@caperjs/core 0.1.2 → 0.2.1

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@@ -0,0 +1,186 @@
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+ /**
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+ * Build-time checks over what discovery found: that every scene/plugin/popup id
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+ * is unique, that referenced asset bundles exist in the manifest, and that
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+ * plugin dependencies form no cycle.
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+ *
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+ * These run before the app ever boots, so a typo in a bundle name fails the
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+ * build instead of throwing at runtime in front of a player.
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+ */
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+ import { loadManifestBundleNames } from './manifest.mjs';
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+ import { AST_NODE_TYPES, extractConfigReferences } from './ast.mjs';
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+ import { logger } from './util.mjs';
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+
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+ export function runBuildTimeValidation({
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+ server,
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+ configPath,
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+ configObject,
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+ scenes,
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+ plugins,
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+ popups,
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+ entities,
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+ breakpointsName,
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+ }) {
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+ const warnings = [];
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+ const bundleNames = loadManifestBundleNames();
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+
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+ // 1. Scene bundle references
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+ if (bundleNames && bundleNames.size > 0) {
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+ for (const scene of scenes) {
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+ for (const kind of ['preload', 'background']) {
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+ const bundlesField = scene.assets?.[kind]?.bundles;
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+ if (!bundlesField) continue;
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+ const list = Array.isArray(bundlesField) ? bundlesField : [bundlesField];
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+ for (const bundle of list) {
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+ if (typeof bundle !== 'string') continue;
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+ if (!bundleNames.has(bundle)) {
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+ warnings.push(
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+ `Scene '${scene.id}' references ${kind} bundle '${bundle}' which is not in the assetpack manifest. ` +
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+ `Known bundles: ${[...bundleNames].join(', ') || '(none)'}.`,
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+ );
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ // 2 + 3. caper.config.ts cross-references
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+ const { defaultScene, pluginIds: configPluginIds } = extractConfigReferences(configObject);
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+ const discoveredPluginIds = new Set(plugins.map((p) => p.id));
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+ const discoveredSceneIds = new Set(scenes.map((s) => s.id));
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+
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+ for (const id of configPluginIds) {
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+ if (!discoveredPluginIds.has(id)) {
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+ warnings.push(
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+ `caper.config.ts references plugin '${id}' which was not discovered. ` +
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+ `Known plugin IDs: ${[...discoveredPluginIds].join(', ') || '(none)'}.`,
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+ );
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+ }
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+ }
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+ if (defaultScene && !discoveredSceneIds.has(defaultScene)) {
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+ warnings.push(
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+ `caper.config.ts defaultScene is '${defaultScene}' but no scene with that id was discovered. ` +
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+ `Known scene IDs: ${[...discoveredSceneIds].join(', ') || '(none)'}.`,
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+ );
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+ }
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+
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+ // 4. Plugin `requires` cross-references (local plugins only — npm
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+ // plugins can declare requires on the class itself, which the runtime
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+ // topo-sort handles, but the AST can't see).
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+ for (const p of plugins) {
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+ if (!p.isLocal || !Array.isArray(p.requires) || p.requires.length === 0) continue;
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+ for (const req of p.requires) {
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+ if (!discoveredPluginIds.has(req)) {
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+ warnings.push(
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+ `Plugin '${p.id}' requires '${req}' which is not a discovered plugin. ` +
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+ `Known plugin IDs: ${[...discoveredPluginIds].join(', ') || '(none)'}.`,
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+ );
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+ }
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+ }
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+ }
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+
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+ // 4b. Plugin `requires` cycle detection (build-time, so the dev sees the
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+ // cycle in the terminal/overlay before bootstrap even tries to run).
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+ const cycleEdges = new Map();
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+ for (const p of plugins) {
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+ cycleEdges.set(
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+ p.id,
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+ (p.requires ?? []).filter((r) => discoveredPluginIds.has(r)),
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+ );
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+ }
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+ const cycle = detectCycle(cycleEdges);
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+ if (cycle) {
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+ warnings.push(`Plugin dependency cycle: ${cycle.join(' → ')}`);
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+ }
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+
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+ // 5. Duplicate-id detection
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+ const checkDuplicates = (label, list) => {
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+ const seen = new Map();
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+ for (const item of list) {
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+ if (seen.has(item.id)) {
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+ warnings.push(`Duplicate ${label} id '${item.id}' — multiple files export the same id.`);
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+ } else {
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+ seen.set(item.id, true);
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+ }
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+ }
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+ };
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+ checkDuplicates('scene', scenes);
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+ checkDuplicates('plugin', plugins);
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+ checkDuplicates('popup', popups);
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+ checkDuplicates('entity', entities);
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+
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+ // 6. Breakpoints declared in config but not via defineBreakpoints() — the
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+ // names will work at runtime but get no intellisense.
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+ if (!breakpointsName && configObject?.type === AST_NODE_TYPES.ObjectExpression) {
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+ const hasKey = configObject.properties.some(
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+ (p) => p.type === AST_NODE_TYPES.Property && p.key?.name === 'breakpoints',
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+ );
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+ if (hasKey) {
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+ warnings.push(
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+ `caper.config.ts sets \`breakpoints\` but no \`defineBreakpoints()\` export was found — breakpoint names will not be type-checked. Wrap the object: \`export const breakpoints = defineBreakpoints({ ... })\`.`,
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+ );
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+ }
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+ }
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+
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+ if (warnings.length === 0) return;
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+
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+ for (const msg of warnings) {
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+ // Vite's createLogger is suppressed inside the dts plugin chain during
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+ // builds, so go straight to console.warn — yellow ANSI so it stands out
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+ // amid Vite's own output.
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+ console.warn(`\x1b[33m[caper] ${msg}\x1b[0m`);
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+ }
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+
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+ if (server?.ws) {
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+ // Surface the first warning in the browser overlay so a dev in the
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+ // tab notices. Subsequent ones are in the terminal — don't spam the
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+ // overlay with a stack of them.
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+ server.ws.send({
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+ type: 'error',
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+ err: {
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+ message:
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+ `caper build-time validation (${warnings.length} warning${warnings.length === 1 ? '' : 's'}):\n` +
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+ warnings.map((w) => ' • ' + w).join('\n'),
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+ id: configPath,
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+ plugin: 'vite-plugin-caper-config',
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+ },
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+ });
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+ }
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+ }
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+
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+ /**
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+ * DFS-based cycle detection over a `Map<id, dependencyIds[]>` graph.
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+ * Returns the cycle path (e.g. `['A','B','A']`) on the first cycle found,
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+ * or `null` if the graph is acyclic. Used by build-time validation so a
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+ * plugin requires-cycle surfaces in the terminal before bootstrap runs.
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+ */
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+ export function detectCycle(edges) {
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+ const WHITE = 0;
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+ const GRAY = 1;
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+ const BLACK = 2;
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+ const color = new Map();
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+ for (const id of edges.keys()) color.set(id, WHITE);
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+ const stack = [];
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+
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+ function visit(id) {
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+ if (color.get(id) === GRAY) {
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+ const startIdx = stack.indexOf(id);
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+ return [...stack.slice(startIdx), id];
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+ }
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+ if (color.get(id) === BLACK) return null;
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+ color.set(id, GRAY);
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+ stack.push(id);
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+ for (const dep of edges.get(id) ?? []) {
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+ const found = visit(dep);
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+ if (found) return found;
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+ }
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+ stack.pop();
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+ color.set(id, BLACK);
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+ return null;
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+ }
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+
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+ for (const id of edges.keys()) {
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+ const found = visit(id);
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+ if (found) return found;
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+ }
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+ return null;
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+ }
@@ -0,0 +1,460 @@
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+ /**
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+ * Turns AssetPack's `assets.json` into `caper-assets.d.ts`, so every bundle,
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+ * texture, spritesheet, font, audio clip and JSON file in the project is a
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+ * literal type rather than a string an app can typo.
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+ *
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+ * Regenerated whenever the manifest changes — the plugin watches it in dev and
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+ * reloads the page, because vite does not reload for changes under `publicDir`.
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+ */
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+ import fs from 'node:fs';
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+ import path from 'node:path';
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+ import { loadManifestBundleNames } from '../internal/manifest.mjs';
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+ import { ASSET_DTS_FILE_NAME, debounce, delay, logger } from '../internal/util.mjs';
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+
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+ export { loadManifestBundleNames };
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+
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+ async function generateAssetTypes(manifest, assetsDir) {
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+ // Flat totals per category (back-compat: AssetTextures, AssetAudio, etc.)
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+ const assetsByType = {
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+ textures: new Set(),
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+ spritesheets: new Set(),
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+ tpsFrames: new Set(),
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+ fonts: new Set(),
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+ bitmapFonts: new Set(),
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+ fontFamilies: new Set(),
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+ bitmapFontFamilies: new Set(),
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+ audio: new Set(),
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+ json: new Set(),
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+ spine: new Set(),
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+ rive: new Set(),
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+ };
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+
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+ // Per-bundle breakdown so we can narrow e.g. AssetTexturesIn<'menu'> → only
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+ // textures that actually ship in the 'menu' bundle. Shape:
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+ // byBundle.textures.menu = Set(['menu/logo'])
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+ const byBundle = {
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+ textures: {},
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+ spritesheets: {},
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+ tpsFrames: {},
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+ fonts: {},
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+ bitmapFonts: {},
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+ audio: {},
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+ json: {},
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+ spine: {},
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+ rive: {},
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+ };
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+ const addToBundle = (category, bundleName, alias) => {
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+ if (!byBundle[category][bundleName]) byBundle[category][bundleName] = new Set();
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+ byBundle[category][bundleName].add(alias);
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+ };
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+
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+ const bundles = manifest.bundles || [];
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+ const bundleNames = new Set();
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+
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+ // Process each bundle
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+ for (const bundle of bundles) {
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+ bundleNames.add(bundle.name);
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+
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+ // Process each asset in the bundle
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+ for (const asset of bundle.assets) {
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+ const aliases = asset.alias || [];
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+ const srcs = Array.isArray(asset.src) ? asset.src : [asset.src];
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+ const firstSrc = srcs[0];
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+ const ext = path.extname(firstSrc).toLowerCase();
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+
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+ // Add to appropriate category based on extension and data tags
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+ if (asset.data?.tags?.tps || (ext === '.json' && firstSrc.includes('sheet'))) {
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+ aliases.forEach((alias) => {
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+ assetsByType.spritesheets.add(alias);
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+ addToBundle('spritesheets', bundle.name, alias);
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+ });
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+
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+ // Extract frame names from TPS JSON files
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+ if (asset.data?.tags?.tps) {
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+ try {
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+ // Find the first .json file in the src array
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+ const jsonSrc = srcs.find((src) => src.endsWith('.json'));
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+ if (jsonSrc) {
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+ // Construct the full path to the JSON file
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+ const jsonPath = path.join(assetsDir, jsonSrc);
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+
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+ // Read and parse the JSON file
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+ const jsonContent = await fs.promises.readFile(jsonPath, 'utf8');
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+ const tpsData = JSON.parse(jsonContent);
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+
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+ // Extract frame names from the "frames" object
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+ if (tpsData.frames) {
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+ Object.keys(tpsData.frames).forEach((frameName) => {
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+ assetsByType.tpsFrames.add(frameName);
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+ addToBundle('tpsFrames', bundle.name, frameName);
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+ });
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+ }
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+ }
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+ } catch (error) {
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+ logger.warn(`Failed to load TPS frames from ${firstSrc}:`, error.message);
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+ }
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+ }
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+ } else if (ext === '.json' && !firstSrc.includes('atlas')) {
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+ aliases.forEach((alias) => {
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+ assetsByType.json.add(alias);
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+ addToBundle('json', bundle.name, alias);
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+ });
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+ } else if (['.png', '.webp', '.jpg', '.jpeg', '.svg'].includes(ext)) {
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+ aliases.forEach((alias) => {
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+ assetsByType.textures.add(alias);
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+ addToBundle('textures', bundle.name, alias);
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+ });
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+ } else if (['.mp3', '.ogg', '.wav'].includes(ext)) {
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+ aliases.forEach((alias) => {
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+ assetsByType.audio.add(alias);
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+ addToBundle('audio', bundle.name, alias);
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+ });
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+ } else if (['.ttf', '.woff', '.woff2'].includes(ext) || asset.data?.tags?.wf) {
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+ aliases.forEach((alias) => {
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+ assetsByType.fonts.add(alias);
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+ addToBundle('fonts', bundle.name, alias);
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+ });
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+ if (asset.data?.family) {
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+ assetsByType.fontFamilies.add(asset.data.family);
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+ }
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+ } else if (['.fnt'].includes(ext)) {
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+ aliases.forEach((alias) => {
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+ assetsByType.bitmapFonts.add(alias);
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+ assetsByType.bitmapFontFamilies.add(alias);
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+ addToBundle('bitmapFonts', bundle.name, alias);
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+ });
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+ } else if (['.atlas', '.skel', '.json'].some((e) => firstSrc.includes(e)) && firstSrc.includes('spine')) {
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+ aliases.forEach((alias) => {
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+ assetsByType.spine.add(alias);
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+ addToBundle('spine', bundle.name, alias);
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+ });
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+ } else if (ext === '.riv') {
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+ aliases.forEach((alias) => {
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+ assetsByType.rive.add(alias);
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+ addToBundle('rive', bundle.name, alias);
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+ });
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+ }
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+ }
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+ }
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+
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+ // Convert Sets to sorted arrays for consistent output
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+ const types = Object.fromEntries(Object.entries(assetsByType).map(([key, value]) => [key, [...value].sort()]));
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+
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+ // Helper to emit a per-bundle mapped type body like:
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+ // '\n menu: \'menu/logo\' | \'menu/bg\';\n game: \'game/hero\';\n '
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+ // Returns `never` if no bundle contains anything in the category.
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+ const emitByBundleMap = (category) => {
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+ const entries = Object.entries(byBundle[category])
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+ .map(([bundleName, set]) => [bundleName, [...set].sort()])
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+ .filter(([, arr]) => arr.length > 0);
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+ if (entries.length === 0) return '{}';
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+ const lines = entries.map(([name, arr]) => ` ${name}: '${arr.join("' | '")}';`);
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+ return `{\n${lines.join('\n')}\n }`;
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+ };
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+
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+ return `// This file is auto-generated. Do not edit.
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+ import type { ResolvedAsset, Texture, Spritesheet } from 'pixi.js';
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+
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+ /**
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+ * Available bundle names in the asset manifest
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+ * @example
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+ * const bundle: AssetBundles = 'game';
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+ */
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+ export type AssetBundles = ${[...bundleNames].length ? `\n | '${[...bundleNames].sort().join("'\n | '")}'` : 'never'};
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+
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+ /**
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+ * Available texture names in the asset manifest
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+ * @example
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+ * const texture: AssetTextures = 'game/wordmark';
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+ */
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+ export type AssetTextures = ${types.textures.length ? `\n | '${types.textures.join("'\n | '")}'` : 'never'};
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+
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+ /**
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+ * Per-bundle texture map. Use \`AssetTexturesIn<'menu'>\` to get the exact
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+ * set of textures shipped in a single bundle, so a scene that only loads
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+ * the 'menu' bundle can't accidentally reference a 'game/*' texture.
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+ */
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+ export type AssetTexturesByBundle = ${emitByBundleMap('textures')};
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+ export type AssetTexturesIn<B extends AssetBundles> = B extends keyof AssetTexturesByBundle ? AssetTexturesByBundle[B] : never;
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+
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+ /**
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+ * Available spritesheet names in the asset manifest
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+ * @example
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+ * const spritesheet: AssetSpritesheets = 'game/sheet';
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+ */
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+ export type AssetSpritesheets = ${types.spritesheets.length ? `\n | '${types.spritesheets.join("'\n | '")}'` : 'never'};
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+
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+ export type AssetSpritesheetsByBundle = ${emitByBundleMap('spritesheets')};
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+ export type AssetSpritesheetsIn<B extends AssetBundles> = B extends keyof AssetSpritesheetsByBundle ? AssetSpritesheetsByBundle[B] : never;
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+
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+ /**
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+ * Available TPS frame names from spritesheets
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+ * @example
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+ * const frame: AssetTPSFrames = 'btn/blue';
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+ */
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+ export type AssetTPSFrames = ${types.tpsFrames.length ? `\n | '${types.tpsFrames.join("'\n | '")}'` : 'never'};
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+
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+ export type AssetTPSFramesByBundle = ${emitByBundleMap('tpsFrames')};
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+ export type AssetTPSFramesIn<B extends AssetBundles> = B extends keyof AssetTPSFramesByBundle ? AssetTPSFramesByBundle[B] : never;
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+
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+ /**
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+ * Available font names in the asset manifest
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+ * @example
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+ * const font: AssetFonts = 'SpaceGrotesk-Regular';
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+ */
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+ export type AssetFonts = ${types.fonts.length ? `\n | '${types.fonts.join("'\n | '")}'` : 'never'};
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+
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+ /**
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+ * Available font names in the asset manifest
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+ * @example
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+ * const font: AssetFonts = 'SpaceGrotesk-Regular';
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+ */
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+ export type AssetBitmapFonts = ${types.bitmapFonts.length ? `\n | '${types.bitmapFonts.join("'\n | '")}'` : 'never'};
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+
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+ /**
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+ * Available audio names in the asset manifest
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+ * @example
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+ * const audio: AssetAudio = 'click';
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+ */
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+ export type AssetAudio = ${types.audio.length ? `\n | '${types.audio.join("'\n | '")}'` : 'never'};
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+
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+ export type AssetAudioByBundle = ${emitByBundleMap('audio')};
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+ export type AssetAudioIn<B extends AssetBundles> = B extends keyof AssetAudioByBundle ? AssetAudioByBundle[B] : never;
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+
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+ /**
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+ * Available JSON file names in the asset manifest
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+ * @example
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+ * const json: AssetJson = 'locales/en';
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+ */
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+ export type AssetJson = ${types.json.length ? `\n | '${types.json.join("'\n | '")}'` : 'never'};
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+
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+ /**
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+ * Available Spine animation names in the asset manifest
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+ * @example
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+ * const spine: AssetSpine = 'spine/hero';
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+ */
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+ export type AssetSpine = ${types.spine.length ? `\n | '${types.spine.join("'\n | '")}'` : 'never'};
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+
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+ /**
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+ * Available Rive animation names in the asset manifest
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+ * @example
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+ * const rive: AssetRive = 'static/marty';
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+ */
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+ export type AssetRive = ${types.rive.length ? `\n | '${types.rive.join("'\n | '")}'` : 'never'};
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+
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+ /**
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+ * Available font family names
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+ * @example
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+ * const fontFamily: AssetFontFamilies = 'Space Grotesk';
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+ */
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+ export type AssetFontFamilies = ${types.fontFamilies.length ? `\n | '${types.fontFamilies.join("'\n | '")}'` : 'never'};
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+
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+ /**
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+ * Available font family names
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+ * @example
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+ * const fontFamily: AssetFontFamilies = 'Space Grotesk';
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+ */
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+ export type AssetBitmapFontFamilies = ${types.bitmapFontFamilies.length ? `\n | '${types.bitmapFontFamilies.join("'\n | '")}'` : 'never'};
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+
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+ /**
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+ * Union type of all asset names
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+ * @example
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+ * const asset: AssetAlias = 'game/wordmark';
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+ */
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+ export type AssetAlias =
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+ | AssetTextures
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+ | AssetSpritesheets
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+ | AssetTPSFrames
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+ | AssetFonts
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+ | AssetBitmapFonts
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+ | AssetAudio
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+ | AssetJson
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+ | AssetSpine
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+ | AssetRive;
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+
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+ /**
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+ * Type-safe manifest structure
277
+ */
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+ export interface AssetManifest {
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+ bundles: {
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+ [K in AssetBundles]: {
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+ name: K;
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+ assets: ResolvedAsset[];
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+ }
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+ };
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+ }
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+
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+ /**
288
+ * Type-safe asset types after loading
289
+ */
290
+ export interface AssetTypes {
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+ textures: Record<AssetTextures, Texture>;
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+ spritesheets: Record<AssetSpritesheets, Spritesheet>;
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+ tpsFrames: Record<AssetTPSFrames, Texture>;
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+ fonts: Record<AssetFonts, any>;
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+ audio: Record<AssetAudio, HTMLAudioElement>;
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+ json: Record<AssetJson, any>;
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+ spine: Record<AssetSpine, any>;
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+ rive: Record<AssetRive, any>;
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+ fontFamilies: Record<AssetFontFamilies, any>;
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+ bitmapFonts: Record<AssetBitmapFonts, any>;
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+ bitmapFontFamilies: Record<AssetBitmapFontFamilies, any>;
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+ }
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+
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+ /**
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+ * Helper type to get the asset type for a given alias
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+ * @example
307
+ * type MyTextureType = AssetTypeOf<'game/wordmark'>; // Texture
308
+ */
309
+ export type AssetTypeOf<T extends AssetAlias> =
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+ T extends AssetTextures ? Texture :
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+ T extends AssetSpritesheets ? Spritesheet :
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+ T extends AssetTPSFrames ? Texture :
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+ T extends AssetFonts ? any :
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+ T extends AssetBitmapFonts ? any :
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+ T extends AssetAudio ? HTMLAudioElement :
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+ T extends AssetJson ? any :
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+ T extends AssetSpine ? any :
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+ T extends AssetRive ? any :
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+ T extends AssetFontFamilies ? any :
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+ T extends AssetBitmapFontFamilies ? any :
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+ never;
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+
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+
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+ /**
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+ * Get the bundle name for a given asset
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+ * @example
327
+ * type MyBundle = AssetBundleOf<'game/wordmark'>; // 'game'
328
+ */
329
+ export type AssetBundleOf<T extends AssetAlias> = Extract<AssetBundles, T extends \`\${infer B}/\${string}\` ? B : never>;
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+
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+ /**
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+ * Add type overrides to the framework
333
+ */
334
+ declare module '@caperjs/core' {
335
+ interface AssetTypeOverrides {
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+ Texture: AssetTextures;
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+ TPSFrames: AssetTPSFrames;
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+ SpriteSheet: AssetSpritesheets;
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+ SpineData: AssetSpine;
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+ Audio: AssetAudio;
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+ FontFamily: AssetFontFamilies;
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+ BitmapFontFamily: AssetBitmapFontFamilies;
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+ Bundles: AssetBundles;
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+ }
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+ }
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+ `;
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+ }
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+
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+ // Function to write types file
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+
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+ async function writeAssetTypes(manifest, outputDir, assetsDir, root) {
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+ const types = await generateAssetTypes(manifest, assetsDir);
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+ // Change output path to ./src/types/
354
+ const srcTypesDir = path.join(root, 'src', 'types');
355
+
356
+ try {
357
+ // Ensure the directory exists
358
+ await fs.promises.mkdir(srcTypesDir, { recursive: true });
359
+ const typesPath = path.join(srcTypesDir, ASSET_DTS_FILE_NAME);
360
+ await fs.promises.writeFile(typesPath, types, 'utf8');
361
+ logger.info(`Caper asset types plugin:: Generated types at ${typesPath}`);
362
+ } catch (error) {
363
+ logger.error('Caper asset types plugin:: Error writing types file:', error);
364
+ // Fallback to original location if src folder doesn't exist
365
+ const typesPath = path.join(outputDir, ASSET_DTS_FILE_NAME);
366
+ await fs.promises.writeFile(typesPath, types, 'utf8');
367
+ logger.info(`Caper asset types plugin:: Generated types at fallback location ${typesPath}`);
368
+ }
369
+ }
370
+
371
+ // Asset types generation plugin
372
+
373
+ export function assetTypesPlugin(manifestUrl = 'assets.json') {
374
+ // vite's resolved publicDir/root rather than process.cwd() — same reasoning as
375
+ // internal/discovery.mjs.
376
+ let publicDir;
377
+ let root;
378
+ let viteServer;
379
+ let manifestWatcher;
380
+ let ispPwaEnabled = false;
381
+
382
+ async function generate(manifestUrl) {
383
+ try {
384
+ const manifestPath = path.join(publicDir, 'assets', manifestUrl);
385
+ if (!fs.existsSync(manifestPath)) {
386
+ logger.warn(`Caper asset types plugin:: manifest not found at ${manifestPath}, skipping type generation`);
387
+ return;
388
+ }
389
+ const manifest = JSON.parse(await fs.promises.readFile(manifestPath, 'utf8'));
390
+ await writeAssetTypes(manifest, path.dirname(manifestPath), path.join(publicDir, 'assets'), root);
391
+ logger.info('Caper asset types plugin:: manifest changed, reloading browser...');
392
+ viteServer?.ws?.send({ type: 'full-reload' });
393
+ } catch (error) {
394
+ logger.error('Caper asset types plugin:: Error handling manifest change:', error);
395
+ }
396
+ }
397
+
398
+ const debouncedHandleManifestChange = debounce(generate, 300);
399
+
400
+ return {
401
+ name: 'vite-plugin-asset-types',
402
+ config(config) {
403
+ ispPwaEnabled = config.plugins.some((p) => p.name === 'vite-plugin-pwa');
404
+ },
405
+ configResolved(config) {
406
+ publicDir = config.publicDir;
407
+ root = config.root;
408
+ },
409
+ async buildStart() {
410
+ // a short delay to allow assetpack to generate the manifest
411
+ await delay(500);
412
+ await generate(manifestUrl);
413
+ await delay(500);
414
+ },
415
+ configureServer(server) {
416
+ viteServer = server;
417
+
418
+ // Watch for manifest changes in development
419
+ const manifestPath = path.join(publicDir, 'assets', manifestUrl);
420
+ server.watcher.add(manifestPath);
421
+ logger.info(`Caper asset types plugin:: watching manifest at ${manifestPath}`);
422
+
423
+ const handleChange = async (file) => {
424
+ if (file === manifestPath) {
425
+ await debouncedHandleManifestChange(manifestUrl);
426
+ }
427
+ };
428
+
429
+ server.watcher.on('add', handleChange);
430
+ server.watcher.on('change', handleChange);
431
+ },
432
+ async buildEnd() {
433
+ manifestWatcher?.close();
434
+
435
+ // Generate types in build mode as well
436
+ try {
437
+ const manifestPath = path.join(publicDir, 'assets', manifestUrl);
438
+ if (fs.existsSync(manifestPath)) {
439
+ const manifest = JSON.parse(await fs.promises.readFile(manifestPath, 'utf8'));
440
+ await writeAssetTypes(manifest, path.dirname(manifestPath), path.join(publicDir, 'assets'), root);
441
+ }
442
+ } catch (error) {
443
+ logger.error('Caper asset types plugin:: Error generating types during build:', error);
444
+ }
445
+ await delay(500);
446
+ },
447
+ async closeBundle() {
448
+ if (ispPwaEnabled && env !== 'development') {
449
+ logger.info('Caper asset types plugin:: PWA enabled, generating types one last time after bundle');
450
+ await generate(manifestUrl);
451
+ }
452
+ },
453
+ };
454
+ }
455
+
456
+ /**
457
+ * Read the assetpack manifest from disk and return the set of bundle names.
458
+ * Returns `null` if the manifest doesn't exist yet — in that case the caller
459
+ * should skip bundle-name validation rather than spam false warnings.
460
+ */