@celestia-island/hikari 0.55.68 → 0.55.69

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@celestia-island/hikari",
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- "version": "0.55.68",
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+ "version": "0.55.69",
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  "private": false,
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  "type": "module",
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  "description": "Hikari Vue 3 component library — production-grade UI components based on shittim-chest design system",
@@ -332,12 +332,9 @@ describe("useSizeMorph clip reveal", () => {
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  await settle();
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  // The pin landed at the new height with no height animation staged.
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  expect(h.frame.style.height).toBe("360px");
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- // The sweep runs: end-state clip, carried on a DEMOTED frame (see the
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- // demotion note in startRevealSweep). The clip contract is unchanged —
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- // only the promotion comes off, so the edge travels as a main-thread
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- // paint that a phone GPU cannot drop the sheet's tiles out from under.
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+ // The sweep runs: end-state clip (promotion stays resident).
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  expect(h.frame.style.clipPath).toBe("inset(0px 0 0 0 round 0px 0px 0px 0px)");
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- expect(h.frame.style.willChange).toBe("");
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+ expect(h.frame.style.willChange).toBe("clip-path");
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  expect(h.frame.style.transition).toBe("");
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  fireTransitionEnd(h.frame, "clip-path");
@@ -644,9 +641,7 @@ describe("useSizeMorph clip reveal", () => {
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  h.remeasure();
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  expect(h.frame.style.height).toBe("450px");
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  expect(h.frame.style.clipPath).toBe("inset(70px 0 0 0 round 0px 0px 0px 0px)");
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- // Re-staging demotes again, and the remember-what-to-restore answer
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- // survives the re-stage (see startRevealSweep's idempotence note).
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- expect(h.frame.style.willChange).toBe("");
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+ expect(h.frame.style.willChange).toBe("clip-path");
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  });
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  it("cancels a pending warmup when a second growth re-stages mid-warmup", async () => {
@@ -256,11 +256,6 @@ export function useSizeMorph(
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  let morphDemoted = false;
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  let morphSavedFrameWill = "";
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  let morphSavedRiderWills: Array<[HTMLElement, string]> = [];
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- /** The frame's promotion as it stood when the live sweep demoted it (see
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- * startRevealSweep): put back on landing, dropped outright when the open
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- * cycle unwinds first (clearResidentWill) so a sheet that is closing is
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- * never re-promoted by a sweep's own settle. */
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- let revealSavedWill = "";
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  /** Identity of the sweep currently staged/folding, echoed to consumers. */
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  let sweepSeq = 0;
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  let activeSweep = 0;
@@ -427,12 +422,6 @@ export function useSizeMorph(
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  } else {
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  revealEl.style.clipPath = "";
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  }
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- // Put the sweep's demotion back (see startRevealSweep). Empty means
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- // the frame carried no promotion to begin with — nothing to restore.
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- if (revealSavedWill) {
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- revealEl.style.willChange = revealSavedWill;
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- revealSavedWill = "";
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- }
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  }
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  const hadSweep = revealEl !== null;
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  const sweptId = activeSweep;
@@ -470,9 +459,6 @@ export function useSizeMorph(
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  morphSavedRiderWills = [];
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  morphSavedFrameWill = "";
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  morphDemoted = false;
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- // A sweep still in flight must not put its promotion back on a sheet
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- // whose open cycle is already unwinding (mirrors morphSavedFrameWill).
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- revealSavedWill = "";
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  for (const el of residentRideEls) {
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  el.style.willChange = "";
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  }
@@ -793,31 +779,6 @@ export function useSizeMorph(
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  });
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  const dir = revealDir;
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  const insetPx = Math.abs(delta);
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- // Demote the frame for the whole sweep window — staging, warmup and
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- // edge travel. A promoted layer runs the per-frame clip re-raster on
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- // the GPU, and a phone GPU drops tiles under it, so the sheet's
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- // surface goes missing for those frames and the page behind shows
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- // through it (round-23 chest report: 变高必闪、变矮几乎不闪, and the
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- // same viewport on a desktop engine does not reproduce at all). The
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- // height-morph path has always demoted for exactly this reason
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- // ("the height animation's per-frame paint happens on the main
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- // thread, which is slower but never leaves a frame where the sheet's
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- // surface is missing"); the clip sweep kept its promotion and was
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- // the last per-frame GPU re-raster of the full-width sheet. The
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- // demotion lands BEFORE the warmup on purpose: those two bus frames
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- // are the window the demoted layout's raster needs, exactly as they
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- // already are for the staged pin. The promotion goes back on landing
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- // (stopReveal). Note this is a per-sweep DEMOTION of a promotion that
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- // is still resident from arm time — not the per-sweep promotion
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- // #620's round-5 finding ruled out.
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- // Idempotent across a re-staged dance: the FIRST staging remembers
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- // what to put back and later ones keep that answer — the frame is a
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- // clip-mode sheet by construction here, so the resident promotion is
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- // `clip-path`. clearResidentWill blanks it outright when the open
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- // cycle unwinds first, which is what keeps a closing sheet from
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- // being re-promoted by its own sweep's settle.
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- if (!revealSavedWill) revealSavedWill = f.style.willChange || "clip-path";
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- f.style.willChange = "";
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  let framesLeft = REVEAL_WARMUP_FRAMES;
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  const armWarmup = (): void => {
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  revealWarmup = scheduleFrame(() => {