@cardenelabs/cdl 0.123.0 → 0.124.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/react.d.cts CHANGED
@@ -1,2 +1,2 @@
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  import 'react';
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- export { v as CdlDiagramView, q as CdlDiagramViewProps } from './render-CVczwfRb.cjs';
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+ export { v as CdlDiagramView, q as CdlDiagramViewProps } from './render-U6omSNH2.cjs';
package/dist/react.d.ts CHANGED
@@ -1,2 +1,2 @@
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  import 'react';
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- export { v as CdlDiagramView, q as CdlDiagramViewProps } from './render-CVczwfRb.js';
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+ export { v as CdlDiagramView, q as CdlDiagramViewProps } from './render-U6omSNH2.js';
package/dist/react.js CHANGED
@@ -9105,6 +9105,55 @@ function bowSharedStraightPaths(edges, nodes, skipIds, textMetrics = "proportion
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  function nodeRect(n) {
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  return { x: n.cx - n.w / 2, y: n.cy - n.h / 2, w: n.w, h: n.h };
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  }
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+ function countPathObstacleCrossings(d, obstacles) {
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+ const segments = flattenPathSegments(extractPathSegments(d));
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+ return obstacles.filter((obstacle) => segmentsCrossRect(segments, nodeRect(obstacle))).length;
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+ }
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+ function makeBackDetourCandidate(A, B, from, to, obstacles, detourY, side) {
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+ const lowIsA = A.y >= B.y;
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+ const low = lowIsA ? A : B;
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+ const lowBendY = low.y - VERTICAL_DETOUR_EXIT;
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+ const bandTop = Math.min(detourY, lowBendY);
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+ const bandBottom = Math.max(detourY, lowBendY);
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+ const bandObstacles = obstacles.map(nodeRect).filter((rect) => rect.y + rect.h >= bandTop && rect.y <= bandBottom);
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+ let columnX = detourColumnFor([from, to], side);
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+ while (true) {
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+ const blockers = bandObstacles.filter(
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+ (rect) => rect.x - VERTICAL_DETOUR_GAP < columnX && columnX < rect.x + rect.w + VERTICAL_DETOUR_GAP
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+ );
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+ if (blockers.length === 0) break;
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+ columnX = side === "left" ? Math.min(...blockers.map((rect) => rect.x - VERTICAL_DETOUR_GAP)) : Math.max(...blockers.map((rect) => rect.x + rect.w + VERTICAL_DETOUR_GAP));
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+ }
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+ const bendAY = lowIsA ? lowBendY : detourY;
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+ const bendBY = lowIsA ? detourY : lowBendY;
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+ const vertices = [
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+ A,
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+ { x: A.x, y: bendAY },
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+ { x: columnX, y: bendAY },
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+ { x: columnX, y: bendBY },
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+ { x: B.x, y: bendBY },
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+ B
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+ ];
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+ const d = verticesToPath(vertices);
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+ const high = lowIsA ? B : A;
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+ return {
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+ d,
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+ labelX: (high.x + columnX) / 2,
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+ crossings: countPathObstacleCrossings(d, obstacles),
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+ length: vertices.slice(1).reduce((sum, vertex, index) => {
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+ const previous = vertices[index];
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+ return sum + Math.hypot(vertex.x - previous.x, vertex.y - previous.y);
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+ }, 0)
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+ };
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+ }
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+ function chooseBackDetourCandidate(A, B, from, to, obstacles, detourY) {
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+ const left = makeBackDetourCandidate(A, B, from, to, obstacles, detourY, "left");
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+ const right = makeBackDetourCandidate(A, B, from, to, obstacles, detourY, "right");
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+ if (left.crossings !== right.crossings) return left.crossings < right.crossings ? left : right;
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+ if (Math.abs(left.length - right.length) >= 0.5) return left.length < right.length ? left : right;
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+ const preferred = Math.abs(A.x - B.x) < 0.5 ? "right" : A.x < B.x ? "left" : "right";
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+ return preferred === "left" ? left : right;
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+ }
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  function rectGap(a, b) {
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  const dx = Math.max(0, a.x - (b.x + b.w), b.x - (a.x + a.w));
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  const dy = Math.max(0, a.y - (b.y + b.h), b.y - (a.y + a.h));
@@ -9555,7 +9604,7 @@ function routePath(from, to, fromSide, toSide, obstacles = [], detourSide, _from
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  const detourY = Math.min(A.y, B.y) - 100;
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  const corner = 14;
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  const xDir = B.x > A.x ? 1 : -1;
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- return {
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+ const existing = {
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  d: `M ${A.x} ${A.y}
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  L ${A.x} ${detourY + corner}
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  Q ${A.x} ${detourY}, ${A.x + xDir * corner} ${detourY}
@@ -9569,6 +9618,16 @@ function routePath(from, to, fromSide, toSide, obstacles = [], detourSide, _from
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  labelY: detourY - labelInit,
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  labelAnchor: "middle"
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  };
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+ const existingCrossings = countPathObstacleCrossings(existing.d, obstacles);
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+ if (existingCrossings === 0) return existing;
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+ const candidate = chooseBackDetourCandidate(A, B, from, to, obstacles, detourY);
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+ if (candidate.crossings >= existingCrossings) return existing;
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+ return {
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+ d: candidate.d,
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+ labelX: candidate.labelX,
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+ labelY: detourY - labelInit,
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+ labelAnchor: "middle"
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+ };
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  }
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  const midX = fromSide === "left" || fromSide === "right" ? B.x : A.x;
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  const midY = fromSide === "top" || fromSide === "bottom" ? B.y : A.y;