@carto/ps-react-ui 4.17.1 → 4.17.3

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Files changed (27) hide show
  1. package/dist/components.js +1 -1
  2. package/dist/legend/stores.js +1 -1
  3. package/dist/{legend-store-registry-Bo8U_qWM.js → legend-store-registry-p1tSwJXH.js} +151 -147
  4. package/dist/legend-store-registry-p1tSwJXH.js.map +1 -0
  5. package/dist/legend.js +670 -562
  6. package/dist/legend.js.map +1 -1
  7. package/dist/smart-tooltip-DFV6GD8R.js +40 -0
  8. package/dist/smart-tooltip-DFV6GD8R.js.map +1 -0
  9. package/dist/types/legend/components/legend-actions/legend-actions.d.ts +2 -2
  10. package/dist/types/legend/components/legend-group/styles.d.ts +44 -16
  11. package/dist/types/legend/components/legend-row/styles.d.ts +37 -0
  12. package/dist/types/legend/components/legend-sortable/styles.d.ts +4 -3
  13. package/dist/widgets/wrapper.js +1 -1
  14. package/dist/widgets-v2.js +1 -1
  15. package/package.json +3 -3
  16. package/src/components/smart-tooltip/smart-tooltip.tsx +25 -10
  17. package/src/legend/components/legend-actions/legend-actions.tsx +2 -2
  18. package/src/legend/components/legend-group/legend-group.tsx +3 -1
  19. package/src/legend/components/legend-group/styles.ts +77 -32
  20. package/src/legend/components/legend-row/legend-row.tsx +13 -8
  21. package/src/legend/components/legend-row/styles.ts +59 -4
  22. package/src/legend/components/legend-sortable/styles.ts +13 -4
  23. package/src/legend/stores/legend-store-registry.ts +28 -4
  24. package/src/legend/stores/legend-store.test.ts +23 -0
  25. package/dist/legend-store-registry-Bo8U_qWM.js.map +0 -1
  26. package/dist/smart-tooltip-D4vwQpFf.js +0 -37
  27. package/dist/smart-tooltip-D4vwQpFf.js.map +0 -1
@@ -1,20 +1,29 @@
1
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  import type { SxProps, Theme } from '@mui/material'
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+ import { LEGEND_GROUP_HEADER_HEIGHT } from '../legend-group/styles'
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  export const styles = {
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- // Absolute handle no flex slot; sticky header is the containing block.
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+ // Absolute handle, flush against the header's top-left corner no flex
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+ // slot; sticky header is the containing block.
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  handleSlot: {
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  position: 'absolute',
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  zIndex: 1,
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  display: 'flex',
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  alignItems: 'center',
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  justifyContent: 'center',
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- height: 24,
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+ left: 0,
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+ top: 0,
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  },
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+ // Both headers center their title on the same 24px band from the header's
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+ // top edge (group: 48px header, `alignItems:'center'`; row: 12px top
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+ // padding + 24px `titleLine`, `alignItems:'flex-start'`) — so `height:48`
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+ // centers the icon on the title in both cases, even though the row's own
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+ // header is only 32px tall (a 32px-tall slot would center at 16px, 8px
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+ // short of the title).
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  handleSlotLayer: {
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- right: 2,
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+ height: LEGEND_GROUP_HEADER_HEIGHT,
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  },
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  handleSlotGroup: {
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- right: 2,
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+ height: LEGEND_GROUP_HEADER_HEIGHT,
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  },
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  handle: {
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  padding: '2px',
@@ -238,15 +238,21 @@ function mergeLayerEntity(
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  } as LegendLayer
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  }
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- /** Group counterpart of {@link mergeLayerEntity}. */
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+ /**
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+ * Group counterpart of {@link mergeLayerEntity}. A group with no `prev`
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+ * state (first sync) defaults collapsed when none of its member layers is
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+ * visible yet — `hasVisibleLayer` is ignored once the group exists so a
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+ * user's manual expand/collapse always sticks.
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+ */
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  function mergeGroupEntity(
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  prev: LegendGroup | undefined,
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  input: LegendGroupInput,
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  fallbackOrder: number,
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+ hasVisibleLayer: boolean,
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  ): LegendGroup {
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  return {
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  ...input,
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- collapsed: prev?.collapsed ?? input.collapsed ?? false,
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+ collapsed: prev?.collapsed ?? input.collapsed ?? !hasVisibleLayer,
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  collapsedBeforeHide: prev?.collapsedBeforeHide,
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  order: prev?.order ?? input.order ?? fallbackOrder,
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  } as LegendGroup
@@ -274,9 +280,19 @@ function syncState(
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  }))
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  normalizeOrders(layerEntries, (l) => l.groupId)
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+ const groupsWithVisibleLayer = new Set(
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+ layerEntries
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+ .filter(({ merged }) => merged.visible && merged.groupId != null)
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+ .map(({ merged }) => merged.groupId!),
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+ )
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  const groupEntries = groupInputs.map((input, index) => ({
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  index,
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- merged: mergeGroupEntity(state.groups[input.id], input, index),
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+ merged: mergeGroupEntity(
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+ state.groups[input.id],
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+ input,
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+ index,
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+ groupsWithVisibleLayer.has(input.id),
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+ ),
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  }))
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  normalizeOrders(groupEntries, () => undefined)
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@@ -382,7 +398,15 @@ function upsertGroupState(
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  const count = Object.values(state.groups).filter(
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  (g) => g.id !== input.id,
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  ).length
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- const merged = mergeGroupEntity(state.groups[input.id], input, count)
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+ const hasVisibleLayer = Object.values(state.layers).some(
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+ (l) => l.groupId === input.id && l.visible,
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+ )
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+ const merged = mergeGroupEntity(
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+ state.groups[input.id],
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+ input,
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+ count,
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+ hasVisibleLayer,
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+ )
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  const groups = rebuildRecord(
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  state.groups,
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  { ...state.groups, [input.id]: merged },
@@ -148,6 +148,29 @@ describe('legend store', () => {
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  expect(store.getState().groups.g1!.collapsed).toBe(true)
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  })
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+ it('a group with no visible member starts collapsed', () => {
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+ const store = createLegendStore('s', {
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+ layers: layers.map((l) =>
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+ l.groupId === 'g1' ? { ...l, visible: false } : l,
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+ ),
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+ groups: [
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+ { id: 'g1', label: 'One' },
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+ { id: 'g2', label: 'Empty' },
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+ ],
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+ })
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+ expect(store.getState().groups.g1!.collapsed).toBe(true)
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+ // No members at all also counts as "nothing enabled".
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+ expect(store.getState().groups.g2!.collapsed).toBe(true)
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+ })
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+
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+ it('a group with at least one visible member starts expanded', () => {
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+ const store = createLegendStore('s', {
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+ layers,
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+ groups: [{ id: 'g1', label: 'One' }],
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+ })
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+ expect(store.getState().groups.g1!.collapsed).toBe(false)
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+ })
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+
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  it('selectGroupVisibility derives the tri-state from member layers', () => {
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  const store = createLegendStore('s', {
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  layers,
@@ -1 +0,0 @@
1
- {"version":3,"file":"legend-store-registry-Bo8U_qWM.js","sources":["../src/legend/stores/legend-context.ts","../src/legend/stores/selectors.ts","../src/legend/stores/legend-store-registry.ts"],"sourcesContent":["import { createContext, useContext } from 'react'\n\n/** @experimental This API is new and may change in a future release. */\nexport const LegendContext = createContext<string | null>(null)\n\n/** @experimental This API is new and may change in a future release. */\nexport function useLegendId(): string {\n const id = useContext(LegendContext)\n if (id == null) {\n throw new Error(\n 'useLegendId() must be called inside <Legend.Provider>. ' +\n 'If you are calling from outside the Provider tree, use the hooks ' +\n '(useLegendStore, useLegendShallow) directly with an explicit id.',\n )\n }\n return id\n}\n","import type { LegendGroup, LegendLayer, LegendState } from './types'\n\nconst byOrder = <T extends { order: number }>(a: T, b: T): number =>\n a.order - b.order\n\n/**\n * Groups sorted by `order`.\n *\n * @experimental This API is new and may change in a future release.\n */\nexport function selectOrderedGroups(state: LegendState): LegendGroup[] {\n return Object.values(state.groups).sort(byOrder)\n}\n\n/**\n * Layers belonging to `groupId` (pass `undefined` for ungrouped, top-level\n * layers), sorted by `order`.\n *\n * @experimental This API is new and may change in a future release.\n */\nexport function selectLayersByGroup(\n state: LegendState,\n groupId: string | undefined,\n): LegendLayer[] {\n return Object.values(state.layers)\n .filter((l) => l.groupId === groupId)\n .sort(byOrder)\n}\n\n/**\n * All layers sorted by `order`, regardless of group.\n *\n * @experimental This API is new and may change in a future release.\n */\nexport function selectOrderedLayers(state: LegendState): LegendLayer[] {\n return Object.values(state.layers).sort(byOrder)\n}\n\n/**\n * `true` when every group is collapsed (`false` with no groups) — drives the\n * \"Collapse all groups\" / \"Expand all groups\" menu label flip.\n *\n * @experimental This API is new and may change in a future release.\n */\nexport function selectAllGroupsCollapsed(state: LegendState): boolean {\n const groups = Object.values(state.groups)\n return groups.length > 0 && groups.every((g) => g.collapsed)\n}\n\n/**\n * Whether the legend has groups — gates panel-level group actions.\n *\n * @experimental This API is new and may change in a future release.\n */\nexport function selectHasGroups(state: LegendState): boolean {\n return Object.keys(state.groups).length > 0\n}\n\n/**\n * Visible layers grouped for the enabled-layers menu.\n *\n * @experimental This API is new and may change in a future release.\n */\nexport function selectVisibleLayersGrouped(\n state: LegendState,\n): { group?: LegendGroup; layers: LegendLayer[] }[] {\n const visible = (groupId: string | undefined) =>\n selectLayersByGroup(state, groupId).filter((l) => l.visible)\n const sections: { group?: LegendGroup; layers: LegendLayer[] }[] = []\n for (const group of selectOrderedGroups(state)) {\n const layers = visible(group.id)\n if (layers.length > 0) sections.push({ group, layers })\n }\n const ungrouped = visible(undefined)\n if (ungrouped.length > 0) sections.push({ layers: ungrouped })\n return sections\n}\n\n/**\n * Whether a layer has any collapsible body — something the row's `Collapse`\n * can actually fold. A layer with no variables, sections, or helper note\n * renders an empty body, so there is nothing to collapse. Gates the row's\n * title-area collapse affordance (chevron + click).\n *\n * @experimental This API is new and may change in a future release.\n */\nexport function selectLayerCollapsible(\n state: LegendState,\n layerId: string,\n): boolean {\n const layer = state.layers[layerId]\n if (!layer) return false\n return (\n layer.variables.length > 0 ||\n (layer.sections?.length ?? 0) > 0 ||\n // Truthiness matches the render condition — an empty-string note renders\n // no footer, so it must not enable the collapse affordance.\n Boolean(layer.helperText)\n )\n}\n\n/**\n * Tri-state visibility — derived for groups from their member layers, and the\n * state contract of a controlled `Legend.VisibilityToggle` for any custom\n * element kind.\n */\nexport type LegendVisibility = 'visible' | 'hidden' | 'mixed'\n\n/**\n * Tri-state group visibility: `'visible'` when every member layer is visible\n * (also for empty groups), `'hidden'` when none is, `'mixed'` otherwise.\n *\n * @experimental This API is new and may change in a future release.\n */\nexport function selectGroupVisibility(\n state: LegendState,\n groupId: string,\n): LegendVisibility {\n let anyVisible = false\n let anyHidden = false\n for (const layer of selectLayersByGroup(state, groupId)) {\n if (layer.visible) anyVisible = true\n else anyHidden = true\n }\n if (anyVisible && anyHidden) return 'mixed'\n return anyHidden ? 'hidden' : 'visible'\n}\n","import { isValidElement } from 'react'\nimport { useStore, type StoreApi } from 'zustand'\nimport { createStore } from 'zustand/vanilla'\nimport { devtools } from 'zustand/middleware'\nimport { useShallow } from 'zustand/react/shallow'\nimport type {\n LegendConfigSection,\n LegendGroup,\n LegendGroupInput,\n LegendInit,\n LegendLayer,\n LegendLayerInput,\n LegendState,\n LegendStoreApi,\n} from './types'\nimport { selectLayersByGroup, selectOrderedGroups } from './selectors'\n\n// Per-panel legend store registry. One store per `<Legend.Provider id>`.\n// Mirrors the widgets-v2 registry pattern (keyed Map + refcounted mounts),\n// without the chart-pipeline machinery.\nconst legendStores = new Map<string, LegendStoreApi>()\nconst legendMountCounts = new Map<string, number>()\nconst warnedDuplicates = new Set<string>()\n\nconst isDev = (): boolean => {\n try {\n return Boolean(\n (import.meta as unknown as { env?: { DEV?: boolean } }).env?.DEV,\n )\n } catch {\n return false\n }\n}\n\nconst clamp01 = (n: number): number => Math.min(1, Math.max(0, n))\n\n// ─── Pure state helpers ─────────────────────────────────────────────────────\n\n/**\n * Visibility↔collapse coupling. Hiding snapshots the current collapsed state\n * and collapses; showing restores the snapshot (manual choices persist) and\n * defaults to expanded. Idempotent: returns `null` when `visible` is already\n * the requested value, so a double-hide can't overwrite the real snapshot.\n */\nfunction visibilityPatch(\n entity: {\n visible: boolean\n collapsed: boolean\n collapsedBeforeHide?: boolean\n },\n visible: boolean,\n): {\n visible: boolean\n collapsed: boolean\n collapsedBeforeHide: boolean | undefined\n} | null {\n if (entity.visible === visible) return null\n return visible\n ? // Showing: restore the pre-hide collapsed state (default expand).\n {\n visible,\n collapsed: entity.collapsedBeforeHide ?? false,\n collapsedBeforeHide: undefined,\n }\n : // Hiding: snapshot, then collapse.\n {\n visible,\n collapsed: true,\n collapsedBeforeHide: entity.collapsed,\n }\n}\n\n/**\n * Manual collapse. While hidden, the snapshot follows the manual choice so\n * the next show keeps it.\n */\nfunction collapsePatch(\n entity: { visible: boolean },\n collapsed: boolean,\n): { collapsed: boolean; collapsedBeforeHide?: boolean } {\n return entity.visible\n ? { collapsed }\n : { collapsed, collapsedBeforeHide: collapsed }\n}\n\n/**\n * Reorder one entity within its **ordered** bucket: splice it out, insert at\n * the clamped index, and return the dense `order` rewrites (only the entries\n * whose order actually changes). `null` when the position doesn't change or\n * the id isn't in the bucket. Powers `moveLayer` / `moveGroup`.\n */\nfunction movePatch<T extends { id: string; order: number }>(\n bucket: T[],\n id: string,\n toIndex: number,\n): Map<string, number> | null {\n const fromIndex = bucket.findIndex((e) => e.id === id)\n if (fromIndex === -1) return null\n const clamped = Math.max(0, Math.min(bucket.length - 1, toIndex))\n if (clamped === fromIndex) return null\n const next = [...bucket]\n const [moved] = next.splice(fromIndex, 1)\n next.splice(clamped, 0, moved!)\n const orders = new Map<string, number>()\n next.forEach((entity, index) => {\n if (entity.order !== index) orders.set(entity.id, index)\n })\n return orders.size > 0 ? orders : null\n}\n\nfunction updateLayer(\n state: LegendState,\n id: string,\n patch: Partial<LegendLayer>,\n): Partial<LegendState> {\n const layer = state.layers[id]\n if (!layer) return {}\n return { layers: { ...state.layers, [id]: { ...layer, ...patch } } }\n}\n\nfunction updateGroup(\n state: LegendState,\n id: string,\n patch: Partial<LegendGroup>,\n): Partial<LegendState> {\n const group = state.groups[id]\n if (!group) return {}\n return { groups: { ...state.groups, [id]: { ...group, ...patch } } }\n}\n\n/**\n * Merge incoming config-select sections while preserving the user's picked\n * `active` for any section id that still exists and whose pick is still among\n * the new `options` (the structure — ids, titles, options, order — always\n * follows the props). Returns the previous array when the merge lands on the\n * same content, so unchanged syncs keep entity identity (bail-out).\n */\nfunction mergeSections(\n prev: LegendConfigSection[] | undefined,\n next: LegendConfigSection[] | undefined,\n): LegendConfigSection[] | undefined {\n if (!next || !prev || prev === next) return next\n const merged = next.map((section) => {\n const prevSection = prev.find((p) => p.id === section.id)\n return prevSection &&\n prevSection.active !== section.active &&\n section.options.includes(prevSection.active)\n ? { ...section, active: prevSection.active }\n : section\n })\n const sameAsPrev =\n prev.length === merged.length &&\n merged.every((m, i) => {\n const p = prev[i]!\n return (\n p.id === m.id &&\n p.title === m.title &&\n p.options === m.options &&\n p.active === m.active\n )\n })\n return sameAsPrev ? prev : merged\n}\n\n/**\n * Same-type, same-key React elements with shallow-equal props count as\n * equal, so a ReactNode field (e.g. `LegendGroup.icon`) re-created inline on\n * every render (`icon={<MyIcon />}`) doesn't look \"changed\" on every sync. A\n * different `key` is treated as a real change, same as a different type.\n */\nfunction reactElementEqual(a: unknown, b: unknown): boolean {\n if (!isValidElement(a) || !isValidElement(b)) return false\n if (a.type !== b.type || a.key !== b.key) return false\n return shallowEqualEntity(\n a.props as Record<string, unknown>,\n b.props as Record<string, unknown>,\n )\n}\n\n/**\n * Shallow equality over the union of both objects' keys — `Object.is` per\n * value, except React elements, which fall back to {@link reactElementEqual}.\n */\nfunction shallowEqualEntity<T extends object>(a: T, b: T): boolean {\n const keys = new Set([...Object.keys(a), ...Object.keys(b)]) as Set<keyof T>\n for (const key of keys) {\n if (Object.is(a[key], b[key])) continue\n if (!reactElementEqual(a[key], b[key])) return false\n }\n return true\n}\n\n/**\n * Reassign `order` to dense indexes `0..n-1` within each sibling bucket,\n * sorted by current order with ties broken by input position. This is the\n * only boundary where external (possibly duplicated) orders enter, so the\n * stored orders stay dense and unique within each bucket.\n */\nfunction normalizeOrders<T extends { order: number }>(\n entries: { merged: T; index: number }[],\n bucketOf: (e: T) => string | undefined,\n): void {\n const buckets = new Map<string | undefined, { merged: T; index: number }[]>()\n for (const entry of entries) {\n const key = bucketOf(entry.merged)\n const bucket = buckets.get(key)\n if (bucket) bucket.push(entry)\n else buckets.set(key, [entry])\n }\n for (const bucket of buckets.values()) {\n bucket\n .sort((a, b) => a.merged.order - b.merged.order || a.index - b.index)\n .forEach((entry, i) => {\n entry.merged.order = i\n })\n }\n}\n\n/**\n * Seed/merge one layer: static fields follow the input; interactive state\n * (`visible`/`opacity`/`collapsed`/`order`/`collapsedBeforeHide` + section\n * actives) sticks to the store entry when present. Shared by `_sync` (per\n * entry) and the imperative `setLegendLayer`.\n */\nfunction mergeLayerEntity(\n prev: LegendLayer | undefined,\n input: LegendLayerInput,\n fallbackOrder: number,\n): LegendLayer {\n return {\n ...input,\n visible: prev?.visible ?? input.visible ?? true,\n opacity: prev?.opacity ?? input.opacity ?? 1,\n collapsed: prev?.collapsed ?? input.collapsed ?? false,\n collapsedBeforeHide: prev?.collapsedBeforeHide,\n sections: mergeSections(prev?.sections, input.sections),\n order: prev?.order ?? input.order ?? fallbackOrder,\n } as LegendLayer\n}\n\n/** Group counterpart of {@link mergeLayerEntity}. */\nfunction mergeGroupEntity(\n prev: LegendGroup | undefined,\n input: LegendGroupInput,\n fallbackOrder: number,\n): LegendGroup {\n return {\n ...input,\n collapsed: prev?.collapsed ?? input.collapsed ?? false,\n collapsedBeforeHide: prev?.collapsedBeforeHide,\n order: prev?.order ?? input.order ?? fallbackOrder,\n } as LegendGroup\n}\n\n/**\n * Merge incoming definitions while preserving interactive state of known\n * entities: static fields (name, subtitle, variables, attributes, …) follow\n * the props; `visible`/`opacity`/`collapsed`/`order` stick to what's in the\n * store. New entities are seeded; vanished ones are dropped. Sibling orders\n * are normalized to dense indexes.\n *\n * Unchanged entities keep their previous object identity (`variables`\n * compared by reference), and when nothing changed at all the sync is a\n * no-op (`{}`), so stable consumer props never produce a state update.\n */\nfunction syncState(\n state: LegendState,\n layerInputs: LegendLayerInput[],\n groupInputs: LegendGroupInput[],\n): Partial<LegendState> {\n const layerEntries = layerInputs.map((input, index) => ({\n index,\n merged: mergeLayerEntity(state.layers[input.id], input, index),\n }))\n normalizeOrders(layerEntries, (l) => l.groupId)\n\n const groupEntries = groupInputs.map((input, index) => ({\n index,\n merged: mergeGroupEntity(state.groups[input.id], input, index),\n }))\n normalizeOrders(groupEntries, () => undefined)\n\n // Reference preservation: reuse the previous entity object when nothing\n // about it changed, so subscribers see stable identities.\n let layersChanged = layerEntries.length !== Object.keys(state.layers).length\n const layers: Record<string, LegendLayer> = {}\n for (const { merged } of layerEntries) {\n const prev = state.layers[merged.id]\n if (prev && shallowEqualEntity(prev, merged)) {\n layers[merged.id] = prev\n } else {\n layers[merged.id] = merged\n layersChanged = true\n }\n }\n\n let groupsChanged = groupEntries.length !== Object.keys(state.groups).length\n const groups: Record<string, LegendGroup> = {}\n for (const { merged } of groupEntries) {\n const prev = state.groups[merged.id]\n if (prev && shallowEqualEntity(prev, merged)) {\n groups[merged.id] = prev\n } else {\n groups[merged.id] = merged\n groupsChanged = true\n }\n }\n\n if (!layersChanged && !groupsChanged) return {}\n return {\n layers: layersChanged ? layers : state.layers,\n groups: groupsChanged ? groups : state.groups,\n }\n}\n\n/**\n * Rebuild a layer/group record from a candidate map, normalizing dense order\n * per bucket and preserving the previous object identity for entries that are\n * unchanged. Returns `null` when nothing changed (so callers can bail with\n * `{}`).\n */\nfunction rebuildRecord<\n T extends { id: string; order: number; groupId?: string },\n>(\n prev: Record<string, T>,\n next: Record<string, T>,\n bucketOf: (e: T) => string | undefined,\n): Record<string, T> | null {\n const entries = Object.values(next).map((e, index) => ({\n index,\n merged: { ...e },\n }))\n normalizeOrders(entries, bucketOf)\n let changed = entries.length !== Object.keys(prev).length\n const out: Record<string, T> = {}\n for (const { merged } of entries) {\n const before = prev[merged.id]\n if (before && shallowEqualEntity(before, merged)) {\n out[merged.id] = before\n } else {\n out[merged.id] = merged\n changed = true\n }\n }\n return changed ? out : null\n}\n\n/** Add or update a single layer (imperative `setLegendLayer`). */\nfunction upsertLayerState(\n state: LegendState,\n input: LegendLayerInput,\n): Partial<LegendState> {\n const siblingCount = Object.values(state.layers).filter(\n (l) => l.groupId === input.groupId && l.id !== input.id,\n ).length\n const merged = mergeLayerEntity(state.layers[input.id], input, siblingCount)\n const layers = rebuildRecord(\n state.layers,\n { ...state.layers, [input.id]: merged },\n (l) => l.groupId,\n )\n return layers ? { layers } : {}\n}\n\n/** Remove a single layer, re-densifying its sibling orders. */\nfunction removeLayerState(\n state: LegendState,\n id: string,\n): Partial<LegendState> {\n if (!state.layers[id]) return {}\n const next = { ...state.layers }\n delete next[id]\n const layers = rebuildRecord(state.layers, next, (l) => l.groupId)\n return layers ? { layers } : {}\n}\n\n/** Add or update a single group (imperative `setLegendGroup`). */\nfunction upsertGroupState(\n state: LegendState,\n input: LegendGroupInput,\n): Partial<LegendState> {\n const count = Object.values(state.groups).filter(\n (g) => g.id !== input.id,\n ).length\n const merged = mergeGroupEntity(state.groups[input.id], input, count)\n const groups = rebuildRecord(\n state.groups,\n { ...state.groups, [input.id]: merged },\n () => undefined,\n )\n return groups ? { groups } : {}\n}\n\n/**\n * Remove a group; its member layers are un-grouped (`groupId` cleared) so they\n * survive as ungrouped rows. Re-densifies both group and layer orders.\n */\nfunction removeGroupState(\n state: LegendState,\n id: string,\n): Partial<LegendState> {\n if (!state.groups[id]) return {}\n const nextGroups = { ...state.groups }\n delete nextGroups[id]\n const groups = rebuildRecord(state.groups, nextGroups, () => undefined)\n\n const members = Object.values(state.layers).filter((l) => l.groupId === id)\n if (members.length === 0) return groups ? { groups } : {}\n\n const nextLayers = { ...state.layers }\n for (const member of members) {\n nextLayers[member.id] = { ...member, groupId: undefined }\n }\n const layers = rebuildRecord(state.layers, nextLayers, (l) => l.groupId)\n return {\n ...(groups ? { groups } : {}),\n ...(layers ? { layers } : {}),\n }\n}\n\n// ─── Store factory ────────────────────────────────────────────────────────────\n\n/**\n * @internal — used by Provider; not part of the public API.\n *\n * @experimental This API is new and may change in a future release.\n */\nexport function createLegendStore(\n id: string,\n init: LegendInit = {},\n): LegendStoreApi {\n // Seed through the same merge/normalize path as `_sync`, so a later sync\n // with identical input is a guaranteed no-op (stable identities).\n const seeded = syncState(\n { layers: {}, groups: {} } as LegendState,\n init.layers ?? 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[],\n )\n\n return createStore<LegendState>()(\n devtools(\n (set) => ({\n layers: seeded.layers ?? {},\n groups: seeded.groups ?? {},\n\n setVisibility: (lid, visible) =>\n set(\n (s) => {\n const layer = s.layers[lid]\n const patch = layer && visibilityPatch(layer, visible)\n return patch ? updateLayer(s, lid, patch) : {}\n },\n false,\n 'setVisibility',\n ),\n setOpacity: (lid, opacity) =>\n set(\n (s) => updateLayer(s, lid, { opacity: clamp01(opacity) }),\n false,\n 'setOpacity',\n ),\n setCollapsed: (lid, collapsed) =>\n set(\n (s) => {\n const layer = s.layers[lid]\n return layer\n ? updateLayer(s, lid, collapsePatch(layer, collapsed))\n : {}\n },\n false,\n 'setCollapsed',\n ),\n setSectionValue: (lid, sectionId, value) =>\n set(\n (s) => {\n const layer = s.layers[lid]\n const section = layer?.sections?.find((x) => x.id === sectionId)\n if (\n !layer?.sections ||\n !section ||\n section.active === value ||\n !section.options.includes(value)\n ) {\n return {}\n }\n const sections = layer.sections.map((x) =>\n x.id === sectionId ? { ...x, active: value } : x,\n )\n return updateLayer(s, lid, { sections })\n },\n false,\n 'setSectionValue',\n ),\n\n moveLayer: (lid, toIndex) =>\n set(\n (s) => {\n const layer = s.layers[lid]\n if (!layer) return {}\n const bucket = selectLayersByGroup(s, layer.groupId)\n const orders = movePatch(bucket, lid, toIndex)\n if (!orders) return {}\n const layers = { ...s.layers }\n for (const [id, order] of orders) {\n layers[id] = { ...layers[id]!, order }\n }\n return { layers }\n },\n false,\n 'moveLayer',\n ),\n\n setGroupVisibility: (gid, visible) =>\n set(\n (s) => {\n const group = s.groups[gid]\n if (!group) return {}\n const members = Object.values(s.layers).filter(\n (l) => l.groupId === gid,\n )\n const anyVisible = members.some((l) => l.visible)\n // Idempotence on the derived state: hide needs a visible member,\n // show needs a fully-hidden group (mixed acts in both directions\n // except show-from-mixed still shows the hidden remainder).\n if (members.length === 0 || (!visible && !anyVisible)) return {}\n\n // Cascade: each member runs the standard visibility↔collapse\n // coupling, so per-layer collapse snapshots survive a group\n // hide/show; members already at the target are untouched.\n const layers = { ...s.layers }\n let layersChanged = false\n for (const member of members) {\n const patch = visibilityPatch(member, visible)\n if (patch) {\n layers[member.id] = { ...member, ...patch }\n layersChanged = true\n }\n }\n if (!layersChanged) return {}\n\n // Group-level collapse coupling, only on real derived\n // transitions: any-visible→hidden snapshots + collapses;\n // hidden→visible restores the snapshot.\n let groupPatch: Partial<LegendGroup> | null = null\n if (!visible && anyVisible) {\n groupPatch = {\n collapsed: true,\n collapsedBeforeHide: group.collapsed,\n }\n } else if (visible && !anyVisible) {\n groupPatch = {\n collapsed: group.collapsedBeforeHide ?? false,\n collapsedBeforeHide: undefined,\n }\n }\n return {\n layers,\n ...(groupPatch\n ? {\n groups: {\n ...s.groups,\n [gid]: { ...group, ...groupPatch },\n },\n }\n : {}),\n }\n },\n false,\n 'setGroupVisibility',\n ),\n setGroupCollapsed: (gid, collapsed) =>\n set(\n (s) => {\n const group = s.groups[gid]\n if (!group) return {}\n // Group visibility is derived from members; while the group is\n // hidden the snapshot follows the manual choice (layer parity).\n const members = Object.values(s.layers).filter(\n (l) => l.groupId === gid,\n )\n const hidden =\n members.length > 0 && members.every((l) => !l.visible)\n return updateGroup(\n s,\n gid,\n hidden\n ? { collapsed, collapsedBeforeHide: collapsed }\n : { collapsed },\n )\n },\n false,\n 'setGroupCollapsed',\n ),\n\n moveGroup: (gid, toIndex) =>\n set(\n (s) => {\n if (!s.groups[gid]) return {}\n const orders = movePatch(selectOrderedGroups(s), gid, toIndex)\n if (!orders) return {}\n const groups = { ...s.groups }\n for (const [id, order] of orders) {\n groups[id] = { ...groups[id]!, order }\n }\n return { groups }\n },\n false,\n 'moveGroup',\n ),\n\n setLegendLayer: (input) =>\n set((s) => upsertLayerState(s, input), false, 'setLegendLayer'),\n removeLegendLayer: (lid) =>\n set((s) => removeLayerState(s, lid), false, 'removeLegendLayer'),\n setLegendGroup: (input) =>\n set((s) => upsertGroupState(s, input), false, 'setLegendGroup'),\n removeLegendGroup: (gid) =>\n set((s) => removeGroupState(s, gid), false, 'removeLegendGroup'),\n\n _sync: (layerInputs, groupInputs) =>\n set((s) => syncState(s, layerInputs, groupInputs), false, '_sync'),\n }),\n { name: `legend-${id}`, enabled: isDev() },\n ),\n )\n}\n\n// ─── Registry ───────────────────────────────────────────────────────────────\n\n/** @experimental This API is new and may change in a future release. */\nexport function getLegendStore(id: string): LegendStoreApi {\n const store = legendStores.get(id)\n if (!store) throw new Error(`[legend] Legend store \"${id}\" not found.`)\n return store\n}\n\n/** @experimental This API is new and may change in a future release. */\nexport function hasLegendStore(id: string): boolean {\n return legendStores.has(id)\n}\n\n/** @experimental This API is new and may change in a future release. */\nexport function deleteLegendStore(id: string): void {\n legendStores.delete(id)\n}\n\n/** @experimental This API is new and may change in a future release. */\nexport function clearAllLegendStores(): void {\n legendStores.clear()\n legendMountCounts.clear()\n warnedDuplicates.clear()\n}\n\n/**\n * @internal — used by Provider's lazy init so children can resolve the store first render.\n *\n * @experimental This API is new and may change in a future release.\n */\nexport function setLegendStoreEntry(id: string, store: LegendStoreApi): void {\n legendStores.set(id, store)\n}\n\n/**\n * @internal — registers a Provider mount and warns on duplicate ids in dev.\n *\n * @experimental This API is new and may change 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@@ -1,37 +0,0 @@
1
- import { jsx as v } from "react/jsx-runtime";
2
- import { c as S } from "react/compiler-runtime";
3
- import { useRef as w, useState as I, useLayoutEffect as O } from "react";
4
- import { T as P } from "./tooltip-BDnrRKrp.js";
5
- const x = [];
6
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