@celestia-island/hikari 0.55.2 → 0.55.3

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@celestia-island/hikari",
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- "version": "0.55.2",
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+ "version": "0.55.3",
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  "private": false,
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  "type": "module",
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  "description": "Hikari Vue 3 component library — production-grade UI components based on shittim-chest design system",
@@ -0,0 +1,66 @@
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+ .hk-node-canvas {
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+ position: relative;
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+ width: 100%;
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+ height: 100%;
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+ min-width: 0;
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+ min-height: 0;
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+ overflow: hidden;
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+ /* The gesture flags decide this, not the stylesheet: a surface that cannot
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+ pan or zoom must not eat the page's touch scrolling. The component sets
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+ `touch-action: none` inline when either gesture is on. */
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+ }
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+
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+ .hk-node-canvas[data-pannable] {
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+ cursor: grab;
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+ }
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+
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+ .hk-node-canvas[data-pannable]:active {
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+ cursor: grabbing;
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+ }
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+
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+ /* The transformed layer. `transform-origin: 0 0` is what makes the camera
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+ maths (`world * k + offset`) agree with what is painted. */
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+ .hk-node-canvas-layer {
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+ position: absolute;
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+ inset: 0;
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+ transform-origin: 0 0;
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+ will-change: transform;
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+ }
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+
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+ /* Overlay chrome (inspectors, rails, HUD) lives in SCREEN coordinates — it
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+ must not scale with the camera — with pointer events passing through the
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+ layer and re-enabled per child. */
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+ .hk-node-canvas-overlay {
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+ position: absolute;
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+ inset: 0;
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+ pointer-events: none;
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+ }
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+
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+ .hk-node-canvas-overlay > * {
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+ pointer-events: auto;
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+ }
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+
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+ .hk-node-canvas-minimap {
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+ position: absolute;
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+ z-index: 4;
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+ }
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+
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+ .hk-node-canvas-minimap[data-placement="bottom-right"] {
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+ bottom: var(--space-12);
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+ inset-inline-end: var(--space-12);
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+ }
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+
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+ .hk-node-canvas-minimap[data-placement="bottom-left"] {
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+ bottom: var(--space-12);
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+ inset-inline-start: var(--space-12);
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+ }
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+
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+ .hk-node-canvas-minimap[data-placement="top-right"] {
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+ top: var(--space-12);
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+ inset-inline-end: var(--space-12);
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+ }
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+
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+ .hk-node-canvas-minimap[data-placement="top-left"] {
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+ top: var(--space-12);
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+ inset-inline-start: var(--space-12);
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+ }