@cazala/party 0.2.1 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -399,6 +399,33 @@ class GPUResources {
399
399
  stagingBuffer.destroy();
400
400
  }
401
401
  }
402
+ /**
403
+ * Read an arbitrary GPUBuffer (storage/uniform) into an ArrayBuffer.
404
+ * Caller is responsible for interpreting the bytes.
405
+ */
406
+ async readBuffer(buffer, sizeBytes) {
407
+ const bytes = Math.max(0, Math.floor(sizeBytes));
408
+ if (bytes === 0)
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+ return new ArrayBuffer(0);
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+ const stagingBuffer = this.getDevice().createBuffer({
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+ size: bytes,
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+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
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+ });
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+ try {
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+ const encoder = this.getDevice().createCommandEncoder();
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+ encoder.copyBufferToBuffer(buffer, 0, stagingBuffer, 0, bytes);
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+ this.getDevice().queue.submit([encoder.finish()]);
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+ await this.getDevice().queue.onSubmittedWorkDone();
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+ await stagingBuffer.mapAsync(GPUMapMode.READ);
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+ const mapped = stagingBuffer.getMappedRange();
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+ const out = mapped.slice(0);
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+ stagingBuffer.unmap();
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+ return out;
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+ }
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+ finally {
426
+ stagingBuffer.destroy();
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+ }
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+ }
402
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  createModuleUniformBuffers(layouts) {
403
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  // Destroy old
404
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  this.moduleUniformBuffers.forEach(({ buffer }) => buffer.destroy());
@@ -1160,9 +1187,22 @@ class ParticleStore {
1160
1187
  }
1161
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  addParticle(p) {
1162
1189
  if (this.count >= this.maxParticles)
1163
- return;
1164
- this.writeAtIndex(this.count, p);
1190
+ return -1;
1191
+ const index = this.count;
1192
+ this.writeAtIndex(index, p);
1165
1193
  this.count++;
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+ return index;
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+ }
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+ setParticle(index, p) {
1197
+ if (index < 0 || index >= this.count)
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+ return;
1199
+ this.writeAtIndex(index, p);
1200
+ }
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+ setParticleMass(index, mass) {
1202
+ if (index < 0 || index >= this.count)
1203
+ return;
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+ const base = index * this.floatsPerParticle;
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+ this.data[base + 7] = mass;
1166
1206
  }
1167
1207
  clear() {
1168
1208
  this.count = 0;
@@ -1192,6 +1232,28 @@ class ParticleStore {
1192
1232
  },
1193
1233
  };
1194
1234
  }
1235
+ getFloatsPerParticle() {
1236
+ return this.floatsPerParticle;
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+ }
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+ /**
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+ * Write a full particle record at index into GPU storage.
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+ */
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+ syncParticleToGPU(resources, index) {
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+ if (index < 0 || index >= this.count)
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+ return;
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+ const base = index * this.floatsPerParticle;
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+ const slice = this.data.subarray(base, base + this.floatsPerParticle);
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+ resources.writeParticleSlice(base, slice);
1247
+ }
1248
+ /**
1249
+ * Write a single mass value at index into GPU storage.
1250
+ */
1251
+ syncParticleMassToGPU(resources, index) {
1252
+ if (index < 0 || index >= this.count)
1253
+ return;
1254
+ const offset = index * this.floatsPerParticle + 7;
1255
+ resources.writeParticleSlice(offset, new Float32Array([this.data[offset]]));
1256
+ }
1195
1257
  /**
1196
1258
  * Writes the currently active particle slice to the GPU particle buffer.
1197
1259
  * Assumes the GPU storage buffer has already been created with matching capacity.
@@ -3437,6 +3499,219 @@ class RenderPipeline {
3437
3499
  }
3438
3500
  }
3439
3501
 
3502
+ /**
3503
+ * LocalQuery
3504
+ *
3505
+ * A small WebGPU compute pipeline used to query a bounded set of particles
3506
+ * in a region without doing a full GPU→CPU readback of the entire particle buffer.
3507
+ *
3508
+ * This is used by tool-like features (brush/pin/remove) that need local occupancy.
3509
+ */
3510
+ class LocalQuery {
3511
+ constructor() {
3512
+ Object.defineProperty(this, "pipeline", {
3513
+ enumerable: true,
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+ configurable: true,
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+ writable: true,
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+ value: null
3517
+ });
3518
+ Object.defineProperty(this, "uniform", {
3519
+ enumerable: true,
3520
+ configurable: true,
3521
+ writable: true,
3522
+ value: null
3523
+ });
3524
+ Object.defineProperty(this, "count", {
3525
+ enumerable: true,
3526
+ configurable: true,
3527
+ writable: true,
3528
+ value: null
3529
+ });
3530
+ Object.defineProperty(this, "out", {
3531
+ enumerable: true,
3532
+ configurable: true,
3533
+ writable: true,
3534
+ value: null
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+ });
3536
+ Object.defineProperty(this, "outIdx", {
3537
+ enumerable: true,
3538
+ configurable: true,
3539
+ writable: true,
3540
+ value: null
3541
+ });
3542
+ Object.defineProperty(this, "capacity", {
3543
+ enumerable: true,
3544
+ configurable: true,
3545
+ writable: true,
3546
+ value: 0
3547
+ });
3548
+ Object.defineProperty(this, "device", {
3549
+ enumerable: true,
3550
+ configurable: true,
3551
+ writable: true,
3552
+ value: null
3553
+ });
3554
+ }
3555
+ dispose() {
3556
+ this.pipeline = null;
3557
+ this.uniform?.destroy();
3558
+ this.count?.destroy();
3559
+ this.out?.destroy();
3560
+ this.outIdx?.destroy();
3561
+ this.uniform = null;
3562
+ this.count = null;
3563
+ this.out = null;
3564
+ this.outIdx = null;
3565
+ this.capacity = 0;
3566
+ this.device = null;
3567
+ }
3568
+ ensure(resources, maxResults) {
3569
+ const device = resources.getDevice();
3570
+ // If device changed (runtime toggle / recreate), rebuild everything.
3571
+ if (this.device && this.device !== device) {
3572
+ this.dispose();
3573
+ }
3574
+ this.device = device;
3575
+ // (Re)allocate buffers if capacity changed
3576
+ if (this.capacity !== maxResults) {
3577
+ this.capacity = maxResults;
3578
+ this.uniform?.destroy();
3579
+ this.count?.destroy();
3580
+ this.out?.destroy();
3581
+ this.outIdx?.destroy();
3582
+ this.uniform = device.createBuffer({
3583
+ size: 8 * 4,
3584
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
3585
+ });
3586
+ this.count = device.createBuffer({
3587
+ size: 4,
3588
+ usage: GPUBufferUsage.STORAGE |
3589
+ GPUBufferUsage.COPY_DST |
3590
+ GPUBufferUsage.COPY_SRC,
3591
+ });
3592
+ this.out = device.createBuffer({
3593
+ size: maxResults * 16,
3594
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
3595
+ });
3596
+ this.outIdx = device.createBuffer({
3597
+ size: maxResults * 4,
3598
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
3599
+ });
3600
+ }
3601
+ if (this.pipeline)
3602
+ return;
3603
+ const code = `
3604
+ struct Particle {
3605
+ position: vec2<f32>,
3606
+ velocity: vec2<f32>,
3607
+ acceleration: vec2<f32>,
3608
+ size: f32,
3609
+ mass: f32,
3610
+ color: vec4<f32>,
3611
+ };
3612
+
3613
+ struct QueryUniforms {
3614
+ v0: vec4<f32>, // center.x, center.y, radius, maxResults (as f32)
3615
+ v1: vec4<f32>, // particleCount, 0,0,0
3616
+ };
3617
+
3618
+ @group(0) @binding(0) var<storage, read> particles: array<Particle>;
3619
+ @group(0) @binding(1) var<uniform> query: QueryUniforms;
3620
+ @group(0) @binding(2) var<storage, read_write> outCount: atomic<u32>;
3621
+ @group(0) @binding(3) var<storage, read_write> outData: array<vec4<f32>>;
3622
+ @group(0) @binding(4) var<storage, read_write> outIndex: array<u32>;
3623
+
3624
+ @compute @workgroup_size(256)
3625
+ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
3626
+ let i = gid.x;
3627
+ let count = u32(query.v1.x);
3628
+ if (i >= count) { return; }
3629
+
3630
+ let p = particles[i];
3631
+ if (p.mass == 0.0) { return; }
3632
+
3633
+ let cx = query.v0.x;
3634
+ let cy = query.v0.y;
3635
+ let radius = query.v0.z;
3636
+ let maxResults = u32(query.v0.w);
3637
+
3638
+ // Disc-intersection semantics: dist <= radius + p.size
3639
+ let dx = p.position.x - cx;
3640
+ let dy = p.position.y - cy;
3641
+ let rr = radius + p.size;
3642
+ if (dx * dx + dy * dy > rr * rr) { return; }
3643
+
3644
+ let outIdx = atomicAdd(&outCount, 1u);
3645
+ if (outIdx >= maxResults) { return; }
3646
+ outData[outIdx] = vec4<f32>(p.position.x, p.position.y, p.size, p.mass);
3647
+ outIndex[outIdx] = i;
3648
+ }
3649
+ `;
3650
+ this.pipeline = device.createComputePipeline({
3651
+ layout: "auto",
3652
+ compute: { module: device.createShaderModule({ code }), entryPoint: "main" },
3653
+ });
3654
+ }
3655
+ async getParticlesInRadius(resources, center, radius, particleCount, opts) {
3656
+ const maxResults = Math.max(1, Math.floor(opts?.maxResults ?? 20000));
3657
+ this.ensure(resources, maxResults);
3658
+ const device = resources.getDevice();
3659
+ const particleBuffer = resources.getParticleBuffer();
3660
+ if (!particleBuffer)
3661
+ return { particles: [], truncated: false };
3662
+ // Reset atomic counter
3663
+ device.queue.writeBuffer(this.count, 0, new Uint32Array([0]));
3664
+ // Uniform: v0 = [cx, cy, radius, maxResults], v1 = [particleCount, 0, 0, 0]
3665
+ const u = new Float32Array(8);
3666
+ u[0] = center.x;
3667
+ u[1] = center.y;
3668
+ u[2] = radius;
3669
+ u[3] = maxResults;
3670
+ u[4] = particleCount;
3671
+ device.queue.writeBuffer(this.uniform, 0, u);
3672
+ const bindGroup = device.createBindGroup({
3673
+ layout: this.pipeline.getBindGroupLayout(0),
3674
+ entries: [
3675
+ { binding: 0, resource: { buffer: particleBuffer } },
3676
+ { binding: 1, resource: { buffer: this.uniform } },
3677
+ { binding: 2, resource: { buffer: this.count } },
3678
+ { binding: 3, resource: { buffer: this.out } },
3679
+ { binding: 4, resource: { buffer: this.outIdx } },
3680
+ ],
3681
+ });
3682
+ const encoder = device.createCommandEncoder();
3683
+ const pass = encoder.beginComputePass();
3684
+ pass.setPipeline(this.pipeline);
3685
+ pass.setBindGroup(0, bindGroup);
3686
+ const wg = 256;
3687
+ const n = Math.max(0, Math.floor(particleCount));
3688
+ pass.dispatchWorkgroups(Math.ceil(n / wg));
3689
+ pass.end();
3690
+ device.queue.submit([encoder.finish()]);
3691
+ const countBuf = await resources.readBuffer(this.count, 4);
3692
+ const found = new Uint32Array(countBuf)[0] ?? 0;
3693
+ const truncated = found > maxResults;
3694
+ const readCount = Math.min(found, maxResults);
3695
+ if (readCount === 0)
3696
+ return { particles: [], truncated };
3697
+ const idxBuf = await resources.readBuffer(this.outIdx, readCount * 4);
3698
+ const indices = new Uint32Array(idxBuf);
3699
+ const outBuf = await resources.readBuffer(this.out, readCount * 16);
3700
+ const outFloats = new Float32Array(outBuf);
3701
+ const particles = [];
3702
+ for (let i = 0; i < readCount; i++) {
3703
+ const base = i * 4;
3704
+ particles.push({
3705
+ index: indices[i] ?? 0,
3706
+ position: { x: outFloats[base + 0], y: outFloats[base + 1] },
3707
+ size: outFloats[base + 2],
3708
+ mass: outFloats[base + 3],
3709
+ });
3710
+ }
3711
+ return { particles, truncated };
3712
+ }
3713
+ }
3714
+
3440
3715
  class WebGPUEngine extends AbstractEngine {
3441
3716
  constructor(options) {
3442
3717
  super({
@@ -3515,6 +3790,12 @@ class WebGPUEngine extends AbstractEngine {
3515
3790
  writable: true,
3516
3791
  value: false
3517
3792
  });
3793
+ Object.defineProperty(this, "localQuery", {
3794
+ enumerable: true,
3795
+ configurable: true,
3796
+ writable: true,
3797
+ value: void 0
3798
+ });
3518
3799
  Object.defineProperty(this, "animate", {
3519
3800
  enumerable: true,
3520
3801
  configurable: true,
@@ -3584,6 +3865,7 @@ class WebGPUEngine extends AbstractEngine {
3584
3865
  this.sim = new SimulationPipeline();
3585
3866
  this.render = new RenderPipeline();
3586
3867
  this.grid = new SpacialGrid(this.cellSize);
3868
+ this.localQuery = new LocalQuery();
3587
3869
  }
3588
3870
  async initialize() {
3589
3871
  await this.resources.initialize();
@@ -3640,6 +3922,7 @@ class WebGPUEngine extends AbstractEngine {
3640
3922
  cancelAnimationFrame(this.animationId);
3641
3923
  this.animationId = null;
3642
3924
  }
3925
+ this.localQuery.dispose();
3643
3926
  await this.resources.dispose();
3644
3927
  }
3645
3928
  // Override setSize to also update WebGPU-specific resources
@@ -3663,12 +3946,24 @@ class WebGPUEngine extends AbstractEngine {
3663
3946
  this.updateMaxSize(particle.size);
3664
3947
  }
3665
3948
  }
3666
- async addParticle(p) {
3667
- await this.particles.syncFromGPU(this.resources);
3668
- this.particles.addParticle(p);
3669
- this.particles.syncToGPU(this.resources);
3949
+ addParticle(p) {
3950
+ const index = this.particles.addParticle(p);
3951
+ if (index < 0)
3952
+ return -1;
3953
+ // Push only the new particle record to GPU (no full-scene readback).
3954
+ this.particles.syncParticleToGPU(this.resources, index);
3670
3955
  // Update maxSize tracking
3671
3956
  this.updateMaxSize(p.size);
3957
+ return index;
3958
+ }
3959
+ setParticle(index, p) {
3960
+ this.particles.setParticle(index, p);
3961
+ this.particles.syncParticleToGPU(this.resources, index);
3962
+ this.updateMaxSize(p.size);
3963
+ }
3964
+ setParticleMass(index, mass) {
3965
+ this.particles.setParticleMass(index, mass);
3966
+ this.particles.syncParticleMassToGPU(this.resources, index);
3672
3967
  }
3673
3968
  /**
3674
3969
  * Forces GPU-to-CPU synchronization and returns current particle data.
@@ -3682,6 +3977,9 @@ class WebGPUEngine extends AbstractEngine {
3682
3977
  await this.particles.syncFromGPU(this.resources);
3683
3978
  return this.particles.getParticle(index);
3684
3979
  }
3980
+ async getParticlesInRadius(center, radius, opts) {
3981
+ return await this.localQuery.getParticlesInRadius(this.resources, center, radius, this.getCount(), opts);
3982
+ }
3685
3983
  getCount() {
3686
3984
  const actualCount = this.particles.getCount();
3687
3985
  if (this.maxParticles === null) {
@@ -4298,6 +4596,12 @@ class CPUEngine extends AbstractEngine {
4298
4596
  writable: true,
4299
4597
  value: null
4300
4598
  });
4599
+ Object.defineProperty(this, "particleIdToIndex", {
4600
+ enumerable: true,
4601
+ configurable: true,
4602
+ writable: true,
4603
+ value: new Map()
4604
+ });
4301
4605
  Object.defineProperty(this, "animate", {
4302
4606
  enumerable: true,
4303
4607
  configurable: true,
@@ -4372,6 +4676,7 @@ class CPUEngine extends AbstractEngine {
4372
4676
  this.fpsEstimate = 60;
4373
4677
  // Reset maxSize tracking
4374
4678
  this.resetMaxSize();
4679
+ this.particleIdToIndex.clear();
4375
4680
  }
4376
4681
  getCount() {
4377
4682
  const actualCount = this.particles.length;
@@ -4395,11 +4700,33 @@ class CPUEngine extends AbstractEngine {
4395
4700
  for (const p of particle) {
4396
4701
  this.updateMaxSize(p.size);
4397
4702
  }
4703
+ this.particleIdToIndex.clear();
4398
4704
  }
4399
4705
  addParticle(particle) {
4706
+ const index = this.particles.length;
4400
4707
  this.particles.push(new Particle(particle));
4401
4708
  // Update maxSize tracking
4402
4709
  this.updateMaxSize(particle.size);
4710
+ const created = this.particles[index];
4711
+ if (created)
4712
+ this.particleIdToIndex.set(created.id, index);
4713
+ return index;
4714
+ }
4715
+ setParticle(index, p) {
4716
+ if (index < 0)
4717
+ return;
4718
+ if (index >= this.particles.length)
4719
+ return;
4720
+ this.particles[index] = new Particle(p);
4721
+ // Best-effort maxSize tracking (monotonic)
4722
+ this.updateMaxSize(p.size);
4723
+ }
4724
+ setParticleMass(index, mass) {
4725
+ if (index < 0)
4726
+ return;
4727
+ if (index >= this.particles.length)
4728
+ return;
4729
+ this.particles[index].mass = mass;
4403
4730
  }
4404
4731
  getParticles() {
4405
4732
  return Promise.resolve(this.particles.map((p) => p.toJSON()));
@@ -4407,10 +4734,47 @@ class CPUEngine extends AbstractEngine {
4407
4734
  getParticle(index) {
4408
4735
  return Promise.resolve(this.particles[index]);
4409
4736
  }
4737
+ async getParticlesInRadius(center, radius, opts) {
4738
+ const maxResults = Math.max(1, Math.floor(opts?.maxResults ?? 20000));
4739
+ // Expand search radius to ensure we can find large particles whose discs
4740
+ // intersect the query circle: dist <= radius + p.size.
4741
+ const searchRadius = Math.max(0, radius) + this.getMaxSize();
4742
+ // Use the existing spatial grid (built during the last simulation tick).
4743
+ // Snapshot semantics: this is "as of last grid build" which is good enough
4744
+ // for tool usage and avoids global scans.
4745
+ const neighbors = this.grid.getParticles(new Vector(center.x, center.y), searchRadius,
4746
+ // Ask for up to maxResults+1 so we can mark truncated more reliably.
4747
+ maxResults + 1);
4748
+ const out = [];
4749
+ const r = Math.max(0, radius);
4750
+ for (const p of neighbors) {
4751
+ if (p.mass === 0)
4752
+ continue;
4753
+ const index = this.particleIdToIndex.get(p.id);
4754
+ if (index === undefined)
4755
+ continue;
4756
+ const dx = p.position.x - center.x;
4757
+ const dy = p.position.y - center.y;
4758
+ const rr = r + p.size;
4759
+ if (dx * dx + dy * dy <= rr * rr) {
4760
+ out.push({
4761
+ index,
4762
+ position: { x: p.position.x, y: p.position.y },
4763
+ size: p.size,
4764
+ mass: p.mass,
4765
+ });
4766
+ if (out.length >= maxResults + 1)
4767
+ break;
4768
+ }
4769
+ }
4770
+ const truncated = out.length > maxResults;
4771
+ return { particles: truncated ? out.slice(0, maxResults) : out, truncated };
4772
+ }
4410
4773
  destroy() {
4411
4774
  this.pause();
4412
4775
  this.particles = [];
4413
4776
  this.grid.clear();
4777
+ this.particleIdToIndex.clear();
4414
4778
  return Promise.resolve();
4415
4779
  }
4416
4780
  // Handle configuration changes
@@ -4457,8 +4821,10 @@ class CPUEngine extends AbstractEngine {
4457
4821
  // Update spatial grid with current particle positions and camera
4458
4822
  this.grid.setCamera(this.view.getCamera().x, this.view.getCamera().y, this.view.getZoom());
4459
4823
  this.grid.clear();
4824
+ this.particleIdToIndex.clear();
4460
4825
  for (let i = 0; i < effectiveCount; i++) {
4461
4826
  this.grid.insert(this.particles[i]);
4827
+ this.particleIdToIndex.set(this.particles[i].id, i);
4462
4828
  }
4463
4829
  // Global state for modules that need it
4464
4830
  const globalState = {};
@@ -4948,7 +5314,13 @@ class Engine {
4948
5314
  this.engine.setParticles(p);
4949
5315
  }
4950
5316
  addParticle(p) {
4951
- this.engine.addParticle(p);
5317
+ return this.engine.addParticle(p);
5318
+ }
5319
+ setParticle(index, p) {
5320
+ this.engine.setParticle(index, p);
5321
+ }
5322
+ setParticleMass(index, mass) {
5323
+ this.engine.setParticleMass(index, mass);
4952
5324
  }
4953
5325
  getParticles() {
4954
5326
  return this.engine.getParticles();
@@ -4956,6 +5328,9 @@ class Engine {
4956
5328
  getParticle(index) {
4957
5329
  return this.engine.getParticle(index);
4958
5330
  }
5331
+ getParticlesInRadius(center, radius, opts) {
5332
+ return this.engine.getParticlesInRadius(center, radius, opts);
5333
+ }
4959
5334
  // Helpers for pinning/unpinning
4960
5335
  async pinParticles(indexes) {
4961
5336
  const particles = await this.getParticles();
@@ -5056,6 +5431,7 @@ class Engine {
5056
5431
  }
5057
5432
  }
5058
5433
 
5434
+ const TEXT_SPAWNER_FONTS = ["sans-serif", "serif", "monospace"];
5059
5435
  function calculateVelocity(position, center, cfg) {
5060
5436
  if (!cfg || cfg.speed === 0)
5061
5437
  return { vx: 0, vy: 0 };
@@ -5097,7 +5473,7 @@ function calculateVelocity(position, center, cfg) {
5097
5473
  }
5098
5474
  class Spawner {
5099
5475
  initParticles(options) {
5100
- const { count, shape, center, spacing = 25, radius = 100, innerRadius = 50, squareSize = 200, cornerRadius = 0, size = 5, mass = 1, bounds, velocity, colors, } = options;
5476
+ const { count, shape, center, spacing = 25, radius = 100, innerRadius = 50, squareSize = 200, cornerRadius = 0, size = 5, mass = 1, bounds, velocity, colors, text = "Party", font = "sans-serif", textSize = 64, position, align, } = options;
5101
5477
  const particles = [];
5102
5478
  if (count <= 0)
5103
5479
  return particles;
@@ -5124,6 +5500,93 @@ class Spawner {
5124
5500
  return { r: 1, g: 1, b: 1, a: 1 };
5125
5501
  return toColor(colors[Math.floor(Math.random() * colors.length)]);
5126
5502
  };
5503
+ if (shape === "text") {
5504
+ const textValue = text.trim();
5505
+ if (!textValue)
5506
+ return particles;
5507
+ const createCanvas = () => {
5508
+ if (typeof OffscreenCanvas !== "undefined") {
5509
+ return new OffscreenCanvas(1, 1);
5510
+ }
5511
+ if (typeof document !== "undefined") {
5512
+ return document.createElement("canvas");
5513
+ }
5514
+ return null;
5515
+ };
5516
+ const canvas = createCanvas();
5517
+ if (!canvas)
5518
+ return particles;
5519
+ const ctx = canvas.getContext("2d");
5520
+ if (!ctx)
5521
+ return particles;
5522
+ const fontSize = Math.max(1, Math.floor(textSize));
5523
+ const fontSpec = `${fontSize}px ${font}`;
5524
+ ctx.font = fontSpec;
5525
+ ctx.textBaseline = "alphabetic";
5526
+ ctx.textAlign = "left";
5527
+ const metrics = ctx.measureText(textValue);
5528
+ const ascent = metrics.actualBoundingBoxAscent || fontSize;
5529
+ const descent = metrics.actualBoundingBoxDescent || fontSize * 0.25;
5530
+ const left = metrics.actualBoundingBoxLeft || 0;
5531
+ const right = metrics.actualBoundingBoxRight || metrics.width;
5532
+ const textWidth = Math.max(1, Math.ceil(left + right));
5533
+ const textHeight = Math.max(1, Math.ceil(ascent + descent));
5534
+ const padding = Math.ceil(fontSize * 0.25);
5535
+ canvas.width = textWidth + padding * 2;
5536
+ canvas.height = textHeight + padding * 2;
5537
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
5538
+ ctx.font = fontSpec;
5539
+ ctx.textBaseline = "alphabetic";
5540
+ ctx.textAlign = "left";
5541
+ ctx.fillStyle = "#ffffff";
5542
+ ctx.fillText(textValue, padding + left, padding + ascent);
5543
+ const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
5544
+ const data = imageData.data;
5545
+ const sampleStep = Math.max(1, Math.round(size));
5546
+ const points = [];
5547
+ for (let y = 0; y < canvas.height; y += sampleStep) {
5548
+ for (let x = 0; x < canvas.width; x += sampleStep) {
5549
+ const idx = (y * canvas.width + x) * 4 + 3;
5550
+ if (data[idx] > 0) {
5551
+ points.push({ x, y });
5552
+ }
5553
+ }
5554
+ }
5555
+ const maxCount = Math.min(count, points.length);
5556
+ if (maxCount <= 0)
5557
+ return particles;
5558
+ const textPosition = position ?? center;
5559
+ const horizontal = align?.horizontal ?? "center";
5560
+ const vertical = align?.vertical ?? "center";
5561
+ const originX = horizontal === "left"
5562
+ ? textPosition.x
5563
+ : horizontal === "right"
5564
+ ? textPosition.x - textWidth
5565
+ : textPosition.x - textWidth / 2;
5566
+ const originY = vertical === "top"
5567
+ ? textPosition.y
5568
+ : vertical === "bottom"
5569
+ ? textPosition.y - textHeight
5570
+ : textPosition.y - textHeight / 2;
5571
+ const stride = points.length / maxCount;
5572
+ for (let i = 0; i < maxCount; i++) {
5573
+ const idx = Math.floor(i * stride);
5574
+ const point = points[idx];
5575
+ if (!point)
5576
+ continue;
5577
+ const x = originX + (point.x - padding);
5578
+ const y = originY + (point.y - padding);
5579
+ const { vx, vy } = calculateVelocity({ x, y }, textPosition, velocity);
5580
+ particles.push({
5581
+ position: { x, y },
5582
+ velocity: { x: vx, y: vy },
5583
+ size,
5584
+ mass,
5585
+ color: getColor(),
5586
+ });
5587
+ }
5588
+ return particles;
5589
+ }
5127
5590
  if (shape === "grid") {
5128
5591
  const cols = Math.ceil(Math.sqrt(count));
5129
5592
  const rows = Math.ceil(count / cols);
@@ -5720,15 +6183,11 @@ class Boundary extends Module {
5720
6183
  webgpu() {
5721
6184
  return {
5722
6185
  apply: ({ particleVar, getUniform }) => `{
5723
- // Bounce using global grid extents
5724
6186
  let halfSize = ${particleVar}.size;
5725
6187
  let minX = GRID_MINX();
5726
6188
  let maxX = GRID_MAXX();
5727
6189
  let minY = GRID_MINY();
5728
6190
  let maxY = GRID_MAXY();
5729
- let bounce = ${getUniform("restitution")};
5730
- let friction = ${getUniform("friction")};
5731
- let mode = ${getUniform("mode")};
5732
6191
  let repelDist = ${getUniform("repelDistance")};
5733
6192
  let repelStrength = ${getUniform("repelStrength")};
5734
6193
 
@@ -5773,34 +6232,54 @@ class Boundary extends Module {
5773
6232
  }
5774
6233
  ${particleVar}.acceleration += vec2<f32>(fx, fy);
5775
6234
  }
6235
+ }`,
6236
+ correct: ({ particleVar, prevPosVar, postPosVar, getUniform }) => `{
6237
+ // Resolve boundaries post-integration to reduce dt-dependent jitter.
6238
+ // We use prev/post integration positions (SIM_STATE) to detect crossings.
6239
+ let halfSize = ${particleVar}.size;
6240
+ let minX = GRID_MINX();
6241
+ let maxX = GRID_MAXX();
6242
+ let minY = GRID_MINY();
6243
+ let maxY = GRID_MAXY();
6244
+ let bounce = ${getUniform("restitution")};
6245
+ let friction = ${getUniform("friction")};
6246
+ let mode = ${getUniform("mode")};
6247
+
6248
+ let prevPos = ${prevPosVar};
6249
+ let postPos = ${postPosVar};
6250
+ var vel = ${particleVar}.velocity;
5776
6251
 
5777
6252
  if (mode == 0.0) {
5778
- // bounce
5779
- // X axis
5780
- if (${particleVar}.position.x - halfSize < minX) {
6253
+ // bounce (CCD-ish using prev/post)
6254
+ // Left wall
6255
+ if (postPos.x - halfSize < minX) {
5781
6256
  ${particleVar}.position.x = minX + halfSize;
5782
- ${particleVar}.velocity.x = -${particleVar}.velocity.x * bounce;
5783
- ${particleVar}.velocity.y *= max(0.0, 1.0 - friction);
5784
- } else if (${particleVar}.position.x + halfSize > maxX) {
6257
+ if (vel.x < 0.0) { vel.x = -vel.x * bounce; }
6258
+ vel.y = vel.y * max(0.0, 1.0 - friction);
6259
+ }
6260
+ // Right wall
6261
+ else if (postPos.x + halfSize > maxX) {
5785
6262
  ${particleVar}.position.x = maxX - halfSize;
5786
- ${particleVar}.velocity.x = -${particleVar}.velocity.x * bounce;
5787
- ${particleVar}.velocity.y *= max(0.0, 1.0 - friction);
6263
+ if (vel.x > 0.0) { vel.x = -vel.x * bounce; }
6264
+ vel.y = vel.y * max(0.0, 1.0 - friction);
5788
6265
  }
5789
6266
 
5790
- // Y axis
5791
- if (${particleVar}.position.y - halfSize < minY) {
6267
+ // Top
6268
+ if (postPos.y - halfSize < minY) {
5792
6269
  ${particleVar}.position.y = minY + halfSize;
5793
- ${particleVar}.velocity.y = -${particleVar}.velocity.y * bounce;
5794
- ${particleVar}.velocity.x *= max(0.0, 1.0 - friction);
5795
- } else if (${particleVar}.position.y + halfSize > maxY) {
6270
+ if (vel.y < 0.0) { vel.y = -vel.y * bounce; }
6271
+ vel.x = vel.x * max(0.0, 1.0 - friction);
6272
+ }
6273
+ // Bottom (floor)
6274
+ else if (postPos.y + halfSize > maxY) {
5796
6275
  ${particleVar}.position.y = maxY - halfSize;
5797
- ${particleVar}.velocity.y = -${particleVar}.velocity.y * bounce;
5798
- ${particleVar}.velocity.x *= max(0.0, 1.0 - friction);
6276
+ if (vel.y > 0.0) { vel.y = -vel.y * bounce; }
6277
+ vel.x = vel.x * max(0.0, 1.0 - friction);
5799
6278
  }
6279
+ ${particleVar}.velocity = vel;
5800
6280
  } else if (mode == 1.0) {
5801
- // warp
5802
- // Only warp once the particle is fully outside the bounds
5803
- let eps = 1.0; // spawn just outside the opposite edge so it slides in
6281
+ // warp (post-integration)
6282
+ let eps = 1.0;
5804
6283
  if (${particleVar}.position.x + halfSize < minX) {
5805
6284
  ${particleVar}.position.x = maxX + halfSize + eps;
5806
6285
  } else if (${particleVar}.position.x - halfSize > maxX) {
@@ -5812,24 +6291,15 @@ class Boundary extends Module {
5812
6291
  ${particleVar}.position.y = minY - halfSize - eps;
5813
6292
  }
5814
6293
  } else if (mode == 2.0) {
5815
- // kill
5816
- // Only kill once the particle is fully outside the bounds
5817
- if (${particleVar}.position.x - halfSize < minX) {
5818
- ${particleVar}.position.x = minX - halfSize * 4;
5819
- ${particleVar}.mass = 0.0;
5820
- } else if (${particleVar}.position.x + halfSize > maxX) {
5821
- ${particleVar}.position.x = maxX + halfSize * 4;
6294
+ // kill (post-integration)
6295
+ if (${particleVar}.position.x + halfSize < minX ||
6296
+ ${particleVar}.position.x - halfSize > maxX ||
6297
+ ${particleVar}.position.y + halfSize < minY ||
6298
+ ${particleVar}.position.y - halfSize > maxY) {
5822
6299
  ${particleVar}.mass = 0.0;
5823
6300
  }
5824
- if (${particleVar}.position.y - halfSize < minY) {
5825
- ${particleVar}.position.y = minY - halfSize * 4;
5826
- ${particleVar}.mass = 0.0;
5827
- } else if (${particleVar}.position.y + halfSize > maxY) {
5828
- ${particleVar}.position.y = maxY + halfSize * 4;
5829
- ${particleVar}.mass = 0.0;
5830
- }
5831
6301
  } else if (mode == 3.0) {
5832
- // none: no boundary constraints; repel force above still applies
6302
+ // none
5833
6303
  }
5834
6304
  }`,
5835
6305
  };
@@ -5848,9 +6318,6 @@ class Boundary extends Module {
5848
6318
  const minY = camera.y - halfH;
5849
6319
  const maxY = camera.y + halfH;
5850
6320
  const halfSize = particle.size;
5851
- const bounce = input.restitution;
5852
- const friction = input.friction;
5853
- const mode = input.mode;
5854
6321
  const repelDist = input.repelDistance;
5855
6322
  const repelStrength = input.repelStrength;
5856
6323
  // Repel force applied for all modes
@@ -5901,35 +6368,52 @@ class Boundary extends Module {
5901
6368
  }
5902
6369
  particle.acceleration.add(new Vector(fx, fy));
5903
6370
  }
6371
+ },
6372
+ correct: ({ particle, input, view }) => {
6373
+ // Resolve boundaries post-integration to reduce dt-dependent jitter.
6374
+ const camera = view.getCamera();
6375
+ const zoom = Math.max(view.getZoom(), 0.0001);
6376
+ const size = view.getSize();
6377
+ const halfW = size.width / (2 * zoom);
6378
+ const halfH = size.height / (2 * zoom);
6379
+ const minX = camera.x - halfW;
6380
+ const maxX = camera.x + halfW;
6381
+ const minY = camera.y - halfH;
6382
+ const maxY = camera.y + halfH;
6383
+ const halfSize = particle.size;
6384
+ const bounce = input.restitution;
6385
+ const friction = input.friction;
6386
+ const mode = input.mode;
5904
6387
  if (mode === 0) {
5905
6388
  // bounce
5906
- // X axis
5907
6389
  if (particle.position.x - halfSize < minX) {
5908
6390
  particle.position.x = minX + halfSize;
5909
- particle.velocity.x = -particle.velocity.x * bounce;
6391
+ if (particle.velocity.x < 0)
6392
+ particle.velocity.x = -particle.velocity.x * bounce;
5910
6393
  particle.velocity.y *= Math.max(0, 1 - friction);
5911
6394
  }
5912
6395
  else if (particle.position.x + halfSize > maxX) {
5913
6396
  particle.position.x = maxX - halfSize;
5914
- particle.velocity.x = -particle.velocity.x * bounce;
6397
+ if (particle.velocity.x > 0)
6398
+ particle.velocity.x = -particle.velocity.x * bounce;
5915
6399
  particle.velocity.y *= Math.max(0, 1 - friction);
5916
6400
  }
5917
- // Y axis
5918
6401
  if (particle.position.y - halfSize < minY) {
5919
6402
  particle.position.y = minY + halfSize;
5920
- particle.velocity.y = -particle.velocity.y * bounce;
6403
+ if (particle.velocity.y < 0)
6404
+ particle.velocity.y = -particle.velocity.y * bounce;
5921
6405
  particle.velocity.x *= Math.max(0, 1 - friction);
5922
6406
  }
5923
6407
  else if (particle.position.y + halfSize > maxY) {
5924
6408
  particle.position.y = maxY - halfSize;
5925
- particle.velocity.y = -particle.velocity.y * bounce;
6409
+ if (particle.velocity.y > 0)
6410
+ particle.velocity.y = -particle.velocity.y * bounce;
5926
6411
  particle.velocity.x *= Math.max(0, 1 - friction);
5927
6412
  }
5928
6413
  }
5929
6414
  else if (mode === 1) {
5930
6415
  // warp
5931
- // Only warp once the particle is fully outside the bounds
5932
- const eps = 1; // spawn just outside the opposite edge so it slides in
6416
+ const eps = 1;
5933
6417
  if (particle.position.x + halfSize < minX) {
5934
6418
  particle.position.x = maxX + halfSize + eps;
5935
6419
  }
@@ -5945,7 +6429,6 @@ class Boundary extends Module {
5945
6429
  }
5946
6430
  else if (mode === 2) {
5947
6431
  // kill
5948
- // Only kill once the particle is fully outside the bounds
5949
6432
  if (particle.position.x + halfSize < minX ||
5950
6433
  particle.position.x - halfSize > maxX ||
5951
6434
  particle.position.y + halfSize < minY ||
@@ -5953,7 +6436,6 @@ class Boundary extends Module {
5953
6436
  particle.mass = 0;
5954
6437
  }
5955
6438
  }
5956
- else ;
5957
6439
  },
5958
6440
  };
5959
6441
  }
@@ -9998,5 +10480,5 @@ class Particles extends Module {
9998
10480
  }
9999
10481
  }
10000
10482
 
10001
- export { AbstractEngine, Behavior, Boundary, CanvasComposition, Collisions, DEFAULT_BEHAVIOR_ALIGNMENT, DEFAULT_BEHAVIOR_AVOID, DEFAULT_BEHAVIOR_CHASE, DEFAULT_BEHAVIOR_COHESION, DEFAULT_BEHAVIOR_REPULSION, DEFAULT_BEHAVIOR_SEPARATION, DEFAULT_BEHAVIOR_VIEW_ANGLE, DEFAULT_BEHAVIOR_VIEW_RADIUS, DEFAULT_BEHAVIOR_WANDER, DEFAULT_BOUNDARY_FRICTION, DEFAULT_BOUNDARY_MODE, DEFAULT_BOUNDARY_REPEL_DISTANCE, DEFAULT_BOUNDARY_REPEL_STRENGTH, DEFAULT_BOUNDARY_RESTITUTION, DEFAULT_COLLISIONS_RESTITUTION, DEFAULT_ENVIRONMENT_DAMPING, DEFAULT_ENVIRONMENT_FRICTION, DEFAULT_ENVIRONMENT_GRAVITY_ANGLE, DEFAULT_ENVIRONMENT_GRAVITY_DIRECTION, DEFAULT_ENVIRONMENT_GRAVITY_STRENGTH, DEFAULT_ENVIRONMENT_INERTIA, DEFAULT_FLUIDS_ENABLE_NEAR_PRESSURE, DEFAULT_FLUIDS_INFLUENCE_RADIUS, DEFAULT_FLUIDS_MAX_ACCELERATION, DEFAULT_FLUIDS_NEAR_PRESSURE_MULTIPLIER, DEFAULT_FLUIDS_NEAR_THRESHOLD, DEFAULT_FLUIDS_PRESSURE_MULTIPLIER, DEFAULT_FLUIDS_TARGET_DENSITY, DEFAULT_FLUIDS_VISCOSITY, DEFAULT_GRAB_GRABBED_INDEX, DEFAULT_GRAB_POSITION_X, DEFAULT_GRAB_POSITION_Y, DEFAULT_INTERACTION_MODE, DEFAULT_INTERACTION_RADIUS, DEFAULT_INTERACTION_STRENGTH, DEFAULT_JOINTS_ENABLE_JOINT_COLLISIONS, DEFAULT_JOINTS_ENABLE_PARTICLE_COLLISIONS, DEFAULT_JOINTS_FRICTION, DEFAULT_JOINTS_MOMENTUM, DEFAULT_JOINTS_RESTITUTION, DEFAULT_JOINTS_SEPARATION, DEFAULT_JOINTS_STEPS, DEFAULT_PICFLIP_DENSITY, DEFAULT_PICFLIP_FLIP_RATIO, DEFAULT_PICFLIP_INFLUENCE_RADIUS, DEFAULT_PICFLIP_INTERNAL_MAX_ACCELERATION, DEFAULT_PICFLIP_PRESSURE, DEFAULT_PICFLIP_PRESSURE_MULTIPLIER, DEFAULT_PICFLIP_RADIUS, DEFAULT_PICFLIP_TARGET_DENSITY, DEFAULT_SENSORS_COLOR_SIMILARITY_THRESHOLD, DEFAULT_SENSORS_FLEE_ANGLE, DEFAULT_SENSORS_FLEE_BEHAVIOR, DEFAULT_SENSORS_FOLLOW_BEHAVIOR, DEFAULT_SENSORS_SENSOR_ANGLE, DEFAULT_SENSORS_SENSOR_DISTANCE, DEFAULT_SENSORS_SENSOR_RADIUS, DEFAULT_SENSORS_SENSOR_STRENGTH, DEFAULT_SENSORS_SENSOR_THRESHOLD, DEFAULT_TRAILS_TRAIL_DECAY, DEFAULT_TRAILS_TRAIL_DIFFUSE, DataType, Engine, Environment, Fluids, FluidsMethod, Grab, Interaction, Joints, Lines, Module, ModuleRole, OscillatorManager, Particles, ParticlesColorType, RenderPassKind, Sensors, Spawner, Trails, Vector, degToRad, radToDeg };
10483
+ export { AbstractEngine, Behavior, Boundary, CanvasComposition, Collisions, DEFAULT_BEHAVIOR_ALIGNMENT, DEFAULT_BEHAVIOR_AVOID, DEFAULT_BEHAVIOR_CHASE, DEFAULT_BEHAVIOR_COHESION, DEFAULT_BEHAVIOR_REPULSION, DEFAULT_BEHAVIOR_SEPARATION, DEFAULT_BEHAVIOR_VIEW_ANGLE, DEFAULT_BEHAVIOR_VIEW_RADIUS, DEFAULT_BEHAVIOR_WANDER, DEFAULT_BOUNDARY_FRICTION, DEFAULT_BOUNDARY_MODE, DEFAULT_BOUNDARY_REPEL_DISTANCE, DEFAULT_BOUNDARY_REPEL_STRENGTH, DEFAULT_BOUNDARY_RESTITUTION, DEFAULT_COLLISIONS_RESTITUTION, DEFAULT_ENVIRONMENT_DAMPING, DEFAULT_ENVIRONMENT_FRICTION, DEFAULT_ENVIRONMENT_GRAVITY_ANGLE, DEFAULT_ENVIRONMENT_GRAVITY_DIRECTION, DEFAULT_ENVIRONMENT_GRAVITY_STRENGTH, DEFAULT_ENVIRONMENT_INERTIA, DEFAULT_FLUIDS_ENABLE_NEAR_PRESSURE, DEFAULT_FLUIDS_INFLUENCE_RADIUS, DEFAULT_FLUIDS_MAX_ACCELERATION, DEFAULT_FLUIDS_NEAR_PRESSURE_MULTIPLIER, DEFAULT_FLUIDS_NEAR_THRESHOLD, DEFAULT_FLUIDS_PRESSURE_MULTIPLIER, DEFAULT_FLUIDS_TARGET_DENSITY, DEFAULT_FLUIDS_VISCOSITY, DEFAULT_GRAB_GRABBED_INDEX, DEFAULT_GRAB_POSITION_X, DEFAULT_GRAB_POSITION_Y, DEFAULT_INTERACTION_MODE, DEFAULT_INTERACTION_RADIUS, DEFAULT_INTERACTION_STRENGTH, DEFAULT_JOINTS_ENABLE_JOINT_COLLISIONS, DEFAULT_JOINTS_ENABLE_PARTICLE_COLLISIONS, DEFAULT_JOINTS_FRICTION, DEFAULT_JOINTS_MOMENTUM, DEFAULT_JOINTS_RESTITUTION, DEFAULT_JOINTS_SEPARATION, DEFAULT_JOINTS_STEPS, DEFAULT_PICFLIP_DENSITY, DEFAULT_PICFLIP_FLIP_RATIO, DEFAULT_PICFLIP_INFLUENCE_RADIUS, DEFAULT_PICFLIP_INTERNAL_MAX_ACCELERATION, DEFAULT_PICFLIP_PRESSURE, DEFAULT_PICFLIP_PRESSURE_MULTIPLIER, DEFAULT_PICFLIP_RADIUS, DEFAULT_PICFLIP_TARGET_DENSITY, DEFAULT_SENSORS_COLOR_SIMILARITY_THRESHOLD, DEFAULT_SENSORS_FLEE_ANGLE, DEFAULT_SENSORS_FLEE_BEHAVIOR, DEFAULT_SENSORS_FOLLOW_BEHAVIOR, DEFAULT_SENSORS_SENSOR_ANGLE, DEFAULT_SENSORS_SENSOR_DISTANCE, DEFAULT_SENSORS_SENSOR_RADIUS, DEFAULT_SENSORS_SENSOR_STRENGTH, DEFAULT_SENSORS_SENSOR_THRESHOLD, DEFAULT_TRAILS_TRAIL_DECAY, DEFAULT_TRAILS_TRAIL_DIFFUSE, DataType, Engine, Environment, Fluids, FluidsMethod, Grab, Interaction, Joints, Lines, Module, ModuleRole, OscillatorManager, Particles, ParticlesColorType, RenderPassKind, Sensors, Spawner, TEXT_SPAWNER_FONTS, Trails, Vector, degToRad, radToDeg };
10002
10484
  //# sourceMappingURL=index.js.map