@caperjs/core 0.2.4 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (208) hide show
  1. package/build/assetpack.mjs +90 -0
  2. package/build/index.mjs +3 -1
  3. package/build/internal/discovery.mjs +1 -1
  4. package/build/internal/manifest.mjs +8 -3
  5. package/build/internal/validate.mjs +3 -1
  6. package/build/plugins/assetTypes.mjs +4 -4
  7. package/build/plugins/caperConfig.mjs +12 -5
  8. package/build/plugins/lists.mjs +29 -9
  9. package/build/plugins/pruneFallbacks.mjs +25 -2
  10. package/cli/create.mjs +57 -6
  11. package/cli/create.test.mjs +36 -0
  12. package/cli/update.mjs +1 -1
  13. package/lib/{CaptionsPlugin-WPAcfAkx.js → CaptionsPlugin-cSJj-R9M.js} +5 -5
  14. package/lib/{CaptionsPlugin-WPAcfAkx.js.map → CaptionsPlugin-cSJj-R9M.js.map} +1 -1
  15. package/lib/{DataAdapter-DS-twowe.js → DataAdapter-D2tc6hx9.js} +15 -10
  16. package/lib/DataAdapter-D2tc6hx9.js.map +1 -0
  17. package/lib/{DebugRenderer-D1ryrRYx.js → DebugRenderer-CGUKy6Fy.js} +2 -2
  18. package/lib/{DebugRenderer-D1ryrRYx.js.map → DebugRenderer-CGUKy6Fy.js.map} +1 -1
  19. package/lib/{DevToolsPlugin-DH7zX7HU.js → DevToolsPlugin-B8GX3H9b.js} +2 -2
  20. package/lib/{DevToolsPlugin-DH7zX7HU.js.map → DevToolsPlugin-B8GX3H9b.js.map} +1 -1
  21. package/lib/{GSAPPlugin-BBtRjUqe.js → GSAPPlugin-Br9AjuTD.js} +6 -6
  22. package/lib/{GSAPPlugin-BBtRjUqe.js.map → GSAPPlugin-Br9AjuTD.js.map} +1 -1
  23. package/lib/{LayoutPlugin-Co6vcoV4.js → LayoutPlugin-BX3OP7pw.js} +4 -4
  24. package/lib/{LayoutPlugin-Co6vcoV4.js.map → LayoutPlugin-BX3OP7pw.js.map} +1 -1
  25. package/lib/{SpinePlugin-uN641Hmk.js → SpinePlugin-C-JDdXpf.js} +690 -793
  26. package/lib/SpinePlugin-C-JDdXpf.js.map +1 -0
  27. package/lib/{StatsPlugin-vZQRm6wh.js → StatsPlugin-yJlJtoQ2.js} +7 -7
  28. package/lib/StatsPlugin-yJlJtoQ2.js.map +1 -0
  29. package/lib/{VoiceOverPlugin-KlZdGj1G.js → VoiceOverPlugin-DjSZp4Ko.js} +7 -6
  30. package/lib/VoiceOverPlugin-DjSZp4Ko.js.map +1 -0
  31. package/lib/caper.mjs +159 -1917
  32. package/lib/caper.mjs.map +1 -1
  33. package/lib/const-C3sxeYhl.js +1746 -0
  34. package/lib/const-C3sxeYhl.js.map +1 -0
  35. package/lib/core/Application.d.ts +8 -3
  36. package/lib/core/Application.d.ts.map +1 -1
  37. package/lib/core/Application.test.d.ts +2 -0
  38. package/lib/core/Application.test.d.ts.map +1 -0
  39. package/lib/core/config.d.ts +6 -1
  40. package/lib/core/config.d.ts.map +1 -1
  41. package/lib/core/config.test.d.ts +2 -0
  42. package/lib/core/config.test.d.ts.map +1 -0
  43. package/lib/core/create.d.ts.map +1 -1
  44. package/lib/core/interfaces/IApplication.d.ts +6 -6
  45. package/lib/core/interfaces/IApplication.d.ts.map +1 -1
  46. package/lib/core/interfaces/ICoreSignals.d.ts +2 -1
  47. package/lib/core/interfaces/ICoreSignals.d.ts.map +1 -1
  48. package/lib/display/Camera.test.d.ts +2 -0
  49. package/lib/display/Camera.test.d.ts.map +1 -0
  50. package/lib/display/Entity.d.ts +2 -2
  51. package/lib/display/SceneTransition.test.d.ts +1 -0
  52. package/lib/display/SceneTransition.test.d.ts.map +1 -0
  53. package/lib/display/SpineAnimation.d.ts +3 -3
  54. package/lib/mixins/factory/methods.d.ts.map +1 -1
  55. package/lib/padding-1kHDpGlQ.js +41 -0
  56. package/lib/padding-1kHDpGlQ.js.map +1 -0
  57. package/lib/plugins/AssetsPlugin.d.ts.map +1 -1
  58. package/lib/plugins/AssetsPlugin.test.d.ts +2 -0
  59. package/lib/plugins/AssetsPlugin.test.d.ts.map +1 -0
  60. package/lib/plugins/DataAdapter.d.ts.map +1 -1
  61. package/lib/plugins/DataAdapter.test.d.ts +2 -0
  62. package/lib/plugins/DataAdapter.test.d.ts.map +1 -0
  63. package/lib/plugins/FullScreenPlugin.d.ts +0 -5
  64. package/lib/plugins/FullScreenPlugin.d.ts.map +1 -1
  65. package/lib/plugins/FullScreenPlugin.test.d.ts +2 -0
  66. package/lib/plugins/FullScreenPlugin.test.d.ts.map +1 -0
  67. package/lib/plugins/GSAPPlugin.d.ts +0 -2
  68. package/lib/plugins/GSAPPlugin.d.ts.map +1 -1
  69. package/lib/plugins/GSAPPlugin.test.d.ts +2 -0
  70. package/lib/plugins/GSAPPlugin.test.d.ts.map +1 -0
  71. package/lib/plugins/KeyboardPlugin.d.ts +0 -1
  72. package/lib/plugins/KeyboardPlugin.d.ts.map +1 -1
  73. package/lib/plugins/LookupPlugin.d.ts +6 -1
  74. package/lib/plugins/LookupPlugin.d.ts.map +1 -1
  75. package/lib/plugins/LookupPlugin.test.d.ts +2 -0
  76. package/lib/plugins/LookupPlugin.test.d.ts.map +1 -0
  77. package/lib/plugins/Plugin.d.ts +101 -2
  78. package/lib/plugins/Plugin.d.ts.map +1 -1
  79. package/lib/plugins/PopupManagerPlugin.d.ts.map +1 -1
  80. package/lib/plugins/PopupManagerPlugin.test.d.ts +1 -0
  81. package/lib/plugins/PopupManagerPlugin.test.d.ts.map +1 -0
  82. package/lib/plugins/SceneManagerPlugin.d.ts +1 -1
  83. package/lib/plugins/SceneManagerPlugin.d.ts.map +1 -1
  84. package/lib/plugins/SceneManagerPlugin.test.d.ts +2 -0
  85. package/lib/plugins/SceneManagerPlugin.test.d.ts.map +1 -0
  86. package/lib/plugins/StatsPlugin.d.ts.map +1 -1
  87. package/lib/plugins/TimerPlugin.d.ts.map +1 -1
  88. package/lib/plugins/WebEventsPlugin.d.ts +0 -1
  89. package/lib/plugins/WebEventsPlugin.d.ts.map +1 -1
  90. package/lib/plugins/actions/ActionsPlugin.test.d.ts +2 -0
  91. package/lib/plugins/actions/ActionsPlugin.test.d.ts.map +1 -0
  92. package/lib/plugins/audio/AudioChannel.d.ts.map +1 -1
  93. package/lib/plugins/audio/AudioManagerPlugin.d.ts.map +1 -1
  94. package/lib/plugins/audio/AudioManagerPlugin.test.d.ts +2 -0
  95. package/lib/plugins/audio/AudioManagerPlugin.test.d.ts.map +1 -0
  96. package/lib/plugins/audio/VoiceOverPlugin.d.ts.map +1 -1
  97. package/lib/plugins/breakpoints/BreakpointPlugin.d.ts.map +1 -1
  98. package/lib/plugins/captions/CaptionsPlugin.test.d.ts +2 -0
  99. package/lib/plugins/captions/CaptionsPlugin.test.d.ts.map +1 -0
  100. package/lib/plugins/focus/FocusManagerPlugin.d.ts.map +1 -1
  101. package/lib/plugins/focus/FocusManagerPlugin.test.d.ts +2 -0
  102. package/lib/plugins/focus/FocusManagerPlugin.test.d.ts.map +1 -0
  103. package/lib/plugins/gesture/GesturePlugin.d.ts.map +1 -1
  104. package/lib/plugins/input/AbstractControls.d.ts +47 -3
  105. package/lib/plugins/input/AbstractControls.d.ts.map +1 -1
  106. package/lib/plugins/input/Controls.test.d.ts +2 -0
  107. package/lib/plugins/input/Controls.test.d.ts.map +1 -0
  108. package/lib/plugins/input/InputPlugin.d.ts.map +1 -1
  109. package/lib/plugins/input/controlsCore.d.ts +58 -0
  110. package/lib/plugins/input/controlsCore.d.ts.map +1 -0
  111. package/lib/plugins/input/controlsCore.test.d.ts +2 -0
  112. package/lib/plugins/input/controlsCore.test.d.ts.map +1 -0
  113. package/lib/plugins/input/keyboard/KeyboardControls.d.ts +15 -0
  114. package/lib/plugins/input/keyboard/KeyboardControls.d.ts.map +1 -0
  115. package/lib/plugins/input/keyboard/index.d.ts +1 -1
  116. package/lib/plugins/input/keyboard/index.d.ts.map +1 -1
  117. package/lib/plugins/input/touch/VirtualControls.d.ts +8 -14
  118. package/lib/plugins/input/touch/VirtualControls.d.ts.map +1 -1
  119. package/lib/plugins/input/touch/VirtualControls.test.d.ts +2 -0
  120. package/lib/plugins/input/touch/VirtualControls.test.d.ts.map +1 -0
  121. package/lib/{registries-BLrxALZ0.js → registries-BfV-VF7a.js} +665 -597
  122. package/lib/registries-BfV-VF7a.js.map +1 -0
  123. package/lib/store/Store.d.ts.map +1 -1
  124. package/lib/ui/Button.d.ts.map +1 -1
  125. package/lib/ui/UICanvas.d.ts +10 -1
  126. package/lib/ui/UICanvas.d.ts.map +1 -1
  127. package/lib/ui/UICanvas.test.d.ts +0 -1
  128. package/lib/ui/UICanvas.test.d.ts.map +1 -1
  129. package/lib/utils/color.d.ts.map +1 -1
  130. package/lib/utils/color.test.d.ts +2 -0
  131. package/lib/utils/color.test.d.ts.map +1 -0
  132. package/package.json +1 -1
  133. package/src/core/Application.test.ts +168 -0
  134. package/src/core/Application.ts +37 -27
  135. package/src/core/config.test.ts +79 -0
  136. package/src/core/config.ts +28 -6
  137. package/src/core/create.ts +11 -0
  138. package/src/core/interfaces/IApplication.ts +6 -6
  139. package/src/core/interfaces/ICoreSignals.ts +2 -0
  140. package/src/display/Camera.test.ts +40 -0
  141. package/src/display/Camera.ts +3 -3
  142. package/src/display/Entity.ts +2 -2
  143. package/src/display/SceneTransition.test.ts +58 -0
  144. package/src/display/SceneTransition.ts +1 -1
  145. package/src/display/SpineAnimation.ts +4 -4
  146. package/src/mixins/factory/methods.ts +0 -1
  147. package/src/plugins/AssetsPlugin.test.ts +48 -0
  148. package/src/plugins/AssetsPlugin.ts +3 -1
  149. package/src/plugins/DataAdapter.test.ts +32 -0
  150. package/src/plugins/DataAdapter.ts +5 -1
  151. package/src/plugins/FullScreenPlugin.test.ts +48 -0
  152. package/src/plugins/FullScreenPlugin.ts +9 -18
  153. package/src/plugins/GSAPPlugin.test.ts +31 -0
  154. package/src/plugins/GSAPPlugin.ts +1 -4
  155. package/src/plugins/KeyboardPlugin.ts +3 -10
  156. package/src/plugins/LookupPlugin.test.ts +42 -0
  157. package/src/plugins/LookupPlugin.ts +15 -3
  158. package/src/plugins/Plugin.test.ts +130 -2
  159. package/src/plugins/Plugin.ts +159 -3
  160. package/src/plugins/PopupManagerPlugin.test.ts +53 -0
  161. package/src/plugins/PopupManagerPlugin.ts +5 -3
  162. package/src/plugins/SceneManagerPlugin.test.ts +76 -0
  163. package/src/plugins/SceneManagerPlugin.ts +18 -13
  164. package/src/plugins/StatsPlugin.ts +3 -2
  165. package/src/plugins/TimerPlugin.ts +1 -2
  166. package/src/plugins/WebEventsPlugin.test.ts +32 -0
  167. package/src/plugins/WebEventsPlugin.ts +9 -16
  168. package/src/plugins/actions/ActionsPlugin.test.ts +68 -0
  169. package/src/plugins/actions/ActionsPlugin.ts +5 -5
  170. package/src/plugins/audio/AudioChannel.test.ts +19 -0
  171. package/src/plugins/audio/AudioChannel.ts +8 -1
  172. package/src/plugins/audio/AudioManagerPlugin.test.ts +41 -0
  173. package/src/plugins/audio/AudioManagerPlugin.ts +3 -2
  174. package/src/plugins/audio/VoiceOverPlugin.ts +1 -0
  175. package/src/plugins/breakpoints/BreakpointPlugin.ts +1 -2
  176. package/src/plugins/captions/CaptionsPlugin.test.ts +40 -0
  177. package/src/plugins/captions/CaptionsPlugin.ts +2 -2
  178. package/src/plugins/focus/FocusManagerPlugin.test.ts +71 -0
  179. package/src/plugins/focus/FocusManagerPlugin.ts +7 -0
  180. package/src/plugins/gesture/GesturePlugin.ts +4 -8
  181. package/src/plugins/input/AbstractControls.ts +104 -3
  182. package/src/plugins/input/Controls.test.ts +205 -0
  183. package/src/plugins/input/InputPlugin.ts +6 -14
  184. package/src/plugins/input/controlsCore.test.ts +151 -0
  185. package/src/plugins/input/controlsCore.ts +162 -0
  186. package/src/plugins/input/keyboard/KeyboardControls.ts +84 -0
  187. package/src/plugins/input/keyboard/index.ts +1 -1
  188. package/src/plugins/input/touch/VirtualControls.test.ts +38 -0
  189. package/src/plugins/input/touch/VirtualControls.ts +53 -120
  190. package/src/plugins/spine/SpinePlugin.ts +2 -2
  191. package/src/store/Store.test.ts +15 -0
  192. package/src/store/Store.ts +4 -1
  193. package/src/ui/Button.test.ts +12 -0
  194. package/src/ui/Button.ts +1 -0
  195. package/src/ui/UICanvas.test.ts +109 -6
  196. package/src/ui/UICanvas.ts +41 -3
  197. package/src/utils/color.test.ts +16 -0
  198. package/src/utils/color.ts +2 -1
  199. package/src/utils/platform.ts +1 -1
  200. package/src/version.ts +1 -1
  201. package/lib/DataAdapter-DS-twowe.js.map +0 -1
  202. package/lib/SpinePlugin-uN641Hmk.js.map +0 -1
  203. package/lib/StatsPlugin-vZQRm6wh.js.map +0 -1
  204. package/lib/VoiceOverPlugin-KlZdGj1G.js.map +0 -1
  205. package/lib/plugins/input/keyboard/KeyboardContols.d.ts +0 -28
  206. package/lib/plugins/input/keyboard/KeyboardContols.d.ts.map +0 -1
  207. package/lib/registries-BLrxALZ0.js.map +0 -1
  208. package/src/plugins/input/keyboard/KeyboardContols.ts +0 -182
@@ -1,7 +1,7 @@
1
- import { H as e } from "./registries-BLrxALZ0.js";
2
- import { Assets as t, Cache as n, Container as r, DEG_TO_RAD as i, DOMAdapter as a, ExtensionType as o, Graphics as s, LoaderParserPriority as c, Resolver as l, Texture as u, TextureSource as d, Ticker as f, ViewContainer as p, checkExtension as m, collectAllRenderables as h, extensions as g, fastCopy as _, path as v } from "pixi.js";
1
+ import { H as e } from "./registries-BfV-VF7a.js";
2
+ import { Assets as t, Cache as n, Container as r, DEG_TO_RAD as i, DOMAdapter as a, ExtensionType as o, Graphics as s, LoaderParserPriority as c, Resolver as l, Texture as u, TextureSource as d, Ticker as f, ViewContainer as p, checkExtension as m, extensions as h, fastCopy as g, path as _ } from "pixi.js";
3
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  //#region ../../node_modules/.pnpm/@esotericsoftware+spine-core@4.2.84/node_modules/@esotericsoftware/spine-core/dist/Utils.js
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- var y = class {
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+ var v = class {
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  entries = {};
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  size = 0;
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  add(e) {
@@ -19,7 +19,7 @@ var y = class {
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  clear() {
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  this.entries = {}, this.size = 0;
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  }
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- }, b = class e {
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+ }, y = class e {
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  r;
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  g;
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  b;
@@ -60,7 +60,7 @@ var y = class {
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  static fromString(t, n = new e()) {
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  return n.setFromString(t);
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  }
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- }, x = class e {
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+ }, b = class e {
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  static PI = 3.1415927;
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  static PI2 = e.PI * 2;
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  static invPI2 = 1 / e.PI2;
@@ -100,7 +100,7 @@ var y = class {
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  static isPowerOfTwo(e) {
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  return e && (e & e - 1) == 0;
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  }
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- }, S = class e {
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+ }, x = class e {
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  static SUPPORTS_TYPED_ARRAYS = typeof Float32Array < "u";
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  static arrayCopy(e, t, n, r, i) {
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  for (let a = t, o = r; a < t + i; a++, o++) n[o] = e[a];
@@ -152,7 +152,7 @@ var y = class {
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  static enumValue(e, t) {
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  return e[t[0].toUpperCase() + t.slice(1)];
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  }
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- }, C = class {
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+ }, S = class {
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  items = [];
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  instantiator;
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  constructor(e) {
@@ -170,7 +170,7 @@ var y = class {
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  clear() {
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  this.items.length = 0;
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  }
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- }, w = class {
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+ }, C = class {
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  x;
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  y;
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  constructor(e = 0, t = 0) {
@@ -187,13 +187,13 @@ var y = class {
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  let e = this.length();
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  return e != 0 && (this.x /= e, this.y /= e), this;
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  }
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- }, T = class {
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+ }, w = class {
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  name;
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  constructor(e) {
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  if (!e) throw Error("name cannot be null.");
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  this.name = e;
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  }
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- }, E = class e extends T {
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+ }, T = class e extends w {
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  static nextID = 0;
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  id = e.nextID++;
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  bones = null;
@@ -242,9 +242,9 @@ var y = class {
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  }
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  }
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  copyTo(e) {
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- this.bones ? (e.bones = Array(this.bones.length), S.arrayCopy(this.bones, 0, e.bones, 0, this.bones.length)) : e.bones = null, this.vertices && (e.vertices = S.newFloatArray(this.vertices.length), S.arrayCopy(this.vertices, 0, e.vertices, 0, this.vertices.length)), e.worldVerticesLength = this.worldVerticesLength, e.timelineAttachment = this.timelineAttachment;
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+ this.bones ? (e.bones = Array(this.bones.length), x.arrayCopy(this.bones, 0, e.bones, 0, this.bones.length)) : e.bones = null, this.vertices && (e.vertices = x.newFloatArray(this.vertices.length), x.arrayCopy(this.vertices, 0, e.vertices, 0, this.vertices.length)), e.worldVerticesLength = this.worldVerticesLength, e.timelineAttachment = this.timelineAttachment;
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  }
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- }, D = class e {
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+ }, E = class e {
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  static _nextID = 0;
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  id = e.nextID();
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  regions;
@@ -256,7 +256,7 @@ var y = class {
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  }
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  copy() {
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  let t = new e(this.regions.length);
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- return S.arrayCopy(this.regions, 0, t.regions, 0, this.regions.length), t.start = this.start, t.digits = this.digits, t.setupIndex = this.setupIndex, t;
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+ return x.arrayCopy(this.regions, 0, t.regions, 0, this.regions.length), t.start = this.start, t.digits = this.digits, t.setupIndex = this.setupIndex, t;
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  }
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  apply(e, t) {
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  let n = e.sequenceIndex;
@@ -272,22 +272,22 @@ var y = class {
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  static nextID() {
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  return e._nextID++;
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  }
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- }, O;
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+ }, D;
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  (function(e) {
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  e[e.hold = 0] = "hold", e[e.once = 1] = "once", e[e.loop = 2] = "loop", e[e.pingpong = 3] = "pingpong", e[e.onceReverse = 4] = "onceReverse", e[e.loopReverse = 5] = "loopReverse", e[e.pingpongReverse = 6] = "pingpongReverse";
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- })(O ||= {});
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- var k = [
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- O.hold,
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- O.once,
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- O.loop,
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- O.pingpong,
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- O.onceReverse,
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- O.loopReverse,
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- O.pingpongReverse
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- ], A = class {
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+ })(D ||= {});
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+ var O = [
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+ D.hold,
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+ D.once,
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+ D.loop,
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+ D.pingpong,
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+ D.onceReverse,
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+ D.loopReverse,
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+ D.pingpongReverse
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+ ], k = class {
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  name;
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  timelines = [];
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- timelineIds = new y();
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+ timelineIds = new v();
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  duration;
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  constructor(e, t, n) {
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  if (!e) throw Error("name cannot be null.");
@@ -308,15 +308,15 @@ var k = [
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  let c = this.timelines;
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  for (let r = 0, l = c.length; r < l; r++) c[r].apply(e, t, n, i, a, o, s);
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  }
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- }, j;
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+ }, A;
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  (function(e) {
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  e[e.setup = 0] = "setup", e[e.first = 1] = "first", e[e.replace = 2] = "replace", e[e.add = 3] = "add";
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- })(j ||= {});
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- var M;
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+ })(A ||= {});
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+ var j;
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  (function(e) {
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  e[e.mixIn = 0] = "mixIn", e[e.mixOut = 1] = "mixOut";
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- })(M ||= {});
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- var N = {
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+ })(j ||= {});
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+ var M = {
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  rotate: 0,
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  x: 1,
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  y: 2,
@@ -346,11 +346,11 @@ var N = {
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  physicsConstraintMix: 26,
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  physicsConstraintReset: 27,
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  sequence: 28
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- }, P = class {
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+ }, N = class {
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  propertyIds;
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  frames;
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  constructor(e, t) {
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- this.propertyIds = t, this.frames = S.newFloatArray(e * this.getFrameEntries());
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+ this.propertyIds = t, this.frames = x.newFloatArray(e * this.getFrameEntries());
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  }
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  getPropertyIds() {
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  return this.propertyIds;
@@ -374,10 +374,10 @@ var N = {
374
374
  for (let i = n; i < r; i += n) if (e[i] > t) return i - n;
375
375
  return r - n;
376
376
  }
377
- }, F = class extends P {
377
+ }, P = class extends N {
378
378
  curves;
379
379
  constructor(e, t, n) {
380
- super(e, n), this.curves = S.newFloatArray(e + t * 18), this.curves[e - 1] = 1;
380
+ super(e, n), this.curves = x.newFloatArray(e + t * 18), this.curves[e - 1] = 1;
381
381
  }
382
382
  setLinear(e) {
383
383
  this.curves[e] = 0;
@@ -388,8 +388,8 @@ var N = {
388
388
  shrink(e) {
389
389
  let t = this.getFrameCount() + e * 18;
390
390
  if (this.curves.length > t) {
391
- let e = S.newFloatArray(t);
392
- S.arrayCopy(this.curves, 0, e, 0, t), this.curves = e;
391
+ let e = x.newFloatArray(t);
392
+ x.arrayCopy(this.curves, 0, e, 0, t), this.curves = e;
393
393
  }
394
394
  }
395
395
  setBezier(e, t, n, r, i, a, o, s, c, l, u) {
@@ -413,7 +413,7 @@ var N = {
413
413
  let o = i[a - 2], s = i[a - 1];
414
414
  return s + (e - o) / (this.frames[t] - o) * (this.frames[t + n] - s);
415
415
  }
416
- }, I = class extends F {
416
+ }, F = class extends P {
417
417
  constructor(e, t, n) {
418
418
  super(e, t, [n]);
419
419
  }
@@ -441,66 +441,66 @@ var N = {
441
441
  getRelativeValue(e, t, n, r, i) {
442
442
  if (e < this.frames[0]) {
443
443
  switch (n) {
444
- case j.setup: return i;
445
- case j.first: return r + (i - r) * t;
444
+ case A.setup: return i;
445
+ case A.first: return r + (i - r) * t;
446
446
  }
447
447
  return r;
448
448
  }
449
449
  let a = this.getCurveValue(e);
450
450
  switch (n) {
451
- case j.setup: return i + a * t;
452
- case j.first:
453
- case j.replace: a += i - r;
451
+ case A.setup: return i + a * t;
452
+ case A.first:
453
+ case A.replace: a += i - r;
454
454
  }
455
455
  return r + a * t;
456
456
  }
457
457
  getAbsoluteValue(e, t, n, r, i) {
458
458
  if (e < this.frames[0]) {
459
459
  switch (n) {
460
- case j.setup: return i;
461
- case j.first: return r + (i - r) * t;
460
+ case A.setup: return i;
461
+ case A.first: return r + (i - r) * t;
462
462
  }
463
463
  return r;
464
464
  }
465
465
  let a = this.getCurveValue(e);
466
- return n == j.setup ? i + (a - i) * t : r + (a - r) * t;
466
+ return n == A.setup ? i + (a - i) * t : r + (a - r) * t;
467
467
  }
468
468
  getAbsoluteValue2(e, t, n, r, i, a) {
469
469
  if (e < this.frames[0]) {
470
470
  switch (n) {
471
- case j.setup: return i;
472
- case j.first: return r + (i - r) * t;
471
+ case A.setup: return i;
472
+ case A.first: return r + (i - r) * t;
473
473
  }
474
474
  return r;
475
475
  }
476
- return n == j.setup ? i + (a - i) * t : r + (a - r) * t;
476
+ return n == A.setup ? i + (a - i) * t : r + (a - r) * t;
477
477
  }
478
478
  getScaleValue(e, t, n, r, i, a) {
479
479
  if (e < this.frames[0]) {
480
480
  switch (n) {
481
- case j.setup: return a;
482
- case j.first: return i + (a - i) * t;
481
+ case A.setup: return a;
482
+ case A.first: return i + (a - i) * t;
483
483
  }
484
484
  return i;
485
485
  }
486
486
  let o = this.getCurveValue(e) * a;
487
- if (t == 1) return n == j.add ? i + o - a : o;
488
- if (r == M.mixOut) switch (n) {
489
- case j.setup: return a + (Math.abs(o) * x.signum(a) - a) * t;
490
- case j.first:
491
- case j.replace: return i + (Math.abs(o) * x.signum(i) - i) * t;
487
+ if (t == 1) return n == A.add ? i + o - a : o;
488
+ if (r == j.mixOut) switch (n) {
489
+ case A.setup: return a + (Math.abs(o) * b.signum(a) - a) * t;
490
+ case A.first:
491
+ case A.replace: return i + (Math.abs(o) * b.signum(i) - i) * t;
492
492
  }
493
493
  else {
494
494
  let e = 0;
495
495
  switch (n) {
496
- case j.setup: return e = Math.abs(a) * x.signum(o), e + (o - e) * t;
497
- case j.first:
498
- case j.replace: return e = Math.abs(i) * x.signum(o), e + (o - e) * t;
496
+ case A.setup: return e = Math.abs(a) * b.signum(o), e + (o - e) * t;
497
+ case A.first:
498
+ case A.replace: return e = Math.abs(i) * b.signum(o), e + (o - e) * t;
499
499
  }
500
500
  }
501
501
  return i + (o - a) * t;
502
502
  }
503
- }, L = class extends F {
503
+ }, I = class extends P {
504
504
  constructor(e, t, n, r) {
505
505
  super(e, t, [n, r]);
506
506
  }
@@ -510,19 +510,19 @@ var N = {
510
510
  setFrame(e, t, n, r) {
511
511
  e *= 3, this.frames[e] = t, this.frames[e + 1] = n, this.frames[e + 2] = r;
512
512
  }
513
- }, R = class extends I {
513
+ }, L = class extends F {
514
514
  boneIndex = 0;
515
515
  constructor(e, t, n) {
516
- super(e, t, N.rotate + "|" + n), this.boneIndex = n;
516
+ super(e, t, M.rotate + "|" + n), this.boneIndex = n;
517
517
  }
518
518
  apply(e, t, n, r, i, a, o) {
519
519
  let s = e.bones[this.boneIndex];
520
520
  s.active && (s.rotation = this.getRelativeValue(n, i, a, s.rotation, s.data.rotation));
521
521
  }
522
- }, z = class extends L {
522
+ }, R = class extends I {
523
523
  boneIndex = 0;
524
524
  constructor(e, t, n) {
525
- super(e, t, N.x + "|" + n, N.y + "|" + n), this.boneIndex = n;
525
+ super(e, t, M.x + "|" + n, M.y + "|" + n), this.boneIndex = n;
526
526
  }
527
527
  apply(e, t, n, r, i, a, o) {
528
528
  let s = e.bones[this.boneIndex];
@@ -530,14 +530,14 @@ var N = {
530
530
  let c = this.frames;
531
531
  if (n < c[0]) {
532
532
  switch (a) {
533
- case j.setup:
533
+ case A.setup:
534
534
  s.x = s.data.x, s.y = s.data.y;
535
535
  return;
536
- case j.first: s.x += (s.data.x - s.x) * i, s.y += (s.data.y - s.y) * i;
536
+ case A.first: s.x += (s.data.x - s.x) * i, s.y += (s.data.y - s.y) * i;
537
537
  }
538
538
  return;
539
539
  }
540
- let l = 0, u = 0, d = P.search(c, n, 3), f = this.curves[d / 3];
540
+ let l = 0, u = 0, d = N.search(c, n, 3), f = this.curves[d / 3];
541
541
  switch (f) {
542
542
  case 0:
543
543
  let e = c[d];
@@ -551,38 +551,38 @@ var N = {
551
551
  default: l = this.getBezierValue(n, d, 1, f - 2), u = this.getBezierValue(n, d, 2, f + 18 - 2);
552
552
  }
553
553
  switch (a) {
554
- case j.setup:
554
+ case A.setup:
555
555
  s.x = s.data.x + l * i, s.y = s.data.y + u * i;
556
556
  break;
557
- case j.first:
558
- case j.replace:
557
+ case A.first:
558
+ case A.replace:
559
559
  s.x += (s.data.x + l - s.x) * i, s.y += (s.data.y + u - s.y) * i;
560
560
  break;
561
- case j.add: s.x += l * i, s.y += u * i;
561
+ case A.add: s.x += l * i, s.y += u * i;
562
562
  }
563
563
  }
564
- }, B = class extends I {
564
+ }, z = class extends F {
565
565
  boneIndex = 0;
566
566
  constructor(e, t, n) {
567
- super(e, t, N.x + "|" + n), this.boneIndex = n;
567
+ super(e, t, M.x + "|" + n), this.boneIndex = n;
568
568
  }
569
569
  apply(e, t, n, r, i, a, o) {
570
570
  let s = e.bones[this.boneIndex];
571
571
  s.active && (s.x = this.getRelativeValue(n, i, a, s.x, s.data.x));
572
572
  }
573
- }, V = class extends I {
573
+ }, B = class extends F {
574
574
  boneIndex = 0;
575
575
  constructor(e, t, n) {
576
- super(e, t, N.y + "|" + n), this.boneIndex = n;
576
+ super(e, t, M.y + "|" + n), this.boneIndex = n;
577
577
  }
578
578
  apply(e, t, n, r, i, a, o) {
579
579
  let s = e.bones[this.boneIndex];
580
580
  s.active && (s.y = this.getRelativeValue(n, i, a, s.y, s.data.y));
581
581
  }
582
- }, ee = class extends L {
582
+ }, V = class extends I {
583
583
  boneIndex = 0;
584
584
  constructor(e, t, n) {
585
- super(e, t, N.scaleX + "|" + n, N.scaleY + "|" + n), this.boneIndex = n;
585
+ super(e, t, M.scaleX + "|" + n, M.scaleY + "|" + n), this.boneIndex = n;
586
586
  }
587
587
  apply(e, t, n, r, i, a, o) {
588
588
  let s = e.bones[this.boneIndex];
@@ -590,14 +590,14 @@ var N = {
590
590
  let c = this.frames;
591
591
  if (n < c[0]) {
592
592
  switch (a) {
593
- case j.setup:
593
+ case A.setup:
594
594
  s.scaleX = s.data.scaleX, s.scaleY = s.data.scaleY;
595
595
  return;
596
- case j.first: s.scaleX += (s.data.scaleX - s.scaleX) * i, s.scaleY += (s.data.scaleY - s.scaleY) * i;
596
+ case A.first: s.scaleX += (s.data.scaleX - s.scaleX) * i, s.scaleY += (s.data.scaleY - s.scaleY) * i;
597
597
  }
598
598
  return;
599
599
  }
600
- let l, u, d = P.search(c, n, 3), f = this.curves[d / 3];
600
+ let l, u, d = N.search(c, n, 3), f = this.curves[d / 3];
601
601
  switch (f) {
602
602
  case 0:
603
603
  let e = c[d];
@@ -610,53 +610,53 @@ var N = {
610
610
  break;
611
611
  default: l = this.getBezierValue(n, d, 1, f - 2), u = this.getBezierValue(n, d, 2, f + 18 - 2);
612
612
  }
613
- if (l *= s.data.scaleX, u *= s.data.scaleY, i == 1) a == j.add ? (s.scaleX += l - s.data.scaleX, s.scaleY += u - s.data.scaleY) : (s.scaleX = l, s.scaleY = u);
613
+ if (l *= s.data.scaleX, u *= s.data.scaleY, i == 1) a == A.add ? (s.scaleX += l - s.data.scaleX, s.scaleY += u - s.data.scaleY) : (s.scaleX = l, s.scaleY = u);
614
614
  else {
615
615
  let e = 0, t = 0;
616
- if (o == M.mixOut) switch (a) {
617
- case j.setup:
618
- e = s.data.scaleX, t = s.data.scaleY, s.scaleX = e + (Math.abs(l) * x.signum(e) - e) * i, s.scaleY = t + (Math.abs(u) * x.signum(t) - t) * i;
616
+ if (o == j.mixOut) switch (a) {
617
+ case A.setup:
618
+ e = s.data.scaleX, t = s.data.scaleY, s.scaleX = e + (Math.abs(l) * b.signum(e) - e) * i, s.scaleY = t + (Math.abs(u) * b.signum(t) - t) * i;
619
619
  break;
620
- case j.first:
621
- case j.replace:
622
- e = s.scaleX, t = s.scaleY, s.scaleX = e + (Math.abs(l) * x.signum(e) - e) * i, s.scaleY = t + (Math.abs(u) * x.signum(t) - t) * i;
620
+ case A.first:
621
+ case A.replace:
622
+ e = s.scaleX, t = s.scaleY, s.scaleX = e + (Math.abs(l) * b.signum(e) - e) * i, s.scaleY = t + (Math.abs(u) * b.signum(t) - t) * i;
623
623
  break;
624
- case j.add: s.scaleX += (l - s.data.scaleX) * i, s.scaleY += (u - s.data.scaleY) * i;
624
+ case A.add: s.scaleX += (l - s.data.scaleX) * i, s.scaleY += (u - s.data.scaleY) * i;
625
625
  }
626
626
  else switch (a) {
627
- case j.setup:
628
- e = Math.abs(s.data.scaleX) * x.signum(l), t = Math.abs(s.data.scaleY) * x.signum(u), s.scaleX = e + (l - e) * i, s.scaleY = t + (u - t) * i;
627
+ case A.setup:
628
+ e = Math.abs(s.data.scaleX) * b.signum(l), t = Math.abs(s.data.scaleY) * b.signum(u), s.scaleX = e + (l - e) * i, s.scaleY = t + (u - t) * i;
629
629
  break;
630
- case j.first:
631
- case j.replace:
632
- e = Math.abs(s.scaleX) * x.signum(l), t = Math.abs(s.scaleY) * x.signum(u), s.scaleX = e + (l - e) * i, s.scaleY = t + (u - t) * i;
630
+ case A.first:
631
+ case A.replace:
632
+ e = Math.abs(s.scaleX) * b.signum(l), t = Math.abs(s.scaleY) * b.signum(u), s.scaleX = e + (l - e) * i, s.scaleY = t + (u - t) * i;
633
633
  break;
634
- case j.add: s.scaleX += (l - s.data.scaleX) * i, s.scaleY += (u - s.data.scaleY) * i;
634
+ case A.add: s.scaleX += (l - s.data.scaleX) * i, s.scaleY += (u - s.data.scaleY) * i;
635
635
  }
636
636
  }
637
637
  }
638
- }, te = class extends I {
638
+ }, ee = class extends F {
639
639
  boneIndex = 0;
640
640
  constructor(e, t, n) {
641
- super(e, t, N.scaleX + "|" + n), this.boneIndex = n;
641
+ super(e, t, M.scaleX + "|" + n), this.boneIndex = n;
642
642
  }
643
643
  apply(e, t, n, r, i, a, o) {
644
644
  let s = e.bones[this.boneIndex];
645
645
  s.active && (s.scaleX = this.getScaleValue(n, i, a, o, s.scaleX, s.data.scaleX));
646
646
  }
647
- }, ne = class extends I {
647
+ }, te = class extends F {
648
648
  boneIndex = 0;
649
649
  constructor(e, t, n) {
650
- super(e, t, N.scaleY + "|" + n), this.boneIndex = n;
650
+ super(e, t, M.scaleY + "|" + n), this.boneIndex = n;
651
651
  }
652
652
  apply(e, t, n, r, i, a, o) {
653
653
  let s = e.bones[this.boneIndex];
654
654
  s.active && (s.scaleY = this.getScaleValue(n, i, a, o, s.scaleY, s.data.scaleY));
655
655
  }
656
- }, re = class extends L {
656
+ }, ne = class extends I {
657
657
  boneIndex = 0;
658
658
  constructor(e, t, n) {
659
- super(e, t, N.shearX + "|" + n, N.shearY + "|" + n), this.boneIndex = n;
659
+ super(e, t, M.shearX + "|" + n, M.shearY + "|" + n), this.boneIndex = n;
660
660
  }
661
661
  apply(e, t, n, r, i, a, o) {
662
662
  let s = e.bones[this.boneIndex];
@@ -664,14 +664,14 @@ var N = {
664
664
  let c = this.frames;
665
665
  if (n < c[0]) {
666
666
  switch (a) {
667
- case j.setup:
667
+ case A.setup:
668
668
  s.shearX = s.data.shearX, s.shearY = s.data.shearY;
669
669
  return;
670
- case j.first: s.shearX += (s.data.shearX - s.shearX) * i, s.shearY += (s.data.shearY - s.shearY) * i;
670
+ case A.first: s.shearX += (s.data.shearX - s.shearX) * i, s.shearY += (s.data.shearY - s.shearY) * i;
671
671
  }
672
672
  return;
673
673
  }
674
- let l = 0, u = 0, d = P.search(c, n, 3), f = this.curves[d / 3];
674
+ let l = 0, u = 0, d = N.search(c, n, 3), f = this.curves[d / 3];
675
675
  switch (f) {
676
676
  case 0:
677
677
  let e = c[d];
@@ -685,38 +685,38 @@ var N = {
685
685
  default: l = this.getBezierValue(n, d, 1, f - 2), u = this.getBezierValue(n, d, 2, f + 18 - 2);
686
686
  }
687
687
  switch (a) {
688
- case j.setup:
688
+ case A.setup:
689
689
  s.shearX = s.data.shearX + l * i, s.shearY = s.data.shearY + u * i;
690
690
  break;
691
- case j.first:
692
- case j.replace:
691
+ case A.first:
692
+ case A.replace:
693
693
  s.shearX += (s.data.shearX + l - s.shearX) * i, s.shearY += (s.data.shearY + u - s.shearY) * i;
694
694
  break;
695
- case j.add: s.shearX += l * i, s.shearY += u * i;
695
+ case A.add: s.shearX += l * i, s.shearY += u * i;
696
696
  }
697
697
  }
698
- }, ie = class extends I {
698
+ }, re = class extends F {
699
699
  boneIndex = 0;
700
700
  constructor(e, t, n) {
701
- super(e, t, N.shearX + "|" + n), this.boneIndex = n;
701
+ super(e, t, M.shearX + "|" + n), this.boneIndex = n;
702
702
  }
703
703
  apply(e, t, n, r, i, a, o) {
704
704
  let s = e.bones[this.boneIndex];
705
705
  s.active && (s.shearX = this.getRelativeValue(n, i, a, s.shearX, s.data.shearX));
706
706
  }
707
- }, ae = class extends I {
707
+ }, ie = class extends F {
708
708
  boneIndex = 0;
709
709
  constructor(e, t, n) {
710
- super(e, t, N.shearY + "|" + n), this.boneIndex = n;
710
+ super(e, t, M.shearY + "|" + n), this.boneIndex = n;
711
711
  }
712
712
  apply(e, t, n, r, i, a, o) {
713
713
  let s = e.bones[this.boneIndex];
714
714
  s.active && (s.shearY = this.getRelativeValue(n, i, a, s.shearY, s.data.shearY));
715
715
  }
716
- }, oe = class extends P {
716
+ }, ae = class extends N {
717
717
  boneIndex = 0;
718
718
  constructor(e, t) {
719
- super(e, [N.inherit + "|" + t]), this.boneIndex = t;
719
+ super(e, [M.inherit + "|" + t]), this.boneIndex = t;
720
720
  }
721
721
  getFrameEntries() {
722
722
  return 2;
@@ -727,21 +727,21 @@ var N = {
727
727
  apply(e, t, n, r, i, a, o) {
728
728
  let s = e.bones[this.boneIndex];
729
729
  if (!s.active) return;
730
- if (o == M.mixOut) {
731
- a == j.setup && (s.inherit = s.data.inherit);
730
+ if (o == j.mixOut) {
731
+ a == A.setup && (s.inherit = s.data.inherit);
732
732
  return;
733
733
  }
734
734
  let c = this.frames;
735
735
  if (n < c[0]) {
736
- (a == j.setup || a == j.first) && (s.inherit = s.data.inherit);
736
+ (a == A.setup || a == A.first) && (s.inherit = s.data.inherit);
737
737
  return;
738
738
  }
739
- s.inherit = this.frames[P.search(c, n, 2) + 1];
739
+ s.inherit = this.frames[N.search(c, n, 2) + 1];
740
740
  }
741
- }, se = class extends F {
741
+ }, oe = class extends P {
742
742
  slotIndex = 0;
743
743
  constructor(e, t, n) {
744
- super(e, t, [N.rgb + "|" + n, N.alpha + "|" + n]), this.slotIndex = n;
744
+ super(e, t, [M.rgb + "|" + n, M.alpha + "|" + n]), this.slotIndex = n;
745
745
  }
746
746
  getFrameEntries() {
747
747
  return 5;
@@ -756,14 +756,14 @@ var N = {
756
756
  if (n < c[0]) {
757
757
  let e = s.data.color;
758
758
  switch (a) {
759
- case j.setup:
759
+ case A.setup:
760
760
  l.setFromColor(e);
761
761
  return;
762
- case j.first: l.add((e.r - l.r) * i, (e.g - l.g) * i, (e.b - l.b) * i, (e.a - l.a) * i);
762
+ case A.first: l.add((e.r - l.r) * i, (e.g - l.g) * i, (e.b - l.b) * i, (e.a - l.a) * i);
763
763
  }
764
764
  return;
765
765
  }
766
- let u = 0, d = 0, f = 0, p = 0, m = P.search(c, n, 5), h = this.curves[m / 5];
766
+ let u = 0, d = 0, f = 0, p = 0, m = N.search(c, n, 5), h = this.curves[m / 5];
767
767
  switch (h) {
768
768
  case 0:
769
769
  let e = c[m];
@@ -776,12 +776,12 @@ var N = {
776
776
  break;
777
777
  default: u = this.getBezierValue(n, m, 1, h - 2), d = this.getBezierValue(n, m, 2, h + 18 - 2), f = this.getBezierValue(n, m, 3, h + 36 - 2), p = this.getBezierValue(n, m, 4, h + 54 - 2);
778
778
  }
779
- i == 1 ? l.set(u, d, f, p) : (a == j.setup && l.setFromColor(s.data.color), l.add((u - l.r) * i, (d - l.g) * i, (f - l.b) * i, (p - l.a) * i));
779
+ i == 1 ? l.set(u, d, f, p) : (a == A.setup && l.setFromColor(s.data.color), l.add((u - l.r) * i, (d - l.g) * i, (f - l.b) * i, (p - l.a) * i));
780
780
  }
781
- }, ce = class extends F {
781
+ }, se = class extends P {
782
782
  slotIndex = 0;
783
783
  constructor(e, t, n) {
784
- super(e, t, [N.rgb + "|" + n]), this.slotIndex = n;
784
+ super(e, t, [M.rgb + "|" + n]), this.slotIndex = n;
785
785
  }
786
786
  getFrameEntries() {
787
787
  return 4;
@@ -796,14 +796,14 @@ var N = {
796
796
  if (n < c[0]) {
797
797
  let e = s.data.color;
798
798
  switch (a) {
799
- case j.setup:
799
+ case A.setup:
800
800
  l.r = e.r, l.g = e.g, l.b = e.b;
801
801
  return;
802
- case j.first: l.r += (e.r - l.r) * i, l.g += (e.g - l.g) * i, l.b += (e.b - l.b) * i;
802
+ case A.first: l.r += (e.r - l.r) * i, l.g += (e.g - l.g) * i, l.b += (e.b - l.b) * i;
803
803
  }
804
804
  return;
805
805
  }
806
- let u = 0, d = 0, f = 0, p = P.search(c, n, 4), m = this.curves[p >> 2];
806
+ let u = 0, d = 0, f = 0, p = N.search(c, n, 4), m = this.curves[p >> 2];
807
807
  switch (m) {
808
808
  case 0:
809
809
  let e = c[p];
@@ -818,17 +818,17 @@ var N = {
818
818
  }
819
819
  if (i == 1) l.r = u, l.g = d, l.b = f;
820
820
  else {
821
- if (a == j.setup) {
821
+ if (a == A.setup) {
822
822
  let e = s.data.color;
823
823
  l.r = e.r, l.g = e.g, l.b = e.b;
824
824
  }
825
825
  l.r += (u - l.r) * i, l.g += (d - l.g) * i, l.b += (f - l.b) * i;
826
826
  }
827
827
  }
828
- }, le = class extends I {
828
+ }, ce = class extends F {
829
829
  slotIndex = 0;
830
830
  constructor(e, t, n) {
831
- super(e, t, N.alpha + "|" + n), this.slotIndex = n;
831
+ super(e, t, M.alpha + "|" + n), this.slotIndex = n;
832
832
  }
833
833
  apply(e, t, n, r, i, a, o) {
834
834
  let s = e.slots[this.slotIndex];
@@ -837,23 +837,23 @@ var N = {
837
837
  if (n < this.frames[0]) {
838
838
  let e = s.data.color;
839
839
  switch (a) {
840
- case j.setup:
840
+ case A.setup:
841
841
  c.a = e.a;
842
842
  return;
843
- case j.first: c.a += (e.a - c.a) * i;
843
+ case A.first: c.a += (e.a - c.a) * i;
844
844
  }
845
845
  return;
846
846
  }
847
847
  let l = this.getCurveValue(n);
848
- i == 1 ? c.a = l : (a == j.setup && (c.a = s.data.color.a), c.a += (l - c.a) * i);
848
+ i == 1 ? c.a = l : (a == A.setup && (c.a = s.data.color.a), c.a += (l - c.a) * i);
849
849
  }
850
- }, ue = class extends F {
850
+ }, le = class extends P {
851
851
  slotIndex = 0;
852
852
  constructor(e, t, n) {
853
853
  super(e, t, [
854
- N.rgb + "|" + n,
855
- N.alpha + "|" + n,
856
- N.rgb2 + "|" + n
854
+ M.rgb + "|" + n,
855
+ M.alpha + "|" + n,
856
+ M.rgb2 + "|" + n
857
857
  ]), this.slotIndex = n;
858
858
  }
859
859
  getFrameEntries() {
@@ -869,14 +869,14 @@ var N = {
869
869
  if (n < c[0]) {
870
870
  let e = s.data.color, t = s.data.darkColor;
871
871
  switch (a) {
872
- case j.setup:
872
+ case A.setup:
873
873
  l.setFromColor(e), u.r = t.r, u.g = t.g, u.b = t.b;
874
874
  return;
875
- case j.first: l.add((e.r - l.r) * i, (e.g - l.g) * i, (e.b - l.b) * i, (e.a - l.a) * i), u.r += (t.r - u.r) * i, u.g += (t.g - u.g) * i, u.b += (t.b - u.b) * i;
875
+ case A.first: l.add((e.r - l.r) * i, (e.g - l.g) * i, (e.b - l.b) * i, (e.a - l.a) * i), u.r += (t.r - u.r) * i, u.g += (t.g - u.g) * i, u.b += (t.b - u.b) * i;
876
876
  }
877
877
  return;
878
878
  }
879
- let d = 0, f = 0, p = 0, m = 0, h = 0, g = 0, _ = 0, v = P.search(c, n, 8), y = this.curves[v >> 3];
879
+ let d = 0, f = 0, p = 0, m = 0, h = 0, g = 0, _ = 0, v = N.search(c, n, 8), y = this.curves[v >> 3];
880
880
  switch (y) {
881
881
  case 0:
882
882
  let e = c[v];
@@ -891,7 +891,7 @@ var N = {
891
891
  }
892
892
  if (i == 1) l.set(d, f, p, m), u.r = h, u.g = g, u.b = _;
893
893
  else {
894
- if (a == j.setup) {
894
+ if (a == A.setup) {
895
895
  l.setFromColor(s.data.color);
896
896
  let e = s.data.darkColor;
897
897
  u.r = e.r, u.g = e.g, u.b = e.b;
@@ -899,10 +899,10 @@ var N = {
899
899
  l.add((d - l.r) * i, (f - l.g) * i, (p - l.b) * i, (m - l.a) * i), u.r += (h - u.r) * i, u.g += (g - u.g) * i, u.b += (_ - u.b) * i;
900
900
  }
901
901
  }
902
- }, de = class extends F {
902
+ }, ue = class extends P {
903
903
  slotIndex = 0;
904
904
  constructor(e, t, n) {
905
- super(e, t, [N.rgb + "|" + n, N.rgb2 + "|" + n]), this.slotIndex = n;
905
+ super(e, t, [M.rgb + "|" + n, M.rgb2 + "|" + n]), this.slotIndex = n;
906
906
  }
907
907
  getFrameEntries() {
908
908
  return 7;
@@ -917,14 +917,14 @@ var N = {
917
917
  if (n < c[0]) {
918
918
  let e = s.data.color, t = s.data.darkColor;
919
919
  switch (a) {
920
- case j.setup:
920
+ case A.setup:
921
921
  l.r = e.r, l.g = e.g, l.b = e.b, u.r = t.r, u.g = t.g, u.b = t.b;
922
922
  return;
923
- case j.first: l.r += (e.r - l.r) * i, l.g += (e.g - l.g) * i, l.b += (e.b - l.b) * i, u.r += (t.r - u.r) * i, u.g += (t.g - u.g) * i, u.b += (t.b - u.b) * i;
923
+ case A.first: l.r += (e.r - l.r) * i, l.g += (e.g - l.g) * i, l.b += (e.b - l.b) * i, u.r += (t.r - u.r) * i, u.g += (t.g - u.g) * i, u.b += (t.b - u.b) * i;
924
924
  }
925
925
  return;
926
926
  }
927
- let d = 0, f = 0, p = 0, m = 0, h = 0, g = 0, _ = P.search(c, n, 7), v = this.curves[_ / 7];
927
+ let d = 0, f = 0, p = 0, m = 0, h = 0, g = 0, _ = N.search(c, n, 7), v = this.curves[_ / 7];
928
928
  switch (v) {
929
929
  case 0:
930
930
  let e = c[_];
@@ -939,18 +939,18 @@ var N = {
939
939
  }
940
940
  if (i == 1) l.r = d, l.g = f, l.b = p, u.r = m, u.g = h, u.b = g;
941
941
  else {
942
- if (a == j.setup) {
942
+ if (a == A.setup) {
943
943
  let e = s.data.color, t = s.data.darkColor;
944
944
  l.r = e.r, l.g = e.g, l.b = e.b, u.r = t.r, u.g = t.g, u.b = t.b;
945
945
  }
946
946
  l.r += (d - l.r) * i, l.g += (f - l.g) * i, l.b += (p - l.b) * i, u.r += (m - u.r) * i, u.g += (h - u.g) * i, u.b += (g - u.b) * i;
947
947
  }
948
948
  }
949
- }, fe = class extends P {
949
+ }, de = class extends N {
950
950
  slotIndex = 0;
951
951
  attachmentNames;
952
952
  constructor(e, t) {
953
- super(e, [N.attachment + "|" + t]), this.slotIndex = t, this.attachmentNames = Array(e);
953
+ super(e, [M.attachment + "|" + t]), this.slotIndex = t, this.attachmentNames = Array(e);
954
954
  }
955
955
  getFrameCount() {
956
956
  return this.frames.length;
@@ -961,26 +961,26 @@ var N = {
961
961
  apply(e, t, n, r, i, a, o) {
962
962
  let s = e.slots[this.slotIndex];
963
963
  if (s.bone.active) {
964
- if (o == M.mixOut) {
965
- a == j.setup && this.setAttachment(e, s, s.data.attachmentName);
964
+ if (o == j.mixOut) {
965
+ a == A.setup && this.setAttachment(e, s, s.data.attachmentName);
966
966
  return;
967
967
  }
968
968
  if (n < this.frames[0]) {
969
- (a == j.setup || a == j.first) && this.setAttachment(e, s, s.data.attachmentName);
969
+ (a == A.setup || a == A.first) && this.setAttachment(e, s, s.data.attachmentName);
970
970
  return;
971
971
  }
972
- this.setAttachment(e, s, this.attachmentNames[P.search1(this.frames, n)]);
972
+ this.setAttachment(e, s, this.attachmentNames[N.search1(this.frames, n)]);
973
973
  }
974
974
  }
975
975
  setAttachment(e, t, n) {
976
976
  t.setAttachment(n ? e.getAttachment(this.slotIndex, n) : null);
977
977
  }
978
- }, pe = class extends F {
978
+ }, fe = class extends P {
979
979
  slotIndex = 0;
980
980
  attachment;
981
981
  vertices;
982
982
  constructor(e, t, n, r) {
983
- super(e, t, [N.deform + "|" + n + "|" + r.id]), this.slotIndex = n, this.attachment = r, this.vertices = Array(e);
983
+ super(e, t, [M.deform + "|" + n + "|" + r.id]), this.slotIndex = n, this.attachment = r, this.vertices = Array(e);
984
984
  }
985
985
  getFrameCount() {
986
986
  return this.frames.length;
@@ -1018,16 +1018,16 @@ var N = {
1018
1018
  let s = e.slots[this.slotIndex];
1019
1019
  if (!s.bone.active) return;
1020
1020
  let c = s.getAttachment();
1021
- if (!c || !(c instanceof E) || c.timelineAttachment != this.attachment) return;
1021
+ if (!c || !(c instanceof T) || c.timelineAttachment != this.attachment) return;
1022
1022
  let l = s.deform;
1023
- l.length == 0 && (a = j.setup);
1023
+ l.length == 0 && (a = A.setup);
1024
1024
  let u = this.vertices, d = u[0].length, f = this.frames;
1025
1025
  if (n < f[0]) {
1026
1026
  switch (a) {
1027
- case j.setup:
1027
+ case A.setup:
1028
1028
  l.length = 0;
1029
1029
  return;
1030
- case j.first:
1030
+ case A.first:
1031
1031
  if (i == 1) {
1032
1032
  l.length = 0;
1033
1033
  return;
@@ -1046,16 +1046,16 @@ var N = {
1046
1046
  }
1047
1047
  if (l.length = d, n >= f[f.length - 1]) {
1048
1048
  let e = u[f.length - 1];
1049
- if (i == 1) if (a == j.add) {
1049
+ if (i == 1) if (a == A.add) {
1050
1050
  let t = c;
1051
1051
  if (t.bones) for (let t = 0; t < d; t++) l[t] += e[t];
1052
1052
  else {
1053
1053
  let n = t.vertices;
1054
1054
  for (let t = 0; t < d; t++) l[t] += e[t] - n[t];
1055
1055
  }
1056
- } else S.arrayCopy(e, 0, l, 0, d);
1056
+ } else x.arrayCopy(e, 0, l, 0, d);
1057
1057
  else switch (a) {
1058
- case j.setup: {
1058
+ case A.setup: {
1059
1059
  let t = c;
1060
1060
  if (t.bones) for (let t = 0; t < d; t++) l[t] = e[t] * i;
1061
1061
  else {
@@ -1067,11 +1067,11 @@ var N = {
1067
1067
  }
1068
1068
  break;
1069
1069
  }
1070
- case j.first:
1071
- case j.replace:
1070
+ case A.first:
1071
+ case A.replace:
1072
1072
  for (let t = 0; t < d; t++) l[t] += (e[t] - l[t]) * i;
1073
1073
  break;
1074
- case j.add:
1074
+ case A.add:
1075
1075
  let t = c;
1076
1076
  if (t.bones) for (let t = 0; t < d; t++) l[t] += e[t] * i;
1077
1077
  else {
@@ -1081,8 +1081,8 @@ var N = {
1081
1081
  }
1082
1082
  return;
1083
1083
  }
1084
- let m = P.search1(f, n), h = this.getCurvePercent(n, m), g = u[m], _ = u[m + 1];
1085
- if (i == 1) if (a == j.add) {
1084
+ let m = N.search1(f, n), h = this.getCurvePercent(n, m), g = u[m], _ = u[m + 1];
1085
+ if (i == 1) if (a == A.add) {
1086
1086
  let e = c;
1087
1087
  if (e.bones) for (let e = 0; e < d; e++) {
1088
1088
  let t = g[e];
@@ -1100,7 +1100,7 @@ var N = {
1100
1100
  l[e] = t + (_[e] - t) * h;
1101
1101
  }
1102
1102
  else switch (a) {
1103
- case j.setup: {
1103
+ case A.setup: {
1104
1104
  let e = c;
1105
1105
  if (e.bones) for (let e = 0; e < d; e++) {
1106
1106
  let t = g[e];
@@ -1115,14 +1115,14 @@ var N = {
1115
1115
  }
1116
1116
  break;
1117
1117
  }
1118
- case j.first:
1119
- case j.replace:
1118
+ case A.first:
1119
+ case A.replace:
1120
1120
  for (let e = 0; e < d; e++) {
1121
1121
  let t = g[e];
1122
1122
  l[e] += (t + (_[e] - t) * h - l[e]) * i;
1123
1123
  }
1124
1124
  break;
1125
- case j.add:
1125
+ case A.add:
1126
1126
  let e = c;
1127
1127
  if (e.bones) for (let e = 0; e < d; e++) {
1128
1128
  let t = g[e];
@@ -1137,8 +1137,8 @@ var N = {
1137
1137
  }
1138
1138
  }
1139
1139
  }
1140
- }, me = class e extends P {
1141
- static propertyIds = ["" + N.event];
1140
+ }, pe = class e extends N {
1141
+ static propertyIds = ["" + M.event];
1142
1142
  events;
1143
1143
  constructor(t) {
1144
1144
  super(t, e.propertyIds), this.events = Array(t);
@@ -1158,14 +1158,14 @@ var N = {
1158
1158
  let l = 0;
1159
1159
  if (t < s[0]) l = 0;
1160
1160
  else {
1161
- l = P.search1(s, t) + 1;
1161
+ l = N.search1(s, t) + 1;
1162
1162
  let e = s[l];
1163
1163
  for (; l > 0 && s[l - 1] == e;) l--;
1164
1164
  }
1165
1165
  for (; l < c && n >= s[l]; l++) r.push(this.events[l]);
1166
1166
  }
1167
- }, he = class e extends P {
1168
- static propertyIds = ["" + N.drawOrder];
1167
+ }, me = class e extends N {
1168
+ static propertyIds = ["" + M.drawOrder];
1169
1169
  drawOrders;
1170
1170
  constructor(t) {
1171
1171
  super(t, e.propertyIds), this.drawOrders = Array(t);
@@ -1177,25 +1177,25 @@ var N = {
1177
1177
  this.frames[e] = t, this.drawOrders[e] = n;
1178
1178
  }
1179
1179
  apply(e, t, n, r, i, a, o) {
1180
- if (o == M.mixOut) {
1181
- a == j.setup && S.arrayCopy(e.slots, 0, e.drawOrder, 0, e.slots.length);
1180
+ if (o == j.mixOut) {
1181
+ a == A.setup && x.arrayCopy(e.slots, 0, e.drawOrder, 0, e.slots.length);
1182
1182
  return;
1183
1183
  }
1184
1184
  if (n < this.frames[0]) {
1185
- (a == j.setup || a == j.first) && S.arrayCopy(e.slots, 0, e.drawOrder, 0, e.slots.length);
1185
+ (a == A.setup || a == A.first) && x.arrayCopy(e.slots, 0, e.drawOrder, 0, e.slots.length);
1186
1186
  return;
1187
1187
  }
1188
- let s = P.search1(this.frames, n), c = this.drawOrders[s];
1189
- if (!c) S.arrayCopy(e.slots, 0, e.drawOrder, 0, e.slots.length);
1188
+ let s = N.search1(this.frames, n), c = this.drawOrders[s];
1189
+ if (!c) x.arrayCopy(e.slots, 0, e.drawOrder, 0, e.slots.length);
1190
1190
  else {
1191
1191
  let t = e.drawOrder, n = e.slots;
1192
1192
  for (let e = 0, r = c.length; e < r; e++) t[e] = n[c[e]];
1193
1193
  }
1194
1194
  }
1195
- }, ge = class extends F {
1195
+ }, he = class extends P {
1196
1196
  constraintIndex = 0;
1197
1197
  constructor(e, t, n) {
1198
- super(e, t, [N.ikConstraint + "|" + n]), this.constraintIndex = n;
1198
+ super(e, t, [M.ikConstraint + "|" + n]), this.constraintIndex = n;
1199
1199
  }
1200
1200
  getFrameEntries() {
1201
1201
  return 6;
@@ -1209,14 +1209,14 @@ var N = {
1209
1209
  let c = this.frames;
1210
1210
  if (n < c[0]) {
1211
1211
  switch (a) {
1212
- case j.setup:
1212
+ case A.setup:
1213
1213
  s.mix = s.data.mix, s.softness = s.data.softness, s.bendDirection = s.data.bendDirection, s.compress = s.data.compress, s.stretch = s.data.stretch;
1214
1214
  return;
1215
- case j.first: s.mix += (s.data.mix - s.mix) * i, s.softness += (s.data.softness - s.softness) * i, s.bendDirection = s.data.bendDirection, s.compress = s.data.compress, s.stretch = s.data.stretch;
1215
+ case A.first: s.mix += (s.data.mix - s.mix) * i, s.softness += (s.data.softness - s.softness) * i, s.bendDirection = s.data.bendDirection, s.compress = s.data.compress, s.stretch = s.data.stretch;
1216
1216
  }
1217
1217
  return;
1218
1218
  }
1219
- let l = 0, u = 0, d = P.search(c, n, 6), f = this.curves[d / 6];
1219
+ let l = 0, u = 0, d = N.search(c, n, 6), f = this.curves[d / 6];
1220
1220
  switch (f) {
1221
1221
  case 0:
1222
1222
  let e = c[d];
@@ -1229,12 +1229,12 @@ var N = {
1229
1229
  break;
1230
1230
  default: l = this.getBezierValue(n, d, 1, f - 2), u = this.getBezierValue(n, d, 2, f + 18 - 2);
1231
1231
  }
1232
- a == j.setup ? (s.mix = s.data.mix + (l - s.data.mix) * i, s.softness = s.data.softness + (u - s.data.softness) * i, o == M.mixOut ? (s.bendDirection = s.data.bendDirection, s.compress = s.data.compress, s.stretch = s.data.stretch) : (s.bendDirection = c[d + 3], s.compress = c[d + 4] != 0, s.stretch = c[d + 5] != 0)) : (s.mix += (l - s.mix) * i, s.softness += (u - s.softness) * i, o == M.mixIn && (s.bendDirection = c[d + 3], s.compress = c[d + 4] != 0, s.stretch = c[d + 5] != 0));
1232
+ a == A.setup ? (s.mix = s.data.mix + (l - s.data.mix) * i, s.softness = s.data.softness + (u - s.data.softness) * i, o == j.mixOut ? (s.bendDirection = s.data.bendDirection, s.compress = s.data.compress, s.stretch = s.data.stretch) : (s.bendDirection = c[d + 3], s.compress = c[d + 4] != 0, s.stretch = c[d + 5] != 0)) : (s.mix += (l - s.mix) * i, s.softness += (u - s.softness) * i, o == j.mixIn && (s.bendDirection = c[d + 3], s.compress = c[d + 4] != 0, s.stretch = c[d + 5] != 0));
1233
1233
  }
1234
- }, _e = class extends F {
1234
+ }, ge = class extends P {
1235
1235
  constraintIndex = 0;
1236
1236
  constructor(e, t, n) {
1237
- super(e, t, [N.transformConstraint + "|" + n]), this.constraintIndex = n;
1237
+ super(e, t, [M.transformConstraint + "|" + n]), this.constraintIndex = n;
1238
1238
  }
1239
1239
  getFrameEntries() {
1240
1240
  return 7;
@@ -1250,14 +1250,14 @@ var N = {
1250
1250
  if (n < c[0]) {
1251
1251
  let e = s.data;
1252
1252
  switch (a) {
1253
- case j.setup:
1253
+ case A.setup:
1254
1254
  s.mixRotate = e.mixRotate, s.mixX = e.mixX, s.mixY = e.mixY, s.mixScaleX = e.mixScaleX, s.mixScaleY = e.mixScaleY, s.mixShearY = e.mixShearY;
1255
1255
  return;
1256
- case j.first: s.mixRotate += (e.mixRotate - s.mixRotate) * i, s.mixX += (e.mixX - s.mixX) * i, s.mixY += (e.mixY - s.mixY) * i, s.mixScaleX += (e.mixScaleX - s.mixScaleX) * i, s.mixScaleY += (e.mixScaleY - s.mixScaleY) * i, s.mixShearY += (e.mixShearY - s.mixShearY) * i;
1256
+ case A.first: s.mixRotate += (e.mixRotate - s.mixRotate) * i, s.mixX += (e.mixX - s.mixX) * i, s.mixY += (e.mixY - s.mixY) * i, s.mixScaleX += (e.mixScaleX - s.mixScaleX) * i, s.mixScaleY += (e.mixScaleY - s.mixScaleY) * i, s.mixShearY += (e.mixShearY - s.mixShearY) * i;
1257
1257
  }
1258
1258
  return;
1259
1259
  }
1260
- let l, u, d, f, p, m, h = P.search(c, n, 7), g = this.curves[h / 7];
1260
+ let l, u, d, f, p, m, h = N.search(c, n, 7), g = this.curves[h / 7];
1261
1261
  switch (g) {
1262
1262
  case 0:
1263
1263
  let e = c[h];
@@ -1270,33 +1270,33 @@ var N = {
1270
1270
  break;
1271
1271
  default: l = this.getBezierValue(n, h, 1, g - 2), u = this.getBezierValue(n, h, 2, g + 18 - 2), d = this.getBezierValue(n, h, 3, g + 36 - 2), f = this.getBezierValue(n, h, 4, g + 54 - 2), p = this.getBezierValue(n, h, 5, g + 72 - 2), m = this.getBezierValue(n, h, 6, g + 90 - 2);
1272
1272
  }
1273
- if (a == j.setup) {
1273
+ if (a == A.setup) {
1274
1274
  let e = s.data;
1275
1275
  s.mixRotate = e.mixRotate + (l - e.mixRotate) * i, s.mixX = e.mixX + (u - e.mixX) * i, s.mixY = e.mixY + (d - e.mixY) * i, s.mixScaleX = e.mixScaleX + (f - e.mixScaleX) * i, s.mixScaleY = e.mixScaleY + (p - e.mixScaleY) * i, s.mixShearY = e.mixShearY + (m - e.mixShearY) * i;
1276
1276
  } else s.mixRotate += (l - s.mixRotate) * i, s.mixX += (u - s.mixX) * i, s.mixY += (d - s.mixY) * i, s.mixScaleX += (f - s.mixScaleX) * i, s.mixScaleY += (p - s.mixScaleY) * i, s.mixShearY += (m - s.mixShearY) * i;
1277
1277
  }
1278
- }, ve = class extends I {
1278
+ }, _e = class extends F {
1279
1279
  constraintIndex = 0;
1280
1280
  constructor(e, t, n) {
1281
- super(e, t, N.pathConstraintPosition + "|" + n), this.constraintIndex = n;
1281
+ super(e, t, M.pathConstraintPosition + "|" + n), this.constraintIndex = n;
1282
1282
  }
1283
1283
  apply(e, t, n, r, i, a, o) {
1284
1284
  let s = e.pathConstraints[this.constraintIndex];
1285
1285
  s.active && (s.position = this.getAbsoluteValue(n, i, a, s.position, s.data.position));
1286
1286
  }
1287
- }, ye = class extends I {
1287
+ }, ve = class extends F {
1288
1288
  constraintIndex = 0;
1289
1289
  constructor(e, t, n) {
1290
- super(e, t, N.pathConstraintSpacing + "|" + n), this.constraintIndex = n;
1290
+ super(e, t, M.pathConstraintSpacing + "|" + n), this.constraintIndex = n;
1291
1291
  }
1292
1292
  apply(e, t, n, r, i, a, o) {
1293
1293
  let s = e.pathConstraints[this.constraintIndex];
1294
1294
  s.active && (s.spacing = this.getAbsoluteValue(n, i, a, s.spacing, s.data.spacing));
1295
1295
  }
1296
- }, be = class extends F {
1296
+ }, ye = class extends P {
1297
1297
  constraintIndex = 0;
1298
1298
  constructor(e, t, n) {
1299
- super(e, t, [N.pathConstraintMix + "|" + n]), this.constraintIndex = n;
1299
+ super(e, t, [M.pathConstraintMix + "|" + n]), this.constraintIndex = n;
1300
1300
  }
1301
1301
  getFrameEntries() {
1302
1302
  return 4;
@@ -1311,14 +1311,14 @@ var N = {
1311
1311
  let c = this.frames;
1312
1312
  if (n < c[0]) {
1313
1313
  switch (a) {
1314
- case j.setup:
1314
+ case A.setup:
1315
1315
  s.mixRotate = s.data.mixRotate, s.mixX = s.data.mixX, s.mixY = s.data.mixY;
1316
1316
  return;
1317
- case j.first: s.mixRotate += (s.data.mixRotate - s.mixRotate) * i, s.mixX += (s.data.mixX - s.mixX) * i, s.mixY += (s.data.mixY - s.mixY) * i;
1317
+ case A.first: s.mixRotate += (s.data.mixRotate - s.mixRotate) * i, s.mixX += (s.data.mixX - s.mixX) * i, s.mixY += (s.data.mixY - s.mixY) * i;
1318
1318
  }
1319
1319
  return;
1320
1320
  }
1321
- let l, u, d, f = P.search(c, n, 4), p = this.curves[f >> 2];
1321
+ let l, u, d, f = N.search(c, n, 4), p = this.curves[f >> 2];
1322
1322
  switch (p) {
1323
1323
  case 0:
1324
1324
  let e = c[f];
@@ -1331,12 +1331,12 @@ var N = {
1331
1331
  break;
1332
1332
  default: l = this.getBezierValue(n, f, 1, p - 2), u = this.getBezierValue(n, f, 2, p + 18 - 2), d = this.getBezierValue(n, f, 3, p + 36 - 2);
1333
1333
  }
1334
- if (a == j.setup) {
1334
+ if (a == A.setup) {
1335
1335
  let e = s.data;
1336
1336
  s.mixRotate = e.mixRotate + (l - e.mixRotate) * i, s.mixX = e.mixX + (u - e.mixX) * i, s.mixY = e.mixY + (d - e.mixY) * i;
1337
1337
  } else s.mixRotate += (l - s.mixRotate) * i, s.mixX += (u - s.mixX) * i, s.mixY += (d - s.mixY) * i;
1338
1338
  }
1339
- }, xe = class extends I {
1339
+ }, be = class extends F {
1340
1340
  constraintIndex = 0;
1341
1341
  constructor(e, t, n, r) {
1342
1342
  super(e, t, r + "|" + n), this.constraintIndex = n;
@@ -1348,9 +1348,9 @@ var N = {
1348
1348
  for (let r of e.physicsConstraints) r.active && this.global(r.data) && this.set(r, this.getAbsoluteValue2(n, i, a, this.get(r), this.setup(r), t));
1349
1349
  } else s = e.physicsConstraints[this.constraintIndex], s.active && this.set(s, this.getAbsoluteValue(n, i, a, this.get(s), this.setup(s)));
1350
1350
  }
1351
- }, Se = class extends xe {
1351
+ }, xe = class extends be {
1352
1352
  constructor(e, t, n) {
1353
- super(e, t, n, N.physicsConstraintInertia);
1353
+ super(e, t, n, M.physicsConstraintInertia);
1354
1354
  }
1355
1355
  setup(e) {
1356
1356
  return e.data.inertia;
@@ -1364,9 +1364,9 @@ var N = {
1364
1364
  global(e) {
1365
1365
  return e.inertiaGlobal;
1366
1366
  }
1367
- }, Ce = class extends xe {
1367
+ }, Se = class extends be {
1368
1368
  constructor(e, t, n) {
1369
- super(e, t, n, N.physicsConstraintStrength);
1369
+ super(e, t, n, M.physicsConstraintStrength);
1370
1370
  }
1371
1371
  setup(e) {
1372
1372
  return e.data.strength;
@@ -1380,9 +1380,9 @@ var N = {
1380
1380
  global(e) {
1381
1381
  return e.strengthGlobal;
1382
1382
  }
1383
- }, we = class extends xe {
1383
+ }, Ce = class extends be {
1384
1384
  constructor(e, t, n) {
1385
- super(e, t, n, N.physicsConstraintDamping);
1385
+ super(e, t, n, M.physicsConstraintDamping);
1386
1386
  }
1387
1387
  setup(e) {
1388
1388
  return e.data.damping;
@@ -1396,9 +1396,9 @@ var N = {
1396
1396
  global(e) {
1397
1397
  return e.dampingGlobal;
1398
1398
  }
1399
- }, Te = class extends xe {
1399
+ }, we = class extends be {
1400
1400
  constructor(e, t, n) {
1401
- super(e, t, n, N.physicsConstraintMass);
1401
+ super(e, t, n, M.physicsConstraintMass);
1402
1402
  }
1403
1403
  setup(e) {
1404
1404
  return 1 / e.data.massInverse;
@@ -1412,9 +1412,9 @@ var N = {
1412
1412
  global(e) {
1413
1413
  return e.massGlobal;
1414
1414
  }
1415
- }, Ee = class extends xe {
1415
+ }, Te = class extends be {
1416
1416
  constructor(e, t, n) {
1417
- super(e, t, n, N.physicsConstraintWind);
1417
+ super(e, t, n, M.physicsConstraintWind);
1418
1418
  }
1419
1419
  setup(e) {
1420
1420
  return e.data.wind;
@@ -1428,9 +1428,9 @@ var N = {
1428
1428
  global(e) {
1429
1429
  return e.windGlobal;
1430
1430
  }
1431
- }, De = class extends xe {
1431
+ }, Ee = class extends be {
1432
1432
  constructor(e, t, n) {
1433
- super(e, t, n, N.physicsConstraintGravity);
1433
+ super(e, t, n, M.physicsConstraintGravity);
1434
1434
  }
1435
1435
  setup(e) {
1436
1436
  return e.data.gravity;
@@ -1444,9 +1444,9 @@ var N = {
1444
1444
  global(e) {
1445
1445
  return e.gravityGlobal;
1446
1446
  }
1447
- }, Oe = class extends xe {
1447
+ }, De = class extends be {
1448
1448
  constructor(e, t, n) {
1449
- super(e, t, n, N.physicsConstraintMix);
1449
+ super(e, t, n, M.physicsConstraintMix);
1450
1450
  }
1451
1451
  setup(e) {
1452
1452
  return e.data.mix;
@@ -1460,8 +1460,8 @@ var N = {
1460
1460
  global(e) {
1461
1461
  return e.mixGlobal;
1462
1462
  }
1463
- }, ke = class e extends P {
1464
- static propertyIds = [N.physicsConstraintReset.toString()];
1463
+ }, Oe = class e extends N {
1464
+ static propertyIds = [M.physicsConstraintReset.toString()];
1465
1465
  constraintIndex;
1466
1466
  constructor(t, n) {
1467
1467
  super(t, e.propertyIds), this.constraintIndex = n;
@@ -1478,17 +1478,17 @@ var N = {
1478
1478
  let c = this.frames;
1479
1479
  if (t > n) this.apply(e, t, Number.MAX_VALUE, [], i, a, o), t = -1;
1480
1480
  else if (t >= c[c.length - 1]) return;
1481
- if (!(n < c[0]) && (t < c[0] || n >= c[P.search1(c, t) + 1])) if (s != null) s.reset();
1481
+ if (!(n < c[0]) && (t < c[0] || n >= c[N.search1(c, t) + 1])) if (s != null) s.reset();
1482
1482
  else for (let t of e.physicsConstraints) t.active && t.reset();
1483
1483
  }
1484
- }, Ae = class e extends P {
1484
+ }, ke = class e extends N {
1485
1485
  static ENTRIES = 3;
1486
1486
  static MODE = 1;
1487
1487
  static DELAY = 2;
1488
1488
  slotIndex;
1489
1489
  attachment;
1490
1490
  constructor(e, t, n) {
1491
- super(e, [N.sequence + "|" + t + "|" + n.sequence.id]), this.slotIndex = t, this.attachment = n;
1491
+ super(e, [M.sequence + "|" + t + "|" + n.sequence.id]), this.slotIndex = t, this.attachment = n;
1492
1492
  }
1493
1493
  getFrameEntries() {
1494
1494
  return e.ENTRIES;
@@ -1507,46 +1507,46 @@ var N = {
1507
1507
  let c = t.slots[this.slotIndex];
1508
1508
  if (!c.bone.active) return;
1509
1509
  let l = c.attachment, u = this.attachment;
1510
- if (l != u && (!(l instanceof E) || l.timelineAttachment != u)) return;
1511
- if (s == M.mixOut) {
1512
- o == j.setup && (c.sequenceIndex = -1);
1510
+ if (l != u && (!(l instanceof T) || l.timelineAttachment != u)) return;
1511
+ if (s == j.mixOut) {
1512
+ o == A.setup && (c.sequenceIndex = -1);
1513
1513
  return;
1514
1514
  }
1515
1515
  let d = this.frames;
1516
1516
  if (r < d[0]) {
1517
- (o == j.setup || o == j.first) && (c.sequenceIndex = -1);
1517
+ (o == A.setup || o == A.first) && (c.sequenceIndex = -1);
1518
1518
  return;
1519
1519
  }
1520
- let f = P.search(d, r, e.ENTRIES), p = d[f], m = d[f + e.MODE], h = d[f + e.DELAY];
1520
+ let f = N.search(d, r, e.ENTRIES), p = d[f], m = d[f + e.MODE], h = d[f + e.DELAY];
1521
1521
  if (!this.attachment.sequence) return;
1522
- let g = m >> 4, _ = this.attachment.sequence.regions.length, v = k[m & 15];
1523
- if (v != O.hold) switch (g += (r - p) / h + 1e-5 | 0, v) {
1524
- case O.once:
1522
+ let g = m >> 4, _ = this.attachment.sequence.regions.length, v = O[m & 15];
1523
+ if (v != D.hold) switch (g += (r - p) / h + 1e-5 | 0, v) {
1524
+ case D.once:
1525
1525
  g = Math.min(_ - 1, g);
1526
1526
  break;
1527
- case O.loop:
1527
+ case D.loop:
1528
1528
  g %= _;
1529
1529
  break;
1530
- case O.pingpong: {
1530
+ case D.pingpong: {
1531
1531
  let e = (_ << 1) - 2;
1532
1532
  g = e == 0 ? 0 : g % e, g >= _ && (g = e - g);
1533
1533
  break;
1534
1534
  }
1535
- case O.onceReverse:
1535
+ case D.onceReverse:
1536
1536
  g = Math.max(_ - 1 - g, 0);
1537
1537
  break;
1538
- case O.loopReverse:
1538
+ case D.loopReverse:
1539
1539
  g = _ - 1 - g % _;
1540
1540
  break;
1541
- case O.pingpongReverse: {
1541
+ case D.pingpongReverse: {
1542
1542
  let e = (_ << 1) - 2;
1543
1543
  g = e == 0 ? 0 : (g + _ - 1) % e, g >= _ && (g = e - g);
1544
1544
  }
1545
1545
  }
1546
1546
  c.sequenceIndex = g;
1547
1547
  }
1548
- }, je = class e {
1549
- static _emptyAnimation = new A("<empty>", [], 0);
1548
+ }, Ae = class e {
1549
+ static _emptyAnimation = new k("<empty>", [], 0);
1550
1550
  static emptyAnimation() {
1551
1551
  return e._emptyAnimation;
1552
1552
  }
@@ -1556,10 +1556,10 @@ var N = {
1556
1556
  unkeyedState = 0;
1557
1557
  events = [];
1558
1558
  listeners = [];
1559
- queue = new Ne(this);
1560
- propertyIDs = new y();
1559
+ queue = new Me(this);
1560
+ propertyIDs = new v();
1561
1561
  animationsChanged = !1;
1562
- trackEntryPool = new C(() => new Me());
1562
+ trackEntryPool = new S(() => new je());
1563
1563
  constructor(e) {
1564
1564
  this.data = e;
1565
1565
  }
@@ -1608,24 +1608,24 @@ var N = {
1608
1608
  let o = n[a];
1609
1609
  if (!o || o.delay > 0) continue;
1610
1610
  r = !0;
1611
- let s = a == 0 ? j.first : o.mixBlend, c = o.alpha;
1611
+ let s = a == 0 ? A.first : o.mixBlend, c = o.alpha;
1612
1612
  o.mixingFrom ? c *= this.applyMixingFrom(o, e, s) : o.trackTime >= o.trackEnd && !o.next && (c = 0);
1613
1613
  let l = c >= o.alphaAttachmentThreshold, u = o.animationLast, d = o.getAnimationTime(), f = d, p = t;
1614
1614
  o.reverse && (f = o.animation.duration - f, p = null);
1615
1615
  let m = o.animation.timelines, h = m.length;
1616
- if (a == 0 && c == 1 || s == j.add) {
1616
+ if (a == 0 && c == 1 || s == A.add) {
1617
1617
  a == 0 && (l = !0);
1618
1618
  for (let t = 0; t < h; t++) {
1619
- S.webkit602BugfixHelper(c, s);
1619
+ x.webkit602BugfixHelper(c, s);
1620
1620
  var i = m[t];
1621
- i instanceof fe ? this.applyAttachmentTimeline(i, e, f, s, l) : i.apply(e, u, f, p, c, s, M.mixIn);
1621
+ i instanceof de ? this.applyAttachmentTimeline(i, e, f, s, l) : i.apply(e, u, f, p, c, s, j.mixIn);
1622
1622
  }
1623
1623
  } else {
1624
1624
  let t = o.timelineMode, n = o.shortestRotation, r = !n && o.timelinesRotation.length != h << 1;
1625
1625
  r && (o.timelinesRotation.length = h << 1);
1626
1626
  for (let i = 0; i < h; i++) {
1627
- let a = m[i], d = t[i] == 0 ? s : j.setup;
1628
- !n && a instanceof R ? this.applyRotateTimeline(a, e, f, c, d, o.timelinesRotation, i << 1, r) : a instanceof fe ? this.applyAttachmentTimeline(a, e, f, s, l) : (S.webkit602BugfixHelper(c, s), a.apply(e, u, f, p, c, d, M.mixIn));
1627
+ let a = m[i], d = t[i] == 0 ? s : A.setup;
1628
+ !n && a instanceof L ? this.applyRotateTimeline(a, e, f, c, d, o.timelinesRotation, i << 1, r) : a instanceof de ? this.applyAttachmentTimeline(a, e, f, s, l) : (x.webkit602BugfixHelper(c, s), a.apply(e, u, f, p, c, d, j.mixIn));
1629
1629
  }
1630
1630
  }
1631
1631
  this.queueEvents(o, d), t.length = 0, o.nextAnimationLast = d, o.nextTrackLast = o.trackTime;
@@ -1643,60 +1643,60 @@ var N = {
1643
1643
  let r = e.mixingFrom;
1644
1644
  r.mixingFrom && this.applyMixingFrom(r, t, n);
1645
1645
  let i = 0;
1646
- e.mixDuration == 0 ? (i = 1, n == j.first && (n = j.setup)) : (i = e.mixTime / e.mixDuration, i > 1 && (i = 1), n != j.first && (n = r.mixBlend));
1646
+ e.mixDuration == 0 ? (i = 1, n == A.first && (n = A.setup)) : (i = e.mixTime / e.mixDuration, i > 1 && (i = 1), n != A.first && (n = r.mixBlend));
1647
1647
  let a = i < r.mixAttachmentThreshold, o = i < r.mixDrawOrderThreshold, s = r.animation.timelines, c = s.length, l = r.alpha * e.interruptAlpha, u = l * (1 - i), d = r.animationLast, f = r.getAnimationTime(), p = f, m = null;
1648
- if (r.reverse ? p = r.animation.duration - p : i < r.eventThreshold && (m = this.events), n == j.add) for (let e = 0; e < c; e++) s[e].apply(t, d, p, m, u, n, M.mixOut);
1648
+ if (r.reverse ? p = r.animation.duration - p : i < r.eventThreshold && (m = this.events), n == A.add) for (let e = 0; e < c; e++) s[e].apply(t, d, p, m, u, n, j.mixOut);
1649
1649
  else {
1650
1650
  let e = r.timelineMode, i = r.timelineHoldMix, f = r.shortestRotation, h = !f && r.timelinesRotation.length != c << 1;
1651
1651
  h && (r.timelinesRotation.length = c << 1), r.totalAlpha = 0;
1652
1652
  for (let g = 0; g < c; g++) {
1653
- let c = s[g], _ = M.mixOut, v, y = 0;
1653
+ let c = s[g], _ = j.mixOut, v, y = 0;
1654
1654
  switch (e[g]) {
1655
1655
  case 0:
1656
- if (!o && c instanceof he) continue;
1656
+ if (!o && c instanceof me) continue;
1657
1657
  v = n, y = u;
1658
1658
  break;
1659
1659
  case 1:
1660
- v = j.setup, y = u;
1660
+ v = A.setup, y = u;
1661
1661
  break;
1662
1662
  case 2:
1663
1663
  v = n, y = l;
1664
1664
  break;
1665
1665
  case 3:
1666
- v = j.setup, y = l;
1666
+ v = A.setup, y = l;
1667
1667
  break;
1668
1668
  default:
1669
- v = j.setup;
1669
+ v = A.setup;
1670
1670
  let e = i[g];
1671
1671
  y = l * Math.max(0, 1 - e.mixTime / e.mixDuration);
1672
1672
  break;
1673
1673
  }
1674
- r.totalAlpha += y, !f && c instanceof R ? this.applyRotateTimeline(c, t, p, y, v, r.timelinesRotation, g << 1, h) : c instanceof fe ? this.applyAttachmentTimeline(c, t, p, v, a && y >= r.alphaAttachmentThreshold) : (S.webkit602BugfixHelper(y, n), o && c instanceof he && v == j.setup && (_ = M.mixIn), c.apply(t, d, p, m, y, v, _));
1674
+ r.totalAlpha += y, !f && c instanceof L ? this.applyRotateTimeline(c, t, p, y, v, r.timelinesRotation, g << 1, h) : c instanceof de ? this.applyAttachmentTimeline(c, t, p, v, a && y >= r.alphaAttachmentThreshold) : (x.webkit602BugfixHelper(y, n), o && c instanceof me && v == A.setup && (_ = j.mixIn), c.apply(t, d, p, m, y, v, _));
1675
1675
  }
1676
1676
  }
1677
1677
  return e.mixDuration > 0 && this.queueEvents(r, f), this.events.length = 0, r.nextAnimationLast = f, r.nextTrackLast = r.trackTime, i;
1678
1678
  }
1679
1679
  applyAttachmentTimeline(e, t, n, r, i) {
1680
1680
  var a = t.slots[e.slotIndex];
1681
- a.bone.active && (n < e.frames[0] ? (r == j.setup || r == j.first) && this.setAttachment(t, a, a.data.attachmentName, i) : this.setAttachment(t, a, e.attachmentNames[P.search1(e.frames, n)], i), a.attachmentState <= this.unkeyedState && (a.attachmentState = this.unkeyedState + 1));
1681
+ a.bone.active && (n < e.frames[0] ? (r == A.setup || r == A.first) && this.setAttachment(t, a, a.data.attachmentName, i) : this.setAttachment(t, a, e.attachmentNames[N.search1(e.frames, n)], i), a.attachmentState <= this.unkeyedState && (a.attachmentState = this.unkeyedState + 1));
1682
1682
  }
1683
1683
  setAttachment(e, t, n, r) {
1684
1684
  t.setAttachment(n ? e.getAttachment(t.data.index, n) : null), r && (t.attachmentState = this.unkeyedState + 2);
1685
1685
  }
1686
1686
  applyRotateTimeline(e, t, n, r, i, a, o, s) {
1687
1687
  if (s && (a[o] = 0), r == 1) {
1688
- e.apply(t, 0, n, null, 1, i, M.mixIn);
1688
+ e.apply(t, 0, n, null, 1, i, j.mixIn);
1689
1689
  return;
1690
1690
  }
1691
1691
  let c = t.bones[e.boneIndex];
1692
1692
  if (!c.active) return;
1693
1693
  let l = e.frames, u = 0, d = 0;
1694
1694
  if (n < l[0]) switch (i) {
1695
- case j.setup: c.rotation = c.data.rotation;
1695
+ case A.setup: c.rotation = c.data.rotation;
1696
1696
  default: return;
1697
- case j.first: u = c.rotation, d = c.data.rotation;
1697
+ case A.first: u = c.rotation, d = c.data.rotation;
1698
1698
  }
1699
- else u = i == j.setup ? c.data.rotation : c.rotation, d = c.data.rotation + e.getCurveValue(n);
1699
+ else u = i == A.setup ? c.data.rotation : c.rotation, d = c.data.rotation + e.getCurveValue(n);
1700
1700
  let f = 0, p = d - u;
1701
1701
  if (p -= Math.ceil(p / 360 - .5) * 360, p == 0) f = a[o];
1702
1702
  else {
@@ -1705,7 +1705,7 @@ var N = {
1705
1705
  let n = e - e % 360;
1706
1706
  f = p + n;
1707
1707
  let r = p >= 0, i = e >= 0;
1708
- Math.abs(t) <= 90 && x.signum(t) != x.signum(p) && (Math.abs(e - n) > 180 ? (f += 360 * x.signum(e), i = r) : n == 0 ? i = r : f -= 360 * x.signum(e)), i != r && (f += 360 * x.signum(e)), a[o] = f;
1708
+ Math.abs(t) <= 90 && b.signum(t) != b.signum(p) && (Math.abs(e - n) > 180 ? (f += 360 * b.signum(e), i = r) : n == 0 ? i = r : f -= 360 * b.signum(e)), i != r && (f += 360 * b.signum(e)), a[o] = f;
1709
1709
  }
1710
1710
  a[o + 1] = p, c.rotation = u + f * r;
1711
1711
  }
@@ -1793,11 +1793,11 @@ var N = {
1793
1793
  this.queue.drainDisabled = t, this.queue.drain();
1794
1794
  }
1795
1795
  expandToIndex(e) {
1796
- return e < this.tracks.length ? this.tracks[e] : (S.ensureArrayCapacity(this.tracks, e + 1, null), this.tracks.length = e + 1, null);
1796
+ return e < this.tracks.length ? this.tracks[e] : (x.ensureArrayCapacity(this.tracks, e + 1, null), this.tracks.length = e + 1, null);
1797
1797
  }
1798
1798
  trackEntry(e, t, n, r) {
1799
1799
  let i = this.trackEntryPool.obtain();
1800
- return i.reset(), i.trackIndex = e, i.animation = t, i.loop = n, i.holdPrevious = !1, i.reverse = !1, i.shortestRotation = !1, i.eventThreshold = 0, i.alphaAttachmentThreshold = 0, i.mixAttachmentThreshold = 0, i.mixDrawOrderThreshold = 0, i.animationStart = 0, i.animationEnd = t.duration, i.animationLast = -1, i.nextAnimationLast = -1, i.delay = 0, i.trackTime = 0, i.trackLast = -1, i.nextTrackLast = -1, i.trackEnd = Number.MAX_VALUE, i.timeScale = 1, i.alpha = 1, i.mixTime = 0, i.mixDuration = r ? this.data.getMix(r.animation, t) : 0, i.interruptAlpha = 1, i.totalAlpha = 0, i.mixBlend = j.replace, i;
1800
+ return i.reset(), i.trackIndex = e, i.animation = t, i.loop = n, i.holdPrevious = !1, i.reverse = !1, i.shortestRotation = !1, i.eventThreshold = 0, i.alphaAttachmentThreshold = 0, i.mixAttachmentThreshold = 0, i.mixDrawOrderThreshold = 0, i.animationStart = 0, i.animationEnd = t.duration, i.animationLast = -1, i.nextAnimationLast = -1, i.delay = 0, i.trackTime = 0, i.trackLast = -1, i.nextTrackLast = -1, i.trackEnd = Number.MAX_VALUE, i.timeScale = 1, i.alpha = 1, i.mixTime = 0, i.mixDuration = r ? this.data.getMix(r.animation, t) : 0, i.interruptAlpha = 1, i.totalAlpha = 0, i.mixBlend = A.replace, i;
1801
1801
  }
1802
1802
  clearNext(e) {
1803
1803
  let t = e.next;
@@ -1812,7 +1812,7 @@ var N = {
1812
1812
  if (n) {
1813
1813
  for (; n.mixingFrom;) n = n.mixingFrom;
1814
1814
  do
1815
- (!n.mixingTo || n.mixBlend != j.add) && this.computeHold(n), n = n.mixingTo;
1815
+ (!n.mixingTo || n.mixBlend != A.add) && this.computeHold(n), n = n.mixingTo;
1816
1816
  while (n);
1817
1817
  }
1818
1818
  }
@@ -1830,7 +1830,7 @@ var N = {
1830
1830
  outer: for (let s = 0; s < r; s++) {
1831
1831
  let r = n[s], c = r.getPropertyIds();
1832
1832
  if (!o.addAll(c)) i[s] = 0;
1833
- else if (!t || r instanceof fe || r instanceof he || r instanceof me || !t.animation.hasTimeline(c)) i[s] = 1;
1833
+ else if (!t || r instanceof de || r instanceof me || r instanceof pe || !t.animation.hasTimeline(c)) i[s] = 1;
1834
1834
  else {
1835
1835
  for (let n = t.mixingTo; n; n = n.mixingTo) if (!n.animation.hasTimeline(c)) {
1836
1836
  if (e.mixDuration > 0) {
@@ -1860,7 +1860,7 @@ var N = {
1860
1860
  clearListenerNotifications() {
1861
1861
  this.queue.clear();
1862
1862
  }
1863
- }, Me = class {
1863
+ }, je = class {
1864
1864
  animation = null;
1865
1865
  previous = null;
1866
1866
  next = null;
@@ -1900,7 +1900,7 @@ var N = {
1900
1900
  setMixDurationWithDelay(e, t) {
1901
1901
  this._mixDuration = e, t <= 0 && (t = this.previous == null ? 0 : Math.max(t + this.previous.getTrackComplete() - e, 0)), this.delay = t;
1902
1902
  }
1903
- mixBlend = j.replace;
1903
+ mixBlend = A.replace;
1904
1904
  timelineMode = [];
1905
1905
  timelineHoldMix = [];
1906
1906
  timelinesRotation = [];
@@ -1937,7 +1937,7 @@ var N = {
1937
1937
  isNextReady() {
1938
1938
  return this.next != null && this.nextTrackLast - this.next.delay >= 0;
1939
1939
  }
1940
- }, Ne = class {
1940
+ }, Me = class {
1941
1941
  objects = [];
1942
1942
  drainDisabled = !1;
1943
1943
  animState;
@@ -2025,7 +2025,7 @@ var N = {
2025
2025
  })(H ||= {});
2026
2026
  //#endregion
2027
2027
  //#region ../../node_modules/.pnpm/@esotericsoftware+spine-core@4.2.84/node_modules/@esotericsoftware/spine-core/dist/AnimationStateData.js
2028
- var Pe = class {
2028
+ var Ne = class {
2029
2029
  skeletonData;
2030
2030
  animationToMixTime = {};
2031
2031
  defaultMix = 0;
@@ -2050,8 +2050,8 @@ var Pe = class {
2050
2050
  let n = e.name + "." + t.name, r = this.animationToMixTime[n];
2051
2051
  return r === void 0 ? this.defaultMix : r;
2052
2052
  }
2053
- }, Fe = class e extends E {
2054
- color = new b(1, 1, 1, 1);
2053
+ }, Pe = class e extends T {
2054
+ color = new y(1, 1, 1, 1);
2055
2055
  constructor(e) {
2056
2056
  super(e);
2057
2057
  }
@@ -2059,9 +2059,9 @@ var Pe = class {
2059
2059
  let t = new e(this.name);
2060
2060
  return this.copyTo(t), t.color.setFromColor(this.color), t;
2061
2061
  }
2062
- }, Ie = class e extends E {
2062
+ }, Fe = class e extends T {
2063
2063
  endSlot = null;
2064
- color = new b(.2275, .2275, .8078, 1);
2064
+ color = new y(.2275, .2275, .8078, 1);
2065
2065
  constructor(e) {
2066
2066
  super(e);
2067
2067
  }
@@ -2069,7 +2069,7 @@ var Pe = class {
2069
2069
  let t = new e(this.name);
2070
2070
  return this.copyTo(t), t.endSlot = this.endSlot, t.color.setFromColor(this.color), t;
2071
2071
  }
2072
- }, Le = class {
2072
+ }, Ie = class {
2073
2073
  _image;
2074
2074
  constructor(e) {
2075
2075
  this._image = e;
@@ -2081,11 +2081,11 @@ var Pe = class {
2081
2081
  (function(e) {
2082
2082
  e[e.Nearest = 9728] = "Nearest", e[e.Linear = 9729] = "Linear", e[e.MipMap = 9987] = "MipMap", e[e.MipMapNearestNearest = 9984] = "MipMapNearestNearest", e[e.MipMapLinearNearest = 9985] = "MipMapLinearNearest", e[e.MipMapNearestLinear = 9986] = "MipMapNearestLinear", e[e.MipMapLinearLinear = 9987] = "MipMapLinearLinear";
2083
2083
  })(U ||= {});
2084
- var Re;
2084
+ var Le;
2085
2085
  (function(e) {
2086
2086
  e[e.MirroredRepeat = 33648] = "MirroredRepeat", e[e.ClampToEdge = 33071] = "ClampToEdge", e[e.Repeat = 10497] = "Repeat";
2087
- })(Re ||= {});
2088
- var ze = class {
2087
+ })(Le ||= {});
2088
+ var Re = class {
2089
2089
  texture;
2090
2090
  u = 0;
2091
2091
  v = 0;
@@ -2098,11 +2098,11 @@ var ze = class {
2098
2098
  offsetY = 0;
2099
2099
  originalWidth = 0;
2100
2100
  originalHeight = 0;
2101
- }, Be = class {
2101
+ }, ze = class {
2102
2102
  pages = [];
2103
2103
  regions = [];
2104
2104
  constructor(e) {
2105
- let t = new Ve(e), n = [
2105
+ let t = new Be(e), n = [
2106
2106
  ,
2107
2107
  ,
2108
2108
  ,
@@ -2111,9 +2111,9 @@ var ze = class {
2111
2111
  r.size = (e) => {
2112
2112
  e.width = parseInt(n[1]), e.height = parseInt(n[2]);
2113
2113
  }, r.format = () => {}, r.filter = (e) => {
2114
- e.minFilter = S.enumValue(U, n[1]), e.magFilter = S.enumValue(U, n[2]);
2114
+ e.minFilter = x.enumValue(U, n[1]), e.magFilter = x.enumValue(U, n[2]);
2115
2115
  }, r.repeat = (e) => {
2116
- n[1].indexOf("x") != -1 && (e.uWrap = Re.Repeat), n[1].indexOf("y") != -1 && (e.vWrap = Re.Repeat);
2116
+ n[1].indexOf("x") != -1 && (e.uWrap = Le.Repeat), n[1].indexOf("y") != -1 && (e.vWrap = Le.Repeat);
2117
2117
  }, r.pma = (e) => {
2118
2118
  e.pma = n[1] == "true";
2119
2119
  };
@@ -2142,7 +2142,7 @@ var ze = class {
2142
2142
  let o = null, s = null, c = null;
2143
2143
  for (; a !== null;) if (a.trim().length == 0) o = null, a = t.readLine();
2144
2144
  else if (o) {
2145
- let e = new Ue(o, a);
2145
+ let e = new He(o, a);
2146
2146
  for (;;) {
2147
2147
  let r = t.readEntry(n, a = t.readLine());
2148
2148
  if (r == 0) break;
@@ -2157,7 +2157,7 @@ var ze = class {
2157
2157
  }
2158
2158
  e.originalWidth == 0 && e.originalHeight == 0 && (e.originalWidth = e.width, e.originalHeight = e.height), s && s.length > 0 && c && c.length > 0 && (e.names = s, e.values = c, s = null, c = null), e.u = e.x / o.width, e.v = e.y / o.height, e.degrees == 90 ? (e.u2 = (e.x + e.height) / o.width, e.v2 = (e.y + e.width) / o.height) : (e.u2 = (e.x + e.width) / o.width, e.v2 = (e.y + e.height) / o.height), this.regions.push(e);
2159
2159
  } else {
2160
- for (o = new He(a.trim()); t.readEntry(n, a = t.readLine()) != 0;) {
2160
+ for (o = new Ve(a.trim()); t.readEntry(n, a = t.readLine()) != 0;) {
2161
2161
  let e = r[n[0]];
2162
2162
  e && e(o);
2163
2163
  }
@@ -2174,7 +2174,7 @@ var ze = class {
2174
2174
  dispose() {
2175
2175
  for (let e = 0; e < this.pages.length; e++) this.pages[e].texture?.dispose();
2176
2176
  }
2177
- }, Ve = class {
2177
+ }, Be = class {
2178
2178
  lines;
2179
2179
  index = 0;
2180
2180
  constructor(e) {
@@ -2194,12 +2194,12 @@ var ze = class {
2194
2194
  if (e[r] = t.substr(i, n - i).trim(), i = n + 1, r == 4) return 4;
2195
2195
  }
2196
2196
  }
2197
- }, He = class {
2197
+ }, Ve = class {
2198
2198
  name;
2199
2199
  minFilter = U.Nearest;
2200
2200
  magFilter = U.Nearest;
2201
- uWrap = Re.ClampToEdge;
2202
- vWrap = Re.ClampToEdge;
2201
+ uWrap = Le.ClampToEdge;
2202
+ vWrap = Le.ClampToEdge;
2203
2203
  texture = null;
2204
2204
  width = 0;
2205
2205
  height = 0;
@@ -2212,7 +2212,7 @@ var ze = class {
2212
2212
  this.texture = e, e.setFilters(this.minFilter, this.magFilter), e.setWraps(this.uWrap, this.vWrap);
2213
2213
  for (let t of this.regions) t.texture = e;
2214
2214
  }
2215
- }, Ue = class extends ze {
2215
+ }, He = class extends Re {
2216
2216
  page;
2217
2217
  name;
2218
2218
  x = 0;
@@ -2228,29 +2228,29 @@ var ze = class {
2228
2228
  constructor(e, t) {
2229
2229
  super(), this.page = e, this.name = t, e.regions.push(this);
2230
2230
  }
2231
- }, We = class e extends E {
2231
+ }, Ue = class e extends T {
2232
2232
  region = null;
2233
2233
  path;
2234
2234
  regionUVs = [];
2235
2235
  uvs = [];
2236
2236
  triangles = [];
2237
- color = new b(1, 1, 1, 1);
2237
+ color = new y(1, 1, 1, 1);
2238
2238
  width = 0;
2239
2239
  height = 0;
2240
2240
  hullLength = 0;
2241
2241
  edges = [];
2242
2242
  parentMesh = null;
2243
2243
  sequence = null;
2244
- tempColor = new b(0, 0, 0, 0);
2244
+ tempColor = new y(0, 0, 0, 0);
2245
2245
  constructor(e, t) {
2246
2246
  super(e), this.path = t;
2247
2247
  }
2248
2248
  updateRegion() {
2249
2249
  if (!this.region) throw Error("Region not set.");
2250
2250
  let e = this.regionUVs;
2251
- (!this.uvs || this.uvs.length != e.length) && (this.uvs = S.newFloatArray(e.length));
2251
+ (!this.uvs || this.uvs.length != e.length) && (this.uvs = x.newFloatArray(e.length));
2252
2252
  let t = this.uvs, n = this.uvs.length, r = this.region.u, i = this.region.v, a = 0, o = 0;
2253
- if (this.region instanceof Ue) {
2253
+ if (this.region instanceof He) {
2254
2254
  let s = this.region, c = s.page, l = c.width, u = c.height;
2255
2255
  switch (s.degrees) {
2256
2256
  case 90:
@@ -2279,7 +2279,7 @@ var ze = class {
2279
2279
  copy() {
2280
2280
  if (this.parentMesh) return this.newLinkedMesh();
2281
2281
  let t = new e(this.name, this.path);
2282
- return t.region = this.region, t.color.setFromColor(this.color), this.copyTo(t), t.regionUVs = Array(this.regionUVs.length), S.arrayCopy(this.regionUVs, 0, t.regionUVs, 0, this.regionUVs.length), t.uvs = this.uvs instanceof Float32Array ? S.newFloatArray(this.uvs.length) : Array(this.uvs.length), S.arrayCopy(this.uvs, 0, t.uvs, 0, this.uvs.length), t.triangles = Array(this.triangles.length), S.arrayCopy(this.triangles, 0, t.triangles, 0, this.triangles.length), t.hullLength = this.hullLength, t.sequence = this.sequence == null ? null : this.sequence.copy(), this.edges && (t.edges = Array(this.edges.length), S.arrayCopy(this.edges, 0, t.edges, 0, this.edges.length)), t.width = this.width, t.height = this.height, t;
2282
+ return t.region = this.region, t.color.setFromColor(this.color), this.copyTo(t), t.regionUVs = Array(this.regionUVs.length), x.arrayCopy(this.regionUVs, 0, t.regionUVs, 0, this.regionUVs.length), t.uvs = this.uvs instanceof Float32Array ? x.newFloatArray(this.uvs.length) : Array(this.uvs.length), x.arrayCopy(this.uvs, 0, t.uvs, 0, this.uvs.length), t.triangles = Array(this.triangles.length), x.arrayCopy(this.triangles, 0, t.triangles, 0, this.triangles.length), t.hullLength = this.hullLength, t.sequence = this.sequence == null ? null : this.sequence.copy(), this.edges && (t.edges = Array(this.edges.length), x.arrayCopy(this.edges, 0, t.edges, 0, this.edges.length)), t.width = this.width, t.height = this.height, t;
2283
2283
  }
2284
2284
  computeWorldVertices(e, t, n, r, i, a) {
2285
2285
  this.sequence != null && this.sequence.apply(e, this), super.computeWorldVertices(e, t, n, r, i, a);
@@ -2288,23 +2288,23 @@ var ze = class {
2288
2288
  let t = new e(this.name, this.path);
2289
2289
  return t.region = this.region, t.color.setFromColor(this.color), t.timelineAttachment = this.timelineAttachment, t.setParentMesh(this.parentMesh ? this.parentMesh : this), t.region != null && t.updateRegion(), t;
2290
2290
  }
2291
- }, Ge = class e extends E {
2291
+ }, We = class e extends T {
2292
2292
  lengths = [];
2293
2293
  closed = !1;
2294
2294
  constantSpeed = !1;
2295
- color = new b(1, 1, 1, 1);
2295
+ color = new y(1, 1, 1, 1);
2296
2296
  constructor(e) {
2297
2297
  super(e);
2298
2298
  }
2299
2299
  copy() {
2300
2300
  let t = new e(this.name);
2301
- return this.copyTo(t), t.lengths = Array(this.lengths.length), S.arrayCopy(this.lengths, 0, t.lengths, 0, this.lengths.length), t.closed = closed, t.constantSpeed = this.constantSpeed, t.color.setFromColor(this.color), t;
2301
+ return this.copyTo(t), t.lengths = Array(this.lengths.length), x.arrayCopy(this.lengths, 0, t.lengths, 0, this.lengths.length), t.closed = closed, t.constantSpeed = this.constantSpeed, t.color.setFromColor(this.color), t;
2302
2302
  }
2303
- }, Ke = class e extends E {
2303
+ }, Ge = class e extends T {
2304
2304
  x = 0;
2305
2305
  y = 0;
2306
2306
  rotation = 0;
2307
- color = new b(.38, .94, 0, 1);
2307
+ color = new y(.38, .94, 0, 1);
2308
2308
  constructor(e) {
2309
2309
  super(e);
2310
2310
  }
@@ -2312,14 +2312,14 @@ var ze = class {
2312
2312
  return t.x = this.x * e.a + this.y * e.b + e.worldX, t.y = this.x * e.c + this.y * e.d + e.worldY, t;
2313
2313
  }
2314
2314
  computeWorldRotation(e) {
2315
- let t = this.rotation * x.degRad, n = Math.cos(t), r = Math.sin(t), i = n * e.a + r * e.b, a = n * e.c + r * e.d;
2316
- return x.atan2Deg(a, i);
2315
+ let t = this.rotation * b.degRad, n = Math.cos(t), r = Math.sin(t), i = n * e.a + r * e.b, a = n * e.c + r * e.d;
2316
+ return b.atan2Deg(a, i);
2317
2317
  }
2318
2318
  copy() {
2319
2319
  let t = new e(this.name);
2320
2320
  return t.x = this.x, t.y = this.y, t.rotation = this.rotation, t.color.setFromColor(this.color), t;
2321
2321
  }
2322
- }, W = class e extends T {
2322
+ }, Ke = class e extends w {
2323
2323
  x = 0;
2324
2324
  y = 0;
2325
2325
  scaleX = 1;
@@ -2327,13 +2327,13 @@ var ze = class {
2327
2327
  rotation = 0;
2328
2328
  width = 0;
2329
2329
  height = 0;
2330
- color = new b(1, 1, 1, 1);
2330
+ color = new y(1, 1, 1, 1);
2331
2331
  path;
2332
2332
  region = null;
2333
2333
  sequence = null;
2334
- offset = S.newFloatArray(8);
2335
- uvs = S.newFloatArray(8);
2336
- tempColor = new b(1, 1, 1, 1);
2334
+ offset = x.newFloatArray(8);
2335
+ uvs = x.newFloatArray(8);
2336
+ tempColor = new y(1, 1, 1, 1);
2337
2337
  constructor(e, t) {
2338
2338
  super(e), this.path = t;
2339
2339
  }
@@ -2344,8 +2344,8 @@ var ze = class {
2344
2344
  t[0] = 0, t[1] = 0, t[2] = 0, t[3] = 1, t[4] = 1, t[5] = 1, t[6] = 1, t[7] = 0;
2345
2345
  return;
2346
2346
  }
2347
- let n = this.width / this.region.originalWidth * this.scaleX, r = this.height / this.region.originalHeight * this.scaleY, i = -this.width / 2 * this.scaleX + this.region.offsetX * n, a = -this.height / 2 * this.scaleY + this.region.offsetY * r, o = i + this.region.width * n, s = a + this.region.height * r, c = this.rotation * x.degRad, l = Math.cos(c), u = Math.sin(c), d = this.x, f = this.y, p = i * l + d, m = i * u, h = a * l + f, g = a * u, _ = o * l + d, v = o * u, y = s * l + f, b = s * u, S = this.offset;
2348
- S[0] = p - g, S[1] = h + m, S[2] = p - b, S[3] = y + m, S[4] = _ - b, S[5] = y + v, S[6] = _ - g, S[7] = h + v, e.degrees == 90 ? (t[0] = e.u2, t[1] = e.v2, t[2] = e.u, t[3] = e.v2, t[4] = e.u, t[5] = e.v, t[6] = e.u2, t[7] = e.v) : (t[0] = e.u, t[1] = e.v2, t[2] = e.u, t[3] = e.v, t[4] = e.u2, t[5] = e.v, t[6] = e.u2, t[7] = e.v2);
2347
+ let n = this.width / this.region.originalWidth * this.scaleX, r = this.height / this.region.originalHeight * this.scaleY, i = -this.width / 2 * this.scaleX + this.region.offsetX * n, a = -this.height / 2 * this.scaleY + this.region.offsetY * r, o = i + this.region.width * n, s = a + this.region.height * r, c = this.rotation * b.degRad, l = Math.cos(c), u = Math.sin(c), d = this.x, f = this.y, p = i * l + d, m = i * u, h = a * l + f, g = a * u, _ = o * l + d, v = o * u, y = s * l + f, x = s * u, S = this.offset;
2348
+ S[0] = p - g, S[1] = h + m, S[2] = p - x, S[3] = y + m, S[4] = _ - x, S[5] = y + v, S[6] = _ - g, S[7] = h + v, e.degrees == 90 ? (t[0] = e.u2, t[1] = e.v2, t[2] = e.u, t[3] = e.v2, t[4] = e.u, t[5] = e.v, t[6] = e.u2, t[7] = e.v) : (t[0] = e.u, t[1] = e.v2, t[2] = e.u, t[3] = e.v, t[4] = e.u2, t[5] = e.v, t[6] = e.u2, t[7] = e.v2);
2349
2349
  }
2350
2350
  computeWorldVertices(e, t, n, r) {
2351
2351
  this.sequence != null && this.sequence.apply(e, this);
@@ -2354,7 +2354,7 @@ var ze = class {
2354
2354
  }
2355
2355
  copy() {
2356
2356
  let t = new e(this.name, this.path);
2357
- return t.region = this.region, t.x = this.x, t.y = this.y, t.scaleX = this.scaleX, t.scaleY = this.scaleY, t.rotation = this.rotation, t.width = this.width, t.height = this.height, S.arrayCopy(this.uvs, 0, t.uvs, 0, 8), S.arrayCopy(this.offset, 0, t.offset, 0, 8), t.color.setFromColor(this.color), t.sequence = this.sequence == null ? null : this.sequence.copy(), t;
2357
+ return t.region = this.region, t.x = this.x, t.y = this.y, t.scaleX = this.scaleX, t.scaleY = this.scaleY, t.rotation = this.rotation, t.width = this.width, t.height = this.height, x.arrayCopy(this.uvs, 0, t.uvs, 0, 8), x.arrayCopy(this.offset, 0, t.offset, 0, 8), t.color.setFromColor(this.color), t.sequence = this.sequence == null ? null : this.sequence.copy(), t;
2358
2358
  }
2359
2359
  static X1 = 0;
2360
2360
  static Y1 = 1;
@@ -2402,7 +2402,7 @@ var ze = class {
2402
2402
  }
2403
2403
  }
2404
2404
  newRegionAttachment(e, t, n, r) {
2405
- let i = new W(t, n);
2405
+ let i = new Ke(t, n);
2406
2406
  if (r != null) this.loadSequence(t, n, r);
2407
2407
  else {
2408
2408
  let e = this.atlas.findRegion(n);
@@ -2412,7 +2412,7 @@ var ze = class {
2412
2412
  return i;
2413
2413
  }
2414
2414
  newMeshAttachment(e, t, n, r) {
2415
- let i = new We(t, n);
2415
+ let i = new Ue(t, n);
2416
2416
  if (r != null) this.loadSequence(t, n, r);
2417
2417
  else {
2418
2418
  let e = this.atlas.findRegion(n);
@@ -2422,16 +2422,16 @@ var ze = class {
2422
2422
  return i;
2423
2423
  }
2424
2424
  newBoundingBoxAttachment(e, t) {
2425
- return new Fe(t);
2425
+ return new Pe(t);
2426
2426
  }
2427
2427
  newPathAttachment(e, t) {
2428
- return new Ge(t);
2428
+ return new We(t);
2429
2429
  }
2430
2430
  newPointAttachment(e, t) {
2431
- return new Ke(t);
2431
+ return new Ge(t);
2432
2432
  }
2433
2433
  newClippingAttachment(e, t) {
2434
- return new Ie(t);
2434
+ return new Fe(t);
2435
2435
  }
2436
2436
  }, Je = class {
2437
2437
  index = 0;
@@ -2445,9 +2445,9 @@ var ze = class {
2445
2445
  scaleY = 1;
2446
2446
  shearX = 0;
2447
2447
  shearY = 0;
2448
- inherit = G.Normal;
2448
+ inherit = W.Normal;
2449
2449
  skinRequired = !1;
2450
- color = new b();
2450
+ color = new y();
2451
2451
  icon;
2452
2452
  visible = !1;
2453
2453
  constructor(e, t, n) {
@@ -2455,10 +2455,10 @@ var ze = class {
2455
2455
  if (!t) throw Error("name cannot be null.");
2456
2456
  this.index = e, this.name = t, this.parent = n;
2457
2457
  }
2458
- }, G;
2458
+ }, W;
2459
2459
  (function(e) {
2460
2460
  e[e.Normal = 0] = "Normal", e[e.OnlyTranslation = 1] = "OnlyTranslation", e[e.NoRotationOrReflection = 2] = "NoRotationOrReflection", e[e.NoScale = 3] = "NoScale", e[e.NoScaleOrReflection = 4] = "NoScaleOrReflection";
2461
- })(G ||= {});
2461
+ })(W ||= {});
2462
2462
  //#endregion
2463
2463
  //#region ../../node_modules/.pnpm/@esotericsoftware+spine-core@4.2.84/node_modules/@esotericsoftware/spine-core/dist/Bone.js
2464
2464
  var Ye = class {
@@ -2486,7 +2486,7 @@ var Ye = class {
2486
2486
  d = 0;
2487
2487
  worldY = 0;
2488
2488
  worldX = 0;
2489
- inherit = G.Normal;
2489
+ inherit = W.Normal;
2490
2490
  sorted = !1;
2491
2491
  active = !1;
2492
2492
  constructor(e, t, n) {
@@ -2507,38 +2507,38 @@ var Ye = class {
2507
2507
  this.ax = e, this.ay = t, this.arotation = n, this.ascaleX = r, this.ascaleY = i, this.ashearX = a, this.ashearY = o;
2508
2508
  let s = this.parent;
2509
2509
  if (!s) {
2510
- let s = this.skeleton, c = s.scaleX, l = s.scaleY, u = (n + a) * x.degRad, d = (n + 90 + o) * x.degRad;
2510
+ let s = this.skeleton, c = s.scaleX, l = s.scaleY, u = (n + a) * b.degRad, d = (n + 90 + o) * b.degRad;
2511
2511
  this.a = Math.cos(u) * r * c, this.b = Math.cos(d) * i * c, this.c = Math.sin(u) * r * l, this.d = Math.sin(d) * i * l, this.worldX = e * c + s.x, this.worldY = t * l + s.y;
2512
2512
  return;
2513
2513
  }
2514
2514
  let c = s.a, l = s.b, u = s.c, d = s.d;
2515
2515
  switch (this.worldX = c * e + l * t + s.worldX, this.worldY = u * e + d * t + s.worldY, this.inherit) {
2516
- case G.Normal: {
2517
- let e = (n + a) * x.degRad, t = (n + 90 + o) * x.degRad, s = Math.cos(e) * r, f = Math.cos(t) * i, p = Math.sin(e) * r, m = Math.sin(t) * i;
2516
+ case W.Normal: {
2517
+ let e = (n + a) * b.degRad, t = (n + 90 + o) * b.degRad, s = Math.cos(e) * r, f = Math.cos(t) * i, p = Math.sin(e) * r, m = Math.sin(t) * i;
2518
2518
  this.a = c * s + l * p, this.b = c * f + l * m, this.c = u * s + d * p, this.d = u * f + d * m;
2519
2519
  return;
2520
2520
  }
2521
- case G.OnlyTranslation: {
2522
- let e = (n + a) * x.degRad, t = (n + 90 + o) * x.degRad;
2521
+ case W.OnlyTranslation: {
2522
+ let e = (n + a) * b.degRad, t = (n + 90 + o) * b.degRad;
2523
2523
  this.a = Math.cos(e) * r, this.b = Math.cos(t) * i, this.c = Math.sin(e) * r, this.d = Math.sin(t) * i;
2524
2524
  break;
2525
2525
  }
2526
- case G.NoRotationOrReflection: {
2526
+ case W.NoRotationOrReflection: {
2527
2527
  let e = 1 / this.skeleton.scaleX, t = 1 / this.skeleton.scaleY;
2528
2528
  c *= e, u *= t;
2529
2529
  let s = c * c + u * u, f = 0;
2530
- s > 1e-4 ? (s = Math.abs(c * d * t - l * e * u) / s, l = u * s, d = c * s, f = Math.atan2(u, c) * x.radDeg) : (c = 0, u = 0, f = 90 - Math.atan2(d, l) * x.radDeg);
2531
- let p = (n + a - f) * x.degRad, m = (n + o - f + 90) * x.degRad, h = Math.cos(p) * r, g = Math.cos(m) * i, _ = Math.sin(p) * r, v = Math.sin(m) * i;
2530
+ s > 1e-4 ? (s = Math.abs(c * d * t - l * e * u) / s, l = u * s, d = c * s, f = Math.atan2(u, c) * b.radDeg) : (c = 0, u = 0, f = 90 - Math.atan2(d, l) * b.radDeg);
2531
+ let p = (n + a - f) * b.degRad, m = (n + o - f + 90) * b.degRad, h = Math.cos(p) * r, g = Math.cos(m) * i, _ = Math.sin(p) * r, v = Math.sin(m) * i;
2532
2532
  this.a = c * h - l * _, this.b = c * g - l * v, this.c = u * h + d * _, this.d = u * g + d * v;
2533
2533
  break;
2534
2534
  }
2535
- case G.NoScale:
2536
- case G.NoScaleOrReflection: {
2537
- n *= x.degRad;
2535
+ case W.NoScale:
2536
+ case W.NoScaleOrReflection: {
2537
+ n *= b.degRad;
2538
2538
  let e = Math.cos(n), t = Math.sin(n), s = (c * e + l * t) / this.skeleton.scaleX, f = (u * e + d * t) / this.skeleton.scaleY, p = Math.sqrt(s * s + f * f);
2539
- p > 1e-5 && (p = 1 / p), s *= p, f *= p, p = Math.sqrt(s * s + f * f), this.inherit == G.NoScale && c * d - l * u < 0 != (this.skeleton.scaleX < 0 != this.skeleton.scaleY < 0) && (p = -p), n = Math.PI / 2 + Math.atan2(f, s);
2539
+ p > 1e-5 && (p = 1 / p), s *= p, f *= p, p = Math.sqrt(s * s + f * f), this.inherit == W.NoScale && c * d - l * u < 0 != (this.skeleton.scaleX < 0 != this.skeleton.scaleY < 0) && (p = -p), n = Math.PI / 2 + Math.atan2(f, s);
2540
2540
  let m = Math.cos(n) * p, h = Math.sin(n) * p;
2541
- a *= x.degRad, o = (90 + o) * x.degRad;
2541
+ a *= b.degRad, o = (90 + o) * b.degRad;
2542
2542
  let g = Math.cos(a) * r, _ = Math.cos(o) * i, v = Math.sin(a) * r, y = Math.sin(o) * i;
2543
2543
  this.a = s * g + m * v, this.b = s * _ + m * y, this.c = f * g + h * v, this.d = f * _ + h * y;
2544
2544
  break;
@@ -2553,41 +2553,41 @@ var Ye = class {
2553
2553
  updateAppliedTransform() {
2554
2554
  let e = this.parent;
2555
2555
  if (!e) {
2556
- this.ax = this.worldX - this.skeleton.x, this.ay = this.worldY - this.skeleton.y, this.arotation = Math.atan2(this.c, this.a) * x.radDeg, this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c), this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d), this.ashearX = 0, this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * x.radDeg;
2556
+ this.ax = this.worldX - this.skeleton.x, this.ay = this.worldY - this.skeleton.y, this.arotation = Math.atan2(this.c, this.a) * b.radDeg, this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c), this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d), this.ashearX = 0, this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * b.radDeg;
2557
2557
  return;
2558
2558
  }
2559
2559
  let t = e.a, n = e.b, r = e.c, i = e.d, a = 1 / (t * i - n * r), o = i * a, s = n * a, c = r * a, l = t * a, u = this.worldX - e.worldX, d = this.worldY - e.worldY;
2560
2560
  this.ax = u * o - d * s, this.ay = d * l - u * c;
2561
2561
  let f, p, m, h;
2562
- if (this.inherit == G.OnlyTranslation) f = this.a, p = this.b, m = this.c, h = this.d;
2562
+ if (this.inherit == W.OnlyTranslation) f = this.a, p = this.b, m = this.c, h = this.d;
2563
2563
  else {
2564
2564
  switch (this.inherit) {
2565
- case G.NoRotationOrReflection: {
2565
+ case W.NoRotationOrReflection: {
2566
2566
  let e = Math.abs(t * i - n * r) / (t * t + r * r);
2567
2567
  n = -r * this.skeleton.scaleX * e / this.skeleton.scaleY, i = t * this.skeleton.scaleY * e / this.skeleton.scaleX, a = 1 / (t * i - n * r), o = i * a, s = n * a;
2568
2568
  break;
2569
2569
  }
2570
- case G.NoScale:
2571
- case G.NoScaleOrReflection:
2572
- let e = x.cosDeg(this.rotation), u = x.sinDeg(this.rotation);
2570
+ case W.NoScale:
2571
+ case W.NoScaleOrReflection:
2572
+ let e = b.cosDeg(this.rotation), u = b.sinDeg(this.rotation);
2573
2573
  t = (t * e + n * u) / this.skeleton.scaleX, r = (r * e + i * u) / this.skeleton.scaleY;
2574
2574
  let d = Math.sqrt(t * t + r * r);
2575
- d > 1e-5 && (d = 1 / d), t *= d, r *= d, d = Math.sqrt(t * t + r * r), this.inherit == G.NoScale && a < 0 != (this.skeleton.scaleX < 0 != this.skeleton.scaleY < 0) && (d = -d);
2576
- let f = x.PI / 2 + Math.atan2(r, t);
2575
+ d > 1e-5 && (d = 1 / d), t *= d, r *= d, d = Math.sqrt(t * t + r * r), this.inherit == W.NoScale && a < 0 != (this.skeleton.scaleX < 0 != this.skeleton.scaleY < 0) && (d = -d);
2576
+ let f = b.PI / 2 + Math.atan2(r, t);
2577
2577
  n = Math.cos(f) * d, i = Math.sin(f) * d, a = 1 / (t * i - n * r), o = i * a, s = n * a, c = r * a, l = t * a;
2578
2578
  }
2579
2579
  f = o * this.a - s * this.c, p = o * this.b - s * this.d, m = l * this.c - c * this.a, h = l * this.d - c * this.b;
2580
2580
  }
2581
2581
  if (this.ashearX = 0, this.ascaleX = Math.sqrt(f * f + m * m), this.ascaleX > 1e-4) {
2582
2582
  let e = f * h - p * m;
2583
- this.ascaleY = e / this.ascaleX, this.ashearY = -Math.atan2(f * p + m * h, e) * x.radDeg, this.arotation = Math.atan2(m, f) * x.radDeg;
2584
- } else this.ascaleX = 0, this.ascaleY = Math.sqrt(p * p + h * h), this.ashearY = 0, this.arotation = 90 - Math.atan2(h, p) * x.radDeg;
2583
+ this.ascaleY = e / this.ascaleX, this.ashearY = -Math.atan2(f * p + m * h, e) * b.radDeg, this.arotation = Math.atan2(m, f) * b.radDeg;
2584
+ } else this.ascaleX = 0, this.ascaleY = Math.sqrt(p * p + h * h), this.ashearY = 0, this.arotation = 90 - Math.atan2(h, p) * b.radDeg;
2585
2585
  }
2586
2586
  getWorldRotationX() {
2587
- return Math.atan2(this.c, this.a) * x.radDeg;
2587
+ return Math.atan2(this.c, this.a) * b.radDeg;
2588
2588
  }
2589
2589
  getWorldRotationY() {
2590
- return Math.atan2(this.d, this.b) * x.radDeg;
2590
+ return Math.atan2(this.d, this.b) * b.radDeg;
2591
2591
  }
2592
2592
  getWorldScaleX() {
2593
2593
  return Math.sqrt(this.a * this.a + this.c * this.c);
@@ -2612,16 +2612,16 @@ var Ye = class {
2612
2612
  return this.parent == null ? e : this.parent.localToWorld(e);
2613
2613
  }
2614
2614
  worldToLocalRotation(e) {
2615
- let t = x.sinDeg(e), n = x.cosDeg(e);
2616
- return Math.atan2(this.a * t - this.c * n, this.d * n - this.b * t) * x.radDeg + this.rotation - this.shearX;
2615
+ let t = b.sinDeg(e), n = b.cosDeg(e);
2616
+ return Math.atan2(this.a * t - this.c * n, this.d * n - this.b * t) * b.radDeg + this.rotation - this.shearX;
2617
2617
  }
2618
2618
  localToWorldRotation(e) {
2619
2619
  e -= this.rotation - this.shearX;
2620
- let t = x.sinDeg(e), n = x.cosDeg(e);
2621
- return Math.atan2(n * this.c + t * this.d, n * this.a + t * this.b) * x.radDeg;
2620
+ let t = b.sinDeg(e), n = b.cosDeg(e);
2621
+ return Math.atan2(n * this.c + t * this.d, n * this.a + t * this.b) * b.radDeg;
2622
2622
  }
2623
2623
  rotateWorld(e) {
2624
- e *= x.degRad;
2624
+ e *= b.degRad;
2625
2625
  let t = Math.sin(e), n = Math.cos(e), r = this.a, i = this.b;
2626
2626
  this.a = n * r - t * this.c, this.b = n * i - t * this.d, this.c = t * r + n * this.c, this.d = t * i + n * this.d;
2627
2627
  }
@@ -2702,22 +2702,22 @@ var Ye = class {
2702
2702
  if (!s) throw Error("IK bone must have parent.");
2703
2703
  let c = s.a, l = s.b, u = s.c, d = s.d, f = -e.ashearX - e.arotation, p = 0, m = 0;
2704
2704
  switch (e.inherit) {
2705
- case G.OnlyTranslation:
2706
- p = (t - e.worldX) * x.signum(e.skeleton.scaleX), m = (n - e.worldY) * x.signum(e.skeleton.scaleY);
2705
+ case W.OnlyTranslation:
2706
+ p = (t - e.worldX) * b.signum(e.skeleton.scaleX), m = (n - e.worldY) * b.signum(e.skeleton.scaleY);
2707
2707
  break;
2708
- case G.NoRotationOrReflection:
2708
+ case W.NoRotationOrReflection:
2709
2709
  let r = Math.abs(c * d - l * u) / Math.max(1e-4, c * c + u * u), i = c / e.skeleton.scaleX, a = u / e.skeleton.scaleY;
2710
- l = -a * r * e.skeleton.scaleX, d = i * r * e.skeleton.scaleY, f += Math.atan2(a, i) * x.radDeg;
2710
+ l = -a * r * e.skeleton.scaleX, d = i * r * e.skeleton.scaleY, f += Math.atan2(a, i) * b.radDeg;
2711
2711
  default:
2712
2712
  let o = t - s.worldX, h = n - s.worldY, g = c * d - l * u;
2713
2713
  Math.abs(g) <= 1e-4 ? (p = 0, m = 0) : (p = (o * d - h * l) / g - e.ax, m = (h * c - o * u) / g - e.ay);
2714
2714
  }
2715
- f += Math.atan2(m, p) * x.radDeg, e.ascaleX < 0 && (f += 180), f > 180 ? f -= 360 : f < -180 && (f += 360);
2715
+ f += Math.atan2(m, p) * b.radDeg, e.ascaleX < 0 && (f += 180), f > 180 ? f -= 360 : f < -180 && (f += 360);
2716
2716
  let h = e.ascaleX, g = e.ascaleY;
2717
2717
  if (r || i) {
2718
2718
  switch (e.inherit) {
2719
- case G.NoScale:
2720
- case G.NoScaleOrReflection: p = t - e.worldX, m = n - e.worldY;
2719
+ case W.NoScale:
2720
+ case W.NoScaleOrReflection: p = t - e.worldX, m = n - e.worldY;
2721
2721
  }
2722
2722
  let s = e.data.length * h;
2723
2723
  if (s > 1e-4) {
@@ -2731,11 +2731,11 @@ var Ye = class {
2731
2731
  e.updateWorldTransformWith(e.ax, e.ay, e.arotation + f * o, h, g, e.ashearX, e.ashearY);
2732
2732
  }
2733
2733
  apply2(e, t, n, r, i, a, o, s, c) {
2734
- if (e.inherit != G.Normal || t.inherit != G.Normal) return;
2734
+ if (e.inherit != W.Normal || t.inherit != W.Normal) return;
2735
2735
  let l = e.ax, u = e.ay, d = e.ascaleX, f = e.ascaleY, p = d, m = f, h = t.ascaleX, g = 0, _ = 0, v = 0;
2736
2736
  d < 0 ? (d = -d, g = 180, v = -1) : (g = 0, v = 1), f < 0 && (f = -f, v = -v), h < 0 ? (h = -h, _ = 180) : _ = 0;
2737
- let y = t.ax, b = 0, S = 0, C = 0, w = e.a, T = e.b, E = e.c, D = e.d, O = Math.abs(d - f) <= 1e-4;
2738
- !O || a ? (b = 0, S = w * y + e.worldX, C = E * y + e.worldY) : (b = t.ay, S = w * y + T * b + e.worldX, C = E * y + D * b + e.worldY);
2737
+ let y = t.ax, x = 0, S = 0, C = 0, w = e.a, T = e.b, E = e.c, D = e.d, O = Math.abs(d - f) <= 1e-4;
2738
+ !O || a ? (x = 0, S = w * y + e.worldX, C = E * y + e.worldY) : (x = t.ay, S = w * y + T * x + e.worldX, C = E * y + D * x + e.worldY);
2739
2739
  let k = e.parent;
2740
2740
  if (!k) throw Error("IK parent must itself have a parent.");
2741
2741
  w = k.a, T = k.b, E = k.c, D = k.d;
@@ -2743,7 +2743,7 @@ var Ye = class {
2743
2743
  A = Math.abs(A) <= 1e-4 ? 0 : 1 / A;
2744
2744
  let N = (j * D - M * T) * A - l, P = (M * w - j * E) * A - u, F = Math.sqrt(N * N + P * P), I = t.data.length * h, L, R;
2745
2745
  if (F < 1e-4) {
2746
- this.apply1(e, n, r, !1, a, !1, c), t.updateWorldTransformWith(y, b, 0, t.ascaleX, t.ascaleY, t.ashearX, t.ashearY);
2746
+ this.apply1(e, n, r, !1, a, !1, c), t.updateWorldTransformWith(y, x, 0, t.ascaleX, t.ascaleY, t.ashearX, t.ashearY);
2747
2747
  return;
2748
2748
  }
2749
2749
  j = n - k.worldX, M = r - k.worldY;
@@ -2774,11 +2774,11 @@ var Ye = class {
2774
2774
  break outer;
2775
2775
  }
2776
2776
  }
2777
- let o = x.PI, s = F - w, c = s * s, l = 0, u = 0, p = F + w, m = p * p, h = 0;
2777
+ let o = b.PI, s = F - w, c = s * s, l = 0, u = 0, p = F + w, m = p * p, h = 0;
2778
2778
  E = -w * F / (e - t), E >= -1 && E <= 1 && (E = Math.acos(E), j = w * Math.cos(E) + F, M = T * Math.sin(E), D = j * j + M * M, D < c && (o = E, c = D, s = j, l = M), D > m && (u = E, m = D, p = j, h = M)), V <= (c + m) * .5 ? (L = n - Math.atan2(l * i, s), R = o * i) : (L = n - Math.atan2(h * i, p), R = u * i);
2779
2779
  }
2780
- let ee = Math.atan2(b, y) * v, te = e.arotation;
2781
- L = (L - ee) * x.radDeg + g - te, L > 180 ? L -= 360 : L < -180 && (L += 360), e.updateWorldTransformWith(l, u, te + L * c, p, m, 0, 0), te = t.arotation, R = ((R + ee) * x.radDeg - t.ashearX) * v + _ - te, R > 180 ? R -= 360 : R < -180 && (R += 360), t.updateWorldTransformWith(y, b, te + R * c, t.ascaleX, t.ascaleY, t.ashearX, t.ashearY);
2780
+ let ee = Math.atan2(x, y) * v, te = e.arotation;
2781
+ L = (L - ee) * b.radDeg + g - te, L > 180 ? L -= 360 : L < -180 && (L += 360), e.updateWorldTransformWith(l, u, te + L * c, p, m, 0, 0), te = t.arotation, R = ((R + ee) * b.radDeg - t.ashearX) * v + _ - te, R > 180 ? R -= 360 : R < -180 && (R += 360), t.updateWorldTransformWith(y, x, te + R * c, t.ascaleX, t.ascaleY, t.ashearX, t.ashearY);
2782
2782
  }
2783
2783
  }, et = class extends Xe {
2784
2784
  bones = [];
@@ -2809,9 +2809,9 @@ var Ye = class {
2809
2809
  if (this._target) return this._target;
2810
2810
  throw Error("SlotData not set.");
2811
2811
  }
2812
- positionMode = nt.Fixed;
2812
+ positionMode = G.Fixed;
2813
2813
  spacingMode = K.Fixed;
2814
- rotateMode = rt.Chain;
2814
+ rotateMode = nt.Chain;
2815
2815
  offsetRotation = 0;
2816
2816
  position = 0;
2817
2817
  spacing = 0;
@@ -2821,21 +2821,21 @@ var Ye = class {
2821
2821
  constructor(e) {
2822
2822
  super(e, 0, !1);
2823
2823
  }
2824
- }, nt;
2824
+ }, G;
2825
2825
  (function(e) {
2826
2826
  e[e.Fixed = 0] = "Fixed", e[e.Percent = 1] = "Percent";
2827
- })(nt ||= {});
2827
+ })(G ||= {});
2828
2828
  var K;
2829
2829
  (function(e) {
2830
2830
  e[e.Length = 0] = "Length", e[e.Fixed = 1] = "Fixed", e[e.Percent = 2] = "Percent", e[e.Proportional = 3] = "Proportional";
2831
2831
  })(K ||= {});
2832
- var rt;
2832
+ var nt;
2833
2833
  (function(e) {
2834
2834
  e[e.Tangent = 0] = "Tangent", e[e.Chain = 1] = "Chain", e[e.ChainScale = 2] = "ChainScale";
2835
- })(rt ||= {});
2835
+ })(nt ||= {});
2836
2836
  //#endregion
2837
2837
  //#region ../../node_modules/.pnpm/@esotericsoftware+spine-core@4.2.84/node_modules/@esotericsoftware/spine-core/dist/PathConstraint.js
2838
- var it = class e {
2838
+ var rt = class e {
2839
2839
  static NONE = -1;
2840
2840
  static BEFORE = -2;
2841
2841
  static AFTER = -3;
@@ -2877,17 +2877,17 @@ var it = class e {
2877
2877
  }
2878
2878
  update(t) {
2879
2879
  let n = this.target.getAttachment();
2880
- if (!(n instanceof Ge)) return;
2880
+ if (!(n instanceof We)) return;
2881
2881
  let r = this.mixRotate, i = this.mixX, a = this.mixY;
2882
2882
  if (r == 0 && i == 0 && a == 0) return;
2883
- let o = this.data, s = o.rotateMode == rt.Tangent, c = o.rotateMode == rt.ChainScale, l = this.bones, u = l.length, d = s ? u : u + 1, f = S.setArraySize(this.spaces, d), p = c ? this.lengths = S.setArraySize(this.lengths, u) : [], m = this.spacing;
2883
+ let o = this.data, s = o.rotateMode == nt.Tangent, c = o.rotateMode == nt.ChainScale, l = this.bones, u = l.length, d = s ? u : u + 1, f = x.setArraySize(this.spaces, d), p = c ? this.lengths = x.setArraySize(this.lengths, u) : [], m = this.spacing;
2884
2884
  switch (o.spacingMode) {
2885
2885
  case K.Percent:
2886
2886
  if (c) for (let e = 0, t = d - 1; e < t; e++) {
2887
2887
  let t = l[e], n = t.data.length, r = n * t.a, i = n * t.c;
2888
2888
  p[e] = Math.sqrt(r * r + i * i);
2889
2889
  }
2890
- S.arrayFill(f, 1, d, m);
2890
+ x.arrayFill(f, 1, d, m);
2891
2891
  break;
2892
2892
  case K.Proportional:
2893
2893
  let t = 0;
@@ -2916,11 +2916,11 @@ var it = class e {
2916
2916
  }
2917
2917
  }
2918
2918
  let h = this.computeWorldPositions(n, d, s), g = h[0], _ = h[1], v = o.offsetRotation, y = !1;
2919
- if (v == 0) y = o.rotateMode == rt.Chain;
2919
+ if (v == 0) y = o.rotateMode == nt.Chain;
2920
2920
  else {
2921
2921
  y = !1;
2922
2922
  let e = this.target.bone;
2923
- v *= e.a * e.d - e.b * e.c > 0 ? x.degRad : -x.degRad;
2923
+ v *= e.a * e.d - e.b * e.c > 0 ? b.degRad : -b.degRad;
2924
2924
  }
2925
2925
  for (let e = 0, t = 3; e < u; e++, t += 3) {
2926
2926
  let n = l[e];
@@ -2940,18 +2940,18 @@ var it = class e {
2940
2940
  let e = n.data.length;
2941
2941
  g += (e * (u * i - p * o) - d) * r, _ += (e * (p * i + u * o) - m) * r;
2942
2942
  } else l += v;
2943
- l > x.PI ? l -= x.PI2 : l < -x.PI && (l += x.PI2), l *= r, u = Math.cos(l), p = Math.sin(l), n.a = u * i - p * o, n.b = u * a - p * c, n.c = p * i + u * o, n.d = p * a + u * c;
2943
+ l > b.PI ? l -= b.PI2 : l < -b.PI && (l += b.PI2), l *= r, u = Math.cos(l), p = Math.sin(l), n.a = u * i - p * o, n.b = u * a - p * c, n.c = p * i + u * o, n.d = p * a + u * c;
2944
2944
  }
2945
2945
  n.updateAppliedTransform();
2946
2946
  }
2947
2947
  }
2948
2948
  computeWorldPositions(t, n, r) {
2949
- let i = this.target, a = this.position, o = this.spaces, s = S.setArraySize(this.positions, n * 3 + 2), c = this.world, l = t.closed, u = t.worldVerticesLength, d = u / 6, f = e.NONE;
2949
+ let i = this.target, a = this.position, o = this.spaces, s = x.setArraySize(this.positions, n * 3 + 2), c = this.world, l = t.closed, u = t.worldVerticesLength, d = u / 6, f = e.NONE;
2950
2950
  if (!t.constantSpeed) {
2951
2951
  let p = t.lengths;
2952
2952
  d -= l ? 1 : 2;
2953
2953
  let m = p[d];
2954
- this.data.positionMode == nt.Percent && (a *= m);
2954
+ this.data.positionMode == G.Percent && (a *= m);
2955
2955
  let h;
2956
2956
  switch (this.data.spacingMode) {
2957
2957
  case K.Percent:
@@ -2962,7 +2962,7 @@ var it = class e {
2962
2962
  break;
2963
2963
  default: h = 1;
2964
2964
  }
2965
- c = S.setArraySize(this.world, 8);
2965
+ c = x.setArraySize(this.world, 8);
2966
2966
  for (let g = 0, _ = 0, v = 0; g < n; g++, _ += 3) {
2967
2967
  let n = o[g] * h;
2968
2968
  a += n;
@@ -2990,10 +2990,10 @@ var it = class e {
2990
2990
  }
2991
2991
  return s;
2992
2992
  }
2993
- l ? (u += 2, c = S.setArraySize(this.world, u), t.computeWorldVertices(i, 2, u - 4, c, 0, 2), t.computeWorldVertices(i, 0, 2, c, u - 4, 2), c[u - 2] = c[0], c[u - 1] = c[1]) : (d--, u -= 4, c = S.setArraySize(this.world, u), t.computeWorldVertices(i, 2, u, c, 0, 2));
2994
- let p = S.setArraySize(this.curves, d), m = 0, h = c[0], g = c[1], _ = 0, v = 0, y = 0, b = 0, x = 0, C = 0, w = 0, T = 0, E = 0, D = 0, O = 0, k = 0, A = 0, j = 0;
2995
- for (let e = 0, t = 2; e < d; e++, t += 6) _ = c[t], v = c[t + 1], y = c[t + 2], b = c[t + 3], x = c[t + 4], C = c[t + 5], w = (h - _ * 2 + y) * .1875, T = (g - v * 2 + b) * .1875, E = ((_ - y) * 3 - h + x) * .09375, D = ((v - b) * 3 - g + C) * .09375, O = w * 2 + E, k = T * 2 + D, A = (_ - h) * .75 + w + E * .16666667, j = (v - g) * .75 + T + D * .16666667, m += Math.sqrt(A * A + j * j), A += O, j += k, O += E, k += D, m += Math.sqrt(A * A + j * j), A += O, j += k, m += Math.sqrt(A * A + j * j), A += O + E, j += k + D, m += Math.sqrt(A * A + j * j), p[e] = m, h = x, g = C;
2996
- this.data.positionMode == nt.Percent && (a *= m);
2993
+ l ? (u += 2, c = x.setArraySize(this.world, u), t.computeWorldVertices(i, 2, u - 4, c, 0, 2), t.computeWorldVertices(i, 0, 2, c, u - 4, 2), c[u - 2] = c[0], c[u - 1] = c[1]) : (d--, u -= 4, c = x.setArraySize(this.world, u), t.computeWorldVertices(i, 2, u, c, 0, 2));
2994
+ let p = x.setArraySize(this.curves, d), m = 0, h = c[0], g = c[1], _ = 0, v = 0, y = 0, b = 0, S = 0, C = 0, w = 0, T = 0, E = 0, D = 0, O = 0, k = 0, A = 0, j = 0;
2995
+ for (let e = 0, t = 2; e < d; e++, t += 6) _ = c[t], v = c[t + 1], y = c[t + 2], b = c[t + 3], S = c[t + 4], C = c[t + 5], w = (h - _ * 2 + y) * .1875, T = (g - v * 2 + b) * .1875, E = ((_ - y) * 3 - h + S) * .09375, D = ((v - b) * 3 - g + C) * .09375, O = w * 2 + E, k = T * 2 + D, A = (_ - h) * .75 + w + E * .16666667, j = (v - g) * .75 + T + D * .16666667, m += Math.sqrt(A * A + j * j), A += O, j += k, O += E, k += D, m += Math.sqrt(A * A + j * j), A += O, j += k, m += Math.sqrt(A * A + j * j), A += O + E, j += k + D, m += Math.sqrt(A * A + j * j), p[e] = m, h = S, g = C;
2996
+ this.data.positionMode == G.Percent && (a *= m);
2997
2997
  let M;
2998
2998
  switch (this.data.spacingMode) {
2999
2999
  case K.Percent:
@@ -3008,22 +3008,22 @@ var it = class e {
3008
3008
  for (let e = 0, t = 0, i = 0, d = 0; e < n; e++, t += 3) {
3009
3009
  let n = o[e] * M;
3010
3010
  a += n;
3011
- let S = a;
3012
- if (l) S %= m, S < 0 && (S += m), i = 0;
3013
- else if (S < 0) {
3014
- this.addBeforePosition(S, c, 0, s, t);
3011
+ let x = a;
3012
+ if (l) x %= m, x < 0 && (x += m), i = 0;
3013
+ else if (x < 0) {
3014
+ this.addBeforePosition(x, c, 0, s, t);
3015
3015
  continue;
3016
- } else if (S > m) {
3017
- this.addAfterPosition(S - m, c, u - 4, s, t);
3016
+ } else if (x > m) {
3017
+ this.addAfterPosition(x - m, c, u - 4, s, t);
3018
3018
  continue;
3019
3019
  }
3020
3020
  for (;; i++) {
3021
3021
  let e = p[i];
3022
- if (!(S > e)) {
3023
- if (i == 0) S /= e;
3022
+ if (!(x > e)) {
3023
+ if (i == 0) x /= e;
3024
3024
  else {
3025
3025
  let t = p[i - 1];
3026
- S = (S - t) / (e - t);
3026
+ x = (x - t) / (e - t);
3027
3027
  }
3028
3028
  break;
3029
3029
  }
@@ -3031,21 +3031,21 @@ var it = class e {
3031
3031
  if (i != f) {
3032
3032
  f = i;
3033
3033
  let e = i * 6;
3034
- for (h = c[e], g = c[e + 1], _ = c[e + 2], v = c[e + 3], y = c[e + 4], b = c[e + 5], x = c[e + 6], C = c[e + 7], w = (h - _ * 2 + y) * .03, T = (g - v * 2 + b) * .03, E = ((_ - y) * 3 - h + x) * .006, D = ((v - b) * 3 - g + C) * .006, O = w * 2 + E, k = T * 2 + D, A = (_ - h) * .3 + w + E * .16666667, j = (v - g) * .3 + T + D * .16666667, P = Math.sqrt(A * A + j * j), N[0] = P, e = 1; e < 8; e++) A += O, j += k, O += E, k += D, P += Math.sqrt(A * A + j * j), N[e] = P;
3034
+ for (h = c[e], g = c[e + 1], _ = c[e + 2], v = c[e + 3], y = c[e + 4], b = c[e + 5], S = c[e + 6], C = c[e + 7], w = (h - _ * 2 + y) * .03, T = (g - v * 2 + b) * .03, E = ((_ - y) * 3 - h + S) * .006, D = ((v - b) * 3 - g + C) * .006, O = w * 2 + E, k = T * 2 + D, A = (_ - h) * .3 + w + E * .16666667, j = (v - g) * .3 + T + D * .16666667, P = Math.sqrt(A * A + j * j), N[0] = P, e = 1; e < 8; e++) A += O, j += k, O += E, k += D, P += Math.sqrt(A * A + j * j), N[e] = P;
3035
3035
  A += O, j += k, P += Math.sqrt(A * A + j * j), N[8] = P, A += O + E, j += k + D, P += Math.sqrt(A * A + j * j), N[9] = P, d = 0;
3036
3036
  }
3037
- for (S *= P;; d++) {
3037
+ for (x *= P;; d++) {
3038
3038
  let e = N[d];
3039
- if (!(S > e)) {
3040
- if (d == 0) S /= e;
3039
+ if (!(x > e)) {
3040
+ if (d == 0) x /= e;
3041
3041
  else {
3042
3042
  let t = N[d - 1];
3043
- S = d + (S - t) / (e - t);
3043
+ x = d + (x - t) / (e - t);
3044
3044
  }
3045
3045
  break;
3046
3046
  }
3047
3047
  }
3048
- this.addCurvePosition(S * .1, h, g, _, v, y, b, x, C, s, t, r || e > 0 && n == 0);
3048
+ this.addCurvePosition(x * .1, h, g, _, v, y, b, S, C, s, t, r || e > 0 && n == 0);
3049
3049
  }
3050
3050
  return s;
3051
3051
  }
@@ -3065,7 +3065,7 @@ var it = class e {
3065
3065
  let f = e * e, p = f * e, m = 1 - e, h = m * m, g = h * m, _ = m * e, v = _ * 3, y = m * v, b = v * e, x = t * g + r * y + a * b + s * p, S = n * g + i * y + o * b + c * p;
3066
3066
  l[u] = x, l[u + 1] = S, d && (e < .001 ? l[u + 2] = Math.atan2(i - n, r - t) : l[u + 2] = Math.atan2(S - (n * h + i * _ * 2 + o * f), x - (t * h + r * _ * 2 + a * f)));
3067
3067
  }
3068
- }, at = class {
3068
+ }, it = class {
3069
3069
  data;
3070
3070
  _bone = null;
3071
3071
  set bone(e) {
@@ -3119,9 +3119,9 @@ var it = class e {
3119
3119
  if (t == 0) return;
3120
3120
  let n = this.data.x > 0, r = this.data.y > 0, i = this.data.rotate > 0 || this.data.shearX > 0, a = this.data.scaleX > 0, o = this.bone, s = o.data.length;
3121
3121
  switch (e) {
3122
- case lt.none: return;
3123
- case lt.reset: this.reset();
3124
- case lt.update:
3122
+ case ct.none: return;
3123
+ case ct.reset: this.reset();
3124
+ case ct.update:
3125
3125
  let e = this.skeleton, c = Math.max(this.skeleton.time - this.lastTime, 0);
3126
3126
  this.remaining += c, this.lastTime = e.time;
3127
3127
  let l = o.worldX, u = o.worldY;
@@ -3151,7 +3151,7 @@ var it = class e {
3151
3151
  if (l > g ? l = g : l < -g && (l = -g), u > _ ? u = _ : u < -_ && (u = -_), i) {
3152
3152
  c = (this.data.rotate + this.data.shearX) * t;
3153
3153
  let i = Math.atan2(u + this.ty, l + this.tx) - e - this.rotateOffset * c;
3154
- this.rotateOffset += (i - Math.ceil(i * x.invPI2 - .5) * x.PI2) * f, i = this.rotateOffset * c + e, n = Math.cos(i), r = Math.sin(i), a && (i = s * o.getWorldScaleX(), i > 0 && (this.scaleOffset += (l * n + u * r) * f / i));
3154
+ this.rotateOffset += (i - Math.ceil(i * b.invPI2 - .5) * b.PI2) * f, i = this.rotateOffset * c + e, n = Math.cos(i), r = Math.sin(i), a && (i = s * o.getWorldScaleX(), i > 0 && (this.scaleOffset += (l * n + u * r) * f / i));
3155
3155
  } else {
3156
3156
  n = Math.cos(e), r = Math.sin(e);
3157
3157
  let t = s * o.getWorldScaleX();
@@ -3159,7 +3159,7 @@ var it = class e {
3159
3159
  }
3160
3160
  if (d = this.remaining, d >= p) {
3161
3161
  h == -1 && (h = this.damping ** (60 * p));
3162
- let t = this.massInverse * p, o = this.strength, l = this.wind, u = ct.yDown ? -this.gravity : this.gravity, f = s / m;
3162
+ let t = this.massInverse * p, o = this.strength, l = this.wind, u = st.yDown ? -this.gravity : this.gravity, f = s / m;
3163
3163
  for (;;) if (d -= p, a && (this.scaleVelocity += (l * n - u * r - this.scaleOffset * o) * t, this.scaleOffset += this.scaleVelocity * p, this.scaleVelocity *= h), i) {
3164
3164
  if (this.rotateVelocity -= ((l * r + u * n) * f + this.rotateOffset * o) * t, this.rotateOffset += this.rotateVelocity * p, this.rotateVelocity *= h, d < p) break;
3165
3165
  let i = this.rotateOffset * c + e;
@@ -3171,7 +3171,7 @@ var it = class e {
3171
3171
  }
3172
3172
  this.cx = o.worldX, this.cy = o.worldY;
3173
3173
  break;
3174
- case lt.pose: n && (o.worldX += this.xOffset * t * this.data.x), r && (o.worldY += this.yOffset * t * this.data.y);
3174
+ case ct.pose: n && (o.worldX += this.xOffset * t * this.data.x), r && (o.worldY += this.yOffset * t * this.data.y);
3175
3175
  }
3176
3176
  if (i) {
3177
3177
  let e = this.rotateOffset * t, n = 0, r = 0, i = 0;
@@ -3184,16 +3184,16 @@ var it = class e {
3184
3184
  let e = 1 + this.scaleOffset * t * this.data.scaleX;
3185
3185
  o.a *= e, o.c *= e;
3186
3186
  }
3187
- e != lt.pose && (this.tx = s * o.a, this.ty = s * o.c), o.updateAppliedTransform();
3187
+ e != ct.pose && (this.tx = s * o.a, this.ty = s * o.c), o.updateAppliedTransform();
3188
3188
  }
3189
3189
  translate(e, t) {
3190
3190
  this.ux -= e, this.uy -= t, this.cx -= e, this.cy -= t;
3191
3191
  }
3192
3192
  rotate(e, t, n) {
3193
- let r = n * x.degRad, i = Math.cos(r), a = Math.sin(r), o = this.cx - e, s = this.cy - t;
3193
+ let r = n * b.degRad, i = Math.cos(r), a = Math.sin(r), o = this.cx - e, s = this.cy - t;
3194
3194
  this.translate(o * i - s * a - o, o * a + s * i - s);
3195
3195
  }
3196
- }, ot = class {
3196
+ }, at = class {
3197
3197
  data;
3198
3198
  bone;
3199
3199
  color;
@@ -3205,7 +3205,7 @@ var it = class e {
3205
3205
  constructor(e, t) {
3206
3206
  if (!e) throw Error("data cannot be null.");
3207
3207
  if (!t) throw Error("bone cannot be null.");
3208
- this.data = e, this.bone = t, this.color = new b(), this.darkColor = e.darkColor ? new b() : null, this.setToSetupPose();
3208
+ this.data = e, this.bone = t, this.color = new y(), this.darkColor = e.darkColor ? new y() : null, this.setToSetupPose();
3209
3209
  }
3210
3210
  getSkeleton() {
3211
3211
  return this.bone.skeleton;
@@ -3214,12 +3214,12 @@ var it = class e {
3214
3214
  return this.attachment;
3215
3215
  }
3216
3216
  setAttachment(e) {
3217
- this.attachment != e && ((!(e instanceof E) || !(this.attachment instanceof E) || e.timelineAttachment != this.attachment.timelineAttachment) && (this.deform.length = 0), this.attachment = e, this.sequenceIndex = -1);
3217
+ this.attachment != e && ((!(e instanceof T) || !(this.attachment instanceof T) || e.timelineAttachment != this.attachment.timelineAttachment) && (this.deform.length = 0), this.attachment = e, this.sequenceIndex = -1);
3218
3218
  }
3219
3219
  setToSetupPose() {
3220
3220
  this.color.setFromColor(this.data.color), this.darkColor && this.darkColor.setFromColor(this.data.darkColor), this.data.attachmentName ? (this.attachment = null, this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName))) : this.attachment = null;
3221
3221
  }
3222
- }, st = class {
3222
+ }, ot = class {
3223
3223
  data;
3224
3224
  bones;
3225
3225
  target;
@@ -3229,7 +3229,7 @@ var it = class e {
3229
3229
  mixScaleX = 0;
3230
3230
  mixScaleY = 0;
3231
3231
  mixShearY = 0;
3232
- temp = new w();
3232
+ temp = new C();
3233
3233
  active = !1;
3234
3234
  constructor(e, t) {
3235
3235
  if (!e) throw Error("data cannot be null.");
@@ -3255,12 +3255,12 @@ var it = class e {
3255
3255
  this.mixRotate == 0 && this.mixX == 0 && this.mixY == 0 && this.mixScaleX == 0 && this.mixScaleY == 0 && this.mixShearY == 0 || (this.data.local ? this.data.relative ? this.applyRelativeLocal() : this.applyAbsoluteLocal() : this.data.relative ? this.applyRelativeWorld() : this.applyAbsoluteWorld());
3256
3256
  }
3257
3257
  applyAbsoluteWorld() {
3258
- let e = this.mixRotate, t = this.mixX, n = this.mixY, r = this.mixScaleX, i = this.mixScaleY, a = this.mixShearY, o = t != 0 || n != 0, s = this.target, c = s.a, l = s.b, u = s.c, d = s.d, f = c * d - l * u > 0 ? x.degRad : -x.degRad, p = this.data.offsetRotation * f, m = this.data.offsetShearY * f, h = this.bones;
3258
+ let e = this.mixRotate, t = this.mixX, n = this.mixY, r = this.mixScaleX, i = this.mixScaleY, a = this.mixShearY, o = t != 0 || n != 0, s = this.target, c = s.a, l = s.b, u = s.c, d = s.d, f = c * d - l * u > 0 ? b.degRad : -b.degRad, p = this.data.offsetRotation * f, m = this.data.offsetShearY * f, h = this.bones;
3259
3259
  for (let f = 0, g = h.length; f < g; f++) {
3260
3260
  let g = h[f];
3261
3261
  if (e != 0) {
3262
3262
  let t = g.a, n = g.b, r = g.c, i = g.d, a = Math.atan2(u, c) - Math.atan2(r, t) + p;
3263
- a > x.PI ? a -= x.PI2 : a < -x.PI && (a += x.PI2), a *= e;
3263
+ a > b.PI ? a -= b.PI2 : a < -b.PI && (a += b.PI2), a *= e;
3264
3264
  let o = Math.cos(a), s = Math.sin(a);
3265
3265
  g.a = o * t - s * r, g.b = o * n - s * i, g.c = s * t + o * r, g.d = s * n + o * i;
3266
3266
  }
@@ -3278,7 +3278,7 @@ var it = class e {
3278
3278
  }
3279
3279
  if (a > 0) {
3280
3280
  let e = g.b, t = g.d, n = Math.atan2(t, e), r = Math.atan2(d, l) - Math.atan2(u, c) - (n - Math.atan2(g.c, g.a));
3281
- r > x.PI ? r -= x.PI2 : r < -x.PI && (r += x.PI2), r = n + (r + m) * a;
3281
+ r > b.PI ? r -= b.PI2 : r < -b.PI && (r += b.PI2), r = n + (r + m) * a;
3282
3282
  let i = Math.sqrt(e * e + t * t);
3283
3283
  g.b = Math.cos(r) * i, g.d = Math.sin(r) * i;
3284
3284
  }
@@ -3286,12 +3286,12 @@ var it = class e {
3286
3286
  }
3287
3287
  }
3288
3288
  applyRelativeWorld() {
3289
- let e = this.mixRotate, t = this.mixX, n = this.mixY, r = this.mixScaleX, i = this.mixScaleY, a = this.mixShearY, o = t != 0 || n != 0, s = this.target, c = s.a, l = s.b, u = s.c, d = s.d, f = c * d - l * u > 0 ? x.degRad : -x.degRad, p = this.data.offsetRotation * f, m = this.data.offsetShearY * f, h = this.bones;
3289
+ let e = this.mixRotate, t = this.mixX, n = this.mixY, r = this.mixScaleX, i = this.mixScaleY, a = this.mixShearY, o = t != 0 || n != 0, s = this.target, c = s.a, l = s.b, u = s.c, d = s.d, f = c * d - l * u > 0 ? b.degRad : -b.degRad, p = this.data.offsetRotation * f, m = this.data.offsetShearY * f, h = this.bones;
3290
3290
  for (let f = 0, g = h.length; f < g; f++) {
3291
3291
  let g = h[f];
3292
3292
  if (e != 0) {
3293
3293
  let t = g.a, n = g.b, r = g.c, i = g.d, a = Math.atan2(u, c) + p;
3294
- a > x.PI ? a -= x.PI2 : a < -x.PI && (a += x.PI2), a *= e;
3294
+ a > b.PI ? a -= b.PI2 : a < -b.PI && (a += b.PI2), a *= e;
3295
3295
  let o = Math.cos(a), s = Math.sin(a);
3296
3296
  g.a = o * t - s * r, g.b = o * n - s * i, g.c = s * t + o * r, g.d = s * n + o * i;
3297
3297
  }
@@ -3309,9 +3309,9 @@ var it = class e {
3309
3309
  }
3310
3310
  if (a > 0) {
3311
3311
  let e = Math.atan2(d, l) - Math.atan2(u, c);
3312
- e > x.PI ? e -= x.PI2 : e < -x.PI && (e += x.PI2);
3312
+ e > b.PI ? e -= b.PI2 : e < -b.PI && (e += b.PI2);
3313
3313
  let t = g.b, n = g.d;
3314
- e = Math.atan2(n, t) + (e - x.PI / 2 + m) * a;
3314
+ e = Math.atan2(n, t) + (e - b.PI / 2 + m) * a;
3315
3315
  let r = Math.sqrt(t * t + n * n);
3316
3316
  g.b = Math.cos(e) * r, g.d = Math.sin(e) * r;
3317
3317
  }
@@ -3338,7 +3338,7 @@ var it = class e {
3338
3338
  l.updateWorldTransformWith(d, f, u, p, m, l.ashearX, h);
3339
3339
  }
3340
3340
  }
3341
- }, ct = class e {
3341
+ }, st = class e {
3342
3342
  static quadTriangles = [
3343
3343
  0,
3344
3344
  1,
@@ -3384,7 +3384,7 @@ var it = class e {
3384
3384
  }
3385
3385
  this.slots = [], this.drawOrder = [];
3386
3386
  for (let t = 0; t < e.slots.length; t++) {
3387
- let n = e.slots[t], r = this.bones[n.boneData.index], i = new ot(n, r);
3387
+ let n = e.slots[t], r = this.bones[n.boneData.index], i = new at(n, r);
3388
3388
  this.slots.push(i), this.drawOrder.push(i);
3389
3389
  }
3390
3390
  this.ikConstraints = [];
@@ -3395,19 +3395,19 @@ var it = class e {
3395
3395
  this.transformConstraints = [];
3396
3396
  for (let t = 0; t < e.transformConstraints.length; t++) {
3397
3397
  let n = e.transformConstraints[t];
3398
- this.transformConstraints.push(new st(n, this));
3398
+ this.transformConstraints.push(new ot(n, this));
3399
3399
  }
3400
3400
  this.pathConstraints = [];
3401
3401
  for (let t = 0; t < e.pathConstraints.length; t++) {
3402
3402
  let n = e.pathConstraints[t];
3403
- this.pathConstraints.push(new it(n, this));
3403
+ this.pathConstraints.push(new rt(n, this));
3404
3404
  }
3405
3405
  this.physicsConstraints = [];
3406
3406
  for (let t = 0; t < e.physicsConstraints.length; t++) {
3407
3407
  let n = e.physicsConstraints[t];
3408
- this.physicsConstraints.push(new at(n, this));
3408
+ this.physicsConstraints.push(new it(n, this));
3409
3409
  }
3410
- this.color = new b(1, 1, 1, 1), this.updateCache();
3410
+ this.color = new y(1, 1, 1, 1), this.updateCache();
3411
3411
  }
3412
3412
  updateCache() {
3413
3413
  let e = this._updateCache;
@@ -3460,7 +3460,7 @@ var it = class e {
3460
3460
  for (let e = 0, n = t.length; e < n; e++) this.sortBone(t[e]);
3461
3461
  }
3462
3462
  sortIkConstraint(e) {
3463
- if (e.active = e.target.isActive() && (!e.data.skinRequired || this.skin && S.contains(this.skin.constraints, e.data, !0)), !e.active) return;
3463
+ if (e.active = e.target.isActive() && (!e.data.skinRequired || this.skin && x.contains(this.skin.constraints, e.data, !0)), !e.active) return;
3464
3464
  let t = e.target;
3465
3465
  this.sortBone(t);
3466
3466
  let n = e.bones, r = n[0];
@@ -3471,12 +3471,12 @@ var it = class e {
3471
3471
  }
3472
3472
  }
3473
3473
  sortPathConstraint(e) {
3474
- if (e.active = e.target.bone.isActive() && (!e.data.skinRequired || this.skin && S.contains(this.skin.constraints, e.data, !0)), !e.active) return;
3474
+ if (e.active = e.target.bone.isActive() && (!e.data.skinRequired || this.skin && x.contains(this.skin.constraints, e.data, !0)), !e.active) return;
3475
3475
  let t = e.target, n = t.data.index, r = t.bone;
3476
3476
  this.skin && this.sortPathConstraintAttachment(this.skin, n, r), this.data.defaultSkin && this.data.defaultSkin != this.skin && this.sortPathConstraintAttachment(this.data.defaultSkin, n, r);
3477
3477
  for (let e = 0, t = this.data.skins.length; e < t; e++) this.sortPathConstraintAttachment(this.data.skins[e], n, r);
3478
3478
  let i = t.getAttachment();
3479
- i instanceof Ge && this.sortPathConstraintAttachmentWith(i, r);
3479
+ i instanceof We && this.sortPathConstraintAttachmentWith(i, r);
3480
3480
  let a = e.bones, o = a.length;
3481
3481
  for (let e = 0; e < o; e++) this.sortBone(a[e]);
3482
3482
  this._updateCache.push(e);
@@ -3484,7 +3484,7 @@ var it = class e {
3484
3484
  for (let e = 0; e < o; e++) a[e].sorted = !0;
3485
3485
  }
3486
3486
  sortTransformConstraint(e) {
3487
- if (e.active = e.target.isActive() && (!e.data.skinRequired || this.skin && S.contains(this.skin.constraints, e.data, !0)), !e.active) return;
3487
+ if (e.active = e.target.isActive() && (!e.data.skinRequired || this.skin && x.contains(this.skin.constraints, e.data, !0)), !e.active) return;
3488
3488
  this.sortBone(e.target);
3489
3489
  let t = e.bones, n = t.length;
3490
3490
  if (e.data.local) for (let e = 0; e < n; e++) {
@@ -3501,7 +3501,7 @@ var it = class e {
3501
3501
  if (r) for (let e in r) this.sortPathConstraintAttachmentWith(r[e], n);
3502
3502
  }
3503
3503
  sortPathConstraintAttachmentWith(e, t) {
3504
- if (!(e instanceof Ge)) return;
3504
+ if (!(e instanceof We)) return;
3505
3505
  let n = e.bones;
3506
3506
  if (!n) this.sortBone(t);
3507
3507
  else {
@@ -3514,7 +3514,7 @@ var it = class e {
3514
3514
  }
3515
3515
  sortPhysicsConstraint(e) {
3516
3516
  let t = e.bone;
3517
- e.active = t.active && (!e.data.skinRequired || this.skin != null && S.contains(this.skin.constraints, e.data, !0)), e.active && (this.sortBone(t), this._updateCache.push(e), this.sortReset(t.children), t.sorted = !0);
3517
+ e.active = t.active && (!e.data.skinRequired || this.skin != null && x.contains(this.skin.constraints, e.data, !0)), e.active && (this.sortBone(t), this._updateCache.push(e), this.sortReset(t.children), t.sorted = !0);
3518
3518
  }
3519
3519
  sortBone(e) {
3520
3520
  if (!e || e.sorted) return;
@@ -3548,7 +3548,7 @@ var it = class e {
3548
3548
  if (!r) throw Error("Root bone must not be null.");
3549
3549
  let i = t.a, a = t.b, o = t.c, s = t.d;
3550
3550
  r.worldX = i * this.x + a * this.y + t.worldX, r.worldY = o * this.x + s * this.y + t.worldY;
3551
- let c = (r.rotation + r.shearX) * x.degRad, l = (r.rotation + 90 + r.shearY) * x.degRad, u = Math.cos(c) * r.scaleX, d = Math.cos(l) * r.scaleY, f = Math.sin(c) * r.scaleX, p = Math.sin(l) * r.scaleY;
3551
+ let c = (r.rotation + r.shearX) * b.degRad, l = (r.rotation + 90 + r.shearY) * b.degRad, u = Math.cos(c) * r.scaleX, d = Math.cos(l) * r.scaleY, f = Math.sin(c) * r.scaleX, p = Math.sin(l) * r.scaleY;
3552
3552
  r.a = (i * u + a * f) * this.scaleX, r.b = (i * d + a * p) * this.scaleX, r.c = (o * u + s * f) * this.scaleY, r.d = (o * d + s * p) * this.scaleY;
3553
3553
  let m = this._updateCache;
3554
3554
  for (let t = 0, n = m.length; t < n; t++) {
@@ -3568,7 +3568,7 @@ var it = class e {
3568
3568
  }
3569
3569
  setSlotsToSetupPose() {
3570
3570
  let e = this.slots;
3571
- S.arrayCopy(e, 0, this.drawOrder, 0, e.length);
3571
+ x.arrayCopy(e, 0, this.drawOrder, 0, e.length);
3572
3572
  for (let t = 0, n = e.length; t < n; t++) e[t].setToSetupPose();
3573
3573
  }
3574
3574
  getRootBone() {
@@ -3657,7 +3657,7 @@ var it = class e {
3657
3657
  return this.physicsConstraints.find((t) => t.data.name == e) ?? null;
3658
3658
  }
3659
3659
  getBoundsRect(e) {
3660
- let t = new w(), n = new w();
3660
+ let t = new C(), n = new C();
3661
3661
  return this.getBounds(t, n, void 0, e), {
3662
3662
  x: t.x,
3663
3663
  y: t.y,
@@ -3673,11 +3673,11 @@ var it = class e {
3673
3673
  let n = a[t];
3674
3674
  if (!n.bone.active) continue;
3675
3675
  let u = 0, d = null, f = null, p = n.getAttachment();
3676
- if (p instanceof W) u = 8, d = S.setArraySize(r, u, 0), p.computeWorldVertices(n, d, 0, 2), f = e.quadTriangles;
3677
- else if (p instanceof We) {
3676
+ if (p instanceof Ke) u = 8, d = x.setArraySize(r, u, 0), p.computeWorldVertices(n, d, 0, 2), f = e.quadTriangles;
3677
+ else if (p instanceof Ue) {
3678
3678
  let e = p;
3679
- u = e.worldVerticesLength, d = S.setArraySize(r, u, 0), e.computeWorldVertices(n, 0, u, d, 0, 2), f = e.triangles;
3680
- } else if (p instanceof Ie && i != null) {
3679
+ u = e.worldVerticesLength, d = x.setArraySize(r, u, 0), e.computeWorldVertices(n, 0, u, d, 0, 2), f = e.triangles;
3680
+ } else if (p instanceof Fe && i != null) {
3681
3681
  i.clipStart(n, p);
3682
3682
  continue;
3683
3683
  }
@@ -3703,13 +3703,13 @@ var it = class e {
3703
3703
  let r = this.physicsConstraints;
3704
3704
  for (let i = 0, a = r.length; i < a; i++) r[i].rotate(e, t, n);
3705
3705
  }
3706
- }, lt;
3706
+ }, ct;
3707
3707
  (function(e) {
3708
3708
  e[e.none = 0] = "none", e[e.reset = 1] = "reset", e[e.update = 2] = "update", e[e.pose = 3] = "pose";
3709
- })(lt ||= {});
3709
+ })(ct ||= {});
3710
3710
  //#endregion
3711
3711
  //#region ../../node_modules/.pnpm/@esotericsoftware+spine-core@4.2.84/node_modules/@esotericsoftware/spine-core/dist/PhysicsConstraintData.js
3712
- var ut = class extends Xe {
3712
+ var lt = class extends Xe {
3713
3713
  _bone = null;
3714
3714
  set bone(e) {
3715
3715
  this._bone = e;
@@ -3742,7 +3742,7 @@ var ut = class extends Xe {
3742
3742
  constructor(e) {
3743
3743
  super(e, 0, !1);
3744
3744
  }
3745
- }, dt = class {
3745
+ }, ut = class {
3746
3746
  name = null;
3747
3747
  bones = [];
3748
3748
  slots = [];
@@ -3845,19 +3845,19 @@ var ut = class extends Xe {
3845
3845
  }
3846
3846
  return null;
3847
3847
  }
3848
- }, ft = class {
3848
+ }, dt = class {
3849
3849
  slotIndex;
3850
3850
  name;
3851
3851
  attachment;
3852
3852
  constructor(e = 0, t, n) {
3853
3853
  this.slotIndex = e, this.name = t, this.attachment = n;
3854
3854
  }
3855
- }, pt = class {
3855
+ }, ft = class {
3856
3856
  name;
3857
3857
  attachments = [];
3858
3858
  bones = [];
3859
3859
  constraints = [];
3860
- color = new b(.99607843, .61960787, .30980393, 1);
3860
+ color = new y(.99607843, .61960787, .30980393, 1);
3861
3861
  constructor(e) {
3862
3862
  if (!e) throw Error("name cannot be null.");
3863
3863
  this.name = e;
@@ -3910,7 +3910,7 @@ var ut = class extends Xe {
3910
3910
  let t = e.getAttachments();
3911
3911
  for (let e = 0; e < t.length; e++) {
3912
3912
  var n = t[e];
3913
- n.attachment && (n.attachment instanceof We ? (n.attachment = n.attachment.newLinkedMesh(), this.setAttachment(n.slotIndex, n.name, n.attachment)) : (n.attachment = n.attachment.copy(), this.setAttachment(n.slotIndex, n.name, n.attachment)));
3913
+ n.attachment && (n.attachment instanceof Ue ? (n.attachment = n.attachment.newLinkedMesh(), this.setAttachment(n.slotIndex, n.name, n.attachment)) : (n.attachment = n.attachment.copy(), this.setAttachment(n.slotIndex, n.name, n.attachment)));
3914
3914
  }
3915
3915
  }
3916
3916
  getAttachment(e, t) {
@@ -3927,7 +3927,7 @@ var ut = class extends Xe {
3927
3927
  let n = this.attachments[t];
3928
3928
  if (n) for (let r in n) {
3929
3929
  let i = n[r];
3930
- i && e.push(new ft(t, r, i));
3930
+ i && e.push(new dt(t, r, i));
3931
3931
  }
3932
3932
  }
3933
3933
  return e;
@@ -3936,7 +3936,7 @@ var ut = class extends Xe {
3936
3936
  let n = this.attachments[e];
3937
3937
  if (n) for (let r in n) {
3938
3938
  let i = n[r];
3939
- i && t.push(new ft(e, r, i));
3939
+ i && t.push(new dt(e, r, i));
3940
3940
  }
3941
3941
  }
3942
3942
  clear() {
@@ -3957,14 +3957,14 @@ var ut = class extends Xe {
3957
3957
  n++;
3958
3958
  }
3959
3959
  }
3960
- }, mt = class {
3960
+ }, pt = class {
3961
3961
  index = 0;
3962
3962
  name;
3963
3963
  boneData;
3964
- color = new b(1, 1, 1, 1);
3964
+ color = new y(1, 1, 1, 1);
3965
3965
  darkColor = null;
3966
3966
  attachmentName = null;
3967
- blendMode = ht.Normal;
3967
+ blendMode = mt.Normal;
3968
3968
  visible = !0;
3969
3969
  constructor(e, t, n) {
3970
3970
  if (e < 0) throw Error("index must be >= 0.");
@@ -3972,13 +3972,13 @@ var ut = class extends Xe {
3972
3972
  if (!n) throw Error("boneData cannot be null.");
3973
3973
  this.index = e, this.name = t, this.boneData = n;
3974
3974
  }
3975
- }, ht;
3975
+ }, mt;
3976
3976
  (function(e) {
3977
3977
  e[e.Normal = 0] = "Normal", e[e.Additive = 1] = "Additive", e[e.Multiply = 2] = "Multiply", e[e.Screen = 3] = "Screen";
3978
- })(ht ||= {});
3978
+ })(mt ||= {});
3979
3979
  //#endregion
3980
3980
  //#region ../../node_modules/.pnpm/@esotericsoftware+spine-core@4.2.84/node_modules/@esotericsoftware/spine-core/dist/TransformConstraintData.js
3981
- var gt = class extends Xe {
3981
+ var ht = class extends Xe {
3982
3982
  bones = [];
3983
3983
  _target = null;
3984
3984
  set target(e) {
@@ -4005,7 +4005,7 @@ var gt = class extends Xe {
4005
4005
  constructor(e) {
4006
4006
  super(e, 0, !1);
4007
4007
  }
4008
- }, _t = class {
4008
+ }, gt = class {
4009
4009
  scale = 1;
4010
4010
  attachmentLoader;
4011
4011
  linkedMeshes = [];
@@ -4013,9 +4013,9 @@ var gt = class extends Xe {
4013
4013
  this.attachmentLoader = e;
4014
4014
  }
4015
4015
  readSkeletonData(e) {
4016
- let t = this.scale, n = new dt();
4016
+ let t = this.scale, n = new ut();
4017
4017
  n.name = "";
4018
- let r = new vt(e), i = r.readInt32(), a = r.readInt32();
4018
+ let r = new _t(e), i = r.readInt32(), a = r.readInt32();
4019
4019
  n.hash = a == 0 && i == 0 ? null : a.toString(16) + i.toString(16), n.version = r.readString(), n.x = r.readFloat(), n.y = r.readFloat(), n.width = r.readFloat(), n.height = r.readFloat(), n.referenceScale = r.readFloat() * t;
4020
4020
  let o = r.readBoolean();
4021
4021
  o && (n.fps = r.readFloat(), n.imagesPath = r.readString(), n.audioPath = r.readString());
@@ -4031,16 +4031,16 @@ var gt = class extends Xe {
4031
4031
  let i = r.readString();
4032
4032
  if (!i) throw Error("Bone name must not be null.");
4033
4033
  let a = e == 0 ? null : n.bones[r.readInt(!0)], s = new Je(e, i, a);
4034
- s.rotation = r.readFloat(), s.x = r.readFloat() * t, s.y = r.readFloat() * t, s.scaleX = r.readFloat(), s.scaleY = r.readFloat(), s.shearX = r.readFloat(), s.shearY = r.readFloat(), s.length = r.readFloat() * t, s.inherit = r.readByte(), s.skinRequired = r.readBoolean(), o && (b.rgba8888ToColor(s.color, r.readInt32()), s.icon = r.readString() ?? void 0, s.visible = r.readBoolean()), n.bones.push(s);
4034
+ s.rotation = r.readFloat(), s.x = r.readFloat() * t, s.y = r.readFloat() * t, s.scaleX = r.readFloat(), s.scaleY = r.readFloat(), s.shearX = r.readFloat(), s.shearY = r.readFloat(), s.length = r.readFloat() * t, s.inherit = r.readByte(), s.skinRequired = r.readBoolean(), o && (y.rgba8888ToColor(s.color, r.readInt32()), s.icon = r.readString() ?? void 0, s.visible = r.readBoolean()), n.bones.push(s);
4035
4035
  }
4036
4036
  s = r.readInt(!0);
4037
4037
  for (let e = 0; e < s; e++) {
4038
4038
  let t = r.readString();
4039
4039
  if (!t) throw Error("Slot name must not be null.");
4040
- let i = n.bones[r.readInt(!0)], a = new mt(e, t, i);
4041
- b.rgba8888ToColor(a.color, r.readInt32());
4040
+ let i = n.bones[r.readInt(!0)], a = new pt(e, t, i);
4041
+ y.rgba8888ToColor(a.color, r.readInt32());
4042
4042
  let s = r.readInt32();
4043
- s != -1 && b.rgb888ToColor(a.darkColor = new b(), s), a.attachmentName = r.readStringRef(), a.blendMode = r.readInt(!0), o && (a.visible = r.readBoolean()), n.slots.push(a);
4043
+ s != -1 && y.rgb888ToColor(a.darkColor = new y(), s), a.attachmentName = r.readStringRef(), a.blendMode = r.readInt(!0), o && (a.visible = r.readBoolean()), n.slots.push(a);
4044
4044
  }
4045
4045
  s = r.readInt(!0);
4046
4046
  for (let e = 0, i; e < s; e++) {
@@ -4057,7 +4057,7 @@ var gt = class extends Xe {
4057
4057
  for (let e = 0, i; e < s; e++) {
4058
4058
  let e = r.readString();
4059
4059
  if (!e) throw Error("Transform constraint data name must not be null.");
4060
- let a = new gt(e);
4060
+ let a = new ht(e);
4061
4061
  a.order = r.readInt(!0), i = r.readInt(!0);
4062
4062
  for (let e = 0; e < i; e++) a.bones.push(n.bones[r.readInt(!0)]);
4063
4063
  a.target = n.bones[r.readInt(!0)];
@@ -4073,13 +4073,13 @@ var gt = class extends Xe {
4073
4073
  for (let e = 0; e < i; e++) a.bones.push(n.bones[r.readInt(!0)]);
4074
4074
  a.target = n.slots[r.readInt(!0)];
4075
4075
  let o = r.readByte();
4076
- a.positionMode = o & 1, a.spacingMode = o >> 1 & 3, a.rotateMode = o >> 3 & 3, o & 128 && (a.offsetRotation = r.readFloat()), a.position = r.readFloat(), a.positionMode == nt.Fixed && (a.position *= t), a.spacing = r.readFloat(), (a.spacingMode == K.Length || a.spacingMode == K.Fixed) && (a.spacing *= t), a.mixRotate = r.readFloat(), a.mixX = r.readFloat(), a.mixY = r.readFloat(), n.pathConstraints.push(a);
4076
+ a.positionMode = o & 1, a.spacingMode = o >> 1 & 3, a.rotateMode = o >> 3 & 3, o & 128 && (a.offsetRotation = r.readFloat()), a.position = r.readFloat(), a.positionMode == G.Fixed && (a.position *= t), a.spacing = r.readFloat(), (a.spacingMode == K.Length || a.spacingMode == K.Fixed) && (a.spacing *= t), a.mixRotate = r.readFloat(), a.mixX = r.readFloat(), a.mixY = r.readFloat(), n.pathConstraints.push(a);
4077
4077
  }
4078
4078
  s = r.readInt(!0);
4079
4079
  for (let e = 0; e < s; e++) {
4080
4080
  let e = r.readString();
4081
4081
  if (!e) throw Error("Physics constraint data name must not be null.");
4082
- let i = new ut(e);
4082
+ let i = new lt(e);
4083
4083
  i.order = r.readInt(!0), i.bone = n.bones[r.readInt(!0)];
4084
4084
  let a = r.readByte();
4085
4085
  i.skinRequired = (a & 1) != 0, a & 2 && (i.x = r.readFloat()), a & 4 && (i.y = r.readFloat()), a & 8 && (i.rotate = r.readFloat()), a & 16 && (i.scaleX = r.readFloat()), a & 32 && (i.shearX = r.readFloat()), i.limit = (a & 64 ? r.readFloat() : 5e3) * t, i.step = 1 / r.readUnsignedByte(), i.inertia = r.readFloat(), i.strength = r.readFloat(), i.damping = r.readFloat(), i.massInverse = a & 128 ? r.readFloat() : 1, i.wind = r.readFloat(), i.gravity = r.readFloat(), a = r.readByte(), a & 1 && (i.inertiaGlobal = !0), a & 2 && (i.strengthGlobal = !0), a & 4 && (i.dampingGlobal = !0), a & 8 && (i.massGlobal = !0), a & 16 && (i.windGlobal = !0), a & 32 && (i.gravityGlobal = !0), a & 64 && (i.mixGlobal = !0), i.mix = a & 128 ? r.readFloat() : 1, n.physicsConstraints.push(i);
@@ -4088,7 +4088,7 @@ var gt = class extends Xe {
4088
4088
  c && (n.defaultSkin = c, n.skins.push(c));
4089
4089
  {
4090
4090
  let e = n.skins.length;
4091
- for (S.setArraySize(n.skins, s = e + r.readInt(!0)); e < s; e++) {
4091
+ for (x.setArraySize(n.skins, s = e + r.readInt(!0)); e < s; e++) {
4092
4092
  let t = this.readSkin(r, n, !1, o);
4093
4093
  if (!t) throw Error("readSkin() should not have returned null.");
4094
4094
  n.skins[e] = t;
@@ -4121,11 +4121,11 @@ var gt = class extends Xe {
4121
4121
  let i = null, a = 0;
4122
4122
  if (n) {
4123
4123
  if (a = e.readInt(!0), a == 0) return null;
4124
- i = new pt("default");
4124
+ i = new ft("default");
4125
4125
  } else {
4126
4126
  let n = e.readString();
4127
4127
  if (!n) throw Error("Skin name must not be null.");
4128
- i = new pt(n), r && b.rgba8888ToColor(i.color, e.readInt32()), i.bones.length = e.readInt(!0);
4128
+ i = new ft(n), r && y.rgba8888ToColor(i.color, e.readInt32()), i.bones.length = e.readInt(!0);
4129
4129
  for (let n = 0, r = i.bones.length; n < r; n++) i.bones[n] = t.bones[e.readInt(!0)];
4130
4130
  for (let n = 0, r = e.readInt(!0); n < r; n++) i.constraints.push(t.ikConstraints[e.readInt(!0)]);
4131
4131
  for (let n = 0, r = e.readInt(!0); n < r; n++) i.constraints.push(t.transformConstraints[e.readInt(!0)]);
@@ -4148,53 +4148,53 @@ var gt = class extends Xe {
4148
4148
  let o = this.scale, s = e.readByte(), c = s & 8 ? e.readStringRef() : i;
4149
4149
  if (!c) throw Error("Attachment name must not be null");
4150
4150
  switch (s & 7) {
4151
- case xt.Region: {
4151
+ case bt.Region: {
4152
4152
  let t = s & 16 ? e.readStringRef() : null, r = s & 32 ? e.readInt32() : 4294967295, i = s & 64 ? this.readSequence(e) : null, a = s & 128 ? e.readFloat() : 0, l = e.readFloat(), u = e.readFloat(), d = e.readFloat(), f = e.readFloat(), p = e.readFloat(), m = e.readFloat();
4153
4153
  t ||= c;
4154
4154
  let h = this.attachmentLoader.newRegionAttachment(n, c, t, i);
4155
- return h ? (h.path = t, h.x = l * o, h.y = u * o, h.scaleX = d, h.scaleY = f, h.rotation = a, h.width = p * o, h.height = m * o, b.rgba8888ToColor(h.color, r), h.sequence = i, i ?? h.updateRegion(), h) : null;
4155
+ return h ? (h.path = t, h.x = l * o, h.y = u * o, h.scaleX = d, h.scaleY = f, h.rotation = a, h.width = p * o, h.height = m * o, y.rgba8888ToColor(h.color, r), h.sequence = i, i ?? h.updateRegion(), h) : null;
4156
4156
  }
4157
- case xt.BoundingBox: {
4157
+ case bt.BoundingBox: {
4158
4158
  let t = this.readVertices(e, (s & 16) != 0), r = a ? e.readInt32() : 0, i = this.attachmentLoader.newBoundingBoxAttachment(n, c);
4159
- return i ? (i.worldVerticesLength = t.length, i.vertices = t.vertices, i.bones = t.bones, a && b.rgba8888ToColor(i.color, r), i) : null;
4159
+ return i ? (i.worldVerticesLength = t.length, i.vertices = t.vertices, i.bones = t.bones, a && y.rgba8888ToColor(i.color, r), i) : null;
4160
4160
  }
4161
- case xt.Mesh: {
4161
+ case bt.Mesh: {
4162
4162
  let t = s & 16 ? e.readStringRef() : c, r = s & 32 ? e.readInt32() : 4294967295, i = s & 64 ? this.readSequence(e) : null, l = e.readInt(!0), u = this.readVertices(e, (s & 128) != 0), d = this.readFloatArray(e, u.length, 1), f = this.readShortArray(e, (u.length - l - 2) * 3), p = [], m = 0, h = 0;
4163
4163
  a && (p = this.readShortArray(e, e.readInt(!0)), m = e.readFloat(), h = e.readFloat()), t ||= c;
4164
4164
  let g = this.attachmentLoader.newMeshAttachment(n, c, t, i);
4165
- return g ? (g.path = t, b.rgba8888ToColor(g.color, r), g.bones = u.bones, g.vertices = u.vertices, g.worldVerticesLength = u.length, g.triangles = f, g.regionUVs = d, i ?? g.updateRegion(), g.hullLength = l << 1, g.sequence = i, a && (g.edges = p, g.width = m * o, g.height = h * o), g) : null;
4165
+ return g ? (g.path = t, y.rgba8888ToColor(g.color, r), g.bones = u.bones, g.vertices = u.vertices, g.worldVerticesLength = u.length, g.triangles = f, g.regionUVs = d, i ?? g.updateRegion(), g.hullLength = l << 1, g.sequence = i, a && (g.edges = p, g.width = m * o, g.height = h * o), g) : null;
4166
4166
  }
4167
- case xt.LinkedMesh: {
4167
+ case bt.LinkedMesh: {
4168
4168
  let t = s & 16 ? e.readStringRef() : c;
4169
4169
  if (t == null) throw Error("Path of linked mesh must not be null");
4170
4170
  let i = s & 32 ? e.readInt32() : 4294967295, l = s & 64 ? this.readSequence(e) : null, u = (s & 128) != 0, d = e.readInt(!0), f = e.readStringRef(), p = 0, m = 0;
4171
4171
  a && (p = e.readFloat(), m = e.readFloat());
4172
4172
  let h = this.attachmentLoader.newMeshAttachment(n, c, t, l);
4173
- return h ? (h.path = t, b.rgba8888ToColor(h.color, i), h.sequence = l, a && (h.width = p * o, h.height = m * o), this.linkedMeshes.push(new yt(h, d, r, f, u)), h) : null;
4173
+ return h ? (h.path = t, y.rgba8888ToColor(h.color, i), h.sequence = l, a && (h.width = p * o, h.height = m * o), this.linkedMeshes.push(new vt(h, d, r, f, u)), h) : null;
4174
4174
  }
4175
- case xt.Path: {
4176
- let t = (s & 16) != 0, r = (s & 32) != 0, i = this.readVertices(e, (s & 64) != 0), l = S.newArray(i.length / 6, 0);
4175
+ case bt.Path: {
4176
+ let t = (s & 16) != 0, r = (s & 32) != 0, i = this.readVertices(e, (s & 64) != 0), l = x.newArray(i.length / 6, 0);
4177
4177
  for (let t = 0, n = l.length; t < n; t++) l[t] = e.readFloat() * o;
4178
4178
  let u = a ? e.readInt32() : 0, d = this.attachmentLoader.newPathAttachment(n, c);
4179
- return d ? (d.closed = t, d.constantSpeed = r, d.worldVerticesLength = i.length, d.vertices = i.vertices, d.bones = i.bones, d.lengths = l, a && b.rgba8888ToColor(d.color, u), d) : null;
4179
+ return d ? (d.closed = t, d.constantSpeed = r, d.worldVerticesLength = i.length, d.vertices = i.vertices, d.bones = i.bones, d.lengths = l, a && y.rgba8888ToColor(d.color, u), d) : null;
4180
4180
  }
4181
- case xt.Point: {
4181
+ case bt.Point: {
4182
4182
  let t = e.readFloat(), r = e.readFloat(), i = e.readFloat(), s = a ? e.readInt32() : 0, l = this.attachmentLoader.newPointAttachment(n, c);
4183
- return l ? (l.x = r * o, l.y = i * o, l.rotation = t, a && b.rgba8888ToColor(l.color, s), l) : null;
4183
+ return l ? (l.x = r * o, l.y = i * o, l.rotation = t, a && y.rgba8888ToColor(l.color, s), l) : null;
4184
4184
  }
4185
- case xt.Clipping: {
4185
+ case bt.Clipping: {
4186
4186
  let r = e.readInt(!0), i = this.readVertices(e, (s & 16) != 0), o = a ? e.readInt32() : 0, l = this.attachmentLoader.newClippingAttachment(n, c);
4187
- return l ? (l.endSlot = t.slots[r], l.worldVerticesLength = i.length, l.vertices = i.vertices, l.bones = i.bones, a && b.rgba8888ToColor(l.color, o), l) : null;
4187
+ return l ? (l.endSlot = t.slots[r], l.worldVerticesLength = i.length, l.vertices = i.vertices, l.bones = i.bones, a && y.rgba8888ToColor(l.color, o), l) : null;
4188
4188
  }
4189
4189
  }
4190
4190
  return null;
4191
4191
  }
4192
4192
  readSequence(e) {
4193
- let t = new D(e.readInt(!0));
4193
+ let t = new E(e.readInt(!0));
4194
4194
  return t.start = e.readInt(!0), t.digits = e.readInt(!0), t.setupIndex = e.readInt(!0), t;
4195
4195
  }
4196
4196
  readVertices(e, t) {
4197
- let n = this.scale, r = e.readInt(!0), i = new bt();
4197
+ let n = this.scale, r = e.readInt(!0), i = new yt();
4198
4198
  if (i.length = r << 1, !t) return i.vertices = this.readFloatArray(e, i.length, n), i;
4199
4199
  let a = [], o = [];
4200
4200
  for (let t = 0; t < r; t++) {
@@ -4202,7 +4202,7 @@ var gt = class extends Xe {
4202
4202
  o.push(t);
4203
4203
  for (let r = 0; r < t; r++) o.push(e.readInt(!0)), a.push(e.readFloat() * n), a.push(e.readFloat() * n), a.push(e.readFloat());
4204
4204
  }
4205
- return i.vertices = S.toFloatArray(a), i.bones = o, i;
4205
+ return i.vertices = x.toFloatArray(a), i.bones = o, i;
4206
4206
  }
4207
4207
  readFloatArray(e, t, n) {
4208
4208
  let r = Array(t);
@@ -4223,14 +4223,14 @@ var gt = class extends Xe {
4223
4223
  for (let n = 0, i = e.readInt(!0); n < i; n++) {
4224
4224
  let n = e.readByte(), i = e.readInt(!0), a = i - 1;
4225
4225
  switch (n) {
4226
- case Pt: {
4227
- let n = new fe(i, t);
4226
+ case Nt: {
4227
+ let n = new de(i, t);
4228
4228
  for (let t = 0; t < i; t++) n.setFrame(t, e.readFloat(), e.readStringRef());
4229
4229
  r.push(n);
4230
4230
  break;
4231
4231
  }
4232
- case Ft: {
4233
- let n = new se(i, e.readInt(!0), t), o = e.readFloat(), s = e.readUnsignedByte() / 255, c = e.readUnsignedByte() / 255, l = e.readUnsignedByte() / 255, u = e.readUnsignedByte() / 255;
4232
+ case Pt: {
4233
+ let n = new oe(i, e.readInt(!0), t), o = e.readFloat(), s = e.readUnsignedByte() / 255, c = e.readUnsignedByte() / 255, l = e.readUnsignedByte() / 255, u = e.readUnsignedByte() / 255;
4234
4234
  for (let t = 0, r = 0; n.setFrame(t, o, s, c, l, u), t != a; t++) {
4235
4235
  let i = e.readFloat(), a = e.readUnsignedByte() / 255, d = e.readUnsignedByte() / 255, f = e.readUnsignedByte() / 255, p = e.readUnsignedByte() / 255;
4236
4236
  switch (e.readByte()) {
@@ -4244,8 +4244,8 @@ var gt = class extends Xe {
4244
4244
  r.push(n);
4245
4245
  break;
4246
4246
  }
4247
- case It: {
4248
- let n = new ce(i, e.readInt(!0), t), o = e.readFloat(), s = e.readUnsignedByte() / 255, c = e.readUnsignedByte() / 255, l = e.readUnsignedByte() / 255;
4247
+ case Ft: {
4248
+ let n = new se(i, e.readInt(!0), t), o = e.readFloat(), s = e.readUnsignedByte() / 255, c = e.readUnsignedByte() / 255, l = e.readUnsignedByte() / 255;
4249
4249
  for (let t = 0, r = 0; n.setFrame(t, o, s, c, l), t != a; t++) {
4250
4250
  let i = e.readFloat(), a = e.readUnsignedByte() / 255, u = e.readUnsignedByte() / 255, d = e.readUnsignedByte() / 255;
4251
4251
  switch (e.readByte()) {
@@ -4259,8 +4259,8 @@ var gt = class extends Xe {
4259
4259
  r.push(n);
4260
4260
  break;
4261
4261
  }
4262
- case Lt: {
4263
- let n = new ue(i, e.readInt(!0), t), o = e.readFloat(), s = e.readUnsignedByte() / 255, c = e.readUnsignedByte() / 255, l = e.readUnsignedByte() / 255, u = e.readUnsignedByte() / 255, d = e.readUnsignedByte() / 255, f = e.readUnsignedByte() / 255, p = e.readUnsignedByte() / 255;
4262
+ case It: {
4263
+ let n = new le(i, e.readInt(!0), t), o = e.readFloat(), s = e.readUnsignedByte() / 255, c = e.readUnsignedByte() / 255, l = e.readUnsignedByte() / 255, u = e.readUnsignedByte() / 255, d = e.readUnsignedByte() / 255, f = e.readUnsignedByte() / 255, p = e.readUnsignedByte() / 255;
4264
4264
  for (let t = 0, r = 0; n.setFrame(t, o, s, c, l, u, d, f, p), t != a; t++) {
4265
4265
  let i = e.readFloat(), a = e.readUnsignedByte() / 255, m = e.readUnsignedByte() / 255, h = e.readUnsignedByte() / 255, g = e.readUnsignedByte() / 255, _ = e.readUnsignedByte() / 255, v = e.readUnsignedByte() / 255, y = e.readUnsignedByte() / 255;
4266
4266
  switch (e.readByte()) {
@@ -4274,8 +4274,8 @@ var gt = class extends Xe {
4274
4274
  r.push(n);
4275
4275
  break;
4276
4276
  }
4277
- case Rt: {
4278
- let n = new de(i, e.readInt(!0), t), o = e.readFloat(), s = e.readUnsignedByte() / 255, c = e.readUnsignedByte() / 255, l = e.readUnsignedByte() / 255, u = e.readUnsignedByte() / 255, d = e.readUnsignedByte() / 255, f = e.readUnsignedByte() / 255;
4277
+ case Lt: {
4278
+ let n = new ue(i, e.readInt(!0), t), o = e.readFloat(), s = e.readUnsignedByte() / 255, c = e.readUnsignedByte() / 255, l = e.readUnsignedByte() / 255, u = e.readUnsignedByte() / 255, d = e.readUnsignedByte() / 255, f = e.readUnsignedByte() / 255;
4279
4279
  for (let t = 0, r = 0; n.setFrame(t, o, s, c, l, u, d, f), t != a; t++) {
4280
4280
  let i = e.readFloat(), a = e.readUnsignedByte() / 255, p = e.readUnsignedByte() / 255, m = e.readUnsignedByte() / 255, h = e.readUnsignedByte() / 255, g = e.readUnsignedByte() / 255, _ = e.readUnsignedByte() / 255;
4281
4281
  switch (e.readByte()) {
@@ -4289,8 +4289,8 @@ var gt = class extends Xe {
4289
4289
  r.push(n);
4290
4290
  break;
4291
4291
  }
4292
- case zt: {
4293
- let n = new le(i, e.readInt(!0), t), o = e.readFloat(), s = e.readUnsignedByte() / 255;
4292
+ case Rt: {
4293
+ let n = new ce(i, e.readInt(!0), t), o = e.readFloat(), s = e.readUnsignedByte() / 255;
4294
4294
  for (let t = 0, r = 0; n.setFrame(t, o, s), t != a; t++) {
4295
4295
  let i = e.readFloat(), a = e.readUnsignedByte() / 255;
4296
4296
  switch (e.readByte()) {
@@ -4310,47 +4310,47 @@ var gt = class extends Xe {
4310
4310
  let t = e.readInt(!0);
4311
4311
  for (let n = 0, a = e.readInt(!0); n < a; n++) {
4312
4312
  let n = e.readByte(), a = e.readInt(!0);
4313
- if (n == Nt) {
4314
- let n = new oe(a, t);
4313
+ if (n == Mt) {
4314
+ let n = new ae(a, t);
4315
4315
  for (let t = 0; t < a; t++) n.setFrame(t, e.readFloat(), e.readByte());
4316
4316
  r.push(n);
4317
4317
  continue;
4318
4318
  }
4319
4319
  let o = e.readInt(!0);
4320
4320
  switch (n) {
4321
+ case St:
4322
+ r.push(q(e, new L(a, o, t), 1));
4323
+ break;
4321
4324
  case Ct:
4322
- r.push(q(e, new R(a, o, t), 1));
4325
+ r.push(xt(e, new R(a, o, t), i));
4323
4326
  break;
4324
4327
  case wt:
4325
- r.push(St(e, new z(a, o, t), i));
4328
+ r.push(q(e, new z(a, o, t), i));
4326
4329
  break;
4327
4330
  case Tt:
4328
4331
  r.push(q(e, new B(a, o, t), i));
4329
4332
  break;
4330
4333
  case Et:
4331
- r.push(q(e, new V(a, o, t), i));
4334
+ r.push(xt(e, new V(a, o, t), 1));
4332
4335
  break;
4333
4336
  case Dt:
4334
- r.push(St(e, new ee(a, o, t), 1));
4337
+ r.push(q(e, new ee(a, o, t), 1));
4335
4338
  break;
4336
4339
  case Ot:
4337
4340
  r.push(q(e, new te(a, o, t), 1));
4338
4341
  break;
4339
4342
  case kt:
4340
- r.push(q(e, new ne(a, o, t), 1));
4343
+ r.push(xt(e, new ne(a, o, t), 1));
4341
4344
  break;
4342
4345
  case At:
4343
- r.push(St(e, new re(a, o, t), 1));
4346
+ r.push(q(e, new re(a, o, t), 1));
4344
4347
  break;
4345
- case jt:
4346
- r.push(q(e, new ie(a, o, t), 1));
4347
- break;
4348
- case Mt: r.push(q(e, new ae(a, o, t), 1));
4348
+ case jt: r.push(q(e, new ie(a, o, t), 1));
4349
4349
  }
4350
4350
  }
4351
4351
  }
4352
4352
  for (let t = 0, n = e.readInt(!0); t < n; t++) {
4353
- let t = e.readInt(!0), n = e.readInt(!0), a = n - 1, o = new ge(n, e.readInt(!0), t), s = e.readByte(), c = e.readFloat(), l = s & 1 ? s & 2 ? e.readFloat() : 1 : 0, u = s & 4 ? e.readFloat() * i : 0;
4353
+ let t = e.readInt(!0), n = e.readInt(!0), a = n - 1, o = new he(n, e.readInt(!0), t), s = e.readByte(), c = e.readFloat(), l = s & 1 ? s & 2 ? e.readFloat() : 1 : 0, u = s & 4 ? e.readFloat() * i : 0;
4354
4354
  for (let t = 0, n = 0; o.setFrame(t, c, l, u, s & 8 ? 1 : -1, (s & 16) != 0, (s & 32) != 0), t != a; t++) {
4355
4355
  s = e.readByte();
4356
4356
  let r = e.readFloat(), a = s & 1 ? s & 2 ? e.readFloat() : 1 : 0, d = s & 4 ? e.readFloat() * i : 0;
@@ -4359,7 +4359,7 @@ var gt = class extends Xe {
4359
4359
  r.push(o);
4360
4360
  }
4361
4361
  for (let t = 0, n = e.readInt(!0); t < n; t++) {
4362
- let t = e.readInt(!0), n = e.readInt(!0), i = n - 1, a = new _e(n, e.readInt(!0), t), o = e.readFloat(), s = e.readFloat(), c = e.readFloat(), l = e.readFloat(), u = e.readFloat(), d = e.readFloat(), f = e.readFloat();
4362
+ let t = e.readInt(!0), n = e.readInt(!0), i = n - 1, a = new ge(n, e.readInt(!0), t), o = e.readFloat(), s = e.readFloat(), c = e.readFloat(), l = e.readFloat(), u = e.readFloat(), d = e.readFloat(), f = e.readFloat();
4363
4363
  for (let t = 0, n = 0; a.setFrame(t, o, s, c, l, u, d, f), t != i; t++) {
4364
4364
  let r = e.readFloat(), i = e.readFloat(), p = e.readFloat(), m = e.readFloat(), h = e.readFloat(), g = e.readFloat(), _ = e.readFloat();
4365
4365
  switch (e.readByte()) {
@@ -4377,14 +4377,14 @@ var gt = class extends Xe {
4377
4377
  for (let n = 0, o = e.readInt(!0); n < o; n++) {
4378
4378
  let n = e.readByte(), o = e.readInt(!0), s = e.readInt(!0);
4379
4379
  switch (n) {
4380
+ case Vt:
4381
+ r.push(q(e, new _e(o, s, t), a.positionMode == G.Fixed ? i : 1));
4382
+ break;
4380
4383
  case Ht:
4381
- r.push(q(e, new ve(o, s, t), a.positionMode == nt.Fixed ? i : 1));
4384
+ r.push(q(e, new ve(o, s, t), a.spacingMode == K.Length || a.spacingMode == K.Fixed ? i : 1));
4382
4385
  break;
4383
4386
  case Ut:
4384
- r.push(q(e, new ye(o, s, t), a.spacingMode == K.Length || a.spacingMode == K.Fixed ? i : 1));
4385
- break;
4386
- case Wt:
4387
- let n = new be(o, s, t), c = e.readFloat(), l = e.readFloat(), u = e.readFloat(), d = e.readFloat();
4387
+ let n = new ye(o, s, t), c = e.readFloat(), l = e.readFloat(), u = e.readFloat(), d = e.readFloat();
4388
4388
  for (let t = 0, r = 0, i = n.getFrameCount() - 1; n.setFrame(t, c, l, u, d), t != i; t++) {
4389
4389
  let i = e.readFloat(), a = e.readFloat(), o = e.readFloat(), s = e.readFloat();
4390
4390
  switch (e.readByte()) {
@@ -4403,14 +4403,17 @@ var gt = class extends Xe {
4403
4403
  let t = e.readInt(!0) - 1;
4404
4404
  for (let n = 0, i = e.readInt(!0); n < i; n++) {
4405
4405
  let n = e.readByte(), i = e.readInt(!0);
4406
- if (n == Qt) {
4407
- let n = new ke(i, t);
4406
+ if (n == Zt) {
4407
+ let n = new Oe(i, t);
4408
4408
  for (let t = 0; t < i; t++) n.setFrame(t, e.readFloat());
4409
4409
  r.push(n);
4410
4410
  continue;
4411
4411
  }
4412
4412
  let a = e.readInt(!0);
4413
4413
  switch (n) {
4414
+ case Wt:
4415
+ r.push(q(e, new xe(i, a, t), 1));
4416
+ break;
4414
4417
  case Gt:
4415
4418
  r.push(q(e, new Se(i, a, t), 1));
4416
4419
  break;
@@ -4426,10 +4429,7 @@ var gt = class extends Xe {
4426
4429
  case Yt:
4427
4430
  r.push(q(e, new Ee(i, a, t), 1));
4428
4431
  break;
4429
- case Xt:
4430
- r.push(q(e, new De(i, a, t), 1));
4431
- break;
4432
- case Zt: r.push(q(e, new Oe(i, a, t), 1));
4432
+ case Xt: r.push(q(e, new De(i, a, t), 1));
4433
4433
  }
4434
4434
  }
4435
4435
  }
@@ -4442,13 +4442,13 @@ var gt = class extends Xe {
4442
4442
  if (!a) throw Error("attachmentName must not be null.");
4443
4443
  let o = t.getAttachment(n, a), s = e.readByte(), c = e.readInt(!0), l = c - 1;
4444
4444
  switch (s) {
4445
- case Bt: {
4446
- let t = o, a = t.bones, s = t.vertices, u = a ? s.length / 3 * 2 : s.length, d = new pe(c, e.readInt(!0), n, t), f = e.readFloat();
4445
+ case zt: {
4446
+ let t = o, a = t.bones, s = t.vertices, u = a ? s.length / 3 * 2 : s.length, d = new fe(c, e.readInt(!0), n, t), f = e.readFloat();
4447
4447
  for (let t = 0, n = 0;; t++) {
4448
4448
  let r, o = e.readInt(!0);
4449
- if (o == 0) r = a ? S.newFloatArray(u) : s;
4449
+ if (o == 0) r = a ? x.newFloatArray(u) : s;
4450
4450
  else {
4451
- r = S.newFloatArray(u);
4451
+ r = x.newFloatArray(u);
4452
4452
  let t = e.readInt(!0);
4453
4453
  if (o += t, i == 1) for (let n = t; n < o; n++) r[n] = e.readFloat();
4454
4454
  else for (let n = t; n < o; n++) r[n] = e.readFloat() * i;
@@ -4467,11 +4467,11 @@ var gt = class extends Xe {
4467
4467
  r.push(d);
4468
4468
  break;
4469
4469
  }
4470
- case Vt: {
4471
- let t = new Ae(c, n, o);
4470
+ case Bt: {
4471
+ let t = new ke(c, n, o);
4472
4472
  for (let n = 0; n < c; n++) {
4473
4473
  let r = e.readFloat(), i = e.readInt32();
4474
- t.setFrame(n, r, k[i & 15], i >> 4, e.readFloat());
4474
+ t.setFrame(n, r, O[i & 15], i >> 4, e.readFloat());
4475
4475
  }
4476
4476
  r.push(t);
4477
4477
  break;
@@ -4482,11 +4482,11 @@ var gt = class extends Xe {
4482
4482
  }
4483
4483
  let a = e.readInt(!0);
4484
4484
  if (a > 0) {
4485
- let t = new he(a), i = n.slots.length;
4485
+ let t = new me(a), i = n.slots.length;
4486
4486
  for (let n = 0; n < a; n++) {
4487
- let r = e.readFloat(), a = e.readInt(!0), o = S.newArray(i, 0);
4487
+ let r = e.readFloat(), a = e.readInt(!0), o = x.newArray(i, 0);
4488
4488
  for (let e = i - 1; e >= 0; e--) o[e] = -1;
4489
- let s = S.newArray(i - a, 0), c = 0, l = 0;
4489
+ let s = x.newArray(i - a, 0), c = 0, l = 0;
4490
4490
  for (let t = 0; t < a; t++) {
4491
4491
  let t = e.readInt(!0);
4492
4492
  for (; c != t;) s[l++] = c++;
@@ -4500,7 +4500,7 @@ var gt = class extends Xe {
4500
4500
  }
4501
4501
  let o = e.readInt(!0);
4502
4502
  if (o > 0) {
4503
- let t = new me(o);
4503
+ let t = new pe(o);
4504
4504
  for (let r = 0; r < o; r++) {
4505
4505
  let i = e.readFloat(), a = n.events[e.readInt(!0)], o = new Ze(i, a);
4506
4506
  o.intValue = e.readInt(!1), o.floatValue = e.readFloat(), o.stringValue = e.readString(), o.stringValue ??= a.stringValue, o.data.audioPath && (o.volume = e.readFloat(), o.balance = e.readFloat()), t.setFrame(r, o);
@@ -4509,9 +4509,9 @@ var gt = class extends Xe {
4509
4509
  }
4510
4510
  let s = 0;
4511
4511
  for (let e = 0, t = r.length; e < t; e++) s = Math.max(s, r[e].getDuration());
4512
- return new A(t, r, s);
4512
+ return new k(t, r, s);
4513
4513
  }
4514
- }, vt = class {
4514
+ }, _t = class {
4515
4515
  strings;
4516
4516
  index;
4517
4517
  buffer;
@@ -4570,7 +4570,7 @@ var gt = class extends Xe {
4570
4570
  readBoolean() {
4571
4571
  return this.readByte() != 0;
4572
4572
  }
4573
- }, yt = class {
4573
+ }, vt = class {
4574
4574
  parent;
4575
4575
  skinIndex;
4576
4576
  slotIndex;
@@ -4579,17 +4579,17 @@ var gt = class extends Xe {
4579
4579
  constructor(e, t, n, r, i) {
4580
4580
  this.mesh = e, this.skinIndex = t, this.slotIndex = n, this.parent = r, this.inheritTimeline = i;
4581
4581
  }
4582
- }, bt = class {
4582
+ }, yt = class {
4583
4583
  bones;
4584
4584
  vertices;
4585
4585
  length;
4586
4586
  constructor(e = null, t = null, n = 0) {
4587
4587
  this.bones = e, this.vertices = t, this.length = n;
4588
4588
  }
4589
- }, xt;
4589
+ }, bt;
4590
4590
  (function(e) {
4591
4591
  e[e.Region = 0] = "Region", e[e.BoundingBox = 1] = "BoundingBox", e[e.Mesh = 2] = "Mesh", e[e.LinkedMesh = 3] = "LinkedMesh", e[e.Path = 4] = "Path", e[e.Point = 5] = "Point", e[e.Clipping = 6] = "Clipping";
4592
- })(xt ||= {});
4592
+ })(bt ||= {});
4593
4593
  function q(e, t, n) {
4594
4594
  let r = e.readFloat(), i = e.readFloat() * n;
4595
4595
  for (let a = 0, o = 0, s = t.getFrameCount() - 1; t.setFrame(a, r, i), a != s; a++) {
@@ -4604,7 +4604,7 @@ function q(e, t, n) {
4604
4604
  }
4605
4605
  return t;
4606
4606
  }
4607
- function St(e, t, n) {
4607
+ function xt(e, t, n) {
4608
4608
  let r = e.readFloat(), i = e.readFloat() * n, a = e.readFloat() * n;
4609
4609
  for (let o = 0, s = 0, c = t.getFrameCount() - 1; t.setFrame(o, r, i, a), o != c; o++) {
4610
4610
  let c = e.readFloat(), l = e.readFloat() * n, u = e.readFloat() * n;
@@ -4621,14 +4621,14 @@ function St(e, t, n) {
4621
4621
  function J(e, t, n, r, i, a, o, s, c, l) {
4622
4622
  t.setBezier(n, r, i, a, s, e.readFloat(), e.readFloat() * l, e.readFloat(), e.readFloat() * l, o, c);
4623
4623
  }
4624
- var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt = 9, Nt = 10, Pt = 0, Ft = 1, It = 2, Lt = 3, Rt = 4, zt = 5, Bt = 0, Vt = 1, Ht = 0, Ut = 1, Wt = 2, Gt = 0, Kt = 1, qt = 2, Jt = 4, Yt = 5, Xt = 6, Zt = 7, Qt = 8, Y = 1, X = 2, $t = class {
4624
+ var St = 0, Ct = 1, wt = 2, Tt = 3, Et = 4, Dt = 5, Ot = 6, kt = 7, At = 8, jt = 9, Mt = 10, Nt = 0, Pt = 1, Ft = 2, It = 3, Lt = 4, Rt = 5, zt = 0, Bt = 1, Vt = 0, Ht = 1, Ut = 2, Wt = 0, Gt = 1, Kt = 2, qt = 4, Jt = 5, Yt = 6, Xt = 7, Zt = 8, Y = 1, X = 2, Qt = class {
4625
4625
  minX = 0;
4626
4626
  minY = 0;
4627
4627
  maxX = 0;
4628
4628
  maxY = 0;
4629
4629
  boundingBoxes = [];
4630
4630
  polygons = [];
4631
- polygonPool = new C(() => S.newFloatArray(16));
4631
+ polygonPool = new S(() => x.newFloatArray(16));
4632
4632
  update(e, t) {
4633
4633
  if (!e) throw Error("skeleton cannot be null.");
4634
4634
  let n = this.boundingBoxes, r = this.polygons, i = this.polygonPool, a = e.slots, o = a.length;
@@ -4637,11 +4637,11 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
4637
4637
  let t = a[e];
4638
4638
  if (!t.bone.active) continue;
4639
4639
  let o = t.getAttachment();
4640
- if (o instanceof Fe) {
4640
+ if (o instanceof Pe) {
4641
4641
  let e = o;
4642
4642
  n.push(e);
4643
4643
  let a = i.obtain();
4644
- a.length != e.worldVerticesLength && (a = S.newFloatArray(e.worldVerticesLength)), r.push(a), e.computeWorldVertices(t, 0, e.worldVerticesLength, a, 0, 2);
4644
+ a.length != e.worldVerticesLength && (a = x.newFloatArray(e.worldVerticesLength)), r.push(a), e.computeWorldVertices(t, 0, e.worldVerticesLength, a, 0, 2);
4645
4645
  }
4646
4646
  }
4647
4647
  t ? this.aabbCompute() : (this.minX = Infinity, this.minY = Infinity, this.maxX = -Infinity, this.maxY = -Infinity);
@@ -4716,14 +4716,14 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
4716
4716
  getHeight() {
4717
4717
  return this.maxY - this.minY;
4718
4718
  }
4719
- }, en = class e {
4719
+ }, $t = class e {
4720
4720
  convexPolygons = [];
4721
4721
  convexPolygonsIndices = [];
4722
4722
  indicesArray = [];
4723
4723
  isConcaveArray = [];
4724
4724
  triangles = [];
4725
- polygonPool = new C(() => []);
4726
- polygonIndicesPool = new C(() => []);
4725
+ polygonPool = new S(() => []);
4726
+ polygonIndicesPool = new S(() => []);
4727
4727
  triangulate(t) {
4728
4728
  let n = t, r = t.length >> 1, i = this.indicesArray;
4729
4729
  i.length = 0;
@@ -4807,8 +4807,8 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
4807
4807
  let o = n - e, s = r - t;
4808
4808
  return i * s - a * o + o * t - e * s >= 0 ? 1 : -1;
4809
4809
  }
4810
- }, tn = class e {
4811
- triangulator = new en();
4810
+ }, en = class e {
4811
+ triangulator = new $t();
4812
4812
  clippingPolygon = [];
4813
4813
  clipOutput = [];
4814
4814
  clippedVertices = [];
@@ -4820,7 +4820,7 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
4820
4820
  clipStart(t, n) {
4821
4821
  if (this.clipAttachment) return 0;
4822
4822
  this.clipAttachment = n;
4823
- let r = n.worldVerticesLength, i = S.setArraySize(this.clippingPolygon, r);
4823
+ let r = n.worldVerticesLength, i = x.setArraySize(this.clippingPolygon, r);
4824
4824
  n.computeWorldVertices(t, 0, r, i, 0, 2);
4825
4825
  let a = this.clippingPolygon;
4826
4826
  e.makeClockwise(a);
@@ -4858,20 +4858,20 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
4858
4858
  if (this.clip(u, d, f, p, m, h, o[e], r)) {
4859
4859
  let e = r.length;
4860
4860
  if (e == 0) continue;
4861
- let n = e >> 1, o = this.clipOutput, s = S.setArraySize(i, t + n * 2);
4861
+ let n = e >> 1, o = this.clipOutput, s = x.setArraySize(i, t + n * 2);
4862
4862
  for (let n = 0; n < e; n += 2, t += 2) {
4863
4863
  let e = o[n], r = o[n + 1];
4864
4864
  s[t] = e, s[t + 1] = r;
4865
4865
  }
4866
4866
  t = a.length;
4867
- let l = S.setArraySize(a, t + 3 * (n - 2));
4867
+ let l = x.setArraySize(a, t + 3 * (n - 2));
4868
4868
  n--;
4869
4869
  for (let e = 1; e < n; e++, t += 3) l[t] = c, l[t + 1] = c + e, l[t + 2] = c + e + 1;
4870
4870
  c += n + 1;
4871
4871
  } else {
4872
- let e = S.setArraySize(i, t + 6);
4872
+ let e = x.setArraySize(i, t + 6);
4873
4873
  e[t] = u, e[t + 1] = d, e[t + 2] = f, e[t + 3] = p, e[t + 4] = m, e[t + 5] = h, t = a.length;
4874
- let n = S.setArraySize(a, t + 3);
4874
+ let n = x.setArraySize(a, t + 3);
4875
4875
  n[t] = c, n[t + 1] = c + 1, n[t + 2] = c + 2, c += 3;
4876
4876
  break;
4877
4877
  }
@@ -4884,7 +4884,7 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
4884
4884
  for (let m = 0; m < n; m += 3) {
4885
4885
  let n = t[m] << 1, h = e[n], g = e[n + 1], _ = r[n], v = r[n + 1];
4886
4886
  n = t[m + 1] << 1;
4887
- let y = e[n], b = e[n + 1], x = r[n], C = r[n + 1];
4887
+ let y = e[n], b = e[n + 1], S = r[n], C = r[n + 1];
4888
4888
  n = t[m + 2] << 1;
4889
4889
  let w = e[n], T = e[n + 1], E = r[n], D = r[n + 1];
4890
4890
  for (let e = 0; e < d; e++) {
@@ -4892,22 +4892,22 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
4892
4892
  if (this.clip(h, g, y, b, w, T, u[e], s)) {
4893
4893
  let e = s.length;
4894
4894
  if (e == 0) continue;
4895
- let n = b - T, r = w - y, u = h - w, d = T - g, m = 1 / (n * u + r * (g - T)), O = e >> 1, k = this.clipOutput, A = S.setArraySize(c, t + O * f);
4895
+ let n = b - T, r = w - y, u = h - w, d = T - g, m = 1 / (n * u + r * (g - T)), O = e >> 1, k = this.clipOutput, A = x.setArraySize(c, t + O * f);
4896
4896
  for (let s = 0; s < e; s += 2, t += f) {
4897
4897
  let e = k[s], c = k[s + 1];
4898
4898
  A[t] = e, A[t + 1] = c, A[t + 2] = i.r, A[t + 3] = i.g, A[t + 4] = i.b, A[t + 5] = i.a;
4899
4899
  let l = e - w, f = c - T, p = (n * l + r * f) * m, h = (d * l + u * f) * m, g = 1 - p - h;
4900
- A[t + 6] = _ * p + x * h + E * g, A[t + 7] = v * p + C * h + D * g, o && (A[t + 8] = a.r, A[t + 9] = a.g, A[t + 10] = a.b, A[t + 11] = a.a);
4900
+ A[t + 6] = _ * p + S * h + E * g, A[t + 7] = v * p + C * h + D * g, o && (A[t + 8] = a.r, A[t + 9] = a.g, A[t + 10] = a.b, A[t + 11] = a.a);
4901
4901
  }
4902
4902
  t = l.length;
4903
- let j = S.setArraySize(l, t + 3 * (O - 2));
4903
+ let j = x.setArraySize(l, t + 3 * (O - 2));
4904
4904
  O--;
4905
4905
  for (let e = 1; e < O; e++, t += 3) j[t] = p, j[t + 1] = p + e, j[t + 2] = p + e + 1;
4906
4906
  p += O + 1;
4907
4907
  } else {
4908
- let e = S.setArraySize(c, t + 3 * f);
4909
- e[t] = h, e[t + 1] = g, e[t + 2] = i.r, e[t + 3] = i.g, e[t + 4] = i.b, e[t + 5] = i.a, o ? (e[t + 6] = _, e[t + 7] = v, e[t + 8] = a.r, e[t + 9] = a.g, e[t + 10] = a.b, e[t + 11] = a.a, e[t + 12] = y, e[t + 13] = b, e[t + 14] = i.r, e[t + 15] = i.g, e[t + 16] = i.b, e[t + 17] = i.a, e[t + 18] = x, e[t + 19] = C, e[t + 20] = a.r, e[t + 21] = a.g, e[t + 22] = a.b, e[t + 23] = a.a, e[t + 24] = w, e[t + 25] = T, e[t + 26] = i.r, e[t + 27] = i.g, e[t + 28] = i.b, e[t + 29] = i.a, e[t + 30] = E, e[t + 31] = D, e[t + 32] = a.r, e[t + 33] = a.g, e[t + 34] = a.b, e[t + 35] = a.a) : (e[t + 6] = _, e[t + 7] = v, e[t + 8] = y, e[t + 9] = b, e[t + 10] = i.r, e[t + 11] = i.g, e[t + 12] = i.b, e[t + 13] = i.a, e[t + 14] = x, e[t + 15] = C, e[t + 16] = w, e[t + 17] = T, e[t + 18] = i.r, e[t + 19] = i.g, e[t + 20] = i.b, e[t + 21] = i.a, e[t + 22] = E, e[t + 23] = D), t = l.length;
4910
- let n = S.setArraySize(l, t + 3);
4908
+ let e = x.setArraySize(c, t + 3 * f);
4909
+ e[t] = h, e[t + 1] = g, e[t + 2] = i.r, e[t + 3] = i.g, e[t + 4] = i.b, e[t + 5] = i.a, o ? (e[t + 6] = _, e[t + 7] = v, e[t + 8] = a.r, e[t + 9] = a.g, e[t + 10] = a.b, e[t + 11] = a.a, e[t + 12] = y, e[t + 13] = b, e[t + 14] = i.r, e[t + 15] = i.g, e[t + 16] = i.b, e[t + 17] = i.a, e[t + 18] = S, e[t + 19] = C, e[t + 20] = a.r, e[t + 21] = a.g, e[t + 22] = a.b, e[t + 23] = a.a, e[t + 24] = w, e[t + 25] = T, e[t + 26] = i.r, e[t + 27] = i.g, e[t + 28] = i.b, e[t + 29] = i.a, e[t + 30] = E, e[t + 31] = D, e[t + 32] = a.r, e[t + 33] = a.g, e[t + 34] = a.b, e[t + 35] = a.a) : (e[t + 6] = _, e[t + 7] = v, e[t + 8] = y, e[t + 9] = b, e[t + 10] = i.r, e[t + 11] = i.g, e[t + 12] = i.b, e[t + 13] = i.a, e[t + 14] = S, e[t + 15] = C, e[t + 16] = w, e[t + 17] = T, e[t + 18] = i.r, e[t + 19] = i.g, e[t + 20] = i.b, e[t + 21] = i.a, e[t + 22] = E, e[t + 23] = D), t = l.length;
4910
+ let n = x.setArraySize(l, t + 3);
4911
4911
  n[t] = p, n[t + 1] = p + 1, n[t + 2] = p + 2, p += 3;
4912
4912
  break;
4913
4913
  }
@@ -4922,30 +4922,30 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
4922
4922
  n = t[d + 1] << 1;
4923
4923
  let g = e[n], _ = e[n + 1], v = r[n], y = r[n + 1];
4924
4924
  n = t[d + 2] << 1;
4925
- let b = e[n], x = e[n + 1], C = r[n], w = r[n + 1];
4925
+ let b = e[n], S = e[n + 1], C = r[n], w = r[n + 1];
4926
4926
  for (let e = 0; e < l; e++) {
4927
4927
  let t = a.length;
4928
- if (this.clip(f, p, g, _, b, x, c[e], i)) {
4928
+ if (this.clip(f, p, g, _, b, S, c[e], i)) {
4929
4929
  let e = i.length;
4930
4930
  if (e == 0) continue;
4931
- let n = _ - x, r = b - g, c = f - b, l = x - p, d = 1 / (n * c + r * (p - x)), T = e >> 1, E = this.clipOutput, D = S.setArraySize(a, t + T * 2), O = S.setArraySize(o, t + T * 2);
4931
+ let n = _ - S, r = b - g, c = f - b, l = S - p, d = 1 / (n * c + r * (p - S)), T = e >> 1, E = this.clipOutput, D = x.setArraySize(a, t + T * 2), O = x.setArraySize(o, t + T * 2);
4932
4932
  for (let i = 0; i < e; i += 2, t += 2) {
4933
4933
  let e = E[i], a = E[i + 1];
4934
4934
  D[t] = e, D[t + 1] = a;
4935
- let o = e - b, s = a - x, u = (n * o + r * s) * d, f = (l * o + c * s) * d, p = 1 - u - f;
4935
+ let o = e - b, s = a - S, u = (n * o + r * s) * d, f = (l * o + c * s) * d, p = 1 - u - f;
4936
4936
  O[t] = m * u + v * f + C * p, O[t + 1] = h * u + y * f + w * p;
4937
4937
  }
4938
4938
  t = s.length;
4939
- let k = S.setArraySize(s, t + 3 * (T - 2));
4939
+ let k = x.setArraySize(s, t + 3 * (T - 2));
4940
4940
  T--;
4941
4941
  for (let e = 1; e < T; e++, t += 3) k[t] = u, k[t + 1] = u + e, k[t + 2] = u + e + 1;
4942
4942
  u += T + 1;
4943
4943
  } else {
4944
- let e = S.setArraySize(a, t + 6);
4945
- e[t] = f, e[t + 1] = p, e[t + 2] = g, e[t + 3] = _, e[t + 4] = b, e[t + 5] = x;
4946
- let n = S.setArraySize(o, t + 6);
4944
+ let e = x.setArraySize(a, t + 6);
4945
+ e[t] = f, e[t + 1] = p, e[t + 2] = g, e[t + 3] = _, e[t + 4] = b, e[t + 5] = S;
4946
+ let n = x.setArraySize(o, t + 6);
4947
4947
  n[t] = m, n[t + 1] = h, n[t + 2] = v, n[t + 3] = y, n[t + 4] = C, n[t + 5] = w, t = s.length;
4948
- let r = S.setArraySize(s, t + 3);
4948
+ let r = x.setArraySize(s, t + 3);
4949
4949
  r[t] = u, r[t + 1] = u + 1, r[t + 2] = u + 2, u += 3;
4950
4950
  break;
4951
4951
  }
@@ -5002,7 +5002,7 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5002
5002
  t[e] = t[a], t[e + 1] = t[a + 1], t[a] = n, t[a + 1] = i;
5003
5003
  }
5004
5004
  }
5005
- }, nn = class {
5005
+ }, tn = class {
5006
5006
  attachmentLoader;
5007
5007
  scale = 1;
5008
5008
  linkedMeshes = [];
@@ -5010,22 +5010,22 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5010
5010
  this.attachmentLoader = e;
5011
5011
  }
5012
5012
  readSkeletonData(e) {
5013
- let t = this.scale, n = new dt(), r = typeof e == "string" ? JSON.parse(e) : e, i = r.skeleton;
5013
+ let t = this.scale, n = new ut(), r = typeof e == "string" ? JSON.parse(e) : e, i = r.skeleton;
5014
5014
  if (i && (n.hash = i.hash, n.version = i.spine, n.x = i.x, n.y = i.y, n.width = i.width, n.height = i.height, n.referenceScale = $(i, "referenceScale", 100) * t, n.fps = i.fps, n.imagesPath = i.images ?? null, n.audioPath = i.audio ?? null), r.bones) for (let e = 0; e < r.bones.length; e++) {
5015
5015
  let i = r.bones[e], a = null, o = $(i, "parent", null);
5016
5016
  o && (a = n.findBone(o));
5017
5017
  let s = new Je(n.bones.length, i.name, a);
5018
- s.length = $(i, "length", 0) * t, s.x = $(i, "x", 0) * t, s.y = $(i, "y", 0) * t, s.rotation = $(i, "rotation", 0), s.scaleX = $(i, "scaleX", 1), s.scaleY = $(i, "scaleY", 1), s.shearX = $(i, "shearX", 0), s.shearY = $(i, "shearY", 0), s.inherit = S.enumValue(G, $(i, "inherit", "Normal")), s.skinRequired = $(i, "skin", !1);
5018
+ s.length = $(i, "length", 0) * t, s.x = $(i, "x", 0) * t, s.y = $(i, "y", 0) * t, s.rotation = $(i, "rotation", 0), s.scaleX = $(i, "scaleX", 1), s.scaleY = $(i, "scaleY", 1), s.shearX = $(i, "shearX", 0), s.shearY = $(i, "shearY", 0), s.inherit = x.enumValue(W, $(i, "inherit", "Normal")), s.skinRequired = $(i, "skin", !1);
5019
5019
  let c = $(i, "color", null);
5020
5020
  c && s.color.setFromString(c), n.bones.push(s);
5021
5021
  }
5022
5022
  if (r.slots) for (let e = 0; e < r.slots.length; e++) {
5023
5023
  let t = r.slots[e], i = t.name, a = n.findBone(t.bone);
5024
5024
  if (!a) throw Error(`Couldn't find bone ${t.bone} for slot ${i}`);
5025
- let o = new mt(n.slots.length, i, a), s = $(t, "color", null);
5025
+ let o = new pt(n.slots.length, i, a), s = $(t, "color", null);
5026
5026
  s && o.color.setFromString(s);
5027
5027
  let c = $(t, "dark", null);
5028
- c && (o.darkColor = b.fromString(c)), o.attachmentName = $(t, "attachment", null), o.blendMode = S.enumValue(ht, $(t, "blend", "normal")), o.visible = $(t, "visible", !0), n.slots.push(o);
5028
+ c && (o.darkColor = y.fromString(c)), o.attachmentName = $(t, "attachment", null), o.blendMode = x.enumValue(mt, $(t, "blend", "normal")), o.visible = $(t, "visible", !0), n.slots.push(o);
5029
5029
  }
5030
5030
  if (r.ik) for (let e = 0; e < r.ik.length; e++) {
5031
5031
  let i = r.ik[e], a = new et(i.name);
@@ -5040,7 +5040,7 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5040
5040
  a.target = o, a.mix = $(i, "mix", 1), a.softness = $(i, "softness", 0) * t, a.bendDirection = $(i, "bendPositive", !0) ? 1 : -1, a.compress = $(i, "compress", !1), a.stretch = $(i, "stretch", !1), a.uniform = $(i, "uniform", !1), n.ikConstraints.push(a);
5041
5041
  }
5042
5042
  if (r.transform) for (let e = 0; e < r.transform.length; e++) {
5043
- let i = r.transform[e], a = new gt(i.name);
5043
+ let i = r.transform[e], a = new ht(i.name);
5044
5044
  a.order = $(i, "order", 0), a.skinRequired = $(i, "skin", !1);
5045
5045
  for (let e = 0; e < i.bones.length; e++) {
5046
5046
  let t = i.bones[e], r = n.findBone(t);
@@ -5061,17 +5061,17 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5061
5061
  }
5062
5062
  let o = i.target, s = n.findSlot(o);
5063
5063
  if (!s) throw Error(`Couldn't find target slot ${o} for path constraint ${i.name}.`);
5064
- a.target = s, a.positionMode = S.enumValue(nt, $(i, "positionMode", "Percent")), a.spacingMode = S.enumValue(K, $(i, "spacingMode", "Length")), a.rotateMode = S.enumValue(rt, $(i, "rotateMode", "Tangent")), a.offsetRotation = $(i, "rotation", 0), a.position = $(i, "position", 0), a.positionMode == nt.Fixed && (a.position *= t), a.spacing = $(i, "spacing", 0), (a.spacingMode == K.Length || a.spacingMode == K.Fixed) && (a.spacing *= t), a.mixRotate = $(i, "mixRotate", 1), a.mixX = $(i, "mixX", 1), a.mixY = $(i, "mixY", a.mixX), n.pathConstraints.push(a);
5064
+ a.target = s, a.positionMode = x.enumValue(G, $(i, "positionMode", "Percent")), a.spacingMode = x.enumValue(K, $(i, "spacingMode", "Length")), a.rotateMode = x.enumValue(nt, $(i, "rotateMode", "Tangent")), a.offsetRotation = $(i, "rotation", 0), a.position = $(i, "position", 0), a.positionMode == G.Fixed && (a.position *= t), a.spacing = $(i, "spacing", 0), (a.spacingMode == K.Length || a.spacingMode == K.Fixed) && (a.spacing *= t), a.mixRotate = $(i, "mixRotate", 1), a.mixX = $(i, "mixX", 1), a.mixY = $(i, "mixY", a.mixX), n.pathConstraints.push(a);
5065
5065
  }
5066
5066
  if (r.physics) for (let e = 0; e < r.physics.length; e++) {
5067
- let i = r.physics[e], a = new ut(i.name);
5067
+ let i = r.physics[e], a = new lt(i.name);
5068
5068
  a.order = $(i, "order", 0), a.skinRequired = $(i, "skin", !1);
5069
5069
  let o = i.bone, s = n.findBone(o);
5070
5070
  if (s == null) throw Error("Physics bone not found: " + o);
5071
5071
  a.bone = s, a.x = $(i, "x", 0), a.y = $(i, "y", 0), a.rotate = $(i, "rotate", 0), a.scaleX = $(i, "scaleX", 0), a.shearX = $(i, "shearX", 0), a.limit = $(i, "limit", 5e3) * t, a.step = 1 / $(i, "fps", 60), a.inertia = $(i, "inertia", 1), a.strength = $(i, "strength", 100), a.damping = $(i, "damping", 1), a.massInverse = 1 / $(i, "mass", 1), a.wind = $(i, "wind", 0), a.gravity = $(i, "gravity", 0), a.mix = $(i, "mix", 1), a.inertiaGlobal = $(i, "inertiaGlobal", !1), a.strengthGlobal = $(i, "strengthGlobal", !1), a.dampingGlobal = $(i, "dampingGlobal", !1), a.massGlobal = $(i, "massGlobal", !1), a.windGlobal = $(i, "windGlobal", !1), a.gravityGlobal = $(i, "gravityGlobal", !1), a.mixGlobal = $(i, "mixGlobal", !1), n.physicsConstraints.push(a);
5072
5072
  }
5073
5073
  if (r.skins) for (let e = 0; e < r.skins.length; e++) {
5074
- let t = r.skins[e], i = new pt(t.name);
5074
+ let t = r.skins[e], i = new ft(t.name);
5075
5075
  if (t.bones) for (let e = 0; e < t.bones.length; e++) {
5076
5076
  let r = t.bones[e], a = n.findBone(r);
5077
5077
  if (!a) throw Error(`Couldn't find bone ${r} for skin ${t.name}.`);
@@ -5150,7 +5150,7 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5150
5150
  let c = $(e, "color", null);
5151
5151
  c && s.color.setFromString(c), s.width = $(e, "width", 0) * a, s.height = $(e, "height", 0) * a, s.sequence = o;
5152
5152
  let l = $(e, "parent", null);
5153
- if (l) return this.linkedMeshes.push(new rn(s, $(e, "skin", null), n, l, $(e, "timelines", !0))), s;
5153
+ if (l) return this.linkedMeshes.push(new nn(s, $(e, "skin", null), n, l, $(e, "timelines", !0))), s;
5154
5154
  let u = e.uvs;
5155
5155
  return this.readVertices(e, s, u.length), s.triangles = e.triangles, s.regionUVs = u, s.region != null && s.updateRegion(), s.edges = $(e, "edges", null), s.hullLength = $(e, "hull", 0) * 2, s;
5156
5156
  }
@@ -5160,7 +5160,7 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5160
5160
  n.closed = $(e, "closed", !1), n.constantSpeed = $(e, "constantSpeed", !0);
5161
5161
  let i = e.vertexCount;
5162
5162
  this.readVertices(e, n, i << 1);
5163
- let o = S.newArray(i / 3, 0);
5163
+ let o = x.newArray(i / 3, 0);
5164
5164
  for (let t = 0; t < e.lengths.length; t++) o[t] = e.lengths[t] * a;
5165
5165
  n.lengths = o;
5166
5166
  let s = $(e, "color", null);
@@ -5188,7 +5188,7 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5188
5188
  }
5189
5189
  readSequence(e) {
5190
5190
  if (e == null) return null;
5191
- let t = new D($(e, "count", 0));
5191
+ let t = new E($(e, "count", 0));
5192
5192
  return t.start = $(e, "start", 1), t.digits = $(e, "digits", 0), t.setupIndex = $(e, "setup", 0), t;
5193
5193
  }
5194
5194
  readVertices(e, t, n) {
@@ -5196,7 +5196,7 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5196
5196
  t.worldVerticesLength = n;
5197
5197
  let i = e.vertices;
5198
5198
  if (n == i.length) {
5199
- let e = S.toFloatArray(i);
5199
+ let e = x.toFloatArray(i);
5200
5200
  if (r != 1) for (let t = 0, n = i.length; t < n; t++) e[t] *= r;
5201
5201
  t.vertices = e;
5202
5202
  return;
@@ -5207,7 +5207,7 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5207
5207
  o.push(t);
5208
5208
  for (let n = e + t * 4; e < n; e += 4) o.push(i[e]), a.push(i[e + 1] * r), a.push(i[e + 2] * r), a.push(i[e + 3]);
5209
5209
  }
5210
- t.bones = o, t.vertices = S.toFloatArray(a);
5210
+ t.bones = o, t.vertices = x.toFloatArray(a);
5211
5211
  }
5212
5212
  readAnimation(e, t, n) {
5213
5213
  let r = this.scale, i = [];
@@ -5220,14 +5220,14 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5220
5220
  if (!t) continue;
5221
5221
  let n = t.length;
5222
5222
  if (e == "attachment") {
5223
- let e = new fe(n, o);
5223
+ let e = new de(n, o);
5224
5224
  for (let r = 0; r < n; r++) {
5225
5225
  let n = t[r];
5226
5226
  e.setFrame(r, $(n, "time", 0), $(n, "name", null));
5227
5227
  }
5228
5228
  i.push(e);
5229
5229
  } else if (e == "rgba") {
5230
- let e = new se(n, n << 2, o), r = t[0], a = $(r, "time", 0), s = b.fromString(r.color);
5230
+ let e = new oe(n, n << 2, o), r = t[0], a = $(r, "time", 0), s = y.fromString(r.color);
5231
5231
  for (let n = 0, i = 0;; n++) {
5232
5232
  e.setFrame(n, a, s.r, s.g, s.b, s.a);
5233
5233
  let o = t[n + 1];
@@ -5235,12 +5235,12 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5235
5235
  e.shrink(i);
5236
5236
  break;
5237
5237
  }
5238
- let c = $(o, "time", 0), l = b.fromString(o.color), u = r.curve;
5238
+ let c = $(o, "time", 0), l = y.fromString(o.color), u = r.curve;
5239
5239
  u && (i = Q(u, e, i, n, 0, a, c, s.r, l.r, 1), i = Q(u, e, i, n, 1, a, c, s.g, l.g, 1), i = Q(u, e, i, n, 2, a, c, s.b, l.b, 1), i = Q(u, e, i, n, 3, a, c, s.a, l.a, 1)), a = c, s = l, r = o;
5240
5240
  }
5241
5241
  i.push(e);
5242
5242
  } else if (e == "rgb") {
5243
- let e = new ce(n, n * 3, o), r = t[0], a = $(r, "time", 0), s = b.fromString(r.color);
5243
+ let e = new se(n, n * 3, o), r = t[0], a = $(r, "time", 0), s = y.fromString(r.color);
5244
5244
  for (let n = 0, i = 0;; n++) {
5245
5245
  e.setFrame(n, a, s.r, s.g, s.b);
5246
5246
  let o = t[n + 1];
@@ -5248,13 +5248,13 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5248
5248
  e.shrink(i);
5249
5249
  break;
5250
5250
  }
5251
- let c = $(o, "time", 0), l = b.fromString(o.color), u = r.curve;
5251
+ let c = $(o, "time", 0), l = y.fromString(o.color), u = r.curve;
5252
5252
  u && (i = Q(u, e, i, n, 0, a, c, s.r, l.r, 1), i = Q(u, e, i, n, 1, a, c, s.g, l.g, 1), i = Q(u, e, i, n, 2, a, c, s.b, l.b, 1)), a = c, s = l, r = o;
5253
5253
  }
5254
5254
  i.push(e);
5255
- } else if (e == "alpha") i.push(Z(t, new le(n, n, o), 0, 1));
5255
+ } else if (e == "alpha") i.push(Z(t, new ce(n, n, o), 0, 1));
5256
5256
  else if (e == "rgba2") {
5257
- let e = new ue(n, n * 7, o), r = t[0], a = $(r, "time", 0), s = b.fromString(r.light), c = b.fromString(r.dark);
5257
+ let e = new le(n, n * 7, o), r = t[0], a = $(r, "time", 0), s = y.fromString(r.light), c = y.fromString(r.dark);
5258
5258
  for (let n = 0, i = 0;; n++) {
5259
5259
  e.setFrame(n, a, s.r, s.g, s.b, s.a, c.r, c.g, c.b);
5260
5260
  let o = t[n + 1];
@@ -5262,12 +5262,12 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5262
5262
  e.shrink(i);
5263
5263
  break;
5264
5264
  }
5265
- let l = $(o, "time", 0), u = b.fromString(o.light), d = b.fromString(o.dark), f = r.curve;
5265
+ let l = $(o, "time", 0), u = y.fromString(o.light), d = y.fromString(o.dark), f = r.curve;
5266
5266
  f && (i = Q(f, e, i, n, 0, a, l, s.r, u.r, 1), i = Q(f, e, i, n, 1, a, l, s.g, u.g, 1), i = Q(f, e, i, n, 2, a, l, s.b, u.b, 1), i = Q(f, e, i, n, 3, a, l, s.a, u.a, 1), i = Q(f, e, i, n, 4, a, l, c.r, d.r, 1), i = Q(f, e, i, n, 5, a, l, c.g, d.g, 1), i = Q(f, e, i, n, 6, a, l, c.b, d.b, 1)), a = l, s = u, c = d, r = o;
5267
5267
  }
5268
5268
  i.push(e);
5269
5269
  } else if (e == "rgb2") {
5270
- let e = new de(n, n * 6, o), r = t[0], a = $(r, "time", 0), s = b.fromString(r.light), c = b.fromString(r.dark);
5270
+ let e = new ue(n, n * 6, o), r = t[0], a = $(r, "time", 0), s = y.fromString(r.light), c = y.fromString(r.dark);
5271
5271
  for (let n = 0, i = 0;; n++) {
5272
5272
  e.setFrame(n, a, s.r, s.g, s.b, c.r, c.g, c.b);
5273
5273
  let o = t[n + 1];
@@ -5275,7 +5275,7 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5275
5275
  e.shrink(i);
5276
5276
  break;
5277
5277
  }
5278
- let l = $(o, "time", 0), u = b.fromString(o.light), d = b.fromString(o.dark), f = r.curve;
5278
+ let l = $(o, "time", 0), u = y.fromString(o.light), d = y.fromString(o.dark), f = r.curve;
5279
5279
  f && (i = Q(f, e, i, n, 0, a, l, s.r, u.r, 1), i = Q(f, e, i, n, 1, a, l, s.g, u.g, 1), i = Q(f, e, i, n, 2, a, l, s.b, u.b, 1), i = Q(f, e, i, n, 3, a, l, c.r, d.r, 1), i = Q(f, e, i, n, 4, a, l, c.g, d.g, 1), i = Q(f, e, i, n, 5, a, l, c.b, d.b, 1)), a = l, s = u, c = d, r = o;
5280
5280
  }
5281
5281
  i.push(e);
@@ -5289,39 +5289,39 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5289
5289
  for (let e in a) {
5290
5290
  let t = a[e], n = t.length;
5291
5291
  if (n != 0) {
5292
- if (e === "rotate") i.push(Z(t, new R(n, n, s), 0, 1));
5292
+ if (e === "rotate") i.push(Z(t, new L(n, n, s), 0, 1));
5293
5293
  else if (e === "translate") {
5294
- let e = new z(n, n << 1, s);
5295
- i.push(an(t, e, "x", "y", 0, r));
5294
+ let e = new R(n, n << 1, s);
5295
+ i.push(rn(t, e, "x", "y", 0, r));
5296
5296
  } else if (e === "translatex") {
5297
- let e = new B(n, n, s);
5297
+ let e = new z(n, n, s);
5298
5298
  i.push(Z(t, e, 0, r));
5299
5299
  } else if (e === "translatey") {
5300
- let e = new V(n, n, s);
5300
+ let e = new B(n, n, s);
5301
5301
  i.push(Z(t, e, 0, r));
5302
5302
  } else if (e === "scale") {
5303
- let e = new ee(n, n << 1, s);
5304
- i.push(an(t, e, "x", "y", 1, 1));
5303
+ let e = new V(n, n << 1, s);
5304
+ i.push(rn(t, e, "x", "y", 1, 1));
5305
5305
  } else if (e === "scalex") {
5306
- let e = new te(n, n, s);
5306
+ let e = new ee(n, n, s);
5307
5307
  i.push(Z(t, e, 1, 1));
5308
5308
  } else if (e === "scaley") {
5309
- let e = new ne(n, n, s);
5309
+ let e = new te(n, n, s);
5310
5310
  i.push(Z(t, e, 1, 1));
5311
5311
  } else if (e === "shear") {
5312
- let e = new re(n, n << 1, s);
5313
- i.push(an(t, e, "x", "y", 0, 1));
5312
+ let e = new ne(n, n << 1, s);
5313
+ i.push(rn(t, e, "x", "y", 0, 1));
5314
5314
  } else if (e === "shearx") {
5315
- let e = new ie(n, n, s);
5315
+ let e = new re(n, n, s);
5316
5316
  i.push(Z(t, e, 0, 1));
5317
5317
  } else if (e === "sheary") {
5318
- let e = new ae(n, n, s);
5318
+ let e = new ie(n, n, s);
5319
5319
  i.push(Z(t, e, 0, 1));
5320
5320
  } else if (e === "inherit") {
5321
- let e = new oe(n, o.index);
5321
+ let e = new ae(n, o.index);
5322
5322
  for (let n = 0; n < t.length; n++) {
5323
5323
  let r = t[n];
5324
- e.setFrame(n, $(r, "time", 0), S.enumValue(G, $(r, "inherit", "Normal")));
5324
+ e.setFrame(n, $(r, "time", 0), x.enumValue(W, $(r, "inherit", "Normal")));
5325
5325
  }
5326
5326
  i.push(e);
5327
5327
  }
@@ -5333,7 +5333,7 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5333
5333
  if (!o) continue;
5334
5334
  let s = n.findIkConstraint(t);
5335
5335
  if (!s) throw Error("IK Constraint not found: " + t);
5336
- let c = n.ikConstraints.indexOf(s), l = new ge(a.length, a.length << 1, c), u = $(o, "time", 0), d = $(o, "mix", 1), f = $(o, "softness", 0) * r;
5336
+ let c = n.ikConstraints.indexOf(s), l = new he(a.length, a.length << 1, c), u = $(o, "time", 0), d = $(o, "mix", 1), f = $(o, "softness", 0) * r;
5337
5337
  for (let e = 0, t = 0;; e++) {
5338
5338
  l.setFrame(e, u, d, f, $(o, "bendPositive", !0) ? 1 : -1, $(o, "compress", !1), $(o, "stretch", !1));
5339
5339
  let n = a[e + 1];
@@ -5351,7 +5351,7 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5351
5351
  if (!a) continue;
5352
5352
  let o = n.findTransformConstraint(t);
5353
5353
  if (!o) throw Error("Transform constraint not found: " + t);
5354
- let s = n.transformConstraints.indexOf(o), c = new _e(r.length, r.length * 6, s), l = $(a, "time", 0), u = $(a, "mixRotate", 1), d = $(a, "mixX", 1), f = $(a, "mixY", d), p = $(a, "mixScaleX", 1), m = $(a, "mixScaleY", p), h = $(a, "mixShearY", 1);
5354
+ let s = n.transformConstraints.indexOf(o), c = new ge(r.length, r.length * 6, s), l = $(a, "time", 0), u = $(a, "mixRotate", 1), d = $(a, "mixX", 1), f = $(a, "mixY", d), p = $(a, "mixScaleX", 1), m = $(a, "mixScaleY", p), h = $(a, "mixShearY", 1);
5355
5355
  for (let e = 0, t = 0;; e++) {
5356
5356
  c.setFrame(e, l, u, d, f, p, m, h);
5357
5357
  let n = r[e + 1];
@@ -5373,13 +5373,13 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5373
5373
  if (!n) continue;
5374
5374
  let c = t.length;
5375
5375
  if (e === "position") {
5376
- let e = new ve(c, c, s);
5377
- i.push(Z(t, e, 0, o.positionMode == nt.Fixed ? r : 1));
5376
+ let e = new _e(c, c, s);
5377
+ i.push(Z(t, e, 0, o.positionMode == G.Fixed ? r : 1));
5378
5378
  } else if (e === "spacing") {
5379
- let e = new ye(c, c, s);
5379
+ let e = new ve(c, c, s);
5380
5380
  i.push(Z(t, e, 0, o.spacingMode == K.Length || o.spacingMode == K.Fixed ? r : 1));
5381
5381
  } else if (e === "mix") {
5382
- let e = new be(c, c * 3, s), r = $(n, "time", 0), a = $(n, "mixRotate", 1), o = $(n, "mixX", 1), l = $(n, "mixY", o);
5382
+ let e = new ye(c, c * 3, s), r = $(n, "time", 0), a = $(n, "mixRotate", 1), o = $(n, "mixX", 1), l = $(n, "mixY", o);
5383
5383
  for (let i = 0, s = 0;; i++) {
5384
5384
  e.setFrame(i, r, a, o, l);
5385
5385
  let c = t[i + 1];
@@ -5406,19 +5406,19 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5406
5406
  if (!n) continue;
5407
5407
  let o = t.length;
5408
5408
  if (e == "reset") {
5409
- let e = new ke(o, a);
5409
+ let e = new Oe(o, a);
5410
5410
  for (let r = 0; n != null; n = t[r + 1], r++) e.setFrame(r, $(n, "time", 0));
5411
5411
  i.push(e);
5412
5412
  continue;
5413
5413
  }
5414
5414
  let s;
5415
- if (e == "inertia") s = new Se(o, o, a);
5416
- else if (e == "strength") s = new Ce(o, o, a);
5417
- else if (e == "damping") s = new we(o, o, a);
5418
- else if (e == "mass") s = new Te(o, o, a);
5419
- else if (e == "wind") s = new Ee(o, o, a);
5420
- else if (e == "gravity") s = new De(o, o, a);
5421
- else if (e == "mix") s = new Oe(o, o, a);
5415
+ if (e == "inertia") s = new xe(o, o, a);
5416
+ else if (e == "strength") s = new Se(o, o, a);
5417
+ else if (e == "damping") s = new Ce(o, o, a);
5418
+ else if (e == "mass") s = new we(o, o, a);
5419
+ else if (e == "wind") s = new Te(o, o, a);
5420
+ else if (e == "gravity") s = new Ee(o, o, a);
5421
+ else if (e == "mix") s = new De(o, o, a);
5422
5422
  else continue;
5423
5423
  i.push(Z(t, s, 0, 1));
5424
5424
  }
@@ -5436,14 +5436,14 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5436
5436
  let t = n[e], o = t[0];
5437
5437
  if (o) {
5438
5438
  if (e == "deform") {
5439
- let e = a.bones, n = a.vertices, s = e ? n.length / 3 * 2 : n.length, l = new pe(t.length, t.length, c, a), u = $(o, "time", 0);
5439
+ let e = a.bones, n = a.vertices, s = e ? n.length / 3 * 2 : n.length, l = new fe(t.length, t.length, c, a), u = $(o, "time", 0);
5440
5440
  for (let i = 0, a = 0;; i++) {
5441
5441
  let c, d = $(o, "vertices", null);
5442
- if (!d) c = e ? S.newFloatArray(s) : n;
5442
+ if (!d) c = e ? x.newFloatArray(s) : n;
5443
5443
  else {
5444
- c = S.newFloatArray(s);
5444
+ c = x.newFloatArray(s);
5445
5445
  let t = $(o, "offset", 0);
5446
- if (S.arrayCopy(d, 0, c, t, d.length), r != 1) for (let e = t, n = e + d.length; e < n; e++) c[e] *= r;
5446
+ if (x.arrayCopy(d, 0, c, t, d.length), r != 1) for (let e = t, n = e + d.length; e < n; e++) c[e] *= r;
5447
5447
  if (!e) for (let e = 0; e < s; e++) c[e] += n[e];
5448
5448
  }
5449
5449
  l.setFrame(i, u, c);
@@ -5457,9 +5457,9 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5457
5457
  }
5458
5458
  i.push(l);
5459
5459
  } else if (e == "sequence") {
5460
- let e = new Ae(t.length, c, a), n = 0;
5460
+ let e = new ke(t.length, c, a), n = 0;
5461
5461
  for (let r = 0; r < t.length; r++) {
5462
- let i = $(o, "delay", n), a = $(o, "time", 0), s = O[$(o, "mode", "hold")], c = $(o, "index", 0);
5462
+ let i = $(o, "delay", n), a = $(o, "time", 0), s = D[$(o, "mode", "hold")], c = $(o, "index", 0);
5463
5463
  e.setFrame(r, a, s, c, i), n = i, o = t[r + 1];
5464
5464
  }
5465
5465
  i.push(e);
@@ -5470,12 +5470,12 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5470
5470
  }
5471
5471
  }
5472
5472
  if (e.drawOrder) {
5473
- let t = new he(e.drawOrder.length), r = n.slots.length, a = 0;
5473
+ let t = new me(e.drawOrder.length), r = n.slots.length, a = 0;
5474
5474
  for (let i = 0; i < e.drawOrder.length; i++, a++) {
5475
5475
  let o = e.drawOrder[i], s = null, c = $(o, "offsets", null);
5476
5476
  if (c) {
5477
- s = S.newArray(r, -1);
5478
- let e = S.newArray(r - c.length, 0), t = 0, i = 0;
5477
+ s = x.newArray(r, -1);
5478
+ let e = x.newArray(r - c.length, 0), t = 0, i = 0;
5479
5479
  for (let r = 0; r < c.length; r++) {
5480
5480
  let a = c[r], o = n.findSlot(a.slot);
5481
5481
  if (!o) throw Error("Slot not found: " + o);
@@ -5491,20 +5491,20 @@ var Ct = 0, wt = 1, Tt = 2, Et = 3, Dt = 4, Ot = 5, kt = 6, At = 7, jt = 8, Mt =
5491
5491
  i.push(t);
5492
5492
  }
5493
5493
  if (e.events) {
5494
- let t = new me(e.events.length), r = 0;
5494
+ let t = new pe(e.events.length), r = 0;
5495
5495
  for (let i = 0; i < e.events.length; i++, r++) {
5496
5496
  let a = e.events[i], o = n.findEvent(a.name);
5497
5497
  if (!o) throw Error("Event not found: " + a.name);
5498
- let s = new Ze(S.toSinglePrecision($(a, "time", 0)), o);
5498
+ let s = new Ze(x.toSinglePrecision($(a, "time", 0)), o);
5499
5499
  s.intValue = $(a, "int", o.intValue), s.floatValue = $(a, "float", o.floatValue), s.stringValue = $(a, "string", o.stringValue), s.data.audioPath && (s.volume = $(a, "volume", 1), s.balance = $(a, "balance", 0)), t.setFrame(r, s);
5500
5500
  }
5501
5501
  i.push(t);
5502
5502
  }
5503
5503
  let a = 0;
5504
5504
  for (let e = 0, t = i.length; e < t; e++) a = Math.max(a, i[e].getDuration());
5505
- n.animations.push(new A(t, i, a));
5505
+ n.animations.push(new k(t, i, a));
5506
5506
  }
5507
- }, rn = class {
5507
+ }, nn = class {
5508
5508
  parent;
5509
5509
  skin;
5510
5510
  slotIndex;
@@ -5524,7 +5524,7 @@ function Z(e, t, n, r) {
5524
5524
  i.curve && (s = Q(i.curve, t, s, c, 0, a, u, o, d, r)), a = u, o = d, i = l;
5525
5525
  }
5526
5526
  }
5527
- function an(e, t, n, r, i, a) {
5527
+ function rn(e, t, n, r, i, a) {
5528
5528
  let o = e[0], s = $(o, "time", 0), c = $(o, n, i) * a, l = $(o, r, i) * a, u = 0;
5529
5529
  for (let d = 0;; d++) {
5530
5530
  t.setFrame(d, s, c, l);
@@ -5551,7 +5551,7 @@ Math.fround === void 0 && (Math.fround = (function(e) {
5551
5551
  })(new Float32Array(1)));
5552
5552
  //#endregion
5553
5553
  //#region src/plugins/spine/pixi-spine/SpineTexture.ts
5554
- var on = class e extends Le {
5554
+ var an = class e extends Ie {
5555
5555
  static {
5556
5556
  this.textureMap = /* @__PURE__ */ new Map();
5557
5557
  }
@@ -5596,22 +5596,22 @@ var on = class e extends Le {
5596
5596
  }
5597
5597
  static toPixiTextureWrap(e) {
5598
5598
  switch (e) {
5599
- case Re.ClampToEdge: return "clamp-to-edge";
5600
- case Re.MirroredRepeat: return "mirror-repeat";
5601
- case Re.Repeat: return "repeat";
5599
+ case Le.ClampToEdge: return "clamp-to-edge";
5600
+ case Le.MirroredRepeat: return "mirror-repeat";
5601
+ case Le.Repeat: return "repeat";
5602
5602
  default: throw Error(`Unknown texture wrap: ${String(e)}`);
5603
5603
  }
5604
5604
  }
5605
5605
  static toPixiBlending(e) {
5606
5606
  switch (e) {
5607
- case ht.Normal: return "normal";
5608
- case ht.Additive: return "add";
5609
- case ht.Multiply: return "multiply";
5610
- case ht.Screen: return "screen";
5607
+ case mt.Normal: return "normal";
5608
+ case mt.Additive: return "add";
5609
+ case mt.Multiply: return "multiply";
5610
+ case mt.Screen: return "screen";
5611
5611
  default: throw Error(`Unknown blendMode: ${String(e)}`);
5612
5612
  }
5613
5613
  }
5614
- }, sn = {
5614
+ }, on = {
5615
5615
  extension: o.Asset,
5616
5616
  resolver: {
5617
5617
  test: (e) => m(e, ".atlas"),
@@ -5644,9 +5644,9 @@ var on = class e extends Le {
5644
5644
  e.dispose();
5645
5645
  },
5646
5646
  async parse(e, t, n) {
5647
- let r = t.data || {}, i = v.dirname(t.src);
5647
+ let r = t.data || {}, i = _.dirname(t.src);
5648
5648
  i && i.lastIndexOf("/") !== i.length - 1 && (i += "/");
5649
- let a = new Be(e);
5649
+ let a = new ze(e);
5650
5650
  if (r.images instanceof d || typeof r.images == "string") {
5651
5651
  let e = r.images;
5652
5652
  r.images = {}, r.images[a.pages[0].name] = e;
@@ -5654,16 +5654,16 @@ var on = class e extends Le {
5654
5654
  let o = [];
5655
5655
  for (let e of a.pages) {
5656
5656
  let t = e.name, a = r?.images ? r.images[t] : void 0;
5657
- if (a instanceof d) e.setTexture(on.from(a));
5657
+ if (a instanceof d) e.setTexture(an.from(a));
5658
5658
  else {
5659
5659
  let s = {
5660
- src: a ?? v.normalize([...i.split(v.sep), t].join(v.sep)),
5660
+ src: a ?? _.normalize([...i.split(_.sep), t].join(_.sep)),
5661
5661
  data: {
5662
5662
  ...r.imageMetadata,
5663
5663
  alphaMode: e.pma ? "premultiplied-alpha" : "premultiply-alpha-on-upload"
5664
5664
  }
5665
5665
  }, c = n.load(s).then((t) => {
5666
- e.setTexture(on.from(t.source));
5666
+ e.setTexture(an.from(t.source));
5667
5667
  });
5668
5668
  o.push(c);
5669
5669
  }
@@ -5674,13 +5674,13 @@ var on = class e extends Le {
5674
5674
  };
5675
5675
  //#endregion
5676
5676
  //#region src/plugins/spine/pixi-spine/assets/skeletonLoader.ts
5677
- function cn(e) {
5677
+ function sn(e) {
5678
5678
  return Object.prototype.hasOwnProperty.call(e, "bones");
5679
5679
  }
5680
- function ln(e) {
5680
+ function cn(e) {
5681
5681
  return e instanceof Uint8Array;
5682
5682
  }
5683
- var un = {
5683
+ var ln = {
5684
5684
  extension: o.Asset,
5685
5685
  loader: {
5686
5686
  extension: {
@@ -5696,116 +5696,13 @@ var un = {
5696
5696
  return new Uint8Array(await t.arrayBuffer());
5697
5697
  },
5698
5698
  testParse(e, t) {
5699
- let n = m(t.src, ".json") && cn(e), r = m(t.src, ".skel") && ln(e);
5699
+ let n = m(t.src, ".json") && sn(e), r = m(t.src, ".skel") && cn(e);
5700
5700
  return Promise.resolve(n || r);
5701
5701
  }
5702
5702
  }
5703
- }, dn = class {
5704
- constructor() {
5705
- this.indexOffset = 0, this.attributeOffset = 0, this.batcherName = "darkTint", this.topology = "triangle-list", this.packAsQuad = !1;
5706
- }
5707
- get color() {
5708
- let e = this.data.color, t = this.renderable.groupColor, n = this.renderable.groupAlpha, r, i = e.a * n * 255;
5709
- if (t !== 16777215) {
5710
- let n = t >> 16 & 255, a = t >> 8 & 255, o = t & 255, s = e.r * o, c = e.g * a, l = e.b * n;
5711
- r = i << 24 | l << 16 | c << 8 | s;
5712
- } else r = i << 24 | e.b * 255 << 16 | e.g * 255 << 8 | e.r * 255;
5713
- return r;
5714
- }
5715
- get darkColor() {
5716
- let e = this.data.darkColor;
5717
- return e.b * 255 << 16 | e.g * 255 << 8 | e.r * 255;
5718
- }
5719
- get groupTransform() {
5720
- return this.renderable.groupTransform;
5721
- }
5722
- setData(e, t, n, r) {
5723
- if (this.renderable = e, this.transform = e.groupTransform, this.data = t, t.clipped) {
5724
- let e = t.clippedData;
5725
- this.indexSize = e.indicesCount, this.attributeSize = e.vertexCount, this.positions = e.vertices, this.indices = e.indices, this.uvs = e.uvs;
5726
- } else this.indexSize = t.indices.length, this.attributeSize = t.vertices.length / 2, this.positions = t.vertices, this.indices = t.indices, this.uvs = t.uvs;
5727
- this.texture = t.texture, this.roundPixels = r, this.blendMode = n, this.batcherName = t.darkTint ? "darkTint" : "default";
5728
- }
5729
- }, fn = {
5730
- 0: "normal",
5731
- 1: "add",
5732
- 2: "multiply",
5733
- 3: "screen"
5734
- }, pn = class {
5735
- static {
5736
- this.extension = {
5737
- type: [
5738
- o.WebGLPipes,
5739
- o.WebGPUPipes,
5740
- o.CanvasPipes
5741
- ],
5742
- name: "spine"
5743
- };
5744
- }
5745
- constructor(e) {
5746
- this.gpuSpineData = {}, this._destroyRenderableBound = this.destroyRenderable.bind(this), this.renderer = e;
5747
- }
5748
- validateRenderable(e) {
5749
- if (e._validateAndTransformAttachments(), e.spineAttachmentsDirty) return !0;
5750
- if (e.spineTexturesDirty) {
5751
- let t = e.skeleton.drawOrder, n = this.gpuSpineData[e.uid];
5752
- for (let r = 0, i = t.length; r < i; r++) {
5753
- let i = t[r], a = i.getAttachment();
5754
- if (a instanceof W || a instanceof We) {
5755
- let t = e._getCachedData(i, a), r = n.slotBatches[t.id], o = t.texture;
5756
- if (o !== r.texture && !r._batcher.checkAndUpdateTexture(r, o)) return !0;
5757
- }
5758
- }
5759
- }
5760
- return !1;
5761
- }
5762
- addRenderable(e, t) {
5763
- let n = this._getSpineData(e), r = this.renderer.renderPipes.batch, i = e.skeleton.drawOrder, a = this.renderer._roundPixels | e._roundPixels;
5764
- e._validateAndTransformAttachments();
5765
- for (let o = 0, s = i.length; o < s; o++) {
5766
- let s = i[o], c = s.getAttachment(), l = fn[s.data.blendMode];
5767
- if (c instanceof W || c instanceof We) {
5768
- let i = e._getCachedData(s, c), o = n.slotBatches[i.id] ||= new dn();
5769
- o.setData(e, i, l, a), i.skipRender || r.addToBatch(o, t);
5770
- }
5771
- let u = e._slotsObject[s.data.name];
5772
- if (u) {
5773
- let e = u.container;
5774
- e.includeInBuild = !0, h(e, t, this.renderer), e.includeInBuild = !1;
5775
- }
5776
- }
5777
- }
5778
- updateRenderable(e) {
5779
- let t = this.gpuSpineData[e.uid];
5780
- e._validateAndTransformAttachments();
5781
- let n = e.skeleton.drawOrder;
5782
- for (let r = 0, i = n.length; r < i; r++) {
5783
- let i = n[r], a = i.getAttachment();
5784
- if ((a instanceof W || a instanceof We) && !e._getCachedData(i, a).skipRender) {
5785
- let n = t.slotBatches[e._getCachedData(i, a).id];
5786
- n._batcher?.updateElement(n);
5787
- }
5788
- }
5789
- }
5790
- destroyRenderable(e) {
5791
- this.gpuSpineData[e.uid] = null, e.off("destroyed", this._destroyRenderableBound);
5792
- }
5793
- destroy() {
5794
- this.gpuSpineData = null, this.renderer = null;
5795
- }
5796
- _getSpineData(e) {
5797
- return this.gpuSpineData[e.uid] || this._initMeshData(e);
5798
- }
5799
- _initMeshData(e) {
5800
- return this.gpuSpineData[e.uid] = { slotBatches: {} }, e.on("destroyed", this._destroyRenderableBound), this.gpuSpineData[e.uid];
5801
- }
5802
- };
5803
- g.add(pn);
5804
- //#endregion
5805
- //#region src/plugins/spine/pixi-spine/Spine.ts
5806
- var mn = new w();
5807
- ct.yDown = !0;
5808
- var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
5703
+ }, un = new C();
5704
+ st.yDown = !0;
5705
+ var dn = new en(), fn = new S(() => new s()), pn = class e extends p {
5809
5706
  getSlotFromRef(e) {
5810
5707
  let t;
5811
5708
  if (t = typeof e == "number" ? this.skeleton.slots[e] : typeof e == "string" ? this.skeleton.findSlot(e) : e, !t) throw Error(`No slot found with the given slot reference: ${e}`);
@@ -5824,9 +5721,9 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
5824
5721
  e ? f.shared.add(this.internalUpdate, this) : f.shared.remove(this.internalUpdate, this), this._autoUpdate = e;
5825
5722
  }
5826
5723
  constructor(e) {
5827
- e instanceof dt && (e = { skeletonData: e }), super({}), this.batched = !0, this.buildId = 0, this.renderPipeId = "spine", this._didSpineUpdate = !1, this.beforeUpdateWorldTransforms = () => {}, this.afterUpdateWorldTransforms = () => {}, this.darkTint = !1, this._debug = void 0, this._slotsObject = Object.create(null), this.clippingSlotToPixiMasks = Object.create(null), this.spineAttachmentsDirty = !0, this.spineTexturesDirty = !0, this._lastAttachments = [], this._stateChanged = !0, this.attachmentCacheData = [], this._autoUpdate = !0, this.hasNeverUpdated = !0;
5828
- let t = e instanceof dt ? e : e.skeletonData;
5829
- this.skeleton = new ct(t), this.state = new je(new Pe(t)), this.autoUpdate = e?.autoUpdate ?? !0, this.darkTint = e?.darkTint === void 0 ? this.skeleton.slots.some((e) => !!e.data.darkColor) : e?.darkTint;
5724
+ e instanceof ut && (e = { skeletonData: e }), super({}), this.batched = !0, this.buildId = 0, this.renderPipeId = "spine", this._didSpineUpdate = !1, this.beforeUpdateWorldTransforms = () => {}, this.afterUpdateWorldTransforms = () => {}, this.darkTint = !1, this._debug = void 0, this._slotsObject = Object.create(null), this.clippingSlotToPixiMasks = Object.create(null), this.spineAttachmentsDirty = !0, this.spineTexturesDirty = !0, this._lastAttachments = [], this._stateChanged = !0, this.attachmentCacheData = [], this._autoUpdate = !0, this.hasNeverUpdated = !0;
5725
+ let t = e instanceof ut ? e : e.skeletonData;
5726
+ this.skeleton = new st(t), this.state = new Ae(new Ne(t)), this.autoUpdate = e?.autoUpdate ?? !0, this.darkTint = e?.darkTint === void 0 ? this.skeleton.slots.some((e) => !!e.data.darkColor) : e?.darkTint;
5830
5727
  let n = this.skeleton.slots;
5831
5728
  for (let e = 0; e < n.length; e++) this.attachmentCacheData[e] = Object.create(null);
5832
5729
  }
@@ -5842,10 +5739,10 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
5842
5739
  setBonePosition(e, t) {
5843
5740
  let n = e;
5844
5741
  if (typeof e == "string" && (e = this.skeleton.findBone(e)), !e) throw Error(`Cant set bone position, bone ${String(n)} not found`);
5845
- if (mn.set(t.x, t.y), e.parent) {
5846
- let t = e.parent.worldToLocal(mn);
5742
+ if (un.set(t.x, t.y), e.parent) {
5743
+ let t = e.parent.worldToLocal(un);
5847
5744
  e.x = t.x, e.y = -t.y;
5848
- } else e.x = mn.x, e.y = mn.y;
5745
+ } else e.x = un.x, e.y = un.y;
5849
5746
  }
5850
5747
  getBonePosition(e, t) {
5851
5748
  let n = e;
@@ -5857,7 +5754,7 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
5857
5754
  _updateAndApplyState(e) {
5858
5755
  this.hasNeverUpdated = !1, this.state.update(e), this.skeleton.update(e);
5859
5756
  let { skeleton: t } = this;
5860
- this.state.apply(t), this.beforeUpdateWorldTransforms(this), t.updateWorldTransform(lt.update), this.afterUpdateWorldTransforms(this), this.updateSlotObjects(), this._stateChanged = !0, this._boundsDirty = !0, this.onViewUpdate();
5757
+ this.state.apply(t), this.beforeUpdateWorldTransforms(this), t.updateWorldTransform(ct.update), this.afterUpdateWorldTransforms(this), this.updateSlotObjects(), this._stateChanged = !0, this._boundsDirty = !0, this.onViewUpdate();
5861
5758
  }
5862
5759
  _validateAndTransformAttachments() {
5863
5760
  this._stateChanged && (this._stateChanged = !1, this.validateAttachments(), this.transformAttachments());
@@ -5872,7 +5769,7 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
5872
5769
  }
5873
5770
  updateAndSetPixiMask(e, t) {
5874
5771
  let n = e.attachment;
5875
- if (n && n instanceof Ie) {
5772
+ if (n && n instanceof Fe) {
5876
5773
  let t = this.clippingSlotToPixiMasks[e.data.name] ||= {
5877
5774
  slot: e,
5878
5775
  vertices: []
@@ -5883,7 +5780,7 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
5883
5780
  let r = this.currentClippingSlot, i = this._slotsObject[e.data.name];
5884
5781
  if (r && i) {
5885
5782
  let e = r.slot, t = e.attachment, n = r.mask;
5886
- if (n || (n = gn.obtain(), r.mask = n, this.addChild(n)), !r.maskComputed) {
5783
+ if (n || (n = fn.obtain(), r.mask = n, this.addChild(n)), !r.maskComputed) {
5887
5784
  r.maskComputed = !0;
5888
5785
  let i = t.worldVerticesLength, a = r.vertices;
5889
5786
  t.computeWorldVertices(e, 0, i, a, 0, 2), n.clear().poly(a).stroke({ width: 0 }).fill({ alpha: .25 });
@@ -5892,7 +5789,7 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
5892
5789
  } else i?.container.mask && (i.container.mask = null);
5893
5790
  if (r && r.slot.attachment.endSlot == e.data && (this.currentClippingSlot = void 0), t) for (let e in this.clippingSlotToPixiMasks) {
5894
5791
  let t = this.clippingSlotToPixiMasks[e];
5895
- (!(t.slot.attachment instanceof Ie) || !t.maskComputed) && t.mask && (this.removeChild(t.mask), gn.free(t.mask), t.mask = void 0);
5792
+ (!(t.slot.attachment instanceof Fe) || !t.maskComputed) && t.mask && (this.removeChild(t.mask), fn.free(t.mask), t.mask = void 0);
5896
5793
  }
5897
5794
  }
5898
5795
  transformAttachments() {
@@ -5902,25 +5799,25 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
5902
5799
  this.updateAndSetPixiMask(n, t === e.length - 1);
5903
5800
  let r = n.getAttachment();
5904
5801
  if (r) {
5905
- if (r instanceof We || r instanceof W) {
5802
+ if (r instanceof Ue || r instanceof Ke) {
5906
5803
  let e = this._getCachedData(n, r);
5907
- r instanceof W ? r.computeWorldVertices(n, e.vertices, 0, 2) : r.computeWorldVertices(n, 0, r.worldVerticesLength, e.vertices, 0, 2), e.uvs.length < r.uvs.length && (e.uvs = new Float32Array(r.uvs.length)), _(r.uvs.buffer, e.uvs.buffer);
5804
+ r instanceof Ke ? r.computeWorldVertices(n, e.vertices, 0, 2) : r.computeWorldVertices(n, 0, r.worldVerticesLength, e.vertices, 0, 2), e.uvs.length < r.uvs.length && (e.uvs = new Float32Array(r.uvs.length)), g(r.uvs.buffer, e.uvs.buffer);
5908
5805
  let t = n.bone.skeleton.color, i = n.color, a = r.color;
5909
5806
  e.color.set(t.r * i.r * a.r, t.g * i.g * a.g, t.b * i.b * a.b, t.a * i.a * a.a), n.darkColor && e.darkColor.setFromColor(n.darkColor), e.skipRender = e.clipped = !1;
5910
5807
  let o = r.region?.texture.texture || u.EMPTY;
5911
- e.texture !== o && (e.texture = o, this.spineTexturesDirty = !0), hn.isClipping() && this.updateClippingData(e);
5912
- } else if (r instanceof Ie) {
5913
- hn.clipStart(n, r);
5808
+ e.texture !== o && (e.texture = o, this.spineTexturesDirty = !0), dn.isClipping() && this.updateClippingData(e);
5809
+ } else if (r instanceof Fe) {
5810
+ dn.clipStart(n, r);
5914
5811
  continue;
5915
5812
  }
5916
5813
  }
5917
- hn.clipEndWithSlot(n);
5814
+ dn.clipEndWithSlot(n);
5918
5815
  }
5919
- hn.clipEnd();
5816
+ dn.clipEnd();
5920
5817
  }
5921
5818
  updateClippingData(e) {
5922
- e.clipped = !0, hn.clipTrianglesUnpacked(e.vertices, e.indices, e.indices.length, e.uvs);
5923
- let { clippedVertices: t, clippedUVs: n, clippedTriangles: r } = hn, i = t.length / 2, a = r.length;
5819
+ e.clipped = !0, dn.clipTrianglesUnpacked(e.vertices, e.indices, e.indices.length, e.uvs);
5820
+ let { clippedVertices: t, clippedUVs: n, clippedTriangles: r } = dn, i = t.length / 2, a = r.length;
5924
5821
  e.clippedData || (e.clippedData = {
5925
5822
  vertices: new Float32Array(i * 2),
5926
5823
  uvs: new Float32Array(i * 2),
@@ -5954,7 +5851,7 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
5954
5851
  }
5955
5852
  initCachedData(e, t) {
5956
5853
  let n;
5957
- return t instanceof W ? (n = new Float32Array(8), this.attachmentCacheData[e.data.index][t.name] = {
5854
+ return t instanceof Ke ? (n = new Float32Array(8), this.attachmentCacheData[e.data.index][t.name] = {
5958
5855
  id: `${e.data.index}-${t.name}`,
5959
5856
  vertices: n,
5960
5857
  clipped: !1,
@@ -5967,8 +5864,8 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
5967
5864
  3
5968
5865
  ],
5969
5866
  uvs: new Float32Array(t.uvs.length),
5970
- color: new b(1, 1, 1, 1),
5971
- darkColor: new b(0, 0, 0, 0),
5867
+ color: new y(1, 1, 1, 1),
5868
+ darkColor: new y(0, 0, 0, 0),
5972
5869
  darkTint: this.darkTint,
5973
5870
  skipRender: !1,
5974
5871
  texture: t.region?.texture.texture
@@ -5978,8 +5875,8 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
5978
5875
  clipped: !1,
5979
5876
  indices: t.triangles,
5980
5877
  uvs: new Float32Array(t.uvs.length),
5981
- color: new b(1, 1, 1, 1),
5982
- darkColor: new b(0, 0, 0, 0),
5878
+ color: new y(1, 1, 1, 1),
5879
+ darkColor: new y(0, 0, 0, 0),
5983
5880
  darkTint: this.darkTint,
5984
5881
  skipRender: !1,
5985
5882
  texture: t.region?.texture.texture
@@ -6021,7 +5918,7 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
6021
5918
  return e = this.getSlotFromRef(e), this._slotsObject[e.data.name]?.container;
6022
5919
  }
6023
5920
  updateBounds() {
6024
- this._boundsDirty = !1, this.skeletonBounds ||= new $t();
5921
+ this._boundsDirty = !1, this.skeletonBounds ||= new Qt();
6025
5922
  let e = this.skeletonBounds;
6026
5923
  if (e.update(this.skeleton, !0), e.minX === Infinity) {
6027
5924
  this.hasNeverUpdated && (this._updateAndApplyState(0), this._boundsDirty = !1), this._validateAndTransformAttachments();
@@ -6029,7 +5926,7 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
6029
5926
  t.clear();
6030
5927
  for (let n = 0; n < e.length; n++) {
6031
5928
  let r = e[n], i = r.getAttachment();
6032
- if (i && (i instanceof W || i instanceof We)) {
5929
+ if (i && (i instanceof Ke || i instanceof Ue)) {
6033
5930
  let e = this._getCachedData(r, i);
6034
5931
  t.addVertexData(e.vertices, 0, e.vertices.length);
6035
5932
  }
@@ -6054,7 +5951,7 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
6054
5951
  static from({ skeleton: r, atlas: i, scale: a = 1, darkTint: o, autoUpdate: s = !0 }) {
6055
5952
  let c = `${r}-${i}-${a}`;
6056
5953
  if (n.has(c)) return new e(n.get(c));
6057
- let l = t.get(r), u = new qe(t.get(i)), d = l instanceof Uint8Array ? new _t(u) : new nn(u);
5954
+ let l = t.get(r), u = new qe(t.get(i)), d = l instanceof Uint8Array ? new gt(u) : new tn(u);
6058
5955
  d.scale = a;
6059
5956
  let f = d.readSkeletonData(l);
6060
5957
  return n.set(c, f), new e({
@@ -6063,15 +5960,15 @@ var hn = new tn(), gn = new C(() => new s()), _n = class e extends p {
6063
5960
  autoUpdate: s
6064
5961
  });
6065
5962
  }
6066
- }, vn = class extends e {
5963
+ }, mn = class extends e {
6067
5964
  constructor(...e) {
6068
5965
  super(...e), this.id = "SpinePlugin";
6069
5966
  }
6070
5967
  async initialize() {
6071
- g.add(sn), g.add(un), g.add(pn), window.Spine = _n;
5968
+ h.add(on), h.add(ln), window.Spine = pn;
6072
5969
  }
6073
5970
  };
6074
5971
  //#endregion
6075
- export { vn as SpinePlugin };
5972
+ export { mn as SpinePlugin };
6076
5973
 
6077
- //# sourceMappingURL=SpinePlugin-uN641Hmk.js.map
5974
+ //# sourceMappingURL=SpinePlugin-C-JDdXpf.js.map