@capgo/native-audio 7.6.1 → 7.6.2

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package/README.md CHANGED
@@ -53,6 +53,10 @@ All audio files must be with the rest of your source files.
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  First make your sound file end up in your builded code folder, example in folder `BUILDFOLDER/assets/sounds/FILENAME.mp3`
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  Then use it in preload like that `assets/sounds/FILENAME.mp3`
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+ ## Documentation
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+
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+ The most complete doc is available here: https://capgo.app/docs/plugins/native-audio/
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+
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  ## Installation
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  To use npm
@@ -11,7 +11,7 @@ enum MyError: Error {
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  /// here: https://capacitor.ionicframework.com/docs/plugins/ios
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  @objc(NativeAudio)
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  public class NativeAudio: CAPPlugin, AVAudioPlayerDelegate, CAPBridgedPlugin {
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- private let PLUGIN_VERSION: String = "7.6.1"
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+ private let PLUGIN_VERSION: String = "7.6.2"
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  public let identifier = "NativeAudio"
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  public let jsName = "NativeAudio"
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  public let pluginMethods: [CAPPluginMethod] = [
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@capgo/native-audio",
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- "version": "7.6.1",
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+ "version": "7.6.2",
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  "description": "A native plugin for native audio engine",
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  "license": "MIT",
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  "main": "dist/plugin.cjs.js",