@cc-component/cc-core 1.3.7 → 1.3.9

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@@ -32,7 +32,7 @@ export class LayerUI {
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  bundleName: string = "";
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  loading_call: { open: (finish: () => void) => void, close: () => void }
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- progess: { open: (finish: () => void) => void, close: () => void, progess: (progress: number) => void }
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+ progess: { open: (finish: () => void) => void, close: () => void, progess: (progress: number, time?: number) => void }
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  scene: ISceneParam
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  launch: BaseLaunchComponent;
@@ -72,15 +72,24 @@ export abstract class BaseLoading extends Component {
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  LanguageData.path_spine = App.gui.config.language.path.spine;
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  App.language.setLanguage(App.bundleName, App.gui.config.language.default)
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  }
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- /**刷新进度 */
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- addProgess(progess: number): void {
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- const pro = this.getRemainingProgress()
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- App.gui.progess.progess?.(this.pro_total + (pro * progess))
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+ /**刷新进度
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+ * total 总进度
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+ * isReset 是否开始重置为0
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+ */
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+ addProgess(progess: number, total: number): void {
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+ const pro = this.getRemainingProgress(total)
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+ this.pro_total += (pro * progess)
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+ App.gui.progess.progess?.(this.pro_total)
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+ }
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+
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+ resetProgess() {
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+ this.pro_total = 0
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+ App.gui.progess.progess?.(this.pro_total, 0)
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  }
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  /**获取剩余进度 */
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- getRemainingProgress() {
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- return (1 - this.progress_ratio) * 100
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+ getRemainingProgress(total: number) {
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+ return ((total) - this.pro_total / 100) * 100
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  }
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  FinishLoad() {
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  App.gui.progess.close?.()
@@ -136,8 +136,8 @@ export class App {
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  static OnLoading(param: { open: (finish: () => void) => void, close: () => void }) { App.gui.loading_call = param; }
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  static OnProgess(param: { open: (finish: () => void) => void, close: () => void, progess: (progress: number) => void }) { App.gui.progess = param; }
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- static async Requst<T>(config: IHttpConfig, params?: any, ext?: IExtData): Promise<HttpReturn<T>> {
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- return new Promise<HttpReturn<any>>(async (originalResolve, originalReject) => {
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+ static async Requst<T>(config: IHttpConfig, params?: any, ext?: IExtData): Promise<{ code: number, data: T, msg: string }> {
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+ return new Promise<{ code: number, data: T, msg: string }>(async (originalResolve, originalReject) => {
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  let retries = 0; // 当前重试次数
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  const maxRetries = 5; // 最大重试次数
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  // 内部辅助函数,用于执行请求逻辑
@@ -42,14 +42,14 @@ declare global {
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  function InitGameConfig(param: IInitConfig): Promise<void>;
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  /**=====================================⚠️⚠️⚠️ 必须实现的监听======================= */
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  /**监听:打开场景加载进度窗口 -open 回调方法需要执行 finish() 方法 */
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- function OnProgess(param: { open: (finish: () => void) => void, close: () => void, progess: (progress: number) => void })
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+ function OnProgess(param: { open: (finish: () => void) => void, close: () => void, progess: (progress: number, time?: number) => void })
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  /**监听:显示加载动画 -open 回调方法需要执行 finish() 方法 */
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  function OnLoading(param: { open: (finish: () => void) => void, close: () => void })
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  /**监听:是否打开网络接口重连窗口 -open 回调方法需要执行 finish() 方法 */
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  function OnRequstNet(param: { open: (finish: (isOk: boolean) => void) => void })
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  /**=====================================✅✅Http请求======================= */
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  /**网络接口 */
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- function Requst<T>(config: IHttpConfig, params?: any, ext?: { is_show_alert?: boolean }): Promise<HttpReturn<T>>;
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+ function Requst<T>(config: IHttpConfig, params?: any, ext?: { is_show_alert?: boolean }): Promise<{ code: number, data: T, msg: string }>;
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  /**=====================================✅✅消息发送======================= */
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  function Emit(eventName: string, params?: any);
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  function On(eventName: string, callback: any, target?: any);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@cc-component/cc-core",
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- "version": "1.3.7",
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+ "version": "1.3.9",
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  "engine": ">=3.8.6",
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  "description": "系统组件添加常用扩展方法",
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  "main": "index.ts",