@carverjs/multiplayer 0.0.1 → 0.0.2

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Files changed (42) hide show
  1. package/dist/InputBuffer-J6XT_Tt0.d.mts +61 -0
  2. package/dist/InputBuffer-V7XfHbc6.d.ts +61 -0
  3. package/dist/{NetworkManager-nvVAOr1O.d.ts → NetworkManager-D-DxFgdM.d.mts} +66 -14
  4. package/dist/{NetworkManager-DrKM2tEx.d.mts → NetworkManager-DH9uGVMg.d.ts} +66 -14
  5. package/dist/{chunk-UD6FDZMX.mjs → chunk-CBTAOVXP.mjs} +34 -3
  6. package/dist/chunk-CBTAOVXP.mjs.map +1 -0
  7. package/dist/{chunk-EO3YNPRQ.mjs → chunk-Q25TJEY4.mjs} +494 -204
  8. package/dist/chunk-Q25TJEY4.mjs.map +1 -0
  9. package/dist/{chunk-3KT73N2S.mjs → chunk-UKEFWQ76.mjs} +0 -0
  10. package/dist/chunk-UKEFWQ76.mjs.map +1 -0
  11. package/dist/{firebase-CPu87KA0.d.ts → firebase-B5MgLlHk.d.ts} +6 -1
  12. package/dist/{firebase-PE6MxGdJ.d.mts → firebase-GrbVrNgs.d.mts} +6 -1
  13. package/dist/index.d.mts +27 -6
  14. package/dist/index.d.ts +27 -6
  15. package/dist/index.js +744 -245
  16. package/dist/index.js.map +1 -1
  17. package/dist/index.mjs +172 -37
  18. package/dist/index.mjs.map +1 -1
  19. package/dist/strategy.d.mts +2 -2
  20. package/dist/strategy.d.ts +2 -2
  21. package/dist/strategy.js +33 -2
  22. package/dist/strategy.js.map +1 -1
  23. package/dist/strategy.mjs +1 -1
  24. package/dist/sync.d.mts +134 -50
  25. package/dist/sync.d.ts +134 -50
  26. package/dist/sync.js +499 -205
  27. package/dist/sync.js.map +1 -1
  28. package/dist/sync.mjs +15 -3
  29. package/dist/transport.d.mts +0 -0
  30. package/dist/transport.d.ts +0 -0
  31. package/dist/transport.js +0 -0
  32. package/dist/transport.js.map +1 -1
  33. package/dist/transport.mjs +2 -2
  34. package/dist/{types-5LHBOW08.d.mts → types-hNfCIBzj.d.mts} +7 -0
  35. package/dist/{types-5LHBOW08.d.ts → types-hNfCIBzj.d.ts} +7 -0
  36. package/dist/types.d.mts +2 -2
  37. package/dist/types.d.ts +2 -2
  38. package/dist/types.js.map +1 -1
  39. package/package.json +26 -5
  40. package/dist/chunk-3KT73N2S.mjs.map +0 -1
  41. package/dist/chunk-EO3YNPRQ.mjs.map +0 -1
  42. package/dist/chunk-UD6FDZMX.mjs.map +0 -1
@@ -1,5 +1,5 @@
1
- export { F as FirebaseStrategyConfig, M as MqttStrategyConfig, P as PeerMetadata, R as RoomAnnouncement, S as SignalingStrategy, a as StrategyConfig } from './types-5LHBOW08.mjs';
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- export { F as FirebaseStrategy, M as MqttStrategy } from './firebase-PE6MxGdJ.mjs';
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+ export { F as FirebaseStrategyConfig, M as MqttStrategyConfig, P as PeerMetadata, R as RoomAnnouncement, S as SignalingStrategy, a as StrategyConfig } from './types-hNfCIBzj.mjs';
2
+ export { F as FirebaseStrategy, M as MqttStrategy } from './firebase-GrbVrNgs.mjs';
3
3
 
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  /** Generate a random peer ID (20 chars, URL-safe) */
5
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  declare function generatePeerId(): string;
@@ -1,5 +1,5 @@
1
- export { F as FirebaseStrategyConfig, M as MqttStrategyConfig, P as PeerMetadata, R as RoomAnnouncement, S as SignalingStrategy, a as StrategyConfig } from './types-5LHBOW08.js';
2
- export { F as FirebaseStrategy, M as MqttStrategy } from './firebase-CPu87KA0.js';
1
+ export { F as FirebaseStrategyConfig, M as MqttStrategyConfig, P as PeerMetadata, R as RoomAnnouncement, S as SignalingStrategy, a as StrategyConfig } from './types-hNfCIBzj.js';
2
+ export { F as FirebaseStrategy, M as MqttStrategy } from './firebase-B5MgLlHk.js';
3
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  /** Generate a random peer ID (20 chars, URL-safe) */
5
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  declare function generatePeerId(): string;
package/dist/strategy.js CHANGED
@@ -114,6 +114,7 @@ var MqttStrategy = class {
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  this._peerExpiryTimer = null;
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  this._lobbySubscribed = false;
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  this._destroyed = false;
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+ this._lastAnnouncement = null;
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  this.selfId = generatePeerId();
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  this._appId = appId;
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  this._config = config;
@@ -179,9 +180,19 @@ var MqttStrategy = class {
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  removeFromArray(this._onLobby, cb);
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  };
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  }
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+ updateRoomOccupancy(roomId, playerCount, state) {
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+ const ann = this._lastAnnouncement;
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+ if (!ann || ann.roomId !== roomId || !this._client) return;
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+ ann.playerCount = playerCount;
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+ if (state) ann.state = state;
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+ ann.lastSeen = Date.now();
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+ const topic = mqttTopics(this._appId, roomId, "").roomLobbyEntry;
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+ this._client.publish(topic, JSON.stringify(ann), { retain: true, qos: 1 });
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+ }
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  announceRoom(announcement) {
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  if (!this._client) return;
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  const topic = mqttTopics(this._appId, announcement.roomId, "").roomLobbyEntry;
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+ this._lastAnnouncement = announcement;
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  announcement.lastSeen = Date.now();
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  this._client.publish(topic, JSON.stringify(announcement), { retain: true, qos: 1 });
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  if (this._lobbyAnnounceTimer) clearInterval(this._lobbyAnnounceTimer);
@@ -379,6 +390,8 @@ var FirebaseStrategy = class {
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  // State
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  this._knownPeers = /* @__PURE__ */ new Set();
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  this._lobbyAnnounceTimer = null;
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+ this._lastAnnouncement = null;
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+ this._lobbyWired = false;
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  this._destroyed = false;
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  this.selfId = generatePeerId();
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  this._appId = appId;
@@ -467,6 +480,12 @@ var FirebaseStrategy = class {
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  }
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  subscribeToLobby(cb) {
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  this._onLobby.push(cb);
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+ if (this._lobbyWired) {
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+ return () => {
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+ removeFromArray(this._onLobby, cb);
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+ };
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+ }
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+ this._lobbyWired = true;
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  this._ensureInit().then(() => {
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  if (!this._db || !this._fb || this._destroyed) return;
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  const { ref, onValue } = this._fb;
@@ -494,14 +513,25 @@ var FirebaseStrategy = class {
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  if (!this._db || !this._fb) return;
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  const { ref, set } = this._fb;
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  const paths = firebasePaths(this._appId, announcement.roomId, "");
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+ this._lastAnnouncement = announcement;
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  announcement.lastSeen = Date.now();
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- set(ref(this._db, paths.roomLobbyEntry), announcement);
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+ set(ref(this._db, paths.roomLobbyEntry), sanitizeForFirebase(announcement));
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  if (this._lobbyAnnounceTimer) clearInterval(this._lobbyAnnounceTimer);
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  this._lobbyAnnounceTimer = setInterval(() => {
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  announcement.lastSeen = Date.now();
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- set(ref(this._db, paths.roomLobbyEntry), announcement);
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+ set(ref(this._db, paths.roomLobbyEntry), sanitizeForFirebase(announcement));
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  }, ROOM_ANNOUNCE_INTERVAL_MS);
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  }
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+ updateRoomOccupancy(roomId, playerCount, state) {
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+ const ann = this._lastAnnouncement;
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+ if (!ann || ann.roomId !== roomId || !this._db || !this._fb) return;
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+ ann.playerCount = playerCount;
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+ if (state) ann.state = state;
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+ ann.lastSeen = Date.now();
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+ const { ref, set } = this._fb;
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+ const paths = firebasePaths(this._appId, roomId, "");
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+ set(ref(this._db, paths.roomLobbyEntry), sanitizeForFirebase(ann));
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+ }
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  removeRoomAnnouncement(roomId) {
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  if (!this._db || !this._fb) return;
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  const { ref, remove } = this._fb;
@@ -604,6 +634,7 @@ function sanitizeForFirebase(obj) {
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  if (typeof obj === "object" && obj !== null) {
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  const result = {};
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  for (const [key, value] of Object.entries(obj)) {
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+ if (value === void 0) continue;
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  result[key] = value === null ? "__null__" : sanitizeForFirebase(value);
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  }
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  return result;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/transport/strategy/index.ts","../src/transport/strategy/utils.ts","../src/transport/strategy/mqtt.ts","../src/transport/strategy/firebase.ts"],"sourcesContent":["export type {\n SignalingStrategy,\n PeerMetadata,\n RoomAnnouncement,\n StrategyConfig,\n MqttStrategyConfig,\n FirebaseStrategyConfig,\n} from \"./types\";\n\nexport { MqttStrategy } from \"./mqtt\";\nexport { FirebaseStrategy } from \"./firebase\";\nexport { generatePeerId } from \"./utils\";\n","/** Generate a random peer ID (20 chars, URL-safe) */\nexport function generatePeerId(): string {\n const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';\n const bytes = new Uint8Array(20);\n crypto.getRandomValues(bytes);\n let id = '';\n for (let i = 0; i < 20; i++) {\n id += chars[bytes[i] % chars.length];\n }\n return id;\n}\n\n/** Build MQTT topic paths for a given appId + roomId */\nexport function mqttTopics(appId: string, roomId: string, peerId?: string) {\n const base = `carver/${appId}`;\n return {\n /** Lobby wildcard: subscribe to discover all room announcements */\n lobbyWildcard: `${base}/lobby/+`,\n /** Single room lobby entry */\n roomLobbyEntry: `${base}/lobby/${roomId}`,\n /** Wildcard for all peer presence in a room */\n roomPresenceWildcard: `${base}/room/${roomId}/presence/+`,\n /** This peer's presence topic */\n peerPresence: peerId ? `${base}/room/${roomId}/presence/${peerId}` : '',\n /** This peer's signal inbox */\n peerSignalInbox: peerId ? `${base}/room/${roomId}/signal/${peerId}` : '',\n };\n}\n\n/** Build Firebase RTDB paths for a given appId + roomId */\nexport function firebasePaths(appId: string, roomId: string, peerId?: string) {\n const base = `${appId}/__carver__`;\n return {\n lobby: `${base}/lobby`,\n roomLobbyEntry: `${base}/lobby/${roomId}`,\n peers: `${base}/rooms/${roomId}/peers`,\n peerPresence: peerId ? `${base}/rooms/${roomId}/peers/${peerId}` : '',\n peerSignalInbox: peerId ? `${base}/rooms/${roomId}/signals/${peerId}` : '',\n };\n}\n\n/** Default MQTT brokers (WebSocket endpoints, free/public) */\nexport const DEFAULT_MQTT_BROKERS = [\n 'wss://broker.emqx.io:8084/mqtt',\n 'wss://test.mosquitto.org:8081/mqtt',\n];\n\n/** Room announcement expiry time (30s without heartbeat = stale) */\nexport const ROOM_ANNOUNCE_EXPIRY_MS = 30_000;\n\n/** Room announcement heartbeat interval */\nexport const ROOM_ANNOUNCE_INTERVAL_MS = 10_000;\n\n/** Peer presence heartbeat interval */\nexport const PRESENCE_HEARTBEAT_MS = 5_000;\n\n/** Peer expiry: 3 missed heartbeats */\nexport const PEER_EXPIRY_MS = PRESENCE_HEARTBEAT_MS * 3;\n\n/** Rapid warmup announces for faster initial peer discovery */\nexport const PRESENCE_WARMUP_DELAYS_MS = [200, 500, 1500];\n\n/** Remove an item from an array by reference. Returns true if found. */\nexport function removeFromArray<T>(arr: T[], item: T): boolean {\n const idx = arr.indexOf(item);\n if (idx >= 0) {\n arr.splice(idx, 1);\n return true;\n }\n return false;\n}\n","import type {\n SignalingStrategy,\n PeerMetadata,\n RoomAnnouncement,\n MqttStrategyConfig,\n} from \"./types\";\nimport {\n generatePeerId,\n mqttTopics,\n removeFromArray,\n DEFAULT_MQTT_BROKERS,\n ROOM_ANNOUNCE_EXPIRY_MS,\n ROOM_ANNOUNCE_INTERVAL_MS,\n PRESENCE_HEARTBEAT_MS,\n PEER_EXPIRY_MS,\n PRESENCE_WARMUP_DELAYS_MS,\n} from \"./utils\";\n\n// mqtt.MqttClient type (avoid hard import at module level)\ntype MqttClient = {\n on(event: string, cb: (...args: any[]) => void): void;\n subscribe(topic: string | string[], opts: Record<string, unknown>, cb?: (err: Error | null) => void): void;\n unsubscribe(topic: string | string[]): void;\n publish(topic: string, payload: string | Buffer, opts?: Record<string, unknown>): void;\n end(force?: boolean): void;\n};\n\n/**\n * MQTT-based signaling strategy.\n *\n * Connects to public MQTT brokers over WebSocket. Peer discovery uses\n * retained presence messages with periodic heartbeats. SDP/ICE relay\n * uses per-peer signal topics. Room discovery uses retained lobby topics.\n *\n * Zero infrastructure cost -- uses free public brokers by default.\n */\nexport class MqttStrategy implements SignalingStrategy {\n readonly selfId: string;\n\n private _appId: string;\n private _config: MqttStrategyConfig;\n private _client: MqttClient | null = null;\n private _roomId: string | null = null;\n private _peerMeta: PeerMetadata = {};\n /** Monotonic counter to detect stale leaveRoom completions */\n private _joinGeneration = 0;\n\n // Lazy init\n private _initPromise: Promise<void> | null = null;\n\n // Callbacks\n private _onPeerDiscovered: ((peerId: string, meta: PeerMetadata) => void)[] = [];\n private _onPeerLeft: ((peerId: string) => void)[] = [];\n private _onSignal: ((fromPeerId: string, data: unknown) => void)[] = [];\n private _onLobby: ((rooms: RoomAnnouncement[]) => void)[] = [];\n\n // State\n private _knownPeers = new Map<string, { meta: PeerMetadata; lastSeen: number }>();\n private _lobbyRooms = new Map<string, RoomAnnouncement>();\n private _presenceTimer: ReturnType<typeof setInterval> | null = null;\n private _warmupTimers: ReturnType<typeof setTimeout>[] = [];\n private _lobbyAnnounceTimer: ReturnType<typeof setInterval> | null = null;\n private _peerExpiryTimer: ReturnType<typeof setInterval> | null = null;\n private _lobbySubscribed = false;\n private _destroyed = false;\n\n constructor(appId: string, config: MqttStrategyConfig = { type: 'mqtt' }) {\n this.selfId = generatePeerId();\n this._appId = appId;\n this._config = config;\n }\n\n // ── Public API ──\n\n async init(): Promise<void> {\n return this._ensureInit();\n }\n\n async joinRoom(roomId: string, peerMeta: PeerMetadata): Promise<void> {\n await this._ensureInit();\n if (!this._client) throw new Error('MQTT client not available');\n\n this._joinGeneration++;\n this._roomId = roomId;\n this._peerMeta = peerMeta;\n\n const topics = mqttTopics(this._appId, roomId, this.selfId);\n\n // Subscribe to room presence (discover peers) and own signal inbox\n await new Promise<void>((resolve, reject) => {\n this._client!.subscribe(\n [topics.roomPresenceWildcard, topics.peerSignalInbox],\n { qos: 1 },\n (err: Error | null) => (err ? reject(err) : resolve()),\n );\n });\n\n // Publish retained presence\n this._publishPresence();\n\n // Rapid warmup announces for fast peer discovery\n for (const delay of PRESENCE_WARMUP_DELAYS_MS) {\n this._warmupTimers.push(setTimeout(() => this._publishPresence(), delay));\n }\n\n // Periodic heartbeat\n this._presenceTimer = setInterval(() => this._publishPresence(), PRESENCE_HEARTBEAT_MS);\n\n // Periodic peer expiry check\n this._peerExpiryTimer = setInterval(() => this._checkPeerExpiry(), PRESENCE_HEARTBEAT_MS);\n }\n\n async leaveRoom(): Promise<void> {\n if (!this._client || !this._roomId) return;\n\n const generation = this._joinGeneration;\n const topics = mqttTopics(this._appId, this._roomId, this.selfId);\n this._clearRoomTimers();\n\n // Clear retained presence\n this._client.publish(topics.peerPresence, '', { retain: true, qos: 1 });\n\n // Unsubscribe from room topics\n this._client.unsubscribe([topics.roomPresenceWildcard, topics.peerSignalInbox]);\n\n this._knownPeers.clear();\n\n // Only null out _roomId if no new joinRoom() has run since we started.\n if (this._joinGeneration === generation) {\n this._roomId = null;\n }\n }\n\n signal(targetPeerId: string, data: unknown): void {\n if (!this._client || !this._roomId) return;\n const targetTopic = `carver/${this._appId}/room/${this._roomId}/signal/${targetPeerId}`;\n this._client.publish(\n targetTopic,\n JSON.stringify({ from: this.selfId, data, ts: Date.now() }),\n { qos: 1 },\n );\n }\n\n subscribeToLobby(cb: (rooms: RoomAnnouncement[]) => void): () => void {\n this._onLobby.push(cb);\n\n // Subscribe to lobby topic (lazy -- waits for init)\n if (!this._lobbySubscribed) {\n this._lobbySubscribed = true;\n this._ensureInit().then(() => {\n if (this._client && !this._destroyed) {\n const lobbyTopic = mqttTopics(this._appId, '', '').lobbyWildcard;\n this._client.subscribe(lobbyTopic, { qos: 0 });\n }\n });\n }\n\n return () => {\n removeFromArray(this._onLobby, cb);\n };\n }\n\n announceRoom(announcement: RoomAnnouncement): void {\n if (!this._client) return;\n const topic = mqttTopics(this._appId, announcement.roomId, '').roomLobbyEntry;\n\n announcement.lastSeen = Date.now();\n this._client.publish(topic, JSON.stringify(announcement), { retain: true, qos: 1 });\n\n // Periodic heartbeat\n if (this._lobbyAnnounceTimer) clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = setInterval(() => {\n announcement.lastSeen = Date.now();\n this._client?.publish(topic, JSON.stringify(announcement), { retain: true, qos: 1 });\n }, ROOM_ANNOUNCE_INTERVAL_MS);\n }\n\n removeRoomAnnouncement(roomId: string): void {\n if (!this._client) return;\n const topic = mqttTopics(this._appId, roomId, '').roomLobbyEntry;\n this._client.publish(topic, '', { retain: true, qos: 1 });\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n }\n\n onPeerDiscovered(cb: (peerId: string, meta: PeerMetadata) => void): () => void {\n this._onPeerDiscovered.push(cb);\n return () => { removeFromArray(this._onPeerDiscovered, cb); };\n }\n\n onPeerLeft(cb: (peerId: string) => void): () => void {\n this._onPeerLeft.push(cb);\n return () => { removeFromArray(this._onPeerLeft, cb); };\n }\n\n onSignal(cb: (fromPeerId: string, data: unknown) => void): () => void {\n this._onSignal.push(cb);\n return () => { removeFromArray(this._onSignal, cb); };\n }\n\n destroy(): void {\n this._destroyed = true;\n this._clearRoomTimers();\n\n // Clean up retained presence\n if (this._client && this._roomId) {\n const topics = mqttTopics(this._appId, this._roomId, this.selfId);\n this._client.publish(topics.peerPresence, '', { retain: true, qos: 1 });\n }\n\n this._client?.end(true);\n this._client = null;\n this._knownPeers.clear();\n this._lobbyRooms.clear();\n this._onPeerDiscovered = [];\n this._onPeerLeft = [];\n this._onSignal = [];\n this._onLobby = [];\n }\n\n // ── Private ──\n\n private _ensureInit(): Promise<void> {\n if (!this._initPromise) {\n this._initPromise = this._doInit();\n }\n return this._initPromise;\n }\n\n private async _doInit(): Promise<void> {\n const mqtt = await import('mqtt');\n const brokers = this._config.brokerUrls ?? DEFAULT_MQTT_BROKERS;\n // Pick a random broker from the available pool\n const brokerUrl = brokers[Math.floor(Math.random() * brokers.length)];\n\n return new Promise<void>((resolve, reject) => {\n const connectFn = mqtt.default?.connect ?? mqtt.connect;\n this._client = connectFn(brokerUrl, {\n clientId: `carver_${this.selfId}`,\n clean: true,\n connectTimeout: 10_000,\n keepalive: 30,\n }) as MqttClient;\n\n this._client.on('connect', () => {\n if (!this._destroyed) resolve();\n });\n\n this._client.on('error', (err: Error) => {\n if (!this._initPromise) return; // already resolved\n reject(err);\n });\n\n this._client.on('message', (topic: string, payload: Buffer) => {\n this._handleMessage(topic, payload);\n });\n });\n }\n\n private _publishPresence(): void {\n if (!this._client || !this._roomId) return;\n const topics = mqttTopics(this._appId, this._roomId, this.selfId);\n this._client.publish(\n topics.peerPresence,\n JSON.stringify({ peerId: this.selfId, meta: this._peerMeta, ts: Date.now() }),\n { retain: true, qos: 1 },\n );\n }\n\n private _handleMessage(topic: string, payload: Buffer): void {\n const raw = payload.toString();\n\n // ── Presence message ──\n const presenceMatch = topic.match(/\\/room\\/[^/]+\\/presence\\/([^/]+)$/);\n if (presenceMatch) {\n const peerId = presenceMatch[1];\n if (peerId === this.selfId) return;\n\n if (!raw) {\n // Empty retained = peer left\n if (this._knownPeers.has(peerId)) {\n this._knownPeers.delete(peerId);\n for (const cb of this._onPeerLeft) cb(peerId);\n }\n return;\n }\n try {\n const msg = JSON.parse(raw);\n const isNew = !this._knownPeers.has(peerId);\n this._knownPeers.set(peerId, { meta: msg.meta ?? {}, lastSeen: msg.ts ?? Date.now() });\n if (isNew) {\n for (const cb of this._onPeerDiscovered) cb(peerId, msg.meta ?? {});\n }\n } catch { /* ignore malformed */ }\n return;\n }\n\n // ── Signal message (SDP / ICE) ──\n const signalMatch = topic.match(/\\/room\\/[^/]+\\/signal\\/([^/]+)$/);\n if (signalMatch) {\n try {\n const msg = JSON.parse(raw);\n if (msg.from && msg.from !== this.selfId) {\n for (const cb of this._onSignal) cb(msg.from, msg.data);\n }\n } catch { /* ignore malformed */ }\n return;\n }\n\n // ── Lobby announcement ──\n const lobbyMatch = topic.match(/\\/lobby\\/([^/]+)$/);\n if (lobbyMatch) {\n const roomId = lobbyMatch[1];\n if (!raw) {\n this._lobbyRooms.delete(roomId);\n } else {\n try {\n const ann = JSON.parse(raw) as RoomAnnouncement;\n if (Date.now() - ann.lastSeen < ROOM_ANNOUNCE_EXPIRY_MS) {\n this._lobbyRooms.set(roomId, ann);\n } else {\n this._lobbyRooms.delete(roomId);\n }\n } catch { /* ignore */ }\n }\n const rooms = Array.from(this._lobbyRooms.values());\n for (const cb of this._onLobby) cb(rooms);\n }\n }\n\n private _checkPeerExpiry(): void {\n const now = Date.now();\n for (const [peerId, data] of this._knownPeers) {\n if (now - data.lastSeen > PEER_EXPIRY_MS) {\n this._knownPeers.delete(peerId);\n for (const cb of this._onPeerLeft) cb(peerId);\n }\n }\n }\n\n private _clearRoomTimers(): void {\n if (this._presenceTimer) { clearInterval(this._presenceTimer); this._presenceTimer = null; }\n for (const t of this._warmupTimers) clearTimeout(t);\n this._warmupTimers = [];\n if (this._lobbyAnnounceTimer) { clearInterval(this._lobbyAnnounceTimer); this._lobbyAnnounceTimer = null; }\n if (this._peerExpiryTimer) { clearInterval(this._peerExpiryTimer); this._peerExpiryTimer = null; }\n }\n}\n","import type {\n SignalingStrategy,\n PeerMetadata,\n RoomAnnouncement,\n FirebaseStrategyConfig,\n} from \"./types\";\nimport {\n generatePeerId,\n firebasePaths,\n removeFromArray,\n ROOM_ANNOUNCE_EXPIRY_MS,\n ROOM_ANNOUNCE_INTERVAL_MS,\n} from \"./utils\";\n\n/**\n * Firebase Realtime Database signaling strategy.\n *\n * Requires the `firebase` package as a peer dependency.\n * Pass either a `databaseURL` (auto-creates a namespaced Firebase app)\n * or an existing `firebaseApp` instance.\n *\n * Presence cleanup is automatic via Firebase onDisconnect().\n */\nexport class FirebaseStrategy implements SignalingStrategy {\n readonly selfId: string;\n\n private _appId: string;\n private _config: FirebaseStrategyConfig;\n private _db: any = null;\n private _firebaseApp: any = null;\n private _ownApp = false;\n private _roomId: string | null = null;\n private _peerMeta: PeerMetadata = {};\n /** Monotonic counter to detect stale leaveRoom completions */\n private _joinGeneration = 0;\n\n // Lazy init\n private _initPromise: Promise<void> | null = null;\n\n // Firebase module references (filled after dynamic import)\n private _fb: {\n ref: any;\n set: any;\n push: any;\n remove: any;\n onValue: any;\n onChildAdded: any;\n onChildRemoved: any;\n onDisconnect: any;\n } | null = null;\n\n // Unsubscribe handles for Firebase listeners\n private _listeners: (() => void)[] = [];\n\n // Callbacks\n private _onPeerDiscovered: ((peerId: string, meta: PeerMetadata) => void)[] = [];\n private _onPeerLeft: ((peerId: string) => void)[] = [];\n private _onSignal: ((fromPeerId: string, data: unknown) => void)[] = [];\n private _onLobby: ((rooms: RoomAnnouncement[]) => void)[] = [];\n\n // State\n private _knownPeers = new Set<string>();\n private _lobbyAnnounceTimer: ReturnType<typeof setInterval> | null = null;\n private _destroyed = false;\n\n constructor(appId: string, config: FirebaseStrategyConfig) {\n this.selfId = generatePeerId();\n this._appId = appId;\n this._config = config;\n }\n\n // ── Public API ──\n\n async init(): Promise<void> {\n return this._ensureInit();\n }\n\n async joinRoom(roomId: string, peerMeta: PeerMetadata): Promise<void> {\n await this._ensureInit();\n if (!this._db || !this._fb) throw new Error('Firebase not initialized');\n\n // Bump generation so any in-flight leaveRoom from a prior call won't\n // null out _roomId after we set it here (React StrictMode race fix).\n this._joinGeneration++;\n\n this._roomId = roomId;\n this._peerMeta = peerMeta;\n const { ref, set, onChildAdded, onChildRemoved, onDisconnect, remove } = this._fb;\n const paths = firebasePaths(this._appId, roomId, this.selfId);\n\n // Clean stale signals from our inbox before listening (prevents\n // replaying SDP from a previous session that wasn't cleaned up).\n await remove(ref(this._db, paths.peerSignalInbox)).catch(() => {});\n\n // 1. Write presence with auto-cleanup on disconnect\n const presenceRef = ref(this._db, paths.peerPresence);\n await set(presenceRef, {\n peerId: this.selfId,\n meta: peerMeta,\n ts: Date.now(),\n });\n onDisconnect(presenceRef).remove();\n\n // 2. Listen for peers joining\n const peersRef = ref(this._db, paths.peers);\n const addedUnsub = onChildAdded(peersRef, (snapshot: any) => {\n const data = snapshot.val();\n if (!data || data.peerId === this.selfId) return;\n if (!this._knownPeers.has(data.peerId)) {\n this._knownPeers.add(data.peerId);\n for (const cb of this._onPeerDiscovered) cb(data.peerId, data.meta ?? {});\n }\n });\n this._listeners.push(() => addedUnsub());\n\n // 3. Listen for peers leaving\n const removedUnsub = onChildRemoved(peersRef, (snapshot: any) => {\n const data = snapshot.val();\n const peerId = data?.peerId ?? snapshot.key;\n if (peerId && this._knownPeers.has(peerId)) {\n this._knownPeers.delete(peerId);\n for (const cb of this._onPeerLeft) cb(peerId);\n }\n });\n this._listeners.push(() => removedUnsub());\n\n // 4. Listen for signals addressed to us\n const signalRef = ref(this._db, paths.peerSignalInbox);\n const signalUnsub = onChildAdded(signalRef, (snapshot: any) => {\n const msg = snapshot.val();\n if (!msg || msg.from === this.selfId) return;\n for (const cb of this._onSignal) cb(msg.from, msg.data);\n // Remove processed signal to keep the inbox clean\n remove(snapshot.ref);\n });\n this._listeners.push(() => signalUnsub());\n }\n\n async leaveRoom(): Promise<void> {\n if (!this._db || !this._fb || !this._roomId) return;\n\n // Capture current state so async cleanup targets the correct room\n // even if joinRoom() is called concurrently (React StrictMode).\n const leavingRoomId = this._roomId;\n const generation = this._joinGeneration;\n\n const { ref, remove } = this._fb;\n const paths = firebasePaths(this._appId, leavingRoomId, this.selfId);\n\n // Detach listeners\n for (const unsub of this._listeners) unsub();\n this._listeners = [];\n\n // Remove presence and signal inbox\n await Promise.all([\n remove(ref(this._db, paths.peerPresence)),\n remove(ref(this._db, paths.peerSignalInbox)),\n ]).catch(() => {});\n\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n\n this._knownPeers.clear();\n\n // Only null out _roomId if no new joinRoom() has run since we started.\n // This prevents the StrictMode race: old leaveRoom completing after\n // new joinRoom already set _roomId to the fresh value.\n if (this._joinGeneration === generation) {\n this._roomId = null;\n }\n }\n\n signal(targetPeerId: string, data: unknown): void {\n if (!this._db || !this._fb || !this._roomId) return;\n const { ref, push } = this._fb;\n\n // Atomic push: single operation writes the key + data together.\n // Avoids the push() + set() two-step that can cause onChildAdded to\n // fire with null if the listener catches the intermediate state.\n const inboxPath = firebasePaths(this._appId, this._roomId, targetPeerId).peerSignalInbox;\n push(ref(this._db, inboxPath), {\n from: this.selfId,\n data: sanitizeForFirebase(data),\n ts: Date.now(),\n });\n }\n\n subscribeToLobby(cb: (rooms: RoomAnnouncement[]) => void): () => void {\n this._onLobby.push(cb);\n\n this._ensureInit().then(() => {\n if (!this._db || !this._fb || this._destroyed) return;\n const { ref, onValue } = this._fb;\n const paths = firebasePaths(this._appId, '', '');\n const lobbyRef = ref(this._db, paths.lobby);\n\n const unsub = onValue(lobbyRef, (snapshot: any) => {\n const data = snapshot.val();\n if (!data) {\n for (const lcb of this._onLobby) lcb([]);\n return;\n }\n const now = Date.now();\n const rooms: RoomAnnouncement[] = Object.values(data).filter(\n (r: any) => r && now - (r.lastSeen ?? 0) < ROOM_ANNOUNCE_EXPIRY_MS,\n ) as RoomAnnouncement[];\n for (const lcb of this._onLobby) lcb(rooms);\n });\n this._listeners.push(() => unsub());\n });\n\n return () => {\n removeFromArray(this._onLobby, cb);\n };\n }\n\n announceRoom(announcement: RoomAnnouncement): void {\n if (!this._db || !this._fb) return;\n const { ref, set } = this._fb;\n const paths = firebasePaths(this._appId, announcement.roomId, '');\n\n announcement.lastSeen = Date.now();\n set(ref(this._db, paths.roomLobbyEntry), announcement);\n\n // Periodic heartbeat\n if (this._lobbyAnnounceTimer) clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = setInterval(() => {\n announcement.lastSeen = Date.now();\n set(ref(this._db, paths.roomLobbyEntry), announcement);\n }, ROOM_ANNOUNCE_INTERVAL_MS);\n }\n\n removeRoomAnnouncement(roomId: string): void {\n if (!this._db || !this._fb) return;\n const { ref, remove } = this._fb;\n remove(ref(this._db, firebasePaths(this._appId, roomId, '').roomLobbyEntry));\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n }\n\n onPeerDiscovered(cb: (peerId: string, meta: PeerMetadata) => void): () => void {\n this._onPeerDiscovered.push(cb);\n return () => { removeFromArray(this._onPeerDiscovered, cb); };\n }\n\n onPeerLeft(cb: (peerId: string) => void): () => void {\n this._onPeerLeft.push(cb);\n return () => { removeFromArray(this._onPeerLeft, cb); };\n }\n\n onSignal(cb: (fromPeerId: string, data: unknown) => void): () => void {\n this._onSignal.push(cb);\n return () => { removeFromArray(this._onSignal, cb); };\n }\n\n destroy(): void {\n this._destroyed = true;\n for (const unsub of this._listeners) unsub();\n this._listeners = [];\n\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n\n // Best-effort cleanup\n if (this._db && this._fb && this._roomId) {\n const { ref, remove } = this._fb;\n const paths = firebasePaths(this._appId, this._roomId, this.selfId);\n remove(ref(this._db, paths.peerPresence)).catch(() => {});\n remove(ref(this._db, paths.peerSignalInbox)).catch(() => {});\n }\n\n // Delete own Firebase app if we created it\n if (this._ownApp && this._firebaseApp) {\n import('firebase/app').then(({ deleteApp }) => {\n deleteApp(this._firebaseApp).catch(() => {});\n });\n }\n\n this._db = null;\n this._firebaseApp = null;\n this._fb = null;\n this._knownPeers.clear();\n this._onPeerDiscovered = [];\n this._onPeerLeft = [];\n this._onSignal = [];\n this._onLobby = [];\n }\n\n // ── Private ──\n\n private _ensureInit(): Promise<void> {\n if (!this._initPromise) {\n this._initPromise = this._doInit();\n }\n return this._initPromise;\n }\n\n private async _doInit(): Promise<void> {\n const { initializeApp, getApps } = await import('firebase/app');\n const {\n getDatabase,\n ref,\n set,\n push,\n remove,\n onValue,\n onChildAdded,\n onChildRemoved,\n onDisconnect,\n } = await import('firebase/database');\n\n this._fb = { ref, set, push, remove, onValue, onChildAdded, onChildRemoved, onDisconnect };\n\n if (this._config.firebaseApp) {\n this._firebaseApp = this._config.firebaseApp;\n this._ownApp = false;\n } else {\n const appName = `carver_${this._appId}`;\n const existing = getApps().find((a: any) => a.name === appName);\n if (existing) {\n this._firebaseApp = existing;\n this._ownApp = false;\n } else {\n this._firebaseApp = initializeApp({ databaseURL: this._config.databaseURL }, appName);\n this._ownApp = true;\n }\n }\n\n this._db = getDatabase(this._firebaseApp);\n }\n}\n\n/**\n * Firebase RTDB deletes any key whose value is `null` (treats null as \"remove\").\n * ICE candidates from `toJSON()` can contain `null` fields (e.g. usernameFragment).\n * We recursively replace `null` with a sentinel so Firebase preserves the key.\n * On the receiving end, `_handleSignal` doesn't need to reverse this because\n * `new RTCIceCandidate()` / `new RTCSessionDescription()` accept missing fields.\n */\nfunction sanitizeForFirebase(obj: unknown): unknown {\n if (obj === null) return '__null__';\n if (Array.isArray(obj)) return obj.map(sanitizeForFirebase);\n if (typeof obj === 'object' && obj !== null) {\n const result: Record<string, unknown> = {};\n for (const [key, value] of Object.entries(obj)) {\n result[key] = value === null ? '__null__' : sanitizeForFirebase(value);\n }\n return result;\n }\n return 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1
+ {"version":3,"sources":["../src/transport/strategy/index.ts","../src/transport/strategy/utils.ts","../src/transport/strategy/mqtt.ts","../src/transport/strategy/firebase.ts"],"sourcesContent":["export type {\n SignalingStrategy,\n PeerMetadata,\n RoomAnnouncement,\n StrategyConfig,\n MqttStrategyConfig,\n FirebaseStrategyConfig,\n} from \"./types\";\n\nexport { MqttStrategy } from \"./mqtt\";\nexport { FirebaseStrategy } from \"./firebase\";\nexport { generatePeerId } from \"./utils\";\n","/** Generate a random peer ID (20 chars, URL-safe) */\nexport function generatePeerId(): string {\n const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';\n const bytes = new Uint8Array(20);\n crypto.getRandomValues(bytes);\n let id = '';\n for (let i = 0; i < 20; i++) {\n id += chars[bytes[i] % chars.length];\n }\n return id;\n}\n\n/** Build MQTT topic paths for a given appId + roomId */\nexport function mqttTopics(appId: string, roomId: string, peerId?: string) {\n const base = `carver/${appId}`;\n return {\n /** Lobby wildcard: subscribe to discover all room announcements */\n lobbyWildcard: `${base}/lobby/+`,\n /** Single room lobby entry */\n roomLobbyEntry: `${base}/lobby/${roomId}`,\n /** Wildcard for all peer presence in a room */\n roomPresenceWildcard: `${base}/room/${roomId}/presence/+`,\n /** This peer's presence topic */\n peerPresence: peerId ? `${base}/room/${roomId}/presence/${peerId}` : '',\n /** This peer's signal inbox */\n peerSignalInbox: peerId ? `${base}/room/${roomId}/signal/${peerId}` : '',\n };\n}\n\n/** Build Firebase RTDB paths for a given appId + roomId */\nexport function firebasePaths(appId: string, roomId: string, peerId?: string) {\n const base = `${appId}/__carver__`;\n return {\n lobby: `${base}/lobby`,\n roomLobbyEntry: `${base}/lobby/${roomId}`,\n peers: `${base}/rooms/${roomId}/peers`,\n peerPresence: peerId ? `${base}/rooms/${roomId}/peers/${peerId}` : '',\n peerSignalInbox: peerId ? `${base}/rooms/${roomId}/signals/${peerId}` : '',\n };\n}\n\n/** Default MQTT brokers (WebSocket endpoints, free/public) */\nexport const DEFAULT_MQTT_BROKERS = [\n 'wss://broker.emqx.io:8084/mqtt',\n 'wss://test.mosquitto.org:8081/mqtt',\n];\n\n/** Room announcement expiry time (30s without heartbeat = stale) */\nexport const ROOM_ANNOUNCE_EXPIRY_MS = 30_000;\n\n/** Room announcement heartbeat interval */\nexport const ROOM_ANNOUNCE_INTERVAL_MS = 10_000;\n\n/** Peer presence heartbeat interval */\nexport const PRESENCE_HEARTBEAT_MS = 5_000;\n\n/** Peer expiry: 3 missed heartbeats */\nexport const PEER_EXPIRY_MS = PRESENCE_HEARTBEAT_MS * 3;\n\n/** Rapid warmup announces for faster initial peer discovery */\nexport const PRESENCE_WARMUP_DELAYS_MS = [200, 500, 1500];\n\n/** Remove an item from an array by reference. Returns true if found. */\nexport function removeFromArray<T>(arr: T[], item: T): boolean {\n const idx = arr.indexOf(item);\n if (idx >= 0) {\n arr.splice(idx, 1);\n return true;\n }\n return false;\n}\n","import type {\n SignalingStrategy,\n PeerMetadata,\n RoomAnnouncement,\n MqttStrategyConfig,\n} from \"./types\";\nimport {\n generatePeerId,\n mqttTopics,\n removeFromArray,\n DEFAULT_MQTT_BROKERS,\n ROOM_ANNOUNCE_EXPIRY_MS,\n ROOM_ANNOUNCE_INTERVAL_MS,\n PRESENCE_HEARTBEAT_MS,\n PEER_EXPIRY_MS,\n PRESENCE_WARMUP_DELAYS_MS,\n} from \"./utils\";\n\n// mqtt.MqttClient type (avoid hard import at module level)\ntype MqttClient = {\n on(event: string, cb: (...args: any[]) => void): void;\n subscribe(topic: string | string[], opts: Record<string, unknown>, cb?: (err: Error | null) => void): void;\n unsubscribe(topic: string | string[]): void;\n publish(topic: string, payload: string | Buffer, opts?: Record<string, unknown>): void;\n end(force?: boolean): void;\n};\n\n/**\n * MQTT-based signaling strategy.\n *\n * Connects to public MQTT brokers over WebSocket. Peer discovery uses\n * retained presence messages with periodic heartbeats. SDP/ICE relay\n * uses per-peer signal topics. Room discovery uses retained lobby topics.\n *\n * Zero infrastructure cost -- uses free public brokers by default.\n */\nexport class MqttStrategy implements SignalingStrategy {\n readonly selfId: string;\n\n private _appId: string;\n private _config: MqttStrategyConfig;\n private _client: MqttClient | null = null;\n private _roomId: string | null = null;\n private _peerMeta: PeerMetadata = {};\n /** Monotonic counter to detect stale leaveRoom completions */\n private _joinGeneration = 0;\n\n // Lazy init\n private _initPromise: Promise<void> | null = null;\n\n // Callbacks\n private _onPeerDiscovered: ((peerId: string, meta: PeerMetadata) => void)[] = [];\n private _onPeerLeft: ((peerId: string) => void)[] = [];\n private _onSignal: ((fromPeerId: string, data: unknown) => void)[] = [];\n private _onLobby: ((rooms: RoomAnnouncement[]) => void)[] = [];\n\n // State\n private _knownPeers = new Map<string, { meta: PeerMetadata; lastSeen: number }>();\n private _lobbyRooms = new Map<string, RoomAnnouncement>();\n private _presenceTimer: ReturnType<typeof setInterval> | null = null;\n private _warmupTimers: ReturnType<typeof setTimeout>[] = [];\n private _lobbyAnnounceTimer: ReturnType<typeof setInterval> | null = null;\n private _peerExpiryTimer: ReturnType<typeof setInterval> | null = null;\n private _lobbySubscribed = false;\n private _destroyed = false;\n\n constructor(appId: string, config: MqttStrategyConfig = { type: 'mqtt' }) {\n this.selfId = generatePeerId();\n this._appId = appId;\n this._config = config;\n }\n\n // ── Public API ──\n\n async init(): Promise<void> {\n return this._ensureInit();\n }\n\n async joinRoom(roomId: string, peerMeta: PeerMetadata): Promise<void> {\n await this._ensureInit();\n if (!this._client) throw new Error('MQTT client not available');\n\n this._joinGeneration++;\n this._roomId = roomId;\n this._peerMeta = peerMeta;\n\n const topics = mqttTopics(this._appId, roomId, this.selfId);\n\n // Subscribe to room presence (discover peers) and own signal inbox\n await new Promise<void>((resolve, reject) => {\n this._client!.subscribe(\n [topics.roomPresenceWildcard, topics.peerSignalInbox],\n { qos: 1 },\n (err: Error | null) => (err ? reject(err) : resolve()),\n );\n });\n\n // Publish retained presence\n this._publishPresence();\n\n // Rapid warmup announces for fast peer discovery\n for (const delay of PRESENCE_WARMUP_DELAYS_MS) {\n this._warmupTimers.push(setTimeout(() => this._publishPresence(), delay));\n }\n\n // Periodic heartbeat\n this._presenceTimer = setInterval(() => this._publishPresence(), PRESENCE_HEARTBEAT_MS);\n\n // Periodic peer expiry check\n this._peerExpiryTimer = setInterval(() => this._checkPeerExpiry(), PRESENCE_HEARTBEAT_MS);\n }\n\n async leaveRoom(): Promise<void> {\n if (!this._client || !this._roomId) return;\n\n const generation = this._joinGeneration;\n const topics = mqttTopics(this._appId, this._roomId, this.selfId);\n this._clearRoomTimers();\n\n // Clear retained presence\n this._client.publish(topics.peerPresence, '', { retain: true, qos: 1 });\n\n // Unsubscribe from room topics\n this._client.unsubscribe([topics.roomPresenceWildcard, topics.peerSignalInbox]);\n\n this._knownPeers.clear();\n\n // Only null out _roomId if no new joinRoom() has run since we started.\n if (this._joinGeneration === generation) {\n this._roomId = null;\n }\n }\n\n signal(targetPeerId: string, data: unknown): void {\n if (!this._client || !this._roomId) return;\n const targetTopic = `carver/${this._appId}/room/${this._roomId}/signal/${targetPeerId}`;\n this._client.publish(\n targetTopic,\n JSON.stringify({ from: this.selfId, data, ts: Date.now() }),\n { qos: 1 },\n );\n }\n\n subscribeToLobby(cb: (rooms: RoomAnnouncement[]) => void): () => void {\n this._onLobby.push(cb);\n\n // Subscribe to lobby topic (lazy -- waits for init)\n if (!this._lobbySubscribed) {\n this._lobbySubscribed = true;\n this._ensureInit().then(() => {\n if (this._client && !this._destroyed) {\n const lobbyTopic = mqttTopics(this._appId, '', '').lobbyWildcard;\n this._client.subscribe(lobbyTopic, { qos: 0 });\n }\n });\n }\n\n return () => {\n removeFromArray(this._onLobby, cb);\n };\n }\n\n private _lastAnnouncement: RoomAnnouncement | null = null;\n\n updateRoomOccupancy(roomId: string, playerCount: number, state?: 'lobby' | 'playing' | 'ended'): void {\n const ann = this._lastAnnouncement;\n if (!ann || ann.roomId !== roomId || !this._client) return;\n ann.playerCount = playerCount;\n if (state) ann.state = state;\n ann.lastSeen = Date.now();\n const topic = mqttTopics(this._appId, roomId, '').roomLobbyEntry;\n this._client.publish(topic, JSON.stringify(ann), { retain: true, qos: 1 });\n }\n\n announceRoom(announcement: RoomAnnouncement): void {\n if (!this._client) return;\n const topic = mqttTopics(this._appId, announcement.roomId, '').roomLobbyEntry;\n\n this._lastAnnouncement = announcement;\n announcement.lastSeen = Date.now();\n this._client.publish(topic, JSON.stringify(announcement), { retain: true, qos: 1 });\n\n // Periodic heartbeat\n if (this._lobbyAnnounceTimer) clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = setInterval(() => {\n announcement.lastSeen = Date.now();\n this._client?.publish(topic, JSON.stringify(announcement), { retain: true, qos: 1 });\n }, ROOM_ANNOUNCE_INTERVAL_MS);\n }\n\n removeRoomAnnouncement(roomId: string): void {\n if (!this._client) return;\n const topic = mqttTopics(this._appId, roomId, '').roomLobbyEntry;\n this._client.publish(topic, '', { retain: true, qos: 1 });\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n }\n\n onPeerDiscovered(cb: (peerId: string, meta: PeerMetadata) => void): () => void {\n this._onPeerDiscovered.push(cb);\n return () => { removeFromArray(this._onPeerDiscovered, cb); };\n }\n\n onPeerLeft(cb: (peerId: string) => void): () => void {\n this._onPeerLeft.push(cb);\n return () => { removeFromArray(this._onPeerLeft, cb); };\n }\n\n onSignal(cb: (fromPeerId: string, data: unknown) => void): () => void {\n this._onSignal.push(cb);\n return () => { removeFromArray(this._onSignal, cb); };\n }\n\n destroy(): void {\n this._destroyed = true;\n this._clearRoomTimers();\n\n // Clean up retained presence\n if (this._client && this._roomId) {\n const topics = mqttTopics(this._appId, this._roomId, this.selfId);\n this._client.publish(topics.peerPresence, '', { retain: true, qos: 1 });\n }\n\n this._client?.end(true);\n this._client = null;\n this._knownPeers.clear();\n this._lobbyRooms.clear();\n this._onPeerDiscovered = [];\n this._onPeerLeft = [];\n this._onSignal = [];\n this._onLobby = [];\n }\n\n // ── Private ──\n\n private _ensureInit(): Promise<void> {\n if (!this._initPromise) {\n this._initPromise = this._doInit();\n }\n return this._initPromise;\n }\n\n private async _doInit(): Promise<void> {\n const mqtt = await import('mqtt');\n const brokers = this._config.brokerUrls ?? DEFAULT_MQTT_BROKERS;\n // Pick a random broker from the available pool\n const brokerUrl = brokers[Math.floor(Math.random() * brokers.length)];\n\n return new Promise<void>((resolve, reject) => {\n const connectFn = mqtt.default?.connect ?? mqtt.connect;\n this._client = connectFn(brokerUrl, {\n clientId: `carver_${this.selfId}`,\n clean: true,\n connectTimeout: 10_000,\n keepalive: 30,\n }) as MqttClient;\n\n this._client.on('connect', () => {\n if (!this._destroyed) resolve();\n });\n\n this._client.on('error', (err: Error) => {\n if (!this._initPromise) return; // already resolved\n reject(err);\n });\n\n this._client.on('message', (topic: string, payload: Buffer) => {\n this._handleMessage(topic, payload);\n });\n });\n }\n\n private _publishPresence(): void {\n if (!this._client || !this._roomId) return;\n const topics = mqttTopics(this._appId, this._roomId, this.selfId);\n this._client.publish(\n topics.peerPresence,\n JSON.stringify({ peerId: this.selfId, meta: this._peerMeta, ts: Date.now() }),\n { retain: true, qos: 1 },\n );\n }\n\n private _handleMessage(topic: string, payload: Buffer): void {\n const raw = payload.toString();\n\n // ── Presence message ──\n const presenceMatch = topic.match(/\\/room\\/[^/]+\\/presence\\/([^/]+)$/);\n if (presenceMatch) {\n const peerId = presenceMatch[1];\n if (peerId === this.selfId) return;\n\n if (!raw) {\n // Empty retained = peer left\n if (this._knownPeers.has(peerId)) {\n this._knownPeers.delete(peerId);\n for (const cb of this._onPeerLeft) cb(peerId);\n }\n return;\n }\n try {\n const msg = JSON.parse(raw);\n const isNew = !this._knownPeers.has(peerId);\n this._knownPeers.set(peerId, { meta: msg.meta ?? {}, lastSeen: msg.ts ?? Date.now() });\n if (isNew) {\n for (const cb of this._onPeerDiscovered) cb(peerId, msg.meta ?? {});\n }\n } catch { /* ignore malformed */ }\n return;\n }\n\n // ── Signal message (SDP / ICE) ──\n const signalMatch = topic.match(/\\/room\\/[^/]+\\/signal\\/([^/]+)$/);\n if (signalMatch) {\n try {\n const msg = JSON.parse(raw);\n if (msg.from && msg.from !== this.selfId) {\n for (const cb of this._onSignal) cb(msg.from, msg.data);\n }\n } catch { /* ignore malformed */ }\n return;\n }\n\n // ── Lobby announcement ──\n const lobbyMatch = topic.match(/\\/lobby\\/([^/]+)$/);\n if (lobbyMatch) {\n const roomId = lobbyMatch[1];\n if (!raw) {\n this._lobbyRooms.delete(roomId);\n } else {\n try {\n const ann = JSON.parse(raw) as RoomAnnouncement;\n if (Date.now() - ann.lastSeen < ROOM_ANNOUNCE_EXPIRY_MS) {\n this._lobbyRooms.set(roomId, ann);\n } else {\n this._lobbyRooms.delete(roomId);\n }\n } catch { /* ignore */ }\n }\n const rooms = Array.from(this._lobbyRooms.values());\n for (const cb of this._onLobby) cb(rooms);\n }\n }\n\n private _checkPeerExpiry(): void {\n const now = Date.now();\n for (const [peerId, data] of this._knownPeers) {\n if (now - data.lastSeen > PEER_EXPIRY_MS) {\n this._knownPeers.delete(peerId);\n for (const cb of this._onPeerLeft) cb(peerId);\n }\n }\n }\n\n private _clearRoomTimers(): void {\n if (this._presenceTimer) { clearInterval(this._presenceTimer); this._presenceTimer = null; }\n for (const t of this._warmupTimers) clearTimeout(t);\n this._warmupTimers = [];\n if (this._lobbyAnnounceTimer) { clearInterval(this._lobbyAnnounceTimer); this._lobbyAnnounceTimer = null; }\n if (this._peerExpiryTimer) { clearInterval(this._peerExpiryTimer); this._peerExpiryTimer = null; }\n }\n}\n","import type {\n SignalingStrategy,\n PeerMetadata,\n RoomAnnouncement,\n FirebaseStrategyConfig,\n} from \"./types\";\nimport {\n generatePeerId,\n firebasePaths,\n removeFromArray,\n ROOM_ANNOUNCE_EXPIRY_MS,\n ROOM_ANNOUNCE_INTERVAL_MS,\n} from \"./utils\";\n\n/**\n * Firebase Realtime Database signaling strategy.\n *\n * Requires the `firebase` package as a peer dependency.\n * Pass either a `databaseURL` (auto-creates a namespaced Firebase app)\n * or an existing `firebaseApp` instance.\n *\n * Presence cleanup is automatic via Firebase onDisconnect().\n */\nexport class FirebaseStrategy implements SignalingStrategy {\n readonly selfId: string;\n\n private _appId: string;\n private _config: FirebaseStrategyConfig;\n private _db: any = null;\n private _firebaseApp: any = null;\n private _ownApp = false;\n private _roomId: string | null = null;\n private _peerMeta: PeerMetadata = {};\n /** Monotonic counter to detect stale leaveRoom completions */\n private _joinGeneration = 0;\n\n // Lazy init\n private _initPromise: Promise<void> | null = null;\n\n // Firebase module references (filled after dynamic import)\n private _fb: {\n ref: any;\n set: any;\n push: any;\n remove: any;\n onValue: any;\n onChildAdded: any;\n onChildRemoved: any;\n onDisconnect: any;\n } | null = null;\n\n // Unsubscribe handles for Firebase listeners\n private _listeners: (() => void)[] = [];\n\n // Callbacks\n private _onPeerDiscovered: ((peerId: string, meta: PeerMetadata) => void)[] = [];\n private _onPeerLeft: ((peerId: string) => void)[] = [];\n private _onSignal: ((fromPeerId: string, data: unknown) => void)[] = [];\n private _onLobby: ((rooms: RoomAnnouncement[]) => void)[] = [];\n\n // State\n private _knownPeers = new Set<string>();\n private _lobbyAnnounceTimer: ReturnType<typeof setInterval> | null = null;\n private _lastAnnouncement: RoomAnnouncement | null = null;\n private _lobbyWired = false;\n private _destroyed = false;\n\n constructor(appId: string, config: FirebaseStrategyConfig) {\n this.selfId = generatePeerId();\n this._appId = appId;\n this._config = config;\n }\n\n // ── Public API ──\n\n async init(): Promise<void> {\n return this._ensureInit();\n }\n\n async joinRoom(roomId: string, peerMeta: PeerMetadata): Promise<void> {\n await this._ensureInit();\n if (!this._db || !this._fb) throw new Error('Firebase not initialized');\n\n // Bump generation so any in-flight leaveRoom from a prior call won't\n // null out _roomId after we set it here (React StrictMode race fix).\n this._joinGeneration++;\n\n this._roomId = roomId;\n this._peerMeta = peerMeta;\n const { ref, set, onChildAdded, onChildRemoved, onDisconnect, remove } = this._fb;\n const paths = firebasePaths(this._appId, roomId, this.selfId);\n\n // Clean stale signals from our inbox before listening (prevents\n // replaying SDP from a previous session that wasn't cleaned up).\n await remove(ref(this._db, paths.peerSignalInbox)).catch(() => {});\n\n // 1. Write presence with auto-cleanup on disconnect\n const presenceRef = ref(this._db, paths.peerPresence);\n await set(presenceRef, {\n peerId: this.selfId,\n meta: peerMeta,\n ts: Date.now(),\n });\n onDisconnect(presenceRef).remove();\n\n // 2. Listen for peers joining\n const peersRef = ref(this._db, paths.peers);\n const addedUnsub = onChildAdded(peersRef, (snapshot: any) => {\n const data = snapshot.val();\n if (!data || data.peerId === this.selfId) return;\n if (!this._knownPeers.has(data.peerId)) {\n this._knownPeers.add(data.peerId);\n for (const cb of this._onPeerDiscovered) cb(data.peerId, data.meta ?? {});\n }\n });\n this._listeners.push(() => addedUnsub());\n\n // 3. Listen for peers leaving\n const removedUnsub = onChildRemoved(peersRef, (snapshot: any) => {\n const data = snapshot.val();\n const peerId = data?.peerId ?? snapshot.key;\n if (peerId && this._knownPeers.has(peerId)) {\n this._knownPeers.delete(peerId);\n for (const cb of this._onPeerLeft) cb(peerId);\n }\n });\n this._listeners.push(() => removedUnsub());\n\n // 4. Listen for signals addressed to us\n const signalRef = ref(this._db, paths.peerSignalInbox);\n const signalUnsub = onChildAdded(signalRef, (snapshot: any) => {\n const msg = snapshot.val();\n if (!msg || msg.from === this.selfId) return;\n for (const cb of this._onSignal) cb(msg.from, msg.data);\n // Remove processed signal to keep the inbox clean\n remove(snapshot.ref);\n });\n this._listeners.push(() => signalUnsub());\n }\n\n async leaveRoom(): Promise<void> {\n if (!this._db || !this._fb || !this._roomId) return;\n\n // Capture current state so async cleanup targets the correct room\n // even if joinRoom() is called concurrently (React StrictMode).\n const leavingRoomId = this._roomId;\n const generation = this._joinGeneration;\n\n const { ref, remove } = this._fb;\n const paths = firebasePaths(this._appId, leavingRoomId, this.selfId);\n\n // Detach listeners\n for (const unsub of this._listeners) unsub();\n this._listeners = [];\n\n // Remove presence and signal inbox\n await Promise.all([\n remove(ref(this._db, paths.peerPresence)),\n remove(ref(this._db, paths.peerSignalInbox)),\n ]).catch(() => {});\n\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n\n this._knownPeers.clear();\n\n // Only null out _roomId if no new joinRoom() has run since we started.\n // This prevents the StrictMode race: old leaveRoom completing after\n // new joinRoom already set _roomId to the fresh value.\n if (this._joinGeneration === generation) {\n this._roomId = null;\n }\n }\n\n signal(targetPeerId: string, data: unknown): void {\n if (!this._db || !this._fb || !this._roomId) return;\n const { ref, push } = this._fb;\n\n // Atomic push: single operation writes the key + data together.\n // Avoids the push() + set() two-step that can cause onChildAdded to\n // fire with null if the listener catches the intermediate state.\n const inboxPath = firebasePaths(this._appId, this._roomId, targetPeerId).peerSignalInbox;\n push(ref(this._db, inboxPath), {\n from: this.selfId,\n data: sanitizeForFirebase(data),\n ts: Date.now(),\n });\n }\n\n subscribeToLobby(cb: (rooms: RoomAnnouncement[]) => void): () => void {\n this._onLobby.push(cb);\n\n // Wire the underlying RTDB listener exactly once — repeated subscribe/\n // unsubscribe cycles (React StrictMode, route changes) must not stack\n // duplicate onValue listeners.\n if (this._lobbyWired) {\n return () => {\n removeFromArray(this._onLobby, cb);\n };\n }\n this._lobbyWired = true;\n\n this._ensureInit().then(() => {\n if (!this._db || !this._fb || this._destroyed) return;\n const { ref, onValue } = this._fb;\n const paths = firebasePaths(this._appId, '', '');\n const lobbyRef = ref(this._db, paths.lobby);\n\n const unsub = onValue(lobbyRef, (snapshot: any) => {\n const data = snapshot.val();\n if (!data) {\n for (const lcb of this._onLobby) lcb([]);\n return;\n }\n const now = Date.now();\n const rooms: RoomAnnouncement[] = Object.values(data).filter(\n (r: any) => r && now - (r.lastSeen ?? 0) < ROOM_ANNOUNCE_EXPIRY_MS,\n ) as RoomAnnouncement[];\n for (const lcb of this._onLobby) lcb(rooms);\n });\n this._listeners.push(() => unsub());\n });\n\n return () => {\n removeFromArray(this._onLobby, cb);\n };\n }\n\n announceRoom(announcement: RoomAnnouncement): void {\n if (!this._db || !this._fb) return;\n const { ref, set } = this._fb;\n const paths = firebasePaths(this._appId, announcement.roomId, '');\n\n this._lastAnnouncement = announcement;\n announcement.lastSeen = Date.now();\n set(ref(this._db, paths.roomLobbyEntry), sanitizeForFirebase(announcement));\n\n // Periodic heartbeat\n if (this._lobbyAnnounceTimer) clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = setInterval(() => {\n announcement.lastSeen = Date.now();\n set(ref(this._db, paths.roomLobbyEntry), sanitizeForFirebase(announcement));\n }, ROOM_ANNOUNCE_INTERVAL_MS);\n }\n\n updateRoomOccupancy(roomId: string, playerCount: number, state?: 'lobby' | 'playing' | 'ended'): void {\n const ann = this._lastAnnouncement;\n if (!ann || ann.roomId !== roomId || !this._db || !this._fb) return;\n ann.playerCount = playerCount;\n if (state) ann.state = state;\n ann.lastSeen = Date.now();\n const { ref, set } = this._fb;\n const paths = firebasePaths(this._appId, roomId, '');\n set(ref(this._db, paths.roomLobbyEntry), sanitizeForFirebase(ann));\n }\n\n removeRoomAnnouncement(roomId: string): void {\n if (!this._db || !this._fb) return;\n const { ref, remove } = this._fb;\n remove(ref(this._db, firebasePaths(this._appId, roomId, '').roomLobbyEntry));\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n }\n\n onPeerDiscovered(cb: (peerId: string, meta: PeerMetadata) => void): () => void {\n this._onPeerDiscovered.push(cb);\n return () => { removeFromArray(this._onPeerDiscovered, cb); };\n }\n\n onPeerLeft(cb: (peerId: string) => void): () => void {\n this._onPeerLeft.push(cb);\n return () => { removeFromArray(this._onPeerLeft, cb); };\n }\n\n onSignal(cb: (fromPeerId: string, data: unknown) => void): () => void {\n this._onSignal.push(cb);\n return () => { removeFromArray(this._onSignal, cb); };\n }\n\n destroy(): void {\n this._destroyed = true;\n for (const unsub of this._listeners) unsub();\n this._listeners = [];\n\n if (this._lobbyAnnounceTimer) {\n clearInterval(this._lobbyAnnounceTimer);\n this._lobbyAnnounceTimer = null;\n }\n\n // Best-effort cleanup\n if (this._db && this._fb && this._roomId) {\n const { ref, remove } = this._fb;\n const paths = firebasePaths(this._appId, this._roomId, this.selfId);\n remove(ref(this._db, paths.peerPresence)).catch(() => {});\n remove(ref(this._db, paths.peerSignalInbox)).catch(() => {});\n }\n\n // Delete own Firebase app if we created it\n if (this._ownApp && this._firebaseApp) {\n import('firebase/app').then(({ deleteApp }) => {\n deleteApp(this._firebaseApp).catch(() => {});\n });\n }\n\n this._db = null;\n this._firebaseApp = null;\n this._fb = null;\n this._knownPeers.clear();\n this._onPeerDiscovered = [];\n this._onPeerLeft = [];\n this._onSignal = [];\n this._onLobby = [];\n }\n\n // ── Private ──\n\n private _ensureInit(): Promise<void> {\n if (!this._initPromise) {\n this._initPromise = this._doInit();\n }\n return this._initPromise;\n }\n\n private async _doInit(): Promise<void> {\n const { initializeApp, getApps } = await import('firebase/app');\n const {\n getDatabase,\n ref,\n set,\n push,\n remove,\n onValue,\n onChildAdded,\n onChildRemoved,\n onDisconnect,\n } = await import('firebase/database');\n\n this._fb = { ref, set, push, remove, onValue, onChildAdded, onChildRemoved, onDisconnect };\n\n if (this._config.firebaseApp) {\n this._firebaseApp = this._config.firebaseApp;\n this._ownApp = false;\n } else {\n const appName = `carver_${this._appId}`;\n const existing = getApps().find((a: any) => a.name === appName);\n if (existing) {\n this._firebaseApp = existing;\n this._ownApp = false;\n } else {\n this._firebaseApp = initializeApp({ databaseURL: this._config.databaseURL }, appName);\n this._ownApp = true;\n }\n }\n\n this._db = getDatabase(this._firebaseApp);\n }\n}\n\n/**\n * Firebase RTDB deletes any key whose value is `null` (treats null as \"remove\").\n * ICE candidates from `toJSON()` can contain `null` fields (e.g. usernameFragment).\n * We recursively replace `null` with a sentinel so Firebase preserves the key.\n * On the receiving end, `_handleSignal` doesn't need to reverse this because\n * `new RTCIceCandidate()` / `new RTCSessionDescription()` accept missing fields.\n */\nfunction sanitizeForFirebase(obj: unknown): unknown {\n if (obj === null) return '__null__';\n if (Array.isArray(obj)) return obj.map(sanitizeForFirebase);\n if (typeof obj === 'object' && obj !== null) {\n const result: Record<string, unknown> = {};\n for (const [key, value] of Object.entries(obj)) {\n if (value === undefined) continue; // RTDB rejects undefined anywhere in the payload\n result[key] = value === null ? '__null__' : sanitizeForFirebase(value);\n }\n return result;\n }\n return 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package/dist/strategy.mjs CHANGED
@@ -2,7 +2,7 @@ import {
2
2
  FirebaseStrategy,
3
3
  MqttStrategy,
4
4
  generatePeerId
5
- } from "./chunk-UD6FDZMX.mjs";
5
+ } from "./chunk-CBTAOVXP.mjs";
6
6
  export {
7
7
  FirebaseStrategy,
8
8
  MqttStrategy,
package/dist/sync.d.mts CHANGED
@@ -1,6 +1,7 @@
1
- import { C as CarverTransport, d as Codec, S as SnapshotBuffer, E as EntityState, N as NetworkQuality, e as TickKeeper } from './NetworkManager-DrKM2tEx.mjs';
2
- export { f as EntityState2D, g as EntityState3D, h as EventPacket, I as InputPacket, i as SnapshotPacket, j as SyncMode } from './NetworkManager-DrKM2tEx.mjs';
3
- import './types-5LHBOW08.mjs';
1
+ import { C as CarverTransport, e as Codec, S as SnapshotBuffer, E as EntityState, P as PlayerInput, N as NetworkQuality, f as SnapshotListener, g as SnapshotSource, h as TickKeeper, i as PredictionSyncOptions, j as PhysicsStepCallback, k as PredictionWorldDriver, l as ErrorOffset } from './NetworkManager-D-DxFgdM.mjs';
2
+ export { m as EntityState2D, n as EntityState3D, o as EventPacket, I as InputPacket, p as SnapshotPacket, q as SyncMode } from './NetworkManager-D-DxFgdM.mjs';
3
+ import { I as InputBuffer } from './InputBuffer-J6XT_Tt0.mjs';
4
+ import './types-hNfCIBzj.mjs';
4
5
 
5
6
  /**
6
7
  * Layer 1: Event-based messaging over a reliable+ordered channel.
@@ -59,10 +60,11 @@ declare class HostAuthority {
59
60
  /**
60
61
  * Called every fixed tick by the sync engine.
61
62
  * Collects entity states and decides whether to broadcast.
63
+ * `hostInput` (prediction mode) is embedded in the snapshot packet as `hi`.
62
64
  */
63
- tick(currentTick: number, entities: Map<string, EntityState>, delta: number): void;
65
+ tick(currentTick: number, entities: Map<string, EntityState>, delta: number, hostInput?: PlayerInput): void;
64
66
  /** Force a keyframe broadcast to all clients (e.g., after host migration) */
65
- forceKeyframe(currentTick: number, entities: Map<string, EntityState>): void;
67
+ forceKeyframe(currentTick: number, entities: Map<string, EntityState>, hostInput?: PlayerInput): void;
66
68
  destroy(): void;
67
69
  private _broadcastToClient;
68
70
  }
@@ -87,6 +89,7 @@ declare class ClientReceiver {
87
89
  private _packetCount;
88
90
  private _is2D;
89
91
  private _fullState;
92
+ private _snapshotListeners;
90
93
  constructor(transport: CarverTransport, codec: Codec, options?: {
91
94
  bufferSize?: number;
92
95
  method?: "hermite" | "linear";
@@ -103,6 +106,8 @@ declare class ClientReceiver {
103
106
  interpolate(renderTime: number): Map<string, EntityState>;
104
107
  /** Request a keyframe from the host */
105
108
  requestKeyframe(): void;
109
+ /** Register a listener fired after each snapshot is merged into the full world state */
110
+ onSnapshot(cb: SnapshotListener): void;
106
111
  destroy(): void;
107
112
  private _handleSnapshot;
108
113
  private _interpolateEntity;
@@ -123,18 +128,21 @@ interface SnapshotSyncOptions {
123
128
  * Layer 2: Snapshot interpolation sync engine.
124
129
  * Host broadcasts state at fixed intervals, clients interpolate.
125
130
  */
126
- declare class SnapshotSync {
131
+ declare class SnapshotSync implements SnapshotSource {
127
132
  private _transport;
128
133
  private _hostAuthority;
129
134
  private _clientReceiver;
130
135
  private _codec;
131
136
  private _snapshotBuffer;
137
+ private _snapshotListeners;
132
138
  constructor(transport: CarverTransport, codec: Codec, snapshotBuffer: SnapshotBuffer, options?: SnapshotSyncOptions);
133
139
  get isHost(): boolean;
134
140
  get hostAuthority(): HostAuthority | null;
135
141
  get clientReceiver(): ClientReceiver | null;
136
142
  /** Host: called every fixed tick to potentially broadcast state */
137
- hostTick(tick: number, entities: Map<string, EntityState>, delta: number): void;
143
+ hostTick(tick: number, entities: Map<string, EntityState>, delta: number, hostInput?: PlayerInput): void;
144
+ /** Register a listener fired after each merged snapshot (client side). */
145
+ onSnapshot(cb: SnapshotListener): void;
138
146
  /** Client: called every render frame to interpolate */
139
147
  clientInterpolate(renderTime: number): Map<string, EntityState>;
140
148
  /** Set interest filter on host authority */
@@ -144,69 +152,145 @@ declare class SnapshotSync {
144
152
  /** Handle host migration: switch from host to client mode */
145
153
  demoteToClient(options?: SnapshotSyncOptions): void;
146
154
  destroy(): void;
155
+ /** Forward receiver snapshots to registered listeners (survives host migration). */
156
+ private _attachSnapshotForwarder;
147
157
  }
148
158
 
149
- interface PredictionOptions {
150
- maxRewindTicks: number;
151
- errorSmoothingDecay: number;
152
- maxErrorPerFrame: number;
153
- snapThreshold: number;
154
- lagCompensation: boolean;
155
- }
156
159
  /**
157
- * Layer 3: Client-side prediction with server reconciliation.
158
- * Builds on top of Layer 2 (SnapshotSync).
160
+ * Layer 3: Full-world prediction with full-world rollback.
161
+ * Ported from LumberNet, built on top of Layer 2 (SnapshotSync) as the
162
+ * authoritative state channel.
159
163
  *
160
164
  * Flow:
161
- * Client: input -> apply locally (predict) -> store in buffer -> send to host
162
- * Host: receive input -> apply to simulation -> broadcast state + lastProcessedInputTick
163
- * Client: receive state -> compare with prediction ->
164
- * if mismatch: reset to server state + replay unacked inputs -> visual smoothing
165
+ * Every peer (host included): broadcast tick-stamped input to ALL peers each
166
+ * fixed tick on carver:inputs, simulate EVERY networked entity forward with
167
+ * last-known remote inputs (hold-last-input extrapolation).
168
+ *
169
+ * Host: stays authoritative; SnapshotSync broadcasts delta-compressed,
170
+ * ACK-driven snapshots with the host's own input embedded (`hi`).
171
+ *
172
+ * Client: on each accepted snapshot, reset ALL networked entities to server
173
+ * state, resimulate from serverTick + 1 to localTick replaying per-tick
174
+ * inputs for every peer, and convert the visual discontinuity into
175
+ * per-entity error offsets decayed per render frame.
176
+ *
177
+ * Role is checked dynamically via transport.isHost at every use site (host
178
+ * migration is best-effort).
165
179
  */
180
+
166
181
  declare class PredictionSync {
167
182
  private _transport;
168
- private _codec;
169
183
  private _tickKeeper;
170
184
  private _options;
171
185
  private _inputChannel;
172
- private _stateChannel;
173
- private _ackChannel;
174
- private _inputBuffer;
175
- private _clientLastProcessedTick;
176
- private _predictedState;
177
- private _errorCorrections;
178
- private _serverState;
186
+ private _inputs;
187
+ private _currentInput;
188
+ private _pending;
189
+ private _errors;
179
190
  private _serverTick;
191
+ private _lastAppliedServerTick;
192
+ private _worldDriver;
180
193
  private _onPhysicsStep;
181
- private _currentInput;
182
- private _isHost;
183
- constructor(transport: CarverTransport, codec: Codec, tickKeeper: TickKeeper, options?: Partial<PredictionOptions>);
184
- /** Set the physics step callback (required for rollback re-simulation) */
185
- setPhysicsStep(cb: (inputs: Map<string, unknown>, tick: number, isRollback: boolean) => void): void;
186
- /** Set the current input for this tick (client-side) */
187
- setInput(input: unknown): void;
194
+ constructor(transport: CarverTransport, tickKeeper: TickKeeper, snapshots: SnapshotSource, options?: PredictionSyncOptions);
195
+ /** Set the game simulation callback (forward sim + rollback resim). */
196
+ setPhysicsStep(cb: PhysicsStepCallback): void;
197
+ /** Set the world driver used for forward stepping and rollback. */
198
+ setWorldDriver(driver: PredictionWorldDriver): void;
199
+ /** Set the local player's input. PERSISTS across ticks until replaced. */
200
+ setInput(input: PlayerInput): void;
201
+ /** Local input stored at the given tick (neutral fallback). Used by the host to embed `hi`. */
202
+ getLocalInput(tick: number): PlayerInput;
188
203
  /**
189
- * Called every fixed tick on the client.
190
- * Applies input locally (prediction), buffers it, and sends to host.
204
+ * Apply the newest pending server snapshot (full-world rollback).
205
+ * Call once per render frame BEFORE tickKeeper.update().
206
+ * No-op on host or when nothing is pending.
191
207
  */
192
- clientTick(tick: number): void;
208
+ beginFrame(): void;
193
209
  /**
194
- * Called every fixed tick on the host.
195
- * Processes received inputs and broadcasts authoritative state.
210
+ * Run one forward fixed tick (host AND client): store + broadcast input,
211
+ * build per-tick input maps, invoke the callback, then step the world.
196
212
  */
197
- hostTick(tick: number, entities: Map<string, EntityState>, _delta: number): void;
213
+ tick(tick: number): void;
198
214
  /**
199
- * Called every render frame on the client to apply visual error smoothing.
200
- * Returns the corrected entity states.
215
+ * Decay stored error offsets and return the portion to ADD to rendered
216
+ * transforms this frame. Call exactly once per render frame.
201
217
  */
202
- applyErrorSmoothing(entities: Map<string, EntityState>): Map<string, EntityState>;
203
- get predictedState(): Map<string, EntityState>;
218
+ getRenderErrorOffsets(): Map<string, ErrorOffset>;
219
+ /** Tick of the newest RECEIVED snapshot. */
204
220
  get serverTick(): number;
221
+ /** Tick of the newest APPLIED (rolled-back) snapshot, 0 initially. */
222
+ get lastAppliedServerTick(): number;
205
223
  destroy(): void;
206
- private _setupHostListeners;
207
- private _setupClientListeners;
208
- private _reconcile;
209
- private _computeError;
210
224
  }
211
225
 
212
- export { EntityState, EventSync, PredictionSync, SnapshotSync, type SnapshotSyncOptions };
226
+ /**
227
+ * Rollback — full-world rollback for prediction mode.
228
+ *
229
+ * Ported from LumberNet's LumberRollback, adapted to CarverJS entity state
230
+ * (2D and 3D). On each accepted server snapshot the client:
231
+ * 1. captures the pre-rollback visual pose (raw physics + accumulated error),
232
+ * 2. hard-applies server state to EVERY networked entity,
233
+ * 3. resimulates from serverTick + 1 to localTick replaying per-tick inputs
234
+ * (or hard-snaps the tick when drift exceeds maxRewindTicks),
235
+ * 4. converts the visual discontinuity into per-entity error offsets.
236
+ *
237
+ * Pure module: no transport, no React, no three.js. Quaternion math is
238
+ * hand-rolled below.
239
+ */
240
+
241
+ interface Quat {
242
+ x: number;
243
+ y: number;
244
+ z: number;
245
+ w: number;
246
+ }
247
+ /** Hamilton product (a ⊗ b). */
248
+ declare function quatMultiply(a: Quat, b: Quat): Quat;
249
+ /** Conjugate (inputs assumed normalized). */
250
+ declare function quatInvert(q: Quat): Quat;
251
+ /** Normalize; degenerate (near-zero) quaternions return identity. */
252
+ declare function quatNormalize(q: Quat): Quat;
253
+ /** Rotation angle in radians: 2*acos(clamp(|w|, 0, 1)). */
254
+ declare function quatAngle(q: Quat): number;
255
+ /** Scale the rotation angle toward identity by `factor`, preserving the axis. */
256
+ declare function quatScaleAngle(q: Quat, factor: number): Quat;
257
+ interface RollbackParams {
258
+ /** Tick embedded in the accepted server snapshot. */
259
+ serverTick: number;
260
+ /** Authoritative full-world state from the snapshot. */
261
+ serverState: ReadonlyMap<string, EntityState>;
262
+ /** Client's current simulation tick. */
263
+ localTick: number;
264
+ /** This peer's id (local inputs are replayed from the local ring buffer). */
265
+ localPeerId: string;
266
+ /** Input buffer holding local and per-peer tick history. */
267
+ inputs: InputBuffer;
268
+ /** Currently accumulated visual error offsets (kept continuous across rollbacks). */
269
+ currentErrors: ReadonlyMap<string, ErrorOffset>;
270
+ /** World access for capture/apply/step. */
271
+ driver: PredictionWorldDriver;
272
+ /** Game physics-step callback, re-invoked during resimulation. */
273
+ callback: PhysicsStepCallback | null;
274
+ /** Fixed timestep in seconds. */
275
+ dt: number;
276
+ /** Snap target offset: snap target = serverTick + driftTargetTicks. */
277
+ driftTargetTicks: number;
278
+ /** Max |localTick - (serverTick + driftTargetTicks)| before hard tick snap. */
279
+ maxRewindTicks: number;
280
+ /** Per-axis positional jump above which correction is suppressed (teleport). */
281
+ snapThreshold: number;
282
+ }
283
+ interface RollbackResult {
284
+ /** New local tick (differs from localTick only when a hard snap occurred). */
285
+ newLocalTick: number;
286
+ snapped: boolean;
287
+ /** Per-entity visual error offsets (pre-visual minus post-resim). */
288
+ errors: Map<string, ErrorOffset>;
289
+ }
290
+ /**
291
+ * Apply a server snapshot to the whole world and resimulate forward.
292
+ * Returns the new local tick and per-entity visual error offsets.
293
+ */
294
+ declare function applyRollback(params: RollbackParams): RollbackResult;
295
+
296
+ export { EntityState, ErrorOffset, EventSync, PhysicsStepCallback, PlayerInput, PredictionSync, PredictionSyncOptions, PredictionWorldDriver, type Quat, type RollbackParams, type RollbackResult, SnapshotListener, SnapshotSource, SnapshotSync, type SnapshotSyncOptions, applyRollback, quatAngle, quatInvert, quatMultiply, quatNormalize, quatScaleAngle };