@cesium/engine 0.1.0 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +95 -76
- package/README.md +9 -9
- package/Source/Core/Ion.js +1 -1
- package/Source/Renderer/Context.js +213 -178
- package/Source/Scene/I3SDataProvider.js +2 -1
- package/Source/Scene/I3SFeature.js +1 -1
- package/Source/Scene/I3SLayer.js +64 -2
- package/Source/Scene/I3SNode.js +50 -6
- package/Source/Scene/Model/Model.js +36 -3
- package/Source/Scene/Scene.js +3 -50
- package/Source/Shaders/Builtin/CzmBuiltins.js +15 -15
- package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +100 -101
- package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -2
- package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -2
- package/Source/ThirdParty/Workers/z-worker-pako.js +0 -0
- package/Source/ThirdParty/draco_decoder.wasm +0 -0
- package/Source/Widget/CesiumWidget.js +1 -1
- package/index.d.ts +2402 -2334
- package/index.js +1085 -1085
- package/package.json +4 -1
- package/Build/ThirdParty/Workers/basis_transcoder.js +0 -2233
- package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +0 -1872
- package/Build/ThirdParty/Workers/package.json +0 -1
- package/Build/ThirdParty/Workers/pako_deflate.min.js +0 -589
- package/Build/ThirdParty/Workers/pako_inflate.min.js +0 -798
- package/Build/ThirdParty/Workers/z-worker-pako.js +0 -503
- package/Build/ThirdParty/basis_transcoder.wasm +0 -0
- package/Build/ThirdParty/draco_decoder.wasm +0 -0
- package/Build/ThirdParty/google-earth-dbroot-parser.js +0 -8019
- package/Build/Widget/CesiumWidget.css +0 -120
- package/Build/Widget/lighter.css +0 -13
package/Source/Scene/Scene.js
CHANGED
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@@ -81,50 +81,13 @@ const requestRenderAfterFrame = function (scene) {
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/**
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* The container for all 3D graphical objects and state in a Cesium virtual scene. Generally,
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* a scene is not created directly; instead, it is implicitly created by {@link CesiumWidget}.
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* <p>
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* <em><code>contextOptions</code> parameter details:</em>
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* </p>
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* <p>
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* The default values are:
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* <code>
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* {
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* webgl : {
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* alpha : false,
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* depth : true,
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* stencil : false,
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* antialias : true,
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* powerPreference: 'high-performance',
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* premultipliedAlpha : true,
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* preserveDrawingBuffer : false,
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* failIfMajorPerformanceCaveat : false
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* },
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* allowTextureFilterAnisotropic : true
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* }
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* </code>
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* </p>
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* <p>
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* The <code>webgl</code> property corresponds to the {@link http://www.khronos.org/registry/webgl/specs/latest/#5.2|WebGLContextAttributes}
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* object used to create the WebGL context.
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* </p>
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* <p>
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* <code>webgl.alpha</code> defaults to false, which can improve performance compared to the standard WebGL default
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* of true. If an application needs to composite Cesium above other HTML elements using alpha-blending, set
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* <code>webgl.alpha</code> to true.
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* </p>
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* <p>
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* The other <code>webgl</code> properties match the WebGL defaults for {@link http://www.khronos.org/registry/webgl/specs/latest/#5.2|WebGLContextAttributes}.
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* </p>
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* <p>
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* <code>allowTextureFilterAnisotropic</code> defaults to true, which enables anisotropic texture filtering when the
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* WebGL extension is supported. Setting this to false will improve performance, but hurt visual quality, especially for horizon views.
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* </p>
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*
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* @alias Scene
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* @constructor
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*
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* @param {Object} options Object with the following properties:
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* @param {HTMLCanvasElement} options.canvas The HTML canvas element to create the scene for.
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* @param {
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* @param {ContextOptions} [options.contextOptions] Context and WebGL creation properties.
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* @param {Element} [options.creditContainer] The HTML element in which the credits will be displayed.
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* @param {Element} [options.creditViewport] The HTML element in which to display the credit popup. If not specified, the viewport will be a added as a sibling of the canvas.
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* @param {MapProjection} [options.mapProjection=new GeographicProjection()] The map projection to use in 2D and Columbus View modes.
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@@ -134,7 +97,7 @@ const requestRenderAfterFrame = function (scene) {
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* @param {MapMode2D} [options.mapMode2D=MapMode2D.INFINITE_SCROLL] Determines if the 2D map is rotatable or can be scrolled infinitely in the horizontal direction.
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* @param {Boolean} [options.requestRenderMode=false] If true, rendering a frame will only occur when needed as determined by changes within the scene. Enabling improves performance of the application, but requires using {@link Scene#requestRender} to render a new frame explicitly in this mode. This will be necessary in many cases after making changes to the scene in other parts of the API. See {@link https://cesium.com/blog/2018/01/24/cesium-scene-rendering-performance/|Improving Performance with Explicit Rendering}.
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* @param {Number} [options.maximumRenderTimeChange=0.0] If requestRenderMode is true, this value defines the maximum change in simulation time allowed before a render is requested. See {@link https://cesium.com/blog/2018/01/24/cesium-scene-rendering-performance/|Improving Performance with Explicit Rendering}.
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* @param {Number} [depthPlaneEllipsoidOffset=0.0] Adjust the DepthPlane to address rendering artefacts below ellipsoid zero elevation.
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* @param {Number} [options.depthPlaneEllipsoidOffset=0.0] Adjust the DepthPlane to address rendering artefacts below ellipsoid zero elevation.
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* @param {Number} [options.msaaSamples=1] If provided, this value controls the rate of multisample antialiasing. Typical multisampling rates are 2, 4, and sometimes 8 samples per pixel. Higher sampling rates of MSAA may impact performance in exchange for improved visual quality. This value only applies to WebGL2 contexts that support multisample render targets.
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*
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* @see CesiumWidget
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@@ -157,17 +120,7 @@ function Scene(options) {
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let creditContainer = options.creditContainer;
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let creditViewport = options.creditViewport;
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if (!defined(contextOptions)) {
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contextOptions = {};
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}
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if (!defined(contextOptions.webgl)) {
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contextOptions.webgl = {};
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}
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contextOptions.webgl.powerPreference = defaultValue(
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contextOptions.webgl.powerPreference,
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"high-performance"
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);
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const contextOptions = clone(options.contextOptions);
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//>>includeStart('debug', pragmas.debug);
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if (!defined(canvas)) {
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@@ -45,12 +45,6 @@ import czm_pbrParameters from './Structs/pbrParameters.js'
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import czm_ray from './Structs/ray.js'
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import czm_raySegment from './Structs/raySegment.js'
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import czm_shadowParameters from './Structs/shadowParameters.js'
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import czm_HSBToRGB from './Functions/HSBToRGB.js'
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import czm_HSLToRGB from './Functions/HSLToRGB.js'
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import czm_RGBToHSB from './Functions/RGBToHSB.js'
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import czm_RGBToHSL from './Functions/RGBToHSL.js'
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import czm_RGBToXYZ from './Functions/RGBToXYZ.js'
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import czm_XYZToRGB from './Functions/XYZToRGB.js'
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import czm_acesTonemapping from './Functions/acesTonemapping.js'
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import czm_alphaWeight from './Functions/alphaWeight.js'
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import czm_antialias from './Functions/antialias.js'
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@@ -81,13 +75,15 @@ import czm_getDefaultMaterial from './Functions/getDefaultMaterial.js'
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import czm_getLambertDiffuse from './Functions/getLambertDiffuse.js'
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import czm_getSpecular from './Functions/getSpecular.js'
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import czm_getWaterNoise from './Functions/getWaterNoise.js'
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import czm_HSBToRGB from './Functions/HSBToRGB.js'
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import czm_HSLToRGB from './Functions/HSLToRGB.js'
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import czm_hue from './Functions/hue.js'
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import czm_inverseGamma from './Functions/inverseGamma.js'
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import czm_isEmpty from './Functions/isEmpty.js'
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import czm_isFull from './Functions/isFull.js'
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import czm_latitudeToWebMercatorFraction from './Functions/latitudeToWebMercatorFraction.js'
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import czm_lineDistance from './Functions/lineDistance.js'
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import czm_linearToSrgb from './Functions/linearToSrgb.js'
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import czm_lineDistance from './Functions/lineDistance.js'
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import czm_luminance from './Functions/luminance.js'
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import czm_metersPerPixel from './Functions/metersPerPixel.js'
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import czm_modelToWindowCoordinates from './Functions/modelToWindowCoordinates.js'
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@@ -106,6 +102,9 @@ import czm_raySphereIntersectionInterval from './Functions/raySphereIntersection
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import czm_readDepth from './Functions/readDepth.js'
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import czm_readNonPerspective from './Functions/readNonPerspective.js'
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import czm_reverseLogDepth from './Functions/reverseLogDepth.js'
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import czm_RGBToHSB from './Functions/RGBToHSB.js'
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import czm_RGBToHSL from './Functions/RGBToHSL.js'
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import czm_RGBToXYZ from './Functions/RGBToXYZ.js'
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import czm_round from './Functions/round.js'
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import czm_sampleOctahedralProjection from './Functions/sampleOctahedralProjection.js'
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import czm_saturation from './Functions/saturation.js'
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@@ -128,6 +127,7 @@ import czm_windowToEyeCoordinates from './Functions/windowToEyeCoordinates.js'
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import czm_writeDepthClamp from './Functions/writeDepthClamp.js'
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import czm_writeLogDepth from './Functions/writeLogDepth.js'
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import czm_writeNonPerspective from './Functions/writeNonPerspective.js'
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import czm_XYZToRGB from './Functions/XYZToRGB.js'
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export default {
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czm_degreesPerRadian : czm_degreesPerRadian,
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czm_ray : czm_ray,
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czm_raySegment : czm_raySegment,
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czm_shadowParameters : czm_shadowParameters,
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czm_HSBToRGB : czm_HSBToRGB,
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czm_HSLToRGB : czm_HSLToRGB,
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czm_RGBToHSB : czm_RGBToHSB,
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czm_RGBToHSL : czm_RGBToHSL,
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czm_RGBToXYZ : czm_RGBToXYZ,
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czm_XYZToRGB : czm_XYZToRGB,
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czm_acesTonemapping : czm_acesTonemapping,
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czm_alphaWeight : czm_alphaWeight,
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czm_antialias : czm_antialias,
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czm_getLambertDiffuse : czm_getLambertDiffuse,
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czm_getSpecular : czm_getSpecular,
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czm_getWaterNoise : czm_getWaterNoise,
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czm_HSBToRGB : czm_HSBToRGB,
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czm_HSLToRGB : czm_HSLToRGB,
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czm_hue : czm_hue,
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czm_inverseGamma : czm_inverseGamma,
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czm_isEmpty : czm_isEmpty,
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czm_isFull : czm_isFull,
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czm_latitudeToWebMercatorFraction : czm_latitudeToWebMercatorFraction,
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czm_lineDistance : czm_lineDistance,
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czm_linearToSrgb : czm_linearToSrgb,
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czm_lineDistance : czm_lineDistance,
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czm_luminance : czm_luminance,
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czm_metersPerPixel : czm_metersPerPixel,
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czm_modelToWindowCoordinates : czm_modelToWindowCoordinates,
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czm_readDepth : czm_readDepth,
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czm_readNonPerspective : czm_readNonPerspective,
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czm_reverseLogDepth : czm_reverseLogDepth,
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czm_RGBToHSB : czm_RGBToHSB,
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czm_RGBToHSL : czm_RGBToHSL,
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czm_RGBToXYZ : czm_RGBToXYZ,
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czm_round : czm_round,
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czm_sampleOctahedralProjection : czm_sampleOctahedralProjection,
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czm_saturation : czm_saturation,
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czm_windowToEyeCoordinates : czm_windowToEyeCoordinates,
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czm_writeDepthClamp : czm_writeDepthClamp,
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czm_writeLogDepth : czm_writeLogDepth,
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czm_writeNonPerspective : czm_writeNonPerspective
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czm_writeNonPerspective : czm_writeNonPerspective,
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czm_XYZToRGB : czm_XYZToRGB
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};
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