@cesium/engine 0.1.0 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/Build/Workers/{AttributeCompression-4589338a.js → AttributeCompression-b646d393.js} +1 -1
  2. package/Build/Workers/{AxisAlignedBoundingBox-bfb1234f.js → AxisAlignedBoundingBox-a4321399.js} +1 -1
  3. package/Build/Workers/{BoundingRectangle-7ffc2153.js → BoundingRectangle-80d8801f.js} +1 -1
  4. package/Build/Workers/{BoxGeometry-93f344a3.js → BoxGeometry-33c10a4f.js} +1 -1
  5. package/Build/Workers/{Color-0c5aaf47.js → Color-1bf9a6e0.js} +1 -1
  6. package/Build/Workers/{CoplanarPolygonGeometryLibrary-6597982a.js → CoplanarPolygonGeometryLibrary-5c5b981b.js} +1 -1
  7. package/Build/Workers/{CorridorGeometryLibrary-2119580e.js → CorridorGeometryLibrary-7cbae7a0.js} +1 -1
  8. package/Build/Workers/{CylinderGeometry-f9503c6d.js → CylinderGeometry-42740df0.js} +1 -1
  9. package/Build/Workers/{EllipseGeometry-fedf72d5.js → EllipseGeometry-49a3ac21.js} +1 -1
  10. package/Build/Workers/{EllipseGeometryLibrary-4ea68687.js → EllipseGeometryLibrary-b891b2f8.js} +1 -1
  11. package/Build/Workers/{EllipseOutlineGeometry-e2ae6a35.js → EllipseOutlineGeometry-fbd72e07.js} +1 -1
  12. package/Build/Workers/{EllipsoidGeodesic-16de63ea.js → EllipsoidGeodesic-98c62a56.js} +1 -1
  13. package/Build/Workers/{EllipsoidGeometry-95c0330e.js → EllipsoidGeometry-a351dba8.js} +1 -1
  14. package/Build/Workers/{EllipsoidOutlineGeometry-d6d2ceec.js → EllipsoidOutlineGeometry-3e8779bf.js} +1 -1
  15. package/Build/Workers/{EllipsoidRhumbLine-ae5e65e0.js → EllipsoidRhumbLine-19756602.js} +1 -1
  16. package/Build/Workers/{EllipsoidTangentPlane-bfc674bf.js → EllipsoidTangentPlane-cfb50678.js} +1 -1
  17. package/Build/Workers/{EncodedCartesian3-f473ea18.js → EncodedCartesian3-81f70735.js} +1 -1
  18. package/Build/Workers/{FrustumGeometry-3bf2e4eb.js → FrustumGeometry-c5754412.js} +1 -1
  19. package/Build/Workers/{GeometryAttribute-df5f473e.js → GeometryAttribute-0bfd05e8.js} +1 -1
  20. package/Build/Workers/{GeometryInstance-aa75b4cf.js → GeometryInstance-451dc1cd.js} +1 -1
  21. package/Build/Workers/{GeometryPipeline-f0e46c42.js → GeometryPipeline-0166905d.js} +1 -1
  22. package/Build/Workers/{IntersectionTests-9de29d51.js → IntersectionTests-a93d3de9.js} +1 -1
  23. package/Build/Workers/{Matrix2-ce637455.js → Matrix2-13178034.js} +4 -2
  24. package/Build/Workers/{Matrix3-4f4df527.js → Matrix3-315394f6.js} +2 -1
  25. package/Build/Workers/{OrientedBoundingBox-d3ff3d4d.js → OrientedBoundingBox-b450cb61.js} +5 -5
  26. package/Build/Workers/{Plane-b81241c2.js → Plane-900aa728.js} +1 -1
  27. package/Build/Workers/{PolygonGeometryLibrary-6f4937bb.js → PolygonGeometryLibrary-f918ac26.js} +1 -1
  28. package/Build/Workers/PolygonPipeline-f59a8f0a.js +1345 -0
  29. package/Build/Workers/{PolylinePipeline-2e2b015c.js → PolylinePipeline-d8e6bd9b.js} +1 -1
  30. package/Build/Workers/{PolylineVolumeGeometryLibrary-7ee1d449.js → PolylineVolumeGeometryLibrary-125d2edf.js} +1 -1
  31. package/Build/Workers/{PrimitivePipeline-a9b7aae0.js → PrimitivePipeline-0d7b5ed4.js} +1 -1
  32. package/Build/Workers/{RectangleGeometryLibrary-9aa6c8f6.js → RectangleGeometryLibrary-0768db63.js} +1 -1
  33. package/Build/Workers/{TerrainEncoding-b52dcfc5.js → TerrainEncoding-06470d7f.js} +1 -1
  34. package/Build/Workers/{Transforms-2f755df8.js → Transforms-26539bce.js} +97 -83
  35. package/Build/Workers/{WallGeometryLibrary-ab19a93d.js → WallGeometryLibrary-6167b0fc.js} +1 -1
  36. package/Build/Workers/{WebMercatorProjection-9f25de49.js → WebMercatorProjection-13a90d41.js} +1 -1
  37. package/Build/Workers/cesiumWorkerBootstrapper.js +25 -1
  38. package/Build/Workers/combineGeometry.js +1 -1
  39. package/Build/Workers/createBoxGeometry.js +1 -1
  40. package/Build/Workers/createBoxOutlineGeometry.js +1 -1
  41. package/Build/Workers/createCircleGeometry.js +1 -1
  42. package/Build/Workers/createCircleOutlineGeometry.js +1 -1
  43. package/Build/Workers/createCoplanarPolygonGeometry.js +1 -1
  44. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
  45. package/Build/Workers/createCorridorGeometry.js +1 -1
  46. package/Build/Workers/createCorridorOutlineGeometry.js +1 -1
  47. package/Build/Workers/createCylinderGeometry.js +1 -1
  48. package/Build/Workers/createCylinderOutlineGeometry.js +1 -1
  49. package/Build/Workers/createEllipseGeometry.js +1 -1
  50. package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
  51. package/Build/Workers/createEllipsoidGeometry.js +1 -1
  52. package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
  53. package/Build/Workers/createFrustumGeometry.js +1 -1
  54. package/Build/Workers/createFrustumOutlineGeometry.js +1 -1
  55. package/Build/Workers/createGeometry.js +1 -1
  56. package/Build/Workers/createGroundPolylineGeometry.js +1 -1
  57. package/Build/Workers/createPlaneGeometry.js +1 -1
  58. package/Build/Workers/createPlaneOutlineGeometry.js +1 -1
  59. package/Build/Workers/createPolygonGeometry.js +1 -1
  60. package/Build/Workers/createPolygonOutlineGeometry.js +1 -1
  61. package/Build/Workers/createPolylineGeometry.js +1 -1
  62. package/Build/Workers/createPolylineVolumeGeometry.js +1 -1
  63. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +1 -1
  64. package/Build/Workers/createRectangleGeometry.js +1 -1
  65. package/Build/Workers/createRectangleOutlineGeometry.js +1 -1
  66. package/Build/Workers/createSimplePolylineGeometry.js +1 -1
  67. package/Build/Workers/createSphereGeometry.js +1 -1
  68. package/Build/Workers/createSphereOutlineGeometry.js +1 -1
  69. package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
  70. package/Build/Workers/createVectorTileGeometries.js +1 -1
  71. package/Build/Workers/createVectorTilePoints.js +1 -1
  72. package/Build/Workers/createVectorTilePolygons.js +1 -1
  73. package/Build/Workers/createVectorTilePolylines.js +1 -1
  74. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  75. package/Build/Workers/createVerticesFromHeightmap.js +7 -3
  76. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +1 -1
  77. package/Build/Workers/createWallGeometry.js +1 -1
  78. package/Build/Workers/createWallOutlineGeometry.js +1 -1
  79. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +95 -76
  80. package/Build/Workers/decodeI3S.js +1 -1
  81. package/Build/Workers/package.js +25 -1
  82. package/Build/Workers/transferTypedArrayTest.js +25 -1
  83. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1 -1
  84. package/README.md +9 -9
  85. package/Source/Core/EarthOrientationParameters.js +67 -63
  86. package/Source/Core/Ion.js +1 -1
  87. package/Source/Core/Matrix2.js +2 -1
  88. package/Source/Core/Matrix3.js +2 -1
  89. package/Source/Core/Matrix4.js +1 -0
  90. package/Source/Core/OrientedBoundingBox.js +4 -4
  91. package/Source/Core/S2Cell.js +3 -3
  92. package/Source/Core/Transforms.js +3 -7
  93. package/Source/DataSources/GpxDataSource.js +4 -6
  94. package/Source/DataSources/KmlDataSource.js +3 -5
  95. package/Source/Renderer/Context.js +230 -177
  96. package/Source/Renderer/Pass.js +3 -2
  97. package/Source/Scene/Cesium3DTileContentType.js +19 -0
  98. package/Source/Scene/Cesium3DTilesVoxelProvider.js +482 -0
  99. package/Source/Scene/Cesium3DTilesetMetadata.js +2 -2
  100. package/Source/Scene/ContentMetadata.js +2 -2
  101. package/Source/Scene/DerivedCommand.js +7 -0
  102. package/Source/Scene/Expression.js +1 -1
  103. package/Source/Scene/Globe.js +10 -0
  104. package/Source/Scene/GlobeSurfaceTileProvider.js +7 -0
  105. package/Source/Scene/GltfImageLoader.js +1 -1
  106. package/Source/Scene/GltfVertexBufferLoader.js +10 -2
  107. package/Source/Scene/GroupMetadata.js +2 -2
  108. package/Source/Scene/I3SDataProvider.js +2 -1
  109. package/Source/Scene/I3SFeature.js +1 -1
  110. package/Source/Scene/I3SLayer.js +64 -2
  111. package/Source/Scene/I3SNode.js +50 -6
  112. package/Source/Scene/ImplicitMetadataView.js +2 -2
  113. package/Source/Scene/ImplicitSubtreeCache.js +127 -0
  114. package/Source/Scene/ImplicitSubtreeMetadata.js +2 -2
  115. package/Source/Scene/ImplicitTileset.js +3 -2
  116. package/Source/Scene/KeyframeNode.js +47 -0
  117. package/Source/Scene/Megatexture.js +490 -0
  118. package/Source/Scene/MetadataClass.js +60 -25
  119. package/Source/Scene/MetadataClassProperty.js +132 -68
  120. package/Source/Scene/MetadataComponentType.js +78 -57
  121. package/Source/Scene/MetadataEnum.js +59 -23
  122. package/Source/Scene/MetadataEnumValue.js +49 -15
  123. package/Source/Scene/MetadataSchema.js +53 -24
  124. package/Source/Scene/MetadataSchemaLoader.js +2 -2
  125. package/Source/Scene/MetadataTableProperty.js +2 -2
  126. package/Source/Scene/MetadataType.js +6 -14
  127. package/Source/Scene/Model/GeoJsonLoader.js +1 -1
  128. package/Source/Scene/Model/Model.js +38 -6
  129. package/Source/Scene/Model/buildDrawCommand.js +19 -11
  130. package/Source/Scene/PointCloud.js +1 -1
  131. package/Source/Scene/PropertyAttribute.js +2 -2
  132. package/Source/Scene/PropertyAttributeProperty.js +2 -2
  133. package/Source/Scene/PropertyTable.js +2 -2
  134. package/Source/Scene/PropertyTexture.js +2 -2
  135. package/Source/Scene/PropertyTextureProperty.js +2 -2
  136. package/Source/Scene/ResourceCache.js +9 -1
  137. package/Source/Scene/ResourceCacheKey.js +9 -1
  138. package/Source/Scene/Scene.js +20 -50
  139. package/Source/Scene/SpatialNode.js +375 -0
  140. package/Source/Scene/StructuralMetadata.js +2 -2
  141. package/Source/Scene/TileMetadata.js +2 -2
  142. package/Source/Scene/TilesetMetadata.js +2 -2
  143. package/Source/Scene/VoxelBoxShape.js +527 -0
  144. package/Source/Scene/VoxelContent.js +169 -0
  145. package/Source/Scene/VoxelCylinderShape.js +937 -0
  146. package/Source/Scene/VoxelEllipsoidShape.js +937 -0
  147. package/Source/Scene/VoxelPrimitive.js +1919 -0
  148. package/Source/Scene/VoxelProvider.js +255 -0
  149. package/Source/Scene/VoxelRenderResources.js +224 -0
  150. package/Source/Scene/VoxelShape.js +152 -0
  151. package/Source/Scene/VoxelShapeType.js +105 -0
  152. package/Source/Scene/VoxelTraversal.js +1144 -0
  153. package/Source/Scene/buildVoxelDrawCommands.js +116 -0
  154. package/Source/Scene/parseBatchTable.js +18 -2
  155. package/Source/Scene/preprocess3DTileContent.js +8 -0
  156. package/Source/Scene/processVoxelProperties.js +455 -0
  157. package/Source/Shaders/BillboardCollectionVS.glsl +1 -1
  158. package/Source/Shaders/BillboardCollectionVS.js +1 -1
  159. package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
  160. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  161. package/Source/Shaders/Builtin/Constants/passVoxels.glsl +9 -0
  162. package/Source/Shaders/Builtin/Constants/passVoxels.js +11 -0
  163. package/Source/Shaders/Builtin/CzmBuiltins.js +2 -0
  164. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +55 -43
  165. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +55 -43
  166. package/Source/Shaders/GlobeFS.glsl +2 -1
  167. package/Source/Shaders/GlobeFS.js +2 -1
  168. package/Source/Shaders/PointPrimitiveCollectionVS.glsl +5 -2
  169. package/Source/Shaders/PointPrimitiveCollectionVS.js +5 -2
  170. package/Source/Shaders/Voxels/IntersectBox.glsl +79 -0
  171. package/Source/Shaders/Voxels/IntersectBox.js +81 -0
  172. package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +70 -0
  173. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +72 -0
  174. package/Source/Shaders/Voxels/IntersectCylinder.glsl +273 -0
  175. package/Source/Shaders/Voxels/IntersectCylinder.js +275 -0
  176. package/Source/Shaders/Voxels/IntersectDepth.glsl +23 -0
  177. package/Source/Shaders/Voxels/IntersectDepth.js +25 -0
  178. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +337 -0
  179. package/Source/Shaders/Voxels/IntersectEllipsoid.js +339 -0
  180. package/Source/Shaders/Voxels/Intersection.glsl +54 -0
  181. package/Source/Shaders/Voxels/Intersection.js +56 -0
  182. package/Source/Shaders/Voxels/IntersectionUtils.glsl +151 -0
  183. package/Source/Shaders/Voxels/IntersectionUtils.js +153 -0
  184. package/Source/Shaders/Voxels/Megatexture.glsl +136 -0
  185. package/Source/Shaders/Voxels/Megatexture.js +138 -0
  186. package/Source/Shaders/Voxels/Octree.glsl +221 -0
  187. package/Source/Shaders/Voxels/Octree.js +223 -0
  188. package/Source/Shaders/Voxels/VoxelFS.glsl +150 -0
  189. package/Source/Shaders/Voxels/VoxelFS.js +152 -0
  190. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
  191. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  192. package/Source/Shaders/Voxels/convertUvToBox.glsl +16 -0
  193. package/Source/Shaders/Voxels/convertUvToBox.js +18 -0
  194. package/Source/Shaders/Voxels/convertUvToCylinder.glsl +79 -0
  195. package/Source/Shaders/Voxels/convertUvToCylinder.js +81 -0
  196. package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +133 -0
  197. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +135 -0
  198. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +100 -101
  199. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -2
  200. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -2
  201. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  202. package/Source/Widget/CesiumWidget.js +1 -1
  203. package/index.d.ts +961 -56
  204. package/index.js +92 -60
  205. package/package.json +6 -4
  206. package/Build/ThirdParty/Workers/basis_transcoder.js +0 -2233
  207. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +0 -1872
  208. package/Build/ThirdParty/Workers/package.json +0 -1
  209. package/Build/ThirdParty/Workers/pako_deflate.min.js +0 -589
  210. package/Build/ThirdParty/Workers/pako_inflate.min.js +0 -798
  211. package/Build/ThirdParty/Workers/z-worker-pako.js +0 -503
  212. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  213. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  214. package/Build/ThirdParty/google-earth-dbroot-parser.js +0 -8019
  215. package/Build/Widget/CesiumWidget.css +0 -120
  216. package/Build/Widget/lighter.css +0 -13
  217. package/Build/Workers/PolygonPipeline-774a8aaf.js +0 -1341
@@ -1,798 +0,0 @@
1
- undefined
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- /*! pako 2.0.4 https://github.com/nodeca/pako @license (MIT AND Zlib) */
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- !function(e, t) {
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- "object" == typeof exports && "undefined" != typeof module ? t(exports) : "function" == typeof define && define.amd ? define(["exports"], t) : t((e = "undefined" != typeof globalThis ? globalThis : e || self).pako = {});
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- }(this, function(e) {
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- "use strict";
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- var t = (e2, t2, i2, n2) => {
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- let a2 = 65535 & e2 | 0, r2 = e2 >>> 16 & 65535 | 0, o2 = 0;
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- for (; 0 !== i2; ) {
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- o2 = i2 > 2e3 ? 2e3 : i2, i2 -= o2;
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- do {
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- a2 = a2 + t2[n2++] | 0, r2 = r2 + a2 | 0;
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- } while (--o2);
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- a2 %= 65521, r2 %= 65521;
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- }
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- return a2 | r2 << 16 | 0;
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- };
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- const i = new Uint32Array((() => {
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- let e2, t2 = [];
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- for (var i2 = 0; i2 < 256; i2++) {
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- e2 = i2;
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- for (var n2 = 0; n2 < 8; n2++)
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- e2 = 1 & e2 ? 3988292384 ^ e2 >>> 1 : e2 >>> 1;
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- t2[i2] = e2;
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- }
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- return t2;
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- })());
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- var n = (e2, t2, n2, a2) => {
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- const r2 = i, o2 = a2 + n2;
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- e2 ^= -1;
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- for (let i2 = a2; i2 < o2; i2++)
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- e2 = e2 >>> 8 ^ r2[255 & (e2 ^ t2[i2])];
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- return -1 ^ e2;
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- };
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- var a = function(e2, t2) {
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- let i2, n2, a2, r2, o2, s2, l2, d2, f2, c2, h2, u2, w2, b2, k2, m2, _2, g2, p2, v2, x2, y2, E2, R2;
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- const A2 = e2.state;
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- i2 = e2.next_in, E2 = e2.input, n2 = i2 + (e2.avail_in - 5), a2 = e2.next_out, R2 = e2.output, r2 = a2 - (t2 - e2.avail_out), o2 = a2 + (e2.avail_out - 257), s2 = A2.dmax, l2 = A2.wsize, d2 = A2.whave, f2 = A2.wnext, c2 = A2.window, h2 = A2.hold, u2 = A2.bits, w2 = A2.lencode, b2 = A2.distcode, k2 = (1 << A2.lenbits) - 1, m2 = (1 << A2.distbits) - 1;
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- e:
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- do {
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- u2 < 15 && (h2 += E2[i2++] << u2, u2 += 8, h2 += E2[i2++] << u2, u2 += 8), _2 = w2[h2 & k2];
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- t:
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- for (; ; ) {
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- if (g2 = _2 >>> 24, h2 >>>= g2, u2 -= g2, g2 = _2 >>> 16 & 255, 0 === g2)
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- R2[a2++] = 65535 & _2;
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- else {
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- if (!(16 & g2)) {
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- if (0 == (64 & g2)) {
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- _2 = w2[(65535 & _2) + (h2 & (1 << g2) - 1)];
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- continue t;
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- }
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- if (32 & g2) {
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- A2.mode = 12;
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- break e;
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- }
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- e2.msg = "invalid literal/length code", A2.mode = 30;
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- break e;
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- }
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- p2 = 65535 & _2, g2 &= 15, g2 && (u2 < g2 && (h2 += E2[i2++] << u2, u2 += 8), p2 += h2 & (1 << g2) - 1, h2 >>>= g2, u2 -= g2), u2 < 15 && (h2 += E2[i2++] << u2, u2 += 8, h2 += E2[i2++] << u2, u2 += 8), _2 = b2[h2 & m2];
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- i:
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- for (; ; ) {
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- if (g2 = _2 >>> 24, h2 >>>= g2, u2 -= g2, g2 = _2 >>> 16 & 255, !(16 & g2)) {
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- if (0 == (64 & g2)) {
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- _2 = b2[(65535 & _2) + (h2 & (1 << g2) - 1)];
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- continue i;
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- }
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- e2.msg = "invalid distance code", A2.mode = 30;
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- break e;
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- }
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- if (v2 = 65535 & _2, g2 &= 15, u2 < g2 && (h2 += E2[i2++] << u2, u2 += 8, u2 < g2 && (h2 += E2[i2++] << u2, u2 += 8)), v2 += h2 & (1 << g2) - 1, v2 > s2) {
71
- e2.msg = "invalid distance too far back", A2.mode = 30;
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- break e;
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- }
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- if (h2 >>>= g2, u2 -= g2, g2 = a2 - r2, v2 > g2) {
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- if (g2 = v2 - g2, g2 > d2 && A2.sane) {
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- e2.msg = "invalid distance too far back", A2.mode = 30;
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- break e;
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- }
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- if (x2 = 0, y2 = c2, 0 === f2) {
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- if (x2 += l2 - g2, g2 < p2) {
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- p2 -= g2;
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- do {
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- R2[a2++] = c2[x2++];
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- } while (--g2);
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- x2 = a2 - v2, y2 = R2;
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- }
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- } else if (f2 < g2) {
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- if (x2 += l2 + f2 - g2, g2 -= f2, g2 < p2) {
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- p2 -= g2;
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- do {
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- R2[a2++] = c2[x2++];
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- } while (--g2);
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- if (x2 = 0, f2 < p2) {
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- g2 = f2, p2 -= g2;
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- do {
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- R2[a2++] = c2[x2++];
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- } while (--g2);
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- x2 = a2 - v2, y2 = R2;
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- }
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- }
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- } else if (x2 += f2 - g2, g2 < p2) {
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- p2 -= g2;
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- do {
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- R2[a2++] = c2[x2++];
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- } while (--g2);
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- x2 = a2 - v2, y2 = R2;
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- }
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- for (; p2 > 2; )
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- R2[a2++] = y2[x2++], R2[a2++] = y2[x2++], R2[a2++] = y2[x2++], p2 -= 3;
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- p2 && (R2[a2++] = y2[x2++], p2 > 1 && (R2[a2++] = y2[x2++]));
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- } else {
112
- x2 = a2 - v2;
113
- do {
114
- R2[a2++] = R2[x2++], R2[a2++] = R2[x2++], R2[a2++] = R2[x2++], p2 -= 3;
115
- } while (p2 > 2);
116
- p2 && (R2[a2++] = R2[x2++], p2 > 1 && (R2[a2++] = R2[x2++]));
117
- }
118
- break;
119
- }
120
- }
121
- break;
122
- }
123
- } while (i2 < n2 && a2 < o2);
124
- p2 = u2 >> 3, i2 -= p2, u2 -= p2 << 3, h2 &= (1 << u2) - 1, e2.next_in = i2, e2.next_out = a2, e2.avail_in = i2 < n2 ? n2 - i2 + 5 : 5 - (i2 - n2), e2.avail_out = a2 < o2 ? o2 - a2 + 257 : 257 - (a2 - o2), A2.hold = h2, A2.bits = u2;
125
- };
126
- const r = 15, o = new Uint16Array([3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0]), s = new Uint8Array([16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78]), l = new Uint16Array([1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 0, 0]), d = new Uint8Array([16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 64, 64]);
127
- var f = (e2, t2, i2, n2, a2, f2, c2, h2) => {
128
- const u2 = h2.bits;
129
- let w2, b2, k2, m2, _2, g2, p2 = 0, v2 = 0, x2 = 0, y2 = 0, E2 = 0, R2 = 0, A2 = 0, Z2 = 0, S2 = 0, T2 = 0, O2 = null, U2 = 0;
130
- const D2 = new Uint16Array(16), I2 = new Uint16Array(16);
131
- let B2, N2, C2, z2 = null, F2 = 0;
132
- for (p2 = 0; p2 <= r; p2++)
133
- D2[p2] = 0;
134
- for (v2 = 0; v2 < n2; v2++)
135
- D2[t2[i2 + v2]]++;
136
- for (E2 = u2, y2 = r; y2 >= 1 && 0 === D2[y2]; y2--)
137
- ;
138
- if (E2 > y2 && (E2 = y2), 0 === y2)
139
- return a2[f2++] = 20971520, a2[f2++] = 20971520, h2.bits = 1, 0;
140
- for (x2 = 1; x2 < y2 && 0 === D2[x2]; x2++)
141
- ;
142
- for (E2 < x2 && (E2 = x2), Z2 = 1, p2 = 1; p2 <= r; p2++)
143
- if (Z2 <<= 1, Z2 -= D2[p2], Z2 < 0)
144
- return -1;
145
- if (Z2 > 0 && (0 === e2 || 1 !== y2))
146
- return -1;
147
- for (I2[1] = 0, p2 = 1; p2 < r; p2++)
148
- I2[p2 + 1] = I2[p2] + D2[p2];
149
- for (v2 = 0; v2 < n2; v2++)
150
- 0 !== t2[i2 + v2] && (c2[I2[t2[i2 + v2]]++] = v2);
151
- if (0 === e2 ? (O2 = z2 = c2, g2 = 19) : 1 === e2 ? (O2 = o, U2 -= 257, z2 = s, F2 -= 257, g2 = 256) : (O2 = l, z2 = d, g2 = -1), T2 = 0, v2 = 0, p2 = x2, _2 = f2, R2 = E2, A2 = 0, k2 = -1, S2 = 1 << E2, m2 = S2 - 1, 1 === e2 && S2 > 852 || 2 === e2 && S2 > 592)
152
- return 1;
153
- for (; ; ) {
154
- B2 = p2 - A2, c2[v2] < g2 ? (N2 = 0, C2 = c2[v2]) : c2[v2] > g2 ? (N2 = z2[F2 + c2[v2]], C2 = O2[U2 + c2[v2]]) : (N2 = 96, C2 = 0), w2 = 1 << p2 - A2, b2 = 1 << R2, x2 = b2;
155
- do {
156
- b2 -= w2, a2[_2 + (T2 >> A2) + b2] = B2 << 24 | N2 << 16 | C2 | 0;
157
- } while (0 !== b2);
158
- for (w2 = 1 << p2 - 1; T2 & w2; )
159
- w2 >>= 1;
160
- if (0 !== w2 ? (T2 &= w2 - 1, T2 += w2) : T2 = 0, v2++, 0 == --D2[p2]) {
161
- if (p2 === y2)
162
- break;
163
- p2 = t2[i2 + c2[v2]];
164
- }
165
- if (p2 > E2 && (T2 & m2) !== k2) {
166
- for (0 === A2 && (A2 = E2), _2 += x2, R2 = p2 - A2, Z2 = 1 << R2; R2 + A2 < y2 && (Z2 -= D2[R2 + A2], !(Z2 <= 0)); )
167
- R2++, Z2 <<= 1;
168
- if (S2 += 1 << R2, 1 === e2 && S2 > 852 || 2 === e2 && S2 > 592)
169
- return 1;
170
- k2 = T2 & m2, a2[k2] = E2 << 24 | R2 << 16 | _2 - f2 | 0;
171
- }
172
- }
173
- return 0 !== T2 && (a2[_2 + T2] = p2 - A2 << 24 | 64 << 16 | 0), h2.bits = E2, 0;
174
- }, c = { Z_NO_FLUSH: 0, Z_PARTIAL_FLUSH: 1, Z_SYNC_FLUSH: 2, Z_FULL_FLUSH: 3, Z_FINISH: 4, Z_BLOCK: 5, Z_TREES: 6, Z_OK: 0, Z_STREAM_END: 1, Z_NEED_DICT: 2, Z_ERRNO: -1, Z_STREAM_ERROR: -2, Z_DATA_ERROR: -3, Z_MEM_ERROR: -4, Z_BUF_ERROR: -5, Z_NO_COMPRESSION: 0, Z_BEST_SPEED: 1, Z_BEST_COMPRESSION: 9, Z_DEFAULT_COMPRESSION: -1, Z_FILTERED: 1, Z_HUFFMAN_ONLY: 2, Z_RLE: 3, Z_FIXED: 4, Z_DEFAULT_STRATEGY: 0, Z_BINARY: 0, Z_TEXT: 1, Z_UNKNOWN: 2, Z_DEFLATED: 8 };
175
- const { Z_FINISH: h, Z_BLOCK: u, Z_TREES: w, Z_OK: b, Z_STREAM_END: k, Z_NEED_DICT: m, Z_STREAM_ERROR: _, Z_DATA_ERROR: g, Z_MEM_ERROR: p, Z_BUF_ERROR: v, Z_DEFLATED: x } = c, y = 12, E = 30, R = (e2) => (e2 >>> 24 & 255) + (e2 >>> 8 & 65280) + ((65280 & e2) << 8) + ((255 & e2) << 24);
176
- function A() {
177
- this.mode = 0, this.last = false, this.wrap = 0, this.havedict = false, this.flags = 0, this.dmax = 0, this.check = 0, this.total = 0, this.head = null, this.wbits = 0, this.wsize = 0, this.whave = 0, this.wnext = 0, this.window = null, this.hold = 0, this.bits = 0, this.length = 0, this.offset = 0, this.extra = 0, this.lencode = null, this.distcode = null, this.lenbits = 0, this.distbits = 0, this.ncode = 0, this.nlen = 0, this.ndist = 0, this.have = 0, this.next = null, this.lens = new Uint16Array(320), this.work = new Uint16Array(288), this.lendyn = null, this.distdyn = null, this.sane = 0, this.back = 0, this.was = 0;
178
- }
179
- const Z = (e2) => {
180
- if (!e2 || !e2.state)
181
- return _;
182
- const t2 = e2.state;
183
- return e2.total_in = e2.total_out = t2.total = 0, e2.msg = "", t2.wrap && (e2.adler = 1 & t2.wrap), t2.mode = 1, t2.last = 0, t2.havedict = 0, t2.dmax = 32768, t2.head = null, t2.hold = 0, t2.bits = 0, t2.lencode = t2.lendyn = new Int32Array(852), t2.distcode = t2.distdyn = new Int32Array(592), t2.sane = 1, t2.back = -1, b;
184
- }, S = (e2) => {
185
- if (!e2 || !e2.state)
186
- return _;
187
- const t2 = e2.state;
188
- return t2.wsize = 0, t2.whave = 0, t2.wnext = 0, Z(e2);
189
- }, T = (e2, t2) => {
190
- let i2;
191
- if (!e2 || !e2.state)
192
- return _;
193
- const n2 = e2.state;
194
- return t2 < 0 ? (i2 = 0, t2 = -t2) : (i2 = 1 + (t2 >> 4), t2 < 48 && (t2 &= 15)), t2 && (t2 < 8 || t2 > 15) ? _ : (null !== n2.window && n2.wbits !== t2 && (n2.window = null), n2.wrap = i2, n2.wbits = t2, S(e2));
195
- }, O = (e2, t2) => {
196
- if (!e2)
197
- return _;
198
- const i2 = new A();
199
- e2.state = i2, i2.window = null;
200
- const n2 = T(e2, t2);
201
- return n2 !== b && (e2.state = null), n2;
202
- };
203
- let U, D, I = true;
204
- const B = (e2) => {
205
- if (I) {
206
- U = new Int32Array(512), D = new Int32Array(32);
207
- let t2 = 0;
208
- for (; t2 < 144; )
209
- e2.lens[t2++] = 8;
210
- for (; t2 < 256; )
211
- e2.lens[t2++] = 9;
212
- for (; t2 < 280; )
213
- e2.lens[t2++] = 7;
214
- for (; t2 < 288; )
215
- e2.lens[t2++] = 8;
216
- for (f(1, e2.lens, 0, 288, U, 0, e2.work, { bits: 9 }), t2 = 0; t2 < 32; )
217
- e2.lens[t2++] = 5;
218
- f(2, e2.lens, 0, 32, D, 0, e2.work, { bits: 5 }), I = false;
219
- }
220
- e2.lencode = U, e2.lenbits = 9, e2.distcode = D, e2.distbits = 5;
221
- }, N = (e2, t2, i2, n2) => {
222
- let a2;
223
- const r2 = e2.state;
224
- return null === r2.window && (r2.wsize = 1 << r2.wbits, r2.wnext = 0, r2.whave = 0, r2.window = new Uint8Array(r2.wsize)), n2 >= r2.wsize ? (r2.window.set(t2.subarray(i2 - r2.wsize, i2), 0), r2.wnext = 0, r2.whave = r2.wsize) : (a2 = r2.wsize - r2.wnext, a2 > n2 && (a2 = n2), r2.window.set(t2.subarray(i2 - n2, i2 - n2 + a2), r2.wnext), (n2 -= a2) ? (r2.window.set(t2.subarray(i2 - n2, i2), 0), r2.wnext = n2, r2.whave = r2.wsize) : (r2.wnext += a2, r2.wnext === r2.wsize && (r2.wnext = 0), r2.whave < r2.wsize && (r2.whave += a2))), 0;
225
- };
226
- var C = { inflateReset: S, inflateReset2: T, inflateResetKeep: Z, inflateInit: (e2) => O(e2, 15), inflateInit2: O, inflate: (e2, i2) => {
227
- let r2, o2, s2, l2, d2, c2, A2, Z2, S2, T2, O2, U2, D2, I2, C2, z2, F2, L2, M2, H2, j2, K2, P2 = 0;
228
- const Y2 = new Uint8Array(4);
229
- let G2, X2;
230
- const W2 = new Uint8Array([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]);
231
- if (!e2 || !e2.state || !e2.output || !e2.input && 0 !== e2.avail_in)
232
- return _;
233
- r2 = e2.state, r2.mode === y && (r2.mode = 13), d2 = e2.next_out, s2 = e2.output, A2 = e2.avail_out, l2 = e2.next_in, o2 = e2.input, c2 = e2.avail_in, Z2 = r2.hold, S2 = r2.bits, T2 = c2, O2 = A2, K2 = b;
234
- e:
235
- for (; ; )
236
- switch (r2.mode) {
237
- case 1:
238
- if (0 === r2.wrap) {
239
- r2.mode = 13;
240
- break;
241
- }
242
- for (; S2 < 16; ) {
243
- if (0 === c2)
244
- break e;
245
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
246
- }
247
- if (2 & r2.wrap && 35615 === Z2) {
248
- r2.check = 0, Y2[0] = 255 & Z2, Y2[1] = Z2 >>> 8 & 255, r2.check = n(r2.check, Y2, 2, 0), Z2 = 0, S2 = 0, r2.mode = 2;
249
- break;
250
- }
251
- if (r2.flags = 0, r2.head && (r2.head.done = false), !(1 & r2.wrap) || (((255 & Z2) << 8) + (Z2 >> 8)) % 31) {
252
- e2.msg = "incorrect header check", r2.mode = E;
253
- break;
254
- }
255
- if ((15 & Z2) !== x) {
256
- e2.msg = "unknown compression method", r2.mode = E;
257
- break;
258
- }
259
- if (Z2 >>>= 4, S2 -= 4, j2 = 8 + (15 & Z2), 0 === r2.wbits)
260
- r2.wbits = j2;
261
- else if (j2 > r2.wbits) {
262
- e2.msg = "invalid window size", r2.mode = E;
263
- break;
264
- }
265
- r2.dmax = 1 << r2.wbits, e2.adler = r2.check = 1, r2.mode = 512 & Z2 ? 10 : y, Z2 = 0, S2 = 0;
266
- break;
267
- case 2:
268
- for (; S2 < 16; ) {
269
- if (0 === c2)
270
- break e;
271
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
272
- }
273
- if (r2.flags = Z2, (255 & r2.flags) !== x) {
274
- e2.msg = "unknown compression method", r2.mode = E;
275
- break;
276
- }
277
- if (57344 & r2.flags) {
278
- e2.msg = "unknown header flags set", r2.mode = E;
279
- break;
280
- }
281
- r2.head && (r2.head.text = Z2 >> 8 & 1), 512 & r2.flags && (Y2[0] = 255 & Z2, Y2[1] = Z2 >>> 8 & 255, r2.check = n(r2.check, Y2, 2, 0)), Z2 = 0, S2 = 0, r2.mode = 3;
282
- case 3:
283
- for (; S2 < 32; ) {
284
- if (0 === c2)
285
- break e;
286
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
287
- }
288
- r2.head && (r2.head.time = Z2), 512 & r2.flags && (Y2[0] = 255 & Z2, Y2[1] = Z2 >>> 8 & 255, Y2[2] = Z2 >>> 16 & 255, Y2[3] = Z2 >>> 24 & 255, r2.check = n(r2.check, Y2, 4, 0)), Z2 = 0, S2 = 0, r2.mode = 4;
289
- case 4:
290
- for (; S2 < 16; ) {
291
- if (0 === c2)
292
- break e;
293
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
294
- }
295
- r2.head && (r2.head.xflags = 255 & Z2, r2.head.os = Z2 >> 8), 512 & r2.flags && (Y2[0] = 255 & Z2, Y2[1] = Z2 >>> 8 & 255, r2.check = n(r2.check, Y2, 2, 0)), Z2 = 0, S2 = 0, r2.mode = 5;
296
- case 5:
297
- if (1024 & r2.flags) {
298
- for (; S2 < 16; ) {
299
- if (0 === c2)
300
- break e;
301
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
302
- }
303
- r2.length = Z2, r2.head && (r2.head.extra_len = Z2), 512 & r2.flags && (Y2[0] = 255 & Z2, Y2[1] = Z2 >>> 8 & 255, r2.check = n(r2.check, Y2, 2, 0)), Z2 = 0, S2 = 0;
304
- } else
305
- r2.head && (r2.head.extra = null);
306
- r2.mode = 6;
307
- case 6:
308
- if (1024 & r2.flags && (U2 = r2.length, U2 > c2 && (U2 = c2), U2 && (r2.head && (j2 = r2.head.extra_len - r2.length, r2.head.extra || (r2.head.extra = new Uint8Array(r2.head.extra_len)), r2.head.extra.set(o2.subarray(l2, l2 + U2), j2)), 512 & r2.flags && (r2.check = n(r2.check, o2, U2, l2)), c2 -= U2, l2 += U2, r2.length -= U2), r2.length))
309
- break e;
310
- r2.length = 0, r2.mode = 7;
311
- case 7:
312
- if (2048 & r2.flags) {
313
- if (0 === c2)
314
- break e;
315
- U2 = 0;
316
- do {
317
- j2 = o2[l2 + U2++], r2.head && j2 && r2.length < 65536 && (r2.head.name += String.fromCharCode(j2));
318
- } while (j2 && U2 < c2);
319
- if (512 & r2.flags && (r2.check = n(r2.check, o2, U2, l2)), c2 -= U2, l2 += U2, j2)
320
- break e;
321
- } else
322
- r2.head && (r2.head.name = null);
323
- r2.length = 0, r2.mode = 8;
324
- case 8:
325
- if (4096 & r2.flags) {
326
- if (0 === c2)
327
- break e;
328
- U2 = 0;
329
- do {
330
- j2 = o2[l2 + U2++], r2.head && j2 && r2.length < 65536 && (r2.head.comment += String.fromCharCode(j2));
331
- } while (j2 && U2 < c2);
332
- if (512 & r2.flags && (r2.check = n(r2.check, o2, U2, l2)), c2 -= U2, l2 += U2, j2)
333
- break e;
334
- } else
335
- r2.head && (r2.head.comment = null);
336
- r2.mode = 9;
337
- case 9:
338
- if (512 & r2.flags) {
339
- for (; S2 < 16; ) {
340
- if (0 === c2)
341
- break e;
342
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
343
- }
344
- if (Z2 !== (65535 & r2.check)) {
345
- e2.msg = "header crc mismatch", r2.mode = E;
346
- break;
347
- }
348
- Z2 = 0, S2 = 0;
349
- }
350
- r2.head && (r2.head.hcrc = r2.flags >> 9 & 1, r2.head.done = true), e2.adler = r2.check = 0, r2.mode = y;
351
- break;
352
- case 10:
353
- for (; S2 < 32; ) {
354
- if (0 === c2)
355
- break e;
356
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
357
- }
358
- e2.adler = r2.check = R(Z2), Z2 = 0, S2 = 0, r2.mode = 11;
359
- case 11:
360
- if (0 === r2.havedict)
361
- return e2.next_out = d2, e2.avail_out = A2, e2.next_in = l2, e2.avail_in = c2, r2.hold = Z2, r2.bits = S2, m;
362
- e2.adler = r2.check = 1, r2.mode = y;
363
- case y:
364
- if (i2 === u || i2 === w)
365
- break e;
366
- case 13:
367
- if (r2.last) {
368
- Z2 >>>= 7 & S2, S2 -= 7 & S2, r2.mode = 27;
369
- break;
370
- }
371
- for (; S2 < 3; ) {
372
- if (0 === c2)
373
- break e;
374
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
375
- }
376
- switch (r2.last = 1 & Z2, Z2 >>>= 1, S2 -= 1, 3 & Z2) {
377
- case 0:
378
- r2.mode = 14;
379
- break;
380
- case 1:
381
- if (B(r2), r2.mode = 20, i2 === w) {
382
- Z2 >>>= 2, S2 -= 2;
383
- break e;
384
- }
385
- break;
386
- case 2:
387
- r2.mode = 17;
388
- break;
389
- case 3:
390
- e2.msg = "invalid block type", r2.mode = E;
391
- }
392
- Z2 >>>= 2, S2 -= 2;
393
- break;
394
- case 14:
395
- for (Z2 >>>= 7 & S2, S2 -= 7 & S2; S2 < 32; ) {
396
- if (0 === c2)
397
- break e;
398
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
399
- }
400
- if ((65535 & Z2) != (Z2 >>> 16 ^ 65535)) {
401
- e2.msg = "invalid stored block lengths", r2.mode = E;
402
- break;
403
- }
404
- if (r2.length = 65535 & Z2, Z2 = 0, S2 = 0, r2.mode = 15, i2 === w)
405
- break e;
406
- case 15:
407
- r2.mode = 16;
408
- case 16:
409
- if (U2 = r2.length, U2) {
410
- if (U2 > c2 && (U2 = c2), U2 > A2 && (U2 = A2), 0 === U2)
411
- break e;
412
- s2.set(o2.subarray(l2, l2 + U2), d2), c2 -= U2, l2 += U2, A2 -= U2, d2 += U2, r2.length -= U2;
413
- break;
414
- }
415
- r2.mode = y;
416
- break;
417
- case 17:
418
- for (; S2 < 14; ) {
419
- if (0 === c2)
420
- break e;
421
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
422
- }
423
- if (r2.nlen = 257 + (31 & Z2), Z2 >>>= 5, S2 -= 5, r2.ndist = 1 + (31 & Z2), Z2 >>>= 5, S2 -= 5, r2.ncode = 4 + (15 & Z2), Z2 >>>= 4, S2 -= 4, r2.nlen > 286 || r2.ndist > 30) {
424
- e2.msg = "too many length or distance symbols", r2.mode = E;
425
- break;
426
- }
427
- r2.have = 0, r2.mode = 18;
428
- case 18:
429
- for (; r2.have < r2.ncode; ) {
430
- for (; S2 < 3; ) {
431
- if (0 === c2)
432
- break e;
433
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
434
- }
435
- r2.lens[W2[r2.have++]] = 7 & Z2, Z2 >>>= 3, S2 -= 3;
436
- }
437
- for (; r2.have < 19; )
438
- r2.lens[W2[r2.have++]] = 0;
439
- if (r2.lencode = r2.lendyn, r2.lenbits = 7, G2 = { bits: r2.lenbits }, K2 = f(0, r2.lens, 0, 19, r2.lencode, 0, r2.work, G2), r2.lenbits = G2.bits, K2) {
440
- e2.msg = "invalid code lengths set", r2.mode = E;
441
- break;
442
- }
443
- r2.have = 0, r2.mode = 19;
444
- case 19:
445
- for (; r2.have < r2.nlen + r2.ndist; ) {
446
- for (; P2 = r2.lencode[Z2 & (1 << r2.lenbits) - 1], C2 = P2 >>> 24, z2 = P2 >>> 16 & 255, F2 = 65535 & P2, !(C2 <= S2); ) {
447
- if (0 === c2)
448
- break e;
449
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
450
- }
451
- if (F2 < 16)
452
- Z2 >>>= C2, S2 -= C2, r2.lens[r2.have++] = F2;
453
- else {
454
- if (16 === F2) {
455
- for (X2 = C2 + 2; S2 < X2; ) {
456
- if (0 === c2)
457
- break e;
458
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
459
- }
460
- if (Z2 >>>= C2, S2 -= C2, 0 === r2.have) {
461
- e2.msg = "invalid bit length repeat", r2.mode = E;
462
- break;
463
- }
464
- j2 = r2.lens[r2.have - 1], U2 = 3 + (3 & Z2), Z2 >>>= 2, S2 -= 2;
465
- } else if (17 === F2) {
466
- for (X2 = C2 + 3; S2 < X2; ) {
467
- if (0 === c2)
468
- break e;
469
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
470
- }
471
- Z2 >>>= C2, S2 -= C2, j2 = 0, U2 = 3 + (7 & Z2), Z2 >>>= 3, S2 -= 3;
472
- } else {
473
- for (X2 = C2 + 7; S2 < X2; ) {
474
- if (0 === c2)
475
- break e;
476
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
477
- }
478
- Z2 >>>= C2, S2 -= C2, j2 = 0, U2 = 11 + (127 & Z2), Z2 >>>= 7, S2 -= 7;
479
- }
480
- if (r2.have + U2 > r2.nlen + r2.ndist) {
481
- e2.msg = "invalid bit length repeat", r2.mode = E;
482
- break;
483
- }
484
- for (; U2--; )
485
- r2.lens[r2.have++] = j2;
486
- }
487
- }
488
- if (r2.mode === E)
489
- break;
490
- if (0 === r2.lens[256]) {
491
- e2.msg = "invalid code -- missing end-of-block", r2.mode = E;
492
- break;
493
- }
494
- if (r2.lenbits = 9, G2 = { bits: r2.lenbits }, K2 = f(1, r2.lens, 0, r2.nlen, r2.lencode, 0, r2.work, G2), r2.lenbits = G2.bits, K2) {
495
- e2.msg = "invalid literal/lengths set", r2.mode = E;
496
- break;
497
- }
498
- if (r2.distbits = 6, r2.distcode = r2.distdyn, G2 = { bits: r2.distbits }, K2 = f(2, r2.lens, r2.nlen, r2.ndist, r2.distcode, 0, r2.work, G2), r2.distbits = G2.bits, K2) {
499
- e2.msg = "invalid distances set", r2.mode = E;
500
- break;
501
- }
502
- if (r2.mode = 20, i2 === w)
503
- break e;
504
- case 20:
505
- r2.mode = 21;
506
- case 21:
507
- if (c2 >= 6 && A2 >= 258) {
508
- e2.next_out = d2, e2.avail_out = A2, e2.next_in = l2, e2.avail_in = c2, r2.hold = Z2, r2.bits = S2, a(e2, O2), d2 = e2.next_out, s2 = e2.output, A2 = e2.avail_out, l2 = e2.next_in, o2 = e2.input, c2 = e2.avail_in, Z2 = r2.hold, S2 = r2.bits, r2.mode === y && (r2.back = -1);
509
- break;
510
- }
511
- for (r2.back = 0; P2 = r2.lencode[Z2 & (1 << r2.lenbits) - 1], C2 = P2 >>> 24, z2 = P2 >>> 16 & 255, F2 = 65535 & P2, !(C2 <= S2); ) {
512
- if (0 === c2)
513
- break e;
514
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
515
- }
516
- if (z2 && 0 == (240 & z2)) {
517
- for (L2 = C2, M2 = z2, H2 = F2; P2 = r2.lencode[H2 + ((Z2 & (1 << L2 + M2) - 1) >> L2)], C2 = P2 >>> 24, z2 = P2 >>> 16 & 255, F2 = 65535 & P2, !(L2 + C2 <= S2); ) {
518
- if (0 === c2)
519
- break e;
520
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
521
- }
522
- Z2 >>>= L2, S2 -= L2, r2.back += L2;
523
- }
524
- if (Z2 >>>= C2, S2 -= C2, r2.back += C2, r2.length = F2, 0 === z2) {
525
- r2.mode = 26;
526
- break;
527
- }
528
- if (32 & z2) {
529
- r2.back = -1, r2.mode = y;
530
- break;
531
- }
532
- if (64 & z2) {
533
- e2.msg = "invalid literal/length code", r2.mode = E;
534
- break;
535
- }
536
- r2.extra = 15 & z2, r2.mode = 22;
537
- case 22:
538
- if (r2.extra) {
539
- for (X2 = r2.extra; S2 < X2; ) {
540
- if (0 === c2)
541
- break e;
542
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
543
- }
544
- r2.length += Z2 & (1 << r2.extra) - 1, Z2 >>>= r2.extra, S2 -= r2.extra, r2.back += r2.extra;
545
- }
546
- r2.was = r2.length, r2.mode = 23;
547
- case 23:
548
- for (; P2 = r2.distcode[Z2 & (1 << r2.distbits) - 1], C2 = P2 >>> 24, z2 = P2 >>> 16 & 255, F2 = 65535 & P2, !(C2 <= S2); ) {
549
- if (0 === c2)
550
- break e;
551
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
552
- }
553
- if (0 == (240 & z2)) {
554
- for (L2 = C2, M2 = z2, H2 = F2; P2 = r2.distcode[H2 + ((Z2 & (1 << L2 + M2) - 1) >> L2)], C2 = P2 >>> 24, z2 = P2 >>> 16 & 255, F2 = 65535 & P2, !(L2 + C2 <= S2); ) {
555
- if (0 === c2)
556
- break e;
557
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
558
- }
559
- Z2 >>>= L2, S2 -= L2, r2.back += L2;
560
- }
561
- if (Z2 >>>= C2, S2 -= C2, r2.back += C2, 64 & z2) {
562
- e2.msg = "invalid distance code", r2.mode = E;
563
- break;
564
- }
565
- r2.offset = F2, r2.extra = 15 & z2, r2.mode = 24;
566
- case 24:
567
- if (r2.extra) {
568
- for (X2 = r2.extra; S2 < X2; ) {
569
- if (0 === c2)
570
- break e;
571
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
572
- }
573
- r2.offset += Z2 & (1 << r2.extra) - 1, Z2 >>>= r2.extra, S2 -= r2.extra, r2.back += r2.extra;
574
- }
575
- if (r2.offset > r2.dmax) {
576
- e2.msg = "invalid distance too far back", r2.mode = E;
577
- break;
578
- }
579
- r2.mode = 25;
580
- case 25:
581
- if (0 === A2)
582
- break e;
583
- if (U2 = O2 - A2, r2.offset > U2) {
584
- if (U2 = r2.offset - U2, U2 > r2.whave && r2.sane) {
585
- e2.msg = "invalid distance too far back", r2.mode = E;
586
- break;
587
- }
588
- U2 > r2.wnext ? (U2 -= r2.wnext, D2 = r2.wsize - U2) : D2 = r2.wnext - U2, U2 > r2.length && (U2 = r2.length), I2 = r2.window;
589
- } else
590
- I2 = s2, D2 = d2 - r2.offset, U2 = r2.length;
591
- U2 > A2 && (U2 = A2), A2 -= U2, r2.length -= U2;
592
- do {
593
- s2[d2++] = I2[D2++];
594
- } while (--U2);
595
- 0 === r2.length && (r2.mode = 21);
596
- break;
597
- case 26:
598
- if (0 === A2)
599
- break e;
600
- s2[d2++] = r2.length, A2--, r2.mode = 21;
601
- break;
602
- case 27:
603
- if (r2.wrap) {
604
- for (; S2 < 32; ) {
605
- if (0 === c2)
606
- break e;
607
- c2--, Z2 |= o2[l2++] << S2, S2 += 8;
608
- }
609
- if (O2 -= A2, e2.total_out += O2, r2.total += O2, O2 && (e2.adler = r2.check = r2.flags ? n(r2.check, s2, O2, d2 - O2) : t(r2.check, s2, O2, d2 - O2)), O2 = A2, (r2.flags ? Z2 : R(Z2)) !== r2.check) {
610
- e2.msg = "incorrect data check", r2.mode = E;
611
- break;
612
- }
613
- Z2 = 0, S2 = 0;
614
- }
615
- r2.mode = 28;
616
- case 28:
617
- if (r2.wrap && r2.flags) {
618
- for (; S2 < 32; ) {
619
- if (0 === c2)
620
- break e;
621
- c2--, Z2 += o2[l2++] << S2, S2 += 8;
622
- }
623
- if (Z2 !== (4294967295 & r2.total)) {
624
- e2.msg = "incorrect length check", r2.mode = E;
625
- break;
626
- }
627
- Z2 = 0, S2 = 0;
628
- }
629
- r2.mode = 29;
630
- case 29:
631
- K2 = k;
632
- break e;
633
- case E:
634
- K2 = g;
635
- break e;
636
- case 31:
637
- return p;
638
- case 32:
639
- default:
640
- return _;
641
- }
642
- return e2.next_out = d2, e2.avail_out = A2, e2.next_in = l2, e2.avail_in = c2, r2.hold = Z2, r2.bits = S2, (r2.wsize || O2 !== e2.avail_out && r2.mode < E && (r2.mode < 27 || i2 !== h)) && N(e2, e2.output, e2.next_out, O2 - e2.avail_out), T2 -= e2.avail_in, O2 -= e2.avail_out, e2.total_in += T2, e2.total_out += O2, r2.total += O2, r2.wrap && O2 && (e2.adler = r2.check = r2.flags ? n(r2.check, s2, O2, e2.next_out - O2) : t(r2.check, s2, O2, e2.next_out - O2)), e2.data_type = r2.bits + (r2.last ? 64 : 0) + (r2.mode === y ? 128 : 0) + (20 === r2.mode || 15 === r2.mode ? 256 : 0), (0 === T2 && 0 === O2 || i2 === h) && K2 === b && (K2 = v), K2;
643
- }, inflateEnd: (e2) => {
644
- if (!e2 || !e2.state)
645
- return _;
646
- let t2 = e2.state;
647
- return t2.window && (t2.window = null), e2.state = null, b;
648
- }, inflateGetHeader: (e2, t2) => {
649
- if (!e2 || !e2.state)
650
- return _;
651
- const i2 = e2.state;
652
- return 0 == (2 & i2.wrap) ? _ : (i2.head = t2, t2.done = false, b);
653
- }, inflateSetDictionary: (e2, i2) => {
654
- const n2 = i2.length;
655
- let a2, r2, o2;
656
- return e2 && e2.state ? (a2 = e2.state, 0 !== a2.wrap && 11 !== a2.mode ? _ : 11 === a2.mode && (r2 = 1, r2 = t(r2, i2, n2, 0), r2 !== a2.check) ? g : (o2 = N(e2, i2, n2, n2), o2 ? (a2.mode = 31, p) : (a2.havedict = 1, b))) : _;
657
- }, inflateInfo: "pako inflate (from Nodeca project)" };
658
- const z = (e2, t2) => Object.prototype.hasOwnProperty.call(e2, t2);
659
- var F = function(e2) {
660
- const t2 = Array.prototype.slice.call(arguments, 1);
661
- for (; t2.length; ) {
662
- const i2 = t2.shift();
663
- if (i2) {
664
- if ("object" != typeof i2)
665
- throw new TypeError(i2 + "must be non-object");
666
- for (const t3 in i2)
667
- z(i2, t3) && (e2[t3] = i2[t3]);
668
- }
669
- }
670
- return e2;
671
- }, L = (e2) => {
672
- let t2 = 0;
673
- for (let i3 = 0, n2 = e2.length; i3 < n2; i3++)
674
- t2 += e2[i3].length;
675
- const i2 = new Uint8Array(t2);
676
- for (let t3 = 0, n2 = 0, a2 = e2.length; t3 < a2; t3++) {
677
- let a3 = e2[t3];
678
- i2.set(a3, n2), n2 += a3.length;
679
- }
680
- return i2;
681
- };
682
- let M = true;
683
- try {
684
- String.fromCharCode.apply(null, new Uint8Array(1));
685
- } catch (e2) {
686
- M = false;
687
- }
688
- const H = new Uint8Array(256);
689
- for (let e2 = 0; e2 < 256; e2++)
690
- H[e2] = e2 >= 252 ? 6 : e2 >= 248 ? 5 : e2 >= 240 ? 4 : e2 >= 224 ? 3 : e2 >= 192 ? 2 : 1;
691
- H[254] = H[254] = 1;
692
- var j = (e2) => {
693
- if ("function" == typeof TextEncoder && TextEncoder.prototype.encode)
694
- return new TextEncoder().encode(e2);
695
- let t2, i2, n2, a2, r2, o2 = e2.length, s2 = 0;
696
- for (a2 = 0; a2 < o2; a2++)
697
- i2 = e2.charCodeAt(a2), 55296 == (64512 & i2) && a2 + 1 < o2 && (n2 = e2.charCodeAt(a2 + 1), 56320 == (64512 & n2) && (i2 = 65536 + (i2 - 55296 << 10) + (n2 - 56320), a2++)), s2 += i2 < 128 ? 1 : i2 < 2048 ? 2 : i2 < 65536 ? 3 : 4;
698
- for (t2 = new Uint8Array(s2), r2 = 0, a2 = 0; r2 < s2; a2++)
699
- i2 = e2.charCodeAt(a2), 55296 == (64512 & i2) && a2 + 1 < o2 && (n2 = e2.charCodeAt(a2 + 1), 56320 == (64512 & n2) && (i2 = 65536 + (i2 - 55296 << 10) + (n2 - 56320), a2++)), i2 < 128 ? t2[r2++] = i2 : i2 < 2048 ? (t2[r2++] = 192 | i2 >>> 6, t2[r2++] = 128 | 63 & i2) : i2 < 65536 ? (t2[r2++] = 224 | i2 >>> 12, t2[r2++] = 128 | i2 >>> 6 & 63, t2[r2++] = 128 | 63 & i2) : (t2[r2++] = 240 | i2 >>> 18, t2[r2++] = 128 | i2 >>> 12 & 63, t2[r2++] = 128 | i2 >>> 6 & 63, t2[r2++] = 128 | 63 & i2);
700
- return t2;
701
- }, K = (e2, t2) => {
702
- const i2 = t2 || e2.length;
703
- if ("function" == typeof TextDecoder && TextDecoder.prototype.decode)
704
- return new TextDecoder().decode(e2.subarray(0, t2));
705
- let n2, a2;
706
- const r2 = new Array(2 * i2);
707
- for (a2 = 0, n2 = 0; n2 < i2; ) {
708
- let t3 = e2[n2++];
709
- if (t3 < 128) {
710
- r2[a2++] = t3;
711
- continue;
712
- }
713
- let o2 = H[t3];
714
- if (o2 > 4)
715
- r2[a2++] = 65533, n2 += o2 - 1;
716
- else {
717
- for (t3 &= 2 === o2 ? 31 : 3 === o2 ? 15 : 7; o2 > 1 && n2 < i2; )
718
- t3 = t3 << 6 | 63 & e2[n2++], o2--;
719
- o2 > 1 ? r2[a2++] = 65533 : t3 < 65536 ? r2[a2++] = t3 : (t3 -= 65536, r2[a2++] = 55296 | t3 >> 10 & 1023, r2[a2++] = 56320 | 1023 & t3);
720
- }
721
- }
722
- return ((e3, t3) => {
723
- if (t3 < 65534 && e3.subarray && M)
724
- return String.fromCharCode.apply(null, e3.length === t3 ? e3 : e3.subarray(0, t3));
725
- let i3 = "";
726
- for (let n3 = 0; n3 < t3; n3++)
727
- i3 += String.fromCharCode(e3[n3]);
728
- return i3;
729
- })(r2, a2);
730
- }, P = (e2, t2) => {
731
- (t2 = t2 || e2.length) > e2.length && (t2 = e2.length);
732
- let i2 = t2 - 1;
733
- for (; i2 >= 0 && 128 == (192 & e2[i2]); )
734
- i2--;
735
- return i2 < 0 || 0 === i2 ? t2 : i2 + H[e2[i2]] > t2 ? i2 : t2;
736
- }, Y = { 2: "need dictionary", 1: "stream end", 0: "", "-1": "file error", "-2": "stream error", "-3": "data error", "-4": "insufficient memory", "-5": "buffer error", "-6": "incompatible version" };
737
- var G = function() {
738
- this.input = null, this.next_in = 0, this.avail_in = 0, this.total_in = 0, this.output = null, this.next_out = 0, this.avail_out = 0, this.total_out = 0, this.msg = "", this.state = null, this.data_type = 2, this.adler = 0;
739
- };
740
- var X = function() {
741
- this.text = 0, this.time = 0, this.xflags = 0, this.os = 0, this.extra = null, this.extra_len = 0, this.name = "", this.comment = "", this.hcrc = 0, this.done = false;
742
- };
743
- const W = Object.prototype.toString, { Z_NO_FLUSH: q, Z_FINISH: J, Z_OK: Q, Z_STREAM_END: V, Z_NEED_DICT: $, Z_STREAM_ERROR: ee, Z_DATA_ERROR: te, Z_MEM_ERROR: ie } = c;
744
- function ne(e2) {
745
- this.options = F({ chunkSize: 65536, windowBits: 15, to: "" }, e2 || {});
746
- const t2 = this.options;
747
- t2.raw && t2.windowBits >= 0 && t2.windowBits < 16 && (t2.windowBits = -t2.windowBits, 0 === t2.windowBits && (t2.windowBits = -15)), !(t2.windowBits >= 0 && t2.windowBits < 16) || e2 && e2.windowBits || (t2.windowBits += 32), t2.windowBits > 15 && t2.windowBits < 48 && 0 == (15 & t2.windowBits) && (t2.windowBits |= 15), this.err = 0, this.msg = "", this.ended = false, this.chunks = [], this.strm = new G(), this.strm.avail_out = 0;
748
- let i2 = C.inflateInit2(this.strm, t2.windowBits);
749
- if (i2 !== Q)
750
- throw new Error(Y[i2]);
751
- if (this.header = new X(), C.inflateGetHeader(this.strm, this.header), t2.dictionary && ("string" == typeof t2.dictionary ? t2.dictionary = j(t2.dictionary) : "[object ArrayBuffer]" === W.call(t2.dictionary) && (t2.dictionary = new Uint8Array(t2.dictionary)), t2.raw && (i2 = C.inflateSetDictionary(this.strm, t2.dictionary), i2 !== Q)))
752
- throw new Error(Y[i2]);
753
- }
754
- function ae(e2, t2) {
755
- const i2 = new ne(t2);
756
- if (i2.push(e2), i2.err)
757
- throw i2.msg || Y[i2.err];
758
- return i2.result;
759
- }
760
- ne.prototype.push = function(e2, t2) {
761
- const i2 = this.strm, n2 = this.options.chunkSize, a2 = this.options.dictionary;
762
- let r2, o2, s2;
763
- if (this.ended)
764
- return false;
765
- for (o2 = t2 === ~~t2 ? t2 : true === t2 ? J : q, "[object ArrayBuffer]" === W.call(e2) ? i2.input = new Uint8Array(e2) : i2.input = e2, i2.next_in = 0, i2.avail_in = i2.input.length; ; ) {
766
- for (0 === i2.avail_out && (i2.output = new Uint8Array(n2), i2.next_out = 0, i2.avail_out = n2), r2 = C.inflate(i2, o2), r2 === $ && a2 && (r2 = C.inflateSetDictionary(i2, a2), r2 === Q ? r2 = C.inflate(i2, o2) : r2 === te && (r2 = $)); i2.avail_in > 0 && r2 === V && i2.state.wrap > 0 && 0 !== e2[i2.next_in]; )
767
- C.inflateReset(i2), r2 = C.inflate(i2, o2);
768
- switch (r2) {
769
- case ee:
770
- case te:
771
- case $:
772
- case ie:
773
- return this.onEnd(r2), this.ended = true, false;
774
- }
775
- if (s2 = i2.avail_out, i2.next_out && (0 === i2.avail_out || r2 === V))
776
- if ("string" === this.options.to) {
777
- let e3 = P(i2.output, i2.next_out), t3 = i2.next_out - e3, a3 = K(i2.output, e3);
778
- i2.next_out = t3, i2.avail_out = n2 - t3, t3 && i2.output.set(i2.output.subarray(e3, e3 + t3), 0), this.onData(a3);
779
- } else
780
- this.onData(i2.output.length === i2.next_out ? i2.output : i2.output.subarray(0, i2.next_out));
781
- if (r2 !== Q || 0 !== s2) {
782
- if (r2 === V)
783
- return r2 = C.inflateEnd(this.strm), this.onEnd(r2), this.ended = true, true;
784
- if (0 === i2.avail_in)
785
- break;
786
- }
787
- }
788
- return true;
789
- }, ne.prototype.onData = function(e2) {
790
- this.chunks.push(e2);
791
- }, ne.prototype.onEnd = function(e2) {
792
- e2 === Q && ("string" === this.options.to ? this.result = this.chunks.join("") : this.result = L(this.chunks)), this.chunks = [], this.err = e2, this.msg = this.strm.msg;
793
- };
794
- var re = ne, oe = ae, se = function(e2, t2) {
795
- return (t2 = t2 || {}).raw = true, ae(e2, t2);
796
- }, le = ae, de = c, fe = { Inflate: re, inflate: oe, inflateRaw: se, ungzip: le, constants: de };
797
- e.Inflate = re, e.constants = de, e.default = fe, e.inflate = oe, e.inflateRaw = se, e.ungzip = le, Object.defineProperty(e, "__esModule", { value: true });
798
- });