@cesdk/node 1.11.0-preview.0 → 1.11.0-preview.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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Binary file
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package/example.js
CHANGED
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@@ -5,7 +5,8 @@ const CreativeEngine = require('./index.js');
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const { DesignBlockType, MimeType } = CreativeEngine;
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8
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CreativeEngine.init().then((engine) => {
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8
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CreativeEngine.init().then(async (engine) => {
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await engine.addDefaultAssetSources();
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console.log('Loading scene');
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engine.scene
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.loadFromURL(`file://${__dirname}/demo.scene`)
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package/index.d.ts
CHANGED
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@@ -901,6 +901,24 @@ export declare class BlockAPI {
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* @returns The position and size of the bounding box.
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*/
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getScreenSpaceBoundingBoxXYWH(ids: DesignBlockId[]): XYWH;
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/**
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* Align multiple blocks horizontally within their bounding box (or group) or a single block to its parent.
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* @param ids - A non-empty array of block ids.
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* @param alignment - How they should be aligned: left, right, or center
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*/
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alignHorizontally(ids: DesignBlockId[], horizontalBlockAlignment: HorizontalBlockAlignment): void;
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/**
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* Align multiple blocks vertically within their bounding box (or group) or a single block to its parent.
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* @param ids - A non-empty array of block ids.
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* @param alignment - How they should be aligned: top, bottom, or center
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*/
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alignVertically(ids: DesignBlockId[], verticalBlockAlignment: VerticalBlockAlignment): void;
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/**
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* Confirms that a given set of blocks can be aligned.
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* @param ids - A non-empty array of block ids.
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* @returns Whether the blocks can be aligned.
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*/
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isAlignable(ids: DesignBlockId[]): boolean;
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/**
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* Scales the block and all of its children proportionally around the specified
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* relative anchor point.
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@@ -2216,7 +2234,6 @@ export declare interface Configuration {
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*/
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extensions: ConfigTypes.Extensions;
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core: ConfigTypes.Core;
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scene: ConfigTypes.Scene;
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assetSources: ConfigTypes.AssetSources;
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presets: ConfigTypes.Presets;
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variables: ConfigTypes.Variables;
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@@ -2289,9 +2306,60 @@ declare class CreativeEngine {
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* @returns An engine instance.
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*/
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static init(config?: Partial<Configuration> & OldConfiguration): Promise<CreativeEngine>;
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/**
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* Convenience function that registers a set of asset sources containing our
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* default assets. These are
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*
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* - `'ly.img.sticker'` - Various stickers
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* - `'ly.img.vectorpath'` - Shapes and arrows
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* - `'ly.img.filter.lut'` - LUT effects of various kinds.
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* - `'ly.img.filter.duotone'` - LUT effects of various kinds.
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*
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* These assets are parsed from the IMG.LY CDN at \{\{base_url\}\}/<id>/content.json, where
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* `base_url` defaults to 'https://cdn.img.ly/assets/v1'.
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* Each source is created via `addLocalSource` and populated with the parsed assets. To modify the available
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* assets, you may either exclude certain IDs via `excludeAssetSourceIds` or alter the sources after creation.
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*/
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addDefaultAssetSources({ baseURL, excludeAssetSourceIds }?: {
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/** The source of the asset definitions, must be absolute. Defaults to `'https://cdn.img.ly/assets/v1'`. */
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baseURL?: string;
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/** A list of IDs, that will be ignored during load. */
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excludeAssetSourceIds?: DefaultAssetSourceId[];
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}): Promise<void>;
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/**
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* Convenience function that registers a set of demo asset sources containing our
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* example assets. These are not to meant to be used in your production code.
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*
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* These are
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*
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* - `'ly.img.image'` - Sample images
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* - `'ly.img.image.upload'` - Demo source to upload image assets
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* - `'ly.img.audio'` - Sample audios
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* - `'ly.img.audio.upload'` - Demo source to upload audio assets
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* - `'ly.img.video'` - Sample videos
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* - `'ly.img.video.upload'` - Demo source to upload video assets
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*/
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addDemoAssetSources({ excludeAssetSourceIds, sceneMode, withUploadAssetSources }?: {
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/** A list of IDs, that will be ignored during load */
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excludeAssetSourceIds?: DemoAssetSourceId[];
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/** If 'Video' video specific demo asset sources will be loaded as well (default 'Design') */
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sceneMode?: SceneMode;
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/** If 'true' asset sources for uploads are added (default false) */
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withUploadAssetSources?: boolean;
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}): Promise<void>;
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}
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export default CreativeEngine;
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/**
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* @public
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*/
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export declare type DefaultAssetSourceId = 'ly.img.sticker' | 'ly.img.vectorpath' | 'ly.img.filter.lut' | 'ly.img.filter.duotone';
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/**
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* @public
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*/
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export declare type DemoAssetSourceId = 'ly.img.image.upload' | 'ly.img.video.upload' | 'ly.img.audio.upload' | 'ly.img.image' | 'ly.img.video' | 'ly.img.audio';
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/**
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* A numerical identifier for a design block
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* @public
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@@ -2672,7 +2740,7 @@ declare type Extensions = {
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/**
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* @public
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*/
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export declare type FillType = 'Solid' | 'Gradient' | 'Video';
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export declare type FillType = 'Solid' | 'Gradient' | 'Video' | 'Image';
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/** @public */
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declare interface FindAssetsQuery {
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@@ -2742,6 +2810,15 @@ declare type HexColorString = string;
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*/
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export declare type HistoryId = number;
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/**
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* - Left: The blocks get left aligned.
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* - Right: The blocks get right aligned.
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* - Center: The blocks get center aligned.
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*
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* @public
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*/
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export declare type HorizontalBlockAlignment = 'Left' | 'Right' | 'Center';
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/**
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* e.g. `en`, `de`, etc.
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* @public
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@@ -2764,6 +2841,7 @@ declare enum MimeType_2 {
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Jpeg = "image/jpeg",
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Tga = "image/x-tga",
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Mp4 = "video/mp4",
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QuickTime = "video/quicktime",
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Binary = "application/octet-stream",
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Pdf = "application/pdf",
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Zip = "application/zip"
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@@ -2791,6 +2869,13 @@ export declare interface OldConfiguration {
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* - `setSettingBool('page/title/dimOutOfPageAreas', dim)`
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*/
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page?: Page;
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/**
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* @deprecated This type definition has been removed
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* The settings that were configured here can be set via the
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* BlockApi on the scene block
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* @public
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*/
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scene?: Scene;
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}
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/**
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@@ -2921,23 +3006,26 @@ export declare interface RGBColor {
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export declare type RoleString = 'Creator' | 'Adopter' | 'Viewer' | 'Presenter';
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/**
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*
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* @deprecated This type definition is not used anymore and will be removed
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* in the future. The settings that were configured here can be set via the
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* BlockApi on the scene block:
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*
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* ```ts
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* engine.block.setInt(sceneId, 'scene/dpi', dpi);
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* engine.block.setInt(sceneId, 'scene/pixelScaleFactor', factor);
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* ```
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*
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* @public
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*/
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declare type Scene = {
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/**
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*
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*
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*
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* This is only relevant for new scenes that are created in the editor. Loaded scenes will use the
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* value stored in their serialization file.
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* @deprecated Setting this value has no effect. You can change the dpi of the
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* current scene via `engine.block.setInt(sceneId, 'scene/dpi', dpi)`
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*/
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dpi: number;
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/**
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*
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*
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* This is only relevant for new scenes that are created in the editor. Loaded scenes will use the
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* value stored in their serialization file.
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* @deprecated Setting this value has no effect. You can change the dpi of the
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* current scene via `engine.block.setInt(sceneId, 'scene/pixelScaleFactor', * factor)`
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*/
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pixelScaleFactor: number;
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};
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w: number;
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}
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/**
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* - Top: The blocks get top aligned.
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* - Bottom: The blocks get bottom aligned.
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* - Center: The blocks get center aligned.
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*
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* @public
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*/
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export declare type VerticalBlockAlignment = 'Top' | 'Bottom' | 'Center';
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/**
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* @public
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*/
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