@carbonenginejs/runtime-resource 0.12.2 → 0.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (238) hide show
  1. package/README.md +21 -0
  2. package/dist/CjsResMan.js +393 -29
  3. package/dist/CjsResMan.js.map +1 -1
  4. package/dist/format/carbonEffect/CjsCarbonEffectReader.js +165 -118
  5. package/dist/format/carbonEffect/CjsCarbonEffectReader.js.map +1 -1
  6. package/dist/format/carbonEffect/buildCarbonEffectContainer.js +182 -0
  7. package/dist/format/carbonEffect/buildCarbonEffectContainer.js.map +1 -0
  8. package/dist/format/carbonEffect/carbonEffectBackendBlock.js +7 -113
  9. package/dist/format/carbonEffect/carbonEffectBackendBlock.js.map +1 -1
  10. package/dist/format/carbonEffect/carbonEffectRecords.js +258 -66
  11. package/dist/format/carbonEffect/carbonEffectRecords.js.map +1 -1
  12. package/dist/format/carbonEffect/carbonEffectResourceTransform.js +197 -0
  13. package/dist/format/carbonEffect/carbonEffectResourceTransform.js.map +1 -0
  14. package/dist/format/effect/effectBodyInventory.js +146 -0
  15. package/dist/format/effect/effectBodyInventory.js.map +1 -0
  16. package/dist/format/effect/effectPermutationGraph.js +13 -13
  17. package/dist/format/effect/effectPermutationGraph.js.map +1 -1
  18. package/dist/format/index.js +4 -4
  19. package/dist/formats/black/CjsBlackFormat.js +19 -1
  20. package/dist/formats/black/CjsBlackFormat.js.map +1 -1
  21. package/dist/formats/bnk/CjsBnkFormat.js +28 -9
  22. package/dist/formats/bnk/CjsBnkFormat.js.map +1 -1
  23. package/dist/formats/bnk/core/busNodes.js +252 -0
  24. package/dist/formats/bnk/core/busNodes.js.map +1 -0
  25. package/dist/formats/bnk/core/effectNodes.js +147 -0
  26. package/dist/formats/bnk/core/effectNodes.js.map +1 -0
  27. package/dist/formats/bnk/core/eventAction.js +135 -24
  28. package/dist/formats/bnk/core/eventAction.js.map +1 -1
  29. package/dist/formats/bnk/core/globalSettings.js +215 -0
  30. package/dist/formats/bnk/core/globalSettings.js.map +1 -0
  31. package/dist/formats/bnk/core/helpers.js +37 -5
  32. package/dist/formats/bnk/core/helpers.js.map +1 -1
  33. package/dist/formats/bnk/core/musicNodes.js +43 -19
  34. package/dist/formats/bnk/core/musicNodes.js.map +1 -1
  35. package/dist/formats/bnk/core/nodeBase.js +28 -7
  36. package/dist/formats/bnk/core/nodeBase.js.map +1 -1
  37. package/dist/formats/dds/core/helpers.js +40 -1
  38. package/dist/formats/dds/core/helpers.js.map +1 -1
  39. package/dist/formats/dxbc/CjsDxbcFormat.js +45 -0
  40. package/dist/formats/dxbc/CjsDxbcFormat.js.map +1 -1
  41. package/dist/formats/dxbc/core/disassemble.js +240 -0
  42. package/dist/formats/dxbc/core/disassemble.js.map +1 -0
  43. package/dist/formats/gltf/CjsGltfFormat.js +1 -39
  44. package/dist/formats/gltf/CjsGltfFormat.js.map +1 -1
  45. package/dist/formats/gltf/core/helpers.js +1 -21
  46. package/dist/formats/gltf/core/helpers.js.map +1 -1
  47. package/dist/formats/hlsl/CjsHlslFormat.js +0 -21
  48. package/dist/formats/hlsl/CjsHlslFormat.js.map +1 -1
  49. package/dist/formats/hlsl/core/carbonDescriptionToRuntime.js +118 -49
  50. package/dist/formats/hlsl/core/carbonDescriptionToRuntime.js.map +1 -1
  51. package/dist/formats/hlsl/core/detailMapFamily.js +128 -0
  52. package/dist/formats/hlsl/core/detailMapFamily.js.map +1 -0
  53. package/dist/formats/hlsl/core/localLightFamily.js +133 -0
  54. package/dist/formats/hlsl/core/localLightFamily.js.map +1 -0
  55. package/dist/formats/hlsl/core/tr2/resources/HlslEffectRes.js +79 -73
  56. package/dist/formats/hlsl/core/tr2/resources/HlslEffectRes.js.map +1 -1
  57. package/dist/formats/hlsl/core/tr2/shader/HlslEffectBindingManifest.js +8 -1
  58. package/dist/formats/hlsl/core/tr2/shader/HlslEffectBindingManifest.js.map +1 -1
  59. package/dist/formats/hlsl/core/tr2/shader/HlslEffectDescription.js +11 -691
  60. package/dist/formats/hlsl/core/tr2/shader/HlslEffectDescription.js.map +1 -1
  61. package/dist/formats/index.js +4 -2
  62. package/dist/formats/index.js.map +1 -1
  63. package/dist/formats/obj/CjsObjFormat.js +1 -22
  64. package/dist/formats/obj/CjsObjFormat.js.map +1 -1
  65. package/dist/formats/obj/core/helpers.js +1 -21
  66. package/dist/formats/obj/core/helpers.js.map +1 -1
  67. package/dist/formats/pickle/CjsPickleFormat.js +214 -0
  68. package/dist/formats/pickle/CjsPickleFormat.js.map +1 -0
  69. package/dist/formats/pickle/core/CjsPickleProtocol0Reader.js +551 -0
  70. package/dist/formats/pickle/core/CjsPickleProtocol0Reader.js.map +1 -0
  71. package/dist/formats/pickle/index.js +2 -0
  72. package/dist/formats/pickle/index.js.map +1 -0
  73. package/dist/formats/red/core/redGraph.js +11 -8
  74. package/dist/formats/red/core/redGraph.js.map +1 -1
  75. package/dist/formats/stl/CjsStlFormat.js +1 -46
  76. package/dist/formats/stl/CjsStlFormat.js.map +1 -1
  77. package/dist/formats/stl/core/helpers.js +1 -21
  78. package/dist/formats/stl/core/helpers.js.map +1 -1
  79. package/dist/formats/webgl/CjsWebglFormat.js +33 -55
  80. package/dist/formats/webgl/CjsWebglFormat.js.map +1 -1
  81. package/dist/formats/webgl/core/buildGlslEffectContainer.js +70 -0
  82. package/dist/formats/webgl/core/buildGlslEffectContainer.js.map +1 -0
  83. package/dist/formats/webgl/core/effectPackage.js +216 -108
  84. package/dist/formats/webgl/core/effectPackage.js.map +1 -1
  85. package/dist/formats/webgl/core/errors.js +1 -1
  86. package/dist/formats/webgl/core/errors.js.map +1 -1
  87. package/dist/formats/webgl/core/glsl/DxbcGlslEmitter.js +166 -24
  88. package/dist/formats/webgl/core/glsl/DxbcGlslEmitter.js.map +1 -1
  89. package/dist/formats/webgl/core/glsl/DxbcGlslOperandFormatter.js +63 -5
  90. package/dist/formats/webgl/core/glsl/DxbcGlslOperandFormatter.js.map +1 -1
  91. package/dist/formats/webgl/core/glsl/packedLightFixups.js +98 -0
  92. package/dist/formats/webgl/core/glsl/packedLightFixups.js.map +1 -0
  93. package/dist/formats/webgl/core/glslBackendBlock.js +552 -0
  94. package/dist/formats/webgl/core/glslBackendBlock.js.map +1 -0
  95. package/dist/formats/webgl/core/glslBackendBodySet.js +243 -0
  96. package/dist/formats/webgl/core/glslBackendBodySet.js.map +1 -0
  97. package/dist/formats/webgl/core/{cewgCompleteness.js → glslEffectCompleteness.js} +12 -8
  98. package/dist/formats/webgl/core/glslEffectCompleteness.js.map +1 -0
  99. package/dist/formats/webgl/core/helpers.js +33 -172
  100. package/dist/formats/webgl/core/helpers.js.map +1 -1
  101. package/dist/formats/webgl/core/inspectGlslEffectContainer.js +122 -0
  102. package/dist/formats/webgl/core/inspectGlslEffectContainer.js.map +1 -0
  103. package/dist/formats/webgl/core/readGlslEffectContainer.js +249 -0
  104. package/dist/formats/webgl/core/readGlslEffectContainer.js.map +1 -0
  105. package/dist/formats/webgpu/CjsWebgpuFormat.js +15 -15
  106. package/dist/formats/webgpu/CjsWebgpuFormat.js.map +1 -1
  107. package/dist/formats/webgpu/core/buildCarbonEffectContainer.js +37 -145
  108. package/dist/formats/webgpu/core/buildCarbonEffectContainer.js.map +1 -1
  109. package/dist/formats/webgpu/core/{cewgpu/CewgpuContainer.js → carbonWebgpu/CarbonWebgpuContainer.js} +13 -27
  110. package/dist/formats/webgpu/core/carbonWebgpu/CarbonWebgpuContainer.js.map +1 -0
  111. package/dist/formats/webgpu/core/{cewgpu → carbonWebgpu}/containerViews.js +1 -1
  112. package/dist/formats/webgpu/core/carbonWebgpu/containerViews.js.map +1 -0
  113. package/dist/formats/webgpu/core/{cewgpu → carbonWebgpu}/validateContainer.js +4 -4
  114. package/dist/formats/webgpu/core/carbonWebgpu/validateContainer.js.map +1 -0
  115. package/dist/formats/webgpu/core/effectBackendBodySet.js +18 -18
  116. package/dist/formats/webgpu/core/effectBackendBodySet.js.map +1 -1
  117. package/dist/formats/webgpu/core/errors.js +1 -1
  118. package/dist/formats/webgpu/core/errors.js.map +1 -1
  119. package/dist/formats/webgpu/core/helpers.js +22 -22
  120. package/dist/formats/webgpu/core/helpers.js.map +1 -1
  121. package/dist/formats/webgpu/core/packageEffect.js +11 -15
  122. package/dist/formats/webgpu/core/packageEffect.js.map +1 -1
  123. package/dist/formats/webgpu/core/packageEffectSelection.js +1 -1
  124. package/dist/formats/webgpu/core/packageEffectSelection.js.map +1 -1
  125. package/dist/formats/webgpu/core/wgsl/buildResourceTransformPlan.js +23 -23
  126. package/dist/formats/webgpu/core/wgsl/buildResourceTransformPlan.js.map +1 -1
  127. package/dist/formats/webgpu/core/wgsl/buildWgslSet.js +6 -6
  128. package/dist/formats/webgpu/core/wgsl/buildWgslSet.js.map +1 -1
  129. package/dist/formats/yaml/CjsYamlFormat.js +3 -3
  130. package/dist/formats/yaml/CjsYamlFormat.js.map +1 -1
  131. package/dist/formats/yaml/core/CjsYamlReader.js +4 -6
  132. package/dist/formats/yaml/core/CjsYamlReader.js.map +1 -1
  133. package/dist/formats/yaml/core/helpers.js +27 -1
  134. package/dist/formats/yaml/core/helpers.js.map +1 -1
  135. package/dist/index.js +2 -0
  136. package/dist/index.js.map +1 -1
  137. package/dist/resource/CjsLoadingObject.js +19 -0
  138. package/dist/resource/CjsLoadingObject.js.map +1 -0
  139. package/dist/resource/CjsResource.js +4 -0
  140. package/dist/resource/CjsResource.js.map +1 -1
  141. package/dist/resource/ResourceHandlerMode.js +14 -0
  142. package/dist/resource/ResourceHandlerMode.js.map +1 -0
  143. package/dist/resource/index.js +2 -0
  144. package/dist/resource/index.js.map +1 -1
  145. package/dist/resource/shader/Tr2EffectRes.js +118 -213
  146. package/dist/resource/shader/Tr2EffectRes.js.map +1 -1
  147. package/dist/resource/shader/Tr2Shader.js +37 -15
  148. package/dist/resource/shader/Tr2Shader.js.map +1 -1
  149. package/dist/resource/shader/reflection/Tr2EffectConstant.js +37 -29
  150. package/dist/resource/shader/reflection/Tr2EffectConstant.js.map +1 -1
  151. package/dist/resource/shader/reflection/Tr2EffectDescription.js +39 -34
  152. package/dist/resource/shader/reflection/Tr2EffectDescription.js.map +1 -1
  153. package/dist/resource/shader/reflection/Tr2EffectLibrary.js +51 -30
  154. package/dist/resource/shader/reflection/Tr2EffectLibrary.js.map +1 -1
  155. package/dist/resource/shader/reflection/Tr2EffectParameterAnnotation.js +45 -25
  156. package/dist/resource/shader/reflection/Tr2EffectParameterAnnotation.js.map +1 -1
  157. package/dist/resource/shader/reflection/Tr2EffectResource.js +51 -17
  158. package/dist/resource/shader/reflection/Tr2EffectResource.js.map +1 -1
  159. package/dist/resource/shader/reflection/Tr2EffectStageInput.js +219 -88
  160. package/dist/resource/shader/reflection/Tr2EffectStageInput.js.map +1 -1
  161. package/dist/resource/shader/reflection/Tr2EffectTechnique.js +28 -18
  162. package/dist/resource/shader/reflection/Tr2EffectTechnique.js.map +1 -1
  163. package/dist/resource/shader/reflection/Tr2Pass.js +96 -39
  164. package/dist/resource/shader/reflection/Tr2Pass.js.map +1 -1
  165. package/dist/resource/shader/reflection/carbonRecordFields.js +159 -0
  166. package/dist/resource/shader/reflection/carbonRecordFields.js.map +1 -0
  167. package/dist/resource/shader/reflection/shaderStage.js +22 -0
  168. package/dist/resource/shader/reflection/shaderStage.js.map +1 -0
  169. package/dist/resource/shader/sampler/Tr2SamplerSetup.js +68 -10
  170. package/dist/resource/shader/sampler/Tr2SamplerSetup.js.map +1 -1
  171. package/dist/worker/CjsResManMainThreadLoader.js +9 -7
  172. package/dist/worker/CjsResManMainThreadLoader.js.map +1 -1
  173. package/dist/worker/CjsResManWorker.js +5 -4
  174. package/dist/worker/CjsResManWorker.js.map +1 -1
  175. package/dist/worker/CjsResManWorkerLoader.js +9 -6
  176. package/dist/worker/CjsResManWorkerLoader.js.map +1 -1
  177. package/docs/README.md +2 -2
  178. package/docs/architecture.md +12 -3
  179. package/docs/concepts/resource-lifecycle.md +9 -8
  180. package/docs/concepts/shader-resource-model.md +14 -17
  181. package/docs/concepts/writing-an-engine-adapter.md +1 -1
  182. package/docs/formats/README.md +4 -2
  183. package/docs/formats/carbon-effect-container.md +127 -26
  184. package/docs/formats/dxbc/architecture.md +1 -1
  185. package/docs/formats/dxbc/reference/api.md +28 -0
  186. package/docs/formats/hlsl/README.md +3 -3
  187. package/docs/formats/hlsl/architecture.md +8 -9
  188. package/docs/formats/hlsl/guides/hydrating-json-output.md +3 -5
  189. package/docs/formats/hlsl/guides/reading-effects.md +5 -1
  190. package/docs/formats/hlsl/reference/advanced-analysis.md +20 -25
  191. package/docs/formats/hlsl/reference/api.md +0 -7
  192. package/docs/formats/hlsl/reference/json-graph.md +1 -4
  193. package/docs/formats/pickle.md +82 -0
  194. package/docs/formats/webgl/README.md +71 -13
  195. package/docs/formats/webgl/architecture.md +16 -17
  196. package/docs/formats/webgl/carbon-constant-layouts.md +3 -3
  197. package/docs/formats/webgl/decl-io.md +3 -3
  198. package/docs/formats/webgl/memory-structured.md +27 -8
  199. package/docs/formats/webgl/texture-sample.md +1 -1
  200. package/docs/formats/webgpu/README.md +3 -3
  201. package/docs/formats/webgpu/architecture.md +5 -6
  202. package/docs/formats/webgpu/formats/{cewgpu.md → carbon-webgpu.md} +10 -11
  203. package/docs/formats/webgpu/guides/effect-packaging.md +6 -8
  204. package/docs/formats/webgpu/reference/api.md +11 -12
  205. package/docs/formats/webgpu/reference/wgsl-compatibility.md +11 -8
  206. package/docs/formats/wwise.md +63 -2
  207. package/docs/reference/classes/core.md +10 -0
  208. package/docs/reference/classes/formats.md +40 -48
  209. package/docs/reference/classes/resources.md +2 -2
  210. package/docs/reference/queues.md +88 -4
  211. package/docs/reference/workers.md +7 -0
  212. package/package.json +61 -61
  213. package/dist/format/carbonEffect/carbonDescriptionFromPortable.js +0 -372
  214. package/dist/format/carbonEffect/carbonDescriptionFromPortable.js.map +0 -1
  215. package/dist/format/effect/effectReflectionPackage.js +0 -636
  216. package/dist/format/effect/effectReflectionPackage.js.map +0 -1
  217. package/dist/formats/hlsl/core/HlslReader.js +0 -16
  218. package/dist/formats/hlsl/core/HlslReader.js.map +0 -1
  219. package/dist/formats/hlsl/core/portableReflection.js +0 -848
  220. package/dist/formats/hlsl/core/portableReflection.js.map +0 -1
  221. package/dist/formats/hlsl/portable.js +0 -2
  222. package/dist/formats/hlsl/portable.js.map +0 -1
  223. package/dist/formats/webgl/core/cewg/CewgPackage.js +0 -340
  224. package/dist/formats/webgl/core/cewg/CewgPackage.js.map +0 -1
  225. package/dist/formats/webgl/core/cewg/CewgPackageBuilder.js +0 -104
  226. package/dist/formats/webgl/core/cewg/CewgPackageBuilder.js.map +0 -1
  227. package/dist/formats/webgl/core/cewg/binary.js +0 -19
  228. package/dist/formats/webgl/core/cewg/binary.js.map +0 -1
  229. package/dist/formats/webgl/core/cewgCompleteness.js.map +0 -1
  230. package/dist/formats/webgl/core/effectPackageValidation.js +0 -331
  231. package/dist/formats/webgl/core/effectPackageValidation.js.map +0 -1
  232. package/dist/formats/webgpu/core/cewgpu/CewgpuContainer.js.map +0 -1
  233. package/dist/formats/webgpu/core/cewgpu/containerViews.js.map +0 -1
  234. package/dist/formats/webgpu/core/cewgpu/validateContainer.js.map +0 -1
  235. package/dist/resource/shader/portable.js +0 -33
  236. package/dist/resource/shader/portable.js.map +0 -1
  237. package/docs/formats/hlsl/reference/portable-reflection.md +0 -141
  238. package/docs/formats/webgl/effect-reflection.md +0 -127
@@ -248,19 +248,35 @@ class DxbcGlslOperandFormatter {
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  case 3:
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  return `${this.names.indexableTemp(this._immediateIndex(operand, 0))}[${this._indexExpression(operand, 1)}]`;
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  case 6:
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- return this.names.sampler(this._immediateIndex(operand, 0));
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+ return this.names.sampler(this._registerIndex(operand));
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  case 7:
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- return this.names.resource(this._immediateIndex(operand, 0));
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+ return this.names.resource(this._registerIndex(operand));
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  case 8:
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  {
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+ // A constant-buffer operand is indexed either 2D or 3D, and both
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+ // appear in the shipped corpus - 1,660 two-dimensional against
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+ // 1,747 three-dimensional across 152 shaders.
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+ //
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+ // 2D: (register, row) - shader model 5.0
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+ // 3D: (range id, register, row) - shader model 5.1
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+ //
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+ // Reading a 3D operand as if it were 2D takes the range id for
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+ // the register and the register for the row. The range id is the
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+ // ordinal of the `dcl_constant_buffer` that introduced the
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+ // binding, so it equals the register only while a shader declares
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+ // its buffers contiguously from zero. A shader declaring b0, b1,
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+ // b3 emits `cb2` for every b3 reference - a slot it never
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+ // declared, which fails to compile - and every shader that does
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+ // compile reads its rows from the register number.
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+ const dimension = operand.indices.length - 2;
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  const member = this.names.constantBufferMember;
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- const base = this.names.constantBuffer(this._immediateIndex(operand, 0));
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- return `${base}${member ? `.${member}` : ""}[${this._indexExpression(operand, 1)}]`;
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+ const base = this.names.constantBuffer(this._immediateIndex(operand, dimension));
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+ return `${base}${member ? `.${member}` : ""}[${this._indexExpression(operand, dimension + 1)}]`;
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  }
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  case 9:
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  return `${this.names.immediateConstantBuffer}[${this._indexExpression(operand, 0)}]`;
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  case 30:
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- return this.names.uav(this._immediateIndex(operand, 0));
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+ return this.names.uav(this._registerIndex(operand));
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  case 32:
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  return this.names.threadId();
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  case 33:
@@ -369,6 +385,48 @@ class DxbcGlslOperandFormatter {
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  * @returns {number} Immediate index value.
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  * @private
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  */
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+ /**
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+ * The bound register of a resource-like operand.
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+ *
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+ * Shader model 5.1 prepends a range id to every register-bearing operand, so
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+ * a resource that is 1D at 5.0 is 2D at 5.1 and a constant buffer that is 2D
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+ * becomes 3D. The register is what trails: reading dimension 0 unconditionally
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+ * takes the range id instead, which is the ordinal of the declaration that
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+ * introduced the binding and equals the register only while a shader declares
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+ * its bindings contiguously from zero.
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+ *
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+ * Measured across 40 shipped effects: 56 of 161 two-dimensional resource
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+ * operands and 4 of 145 sampler operands carry a range id that differs from
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+ * their register. Those named the wrong binding entirely - a texel fetch
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+ * landing on a samplerCube, which GLSL ES 3.00 has no overload for.
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+ *
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+ * @param {object} operand Decoded operand.
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+ * @returns {number} Bound register index.
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+ */
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+ _registerIndex(operand) {
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+ const dimension = operand.indices.length - 1;
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+ const index = operand.indices[dimension];
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+ if (index?.relative) {
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+ // A dynamically indexed binding. GLSL ES 3.00 has no dynamic sampler
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+ // indexing, so there is nothing to emit. Reading dimension 0 instead
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+ // would find the range id - an immediate - and quietly emit a fixed
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+ // binding that is simply the wrong one.
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+ throw new WebglReadError("Resource operand uses a relative register index; GLSL ES 3.00 has no dynamic binding indexing", {
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+ operandType: operand.typeName,
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+ dimension
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+ });
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+ }
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+ return this._immediateIndex(operand, dimension);
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+ }
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+
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+ /**
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+ * Return one required immediate operand index.
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+ *
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+ * @param {object} operand Decoded operand.
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+ * @param {number} dimension Index dimension.
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+ * @returns {number} Immediate index value.
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+ * @private
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+ */
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  _immediateIndex(operand, dimension) {
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  const index = operand.indices[dimension];
374
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  if (!index || index.values.length === 0 || index.relative) {
@@ -1 +1 @@
1
- {"version":3,"file":"DxbcGlslOperandFormatter.js","sources":["../../../../../../src/formats/webgl/core/glsl/DxbcGlslOperandFormatter.js"],"sourcesContent":["import { WebglReadError } from \"../errors.js\";\n\nconst COMPONENTS = [ \"x\", \"y\", \"z\", \"w\" ];\nconst COMPONENT_INDEX = { x: 0, y: 1, z: 2, w: 3 };\nconst VEC_TYPE_BY_KIND = {\n float: [ \"float\", \"vec2\", \"vec3\", \"vec4\" ],\n int: [ \"int\", \"ivec2\", \"ivec3\", \"ivec4\" ],\n uint: [ \"uint\", \"uvec2\", \"uvec3\", \"uvec4\" ]\n};\nconst BITCAST_FROM_FLOAT = { int: \"floatBitsToInt\", uint: \"floatBitsToUint\" };\nconst BITCAST_TO_FLOAT = { int: \"intBitsToFloat\", uint: \"uintBitsToFloat\" };\n\n/**\n * Operand types that resolve to a special GLSL built-in instead of a register.\n */\nconst SPECIAL_OPERAND_NAMES = {\n 12: \"gl_FragDepth\",\n 38: \"gl_FragDepth\",\n 39: \"gl_FragDepth\"\n};\n\n/**\n * Formats decoded DXBC operands as GLSL ES 3.00 expressions and assignments.\n *\n * Type policy: every register file is stored as float `vec4`s. Integer and\n * unsigned reads/writes bitcast at the use site (`floatBitsToInt` family),\n * mirroring HLSLcc's lowering when reflection-driven type analysis is\n * unavailable — which is always true for this stripped-DXBC corpus.\n *\n * Register naming defaults to the fork's register-stable ABI: `r#` temps,\n * `v#`/`o#` stage IO, `cb#.data[i]` constant buffers, `t#`/`s#` resources.\n */\nexport class DxbcGlslOperandFormatter\n{\n /**\n * @param {object} [options] Naming overrides.\n * @param {object} [options.names] Partial override of the register-name builders.\n */\n constructor(options = {})\n {\n this.componentMap = options.componentMap || null;\n // Map of vertex-input register index -> \"int\"|\"uint\" for inputs whose\n // ISGN component type is integer but whose GLSL declaration was\n // float-lowered. Integer reads of these VALUE-convert (int(attr)), not\n // bitcast (floatBitsToInt(attr)) - ccpwgl uploads them as plain float\n // values, not integer bit patterns (see DxbcGlslEmitter._declareVertexInput).\n this.integerInputs = options.integerInputs || null;\n this.names = {\n temp: (index) => `r${index}`,\n indexableTemp: (index) => `x${index}`,\n input: (index) => `v${index}`,\n output: (index) => `o${index}`,\n constantBuffer: (slot) => `cb${slot}`,\n constantBufferMember: \"data\",\n resource: (index) => `t${index}`,\n sampler: (index) => `s${index}`,\n uav: (index) => `u${index}`,\n // Compute-stage pseudo-registers (map-style lowering): fixed names, one\n // instance per shader, independent of any register index.\n threadId: () => \"vThreadID\",\n threadGroupId: () => \"vThreadGroupID\",\n threadIdInGroup: () => \"vThreadIDInGroup\",\n threadIdInGroupFlattened: () => \"vThreadIDInGroupFlattened\",\n immediateConstantBuffer: \"icb\",\n ...options.names\n };\n }\n\n /**\n * Formats a source operand as a typed GLSL expression.\n *\n * @param {object} operand Decoded operand.\n * @param {object} [options] Formatting context.\n * @param {string} [options.destMask] Destination write mask driving swizzle selection.\n * @param {\"float\"|\"int\"|\"uint\"} [options.as] Type the consuming instruction reads.\n * @returns {string} GLSL expression.\n */\n sourceExpression(operand, options = {})\n {\n const destMask = options.destMask || \"xyzw\";\n const as = options.as || \"float\";\n\n if (operand.type === 4)\n {\n return this._immediateExpression(operand, destMask, as);\n }\n if (operand.type === 5)\n {\n throw new WebglReadError(\"64-bit immediates are not supported by the WebGL2 emitter\", {\n operandType: operand.typeName\n });\n }\n\n const suffix = this._swizzleSuffix(operand, destMask);\n let expression = this.registerReference(operand) + suffix;\n if (as !== \"float\")\n {\n const integerInputKind = operand.type === 1 && this.integerInputs\n ? this.integerInputs.get(operand.registerIndex)\n : undefined;\n\n if (integerInputKind)\n {\n // Float-lowered integer vertex attribute (e.g. BLENDINDICES):\n // the register holds the value (3.0), not the bit pattern of 3,\n // so convert rather than bitcast (which would read garbage).\n const width = suffix ? suffix.length - 1 : 4;\n expression = `${VEC_TYPE_BY_KIND[as][width - 1]}(${expression})`;\n }\n else\n {\n expression = `${BITCAST_FROM_FLOAT[as]}(${expression})`;\n }\n }\n if (operand.modifierName === \"neg\")\n {\n expression = `(-${expression})`;\n }\n else if (operand.modifierName === \"abs\")\n {\n expression = `abs(${expression})`;\n }\n else if (operand.modifierName === \"absneg\")\n {\n expression = `(-abs(${expression}))`;\n }\n return expression;\n }\n\n /**\n * Remaps register-space component letters into an operand's declared-variable\n * component space (an input packed at `.z` of its register but declared as a\n * scalar `float` reads without any suffix; one packed at `.zw` and declared\n * `vec2` reads `.xy`).\n *\n * @param {object} operand Decoded operand.\n * @param {string} chars Register-space component letters.\n * @returns {string} Declared-space component letters (\"\" for scalar variables).\n */\n remapComponents(operand, chars)\n {\n const declared = this.componentMap ? this.componentMap(operand) : null;\n if (!declared || declared === \"xyzw\")\n {\n return chars;\n }\n if (declared.length === 1)\n {\n return \"\";\n }\n return [ ...chars ]\n .map((component) =>\n {\n const index = declared.indexOf(component);\n return COMPONENTS[index >= 0 ? index : 0];\n })\n .join(\"\");\n }\n\n /**\n * Computes how many components a formatted source expression yields, after\n * declared-variable remapping (a swizzle over a scalar-declared input reads\n * as width 1 regardless of the requested mask width).\n *\n * @param {object} operand Decoded operand.\n * @param {string} [destMask] Destination write mask driving swizzle selection.\n * @returns {number} Component count of the emitted expression.\n */\n expressionWidth(operand, destMask = \"xyzw\")\n {\n if (operand.type === 4)\n {\n return operand.componentCount === 1 ? 1 : destMask.length;\n }\n if (operand.componentCount < 4 || operand.selectionModeName === \"select1\")\n {\n return 1;\n }\n let selected = destMask;\n if (operand.selectionModeName === \"swizzle\")\n {\n selected = [ ...destMask ].map((component) => operand.swizzle[COMPONENT_INDEX[component]]).join(\"\");\n }\n else if (operand.selectionModeName === \"mask\" && operand.mask && operand.mask !== \"xyzw\")\n {\n selected = operand.mask;\n }\n const remapped = this.remapComponents(operand, selected);\n return remapped === \"\" ? 1 : remapped.length;\n }\n\n /**\n * Resolves a destination operand to its register reference and write masks.\n *\n * @param {object} operand Decoded destination operand.\n * @returns {{ref:string,mask:string,registerMask:string}|null} Target with the\n * declared-space display mask and the register-space mask, or null for the\n * `null` register.\n */\n destination(operand)\n {\n if (operand.type === 13)\n {\n return null;\n }\n if (SPECIAL_OPERAND_NAMES[operand.type])\n {\n return { ref: SPECIAL_OPERAND_NAMES[operand.type], mask: \"\", registerMask: operand.mask || \"xyzw\" };\n }\n const registerMask = operand.mask || \"\";\n return {\n ref: this.registerReference(operand),\n mask: this.remapComponents(operand, registerMask),\n registerMask\n };\n }\n\n /**\n * Builds a full assignment statement for a destination operand.\n *\n * @param {object} destOperand Decoded destination operand.\n * @param {string} valueExpression GLSL expression producing the value.\n * @param {object} [options] Assignment context.\n * @param {boolean} [options.saturate] Wrap the value in `clamp(v, 0.0, 1.0)`.\n * @param {\"float\"|\"int\"|\"uint\"} [options.as] Type of `valueExpression`; non-float\n * values are bitcast back into the float register storage.\n * @returns {string|null} GLSL statement, or null when the destination is `null`.\n */\n assignment(destOperand, valueExpression, options = {})\n {\n const target = this.destination(destOperand);\n if (!target)\n {\n return null;\n }\n let value = valueExpression;\n const as = options.as || \"float\";\n if (as !== \"float\")\n {\n value = `${BITCAST_TO_FLOAT[as]}(${value})`;\n }\n if (options.saturate)\n {\n value = `clamp(${value}, 0.0, 1.0)`;\n }\n const mask = target.mask ? `.${target.mask}` : \"\";\n return `${target.ref}${mask} = ${value};`;\n }\n\n /**\n * Resolves an operand's register reference without swizzle or casts.\n *\n * @param {object} operand Decoded operand.\n * @returns {string} GLSL lvalue such as `r0`, `cb3.data[26]`, or `t0`.\n */\n registerReference(operand)\n {\n const indices = operand.indices;\n switch (operand.type)\n {\n case 0:\n return this.names.temp(this._immediateIndex(operand, 0));\n case 1:\n if (indices.length !== 1)\n {\n throw new WebglReadError(\"Multi-dimensional inputs are not supported by the WebGL2 emitter\", {\n operandType: operand.typeName,\n dimensions: indices.length\n });\n }\n return this.names.input(this._immediateIndex(operand, 0));\n case 2:\n return this.names.output(this._immediateIndex(operand, 0));\n case 3:\n return `${this.names.indexableTemp(this._immediateIndex(operand, 0))}[${this._indexExpression(operand, 1)}]`;\n case 6:\n return this.names.sampler(this._immediateIndex(operand, 0));\n case 7:\n return this.names.resource(this._immediateIndex(operand, 0));\n case 8: {\n const member = this.names.constantBufferMember;\n const base = this.names.constantBuffer(this._immediateIndex(operand, 0));\n return `${base}${member ? `.${member}` : \"\"}[${this._indexExpression(operand, 1)}]`;\n }\n case 9:\n return `${this.names.immediateConstantBuffer}[${this._indexExpression(operand, 0)}]`;\n case 30:\n return this.names.uav(this._immediateIndex(operand, 0));\n case 32:\n return this.names.threadId();\n case 33:\n return this.names.threadGroupId();\n case 34:\n return this.names.threadIdInGroup();\n case 36:\n return this.names.threadIdInGroupFlattened();\n default:\n if (SPECIAL_OPERAND_NAMES[operand.type])\n {\n return SPECIAL_OPERAND_NAMES[operand.type];\n }\n throw new WebglReadError(\"Operand type is not supported by the WebGL2 emitter\", {\n operandType: operand.typeName\n });\n }\n }\n\n /**\n * Formats an immediate32 operand as a scalar or vector literal.\n *\n * @param {object} operand Decoded immediate operand.\n * @param {string} destMask Destination write mask.\n * @param {\"float\"|\"int\"|\"uint\"} as Literal type.\n * @returns {string} GLSL literal expression.\n * @private\n */\n _immediateExpression(operand, destMask, as)\n {\n const literals = operand.immediateValues.map((value) => this._literal(value, as));\n if (operand.componentCount === 1)\n {\n return literals[0];\n }\n const selected = [ ...destMask ].map((component) =>\n {\n const slot = COMPONENT_INDEX[component];\n if (slot === undefined || slot >= literals.length)\n {\n throw new WebglReadError(\"Immediate component selection is out of range\", {\n destMask,\n component\n });\n }\n return literals[slot];\n });\n if (selected.length === 1)\n {\n return selected[0];\n }\n return `${VEC_TYPE_BY_KIND[as][selected.length - 1]}(${selected.join(\", \")})`;\n }\n\n /**\n * Formats one immediate dword as a GLSL literal.\n *\n * @param {{uint32:number,float32:number|null}} value Immediate value views.\n * @param {\"float\"|\"int\"|\"uint\"} as Literal type.\n * @returns {string} GLSL literal.\n * @private\n */\n _literal(value, as)\n {\n if (as === \"uint\")\n {\n return `${value.uint32 >>> 0}u`;\n }\n if (as === \"int\")\n {\n return `${value.uint32 | 0}`;\n }\n const float = value.float32;\n if (!Number.isFinite(float))\n {\n return `uintBitsToFloat(${value.uint32 >>> 0}u)`;\n }\n if (Object.is(float, -0))\n {\n return \"-0.0\";\n }\n const text = String(float);\n return /[.e]/.test(text) ? text : `${text}.0`;\n }\n\n /**\n * Applies the operand's component selection against a destination mask.\n *\n * @param {object} operand Decoded operand.\n * @param {string} destMask Destination write mask.\n * @returns {string} Swizzle suffix including the leading dot, or empty.\n * @private\n */\n _swizzleSuffix(operand, destMask)\n {\n if (operand.componentCount < 4)\n {\n return \"\";\n }\n let selected = \"\";\n if (operand.selectionModeName === \"select1\")\n {\n selected = operand.selected;\n }\n else if (operand.selectionModeName === \"swizzle\")\n {\n selected = [ ...destMask ]\n .map((component) => operand.swizzle[COMPONENT_INDEX[component]])\n .join(\"\");\n }\n else if (operand.selectionModeName === \"mask\" && operand.mask && operand.mask !== \"xyzw\")\n {\n selected = operand.mask;\n }\n else\n {\n return \"\";\n }\n const remapped = this.remapComponents(operand, selected);\n return remapped ? `.${remapped}` : \"\";\n }\n\n /**\n * Reads a purely 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+ {"version":3,"file":"DxbcGlslOperandFormatter.js","sources":["../../../../../../src/formats/webgl/core/glsl/DxbcGlslOperandFormatter.js"],"sourcesContent":["import { WebglReadError } from \"../errors.js\";\n\nconst COMPONENTS = [ \"x\", \"y\", \"z\", \"w\" ];\nconst COMPONENT_INDEX = { x: 0, y: 1, z: 2, w: 3 };\nconst VEC_TYPE_BY_KIND = {\n float: [ \"float\", \"vec2\", \"vec3\", \"vec4\" ],\n int: [ \"int\", \"ivec2\", \"ivec3\", \"ivec4\" ],\n uint: [ \"uint\", \"uvec2\", \"uvec3\", \"uvec4\" ]\n};\nconst BITCAST_FROM_FLOAT = { int: \"floatBitsToInt\", uint: \"floatBitsToUint\" };\nconst BITCAST_TO_FLOAT = { int: \"intBitsToFloat\", uint: \"uintBitsToFloat\" };\n\n/**\n * Operand types that resolve to a special GLSL built-in instead of a register.\n */\nconst SPECIAL_OPERAND_NAMES = {\n 12: \"gl_FragDepth\",\n 38: \"gl_FragDepth\",\n 39: \"gl_FragDepth\"\n};\n\n/**\n * Formats decoded DXBC operands as GLSL ES 3.00 expressions and assignments.\n *\n * Type policy: every register file is stored as float `vec4`s. Integer and\n * unsigned reads/writes bitcast at the use site (`floatBitsToInt` family),\n * mirroring HLSLcc's lowering when reflection-driven type analysis is\n * unavailable — which is always true for this stripped-DXBC corpus.\n *\n * Register naming defaults to the fork's register-stable ABI: `r#` temps,\n * `v#`/`o#` stage IO, `cb#.data[i]` constant buffers, `t#`/`s#` resources.\n */\nexport class DxbcGlslOperandFormatter\n{\n /**\n * @param {object} [options] Naming overrides.\n * @param {object} [options.names] Partial override of the register-name builders.\n */\n constructor(options = {})\n {\n this.componentMap = options.componentMap || null;\n // Map of vertex-input register index -> \"int\"|\"uint\" for inputs whose\n // ISGN component type is integer but whose GLSL declaration was\n // float-lowered. Integer reads of these VALUE-convert (int(attr)), not\n // bitcast (floatBitsToInt(attr)) - ccpwgl uploads them as plain float\n // values, not integer bit patterns (see DxbcGlslEmitter._declareVertexInput).\n this.integerInputs = options.integerInputs || null;\n this.names = {\n temp: (index) => `r${index}`,\n indexableTemp: (index) => `x${index}`,\n input: (index) => `v${index}`,\n output: (index) => `o${index}`,\n constantBuffer: (slot) => `cb${slot}`,\n constantBufferMember: \"data\",\n resource: (index) => `t${index}`,\n sampler: (index) => `s${index}`,\n uav: (index) => `u${index}`,\n // Compute-stage pseudo-registers (map-style lowering): fixed names, one\n // instance per shader, independent of any register index.\n threadId: () => \"vThreadID\",\n threadGroupId: () => \"vThreadGroupID\",\n threadIdInGroup: () => \"vThreadIDInGroup\",\n threadIdInGroupFlattened: () => \"vThreadIDInGroupFlattened\",\n immediateConstantBuffer: \"icb\",\n ...options.names\n };\n }\n\n /**\n * Formats a source operand as a typed GLSL expression.\n *\n * @param {object} operand Decoded operand.\n * @param {object} [options] Formatting context.\n * @param {string} [options.destMask] Destination write mask driving swizzle selection.\n * @param {\"float\"|\"int\"|\"uint\"} [options.as] Type the consuming instruction reads.\n * @returns {string} GLSL expression.\n */\n sourceExpression(operand, options = {})\n {\n const destMask = options.destMask || \"xyzw\";\n const as = options.as || \"float\";\n\n if (operand.type === 4)\n {\n return this._immediateExpression(operand, destMask, as);\n }\n if (operand.type === 5)\n {\n throw new WebglReadError(\"64-bit immediates are not supported by the WebGL2 emitter\", {\n operandType: operand.typeName\n });\n }\n\n const suffix = this._swizzleSuffix(operand, destMask);\n let expression = this.registerReference(operand) + suffix;\n if (as !== \"float\")\n {\n const integerInputKind = operand.type === 1 && this.integerInputs\n ? this.integerInputs.get(operand.registerIndex)\n : undefined;\n\n if (integerInputKind)\n {\n // Float-lowered integer vertex attribute (e.g. BLENDINDICES):\n // the register holds the value (3.0), not the bit pattern of 3,\n // so convert rather than bitcast (which would read garbage).\n const width = suffix ? suffix.length - 1 : 4;\n expression = `${VEC_TYPE_BY_KIND[as][width - 1]}(${expression})`;\n }\n else\n {\n expression = `${BITCAST_FROM_FLOAT[as]}(${expression})`;\n }\n }\n if (operand.modifierName === \"neg\")\n {\n expression = `(-${expression})`;\n }\n else if (operand.modifierName === \"abs\")\n {\n expression = `abs(${expression})`;\n }\n else if (operand.modifierName === \"absneg\")\n {\n expression = `(-abs(${expression}))`;\n }\n return expression;\n }\n\n /**\n * Remaps register-space component letters into an operand's declared-variable\n * component space (an input packed at `.z` of its register but declared as a\n * scalar `float` reads without any suffix; one packed at `.zw` and declared\n * `vec2` reads `.xy`).\n *\n * @param {object} operand Decoded operand.\n * @param {string} chars Register-space component letters.\n * @returns {string} Declared-space component letters (\"\" for scalar variables).\n */\n remapComponents(operand, chars)\n {\n const declared = this.componentMap ? 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1 : remapped.length;\n }\n\n /**\n * Resolves a destination operand to its register reference and write masks.\n *\n * @param {object} operand Decoded destination operand.\n * @returns {{ref:string,mask:string,registerMask:string}|null} Target with the\n * declared-space display mask and the register-space mask, or null for the\n * `null` register.\n */\n destination(operand)\n {\n if (operand.type === 13)\n {\n return null;\n }\n if (SPECIAL_OPERAND_NAMES[operand.type])\n {\n return { ref: SPECIAL_OPERAND_NAMES[operand.type], mask: \"\", registerMask: operand.mask || \"xyzw\" };\n }\n const registerMask = operand.mask || \"\";\n return {\n ref: this.registerReference(operand),\n mask: this.remapComponents(operand, registerMask),\n registerMask\n };\n }\n\n /**\n * Builds a full assignment statement for a destination operand.\n *\n * @param {object} destOperand Decoded destination operand.\n * @param {string} valueExpression GLSL expression producing the value.\n * @param {object} [options] Assignment context.\n * @param {boolean} [options.saturate] Wrap the value in `clamp(v, 0.0, 1.0)`.\n * @param {\"float\"|\"int\"|\"uint\"} [options.as] Type of `valueExpression`; non-float\n * values are bitcast back into the float register storage.\n * @returns {string|null} GLSL statement, or null when the destination is `null`.\n */\n assignment(destOperand, valueExpression, options = {})\n {\n const target = this.destination(destOperand);\n if (!target)\n {\n return null;\n }\n let value = valueExpression;\n const as = options.as || \"float\";\n if (as !== \"float\")\n {\n value = `${BITCAST_TO_FLOAT[as]}(${value})`;\n }\n if (options.saturate)\n {\n value = `clamp(${value}, 0.0, 1.0)`;\n }\n const mask = target.mask ? `.${target.mask}` : \"\";\n return `${target.ref}${mask} = ${value};`;\n }\n\n /**\n * Resolves an operand's register reference without swizzle or casts.\n *\n * @param {object} operand Decoded operand.\n * @returns {string} GLSL lvalue such as `r0`, `cb3.data[26]`, or `t0`.\n */\n registerReference(operand)\n {\n const indices = operand.indices;\n switch (operand.type)\n {\n case 0:\n return this.names.temp(this._immediateIndex(operand, 0));\n case 1:\n if (indices.length !== 1)\n {\n throw new WebglReadError(\"Multi-dimensional inputs are not supported by the WebGL2 emitter\", {\n operandType: operand.typeName,\n dimensions: indices.length\n });\n }\n return this.names.input(this._immediateIndex(operand, 0));\n case 2:\n return this.names.output(this._immediateIndex(operand, 0));\n case 3:\n return `${this.names.indexableTemp(this._immediateIndex(operand, 0))}[${this._indexExpression(operand, 1)}]`;\n case 6:\n return this.names.sampler(this._registerIndex(operand));\n case 7:\n return this.names.resource(this._registerIndex(operand));\n case 8: {\n // A constant-buffer operand is indexed either 2D or 3D, and both\n // appear in the shipped corpus - 1,660 two-dimensional against\n // 1,747 three-dimensional across 152 shaders.\n //\n // 2D: (register, row) - shader model 5.0\n // 3D: (range id, register, row) - shader model 5.1\n //\n // Reading a 3D operand as if it were 2D takes the range id for\n // the register and the register for the row. 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@@ -0,0 +1,98 @@
1
+ /**
2
+ * Post-emission fixups for the packed local-light path.
3
+ *
4
+ * Both correct a real hazard rather than a cosmetic one, and both used to live
5
+ * in the CLI packager where only its legacy diagnostic path applied them. That
6
+ * meant asking for packed lights through the library produced GLSL missing both.
7
+ * They belong on the shared emission path so every caller gets them.
8
+ *
9
+ * These are textual rewrites over emitted GLSL, which is not where this logic
10
+ * ideally lives — the emitter should not produce the idiom in the first place.
11
+ * Moving them is a faithful transfer, not an endorsement of the technique.
12
+ */
13
+
14
+ /**
15
+ * Keeps packed local-light enabled-flag tests in integer space.
16
+ *
17
+ * The emitter represents structured-buffer uint lanes in vec registers by
18
+ * round-tripping through uintBitsToFloat/floatBitsToUint. The translated
19
+ * Carbon light flag idiom can otherwise become:
20
+ *
21
+ * mask = uintBitsToFloat(floatBitsToUint(flags) & 65536u);
22
+ * mask = uintBitsToFloat((floatBitsToInt(mask) != 0) ? 0xFFFFFFFFu : 0u);
23
+ *
24
+ * For packed light texture fetches, collapse that to a direct uint mask test
25
+ * while preserving the downstream float-mask representation.
26
+ *
27
+ * @param {string} source GLSL source.
28
+ * @param {object} record Shader record.
29
+ * @returns {string} Rewritten GLSL source.
30
+ */
31
+ function fixPackedLightFlagMask(source, record) {
32
+ if (record?.stageName !== "pixel" || !source.includes("cjsLocalLightTexture")) return source;
33
+ return source.replace(/(\s*)([A-Za-z_][A-Za-z0-9_]*(?:\.[xyzw])?) = uintBitsToFloat\(floatBitsToUint\(([^;\r\n]+?)\) & 65536u\);\r?\n\s*\2 = uintBitsToFloat\(\(floatBitsToInt\(\2\) != 0\) \? 0xFFFFFFFFu : 0u\);/g, (_match, indent, maskTarget, flagsSource) => `${indent}${maskTarget} = uintBitsToFloat(((floatBitsToUint(${flagsSource}) & 65536u) != 0u) ? 1u : 0u);`);
34
+ }
35
+
36
+ /**
37
+ * Keeps the packed local-light combined radius/enabled mask out of float
38
+ * registers when it is immediately used for branch control.
39
+ *
40
+ * The all-bits mask value 0xFFFFFFFF is a NaN if stored through
41
+ * uintBitsToFloat. Some drivers preserve the raw bits, but branch control
42
+ * should not depend on NaN payload preservation.
43
+ *
44
+ * @param {string} source GLSL source.
45
+ * @param {object} record Shader record.
46
+ * @returns {string} Rewritten GLSL source.
47
+ */
48
+ function fixPackedLightAcceptedMask(source, record) {
49
+ if (record?.stageName !== "pixel" || !source.includes("cjsLocalLightTexture")) return source;
50
+ const directAccepted = source.replace(/(\s*)[A-Za-z_][A-Za-z0-9_]*(?:\.[xyzw])? = uintBitsToFloat\(\(([^;\r\n]+?)\) \? (?:0xFFFFFFFFu|1u) : 0u\);\r?\n\s*[A-Za-z_][A-Za-z0-9_]*(?:\.[xyzw])? = uintBitsToFloat\(\(floatBitsToUint\(([^;\r\n]+?)\) & 65536u\) != 0u\) \? (?:0xFFFFFFFFu|1u) : 0u\);\r?\n\s*[A-Za-z_][A-Za-z0-9_]*(?:\.[xyzw])? = uintBitsToFloat\(floatBitsToUint\([^)]+\) & floatBitsToUint\([^)]+\)\);\r?\n\s*if \(floatBitsToUint\([^)]+\) != 0u\) \{/g, (_match, indent, radiusCondition, flagsSource) => {
51
+ const flagTest = buildPackedLightFlagUintTest(source, flagsSource);
52
+ return `${indent}if ((${radiusCondition}) && (${flagTest})) {`;
53
+ });
54
+ const directMaskBranch = directAccepted.replace(/(\s*)([A-Za-z_][A-Za-z0-9_]*(?:\.[xyzw])?) = uintBitsToFloat\(floatBitsToUint\(([^)]+)\) & floatBitsToUint\(([^)]+)\)\);\r?\n\s*if \(floatBitsToUint\(\2\) != 0u\) \{/g, (_match, indent, _target, leftMask, rightMask) => `${indent}if ((floatBitsToUint(${leftMask}) & floatBitsToUint(${rightMask})) != 0u) {`);
55
+ return directMaskBranch.replace(/(\s*)[A-Za-z_][A-Za-z0-9_]*(?:\.[xyzw])? = uintBitsToFloat\(\(([^;\r\n]+?)\) \? 0xFFFFFFFFu : 0u\);\r?\n\s*[A-Za-z_][A-Za-z0-9_]*(?:\.[xyzw])? = uintBitsToFloat\(\(\(floatBitsToUint\(([^;\r\n]+?)\) & 65536u\) != 0u\) \? 1u : 0u\);\r?\n\s*if \(\(floatBitsToUint\([^)]+\) & floatBitsToUint\([^)]+\)\) != 0u\) \{/g, (_match, indent, radiusCondition, flagsSource) => {
56
+ const flagTest = buildPackedLightFlagUintTest(source, flagsSource);
57
+ return `${indent}if ((${radiusCondition}) && (${flagTest})) {`;
58
+ });
59
+ }
60
+
61
+ /**
62
+ * Builds a direct uint flag test for a packed light flag register when possible.
63
+ *
64
+ * @param {string} source GLSL source.
65
+ * @param {string} flagsSource Float register expression carrying row1.w.
66
+ * @returns {string} GLSL boolean expression.
67
+ */
68
+ function buildPackedLightFlagUintTest(source, flagsSource) {
69
+ const escaped = flagsSource.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
70
+ const assignPattern = new RegExp(`${escaped}\\s*=\\s*uintBitsToFloat\\((texelFetch\\(cjsLocalLightTexture,[^;\\r\\n]+\\[[^;\\r\\n]+\\])\\);`);
71
+ const match = assignPattern.exec(source);
72
+ return match ? `((${match[1]}) & 65536u) != 0u` : `(floatBitsToUint(${flagsSource}) & 65536u) != 0u`;
73
+ }
74
+
75
+ /**
76
+ * Applies temporary packed-light fragment debug paints.
77
+ *
78
+ * @param {string} source GLSL source.
79
+ * @param {object} record Shader record.
80
+ * @param {object} args Parsed options.
81
+ * @returns {string} Debug-painted GLSL source.
82
+
83
+ /**
84
+ * Applies every packed local-light fixup, in order.
85
+ *
86
+ * @param {string} source Emitted GLSL source.
87
+ * @param {string} stageName Emitted stage name.
88
+ * @returns {string} Fixed GLSL source.
89
+ */
90
+ function applyPackedLightFixups(source, stageName) {
91
+ const record = {
92
+ stageName
93
+ };
94
+ return fixPackedLightAcceptedMask(fixPackedLightFlagMask(source, record), record);
95
+ }
96
+
97
+ export { applyPackedLightFixups, fixPackedLightAcceptedMask, fixPackedLightFlagMask };
98
+ //# sourceMappingURL=packedLightFixups.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"packedLightFixups.js","sources":["../../../../../../src/formats/webgl/core/glsl/packedLightFixups.js"],"sourcesContent":["/**\n * Post-emission fixups for the packed local-light path.\n *\n * Both correct a real hazard rather than a cosmetic one, and both used to live\n * in the CLI packager where only its legacy diagnostic path applied them. That\n * meant asking for packed lights through the library produced GLSL missing both.\n * They belong on the shared emission path so every caller gets them.\n *\n * These are textual rewrites over emitted GLSL, which is not where this logic\n * ideally lives — the emitter should not produce the idiom in the first place.\n * Moving them is a faithful transfer, not an endorsement of the technique.\n */\n\n/**\n * Keeps packed local-light enabled-flag tests in integer space.\n *\n * The emitter represents structured-buffer uint lanes in vec registers by\n * round-tripping through uintBitsToFloat/floatBitsToUint. The translated\n * Carbon light flag idiom can otherwise become:\n *\n * mask = uintBitsToFloat(floatBitsToUint(flags) & 65536u);\n * mask = uintBitsToFloat((floatBitsToInt(mask) != 0) ? 0xFFFFFFFFu : 0u);\n *\n * For packed light texture fetches, collapse that to a direct uint mask test\n * while preserving the downstream float-mask representation.\n *\n * @param {string} source GLSL source.\n * @param {object} record Shader record.\n * @returns {string} Rewritten GLSL source.\n */\nexport function fixPackedLightFlagMask(source, record)\n{\n if (record?.stageName !== \"pixel\" || !source.includes(\"cjsLocalLightTexture\")) return source;\n\n return source.replace(\n /(\\s*)([A-Za-z_][A-Za-z0-9_]*(?:\\.[xyzw])?) = uintBitsToFloat\\(floatBitsToUint\\(([^;\\r\\n]+?)\\) & 65536u\\);\\r?\\n\\s*\\2 = uintBitsToFloat\\(\\(floatBitsToInt\\(\\2\\) != 0\\) \\? 0xFFFFFFFFu : 0u\\);/g,\n (_match, indent, maskTarget, flagsSource) =>\n `${indent}${maskTarget} = uintBitsToFloat(((floatBitsToUint(${flagsSource}) & 65536u) != 0u) ? 1u : 0u);`\n );\n}\n\n/**\n * Keeps the packed local-light combined radius/enabled mask out of float\n * registers when it is immediately used for branch control.\n *\n * The all-bits mask value 0xFFFFFFFF is a NaN if stored through\n * uintBitsToFloat. Some drivers preserve the raw bits, but branch control\n * should not depend on NaN payload preservation.\n *\n * @param {string} source GLSL source.\n * @param {object} record Shader record.\n * @returns {string} Rewritten GLSL source.\n */\nexport function fixPackedLightAcceptedMask(source, record)\n{\n if (record?.stageName !== \"pixel\" || !source.includes(\"cjsLocalLightTexture\")) return source;\n\n const directAccepted = source.replace(\n /(\\s*)[A-Za-z_][A-Za-z0-9_]*(?:\\.[xyzw])? = uintBitsToFloat\\(\\(([^;\\r\\n]+?)\\) \\? (?:0xFFFFFFFFu|1u) : 0u\\);\\r?\\n\\s*[A-Za-z_][A-Za-z0-9_]*(?:\\.[xyzw])? = uintBitsToFloat\\(\\(floatBitsToUint\\(([^;\\r\\n]+?)\\) & 65536u\\) != 0u\\) \\? (?:0xFFFFFFFFu|1u) : 0u\\);\\r?\\n\\s*[A-Za-z_][A-Za-z0-9_]*(?:\\.[xyzw])? = uintBitsToFloat\\(floatBitsToUint\\([^)]+\\) & floatBitsToUint\\([^)]+\\)\\);\\r?\\n\\s*if \\(floatBitsToUint\\([^)]+\\) != 0u\\) \\{/g,\n (_match, indent, radiusCondition, flagsSource) => {\n const flagTest = buildPackedLightFlagUintTest(source, flagsSource);\n return `${indent}if ((${radiusCondition}) && (${flagTest})) {`;\n }\n );\n\n const directMaskBranch = directAccepted.replace(\n /(\\s*)([A-Za-z_][A-Za-z0-9_]*(?:\\.[xyzw])?) = uintBitsToFloat\\(floatBitsToUint\\(([^)]+)\\) & floatBitsToUint\\(([^)]+)\\)\\);\\r?\\n\\s*if \\(floatBitsToUint\\(\\2\\) != 0u\\) \\{/g,\n (_match, indent, _target, leftMask, rightMask) =>\n `${indent}if ((floatBitsToUint(${leftMask}) & floatBitsToUint(${rightMask})) != 0u) {`\n );\n\n return directMaskBranch.replace(\n /(\\s*)[A-Za-z_][A-Za-z0-9_]*(?:\\.[xyzw])? = uintBitsToFloat\\(\\(([^;\\r\\n]+?)\\) \\? 0xFFFFFFFFu : 0u\\);\\r?\\n\\s*[A-Za-z_][A-Za-z0-9_]*(?:\\.[xyzw])? = uintBitsToFloat\\(\\(\\(floatBitsToUint\\(([^;\\r\\n]+?)\\) & 65536u\\) != 0u\\) \\? 1u : 0u\\);\\r?\\n\\s*if \\(\\(floatBitsToUint\\([^)]+\\) & floatBitsToUint\\([^)]+\\)\\) != 0u\\) \\{/g,\n (_match, indent, radiusCondition, flagsSource) => {\n const flagTest = buildPackedLightFlagUintTest(source, flagsSource);\n return `${indent}if ((${radiusCondition}) && (${flagTest})) {`;\n }\n );\n}\n\n/**\n * Builds a direct uint flag test for a packed light flag register when possible.\n *\n * @param {string} source GLSL source.\n * @param {string} flagsSource Float register expression carrying row1.w.\n * @returns {string} GLSL boolean expression.\n */\nfunction buildPackedLightFlagUintTest(source, flagsSource)\n{\n const escaped = flagsSource.replace(/[.*+?^${}()|[\\]\\\\]/g, \"\\\\$&\");\n const assignPattern = new RegExp(`${escaped}\\\\s*=\\\\s*uintBitsToFloat\\\\((texelFetch\\\\(cjsLocalLightTexture,[^;\\\\r\\\\n]+\\\\[[^;\\\\r\\\\n]+\\\\])\\\\);`);\n const match = assignPattern.exec(source);\n return match\n ? `((${match[1]}) & 65536u) != 0u`\n : `(floatBitsToUint(${flagsSource}) & 65536u) != 0u`;\n}\n\n/**\n * Applies temporary packed-light fragment debug paints.\n *\n * @param {string} source GLSL source.\n * @param {object} record Shader record.\n * @param {object} args Parsed options.\n * @returns {string} Debug-painted GLSL source.\n\n/**\n * Applies every packed local-light fixup, in order.\n *\n * @param {string} source Emitted GLSL source.\n * @param {string} stageName Emitted stage name.\n * @returns {string} Fixed GLSL source.\n */\nexport function applyPackedLightFixups(source, stageName)\n{\n const record = { stageName };\n return fixPackedLightAcceptedMask(fixPackedLightFlagMask(source, record), record);\n}\n"],"names":["fixPackedLightFlagMask","source","record","stageName","includes","replace","_match","indent","maskTarget","flagsSource","fixPackedLightAcceptedMask","directAccepted","radiusCondition","flagTest","buildPackedLightFlagUintTest","directMaskBranch","_target","leftMask","rightMask","escaped","assignPattern","RegExp","match","exec","applyPackedLightFixups"],"mappings":"AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACO,SAASA,sBAAsBA,CAACC,MAAM,EAAEC,MAAM,EACrD;AACE,EAAA,IAAIA,MAAM,EAAEC,SAAS,KAAK,OAAO,IAAI,CAACF,MAAM,CAACG,QAAQ,CAAC,sBAAsB,CAAC,EAAE,OAAOH,MAAM;EAE5F,OAAOA,MAAM,CAACI,OAAO,CACnB,8LAA8L,EAC9L,CAACC,MAAM,EAAEC,MAAM,EAAEC,UAAU,EAAEC,WAAW,KACtC,CAAA,EAAGF,MAAM,GAAGC,UAAU,CAAA,qCAAA,EAAwCC,WAAW,CAAA,8BAAA,CAC7E,CAAC;AACH;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACO,SAASC,0BAA0BA,CAACT,MAAM,EAAEC,MAAM,EACzD;AACE,EAAA,IAAIA,MAAM,EAAEC,SAAS,KAAK,OAAO,IAAI,CAACF,MAAM,CAACG,QAAQ,CAAC,sBAAsB,CAAC,EAAE,OAAOH,MAAM;AAE5F,EAAA,MAAMU,cAAc,GAAGV,MAAM,CAACI,OAAO,CACnC,maAAma,EACna,CAACC,MAAM,EAAEC,MAAM,EAAEK,eAAe,EAAEH,WAAW,KAAK;AAChD,IAAA,MAAMI,QAAQ,GAAGC,4BAA4B,CAACb,MAAM,EAAEQ,WAAW,CAAC;AAClE,IAAA,OAAO,GAAGF,MAAM,CAAA,KAAA,EAAQK,eAAe,CAAA,MAAA,EAASC,QAAQ,CAAA,IAAA,CAAM;AAChE,EAAA,CACF,CAAC;EAED,MAAME,gBAAgB,GAAGJ,cAAc,CAACN,OAAO,CAC7C,wKAAwK,EACxK,CAACC,MAAM,EAAEC,MAAM,EAAES,OAAO,EAAEC,QAAQ,EAAEC,SAAS,KAC3C,CAAA,EAAGX,MAAM,CAAA,qBAAA,EAAwBU,QAAQ,CAAA,oBAAA,EAAuBC,SAAS,CAAA,WAAA,CAC7E,CAAC;AAED,EAAA,OAAOH,gBAAgB,CAACV,OAAO,CAC7B,wTAAwT,EACxT,CAACC,MAAM,EAAEC,MAAM,EAAEK,eAAe,EAAEH,WAAW,KAAK;AAChD,IAAA,MAAMI,QAAQ,GAAGC,4BAA4B,CAACb,MAAM,EAAEQ,WAAW,CAAC;AAClE,IAAA,OAAO,GAAGF,MAAM,CAAA,KAAA,EAAQK,eAAe,CAAA,MAAA,EAASC,QAAQ,CAAA,IAAA,CAAM;AAChE,EAAA,CACF,CAAC;AACH;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,SAASC,4BAA4BA,CAACb,MAAM,EAAEQ,WAAW,EACzD;EACE,MAAMU,OAAO,GAAGV,WAAW,CAACJ,OAAO,CAAC,qBAAqB,EAAE,MAAM,CAAC;EAClE,MAAMe,aAAa,GAAG,IAAIC,MAAM,CAAC,CAAA,EAAGF,OAAO,iGAAiG,CAAC;AAC7I,EAAA,MAAMG,KAAK,GAAGF,aAAa,CAACG,IAAI,CAACtB,MAAM,CAAC;EACxC,OAAOqB,KAAK,GACR,CAAA,EAAA,EAAKA,KAAK,CAAC,CAAC,CAAC,CAAA,iBAAA,CAAmB,GAChC,CAAA,iBAAA,EAAoBb,WAAW,CAAA,iBAAA,CAAmB;AACxD;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACO,SAASe,sBAAsBA,CAACvB,MAAM,EAAEE,SAAS,EACxD;AACI,EAAA,MAAMD,MAAM,GAAG;AAAEC,IAAAA;GAAW;EAC5B,OAAOO,0BAA0B,CAACV,sBAAsB,CAACC,MAAM,EAAEC,MAAM,CAAC,EAAEA,MAAM,CAAC;AACrF;;;;"}