@carbonenginejs/runtime-utils 0.1.0

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Files changed (101) hide show
  1. package/LICENSE +21 -0
  2. package/NOTICE +23 -0
  3. package/README.md +56 -0
  4. package/THIRD-PARTY-NOTICES.md +38 -0
  5. package/docs/README.md +81 -0
  6. package/docs/architecture.md +101 -0
  7. package/docs/concepts/foundation-consolidation.md +86 -0
  8. package/docs/const-kb.md +92 -0
  9. package/docs/core-types/DECORATOR-TODOS.md +25 -0
  10. package/docs/core-types/README.md +203 -0
  11. package/docs/reference/api.md +70 -0
  12. package/docs/reference/classes/README.md +115 -0
  13. package/package.json +132 -0
  14. package/src/arrays.js +5 -0
  15. package/src/audio/audioFormats.js +34 -0
  16. package/src/audio/index.js +1 -0
  17. package/src/box3.js +1385 -0
  18. package/src/bytes.js +56 -0
  19. package/src/compression.js +56 -0
  20. package/src/constants/index.js +6 -0
  21. package/src/constants.js +15 -0
  22. package/src/curve.js +419 -0
  23. package/src/d3d/dxgiFormats.js +46 -0
  24. package/src/d3d/index.js +2 -0
  25. package/src/d3d/primitiveTopology.js +11 -0
  26. package/src/document/CjsCarbonDocument.js +212 -0
  27. package/src/document/CjsClassRegistry.js +373 -0
  28. package/src/document/CjsDocumentDehydrator.js +142 -0
  29. package/src/document/CjsDocumentHydrator.js +156 -0
  30. package/src/document/CjsStructRegistry.js +348 -0
  31. package/src/document/hydrationAdapter.js +129 -0
  32. package/src/document/index.js +6 -0
  33. package/src/geometry/box.js +137 -0
  34. package/src/geometry/cylinder.js +244 -0
  35. package/src/geometry/helpers/LICENSE +15 -0
  36. package/src/geometry/helpers/earcut.js +766 -0
  37. package/src/geometry/helpers/misc.js +103 -0
  38. package/src/geometry/index.js +8 -0
  39. package/src/geometry/json.js +165 -0
  40. package/src/geometry/lathe.js +172 -0
  41. package/src/geometry/octahedron.js +0 -0
  42. package/src/geometry/plane.js +81 -0
  43. package/src/geometry/shape.js +95 -0
  44. package/src/geometry/sphere.js +123 -0
  45. package/src/geometry/torus.js +96 -0
  46. package/src/graphics/colorSpaces.js +22 -0
  47. package/src/graphics/index.js +4 -0
  48. package/src/graphics/pixelFormats.js +158 -0
  49. package/src/graphics/textureDimensions.js +22 -0
  50. package/src/graphics/trinityEnums.js +87 -0
  51. package/src/index.js +58 -0
  52. package/src/is.js +524 -0
  53. package/src/json.js +23 -0
  54. package/src/lifecycle/CjsLifecycleState.js +77 -0
  55. package/src/lifecycle/index.js +1 -0
  56. package/src/lne3.js +497 -0
  57. package/src/lookup.js +48 -0
  58. package/src/mat3.js +131 -0
  59. package/src/mat4.js +699 -0
  60. package/src/math/index.js +25 -0
  61. package/src/math/scalar.js +63 -0
  62. package/src/media/index.js +1 -0
  63. package/src/media/mediaTypes.js +50 -0
  64. package/src/mesh.js +394 -0
  65. package/src/model/CjsEventEmitter.js +333 -0
  66. package/src/model/CjsModel.js +1544 -0
  67. package/src/model/CjsModelState.js +72 -0
  68. package/src/model/index.js +4 -0
  69. package/src/model/sourceRecordUtils.js +54 -0
  70. package/src/noise.js +310 -0
  71. package/src/num.js +827 -0
  72. package/src/path.js +21 -0
  73. package/src/pln.js +762 -0
  74. package/src/pool.js +160 -0
  75. package/src/quat.js +144 -0
  76. package/src/ray3.js +1085 -0
  77. package/src/renderContext/formats.js +145 -0
  78. package/src/renderContext/index.js +5 -0
  79. package/src/renderContext/presentation.js +125 -0
  80. package/src/renderContext/resources.js +27 -0
  81. package/src/renderContext/upscaling.js +22 -0
  82. package/src/renderContext/window.js +20 -0
  83. package/src/runtime/CjsRuntimeState.js +50 -0
  84. package/src/schema/CjsSchema.js +1009 -0
  85. package/src/schema/index.js +17 -0
  86. package/src/shader/index.js +1 -0
  87. package/src/shader/shaderStages.js +37 -0
  88. package/src/sph3.js +754 -0
  89. package/src/tangent.js +288 -0
  90. package/src/text.js +40 -0
  91. package/src/tri3.js +650 -0
  92. package/src/types/carbonTypes.js +635 -0
  93. package/src/types/index.js +2 -0
  94. package/src/utils.js +58 -0
  95. package/src/validation.js +46 -0
  96. package/src/vec2.js +229 -0
  97. package/src/vec3.js +1172 -0
  98. package/src/vec4.js +347 -0
  99. package/src/vertex.js +108 -0
  100. package/src/webgpu/index.js +1 -0
  101. package/src/webgpu/textureFormats.js +121 -0
@@ -0,0 +1,72 @@
1
+ /**
2
+ * Per-model runtime state. One instance per model at `__state`.
3
+ *
4
+ * Ownership and clearing rules (kb section 8):
5
+ * - `dirty` is the only generically managed member: mutations mark it, and
6
+ * `UpdateValues` (the settle) is the only thing that clears it. The
7
+ * pipeline is cooperative - anything mutating outside `SetValues`
8
+ * (direct writes, Object.assign, reader adapters) owes a `MarkDirty()`
9
+ * or an explicit `UpdateValues()` ("I made changes, apply please").
10
+ * - `flags` holds lazy invalidations ("bounds is stale"). Written at
11
+ * mutation time from `@io.flag` field metadata or by class code; cleared
12
+ * ONLY by the getter that recomputes the derived value. Never
13
+ * auto-cleared - deferring until needed is their whole point.
14
+ * - `rebuild` holds scheduled work requirements ("vertices need
15
+ * rebuilding"). Written at mutation time from `@io.rebuild` field
16
+ * metadata or by class code; cleared ONLY by the specific work method
17
+ * that succeeds (e.g. RebuildVertices), typically driven from Update /
18
+ * per-frame passes. Never auto-cleared.
19
+ * - Future transient runtime state (lifecycle links, revision counters)
20
+ * lands here rather than growing new underscore properties.
21
+ */
22
+ export class CjsModelState
23
+ {
24
+
25
+ /** Something changed; the next settle applies it. @type {boolean} */
26
+ dirty = false;
27
+
28
+ /** Lazy invalidations - consumers clear when they recompute. @type {Set<string>} */
29
+ flags = new Set();
30
+
31
+ /** Scheduled work requirements - work methods clear on success. @type {Set<string>} */
32
+ rebuild = new Set();
33
+
34
+ /** Settle re-entrancy guard. @type {boolean} */
35
+ updating = false;
36
+
37
+ /** Construction/teardown event gate (counted). @type {number} */
38
+ suppressEvents = 0;
39
+
40
+ /**
41
+ * Checks whether a settle is owed.
42
+ *
43
+ * @returns {boolean}
44
+ */
45
+ IsDirty()
46
+ {
47
+ return this.dirty;
48
+ }
49
+
50
+ /**
51
+ * Marks the model as changed ("apply at the next settle").
52
+ *
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+ * @returns {CjsModelState} This state.
54
+ */
55
+ MarkDirty()
56
+ {
57
+ this.dirty = true;
58
+ return this;
59
+ }
60
+
61
+ /**
62
+ * Clears the dirty mark. The settle calls this; class code rarely should.
63
+ *
64
+ * @returns {CjsModelState} This state.
65
+ */
66
+ ClearDirty()
67
+ {
68
+ this.dirty = false;
69
+ return this;
70
+ }
71
+
72
+ }
@@ -0,0 +1,4 @@
1
+ export * from "./CjsModel.js";
2
+ export { CjsModelState } from "./CjsModelState.js";
3
+ export { CjsEventEmitter } from "./CjsEventEmitter.js";
4
+ export * from "./sourceRecordUtils.js";
@@ -0,0 +1,54 @@
1
+ import { CjsModel } from "./CjsModel.js";
2
+
3
+ export function asArray(value)
4
+ {
5
+ if (!value) return [];
6
+ if (value instanceof Map) return Array.from(value.values());
7
+ return Array.isArray(value) ? value : [value];
8
+ }
9
+
10
+ export function firstDefined(...values)
11
+ {
12
+ for (const value of values)
13
+ {
14
+ if (value !== undefined && value !== null) return value;
15
+ }
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+ return null;
17
+ }
18
+
19
+ export function getField(object, ...names)
20
+ {
21
+ if (!object) return null;
22
+ for (const name of names)
23
+ {
24
+ if (Object.prototype.hasOwnProperty.call(object, name)) return object[name];
25
+ }
26
+ return null;
27
+ }
28
+
29
+ export function objectFromMap(map)
30
+ {
31
+ return Object.fromEntries(map.entries());
32
+ }
33
+
34
+ export function collectionValues(value)
35
+ {
36
+ if (!value) return [];
37
+ if (value instanceof Map) return Array.from(value.values());
38
+ if (Array.isArray(value)) return value;
39
+ if (typeof value === "object") return Object.values(value);
40
+ return [value];
41
+ }
42
+
43
+ export function clonePlain(value)
44
+ {
45
+ if (value instanceof CjsModel) return value.GetValues();
46
+ if (ArrayBuffer.isView(value)) return Array.from(value);
47
+ if (value instanceof Map) return new Map(Array.from(value.entries()).map(([key, item]) => [key, clonePlain(item)]));
48
+ if (Array.isArray(value)) return value.map(clonePlain);
49
+ if (value && typeof value === "object")
50
+ {
51
+ return Object.fromEntries(Object.entries(value).map(([key, item]) => [key, clonePlain(item)]));
52
+ }
53
+ return value;
54
+ }
package/src/noise.js ADDED
@@ -0,0 +1,310 @@
1
+ import { vec3 } from "./vec3.js";
2
+ import { vec4 } from "./vec4.js";
3
+
4
+ export const noise = {};
5
+
6
+ /**
7
+ * Generates turbulent noise
8
+ *
9
+ * @param {vec4} out
10
+ * @param {number} pos_0
11
+ * @param {number} pos_1
12
+ * @param {number} pos_2
13
+ * @param {number} pos_3
14
+ * @param {number} power
15
+ * @returns {vec4} out
16
+ */
17
+ noise.turbulence = (function()
18
+ {
19
+ const
20
+ s_noiseLookup = [],
21
+ s_permutations = [],
22
+ s_globalNoiseTemps = [];
23
+
24
+ let s_initialized = false;
25
+
26
+ /**
27
+ * Initializes noise
28
+ */
29
+ function initialize()
30
+ {
31
+ for (let i = 0; i < 256; i++)
32
+ {
33
+ s_noiseLookup[i] = vec4.fromValues(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
34
+ s_permutations[i] = i;
35
+ }
36
+
37
+ let i = 256;
38
+ while (--i)
39
+ {
40
+ const
41
+ tmp = s_permutations[i],
42
+ index = Math.floor(Math.random() * 256);
43
+
44
+ s_permutations[i] = s_permutations[index];
45
+ s_permutations[index] = tmp;
46
+ }
47
+
48
+ for (let i = 0; i < 256; i++)
49
+ {
50
+ s_permutations[256 + i] = s_permutations[i];
51
+ s_noiseLookup[256 + i] = s_noiseLookup[i];
52
+ s_noiseLookup[256 * 2 + i] = s_noiseLookup[i];
53
+ }
54
+
55
+ for (let i = 0; i < 15; ++i)
56
+ {
57
+ s_globalNoiseTemps[i] = vec3.create();
58
+ }
59
+
60
+ s_initialized = true;
61
+ }
62
+
63
+ return function turbulence(out, pos_0, pos_1, pos_2, pos_3, power)
64
+ {
65
+ if (!s_initialized) initialize();
66
+
67
+ pos_0 += 4096;
68
+ pos_1 += 4096;
69
+ pos_2 += 4096;
70
+ pos_3 += 4096;
71
+
72
+ let a_0 = Math.floor(pos_0),
73
+ a_1 = Math.floor(pos_1),
74
+ a_2 = Math.floor(pos_2),
75
+ a_3 = Math.floor(pos_3);
76
+
77
+ const
78
+ t_0 = pos_0 - a_0,
79
+ t_1 = pos_1 - a_1,
80
+ t_2 = pos_2 - a_2,
81
+ t_3 = pos_3 - a_3;
82
+
83
+ a_0 &= 255;
84
+ a_1 &= 255;
85
+ a_2 &= 255;
86
+ a_3 &= 255;
87
+
88
+ const
89
+ b_0 = a_0 + 1,
90
+ b_1 = a_1 + 1,
91
+ b_2 = a_2 + 1,
92
+ b_3 = a_3 + 1;
93
+
94
+ const
95
+ i = s_permutations[a_0],
96
+ j = s_permutations[b_0];
97
+
98
+ const
99
+ b00 = s_permutations[i + a_1],
100
+ b10 = s_permutations[j + a_1],
101
+ b01 = s_permutations[i + b_1],
102
+ b11 = s_permutations[j + b_1];
103
+
104
+ let c00 = vec3.lerp(s_globalNoiseTemps[0], s_noiseLookup[b00 + a_2 + a_3], s_noiseLookup[b10 + a_2 + a_3], t_0);
105
+ let c10 = vec3.lerp(s_globalNoiseTemps[1], s_noiseLookup[b01 + a_2 + a_3], s_noiseLookup[b11 + a_2 + a_3], t_0);
106
+ let c01 = vec3.lerp(s_globalNoiseTemps[2], s_noiseLookup[b00 + b_2 + a_3], s_noiseLookup[b10 + b_2 + a_3], t_0);
107
+ let c11 = vec3.lerp(s_globalNoiseTemps[3], s_noiseLookup[b01 + b_2 + a_3], s_noiseLookup[b11 + b_2 + a_3], t_0); // Carbon Noise4D: b01/b11 corners (fixed 2026-07-23)
108
+ let c0 = vec3.lerp(s_globalNoiseTemps[4], c00, c10, t_1);
109
+ let c1 = vec3.lerp(s_globalNoiseTemps[5], c01, c11, t_1);
110
+ const c = vec3.lerp(s_globalNoiseTemps[6], c0, c1, t_2);
111
+
112
+ c00 = vec3.lerp(s_globalNoiseTemps[7], s_noiseLookup[b00 + a_2 + b_3], s_noiseLookup[b10 + a_2 + b_3], t_0);
113
+ c10 = vec3.lerp(s_globalNoiseTemps[8], s_noiseLookup[b01 + a_2 + b_3], s_noiseLookup[b11 + a_2 + b_3], t_0);
114
+ c01 = vec3.lerp(s_globalNoiseTemps[9], s_noiseLookup[b00 + b_2 + b_3], s_noiseLookup[b10 + b_2 + b_3], t_0);
115
+ c11 = vec3.lerp(s_globalNoiseTemps[10], s_noiseLookup[b01 + b_2 + b_3], s_noiseLookup[b11 + b_2 + b_3], t_0); // Carbon Noise4D: b01/b11 corners (fixed 2026-07-23)
116
+ c0 = vec3.lerp(s_globalNoiseTemps[11], c00, c10, t_1);
117
+ c1 = vec3.lerp(s_globalNoiseTemps[12], c01, c11, t_1);
118
+ const d = vec3.lerp(s_globalNoiseTemps[13], c0, c1, t_2);
119
+ const r = vec3.lerp(s_globalNoiseTemps[14], c, d, t_3);
120
+
121
+ out[0] += r[0] * power;
122
+ out[1] += r[1] * power;
123
+ out[2] += r[2] * power;
124
+ return out;
125
+ };
126
+ })();
127
+
128
+ /**
129
+ * Creates Carbon's seeded one-dimensional Perlin-noise utility.
130
+ *
131
+ * This ports `TriPerlinNoise` from `TriMath.cpp`: gradients are generated by
132
+ * `std::mt19937`, sampling uses Carbon's cubic S-curve, and the returned
133
+ * object owns the native class's otherwise-private gradient table.
134
+ *
135
+ * @param {number} [seed]
136
+ * @returns {{ sample: (x: number) => number, fractalSum: (x: number, octaves: number, amplitudeScale?: number, frequencyScale?: number) => number }}
137
+ */
138
+ noise.createPerlinNoise1D = function(seed = Math.floor(Math.random() * 0x100000000))
139
+ {
140
+ const state = new Uint32Array(624);
141
+ state[0] = Number(seed) >>> 0;
142
+ for (let index = 1; index < state.length; index++)
143
+ {
144
+ const previous = state[index - 1] ^ (state[index - 1] >>> 30);
145
+ state[index] = (Math.imul(1812433253, previous) + index) >>> 0;
146
+ }
147
+
148
+ let cursor = state.length;
149
+ const twist = () =>
150
+ {
151
+ for (let index = 0; index < state.length; index++)
152
+ {
153
+ const bits = (state[index] & 0x80000000) | (state[(index + 1) % state.length] & 0x7fffffff);
154
+ state[index] = state[(index + 397) % state.length] ^ (bits >>> 1) ^ (bits & 1 ? 0x9908b0df : 0);
155
+ }
156
+ cursor = 0;
157
+ };
158
+ const next = () =>
159
+ {
160
+ if (cursor >= state.length) twist();
161
+ let value = state[cursor++];
162
+ value ^= value >>> 11;
163
+ value ^= (value << 7) & 0x9d2c5680;
164
+ value ^= (value << 15) & 0xefc60000;
165
+ value ^= value >>> 18;
166
+ return value >>> 0;
167
+ };
168
+ const gradients = Float64Array.from(
169
+ { length: 256 },
170
+ () => ((next() % 512) - 256) / 256
171
+ );
172
+
173
+ const sample = x =>
174
+ {
175
+ const floor = Math.floor(x),
176
+ first = floor & 255,
177
+ second = (first + 1) & 255,
178
+ x0 = x - floor,
179
+ x1 = x0 - 1,
180
+ value0 = x0 * gradients[first],
181
+ value1 = x1 * gradients[second],
182
+ curve = x0 * x0 * (3 - 2 * x0);
183
+
184
+ return value0 + curve * (value1 - value0);
185
+ };
186
+ const fractalSum = (x, octaves, amplitudeScale = 0.5, frequencyScale = 2) =>
187
+ {
188
+ let sum = 0,
189
+ scale = 1;
190
+ const count = Number.isFinite(octaves) ? Math.max(0, Math.trunc(octaves)) : 0;
191
+
192
+ for (let index = 0; index < count; index++)
193
+ {
194
+ sum += sample(x) * scale;
195
+ scale *= amplitudeScale;
196
+ x *= frequencyScale;
197
+ }
198
+ return sum;
199
+ };
200
+
201
+ return Object.freeze({ sample, fractalSum });
202
+ };
203
+
204
+ const s_fixedPerlinNoise1D = noise.createPerlinNoise1D(0);
205
+
206
+ /**
207
+ * Evaluates Carbon's global fixed-seed `PerlinNoise1D` function.
208
+ *
209
+ * @param {number} x
210
+ * @param {number} inverseAmplitude
211
+ * @param {number} frequency
212
+ * @param {number} octaves
213
+ * @returns {number}
214
+ */
215
+ noise.carbonPerlin1D = function(x, inverseAmplitude, frequency, octaves)
216
+ {
217
+ return s_fixedPerlinNoise1D.fractalSum(x, octaves, 1 / inverseAmplitude, frequency);
218
+ };
219
+
220
+ /**
221
+ * Legacy ccpwgl `Perlin_noise1` helper.
222
+ *
223
+ * This intentionally remains separate from Carbon's fixed-seed
224
+ * `TriPerlinNoise` implementation above.
225
+ *
226
+ * @param {number} a
227
+ * @returns {number}
228
+ */
229
+ noise.perlin1 = (function()
230
+ {
231
+ let initialized = false,
232
+ permutations = null,
233
+ gradients = null;
234
+
235
+ function initialize()
236
+ {
237
+ permutations = new Array(514);
238
+ gradients = new Array(514);
239
+ let index = 0;
240
+
241
+ for (; index < 256; index++)
242
+ {
243
+ permutations[index] = index;
244
+ gradients[index] = Math.random() * 2 - 1;
245
+ }
246
+
247
+ while (--index)
248
+ {
249
+ const value = permutations[index],
250
+ randomIndex = Math.floor(Math.random() * 256);
251
+ permutations[index] = permutations[randomIndex];
252
+ permutations[randomIndex] = value;
253
+ }
254
+
255
+ for (index = 0; index < 258; index++)
256
+ {
257
+ permutations[256 + index] = permutations[index];
258
+ gradients[256 + index] = gradients[index];
259
+ }
260
+ initialized = true;
261
+ }
262
+
263
+ return function perlin1(a)
264
+ {
265
+ if (!initialized) initialize();
266
+
267
+ const position = a + 4096,
268
+ first = Math.floor(position) & 255,
269
+ second = (first + 1) & 255,
270
+ x0 = position - Math.floor(position),
271
+ x1 = x0 - 1,
272
+ curve = x0 * x0 * (3 - 2 * x0),
273
+ value0 = x0 * gradients[permutations[first]],
274
+ value1 = x1 * gradients[permutations[second]];
275
+
276
+ return value0 + curve * (value1 - value0);
277
+ };
278
+ })();
279
+
280
+ /**
281
+ * Legacy ccpwgl fractal sum built on randomized `perlin1`.
282
+ *
283
+ * @param {number} x
284
+ * @param {number} alpha
285
+ * @param {number} beta
286
+ * @param {number} octaves
287
+ * @returns {number}
288
+ */
289
+ noise.perlin1D = function(x, alpha, beta, octaves)
290
+ {
291
+ let sum = 0,
292
+ position = x,
293
+ scale = 1;
294
+
295
+ for (let index = 0; index < octaves; index++)
296
+ {
297
+ sum += noise.perlin1(position) / scale;
298
+ scale *= alpha;
299
+ position *= beta;
300
+ }
301
+ return sum;
302
+ };
303
+
304
+ export const {
305
+ turbulence,
306
+ createPerlinNoise1D,
307
+ carbonPerlin1D,
308
+ perlin1,
309
+ perlin1D
310
+ } = noise;