@certe/atmos-renderer 0.2.0 → 0.3.0

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Files changed (2) hide show
  1. package/package.json +5 -9
  2. package/src/index.ts +0 -87
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@certe/atmos-renderer",
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  "description": "WebGPU PBR renderer for the Atmos Engine — lights, shadows, skinning, post-processing",
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- "version": "0.2.0",
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+ "version": "0.3.0",
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  "repository": {
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  "type": "git",
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  "url": "https://github.com/certesolutions-cyber/atmos.git",
@@ -19,12 +19,8 @@
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  "atmos"
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  ],
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  "type": "module",
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- "main": "src/index.ts",
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- "types": "src/index.ts",
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- "publishConfig": {
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- "main": "dist/index.js",
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- "types": "dist/index.d.ts"
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- },
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+ "main": "dist/index.js",
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+ "types": "dist/index.d.ts",
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  "files": [
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  "dist",
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  "!dist/__tests__",
@@ -33,8 +29,8 @@
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  "LICENCE"
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  ],
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  "dependencies": {
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- "@certe/atmos-core": "^0.2.0",
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- "@certe/atmos-math": "^0.2.0"
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+ "@certe/atmos-core": "^0.3.0",
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+ "@certe/atmos-math": "^0.3.0"
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  },
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  "scripts": {
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  "test": "vitest run"
package/src/index.ts DELETED
@@ -1,87 +0,0 @@
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- export { initWebGPU, resizeGPU } from './webgpu-device.js';
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- export type { GPUContext } from './webgpu-device.js';
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- export { VERTEX_SHADER, FRAGMENT_SHADER } from './shader.js';
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- export { createRenderPipeline, HDR_FORMAT, MSAA_SAMPLE_COUNT } from './pipeline.js';
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- export type { PipelineResources } from './pipeline.js';
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- export { createMesh } from './mesh.js';
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- export type { Mesh } from './mesh.js';
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- export {
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- createCubeGeometry,
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- createPlaneGeometry,
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- createSphereGeometry,
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- createCylinderGeometry,
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- VERTEX_STRIDE_FLOATS,
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- VERTEX_STRIDE_BYTES,
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- } from './geometry.js';
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- export type { GeometryData } from './geometry.js';
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- export { createMaterial, writeMaterialUniforms, MATERIAL_UNIFORM_SIZE } from './material.js';
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- export type { Material, MaterialParams } from './material.js';
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- export { createDirectionalLight, writeSceneUniforms, SCENE_UNIFORM_SIZE, collectSceneLights } from './light.js';
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- export type { LightSettings, SceneLightData, FogSettings } from './light.js';
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- export { DirectionalLight } from './directional-light.js';
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- export { PointLight } from './point-light.js';
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- export { SpotLight } from './spot-light.js';
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- export { MeshRenderer } from './mesh-renderer.js';
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- export type { MeshRendererContext } from './mesh-renderer.js';
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- export { Camera } from './camera.js';
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- export type { ScreenToWorldProvider } from './camera.js';
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- export { SceneDepthPass } from './scene-depth.js';
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- export { RenderSystem, createDefaultCamera } from './render-system.js';
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- export type { CameraSettings, OverlayCallback } from './render-system.js';
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- export { registerRendererBuiltins } from './register-builtins.js';
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- export {
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- createDefaultMaterialAsset,
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- serializeMaterialAsset,
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- deserializeMaterialAsset,
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- } from './material-asset.js';
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- export type { ShaderType, MaterialAssetData } from './material-asset.js';
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- export { computeBoundingSphere } from './bounds.js';
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- export type { BoundingSphere } from './bounds.js';
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- export { createUnlitPipeline } from './unlit-pipeline.js';
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- export type { UnlitPipelineResources, UnlitPipelineOptions } from './unlit-pipeline.js';
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- export { GridRenderer } from './grid-renderer.js';
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- export {
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- createTextureFromRGBA,
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- decodeImageToRGBA,
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- getWhiteFallbackTexture,
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- getFlatNormalFallback,
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- getDefaultMetallicRoughnessFallback,
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- } from './texture.js';
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- export type { GPUTextureHandle } from './texture.js';
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- export { extractFrustumPlanes, isSphereInFrustum } from './frustum.js';
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- export type { FrustumPlanes } from './frustum.js';
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- export { DirectionalShadowPass, DirectionalShadowPassPair } from './shadow-pass.js';
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- export { PointShadowPass } from './point-shadow-pass.js';
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- export { SpotShadowPass } from './spot-shadow-pass.js';
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- export {
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- SHADOW_UNIFORM_SIZE,
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- MAX_DIR_SHADOW_SLOTS,
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- MAX_POINT_SHADOW_SLOTS,
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- MAX_SPOT_SHADOW_SLOTS,
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- SHADOW_SLOT_NONE,
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- createShadowBindGroupLayout,
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- } from './shadow-uniforms.js';
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- export { ShadowManager } from './shadow-manager.js';
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- export type { ShadowManagerResult } from './shadow-manager.js';
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- export { SHADOW_FRAGMENT_WGSL } from './shadow-fragment-wgsl.js';
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- export { SHADOW_VERTEX_SHADER } from './shadow-shader.js';
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- export { POINT_SHADOW_SHADER } from './point-shadow-shader.js';
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- export { generateMipmaps } from './mipmap-generator.js';
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- export { BloomPass } from './bloom-pass.js';
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- export { TonemapPass } from './tonemap-pass.js';
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- export { DepthPrepass } from './depth-prepass.js';
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- export { SSAOPass } from './ssao-pass.js';
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- export { drawFullscreenTriangle, FULLSCREEN_VERTEX_SHADER } from './fullscreen-quad.js';
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- export { createWireframePipeline } from './wireframe-pipeline.js';
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- export type { WireframePipelineResources } from './wireframe-pipeline.js';
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- export { SKINNED_VERTEX_STRIDE_FLOATS, SKINNED_VERTEX_STRIDE_BYTES, SKINNED_VERTEX_BUFFER_LAYOUT } from './skinned-geometry.js';
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- export { SKINNED_VERTEX_SHADER } from './skinned-shader.js';
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- export { SKINNED_SHADOW_VERTEX_SHADER } from './skinned-shadow-shader.js';
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- export { createSkinnedPBRPipeline } from './skinned-pipeline.js';
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- export type { SkinnedPipelineResources } from './skinned-pipeline.js';
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- export { SkinnedMeshRenderer } from './skinned-mesh-renderer.js';
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- export type { SkinnedRendererContext } from './skinned-mesh-renderer.js';
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- export { createTerrainPipeline, TERRAIN_VERTEX_STRIDE_FLOATS, TERRAIN_VERTEX_STRIDE_BYTES } from './terrain-pipeline.js';
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- export type { TerrainPipelineResources } from './terrain-pipeline.js';
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- export { TerrainMeshRenderer } from './terrain-mesh-renderer.js';
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- export { TERRAIN_VERTEX_SHADER, TERRAIN_FRAGMENT_SHADER } from './terrain-shader.js';