@capgo/native-audio 7.9.3 → 7.9.5

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package/Package.swift CHANGED
@@ -13,7 +13,7 @@ let package = Package(
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  )
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  ],
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  dependencies: [
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- .package(url: "https://github.com/ionic-team/capacitor-swift-pm.git", from: "7.4.4")
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+ .package(url: "https://github.com/ionic-team/capacitor-swift-pm.git", from: "7.0.0")
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  ],
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  targets: [
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  .target(
package/README.md CHANGED
@@ -68,7 +68,7 @@ Mainteinance Status: Actively Maintained
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  All audio files must be with the rest of your source files.
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- First make your sound file end up in your builded code folder, example in folder `BUILDFOLDER/assets/sounds/FILENAME.mp3`
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+ First make your sound file end up in your built code folder, example in folder `BUILDFOLDER/assets/sounds/FILENAME.mp3`
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  Then use it in preload like that `assets/sounds/FILENAME.mp3`
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  ## Documentation
@@ -13,7 +13,7 @@ enum MyError: Error {
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  // swiftlint:disable type_body_length file_length
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  @objc(NativeAudio)
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  public class NativeAudio: CAPPlugin, AVAudioPlayerDelegate, CAPBridgedPlugin {
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- private let pluginVersion: String = "7.9.3"
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+ private let pluginVersion: String = "7.9.5"
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  public let identifier = "NativeAudio"
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  public let jsName = "NativeAudio"
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  public let pluginMethods: [CAPPluginMethod] = [
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@capgo/native-audio",
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- "version": "7.9.3",
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+ "version": "7.9.5",
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  "description": "A native plugin for native audio engine",
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  "license": "MIT",
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  "main": "dist/plugin.cjs.js",