@cesium/engine 13.0.0 → 14.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-BZMHXDKV.js → chunk-3JBEPBPL.js} +13 -13
- package/Build/Workers/{chunk-W2E67GLE.js → chunk-3LYROPON.js} +13 -13
- package/Build/Workers/{chunk-3ZMTG4X5.js → chunk-3PIZQT3I.js} +4 -4
- package/Build/Workers/{chunk-Q4MTXEB7.js → chunk-3QLSKXKF.js} +6 -6
- package/Build/Workers/{chunk-EXDSJZ7J.js → chunk-4CHMVQTQ.js} +4 -4
- package/Build/Workers/{chunk-2TSF7N76.js → chunk-5KWRW7YL.js} +2 -2
- package/Build/Workers/{chunk-KRCUHV7P.js → chunk-5S5OOA6U.js} +1 -1
- package/Build/Workers/{chunk-MSKD73KW.js → chunk-77XPS7ZA.js} +10 -10
- package/Build/Workers/{chunk-2IIE2UZ3.js → chunk-7EO56M5R.js} +2 -2
- package/Build/Workers/{chunk-H7BML7HH.js → chunk-7UHKH6M3.js} +6 -6
- package/Build/Workers/{chunk-KCCTLUKK.js → chunk-7ZB2RVIQ.js} +10 -10
- package/Build/Workers/{chunk-OUIF26MQ.js → chunk-B4GSRXE3.js} +6 -6
- package/Build/Workers/{chunk-D3VPMNUR.js → chunk-CI2HEJFC.js} +13 -13
- package/Build/Workers/{chunk-Z7OYBX6P.js → chunk-D7ZBZPHV.js} +5 -5
- package/Build/Workers/{chunk-GJZQSAES.js → chunk-DT5NFR5C.js} +7 -7
- package/Build/Workers/{chunk-ZIWULRRD.js → chunk-ED6GLQTK.js} +1 -1
- package/Build/Workers/{chunk-CQDSGG3R.js → chunk-EWDGNOJE.js} +7 -7
- package/Build/Workers/{chunk-RGZWZ4PP.js → chunk-F4CUH4MR.js} +4 -4
- package/Build/Workers/{chunk-6HWW6KNV.js → chunk-FFBJDW4A.js} +6 -6
- package/Build/Workers/{chunk-FLPIQK2R.js → chunk-FX4R4MTH.js} +6 -6
- package/Build/Workers/{chunk-2OD54CUD.js → chunk-FYGLNDKG.js} +7 -7
- package/Build/Workers/{chunk-YDEZMDB7.js → chunk-G3BVMPWG.js} +2 -2
- package/Build/Workers/{chunk-YBDL7YPF.js → chunk-HEZHXDYB.js} +1 -1
- package/Build/Workers/{chunk-RIQGQMS4.js → chunk-HKHQ3EDR.js} +4 -4
- package/Build/Workers/{chunk-PMNQULFU.js → chunk-HUFQVUMY.js} +7 -7
- package/Build/Workers/{chunk-6ZOS2ACR.js → chunk-J7IH4EYI.js} +7 -7
- package/Build/Workers/{chunk-RR4M3ZGF.js → chunk-JHBPC4LK.js} +7 -7
- package/Build/Workers/{chunk-WXJY6NDI.js → chunk-JPDKYBLF.js} +13 -13
- package/Build/Workers/{chunk-W2DVQETH.js → chunk-K4AH3TDT.js} +35 -21
- package/Build/Workers/{chunk-S4SCKDK4.js → chunk-KHWLAQVA.js} +1 -1
- package/Build/Workers/{chunk-XQP37R5E.js → chunk-KM6MITPF.js} +5 -5
- package/Build/Workers/{chunk-H4Y7ADFL.js → chunk-KSYBJA4M.js} +5 -5
- package/Build/Workers/{chunk-3VHIUS7I.js → chunk-LJBJM6VI.js} +6 -6
- package/Build/Workers/{chunk-MMILY4S7.js → chunk-LNSWJ43X.js} +11 -11
- package/Build/Workers/{chunk-CUMDCSMT.js → chunk-LOZ4NKY3.js} +11 -11
- package/Build/Workers/{chunk-4IM6WQEI.js → chunk-LS3KVHYY.js} +6 -6
- package/Build/Workers/{chunk-GBXJIWAZ.js → chunk-MVM4JV5U.js} +9 -9
- package/Build/Workers/{chunk-HMMPNR4Z.js → chunk-N2XAJBC6.js} +12 -12
- package/Build/Workers/{chunk-FANORJU6.js → chunk-OMXHEJTK.js} +2 -2
- package/Build/Workers/{chunk-GNG3V432.js → chunk-PWF4EY5P.js} +4 -4
- package/Build/Workers/{chunk-KKVKSTWC.js → chunk-Q4ZVWJXX.js} +5 -5
- package/Build/Workers/{chunk-RC5N5SJL.js → chunk-SDIDRZDG.js} +7 -7
- package/Build/Workers/{chunk-BLTSMJIP.js → chunk-TVL3F7IU.js} +1 -1
- package/Build/Workers/{chunk-22NU5WU5.js → chunk-TY4DKOWR.js} +2 -2
- package/Build/Workers/{chunk-DIAH2ZTB.js → chunk-VCNOFQYH.js} +9 -9
- package/Build/Workers/{chunk-BFNZUP2C.js → chunk-WEHZP4SE.js} +14 -13
- package/Build/Workers/{chunk-PD2MCNV7.js → chunk-WVNLSTOF.js} +2 -2
- package/Build/Workers/{chunk-T5H7YWC7.js → chunk-XK4OP6VA.js} +17 -17
- package/Build/Workers/{chunk-NVFEDMX4.js → chunk-YJX7X577.js} +15 -15
- package/Build/Workers/{chunk-4HS475MU.js → chunk-Z3QWTHI7.js} +14 -14
- package/Build/Workers/{chunk-OZZD3VY4.js → chunk-ZGFIT57T.js} +17 -17
- package/Build/Workers/{chunk-JISDBAYP.js → chunk-ZMNLEL6W.js} +5 -5
- package/Build/Workers/combineGeometry.js +22 -22
- package/Build/Workers/createBoxGeometry.js +16 -16
- package/Build/Workers/createBoxOutlineGeometry.js +14 -14
- package/Build/Workers/createCircleGeometry.js +24 -24
- package/Build/Workers/createCircleOutlineGeometry.js +17 -17
- package/Build/Workers/createCoplanarPolygonGeometry.js +31 -31
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
- package/Build/Workers/createCorridorGeometry.js +27 -27
- package/Build/Workers/createCorridorOutlineGeometry.js +26 -26
- package/Build/Workers/createCylinderGeometry.js +18 -18
- package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
- package/Build/Workers/createEllipseGeometry.js +24 -24
- package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
- package/Build/Workers/createEllipsoidGeometry.js +17 -17
- package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
- package/Build/Workers/createFrustumGeometry.js +16 -16
- package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
- package/Build/Workers/createGeometry.js +22 -22
- package/Build/Workers/createGroundPolylineGeometry.js +20 -20
- package/Build/Workers/createPlaneGeometry.js +14 -14
- package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
- package/Build/Workers/createPolygonGeometry.js +30 -30
- package/Build/Workers/createPolygonOutlineGeometry.js +28 -28
- package/Build/Workers/createPolylineGeometry.js +23 -23
- package/Build/Workers/createPolylineVolumeGeometry.js +29 -29
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -25
- package/Build/Workers/createRectangleGeometry.js +25 -25
- package/Build/Workers/createRectangleOutlineGeometry.js +18 -18
- package/Build/Workers/createSimplePolylineGeometry.js +21 -21
- package/Build/Workers/createSphereGeometry.js +17 -17
- package/Build/Workers/createSphereOutlineGeometry.js +16 -16
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
- package/Build/Workers/createVectorTileGeometries.js +22 -22
- package/Build/Workers/createVectorTilePoints.js +12 -12
- package/Build/Workers/createVectorTilePolygons.js +20 -20
- package/Build/Workers/createVectorTilePolylines.js +13 -13
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +20 -20
- package/Build/Workers/createVerticesFromHeightmap.js +20 -20
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +17 -17
- package/Build/Workers/createWallGeometry.js +22 -22
- package/Build/Workers/createWallOutlineGeometry.js +21 -21
- package/Build/Workers/decodeDraco.js +15 -14
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/transcodeKTX2.js +7 -7
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
- package/Source/Core/Check.d.ts +2 -1
- package/Source/Core/Color.js +3 -3
- package/Source/Core/Credit.js +3 -3
- package/Source/Core/DistanceDisplayCondition.js +3 -3
- package/Source/Core/ITwinPlatform.js +3 -38
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/JulianDate.js +14 -7
- package/Source/Core/OrientedBoundingBox.js +2 -2
- package/Source/Core/Spherical.js +3 -3
- package/Source/Core/defined.d.ts +11 -0
- package/Source/Core/writeTextToCanvas.js +0 -1
- package/Source/DataSources/BoundingSphereState.js +3 -3
- package/Source/DataSources/DataSourceClock.js +1 -1
- package/Source/DataSources/DataSourceDisplay.js +5 -2
- package/Source/DataSources/ModelGraphics.js +23 -1
- package/Source/DataSources/ModelVisualizer.js +22 -1
- package/Source/Renderer/AutomaticUniforms.js +2 -2
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Billboard.js +1 -1
- package/Source/Scene/Cesium3DTile.js +56 -28
- package/Source/Scene/Cesium3DTilesVoxelProvider.js +17 -0
- package/Source/Scene/Cesium3DTileset.js +1 -1
- package/Source/Scene/ClippingPolygon.js +2 -2
- package/Source/Scene/DynamicEnvironmentMapManager.js +123 -66
- package/Source/Scene/GltfDracoLoader.js +45 -0
- package/Source/Scene/GltfIndexBufferLoader.js +5 -0
- package/Source/Scene/GltfLoader.js +17 -2
- package/Source/Scene/GltfVertexBufferLoader.js +13 -0
- package/Source/Scene/ITwinData.js +116 -0
- package/Source/Scene/ImageryLayer.js +1 -1
- package/Source/Scene/Label.js +1 -1
- package/Source/Scene/LabelCollection.js +0 -11
- package/Source/Scene/Model/Model.js +1 -1
- package/Source/Scene/Multiple3DTileContent.js +21 -8
- package/Source/Scene/PointPrimitive.js +1 -1
- package/Source/Scene/ResourceCache.js +17 -1
- package/Source/Scene/VoxelPrimitive.js +124 -0
- package/Source/Scene/VoxelProvider.js +10 -0
- package/Source/Scene/VoxelTraversal.js +88 -12
- package/Source/Scene/WebMapTileServiceImageryProvider.js +2 -2
- package/Source/Scene/createGooglePhotorealistic3DTileset.js +5 -8
- package/Source/Shaders/DepthPlaneVS.glsl +1 -1
- package/Source/Shaders/DepthPlaneVS.js +1 -1
- package/Source/Shaders/PolylineCommon.glsl +1 -1
- package/Source/Shaders/PolylineCommon.js +1 -1
- package/Source/Widget/CesiumWidget.js +16 -10
- package/Source/Workers/decodeDraco.js +4 -4
- package/index.d.ts +178 -42
- package/index.js +247 -247
- package/package.json +1 -1
package/index.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
globalThis.CESIUM_VERSION = "1.
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globalThis.CESIUM_VERSION = "1.126";
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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@@ -483,6 +483,252 @@ export { default as subdivideArray } from './Source/Core/subdivideArray.js';
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export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
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export { default as wrapFunction } from './Source/Core/wrapFunction.js';
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export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
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export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
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export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
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export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
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export { default as _shadersBasicMaterialAppearanceVS } from './Source/Shaders/Appearances/BasicMaterialAppearanceVS.js';
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export { default as _shadersEllipsoidSurfaceAppearanceFS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js';
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export { default as _shadersEllipsoidSurfaceAppearanceVS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js';
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export { default as _shadersPerInstanceColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js';
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export { default as _shadersPerInstanceColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js';
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export { default as _shadersPerInstanceFlatColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js';
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export { default as _shadersPerInstanceFlatColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js';
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export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/Appearances/PolylineColorAppearanceVS.js';
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export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
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export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
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export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
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export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
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export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
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export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
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export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
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export { default as _shadersDotMaterial } from './Source/Shaders/Materials/DotMaterial.js';
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export { default as _shadersElevationBandMaterial } from './Source/Shaders/Materials/ElevationBandMaterial.js';
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export { default as _shadersElevationContourMaterial } from './Source/Shaders/Materials/ElevationContourMaterial.js';
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export { default as _shadersElevationRampMaterial } from './Source/Shaders/Materials/ElevationRampMaterial.js';
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export { default as _shadersFadeMaterial } from './Source/Shaders/Materials/FadeMaterial.js';
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export { default as _shadersGridMaterial } from './Source/Shaders/Materials/GridMaterial.js';
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export { default as _shadersNormalMapMaterial } from './Source/Shaders/Materials/NormalMapMaterial.js';
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export { default as _shadersPolylineArrowMaterial } from './Source/Shaders/Materials/PolylineArrowMaterial.js';
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export { default as _shadersPolylineDashMaterial } from './Source/Shaders/Materials/PolylineDashMaterial.js';
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export { default as _shadersPolylineGlowMaterial } from './Source/Shaders/Materials/PolylineGlowMaterial.js';
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export { default as _shadersPolylineOutlineMaterial } from './Source/Shaders/Materials/PolylineOutlineMaterial.js';
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export { default as _shadersRimLightingMaterial } from './Source/Shaders/Materials/RimLightingMaterial.js';
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export { default as _shadersSlopeRampMaterial } from './Source/Shaders/Materials/SlopeRampMaterial.js';
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export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
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export { default as _shadersWater } from './Source/Shaders/Materials/Water.js';
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export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
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export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
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export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
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export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
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export { default as _shadersCPUStylingStageVS } from './Source/Shaders/Model/CPUStylingStageVS.js';
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export { default as _shadersCustomShaderStageFS } from './Source/Shaders/Model/CustomShaderStageFS.js';
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export { default as _shadersCustomShaderStageVS } from './Source/Shaders/Model/CustomShaderStageVS.js';
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export { default as _shadersFeatureIdStageFS } from './Source/Shaders/Model/FeatureIdStageFS.js';
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export { default as _shadersFeatureIdStageVS } from './Source/Shaders/Model/FeatureIdStageVS.js';
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export { default as _shadersGeometryStageFS } from './Source/Shaders/Model/GeometryStageFS.js';
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export { default as _shadersGeometryStageVS } from './Source/Shaders/Model/GeometryStageVS.js';
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export { default as _shadersImageBasedLightingStageFS } from './Source/Shaders/Model/ImageBasedLightingStageFS.js';
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export { default as _shadersInstancingStageCommon } from './Source/Shaders/Model/InstancingStageCommon.js';
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export { default as _shadersInstancingStageVS } from './Source/Shaders/Model/InstancingStageVS.js';
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export { default as _shadersLegacyInstancingStageVS } from './Source/Shaders/Model/LegacyInstancingStageVS.js';
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export { default as _shadersLightingStageFS } from './Source/Shaders/Model/LightingStageFS.js';
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export { default as _shadersMaterialStageFS } from './Source/Shaders/Model/MaterialStageFS.js';
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export { default as _shadersMetadataStageFS } from './Source/Shaders/Model/MetadataStageFS.js';
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export { default as _shadersMetadataStageVS } from './Source/Shaders/Model/MetadataStageVS.js';
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export { default as _shadersModelClippingPlanesStageFS } from './Source/Shaders/Model/ModelClippingPlanesStageFS.js';
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export { default as _shadersModelClippingPolygonsStageFS } from './Source/Shaders/Model/ModelClippingPolygonsStageFS.js';
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export { default as _shadersModelClippingPolygonsStageVS } from './Source/Shaders/Model/ModelClippingPolygonsStageVS.js';
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export { default as _shadersModelColorStageFS } from './Source/Shaders/Model/ModelColorStageFS.js';
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export { default as _shadersModelFS } from './Source/Shaders/Model/ModelFS.js';
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export { default as _shadersModelSilhouetteStageFS } from './Source/Shaders/Model/ModelSilhouetteStageFS.js';
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export { default as _shadersModelSilhouetteStageVS } from './Source/Shaders/Model/ModelSilhouetteStageVS.js';
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export { default as _shadersModelSplitterStageFS } from './Source/Shaders/Model/ModelSplitterStageFS.js';
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export { default as _shadersModelVS } from './Source/Shaders/Model/ModelVS.js';
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export { default as _shadersMorphTargetsStageVS } from './Source/Shaders/Model/MorphTargetsStageVS.js';
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export { default as _shadersPointCloudStylingStageVS } from './Source/Shaders/Model/PointCloudStylingStageVS.js';
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export { default as _shadersPrimitiveOutlineStageFS } from './Source/Shaders/Model/PrimitiveOutlineStageFS.js';
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export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Model/PrimitiveOutlineStageVS.js';
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export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
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export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
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export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
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export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
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export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
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export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
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export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
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export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
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export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
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export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
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export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
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export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
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export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
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export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
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export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
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export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
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export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
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export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
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export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
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export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
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export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
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export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
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export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
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export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
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export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
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export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
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export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
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export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
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export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
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export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
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export { default as _shadersIntersectClippingPlanes } from './Source/Shaders/Voxels/IntersectClippingPlanes.js';
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export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
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export { default as _shadersIntersectDepth } from './Source/Shaders/Voxels/IntersectDepth.js';
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export { default as _shadersIntersectEllipsoid } from './Source/Shaders/Voxels/IntersectEllipsoid.js';
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export { default as _shadersIntersectLongitude } from './Source/Shaders/Voxels/IntersectLongitude.js';
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export { default as _shadersIntersection } from './Source/Shaders/Voxels/Intersection.js';
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export { default as _shadersIntersectionUtils } from './Source/Shaders/Voxels/IntersectionUtils.js';
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export { default as _shadersMegatexture } from './Source/Shaders/Voxels/Megatexture.js';
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export { default as _shadersOctree } from './Source/Shaders/Voxels/Octree.js';
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export { default as _shadersVoxelFS } from './Source/Shaders/Voxels/VoxelFS.js';
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export { default as _shadersVoxelUtils } from './Source/Shaders/Voxels/VoxelUtils.js';
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export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
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export { default as _shadersconvertUvToBox } from './Source/Shaders/Voxels/convertUvToBox.js';
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export { default as _shadersconvertUvToCylinder } from './Source/Shaders/Voxels/convertUvToCylinder.js';
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export { default as _shadersconvertUvToEllipsoid } from './Source/Shaders/Voxels/convertUvToEllipsoid.js';
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export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
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export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
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export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
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export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
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export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
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export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
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export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
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export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
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export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
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export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
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export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
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export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
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export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
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export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
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export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
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export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
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export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
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export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
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export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
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export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
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export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
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export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
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export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
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export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
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export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
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export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
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export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
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export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
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export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
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export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
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export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
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export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
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export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
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export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
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export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
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export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
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export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
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export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
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export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
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export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
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export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
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export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
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export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
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export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
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export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
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export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
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export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
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export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
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export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
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export { default as _shadersRGBToHSL } from './Source/Shaders/Builtin/Functions/RGBToHSL.js';
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export { default as _shadersRGBToXYZ } from './Source/Shaders/Builtin/Functions/RGBToXYZ.js';
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export { default as _shadersXYZToRGB } from './Source/Shaders/Builtin/Functions/XYZToRGB.js';
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export { default as _shadersacesTonemapping } from './Source/Shaders/Builtin/Functions/acesTonemapping.js';
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export { default as _shadersalphaWeight } from './Source/Shaders/Builtin/Functions/alphaWeight.js';
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export { default as _shadersantialias } from './Source/Shaders/Builtin/Functions/antialias.js';
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export { default as _shadersapplyHSBShift } from './Source/Shaders/Builtin/Functions/applyHSBShift.js';
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export { default as _shadersapproximateSphericalCoordinates } from './Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js';
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export { default as _shadersapproximateTanh } from './Source/Shaders/Builtin/Functions/approximateTanh.js';
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export { default as _shadersbackFacing } from './Source/Shaders/Builtin/Functions/backFacing.js';
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export { default as _shadersbranchFreeTernary } from './Source/Shaders/Builtin/Functions/branchFreeTernary.js';
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export { default as _shaderscascadeColor } from './Source/Shaders/Builtin/Functions/cascadeColor.js';
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export { default as _shaderscascadeDistance } from './Source/Shaders/Builtin/Functions/cascadeDistance.js';
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export { default as _shaderscascadeMatrix } from './Source/Shaders/Builtin/Functions/cascadeMatrix.js';
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export { default as _shaderscascadeWeights } from './Source/Shaders/Builtin/Functions/cascadeWeights.js';
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export { default as _shadersclipPolygons } from './Source/Shaders/Builtin/Functions/clipPolygons.js';
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export { default as _shaderscolumbusViewMorph } from './Source/Shaders/Builtin/Functions/columbusViewMorph.js';
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export { default as _shaderscomputeAtmosphereColor } from './Source/Shaders/Builtin/Functions/computeAtmosphereColor.js';
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export { default as _shaderscomputeGroundAtmosphereScattering } from './Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js';
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export { default as _shaderscomputePosition } from './Source/Shaders/Builtin/Functions/computePosition.js';
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export { default as _shaderscomputeScattering } from './Source/Shaders/Builtin/Functions/computeScattering.js';
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export { default as _shaderscosineAndSine } from './Source/Shaders/Builtin/Functions/cosineAndSine.js';
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export { default as _shadersdecompressTextureCoordinates } from './Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js';
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export { default as _shadersdepthClamp } from './Source/Shaders/Builtin/Functions/depthClamp.js';
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export { default as _shaderseastNorthUpToEyeCoordinates } from './Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js';
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export { default as _shadersellipsoidContainsPoint } from './Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js';
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export { default as _shadersellipsoidTextureCoordinates } from './Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js';
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export { default as _shadersequalsEpsilon } from './Source/Shaders/Builtin/Functions/equalsEpsilon.js';
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export { default as _shaderseyeOffset } from './Source/Shaders/Builtin/Functions/eyeOffset.js';
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export { default as _shaderseyeToWindowCoordinates } from './Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js';
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export { default as _shadersfastApproximateAtan } from './Source/Shaders/Builtin/Functions/fastApproximateAtan.js';
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export { default as _shadersfog } from './Source/Shaders/Builtin/Functions/fog.js';
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export { default as _shadersgammaCorrect } from './Source/Shaders/Builtin/Functions/gammaCorrect.js';
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export { default as _shadersgeodeticSurfaceNormal } from './Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js';
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export { default as _shadersgetDefaultMaterial } from './Source/Shaders/Builtin/Functions/getDefaultMaterial.js';
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export { default as _shadersgetDynamicAtmosphereLightDirection } from './Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js';
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export { default as _shadersgetLambertDiffuse } from './Source/Shaders/Builtin/Functions/getLambertDiffuse.js';
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export { default as _shadersgetSpecular } from './Source/Shaders/Builtin/Functions/getSpecular.js';
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export { default as _shadersgetWaterNoise } from './Source/Shaders/Builtin/Functions/getWaterNoise.js';
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export { default as _shadershue } from './Source/Shaders/Builtin/Functions/hue.js';
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export { default as _shadersinverseGamma } from './Source/Shaders/Builtin/Functions/inverseGamma.js';
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export { default as _shadersisEmpty } from './Source/Shaders/Builtin/Functions/isEmpty.js';
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export { default as _shadersisFull } from './Source/Shaders/Builtin/Functions/isFull.js';
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export { default as _shaderslatitudeToWebMercatorFraction } from './Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js';
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export { default as _shaderslineDistance } from './Source/Shaders/Builtin/Functions/lineDistance.js';
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export { default as _shaderslinearToSrgb } from './Source/Shaders/Builtin/Functions/linearToSrgb.js';
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export { default as _shadersluminance } from './Source/Shaders/Builtin/Functions/luminance.js';
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export { default as _shadersmaximumComponent } from './Source/Shaders/Builtin/Functions/maximumComponent.js';
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export { default as _shadersmetersPerPixel } from './Source/Shaders/Builtin/Functions/metersPerPixel.js';
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export { default as _shadersmodelToWindowCoordinates } from './Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js';
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export { default as _shadersmultiplyWithColorBalance } from './Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js';
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export { default as _shadersnearFarScalar } from './Source/Shaders/Builtin/Functions/nearFarScalar.js';
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export { default as _shadersoctDecode } from './Source/Shaders/Builtin/Functions/octDecode.js';
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export { default as _shaderspackDepth } from './Source/Shaders/Builtin/Functions/packDepth.js';
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export { default as _shaderspbrLighting } from './Source/Shaders/Builtin/Functions/pbrLighting.js';
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export { default as _shaderspbrNeutralTonemapping } from './Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js';
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export { default as _shadersphong } from './Source/Shaders/Builtin/Functions/phong.js';
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export { default as _shadersplaneDistance } from './Source/Shaders/Builtin/Functions/planeDistance.js';
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export { default as _shaderspointAlongRay } from './Source/Shaders/Builtin/Functions/pointAlongRay.js';
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export { default as _shadersrayEllipsoidIntersectionInterval } from './Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js';
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export { default as _shadersraySphereIntersectionInterval } from './Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js';
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export { default as _shadersreadDepth } from './Source/Shaders/Builtin/Functions/readDepth.js';
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export { default as _shadersreadNonPerspective } from './Source/Shaders/Builtin/Functions/readNonPerspective.js';
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export { default as _shadersreverseLogDepth } from './Source/Shaders/Builtin/Functions/reverseLogDepth.js';
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export { default as _shadersround } from './Source/Shaders/Builtin/Functions/round.js';
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export { default as _shaderssaturation } from './Source/Shaders/Builtin/Functions/saturation.js';
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export { default as _shadersshadowDepthCompare } from './Source/Shaders/Builtin/Functions/shadowDepthCompare.js';
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export { default as _shadersshadowVisibility } from './Source/Shaders/Builtin/Functions/shadowVisibility.js';
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export { default as _shaderssignNotZero } from './Source/Shaders/Builtin/Functions/signNotZero.js';
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export { default as _shaderssphericalHarmonics } from './Source/Shaders/Builtin/Functions/sphericalHarmonics.js';
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export { default as _shaderssrgbToLinear } from './Source/Shaders/Builtin/Functions/srgbToLinear.js';
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export { default as _shaderstangentToEyeSpaceMatrix } from './Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js';
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export { default as _shaderstextureCube } from './Source/Shaders/Builtin/Functions/textureCube.js';
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export { default as _shaderstransformPlane } from './Source/Shaders/Builtin/Functions/transformPlane.js';
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export { default as _shaderstranslateRelativeToEye } from './Source/Shaders/Builtin/Functions/translateRelativeToEye.js';
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export { default as _shaderstranslucentPhong } from './Source/Shaders/Builtin/Functions/translucentPhong.js';
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export { default as _shaderstranspose } from './Source/Shaders/Builtin/Functions/transpose.js';
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export { default as _shadersunpackClippingExtents } from './Source/Shaders/Builtin/Functions/unpackClippingExtents.js';
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export { default as _shadersunpackDepth } from './Source/Shaders/Builtin/Functions/unpackDepth.js';
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export { default as _shadersunpackFloat } from './Source/Shaders/Builtin/Functions/unpackFloat.js';
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export { default as _shadersunpackUint } from './Source/Shaders/Builtin/Functions/unpackUint.js';
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export { default as _shadersvalueTransform } from './Source/Shaders/Builtin/Functions/valueTransform.js';
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export { default as _shadersvertexLogDepth } from './Source/Shaders/Builtin/Functions/vertexLogDepth.js';
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export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js';
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export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
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export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
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export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
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export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
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export { default as Appearance } from './Source/Scene/Appearance.js';
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export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
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@@ -824,116 +1070,6 @@ export { default as parseFeatureMetadataLegacy } from './Source/Scene/parseFeatu
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export { default as parseStructuralMetadata } from './Source/Scene/parseStructuralMetadata.js';
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export { default as preprocess3DTileContent } from './Source/Scene/preprocess3DTileContent.js';
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export { default as processVoxelProperties } from './Source/Scene/processVoxelProperties.js';
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export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
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export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
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export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
|
|
830
|
-
export { default as _shadersBasicMaterialAppearanceVS } from './Source/Shaders/Appearances/BasicMaterialAppearanceVS.js';
|
|
831
|
-
export { default as _shadersEllipsoidSurfaceAppearanceFS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js';
|
|
832
|
-
export { default as _shadersEllipsoidSurfaceAppearanceVS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js';
|
|
833
|
-
export { default as _shadersPerInstanceColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js';
|
|
834
|
-
export { default as _shadersPerInstanceColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js';
|
|
835
|
-
export { default as _shadersPerInstanceFlatColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js';
|
|
836
|
-
export { default as _shadersPerInstanceFlatColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js';
|
|
837
|
-
export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/Appearances/PolylineColorAppearanceVS.js';
|
|
838
|
-
export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
|
|
839
|
-
export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
|
|
840
|
-
export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
|
|
841
|
-
export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
|
|
842
|
-
export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
|
|
843
|
-
export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
|
|
844
|
-
export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
|
|
845
|
-
export { default as _shadersDotMaterial } from './Source/Shaders/Materials/DotMaterial.js';
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|
846
|
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export { default as _shadersElevationBandMaterial } from './Source/Shaders/Materials/ElevationBandMaterial.js';
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|
847
|
-
export { default as _shadersElevationContourMaterial } from './Source/Shaders/Materials/ElevationContourMaterial.js';
|
|
848
|
-
export { default as _shadersElevationRampMaterial } from './Source/Shaders/Materials/ElevationRampMaterial.js';
|
|
849
|
-
export { default as _shadersFadeMaterial } from './Source/Shaders/Materials/FadeMaterial.js';
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|
850
|
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export { default as _shadersGridMaterial } from './Source/Shaders/Materials/GridMaterial.js';
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851
|
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export { default as _shadersNormalMapMaterial } from './Source/Shaders/Materials/NormalMapMaterial.js';
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|
852
|
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export { default as _shadersPolylineArrowMaterial } from './Source/Shaders/Materials/PolylineArrowMaterial.js';
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|
853
|
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export { default as _shadersPolylineDashMaterial } from './Source/Shaders/Materials/PolylineDashMaterial.js';
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|
854
|
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export { default as _shadersPolylineGlowMaterial } from './Source/Shaders/Materials/PolylineGlowMaterial.js';
|
|
855
|
-
export { default as _shadersPolylineOutlineMaterial } from './Source/Shaders/Materials/PolylineOutlineMaterial.js';
|
|
856
|
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export { default as _shadersRimLightingMaterial } from './Source/Shaders/Materials/RimLightingMaterial.js';
|
|
857
|
-
export { default as _shadersSlopeRampMaterial } from './Source/Shaders/Materials/SlopeRampMaterial.js';
|
|
858
|
-
export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
|
|
859
|
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export { default as _shadersWater } from './Source/Shaders/Materials/Water.js';
|
|
860
|
-
export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
|
|
861
|
-
export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
|
|
862
|
-
export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
|
|
863
|
-
export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
|
|
864
|
-
export { default as _shadersCPUStylingStageVS } from './Source/Shaders/Model/CPUStylingStageVS.js';
|
|
865
|
-
export { default as _shadersCustomShaderStageFS } from './Source/Shaders/Model/CustomShaderStageFS.js';
|
|
866
|
-
export { default as _shadersCustomShaderStageVS } from './Source/Shaders/Model/CustomShaderStageVS.js';
|
|
867
|
-
export { default as _shadersFeatureIdStageFS } from './Source/Shaders/Model/FeatureIdStageFS.js';
|
|
868
|
-
export { default as _shadersFeatureIdStageVS } from './Source/Shaders/Model/FeatureIdStageVS.js';
|
|
869
|
-
export { default as _shadersGeometryStageFS } from './Source/Shaders/Model/GeometryStageFS.js';
|
|
870
|
-
export { default as _shadersGeometryStageVS } from './Source/Shaders/Model/GeometryStageVS.js';
|
|
871
|
-
export { default as _shadersImageBasedLightingStageFS } from './Source/Shaders/Model/ImageBasedLightingStageFS.js';
|
|
872
|
-
export { default as _shadersInstancingStageCommon } from './Source/Shaders/Model/InstancingStageCommon.js';
|
|
873
|
-
export { default as _shadersInstancingStageVS } from './Source/Shaders/Model/InstancingStageVS.js';
|
|
874
|
-
export { default as _shadersLegacyInstancingStageVS } from './Source/Shaders/Model/LegacyInstancingStageVS.js';
|
|
875
|
-
export { default as _shadersLightingStageFS } from './Source/Shaders/Model/LightingStageFS.js';
|
|
876
|
-
export { default as _shadersMaterialStageFS } from './Source/Shaders/Model/MaterialStageFS.js';
|
|
877
|
-
export { default as _shadersMetadataStageFS } from './Source/Shaders/Model/MetadataStageFS.js';
|
|
878
|
-
export { default as _shadersMetadataStageVS } from './Source/Shaders/Model/MetadataStageVS.js';
|
|
879
|
-
export { default as _shadersModelClippingPlanesStageFS } from './Source/Shaders/Model/ModelClippingPlanesStageFS.js';
|
|
880
|
-
export { default as _shadersModelClippingPolygonsStageFS } from './Source/Shaders/Model/ModelClippingPolygonsStageFS.js';
|
|
881
|
-
export { default as _shadersModelClippingPolygonsStageVS } from './Source/Shaders/Model/ModelClippingPolygonsStageVS.js';
|
|
882
|
-
export { default as _shadersModelColorStageFS } from './Source/Shaders/Model/ModelColorStageFS.js';
|
|
883
|
-
export { default as _shadersModelFS } from './Source/Shaders/Model/ModelFS.js';
|
|
884
|
-
export { default as _shadersModelSilhouetteStageFS } from './Source/Shaders/Model/ModelSilhouetteStageFS.js';
|
|
885
|
-
export { default as _shadersModelSilhouetteStageVS } from './Source/Shaders/Model/ModelSilhouetteStageVS.js';
|
|
886
|
-
export { default as _shadersModelSplitterStageFS } from './Source/Shaders/Model/ModelSplitterStageFS.js';
|
|
887
|
-
export { default as _shadersModelVS } from './Source/Shaders/Model/ModelVS.js';
|
|
888
|
-
export { default as _shadersMorphTargetsStageVS } from './Source/Shaders/Model/MorphTargetsStageVS.js';
|
|
889
|
-
export { default as _shadersPointCloudStylingStageVS } from './Source/Shaders/Model/PointCloudStylingStageVS.js';
|
|
890
|
-
export { default as _shadersPrimitiveOutlineStageFS } from './Source/Shaders/Model/PrimitiveOutlineStageFS.js';
|
|
891
|
-
export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Model/PrimitiveOutlineStageVS.js';
|
|
892
|
-
export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
|
|
893
|
-
export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
|
|
894
|
-
export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
|
|
895
|
-
export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
|
|
896
|
-
export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
|
|
897
|
-
export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
|
|
898
|
-
export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
|
|
899
|
-
export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
|
|
900
|
-
export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
|
|
901
|
-
export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
|
|
902
|
-
export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
|
|
903
|
-
export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
|
|
904
|
-
export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
|
|
905
|
-
export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
|
|
906
|
-
export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
|
|
907
|
-
export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
|
|
908
|
-
export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
|
|
909
|
-
export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
|
|
910
|
-
export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
|
|
911
|
-
export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
|
|
912
|
-
export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
|
|
913
|
-
export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
|
|
914
|
-
export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
|
|
915
|
-
export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
|
|
916
|
-
export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
|
|
917
|
-
export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
|
|
918
|
-
export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
|
|
919
|
-
export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
|
|
920
|
-
export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
|
|
921
|
-
export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
|
|
922
|
-
export { default as _shadersIntersectClippingPlanes } from './Source/Shaders/Voxels/IntersectClippingPlanes.js';
|
|
923
|
-
export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
|
|
924
|
-
export { default as _shadersIntersectDepth } from './Source/Shaders/Voxels/IntersectDepth.js';
|
|
925
|
-
export { default as _shadersIntersectEllipsoid } from './Source/Shaders/Voxels/IntersectEllipsoid.js';
|
|
926
|
-
export { default as _shadersIntersectLongitude } from './Source/Shaders/Voxels/IntersectLongitude.js';
|
|
927
|
-
export { default as _shadersIntersection } from './Source/Shaders/Voxels/Intersection.js';
|
|
928
|
-
export { default as _shadersIntersectionUtils } from './Source/Shaders/Voxels/IntersectionUtils.js';
|
|
929
|
-
export { default as _shadersMegatexture } from './Source/Shaders/Voxels/Megatexture.js';
|
|
930
|
-
export { default as _shadersOctree } from './Source/Shaders/Voxels/Octree.js';
|
|
931
|
-
export { default as _shadersVoxelFS } from './Source/Shaders/Voxels/VoxelFS.js';
|
|
932
|
-
export { default as _shadersVoxelUtils } from './Source/Shaders/Voxels/VoxelUtils.js';
|
|
933
|
-
export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
|
|
934
|
-
export { default as _shadersconvertUvToBox } from './Source/Shaders/Voxels/convertUvToBox.js';
|
|
935
|
-
export { default as _shadersconvertUvToCylinder } from './Source/Shaders/Voxels/convertUvToCylinder.js';
|
|
936
|
-
export { default as _shadersconvertUvToEllipsoid } from './Source/Shaders/Voxels/convertUvToEllipsoid.js';
|
|
937
1073
|
export { default as ForEach } from './Source/Scene/GltfPipeline/ForEach.js';
|
|
938
1074
|
export { default as addBuffer } from './Source/Scene/GltfPipeline/addBuffer.js';
|
|
939
1075
|
export { default as addDefaults } from './Source/Scene/GltfPipeline/addDefaults.js';
|
|
@@ -1031,142 +1167,6 @@ export { default as VaryingType } from './Source/Scene/Model/VaryingType.js';
|
|
|
1031
1167
|
export { default as VerticalExaggerationPipelineStage } from './Source/Scene/Model/VerticalExaggerationPipelineStage.js';
|
|
1032
1168
|
export { default as WireframePipelineStage } from './Source/Scene/Model/WireframePipelineStage.js';
|
|
1033
1169
|
export { default as pickModel } from './Source/Scene/Model/pickModel.js';
|
|
1034
|
-
export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
|
|
1035
|
-
export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
|
|
1036
|
-
export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
|
|
1037
|
-
export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
|
|
1038
|
-
export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
|
|
1039
|
-
export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
|
|
1040
|
-
export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
|
|
1041
|
-
export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
|
|
1042
|
-
export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
|
|
1043
|
-
export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
|
|
1044
|
-
export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
|
|
1045
|
-
export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
|
|
1046
|
-
export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
|
|
1047
|
-
export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
|
|
1048
|
-
export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
|
|
1049
|
-
export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
|
|
1050
|
-
export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
|
|
1051
|
-
export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
|
|
1052
|
-
export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
|
|
1053
|
-
export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
|
|
1054
|
-
export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
|
|
1055
|
-
export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
|
|
1056
|
-
export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
|
|
1057
|
-
export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
|
|
1058
|
-
export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
|
|
1059
|
-
export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
|
|
1060
|
-
export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
|
|
1061
|
-
export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
|
|
1062
|
-
export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
|
|
1063
|
-
export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
|
|
1064
|
-
export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
|
|
1065
|
-
export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
|
|
1066
|
-
export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
|
|
1067
|
-
export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
|
|
1068
|
-
export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
|
|
1069
|
-
export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
|
|
1070
|
-
export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
|
|
1071
|
-
export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
|
|
1072
|
-
export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
|
|
1073
|
-
export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
|
|
1074
|
-
export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
|
|
1075
|
-
export { default as _shadersRGBToHSL } from './Source/Shaders/Builtin/Functions/RGBToHSL.js';
|
|
1076
|
-
export { default as _shadersRGBToXYZ } from './Source/Shaders/Builtin/Functions/RGBToXYZ.js';
|
|
1077
|
-
export { default as _shadersXYZToRGB } from './Source/Shaders/Builtin/Functions/XYZToRGB.js';
|
|
1078
|
-
export { default as _shadersacesTonemapping } from './Source/Shaders/Builtin/Functions/acesTonemapping.js';
|
|
1079
|
-
export { default as _shadersalphaWeight } from './Source/Shaders/Builtin/Functions/alphaWeight.js';
|
|
1080
|
-
export { default as _shadersantialias } from './Source/Shaders/Builtin/Functions/antialias.js';
|
|
1081
|
-
export { default as _shadersapplyHSBShift } from './Source/Shaders/Builtin/Functions/applyHSBShift.js';
|
|
1082
|
-
export { default as _shadersapproximateSphericalCoordinates } from './Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js';
|
|
1083
|
-
export { default as _shadersapproximateTanh } from './Source/Shaders/Builtin/Functions/approximateTanh.js';
|
|
1084
|
-
export { default as _shadersbackFacing } from './Source/Shaders/Builtin/Functions/backFacing.js';
|
|
1085
|
-
export { default as _shadersbranchFreeTernary } from './Source/Shaders/Builtin/Functions/branchFreeTernary.js';
|
|
1086
|
-
export { default as _shaderscascadeColor } from './Source/Shaders/Builtin/Functions/cascadeColor.js';
|
|
1087
|
-
export { default as _shaderscascadeDistance } from './Source/Shaders/Builtin/Functions/cascadeDistance.js';
|
|
1088
|
-
export { default as _shaderscascadeMatrix } from './Source/Shaders/Builtin/Functions/cascadeMatrix.js';
|
|
1089
|
-
export { default as _shaderscascadeWeights } from './Source/Shaders/Builtin/Functions/cascadeWeights.js';
|
|
1090
|
-
export { default as _shadersclipPolygons } from './Source/Shaders/Builtin/Functions/clipPolygons.js';
|
|
1091
|
-
export { default as _shaderscolumbusViewMorph } from './Source/Shaders/Builtin/Functions/columbusViewMorph.js';
|
|
1092
|
-
export { default as _shaderscomputeAtmosphereColor } from './Source/Shaders/Builtin/Functions/computeAtmosphereColor.js';
|
|
1093
|
-
export { default as _shaderscomputeGroundAtmosphereScattering } from './Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js';
|
|
1094
|
-
export { default as _shaderscomputePosition } from './Source/Shaders/Builtin/Functions/computePosition.js';
|
|
1095
|
-
export { default as _shaderscomputeScattering } from './Source/Shaders/Builtin/Functions/computeScattering.js';
|
|
1096
|
-
export { default as _shaderscosineAndSine } from './Source/Shaders/Builtin/Functions/cosineAndSine.js';
|
|
1097
|
-
export { default as _shadersdecompressTextureCoordinates } from './Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js';
|
|
1098
|
-
export { default as _shadersdepthClamp } from './Source/Shaders/Builtin/Functions/depthClamp.js';
|
|
1099
|
-
export { default as _shaderseastNorthUpToEyeCoordinates } from './Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js';
|
|
1100
|
-
export { default as _shadersellipsoidContainsPoint } from './Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js';
|
|
1101
|
-
export { default as _shadersellipsoidTextureCoordinates } from './Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js';
|
|
1102
|
-
export { default as _shadersequalsEpsilon } from './Source/Shaders/Builtin/Functions/equalsEpsilon.js';
|
|
1103
|
-
export { default as _shaderseyeOffset } from './Source/Shaders/Builtin/Functions/eyeOffset.js';
|
|
1104
|
-
export { default as _shaderseyeToWindowCoordinates } from './Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js';
|
|
1105
|
-
export { default as _shadersfastApproximateAtan } from './Source/Shaders/Builtin/Functions/fastApproximateAtan.js';
|
|
1106
|
-
export { default as _shadersfog } from './Source/Shaders/Builtin/Functions/fog.js';
|
|
1107
|
-
export { default as _shadersgammaCorrect } from './Source/Shaders/Builtin/Functions/gammaCorrect.js';
|
|
1108
|
-
export { default as _shadersgeodeticSurfaceNormal } from './Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js';
|
|
1109
|
-
export { default as _shadersgetDefaultMaterial } from './Source/Shaders/Builtin/Functions/getDefaultMaterial.js';
|
|
1110
|
-
export { default as _shadersgetDynamicAtmosphereLightDirection } from './Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js';
|
|
1111
|
-
export { default as _shadersgetLambertDiffuse } from './Source/Shaders/Builtin/Functions/getLambertDiffuse.js';
|
|
1112
|
-
export { default as _shadersgetSpecular } from './Source/Shaders/Builtin/Functions/getSpecular.js';
|
|
1113
|
-
export { default as _shadersgetWaterNoise } from './Source/Shaders/Builtin/Functions/getWaterNoise.js';
|
|
1114
|
-
export { default as _shadershue } from './Source/Shaders/Builtin/Functions/hue.js';
|
|
1115
|
-
export { default as _shadersinverseGamma } from './Source/Shaders/Builtin/Functions/inverseGamma.js';
|
|
1116
|
-
export { default as _shadersisEmpty } from './Source/Shaders/Builtin/Functions/isEmpty.js';
|
|
1117
|
-
export { default as _shadersisFull } from './Source/Shaders/Builtin/Functions/isFull.js';
|
|
1118
|
-
export { default as _shaderslatitudeToWebMercatorFraction } from './Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js';
|
|
1119
|
-
export { default as _shaderslineDistance } from './Source/Shaders/Builtin/Functions/lineDistance.js';
|
|
1120
|
-
export { default as _shaderslinearToSrgb } from './Source/Shaders/Builtin/Functions/linearToSrgb.js';
|
|
1121
|
-
export { default as _shadersluminance } from './Source/Shaders/Builtin/Functions/luminance.js';
|
|
1122
|
-
export { default as _shadersmaximumComponent } from './Source/Shaders/Builtin/Functions/maximumComponent.js';
|
|
1123
|
-
export { default as _shadersmetersPerPixel } from './Source/Shaders/Builtin/Functions/metersPerPixel.js';
|
|
1124
|
-
export { default as _shadersmodelToWindowCoordinates } from './Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js';
|
|
1125
|
-
export { default as _shadersmultiplyWithColorBalance } from './Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js';
|
|
1126
|
-
export { default as _shadersnearFarScalar } from './Source/Shaders/Builtin/Functions/nearFarScalar.js';
|
|
1127
|
-
export { default as _shadersoctDecode } from './Source/Shaders/Builtin/Functions/octDecode.js';
|
|
1128
|
-
export { default as _shaderspackDepth } from './Source/Shaders/Builtin/Functions/packDepth.js';
|
|
1129
|
-
export { default as _shaderspbrLighting } from './Source/Shaders/Builtin/Functions/pbrLighting.js';
|
|
1130
|
-
export { default as _shaderspbrNeutralTonemapping } from './Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js';
|
|
1131
|
-
export { default as _shadersphong } from './Source/Shaders/Builtin/Functions/phong.js';
|
|
1132
|
-
export { default as _shadersplaneDistance } from './Source/Shaders/Builtin/Functions/planeDistance.js';
|
|
1133
|
-
export { default as _shaderspointAlongRay } from './Source/Shaders/Builtin/Functions/pointAlongRay.js';
|
|
1134
|
-
export { default as _shadersrayEllipsoidIntersectionInterval } from './Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js';
|
|
1135
|
-
export { default as _shadersraySphereIntersectionInterval } from './Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js';
|
|
1136
|
-
export { default as _shadersreadDepth } from './Source/Shaders/Builtin/Functions/readDepth.js';
|
|
1137
|
-
export { default as _shadersreadNonPerspective } from './Source/Shaders/Builtin/Functions/readNonPerspective.js';
|
|
1138
|
-
export { default as _shadersreverseLogDepth } from './Source/Shaders/Builtin/Functions/reverseLogDepth.js';
|
|
1139
|
-
export { default as _shadersround } from './Source/Shaders/Builtin/Functions/round.js';
|
|
1140
|
-
export { default as _shaderssaturation } from './Source/Shaders/Builtin/Functions/saturation.js';
|
|
1141
|
-
export { default as _shadersshadowDepthCompare } from './Source/Shaders/Builtin/Functions/shadowDepthCompare.js';
|
|
1142
|
-
export { default as _shadersshadowVisibility } from './Source/Shaders/Builtin/Functions/shadowVisibility.js';
|
|
1143
|
-
export { default as _shaderssignNotZero } from './Source/Shaders/Builtin/Functions/signNotZero.js';
|
|
1144
|
-
export { default as _shaderssphericalHarmonics } from './Source/Shaders/Builtin/Functions/sphericalHarmonics.js';
|
|
1145
|
-
export { default as _shaderssrgbToLinear } from './Source/Shaders/Builtin/Functions/srgbToLinear.js';
|
|
1146
|
-
export { default as _shaderstangentToEyeSpaceMatrix } from './Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js';
|
|
1147
|
-
export { default as _shaderstextureCube } from './Source/Shaders/Builtin/Functions/textureCube.js';
|
|
1148
|
-
export { default as _shaderstransformPlane } from './Source/Shaders/Builtin/Functions/transformPlane.js';
|
|
1149
|
-
export { default as _shaderstranslateRelativeToEye } from './Source/Shaders/Builtin/Functions/translateRelativeToEye.js';
|
|
1150
|
-
export { default as _shaderstranslucentPhong } from './Source/Shaders/Builtin/Functions/translucentPhong.js';
|
|
1151
|
-
export { default as _shaderstranspose } from './Source/Shaders/Builtin/Functions/transpose.js';
|
|
1152
|
-
export { default as _shadersunpackClippingExtents } from './Source/Shaders/Builtin/Functions/unpackClippingExtents.js';
|
|
1153
|
-
export { default as _shadersunpackDepth } from './Source/Shaders/Builtin/Functions/unpackDepth.js';
|
|
1154
|
-
export { default as _shadersunpackFloat } from './Source/Shaders/Builtin/Functions/unpackFloat.js';
|
|
1155
|
-
export { default as _shadersunpackUint } from './Source/Shaders/Builtin/Functions/unpackUint.js';
|
|
1156
|
-
export { default as _shadersvalueTransform } from './Source/Shaders/Builtin/Functions/valueTransform.js';
|
|
1157
|
-
export { default as _shadersvertexLogDepth } from './Source/Shaders/Builtin/Functions/vertexLogDepth.js';
|
|
1158
|
-
export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js';
|
|
1159
|
-
export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
|
|
1160
|
-
export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
|
|
1161
|
-
export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
|
|
1162
|
-
export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
|
|
1163
|
-
export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
|
|
1164
|
-
export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
|
|
1165
|
-
export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
|
|
1166
|
-
export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
|
|
1167
|
-
export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
|
|
1168
|
-
export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
|
|
1169
|
-
export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
|
|
1170
1170
|
export { default as AnchorPointDirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointDirect.js';
|
|
1171
1171
|
export { default as AnchorPointIndirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointIndirect.js';
|
|
1172
1172
|
export { default as CorrelationGroup } from './Source/Scene/Model/Extensions/Gpm/CorrelationGroup.js';
|