@carbonenginejs/runtime 0.1.0-alpha.6 → 0.1.0-alpha.7

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Files changed (92) hide show
  1. package/dist/global/consts/effectPaths.js +4 -1
  2. package/dist/global/consts/effectPaths.js.map +1 -1
  3. package/dist/global/consts/index.js +1 -1
  4. package/dist/global/index.js +1 -1
  5. package/dist/index.js +3 -3
  6. package/dist/resource/format/carbonEffect/carbonEffectBackendBlock.js +19 -2
  7. package/dist/resource/format/carbonEffect/carbonEffectBackendBlock.js.map +1 -1
  8. package/dist/resource/format/index.js +1 -1
  9. package/dist/resource/formats/hlsl/core/carbonTypedViews.js +121 -65
  10. package/dist/resource/formats/hlsl/core/carbonTypedViews.js.map +1 -1
  11. package/dist/resource/formats/webgl/core/glsl/DxbcGlslEmitter.js +10 -7
  12. package/dist/resource/formats/webgl/core/glsl/DxbcGlslEmitter.js.map +1 -1
  13. package/dist/resource/formats/webgpu/core/effectBackendBodySet.js +3 -1
  14. package/dist/resource/formats/webgpu/core/effectBackendBodySet.js.map +1 -1
  15. package/dist/resource/formats/webgpu/core/packageEffect.js +5 -0
  16. package/dist/resource/formats/webgpu/core/packageEffect.js.map +1 -1
  17. package/dist/resource/formats/webgpu/core/wgsl/emitWgsl.js +20 -0
  18. package/dist/resource/formats/webgpu/core/wgsl/emitWgsl.js.map +1 -1
  19. package/dist/resource/formats/webgpu/core/wgsl/emulatedAddressing.js +93 -4
  20. package/dist/resource/formats/webgpu/core/wgsl/emulatedAddressing.js.map +1 -1
  21. package/dist/resource/formats/webgpu/core/wgsl/lowerBindingLayout.js +74 -64
  22. package/dist/resource/formats/webgpu/core/wgsl/lowerBindingLayout.js.map +1 -1
  23. package/dist/resource/formats/webgpu/core/wgsl/lowerFragmentProgram.js +16 -7
  24. package/dist/resource/formats/webgpu/core/wgsl/lowerFragmentProgram.js.map +1 -1
  25. package/dist/resource/formats/webgpu/core/wgsl/wgslTypedViews.js +69 -27
  26. package/dist/resource/formats/webgpu/core/wgsl/wgslTypedViews.js.map +1 -1
  27. package/dist/resource/geometry/registerGeometryResources.js +10 -1
  28. package/dist/resource/geometry/registerGeometryResources.js.map +1 -1
  29. package/dist/sof/EveSOFDNA.js +4 -2
  30. package/dist/sof/EveSOFDNA.js.map +1 -1
  31. package/dist/sof/EveSOFDataMgr.js +83 -69
  32. package/dist/sof/EveSOFDataMgr.js.map +1 -1
  33. package/dist/trinity/core/Tr2Denoiser.js +6 -1
  34. package/dist/trinity/core/Tr2Denoiser.js.map +1 -1
  35. package/dist/trinity/core/Tr2ShadowMap.js +7 -2
  36. package/dist/trinity/core/Tr2ShadowMap.js.map +1 -1
  37. package/dist/trinity/core/context/Tr2RenderContext.js +43 -0
  38. package/dist/trinity/core/context/Tr2RenderContext.js.map +1 -1
  39. package/dist/trinity/core/device/Tr2GpuStructuredBuffer.js +134 -0
  40. package/dist/trinity/core/device/Tr2GpuStructuredBuffer.js.map +1 -0
  41. package/dist/trinity/core/index.js +1 -0
  42. package/dist/trinity/core/index.js.map +1 -1
  43. package/dist/trinity/core/lighting/Tr2LightManager.js +410 -124
  44. package/dist/trinity/core/lighting/Tr2LightManager.js.map +1 -1
  45. package/dist/trinity/eve/effect/lensflare/EveLensflare.js +303 -312
  46. package/dist/trinity/eve/effect/lensflare/EveLensflare.js.map +1 -1
  47. package/dist/trinity/eve/effect/lensflare/EveOccluder.js +117 -0
  48. package/dist/trinity/eve/effect/lensflare/EveOccluder.js.map +1 -0
  49. package/dist/trinity/eve/index.js +1 -0
  50. package/dist/trinity/eve/index.js.map +1 -1
  51. package/dist/trinity/eve/scene/EveSpaceScene.js +286 -6
  52. package/dist/trinity/eve/scene/EveSpaceScene.js.map +1 -1
  53. package/dist/trinity/eve/scene/EveSpaceSceneRenderDriver.js +212 -32
  54. package/dist/trinity/eve/scene/EveSpaceSceneRenderDriver.js.map +1 -1
  55. package/dist/trinity/generated/eve/effect/index.js +0 -1
  56. package/dist/trinity/generated/eve/effect/index.js.map +1 -1
  57. package/dist/trinity/generated/eve/index.js +0 -1
  58. package/dist/trinity/generated/eve/index.js.map +1 -1
  59. package/dist/trinity/generated/index.js +0 -2
  60. package/dist/trinity/generated/index.js.map +1 -1
  61. package/dist/trinity/generated/trinityCore/index.js +0 -1
  62. package/dist/trinity/generated/trinityCore/index.js.map +1 -1
  63. package/dist/trinity/index.js +2 -2
  64. package/dist/trinity/postProcess/Tr2PostProcessRenderer.js +4 -1
  65. package/dist/trinity/postProcess/Tr2PostProcessRenderer.js.map +1 -1
  66. package/dist/trinity/postProcess/Tr2SSAO.js +282 -21
  67. package/dist/trinity/postProcess/Tr2SSAO.js.map +1 -1
  68. package/dist/trinity/shader/parameter/Tr2RuntimeTextureParameter.js +71 -53
  69. package/dist/trinity/shader/parameter/Tr2RuntimeTextureParameter.js.map +1 -1
  70. package/dist/trinityal/webgpu/CjsWebgpuRenderContextAL.js +81 -18
  71. package/dist/trinityal/webgpu/CjsWebgpuRenderContextAL.js.map +1 -1
  72. package/dist/trinityal/webgpu/CjsWebgpuResourceSetAL.js +46 -4
  73. package/dist/trinityal/webgpu/CjsWebgpuResourceSetAL.js.map +1 -1
  74. package/dist/trinityal/webgpu/CjsWebgpuShaderAL.js +32 -1
  75. package/dist/trinityal/webgpu/CjsWebgpuShaderAL.js.map +1 -1
  76. package/dist/trinityal/webgpu/CjsWebgpuShaderProgramAL.js +27 -0
  77. package/dist/trinityal/webgpu/CjsWebgpuShaderProgramAL.js.map +1 -1
  78. package/dist/trinityal/webgpu/CjsWebgpuTextureAL.js +29 -4
  79. package/dist/trinityal/webgpu/CjsWebgpuTextureAL.js.map +1 -1
  80. package/dist/trinityal/webgpu/core/CjsWebgpuPsoDescription.js +32 -2
  81. package/dist/trinityal/webgpu/core/CjsWebgpuPsoDescription.js.map +1 -1
  82. package/dist/trinityal/webgpu/core/CjsWebgpuUtils.js +57 -5
  83. package/dist/trinityal/webgpu/core/CjsWebgpuUtils.js.map +1 -1
  84. package/dist/trinityal/webgpu/core/CjsWebgpuWorkQueue.js +111 -5
  85. package/dist/trinityal/webgpu/core/CjsWebgpuWorkQueue.js.map +1 -1
  86. package/docs/trinity/reference/classes/generated.md +20 -20
  87. package/docs/trinity/reference/classes/post-process.md +1 -1
  88. package/package.json +1 -1
  89. package/dist/trinity/generated/eve/effect/EveOccluder.js +0 -38
  90. package/dist/trinity/generated/eve/effect/EveOccluder.js.map +0 -1
  91. package/dist/trinity/generated/trinityCore/Tr2GpuStructuredBuffer.js +0 -48
  92. package/dist/trinity/generated/trinityCore/Tr2GpuStructuredBuffer.js.map +0 -1
@@ -428,18 +428,21 @@ class DxbcGlslEmitter {
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  // Register -> GLSL integer built-in (`gl_VertexID`/`gl_InstanceID`) for
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  // system-value inputs; filled by _declareSystemInput.
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  state.systemIntegerInputs = new Map();
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- // Integer companions for temporaries. Small integers held as float bit
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- // patterns are denormals, and ANGLE/D3D11 hardware does not preserve
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- // them in float storage: a vertex-id corner index `r0.x = uintBitsToFloat(id & 3u)`
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- // reads back 0 for ids 1..3, collapsing every quad (plane sets, the sprite
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- // pool). Packed-light shaders need the same companions for their words.
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+ // Integer companions for temporaries, in EVERY stage. Small integers held
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+ // as float bit patterns are denormals, and ANGLE/D3D11 hardware flushes
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+ // them in float storage: a vertex-id corner index reads back 0 for ids
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+ // 1..3 (plane sets, the sprite pool), and a pixel shader's loop counter,
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+ // texelFetch coordinate or integer literal collapses the same way (the
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+ // shield impact's hit loop rendered its whole shell white). SwiftShader
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+ // preserves denormals, which is why headless runs never showed it.
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+ // Every temporary write therefore also writes its uint companion, and
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+ // integer reads come from the companion; float reads still use the vec4.
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  //
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  // Integer vertex inputs arrive as float VALUES (see _declareVertexInput);
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  // a move into a temporary must value-convert into the companion, or a later
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  // `floatBitsToInt(r#)` reads the bits of 3.0 instead of 3 (the haze-set box
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  // corner index, TEXCOORD7).
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- const integerVertexInputRegisters = new Set(program.programTypeName !== "vertex" ? [] : (raw.inputSignature?.elements || []).filter(element => element.componentTypeName === "uint32" || element.componentTypeName === "int32").map(element => element.registerIndex));
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- state.integerTemps = !!state.lightPackedTexture || state.decoder.instructions.some(instruction => (instruction.opcodeName === "dcl_input_sgv" || instruction.opcodeName === "dcl_input_ps_sgv") && (instruction.declaration?.systemValueName === "vertex_id" || instruction.declaration?.systemValueName === "instance_id") || (instruction.opcodeName === "mov" || instruction.opcodeName === "movc") && instruction.operands[0]?.type === 0 && instruction.operands.slice(1).some(operand => operand.type === 1 && integerVertexInputRegisters.has(operand.registerIndex)));
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+ state.integerTemps = true;
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  state.formatter = new DxbcGlslOperandFormatter({
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  // Populated during vertex-input declaration (the declaration loop
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  // runs before any body emission, so the map is complete before the