@cesdk/node 1.11.0-preview.1 → 1.11.0-preview.2

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package/example.js CHANGED
@@ -5,7 +5,8 @@ const CreativeEngine = require('./index.js');
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  const { DesignBlockType, MimeType } = CreativeEngine;
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- CreativeEngine.init().then((engine) => {
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+ CreativeEngine.init().then(async (engine) => {
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+ await engine.addDefaultAssetSources();
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  console.log('Loading scene');
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  engine.scene
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  .loadFromURL(`file://${__dirname}/demo.scene`)
package/index.d.ts CHANGED
@@ -2306,9 +2306,60 @@ declare class CreativeEngine {
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  * @returns An engine instance.
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  */
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  static init(config?: Partial<Configuration> & OldConfiguration): Promise<CreativeEngine>;
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+ /**
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+ * Convenience function that registers a set of asset sources containing our
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+ * default assets. These are
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+ *
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+ * - `'ly.img.sticker'` - Various stickers
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+ * - `'ly.img.vectorpath'` - Shapes and arrows
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+ * - `'ly.img.filter.lut'` - LUT effects of various kinds.
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+ * - `'ly.img.filter.duotone'` - LUT effects of various kinds.
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+ *
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+ * These assets are parsed from the IMG.LY CDN at \{\{base_url\}\}/<id>/content.json, where
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+ * `base_url` defaults to 'https://cdn.img.ly/assets/v1'.
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+ * Each source is created via `addLocalSource` and populated with the parsed assets. To modify the available
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+ * assets, you may either exclude certain IDs via `excludeAssetSourceIds` or alter the sources after creation.
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+ */
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+ addDefaultAssetSources({ baseURL, excludeAssetSourceIds }?: {
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+ /** The source of the asset definitions, must be absolute. Defaults to `'https://cdn.img.ly/assets/v1'`. */
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+ baseURL?: string;
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+ /** A list of IDs, that will be ignored during load. */
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+ excludeAssetSourceIds?: DefaultAssetSourceId[];
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+ }): Promise<void>;
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+ /**
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+ * Convenience function that registers a set of demo asset sources containing our
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+ * example assets. These are not to meant to be used in your production code.
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+ *
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+ * These are
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+ *
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+ * - `'ly.img.image'` - Sample images
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+ * - `'ly.img.image.upload'` - Demo source to upload image assets
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+ * - `'ly.img.audio'` - Sample audios
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+ * - `'ly.img.audio.upload'` - Demo source to upload audio assets
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+ * - `'ly.img.video'` - Sample videos
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+ * - `'ly.img.video.upload'` - Demo source to upload video assets
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+ */
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+ addDemoAssetSources({ excludeAssetSourceIds, sceneMode, withUploadAssetSources }?: {
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+ /** A list of IDs, that will be ignored during load */
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+ excludeAssetSourceIds?: DemoAssetSourceId[];
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+ /** If 'Video' video specific demo asset sources will be loaded as well (default 'Design') */
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+ sceneMode?: SceneMode;
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+ /** If 'true' asset sources for uploads are added (default false) */
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+ withUploadAssetSources?: boolean;
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+ }): Promise<void>;
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  }
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  export default CreativeEngine;
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+ /**
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+ * @public
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+ */
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+ export declare type DefaultAssetSourceId = 'ly.img.sticker' | 'ly.img.vectorpath' | 'ly.img.filter.lut' | 'ly.img.filter.duotone';
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+
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+ /**
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+ * @public
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+ */
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+ export declare type DemoAssetSourceId = 'ly.img.image.upload' | 'ly.img.video.upload' | 'ly.img.audio.upload' | 'ly.img.image' | 'ly.img.video' | 'ly.img.audio';
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+
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  /**
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  * A numerical identifier for a design block
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  * @public
@@ -2790,6 +2841,7 @@ declare enum MimeType_2 {
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  Jpeg = "image/jpeg",
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  Tga = "image/x-tga",
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  Mp4 = "video/mp4",
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+ QuickTime = "video/quicktime",
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  Binary = "application/octet-stream",
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  Pdf = "application/pdf",
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  Zip = "application/zip"