@caperjs/plugin-crunch 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,1331 @@
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+ import { Application as e, Logger as t, Plugin as n, SignalConnections as r, bindAllMethods as i, isDev as a, randomUUID as o, resolvePointLike as s, resolveSizeLike as c, version as l } from "@caperjs/core";
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+ import { Container as u, Graphics as d, Rectangle as f } from "pixi.js";
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+ //#region src/types.ts
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+ var p = /* @__PURE__ */ function(e) {
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+ return e[e.NONE = 0] = "NONE", e[e.DEFAULT = 1] = "DEFAULT", e[e.PLAYER = 2] = "PLAYER", e[e.ENEMY = 4] = "ENEMY", e[e.PROJECTILE = 8] = "PROJECTILE", e[e.PLATFORM = 16] = "PLATFORM", e[e.TRIGGER = 32] = "TRIGGER", e[e.ITEM = 64] = "ITEM", e[e.WALL = 128] = "WALL", e[e.FX = 256] = "FX", e[e.ALL = 4294967295] = "ALL", e;
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+ }({}), m = class e {
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+ constructor() {
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+ this._layers = /* @__PURE__ */ new Map(), this._usedIndices = /* @__PURE__ */ new Set();
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+ }
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+ static get instance() {
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+ return e._instance ||= new e(), e._instance;
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+ }
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+ register(e, t, n) {
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+ if (t < 0 || t > 15) throw Error("Custom collision layer index must be between 0 and 15");
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+ if (this._usedIndices.has(t)) throw Error(`Collision layer index ${t} is already in use`);
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+ if (this._layers.has(e)) throw Error(`Collision layer with name "${e}" already exists`);
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+ let r = {
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+ name: e,
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+ value: 1 << t + 16,
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+ description: n
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+ };
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+ return this._layers.set(e, r), this._usedIndices.add(t), r;
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+ }
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+ get(e) {
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+ return this._layers.get(e);
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+ }
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+ getAll() {
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+ return Array.from(this._layers.values());
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+ }
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+ has(e) {
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+ return this._layers.has(e);
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+ }
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+ remove(e) {
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+ let t = this._layers.get(e);
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+ if (!t) return !1;
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+ let n = t.value, r = Math.log2(n) - 16;
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+ return this._usedIndices.delete(r), this._layers.delete(e);
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+ }
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+ clear() {
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+ this._layers.clear(), this._usedIndices.clear();
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+ }
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+ getNextAvailableIndex() {
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+ for (let e = 0; e < 16; e++) if (!this._usedIndices.has(e)) return e;
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+ return -1;
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+ }
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+ }, h = {
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+ createLayer(e) {
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+ if (e < 0 || e > 15) throw Error("Custom collision layer index must be between 0 and 15");
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+ return 1 << e + 16;
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+ },
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+ createMask(e) {
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+ return e.reduce((e, t) => e | t, 0);
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+ },
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+ isLayerInMask(e, t) {
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+ return (e & t) !== 0;
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+ },
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+ getRegistry() {
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+ return m.instance;
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+ }
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+ };
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+ //#endregion
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+ //#region src/utils.ts
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+ function g(e) {
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+ let { x: t, y: n } = e.position === void 0 ? {
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+ x: e?.x ?? 0,
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+ y: e?.y ?? 0
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+ } : s(e.position);
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+ return {
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+ x: t,
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+ y: n
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+ };
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+ }
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+ function _(e) {
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+ let { width: t, height: n } = e.size === void 0 ? {
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+ width: e?.width ?? 32,
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+ height: e?.height ?? 32
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+ } : c(e.size);
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+ return {
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+ width: t,
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+ height: n
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+ };
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+ }
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+ //#endregion
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+ //#region src/Entity.ts
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+ var v = class {
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+ set active(e) {
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+ this._active = e;
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+ }
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+ get active() {
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+ return this._active;
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+ }
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+ set id(e) {
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+ this._id = e;
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+ }
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+ get id() {
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+ return this._id || this.type;
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+ }
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+ get make() {
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+ return this.app.make;
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+ }
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+ set data(e) {
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+ this._data = e;
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+ }
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+ get data() {
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+ return this._data;
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+ }
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+ setFollowing(e, t = {
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+ x: 0,
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+ y: 0
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+ }) {
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+ this._followOffset = s(t), this._following && this.system.removeFollower(this), this._following = e, e && this.system.addFollower(e, this);
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+ }
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+ get followOffset() {
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+ return this._followOffset || {
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+ x: 0,
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+ y: 0
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+ };
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+ }
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+ get following() {
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+ return this._following;
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+ }
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+ get followers() {
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+ return this.system.getFollowersOf(this);
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+ }
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+ get group() {
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+ return this._group;
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+ }
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+ set groupOffset(e) {
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+ this._groupOffset = s(e);
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+ }
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+ get groupOffset() {
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+ return this._groupOffset || {
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+ x: 0,
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+ y: 0
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+ };
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+ }
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+ setGroup(e, t = {
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+ x: 0,
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+ y: 0
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+ }) {
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+ this._groupOffset = s(t), this._group && (this.system.removeFromGroup(this), this.onRemovedFromGroup()), this._group = e, e && (this.system.addToGroup(e, this), this.onAddedToGroup());
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+ }
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+ set position(e) {
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+ let { x: t, y: n } = s(e);
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+ this.setPosition(t, n);
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+ }
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+ get position() {
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+ return {
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+ x: this.x,
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+ y: this.y
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+ };
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+ }
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+ set x(e) {
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+ this._x = e;
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+ }
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+ get x() {
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+ return this._group ? Math.round(this._x + this._group.getChildOffset(this).x) : Math.round(this._x);
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+ }
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+ set y(e) {
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+ this._y = e;
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+ }
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+ get y() {
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+ return this._group ? Math.round(this._y + this._group.getChildOffset(this).y) : Math.round(this._y);
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+ }
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+ get isCulled() {
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+ return this._isCulled;
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+ }
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+ get isDestroyed() {
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+ return this._isDestroyed;
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+ }
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+ get app() {
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+ return e.getInstance();
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+ }
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+ get physics() {
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+ return this.app.getPlugin("crunch");
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+ }
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+ constructor(e) {
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+ this.collisionLayer = p.NONE, this.collisionMask = p.NONE, this._active = !0, this.updatedFollowPosition = !1, this.updatedGroupPosition = !1, i(this), this._config = e, this.signalConnections = new r(), this.shouldRemoveOnCull = !1, this.width = 0, this.height = 0, this._data = {}, this._group = null, this._isCulled = !1, this._isDestroyed = !1, this._isInitialized = !1, this._xRemainder = 0, this._yRemainder = 0, this._x = 0, this._y = 0, e && this.init(e), this.initialize(), this.addView();
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+ }
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+ initialize() {}
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+ preUpdate() {}
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+ update(e) {}
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+ postUpdate() {}
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+ excludeCollisionType() {
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+ console.warn("excludeCollisionType is deprecated. Use setCollisionMask instead.");
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+ }
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+ includeCollisionType() {
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+ console.warn("includeCollisionType is deprecated. Use setCollisionMask instead.");
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+ }
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+ removeCollisionType() {
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+ console.warn("removeCollisionType is deprecated. Use removeCollisionMask instead.");
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+ }
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+ addCollisionType() {
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+ console.warn("addCollisionType is deprecated. Use addCollisionMask instead.");
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+ }
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+ canCollideWith() {
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+ return !0;
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+ }
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+ addView() {
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+ this.view && (this.view.visible = !0, this.view.label = this.id || this.type, this.system.container && (this.system.container.addChild(this.view), this.updateView()));
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+ }
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+ init(e) {
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+ if (!e) return;
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+ this._config = e, e.id ? this._id = e.id : this._id = o(), e.type && (this.type = e.type), e.data && (this._data = e.data);
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+ let t = g(e);
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+ this._x = t.x, this._y = t.y;
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+ let n = _(e);
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+ this.width = n.width, this.height = n.height, e.collisionLayer !== void 0 && this.setCollisionLayer(e.collisionLayer), e.collisionMask !== void 0 && this.setCollisionMask(e.collisionMask), this._xRemainder = 0, this._yRemainder = 0, e.view && this.setView(e.view), e.group && this.setGroup(e.group ?? null, e.groupOffset ? s(e.groupOffset) : {
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+ x: 0,
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+ y: 0
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+ }), e.follows && this.setFollowing(e.follows ?? null, e.followOffset ? s(e.followOffset) : {
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+ x: 0,
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+ y: 0
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+ }), this.addView();
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+ }
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+ reset() {
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+ this._isCulled = !1, this._isDestroyed = !1, this._xRemainder = 0, this._yRemainder = 0, this._followOffset = {
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+ x: 0,
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+ y: 0
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+ }, this._following = null, this._groupOffset = {
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+ x: 0,
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+ y: 0
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+ }, this._group = null, this._data = {}, this._x = -(2 ** 53 - 1), this._y = -(2 ** 53 - 1), this.view && (this.view.visible = !1), this.system.removeEntity(this);
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+ }
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+ get system() {
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+ return this.physics.system;
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+ }
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+ onAddedToGroup() {}
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+ onRemovedFromGroup() {}
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+ updatePosition() {
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+ this.x = this._x, this.y = this._y, this.updateView();
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+ }
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+ onCull() {
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+ this._isCulled = !0, this.view && (this.view.visible = !1);
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+ }
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+ onUncull() {
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+ this._isCulled = !1, this.view && (this.view.visible = !0);
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+ }
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+ destroy() {
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+ this._isDestroyed || (this._isDestroyed = !0, this._isCulled = !1, this.signalConnections.disconnectAll(), this.view && (this.view.visible = !1, this.view.removeFromParent()), this.system.removeFollower(this));
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+ }
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+ onRemoved() {
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+ this._isDestroyed || this.destroy();
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+ }
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+ setView(e) {
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+ this.view = e, this.updateView();
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+ }
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+ updateView() {
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+ this.view && this.view.visible && this.view.position && this.view.position.set(this.x, this.y);
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+ }
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+ getBounds() {
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+ return {
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+ x: this.x,
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+ y: this.y,
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+ width: this.width,
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+ height: this.height
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+ };
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+ }
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+ setPosition(e, t) {
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+ this._x = e, this._y = t, this._xRemainder = 0, this._yRemainder = 0, this.updateView();
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+ }
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+ moveTo(e, t) {
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+ this.setPosition(e, t);
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+ }
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+ addSignalConnection(...e) {
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+ for (let t of e) this.signalConnections.add(t);
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+ }
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+ connectSignal(...e) {
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+ for (let t of e) this.signalConnections.add(t);
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+ }
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+ connectAction(...e) {
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+ for (let t of e) this.signalConnections.add(t);
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+ }
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+ canCollideWithEntity(e) {
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+ return (this.collisionLayer & e.collisionMask) !== 0 && (e.collisionLayer & this.collisionMask) !== 0;
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+ }
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+ setCollisionLayer(e) {
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+ this.collisionLayer = e;
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+ }
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+ addCollisionLayer(e) {
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+ this.collisionLayer |= e;
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+ }
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+ removeCollisionLayer(e) {
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+ this.collisionLayer &= ~e;
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+ }
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+ setCollisionMask(...e) {
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+ this.collisionMask = this.physics.createCollisionMask(...e);
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+ }
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+ addCollisionMask(e) {
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+ this.collisionMask |= e;
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+ }
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+ removeCollisionMask(e) {
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+ this.collisionMask &= ~e;
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+ }
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+ hasCollisionLayer(e) {
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+ return (this.collisionLayer & e) !== 0;
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+ }
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+ canCollideWithLayer(e) {
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+ return (this.collisionMask & e) !== 0;
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+ }
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+ }, y = class extends v {
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+ constructor(...e) {
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+ super(...e), this.entityType = "Actor", this.velocity = {
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+ x: 0,
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+ y: 0
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+ }, this.disableActorCollisions = !1, this.shouldRemoveOnCull = !0, this.collisions = [], this.actorCollisions = [], this._isRidingSolidCache = null, this._carriedBy = null, this._carriedByOverlap = 0, this._currentGridCells = [];
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+ }
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+ init(e) {
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+ super.init(e), this.velocity = {
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+ x: 0,
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+ y: 0
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+ }, this._isRidingSolidCache = null, this._carriedBy = null, this._carriedByOverlap = 0, this.actorCollisions = [], this._currentGridCells = [], e.disableActorCollisions !== void 0 && (this.disableActorCollisions = e.disableActorCollisions), this.system.enableActorCollisions && !this.disableActorCollisions && this.updateGridCells();
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+ }
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+ preUpdate() {
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+ this.active && (this.collisions = [], this.actorCollisions = [], this._isRidingSolidCache = null, this._carriedBy = null, this._carriedByOverlap = 0);
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+ }
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+ update(e) {
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+ this.active && (this.isRidingSolid() || (this.velocity.y += this.system.gravity * e), this.velocity.x = Math.min(Math.max(this.velocity.x, -this.system.maxVelocity), this.system.maxVelocity), this.velocity.y = Math.min(Math.max(this.velocity.y, -this.system.maxVelocity), this.system.maxVelocity), this.velocity.x !== 0 && this.moveX(this.velocity.x * e), this.velocity.y !== 0 && this.moveY(this.velocity.y * e), this.system.enableActorCollisions && this.updateGridCells(), this.updateView());
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+ }
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+ postUpdate() {
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+ this.active && this.isRidingSolid() && (this.velocity.y = 0);
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+ }
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+ reset() {
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+ super.reset(), this._isRidingSolidCache = null, this._carriedBy = null, this._carriedByOverlap = 0, this.velocity = {
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+ x: 0,
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+ y: 0
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+ }, this.updatePosition();
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+ }
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+ onCull() {
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+ this.view?.destroy();
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+ }
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+ onCollide(e) {}
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+ onActorCollide(e) {}
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+ isRiding(e) {
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+ if (!e.collideable || (this.collisionLayer & e.collisionMask) === 0 || (e.collisionLayer & this.collisionMask) === 0 || this._carriedBy && this._carriedBy !== e) return !1;
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+ let t = this.y + this.height, n = Math.abs(t - e.y) <= 1, r = this.x + this.width > e.x && this.x < e.x + e.width, i = Math.min(this.x + this.width, e.x + e.width) - Math.max(this.x, e.x), a = n && r;
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+ return a && i > this._carriedByOverlap && (this._carriedBy = e, this._carriedByOverlap = i), a;
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+ }
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+ isRidingSolid() {
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+ return this._isRidingSolidCache === null && (this._isRidingSolidCache = this.getSolidsAt(this.x, this.y + 1).some((e) => this.isRiding(e))), this._isRidingSolidCache;
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+ }
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+ squish(e) {}
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+ updateGridCells() {
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+ this.disableActorCollisions || this.system.updateActorInGrid(this);
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+ }
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+ get currentGridCells() {
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+ return this._currentGridCells;
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+ }
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+ set currentGridCells(e) {
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+ this._currentGridCells = e;
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+ }
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+ moveX(e, t, n) {
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+ if (!this.active || e === 0) return [];
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+ this._xRemainder += e;
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+ let r = Math.round(this._xRemainder);
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+ if (r === 0) return [];
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+ let i = [], a = this.collisionLayer, o = this.collisionMask;
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+ if (o === 0) return this._xRemainder -= r, this._x += r, this.updateView(), [];
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+ this._xRemainder -= r;
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+ let s = Math.sign(r), c = Math.abs(r), l = s;
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+ for (n && (n.collideable = !1); c > 0;) {
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+ let e = this._x + l, r = this.getSolidsAt(e, this._y), u = !1;
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+ for (let e of r) {
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+ if (!e.canCollide || (a & e.collisionMask) === 0 || (e.collisionLayer & o) === 0) continue;
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+ let r = {
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+ collided: !0,
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+ solid: e,
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+ normal: {
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+ x: -s,
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+ y: 0
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+ },
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+ penetration: l > 0 ? this.x + this.width - e.x : e.x + e.width - this.x,
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+ pushingSolid: n
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+ };
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+ i.push(r), t && t(r), this.onCollide(r), u = !0;
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+ }
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+ if (u) break;
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+ this._x = e, c--, (c % 4 == 0 || c === 0) && this.updateView();
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+ }
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+ return n && (n.collideable = !0), Math.abs(r) - c > 0 && this.updateView(), i;
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+ }
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+ moveY(e, t, n) {
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+ if (!this.active || e === 0) return [];
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+ this._yRemainder += e;
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+ let r = Math.round(this._yRemainder);
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+ if (r === 0) return [];
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+ let i = [], a = this.collisionLayer, o = this.collisionMask;
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+ if (o === 0) return this._yRemainder -= r, this._y += r, this.updateView(), [];
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+ this._yRemainder -= r;
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+ let s = Math.sign(r), c = Math.abs(r), l = s;
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+ for (n && (n.collideable = !1); c > 0;) {
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+ let e = this._y + l, r = this.getSolidsAt(this._x, e), u = !1;
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+ for (let e of r) {
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+ if (!e.canCollide || (a & e.collisionMask) === 0 || (e.collisionLayer & o) === 0) continue;
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+ let r = {
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+ collided: !0,
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+ solid: e,
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+ normal: {
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+ x: 0,
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+ y: -s
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+ },
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+ penetration: l > 0 ? this.y + this.height - e.y : e.y + e.height - this.y,
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+ pushingSolid: n
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+ };
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+ i.push(r), t && t(r), this.onCollide(r), u = !0;
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+ }
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+ if (u) break;
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+ this._y = e, c--, (c % 4 == 0 || c === 0) && this.updateView();
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+ }
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+ return n && (n.collideable = !0), Math.abs(r) - c > 0 && this.updateView(), i;
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+ }
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+ updateView() {
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+ this.view && this.view.visible && (this.view.x = this._x, this.view.y = this._y);
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+ }
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+ getSolidsAt(e, t) {
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+ return this.system.getSolidsAt(e, t, this);
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+ }
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+ checkActorCollision(e) {
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+ if (!this.active || !e.active || this.disableActorCollisions || e.disableActorCollisions || (this.collisionLayer & e.collisionMask) === 0 || (e.collisionLayer & this.collisionMask) === 0) return {
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+ collided: !1,
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+ actor: e
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+ };
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+ let t = this.x, n = this.x + this.width, r = this.y, i = this.y + this.height, a = e.x, o = e.x + e.width, s = e.y, c = e.y + e.height;
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+ if (n > a && t < o && i > s && r < c) {
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+ let l = Math.min(n - a, o - t), u = Math.min(i - s, c - r), d, f;
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+ return l < u ? (f = l, d = {
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+ x: t < a ? -1 : 1,
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+ y: 0
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+ }) : (f = u, d = {
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+ x: 0,
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+ y: r < s ? -1 : 1
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+ }), {
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+ collided: !0,
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+ actor: e,
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+ normal: d,
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+ penetration: f
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+ };
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+ }
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+ return {
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+ collided: !1,
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+ actor: e
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+ };
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+ }
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+ resolveActorCollision(e) {
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+ return !e.collided || !e.normal || !e.penetration || this.onActorCollide(e), e;
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+ }
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+ setSize(e, t) {
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+ let n = this.width !== e || this.height !== t;
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+ this.width = e, this.height = t, n && this.system.enableActorCollisions && this.updateGridCells();
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+ }
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+ setWidth(e) {
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+ this.width !== e && (this.width = e, this.system.enableActorCollisions && this.updateGridCells());
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+ }
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+ setHeight(e) {
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+ this.height !== e && (this.height = e, this.system.enableActorCollisions && this.updateGridCells());
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+ }
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+ }, b = class extends v {
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+ constructor(...e) {
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+ super(...e), this._visible = !0, this.entityType = "Group", this.childOffsets = /* @__PURE__ */ new Map(), this.isStatic = !0;
460
+ }
461
+ getChildOffset(e) {
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+ return this.childOffsets.get(e) ?? {
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+ x: 0,
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+ y: 0
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+ };
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+ }
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+ set visible(e) {
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+ this.system.getEntitiesInGroup(this).forEach((t) => {
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+ t.view.visible = e;
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+ });
471
+ }
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+ get visible() {
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+ return this._visible;
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+ }
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+ set x(e) {
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+ this._x = e;
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+ }
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+ get x() {
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+ return this._x;
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+ }
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+ set y(e) {
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+ this._y = e;
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+ }
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+ get y() {
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+ return this._y;
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+ }
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+ add(e, t = {
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+ x: 0,
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+ y: 0
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+ }) {
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+ return e.setGroup(this, t), this;
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+ }
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+ remove(e) {
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+ return e.setGroup(null), this;
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+ }
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+ move(e, t) {
497
+ this._x += e, this._y += t, this.updateView();
498
+ }
499
+ moveTo(e, t) {
500
+ let n = e - this.x, r = t - this.y;
501
+ this.move(n, r);
502
+ }
503
+ getChildrenByType(e) {
504
+ return this.system.getEntitiesInGroup(this).filter((t) => t.entityType === e || t.type === e);
505
+ }
506
+ getActors() {
507
+ return this.getChildrenByType("Actor");
508
+ }
509
+ getSolids() {
510
+ return this.getChildrenByType("Solid");
511
+ }
512
+ getSensors() {
513
+ return this.getChildrenByType("Sensor");
514
+ }
515
+ getGroups() {
516
+ return this.getChildrenByType("Group");
517
+ }
518
+ destroy() {
519
+ this.system.removeGroup(this), super.destroy();
520
+ }
521
+ }, x = class extends v {
522
+ constructor(...e) {
523
+ super(...e), this.entityType = "Sensor", this.shouldRemoveOnCull = !1, this.collidableTypes = [], this.velocity = {
524
+ x: 0,
525
+ y: 0
526
+ }, this.isStatic = !1, this.overlappingActors = /* @__PURE__ */ new Set(), this._isRidingSolidCache = null, this._currentSensorOverlaps = /* @__PURE__ */ new Set(), this._currentOverlaps = /* @__PURE__ */ new Set();
527
+ }
528
+ setPosition(e, t) {
529
+ this.isStatic ? (this._x = e, this._y = t, this._xRemainder = 0, this._yRemainder = 0, this.updateView(), this.checkActorOverlaps()) : super.setPosition(e, t);
530
+ }
531
+ set x(e) {
532
+ super.x = e, this.isStatic && (this._xRemainder = 0, this.updateView(), this.checkActorOverlaps());
533
+ }
534
+ get x() {
535
+ return super.x;
536
+ }
537
+ set y(e) {
538
+ super.y = e, this.isStatic && (this._yRemainder = 0, this.updateView(), this.checkActorOverlaps());
539
+ }
540
+ get y() {
541
+ return super.y;
542
+ }
543
+ init(e) {
544
+ super.init(e), this.velocity ||= {
545
+ x: 0,
546
+ y: 0
547
+ }, this.velocity.x = 0, this.velocity.y = 0, this.overlappingActors ||= /* @__PURE__ */ new Set(), this._isRidingSolidCache = null;
548
+ }
549
+ isRiding(e) {
550
+ if (Math.sign(this.system.gravity) > 0) {
551
+ let t = this.y + this.height, n = Math.abs(t - e.y) <= 1, r = this.x + this.width > e.x && this.x < e.x + e.width;
552
+ return n && r;
553
+ } else {
554
+ let t = this.y, n = Math.abs(t - (e.y + e.height)) <= 1, r = this.x + this.width > e.x && this.x < e.x + e.width;
555
+ return n && r;
556
+ }
557
+ }
558
+ isRidingSolid() {
559
+ return this._isRidingSolidCache === null && (this._isRidingSolidCache = this.getSolidsAt(this.x, this.system.gravity > 0 ? this.y + 1 : this.y - 1).some((e) => this.isRiding(e))), this._isRidingSolidCache;
560
+ }
561
+ moveStatic(e, t) {
562
+ this._x = e, this._y = t, this._xRemainder = 0, this._yRemainder = 0, this.updateView(), this.checkActorOverlaps();
563
+ }
564
+ moveX(e) {
565
+ if (this.isStatic) return;
566
+ this._xRemainder += e;
567
+ let t = Math.round(this._xRemainder);
568
+ if (t !== 0) {
569
+ this._xRemainder -= t;
570
+ let e = Math.sign(t), n = Math.abs(t);
571
+ for (; n > 0;) {
572
+ let t = e, r = this.x + t, i = !1;
573
+ for (let e of this.getSolidsAt(r, this.y)) if (e.canCollide) {
574
+ i = !0;
575
+ break;
576
+ }
577
+ if (!i) this._x = r, n--, this.updateView(), this.checkActorOverlaps();
578
+ else {
579
+ this.velocity.x = 0;
580
+ break;
581
+ }
582
+ }
583
+ }
584
+ }
585
+ moveY(e) {
586
+ if (this.isStatic) return;
587
+ this._yRemainder += e;
588
+ let t = Math.round(this._yRemainder);
589
+ if (t !== 0) {
590
+ this._yRemainder -= t;
591
+ let e = Math.sign(t), n = Math.abs(t);
592
+ for (; n > 0;) {
593
+ let t = e, r = this.y + t, i = !1;
594
+ if (Math.sign(this.system.gravity) === e) {
595
+ for (let e of this.getSolidsAt(this.x, r)) if (e.canCollide) {
596
+ i = !0;
597
+ break;
598
+ }
599
+ }
600
+ if (!i) this._y = r, n--, this.updateView(), this.checkActorOverlaps();
601
+ else {
602
+ this.velocity.y = 0;
603
+ break;
604
+ }
605
+ }
606
+ }
607
+ }
608
+ update(e) {
609
+ this._isRidingSolidCache = null, this.active && (!this.isStatic && !this.isRidingSolid() && (this.velocity.y += this.system.gravity * e), this.velocity.x !== 0 && this.moveX(this.velocity.x * e), this.velocity.y !== 0 && this.moveY(this.velocity.y * e));
610
+ }
611
+ checkActorOverlaps() {
612
+ if (this.collisionMask === 0 || !this.active) return /* @__PURE__ */ new Set();
613
+ this._currentSensorOverlaps.clear(), this._currentOverlaps.clear();
614
+ let e = this.collisionLayer, t = this.collisionMask, n = this.system.getActorsByType(this.collidableTypes);
615
+ for (let r of n) r.active && ((e & r.collisionMask) === 0 || (r.collisionLayer & t) === 0 || this.system.aabbOverlap(this, r) && (this._currentOverlaps.add(r), this.overlappingActors.has(r) || (this._currentSensorOverlaps.add({
616
+ actor: r,
617
+ sensor: this,
618
+ type: `${r.type}|${this.type}`
619
+ }), this.onActorEnter(r))));
620
+ for (let e of this.overlappingActors) this._currentOverlaps.has(e) || this.onActorExit(e);
621
+ let r = this.overlappingActors;
622
+ return this.overlappingActors = this._currentOverlaps, this._currentOverlaps = r, this._currentOverlaps.clear(), this._currentSensorOverlaps;
623
+ }
624
+ reset() {
625
+ super.reset(), this._currentSensorOverlaps.clear(), this._currentOverlaps.clear(), this._isRidingSolidCache = null, this.velocity = {
626
+ x: 0,
627
+ y: 0
628
+ }, this.overlappingActors = /* @__PURE__ */ new Set();
629
+ }
630
+ onActorEnter(e) {}
631
+ onActorExit(e) {}
632
+ getSolidsAt(e, t) {
633
+ return this.system.getSolidsAt(e, t, this);
634
+ }
635
+ }, S = class extends v {
636
+ constructor(...e) {
637
+ super(...e), this.entityType = "Solid", this.shouldRemoveOnCull = !1, this._canCollide = !0, this.collideable = !0, this.moving = !1;
638
+ }
639
+ get canCollide() {
640
+ return this._canCollide;
641
+ }
642
+ setPosition(e, t) {
643
+ this.x = e, this.y = t;
644
+ }
645
+ set x(e) {
646
+ this._nextX = Math.round(e), this.moving = !0;
647
+ }
648
+ get x() {
649
+ return this._x;
650
+ }
651
+ set y(e) {
652
+ this._nextY = Math.round(e), this.moving = !0;
653
+ }
654
+ get y() {
655
+ return this._y;
656
+ }
657
+ init(e) {
658
+ super.init(e), e && (this._nextX = this._x, this._nextY = this._y);
659
+ }
660
+ get right() {
661
+ return this.x + this.width;
662
+ }
663
+ get left() {
664
+ return this.x;
665
+ }
666
+ get top() {
667
+ return this.y;
668
+ }
669
+ get bottom() {
670
+ return this.y + this.height;
671
+ }
672
+ canCollideWith() {
673
+ return !!this.collideable;
674
+ }
675
+ move(e, t, n = this.system.actors, r = this.system.sensors, i = !1) {
676
+ if (!this.active) return;
677
+ let a = e + (this._nextX - this._x), o = t + (this._nextY - this._y);
678
+ this._xRemainder += a, this._yRemainder += o;
679
+ let s = Math.round(this._xRemainder), c = Math.round(this._yRemainder);
680
+ if (s !== 0 || c !== 0 || i) {
681
+ if (this.collideable) {
682
+ let e = /* @__PURE__ */ new Set(), t = /* @__PURE__ */ new Set();
683
+ for (let t of n) (t.collisionLayer & this.collisionMask) !== 0 && (this.collisionLayer & t.collisionMask) !== 0 && t.isRiding(this) && e.add(t);
684
+ for (let e of r) (e.collisionLayer & this.collisionMask) !== 0 && (this.collisionLayer & e.collisionMask) !== 0 && e.isRiding(this) && t.add(e);
685
+ if (this._canCollide = !1, s !== 0) if (this._xRemainder -= s, this._x += s, s > 0) {
686
+ for (let t of n) this.overlaps(t) && (t.collisionLayer & this.collisionMask) !== 0 && (this.collisionLayer & t.collisionMask) !== 0 ? t.moveX(this.right - t.x, t.squish, this) : e.has(t) && t.moveX(s);
687
+ for (let e of r) this.overlaps(e) && (e.collisionLayer & this.collisionMask) !== 0 && (this.collisionLayer & e.collisionMask) !== 0 ? e.moveX(this.right - e.x) : t.has(e) && e.moveX(s);
688
+ } else {
689
+ for (let t of n) this.overlaps(t) && (t.collisionLayer & this.collisionMask) !== 0 && (this.collisionLayer & t.collisionMask) !== 0 ? t.moveX(this.left - (t.x + t.width), t.squish, this) : e.has(t) && t.moveX(s);
690
+ for (let e of r) this.overlaps(e) && (e.collisionLayer & this.collisionMask) !== 0 && (this.collisionLayer & e.collisionMask) !== 0 ? e.moveX(this.left - (e.x + e.width)) : t.has(e) && e.moveX(s);
691
+ }
692
+ if (c !== 0) if (this._yRemainder -= c, this._y += c, c > 0) {
693
+ for (let t of n) this.overlaps(t) && (t.collisionLayer & this.collisionMask) !== 0 && (this.collisionLayer & t.collisionMask) !== 0 ? t.moveY(this.bottom - t.y, t.squish, this) : e.has(t) && t.moveY(c);
694
+ for (let e of r) this.overlaps(e) && (e.collisionLayer & this.collisionMask) !== 0 && (this.collisionLayer & e.collisionMask) !== 0 ? e.moveY(this.bottom - e.y) : t.has(e) && e.moveY(c);
695
+ } else {
696
+ for (let t of n) this.overlaps(t) && (t.collisionLayer & this.collisionMask) !== 0 && (this.collisionLayer & t.collisionMask) !== 0 ? t.moveY(this.top - (t.y + t.height), t.squish, this) : e.has(t) && t.moveY(c);
697
+ for (let e of r) this.overlaps(e) && (e.collisionLayer & this.collisionMask) !== 0 && (this.collisionLayer & e.collisionMask) !== 0 ? e.moveY(this.top - (e.y + e.height)) : t.has(e) && e.moveY(c);
698
+ }
699
+ this._canCollide = !0;
700
+ } else s !== 0 && (this._xRemainder -= s, this._x += s), c !== 0 && (this._yRemainder -= c, this._y += c);
701
+ this._nextX = this._x, this._nextY = this._y, this.updateView();
702
+ }
703
+ }
704
+ overlaps(e) {
705
+ return (this.collisionLayer & e.collisionMask) === 0 || (e.collisionLayer & this.collisionMask) === 0 ? !1 : this.system.aabbOverlap(this, e);
706
+ }
707
+ }, C = class {
708
+ set debug(e) {
709
+ this._debug = e, this._debug ? (this._debugContainer ||= this.options.plugin.container.addChild(new u()), this._debugGfx ||= new d(), this._debugContainer.addChild(this._debugGfx)) : (this._debugGfx?.clear(), this._debugContainer?.removeChildren());
710
+ }
711
+ set gridSize(e) {
712
+ this.options.gridSize = e, this.grid.clear();
713
+ for (let e of this.solids) this.addSolidToGrid(e);
714
+ }
715
+ set gravity(e) {
716
+ this.options.gravity = e;
717
+ }
718
+ get gravity() {
719
+ return this.options.gravity;
720
+ }
721
+ set maxVelocity(e) {
722
+ this.options.maxVelocity = e;
723
+ }
724
+ get maxVelocity() {
725
+ return this.options.maxVelocity;
726
+ }
727
+ set boundary(e) {
728
+ this.options.boundary = e;
729
+ }
730
+ get boundary() {
731
+ return this.options.boundary;
732
+ }
733
+ get container() {
734
+ return this.options.plugin.container;
735
+ }
736
+ addView(e) {
737
+ this.container.addChild(e);
738
+ }
739
+ constructor(e) {
740
+ this.entities = /* @__PURE__ */ new Set(), this._flaggedEntities = /* @__PURE__ */ new Set(), this.actors = /* @__PURE__ */ new Set(), this.solids = /* @__PURE__ */ new Set(), this.sensors = /* @__PURE__ */ new Set(), this.groups = /* @__PURE__ */ new Set(), this.actorsByType = /* @__PURE__ */ new Map(), this.solidsByType = /* @__PURE__ */ new Map(), this.sensorsByType = /* @__PURE__ */ new Map(), this.groupsByType = /* @__PURE__ */ new Map(), this.followers = /* @__PURE__ */ new Map(), this.groupWithEntities = /* @__PURE__ */ new Map(), this.grid = /* @__PURE__ */ new Map(), this.collisions = [], this.sensorOverlaps = [], this.actorCollisions = [], this._checkedPairs = /* @__PURE__ */ new Set(), this._collisionResultPool = [], this._collisionResultPoolIndex = 0, this._actorCollisionPool = [], this._actorCollisionPoolIndex = 0, this._debugGfx = null, this._debug = !1, this._movedActors = /* @__PURE__ */ new Set(), this._activeGridCells = /* @__PURE__ */ new Set(), this._potentialCollisions = /* @__PURE__ */ new Map(), this.options = {
741
+ ...e,
742
+ culling: e.culling ?? !1
743
+ }, this.debug = e.debug ?? !1, this._debugContainer = new u(), e.plugin.container.addChild(this._debugContainer);
744
+ }
745
+ _resetPositionFlags(e) {
746
+ e.updatedFollowPosition = !1, e.updatedGroupPosition = !1;
747
+ }
748
+ update(e) {
749
+ if (!this.options.plugin.enabled) return;
750
+ this.collisions.length = 0, this.sensorOverlaps.length = 0, this.actorCollisions.length = 0, this.resetCollisionPools();
751
+ let t = e / 60;
752
+ for (let e of this.groups) e.update(t);
753
+ this.updateSolids(t);
754
+ for (let e of this.sensors) this.updateSensor(e, t);
755
+ for (let e of this.actors) e.actorCollisions.length > 0 && (e.actorCollisions.length = 0);
756
+ this.updateActors(t), this.updateEntityPositions(), this.processCollisionsAndOverlaps(), this.options.culling && this.options.boundary && this.cullOutOfBounds(), this._debug && this.debugRender();
757
+ }
758
+ updateSolids(e) {
759
+ let t = !1;
760
+ for (let n of this.solids) n.preUpdate(), n.update(e), n.postUpdate(), n.moving && (t = !0);
761
+ if (!t) return;
762
+ let n = /* @__PURE__ */ new Set();
763
+ for (let e of this.solids) e.moving && (this.removeSolidFromGrid(e), e.move(0, 0, this.actors, this.sensors, !0), n.add(e));
764
+ for (let e of n) this.addSolidToGrid(e);
765
+ }
766
+ updateActors(e) {
767
+ if (this.actors.size !== 0) {
768
+ for (let t of this.actors) if (t.active) {
769
+ t.preUpdate(), t.update(e), t.postUpdate();
770
+ let n = t.collisions;
771
+ if (n.length > 0) for (let e of n) this.collisions.push({
772
+ type: `${t.type}|${e.solid.type}`,
773
+ entity1: t,
774
+ entity2: e.solid,
775
+ result: {
776
+ collided: e.collided,
777
+ normal: e.normal,
778
+ penetration: e.penetration,
779
+ solid: e.solid
780
+ }
781
+ });
782
+ }
783
+ }
784
+ }
785
+ updateEntityPositions() {
786
+ this._flaggedEntities.clear();
787
+ for (let [e, t] of this.followers) {
788
+ let n = e.x, r = e.y;
789
+ for (let i of t) if (!i.updatedFollowPosition) {
790
+ let t = i.group !== null;
791
+ if (t && i.group === e.group) {
792
+ let t = e.groupOffset, n = i.group.x, r = i.group.y;
793
+ i.setPosition(n + t.x + i.followOffset.x, r + t.y + i.followOffset.y);
794
+ } else t ? i.setPosition(n + i.followOffset.x + i.group.x + i.groupOffset.x, r + i.followOffset.y + i.group.y + i.groupOffset.y) : i.setPosition(n + i.followOffset.x, r + i.followOffset.y);
795
+ i.updatedFollowPosition = !0, this._flaggedEntities.add(i), t && (i.updatedGroupPosition = !0);
796
+ }
797
+ }
798
+ for (let [e, t] of this.groupWithEntities) {
799
+ let n = e.x, r = e.y;
800
+ for (let e of t) !e.updatedGroupPosition && !e.updatedFollowPosition && (e.setPosition(n + e.groupOffset.x, r + e.groupOffset.y), e.updatedGroupPosition = !0, this._flaggedEntities.add(e));
801
+ }
802
+ this._flaggedEntities.forEach(this._resetPositionFlags);
803
+ }
804
+ processCollisionsAndOverlaps() {
805
+ this.options.overlapResolver && this.sensorOverlaps.length > 0 && this.options.overlapResolver(this.sensorOverlaps), this.options.enableActorCollisions && this.actors.size > 1 && this.checkActorCollisions(), this.collisions.length > 0 && this.options.collisionResolver && this.options.collisionResolver(this.collisions), this.actorCollisions.length > 0 && this.options.actorCollisionResolver && this.options.actorCollisionResolver(this.actorCollisions);
806
+ }
807
+ cullOutOfBounds() {
808
+ if (!this.options.boundary) return;
809
+ let e = this.options.boundary, t = [], n = [], r = [], i = [], a = e.x, o = e.y, s = a + e.width, c = o + e.height;
810
+ for (let e of this.actors) {
811
+ let n = e.x + e.width, r = e.y + e.height;
812
+ e.x >= s || n <= a || e.y >= c || r <= o ? (e.isCulled || e.onCull(), e.shouldRemoveOnCull && t.push(e)) : e.isCulled && e.onUncull();
813
+ }
814
+ for (let e of this.solids) {
815
+ let t = e.x + e.width, r = e.y + e.height;
816
+ e.x >= s || t <= a || e.y >= c || r <= o ? (e.isCulled || e.onCull(), e.shouldRemoveOnCull && n.push(e)) : e.isCulled && e.onUncull();
817
+ }
818
+ for (let e of this.sensors) {
819
+ let t = e.x + e.width, n = e.y + e.height;
820
+ e.x >= s || t <= a || e.y >= c || n <= o ? (e.isCulled || e.onCull(), e.shouldRemoveOnCull && r.push(e)) : e.isCulled && e.onUncull();
821
+ }
822
+ for (let e of this.groups) {
823
+ let t = e.x + e.width, n = e.y + e.height;
824
+ e.x >= s || t <= a || e.y >= c || n <= o ? (e.isCulled || e.onCull(), e.shouldRemoveOnCull && i.push(e)) : e.isCulled && e.onUncull();
825
+ }
826
+ let l = t.length, u = n.length, d = r.length, f = i.length;
827
+ if (l + u + d + f !== 0) {
828
+ for (let e = 0; e < l; e++) this.removeActor(t[e]);
829
+ for (let e = 0; e < u; e++) this.removeSolid(n[e]);
830
+ for (let e = 0; e < d; e++) this.removeSensor(r[e]);
831
+ for (let e = 0; e < f; e++) this.removeGroup(i[e]);
832
+ }
833
+ }
834
+ updateSensor(e, t) {
835
+ e.preUpdate(), e.update(t), e.postUpdate();
836
+ let n = e.checkActorOverlaps();
837
+ this.sensorOverlaps.push(...n);
838
+ }
839
+ createEntity(e) {
840
+ if (e.type === "actor") return this.createActor(e);
841
+ if (e.type === "solid") return this.createSolid(e);
842
+ if (e.type === "sensor") return this.createSensor(e);
843
+ if (e.type === "group") return this.createGroup(e);
844
+ throw Error(`Invalid entity type: ${e.type}`);
845
+ }
846
+ addEntity(e) {
847
+ if (!e || !e.entityType) throw Error("Entity is required");
848
+ if (e.entityType === "Actor") return this.addActor(e);
849
+ if (e.entityType === "Solid") return this.addSolid(e);
850
+ if (e.entityType === "Sensor") return this.addSensor(e);
851
+ if (e.entityType === "Group") return this.addGroup(e);
852
+ throw Error(`Invalid entity type: ${e.entityType}`);
853
+ }
854
+ removeEntity(e) {
855
+ e.entityType === "Actor" ? this.removeActor(e) : e.entityType === "Solid" ? this.removeSolid(e) : e.entityType === "Sensor" ? this.removeSensor(e) : e.entityType === "Group" && this.removeGroup(e);
856
+ }
857
+ createActor(e) {
858
+ this.options.defaultCollisionLayer !== void 0 && e.collisionLayer === void 0 && (e.collisionLayer = this.options.defaultCollisionLayer), this.options.defaultCollisionMask !== void 0 && e.collisionMask === void 0 && (e.collisionMask = this.options.defaultCollisionMask);
859
+ let t = e.class ? new e.class(e) : new y(e);
860
+ return this.addActor(t);
861
+ }
862
+ addActor(e) {
863
+ return this.entities.add(e), this.actors.add(e), this.actorsByType.has(e.type) || this.actorsByType.set(e.type, /* @__PURE__ */ new Set()), this.actorsByType.get(e.type).add(e), this.options.enableActorCollisions && e.updateGridCells(), e;
864
+ }
865
+ createSensor(e) {
866
+ this.options.defaultCollisionLayer !== void 0 && e.collisionLayer === void 0 && (e.collisionLayer = this.options.defaultCollisionLayer), this.options.defaultCollisionMask !== void 0 && e.collisionMask === void 0 && (e.collisionMask = this.options.defaultCollisionMask);
867
+ let t = e.class ? new e.class(e) : new x(e);
868
+ return this.addSensor(t);
869
+ }
870
+ addSensor(e) {
871
+ return this.entities.add(e), this.sensors.add(e), this.sensorsByType.has(e.type) || this.sensorsByType.set(e.type, /* @__PURE__ */ new Set()), this.sensorsByType.get(e.type).add(e), e;
872
+ }
873
+ createSolid(e) {
874
+ this.options.defaultCollisionLayer !== void 0 && e.collisionLayer === void 0 && (e.collisionLayer = this.options.defaultCollisionLayer), this.options.defaultCollisionMask !== void 0 && e.collisionMask === void 0 && (e.collisionMask = this.options.defaultCollisionMask);
875
+ let t = e.class ? new e.class(e) : new S(e);
876
+ return this.addSolid(t);
877
+ }
878
+ addSolid(e) {
879
+ return this.entities.add(e), this.solids.add(e), this.solidsByType.has(e.type) || this.solidsByType.set(e.type, /* @__PURE__ */ new Set()), this.solidsByType.get(e.type).add(e), this.addSolidToGrid(e), e;
880
+ }
881
+ removeActor(e, t = !0) {
882
+ this.entities.delete(e), this.actors.delete(e);
883
+ let n = this.actorsByType.get(e.type);
884
+ n && (n.delete(e), n.size === 0 && this.actorsByType.delete(e.type)), e.onRemoved(), t && e.view?.removeFromParent(), this.options.enableActorCollisions && this.removeActorFromGrid(e);
885
+ }
886
+ removeSolid(e, t = !0) {
887
+ this.entities.delete(e), this.solids.delete(e);
888
+ let n = this.solidsByType.get(e.type);
889
+ n && (n.delete(e), n.size === 0 && this.solidsByType.delete(e.type)), this.removeSolidFromGrid(e), t && e.view?.removeFromParent(), e.onRemoved();
890
+ }
891
+ removeSensor(e, t = !0) {
892
+ this.entities.delete(e), this.sensors.delete(e);
893
+ let n = this.sensorsByType.get(e.type);
894
+ n && (n.delete(e), n.size === 0 && this.sensorsByType.delete(e.type)), e.onRemoved(), t && e.view?.removeFromParent();
895
+ }
896
+ moveSolid(e, t, n) {
897
+ this.removeSolidFromGrid(e), e.move(t, n, this.actors, this.sensors), this.addSolidToGrid(e), e.updateView();
898
+ }
899
+ getSolidsAt(e, t, n) {
900
+ if (n.collisionMask === 0) return [];
901
+ let r = {
902
+ x: e,
903
+ y: t,
904
+ width: n.width,
905
+ height: n.height
906
+ }, i = e - n.x, a = t - n.y, o = this.getCells(r);
907
+ if (i !== 0) {
908
+ let t = i > 0 ? Math.ceil((e + r.width) / this.options.gridSize) : Math.floor(e / this.options.gridSize) - 1;
909
+ for (let e = Math.floor(r.y / this.options.gridSize); e < Math.ceil((r.y + r.height) / this.options.gridSize); e++) o.push(`${t},${e}`);
910
+ }
911
+ if (a !== 0) {
912
+ let e = a > 0 ? Math.ceil((t + r.height) / this.options.gridSize) : Math.floor(t / this.options.gridSize) - 1;
913
+ for (let t = Math.floor(r.x / this.options.gridSize); t < Math.ceil((r.x + r.width) / this.options.gridSize); t++) o.push(`${t},${e}`);
914
+ }
915
+ let s = [], c = /* @__PURE__ */ new Set(), l = n.collisionLayer, u = n.collisionMask;
916
+ for (let e of o) {
917
+ let t = this.grid.get(e);
918
+ if (t) for (let e of t.solids) c.has(e) || (l & e.collisionMask) === 0 || (e.collisionLayer & u) === 0 || (c.add(e), this.overlaps(r, {
919
+ x: e.x,
920
+ y: e.y,
921
+ width: e.width,
922
+ height: e.height
923
+ }) && s.push(e));
924
+ }
925
+ return s;
926
+ }
927
+ addFollower(e, t) {
928
+ this.followers.has(e) || this.followers.set(e, /* @__PURE__ */ new Set()), this.followers.get(e).add(t);
929
+ }
930
+ removeFollower(e) {
931
+ for (let t of this.followers.values()) t.delete(e);
932
+ }
933
+ getFollowersOf(e) {
934
+ return Array.from(this.followers.get(e) || []);
935
+ }
936
+ removeFollowersOf(e) {
937
+ let t = this.followers.get(e);
938
+ t && (t.forEach((e) => {
939
+ e.destroy();
940
+ }), t.clear(), this.followers.delete(e));
941
+ }
942
+ addToGroup(e, t) {
943
+ return this.groupWithEntities.has(e) || this.groupWithEntities.set(e, /* @__PURE__ */ new Set()), this.groupWithEntities.get(e).add(t), t;
944
+ }
945
+ removeFromGroup(e) {
946
+ for (let t of this.groupWithEntities.values()) t.delete(e);
947
+ return e;
948
+ }
949
+ getEntitiesInGroup(e) {
950
+ return Array.from(this.groupWithEntities.get(e) || []);
951
+ }
952
+ removeEntitiesOfGroup(e) {
953
+ let t = Array.from(this.groupWithEntities.get(e) || []) || [];
954
+ return t.forEach((e) => {
955
+ e.setGroup(null);
956
+ }), this.groupWithEntities.delete(e), t;
957
+ }
958
+ overlaps(e, t) {
959
+ return e.x < t.x + t.width && e.x + e.width > t.x && e.y < t.y + t.height && e.y + e.height > t.y;
960
+ }
961
+ getCells(e) {
962
+ let t = [], { gridSize: n } = this.options, r = Math.floor(e.x / n), i = Math.floor(e.y / n), a = Math.ceil((e.x + e.width) / n), o = Math.ceil((e.y + e.height) / n);
963
+ t.length = (a - r) * (o - i);
964
+ let s = 0;
965
+ for (let e = r; e < a; e++) for (let n = i; n < o; n++) t[s++] = `${e},${n}`;
966
+ return t;
967
+ }
968
+ addSolidToGrid(e) {
969
+ let t = {
970
+ x: e.x,
971
+ y: e.y,
972
+ width: e.width,
973
+ height: e.height
974
+ }, n = this.getCells(t);
975
+ for (let t of n) this.grid.has(t) || this.grid.set(t, {
976
+ solids: /* @__PURE__ */ new Set(),
977
+ actors: /* @__PURE__ */ new Set()
978
+ }), this.grid.get(t).solids.add(e);
979
+ }
980
+ removeSolidFromGrid(e) {
981
+ let t = {
982
+ x: e.x,
983
+ y: e.y,
984
+ width: e.width,
985
+ height: e.height
986
+ }, n = this.getCells(t);
987
+ for (let t of n) {
988
+ let n = this.grid.get(t);
989
+ n && (n.solids.delete(e), n.solids.size === 0 && n.actors.size === 0 && this.grid.delete(t));
990
+ }
991
+ }
992
+ debugRender() {
993
+ if (!this._debugGfx) return;
994
+ let e = this._debugGfx;
995
+ if (e.clear(), this.options.boundary) {
996
+ let t = this.options.boundary;
997
+ e.rect(t.x, t.y, t.width, t.height), e.stroke({
998
+ color: 16711680,
999
+ width: 2,
1000
+ alignment: .5
1001
+ });
1002
+ }
1003
+ for (let t of this.grid.keys()) {
1004
+ let [n, r] = t.split(",").map(Number);
1005
+ e.rect(n * this.options.gridSize, r * this.options.gridSize, this.options.gridSize, this.options.gridSize);
1006
+ }
1007
+ e.stroke({
1008
+ color: 65280,
1009
+ width: 1,
1010
+ join: "miter",
1011
+ cap: "butt"
1012
+ });
1013
+ for (let t of this.solids) e.rect(t.x, t.y, t.width, t.height), e.stroke({
1014
+ color: t.debugColor ?? 65280,
1015
+ alpha: 1
1016
+ });
1017
+ for (let t of this.actors) e.rect(t.x, t.y, t.width, t.height), e.stroke({
1018
+ color: t.debugColor ?? 16711680,
1019
+ alpha: 1
1020
+ });
1021
+ for (let t of this.sensors) e.rect(t.x, t.y, t.width, t.height), e.stroke({
1022
+ color: t.debugColor ?? 16776960,
1023
+ alpha: 1
1024
+ });
1025
+ }
1026
+ getByType(e) {
1027
+ let t = this.actorsByType.get(e) || /* @__PURE__ */ new Set(), n = this.solidsByType.get(e) || /* @__PURE__ */ new Set();
1028
+ return [...t, ...n];
1029
+ }
1030
+ getActorsByType(e) {
1031
+ return Array.isArray(e) ? e.flatMap((e) => Array.from(this.actorsByType.get(e) || /* @__PURE__ */ new Set())) : Array.from(this.actorsByType.get(e) || /* @__PURE__ */ new Set());
1032
+ }
1033
+ getSolidsByType(e) {
1034
+ return Array.isArray(e) ? e.flatMap((e) => Array.from(this.solidsByType.get(e) || /* @__PURE__ */ new Set())) : Array.from(this.solidsByType.get(e) || /* @__PURE__ */ new Set());
1035
+ }
1036
+ getSensorsByType(e) {
1037
+ return Array.isArray(e) ? e.flatMap((e) => Array.from(this.sensorsByType.get(e) || /* @__PURE__ */ new Set())) : Array.from(this.sensorsByType.get(e) || /* @__PURE__ */ new Set());
1038
+ }
1039
+ clearGrid() {
1040
+ this.grid.clear();
1041
+ }
1042
+ clearAll(e = !0) {
1043
+ this.grid.clear(), this.entities.clear(), e && (this.solids.forEach((e) => {
1044
+ e.destroy();
1045
+ }), this.actors.forEach((e) => {
1046
+ e.destroy();
1047
+ }), this.sensors.forEach((e) => e.destroy())), this.solids.clear(), this.actors.clear(), this.sensors.clear(), this.solidsByType.clear(), this.actorsByType.clear(), this.sensorsByType.clear();
1048
+ }
1049
+ destroy() {
1050
+ this.debug = !1, this.gravity = 0, this.maxVelocity = 0, this.clearAll();
1051
+ }
1052
+ getCollisionResult() {
1053
+ if (this._collisionResultPoolIndex < this._collisionResultPool.length) {
1054
+ let e = this._collisionResultPool[this._collisionResultPoolIndex++];
1055
+ return e.collided = !1, e.actor = null, e.normal = void 0, e.penetration = 0, e;
1056
+ }
1057
+ let e = {
1058
+ collided: !1,
1059
+ actor: null,
1060
+ normal: void 0,
1061
+ penetration: 0
1062
+ };
1063
+ return this._collisionResultPool.push(e), this._collisionResultPoolIndex++, e;
1064
+ }
1065
+ getActorCollision() {
1066
+ if (this._actorCollisionPoolIndex < this._actorCollisionPool.length) return this._actorCollisionPool[this._actorCollisionPoolIndex++];
1067
+ let e = {
1068
+ type: "unknown|unknown",
1069
+ actor1: null,
1070
+ actor2: null,
1071
+ result: null
1072
+ };
1073
+ return this._actorCollisionPool.push(e), this._actorCollisionPoolIndex++, e;
1074
+ }
1075
+ resetCollisionPools() {
1076
+ this._collisionResultPoolIndex = 0, this._actorCollisionPoolIndex = 0;
1077
+ }
1078
+ updateActorInGrid(e) {
1079
+ if (!this.options.enableActorCollisions) return;
1080
+ if (!e.active || e.collisionLayer === 0 || e.collisionMask === 0) {
1081
+ e.currentGridCells.length > 0 && this.removeActorFromGrid(e);
1082
+ return;
1083
+ }
1084
+ this.removeActorFromGrid(e);
1085
+ let t = {
1086
+ x: e.x,
1087
+ y: e.y,
1088
+ width: e.width,
1089
+ height: e.height
1090
+ }, n = this.getCells(t);
1091
+ e.currentGridCells = n;
1092
+ for (let t of n) this.grid.has(t) || this.grid.set(t, {
1093
+ solids: /* @__PURE__ */ new Set(),
1094
+ actors: /* @__PURE__ */ new Set()
1095
+ }), this.grid.get(t).actors.add(e);
1096
+ }
1097
+ removeActorFromGrid(e) {
1098
+ let t = e.currentGridCells;
1099
+ for (let n of t) {
1100
+ let t = this.grid.get(n);
1101
+ t && (t.actors.delete(e), t.actors.size === 0 && t.solids.size === 0 && this.grid.delete(n));
1102
+ }
1103
+ e.currentGridCells = [];
1104
+ }
1105
+ checkActorCollisions() {
1106
+ if (!(this.actors.size <= 1 || !this.options.enableActorCollisions)) {
1107
+ this._checkedPairs.clear(), this._potentialCollisions.clear(), this._activeGridCells.clear();
1108
+ for (let [e, t] of this.grid.entries()) for (let n of t.actors) if (n.active && (n.velocity.x !== 0 || n.velocity.y !== 0)) {
1109
+ this._activeGridCells.add(e);
1110
+ break;
1111
+ }
1112
+ for (let e of this._activeGridCells) {
1113
+ let t = this.grid.get(e);
1114
+ if (!t || t.actors.size <= 1) continue;
1115
+ let n = Array.from(t.actors), r = n.length;
1116
+ for (let e = 0; e < r; e++) {
1117
+ let t = n[e];
1118
+ if (t.active) for (let i = e + 1; i < r; i++) {
1119
+ let e = n[i];
1120
+ if (!e.active) continue;
1121
+ let r = t.id < e.id ? `${t.id}|${e.id}` : `${e.id}|${t.id}`;
1122
+ this._checkedPairs.has(r) || (this._checkedPairs.add(r), !((t.collisionLayer & e.collisionMask) === 0 && (e.collisionLayer & t.collisionMask) === 0) && t.x < e.x + e.width && t.x + t.width > e.x && t.y < e.y + e.height && t.y + t.height > e.y && this._potentialCollisions.set(r, [t, e]));
1123
+ }
1124
+ }
1125
+ }
1126
+ for (let [e, t] of this._potentialCollisions.values()) {
1127
+ let n = e.checkActorCollision(t);
1128
+ if (n.collided) {
1129
+ e.actorCollisions.push(n);
1130
+ let r = this.getCollisionResult();
1131
+ r.collided = !0, r.actor = e, n.normal ? (r.normal ||= {
1132
+ x: 0,
1133
+ y: 0
1134
+ }, r.normal.x = -n.normal.x, r.normal.y = -n.normal.y) : r.normal = void 0, r.penetration = n.penetration, t.actorCollisions.push(r);
1135
+ let i = this.getActorCollision();
1136
+ i.type = `${e.type}|${t.type}`, i.actor1 = e, i.actor2 = t, i.result = n, this.actorCollisions[this._actorCollisionPoolIndex++] = i, e.onActorCollide(n), t.onActorCollide(r), e.resolveActorCollision(n), t.resolveActorCollision(r);
1137
+ }
1138
+ }
1139
+ this._actorCollisionPoolIndex > 0 && this.options.actorCollisionResolver && this.options.actorCollisionResolver(this.actorCollisions.slice(0, this._actorCollisionPoolIndex));
1140
+ }
1141
+ }
1142
+ setCollisionResolver(e) {
1143
+ this.options.collisionResolver = e;
1144
+ }
1145
+ setActorCollisionResolver(e) {
1146
+ this.options.actorCollisionResolver = e;
1147
+ }
1148
+ get enableActorCollisions() {
1149
+ return !!this.options.enableActorCollisions;
1150
+ }
1151
+ setActorCollisionsEnabled(e) {
1152
+ let t = this.options.enableActorCollisions;
1153
+ if (this.options.enableActorCollisions = e, e && !t) for (let e of this.actors) e.updateGridCells();
1154
+ else if (!e && t) {
1155
+ this.grid.clear();
1156
+ for (let e of this.actors) e.currentGridCells = [];
1157
+ }
1158
+ }
1159
+ createGroup(e) {
1160
+ this.options.defaultCollisionLayer !== void 0 && e.collisionLayer === void 0 && (e.collisionLayer = this.options.defaultCollisionLayer), this.options.defaultCollisionMask !== void 0 && e.collisionMask === void 0 && (e.collisionMask = this.options.defaultCollisionMask);
1161
+ let t = e.class ? new e.class(e) : new b(e);
1162
+ return this.addGroup(t);
1163
+ }
1164
+ addGroup(e) {
1165
+ return this.entities.add(e), this.groups.add(e), this.groupsByType.has(e.type) || this.groupsByType.set(e.type, /* @__PURE__ */ new Set()), this.groupsByType.get(e.type).add(e), e;
1166
+ }
1167
+ removeGroup(e, t = !0) {
1168
+ if (!this.groups.has(e)) return;
1169
+ this.entities.delete(e), this.groups.delete(e);
1170
+ let n = this.groupsByType.get(e.type);
1171
+ n && (n.delete(e), n.size === 0 && this.groupsByType.delete(e.type));
1172
+ let r = this.groupWithEntities.get(e);
1173
+ if (r && r.size > 0) {
1174
+ let e = [], n = [], i = [];
1175
+ for (let t of r) t.entityType === "Actor" ? e.push(t) : t.entityType === "Solid" ? n.push(t) : t.entityType === "Sensor" && i.push(t);
1176
+ for (let n of e) this.removeActor(n, t);
1177
+ for (let e of n) this.removeSolid(e, t);
1178
+ for (let e of i) this.removeSensor(e, t);
1179
+ }
1180
+ this.groupWithEntities.delete(e), e.onRemoved();
1181
+ }
1182
+ getGroupsByType(e) {
1183
+ if (Array.isArray(e)) {
1184
+ let t = 0;
1185
+ for (let n of e) {
1186
+ let e = this.groupsByType.get(n);
1187
+ e && (t += e.size);
1188
+ }
1189
+ let n = Array(t), r = 0;
1190
+ for (let t of e) {
1191
+ let e = this.groupsByType.get(t);
1192
+ if (e) for (let t of e) n[r++] = t;
1193
+ }
1194
+ return n;
1195
+ }
1196
+ return Array.from(this.groupsByType.get(e) || /* @__PURE__ */ new Set());
1197
+ }
1198
+ aabbOverlap(e, t) {
1199
+ return e.x < t.x + t.width && e.x + e.width > t.x && e.y < t.y + t.height && e.y + e.height > t.y;
1200
+ }
1201
+ }, w = {
1202
+ gridSize: 128,
1203
+ gravity: 900,
1204
+ maxVelocity: 400,
1205
+ debug: !1,
1206
+ culling: !0,
1207
+ boundary: new f(0, 0, 800, 600)
1208
+ }, T = class extends n {
1209
+ constructor() {
1210
+ super("crunch"), this.enabled = !1;
1211
+ }
1212
+ hello() {
1213
+ let e = `%c Caper Crunch Physics Plugin v${l}`;
1214
+ console.log(e, "background: rgba(31, 41, 55, 1);color: #74b64c");
1215
+ }
1216
+ async initialize(e, n) {
1217
+ if (this.hello(), !e) return;
1218
+ this._options = {
1219
+ ...w,
1220
+ ...e
1221
+ }, this.enabled = !0, this.container = e.container || this.app.stage, a && t.log(this._options);
1222
+ let r = e.gridSize ?? 32, i = e.gravity ?? 900, o = e.maxVelocity ?? 400, s = e.debug ?? !1, c = e.enableActorCollisions ?? !1;
1223
+ this.system = new C({
1224
+ gridSize: r,
1225
+ gravity: i,
1226
+ maxVelocity: o,
1227
+ boundary: e.boundary,
1228
+ culling: e.culling,
1229
+ plugin: this,
1230
+ collisionResolver: this.collisionResolver,
1231
+ overlapResolver: this.overlapResolver,
1232
+ actorCollisionResolver: this.actorCollisionResolver,
1233
+ enableActorCollisions: c,
1234
+ defaultCollisionLayer: p.NONE,
1235
+ defaultCollisionMask: p.NONE
1236
+ }), s && (this.system.debug = !0), this.app.ticker.add(this.update);
1237
+ }
1238
+ setCollisionResolver(e) {
1239
+ this.collisionResolver = e, this.system.setCollisionResolver(e);
1240
+ }
1241
+ setActorCollisionResolver(e) {
1242
+ this.actorCollisionResolver = e, this.system.setActorCollisionResolver(e);
1243
+ }
1244
+ setActorCollisionsEnabled(e) {
1245
+ this.system.setActorCollisionsEnabled(e);
1246
+ }
1247
+ createEntity(e) {
1248
+ return this.system.createEntity(e);
1249
+ }
1250
+ addEntity(e) {
1251
+ return this.system.addEntity(e);
1252
+ }
1253
+ createActor(e) {
1254
+ return this.system.createActor(e);
1255
+ }
1256
+ createSolid(e) {
1257
+ return this.system.createSolid(e);
1258
+ }
1259
+ createSensor(e) {
1260
+ return this.system.createSensor(e);
1261
+ }
1262
+ createGroup(e) {
1263
+ return this.system.createGroup(e);
1264
+ }
1265
+ addActor(e) {
1266
+ return this.system.addActor(e);
1267
+ }
1268
+ addSolid(e) {
1269
+ return this.system.addSolid(e);
1270
+ }
1271
+ addSensor(e) {
1272
+ return this.system.addSensor(e);
1273
+ }
1274
+ addGroup(e) {
1275
+ return this.system.addGroup(e);
1276
+ }
1277
+ removeActor(e) {
1278
+ this.system.removeActor(e);
1279
+ }
1280
+ removeSolid(e) {
1281
+ this.system.removeSolid(e);
1282
+ }
1283
+ removeSensor(e) {
1284
+ this.system.removeSensor(e);
1285
+ }
1286
+ removeGroup(e) {
1287
+ this.system.removeGroup(e);
1288
+ }
1289
+ destroy() {
1290
+ this.enabled = !1, this.app.ticker.remove(this.update), this.system &&= (this.system.destroy(), null), super.destroy();
1291
+ }
1292
+ update(e) {
1293
+ this.enabled && this.system.update(e.deltaTime);
1294
+ }
1295
+ createCollisionLayer(e) {
1296
+ return h.createLayer(e);
1297
+ }
1298
+ createCollisionMask(...e) {
1299
+ return h.createMask(e);
1300
+ }
1301
+ registerCollisionLayer(e, t, n) {
1302
+ let r = h.getRegistry();
1303
+ if (typeof t == "number") {
1304
+ let i = t;
1305
+ return r.register(e, i, n).value;
1306
+ } else {
1307
+ let n = t, i = r.getNextAvailableIndex();
1308
+ if (i === -1) throw Error("No more collision layer indices available (maximum 16)");
1309
+ return r.register(e, i, n).value;
1310
+ }
1311
+ }
1312
+ getCollisionLayer(e) {
1313
+ return h.getRegistry().get(e)?.value;
1314
+ }
1315
+ getCollisionLayers() {
1316
+ return h.getRegistry().getAll();
1317
+ }
1318
+ removeCollisionLayer(e) {
1319
+ return h.getRegistry().remove(e);
1320
+ }
1321
+ clearCollisionLayers() {
1322
+ h.getRegistry().clear();
1323
+ }
1324
+ aabbOverlap(e, t) {
1325
+ return this.system.aabbOverlap(e, t);
1326
+ }
1327
+ };
1328
+ //#endregion
1329
+ export { y as Actor, p as CollisionLayer, m as CollisionLayerRegistry, h as CollisionLayers, v as Entity, b as Group, x as Sensor, S as Solid, C as System, T as default };
1330
+
1331
+ //# sourceMappingURL=caper-plugin-crunch.mjs.map