@cesium/engine 11.1.0 → 12.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-U72QNFOJ.js → chunk-22FZ334F.js} +10 -10
- package/Build/Workers/{chunk-GNBFYG7F.js → chunk-2F42VIW6.js} +13 -13
- package/Build/Workers/{chunk-K4GQUNB5.js → chunk-2IJZVFHY.js} +5 -5
- package/Build/Workers/{chunk-7KTQP4VB.js → chunk-2XOUWNPN.js} +5 -5
- package/Build/Workers/{chunk-IBLIYJZR.js → chunk-3Y4UGAYI.js} +6 -6
- package/Build/Workers/{chunk-VJZB3WAV.js → chunk-54NYY4U4.js} +7 -7
- package/Build/Workers/{chunk-DHYHSFFJ.js → chunk-647NL6VU.js} +2 -2
- package/Build/Workers/{chunk-CKY7HOHV.js → chunk-76KRKKEF.js} +9 -9
- package/Build/Workers/{chunk-BHQJ2NT7.js → chunk-7CKQ7PVJ.js} +6 -6
- package/Build/Workers/{chunk-5PTXS2GO.js → chunk-7D6T2WYT.js} +7 -7
- package/Build/Workers/{chunk-PRGYLLJT.js → chunk-7EBHNJTG.js} +1 -1
- package/Build/Workers/{chunk-YFXQECWV.js → chunk-AER5CLXD.js} +5 -5
- package/Build/Workers/{chunk-N5KJGGCM.js → chunk-AGYO4ZSF.js} +17 -17
- package/Build/Workers/{chunk-VU2MNO7L.js → chunk-BH5M522L.js} +7 -7
- package/Build/Workers/{chunk-MXIZJAPH.js → chunk-COHL4R3G.js} +1 -1
- package/Build/Workers/{chunk-FIGIZHAQ.js → chunk-DJ7K7EYK.js} +11 -11
- package/Build/Workers/{chunk-3Q2L65QU.js → chunk-DR56WFYZ.js} +7 -7
- package/Build/Workers/{chunk-AD63PIY6.js → chunk-EMCXAVSG.js} +2 -2
- package/Build/Workers/{chunk-YSGTGQQO.js → chunk-ENARO52I.js} +14 -14
- package/Build/Workers/{chunk-5OOFQLKF.js → chunk-ETXXXGMP.js} +7 -7
- package/Build/Workers/{chunk-E27BLMDD.js → chunk-GBPW65E3.js} +6 -6
- package/Build/Workers/{chunk-NGPPMXRM.js → chunk-GRQQHWMD.js} +7 -7
- package/Build/Workers/{chunk-SMDOP47J.js → chunk-GSJ6LWIS.js} +10 -10
- package/Build/Workers/{chunk-26GA3JAM.js → chunk-H3RMGG7L.js} +5 -5
- package/Build/Workers/{chunk-PGRPDNHG.js → chunk-IAX6MIST.js} +17 -17
- package/Build/Workers/{chunk-5ODQSF26.js → chunk-IJWXYSFC.js} +2 -2
- package/Build/Workers/{chunk-C6YYBQXW.js → chunk-IVCFTVYW.js} +4 -4
- package/Build/Workers/{chunk-JW4FOI6M.js → chunk-JAKTB6CE.js} +11 -11
- package/Build/Workers/{chunk-TKVT5GQM.js → chunk-JPNFQRN7.js} +13 -13
- package/Build/Workers/{chunk-E63IIM5T.js → chunk-K7QC3WDT.js} +1 -1
- package/Build/Workers/{chunk-TGONEMZO.js → chunk-KJ65M35B.js} +11 -11
- package/Build/Workers/{chunk-2ZGOQXYU.js → chunk-KKMH4BKN.js} +6 -6
- package/Build/Workers/{chunk-76BYBWHP.js → chunk-LBNGHEJY.js} +4 -4
- package/Build/Workers/{chunk-XY4BATBS.js → chunk-LVHHB5T6.js} +4 -4
- package/Build/Workers/{chunk-S6MRMMQU.js → chunk-MV7YO647.js} +6 -6
- package/Build/Workers/{chunk-6CHGCNMW.js → chunk-NELAPOO6.js} +2 -2
- package/Build/Workers/{chunk-GESF4OXQ.js → chunk-NL73INJS.js} +2 -2
- package/Build/Workers/{chunk-GGZJN2TI.js → chunk-PH3T7LNP.js} +15 -15
- package/Build/Workers/{chunk-YZ733KKS.js → chunk-PISTPJXS.js} +12 -12
- package/Build/Workers/{chunk-GWCFU2SA.js → chunk-PJHRB4YJ.js} +7 -7
- package/Build/Workers/{chunk-I2ITFFPX.js → chunk-PNA47CR7.js} +1 -1
- package/Build/Workers/{chunk-7JO7GPJN.js → chunk-Q7IIOKAT.js} +1 -1
- package/Build/Workers/{chunk-27HUZ7SA.js → chunk-U7SH6OK7.js} +4 -4
- package/Build/Workers/{chunk-M3GMB5OP.js → chunk-VHGI7D3P.js} +10 -10
- package/Build/Workers/{chunk-FDOV2LBJ.js → chunk-VO4SXJXT.js} +7 -7
- package/Build/Workers/{chunk-7BMOHCPM.js → chunk-VXVQITFC.js} +13 -13
- package/Build/Workers/{chunk-DI5NGJUP.js → chunk-WMHJAREU.js} +2 -2
- package/Build/Workers/{chunk-EJZTDTUH.js → chunk-X6YBZOOA.js} +4 -4
- package/Build/Workers/{chunk-472HQ3EH.js → chunk-XDJ7V4NZ.js} +5 -5
- package/Build/Workers/{chunk-E6V6SQZW.js → chunk-YT5PQMSP.js} +6 -6
- package/Build/Workers/{chunk-O3E4OAOE.js → chunk-ZCCI55EY.js} +13 -13
- package/Build/Workers/{chunk-7O373FFS.js → chunk-ZPTNVB3S.js} +8 -8
- package/Build/Workers/combineGeometry.js +22 -22
- package/Build/Workers/createBoxGeometry.js +16 -16
- package/Build/Workers/createBoxOutlineGeometry.js +14 -14
- package/Build/Workers/createCircleGeometry.js +24 -24
- package/Build/Workers/createCircleOutlineGeometry.js +17 -17
- package/Build/Workers/createCoplanarPolygonGeometry.js +31 -31
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
- package/Build/Workers/createCorridorGeometry.js +27 -27
- package/Build/Workers/createCorridorOutlineGeometry.js +26 -26
- package/Build/Workers/createCylinderGeometry.js +18 -18
- package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
- package/Build/Workers/createEllipseGeometry.js +24 -24
- package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
- package/Build/Workers/createEllipsoidGeometry.js +17 -17
- package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
- package/Build/Workers/createFrustumGeometry.js +16 -16
- package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
- package/Build/Workers/createGeometry.js +22 -22
- package/Build/Workers/createGroundPolylineGeometry.js +20 -20
- package/Build/Workers/createPlaneGeometry.js +14 -14
- package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
- package/Build/Workers/createPolygonGeometry.js +30 -30
- package/Build/Workers/createPolygonOutlineGeometry.js +28 -28
- package/Build/Workers/createPolylineGeometry.js +23 -23
- package/Build/Workers/createPolylineVolumeGeometry.js +29 -29
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -25
- package/Build/Workers/createRectangleGeometry.js +25 -25
- package/Build/Workers/createRectangleOutlineGeometry.js +18 -18
- package/Build/Workers/createSimplePolylineGeometry.js +21 -21
- package/Build/Workers/createSphereGeometry.js +17 -17
- package/Build/Workers/createSphereOutlineGeometry.js +16 -16
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
- package/Build/Workers/createVectorTileGeometries.js +22 -22
- package/Build/Workers/createVectorTilePoints.js +12 -12
- package/Build/Workers/createVectorTilePolygons.js +20 -20
- package/Build/Workers/createVectorTilePolylines.js +13 -13
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +20 -20
- package/Build/Workers/createVerticesFromHeightmap.js +20 -20
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +17 -17
- package/Build/Workers/createWallGeometry.js +22 -22
- package/Build/Workers/createWallOutlineGeometry.js +21 -21
- package/Build/Workers/decodeDraco.js +11 -11
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/transcodeKTX2.js +7 -7
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
- package/Source/Core/BoundingSphere.js +1 -1
- package/Source/Core/Color.js +1 -1
- package/Source/Core/CorridorGeometryLibrary.js +4 -4
- package/Source/Core/EllipseGeometry.js +1 -1
- package/Source/Core/EllipsoidGeodesic.js +1 -1
- package/Source/Core/FrustumGeometry.js +1 -1
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/Math.js +2 -0
- package/Source/Core/PolylineVolumeGeometryLibrary.js +2 -2
- package/Source/Core/decodeGoogleEarthEnterpriseData.js +1 -1
- package/Source/DataSources/DataSourceDisplay.js +1 -1
- package/Source/DataSources/ModelGraphics.js +1 -0
- package/Source/Renderer/AutomaticUniforms.js +13 -0
- package/Source/Renderer/CubeMap.js +89 -12
- package/Source/Renderer/CubeMapFace.js +90 -13
- package/Source/Renderer/UniformState.js +13 -0
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Atmosphere.js +22 -0
- package/Source/Scene/BingMapsImageryProvider.js +1 -1
- package/Source/Scene/Cesium3DTileset.js +39 -0
- package/Source/Scene/DynamicEnvironmentMapManager.js +894 -0
- package/Source/Scene/Fog.js +75 -82
- package/Source/Scene/FrameState.js +5 -3
- package/Source/Scene/ImageBasedLighting.js +7 -64
- package/Source/Scene/Model/AtmospherePipelineStage.js +10 -5
- package/Source/Scene/Model/ImageBasedLightingPipelineStage.js +43 -21
- package/Source/Scene/Model/Model.js +98 -25
- package/Source/Scene/Model/Model3DTileContent.js +5 -0
- package/Source/Scene/Model/ModelSceneGraph.js +1 -0
- package/Source/Scene/ScreenSpaceCameraController.js +20 -1
- package/Source/Shaders/Builtin/Functions/computeAtmosphereColor.glsl +44 -0
- package/Source/Shaders/Builtin/Functions/computeAtmosphereColor.js +44 -0
- package/Source/Shaders/Builtin/Functions/computeScattering.glsl +0 -1
- package/Source/Shaders/Builtin/Functions/computeScattering.js +0 -1
- package/Source/Shaders/Builtin/Functions/sphericalHarmonics.glsl +3 -1
- package/Source/Shaders/Builtin/Functions/sphericalHarmonics.js +3 -1
- package/Source/Shaders/ComputeIrradianceFS.glsl +103 -0
- package/Source/Shaders/ComputeIrradianceFS.js +105 -0
- package/Source/Shaders/ComputeRadianceMapFS.glsl +107 -0
- package/Source/Shaders/ComputeRadianceMapFS.js +109 -0
- package/Source/Shaders/ConvolveSpecularMapFS.glsl +70 -0
- package/Source/Shaders/ConvolveSpecularMapFS.js +72 -0
- package/Source/Shaders/ConvolveSpecularMapVS.glsl +24 -0
- package/Source/Shaders/ConvolveSpecularMapVS.js +26 -0
- package/Source/Shaders/GlobeFS.glsl +1 -2
- package/Source/Shaders/GlobeFS.js +1 -2
- package/Source/Shaders/Model/AtmosphereStageFS.glsl +1 -4
- package/Source/Shaders/Model/AtmosphereStageFS.js +1 -4
- package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +2 -155
- package/Source/Shaders/Model/ImageBasedLightingStageFS.js +3 -156
- package/Source/Shaders/Model/LightingStageFS.glsl +3 -22
- package/Source/Shaders/Model/LightingStageFS.js +3 -22
- package/Source/Shaders/SkyBoxVS.glsl +0 -1
- package/Source/Shaders/SkyBoxVS.js +0 -1
- package/Source/Widget/CesiumWidget.js +776 -1
- package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +1 -1
- package/index.d.ts +281 -12
- package/index.js +62 -57
- package/package.json +2 -2
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/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 1.
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* Version 1.123.1
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*
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* Copyright 2011-2022 Cesium Contributors
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*
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@@ -26,49 +26,49 @@
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import {
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EllipsoidalOccluder_default,
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TerrainEncoding_default
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} from "./chunk-
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} from "./chunk-22FZ334F.js";
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import {
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createTaskProcessorWorker_default
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} from "./chunk-IJWXYSFC.js";
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import {
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OrientedBoundingBox_default
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} from "./chunk-
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} from "./chunk-VHGI7D3P.js";
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import {
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AttributeCompression_default
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import "./chunk-
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} from "./chunk-GRQQHWMD.js";
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import "./chunk-76KRKKEF.js";
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import "./chunk-MV7YO647.js";
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import "./chunk-DR56WFYZ.js";
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import "./chunk-KKMH4BKN.js";
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import {
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IndexDatatype_default
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} from "./chunk-
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} from "./chunk-H3RMGG7L.js";
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import {
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BoundingSphere_default
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} from "./chunk-54NYY4U4.js";
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Rectangle_default
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import "./chunk-
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} from "./chunk-7D6T2WYT.js";
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import "./chunk-2IJZVFHY.js";
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import {
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Cartesian2_default,
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Cartesian3_default,
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Cartographic_default,
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Ellipsoid_default
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} from "./chunk-
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} from "./chunk-AER5CLXD.js";
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import {
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Math_default
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} from "./chunk-
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import "./chunk-
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import "./chunk-
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} from "./chunk-LVHHB5T6.js";
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import "./chunk-COHL4R3G.js";
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import "./chunk-NELAPOO6.js";
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import "./chunk-Q7IIOKAT.js";
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import {
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Check_default,
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DeveloperError_default
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} from "./chunk-
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} from "./chunk-EMCXAVSG.js";
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import {
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defined_default
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} from "./chunk-
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} from "./chunk-K7QC3WDT.js";
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// packages/engine/Source/Core/Intersections2D.js
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var Intersections2D = {};
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@@ -1381,7 +1381,7 @@ BoundingSphere.projectTo2D = function (sphere, projection, result) {
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/**
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* Determines whether or not a sphere is hidden from view by the occluder.
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*
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* @param {BoundingSphere} sphere The bounding sphere surrounding the
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* @param {BoundingSphere} sphere The bounding sphere surrounding the occluded object.
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* @param {Occluder} occluder The occluder.
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* @returns {boolean} <code>true</code> if the sphere is not visible; otherwise <code>false</code>.
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*/
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package/Source/Core/Color.js
CHANGED
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@@ -256,10 +256,6 @@ CorridorGeometryLibrary.computePositions = function (params) {
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Cartesian3.subtract(nextPosition, position, forward),
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forward,
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);
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cornerDirection = Cartesian3.normalize(
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Cartesian3.add(forward, backward, cornerDirection),
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cornerDirection,
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);
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const forwardProjection = Cartesian3.multiplyByScalar(
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normal,
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@@ -284,6 +280,10 @@ CorridorGeometryLibrary.computePositions = function (params) {
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);
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if (doCorner) {
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cornerDirection = Cartesian3.normalize(
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Cartesian3.add(forward, backward, cornerDirection),
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cornerDirection,
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);
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cornerDirection = Cartesian3.cross(
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cornerDirection,
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normal,
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@@ -314,7 +314,7 @@ function computeTopBottomAttributes(positions, options, extrude) {
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function topIndices(numPts) {
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// numTriangles in half = 3 + 8 + 12 + ... = -1 + 4 + (4 + 4) + (4 + 4 + 4) + ... = -1 + 4 * (1 + 2 + 3 + ...)
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// = -1 + 4 * ((n * ( n + 1)) / 2)
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-
// total triangles = 2 *
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// total triangles = 2 * numTriangles in half
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// indices = total triangles * 3;
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// Substitute numPts for n above
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@@ -421,7 +421,7 @@ EllipsoidGeodesic.prototype.interpolateUsingFraction = function (
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/**
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* Provides the location of a point at the indicated distance along the geodesic.
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*
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* @param {number} distance The distance from the
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* @param {number} distance The distance from the initial point to the point of interest along the geodesic
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* @param {Cartographic} [result] The object in which to store the result.
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* @returns {Cartographic} The location of the point along the geodesic.
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*
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@@ -45,7 +45,7 @@ function FrustumGeometry(options) {
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const vertexFormat = defaultValue(options.vertexFormat, VertexFormat.DEFAULT);
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// This is private because it is used by DebugCameraPrimitive to draw a multi-frustum by
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// creating multiple
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// creating multiple FrustumGeometry objects. This way the near plane of one frustum doesn't overlap
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// the far plane of another.
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const drawNearPlane = defaultValue(options._drawNearPlane, true);
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package/Source/Core/Ion.js
CHANGED
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@@ -4,7 +4,7 @@ import Resource from "./Resource.js";
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4
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let defaultTokenCredit;
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const defaultAccessToken =
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-
"eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.
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7
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+
"eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJiZjBmMDE4Ny05M2JlLTRlMzgtYjIxYi05YmJjM2QwMzJkYWMiLCJpZCI6MjU5LCJpYXQiOjE3MzA0NjY3MDl9.t-7gCGPUe-oGCyCoeXPtYmlMVdgqUQD9mn-Da23yUoI";
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/**
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* Default settings for accessing the Cesium ion API.
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*
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package/Source/Core/Math.js
CHANGED
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@@ -1048,6 +1048,8 @@ CesiumMath.log2 = defaultValue(Math.log2, function log2(number) {
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});
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/**
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1051
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* Calculate the fog impact at a given distance. Useful for culling.
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* Matches the equation in `fog.glsl`
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* @private
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1052
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*/
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CesiumMath.fog = function (distanceToCamera, density) {
|
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@@ -434,8 +434,6 @@ PolylineVolumeGeometryLibrary.computePositions = function (
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}
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forward = Cartesian3.subtract(nextPosition, position, forward);
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forward = Cartesian3.normalize(forward, forward);
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-
cornerDirection = Cartesian3.add(forward, backward, cornerDirection);
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-
cornerDirection = Cartesian3.normalize(cornerDirection, cornerDirection);
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surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
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const forwardProjection = Cartesian3.multiplyByScalar(
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@@ -461,6 +459,8 @@ PolylineVolumeGeometryLibrary.computePositions = function (
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);
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if (doCorner) {
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cornerDirection = Cartesian3.add(forward, backward, cornerDirection);
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cornerDirection = Cartesian3.normalize(cornerDirection, cornerDirection);
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cornerDirection = Cartesian3.cross(
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cornerDirection,
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surfaceNormal,
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@@ -51,7 +51,7 @@ function decodeGoogleEarthEnterpriseData(key, data) {
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// while we have a full uint64 (8 bytes) left to do
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// assumes buffer is 64bit aligned (or processor doesn't care)
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while (dp < dpend64) {
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// rotate the key each time through by using the
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// rotate the key each time through by using the offsets 16,0,8,16,0,8,...
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off = (off + 8) % 24;
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kp = off;
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@@ -430,6 +430,7 @@ ModelGraphics.prototype.merge = function (source) {
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this.imageBasedLightingFactor,
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source.imageBasedLightingFactor,
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);
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this.lightColor = defaultValue(this.lightColor, source.lightColor);
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this.distanceDisplayCondition = defaultValue(
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this.distanceDisplayCondition,
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@@ -1577,6 +1577,19 @@ const AutomaticUniforms = {
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},
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}),
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1579
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/**
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* An automatic GLSL uniform scalar used to mix a color with the fog color based on the distance to the camera.
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*
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* @see czm_fog
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*/
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czm_fogVisualDensityScalar: new AutomaticUniform({
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size: 1,
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datatype: WebGLConstants.FLOAT,
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getValue: function (uniformState) {
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return uniformState.fogVisualDensityScalar;
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},
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}),
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/**
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* An automatic GLSL uniform scalar used to set a minimum brightness when dynamic lighting is applied to fog.
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*
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@@ -1,17 +1,24 @@
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1
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import BoxGeometry from "../Core/BoxGeometry.js";
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import Cartesian3 from "../Core/Cartesian3.js";
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import Check from "../Core/Check.js";
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import defaultValue from "../Core/defaultValue.js";
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import defined from "../Core/defined.js";
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import destroyObject from "../Core/destroyObject.js";
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import DeveloperError from "../Core/DeveloperError.js";
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import GeometryPipeline from "../Core/GeometryPipeline.js";
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import CesiumMath from "../Core/Math.js";
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import PixelFormat from "../Core/PixelFormat.js";
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import VertexFormat from "../Core/VertexFormat.js";
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import BufferUsage from "./BufferUsage.js";
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import ContextLimits from "./ContextLimits.js";
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import CubeMapFace from "./CubeMapFace.js";
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import Framebuffer from "./Framebuffer.js";
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import MipmapHint from "./MipmapHint.js";
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import PixelDatatype from "./PixelDatatype.js";
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import Sampler from "./Sampler.js";
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import TextureMagnificationFilter from "./TextureMagnificationFilter.js";
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import TextureMinificationFilter from "./TextureMinificationFilter.js";
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import VertexArray from "./VertexArray.js";
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/**
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* @typedef CubeMap.BufferSource
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@@ -105,7 +112,7 @@ function CubeMap(options) {
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105
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({ width, height } = source.positiveX);
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//>>includeStart('debug', pragmas.debug);
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|
-
for (const faceName of CubeMap.
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+
for (const faceName of CubeMap.faceNames()) {
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const face = source[faceName];
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if (Number(face.width) !== width || Number(face.height) !== height) {
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throw new DeveloperError(
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@@ -231,19 +238,45 @@ function CubeMap(options) {
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);
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}
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-
for (const faceName of CubeMap.
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+
for (const faceName of CubeMap.faceNames()) {
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loadFace(this[faceName], source?.[faceName], 0);
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|
}
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gl.bindTexture(textureTarget, null);
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}
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+
/**
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+
* Copy an existing texture to a cubemap face.
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|
+
* @param {FrameState} frameState The current rendering frameState
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|
+
* @param {Texture} texture Texture being copied
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|
+
* @param {CubeMap.FaceName} face The face to which to copy
|
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|
+
* @param {number} [mipLevel=0] The mip level at which to copy
|
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|
+
*/
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255
|
+
CubeMap.prototype.copyFace = function (frameState, texture, face, mipLevel) {
|
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256
|
+
const context = frameState.context;
|
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|
+
const framebuffer = new Framebuffer({
|
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|
+
context: context,
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|
+
colorTextures: [texture],
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|
+
destroyAttachments: false,
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|
+
});
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262
|
+
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263
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+
framebuffer._bind();
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264
|
+
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265
|
+
this[face].copyMipmapFromFramebuffer(
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|
+
0,
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|
+
0,
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|
+
texture.width,
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|
+
texture.height,
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|
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|
+
defaultValue(mipLevel, 0),
|
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|
+
);
|
|
272
|
+
framebuffer._unBind();
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|
273
|
+
framebuffer.destroy();
|
|
274
|
+
};
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|
275
|
+
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|
241
276
|
/**
|
|
242
277
|
* An enum defining the names of the faces of a cube map.
|
|
243
|
-
*
|
|
244
278
|
* @alias {CubeMap.FaceName}
|
|
245
279
|
* @enum {string}
|
|
246
|
-
*
|
|
247
280
|
* @private
|
|
248
281
|
*/
|
|
249
282
|
CubeMap.FaceName = Object.freeze({
|
|
@@ -255,7 +288,7 @@ CubeMap.FaceName = Object.freeze({
|
|
|
255
288
|
NEGATIVEZ: "negativeZ",
|
|
256
289
|
});
|
|
257
290
|
|
|
258
|
-
function*
|
|
291
|
+
function* makeFaceNamesIterator() {
|
|
259
292
|
yield CubeMap.FaceName.POSITIVEX;
|
|
260
293
|
yield CubeMap.FaceName.NEGATIVEX;
|
|
261
294
|
yield CubeMap.FaceName.POSITIVEY;
|
|
@@ -266,22 +299,18 @@ function* makeFacesIterator() {
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267
300
|
/**
|
|
268
301
|
* Creates an iterator for looping over the cubemap faces.
|
|
269
|
-
*
|
|
270
302
|
* @type {Iterable<CubeMap.FaceName>}
|
|
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|
-
*
|
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272
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|
* @private
|
|
273
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|
*/
|
|
274
|
-
CubeMap.
|
|
275
|
-
return
|
|
305
|
+
CubeMap.faceNames = function () {
|
|
306
|
+
return makeFaceNamesIterator();
|
|
276
307
|
};
|
|
277
308
|
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278
309
|
/**
|
|
279
310
|
* Load texel data into one face of a cube map.
|
|
280
|
-
*
|
|
281
311
|
* @param {CubeMapFace} cubeMapFace The face to which texel values will be loaded.
|
|
282
312
|
* @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} [source] The source for texel values to be loaded into the texture.
|
|
283
313
|
* @param {number} [mipLevel=0] The mip level to which the texel values will be loaded.
|
|
284
|
-
*
|
|
285
314
|
* @private
|
|
286
315
|
*/
|
|
287
316
|
function loadFace(cubeMapFace, source, mipLevel) {
|
|
@@ -361,6 +390,8 @@ function loadFace(cubeMapFace, source, mipLevel) {
|
|
|
361
390
|
}
|
|
362
391
|
}
|
|
363
392
|
|
|
393
|
+
CubeMap.loadFace = loadFace;
|
|
394
|
+
|
|
364
395
|
Object.defineProperties(CubeMap.prototype, {
|
|
365
396
|
positiveX: {
|
|
366
397
|
get: function () {
|
|
@@ -447,6 +478,29 @@ Object.defineProperties(CubeMap.prototype, {
|
|
|
447
478
|
},
|
|
448
479
|
});
|
|
449
480
|
|
|
481
|
+
/**
|
|
482
|
+
* Get a vector representing the cubemap face direction
|
|
483
|
+
* @param {CubeMap.FaceName} face The relevant face
|
|
484
|
+
* @param {Cartesian3} [result] The object onto which to store the result.
|
|
485
|
+
* @returns {Cartesian3} The vector representing the cubemap face direction
|
|
486
|
+
*/
|
|
487
|
+
CubeMap.getDirection = function (face, result) {
|
|
488
|
+
switch (face) {
|
|
489
|
+
case CubeMap.FaceName.POSITIVEX:
|
|
490
|
+
return Cartesian3.clone(Cartesian3.UNIT_X, result);
|
|
491
|
+
case CubeMap.FaceName.NEGATIVEX:
|
|
492
|
+
return Cartesian3.negate(Cartesian3.UNIT_X, result);
|
|
493
|
+
case CubeMap.FaceName.POSITIVEY:
|
|
494
|
+
return Cartesian3.clone(Cartesian3.UNIT_Y, result);
|
|
495
|
+
case CubeMap.FaceName.NEGATIVEY:
|
|
496
|
+
return Cartesian3.negate(Cartesian3.UNIT_Y, result);
|
|
497
|
+
case CubeMap.FaceName.POSITIVEZ:
|
|
498
|
+
return Cartesian3.clone(Cartesian3.UNIT_Z, result);
|
|
499
|
+
case CubeMap.FaceName.NEGATIVEZ:
|
|
500
|
+
return Cartesian3.negate(Cartesian3.UNIT_Z, result);
|
|
501
|
+
}
|
|
502
|
+
};
|
|
503
|
+
|
|
450
504
|
/**
|
|
451
505
|
* Set up a sampler for use with a cube map.
|
|
452
506
|
* @param {CubeMap} cubeMap The cube map containing the texture to be sampled by this sampler.
|
|
@@ -539,7 +593,7 @@ CubeMap.prototype.loadMipmaps = function (source, skipColorSpaceConversion) {
|
|
|
539
593
|
const mipSource = source[i];
|
|
540
594
|
// mipLevel 0 was the base layer, already loaded when the CubeMap was constructed.
|
|
541
595
|
const mipLevel = i + 1;
|
|
542
|
-
for (const faceName of CubeMap.
|
|
596
|
+
for (const faceName of CubeMap.faceNames()) {
|
|
543
597
|
loadFace(this[faceName], mipSource[faceName], mipLevel);
|
|
544
598
|
}
|
|
545
599
|
}
|
|
@@ -592,6 +646,29 @@ CubeMap.prototype.generateMipmap = function (hint) {
|
|
|
592
646
|
gl.bindTexture(target, null);
|
|
593
647
|
};
|
|
594
648
|
|
|
649
|
+
/**
|
|
650
|
+
* Create a vertex array that can be used for cubemap shaders.
|
|
651
|
+
* @param {Context} context The rendering context
|
|
652
|
+
* @returns {VertexArray} The created vertex array
|
|
653
|
+
*/
|
|
654
|
+
CubeMap.createVertexArray = function (context) {
|
|
655
|
+
const geometry = BoxGeometry.createGeometry(
|
|
656
|
+
BoxGeometry.fromDimensions({
|
|
657
|
+
dimensions: new Cartesian3(2.0, 2.0, 2.0),
|
|
658
|
+
vertexFormat: VertexFormat.POSITION_ONLY,
|
|
659
|
+
}),
|
|
660
|
+
);
|
|
661
|
+
const attributeLocations = (this._attributeLocations =
|
|
662
|
+
GeometryPipeline.createAttributeLocations(geometry));
|
|
663
|
+
|
|
664
|
+
return VertexArray.fromGeometry({
|
|
665
|
+
context: context,
|
|
666
|
+
geometry: geometry,
|
|
667
|
+
attributeLocations: attributeLocations,
|
|
668
|
+
bufferUsage: BufferUsage.STATIC_DRAW,
|
|
669
|
+
});
|
|
670
|
+
};
|
|
671
|
+
|
|
595
672
|
CubeMap.prototype.isDestroyed = function () {
|
|
596
673
|
return false;
|
|
597
674
|
};
|