@cesdk/cesdk-js 1.28.0 → 1.29.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/core/{cesdk-v1.28.0-IGPPPPHY.wasm → cesdk-v1.29.0-UORWASFR.wasm} +0 -0
- package/assets/core/{worker-host-v1.28.0-YLJ6H6YL.js → worker-host-v1.29.0-W2WZBJNL.js} +1 -1
- package/assets/demo/v1/ly.img.template/templates/cesdk_postcard_1_blocks.zip +0 -0
- package/assets/demo/v1/ly.img.template/templates/cesdk_postcard_1_scene.zip +0 -0
- package/assets/i18n/de.json +1 -9
- package/assets/i18n/en.json +1 -9
- package/assets/ui/stylesheets/cesdk.css +75 -2
- package/cesdk.umd.js +1 -1
- package/index.d.ts +70 -5
- package/index.js +1 -1
- package/package.json +1 -1
- /package/assets/core/{cesdk-v1.28.0-46BMFTP2.data → cesdk-v1.29.0-46BMFTP2.data} +0 -0
package/index.d.ts
CHANGED
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@@ -622,13 +622,30 @@ export declare class BlockAPI {
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* @returns A promise that resolves with a list of handles representing the found blocks or an error.
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*/
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loadFromString(content: string): Promise<DesignBlockId[]>;
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/**
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* Loads existing blocks from the given URL.
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* The blocks are not attached by default and won't be visible until attached to a page or the scene.
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* The UUID of the loaded blocks is replaced with a new one.
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* @param url - The URL to load the blocks from.
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* @returns A promise that resolves with a list of handles representing the found blocks or an error.
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*/
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loadFromArchiveURL(url: string): Promise<DesignBlockId[]>;
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/**
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* Saves the given blocks into a string. If given the root of a block hierarchy, e.g. a
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* page with multiple children, the entire hierarchy is saved.
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* @param blocks - The blocks to save
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* @returns A promise that resolves to a string representing the blocks or an error.
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*/
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-
saveToString(blocks: DesignBlockId[]): Promise<string>;
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saveToString(blocks: DesignBlockId[], allowedResourceSchemes?: string[]): Promise<string>;
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/**
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* Saves the given blocks and all of their referenced assets into an archive.
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* The archive contains all assets that were accessible when this function was called.
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* Blocks in the archived scene reference assets relative from to the location of the scene
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* file. These references are resolved when loading such a scene via `loadSceneFromURL`.
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* @param blocks - The blocks to save
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* @returns A promise that resolves with a Blob on success or an error on failure.
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*/
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saveToArchive(blocks: DesignBlockId[]): Promise<Blob>;
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/**
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* Create a new block, fails if type is unknown.
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* @param type - The type of the block that shall be created.
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@@ -2722,6 +2739,12 @@ export declare type BlurTypeShorthand = 'uniform' | 'linear' | 'mirrored' | 'rad
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*/
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export declare type BooleanOperation = 'Difference' | 'Intersection' | 'Union' | 'XOR';
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/** @public */
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export declare interface Buffer {
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handle: string;
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buffer: Uint8Array;
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}
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/**
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* Interface for all available builder. Depending on the context different
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* implementation might be used. A "Button" in the canvas menu might render
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@@ -2770,6 +2793,7 @@ declare type Callbacks = {
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onShare?: (s: string) => void | Promise<void>;
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onSave?: (s: string) => void | Promise<void>;
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onLoad?: (() => Promise<string>) | 'upload';
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onLoadArchive?: (() => Promise<string>) | 'uploadArchive';
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onDownload?: ((s: string) => void | Promise<void>) | 'download';
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onExport?: ((blobs: Blob[], options: ExportOptions) => void | Promise<void>) | 'download';
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onUpload?: OnUploadCallback | 'local' | (Partial<OnUploadOptions> & {
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@@ -3783,6 +3807,8 @@ export declare class EditorAPI {
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* @returns The length of the buffer in bytes.
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*/
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getBufferLength(uri: string): number;
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}
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/** @public */
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@@ -4470,7 +4496,7 @@ declare enum NavigationPosition {
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}
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declare interface Notification_2 {
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type?:
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type?: NotificationType_2;
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message: string;
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duration?: NotificationDuration;
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onDismiss?: () => void;
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@@ -4484,7 +4510,7 @@ declare interface Notification_2 {
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declare type NotificationDuration = number | 'infinite' | 'short' | 'medium' | 'long';
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declare type
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declare type NotificationType_2 = 'success' | 'error' | 'info' | 'warning' | 'loading';
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declare interface NumberInputOptions extends InputOptions<number> {
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}
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@@ -4739,7 +4765,10 @@ export declare interface _RequiredConfiguration extends Omit<_EngineConfiguratio
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*/
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export declare interface _RequiredCreateConfiguration extends Omit<_RequiredConfiguration, 'initialSceneMode' | 'initialSceneString' | 'initialSceneURL' | 'initialImageURL' | 'page' | 'scene' | 'assetSources' | 'variables' | 'presets' | 'callbacks'> {
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callbacks: Callbacks;
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-
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/**
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* @deprecated This config key is not used anymore and will be removed.
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*/
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presets: Pick<_RequiredConfiguration['presets'], 'typefaces'>;
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}
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/**
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@@ -4804,11 +4833,19 @@ export declare class SceneAPI {
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* @returns scene A promise that resolves once the scene was loaded or rejects with an error otherwise.
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*/
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loadFromURL(url: string): Promise<DesignBlockId>;
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/**
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* Load a previously archived scene from the URL to the scene file.
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* The scene file will be fetched asynchronously by the engine. This requires continuous `render`
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* calls on this engines instance.
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* @param url - The URL of the scene file.
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* @returns scene A promise that resolves once the scene was loaded or rejects with an error otherwise.
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*/
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loadFromArchiveURL(url: string): Promise<DesignBlockId>;
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/**
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* Serializes the current scene into a string. Selection is discarded.
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* @returns A promise that resolves with a string on success or an error on failure.
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*/
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-
saveToString(): Promise<string>;
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saveToString(allowedResourceSchemes?: string[]): Promise<string>;
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/**
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* Saves the current scene and all of its referenced assets into an archive.
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* The archive contains all assets, that were accessible when this function was called.
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@@ -5465,6 +5502,34 @@ declare class UserInterfaceAPI {
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* be replaced or even removed completely in future versions.
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*/
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unstable_getDockOrder(orderContext?: OrderContext): string[];
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/**
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* Defines in what order components are rendered in the inspector bar. The
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* id in this order refer to registered default components or custom components
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* registered in `unstable_registerComponent`.
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*
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* Different orders can be set depending on different contexts. The context
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* consists of the edit mode (e.g. `Transform` or `Text`) right now. If no
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* context is given, the default order is set for the `Transform` edit mode.
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*
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* Please be aware that this is experimental right now. This API can change or
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* be replaced or even removed completely in future versions.
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*/
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unstable_setInspectorBarOrder(inspectorBarOrder: string[], orderContext?: OrderContext): void;
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/**
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* Returns the current order of components that are rendered in the inspector bar.
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*
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* The id in this order refer to registered default components or custom components
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* registered in `unstable_registerComponent`.
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*
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* Different orders could have been set depending on different contexts.
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* The context consists of the edit mode (e.g. `Transform` or `Text`) right now.
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* If no context is given, the default order (with `Transform` edit mode) is
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* returned.
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*
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* Please be aware that this is experimental right now. This API can change or
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* be replaced or even removed completely in future versions.
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*/
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unstable_getInspectorBarOrder(orderContext?: OrderContext): string[];
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/**
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* Defines what in what order components are rendered in the canvas menu. The
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* id in this order refer to registered default components or custom components
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