@canvasengine/presets 2.0.0-beta.6 → 2.0.0-beta.61

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Files changed (65) hide show
  1. package/dist/Bar.d.ts +14 -0
  2. package/dist/Bar.d.ts.map +1 -0
  3. package/dist/Button.d.ts +1 -0
  4. package/dist/Button.d.ts.map +1 -0
  5. package/dist/FogOfWar.d.ts +38 -0
  6. package/dist/FogOfWar.d.ts.map +1 -0
  7. package/dist/Footprints.d.ts +50 -0
  8. package/dist/Footprints.d.ts.map +1 -0
  9. package/dist/Loading.d.ts +94 -0
  10. package/dist/Loading.d.ts.map +1 -0
  11. package/dist/NightAmbiant.d.ts +141 -0
  12. package/dist/NightAmbiant.d.ts.map +1 -0
  13. package/dist/Particle.d.ts +2 -0
  14. package/dist/Particle.d.ts.map +1 -0
  15. package/dist/SpriteShadows.d.ts +60 -0
  16. package/dist/SpriteShadows.d.ts.map +1 -0
  17. package/dist/Tilemap/Tile.d.ts +23 -0
  18. package/dist/Tilemap/Tile.d.ts.map +1 -0
  19. package/dist/Tilemap/TileGroup.d.ts +62 -0
  20. package/dist/Tilemap/TileGroup.d.ts.map +1 -0
  21. package/dist/Tilemap/TileSet.d.ts +11 -0
  22. package/dist/Tilemap/TileSet.d.ts.map +1 -0
  23. package/dist/Tilemap/index.d.ts +2 -0
  24. package/dist/Tilemap/index.d.ts.map +1 -0
  25. package/dist/Weathers/fog.d.ts +4 -0
  26. package/dist/Weathers/fog.d.ts.map +1 -0
  27. package/dist/Weathers/index.d.ts +382 -0
  28. package/dist/Weathers/index.d.ts.map +1 -0
  29. package/dist/Weathers/rain.d.ts +3 -0
  30. package/dist/Weathers/rain.d.ts.map +1 -0
  31. package/dist/Weathers/snow.d.ts +7 -0
  32. package/dist/Weathers/snow.d.ts.map +1 -0
  33. package/dist/fx/Fx.d.ts +2 -0
  34. package/dist/fx/Fx.d.ts.map +1 -0
  35. package/dist/fx/index.d.ts +5 -0
  36. package/dist/fx/index.d.ts.map +1 -0
  37. package/dist/fx/presets.d.ts +365 -0
  38. package/dist/fx/presets.d.ts.map +1 -0
  39. package/dist/fx/runtime.d.ts +28 -0
  40. package/dist/fx/runtime.d.ts.map +1 -0
  41. package/dist/fx/textures.d.ts +7 -0
  42. package/dist/fx/textures.d.ts.map +1 -0
  43. package/dist/fx/types.d.ts +93 -0
  44. package/dist/fx/types.d.ts.map +1 -0
  45. package/dist/fx/utils.d.ts +10 -0
  46. package/dist/fx/utils.d.ts.map +1 -0
  47. package/dist/index.d.ts +11 -54
  48. package/dist/index.d.ts.map +1 -0
  49. package/dist/index.global.js +579 -0
  50. package/dist/index.global.js.map +1 -0
  51. package/dist/index.js +5356 -764
  52. package/dist/index.js.map +1 -1
  53. package/package.json +35 -16
  54. package/src/Bar.ts +0 -87
  55. package/src/Button.ts +0 -0
  56. package/src/DrawMap/index.ts +0 -60
  57. package/src/Joystick.ts +0 -284
  58. package/src/NightAmbiant.ts +0 -116
  59. package/src/Particle.ts +0 -50
  60. package/src/Tilemap/Tile.ts +0 -79
  61. package/src/Tilemap/TileGroup.ts +0 -207
  62. package/src/Tilemap/TileLayer.ts +0 -162
  63. package/src/Tilemap/TileSet.ts +0 -41
  64. package/src/Tilemap/index.ts +0 -79
  65. package/src/index.ts +0 -6
package/dist/Bar.d.ts ADDED
@@ -0,0 +1,14 @@
1
+ interface BarProps {
2
+ backgroundColor?: string;
3
+ foregroundColor?: string;
4
+ value: number;
5
+ maxValue: number;
6
+ width: number;
7
+ height: number;
8
+ border?: any;
9
+ innerMargin?: number;
10
+ borderRadius?: number;
11
+ }
12
+ export declare function Bar(opts: BarProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>;
13
+ export {};
14
+ //# sourceMappingURL=Bar.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Bar.d.ts","sourceRoot":"","sources":["../src/Bar.ts"],"names":[],"mappings":"AAGA,UAAU,QAAQ;IAChB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,GAAG,CAAC;IACb,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAWD,wBAAgB,GAAG,CAAC,IAAI,EAAE,QAAQ,4EAiEjC"}
@@ -0,0 +1 @@
1
+ //# sourceMappingURL=Button.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Button.d.ts","sourceRoot":"","sources":["../src/Button.ts"],"names":[],"mappings":""}
@@ -0,0 +1,38 @@
1
+ type FogColor = [number, number, number, number];
2
+ type FogVisibilityState = "visible" | "explored" | "unknown";
3
+ type VisionSource = {
4
+ x: number | (() => number);
5
+ y: number | (() => number);
6
+ radius: number | (() => number);
7
+ enabled?: boolean | (() => boolean);
8
+ };
9
+ type FogOfWarColors = {
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+ unknown?: FogColor;
11
+ explored?: FogColor;
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+ };
13
+ type FogOfWarProps = {
14
+ mapWidth: number | (() => number);
15
+ mapHeight: number | (() => number);
16
+ tileSize?: number | (() => number);
17
+ smooth?: boolean | (() => boolean);
18
+ renderScale?: number | (() => number);
19
+ edgeSoftness?: number | (() => number);
20
+ visionSources?: VisionSource[] | (() => VisionSource[]);
21
+ colors?: FogOfWarColors | (() => FogOfWarColors);
22
+ updateHz?: number | (() => number);
23
+ initialExplored?: boolean | (() => boolean);
24
+ controller?: FogOfWarController | (() => FogOfWarController);
25
+ obstacleMap?: unknown;
26
+ [key: string]: unknown;
27
+ };
28
+ export type FogOfWarController = {
29
+ version: () => number;
30
+ clarityAt: (x: number, y: number) => number;
31
+ isVisibleAt: (x: number, y: number, threshold?: number) => boolean;
32
+ isExploredAt: (x: number, y: number) => boolean;
33
+ stateAt: (x: number, y: number, clearThreshold?: number) => FogVisibilityState;
34
+ };
35
+ export declare function createFogOfWarController(): FogOfWarController;
36
+ export declare function FogOfWar(options: FogOfWarProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
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+ export {};
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+ //# sourceMappingURL=FogOfWar.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"FogOfWar.d.ts","sourceRoot":"","sources":["../src/FogOfWar.ts"],"names":[],"mappings":"AAGA,KAAK,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AACjD,KAAK,kBAAkB,GAAG,SAAS,GAAG,UAAU,GAAG,SAAS,CAAC;AAE7D,KAAK,YAAY,GAAG;IAClB,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IAC3B,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IAC3B,MAAM,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IAChC,OAAO,CAAC,EAAE,OAAO,GAAG,CAAC,MAAM,OAAO,CAAC,CAAC;CACrC,CAAC;AASF,KAAK,cAAc,GAAG;IACpB,OAAO,CAAC,EAAE,QAAQ,CAAC;IACnB,QAAQ,CAAC,EAAE,QAAQ,CAAC;CACrB,CAAC;AAEF,KAAK,aAAa,GAAG;IACnB,QAAQ,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IAClC,SAAS,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IACnC,QAAQ,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IACnC,MAAM,CAAC,EAAE,OAAO,GAAG,CAAC,MAAM,OAAO,CAAC,CAAC;IACnC,WAAW,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IACtC,YAAY,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IACvC,aAAa,CAAC,EAAE,YAAY,EAAE,GAAG,CAAC,MAAM,YAAY,EAAE,CAAC,CAAC;IACxD,MAAM,CAAC,EAAE,cAAc,GAAG,CAAC,MAAM,cAAc,CAAC,CAAC;IACjD,QAAQ,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IACnC,eAAe,CAAC,EAAE,OAAO,GAAG,CAAC,MAAM,OAAO,CAAC,CAAC;IAC5C,UAAU,CAAC,EAAE,kBAAkB,GAAG,CAAC,MAAM,kBAAkB,CAAC,CAAC;IAC7D,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;CACxB,CAAC;AAcF,MAAM,MAAM,kBAAkB,GAAG;IAC/B,OAAO,EAAE,MAAM,MAAM,CAAC;IACtB,SAAS,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC;IAC5C,WAAW,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM,KAAK,OAAO,CAAC;IACnE,YAAY,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,CAAC;IAChD,OAAO,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,cAAc,CAAC,EAAE,MAAM,KAAK,kBAAkB,CAAC;CAChF,CAAC;AAsBF,wBAAgB,wBAAwB,IAAI,kBAAkB,CAqC7D;AAwBD,wBAAgB,QAAQ,CAAC,OAAO,EAAE,aAAa,gKA+U9C"}
@@ -0,0 +1,50 @@
1
+ type ReactiveValue<T> = T | (() => T);
2
+ type PointLike = {
3
+ x: number;
4
+ y: number;
5
+ };
6
+ type ColorInput = string | number;
7
+ export type FootprintSurfaceProfile = {
8
+ lifetimeMs?: ReactiveValue<number>;
9
+ startAlpha?: ReactiveValue<number>;
10
+ endAlpha?: ReactiveValue<number>;
11
+ tint?: ReactiveValue<ColorInput>;
12
+ blendMode?: ReactiveValue<any>;
13
+ scale?: ReactiveValue<number>;
14
+ blurStart?: ReactiveValue<number>;
15
+ blurEnd?: ReactiveValue<number>;
16
+ erosionStart?: ReactiveValue<number>;
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+ depth?: ReactiveValue<number>;
18
+ rimStrength?: ReactiveValue<number>;
19
+ };
20
+ export type FootprintCasterOptions = {
21
+ enabled?: ReactiveValue<boolean>;
22
+ footAnchor?: ReactiveValue<PointLike>;
23
+ leftOffset?: ReactiveValue<PointLike>;
24
+ rightOffset?: ReactiveValue<PointLike>;
25
+ minStepDistance?: ReactiveValue<number>;
26
+ minSpeed?: ReactiveValue<number>;
27
+ stepIntervalMs?: ReactiveValue<number>;
28
+ size?: ReactiveValue<number>;
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+ alpha?: ReactiveValue<number>;
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+ blur?: ReactiveValue<number>;
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+ surface?: ReactiveValue<string>;
32
+ angleOffset?: ReactiveValue<number>;
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+ jitter?: ReactiveValue<number>;
34
+ };
35
+ export type FootprintsProps = {
36
+ profiles?: ReactiveValue<Record<string, FootprintSurfaceProfile>>;
37
+ defaultSurface?: ReactiveValue<string>;
38
+ maxFootprints?: ReactiveValue<number>;
39
+ updateHz?: ReactiveValue<number>;
40
+ };
41
+ /**
42
+ * Footprints preset
43
+ *
44
+ * Adds fading footprints behind moving sprites tagged with `footprintCaster`.
45
+ * Footprints are generated procedurally (no image required) and can be tuned
46
+ * per surface profile (for example `sand` and `snow`).
47
+ */
48
+ export declare function Footprints(options?: FootprintsProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
49
+ export {};
50
+ //# sourceMappingURL=Footprints.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Footprints.d.ts","sourceRoot":"","sources":["../src/Footprints.ts"],"names":[],"mappings":"AASA,KAAK,aAAa,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;AACtC,KAAK,SAAS,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAC1C,KAAK,UAAU,GAAG,MAAM,GAAG,MAAM,CAAC;AA6DlC,MAAM,MAAM,uBAAuB,GAAG;IACpC,UAAU,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACnC,UAAU,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACnC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,IAAI,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IACjC,SAAS,CAAC,EAAE,aAAa,CAAC,GAAG,CAAC,CAAC;IAC/B,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC9B,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,OAAO,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAChC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC9B,WAAW,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CACrC,CAAC;AAEF,MAAM,MAAM,sBAAsB,GAAG;IACnC,OAAO,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;IACjC,UAAU,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACtC,UAAU,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACtC,WAAW,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACvC,eAAe,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACxC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,cAAc,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACvC,IAAI,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC7B,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC9B,IAAI,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC7B,OAAO,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAChC,WAAW,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACpC,MAAM,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CAChC,CAAC;AAEF,MAAM,MAAM,eAAe,GAAG;IAC5B,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,MAAM,EAAE,uBAAuB,CAAC,CAAC,CAAC;IAClE,cAAc,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACvC,aAAa,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACtC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CAClC,CAAC;AAmZF;;;;;;GAMG;AACH,wBAAgB,UAAU,CAAC,OAAO,GAAE,eAAoB,gKAwZvD"}
@@ -0,0 +1,94 @@
1
+ /**
2
+ * Loading Component Props
3
+ */
4
+ export interface LoadingProps {
5
+ /**
6
+ * Size of the loading spinner (radius in pixels)
7
+ * @default 30
8
+ */
9
+ size?: number;
10
+ /**
11
+ * Color of the spinner segments
12
+ * @default "#3498db"
13
+ */
14
+ color?: string;
15
+ /**
16
+ * Background color of the spinner (optional)
17
+ */
18
+ backgroundColor?: string;
19
+ /**
20
+ * Rotation speed in degrees per second
21
+ * @default 180
22
+ */
23
+ speed?: number;
24
+ /**
25
+ * Number of segments in the spinner
26
+ * @default 8
27
+ */
28
+ segments?: number;
29
+ /**
30
+ * Width of each segment
31
+ * @default 3
32
+ */
33
+ segmentWidth?: number;
34
+ /**
35
+ * Alpha value for inactive segments (0-1)
36
+ * @default 0.15
37
+ */
38
+ inactiveAlpha?: number;
39
+ }
40
+ /**
41
+ * Loading Component
42
+ *
43
+ * Creates an animated circular loading spinner with customizable appearance and rotation speed.
44
+ * The spinner consists of multiple segments that rotate continuously, creating a smooth loading indicator.
45
+ *
46
+ * ## Design
47
+ *
48
+ * The component uses a Graphics element to draw multiple segments arranged in a circle:
49
+ * - **Segments**: Multiple radial segments that create a circular pattern
50
+ * - **Rotation animation**: Continuous rotation using the tick system for smooth animation
51
+ * - **Alpha variation**: Active segments are fully opaque while inactive segments have reduced opacity
52
+ * - **Customizable**: Size, color, speed, and number of segments can be adjusted
53
+ *
54
+ * @param {LoadingProps} opts - Configuration options for the loading spinner
55
+ *
56
+ * @example
57
+ * ```tsx
58
+ * // Basic usage with default settings
59
+ * <Loading />
60
+ *
61
+ * // Custom size and color
62
+ * <Loading
63
+ * size={50}
64
+ * color="#e74c3c"
65
+ * />
66
+ *
67
+ * // Fast spinning loader
68
+ * <Loading
69
+ * speed={360}
70
+ * segments={12}
71
+ * />
72
+ *
73
+ * // Large loader with background
74
+ * <Loading
75
+ * size={80}
76
+ * color="#2ecc71"
77
+ * backgroundColor="#ecf0f1"
78
+ * segmentWidth={5}
79
+ * />
80
+ *
81
+ * // Using signals for dynamic control
82
+ * const loaderSize = signal(30);
83
+ * const loaderSpeed = signal(180);
84
+ *
85
+ * <Loading
86
+ * size={loaderSize}
87
+ * speed={loaderSpeed}
88
+ * />
89
+ * ```
90
+ *
91
+ * @returns {JSX.Element} A container with an animated loading spinner
92
+ */
93
+ export declare function Loading(opts?: LoadingProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
94
+ //# sourceMappingURL=Loading.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Loading.d.ts","sourceRoot":"","sources":["../src/Loading.ts"],"names":[],"mappings":"AAGA;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B;;;OAGG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;IACd;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;OAEG;IACH,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;;OAGG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB;;;OAGG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB;;;OAGG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;CACxB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoDG;AACH,wBAAgB,OAAO,CAAC,IAAI,GAAE,YAAiB,gKAkH9C"}
@@ -0,0 +1,141 @@
1
+ import { Filter } from 'pixi.js';
2
+ type PointLike = {
3
+ x: number;
4
+ y: number;
5
+ };
6
+ type BoundsLike = {
7
+ x: number;
8
+ y: number;
9
+ width: number;
10
+ height: number;
11
+ };
12
+ type ScreenPointLike = {
13
+ x: number;
14
+ y: number;
15
+ };
16
+ type ReactiveValue<T> = T | (() => T);
17
+ type ViewportLike = {
18
+ getVisibleBounds?: () => BoundsLike | null | undefined;
19
+ toScreen?: (x: number, y: number) => ScreenPointLike;
20
+ };
21
+ export type NightSpot = PointLike & {
22
+ radius?: number;
23
+ intensity?: number;
24
+ flicker?: boolean;
25
+ flickerSpeed?: number;
26
+ pulse?: boolean;
27
+ pulseSpeed?: number;
28
+ phase?: number;
29
+ };
30
+ export type NightSpotInput = {
31
+ x: ReactiveValue<number>;
32
+ y: ReactiveValue<number>;
33
+ radius?: ReactiveValue<number>;
34
+ intensity?: ReactiveValue<number>;
35
+ flicker?: ReactiveValue<boolean>;
36
+ flickerSpeed?: ReactiveValue<number>;
37
+ pulse?: ReactiveValue<boolean>;
38
+ pulseSpeed?: ReactiveValue<number>;
39
+ phase?: ReactiveValue<number>;
40
+ };
41
+ /**
42
+ * Color input type supporting hex string, number, or RGB array.
43
+ *
44
+ * @example
45
+ * ```ts
46
+ * // Hex string
47
+ * const color1: ColorInput = "#0a1020";
48
+ * // Number
49
+ * const color2: ColorInput = 0x0a1020;
50
+ * // RGB tuple (0-255)
51
+ * const color3: ColorInput = [10, 16, 32];
52
+ * // Normalized RGB (0-1)
53
+ * const color4: ColorInput = [0.04, 0.06, 0.12];
54
+ * ```
55
+ */
56
+ export type ColorInput = string | number | [number, number, number];
57
+ export type NightAmbiantProps = {
58
+ /** Main reactive list of light spots. */
59
+ lightSpots?: ReactiveValue<Array<NightSpotInput | NightSpot>>;
60
+ /** Alias for `lightSpots` for compatibility. */
61
+ spots?: ReactiveValue<Array<NightSpotInput | NightSpot>>;
62
+ /** Darkness intensity outside light spots (0 = no darkening, 1 = full black). Default: 0.75 */
63
+ darkness?: ReactiveValue<number>;
64
+ /** Tint color applied in dark zones. Default: "#000000" */
65
+ darkColor?: ReactiveValue<ColorInput>;
66
+ /** Fog color around light spots. Default: "#141424" */
67
+ fogColor?: ReactiveValue<ColorInput>;
68
+ /** Distance from light center where fog starts (0-1). Default: 0.5 */
69
+ fogRadius?: ReactiveValue<number>;
70
+ /** Width of the fog transition. Default: 0.35 */
71
+ fogSoftness?: ReactiveValue<number>;
72
+ };
73
+ export type NightFilter = Filter & {
74
+ setLightWorldPosition: (position: PointLike | null) => void;
75
+ getLightWorldPosition: () => PointLike | null;
76
+ setSpots: (spots: NightSpot[]) => void;
77
+ getSpots: () => NightSpot[];
78
+ syncLightToViewport: () => void;
79
+ setDarkness: (value: number) => void;
80
+ setDarkColor: (color: ColorInput) => void;
81
+ setFogColor: (color: ColorInput) => void;
82
+ setFogRadius: (value: number) => void;
83
+ setFogSoftness: (value: number) => void;
84
+ };
85
+ /**
86
+ * Creates a night filter with configurable light spots, darkness, and fog effects.
87
+ *
88
+ * The filter renders a dark overlay with circular light spots that illuminate areas.
89
+ * It supports multiple spots with individual intensity, radius, flicker, and pulse effects.
90
+ *
91
+ * @param viewport - Optional viewport for world-to-screen coordinate conversion
92
+ * @param options - Configuration options for the filter
93
+ * @returns A NightFilter instance with methods to control the effect
94
+ *
95
+ * @example
96
+ * ```ts
97
+ * const filter = createNightFilter(viewport, {
98
+ * spots: [{ x: 100, y: 100, radius: 200, intensity: 1.0 }],
99
+ * darkness: 0.8,
100
+ * darkColor: "#0a1020",
101
+ * fogColor: "#141a2a",
102
+ * });
103
+ * container.filters = [filter];
104
+ * ```
105
+ */
106
+ export declare function createNightFilter(viewport?: ViewportLike, options?: {
107
+ lightWorldPosition?: PointLike | null;
108
+ spots?: NightSpot[];
109
+ getBounds?: () => BoundsLike | null | undefined;
110
+ darkness?: number;
111
+ darkColor?: ColorInput;
112
+ fogColor?: ColorInput;
113
+ fogRadius?: number;
114
+ fogSoftness?: number;
115
+ }): NightFilter;
116
+ /**
117
+ * Night ambiance component that adds a dark overlay with dynamic light spots.
118
+ *
119
+ * This component creates a night-time atmosphere with configurable darkness,
120
+ * fog effects, and multiple light sources. It automatically attaches to a
121
+ * Viewport if present in context, otherwise to the parent container.
122
+ *
123
+ * All props are reactive and support signal/function values.
124
+ *
125
+ * @param options - Configuration options for the night ambiance effect
126
+ *
127
+ * @example
128
+ * ```html
129
+ * <Viewport worldWidth={2048} worldHeight={2048} screen>
130
+ * <NightAmbiant
131
+ * lightSpots={lightSpots}
132
+ * darkness={0.8}
133
+ * darkColor="#0a1020"
134
+ * fogColor="#141a2a"
135
+ * />
136
+ * </Viewport>
137
+ * ```
138
+ */
139
+ export declare function NightAmbiant(options?: NightAmbiantProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
140
+ export {};
141
+ //# sourceMappingURL=NightAmbiant.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,2 @@
1
+ export declare function Particle(options: any): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
2
+ //# sourceMappingURL=Particle.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"Particle.d.ts","sourceRoot":"","sources":["../src/Particle.ts"],"names":[],"mappings":"AAEA,wBAAgB,QAAQ,CAAC,OAAO,KAAA,gKAM/B"}
@@ -0,0 +1,60 @@
1
+ type ReactiveValue<T> = T | (() => T);
2
+ type PointLike = {
3
+ x: number;
4
+ y: number;
5
+ };
6
+ type ColorInput = string | number;
7
+ export type ShadowLight = {
8
+ x: number;
9
+ y: number;
10
+ z?: number;
11
+ radius?: number;
12
+ intensity?: number;
13
+ shadowWeight?: number;
14
+ enabled?: boolean;
15
+ };
16
+ export type ShadowLightInput = {
17
+ x: ReactiveValue<number>;
18
+ y: ReactiveValue<number>;
19
+ z?: ReactiveValue<number>;
20
+ radius?: ReactiveValue<number>;
21
+ intensity?: ReactiveValue<number>;
22
+ shadowWeight?: ReactiveValue<number>;
23
+ enabled?: ReactiveValue<boolean>;
24
+ };
25
+ export type ShadowCasterOptions = {
26
+ enabled?: ReactiveValue<boolean>;
27
+ height?: ReactiveValue<number>;
28
+ footOffset?: ReactiveValue<PointLike>;
29
+ footAnchor?: ReactiveValue<PointLike>;
30
+ alpha?: ReactiveValue<number>;
31
+ blur?: ReactiveValue<number>;
32
+ gradientPower?: ReactiveValue<number>;
33
+ hardness?: ReactiveValue<number>;
34
+ minLength?: ReactiveValue<number>;
35
+ maxLength?: ReactiveValue<number>;
36
+ contactAlpha?: ReactiveValue<number>;
37
+ contactScale?: ReactiveValue<number>;
38
+ anchorX?: ReactiveValue<number>;
39
+ };
40
+ type ShadowMode = "strongest" | "blend2";
41
+ export type SpriteShadowsProps = {
42
+ lights?: ReactiveValue<Array<ShadowLightInput | ShadowLight>>;
43
+ sources?: ReactiveValue<Array<ShadowLightInput | ShadowLight>>;
44
+ mode?: ReactiveValue<ShadowMode>;
45
+ updateHz?: ReactiveValue<number>;
46
+ shadowColor?: ReactiveValue<ColorInput>;
47
+ };
48
+ /**
49
+ * SpriteShadows preset
50
+ *
51
+ * Adds RPG-style projected shadows for sprites tagged with `shadowCaster`.
52
+ * The shadow direction is automatically opposite to the dominant light source.
53
+ *
54
+ * Usage:
55
+ * - Add `<SpriteShadows lights={lights} />` in your scene (preferably inside `Viewport`).
56
+ * - Add `shadowCaster` on any sprite that should cast a shadow.
57
+ */
58
+ export declare function SpriteShadows(options?: SpriteShadowsProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
59
+ export {};
60
+ //# sourceMappingURL=SpriteShadows.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SpriteShadows.d.ts","sourceRoot":"","sources":["../src/SpriteShadows.ts"],"names":[],"mappings":"AAUA,KAAK,aAAa,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;AACtC,KAAK,SAAS,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAC1C,KAAK,UAAU,GAAG,MAAM,GAAG,MAAM,CAAC;AAElC,MAAM,MAAM,WAAW,GAAG;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,CAAC;AAEF,MAAM,MAAM,gBAAgB,GAAG;IAC7B,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACzB,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACzB,CAAC,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC1B,MAAM,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC/B,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,OAAO,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;CAClC,CAAC;AAEF,MAAM,MAAM,mBAAmB,GAAG;IAChC,OAAO,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;IACjC,MAAM,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC/B,UAAU,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACtC,UAAU,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACtC,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC9B,IAAI,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC7B,aAAa,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACtC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,OAAO,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CACjC,CAAC;AAEF,KAAK,UAAU,GAAG,WAAW,GAAG,QAAQ,CAAC;AAEzC,MAAM,MAAM,kBAAkB,GAAG;IAC/B,MAAM,CAAC,EAAE,aAAa,CAAC,KAAK,CAAC,gBAAgB,GAAG,WAAW,CAAC,CAAC,CAAC;IAC9D,OAAO,CAAC,EAAE,aAAa,CAAC,KAAK,CAAC,gBAAgB,GAAG,WAAW,CAAC,CAAC,CAAC;IAC/D,IAAI,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IACjC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,WAAW,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;CACzC,CAAC;AAunBF;;;;;;;;;GASG;AACH,wBAAgB,aAAa,CAAC,OAAO,GAAE,kBAAuB,gKAyF7D"}
@@ -0,0 +1,23 @@
1
+ import { CompositeTilemap } from '@pixi/tilemap';
2
+ import { Tile as TiledTileClass } from '@rpgjs/tiled';
3
+ import { AnimatedSprite, Texture } from 'pixi.js';
4
+ import { TileSet } from './TileSet';
5
+ export declare class Tile extends AnimatedSprite {
6
+ private tile;
7
+ private tileSet;
8
+ static getTextures(tile: TiledTileClass, tileSet: TileSet): Texture<import('pixi.js').TextureSource<any>>[];
9
+ animations: {
10
+ tileid: number;
11
+ duration: number;
12
+ }[];
13
+ _x: number;
14
+ _y: number;
15
+ pointsBufIndex: number;
16
+ properties: any;
17
+ constructor(tile: TiledTileClass, tileSet: TileSet);
18
+ get z(): any;
19
+ get gid(): any;
20
+ setAnimation(frame: CompositeTilemap): void;
21
+ flip(): void;
22
+ }
23
+ //# sourceMappingURL=Tile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Tile.d.ts","sourceRoot":"","sources":["../../src/Tilemap/Tile.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AACjD,OAAO,EAAE,IAAI,IAAI,cAAc,EAAE,MAAM,cAAc,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,OAAO,EAAW,MAAM,SAAS,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,qBAAa,IAAK,SAAQ,cAAc;IAsBhC,OAAO,CAAC,IAAI;IACZ,OAAO,CAAC,OAAO;IAtBnB,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,cAAc,EAAE,OAAO,EAAE,OAAO;IAczD,UAAU,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,EAAE,CAAK;IACvD,EAAE,EAAE,MAAM,CAAI;IACd,EAAE,EAAE,MAAM,CAAI;IACd,cAAc,EAAE,MAAM,CAAA;IACtB,UAAU,EAAE,GAAG,CAAK;gBAGR,IAAI,EAAE,cAAc,EACpB,OAAO,EAAE,OAAO;IAU5B,IAAI,CAAC,QAEJ;IAED,IAAI,GAAG,QAEN;IAED,YAAY,CAAC,KAAK,EAAE,gBAAgB;IAQpC,IAAI;CA4BP"}
@@ -0,0 +1,62 @@
1
+ interface TileOptions {
2
+ tilesetIndex?: number;
3
+ tileId: number;
4
+ x: number;
5
+ y: number;
6
+ }
7
+ interface TilesGroupOptions {
8
+ ignore?: boolean;
9
+ probability?: number;
10
+ baseHeight?: number;
11
+ baseWidth?: number;
12
+ rectMargin?: number;
13
+ baseOffsetX?: number;
14
+ baseOffsetY?: number;
15
+ }
16
+ export declare class TileInfo {
17
+ tilesetIndex?: number;
18
+ tileId: number;
19
+ flags: Map<string, any>;
20
+ id: number;
21
+ constructor(obj: TileOptions);
22
+ addFlag(key: string, value: any): void;
23
+ }
24
+ export declare class TilesGroup {
25
+ tilesetIndex: number;
26
+ tiles: (TileInfo | null)[][];
27
+ width: number;
28
+ height: number;
29
+ ignore: boolean;
30
+ probability: number;
31
+ baseHeight: number;
32
+ baseWidth?: number;
33
+ baseOffsetX: number;
34
+ baseOffsetY: number;
35
+ rectMargin: number;
36
+ constructor(tiles: TileOptions[], tilesetIndex?: number, options?: TilesGroupOptions);
37
+ getRect(x: number, y: number): {
38
+ minX: number;
39
+ minY: number;
40
+ maxX: number;
41
+ maxY: number;
42
+ };
43
+ get tilesBase(): (TileInfo | null)[];
44
+ get tilesBaseWidth(): number;
45
+ get tilesBaseHeight(): number;
46
+ forEach(cb: (tileInfo: TileInfo | null, x: number, y: number) => void): void;
47
+ find(cb: (tileInfo: TileInfo | null, x: number, y: number) => boolean): TileInfo | null;
48
+ getOffsetY(): number;
49
+ fillTiles(): void;
50
+ shiftToTopLeft(): void;
51
+ addTile(x: number, y: number, tileOptions: TileOptions): void;
52
+ addTileFlag(x: number, y: number, key: string, value: any): void;
53
+ getTile(x: number, y: number): TileInfo | null;
54
+ getTilesByFlag(key: string, value: any): {
55
+ tileInfo: TileInfo;
56
+ x: number;
57
+ y: number;
58
+ }[];
59
+ isTileBase(tileInfo: TileInfo): boolean;
60
+ }
61
+ export {};
62
+ //# sourceMappingURL=TileGroup.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TileGroup.d.ts","sourceRoot":"","sources":["../../src/Tilemap/TileGroup.ts"],"names":[],"mappings":"AAAA,UAAU,WAAW;IACjB,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,MAAM,EAAE,MAAM,CAAA;IACd,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACZ;AAED,UAAU,iBAAiB;IACvB,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,WAAW,CAAC,EAAE,MAAM,CAAA;CACvB;AAED,qBAAa,QAAQ;IACjB,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAY;IACnC,EAAE,EAAE,MAAM,CAAgB;gBAEd,GAAG,EAAE,WAAW;IAK5B,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG;CAGlC;AAED,qBAAa,UAAU;IAYsB,YAAY,EAAE,MAAM;IAX7D,KAAK,EAAE,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,EAAE,CAAK;IACjC,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,OAAO,CAAQ;IACvB,WAAW,EAAE,MAAM,CAAI;IACvB,UAAU,EAAE,MAAM,CAAI;IACtB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,WAAW,EAAE,MAAM,CAAI;IACvB,WAAW,EAAE,MAAM,CAAI;IACvB,UAAU,EAAE,MAAM,CAAI;gBAEV,KAAK,EAAE,WAAW,EAAE,EAAS,YAAY,GAAE,MAAU,EAAE,OAAO,GAAE,iBAAsB;IAoBlG,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE;IAUzF,IAAI,SAAS,wBAEZ;IAED,IAAI,cAAc,IAAI,MAAM,CAE3B;IAED,IAAI,eAAe,IAAI,MAAM,CAE5B;IAED,OAAO,CAAC,EAAE,EAAE,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI;IAQrE,IAAI,CAAC,EAAE,EAAE,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,GAAG,QAAQ,GAAG,IAAI;IASvF,UAAU,IAAI,MAAM;IAWpB,SAAS;IAST,cAAc,IAAI,IAAI;IAmDtB,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW;IAKtD,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG;IAIzD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAI9C,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,GAAG;QAAE,QAAQ,EAAE,QAAQ,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE;IAevF,UAAU,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO;CAG1C"}
@@ -0,0 +1,11 @@
1
+ import { TiledTileset, Tileset as TiledTilesetClass } from '@canvasengine/tiled';
2
+ import { Texture } from 'pixi.js';
3
+ export declare class TileSet extends TiledTilesetClass {
4
+ textures: Texture[];
5
+ private tileGroups;
6
+ constructor(tileSet: TiledTileset);
7
+ loadGroup(): void;
8
+ /** @internal */
9
+ load(image: string): Promise<this>;
10
+ }
11
+ //# sourceMappingURL=TileSet.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TileSet.d.ts","sourceRoot":"","sources":["../../src/Tilemap/TileSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACjF,OAAO,EAAqB,OAAO,EAAE,MAAM,SAAS,CAAC;AAErD,qBAAa,OAAQ,SAAQ,iBAAiB;IACrC,QAAQ,EAAE,OAAO,EAAE,CAAM;IAChC,OAAO,CAAC,UAAU,CAAM;gBAEZ,OAAO,EAAE,YAAY;IAIjC,SAAS;IAKT,gBAAgB;IACV,IAAI,CAAC,KAAK,EAAE,MAAM;CAuBzB"}
@@ -0,0 +1,2 @@
1
+ export declare function TiledMap(props: any): import('../../packages/core/src/index.ts').Element<import('../../packages/core/src/index.ts').ComponentInstance> | Promise<import('../../packages/core/src/index.ts').Element<import('../../packages/core/src/index.ts').ComponentInstance>>;
2
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/Tilemap/index.ts"],"names":[],"mappings":"AAuIA,wBAAgB,QAAQ,CAAC,KAAK,KAAA,gKAoF7B"}
@@ -0,0 +1,4 @@
1
+ import { GlProgram } from 'pixi.js';
2
+ export declare function createFogShader(): GlProgram;
3
+ export declare function createCloudShader(): GlProgram;
4
+ //# sourceMappingURL=fog.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fog.d.ts","sourceRoot":"","sources":["../../src/Weathers/fog.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAEpC,wBAAgB,eAAe,IAAI,SAAS,CAqH3C;AAED,wBAAgB,iBAAiB,IAAI,SAAS,CAiJ7C"}