@carverjs/multiplayer 0.0.1 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +154 -0
- package/dist/InputBuffer-J6XT_Tt0.d.mts +61 -0
- package/dist/InputBuffer-V7XfHbc6.d.ts +61 -0
- package/dist/{NetworkManager-nvVAOr1O.d.ts → NetworkManager-D-DxFgdM.d.mts} +66 -14
- package/dist/{NetworkManager-DrKM2tEx.d.mts → NetworkManager-DH9uGVMg.d.ts} +66 -14
- package/dist/{chunk-UD6FDZMX.mjs → chunk-GOTAQDBJ.mjs} +47 -4
- package/dist/chunk-GOTAQDBJ.mjs.map +1 -0
- package/dist/{chunk-3KT73N2S.mjs → chunk-LPNEP2VH.mjs} +0 -0
- package/dist/chunk-LPNEP2VH.mjs.map +1 -0
- package/dist/{chunk-EO3YNPRQ.mjs → chunk-Q25TJEY4.mjs} +494 -204
- package/dist/chunk-Q25TJEY4.mjs.map +1 -0
- package/dist/{firebase-CPu87KA0.d.ts → firebase-B5MgLlHk.d.ts} +6 -1
- package/dist/{firebase-PE6MxGdJ.d.mts → firebase-GrbVrNgs.d.mts} +6 -1
- package/dist/index.d.mts +27 -6
- package/dist/index.d.ts +27 -6
- package/dist/index.js +821 -258
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +172 -37
- package/dist/index.mjs.map +1 -1
- package/dist/strategy.d.mts +2 -2
- package/dist/strategy.d.ts +2 -2
- package/dist/strategy.js +46 -3
- package/dist/strategy.js.map +1 -1
- package/dist/strategy.mjs +1 -1
- package/dist/sync.d.mts +134 -50
- package/dist/sync.d.ts +134 -50
- package/dist/sync.js +499 -205
- package/dist/sync.js.map +1 -1
- package/dist/sync.mjs +15 -3
- package/dist/transport.d.mts +0 -0
- package/dist/transport.d.ts +0 -0
- package/dist/transport.js +0 -0
- package/dist/transport.js.map +1 -1
- package/dist/transport.mjs +2 -2
- package/dist/{types-5LHBOW08.d.mts → types-hNfCIBzj.d.mts} +7 -0
- package/dist/{types-5LHBOW08.d.ts → types-hNfCIBzj.d.ts} +7 -0
- package/dist/types.d.mts +2 -2
- package/dist/types.d.ts +2 -2
- package/dist/types.js.map +1 -1
- package/package.json +26 -5
- package/dist/chunk-3KT73N2S.mjs.map +0 -1
- package/dist/chunk-EO3YNPRQ.mjs.map +0 -1
- package/dist/chunk-UD6FDZMX.mjs.map +0 -1
package/dist/strategy.d.mts
CHANGED
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@@ -1,5 +1,5 @@
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export { F as FirebaseStrategyConfig, M as MqttStrategyConfig, P as PeerMetadata, R as RoomAnnouncement, S as SignalingStrategy, a as StrategyConfig } from './types-
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export { F as FirebaseStrategy, M as MqttStrategy } from './firebase-
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export { F as FirebaseStrategyConfig, M as MqttStrategyConfig, P as PeerMetadata, R as RoomAnnouncement, S as SignalingStrategy, a as StrategyConfig } from './types-hNfCIBzj.mjs';
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export { F as FirebaseStrategy, M as MqttStrategy } from './firebase-GrbVrNgs.mjs';
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/** Generate a random peer ID (20 chars, URL-safe) */
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declare function generatePeerId(): string;
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package/dist/strategy.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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export { F as FirebaseStrategyConfig, M as MqttStrategyConfig, P as PeerMetadata, R as RoomAnnouncement, S as SignalingStrategy, a as StrategyConfig } from './types-
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export { F as FirebaseStrategy, M as MqttStrategy } from './firebase-
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export { F as FirebaseStrategyConfig, M as MqttStrategyConfig, P as PeerMetadata, R as RoomAnnouncement, S as SignalingStrategy, a as StrategyConfig } from './types-hNfCIBzj.js';
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export { F as FirebaseStrategy, M as MqttStrategy } from './firebase-B5MgLlHk.js';
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/** Generate a random peer ID (20 chars, URL-safe) */
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declare function generatePeerId(): string;
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package/dist/strategy.js
CHANGED
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@@ -114,6 +114,7 @@ var MqttStrategy = class {
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this._peerExpiryTimer = null;
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this._lobbySubscribed = false;
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this._destroyed = false;
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this._lastAnnouncement = null;
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this.selfId = generatePeerId();
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this._appId = appId;
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this._config = config;
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@@ -179,9 +180,19 @@ var MqttStrategy = class {
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removeFromArray(this._onLobby, cb);
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};
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}
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updateRoomOccupancy(roomId, playerCount, state) {
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const ann = this._lastAnnouncement;
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if (!ann || ann.roomId !== roomId || !this._client) return;
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ann.playerCount = playerCount;
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if (state) ann.state = state;
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ann.lastSeen = Date.now();
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const topic = mqttTopics(this._appId, roomId, "").roomLobbyEntry;
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this._client.publish(topic, JSON.stringify(ann), { retain: true, qos: 1 });
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}
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announceRoom(announcement) {
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if (!this._client) return;
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const topic = mqttTopics(this._appId, announcement.roomId, "").roomLobbyEntry;
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this._lastAnnouncement = announcement;
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announcement.lastSeen = Date.now();
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this._client.publish(topic, JSON.stringify(announcement), { retain: true, qos: 1 });
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if (this._lobbyAnnounceTimer) clearInterval(this._lobbyAnnounceTimer);
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@@ -379,6 +390,8 @@ var FirebaseStrategy = class {
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// State
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this._knownPeers = /* @__PURE__ */ new Set();
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this._lobbyAnnounceTimer = null;
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this._lastAnnouncement = null;
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this._lobbyWired = false;
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this._destroyed = false;
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this.selfId = generatePeerId();
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this._appId = appId;
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@@ -394,7 +407,7 @@ var FirebaseStrategy = class {
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this._joinGeneration++;
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this._roomId = roomId;
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this._peerMeta = peerMeta;
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const { ref, set, onChildAdded, onChildRemoved, onDisconnect, remove } = this._fb;
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const { ref, set, onChildAdded, onChildRemoved, onDisconnect, onValue, remove } = this._fb;
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const paths = firebasePaths(this._appId, roomId, this.selfId);
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await remove(ref(this._db, paths.peerSignalInbox)).catch(() => {
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});
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@@ -405,6 +418,18 @@ var FirebaseStrategy = class {
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ts: Date.now()
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});
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onDisconnect(presenceRef).remove();
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const generation = this._joinGeneration;
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const connectedRef = ref(this._db, ".info/connected");
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const connectedUnsub = onValue(connectedRef, (snap) => {
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if (snap.val() !== true) return;
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if (this._destroyed || this._joinGeneration !== generation || this._roomId !== roomId) return;
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onDisconnect(presenceRef).remove().then(() => {
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if (this._destroyed || this._joinGeneration !== generation || this._roomId !== roomId) return;
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return set(presenceRef, { peerId: this.selfId, meta: peerMeta, ts: Date.now() });
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}).catch(() => {
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});
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});
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this._listeners.push(() => connectedUnsub());
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const peersRef = ref(this._db, paths.peers);
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const addedUnsub = onChildAdded(peersRef, (snapshot) => {
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const data = snapshot.val();
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@@ -467,6 +492,12 @@ var FirebaseStrategy = class {
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}
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subscribeToLobby(cb) {
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this._onLobby.push(cb);
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if (this._lobbyWired) {
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return () => {
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removeFromArray(this._onLobby, cb);
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};
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}
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this._lobbyWired = true;
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this._ensureInit().then(() => {
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if (!this._db || !this._fb || this._destroyed) return;
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const { ref, onValue } = this._fb;
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@@ -494,14 +525,25 @@ var FirebaseStrategy = class {
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if (!this._db || !this._fb) return;
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const { ref, set } = this._fb;
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const paths = firebasePaths(this._appId, announcement.roomId, "");
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this._lastAnnouncement = announcement;
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announcement.lastSeen = Date.now();
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set(ref(this._db, paths.roomLobbyEntry), announcement);
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set(ref(this._db, paths.roomLobbyEntry), sanitizeForFirebase(announcement));
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if (this._lobbyAnnounceTimer) clearInterval(this._lobbyAnnounceTimer);
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this._lobbyAnnounceTimer = setInterval(() => {
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announcement.lastSeen = Date.now();
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set(ref(this._db, paths.roomLobbyEntry), announcement);
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set(ref(this._db, paths.roomLobbyEntry), sanitizeForFirebase(announcement));
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}, ROOM_ANNOUNCE_INTERVAL_MS);
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}
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updateRoomOccupancy(roomId, playerCount, state) {
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const ann = this._lastAnnouncement;
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if (!ann || ann.roomId !== roomId || !this._db || !this._fb) return;
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ann.playerCount = playerCount;
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if (state) ann.state = state;
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ann.lastSeen = Date.now();
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const { ref, set } = this._fb;
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const paths = firebasePaths(this._appId, roomId, "");
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set(ref(this._db, paths.roomLobbyEntry), sanitizeForFirebase(ann));
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}
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removeRoomAnnouncement(roomId) {
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if (!this._db || !this._fb) return;
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const { ref, remove } = this._fb;
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if (typeof obj === "object" && obj !== null) {
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const result = {};
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for (const [key, value] of Object.entries(obj)) {
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if (value === void 0) continue;
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result[key] = value === null ? "__null__" : sanitizeForFirebase(value);
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}
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return result;
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package/dist/strategy.js.map
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{"version":3,"sources":["../src/transport/strategy/index.ts","../src/transport/strategy/utils.ts","../src/transport/strategy/mqtt.ts","../src/transport/strategy/firebase.ts"],"sourcesContent":["export type {\n SignalingStrategy,\n PeerMetadata,\n RoomAnnouncement,\n StrategyConfig,\n MqttStrategyConfig,\n FirebaseStrategyConfig,\n} from \"./types\";\n\nexport { MqttStrategy } from \"./mqtt\";\nexport { FirebaseStrategy } from \"./firebase\";\nexport { generatePeerId } from \"./utils\";\n","/** Generate a random peer ID (20 chars, URL-safe) */\nexport function generatePeerId(): string {\n const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';\n const bytes = new Uint8Array(20);\n crypto.getRandomValues(bytes);\n let id = '';\n for (let i = 0; i < 20; i++) {\n id += chars[bytes[i] % chars.length];\n }\n return id;\n}\n\n/** Build MQTT topic paths for a given appId + roomId */\nexport function mqttTopics(appId: string, roomId: string, peerId?: string) {\n const base = `carver/${appId}`;\n return {\n /** Lobby wildcard: subscribe to discover all room announcements */\n lobbyWildcard: `${base}/lobby/+`,\n /** Single room lobby entry */\n roomLobbyEntry: `${base}/lobby/${roomId}`,\n /** Wildcard for all peer presence in a room */\n roomPresenceWildcard: `${base}/room/${roomId}/presence/+`,\n /** This peer's presence topic */\n peerPresence: peerId ? `${base}/room/${roomId}/presence/${peerId}` : '',\n /** This peer's signal inbox */\n peerSignalInbox: peerId ? `${base}/room/${roomId}/signal/${peerId}` : '',\n };\n}\n\n/** Build Firebase RTDB paths for a given appId + roomId */\nexport function firebasePaths(appId: string, roomId: string, peerId?: string) {\n const base = `${appId}/__carver__`;\n return {\n lobby: `${base}/lobby`,\n roomLobbyEntry: `${base}/lobby/${roomId}`,\n peers: `${base}/rooms/${roomId}/peers`,\n peerPresence: peerId ? `${base}/rooms/${roomId}/peers/${peerId}` : '',\n peerSignalInbox: peerId ? `${base}/rooms/${roomId}/signals/${peerId}` : '',\n };\n}\n\n/** Default MQTT brokers (WebSocket endpoints, free/public) */\nexport const DEFAULT_MQTT_BROKERS = [\n 'wss://broker.emqx.io:8084/mqtt',\n 'wss://test.mosquitto.org:8081/mqtt',\n];\n\n/** Room announcement expiry time (30s without heartbeat = stale) */\nexport const ROOM_ANNOUNCE_EXPIRY_MS = 30_000;\n\n/** Room announcement heartbeat interval */\nexport const ROOM_ANNOUNCE_INTERVAL_MS = 10_000;\n\n/** Peer presence heartbeat interval */\nexport const PRESENCE_HEARTBEAT_MS = 5_000;\n\n/** Peer expiry: 3 missed heartbeats */\nexport const PEER_EXPIRY_MS = PRESENCE_HEARTBEAT_MS * 3;\n\n/** Rapid warmup announces for faster initial peer discovery */\nexport const PRESENCE_WARMUP_DELAYS_MS = [200, 500, 1500];\n\n/** Remove an item from an array by reference. Returns true if found. */\nexport function removeFromArray<T>(arr: T[], item: T): boolean {\n const idx = arr.indexOf(item);\n if (idx >= 0) {\n arr.splice(idx, 1);\n return true;\n }\n return false;\n}\n","import type {\n SignalingStrategy,\n PeerMetadata,\n RoomAnnouncement,\n MqttStrategyConfig,\n} from \"./types\";\nimport {\n generatePeerId,\n mqttTopics,\n removeFromArray,\n DEFAULT_MQTT_BROKERS,\n ROOM_ANNOUNCE_EXPIRY_MS,\n ROOM_ANNOUNCE_INTERVAL_MS,\n PRESENCE_HEARTBEAT_MS,\n PEER_EXPIRY_MS,\n PRESENCE_WARMUP_DELAYS_MS,\n} from \"./utils\";\n\n// mqtt.MqttClient type (avoid hard import at module level)\ntype MqttClient = {\n on(event: string, cb: (...args: any[]) => void): void;\n subscribe(topic: string | string[], opts: Record<string, unknown>, cb?: (err: Error | null) => void): void;\n unsubscribe(topic: string | string[]): void;\n publish(topic: string, payload: string | Buffer, opts?: Record<string, unknown>): void;\n end(force?: boolean): void;\n};\n\n/**\n * MQTT-based signaling strategy.\n *\n * Connects to public MQTT brokers over WebSocket. Peer discovery uses\n * retained presence messages with periodic heartbeats. SDP/ICE relay\n * uses per-peer signal topics. Room discovery uses retained lobby topics.\n *\n * Zero infrastructure cost -- uses free public brokers by default.\n */\nexport class MqttStrategy implements SignalingStrategy {\n readonly selfId: string;\n\n private _appId: string;\n private _config: MqttStrategyConfig;\n private _client: MqttClient | null = null;\n private _roomId: string | null = null;\n private _peerMeta: PeerMetadata = {};\n /** Monotonic counter to detect stale leaveRoom completions */\n private _joinGeneration = 0;\n\n // Lazy init\n private _initPromise: Promise<void> | null = null;\n\n // Callbacks\n private _onPeerDiscovered: ((peerId: string, meta: PeerMetadata) => void)[] = [];\n private _onPeerLeft: ((peerId: string) => void)[] = [];\n private _onSignal: ((fromPeerId: string, data: unknown) => void)[] = [];\n private _onLobby: ((rooms: RoomAnnouncement[]) => void)[] = [];\n\n // State\n private _knownPeers = new Map<string, { meta: PeerMetadata; lastSeen: number }>();\n private _lobbyRooms = new Map<string, RoomAnnouncement>();\n private _presenceTimer: ReturnType<typeof setInterval> | null = null;\n private _warmupTimers: ReturnType<typeof setTimeout>[] = [];\n private _lobbyAnnounceTimer: ReturnType<typeof setInterval> | null = null;\n private _peerExpiryTimer: ReturnType<typeof setInterval> | null = null;\n private _lobbySubscribed = false;\n private _destroyed = false;\n\n constructor(appId: string, config: MqttStrategyConfig = { type: 'mqtt' }) {\n this.selfId = generatePeerId();\n this._appId = appId;\n this._config = config;\n }\n\n // ── Public API ──\n\n async init(): Promise<void> {\n return this._ensureInit();\n }\n\n async joinRoom(roomId: string, peerMeta: PeerMetadata): Promise<void> {\n await this._ensureInit();\n if (!this._client) throw new Error('MQTT client not available');\n\n this._joinGeneration++;\n this._roomId = roomId;\n this._peerMeta = peerMeta;\n\n const topics = mqttTopics(this._appId, roomId, this.selfId);\n\n // Subscribe to room presence (discover peers) and own signal inbox\n await new Promise<void>((resolve, reject) => {\n this._client!.subscribe(\n [topics.roomPresenceWildcard, topics.peerSignalInbox],\n { qos: 1 },\n (err: Error | null) => (err ? reject(err) : resolve()),\n );\n });\n\n // Publish retained presence\n this._publishPresence();\n\n // Rapid warmup announces for fast peer discovery\n for (const delay of PRESENCE_WARMUP_DELAYS_MS) {\n this._warmupTimers.push(setTimeout(() => this._publishPresence(), delay));\n }\n\n // Periodic heartbeat\n this._presenceTimer = setInterval(() => this._publishPresence(), PRESENCE_HEARTBEAT_MS);\n\n // Periodic peer expiry check\n this._peerExpiryTimer = setInterval(() => this._checkPeerExpiry(), PRESENCE_HEARTBEAT_MS);\n }\n\n async leaveRoom(): Promise<void> {\n if (!this._client || !this._roomId) return;\n\n const generation = this._joinGeneration;\n const topics = mqttTopics(this._appId, this._roomId, this.selfId);\n this._clearRoomTimers();\n\n // Clear retained presence\n this._client.publish(topics.peerPresence, '', { retain: true, qos: 1 });\n\n // Unsubscribe from room topics\n this._client.unsubscribe([topics.roomPresenceWildcard, topics.peerSignalInbox]);\n\n this._knownPeers.clear();\n\n // Only null out _roomId if no new joinRoom() has run since we started.\n if (this._joinGeneration === generation) {\n this._roomId = null;\n }\n }\n\n signal(targetPeerId: string, data: unknown): void {\n if (!this._client || !this._roomId) return;\n const targetTopic = `carver/${this._appId}/room/${this._roomId}/signal/${targetPeerId}`;\n this._client.publish(\n targetTopic,\n JSON.stringify({ from: this.selfId, data, ts: Date.now() }),\n { qos: 1 },\n );\n }\n\n subscribeToLobby(cb: (rooms: RoomAnnouncement[]) => void): () => void {\n this._onLobby.push(cb);\n\n // Subscribe to lobby topic (lazy -- waits for init)\n if (!this._lobbySubscribed) {\n this._lobbySubscribed = true;\n this._ensureInit().then(() => {\n if (this._client && !this._destroyed) {\n const lobbyTopic = mqttTopics(this._appId, '', '').lobbyWildcard;\n this._client.subscribe(lobbyTopic, { qos: 0 });\n }\n });\n }\n\n return () => {\n removeFromArray(this._onLobby, cb);\n };\n }\n\n announceRoom(announcement: RoomAnnouncement): void {\n if (!this._client) return;\n const topic = mqttTopics(this._appId, announcement.roomId, '').roomLobbyEntry;\n\n announcement.lastSeen = Date.now();\n this._client.publish(topic, JSON.stringify(announcement), { retain: true, qos: 1 });\n\n // Periodic heartbeat\n if (this._lobbyAnnounceTimer) clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = setInterval(() => {\n announcement.lastSeen = Date.now();\n this._client?.publish(topic, JSON.stringify(announcement), { retain: true, qos: 1 });\n }, ROOM_ANNOUNCE_INTERVAL_MS);\n }\n\n removeRoomAnnouncement(roomId: string): void {\n if (!this._client) return;\n const topic = mqttTopics(this._appId, roomId, '').roomLobbyEntry;\n this._client.publish(topic, '', { retain: true, qos: 1 });\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n }\n\n onPeerDiscovered(cb: (peerId: string, meta: PeerMetadata) => void): () => void {\n this._onPeerDiscovered.push(cb);\n return () => { removeFromArray(this._onPeerDiscovered, cb); };\n }\n\n onPeerLeft(cb: (peerId: string) => void): () => void {\n this._onPeerLeft.push(cb);\n return () => { removeFromArray(this._onPeerLeft, cb); };\n }\n\n onSignal(cb: (fromPeerId: string, data: unknown) => void): () => void {\n this._onSignal.push(cb);\n return () => { removeFromArray(this._onSignal, cb); };\n }\n\n destroy(): void {\n this._destroyed = true;\n this._clearRoomTimers();\n\n // Clean up retained presence\n if (this._client && this._roomId) {\n const topics = mqttTopics(this._appId, this._roomId, this.selfId);\n this._client.publish(topics.peerPresence, '', { retain: true, qos: 1 });\n }\n\n this._client?.end(true);\n this._client = null;\n this._knownPeers.clear();\n this._lobbyRooms.clear();\n this._onPeerDiscovered = [];\n this._onPeerLeft = [];\n this._onSignal = [];\n this._onLobby = [];\n }\n\n // ── Private ──\n\n private _ensureInit(): Promise<void> {\n if (!this._initPromise) {\n this._initPromise = this._doInit();\n }\n return this._initPromise;\n }\n\n private async _doInit(): Promise<void> {\n const mqtt = await import('mqtt');\n const brokers = this._config.brokerUrls ?? DEFAULT_MQTT_BROKERS;\n // Pick a random broker from the available pool\n const brokerUrl = brokers[Math.floor(Math.random() * brokers.length)];\n\n return new Promise<void>((resolve, reject) => {\n const connectFn = mqtt.default?.connect ?? mqtt.connect;\n this._client = connectFn(brokerUrl, {\n clientId: `carver_${this.selfId}`,\n clean: true,\n connectTimeout: 10_000,\n keepalive: 30,\n }) as MqttClient;\n\n this._client.on('connect', () => {\n if (!this._destroyed) resolve();\n });\n\n this._client.on('error', (err: Error) => {\n if (!this._initPromise) return; // already resolved\n reject(err);\n });\n\n this._client.on('message', (topic: string, payload: Buffer) => {\n this._handleMessage(topic, payload);\n });\n });\n }\n\n private _publishPresence(): void {\n if (!this._client || !this._roomId) return;\n const topics = mqttTopics(this._appId, this._roomId, this.selfId);\n this._client.publish(\n topics.peerPresence,\n JSON.stringify({ peerId: this.selfId, meta: this._peerMeta, ts: Date.now() }),\n { retain: true, qos: 1 },\n );\n }\n\n private _handleMessage(topic: string, payload: Buffer): void {\n const raw = payload.toString();\n\n // ── Presence message ──\n const presenceMatch = topic.match(/\\/room\\/[^/]+\\/presence\\/([^/]+)$/);\n if (presenceMatch) {\n const peerId = presenceMatch[1];\n if (peerId === this.selfId) return;\n\n if (!raw) {\n // Empty retained = peer left\n if (this._knownPeers.has(peerId)) {\n this._knownPeers.delete(peerId);\n for (const cb of this._onPeerLeft) cb(peerId);\n }\n return;\n }\n try {\n const msg = JSON.parse(raw);\n const isNew = !this._knownPeers.has(peerId);\n this._knownPeers.set(peerId, { meta: msg.meta ?? {}, lastSeen: msg.ts ?? Date.now() });\n if (isNew) {\n for (const cb of this._onPeerDiscovered) cb(peerId, msg.meta ?? {});\n }\n } catch { /* ignore malformed */ }\n return;\n }\n\n // ── Signal message (SDP / ICE) ──\n const signalMatch = topic.match(/\\/room\\/[^/]+\\/signal\\/([^/]+)$/);\n if (signalMatch) {\n try {\n const msg = JSON.parse(raw);\n if (msg.from && msg.from !== this.selfId) {\n for (const cb of this._onSignal) cb(msg.from, msg.data);\n }\n } catch { /* ignore malformed */ }\n return;\n }\n\n // ── Lobby announcement ──\n const lobbyMatch = topic.match(/\\/lobby\\/([^/]+)$/);\n if (lobbyMatch) {\n const roomId = lobbyMatch[1];\n if (!raw) {\n this._lobbyRooms.delete(roomId);\n } else {\n try {\n const ann = JSON.parse(raw) as RoomAnnouncement;\n if (Date.now() - ann.lastSeen < ROOM_ANNOUNCE_EXPIRY_MS) {\n this._lobbyRooms.set(roomId, ann);\n } else {\n this._lobbyRooms.delete(roomId);\n }\n } catch { /* ignore */ }\n }\n const rooms = Array.from(this._lobbyRooms.values());\n for (const cb of this._onLobby) cb(rooms);\n }\n }\n\n private _checkPeerExpiry(): void {\n const now = Date.now();\n for (const [peerId, data] of this._knownPeers) {\n if (now - data.lastSeen > PEER_EXPIRY_MS) {\n this._knownPeers.delete(peerId);\n for (const cb of this._onPeerLeft) cb(peerId);\n }\n }\n }\n\n private _clearRoomTimers(): void {\n if (this._presenceTimer) { clearInterval(this._presenceTimer); this._presenceTimer = null; }\n for (const t of this._warmupTimers) clearTimeout(t);\n this._warmupTimers = [];\n if (this._lobbyAnnounceTimer) { clearInterval(this._lobbyAnnounceTimer); this._lobbyAnnounceTimer = null; }\n if (this._peerExpiryTimer) { clearInterval(this._peerExpiryTimer); this._peerExpiryTimer = null; }\n }\n}\n","import type {\n SignalingStrategy,\n PeerMetadata,\n RoomAnnouncement,\n FirebaseStrategyConfig,\n} from \"./types\";\nimport {\n generatePeerId,\n firebasePaths,\n removeFromArray,\n ROOM_ANNOUNCE_EXPIRY_MS,\n ROOM_ANNOUNCE_INTERVAL_MS,\n} from \"./utils\";\n\n/**\n * Firebase Realtime Database signaling strategy.\n *\n * Requires the `firebase` package as a peer dependency.\n * Pass either a `databaseURL` (auto-creates a namespaced Firebase app)\n * or an existing `firebaseApp` instance.\n *\n * Presence cleanup is automatic via Firebase onDisconnect().\n */\nexport class FirebaseStrategy implements SignalingStrategy {\n readonly selfId: string;\n\n private _appId: string;\n private _config: FirebaseStrategyConfig;\n private _db: any = null;\n private _firebaseApp: any = null;\n private _ownApp = false;\n private _roomId: string | null = null;\n private _peerMeta: PeerMetadata = {};\n /** Monotonic counter to detect stale leaveRoom completions */\n private _joinGeneration = 0;\n\n // Lazy init\n private _initPromise: Promise<void> | null = null;\n\n // Firebase module references (filled after dynamic import)\n private _fb: {\n ref: any;\n set: any;\n push: any;\n remove: any;\n onValue: any;\n onChildAdded: any;\n onChildRemoved: any;\n onDisconnect: any;\n } | null = null;\n\n // Unsubscribe handles for Firebase listeners\n private _listeners: (() => void)[] = [];\n\n // Callbacks\n private _onPeerDiscovered: ((peerId: string, meta: PeerMetadata) => void)[] = [];\n private _onPeerLeft: ((peerId: string) => void)[] = [];\n private _onSignal: ((fromPeerId: string, data: unknown) => void)[] = [];\n private _onLobby: ((rooms: RoomAnnouncement[]) => void)[] = [];\n\n // State\n private _knownPeers = new Set<string>();\n private _lobbyAnnounceTimer: ReturnType<typeof setInterval> | null = null;\n private _destroyed = false;\n\n constructor(appId: string, config: FirebaseStrategyConfig) {\n this.selfId = generatePeerId();\n this._appId = appId;\n this._config = config;\n }\n\n // ── Public API ──\n\n async init(): Promise<void> {\n return this._ensureInit();\n }\n\n async joinRoom(roomId: string, peerMeta: PeerMetadata): Promise<void> {\n await this._ensureInit();\n if (!this._db || !this._fb) throw new Error('Firebase not initialized');\n\n // Bump generation so any in-flight leaveRoom from a prior call won't\n // null out _roomId after we set it here (React StrictMode race fix).\n this._joinGeneration++;\n\n this._roomId = roomId;\n this._peerMeta = peerMeta;\n const { ref, set, onChildAdded, onChildRemoved, onDisconnect, remove } = this._fb;\n const paths = firebasePaths(this._appId, roomId, this.selfId);\n\n // Clean stale signals from our inbox before listening (prevents\n // replaying SDP from a previous session that wasn't cleaned up).\n await remove(ref(this._db, paths.peerSignalInbox)).catch(() => {});\n\n // 1. Write presence with auto-cleanup on disconnect\n const presenceRef = ref(this._db, paths.peerPresence);\n await set(presenceRef, {\n peerId: this.selfId,\n meta: peerMeta,\n ts: Date.now(),\n });\n onDisconnect(presenceRef).remove();\n\n // 2. Listen for peers joining\n const peersRef = ref(this._db, paths.peers);\n const addedUnsub = onChildAdded(peersRef, (snapshot: any) => {\n const data = snapshot.val();\n if (!data || data.peerId === this.selfId) return;\n if (!this._knownPeers.has(data.peerId)) {\n this._knownPeers.add(data.peerId);\n for (const cb of this._onPeerDiscovered) cb(data.peerId, data.meta ?? {});\n }\n });\n this._listeners.push(() => addedUnsub());\n\n // 3. Listen for peers leaving\n const removedUnsub = onChildRemoved(peersRef, (snapshot: any) => {\n const data = snapshot.val();\n const peerId = data?.peerId ?? snapshot.key;\n if (peerId && this._knownPeers.has(peerId)) {\n this._knownPeers.delete(peerId);\n for (const cb of this._onPeerLeft) cb(peerId);\n }\n });\n this._listeners.push(() => removedUnsub());\n\n // 4. Listen for signals addressed to us\n const signalRef = ref(this._db, paths.peerSignalInbox);\n const signalUnsub = onChildAdded(signalRef, (snapshot: any) => {\n const msg = snapshot.val();\n if (!msg || msg.from === this.selfId) return;\n for (const cb of this._onSignal) cb(msg.from, msg.data);\n // Remove processed signal to keep the inbox clean\n remove(snapshot.ref);\n });\n this._listeners.push(() => signalUnsub());\n }\n\n async leaveRoom(): Promise<void> {\n if (!this._db || !this._fb || !this._roomId) return;\n\n // Capture current state so async cleanup targets the correct room\n // even if joinRoom() is called concurrently (React StrictMode).\n const leavingRoomId = this._roomId;\n const generation = this._joinGeneration;\n\n const { ref, remove } = this._fb;\n const paths = firebasePaths(this._appId, leavingRoomId, this.selfId);\n\n // Detach listeners\n for (const unsub of this._listeners) unsub();\n this._listeners = [];\n\n // Remove presence and signal inbox\n await Promise.all([\n remove(ref(this._db, paths.peerPresence)),\n remove(ref(this._db, paths.peerSignalInbox)),\n ]).catch(() => {});\n\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n\n this._knownPeers.clear();\n\n // Only null out _roomId if no new joinRoom() has run since we started.\n // This prevents the StrictMode race: old leaveRoom completing after\n // new joinRoom already set _roomId to the fresh value.\n if (this._joinGeneration === generation) {\n this._roomId = null;\n }\n }\n\n signal(targetPeerId: string, data: unknown): void {\n if (!this._db || !this._fb || !this._roomId) return;\n const { ref, push } = this._fb;\n\n // Atomic push: single operation writes the key + data together.\n // Avoids the push() + set() two-step that can cause onChildAdded to\n // fire with null if the listener catches the intermediate state.\n const inboxPath = firebasePaths(this._appId, this._roomId, targetPeerId).peerSignalInbox;\n push(ref(this._db, inboxPath), {\n from: this.selfId,\n data: sanitizeForFirebase(data),\n ts: Date.now(),\n });\n }\n\n subscribeToLobby(cb: (rooms: RoomAnnouncement[]) => void): () => void {\n this._onLobby.push(cb);\n\n this._ensureInit().then(() => {\n if (!this._db || !this._fb || this._destroyed) return;\n const { ref, onValue } = this._fb;\n const paths = firebasePaths(this._appId, '', '');\n const lobbyRef = ref(this._db, paths.lobby);\n\n const unsub = onValue(lobbyRef, (snapshot: any) => {\n const data = snapshot.val();\n if (!data) {\n for (const lcb of this._onLobby) lcb([]);\n return;\n }\n const now = Date.now();\n const rooms: RoomAnnouncement[] = Object.values(data).filter(\n (r: any) => r && now - (r.lastSeen ?? 0) < ROOM_ANNOUNCE_EXPIRY_MS,\n ) as RoomAnnouncement[];\n for (const lcb of this._onLobby) lcb(rooms);\n });\n this._listeners.push(() => unsub());\n });\n\n return () => {\n removeFromArray(this._onLobby, cb);\n };\n }\n\n announceRoom(announcement: RoomAnnouncement): void {\n if (!this._db || !this._fb) return;\n const { ref, set } = this._fb;\n const paths = firebasePaths(this._appId, announcement.roomId, '');\n\n announcement.lastSeen = Date.now();\n set(ref(this._db, paths.roomLobbyEntry), announcement);\n\n // Periodic heartbeat\n if (this._lobbyAnnounceTimer) clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = setInterval(() => {\n announcement.lastSeen = Date.now();\n set(ref(this._db, paths.roomLobbyEntry), announcement);\n }, ROOM_ANNOUNCE_INTERVAL_MS);\n }\n\n removeRoomAnnouncement(roomId: string): void {\n if (!this._db || !this._fb) return;\n const { ref, remove } = this._fb;\n remove(ref(this._db, firebasePaths(this._appId, roomId, '').roomLobbyEntry));\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n }\n\n onPeerDiscovered(cb: (peerId: string, meta: PeerMetadata) => void): () => void {\n this._onPeerDiscovered.push(cb);\n return () => { removeFromArray(this._onPeerDiscovered, cb); };\n }\n\n onPeerLeft(cb: (peerId: string) => void): () => void {\n this._onPeerLeft.push(cb);\n return () => { removeFromArray(this._onPeerLeft, cb); };\n }\n\n onSignal(cb: (fromPeerId: string, data: unknown) => void): () => void {\n this._onSignal.push(cb);\n return () => { removeFromArray(this._onSignal, cb); };\n }\n\n destroy(): void {\n this._destroyed = true;\n for (const unsub of this._listeners) unsub();\n this._listeners = [];\n\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n\n // Best-effort cleanup\n if (this._db && this._fb && this._roomId) {\n const { ref, remove } = this._fb;\n const paths = firebasePaths(this._appId, this._roomId, this.selfId);\n remove(ref(this._db, paths.peerPresence)).catch(() => {});\n remove(ref(this._db, paths.peerSignalInbox)).catch(() => {});\n }\n\n // Delete own Firebase app if we created it\n if (this._ownApp && this._firebaseApp) {\n import('firebase/app').then(({ deleteApp }) => {\n deleteApp(this._firebaseApp).catch(() => {});\n });\n }\n\n this._db = null;\n this._firebaseApp = null;\n this._fb = null;\n this._knownPeers.clear();\n this._onPeerDiscovered = [];\n this._onPeerLeft = [];\n this._onSignal = [];\n this._onLobby = [];\n }\n\n // ── Private ──\n\n private _ensureInit(): Promise<void> {\n if (!this._initPromise) {\n this._initPromise = this._doInit();\n }\n return this._initPromise;\n }\n\n private async _doInit(): Promise<void> {\n const { initializeApp, getApps } = await import('firebase/app');\n const {\n getDatabase,\n ref,\n set,\n push,\n remove,\n onValue,\n onChildAdded,\n onChildRemoved,\n onDisconnect,\n } = await import('firebase/database');\n\n this._fb = { ref, set, push, remove, onValue, onChildAdded, onChildRemoved, onDisconnect };\n\n if (this._config.firebaseApp) {\n this._firebaseApp = this._config.firebaseApp;\n this._ownApp = false;\n } else {\n const appName = `carver_${this._appId}`;\n const existing = getApps().find((a: any) => a.name === appName);\n if (existing) {\n this._firebaseApp = existing;\n this._ownApp = false;\n } else {\n this._firebaseApp = initializeApp({ databaseURL: this._config.databaseURL }, appName);\n this._ownApp = true;\n }\n }\n\n this._db = getDatabase(this._firebaseApp);\n }\n}\n\n/**\n * Firebase RTDB deletes any key whose value is `null` (treats null as \"remove\").\n * ICE candidates from `toJSON()` can contain `null` fields (e.g. usernameFragment).\n * We recursively replace `null` with a sentinel so Firebase preserves the key.\n * On the receiving end, `_handleSignal` doesn't need to reverse this because\n * `new RTCIceCandidate()` / `new RTCSessionDescription()` accept missing fields.\n */\nfunction sanitizeForFirebase(obj: unknown): unknown {\n if (obj === null) return '__null__';\n if (Array.isArray(obj)) return obj.map(sanitizeForFirebase);\n if (typeof obj === 'object' && obj !== null) {\n const result: Record<string, unknown> = {};\n for (const [key, value] of Object.entries(obj)) {\n result[key] = value === null ? '__null__' : sanitizeForFirebase(value);\n }\n return result;\n }\n return 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{"version":3,"sources":["../src/transport/strategy/index.ts","../src/transport/strategy/utils.ts","../src/transport/strategy/mqtt.ts","../src/transport/strategy/firebase.ts"],"sourcesContent":["export type {\n SignalingStrategy,\n PeerMetadata,\n RoomAnnouncement,\n StrategyConfig,\n MqttStrategyConfig,\n FirebaseStrategyConfig,\n} from \"./types\";\n\nexport { MqttStrategy } from \"./mqtt\";\nexport { FirebaseStrategy } from \"./firebase\";\nexport { generatePeerId } from \"./utils\";\n","/** Generate a random peer ID (20 chars, URL-safe) */\nexport function generatePeerId(): string {\n const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';\n const bytes = new Uint8Array(20);\n crypto.getRandomValues(bytes);\n let id = '';\n for (let i = 0; i < 20; i++) {\n id += chars[bytes[i] % chars.length];\n }\n return id;\n}\n\n/** Build MQTT topic paths for a given appId + roomId */\nexport function mqttTopics(appId: string, roomId: string, peerId?: string) {\n const base = `carver/${appId}`;\n return {\n /** Lobby wildcard: subscribe to discover all room announcements */\n lobbyWildcard: `${base}/lobby/+`,\n /** Single room lobby entry */\n roomLobbyEntry: `${base}/lobby/${roomId}`,\n /** Wildcard for all peer presence in a room */\n roomPresenceWildcard: `${base}/room/${roomId}/presence/+`,\n /** This peer's presence topic */\n peerPresence: peerId ? `${base}/room/${roomId}/presence/${peerId}` : '',\n /** This peer's signal inbox */\n peerSignalInbox: peerId ? `${base}/room/${roomId}/signal/${peerId}` : '',\n };\n}\n\n/** Build Firebase RTDB paths for a given appId + roomId */\nexport function firebasePaths(appId: string, roomId: string, peerId?: string) {\n const base = `${appId}/__carver__`;\n return {\n lobby: `${base}/lobby`,\n roomLobbyEntry: `${base}/lobby/${roomId}`,\n peers: `${base}/rooms/${roomId}/peers`,\n peerPresence: peerId ? `${base}/rooms/${roomId}/peers/${peerId}` : '',\n peerSignalInbox: peerId ? `${base}/rooms/${roomId}/signals/${peerId}` : '',\n };\n}\n\n/** Default MQTT brokers (WebSocket endpoints, free/public) */\nexport const DEFAULT_MQTT_BROKERS = [\n 'wss://broker.emqx.io:8084/mqtt',\n 'wss://test.mosquitto.org:8081/mqtt',\n];\n\n/** Room announcement expiry time (30s without heartbeat = stale) */\nexport const ROOM_ANNOUNCE_EXPIRY_MS = 30_000;\n\n/** Room announcement heartbeat interval */\nexport const ROOM_ANNOUNCE_INTERVAL_MS = 10_000;\n\n/** Peer presence heartbeat interval */\nexport const PRESENCE_HEARTBEAT_MS = 5_000;\n\n/** Peer expiry: 3 missed heartbeats */\nexport const PEER_EXPIRY_MS = PRESENCE_HEARTBEAT_MS * 3;\n\n/** Rapid warmup announces for faster initial peer discovery */\nexport const PRESENCE_WARMUP_DELAYS_MS = [200, 500, 1500];\n\n/** Remove an item from an array by reference. Returns true if found. */\nexport function removeFromArray<T>(arr: T[], item: T): boolean {\n const idx = arr.indexOf(item);\n if (idx >= 0) {\n arr.splice(idx, 1);\n return true;\n }\n return false;\n}\n","import type {\n SignalingStrategy,\n PeerMetadata,\n RoomAnnouncement,\n MqttStrategyConfig,\n} from \"./types\";\nimport {\n generatePeerId,\n mqttTopics,\n removeFromArray,\n DEFAULT_MQTT_BROKERS,\n ROOM_ANNOUNCE_EXPIRY_MS,\n ROOM_ANNOUNCE_INTERVAL_MS,\n PRESENCE_HEARTBEAT_MS,\n PEER_EXPIRY_MS,\n PRESENCE_WARMUP_DELAYS_MS,\n} from \"./utils\";\n\n// mqtt.MqttClient type (avoid hard import at module level)\ntype MqttClient = {\n on(event: string, cb: (...args: any[]) => void): void;\n subscribe(topic: string | string[], opts: Record<string, unknown>, cb?: (err: Error | null) => void): void;\n unsubscribe(topic: string | string[]): void;\n publish(topic: string, payload: string | Buffer, opts?: Record<string, unknown>): void;\n end(force?: boolean): void;\n};\n\n/**\n * MQTT-based signaling strategy.\n *\n * Connects to public MQTT brokers over WebSocket. Peer discovery uses\n * retained presence messages with periodic heartbeats. SDP/ICE relay\n * uses per-peer signal topics. Room discovery uses retained lobby topics.\n *\n * Zero infrastructure cost -- uses free public brokers by default.\n */\nexport class MqttStrategy implements SignalingStrategy {\n readonly selfId: string;\n\n private _appId: string;\n private _config: MqttStrategyConfig;\n private _client: MqttClient | null = null;\n private _roomId: string | null = null;\n private _peerMeta: PeerMetadata = {};\n /** Monotonic counter to detect stale leaveRoom completions */\n private _joinGeneration = 0;\n\n // Lazy init\n private _initPromise: Promise<void> | null = null;\n\n // Callbacks\n private _onPeerDiscovered: ((peerId: string, meta: PeerMetadata) => void)[] = [];\n private _onPeerLeft: ((peerId: string) => void)[] = [];\n private _onSignal: ((fromPeerId: string, data: unknown) => void)[] = [];\n private _onLobby: ((rooms: RoomAnnouncement[]) => void)[] = [];\n\n // State\n private _knownPeers = new Map<string, { meta: PeerMetadata; lastSeen: number }>();\n private _lobbyRooms = new Map<string, RoomAnnouncement>();\n private _presenceTimer: ReturnType<typeof setInterval> | null = null;\n private _warmupTimers: ReturnType<typeof setTimeout>[] = [];\n private _lobbyAnnounceTimer: ReturnType<typeof setInterval> | null = null;\n private _peerExpiryTimer: ReturnType<typeof setInterval> | null = null;\n private _lobbySubscribed = false;\n private _destroyed = false;\n\n constructor(appId: string, config: MqttStrategyConfig = { type: 'mqtt' }) {\n this.selfId = generatePeerId();\n this._appId = appId;\n this._config = config;\n }\n\n // ── Public API ──\n\n async init(): Promise<void> {\n return this._ensureInit();\n }\n\n async joinRoom(roomId: string, peerMeta: PeerMetadata): Promise<void> {\n await this._ensureInit();\n if (!this._client) throw new Error('MQTT client not available');\n\n this._joinGeneration++;\n this._roomId = roomId;\n this._peerMeta = peerMeta;\n\n const topics = mqttTopics(this._appId, roomId, this.selfId);\n\n // Subscribe to room presence (discover peers) and own signal inbox\n await new Promise<void>((resolve, reject) => {\n this._client!.subscribe(\n [topics.roomPresenceWildcard, topics.peerSignalInbox],\n { qos: 1 },\n (err: Error | null) => (err ? reject(err) : resolve()),\n );\n });\n\n // Publish retained presence\n this._publishPresence();\n\n // Rapid warmup announces for fast peer discovery\n for (const delay of PRESENCE_WARMUP_DELAYS_MS) {\n this._warmupTimers.push(setTimeout(() => this._publishPresence(), delay));\n }\n\n // Periodic heartbeat\n this._presenceTimer = setInterval(() => this._publishPresence(), PRESENCE_HEARTBEAT_MS);\n\n // Periodic peer expiry check\n this._peerExpiryTimer = setInterval(() => this._checkPeerExpiry(), PRESENCE_HEARTBEAT_MS);\n }\n\n async leaveRoom(): Promise<void> {\n if (!this._client || !this._roomId) return;\n\n const generation = this._joinGeneration;\n const topics = mqttTopics(this._appId, this._roomId, this.selfId);\n this._clearRoomTimers();\n\n // Clear retained presence\n this._client.publish(topics.peerPresence, '', { retain: true, qos: 1 });\n\n // Unsubscribe from room topics\n this._client.unsubscribe([topics.roomPresenceWildcard, topics.peerSignalInbox]);\n\n this._knownPeers.clear();\n\n // Only null out _roomId if no new joinRoom() has run since we started.\n if (this._joinGeneration === generation) {\n this._roomId = null;\n }\n }\n\n signal(targetPeerId: string, data: unknown): void {\n if (!this._client || !this._roomId) return;\n const targetTopic = `carver/${this._appId}/room/${this._roomId}/signal/${targetPeerId}`;\n this._client.publish(\n targetTopic,\n JSON.stringify({ from: this.selfId, data, ts: Date.now() }),\n { qos: 1 },\n );\n }\n\n subscribeToLobby(cb: (rooms: RoomAnnouncement[]) => void): () => void {\n this._onLobby.push(cb);\n\n // Subscribe to lobby topic (lazy -- waits for init)\n if (!this._lobbySubscribed) {\n this._lobbySubscribed = true;\n this._ensureInit().then(() => {\n if (this._client && !this._destroyed) {\n const lobbyTopic = mqttTopics(this._appId, '', '').lobbyWildcard;\n this._client.subscribe(lobbyTopic, { qos: 0 });\n }\n });\n }\n\n return () => {\n removeFromArray(this._onLobby, cb);\n };\n }\n\n private _lastAnnouncement: RoomAnnouncement | null = null;\n\n updateRoomOccupancy(roomId: string, playerCount: number, state?: 'lobby' | 'playing' | 'ended'): void {\n const ann = this._lastAnnouncement;\n if (!ann || ann.roomId !== roomId || !this._client) return;\n ann.playerCount = playerCount;\n if (state) ann.state = state;\n ann.lastSeen = Date.now();\n const topic = mqttTopics(this._appId, roomId, '').roomLobbyEntry;\n this._client.publish(topic, JSON.stringify(ann), { retain: true, qos: 1 });\n }\n\n announceRoom(announcement: RoomAnnouncement): void {\n if (!this._client) return;\n const topic = mqttTopics(this._appId, announcement.roomId, '').roomLobbyEntry;\n\n this._lastAnnouncement = announcement;\n announcement.lastSeen = Date.now();\n this._client.publish(topic, JSON.stringify(announcement), { retain: true, qos: 1 });\n\n // Periodic heartbeat\n if (this._lobbyAnnounceTimer) clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = setInterval(() => {\n announcement.lastSeen = Date.now();\n this._client?.publish(topic, JSON.stringify(announcement), { retain: true, qos: 1 });\n }, ROOM_ANNOUNCE_INTERVAL_MS);\n }\n\n removeRoomAnnouncement(roomId: string): void {\n if (!this._client) return;\n const topic = mqttTopics(this._appId, roomId, '').roomLobbyEntry;\n this._client.publish(topic, '', { retain: true, qos: 1 });\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n }\n\n onPeerDiscovered(cb: (peerId: string, meta: PeerMetadata) => void): () => void {\n this._onPeerDiscovered.push(cb);\n return () => { removeFromArray(this._onPeerDiscovered, cb); };\n }\n\n onPeerLeft(cb: (peerId: string) => void): () => void {\n this._onPeerLeft.push(cb);\n return () => { removeFromArray(this._onPeerLeft, cb); };\n }\n\n onSignal(cb: (fromPeerId: string, data: unknown) => void): () => void {\n this._onSignal.push(cb);\n return () => { removeFromArray(this._onSignal, cb); };\n }\n\n destroy(): void {\n this._destroyed = true;\n this._clearRoomTimers();\n\n // Clean up retained presence\n if (this._client && this._roomId) {\n const topics = mqttTopics(this._appId, this._roomId, this.selfId);\n this._client.publish(topics.peerPresence, '', { retain: true, qos: 1 });\n }\n\n this._client?.end(true);\n this._client = null;\n this._knownPeers.clear();\n this._lobbyRooms.clear();\n this._onPeerDiscovered = [];\n this._onPeerLeft = [];\n this._onSignal = [];\n this._onLobby = [];\n }\n\n // ── Private ──\n\n private _ensureInit(): Promise<void> {\n if (!this._initPromise) {\n this._initPromise = this._doInit();\n }\n return this._initPromise;\n }\n\n private async _doInit(): Promise<void> {\n const mqtt = await import('mqtt');\n const brokers = this._config.brokerUrls ?? DEFAULT_MQTT_BROKERS;\n // Pick a random broker from the available pool\n const brokerUrl = brokers[Math.floor(Math.random() * brokers.length)];\n\n return new Promise<void>((resolve, reject) => {\n const connectFn = mqtt.default?.connect ?? mqtt.connect;\n this._client = connectFn(brokerUrl, {\n clientId: `carver_${this.selfId}`,\n clean: true,\n connectTimeout: 10_000,\n keepalive: 30,\n }) as MqttClient;\n\n this._client.on('connect', () => {\n if (!this._destroyed) resolve();\n });\n\n this._client.on('error', (err: Error) => {\n if (!this._initPromise) return; // already resolved\n reject(err);\n });\n\n this._client.on('message', (topic: string, payload: Buffer) => {\n this._handleMessage(topic, payload);\n });\n });\n }\n\n private _publishPresence(): void {\n if (!this._client || !this._roomId) return;\n const topics = mqttTopics(this._appId, this._roomId, this.selfId);\n this._client.publish(\n topics.peerPresence,\n JSON.stringify({ peerId: this.selfId, meta: this._peerMeta, ts: Date.now() }),\n { retain: true, qos: 1 },\n );\n }\n\n private _handleMessage(topic: string, payload: Buffer): void {\n const raw = payload.toString();\n\n // ── Presence message ──\n const presenceMatch = topic.match(/\\/room\\/[^/]+\\/presence\\/([^/]+)$/);\n if (presenceMatch) {\n const peerId = presenceMatch[1];\n if (peerId === this.selfId) return;\n\n if (!raw) {\n // Empty retained = peer left\n if (this._knownPeers.has(peerId)) {\n this._knownPeers.delete(peerId);\n for (const cb of this._onPeerLeft) cb(peerId);\n }\n return;\n }\n try {\n const msg = JSON.parse(raw);\n const isNew = !this._knownPeers.has(peerId);\n this._knownPeers.set(peerId, { meta: msg.meta ?? {}, lastSeen: msg.ts ?? Date.now() });\n if (isNew) {\n for (const cb of this._onPeerDiscovered) cb(peerId, msg.meta ?? {});\n }\n } catch { /* ignore malformed */ }\n return;\n }\n\n // ── Signal message (SDP / ICE) ──\n const signalMatch = topic.match(/\\/room\\/[^/]+\\/signal\\/([^/]+)$/);\n if (signalMatch) {\n try {\n const msg = JSON.parse(raw);\n if (msg.from && msg.from !== this.selfId) {\n for (const cb of this._onSignal) cb(msg.from, msg.data);\n }\n } catch { /* ignore malformed */ }\n return;\n }\n\n // ── Lobby announcement ──\n const lobbyMatch = topic.match(/\\/lobby\\/([^/]+)$/);\n if (lobbyMatch) {\n const roomId = lobbyMatch[1];\n if (!raw) {\n this._lobbyRooms.delete(roomId);\n } else {\n try {\n const ann = JSON.parse(raw) as RoomAnnouncement;\n if (Date.now() - ann.lastSeen < ROOM_ANNOUNCE_EXPIRY_MS) {\n this._lobbyRooms.set(roomId, ann);\n } else {\n this._lobbyRooms.delete(roomId);\n }\n } catch { /* ignore */ }\n }\n const rooms = Array.from(this._lobbyRooms.values());\n for (const cb of this._onLobby) cb(rooms);\n }\n }\n\n private _checkPeerExpiry(): void {\n const now = Date.now();\n for (const [peerId, data] of this._knownPeers) {\n if (now - data.lastSeen > PEER_EXPIRY_MS) {\n this._knownPeers.delete(peerId);\n for (const cb of this._onPeerLeft) cb(peerId);\n }\n }\n }\n\n private _clearRoomTimers(): void {\n if (this._presenceTimer) { clearInterval(this._presenceTimer); this._presenceTimer = null; }\n for (const t of this._warmupTimers) clearTimeout(t);\n this._warmupTimers = [];\n if (this._lobbyAnnounceTimer) { clearInterval(this._lobbyAnnounceTimer); this._lobbyAnnounceTimer = null; }\n if (this._peerExpiryTimer) { clearInterval(this._peerExpiryTimer); this._peerExpiryTimer = null; }\n }\n}\n","import type {\n SignalingStrategy,\n PeerMetadata,\n RoomAnnouncement,\n FirebaseStrategyConfig,\n} from \"./types\";\nimport {\n generatePeerId,\n firebasePaths,\n removeFromArray,\n ROOM_ANNOUNCE_EXPIRY_MS,\n ROOM_ANNOUNCE_INTERVAL_MS,\n} from \"./utils\";\n\n/**\n * Firebase Realtime Database signaling strategy.\n *\n * Requires the `firebase` package as a peer dependency.\n * Pass either a `databaseURL` (auto-creates a namespaced Firebase app)\n * or an existing `firebaseApp` instance.\n *\n * Presence cleanup is automatic via Firebase onDisconnect().\n */\nexport class FirebaseStrategy implements SignalingStrategy {\n readonly selfId: string;\n\n private _appId: string;\n private _config: FirebaseStrategyConfig;\n private _db: any = null;\n private _firebaseApp: any = null;\n private _ownApp = false;\n private _roomId: string | null = null;\n private _peerMeta: PeerMetadata = {};\n /** Monotonic counter to detect stale leaveRoom completions */\n private _joinGeneration = 0;\n\n // Lazy init\n private _initPromise: Promise<void> | null = null;\n\n // Firebase module references (filled after dynamic import)\n private _fb: {\n ref: any;\n set: any;\n push: any;\n remove: any;\n onValue: any;\n onChildAdded: any;\n onChildRemoved: any;\n onDisconnect: any;\n } | null = null;\n\n // Unsubscribe handles for Firebase listeners\n private _listeners: (() => void)[] = [];\n\n // Callbacks\n private _onPeerDiscovered: ((peerId: string, meta: PeerMetadata) => void)[] = [];\n private _onPeerLeft: ((peerId: string) => void)[] = [];\n private _onSignal: ((fromPeerId: string, data: unknown) => void)[] = [];\n private _onLobby: ((rooms: RoomAnnouncement[]) => void)[] = [];\n\n // State\n private _knownPeers = new Set<string>();\n private _lobbyAnnounceTimer: ReturnType<typeof setInterval> | null = null;\n private _lastAnnouncement: RoomAnnouncement | null = null;\n private _lobbyWired = false;\n private _destroyed = false;\n\n constructor(appId: string, config: FirebaseStrategyConfig) {\n this.selfId = generatePeerId();\n this._appId = appId;\n this._config = config;\n }\n\n // ── Public API ──\n\n async init(): Promise<void> {\n return this._ensureInit();\n }\n\n async joinRoom(roomId: string, peerMeta: PeerMetadata): Promise<void> {\n await this._ensureInit();\n if (!this._db || !this._fb) throw new Error('Firebase not initialized');\n\n // Bump generation so any in-flight leaveRoom from a prior call won't\n // null out _roomId after we set it here (React StrictMode race fix).\n this._joinGeneration++;\n\n this._roomId = roomId;\n this._peerMeta = peerMeta;\n const { ref, set, onChildAdded, onChildRemoved, onDisconnect, onValue, remove } = this._fb;\n const paths = firebasePaths(this._appId, roomId, this.selfId);\n\n // Clean stale signals from our inbox before listening (prevents\n // replaying SDP from a previous session that wasn't cleaned up).\n await remove(ref(this._db, paths.peerSignalInbox)).catch(() => {});\n\n // 1. Write presence with auto-cleanup on disconnect\n const presenceRef = ref(this._db, paths.peerPresence);\n await set(presenceRef, {\n peerId: this.selfId,\n meta: peerMeta,\n ts: Date.now(),\n });\n onDisconnect(presenceRef).remove();\n\n // 1b. Re-establish presence on EVERY reconnection to the RTDB. Firebase\n // onDisconnect handlers fire only once and remove our presence node; the\n // SDK does NOT re-create the value when it reconnects. Without this, a\n // transient RTDB disconnect (tab backgrounding, network handoff, server\n // recycling) permanently deletes our presence even though the P2P WebRTC\n // links stay healthy — every other peer then sees onChildRemoved, tears\n // down our connection, and the room fragments into isolated single-player\n // sessions. Canonical presence pattern: re-arm onDisconnect BEFORE\n // re-writing the value, on every transition to connected.\n const generation = this._joinGeneration;\n const connectedRef = ref(this._db, '.info/connected');\n const connectedUnsub = onValue(connectedRef, (snap: any) => {\n if (snap.val() !== true) return;\n if (this._destroyed || this._joinGeneration !== generation || this._roomId !== roomId) return;\n onDisconnect(presenceRef).remove()\n .then(() => {\n if (this._destroyed || this._joinGeneration !== generation || this._roomId !== roomId) return;\n return set(presenceRef, { peerId: this.selfId, meta: peerMeta, ts: Date.now() });\n })\n .catch(() => {});\n });\n this._listeners.push(() => connectedUnsub());\n\n // 2. Listen for peers joining\n const peersRef = ref(this._db, paths.peers);\n const addedUnsub = onChildAdded(peersRef, (snapshot: any) => {\n const data = snapshot.val();\n if (!data || data.peerId === this.selfId) return;\n if (!this._knownPeers.has(data.peerId)) {\n this._knownPeers.add(data.peerId);\n for (const cb of this._onPeerDiscovered) cb(data.peerId, data.meta ?? {});\n }\n });\n this._listeners.push(() => addedUnsub());\n\n // 3. Listen for peers leaving\n const removedUnsub = onChildRemoved(peersRef, (snapshot: any) => {\n const data = snapshot.val();\n const peerId = data?.peerId ?? snapshot.key;\n if (peerId && this._knownPeers.has(peerId)) {\n this._knownPeers.delete(peerId);\n for (const cb of this._onPeerLeft) cb(peerId);\n }\n });\n this._listeners.push(() => removedUnsub());\n\n // 4. Listen for signals addressed to us\n const signalRef = ref(this._db, paths.peerSignalInbox);\n const signalUnsub = onChildAdded(signalRef, (snapshot: any) => {\n const msg = snapshot.val();\n if (!msg || msg.from === this.selfId) return;\n for (const cb of this._onSignal) cb(msg.from, msg.data);\n // Remove processed signal to keep the inbox clean\n remove(snapshot.ref);\n });\n this._listeners.push(() => signalUnsub());\n }\n\n async leaveRoom(): Promise<void> {\n if (!this._db || !this._fb || !this._roomId) return;\n\n // Capture current state so async cleanup targets the correct room\n // even if joinRoom() is called concurrently (React StrictMode).\n const leavingRoomId = this._roomId;\n const generation = this._joinGeneration;\n\n const { ref, remove } = this._fb;\n const paths = firebasePaths(this._appId, leavingRoomId, this.selfId);\n\n // Detach listeners\n for (const unsub of this._listeners) unsub();\n this._listeners = [];\n\n // Remove presence and signal inbox\n await Promise.all([\n remove(ref(this._db, paths.peerPresence)),\n remove(ref(this._db, paths.peerSignalInbox)),\n ]).catch(() => {});\n\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n\n this._knownPeers.clear();\n\n // Only null out _roomId if no new joinRoom() has run since we started.\n // This prevents the StrictMode race: old leaveRoom completing after\n // new joinRoom already set _roomId to the fresh value.\n if (this._joinGeneration === generation) {\n this._roomId = null;\n }\n }\n\n signal(targetPeerId: string, data: unknown): void {\n if (!this._db || !this._fb || !this._roomId) return;\n const { ref, push } = this._fb;\n\n // Atomic push: single operation writes the key + data together.\n // Avoids the push() + set() two-step that can cause onChildAdded to\n // fire with null if the listener catches the intermediate state.\n const inboxPath = firebasePaths(this._appId, this._roomId, targetPeerId).peerSignalInbox;\n push(ref(this._db, inboxPath), {\n from: this.selfId,\n data: sanitizeForFirebase(data),\n ts: Date.now(),\n });\n }\n\n subscribeToLobby(cb: (rooms: RoomAnnouncement[]) => void): () => void {\n this._onLobby.push(cb);\n\n // Wire the underlying RTDB listener exactly once — repeated subscribe/\n // unsubscribe cycles (React StrictMode, route changes) must not stack\n // duplicate onValue listeners.\n if (this._lobbyWired) {\n return () => {\n removeFromArray(this._onLobby, cb);\n };\n }\n this._lobbyWired = true;\n\n this._ensureInit().then(() => {\n if (!this._db || !this._fb || this._destroyed) return;\n const { ref, onValue } = this._fb;\n const paths = firebasePaths(this._appId, '', '');\n const lobbyRef = ref(this._db, paths.lobby);\n\n const unsub = onValue(lobbyRef, (snapshot: any) => {\n const data = snapshot.val();\n if (!data) {\n for (const lcb of this._onLobby) lcb([]);\n return;\n }\n const now = Date.now();\n const rooms: RoomAnnouncement[] = Object.values(data).filter(\n (r: any) => r && now - (r.lastSeen ?? 0) < ROOM_ANNOUNCE_EXPIRY_MS,\n ) as RoomAnnouncement[];\n for (const lcb of this._onLobby) lcb(rooms);\n });\n this._listeners.push(() => unsub());\n });\n\n return () => {\n removeFromArray(this._onLobby, cb);\n };\n }\n\n announceRoom(announcement: RoomAnnouncement): void {\n if (!this._db || !this._fb) return;\n const { ref, set } = this._fb;\n const paths = firebasePaths(this._appId, announcement.roomId, '');\n\n this._lastAnnouncement = announcement;\n announcement.lastSeen = Date.now();\n set(ref(this._db, paths.roomLobbyEntry), sanitizeForFirebase(announcement));\n\n // Periodic heartbeat\n if (this._lobbyAnnounceTimer) clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = setInterval(() => {\n announcement.lastSeen = Date.now();\n set(ref(this._db, paths.roomLobbyEntry), sanitizeForFirebase(announcement));\n }, ROOM_ANNOUNCE_INTERVAL_MS);\n }\n\n updateRoomOccupancy(roomId: string, playerCount: number, state?: 'lobby' | 'playing' | 'ended'): void {\n const ann = this._lastAnnouncement;\n if (!ann || ann.roomId !== roomId || !this._db || !this._fb) return;\n ann.playerCount = playerCount;\n if (state) ann.state = state;\n ann.lastSeen = Date.now();\n const { ref, set } = this._fb;\n const paths = firebasePaths(this._appId, roomId, '');\n set(ref(this._db, paths.roomLobbyEntry), sanitizeForFirebase(ann));\n }\n\n removeRoomAnnouncement(roomId: string): void {\n if (!this._db || !this._fb) return;\n const { ref, remove } = this._fb;\n remove(ref(this._db, firebasePaths(this._appId, roomId, '').roomLobbyEntry));\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n }\n\n onPeerDiscovered(cb: (peerId: string, meta: PeerMetadata) => void): () => void {\n this._onPeerDiscovered.push(cb);\n return () => { removeFromArray(this._onPeerDiscovered, cb); };\n }\n\n onPeerLeft(cb: (peerId: string) => void): () => void {\n this._onPeerLeft.push(cb);\n return () => { removeFromArray(this._onPeerLeft, cb); };\n }\n\n onSignal(cb: (fromPeerId: string, data: unknown) => void): () => void {\n this._onSignal.push(cb);\n return () => { removeFromArray(this._onSignal, cb); };\n }\n\n destroy(): void {\n this._destroyed = true;\n for (const unsub of this._listeners) unsub();\n this._listeners = [];\n\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n\n // Best-effort cleanup\n if (this._db && this._fb && this._roomId) {\n const { ref, remove } = this._fb;\n const paths = firebasePaths(this._appId, this._roomId, this.selfId);\n remove(ref(this._db, paths.peerPresence)).catch(() => {});\n remove(ref(this._db, paths.peerSignalInbox)).catch(() => {});\n }\n\n // Delete own Firebase app if we created it\n if (this._ownApp && this._firebaseApp) {\n import('firebase/app').then(({ deleteApp }) => {\n deleteApp(this._firebaseApp).catch(() => {});\n });\n }\n\n this._db = null;\n this._firebaseApp = null;\n this._fb = null;\n this._knownPeers.clear();\n this._onPeerDiscovered = [];\n this._onPeerLeft = [];\n this._onSignal = [];\n this._onLobby = [];\n }\n\n // ── Private ──\n\n private _ensureInit(): Promise<void> {\n if (!this._initPromise) {\n this._initPromise = this._doInit();\n }\n return this._initPromise;\n }\n\n private async _doInit(): Promise<void> {\n const { initializeApp, getApps } = await import('firebase/app');\n const {\n getDatabase,\n ref,\n set,\n push,\n remove,\n onValue,\n onChildAdded,\n onChildRemoved,\n onDisconnect,\n } = await import('firebase/database');\n\n this._fb = { ref, set, push, remove, onValue, onChildAdded, onChildRemoved, onDisconnect };\n\n if (this._config.firebaseApp) {\n this._firebaseApp = this._config.firebaseApp;\n this._ownApp = false;\n } else {\n const appName = `carver_${this._appId}`;\n const existing = getApps().find((a: any) => a.name === appName);\n if (existing) {\n this._firebaseApp = existing;\n this._ownApp = false;\n } else {\n this._firebaseApp = initializeApp({ databaseURL: this._config.databaseURL }, appName);\n this._ownApp = true;\n }\n }\n\n this._db = getDatabase(this._firebaseApp);\n }\n}\n\n/**\n * Firebase RTDB deletes any key whose value is `null` (treats null as \"remove\").\n * ICE candidates from `toJSON()` can contain `null` fields (e.g. usernameFragment).\n * We recursively replace `null` with a sentinel so Firebase preserves the key.\n * On the receiving end, `_handleSignal` doesn't need to reverse this because\n * `new RTCIceCandidate()` / `new RTCSessionDescription()` accept missing fields.\n */\nfunction sanitizeForFirebase(obj: unknown): unknown {\n if (obj === null) return '__null__';\n if (Array.isArray(obj)) return obj.map(sanitizeForFirebase);\n if (typeof obj === 'object' && obj !== null) {\n const result: Record<string, unknown> = {};\n for (const [key, value] of Object.entries(obj)) {\n if (value === undefined) continue; // RTDB rejects undefined anywhere in the payload\n result[key] = value === null ? '__null__' : sanitizeForFirebase(value);\n }\n return result;\n }\n return 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package/dist/strategy.mjs
CHANGED
package/dist/sync.d.mts
CHANGED
|
@@ -1,6 +1,7 @@
|
|
|
1
|
-
import { C as CarverTransport,
|
|
2
|
-
export {
|
|
3
|
-
import './
|
|
1
|
+
import { C as CarverTransport, e as Codec, S as SnapshotBuffer, E as EntityState, P as PlayerInput, N as NetworkQuality, f as SnapshotListener, g as SnapshotSource, h as TickKeeper, i as PredictionSyncOptions, j as PhysicsStepCallback, k as PredictionWorldDriver, l as ErrorOffset } from './NetworkManager-D-DxFgdM.mjs';
|
|
2
|
+
export { m as EntityState2D, n as EntityState3D, o as EventPacket, I as InputPacket, p as SnapshotPacket, q as SyncMode } from './NetworkManager-D-DxFgdM.mjs';
|
|
3
|
+
import { I as InputBuffer } from './InputBuffer-J6XT_Tt0.mjs';
|
|
4
|
+
import './types-hNfCIBzj.mjs';
|
|
4
5
|
|
|
5
6
|
/**
|
|
6
7
|
* Layer 1: Event-based messaging over a reliable+ordered channel.
|
|
@@ -59,10 +60,11 @@ declare class HostAuthority {
|
|
|
59
60
|
/**
|
|
60
61
|
* Called every fixed tick by the sync engine.
|
|
61
62
|
* Collects entity states and decides whether to broadcast.
|
|
63
|
+
* `hostInput` (prediction mode) is embedded in the snapshot packet as `hi`.
|
|
62
64
|
*/
|
|
63
|
-
tick(currentTick: number, entities: Map<string, EntityState>, delta: number): void;
|
|
65
|
+
tick(currentTick: number, entities: Map<string, EntityState>, delta: number, hostInput?: PlayerInput): void;
|
|
64
66
|
/** Force a keyframe broadcast to all clients (e.g., after host migration) */
|
|
65
|
-
forceKeyframe(currentTick: number, entities: Map<string, EntityState
|
|
67
|
+
forceKeyframe(currentTick: number, entities: Map<string, EntityState>, hostInput?: PlayerInput): void;
|
|
66
68
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destroy(): void;
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private _broadcastToClient;
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}
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@@ -87,6 +89,7 @@ declare class ClientReceiver {
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private _packetCount;
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private _is2D;
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private _fullState;
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private _snapshotListeners;
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constructor(transport: CarverTransport, codec: Codec, options?: {
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bufferSize?: number;
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method?: "hermite" | "linear";
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@@ -103,6 +106,8 @@ declare class ClientReceiver {
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interpolate(renderTime: number): Map<string, EntityState>;
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/** Request a keyframe from the host */
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requestKeyframe(): void;
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/** Register a listener fired after each snapshot is merged into the full world state */
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onSnapshot(cb: SnapshotListener): void;
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destroy(): void;
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private _handleSnapshot;
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private _interpolateEntity;
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* Layer 2: Snapshot interpolation sync engine.
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* Host broadcasts state at fixed intervals, clients interpolate.
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*/
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declare class SnapshotSync {
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declare class SnapshotSync implements SnapshotSource {
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private _transport;
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private _hostAuthority;
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private _clientReceiver;
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private _codec;
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private _snapshotBuffer;
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private _snapshotListeners;
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constructor(transport: CarverTransport, codec: Codec, snapshotBuffer: SnapshotBuffer, options?: SnapshotSyncOptions);
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get isHost(): boolean;
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get hostAuthority(): HostAuthority | null;
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get clientReceiver(): ClientReceiver | null;
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/** Host: called every fixed tick to potentially broadcast state */
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hostTick(tick: number, entities: Map<string, EntityState>, delta: number): void;
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hostTick(tick: number, entities: Map<string, EntityState>, delta: number, hostInput?: PlayerInput): void;
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/** Register a listener fired after each merged snapshot (client side). */
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onSnapshot(cb: SnapshotListener): void;
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/** Client: called every render frame to interpolate */
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clientInterpolate(renderTime: number): Map<string, EntityState>;
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/** Set interest filter on host authority */
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@@ -144,69 +152,145 @@ declare class SnapshotSync {
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/** Handle host migration: switch from host to client mode */
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demoteToClient(options?: SnapshotSyncOptions): void;
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destroy(): void;
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/** Forward receiver snapshots to registered listeners (survives host migration). */
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private _attachSnapshotForwarder;
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}
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interface PredictionOptions {
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maxRewindTicks: number;
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errorSmoothingDecay: number;
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maxErrorPerFrame: number;
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snapThreshold: number;
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lagCompensation: boolean;
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}
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/**
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* Layer 3:
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*
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* Layer 3: Full-world prediction with full-world rollback.
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* Ported from LumberNet, built on top of Layer 2 (SnapshotSync) as the
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* authoritative state channel.
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*
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* Flow:
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*
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*
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*
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*
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* Every peer (host included): broadcast tick-stamped input to ALL peers each
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* fixed tick on carver:inputs, simulate EVERY networked entity forward with
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* last-known remote inputs (hold-last-input extrapolation).
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*
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* Host: stays authoritative; SnapshotSync broadcasts delta-compressed,
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* ACK-driven snapshots with the host's own input embedded (`hi`).
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*
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* Client: on each accepted snapshot, reset ALL networked entities to server
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* state, resimulate from serverTick + 1 to localTick replaying per-tick
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* inputs for every peer, and convert the visual discontinuity into
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* per-entity error offsets decayed per render frame.
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*
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* Role is checked dynamically via transport.isHost at every use site (host
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* migration is best-effort).
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*/
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declare class PredictionSync {
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private _transport;
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private _codec;
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private _tickKeeper;
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private _options;
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private _inputChannel;
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private
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private
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private
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private
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private _predictedState;
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|
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private _errorCorrections;
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private _serverState;
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+
private _inputs;
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+
private _currentInput;
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|
+
private _pending;
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+
private _errors;
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|
private _serverTick;
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+
private _lastAppliedServerTick;
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private _worldDriver;
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private _onPhysicsStep;
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|
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|
-
|
|
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|
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/** Set the
|
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185
|
-
|
|
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/** Set the
|
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187
|
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setInput(input:
|
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|
+
constructor(transport: CarverTransport, tickKeeper: TickKeeper, snapshots: SnapshotSource, options?: PredictionSyncOptions);
|
|
195
|
+
/** Set the game simulation callback (forward sim + rollback resim). */
|
|
196
|
+
setPhysicsStep(cb: PhysicsStepCallback): void;
|
|
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|
+
/** Set the world driver used for forward stepping and rollback. */
|
|
198
|
+
setWorldDriver(driver: PredictionWorldDriver): void;
|
|
199
|
+
/** Set the local player's input. PERSISTS across ticks until replaced. */
|
|
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|
+
setInput(input: PlayerInput): void;
|
|
201
|
+
/** Local input stored at the given tick (neutral fallback). Used by the host to embed `hi`. */
|
|
202
|
+
getLocalInput(tick: number): PlayerInput;
|
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|
/**
|
|
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|
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*
|
|
190
|
-
*
|
|
204
|
+
* Apply the newest pending server snapshot (full-world rollback).
|
|
205
|
+
* Call once per render frame BEFORE tickKeeper.update().
|
|
206
|
+
* No-op on host or when nothing is pending.
|
|
191
207
|
*/
|
|
192
|
-
|
|
208
|
+
beginFrame(): void;
|
|
193
209
|
/**
|
|
194
|
-
*
|
|
195
|
-
*
|
|
210
|
+
* Run one forward fixed tick (host AND client): store + broadcast input,
|
|
211
|
+
* build per-tick input maps, invoke the callback, then step the world.
|
|
196
212
|
*/
|
|
197
|
-
|
|
213
|
+
tick(tick: number): void;
|
|
198
214
|
/**
|
|
199
|
-
*
|
|
200
|
-
*
|
|
215
|
+
* Decay stored error offsets and return the portion to ADD to rendered
|
|
216
|
+
* transforms this frame. Call exactly once per render frame.
|
|
201
217
|
*/
|
|
202
|
-
|
|
203
|
-
|
|
218
|
+
getRenderErrorOffsets(): Map<string, ErrorOffset>;
|
|
219
|
+
/** Tick of the newest RECEIVED snapshot. */
|
|
204
220
|
get serverTick(): number;
|
|
221
|
+
/** Tick of the newest APPLIED (rolled-back) snapshot, 0 initially. */
|
|
222
|
+
get lastAppliedServerTick(): number;
|
|
205
223
|
destroy(): void;
|
|
206
|
-
private _setupHostListeners;
|
|
207
|
-
private _setupClientListeners;
|
|
208
|
-
private _reconcile;
|
|
209
|
-
private _computeError;
|
|
210
224
|
}
|
|
211
225
|
|
|
212
|
-
|
|
226
|
+
/**
|
|
227
|
+
* Rollback — full-world rollback for prediction mode.
|
|
228
|
+
*
|
|
229
|
+
* Ported from LumberNet's LumberRollback, adapted to CarverJS entity state
|
|
230
|
+
* (2D and 3D). On each accepted server snapshot the client:
|
|
231
|
+
* 1. captures the pre-rollback visual pose (raw physics + accumulated error),
|
|
232
|
+
* 2. hard-applies server state to EVERY networked entity,
|
|
233
|
+
* 3. resimulates from serverTick + 1 to localTick replaying per-tick inputs
|
|
234
|
+
* (or hard-snaps the tick when drift exceeds maxRewindTicks),
|
|
235
|
+
* 4. converts the visual discontinuity into per-entity error offsets.
|
|
236
|
+
*
|
|
237
|
+
* Pure module: no transport, no React, no three.js. Quaternion math is
|
|
238
|
+
* hand-rolled below.
|
|
239
|
+
*/
|
|
240
|
+
|
|
241
|
+
interface Quat {
|
|
242
|
+
x: number;
|
|
243
|
+
y: number;
|
|
244
|
+
z: number;
|
|
245
|
+
w: number;
|
|
246
|
+
}
|
|
247
|
+
/** Hamilton product (a ⊗ b). */
|
|
248
|
+
declare function quatMultiply(a: Quat, b: Quat): Quat;
|
|
249
|
+
/** Conjugate (inputs assumed normalized). */
|
|
250
|
+
declare function quatInvert(q: Quat): Quat;
|
|
251
|
+
/** Normalize; degenerate (near-zero) quaternions return identity. */
|
|
252
|
+
declare function quatNormalize(q: Quat): Quat;
|
|
253
|
+
/** Rotation angle in radians: 2*acos(clamp(|w|, 0, 1)). */
|
|
254
|
+
declare function quatAngle(q: Quat): number;
|
|
255
|
+
/** Scale the rotation angle toward identity by `factor`, preserving the axis. */
|
|
256
|
+
declare function quatScaleAngle(q: Quat, factor: number): Quat;
|
|
257
|
+
interface RollbackParams {
|
|
258
|
+
/** Tick embedded in the accepted server snapshot. */
|
|
259
|
+
serverTick: number;
|
|
260
|
+
/** Authoritative full-world state from the snapshot. */
|
|
261
|
+
serverState: ReadonlyMap<string, EntityState>;
|
|
262
|
+
/** Client's current simulation tick. */
|
|
263
|
+
localTick: number;
|
|
264
|
+
/** This peer's id (local inputs are replayed from the local ring buffer). */
|
|
265
|
+
localPeerId: string;
|
|
266
|
+
/** Input buffer holding local and per-peer tick history. */
|
|
267
|
+
inputs: InputBuffer;
|
|
268
|
+
/** Currently accumulated visual error offsets (kept continuous across rollbacks). */
|
|
269
|
+
currentErrors: ReadonlyMap<string, ErrorOffset>;
|
|
270
|
+
/** World access for capture/apply/step. */
|
|
271
|
+
driver: PredictionWorldDriver;
|
|
272
|
+
/** Game physics-step callback, re-invoked during resimulation. */
|
|
273
|
+
callback: PhysicsStepCallback | null;
|
|
274
|
+
/** Fixed timestep in seconds. */
|
|
275
|
+
dt: number;
|
|
276
|
+
/** Snap target offset: snap target = serverTick + driftTargetTicks. */
|
|
277
|
+
driftTargetTicks: number;
|
|
278
|
+
/** Max |localTick - (serverTick + driftTargetTicks)| before hard tick snap. */
|
|
279
|
+
maxRewindTicks: number;
|
|
280
|
+
/** Per-axis positional jump above which correction is suppressed (teleport). */
|
|
281
|
+
snapThreshold: number;
|
|
282
|
+
}
|
|
283
|
+
interface RollbackResult {
|
|
284
|
+
/** New local tick (differs from localTick only when a hard snap occurred). */
|
|
285
|
+
newLocalTick: number;
|
|
286
|
+
snapped: boolean;
|
|
287
|
+
/** Per-entity visual error offsets (pre-visual minus post-resim). */
|
|
288
|
+
errors: Map<string, ErrorOffset>;
|
|
289
|
+
}
|
|
290
|
+
/**
|
|
291
|
+
* Apply a server snapshot to the whole world and resimulate forward.
|
|
292
|
+
* Returns the new local tick and per-entity visual error offsets.
|
|
293
|
+
*/
|
|
294
|
+
declare function applyRollback(params: RollbackParams): RollbackResult;
|
|
295
|
+
|
|
296
|
+
export { EntityState, ErrorOffset, EventSync, PhysicsStepCallback, PlayerInput, PredictionSync, PredictionSyncOptions, PredictionWorldDriver, type Quat, type RollbackParams, type RollbackResult, SnapshotListener, SnapshotSource, SnapshotSync, type SnapshotSyncOptions, applyRollback, quatAngle, quatInvert, quatMultiply, quatNormalize, quatScaleAngle };
|