@caupulican/pi-adaptative 0.93.4 → 0.93.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +37 -0
- package/dist/bundled-resources/skills/n-plus-2-architecture/SKILL.md +13 -0
- package/dist/core/agent-session.d.ts.map +1 -1
- package/dist/core/agent-session.js +5 -20
- package/dist/core/agent-session.js.map +1 -1
- package/dist/core/autonomy/envelope-enforcement.d.ts +3 -1
- package/dist/core/autonomy/envelope-enforcement.d.ts.map +1 -1
- package/dist/core/autonomy/envelope-enforcement.js +23 -12
- package/dist/core/autonomy/envelope-enforcement.js.map +1 -1
- package/dist/core/autonomy/gates.d.ts.map +1 -1
- package/dist/core/autonomy/gates.js +24 -26
- package/dist/core/autonomy/gates.js.map +1 -1
- package/dist/core/context-gc.d.ts.map +1 -1
- package/dist/core/context-gc.js +128 -3
- package/dist/core/context-gc.js.map +1 -1
- package/dist/core/session-shutdown.d.ts +9 -0
- package/dist/core/session-shutdown.d.ts.map +1 -0
- package/dist/core/session-shutdown.js +44 -0
- package/dist/core/session-shutdown.js.map +1 -0
- package/dist/core/settings-manager.js.map +1 -1
- package/dist/core/skill-vault.d.ts +24 -16
- package/dist/core/skill-vault.d.ts.map +1 -1
- package/dist/core/skill-vault.js +159 -82
- package/dist/core/skill-vault.js.map +1 -1
- package/dist/core/system-prompt.d.ts.map +1 -1
- package/dist/core/system-prompt.js +7 -18
- package/dist/core/system-prompt.js.map +1 -1
- package/dist/core/tools/bash.d.ts +3 -1
- package/dist/core/tools/bash.d.ts.map +1 -1
- package/dist/core/tools/bash.js +15 -7
- package/dist/core/tools/bash.js.map +1 -1
- package/dist/core/tools/edit.d.ts.map +1 -1
- package/dist/core/tools/edit.js +86 -33
- package/dist/core/tools/edit.js.map +1 -1
- package/dist/core/tools/file-mutation-intent.d.ts +16 -0
- package/dist/core/tools/file-mutation-intent.d.ts.map +1 -1
- package/dist/core/tools/file-mutation-intent.js +51 -2
- package/dist/core/tools/file-mutation-intent.js.map +1 -1
- package/dist/core/tools/persistent-process-coordinator.d.ts +8 -2
- package/dist/core/tools/persistent-process-coordinator.d.ts.map +1 -1
- package/dist/core/tools/persistent-process-coordinator.js +52 -4
- package/dist/core/tools/persistent-process-coordinator.js.map +1 -1
- package/dist/core/tools/shell-execution-session.d.ts +8 -1
- package/dist/core/tools/shell-execution-session.d.ts.map +1 -1
- package/dist/core/tools/shell-execution-session.js +54 -3
- package/dist/core/tools/shell-execution-session.js.map +1 -1
- package/dist/core/tools/shell-session.d.ts +5 -2
- package/dist/core/tools/shell-session.d.ts.map +1 -1
- package/dist/core/tools/shell-session.js +112 -17
- package/dist/core/tools/shell-session.js.map +1 -1
- package/dist/core/tools/skill.d.ts +2 -1
- package/dist/core/tools/skill.d.ts.map +1 -1
- package/dist/core/tools/skill.js +26 -12
- package/dist/core/tools/skill.js.map +1 -1
- package/dist/core/tools/windows-shell-engine.d.ts +1 -1
- package/dist/core/tools/windows-shell-engine.d.ts.map +1 -1
- package/dist/core/tools/windows-shell-engine.js +6 -2
- package/dist/core/tools/windows-shell-engine.js.map +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/modes/interactive/components/settings-selector.js +2 -2
- package/dist/modes/interactive/components/settings-selector.js.map +1 -1
- package/dist/utils/shell.d.ts +3 -5
- package/dist/utils/shell.d.ts.map +1 -1
- package/dist/utils/shell.js +4 -7
- package/dist/utils/shell.js.map +1 -1
- package/docs/settings.md +7 -7
- package/examples/extensions/custom-provider-anthropic/package-lock.json +2 -2
- package/examples/extensions/custom-provider-anthropic/package.json +1 -1
- package/examples/extensions/custom-provider-gitlab-duo/package.json +1 -1
- package/examples/extensions/sandbox/package-lock.json +2 -2
- package/examples/extensions/sandbox/package.json +1 -1
- package/examples/extensions/with-deps/package-lock.json +2 -2
- package/examples/extensions/with-deps/package.json +1 -1
- package/npm-shrinkwrap.json +12 -12
- package/package.json +4 -4
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@@ -2,6 +2,8 @@ import { type Skill } from "./skills.ts";
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export declare const DEFAULT_SKILL_IDLE_TIMEOUT_MS: number;
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export declare const MAX_ACTIVE_SKILL_BODY_BYTES: number;
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export declare const MIN_ACTIVE_SKILL_BODY_BYTES: number;
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export declare const MAX_LOADED_SKILLS = 3;
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export declare const MAX_PINNED_SKILLS = 2;
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type SkillVaultRequester = "model" | "user";
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type SkillVaultUnloadReason = "explicit" | "idle_expired" | "resource_unavailable" | "budget_exceeded";
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interface LoadedSkill {
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@@ -9,6 +11,7 @@ interface LoadedSkill {
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bodyBytes: number;
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systemPromptSection: string;
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requester: SkillVaultRequester;
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pinned: boolean;
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loadedAtMs: number;
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fileDevice: number;
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fileInode: number;
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@@ -16,25 +19,26 @@ interface LoadedSkill {
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fileModifiedAtMs: number;
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fileChangedAtMs: number;
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}
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type
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state: "unloaded";
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reason?: SkillVaultUnloadReason;
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} | ({
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type SkillSlotState = ({
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state: "loaded_pending";
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} & LoadedSkill) | ({
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state: "active";
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lastUsedAtMs: number;
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useCount: number;
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} & LoadedSkill);
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export interface
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state:
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loadedAtMs
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export interface SkillSlotStatus {
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state: SkillSlotState["state"];
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name: string;
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pinned: boolean;
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loadedAtMs: number;
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lastUsedAtMs?: number;
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idleForMs?: number;
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expiresInMs?: number;
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useCount?: number;
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}
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export interface SkillVaultStatus {
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idleTimeoutMs: number;
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slots: SkillSlotStatus[];
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reason?: SkillVaultUnloadReason;
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}
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export interface SkillSearchResult {
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@@ -47,10 +51,12 @@ export type SkillLoadResult = {
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ok: true;
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state: "loaded_pending";
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name: string;
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-
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baseDir: string;
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pinned: boolean;
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evicted?: string[];
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} | {
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ok: false;
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reason: "not_found" | "body_too_large" | "invalid_body" | "read_failed";
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reason: "not_found" | "body_too_large" | "invalid_body" | "read_failed" | "pin_limit";
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message: string;
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};
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export interface SkillVaultControllerOptions {
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@@ -69,14 +75,15 @@ export declare class SkillVaultController {
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private readonly idleTimeoutMs;
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private readonly getMaxBodyBytes;
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private readonly onSkillUsed;
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private
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private slots;
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private unloadReason;
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private contextRevision;
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constructor(options: SkillVaultControllerOptions);
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search(rawQuery: string): SkillSearchResult;
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load(name: string, requester: SkillVaultRequester): SkillLoadResult;
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unload(): {
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load(name: string, requester: SkillVaultRequester, pin?: boolean): SkillLoadResult;
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unload(name?: string): {
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ok: true;
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unloaded
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unloaded: string[];
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};
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status(): SkillVaultStatus;
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commitSystemPromptSection(): string | undefined;
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@@ -88,8 +95,9 @@ export declare class SkillVaultController {
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getContextRevision(): number;
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/** Record host-observed work derived from an active skill, independent of agent cooperation. */
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noteActivity(): void;
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private slotStatus;
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private reconcile;
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private
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private reconcileSlot;
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private replaceState;
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private resolveMaxBodyBytes;
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}
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@@ -1 +1 @@
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1
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-
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{"version":3,"file":"skill-vault.d.ts","sourceRoot":"","sources":["../../src/core/skill-vault.ts"],"names":[],"mappings":"AAKA,OAAO,EAA+B,KAAK,KAAK,EAAyB,MAAM,aAAa,CAAC;AAG7F,eAAO,MAAM,6BAA6B,QAAiB,CAAC;AAC5D,eAAO,MAAM,2BAA2B,QAAY,CAAC;AACrD,eAAO,MAAM,2BAA2B,QAAW,CAAC;AACpD,eAAO,MAAM,iBAAiB,IAAI,CAAC;AACnC,eAAO,MAAM,iBAAiB,IAAI,CAAC;AAInC,KAAK,mBAAmB,GAAG,OAAO,GAAG,MAAM,CAAC;AAC5C,KAAK,sBAAsB,GAAG,UAAU,GAAG,cAAc,GAAG,sBAAsB,GAAG,iBAAiB,CAAC;AAEvG,UAAU,WAAW;IACpB,KAAK,EAAE,KAAK,CAAC;IACb,SAAS,EAAE,MAAM,CAAC;IAClB,mBAAmB,EAAE,MAAM,CAAC;IAC5B,SAAS,EAAE,mBAAmB,CAAC;IAC/B,MAAM,EAAE,OAAO,CAAC;IAChB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,gBAAgB,EAAE,MAAM,CAAC;IACzB,eAAe,EAAE,MAAM,CAAC;CACxB;AAED,KAAK,cAAc,GAChB,CAAC;IAAE,KAAK,EAAE,gBAAgB,CAAA;CAAE,GAAG,WAAW,CAAC,GAC3C,CAAC;IAAE,KAAK,EAAE,QAAQ,CAAC;IAAC,YAAY,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAE,GAAG,WAAW,CAAC,CAAC;AAE/E,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,cAAc,CAAC,OAAO,CAAC,CAAC;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,OAAO,CAAC;IAChB,UAAU,EAAE,MAAM,CAAC;IACnB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,gBAAgB;IAChC,aAAa,EAAE,MAAM,CAAC;IACtB,KAAK,EAAE,eAAe,EAAE,CAAC;IACzB,MAAM,CAAC,EAAE,sBAAsB,CAAC;CAChC;AAED,MAAM,WAAW,iBAAiB;IACjC,UAAU,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;CACzD;AAED,MAAM,MAAM,eAAe,GACxB;IAAE,EAAE,EAAE,IAAI,CAAC;IAAC,KAAK,EAAE,gBAAgB,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,EAAE,CAAA;CAAE,GACzG;IACA,EAAE,EAAE,KAAK,CAAC;IACV,MAAM,EAAE,WAAW,GAAG,gBAAgB,GAAG,cAAc,GAAG,aAAa,GAAG,WAAW,CAAC;IACtF,OAAO,EAAE,MAAM,CAAC;CACf,CAAC;AAEL,MAAM,WAAW,2BAA2B;IAC3C,SAAS,IAAI,SAAS,KAAK,EAAE,CAAC;IAC9B,GAAG,CAAC,EAAE,MAAM,MAAM,CAAC;IACnB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,eAAe,CAAC,EAAE,MAAM,MAAM,CAAC;IAC/B,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACvD;AAsDD,+FAA+F;AAC/F,wBAAgB,+BAA+B,CAAC,aAAa,EAAE,MAAM,GAAG,SAAS,GAAG,MAAM,CAKzF;AAED,wGAAwG;AACxG,qBAAa,oBAAoB;IAChC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAyB;IACnD,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAe;IACnC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAS;IACvC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAe;IAC/C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAyD;IACrF,OAAO,CAAC,KAAK,CAAqC;IAClD,OAAO,CAAC,YAAY,CAAqC;IACzD,OAAO,CAAC,eAAe,CAAK;IAE5B,YAAY,OAAO,EAAE,2BAA2B,EAS/C;IAED,MAAM,CAAC,QAAQ,EAAE,MAAM,GAAG,iBAAiB,CAY1C;IAED,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,mBAAmB,EAAE,GAAG,UAAQ,GAAG,eAAe,CAoG/E;IAED,MAAM,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG;QAAE,EAAE,EAAE,IAAI,CAAC;QAAC,QAAQ,EAAE,MAAM,EAAE,CAAA;KAAE,CAUtD;IAED,MAAM,IAAI,gBAAgB,CASzB;IAED,yBAAyB,IAAI,MAAM,GAAG,SAAS,CAmB9C;IAED,gGAAgG;IAChG,0BAA0B,IAAI,MAAM,GAAG,SAAS,CAI/C;IAED,0EAA0E;IAC1E,0BAA0B,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,CAEvE;IAED,wEAAwE;IACxE,kBAAkB,IAAI,MAAM,CAG3B;IAED,gGAAgG;IAChG,YAAY,IAAI,IAAI,CAOnB;IAED,OAAO,CAAC,UAAU;IAiBlB,OAAO,CAAC,SAAS;IAwBjB,OAAO,CAAC,aAAa;IAgCrB,OAAO,CAAC,YAAY;IAMpB,OAAO,CAAC,mBAAmB;CAK3B"}
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package/dist/core/skill-vault.js
CHANGED
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@@ -8,6 +8,8 @@ import { readBoundedTextFileSync, sameFileVersion } from "./util/bounded-file.js
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export const DEFAULT_SKILL_IDLE_TIMEOUT_MS = 10 * 60 * 1000;
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export const MAX_ACTIVE_SKILL_BODY_BYTES = 64 * 1024;
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export const MIN_ACTIVE_SKILL_BODY_BYTES = 4 * 1024;
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export const MAX_LOADED_SKILLS = 3;
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export const MAX_PINNED_SKILLS = 2;
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const MAX_SEARCH_RESULTS = 5;
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const MAX_SEARCH_DESCRIPTION_CHARS = 240;
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function compactDescription(description) {
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@@ -36,6 +38,29 @@ function searchScore(skill, query, tokens) {
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function activeSkillContext(skill, body) {
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return [`ACTIVE SKILL ${skill.name}`, `BASE ${skill.baseDir}`, "NON-NEGOTIABLE WHILE ACTIVE:", body].join("\n");
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}
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function slotLastUsedAtMs(slot) {
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return slot.state === "loaded_pending" ? slot.loadedAtMs : slot.lastUsedAtMs;
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}
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function aggregateBodyBytes(slots) {
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let total = 0;
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for (const slot of slots.values())
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total += slot.bodyBytes;
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return total;
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}
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/** Per-skill use is unobservable host-side (every loaded body rides every request), so eviction is honest FIFO by loadedAtMs: oldest unpinned first, oldest pinned only once no unpinned slot remains. */
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function evictionVictimName(slots, excludeName) {
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let victim;
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for (const [name, slot] of slots) {
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if (name === excludeName)
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continue;
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if (victim === undefined ||
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(victim.pinned && !slot.pinned) ||
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(victim.pinned === slot.pinned && slot.loadedAtMs < victim.loadedAtMs)) {
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victim = { name, pinned: slot.pinned, loadedAtMs: slot.loadedAtMs };
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}
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}
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return victim?.name;
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}
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/** Reserve at most roughly one context token's worth of bytes per advertised context token. */
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export function resolveActiveSkillBodyByteLimit(contextWindow) {
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if (contextWindow === undefined || !Number.isFinite(contextWindow) || contextWindow <= 0) {
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@@ -46,7 +71,7 @@ export function resolveActiveSkillBodyByteLimit(contextWindow) {
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/** One host-owned, event-driven lifecycle for lazy skill discovery and transient context projection. */
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export class SkillVaultController {
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constructor(options) {
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this.
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this.slots = new Map();
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this.contextRevision = 0;
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if (!Number.isFinite(options.idleTimeoutMs ?? DEFAULT_SKILL_IDLE_TIMEOUT_MS)) {
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throw new TypeError("Skill idle timeout must be finite.");
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@@ -71,11 +96,27 @@ export class SkillVaultController {
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.map(({ skill }) => ({ name: skill.name, description: compactDescription(skill.description) }));
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return { candidates };
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}
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load(name, requester) {
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load(name, requester, pin = false) {
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+
const now = this.now();
|
|
101
|
+
this.reconcile(now);
|
|
75
102
|
const skill = this.getSkills().find((candidate) => candidate.name === name && (requester === "user" || !candidate.disableModelInvocation));
|
|
76
103
|
if (!skill) {
|
|
77
104
|
return { ok: false, reason: "not_found", message: `No eligible skill named ${JSON.stringify(name)}.` };
|
|
78
105
|
}
|
|
106
|
+
if (pin) {
|
|
107
|
+
let pinnedCount = 0;
|
|
108
|
+
for (const [slotName, slot] of this.slots) {
|
|
109
|
+
if (slotName !== skill.name && slot.pinned)
|
|
110
|
+
pinnedCount++;
|
|
111
|
+
}
|
|
112
|
+
if (pinnedCount >= MAX_PINNED_SKILLS) {
|
|
113
|
+
return {
|
|
114
|
+
ok: false,
|
|
115
|
+
reason: "pin_limit",
|
|
116
|
+
message: `At most ${MAX_PINNED_SKILLS} skills can be pinned; unload a pinned skill or reload it without pin first.`,
|
|
117
|
+
};
|
|
118
|
+
}
|
|
119
|
+
}
|
|
79
120
|
const maxBodyBytes = this.resolveMaxBodyBytes();
|
|
80
121
|
let before;
|
|
81
122
|
try {
|
|
@@ -122,80 +163,89 @@ export class SkillVaultController {
|
|
|
122
163
|
if (!sameFileVersion(before, file)) {
|
|
123
164
|
return { ok: false, reason: "read_failed", message: "Skill changed while it was being loaded." };
|
|
124
165
|
}
|
|
125
|
-
const
|
|
126
|
-
|
|
166
|
+
const next = new Map(this.slots);
|
|
167
|
+
next.set(skill.name, {
|
|
127
168
|
state: "loaded_pending",
|
|
128
169
|
skill,
|
|
129
170
|
bodyBytes,
|
|
130
171
|
systemPromptSection: activeSkillContext(skill, body),
|
|
131
172
|
requester,
|
|
132
|
-
|
|
173
|
+
pinned: pin,
|
|
174
|
+
loadedAtMs: now,
|
|
133
175
|
fileDevice: file.dev,
|
|
134
176
|
fileInode: file.ino,
|
|
135
177
|
fileSize: file.size,
|
|
136
178
|
fileModifiedAtMs: file.mtimeMs,
|
|
137
179
|
fileChangedAtMs: file.ctimeMs,
|
|
138
180
|
});
|
|
139
|
-
|
|
181
|
+
const evicted = [];
|
|
182
|
+
while (next.size > MAX_LOADED_SKILLS || aggregateBodyBytes(next) > maxBodyBytes) {
|
|
183
|
+
const victim = evictionVictimName(next, skill.name);
|
|
184
|
+
if (!victim)
|
|
185
|
+
break;
|
|
186
|
+
next.delete(victim);
|
|
187
|
+
evicted.push(victim);
|
|
188
|
+
}
|
|
189
|
+
this.replaceState(next);
|
|
190
|
+
return {
|
|
191
|
+
ok: true,
|
|
192
|
+
state: "loaded_pending",
|
|
193
|
+
name: skill.name,
|
|
194
|
+
baseDir: skill.baseDir,
|
|
195
|
+
pinned: pin,
|
|
196
|
+
...(evicted.length > 0 ? { evicted } : {}),
|
|
197
|
+
};
|
|
140
198
|
}
|
|
141
|
-
unload() {
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
199
|
+
unload(name) {
|
|
200
|
+
this.reconcile(this.now());
|
|
201
|
+
const target = name?.trim();
|
|
202
|
+
const unloaded = !target ? [...this.slots.keys()] : this.slots.has(target) ? [target] : [];
|
|
203
|
+
if (unloaded.length > 0) {
|
|
204
|
+
const next = new Map(this.slots);
|
|
205
|
+
for (const slotName of unloaded)
|
|
206
|
+
next.delete(slotName);
|
|
207
|
+
this.replaceState(next, "explicit");
|
|
208
|
+
}
|
|
209
|
+
return { ok: true, unloaded };
|
|
145
210
|
}
|
|
146
211
|
status() {
|
|
147
212
|
const now = this.now();
|
|
148
213
|
this.reconcile(now);
|
|
149
|
-
|
|
150
|
-
return {
|
|
151
|
-
state: "unloaded",
|
|
152
|
-
idleTimeoutMs: this.idleTimeoutMs,
|
|
153
|
-
...(this.current.reason ? { reason: this.current.reason } : {}),
|
|
154
|
-
};
|
|
155
|
-
}
|
|
156
|
-
if (this.current.state === "loaded_pending") {
|
|
157
|
-
return {
|
|
158
|
-
state: "loaded_pending",
|
|
159
|
-
idleTimeoutMs: this.idleTimeoutMs,
|
|
160
|
-
name: this.current.skill.name,
|
|
161
|
-
loadedAtMs: this.current.loadedAtMs,
|
|
162
|
-
};
|
|
163
|
-
}
|
|
164
|
-
const idleForMs = Math.max(0, now - this.current.lastUsedAtMs);
|
|
214
|
+
const slots = [...this.slots.values()].map((slot) => this.slotStatus(slot, now));
|
|
165
215
|
return {
|
|
166
|
-
state: "active",
|
|
167
216
|
idleTimeoutMs: this.idleTimeoutMs,
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
lastUsedAtMs: this.current.lastUsedAtMs,
|
|
171
|
-
idleForMs,
|
|
172
|
-
expiresInMs: Math.max(0, this.idleTimeoutMs - idleForMs),
|
|
173
|
-
useCount: this.current.useCount,
|
|
217
|
+
slots,
|
|
218
|
+
...(slots.length === 0 && this.unloadReason ? { reason: this.unloadReason } : {}),
|
|
174
219
|
};
|
|
175
220
|
}
|
|
176
221
|
commitSystemPromptSection() {
|
|
177
222
|
const now = this.now();
|
|
178
223
|
this.reconcile(now);
|
|
179
|
-
if (this.
|
|
224
|
+
if (this.slots.size === 0)
|
|
180
225
|
return undefined;
|
|
181
|
-
const
|
|
182
|
-
const
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
226
|
+
const sections = [];
|
|
227
|
+
for (const [name, slot] of this.slots) {
|
|
228
|
+
sections.push(slot.systemPromptSection);
|
|
229
|
+
const firstUse = slot.state === "loaded_pending";
|
|
230
|
+
const useCount = firstUse ? 1 : slot.useCount + 1;
|
|
231
|
+
this.slots.set(name, { ...slot, state: "active", lastUsedAtMs: now, useCount });
|
|
232
|
+
if (firstUse) {
|
|
233
|
+
try {
|
|
234
|
+
this.onSkillUsed?.(slot.skill, now);
|
|
235
|
+
}
|
|
236
|
+
catch {
|
|
237
|
+
// Usage telemetry must never block skill application.
|
|
238
|
+
}
|
|
191
239
|
}
|
|
192
240
|
}
|
|
193
|
-
return
|
|
241
|
+
return sections.join("\n\n");
|
|
194
242
|
}
|
|
195
243
|
/** Model the next request's transient system cost without treating a diagnostic read as use. */
|
|
196
244
|
previewSystemPromptSection() {
|
|
197
245
|
this.reconcile(this.now());
|
|
198
|
-
|
|
246
|
+
if (this.slots.size === 0)
|
|
247
|
+
return undefined;
|
|
248
|
+
return [...this.slots.values()].map((slot) => slot.systemPromptSection).join("\n\n");
|
|
199
249
|
}
|
|
200
250
|
/** Compose the exact provider system prompt for read-only diagnostics. */
|
|
201
251
|
previewRequestSystemPrompt(base) {
|
|
@@ -209,55 +259,82 @@ export class SkillVaultController {
|
|
|
209
259
|
/** Record host-observed work derived from an active skill, independent of agent cooperation. */
|
|
210
260
|
noteActivity() {
|
|
211
261
|
const now = this.now();
|
|
212
|
-
|
|
213
|
-
|
|
262
|
+
for (const [name, slot] of this.slots) {
|
|
263
|
+
if (slot.state === "active") {
|
|
264
|
+
this.slots.set(name, { ...slot, lastUsedAtMs: now });
|
|
265
|
+
}
|
|
214
266
|
}
|
|
215
267
|
}
|
|
268
|
+
slotStatus(slot, now) {
|
|
269
|
+
if (slot.state === "loaded_pending") {
|
|
270
|
+
return { state: "loaded_pending", name: slot.skill.name, pinned: slot.pinned, loadedAtMs: slot.loadedAtMs };
|
|
271
|
+
}
|
|
272
|
+
const idleForMs = Math.max(0, now - slot.lastUsedAtMs);
|
|
273
|
+
return {
|
|
274
|
+
state: "active",
|
|
275
|
+
name: slot.skill.name,
|
|
276
|
+
pinned: slot.pinned,
|
|
277
|
+
loadedAtMs: slot.loadedAtMs,
|
|
278
|
+
lastUsedAtMs: slot.lastUsedAtMs,
|
|
279
|
+
idleForMs,
|
|
280
|
+
expiresInMs: Math.max(0, this.idleTimeoutMs - idleForMs),
|
|
281
|
+
useCount: slot.useCount,
|
|
282
|
+
};
|
|
283
|
+
}
|
|
216
284
|
reconcile(now) {
|
|
217
|
-
if (
|
|
285
|
+
if (this.slots.size === 0)
|
|
218
286
|
return;
|
|
219
|
-
const
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
this.
|
|
287
|
+
const maxBodyBytes = this.resolveMaxBodyBytes();
|
|
288
|
+
const skills = this.getSkills();
|
|
289
|
+
const next = new Map(this.slots);
|
|
290
|
+
let reason;
|
|
291
|
+
for (const [name, slot] of this.slots) {
|
|
292
|
+
const slotReason = this.reconcileSlot(slot, skills, maxBodyBytes, now);
|
|
293
|
+
if (slotReason !== undefined) {
|
|
294
|
+
next.delete(name);
|
|
295
|
+
reason = slotReason;
|
|
296
|
+
}
|
|
225
297
|
}
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
this.replaceState({ state: "unloaded", reason: "budget_exceeded" });
|
|
233
|
-
return false;
|
|
298
|
+
while (aggregateBodyBytes(next) > maxBodyBytes) {
|
|
299
|
+
const victim = evictionVictimName(next);
|
|
300
|
+
if (!victim)
|
|
301
|
+
break;
|
|
302
|
+
next.delete(victim);
|
|
303
|
+
reason = "budget_exceeded";
|
|
234
304
|
}
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
(loaded.requester === "user" || !skill.disableModelInvocation));
|
|
238
|
-
if (!currentSkill) {
|
|
239
|
-
this.replaceState({ state: "unloaded", reason: "resource_unavailable" });
|
|
240
|
-
return false;
|
|
305
|
+
if (next.size !== this.slots.size) {
|
|
306
|
+
this.replaceState(next, reason);
|
|
241
307
|
}
|
|
308
|
+
}
|
|
309
|
+
reconcileSlot(slot, skills, maxBodyBytes, now) {
|
|
310
|
+
if (slot.bodyBytes > maxBodyBytes)
|
|
311
|
+
return "budget_exceeded";
|
|
312
|
+
const currentSkill = skills.find((skill) => skill.name === slot.skill.name &&
|
|
313
|
+
skill.filePath === slot.skill.filePath &&
|
|
314
|
+
(slot.requester === "user" || !skill.disableModelInvocation));
|
|
315
|
+
if (!currentSkill)
|
|
316
|
+
return "resource_unavailable";
|
|
242
317
|
try {
|
|
243
|
-
const file = statSync(
|
|
244
|
-
if (file.dev !==
|
|
245
|
-
file.ino !==
|
|
246
|
-
file.size !==
|
|
247
|
-
file.mtimeMs !==
|
|
248
|
-
file.ctimeMs !==
|
|
249
|
-
|
|
250
|
-
return false;
|
|
318
|
+
const file = statSync(slot.skill.filePath);
|
|
319
|
+
if (file.dev !== slot.fileDevice ||
|
|
320
|
+
file.ino !== slot.fileInode ||
|
|
321
|
+
file.size !== slot.fileSize ||
|
|
322
|
+
file.mtimeMs !== slot.fileModifiedAtMs ||
|
|
323
|
+
file.ctimeMs !== slot.fileChangedAtMs) {
|
|
324
|
+
return "resource_unavailable";
|
|
251
325
|
}
|
|
252
326
|
}
|
|
253
327
|
catch {
|
|
254
|
-
|
|
255
|
-
return false;
|
|
328
|
+
return "resource_unavailable";
|
|
256
329
|
}
|
|
257
|
-
|
|
330
|
+
if (now - slotLastUsedAtMs(slot) >= this.idleTimeoutMs)
|
|
331
|
+
return "idle_expired";
|
|
332
|
+
return undefined;
|
|
258
333
|
}
|
|
259
|
-
replaceState(
|
|
260
|
-
this.
|
|
334
|
+
replaceState(slots, unloadReason) {
|
|
335
|
+
this.slots = slots;
|
|
336
|
+
if (unloadReason !== undefined)
|
|
337
|
+
this.unloadReason = unloadReason;
|
|
261
338
|
this.contextRevision++;
|
|
262
339
|
}
|
|
263
340
|
resolveMaxBodyBytes() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ statSync } from \"node:fs\";\nimport { performance } from \"node:perf_hooks\";\nimport { composeRequestSystemPrompt } from \"@caupulican/pi-agent-core/provider-request-planner\";\nimport { parseFrontmatter } from \"../utils/frontmatter.ts\";\nimport { stripResourceProfileBlocks } from \"./resource-profile-blocks.ts\";\nimport { MAX_SKILL_FRONTMATTER_BYTES, type Skill, type SkillFrontmatter } from \"./skills.ts\";\nimport { readBoundedTextFileSync, sameFileVersion } from \"./util/bounded-file.ts\";\n\nexport const DEFAULT_SKILL_IDLE_TIMEOUT_MS = 10 * 60 * 1000;\nexport const MAX_ACTIVE_SKILL_BODY_BYTES = 64 * 1024;\nexport const MIN_ACTIVE_SKILL_BODY_BYTES = 4 * 1024;\nconst MAX_SEARCH_RESULTS = 5;\nconst MAX_SEARCH_DESCRIPTION_CHARS = 240;\n\ntype SkillVaultRequester = \"model\" | \"user\";\ntype SkillVaultUnloadReason = \"explicit\" | \"idle_expired\" | \"resource_unavailable\" | \"budget_exceeded\";\n\ninterface LoadedSkill {\n\tskill: Skill;\n\tbodyBytes: number;\n\tsystemPromptSection: string;\n\trequester: SkillVaultRequester;\n\tloadedAtMs: number;\n\tfileDevice: number;\n\tfileInode: number;\n\tfileSize: number;\n\tfileModifiedAtMs: number;\n\tfileChangedAtMs: number;\n}\n\ntype SkillVaultState =\n\t| { state: \"unloaded\"; reason?: SkillVaultUnloadReason }\n\t| ({ state: \"loaded_pending\" } & LoadedSkill)\n\t| ({ state: \"active\"; lastUsedAtMs: number; useCount: number } & LoadedSkill);\n\nexport interface SkillVaultStatus {\n\tstate: SkillVaultState[\"state\"];\n\tidleTimeoutMs: number;\n\tname?: string;\n\tloadedAtMs?: number;\n\tlastUsedAtMs?: number;\n\tidleForMs?: number;\n\texpiresInMs?: number;\n\tuseCount?: number;\n\treason?: SkillVaultUnloadReason;\n}\n\nexport interface SkillSearchResult {\n\tcandidates: Array<{ name: string; description: string }>;\n}\n\nexport type SkillLoadResult =\n\t| { ok: true; state: \"loaded_pending\"; name: string; replaced?: string }\n\t| { ok: false; reason: \"not_found\" | \"body_too_large\" | \"invalid_body\" | \"read_failed\"; message: string };\n\nexport interface SkillVaultControllerOptions {\n\tgetSkills(): readonly Skill[];\n\tnow?: () => number;\n\tidleTimeoutMs?: number;\n\tgetMaxBodyBytes?: () => number;\n\tonSkillUsed?: (skill: Skill, usedAtMs: number) => void;\n}\n\nfunction compactDescription(description: string): string {\n\tconst normalized = description.replace(/\\s+/g, \" \").trim();\n\tif (normalized.length <= MAX_SEARCH_DESCRIPTION_CHARS) return normalized;\n\treturn `${normalized.slice(0, MAX_SEARCH_DESCRIPTION_CHARS - 1)}…`;\n}\n\nfunction queryTokens(value: string): string[] {\n\treturn [...new Set(value.toLowerCase().match(/[\\p{L}\\p{N}]+/gu) ?? [])];\n}\n\nfunction searchScore(skill: Skill, query: string, tokens: readonly string[]): number {\n\tconst name = skill.name.toLowerCase();\n\tconst description = skill.description.toLowerCase();\n\tlet score = name === query ? 100 : name.includes(query) ? 40 : description.includes(query) ? 20 : 0;\n\tfor (const token of tokens) {\n\t\tif (name === token) score += 16;\n\t\telse if (name.includes(token)) score += 8;\n\t\tif (description.includes(token)) score += 3;\n\t}\n\treturn score;\n}\n\nfunction activeSkillContext(skill: Skill, body: string): string {\n\treturn [`ACTIVE SKILL ${skill.name}`, `BASE ${skill.baseDir}`, \"NON-NEGOTIABLE WHILE ACTIVE:\", body].join(\"\\n\");\n}\n\n/** Reserve at most roughly one context token's worth of bytes per advertised context token. */\nexport function resolveActiveSkillBodyByteLimit(contextWindow: number | undefined): number {\n\tif (contextWindow === undefined || !Number.isFinite(contextWindow) || contextWindow <= 0) {\n\t\treturn MAX_ACTIVE_SKILL_BODY_BYTES;\n\t}\n\treturn Math.min(MAX_ACTIVE_SKILL_BODY_BYTES, Math.max(MIN_ACTIVE_SKILL_BODY_BYTES, Math.floor(contextWindow)));\n}\n\n/** One host-owned, event-driven lifecycle for lazy skill discovery and transient context projection. */\nexport class SkillVaultController {\n\tprivate readonly getSkills: () => readonly Skill[];\n\tprivate readonly now: () => number;\n\tprivate readonly idleTimeoutMs: number;\n\tprivate readonly getMaxBodyBytes: () => number;\n\tprivate readonly onSkillUsed: ((skill: Skill, usedAtMs: number) => void) | undefined;\n\tprivate current: SkillVaultState = { state: \"unloaded\" };\n\tprivate contextRevision = 0;\n\n\tconstructor(options: SkillVaultControllerOptions) {\n\t\tif (!Number.isFinite(options.idleTimeoutMs ?? DEFAULT_SKILL_IDLE_TIMEOUT_MS)) {\n\t\t\tthrow new TypeError(\"Skill idle timeout must be finite.\");\n\t\t}\n\t\tthis.getSkills = options.getSkills;\n\t\tthis.now = options.now ?? (() => performance.now());\n\t\tthis.idleTimeoutMs = Math.max(1, options.idleTimeoutMs ?? DEFAULT_SKILL_IDLE_TIMEOUT_MS);\n\t\tthis.getMaxBodyBytes = options.getMaxBodyBytes ?? (() => MAX_ACTIVE_SKILL_BODY_BYTES);\n\t\tthis.onSkillUsed = options.onSkillUsed;\n\t}\n\n\tsearch(rawQuery: string): SkillSearchResult {\n\t\tconst query = rawQuery.trim().toLowerCase();\n\t\tconst tokens = queryTokens(query);\n\t\tif (!query || tokens.length === 0) return { candidates: [] };\n\t\tconst candidates = this.getSkills()\n\t\t\t.filter((skill) => !skill.disableModelInvocation)\n\t\t\t.map((skill) => ({ skill, score: searchScore(skill, query, tokens) }))\n\t\t\t.filter((entry) => entry.score > 0)\n\t\t\t.sort((left, right) => right.score - left.score || left.skill.name.localeCompare(right.skill.name))\n\t\t\t.slice(0, MAX_SEARCH_RESULTS)\n\t\t\t.map(({ skill }) => ({ name: skill.name, description: compactDescription(skill.description) }));\n\t\treturn { candidates };\n\t}\n\n\tload(name: string, requester: SkillVaultRequester): SkillLoadResult {\n\t\tconst skill = this.getSkills().find(\n\t\t\t(candidate) => candidate.name === name && (requester === \"user\" || !candidate.disableModelInvocation),\n\t\t);\n\t\tif (!skill) {\n\t\t\treturn { ok: false, reason: \"not_found\", message: `No eligible skill named ${JSON.stringify(name)}.` };\n\t\t}\n\t\tconst maxBodyBytes = this.resolveMaxBodyBytes();\n\t\tlet before: ReturnType<typeof statSync>;\n\t\ttry {\n\t\t\tbefore = statSync(skill.filePath);\n\t\t} catch (error) {\n\t\t\treturn { ok: false, reason: \"read_failed\", message: error instanceof Error ? error.message : String(error) };\n\t\t}\n\t\tlet raw: string;\n\t\ttry {\n\t\t\traw = readBoundedTextFileSync(\n\t\t\t\tskill.filePath,\n\t\t\t\tmaxBodyBytes + MAX_SKILL_FRONTMATTER_BYTES,\n\t\t\t\t`Skill ${JSON.stringify(skill.name)}`,\n\t\t\t);\n\t\t} catch (error) {\n\t\t\tconst message = error instanceof Error ? error.message : String(error);\n\t\t\treturn message.includes(\"exceeds its byte limit\")\n\t\t\t\t? {\n\t\t\t\t\t\tok: false,\n\t\t\t\t\t\treason: \"body_too_large\",\n\t\t\t\t\t\tmessage: `Skill body exceeds ${maxBodyBytes} bytes; not truncated.`,\n\t\t\t\t\t}\n\t\t\t\t: { ok: false, reason: \"read_failed\", message };\n\t\t}\n\t\tconst parsed = parseFrontmatter<SkillFrontmatter>(raw);\n\t\tconst currentName = parsed.frontmatter.name ?? skill.name;\n\t\tconst body = stripResourceProfileBlocks(parsed.body).trim();\n\t\tif (currentName !== skill.name || !parsed.frontmatter.description || !body) {\n\t\t\treturn { ok: false, reason: \"invalid_body\", message: \"Skill metadata changed or its body is empty.\" };\n\t\t}\n\t\tconst bodyBytes = Buffer.byteLength(body, \"utf8\");\n\t\tif (bodyBytes > maxBodyBytes) {\n\t\t\treturn {\n\t\t\t\tok: false,\n\t\t\t\treason: \"body_too_large\",\n\t\t\t\tmessage: `Skill body exceeds ${maxBodyBytes} bytes; not truncated.`,\n\t\t\t};\n\t\t}\n\t\tlet file: ReturnType<typeof statSync>;\n\t\ttry {\n\t\t\tfile = statSync(skill.filePath);\n\t\t} catch (error) {\n\t\t\treturn { ok: false, reason: \"read_failed\", message: error instanceof Error ? error.message : String(error) };\n\t\t}\n\t\tif (!sameFileVersion(before, file)) {\n\t\t\treturn { ok: false, reason: \"read_failed\", message: \"Skill changed while it was being loaded.\" };\n\t\t}\n\t\tconst replaced = this.current.state === \"unloaded\" ? undefined : this.current.skill.name;\n\t\tthis.replaceState({\n\t\t\tstate: \"loaded_pending\",\n\t\t\tskill,\n\t\t\tbodyBytes,\n\t\t\tsystemPromptSection: activeSkillContext(skill, body),\n\t\t\trequester,\n\t\t\tloadedAtMs: this.now(),\n\t\t\tfileDevice: file.dev,\n\t\t\tfileInode: file.ino,\n\t\t\tfileSize: file.size,\n\t\t\tfileModifiedAtMs: file.mtimeMs,\n\t\t\tfileChangedAtMs: file.ctimeMs,\n\t\t});\n\t\treturn { ok: true, state: \"loaded_pending\", name: skill.name, ...(replaced ? { replaced } : {}) };\n\t}\n\n\tunload(): { ok: true; unloaded?: string } {\n\t\tconst unloaded = this.current.state === \"unloaded\" ? undefined : this.current.skill.name;\n\t\tthis.replaceState({ state: \"unloaded\", reason: \"explicit\" });\n\t\treturn { ok: true, ...(unloaded ? { unloaded } : {}) };\n\t}\n\n\tstatus(): SkillVaultStatus {\n\t\tconst now = this.now();\n\t\tthis.reconcile(now);\n\t\tif (this.current.state === \"unloaded\") {\n\t\t\treturn {\n\t\t\t\tstate: \"unloaded\",\n\t\t\t\tidleTimeoutMs: this.idleTimeoutMs,\n\t\t\t\t...(this.current.reason ? { reason: this.current.reason } : {}),\n\t\t\t};\n\t\t}\n\t\tif (this.current.state === \"loaded_pending\") {\n\t\t\treturn {\n\t\t\t\tstate: \"loaded_pending\",\n\t\t\t\tidleTimeoutMs: this.idleTimeoutMs,\n\t\t\t\tname: this.current.skill.name,\n\t\t\t\tloadedAtMs: this.current.loadedAtMs,\n\t\t\t};\n\t\t}\n\t\tconst idleForMs = Math.max(0, now - this.current.lastUsedAtMs);\n\t\treturn {\n\t\t\tstate: \"active\",\n\t\t\tidleTimeoutMs: this.idleTimeoutMs,\n\t\t\tname: this.current.skill.name,\n\t\t\tloadedAtMs: this.current.loadedAtMs,\n\t\t\tlastUsedAtMs: this.current.lastUsedAtMs,\n\t\t\tidleForMs,\n\t\t\texpiresInMs: Math.max(0, this.idleTimeoutMs - idleForMs),\n\t\t\tuseCount: this.current.useCount,\n\t\t};\n\t}\n\n\tcommitSystemPromptSection(): string | undefined {\n\t\tconst now = this.now();\n\t\tthis.reconcile(now);\n\t\tif (this.current.state === \"unloaded\") return undefined;\n\t\tconst loaded = this.current;\n\t\tconst firstUse = loaded.state === \"loaded_pending\";\n\t\tconst useCount = firstUse ? 1 : loaded.useCount + 1;\n\t\tthis.current = { ...loaded, state: \"active\", lastUsedAtMs: now, useCount };\n\t\tif (firstUse) {\n\t\t\ttry {\n\t\t\t\tthis.onSkillUsed?.(loaded.skill, now);\n\t\t\t} catch {\n\t\t\t\t// Usage telemetry must never block skill application.\n\t\t\t}\n\t\t}\n\t\treturn loaded.systemPromptSection;\n\t}\n\n\t/** Model the next request's transient system cost without treating a diagnostic read as use. */\n\tpreviewSystemPromptSection(): string | undefined {\n\t\tthis.reconcile(this.now());\n\t\treturn this.current.state === \"unloaded\" ? undefined : this.current.systemPromptSection;\n\t}\n\n\t/** Compose the exact provider system prompt for read-only diagnostics. */\n\tpreviewRequestSystemPrompt(base: string | undefined): string | undefined {\n\t\treturn composeRequestSystemPrompt(base, this.previewSystemPromptSection());\n\t}\n\n\t/** Monotonic identity for provider-visible skill projection changes. */\n\tgetContextRevision(): number {\n\t\tthis.reconcile(this.now());\n\t\treturn this.contextRevision;\n\t}\n\n\t/** Record host-observed work derived from an active skill, independent of agent cooperation. */\n\tnoteActivity(): void {\n\t\tconst now = this.now();\n\t\tif (this.current.state === \"active\") {\n\t\t\tthis.current = { ...this.current, lastUsedAtMs: now };\n\t\t}\n\t}\n\n\tprivate reconcile(now: number): void {\n\t\tif (!this.reconcileResource()) return;\n\t\tconst current = this.current;\n\t\tif (current.state === \"unloaded\") return;\n\t\tconst lastUsedAtMs = current.state === \"loaded_pending\" ? current.loadedAtMs : current.lastUsedAtMs;\n\t\tif (now - lastUsedAtMs >= this.idleTimeoutMs) {\n\t\t\tthis.replaceState({ state: \"unloaded\", reason: \"idle_expired\" });\n\t\t}\n\t}\n\n\tprivate reconcileResource(): boolean {\n\t\tif (this.current.state === \"unloaded\") return false;\n\t\tconst loaded = this.current;\n\t\tif (loaded.bodyBytes > this.resolveMaxBodyBytes()) {\n\t\t\tthis.replaceState({ state: \"unloaded\", reason: \"budget_exceeded\" });\n\t\t\treturn false;\n\t\t}\n\t\tconst currentSkill = this.getSkills().find(\n\t\t\t(skill) =>\n\t\t\t\tskill.name === loaded.skill.name &&\n\t\t\t\tskill.filePath === loaded.skill.filePath &&\n\t\t\t\t(loaded.requester === \"user\" || !skill.disableModelInvocation),\n\t\t);\n\t\tif (!currentSkill) {\n\t\t\tthis.replaceState({ state: \"unloaded\", reason: \"resource_unavailable\" });\n\t\t\treturn false;\n\t\t}\n\t\ttry {\n\t\t\tconst file = statSync(loaded.skill.filePath);\n\t\t\tif (\n\t\t\t\tfile.dev !== loaded.fileDevice ||\n\t\t\t\tfile.ino !== loaded.fileInode ||\n\t\t\t\tfile.size !== loaded.fileSize ||\n\t\t\t\tfile.mtimeMs !== loaded.fileModifiedAtMs ||\n\t\t\t\tfile.ctimeMs !== loaded.fileChangedAtMs\n\t\t\t) {\n\t\t\t\tthis.replaceState({ state: \"unloaded\", reason: \"resource_unavailable\" });\n\t\t\t\treturn false;\n\t\t\t}\n\t\t} catch {\n\t\t\tthis.replaceState({ state: \"unloaded\", reason: \"resource_unavailable\" });\n\t\t\treturn false;\n\t\t}\n\t\treturn true;\n\t}\n\n\tprivate replaceState(state: SkillVaultState): void {\n\t\tthis.current = state;\n\t\tthis.contextRevision++;\n\t}\n\n\tprivate resolveMaxBodyBytes(): number {\n\t\tconst configured = this.getMaxBodyBytes();\n\t\tif (!Number.isFinite(configured)) return 1;\n\t\treturn Math.min(MAX_ACTIVE_SKILL_BODY_BYTES, Math.max(1, Math.floor(configured)));\n\t}\n}\n"]}
|
|
1
|
+
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{ statSync } from \"node:fs\";\nimport { performance } from \"node:perf_hooks\";\nimport { composeRequestSystemPrompt } from \"@caupulican/pi-agent-core/provider-request-planner\";\nimport { parseFrontmatter } from \"../utils/frontmatter.ts\";\nimport { stripResourceProfileBlocks } from \"./resource-profile-blocks.ts\";\nimport { MAX_SKILL_FRONTMATTER_BYTES, type Skill, type SkillFrontmatter } from \"./skills.ts\";\nimport { readBoundedTextFileSync, sameFileVersion } from \"./util/bounded-file.ts\";\n\nexport const DEFAULT_SKILL_IDLE_TIMEOUT_MS = 10 * 60 * 1000;\nexport const MAX_ACTIVE_SKILL_BODY_BYTES = 64 * 1024;\nexport const MIN_ACTIVE_SKILL_BODY_BYTES = 4 * 1024;\nexport const MAX_LOADED_SKILLS = 3;\nexport const MAX_PINNED_SKILLS = 2;\nconst MAX_SEARCH_RESULTS = 5;\nconst MAX_SEARCH_DESCRIPTION_CHARS = 240;\n\ntype SkillVaultRequester = \"model\" | \"user\";\ntype SkillVaultUnloadReason = \"explicit\" | \"idle_expired\" | \"resource_unavailable\" | \"budget_exceeded\";\n\ninterface LoadedSkill {\n\tskill: Skill;\n\tbodyBytes: number;\n\tsystemPromptSection: string;\n\trequester: SkillVaultRequester;\n\tpinned: boolean;\n\tloadedAtMs: number;\n\tfileDevice: number;\n\tfileInode: number;\n\tfileSize: number;\n\tfileModifiedAtMs: number;\n\tfileChangedAtMs: number;\n}\n\ntype SkillSlotState =\n\t| ({ state: \"loaded_pending\" } & LoadedSkill)\n\t| ({ state: \"active\"; lastUsedAtMs: number; useCount: number } & LoadedSkill);\n\nexport interface SkillSlotStatus {\n\tstate: SkillSlotState[\"state\"];\n\tname: string;\n\tpinned: boolean;\n\tloadedAtMs: number;\n\tlastUsedAtMs?: number;\n\tidleForMs?: number;\n\texpiresInMs?: number;\n\tuseCount?: number;\n}\n\nexport interface SkillVaultStatus {\n\tidleTimeoutMs: number;\n\tslots: SkillSlotStatus[];\n\treason?: SkillVaultUnloadReason;\n}\n\nexport interface SkillSearchResult {\n\tcandidates: Array<{ name: string; description: string }>;\n}\n\nexport type SkillLoadResult =\n\t| { ok: true; state: \"loaded_pending\"; name: string; baseDir: string; pinned: boolean; evicted?: string[] }\n\t| {\n\t\t\tok: false;\n\t\t\treason: \"not_found\" | \"body_too_large\" | \"invalid_body\" | \"read_failed\" | \"pin_limit\";\n\t\t\tmessage: string;\n\t };\n\nexport interface SkillVaultControllerOptions {\n\tgetSkills(): readonly Skill[];\n\tnow?: () => number;\n\tidleTimeoutMs?: number;\n\tgetMaxBodyBytes?: () => number;\n\tonSkillUsed?: (skill: Skill, usedAtMs: number) => void;\n}\n\nfunction compactDescription(description: string): string {\n\tconst normalized = description.replace(/\\s+/g, \" \").trim();\n\tif (normalized.length <= MAX_SEARCH_DESCRIPTION_CHARS) return normalized;\n\treturn `${normalized.slice(0, MAX_SEARCH_DESCRIPTION_CHARS - 1)}…`;\n}\n\nfunction queryTokens(value: string): string[] {\n\treturn [...new Set(value.toLowerCase().match(/[\\p{L}\\p{N}]+/gu) ?? [])];\n}\n\nfunction searchScore(skill: Skill, query: string, tokens: readonly string[]): number {\n\tconst name = skill.name.toLowerCase();\n\tconst description = skill.description.toLowerCase();\n\tlet score = name === query ? 100 : name.includes(query) ? 40 : description.includes(query) ? 20 : 0;\n\tfor (const token of tokens) {\n\t\tif (name === token) score += 16;\n\t\telse if (name.includes(token)) score += 8;\n\t\tif (description.includes(token)) score += 3;\n\t}\n\treturn score;\n}\n\nfunction activeSkillContext(skill: Skill, body: string): string {\n\treturn [`ACTIVE SKILL ${skill.name}`, `BASE ${skill.baseDir}`, \"NON-NEGOTIABLE WHILE ACTIVE:\", body].join(\"\\n\");\n}\n\nfunction slotLastUsedAtMs(slot: SkillSlotState): number {\n\treturn slot.state === \"loaded_pending\" ? slot.loadedAtMs : slot.lastUsedAtMs;\n}\n\nfunction aggregateBodyBytes(slots: ReadonlyMap<string, SkillSlotState>): number {\n\tlet total = 0;\n\tfor (const slot of slots.values()) total += slot.bodyBytes;\n\treturn total;\n}\n\n/** Per-skill use is unobservable host-side (every loaded body rides every request), so eviction is honest FIFO by loadedAtMs: oldest unpinned first, oldest pinned only once no unpinned slot remains. */\nfunction evictionVictimName(slots: ReadonlyMap<string, SkillSlotState>, excludeName?: string): string | undefined {\n\tlet victim: { name: string; pinned: boolean; loadedAtMs: number } | undefined;\n\tfor (const [name, slot] of slots) {\n\t\tif (name === excludeName) continue;\n\t\tif (\n\t\t\tvictim === undefined ||\n\t\t\t(victim.pinned && !slot.pinned) ||\n\t\t\t(victim.pinned === slot.pinned && slot.loadedAtMs < victim.loadedAtMs)\n\t\t) {\n\t\t\tvictim = { name, pinned: slot.pinned, loadedAtMs: slot.loadedAtMs };\n\t\t}\n\t}\n\treturn victim?.name;\n}\n\n/** Reserve at most roughly one context token's worth of bytes per advertised context token. */\nexport function resolveActiveSkillBodyByteLimit(contextWindow: number | undefined): number {\n\tif (contextWindow === undefined || !Number.isFinite(contextWindow) || contextWindow <= 0) {\n\t\treturn MAX_ACTIVE_SKILL_BODY_BYTES;\n\t}\n\treturn Math.min(MAX_ACTIVE_SKILL_BODY_BYTES, Math.max(MIN_ACTIVE_SKILL_BODY_BYTES, Math.floor(contextWindow)));\n}\n\n/** One host-owned, event-driven lifecycle for lazy skill discovery and transient context projection. */\nexport class SkillVaultController {\n\tprivate readonly getSkills: () => readonly Skill[];\n\tprivate readonly now: () => number;\n\tprivate readonly idleTimeoutMs: number;\n\tprivate readonly getMaxBodyBytes: () => number;\n\tprivate readonly onSkillUsed: ((skill: Skill, usedAtMs: number) => void) | undefined;\n\tprivate slots = new Map<string, SkillSlotState>();\n\tprivate unloadReason: SkillVaultUnloadReason | undefined;\n\tprivate contextRevision = 0;\n\n\tconstructor(options: SkillVaultControllerOptions) {\n\t\tif (!Number.isFinite(options.idleTimeoutMs ?? DEFAULT_SKILL_IDLE_TIMEOUT_MS)) {\n\t\t\tthrow new TypeError(\"Skill idle timeout must be finite.\");\n\t\t}\n\t\tthis.getSkills = options.getSkills;\n\t\tthis.now = options.now ?? (() => performance.now());\n\t\tthis.idleTimeoutMs = Math.max(1, options.idleTimeoutMs ?? DEFAULT_SKILL_IDLE_TIMEOUT_MS);\n\t\tthis.getMaxBodyBytes = options.getMaxBodyBytes ?? (() => MAX_ACTIVE_SKILL_BODY_BYTES);\n\t\tthis.onSkillUsed = options.onSkillUsed;\n\t}\n\n\tsearch(rawQuery: string): SkillSearchResult {\n\t\tconst query = rawQuery.trim().toLowerCase();\n\t\tconst tokens = queryTokens(query);\n\t\tif (!query || tokens.length === 0) return { candidates: [] };\n\t\tconst candidates = this.getSkills()\n\t\t\t.filter((skill) => !skill.disableModelInvocation)\n\t\t\t.map((skill) => ({ skill, score: searchScore(skill, query, tokens) }))\n\t\t\t.filter((entry) => entry.score > 0)\n\t\t\t.sort((left, right) => right.score - left.score || left.skill.name.localeCompare(right.skill.name))\n\t\t\t.slice(0, MAX_SEARCH_RESULTS)\n\t\t\t.map(({ skill }) => ({ name: skill.name, description: compactDescription(skill.description) }));\n\t\treturn { candidates };\n\t}\n\n\tload(name: string, requester: SkillVaultRequester, pin = false): SkillLoadResult {\n\t\tconst now = this.now();\n\t\tthis.reconcile(now);\n\t\tconst skill = this.getSkills().find(\n\t\t\t(candidate) => candidate.name === name && (requester === \"user\" || !candidate.disableModelInvocation),\n\t\t);\n\t\tif (!skill) {\n\t\t\treturn { ok: false, reason: \"not_found\", message: `No eligible skill named ${JSON.stringify(name)}.` };\n\t\t}\n\t\tif (pin) {\n\t\t\tlet pinnedCount = 0;\n\t\t\tfor (const [slotName, slot] of this.slots) {\n\t\t\t\tif (slotName !== skill.name && slot.pinned) pinnedCount++;\n\t\t\t}\n\t\t\tif (pinnedCount >= MAX_PINNED_SKILLS) {\n\t\t\t\treturn {\n\t\t\t\t\tok: false,\n\t\t\t\t\treason: \"pin_limit\",\n\t\t\t\t\tmessage: `At most ${MAX_PINNED_SKILLS} skills can be pinned; unload a pinned skill or reload it without pin first.`,\n\t\t\t\t};\n\t\t\t}\n\t\t}\n\t\tconst maxBodyBytes = this.resolveMaxBodyBytes();\n\t\tlet before: ReturnType<typeof statSync>;\n\t\ttry {\n\t\t\tbefore = statSync(skill.filePath);\n\t\t} catch (error) {\n\t\t\treturn { ok: false, reason: \"read_failed\", message: error instanceof Error ? error.message : String(error) };\n\t\t}\n\t\tlet raw: string;\n\t\ttry {\n\t\t\traw = readBoundedTextFileSync(\n\t\t\t\tskill.filePath,\n\t\t\t\tmaxBodyBytes + MAX_SKILL_FRONTMATTER_BYTES,\n\t\t\t\t`Skill ${JSON.stringify(skill.name)}`,\n\t\t\t);\n\t\t} catch (error) {\n\t\t\tconst message = error instanceof Error ? error.message : String(error);\n\t\t\treturn message.includes(\"exceeds its byte limit\")\n\t\t\t\t? {\n\t\t\t\t\t\tok: false,\n\t\t\t\t\t\treason: \"body_too_large\",\n\t\t\t\t\t\tmessage: `Skill body exceeds ${maxBodyBytes} bytes; not truncated.`,\n\t\t\t\t\t}\n\t\t\t\t: { ok: false, reason: \"read_failed\", message };\n\t\t}\n\t\tconst parsed = parseFrontmatter<SkillFrontmatter>(raw);\n\t\tconst currentName = parsed.frontmatter.name ?? skill.name;\n\t\tconst body = stripResourceProfileBlocks(parsed.body).trim();\n\t\tif (currentName !== skill.name || !parsed.frontmatter.description || !body) {\n\t\t\treturn { ok: false, reason: \"invalid_body\", message: \"Skill metadata changed or its body is empty.\" };\n\t\t}\n\t\tconst bodyBytes = Buffer.byteLength(body, \"utf8\");\n\t\tif (bodyBytes > maxBodyBytes) {\n\t\t\treturn {\n\t\t\t\tok: false,\n\t\t\t\treason: \"body_too_large\",\n\t\t\t\tmessage: `Skill body exceeds ${maxBodyBytes} bytes; not truncated.`,\n\t\t\t};\n\t\t}\n\t\tlet file: ReturnType<typeof statSync>;\n\t\ttry {\n\t\t\tfile = statSync(skill.filePath);\n\t\t} catch (error) {\n\t\t\treturn { ok: false, reason: \"read_failed\", message: error instanceof Error ? error.message : String(error) };\n\t\t}\n\t\tif (!sameFileVersion(before, file)) {\n\t\t\treturn { ok: false, reason: \"read_failed\", message: \"Skill changed while it was being loaded.\" };\n\t\t}\n\t\tconst next = new Map(this.slots);\n\t\tnext.set(skill.name, {\n\t\t\tstate: \"loaded_pending\",\n\t\t\tskill,\n\t\t\tbodyBytes,\n\t\t\tsystemPromptSection: activeSkillContext(skill, body),\n\t\t\trequester,\n\t\t\tpinned: pin,\n\t\t\tloadedAtMs: now,\n\t\t\tfileDevice: file.dev,\n\t\t\tfileInode: file.ino,\n\t\t\tfileSize: file.size,\n\t\t\tfileModifiedAtMs: file.mtimeMs,\n\t\t\tfileChangedAtMs: file.ctimeMs,\n\t\t});\n\t\tconst evicted: string[] = [];\n\t\twhile (next.size > MAX_LOADED_SKILLS || aggregateBodyBytes(next) > maxBodyBytes) {\n\t\t\tconst victim = evictionVictimName(next, skill.name);\n\t\t\tif (!victim) break;\n\t\t\tnext.delete(victim);\n\t\t\tevicted.push(victim);\n\t\t}\n\t\tthis.replaceState(next);\n\t\treturn {\n\t\t\tok: true,\n\t\t\tstate: \"loaded_pending\",\n\t\t\tname: skill.name,\n\t\t\tbaseDir: skill.baseDir,\n\t\t\tpinned: pin,\n\t\t\t...(evicted.length > 0 ? { evicted } : {}),\n\t\t};\n\t}\n\n\tunload(name?: string): { ok: true; unloaded: string[] } {\n\t\tthis.reconcile(this.now());\n\t\tconst target = name?.trim();\n\t\tconst unloaded = !target ? [...this.slots.keys()] : this.slots.has(target) ? [target] : [];\n\t\tif (unloaded.length > 0) {\n\t\t\tconst next = new Map(this.slots);\n\t\t\tfor (const slotName of unloaded) next.delete(slotName);\n\t\t\tthis.replaceState(next, \"explicit\");\n\t\t}\n\t\treturn { ok: true, unloaded };\n\t}\n\n\tstatus(): SkillVaultStatus {\n\t\tconst now = this.now();\n\t\tthis.reconcile(now);\n\t\tconst slots = [...this.slots.values()].map((slot) => this.slotStatus(slot, now));\n\t\treturn {\n\t\t\tidleTimeoutMs: this.idleTimeoutMs,\n\t\t\tslots,\n\t\t\t...(slots.length === 0 && this.unloadReason ? { reason: this.unloadReason } : {}),\n\t\t};\n\t}\n\n\tcommitSystemPromptSection(): string | undefined {\n\t\tconst now = this.now();\n\t\tthis.reconcile(now);\n\t\tif (this.slots.size === 0) return undefined;\n\t\tconst sections: string[] = [];\n\t\tfor (const [name, slot] of this.slots) {\n\t\t\tsections.push(slot.systemPromptSection);\n\t\t\tconst firstUse = slot.state === \"loaded_pending\";\n\t\t\tconst useCount = firstUse ? 1 : slot.useCount + 1;\n\t\t\tthis.slots.set(name, { ...slot, state: \"active\", lastUsedAtMs: now, useCount });\n\t\t\tif (firstUse) {\n\t\t\t\ttry {\n\t\t\t\t\tthis.onSkillUsed?.(slot.skill, now);\n\t\t\t\t} catch {\n\t\t\t\t\t// Usage telemetry must never block skill application.\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn sections.join(\"\\n\\n\");\n\t}\n\n\t/** Model the next request's transient system cost without treating a diagnostic read as use. */\n\tpreviewSystemPromptSection(): string | undefined {\n\t\tthis.reconcile(this.now());\n\t\tif (this.slots.size === 0) return undefined;\n\t\treturn [...this.slots.values()].map((slot) => slot.systemPromptSection).join(\"\\n\\n\");\n\t}\n\n\t/** Compose the exact provider system prompt for read-only diagnostics. */\n\tpreviewRequestSystemPrompt(base: string | undefined): string | undefined {\n\t\treturn composeRequestSystemPrompt(base, this.previewSystemPromptSection());\n\t}\n\n\t/** Monotonic identity for provider-visible skill projection changes. */\n\tgetContextRevision(): number {\n\t\tthis.reconcile(this.now());\n\t\treturn this.contextRevision;\n\t}\n\n\t/** Record host-observed work derived from an active skill, independent of agent cooperation. */\n\tnoteActivity(): void {\n\t\tconst now = this.now();\n\t\tfor (const [name, slot] of this.slots) {\n\t\t\tif (slot.state === \"active\") {\n\t\t\t\tthis.slots.set(name, { ...slot, lastUsedAtMs: now });\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate slotStatus(slot: SkillSlotState, now: number): SkillSlotStatus {\n\t\tif (slot.state === \"loaded_pending\") {\n\t\t\treturn { state: \"loaded_pending\", name: slot.skill.name, pinned: slot.pinned, loadedAtMs: slot.loadedAtMs };\n\t\t}\n\t\tconst idleForMs = Math.max(0, now - slot.lastUsedAtMs);\n\t\treturn {\n\t\t\tstate: \"active\",\n\t\t\tname: slot.skill.name,\n\t\t\tpinned: slot.pinned,\n\t\t\tloadedAtMs: slot.loadedAtMs,\n\t\t\tlastUsedAtMs: slot.lastUsedAtMs,\n\t\t\tidleForMs,\n\t\t\texpiresInMs: Math.max(0, this.idleTimeoutMs - idleForMs),\n\t\t\tuseCount: slot.useCount,\n\t\t};\n\t}\n\n\tprivate reconcile(now: number): void {\n\t\tif (this.slots.size === 0) return;\n\t\tconst maxBodyBytes = this.resolveMaxBodyBytes();\n\t\tconst skills = this.getSkills();\n\t\tconst next = new Map(this.slots);\n\t\tlet reason: SkillVaultUnloadReason | undefined;\n\t\tfor (const [name, slot] of this.slots) {\n\t\t\tconst slotReason = this.reconcileSlot(slot, skills, maxBodyBytes, now);\n\t\t\tif (slotReason !== undefined) {\n\t\t\t\tnext.delete(name);\n\t\t\t\treason = slotReason;\n\t\t\t}\n\t\t}\n\t\twhile (aggregateBodyBytes(next) > maxBodyBytes) {\n\t\t\tconst victim = evictionVictimName(next);\n\t\t\tif (!victim) break;\n\t\t\tnext.delete(victim);\n\t\t\treason = \"budget_exceeded\";\n\t\t}\n\t\tif (next.size !== this.slots.size) {\n\t\t\tthis.replaceState(next, reason);\n\t\t}\n\t}\n\n\tprivate reconcileSlot(\n\t\tslot: SkillSlotState,\n\t\tskills: readonly Skill[],\n\t\tmaxBodyBytes: number,\n\t\tnow: number,\n\t): SkillVaultUnloadReason | undefined {\n\t\tif (slot.bodyBytes > maxBodyBytes) return \"budget_exceeded\";\n\t\tconst currentSkill = skills.find(\n\t\t\t(skill) =>\n\t\t\t\tskill.name === slot.skill.name &&\n\t\t\t\tskill.filePath === slot.skill.filePath &&\n\t\t\t\t(slot.requester === \"user\" || !skill.disableModelInvocation),\n\t\t);\n\t\tif (!currentSkill) return \"resource_unavailable\";\n\t\ttry {\n\t\t\tconst file = statSync(slot.skill.filePath);\n\t\t\tif (\n\t\t\t\tfile.dev !== slot.fileDevice ||\n\t\t\t\tfile.ino !== slot.fileInode ||\n\t\t\t\tfile.size !== slot.fileSize ||\n\t\t\t\tfile.mtimeMs !== slot.fileModifiedAtMs ||\n\t\t\t\tfile.ctimeMs !== slot.fileChangedAtMs\n\t\t\t) {\n\t\t\t\treturn \"resource_unavailable\";\n\t\t\t}\n\t\t} catch {\n\t\t\treturn \"resource_unavailable\";\n\t\t}\n\t\tif (now - slotLastUsedAtMs(slot) >= this.idleTimeoutMs) return \"idle_expired\";\n\t\treturn undefined;\n\t}\n\n\tprivate replaceState(slots: Map<string, SkillSlotState>, unloadReason?: SkillVaultUnloadReason): void {\n\t\tthis.slots = slots;\n\t\tif (unloadReason !== undefined) this.unloadReason = unloadReason;\n\t\tthis.contextRevision++;\n\t}\n\n\tprivate resolveMaxBodyBytes(): number {\n\t\tconst configured = this.getMaxBodyBytes();\n\t\tif (!Number.isFinite(configured)) return 1;\n\t\treturn Math.min(MAX_ACTIVE_SKILL_BODY_BYTES, Math.max(1, Math.floor(configured)));\n\t}\n}\n"]}
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@@ -1 +1 @@
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-
{"version":3,"file":"system-prompt.d.ts","sourceRoot":"","sources":["../../src/core/system-prompt.ts"],"names":[],"mappings":"AAAA;;GAEG;AAKH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AACvD,OAAO,EAA4C,KAAK,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AAE9G,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAEzC,MAAM,WAAW,wBAAwB;IACxC,mGAAmG;IACnG,eAAe,CAAC,EAAE,IAAI,CAAC,sBAAsB,EAAE,OAAO,GAAG,eAAe,GAAG,YAAY,GAAG,sBAAsB,CAAC,CAAC;IAClH,+CAA+C;IAC/C,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,yFAAyF;IACzF,aAAa,CAAC,EAAE,MAAM,EAAE,CAAC;IACzB,0DAA0D;IAC1D,YAAY,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACtC,qFAAqF;IACrF,gBAAgB,CAAC,EAAE,MAAM,EAAE,CAAC;IAC5B,uCAAuC;IACvC,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,yBAAyB;IACzB,GAAG,EAAE,MAAM,CAAC;IACZ,wFAAwF;IACxF,YAAY,CAAC,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IACzD,iGAAiG;IACjG,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC;IACjB,8CAA8C;IAC9C,UAAU,CAAC,EAAE,SAAS,EAAE,CAAC;CACzB;
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1
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+
{"version":3,"file":"system-prompt.d.ts","sourceRoot":"","sources":["../../src/core/system-prompt.ts"],"names":[],"mappings":"AAAA;;GAEG;AAKH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AACvD,OAAO,EAA4C,KAAK,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AAE9G,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAEzC,MAAM,WAAW,wBAAwB;IACxC,mGAAmG;IACnG,eAAe,CAAC,EAAE,IAAI,CAAC,sBAAsB,EAAE,OAAO,GAAG,eAAe,GAAG,YAAY,GAAG,sBAAsB,CAAC,CAAC;IAClH,+CAA+C;IAC/C,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,yFAAyF;IACzF,aAAa,CAAC,EAAE,MAAM,EAAE,CAAC;IACzB,0DAA0D;IAC1D,YAAY,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACtC,qFAAqF;IACrF,gBAAgB,CAAC,EAAE,MAAM,EAAE,CAAC;IAC5B,uCAAuC;IACvC,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,yBAAyB;IACzB,GAAG,EAAE,MAAM,CAAC;IACZ,wFAAwF;IACxF,YAAY,CAAC,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IACzD,iGAAiG;IACjG,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC;IACjB,8CAA8C;IAC9C,UAAU,CAAC,EAAE,SAAS,EAAE,CAAC;CACzB;AAkKD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,iBAAiB,CAAC,OAAO,EAAE,wBAAwB,GAAG,MAAM,CAqJ3E"}
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@@ -13,7 +13,8 @@ ULTRA-TERSE OUTPUT
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- Drop articles/filler/pleasantries/hedging; fragments valid. Strip conjunctions only when clear; each fact once.
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- Never drop not/never/no/only/except; never invent abbreviations or use causal arrows. Preserve numbers, units, code symbols, function/API names, commands, errors.
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- No self-reference/tool narration/tables/emoji/log dumps. Keep user language. Full grammar: security, irreversible actions, ambiguous order. Replies terse; artifacts normal prose
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- No self-reference/tool narration/tables/emoji/log dumps. Keep user language. Full grammar: security, irreversible actions, ambiguous order. Replies terse; artifacts normal prose.
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- Answer shape: status/ops turns terse; analysis/review/evaluation asks get complete structured answers; never restate harness protocol text or failure-record JSON to the user as an answer.`;
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const PI_ADAPTATIVE_CORE_SECTION = `
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OPERATING CONTRACT
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@@ -23,31 +24,19 @@ OPERATING CONTRACT
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- User outcome governs, method does not. Outcome risk: show evidence, test when practical, offer safest effective path, execute.
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- Work over 15 seconds: managed background run, event terminal, bounded handoff, owner notice; never poll.
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- Delegate independent work within host bounds; root integrates/verifies. Facts: memory, specialization: skills, behavior: source; discard noise.
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- Implementation/verification work loads skill evidence-gated-tdd; architecture/performance design loads skill n-plus-2-architecture; their gates bind only while that work is active.
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- Explicit user instruction in current message overrides standing style (length/format/tone); security, untrusted-content, and authorization rules are never overridable.
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- Ask before broader scope, credential or authentication change/disclosure, destructive action, publication. Bound, source-label output; show paths.
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- ${MODEL_BLIND_CREDENTIAL_AUTHORITY}
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N+2 ARCHITECTURE
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Language-agnostic principles:
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1. Bounded flat arenas/pools/rings/chunks, batch recycle.
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33
|
-
2. Safe zero/default data/state, no hidden allocation, one activation owner.
|
|
34
|
-
3. Validate trust boundary once; internal miss gets safe stub/default, external failure explicit.
|
|
35
|
-
4. Stable IDs/indexes/buffers/batches; avoid pointer graphs/dispatch/fallback.
|
|
36
|
-
5. Never concatenate growing prefixes, prepend, rescan consumed input, serialize unchanged history, rebuild incremental state; materialize once.
|
|
37
|
-
|
|
38
|
-
EVIDENCE GATE
|
|
39
|
-
|
|
40
|
-
- Map flow/lifetimes/boundaries/hot paths. Detect, verify, score, gate: baseline; deterministic positive/negative controls; lowest-owner fix; focused/proportionate checks.
|
|
41
|
-
- Scanner/fuzzer/log/static/model finding stays candidate pending reproduction. Never weaken tests, claim success from skipped/incomplete probes.`;
|
|
30
|
+
- ${MODEL_BLIND_CREDENTIAL_AUTHORITY}`;
|
|
42
31
|
const PI_ADAPTATIVE_LEAN_CORE_SECTION = `
|
|
43
32
|
|
|
44
33
|
OPERATING CONTRACT
|
|
45
34
|
|
|
46
35
|
- Complete current goal within scope, granted authority; keep progress, evidence concise.
|
|
47
|
-
- Inspect relevant files
|
|
36
|
+
- Inspect relevant files and instructions before editing; make minimal coherent change, run focused checks.
|
|
48
37
|
- Use active tools, exact schemas. On failure, read error, expected shape, correct call; never repeat unchanged failure.
|
|
49
38
|
- Batch independent reads, order mutations; report real output, unresolved failures.
|
|
50
|
-
- Ask before destructive actions, credential disclosure or provider authentication changes, publication, push/tag/release,
|
|
39
|
+
- Ask before destructive actions, credential disclosure or provider authentication changes, publication, push/tag/release, scope expansion.
|
|
51
40
|
- ${MODEL_BLIND_CREDENTIAL_AUTHORITY}`;
|
|
52
41
|
const PI_ADAPTATIVE_MINIMAL_CORE_SECTION = `
|
|
53
42
|
|