@carddb/client 0.4.0 → 0.4.2

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package/dist/index.cjs CHANGED
@@ -186,7 +186,7 @@ var Configuration = class _Configuration {
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  };
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  // src/user-agent.ts
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- var SDK_VERSION = "0.1.0";
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+ var SDK_VERSION = "0.4.1";
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  function detectRuntime() {
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  if (typeof globalThis !== "undefined" && "Bun" in globalThis) {
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  const bunVersion = globalThis.Bun && typeof globalThis.Bun === "object" && globalThis.Bun.version;
@@ -2609,6 +2609,30 @@ var ScansResource = class extends BaseResource {
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  constructor(connection, config) {
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  super(connection, config);
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  }
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+ /**
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+ * Create a mobile-safe scan image upload session using a scan-scoped credential.
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+ */
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+ async createUploadSession(input) {
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+ const scopedInput = this.resolveCreateUploadSessionInput(input);
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+ const { query } = core.QueryBuilder.createScanUploadSession();
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+ const result = await this.connection.execute(
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+ query,
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+ core.QueryBuilder.createScanUploadSessionVariables(scopedInput)
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+ );
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+ return result["createScanUploadSession"];
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+ }
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+ /**
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+ * Confirm that a scan image upload completed and return the uploaded file.
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+ */
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+ async confirmUpload(input) {
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+ const scopedInput = this.resolveConfirmUploadInput(input);
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+ const { query } = core.QueryBuilder.confirmScanUpload();
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+ const result = await this.connection.execute(
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+ query,
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+ core.QueryBuilder.confirmScanUploadVariables(scopedInput)
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+ );
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+ return result["confirmScanUpload"];
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+ }
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  /**
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  * Create a scan job for an already uploaded image file.
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  */
@@ -2700,6 +2724,18 @@ var ScansResource = class extends BaseResource {
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  this.validateAccess(publisherSlug, gameKey);
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  return { ...input, publisherSlug, gameKey };
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  }
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+ resolveCreateUploadSessionInput(input) {
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+ const publisherSlug = this.resolvePublisher(input.publisherSlug);
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+ const gameKey = this.resolveGame(input.gameKey);
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+ this.validateAccess(publisherSlug, gameKey);
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+ return { ...input, publisherSlug, gameKey };
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+ }
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+ resolveConfirmUploadInput(input) {
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+ const publisherSlug = this.resolvePublisher(input.publisherSlug);
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+ const gameKey = this.resolveGame(input.gameKey);
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+ this.validateAccess(publisherSlug, gameKey);
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+ return { ...input, publisherSlug, gameKey };
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+ }
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  resolveMetricsInput(input) {
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  const publisherSlug = this.resolvePublisher(input.publisherSlug);
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  const gameKey = this.resolveGame(input.gameKey);