@carbonenginejs/runtime-resource 0.15.0 → 0.17.0

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Files changed (42) hide show
  1. package/dist/format/CjsFormat.js +84 -83
  2. package/dist/format/CjsFormat.js.map +1 -1
  3. package/dist/format/CjsResourceProbe.js +87 -86
  4. package/dist/format/CjsResourceProbe.js.map +1 -1
  5. package/dist/format/carbonEffect/backendEngineId.js +100 -0
  6. package/dist/format/carbonEffect/backendEngineId.js.map +1 -0
  7. package/dist/format/carbonEffect/carbonEffectBackendBlock.js +23 -23
  8. package/dist/format/carbonEffect/carbonEffectBackendBlock.js.map +1 -1
  9. package/dist/format/index.js +1 -1
  10. package/dist/formats/png/core/helpers.js +27 -8
  11. package/dist/formats/png/core/helpers.js.map +1 -1
  12. package/dist/formats/webgl/core/effectPackage.js +141 -53
  13. package/dist/formats/webgl/core/effectPackage.js.map +1 -1
  14. package/dist/formats/webgl/core/glsl/DxbcGlslEmitter.js +799 -456
  15. package/dist/formats/webgl/core/glsl/DxbcGlslEmitter.js.map +1 -1
  16. package/dist/formats/webgl/core/glslBackendBlock.js +70 -27
  17. package/dist/formats/webgl/core/glslBackendBlock.js.map +1 -1
  18. package/dist/formats/webgl/core/helpers.js +53 -53
  19. package/dist/formats/webgl/core/helpers.js.map +1 -1
  20. package/dist/formats/webgl/core/readGlslEffectContainer.js +82 -67
  21. package/dist/formats/webgl/core/readGlslEffectContainer.js.map +1 -1
  22. package/dist/formats/webgpu/core/carbonWebgpu/CarbonWebgpuContainer.js +10 -1
  23. package/dist/formats/webgpu/core/carbonWebgpu/CarbonWebgpuContainer.js.map +1 -1
  24. package/dist/formats/wem/CjsWemFormat.js +121 -121
  25. package/dist/formats/wem/CjsWemFormat.js.map +1 -1
  26. package/dist/formats/wem/core/resolve.js +8 -8
  27. package/dist/formats/wem/core/resolve.js.map +1 -1
  28. package/dist/resource/shader/reflection/Tr2EffectParameterAnnotation.js +2 -2
  29. package/dist/resource/shader/reflection/Tr2EffectParameterAnnotation.js.map +1 -1
  30. package/dist/resource/shader/reflection/Tr2EffectResource.js +2 -2
  31. package/dist/resource/shader/reflection/Tr2EffectResource.js.map +1 -1
  32. package/dist/resource/shader/reflection/Tr2EffectStageInput.js +102 -60
  33. package/dist/resource/shader/reflection/Tr2EffectStageInput.js.map +1 -1
  34. package/dist/resource/texture/Tr2TexturePipelineStepCompress.js +2 -2
  35. package/dist/resource/texture/Tr2TexturePipelineStepCompress.js.map +1 -1
  36. package/dist/resource/texture/Tr2TexturePipelineStepPack.js +2 -2
  37. package/dist/resource/texture/Tr2TexturePipelineStepPack.js.map +1 -1
  38. package/docs/concepts/format-type-resolution.md +79 -0
  39. package/docs/formats/README.md +11 -0
  40. package/docs/formats/wwise.md +25 -0
  41. package/docs/roadmap.md +19 -0
  42. package/package.json +61 -61
@@ -1,62 +1,63 @@
1
1
  import { CjsCarbonEffectReader } from '../../../format/carbonEffect/CjsCarbonEffectReader.js';
2
2
  import { readGlslBackendBlock } from './glslBackendBlock.js';
3
+ import { peekBackendEngineId, CARBON_BACKEND_ENGINE_ID } from '../../../format/carbonEffect/backendEngineId.js';
3
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  import { hlslShaderStageName } from '../../hlsl/core/tr2/HlslRenderContextEnum.js';
4
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  import { runtimeDescriptionFromCarbon } from '../../hlsl/core/carbonDescriptionToRuntime.js';
5
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  import { HlslEffectBindingManifest } from '../../hlsl/core/tr2/shader/HlslEffectBindingManifest.js';
6
7
 
7
- /**
8
- * Decodes a WebGL effect container into the stage/shader records the
9
- * completeness rules consume.
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- *
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- * This exists so the rules run from container bytes alone. The alternative was
12
- * to hand them the in-memory translation, which works inside `buildEffectPackage`
13
- * and nowhere else — the validator reads a finished file and has no translation
14
- * in scope. That would have cost the validator its completeness check while
15
- * still requiring a decoder to produce the programs it compiles in a browser, so
16
- * it was strictly more work for strictly less checking.
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- *
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- * The vocabulary is deliberately the one the rules already speak — `stages` with
19
- * pass coordinates, `shaders` with source and a translation verdict. The rules
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- * are about the translation, not about how it was stored, so retargeting them
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- * meant changing where the records come from and nothing about what they mean.
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- *
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- * **What the wire cannot tell you.** `buildCarbonEffectContainer` stores a body
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- * the translator could not lower as its full pass tree with zero-length
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- * programs; the *reason* it failed stays in the in-memory build result and is
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- * never written. So a shader decoded from bytes reports `ok: false` with
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- * "no program was stored" and nothing more specific. That is the honest answer:
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- * a file on disk does not know why a translation failed months ago. Callers that
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- * do know — `buildEffectPackage`, at build time — keep their specific
30
- * diagnostics by feeding the rules their own records instead.
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+ /**
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+ * Decodes a WebGL effect container into the stage/shader records the
10
+ * completeness rules consume.
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+ *
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+ * This exists so the rules run from container bytes alone. The alternative was
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+ * to hand them the in-memory translation, which works inside `buildEffectPackage`
14
+ * and nowhere else — the validator reads a finished file and has no translation
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+ * in scope. That would have cost the validator its completeness check while
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+ * still requiring a decoder to produce the programs it compiles in a browser, so
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+ * it was strictly more work for strictly less checking.
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+ *
19
+ * The vocabulary is deliberately the one the rules already speak — `stages` with
20
+ * pass coordinates, `shaders` with source and a translation verdict. The rules
21
+ * are about the translation, not about how it was stored, so retargeting them
22
+ * meant changing where the records come from and nothing about what they mean.
23
+ *
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+ * **What the wire cannot tell you.** `buildCarbonEffectContainer` stores a body
25
+ * the translator could not lower as its full pass tree with zero-length
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+ * programs; the *reason* it failed stays in the in-memory build result and is
27
+ * never written. So a shader decoded from bytes reports `ok: false` with
28
+ * "no program was stored" and nothing more specific. That is the honest answer:
29
+ * a file on disk does not know why a translation failed months ago. Callers that
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+ * do know — `buildEffectPackage`, at build time — keep their specific
31
+ * diagnostics by feeding the rules their own records instead.
31
32
  */
32
33
 
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  /** The verdict a stage carrying no stored program gets. */
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  const NO_PROGRAM_REASON = "no program was stored";
35
36
 
36
- /**
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- * Derives the per-stage binding manifests for one body through the one
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- * manifest builder the source path uses.
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- *
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- * This replaces a hand-built reshape of the wire records into the manifest
41
- * vocabulary. That copy had already diverged from the real manifest once —
42
- * `isAutoregister` was silently dropped, making every resource look
43
- * user-settable — which is the whole argument against a second producer: two
44
- * hand-maintained spellings of one reflection drift, and the drift is exactly
45
- * the kind of bug that draws, links and renders black without an error. The
46
- * record tree now flows through `runtimeDescriptionFromCarbon` — the
47
- * corpus-proven adapter the runtime read path uses — and
48
- * `HlslEffectBindingManifest`, so the container read and the build-time
49
- * package derive their manifests from the same code.
50
- *
51
- * No `bytecodeFor` is supplied: program text lives in the shader records this
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- * reader emits, so the manifest's `shaderBytecode` stays null rather than
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- * duplicating every program into the reflection.
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- *
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- * @param {object} description Decoded Carbon description record tree.
56
- * @param {number} version Container data version.
57
- * @param {string} source Source name for diagnostics.
58
- * @returns {Map<string, object>} Manifest stage records keyed by
59
- * `technique.passN.stageName`.
37
+ /**
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+ * Derives the per-stage binding manifests for one body through the one
39
+ * manifest builder the source path uses.
40
+ *
41
+ * This replaces a hand-built reshape of the wire records into the manifest
42
+ * vocabulary. That copy had already diverged from the real manifest once —
43
+ * `isAutoregister` was silently dropped, making every resource look
44
+ * user-settable — which is the whole argument against a second producer: two
45
+ * hand-maintained spellings of one reflection drift, and the drift is exactly
46
+ * the kind of bug that draws, links and renders black without an error. The
47
+ * record tree now flows through `runtimeDescriptionFromCarbon` — the
48
+ * corpus-proven adapter the runtime read path uses — and
49
+ * `HlslEffectBindingManifest`, so the container read and the build-time
50
+ * package derive their manifests from the same code.
51
+ *
52
+ * No `bytecodeFor` is supplied: program text lives in the shader records this
53
+ * reader emits, so the manifest's `shaderBytecode` stays null rather than
54
+ * duplicating every program into the reflection.
55
+ *
56
+ * @param {object} description Decoded Carbon description record tree.
57
+ * @param {number} version Container data version.
58
+ * @param {string} source Source name for diagnostics.
59
+ * @returns {Map<string, object>} Manifest stage records keyed by
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+ * `technique.passN.stageName`.
60
61
  */
61
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  function bodyManifestStages(description, version, source) {
62
63
  const runtime = runtimeDescriptionFromCarbon(description, {
@@ -67,19 +68,33 @@ function bodyManifestStages(description, version, source) {
67
68
  return new Map(manifest.stages.map(stage => [`${stage.techniqueName}.pass${stage.passIndex}.${stage.stageName}`, stage]));
68
69
  }
69
70
 
70
- /**
71
- * Decodes one pass's backend block, tolerating a pass that has none.
72
- *
73
- * @param {object} pass Decoded pass record.
74
- * @param {string} passKey Enclosing pass key.
75
- * @param {string} source Source name for error details.
76
- * @returns {object} Per-stage backend data, keyed by stage name.
71
+ /**
72
+ * Decodes one pass's backend block, tolerating a pass that has none.
73
+ *
74
+ * @param {object} pass Decoded pass record.
75
+ * @param {string} passKey Enclosing pass key.
76
+ * @param {string} source Source name for error details.
77
+ * @returns {object} Per-stage backend data, keyed by stage name.
77
78
  */
78
79
  function backendStages(pass, passKey, source) {
79
80
  if (!pass.backendBlock?.size) return {
80
81
  stages: {},
81
82
  transforms: []
82
83
  };
84
+
85
+ // A block belonging to another backend is not an error here. The container
86
+ // is Carbon-shaped whatever it targets, and loading it must not depend on
87
+ // being able to use its programs - a dx11 container loads and simply cannot
88
+ // be executed by this library. Report no backend data and let prepare fail
89
+ // where the backend actually matters.
90
+ const engineId = peekBackendEngineId(pass.backendBlock.bytes);
91
+ if (engineId !== CARBON_BACKEND_ENGINE_ID.webgl2) {
92
+ return {
93
+ stages: {},
94
+ transforms: [],
95
+ foreignEngineId: engineId
96
+ };
97
+ }
83
98
  const block = readGlslBackendBlock(pass.backendBlock.bytes, {
84
99
  layoutKey: passKey,
85
100
  source
@@ -90,18 +105,18 @@ function backendStages(pass, passKey, source) {
90
105
  };
91
106
  }
92
107
 
93
- /**
94
- * Decodes container bytes into stage and shader records.
95
- *
96
- * Bodies are decoded once each rather than once per permutation row: rows alias
97
- * onto shared bodies, and a rule that saw the same body 4,096 times would report
98
- * 4,096 identical incomplete passes.
99
- *
100
- * @param {Uint8Array|ArrayBuffer|Buffer|DataView} input Container payload.
101
- * @param {object} [values] Read values.
102
- * @param {string} [values.source] Source name, for diagnostics.
103
- * @returns {{stages:object[], shaders:object[], recordCount:number, bodyCount:number}}
104
- * Stage graph in the completeness rules' vocabulary.
108
+ /**
109
+ * Decodes container bytes into stage and shader records.
110
+ *
111
+ * Bodies are decoded once each rather than once per permutation row: rows alias
112
+ * onto shared bodies, and a rule that saw the same body 4,096 times would report
113
+ * 4,096 identical incomplete passes.
114
+ *
115
+ * @param {Uint8Array|ArrayBuffer|Buffer|DataView} input Container payload.
116
+ * @param {object} [values] Read values.
117
+ * @param {string} [values.source] Source name, for diagnostics.
118
+ * @returns {{stages:object[], shaders:object[], recordCount:number, bodyCount:number}}
119
+ * Stage graph in the completeness rules' vocabulary.
105
120
  */
106
121
  function readGlslEffectContainer(input, values = {}) {
107
122
  const source = values.source ?? "memory";
@@ -1 +1 @@
1
- {"version":3,"file":"readGlslEffectContainer.js","sources":["../../../../../src/formats/webgl/core/readGlslEffectContainer.js"],"sourcesContent":["import { CjsCarbonEffectReader } from \"../../../format/carbonEffect/CjsCarbonEffectReader.js\";\r\nimport { readGlslBackendBlock } from \"./glslBackendBlock.js\";\r\nimport { hlslShaderStageName } from \"../../hlsl/core/tr2/HlslRenderContextEnum.js\";\r\nimport { runtimeDescriptionFromCarbon } from \"../../hlsl/core/carbonDescriptionToRuntime.js\";\r\nimport { HlslEffectBindingManifest } from \"../../hlsl/core/tr2/shader/HlslEffectBindingManifest.js\";\r\n\r\n/**\r\n * Decodes a WebGL effect container into the stage/shader records the\r\n * completeness rules consume.\r\n *\r\n * This exists so the rules run from container bytes alone. The alternative was\r\n * to hand them the in-memory translation, which works inside `buildEffectPackage`\r\n * and nowhere else — the validator reads a finished file and has no translation\r\n * in scope. That would have cost the validator its completeness check while\r\n * still requiring a decoder to produce the programs it compiles in a browser, so\r\n * it was strictly more work for strictly less checking.\r\n *\r\n * The vocabulary is deliberately the one the rules already speak — `stages` with\r\n * pass coordinates, `shaders` with source and a translation verdict. The rules\r\n * are about the translation, not about how it was stored, so retargeting them\r\n * meant changing where the records come from and nothing about what they mean.\r\n *\r\n * **What the wire cannot tell you.** `buildCarbonEffectContainer` stores a body\r\n * the translator could not lower as its full pass tree with zero-length\r\n * programs; the *reason* it failed stays in the in-memory build result and is\r\n * never written. So a shader decoded from bytes reports `ok: false` with\r\n * \"no program was stored\" and nothing more specific. That is the honest answer:\r\n * a file on disk does not know why a translation failed months ago. Callers that\r\n * do know — `buildEffectPackage`, at build time — keep their specific\r\n * diagnostics by feeding the rules their own records instead.\r\n */\r\n\r\n/** The verdict a stage carrying no stored program gets. */\r\nconst NO_PROGRAM_REASON = \"no program was stored\";\r\n\r\n/**\r\n * Derives the per-stage binding manifests for one body through the one\r\n * manifest builder the source path uses.\r\n *\r\n * This replaces a hand-built reshape of the wire records into the manifest\r\n * vocabulary. That copy had already diverged from the real manifest once —\r\n * `isAutoregister` was silently dropped, making every resource look\r\n * user-settable — which is the whole argument against a second producer: two\r\n * hand-maintained spellings of one reflection drift, and the drift is exactly\r\n * the kind of bug that draws, links and renders black without an error. The\r\n * record tree now flows through `runtimeDescriptionFromCarbon` — the\r\n * corpus-proven adapter the runtime read path uses — and\r\n * `HlslEffectBindingManifest`, so the container read and the build-time\r\n * package derive their manifests from the same code.\r\n *\r\n * No `bytecodeFor` is supplied: program text lives in the shader records this\r\n * reader emits, so the manifest's `shaderBytecode` stays null rather than\r\n * duplicating every program into the reflection.\r\n *\r\n * @param {object} description Decoded Carbon description record tree.\r\n * @param {number} version Container data version.\r\n * @param {string} source Source name for diagnostics.\r\n * @returns {Map<string, object>} Manifest stage records keyed by\r\n * `technique.passN.stageName`.\r\n */\r\nfunction bodyManifestStages(description, version, source)\r\n{\r\n const runtime = runtimeDescriptionFromCarbon(description, {\r\n effectName: source,\r\n version\r\n });\r\n const manifest = HlslEffectBindingManifest.fromEffectDescription(runtime).toJSON();\r\n return new Map(manifest.stages.map((stage) => [\r\n `${stage.techniqueName}.pass${stage.passIndex}.${stage.stageName}`,\r\n stage\r\n ]));\r\n}\r\n\r\n/**\r\n * Decodes one pass's backend block, tolerating a pass that has none.\r\n *\r\n * @param {object} pass Decoded pass record.\r\n * @param {string} passKey Enclosing pass key.\r\n * @param {string} source Source name for error details.\r\n * @returns {object} Per-stage backend data, keyed by stage name.\r\n */\r\nfunction backendStages(pass, passKey, source)\r\n{\r\n if (!pass.backendBlock?.size) return { stages: {}, transforms: [] };\r\n const block = readGlslBackendBlock(pass.backendBlock.bytes, { layoutKey: passKey, source });\r\n return { stages: block.stages ?? {}, transforms: block.transforms ?? [] };\r\n}\r\n\r\n/**\r\n * Decodes container bytes into stage and shader records.\r\n *\r\n * Bodies are decoded once each rather than once per permutation row: rows alias\r\n * onto shared bodies, and a rule that saw the same body 4,096 times would report\r\n * 4,096 identical incomplete passes.\r\n *\r\n * @param {Uint8Array|ArrayBuffer|Buffer|DataView} input Container payload.\r\n * @param {object} [values] Read values.\r\n * @param {string} [values.source] Source name, for diagnostics.\r\n * @returns {{stages:object[], shaders:object[], recordCount:number, bodyCount:number}}\r\n * Stage graph in the completeness rules' vocabulary.\r\n */\r\nexport function readGlslEffectContainer(input, values = {})\r\n{\r\n const source = values.source ?? \"memory\";\r\n const reader = new CjsCarbonEffectReader(input, { source });\r\n\r\n const stages = [];\r\n const shaders = [];\r\n const bodyKeyByOffset = new Map();\r\n\r\n // Every permutation index that resolves to each body.\r\n //\r\n // This is the bridge a caller actually needs, and the only one that is\r\n // sound. `bodyKey` here is this reader's own ordinal spelling; the\r\n // permutation graph mints `body${N}` for the same body, and the two are not\r\n // merely spelled differently — the graph dedupes by content (SHA-256 plus\r\n // byte equality) while this reader dedupes by source-record offset. Those\r\n // partitions coincide only because the container writer aliases\r\n // byte-identical bodies onto one offset, which is a property of the writer\r\n // rather than a contract.\r\n //\r\n // So a consumer must never map between the two by string surgery on either\r\n // spelling, and must not assume the two ordinal sequences agree. It holds a\r\n // permutation index; this gives it the body directly.\r\n const permutationIndicesByOffset = new Map();\r\n\r\n for (let index = 0; index < reader.records.length; index += 1)\r\n {\r\n const { offset } = reader.records[index];\r\n const seen = permutationIndicesByOffset.get(offset);\r\n if (seen) seen.push(index);\r\n else permutationIndicesByOffset.set(offset, [ index ]);\r\n }\r\n\r\n // Distinct program texts share one shader record, so `shaders` counts unique\r\n // translations the way the chunk package's shader table did. Empty stages are\r\n // deliberately *not* pooled: each keeps its own record so a report can name\r\n // every pass that is missing a program rather than one shared \"absent\".\r\n //\r\n // The pool key is the program text *and* the backend reflection that came\r\n // with it, not the text alone. A pooled record carries the bindings and\r\n // stage inputs of whichever stage was seen first, and\r\n // `validateShaderRuntimeContract` judges the emitted GLSL against them — so\r\n // pooling on text alone would let two stages with identical source but\r\n // different reflection be checked against the wrong metadata, silently. It\r\n // is unlikely that identical GLSL ever carries different reflection, which\r\n // is exactly why it would not be noticed.\r\n const shaderKeyByIdentity = new Map();\r\n\r\n for (let index = 0; index < reader.records.length; index += 1)\r\n {\r\n const { offset } = reader.records[index];\r\n if (bodyKeyByOffset.has(offset)) continue;\r\n\r\n const bodyKey = `body_${bodyKeyByOffset.size}`;\r\n bodyKeyByOffset.set(offset, bodyKey);\r\n\r\n const description = reader.readDescription(index, { backend: true });\r\n const manifestStages = bodyManifestStages(description, reader.version, source);\r\n\r\n for (const technique of description.techniques)\r\n {\r\n const techniqueName = technique.name.value;\r\n for (const [ passIndex, pass ] of technique.passes.entries())\r\n {\r\n const passKey = `${techniqueName}.pass${passIndex}`;\r\n const { stages: backend, transforms } = backendStages(\r\n pass,\r\n passKey,\r\n source\r\n );\r\n\r\n for (const stage of pass.stages)\r\n {\r\n const name = hlslShaderStageName(stage.type);\r\n const stageKey = `${bodyKey}.${passKey}.${name}`;\r\n const stageBackend = backend[name] ?? {};\r\n\r\n let shaderKey;\r\n if (stage.shaderData?.size)\r\n {\r\n const code = new TextDecoder().decode(stage.shaderData.bytes);\r\n const identity = `${JSON.stringify([\r\n stageBackend.bindings ?? [],\r\n stageBackend.stageInputs ?? [],\r\n stageBackend.computeFragment ?? null\r\n ])} ${code}`;\r\n const pooled = shaderKeyByIdentity.get(identity);\r\n if (pooled)\r\n {\r\n shaderKey = pooled;\r\n }\r\n else\r\n {\r\n shaderKey = `shader_${shaderKeyByIdentity.size}`;\r\n shaderKeyByIdentity.set(identity, shaderKey);\r\n shaders.push({\r\n key: shaderKey,\r\n stageName: name,\r\n source: code,\r\n hlsl2webgl: { ok: true },\r\n bindings: stageBackend.bindings ?? [],\r\n stageInputs: stageBackend.stageInputs ?? [],\r\n ...(stageBackend.computeFragment\r\n ? { computeFragment: stageBackend.computeFragment }\r\n : {})\r\n });\r\n }\r\n }\r\n else\r\n {\r\n shaderKey = `${stageKey}.absent`;\r\n shaders.push({\r\n key: shaderKey,\r\n stageName: name,\r\n source: \"\",\r\n hlsl2webgl: { ok: false, reason: NO_PROGRAM_REASON },\r\n bindings: stageBackend.bindings ?? [],\r\n stageInputs: stageBackend.stageInputs ?? []\r\n });\r\n }\r\n\r\n stages.push({\r\n key: stageKey,\r\n bodyKey,\r\n techniqueName,\r\n passIndex,\r\n stageName: name,\r\n stageType: stage.type,\r\n shaderKey,\r\n manifest: manifestStages.get(`${passKey}.${name}`) ?? null,\r\n // The pass's transforms, so a rule can ask whether a\r\n // description resource was merged away rather than lost.\r\n transforms\r\n });\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Ordered by first appearance, matching `bodyKey`'s ordinal.\r\n const bodies = [];\r\n for (const [ offset, key ] of bodyKeyByOffset)\r\n {\r\n bodies.push({\r\n key,\r\n permutationIndices: Object.freeze(permutationIndicesByOffset.get(offset) ?? [])\r\n });\r\n }\r\n\r\n return {\r\n stages,\r\n shaders,\r\n bodies,\r\n recordCount: reader.records.length,\r\n bodyCount: bodyKeyByOffset.size\r\n };\r\n}\r\n\r\nexport default 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+ {"version":3,"file":"readGlslEffectContainer.js","sources":["../../../../../src/formats/webgl/core/readGlslEffectContainer.js"],"sourcesContent":["import { CjsCarbonEffectReader } from \"../../../format/carbonEffect/CjsCarbonEffectReader.js\";\nimport { readGlslBackendBlock } from \"./glslBackendBlock.js\";\nimport {\n CARBON_BACKEND_ENGINE_ID,\n peekBackendEngineId\n} from \"../../../format/carbonEffect/backendEngineId.js\";\nimport { hlslShaderStageName } from \"../../hlsl/core/tr2/HlslRenderContextEnum.js\";\nimport { runtimeDescriptionFromCarbon } from \"../../hlsl/core/carbonDescriptionToRuntime.js\";\nimport { HlslEffectBindingManifest } from \"../../hlsl/core/tr2/shader/HlslEffectBindingManifest.js\";\n\n/**\n * Decodes a WebGL effect container into the stage/shader records the\n * completeness rules consume.\n *\n * This exists so the rules run from container bytes alone. The alternative was\n * to hand them the in-memory translation, which works inside `buildEffectPackage`\n * and nowhere else — the validator reads a finished file and has no translation\n * in scope. That would have cost the validator its completeness check while\n * still requiring a decoder to produce the programs it compiles in a browser, so\n * it was strictly more work for strictly less checking.\n *\n * The vocabulary is deliberately the one the rules already speak — `stages` with\n * pass coordinates, `shaders` with source and a translation verdict. The rules\n * are about the translation, not about how it was stored, so retargeting them\n * meant changing where the records come from and nothing about what they mean.\n *\n * **What the wire cannot tell you.** `buildCarbonEffectContainer` stores a body\n * the translator could not lower as its full pass tree with zero-length\n * programs; the *reason* it failed stays in the in-memory build result and is\n * never written. So a shader decoded from bytes reports `ok: false` with\n * \"no program was stored\" and nothing more specific. That is the honest answer:\n * a file on disk does not know why a translation failed months ago. Callers that\n * do know — `buildEffectPackage`, at build time — keep their specific\n * diagnostics by feeding the rules their own records instead.\n */\n\n/** The verdict a stage carrying no stored program gets. */\nconst NO_PROGRAM_REASON = \"no program was stored\";\n\n/**\n * Derives the per-stage binding manifests for one body through the one\n * manifest builder the source path uses.\n *\n * This replaces a hand-built reshape of the wire records into the manifest\n * vocabulary. That copy had already diverged from the real manifest once —\n * `isAutoregister` was silently dropped, making every resource look\n * user-settable — which is the whole argument against a second producer: two\n * hand-maintained spellings of one reflection drift, and the drift is exactly\n * the kind of bug that draws, links and renders black without an error. The\n * record tree now flows through `runtimeDescriptionFromCarbon` — the\n * corpus-proven adapter the runtime read path uses — and\n * `HlslEffectBindingManifest`, so the container read and the build-time\n * package derive their manifests from the same code.\n *\n * No `bytecodeFor` is supplied: program text lives in the shader records this\n * reader emits, so the manifest's `shaderBytecode` stays null rather than\n * duplicating every program into the reflection.\n *\n * @param {object} description Decoded Carbon description record tree.\n * @param {number} version Container data version.\n * @param {string} source Source name for diagnostics.\n * @returns {Map<string, object>} Manifest stage records keyed by\n * `technique.passN.stageName`.\n */\nfunction bodyManifestStages(description, version, source)\n{\n const runtime = runtimeDescriptionFromCarbon(description, {\n effectName: source,\n version\n });\n const manifest = HlslEffectBindingManifest.fromEffectDescription(runtime).toJSON();\n return new Map(manifest.stages.map((stage) => [\n `${stage.techniqueName}.pass${stage.passIndex}.${stage.stageName}`,\n stage\n ]));\n}\n\n/**\n * Decodes one pass's backend block, tolerating a pass that has none.\n *\n * @param {object} pass Decoded pass record.\n * @param {string} passKey Enclosing pass key.\n * @param {string} source Source name for error details.\n * @returns {object} Per-stage backend data, keyed by stage name.\n */\nfunction backendStages(pass, passKey, source)\n{\n if (!pass.backendBlock?.size) return { stages: {}, transforms: [] };\n\n // A block belonging to another backend is not an error here. The container\n // is Carbon-shaped whatever it targets, and loading it must not depend on\n // being able to use its programs - a dx11 container loads and simply cannot\n // be executed by this library. Report no backend data and let prepare fail\n // where the backend actually matters.\n const engineId = peekBackendEngineId(pass.backendBlock.bytes);\n if (engineId !== CARBON_BACKEND_ENGINE_ID.webgl2)\n {\n return { stages: {}, transforms: [], foreignEngineId: engineId };\n }\n\n const block = readGlslBackendBlock(pass.backendBlock.bytes, { layoutKey: passKey, source });\n return { stages: block.stages ?? {}, transforms: block.transforms ?? [] };\n}\n\n/**\n * Decodes container bytes into stage and shader records.\n *\n * Bodies are decoded once each rather than once per permutation row: rows alias\n * onto shared bodies, and a rule that saw the same body 4,096 times would report\n * 4,096 identical incomplete passes.\n *\n * @param {Uint8Array|ArrayBuffer|Buffer|DataView} input Container payload.\n * @param {object} [values] Read values.\n * @param {string} [values.source] Source name, for diagnostics.\n * @returns {{stages:object[], shaders:object[], recordCount:number, bodyCount:number}}\n * Stage graph in the completeness rules' vocabulary.\n */\nexport function readGlslEffectContainer(input, values = {})\n{\n const source = values.source ?? \"memory\";\n const reader = new CjsCarbonEffectReader(input, { source });\n\n const stages = [];\n const shaders = [];\n const bodyKeyByOffset = new Map();\n\n // Every permutation index that resolves to each body.\n //\n // This is the bridge a caller actually needs, and the only one that is\n // sound. `bodyKey` here is this reader's own ordinal spelling; the\n // permutation graph mints `body${N}` for the same body, and the two are not\n // merely spelled differently — the graph dedupes by content (SHA-256 plus\n // byte equality) while this reader dedupes by source-record offset. Those\n // partitions coincide only because the container writer aliases\n // byte-identical bodies onto one offset, which is a property of the writer\n // rather than a contract.\n //\n // So a consumer must never map between the two by string surgery on either\n // spelling, and must not assume the two ordinal sequences agree. It holds a\n // permutation index; this gives it the body directly.\n const permutationIndicesByOffset = new Map();\n\n for (let index = 0; index < reader.records.length; index += 1)\n {\n const { offset } = reader.records[index];\n const seen = permutationIndicesByOffset.get(offset);\n if (seen) seen.push(index);\n else permutationIndicesByOffset.set(offset, [ index ]);\n }\n\n // Distinct program texts share one shader record, so `shaders` counts unique\n // translations the way the chunk package's shader table did. Empty stages are\n // deliberately *not* pooled: each keeps its own record so a report can name\n // every pass that is missing a program rather than one shared \"absent\".\n //\n // The pool key is the program text *and* the backend reflection that came\n // with it, not the text alone. A pooled record carries the bindings and\n // stage inputs of whichever stage was seen first, and\n // `validateShaderRuntimeContract` judges the emitted GLSL against them — so\n // pooling on text alone would let two stages with identical source but\n // different reflection be checked against the wrong metadata, silently. It\n // is unlikely that identical GLSL ever carries different reflection, which\n // is exactly why it would not be noticed.\n const shaderKeyByIdentity = new Map();\n\n for (let index = 0; index < reader.records.length; index += 1)\n {\n const { offset } = reader.records[index];\n if (bodyKeyByOffset.has(offset)) continue;\n\n const bodyKey = `body_${bodyKeyByOffset.size}`;\n bodyKeyByOffset.set(offset, bodyKey);\n\n const description = reader.readDescription(index, { backend: true });\n const manifestStages = bodyManifestStages(description, reader.version, source);\n\n for (const technique of description.techniques)\n {\n const techniqueName = technique.name.value;\n for (const [ passIndex, pass ] of technique.passes.entries())\n {\n const passKey = `${techniqueName}.pass${passIndex}`;\n const { stages: backend, transforms } = backendStages(\n pass,\n passKey,\n source\n );\n\n for (const stage of pass.stages)\n {\n const name = hlslShaderStageName(stage.type);\n const stageKey = `${bodyKey}.${passKey}.${name}`;\n const stageBackend = backend[name] ?? {};\n\n let shaderKey;\n if (stage.shaderData?.size)\n {\n const code = new TextDecoder().decode(stage.shaderData.bytes);\n const identity = `${JSON.stringify([\n stageBackend.bindings ?? [],\n stageBackend.stageInputs ?? [],\n stageBackend.computeFragment ?? null\n ])} ${code}`;\n const pooled = shaderKeyByIdentity.get(identity);\n if (pooled)\n {\n shaderKey = pooled;\n }\n else\n {\n shaderKey = `shader_${shaderKeyByIdentity.size}`;\n shaderKeyByIdentity.set(identity, shaderKey);\n shaders.push({\n key: shaderKey,\n stageName: name,\n source: code,\n hlsl2webgl: { ok: true },\n bindings: stageBackend.bindings ?? [],\n stageInputs: stageBackend.stageInputs ?? [],\n ...(stageBackend.computeFragment\n ? { computeFragment: stageBackend.computeFragment }\n : {})\n });\n }\n }\n else\n {\n shaderKey = `${stageKey}.absent`;\n shaders.push({\n key: shaderKey,\n stageName: name,\n source: \"\",\n hlsl2webgl: { ok: false, reason: NO_PROGRAM_REASON },\n bindings: stageBackend.bindings ?? [],\n stageInputs: stageBackend.stageInputs ?? []\n });\n }\n\n stages.push({\n key: stageKey,\n bodyKey,\n techniqueName,\n passIndex,\n stageName: name,\n stageType: stage.type,\n shaderKey,\n manifest: manifestStages.get(`${passKey}.${name}`) ?? null,\n // The pass's transforms, so a rule can ask whether a\n // description resource was merged away rather than lost.\n transforms\n });\n }\n }\n }\n }\n\n // Ordered by first appearance, matching `bodyKey`'s ordinal.\n const bodies = [];\n for (const [ offset, key ] of bodyKeyByOffset)\n {\n bodies.push({\n key,\n permutationIndices: Object.freeze(permutationIndicesByOffset.get(offset) ?? [])\n });\n }\n\n return {\n stages,\n shaders,\n bodies,\n recordCount: reader.records.length,\n bodyCount: bodyKeyByOffset.size\n };\n}\n\nexport default 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@@ -4,6 +4,7 @@ import { looksLikeCarbonEffectContainer, CjsCarbonEffectReader } from '../../../
4
4
  import '../../../../format/carbonEffect/CjsCarbonEffectWriter.js';
5
5
  import { WGSL_ENTRY_POINT } from '../buildCarbonEffectContainer.js';
6
6
  import { sha256Bytes } from '../../../../format/effect/sha256.js';
7
+ import { peekBackendEngineId, CARBON_BACKEND_ENGINE_ID } from '../../../../format/carbonEffect/backendEngineId.js';
7
8
  import { deriveBackendBodySet } from './containerViews.js';
8
9
 
9
10
  /**
@@ -286,7 +287,15 @@ class CarbonWebgpuContainer {
286
287
  }));
287
288
  }
288
289
  if (!shaders.length) continue;
289
- const block = pass.backendBlock && pass.backendBlock.size !== 0 ? readBackendBlock(pass.backendBlock.bytes, {
290
+
291
+ // A block belonging to another backend reads as absent, not as a
292
+ // failure. The container is Carbon-shaped whatever it targets, so
293
+ // loading must not depend on being able to use its programs - a
294
+ // dx11 container carries no block at all and still loads, and a
295
+ // WebGL2 block met here means "not for this engine". Prepare is
296
+ // where the backend actually matters.
297
+ const blockBytes = pass.backendBlock && pass.backendBlock.size !== 0 ? pass.backendBlock.bytes : null;
298
+ const block = blockBytes && peekBackendEngineId(blockBytes) === CARBON_BACKEND_ENGINE_ID.webgpu ? readBackendBlock(blockBytes, {
290
299
  layoutKey: passKey,
291
300
  source: this.sourcePath || "CARBON_WEBGPU"
292
301
  }) : null;
@@ -1 +1 @@
1
- {"version":3,"file":"CarbonWebgpuContainer.js","sources":["../../../../../../src/formats/webgpu/core/carbonWebgpu/CarbonWebgpuContainer.js"],"sourcesContent":["import {\n CjsCarbonEffectReader,\n readBackendBlock\n} from \"../../../../format/carbonEffect/index.js\";\nimport { WGSL_ENTRY_POINT } from \"../buildCarbonEffectContainer.js\";\nimport { sha256Bytes } from \"../../../../format/effect/sha256.js\";\nimport {\n looksLikeCarbonEffectContainer\n} from \"../../../../format/carbonEffect/CjsCarbonEffectReader.js\";\nimport { deriveBackendBodySet } from \"./containerViews.js\";\n\n/**\n * Reader for the WebGPU effect container.\n *\n * The chunk package stored the permutation graph, the source reflection, the\n * translated body set and the emitted WGSL as four documents that had to be kept\n * consistent with each other, and carried digests to detect when they were not.\n * Under the record layout there is one document. The permutation graph is the\n * header's own permutation records and offset table, the reflection is the\n * description tree, and a translated pass is that tree's `shaderData` plus its\n * trailing block. So the accessors below are **views**, not stored copies, and\n * the class of bug the digests guarded against cannot occur: there is nothing\n * left to disagree.\n *\n * Keys the chunk format stored explicitly are derived here instead:\n *\n * - a body key is its position among distinct offset-table entries, which is\n * exactly what Carbon's alias dedupe produces;\n * - a pass's technique name, pass index and stage name come from its position in\n * the record tree, which is why cross-technique passes share on the wire;\n * - the WGSL entry point is a constant of the emitter, asserted on write.\n */\n\nconst textDecoder = new TextDecoder(\"utf-8\", { fatal: false });\n\n/** WGSL stage names by Carbon stage type, for the stage types WebGPU supports. */\nconst WEBGPU_STAGE_NAME = Object.freeze({ 0: \"vertex\", 1: \"pixel\", 2: \"compute\" });\n\n/** WebGPU pipeline stage for a WGSL stage name. */\nconst WEBGPU_STAGE = Object.freeze({ vertex: \"vertex\", pixel: \"fragment\", compute: \"compute\" });\n\n/**\n * Reports whether bytes look like a Carbon v15 effect container.\n *\n * This is a **shape** check, not an identity check, and the distinction is the\n * point: our containers are stock Carbon v15 files, so nothing in the bytes\n * separates ours from a shipped `effect.dx11` file. Identity comes from where\n * the file was resolved — `effect.webgpu/` versus `effect.dx11/` — exactly as it\n * does for Carbon, whose three backend trees are also byte-format-identical.\n *\n * Use this to reject something that is not a v15 container at all. Do not use it\n * to decide what a payload is.\n *\n * @param {Uint8Array} bytes Candidate bytes.\n * @returns {boolean} True when the first dword is Carbon's v15 version.\n */\nexport function looksLikeCarbonWebgpuContainer(bytes)\n{\n // Delegates rather than repeating the version dword. WebGL needs the same\n // check, and a second hand-written copy of one constant is a second chance\n // to disagree with it.\n return looksLikeCarbonEffectContainer(bytes);\n}\n\n/**\n * Decomposes a permutation index into per-axis option indices.\n *\n * The inverse of Carbon's own selection arithmetic: it accumulates\n * `value * multiplier` over the axes in declaration order, multiplying the\n * running radix by each axis's option count.\n *\n * @param {object[]} axes Permutation axis records.\n * @param {number} permutationIndex Permutation index.\n * @returns {number[]} Option index per axis.\n */\nfunction optionIndicesFor(axes, permutationIndex)\n{\n let remaining = permutationIndex;\n return axes.map((axis) =>\n {\n const radix = axis.options.length || 1;\n const value = remaining % radix;\n remaining = Math.floor(remaining / radix);\n return value;\n });\n}\n\n/**\n * Reader over one WebGPU effect container.\n */\nexport class CarbonWebgpuContainer\n{\n /**\n * Creates an empty container reader.\n */\n constructor()\n {\n this.readError = null;\n this.sourcePath = \"\";\n this.containerVersion = 0;\n this.bytes = null;\n this.carbon = null;\n this._descriptions = new Map();\n this._bodyKeyByOffset = null;\n }\n\n /**\n * Reads a container from bytes.\n *\n * @param {ArrayBuffer|ArrayBufferView|Uint8Array} source Container bytes.\n * @param {object} [options] Read options.\n * @param {string} [options.sourcePath] Source path for diagnostics.\n * @returns {boolean} True when the container was decoded.\n */\n Read(source, options = {})\n {\n this.readError = null;\n this.sourcePath = options.sourcePath || \"\";\n this._descriptions = new Map();\n this._bodyKeyByOffset = null;\n\n try\n {\n const bytes = source instanceof Uint8Array\n ? source\n : (source instanceof ArrayBuffer\n ? new Uint8Array(source)\n : new Uint8Array(source.buffer, source.byteOffset, source.byteLength));\n\n this.bytes = bytes;\n this.carbon = new CjsCarbonEffectReader(bytes, {\n source: this.sourcePath || \"CARBON_WEBGPU\"\n });\n this.containerVersion = this.carbon.version;\n return true;\n }\n catch (error)\n {\n this.readError = error;\n this.carbon = null;\n return false;\n }\n }\n\n /**\n * Reports whether the container decoded.\n *\n * @returns {boolean} True when readable.\n */\n IsGood()\n {\n return this.carbon !== null;\n }\n\n /**\n * Reads one permutation's description, memoised by stored body.\n *\n * Aliased permutations share one stored blob, so they share one parse.\n *\n * @param {number} permutationIndex Permutation index.\n * @returns {object} Description record tree.\n */\n GetDescription(permutationIndex)\n {\n const record = this.carbon.records[permutationIndex];\n if (!record)\n {\n throw new Error(`Carbon WebGPU container has no body at permutation ${permutationIndex}`);\n }\n if (!this._descriptions.has(record.offset))\n {\n this._descriptions.set(\n record.offset,\n this.carbon.readDescription(permutationIndex, { backend: true })\n );\n }\n return this._descriptions.get(record.offset);\n }\n\n /**\n * Maps each distinct stored body to a stable key, in offset-table order.\n *\n * @returns {Map<number, string>} Body key by stored offset.\n */\n get bodyKeyByOffset()\n {\n if (!this._bodyKeyByOffset)\n {\n const keys = new Map();\n for (const record of this.carbon.records)\n {\n if (!keys.has(record.offset)) keys.set(record.offset, `body${keys.size}`);\n }\n this._bodyKeyByOffset = keys;\n }\n return this._bodyKeyByOffset;\n }\n\n /**\n * Derives the permutation graph the chunk package used to store.\n *\n * @returns {object} Permutation graph view.\n */\n get permutationGraph()\n {\n const bodyKeys = this.bodyKeyByOffset;\n const bodies = [];\n\n for (const [ offset, key ] of bodyKeys)\n {\n const record = this.carbon.records.find((entry) => entry.offset === offset);\n bodies.push(Object.freeze({\n key,\n offset,\n byteLength: record.size,\n // Hashed from the stored description blob. The chunk graph\n // carried a digest per body; here it is a function of the bytes\n // it identifies, so it cannot disagree with them. It is also what\n // Tr2EffectRes uses to prove bodies are distinct -- aliased rows\n // share one blob and therefore one digest, which is exactly the\n // identity the offset table already expresses.\n sha256: sha256Bytes(this.bytes.subarray(offset, offset + record.size)),\n permutationCount: this.carbon.records\n .filter((entry) => entry.offset === offset).length\n }));\n }\n\n return Object.freeze({\n // The envelope the chunk `PGRF` document carried. Not provenance:\n // `Tr2EffectRes.SetPayload` validates it before accepting a payload\n // at all, so a graph without it is refused outright.\n format: \"CJS_EFFECT_PERMUTATION_GRAPH\",\n formatVersion: 1,\n // Fixed by construction rather than recorded. A container always\n // carries every permutation, the offset table gives body identity\n // only, and source reflection is not a separate document.\n coverage: Object.freeze({\n permutations: \"complete\",\n bodies: \"identity-only\",\n reflection: \"absent\"\n }),\n axes: Object.freeze(this.carbon.permutations.map((axis, index) => Object.freeze({\n index,\n name: axis.name.value,\n defaultOption: axis.defaultOption,\n description: axis.description.value,\n type: axis.type,\n options: Object.freeze(axis.options.map((option) => option.value))\n }))),\n variants: Object.freeze(this.carbon.records.map((record, permutationIndex) =>\n Object.freeze({\n permutationIndex,\n bodyKey: bodyKeys.get(record.offset),\n // Mixed-radix decomposition of the index over the axes, which\n // is the inverse of the sum Carbon's GetShader() builds when\n // it walks options in declaration order.\n optionIndices: Object.freeze(\n optionIndicesFor(this.carbon.permutations, permutationIndex)\n ),\n // The offset-table row itself. 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A consumer taking the raw emit\n * reads it here instead, which is why this is a getter on the container\n * rather than only a field in the JSON projection.\n *\n * @returns {object} Body-set document.\n */\n get backendBodySet()\n {\n return deriveBackendBodySet(this);\n }\n\n /**\n * Summarises the container without materialising every body.\n *\n * @returns {object} Container summary.\n */\n get info()\n {\n const bodyKeys = this.bodyKeyByOffset;\n return Object.freeze({\n format: \"CARBON_WEBGPU\",\n // Carbon's own version dword, always 15. 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The permutation graph is the\n * header's own permutation records and offset table, the reflection is the\n * description tree, and a translated pass is that tree's `shaderData` plus its\n * trailing block. So the accessors below are **views**, not stored copies, and\n * the class of bug the digests guarded against cannot occur: there is nothing\n * left to disagree.\n *\n * Keys the chunk format stored explicitly are derived here instead:\n *\n * - a body key is its position among distinct offset-table entries, which is\n * exactly what Carbon's alias dedupe produces;\n * - a pass's technique name, pass index and stage name come from its position in\n * the record tree, which is why cross-technique passes share on the wire;\n * - the WGSL entry point is a constant of the emitter, asserted on write.\n */\n\nconst textDecoder = new TextDecoder(\"utf-8\", { fatal: false });\n\n/** WGSL stage names by Carbon stage type, for the stage types WebGPU supports. */\nconst WEBGPU_STAGE_NAME = Object.freeze({ 0: \"vertex\", 1: \"pixel\", 2: \"compute\" });\n\n/** WebGPU pipeline stage for a WGSL stage name. */\nconst WEBGPU_STAGE = Object.freeze({ vertex: \"vertex\", pixel: \"fragment\", compute: \"compute\" });\n\n/**\n * Reports whether bytes look like a Carbon v15 effect container.\n *\n * This is a **shape** check, not an identity check, and the distinction is the\n * point: our containers are stock Carbon v15 files, so nothing in the bytes\n * separates ours from a shipped `effect.dx11` file. Identity comes from where\n * the file was resolved — `effect.webgpu/` versus `effect.dx11/` — exactly as it\n * does for Carbon, whose three backend trees are also byte-format-identical.\n *\n * Use this to reject something that is not a v15 container at all. Do not use it\n * to decide what a payload is.\n *\n * @param {Uint8Array} bytes Candidate bytes.\n * @returns {boolean} True when the first dword is Carbon's v15 version.\n */\nexport function looksLikeCarbonWebgpuContainer(bytes)\n{\n // Delegates rather than repeating the version dword. WebGL needs the same\n // check, and a second hand-written copy of one constant is a second chance\n // to disagree with it.\n return looksLikeCarbonEffectContainer(bytes);\n}\n\n/**\n * Decomposes a permutation index into per-axis option indices.\n *\n * The inverse of Carbon's own selection arithmetic: it accumulates\n * `value * multiplier` over the axes in declaration order, multiplying the\n * running radix by each axis's option count.\n *\n * @param {object[]} axes Permutation axis records.\n * @param {number} permutationIndex Permutation index.\n * @returns {number[]} Option index per axis.\n */\nfunction optionIndicesFor(axes, permutationIndex)\n{\n let remaining = permutationIndex;\n return axes.map((axis) =>\n {\n const radix = axis.options.length || 1;\n const value = remaining % radix;\n remaining = Math.floor(remaining / radix);\n return value;\n });\n}\n\n/**\n * Reader over one WebGPU effect container.\n */\nexport class CarbonWebgpuContainer\n{\n /**\n * Creates an empty container reader.\n */\n constructor()\n {\n this.readError = null;\n this.sourcePath = \"\";\n this.containerVersion = 0;\n this.bytes = null;\n this.carbon = null;\n this._descriptions = new Map();\n this._bodyKeyByOffset = null;\n }\n\n /**\n * Reads a container from bytes.\n *\n * @param {ArrayBuffer|ArrayBufferView|Uint8Array} source Container bytes.\n * @param {object} [options] Read options.\n * @param {string} [options.sourcePath] Source path for diagnostics.\n * @returns {boolean} True when the container was decoded.\n */\n Read(source, options = {})\n {\n this.readError = null;\n this.sourcePath = options.sourcePath || \"\";\n this._descriptions = new Map();\n this._bodyKeyByOffset = null;\n\n try\n {\n const bytes = source instanceof Uint8Array\n ? source\n : (source instanceof ArrayBuffer\n ? new Uint8Array(source)\n : new Uint8Array(source.buffer, source.byteOffset, source.byteLength));\n\n this.bytes = bytes;\n this.carbon = new CjsCarbonEffectReader(bytes, {\n source: this.sourcePath || \"CARBON_WEBGPU\"\n });\n this.containerVersion = this.carbon.version;\n return true;\n }\n catch (error)\n {\n this.readError = error;\n this.carbon = null;\n return false;\n }\n }\n\n /**\n * Reports whether the container decoded.\n *\n * @returns {boolean} True when readable.\n */\n IsGood()\n {\n return this.carbon !== null;\n }\n\n /**\n * Reads one permutation's description, memoised by stored body.\n *\n * Aliased permutations share one stored blob, so they share one parse.\n *\n * @param {number} permutationIndex Permutation index.\n * @returns {object} Description record tree.\n */\n GetDescription(permutationIndex)\n {\n const record = this.carbon.records[permutationIndex];\n if (!record)\n {\n throw new Error(`Carbon WebGPU container has no body at permutation ${permutationIndex}`);\n }\n if (!this._descriptions.has(record.offset))\n {\n this._descriptions.set(\n record.offset,\n this.carbon.readDescription(permutationIndex, { backend: true })\n );\n }\n return this._descriptions.get(record.offset);\n }\n\n /**\n * Maps each distinct stored body to a stable key, in offset-table order.\n *\n * @returns {Map<number, string>} Body key by stored offset.\n */\n get bodyKeyByOffset()\n {\n if (!this._bodyKeyByOffset)\n {\n const keys = new Map();\n for (const record of this.carbon.records)\n {\n if (!keys.has(record.offset)) keys.set(record.offset, `body${keys.size}`);\n }\n this._bodyKeyByOffset = keys;\n }\n return this._bodyKeyByOffset;\n }\n\n /**\n * Derives the permutation graph the chunk package used to store.\n *\n * @returns {object} Permutation graph view.\n */\n get permutationGraph()\n {\n const bodyKeys = this.bodyKeyByOffset;\n const bodies = [];\n\n for (const [ offset, key ] of bodyKeys)\n {\n const record = this.carbon.records.find((entry) => entry.offset === offset);\n bodies.push(Object.freeze({\n key,\n offset,\n byteLength: record.size,\n // Hashed from the stored description blob. The chunk graph\n // carried a digest per body; here it is a function of the bytes\n // it identifies, so it cannot disagree with them. It is also what\n // Tr2EffectRes uses to prove bodies are distinct -- aliased rows\n // share one blob and therefore one digest, which is exactly the\n // identity the offset table already expresses.\n sha256: sha256Bytes(this.bytes.subarray(offset, offset + record.size)),\n permutationCount: this.carbon.records\n .filter((entry) => entry.offset === offset).length\n }));\n }\n\n return Object.freeze({\n // The envelope the chunk `PGRF` document carried. Not provenance:\n // `Tr2EffectRes.SetPayload` validates it before accepting a payload\n // at all, so a graph without it is refused outright.\n format: \"CJS_EFFECT_PERMUTATION_GRAPH\",\n formatVersion: 1,\n // Fixed by construction rather than recorded. A container always\n // carries every permutation, the offset table gives body identity\n // only, and source reflection is not a separate document.\n coverage: Object.freeze({\n permutations: \"complete\",\n bodies: \"identity-only\",\n reflection: \"absent\"\n }),\n axes: Object.freeze(this.carbon.permutations.map((axis, index) => Object.freeze({\n index,\n name: axis.name.value,\n defaultOption: axis.defaultOption,\n description: axis.description.value,\n type: axis.type,\n options: Object.freeze(axis.options.map((option) => option.value))\n }))),\n variants: Object.freeze(this.carbon.records.map((record, permutationIndex) =>\n Object.freeze({\n permutationIndex,\n bodyKey: bodyKeys.get(record.offset),\n // Mixed-radix decomposition of the index over the axes, which\n // is the inverse of the sum Carbon's GetShader() builds when\n // it walks options in declaration order.\n optionIndices: Object.freeze(\n optionIndicesFor(this.carbon.permutations, permutationIndex)\n ),\n // The offset-table row itself. Aliased permutations share a\n // stored record, so the consumer can prove that two\n // permutations resolve to the same emitted bytes.\n sourceRecord: Object.freeze({\n offset: record.offset,\n byteLength: record.size\n })\n }))),\n bodies: Object.freeze(bodies)\n });\n }\n\n /**\n * Resolves the translated backend passes for one permutation.\n *\n * A body whose stages carry no program is reported unsupported, which is\n * what a zero-length `shaderData` means: the reflection is known, the\n * program is not.\n *\n * @param {number} [permutationIndex] Permutation index.\n * @returns {object|null} Resolved backend body.\n */\n GetBackendBodyPrograms(permutationIndex = 0)\n {\n if (!this.IsGood()) return null;\n\n const record = this.carbon.records[permutationIndex];\n if (!record) return null;\n\n const description = this.GetDescription(permutationIndex);\n const bodyKey = this.bodyKeyByOffset.get(record.offset);\n const passes = [];\n let translated = false;\n\n for (const technique of description.techniques)\n {\n for (const [ passIndex, pass ] of technique.passes.entries())\n {\n const passKey = `${technique.name.value}.pass${passIndex}`;\n const shaders = [];\n\n for (const stage of pass.stages)\n {\n const stageName = WEBGPU_STAGE_NAME[stage.type];\n if (!stageName || stage.shaderData.size === 0) continue;\n translated = true;\n shaders.push(Object.freeze({\n key: `${passKey}.${stageName}`,\n techniqueName: technique.name.value,\n passIndex,\n stageName,\n stage: WEBGPU_STAGE[stageName],\n stageType: stage.type,\n entryPoint: WGSL_ENTRY_POINT,\n code: textDecoder.decode(stage.shaderData.bytes),\n ...(stageName === \"compute\"\n ? { threadGroupSize: [ ...stage.threadGroupSize ] }\n : {})\n }));\n }\n\n if (!shaders.length) continue;\n\n // A block belonging to another backend reads as absent, not as a\n // failure. The container is Carbon-shaped whatever it targets, so\n // loading must not depend on being able to use its programs - a\n // dx11 container carries no block at all and still loads, and a\n // WebGL2 block met here means \"not for this engine\". Prepare is\n // where the backend actually matters.\n const blockBytes = pass.backendBlock && pass.backendBlock.size !== 0\n ? pass.backendBlock.bytes\n : null;\n const block = blockBytes\n && peekBackendEngineId(blockBytes) === CARBON_BACKEND_ENGINE_ID.webgpu\n ? readBackendBlock(blockBytes, {\n layoutKey: passKey,\n source: this.sourcePath || \"CARBON_WEBGPU\"\n })\n : null;\n\n passes.push(Object.freeze({\n passKey,\n shaders: Object.freeze(shaders),\n layouts: Object.freeze(block\n ? [ Object.freeze({\n key: passKey,\n techniqueName: technique.name.value,\n passIndex,\n bindGroups: block.bindGroups\n }) ]\n : []),\n ...(block?.transforms?.length\n ? { resourceTransforms: Object.freeze(block.transforms) }\n : {})\n }));\n }\n }\n\n return Object.freeze({\n permutationIndex,\n bodyKey,\n status: translated ? \"translated\" : \"unsupported\",\n error: translated ? null : \"body carries no translated programs\",\n passes: Object.freeze(passes)\n });\n }\n\n /**\n * Derives the body-set view, for consumers holding the raw container.\n *\n * `packageToJson` exposes the same document. A consumer taking the raw emit\n * reads it here instead, which is why this is a getter on the container\n * rather than only a field in the JSON projection.\n *\n * @returns {object} Body-set document.\n */\n get backendBodySet()\n {\n return deriveBackendBodySet(this);\n }\n\n /**\n * Summarises the container without materialising every body.\n *\n * @returns {object} Container summary.\n */\n get info()\n {\n const bodyKeys = this.bodyKeyByOffset;\n return Object.freeze({\n format: \"CARBON_WEBGPU\",\n // Carbon's own version dword, always 15. There is no container\n // version of ours: see buildCarbonEffectContainer for why nothing\n // announces the payload, and why identity comes from the path.\n containerVersion: this.containerVersion,\n sourcePath: this.sourcePath,\n compilerVersion: Object.freeze([ ...this.carbon.compilerVersion ]),\n sourceHash: textDecoder.decode(this.carbon.sourceHash),\n permutationCount: this.carbon.records.length,\n uniqueBodyCount: bodyKeys.size,\n axisCount: this.carbon.permutations.length\n });\n }\n}\n\nexport default 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