@casual-simulation/aux-runtime 4.1.4 → 4.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@casual-simulation/aux-runtime",
|
|
3
|
-
"version": "4.1.
|
|
3
|
+
"version": "4.1.5",
|
|
4
4
|
"description": "Runtime for AUX projects",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"types": "index.d.ts",
|
|
@@ -26,7 +26,7 @@
|
|
|
26
26
|
},
|
|
27
27
|
"dependencies": {
|
|
28
28
|
"@casual-simulation/aux-common": "^4.1.4",
|
|
29
|
-
"@casual-simulation/aux-records": "^4.1.
|
|
29
|
+
"@casual-simulation/aux-records": "^4.1.5",
|
|
30
30
|
"@casual-simulation/crypto": "^4.0.5",
|
|
31
31
|
"@casual-simulation/engine262": "0.0.1-4de2170374e22761996e46eb1362f4496ee57f8f",
|
|
32
32
|
"@casual-simulation/error-stack-parser": "^2.0.7",
|
|
@@ -7959,6 +7959,18 @@ declare class Vector2 {
|
|
|
7959
7959
|
* Normalizing a vector preserves its directionality while making the length (i.e. scale) of it 1.
|
|
7960
7960
|
*/
|
|
7961
7961
|
normalize(): Vector2;
|
|
7962
|
+
|
|
7963
|
+
/**
|
|
7964
|
+
* Negates each component of this vector and returns a new vector that contains the result.
|
|
7965
|
+
*
|
|
7966
|
+
* @example Negate a vector.
|
|
7967
|
+
* const myVector = new Vector2(1, 2);
|
|
7968
|
+
* const negated = myVector.negate();
|
|
7969
|
+
*
|
|
7970
|
+
* os.toast(`Vector: ${myVector}, Negated: ${negated}`);
|
|
7971
|
+
*/
|
|
7972
|
+
negate(): Vector2;
|
|
7973
|
+
|
|
7962
7974
|
toString(): string;
|
|
7963
7975
|
/**
|
|
7964
7976
|
* Determines if this vector equals the other vector.
|
|
@@ -8085,6 +8097,18 @@ declare class Vector3 {
|
|
|
8085
8097
|
* A normalized vector is a vector whose length equals 1.
|
|
8086
8098
|
*/
|
|
8087
8099
|
normalize(): Vector3;
|
|
8100
|
+
|
|
8101
|
+
/**
|
|
8102
|
+
* Negates each component of this vector and returns a new vector that contains the result.
|
|
8103
|
+
*
|
|
8104
|
+
* @example Negate a vector.
|
|
8105
|
+
* const myVector = new Vector3(1, 2, 3);
|
|
8106
|
+
* const negated = myVector.negate();
|
|
8107
|
+
*
|
|
8108
|
+
* os.toast(`Vector: ${myVector}, Negated: ${negated}`);
|
|
8109
|
+
*/
|
|
8110
|
+
negate(): Vector3;
|
|
8111
|
+
|
|
8088
8112
|
toString(): string;
|
|
8089
8113
|
/**
|
|
8090
8114
|
* Determines if this vector equals the other vector.
|
|
@@ -18095,6 +18119,36 @@ interface Math {
|
|
|
18095
18119
|
*/
|
|
18096
18120
|
getForwardDirection(pointerRotation: RawRotation | Rotation): Vector3;
|
|
18097
18121
|
|
|
18122
|
+
/**
|
|
18123
|
+
* Converts the given number of [degrees](https://en.wikipedia.org/wiki/Degree_(angle)) to [radians](https://en.wikipedia.org/wiki/Radian) and returns the result.
|
|
18124
|
+
*
|
|
18125
|
+
* This operation is equivalent to `radians = degrees * (Math.PI / 180)`.
|
|
18126
|
+
*
|
|
18127
|
+
* @param degrees the number of degrees that should be converted to radians.
|
|
18128
|
+
*
|
|
18129
|
+
* @example Get the number of radians for a 90 degree angle
|
|
18130
|
+
* const radians = math.degreesToRadians(90);
|
|
18131
|
+
*
|
|
18132
|
+
* @dochash actions/math
|
|
18133
|
+
* @docname math.degreesToRadians
|
|
18134
|
+
*/
|
|
18135
|
+
degreesToRadians(degrees: number): number;
|
|
18136
|
+
|
|
18137
|
+
/**
|
|
18138
|
+
* Converts the given number of [radians](https://en.wikipedia.org/wiki/Radian) to [degrees](https://en.wikipedia.org/wiki/Degree_(angle)) and returns the result.
|
|
18139
|
+
*
|
|
18140
|
+
* This operation is equivalent to `degrees = radians * (180 / Math.PI)`.
|
|
18141
|
+
*
|
|
18142
|
+
* @param radians the number of radians that should be converted to degrees.
|
|
18143
|
+
*
|
|
18144
|
+
* @example Get the number of degrees for a Math.PI / 2 angle
|
|
18145
|
+
* const degrees = math.radiansToDegrees(Math.PI / 2);
|
|
18146
|
+
*
|
|
18147
|
+
* @dochash actions/math
|
|
18148
|
+
* @docname math.radiansToDegrees
|
|
18149
|
+
*/
|
|
18150
|
+
radiansToDegrees(radians: number): number;
|
|
18151
|
+
|
|
18098
18152
|
/**
|
|
18099
18153
|
* Finds the point at which the the given ray and ground plane intersect.
|
|
18100
18154
|
* Returns null if the ray does not intersect the ground plane.
|