@canvasengine/presets 2.0.0-beta.6 → 2.0.0-beta.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Bar.d.ts +14 -0
- package/dist/Bar.d.ts.map +1 -0
- package/dist/Button.d.ts +1 -0
- package/dist/Button.d.ts.map +1 -0
- package/dist/FogOfWar.d.ts +38 -0
- package/dist/FogOfWar.d.ts.map +1 -0
- package/dist/Footprints.d.ts +50 -0
- package/dist/Footprints.d.ts.map +1 -0
- package/dist/Loading.d.ts +94 -0
- package/dist/Loading.d.ts.map +1 -0
- package/dist/NightAmbiant.d.ts +141 -0
- package/dist/NightAmbiant.d.ts.map +1 -0
- package/dist/Particle.d.ts +2 -0
- package/dist/Particle.d.ts.map +1 -0
- package/dist/SpriteShadows.d.ts +60 -0
- package/dist/SpriteShadows.d.ts.map +1 -0
- package/dist/Tilemap/Tile.d.ts +23 -0
- package/dist/Tilemap/Tile.d.ts.map +1 -0
- package/dist/Tilemap/TileGroup.d.ts +62 -0
- package/dist/Tilemap/TileGroup.d.ts.map +1 -0
- package/dist/Tilemap/TileSet.d.ts +11 -0
- package/dist/Tilemap/TileSet.d.ts.map +1 -0
- package/dist/Tilemap/index.d.ts +2 -0
- package/dist/Tilemap/index.d.ts.map +1 -0
- package/dist/Weathers/fog.d.ts +4 -0
- package/dist/Weathers/fog.d.ts.map +1 -0
- package/dist/Weathers/index.d.ts +382 -0
- package/dist/Weathers/index.d.ts.map +1 -0
- package/dist/Weathers/rain.d.ts +3 -0
- package/dist/Weathers/rain.d.ts.map +1 -0
- package/dist/Weathers/snow.d.ts +7 -0
- package/dist/Weathers/snow.d.ts.map +1 -0
- package/dist/fx/Fx.d.ts +2 -0
- package/dist/fx/Fx.d.ts.map +1 -0
- package/dist/fx/index.d.ts +5 -0
- package/dist/fx/index.d.ts.map +1 -0
- package/dist/fx/presets.d.ts +365 -0
- package/dist/fx/presets.d.ts.map +1 -0
- package/dist/fx/runtime.d.ts +28 -0
- package/dist/fx/runtime.d.ts.map +1 -0
- package/dist/fx/textures.d.ts +7 -0
- package/dist/fx/textures.d.ts.map +1 -0
- package/dist/fx/types.d.ts +93 -0
- package/dist/fx/types.d.ts.map +1 -0
- package/dist/fx/utils.d.ts +10 -0
- package/dist/fx/utils.d.ts.map +1 -0
- package/dist/index.d.ts +11 -54
- package/dist/index.d.ts.map +1 -0
- package/dist/index.global.js +579 -0
- package/dist/index.global.js.map +1 -0
- package/dist/index.js +5356 -764
- package/dist/index.js.map +1 -1
- package/package.json +35 -16
- package/src/Bar.ts +0 -87
- package/src/Button.ts +0 -0
- package/src/DrawMap/index.ts +0 -60
- package/src/Joystick.ts +0 -284
- package/src/NightAmbiant.ts +0 -116
- package/src/Particle.ts +0 -50
- package/src/Tilemap/Tile.ts +0 -79
- package/src/Tilemap/TileGroup.ts +0 -207
- package/src/Tilemap/TileLayer.ts +0 -162
- package/src/Tilemap/TileSet.ts +0 -41
- package/src/Tilemap/index.ts +0 -79
- package/src/index.ts +0 -6
package/dist/Bar.d.ts
ADDED
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@@ -0,0 +1,14 @@
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interface BarProps {
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backgroundColor?: string;
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foregroundColor?: string;
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value: number;
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maxValue: number;
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width: number;
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height: number;
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border?: any;
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innerMargin?: number;
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borderRadius?: number;
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}
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export declare function Bar(opts: BarProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>;
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export {};
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//# sourceMappingURL=Bar.d.ts.map
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{"version":3,"file":"Bar.d.ts","sourceRoot":"","sources":["../src/Bar.ts"],"names":[],"mappings":"AAGA,UAAU,QAAQ;IAChB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,GAAG,CAAC;IACb,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAWD,wBAAgB,GAAG,CAAC,IAAI,EAAE,QAAQ,4EAiEjC"}
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package/dist/Button.d.ts
ADDED
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//# sourceMappingURL=Button.d.ts.map
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{"version":3,"file":"Button.d.ts","sourceRoot":"","sources":["../src/Button.ts"],"names":[],"mappings":""}
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type FogColor = [number, number, number, number];
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type FogVisibilityState = "visible" | "explored" | "unknown";
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type VisionSource = {
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x: number | (() => number);
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y: number | (() => number);
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radius: number | (() => number);
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enabled?: boolean | (() => boolean);
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};
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type FogOfWarColors = {
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unknown?: FogColor;
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explored?: FogColor;
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};
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type FogOfWarProps = {
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mapWidth: number | (() => number);
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mapHeight: number | (() => number);
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tileSize?: number | (() => number);
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smooth?: boolean | (() => boolean);
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renderScale?: number | (() => number);
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edgeSoftness?: number | (() => number);
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visionSources?: VisionSource[] | (() => VisionSource[]);
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colors?: FogOfWarColors | (() => FogOfWarColors);
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updateHz?: number | (() => number);
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initialExplored?: boolean | (() => boolean);
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controller?: FogOfWarController | (() => FogOfWarController);
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obstacleMap?: unknown;
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[key: string]: unknown;
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};
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export type FogOfWarController = {
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version: () => number;
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clarityAt: (x: number, y: number) => number;
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isVisibleAt: (x: number, y: number, threshold?: number) => boolean;
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isExploredAt: (x: number, y: number) => boolean;
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stateAt: (x: number, y: number, clearThreshold?: number) => FogVisibilityState;
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};
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export declare function createFogOfWarController(): FogOfWarController;
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export declare function FogOfWar(options: FogOfWarProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
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export {};
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//# sourceMappingURL=FogOfWar.d.ts.map
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{"version":3,"file":"FogOfWar.d.ts","sourceRoot":"","sources":["../src/FogOfWar.ts"],"names":[],"mappings":"AAGA,KAAK,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AACjD,KAAK,kBAAkB,GAAG,SAAS,GAAG,UAAU,GAAG,SAAS,CAAC;AAE7D,KAAK,YAAY,GAAG;IAClB,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IAC3B,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IAC3B,MAAM,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IAChC,OAAO,CAAC,EAAE,OAAO,GAAG,CAAC,MAAM,OAAO,CAAC,CAAC;CACrC,CAAC;AASF,KAAK,cAAc,GAAG;IACpB,OAAO,CAAC,EAAE,QAAQ,CAAC;IACnB,QAAQ,CAAC,EAAE,QAAQ,CAAC;CACrB,CAAC;AAEF,KAAK,aAAa,GAAG;IACnB,QAAQ,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IAClC,SAAS,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IACnC,QAAQ,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IACnC,MAAM,CAAC,EAAE,OAAO,GAAG,CAAC,MAAM,OAAO,CAAC,CAAC;IACnC,WAAW,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IACtC,YAAY,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IACvC,aAAa,CAAC,EAAE,YAAY,EAAE,GAAG,CAAC,MAAM,YAAY,EAAE,CAAC,CAAC;IACxD,MAAM,CAAC,EAAE,cAAc,GAAG,CAAC,MAAM,cAAc,CAAC,CAAC;IACjD,QAAQ,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,MAAM,CAAC,CAAC;IACnC,eAAe,CAAC,EAAE,OAAO,GAAG,CAAC,MAAM,OAAO,CAAC,CAAC;IAC5C,UAAU,CAAC,EAAE,kBAAkB,GAAG,CAAC,MAAM,kBAAkB,CAAC,CAAC;IAC7D,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;CACxB,CAAC;AAcF,MAAM,MAAM,kBAAkB,GAAG;IAC/B,OAAO,EAAE,MAAM,MAAM,CAAC;IACtB,SAAS,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC;IAC5C,WAAW,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM,KAAK,OAAO,CAAC;IACnE,YAAY,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,CAAC;IAChD,OAAO,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,cAAc,CAAC,EAAE,MAAM,KAAK,kBAAkB,CAAC;CAChF,CAAC;AAsBF,wBAAgB,wBAAwB,IAAI,kBAAkB,CAqC7D;AAwBD,wBAAgB,QAAQ,CAAC,OAAO,EAAE,aAAa,gKA+U9C"}
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type ReactiveValue<T> = T | (() => T);
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type PointLike = {
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x: number;
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y: number;
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};
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type ColorInput = string | number;
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export type FootprintSurfaceProfile = {
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lifetimeMs?: ReactiveValue<number>;
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startAlpha?: ReactiveValue<number>;
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endAlpha?: ReactiveValue<number>;
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tint?: ReactiveValue<ColorInput>;
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blendMode?: ReactiveValue<any>;
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scale?: ReactiveValue<number>;
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blurStart?: ReactiveValue<number>;
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blurEnd?: ReactiveValue<number>;
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erosionStart?: ReactiveValue<number>;
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depth?: ReactiveValue<number>;
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rimStrength?: ReactiveValue<number>;
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};
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export type FootprintCasterOptions = {
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enabled?: ReactiveValue<boolean>;
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footAnchor?: ReactiveValue<PointLike>;
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leftOffset?: ReactiveValue<PointLike>;
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rightOffset?: ReactiveValue<PointLike>;
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minStepDistance?: ReactiveValue<number>;
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minSpeed?: ReactiveValue<number>;
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stepIntervalMs?: ReactiveValue<number>;
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size?: ReactiveValue<number>;
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alpha?: ReactiveValue<number>;
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blur?: ReactiveValue<number>;
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surface?: ReactiveValue<string>;
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angleOffset?: ReactiveValue<number>;
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jitter?: ReactiveValue<number>;
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};
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export type FootprintsProps = {
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profiles?: ReactiveValue<Record<string, FootprintSurfaceProfile>>;
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defaultSurface?: ReactiveValue<string>;
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maxFootprints?: ReactiveValue<number>;
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updateHz?: ReactiveValue<number>;
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};
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/**
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* Footprints preset
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*
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* Adds fading footprints behind moving sprites tagged with `footprintCaster`.
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* Footprints are generated procedurally (no image required) and can be tuned
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* per surface profile (for example `sand` and `snow`).
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*/
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export declare function Footprints(options?: FootprintsProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
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export {};
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//# sourceMappingURL=Footprints.d.ts.map
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{"version":3,"file":"Footprints.d.ts","sourceRoot":"","sources":["../src/Footprints.ts"],"names":[],"mappings":"AASA,KAAK,aAAa,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;AACtC,KAAK,SAAS,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAC1C,KAAK,UAAU,GAAG,MAAM,GAAG,MAAM,CAAC;AA6DlC,MAAM,MAAM,uBAAuB,GAAG;IACpC,UAAU,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACnC,UAAU,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACnC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,IAAI,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IACjC,SAAS,CAAC,EAAE,aAAa,CAAC,GAAG,CAAC,CAAC;IAC/B,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC9B,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,OAAO,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAChC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC9B,WAAW,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CACrC,CAAC;AAEF,MAAM,MAAM,sBAAsB,GAAG;IACnC,OAAO,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;IACjC,UAAU,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACtC,UAAU,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACtC,WAAW,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACvC,eAAe,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACxC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,cAAc,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACvC,IAAI,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC7B,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC9B,IAAI,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC7B,OAAO,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAChC,WAAW,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACpC,MAAM,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CAChC,CAAC;AAEF,MAAM,MAAM,eAAe,GAAG;IAC5B,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,MAAM,EAAE,uBAAuB,CAAC,CAAC,CAAC;IAClE,cAAc,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACvC,aAAa,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACtC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CAClC,CAAC;AAmZF;;;;;;GAMG;AACH,wBAAgB,UAAU,CAAC,OAAO,GAAE,eAAoB,gKAwZvD"}
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/**
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* Loading Component Props
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*/
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export interface LoadingProps {
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/**
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* Size of the loading spinner (radius in pixels)
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* @default 30
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*/
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size?: number;
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/**
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* Color of the spinner segments
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* @default "#3498db"
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*/
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color?: string;
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/**
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* Background color of the spinner (optional)
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*/
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backgroundColor?: string;
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/**
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* Rotation speed in degrees per second
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* @default 180
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*/
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speed?: number;
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/**
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* Number of segments in the spinner
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* @default 8
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*/
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segments?: number;
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/**
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* Width of each segment
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* @default 3
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*/
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segmentWidth?: number;
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/**
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* Alpha value for inactive segments (0-1)
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* @default 0.15
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*/
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inactiveAlpha?: number;
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}
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/**
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* Loading Component
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*
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* Creates an animated circular loading spinner with customizable appearance and rotation speed.
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* The spinner consists of multiple segments that rotate continuously, creating a smooth loading indicator.
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*
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* ## Design
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*
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* The component uses a Graphics element to draw multiple segments arranged in a circle:
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* - **Segments**: Multiple radial segments that create a circular pattern
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* - **Rotation animation**: Continuous rotation using the tick system for smooth animation
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* - **Alpha variation**: Active segments are fully opaque while inactive segments have reduced opacity
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* - **Customizable**: Size, color, speed, and number of segments can be adjusted
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*
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* @param {LoadingProps} opts - Configuration options for the loading spinner
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*
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* @example
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* ```tsx
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* // Basic usage with default settings
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* <Loading />
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*
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* // Custom size and color
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* <Loading
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* size={50}
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* color="#e74c3c"
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* />
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*
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* // Fast spinning loader
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* <Loading
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* speed={360}
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* segments={12}
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* />
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*
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* // Large loader with background
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* <Loading
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* size={80}
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* color="#2ecc71"
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* backgroundColor="#ecf0f1"
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* segmentWidth={5}
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* />
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*
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* // Using signals for dynamic control
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* const loaderSize = signal(30);
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* const loaderSpeed = signal(180);
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*
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* <Loading
|
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* size={loaderSize}
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* speed={loaderSpeed}
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* />
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* ```
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*
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* @returns {JSX.Element} A container with an animated loading spinner
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*/
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export declare function Loading(opts?: LoadingProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
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//# sourceMappingURL=Loading.d.ts.map
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{"version":3,"file":"Loading.d.ts","sourceRoot":"","sources":["../src/Loading.ts"],"names":[],"mappings":"AAGA;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B;;;OAGG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;IACd;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;OAEG;IACH,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;;OAGG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB;;;OAGG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB;;;OAGG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;CACxB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoDG;AACH,wBAAgB,OAAO,CAAC,IAAI,GAAE,YAAiB,gKAkH9C"}
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@@ -0,0 +1,141 @@
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1
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import { Filter } from 'pixi.js';
|
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type PointLike = {
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x: number;
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y: number;
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};
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type BoundsLike = {
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x: number;
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y: number;
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width: number;
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height: number;
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+
};
|
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|
+
type ScreenPointLike = {
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x: number;
|
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+
y: number;
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+
};
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+
type ReactiveValue<T> = T | (() => T);
|
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|
+
type ViewportLike = {
|
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18
|
+
getVisibleBounds?: () => BoundsLike | null | undefined;
|
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|
+
toScreen?: (x: number, y: number) => ScreenPointLike;
|
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|
+
};
|
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|
+
export type NightSpot = PointLike & {
|
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|
+
radius?: number;
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+
intensity?: number;
|
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|
+
flicker?: boolean;
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+
flickerSpeed?: number;
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+
pulse?: boolean;
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|
+
pulseSpeed?: number;
|
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|
+
phase?: number;
|
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|
+
};
|
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|
+
export type NightSpotInput = {
|
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|
+
x: ReactiveValue<number>;
|
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|
+
y: ReactiveValue<number>;
|
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|
+
radius?: ReactiveValue<number>;
|
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|
+
intensity?: ReactiveValue<number>;
|
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35
|
+
flicker?: ReactiveValue<boolean>;
|
|
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|
+
flickerSpeed?: ReactiveValue<number>;
|
|
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|
+
pulse?: ReactiveValue<boolean>;
|
|
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|
+
pulseSpeed?: ReactiveValue<number>;
|
|
39
|
+
phase?: ReactiveValue<number>;
|
|
40
|
+
};
|
|
41
|
+
/**
|
|
42
|
+
* Color input type supporting hex string, number, or RGB array.
|
|
43
|
+
*
|
|
44
|
+
* @example
|
|
45
|
+
* ```ts
|
|
46
|
+
* // Hex string
|
|
47
|
+
* const color1: ColorInput = "#0a1020";
|
|
48
|
+
* // Number
|
|
49
|
+
* const color2: ColorInput = 0x0a1020;
|
|
50
|
+
* // RGB tuple (0-255)
|
|
51
|
+
* const color3: ColorInput = [10, 16, 32];
|
|
52
|
+
* // Normalized RGB (0-1)
|
|
53
|
+
* const color4: ColorInput = [0.04, 0.06, 0.12];
|
|
54
|
+
* ```
|
|
55
|
+
*/
|
|
56
|
+
export type ColorInput = string | number | [number, number, number];
|
|
57
|
+
export type NightAmbiantProps = {
|
|
58
|
+
/** Main reactive list of light spots. */
|
|
59
|
+
lightSpots?: ReactiveValue<Array<NightSpotInput | NightSpot>>;
|
|
60
|
+
/** Alias for `lightSpots` for compatibility. */
|
|
61
|
+
spots?: ReactiveValue<Array<NightSpotInput | NightSpot>>;
|
|
62
|
+
/** Darkness intensity outside light spots (0 = no darkening, 1 = full black). Default: 0.75 */
|
|
63
|
+
darkness?: ReactiveValue<number>;
|
|
64
|
+
/** Tint color applied in dark zones. Default: "#000000" */
|
|
65
|
+
darkColor?: ReactiveValue<ColorInput>;
|
|
66
|
+
/** Fog color around light spots. Default: "#141424" */
|
|
67
|
+
fogColor?: ReactiveValue<ColorInput>;
|
|
68
|
+
/** Distance from light center where fog starts (0-1). Default: 0.5 */
|
|
69
|
+
fogRadius?: ReactiveValue<number>;
|
|
70
|
+
/** Width of the fog transition. Default: 0.35 */
|
|
71
|
+
fogSoftness?: ReactiveValue<number>;
|
|
72
|
+
};
|
|
73
|
+
export type NightFilter = Filter & {
|
|
74
|
+
setLightWorldPosition: (position: PointLike | null) => void;
|
|
75
|
+
getLightWorldPosition: () => PointLike | null;
|
|
76
|
+
setSpots: (spots: NightSpot[]) => void;
|
|
77
|
+
getSpots: () => NightSpot[];
|
|
78
|
+
syncLightToViewport: () => void;
|
|
79
|
+
setDarkness: (value: number) => void;
|
|
80
|
+
setDarkColor: (color: ColorInput) => void;
|
|
81
|
+
setFogColor: (color: ColorInput) => void;
|
|
82
|
+
setFogRadius: (value: number) => void;
|
|
83
|
+
setFogSoftness: (value: number) => void;
|
|
84
|
+
};
|
|
85
|
+
/**
|
|
86
|
+
* Creates a night filter with configurable light spots, darkness, and fog effects.
|
|
87
|
+
*
|
|
88
|
+
* The filter renders a dark overlay with circular light spots that illuminate areas.
|
|
89
|
+
* It supports multiple spots with individual intensity, radius, flicker, and pulse effects.
|
|
90
|
+
*
|
|
91
|
+
* @param viewport - Optional viewport for world-to-screen coordinate conversion
|
|
92
|
+
* @param options - Configuration options for the filter
|
|
93
|
+
* @returns A NightFilter instance with methods to control the effect
|
|
94
|
+
*
|
|
95
|
+
* @example
|
|
96
|
+
* ```ts
|
|
97
|
+
* const filter = createNightFilter(viewport, {
|
|
98
|
+
* spots: [{ x: 100, y: 100, radius: 200, intensity: 1.0 }],
|
|
99
|
+
* darkness: 0.8,
|
|
100
|
+
* darkColor: "#0a1020",
|
|
101
|
+
* fogColor: "#141a2a",
|
|
102
|
+
* });
|
|
103
|
+
* container.filters = [filter];
|
|
104
|
+
* ```
|
|
105
|
+
*/
|
|
106
|
+
export declare function createNightFilter(viewport?: ViewportLike, options?: {
|
|
107
|
+
lightWorldPosition?: PointLike | null;
|
|
108
|
+
spots?: NightSpot[];
|
|
109
|
+
getBounds?: () => BoundsLike | null | undefined;
|
|
110
|
+
darkness?: number;
|
|
111
|
+
darkColor?: ColorInput;
|
|
112
|
+
fogColor?: ColorInput;
|
|
113
|
+
fogRadius?: number;
|
|
114
|
+
fogSoftness?: number;
|
|
115
|
+
}): NightFilter;
|
|
116
|
+
/**
|
|
117
|
+
* Night ambiance component that adds a dark overlay with dynamic light spots.
|
|
118
|
+
*
|
|
119
|
+
* This component creates a night-time atmosphere with configurable darkness,
|
|
120
|
+
* fog effects, and multiple light sources. It automatically attaches to a
|
|
121
|
+
* Viewport if present in context, otherwise to the parent container.
|
|
122
|
+
*
|
|
123
|
+
* All props are reactive and support signal/function values.
|
|
124
|
+
*
|
|
125
|
+
* @param options - Configuration options for the night ambiance effect
|
|
126
|
+
*
|
|
127
|
+
* @example
|
|
128
|
+
* ```html
|
|
129
|
+
* <Viewport worldWidth={2048} worldHeight={2048} screen>
|
|
130
|
+
* <NightAmbiant
|
|
131
|
+
* lightSpots={lightSpots}
|
|
132
|
+
* darkness={0.8}
|
|
133
|
+
* darkColor="#0a1020"
|
|
134
|
+
* fogColor="#141a2a"
|
|
135
|
+
* />
|
|
136
|
+
* </Viewport>
|
|
137
|
+
* ```
|
|
138
|
+
*/
|
|
139
|
+
export declare function NightAmbiant(options?: NightAmbiantProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
|
|
140
|
+
export {};
|
|
141
|
+
//# sourceMappingURL=NightAmbiant.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"NightAmbiant.d.ts","sourceRoot":"","sources":["../src/NightAmbiant.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAmBjC,KAAK,SAAS,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAC1C,KAAK,UAAU,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC;AAC1E,KAAK,eAAe,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAChD,KAAK,aAAa,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;AACtC,KAAK,YAAY,GAAG;IAClB,gBAAgB,CAAC,EAAE,MAAM,UAAU,GAAG,IAAI,GAAG,SAAS,CAAC;IACvD,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,eAAe,CAAC;CACtD,CAAC;AASF,MAAM,MAAM,SAAS,GAAG,SAAS,GAAG;IAClC,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB,CAAC;AAEF,MAAM,MAAM,cAAc,GAAG;IAC3B,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACzB,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACzB,MAAM,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC/B,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,OAAO,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;IACjC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,KAAK,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;IAC/B,UAAU,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACnC,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CAC/B,CAAC;AAEF;;;;;;;;;;;;;;GAcG;AACH,MAAM,MAAM,UAAU,GAAG,MAAM,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAEpE,MAAM,MAAM,iBAAiB,GAAG;IAC9B,yCAAyC;IACzC,UAAU,CAAC,EAAE,aAAa,CAAC,KAAK,CAAC,cAAc,GAAG,SAAS,CAAC,CAAC,CAAC;IAC9D,gDAAgD;IAChD,KAAK,CAAC,EAAE,aAAa,CAAC,KAAK,CAAC,cAAc,GAAG,SAAS,CAAC,CAAC,CAAC;IACzD,+FAA+F;IAC/F,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,2DAA2D;IAC3D,SAAS,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IACtC,uDAAuD;IACvD,QAAQ,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IACrC,sEAAsE;IACtE,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,iDAAiD;IACjD,WAAW,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CACrC,CAAC;AAEF,MAAM,MAAM,WAAW,GAAG,MAAM,GAAG;IACjC,qBAAqB,EAAE,CAAC,QAAQ,EAAE,SAAS,GAAG,IAAI,KAAK,IAAI,CAAC;IAC5D,qBAAqB,EAAE,MAAM,SAAS,GAAG,IAAI,CAAC;IAC9C,QAAQ,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,KAAK,IAAI,CAAC;IACvC,QAAQ,EAAE,MAAM,SAAS,EAAE,CAAC;IAC5B,mBAAmB,EAAE,MAAM,IAAI,CAAC;IAChC,WAAW,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACrC,YAAY,EAAE,CAAC,KAAK,EAAE,UAAU,KAAK,IAAI,CAAC;IAC1C,WAAW,EAAE,CAAC,KAAK,EAAE,UAAU,KAAK,IAAI,CAAC;IACzC,YAAY,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACtC,cAAc,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;CACzC,CAAC;AA+CF;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,iBAAiB,CAC/B,QAAQ,CAAC,EAAE,YAAY,EACvB,OAAO,CAAC,EAAE;IACR,kBAAkB,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC;IACtC,KAAK,CAAC,EAAE,SAAS,EAAE,CAAC;IACpB,SAAS,CAAC,EAAE,MAAM,UAAU,GAAG,IAAI,GAAG,SAAS,CAAC;IAChD,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,UAAU,CAAC;IACvB,QAAQ,CAAC,EAAE,UAAU,CAAC;IACtB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB,GACA,WAAW,CA6Ib;AA6DD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,YAAY,CAAC,OAAO,GAAE,iBAAsB,gKAmG3D"}
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare function Particle(options: any): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
|
|
2
|
+
//# sourceMappingURL=Particle.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Particle.d.ts","sourceRoot":"","sources":["../src/Particle.ts"],"names":[],"mappings":"AAEA,wBAAgB,QAAQ,CAAC,OAAO,KAAA,gKAM/B"}
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
type ReactiveValue<T> = T | (() => T);
|
|
2
|
+
type PointLike = {
|
|
3
|
+
x: number;
|
|
4
|
+
y: number;
|
|
5
|
+
};
|
|
6
|
+
type ColorInput = string | number;
|
|
7
|
+
export type ShadowLight = {
|
|
8
|
+
x: number;
|
|
9
|
+
y: number;
|
|
10
|
+
z?: number;
|
|
11
|
+
radius?: number;
|
|
12
|
+
intensity?: number;
|
|
13
|
+
shadowWeight?: number;
|
|
14
|
+
enabled?: boolean;
|
|
15
|
+
};
|
|
16
|
+
export type ShadowLightInput = {
|
|
17
|
+
x: ReactiveValue<number>;
|
|
18
|
+
y: ReactiveValue<number>;
|
|
19
|
+
z?: ReactiveValue<number>;
|
|
20
|
+
radius?: ReactiveValue<number>;
|
|
21
|
+
intensity?: ReactiveValue<number>;
|
|
22
|
+
shadowWeight?: ReactiveValue<number>;
|
|
23
|
+
enabled?: ReactiveValue<boolean>;
|
|
24
|
+
};
|
|
25
|
+
export type ShadowCasterOptions = {
|
|
26
|
+
enabled?: ReactiveValue<boolean>;
|
|
27
|
+
height?: ReactiveValue<number>;
|
|
28
|
+
footOffset?: ReactiveValue<PointLike>;
|
|
29
|
+
footAnchor?: ReactiveValue<PointLike>;
|
|
30
|
+
alpha?: ReactiveValue<number>;
|
|
31
|
+
blur?: ReactiveValue<number>;
|
|
32
|
+
gradientPower?: ReactiveValue<number>;
|
|
33
|
+
hardness?: ReactiveValue<number>;
|
|
34
|
+
minLength?: ReactiveValue<number>;
|
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|
+
maxLength?: ReactiveValue<number>;
|
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+
contactAlpha?: ReactiveValue<number>;
|
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|
+
contactScale?: ReactiveValue<number>;
|
|
38
|
+
anchorX?: ReactiveValue<number>;
|
|
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|
+
};
|
|
40
|
+
type ShadowMode = "strongest" | "blend2";
|
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|
+
export type SpriteShadowsProps = {
|
|
42
|
+
lights?: ReactiveValue<Array<ShadowLightInput | ShadowLight>>;
|
|
43
|
+
sources?: ReactiveValue<Array<ShadowLightInput | ShadowLight>>;
|
|
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|
+
mode?: ReactiveValue<ShadowMode>;
|
|
45
|
+
updateHz?: ReactiveValue<number>;
|
|
46
|
+
shadowColor?: ReactiveValue<ColorInput>;
|
|
47
|
+
};
|
|
48
|
+
/**
|
|
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|
+
* SpriteShadows preset
|
|
50
|
+
*
|
|
51
|
+
* Adds RPG-style projected shadows for sprites tagged with `shadowCaster`.
|
|
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|
+
* The shadow direction is automatically opposite to the dominant light source.
|
|
53
|
+
*
|
|
54
|
+
* Usage:
|
|
55
|
+
* - Add `<SpriteShadows lights={lights} />` in your scene (preferably inside `Viewport`).
|
|
56
|
+
* - Add `shadowCaster` on any sprite that should cast a shadow.
|
|
57
|
+
*/
|
|
58
|
+
export declare function SpriteShadows(options?: SpriteShadowsProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
|
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|
+
export {};
|
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+
//# sourceMappingURL=SpriteShadows.d.ts.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"SpriteShadows.d.ts","sourceRoot":"","sources":["../src/SpriteShadows.ts"],"names":[],"mappings":"AAUA,KAAK,aAAa,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;AACtC,KAAK,SAAS,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAC1C,KAAK,UAAU,GAAG,MAAM,GAAG,MAAM,CAAC;AAElC,MAAM,MAAM,WAAW,GAAG;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,CAAC;AAEF,MAAM,MAAM,gBAAgB,GAAG;IAC7B,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACzB,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACzB,CAAC,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC1B,MAAM,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC/B,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,OAAO,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;CAClC,CAAC;AAEF,MAAM,MAAM,mBAAmB,GAAG;IAChC,OAAO,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;IACjC,MAAM,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC/B,UAAU,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACtC,UAAU,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACtC,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC9B,IAAI,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC7B,aAAa,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACtC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,OAAO,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CACjC,CAAC;AAEF,KAAK,UAAU,GAAG,WAAW,GAAG,QAAQ,CAAC;AAEzC,MAAM,MAAM,kBAAkB,GAAG;IAC/B,MAAM,CAAC,EAAE,aAAa,CAAC,KAAK,CAAC,gBAAgB,GAAG,WAAW,CAAC,CAAC,CAAC;IAC9D,OAAO,CAAC,EAAE,aAAa,CAAC,KAAK,CAAC,gBAAgB,GAAG,WAAW,CAAC,CAAC,CAAC;IAC/D,IAAI,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IACjC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,WAAW,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;CACzC,CAAC;AAunBF;;;;;;;;;GASG;AACH,wBAAgB,aAAa,CAAC,OAAO,GAAE,kBAAuB,gKAyF7D"}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { CompositeTilemap } from '@pixi/tilemap';
|
|
2
|
+
import { Tile as TiledTileClass } from '@rpgjs/tiled';
|
|
3
|
+
import { AnimatedSprite, Texture } from 'pixi.js';
|
|
4
|
+
import { TileSet } from './TileSet';
|
|
5
|
+
export declare class Tile extends AnimatedSprite {
|
|
6
|
+
private tile;
|
|
7
|
+
private tileSet;
|
|
8
|
+
static getTextures(tile: TiledTileClass, tileSet: TileSet): Texture<import('pixi.js').TextureSource<any>>[];
|
|
9
|
+
animations: {
|
|
10
|
+
tileid: number;
|
|
11
|
+
duration: number;
|
|
12
|
+
}[];
|
|
13
|
+
_x: number;
|
|
14
|
+
_y: number;
|
|
15
|
+
pointsBufIndex: number;
|
|
16
|
+
properties: any;
|
|
17
|
+
constructor(tile: TiledTileClass, tileSet: TileSet);
|
|
18
|
+
get z(): any;
|
|
19
|
+
get gid(): any;
|
|
20
|
+
setAnimation(frame: CompositeTilemap): void;
|
|
21
|
+
flip(): void;
|
|
22
|
+
}
|
|
23
|
+
//# sourceMappingURL=Tile.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Tile.d.ts","sourceRoot":"","sources":["../../src/Tilemap/Tile.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AACjD,OAAO,EAAE,IAAI,IAAI,cAAc,EAAE,MAAM,cAAc,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,OAAO,EAAW,MAAM,SAAS,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,qBAAa,IAAK,SAAQ,cAAc;IAsBhC,OAAO,CAAC,IAAI;IACZ,OAAO,CAAC,OAAO;IAtBnB,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,cAAc,EAAE,OAAO,EAAE,OAAO;IAczD,UAAU,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,EAAE,CAAK;IACvD,EAAE,EAAE,MAAM,CAAI;IACd,EAAE,EAAE,MAAM,CAAI;IACd,cAAc,EAAE,MAAM,CAAA;IACtB,UAAU,EAAE,GAAG,CAAK;gBAGR,IAAI,EAAE,cAAc,EACpB,OAAO,EAAE,OAAO;IAU5B,IAAI,CAAC,QAEJ;IAED,IAAI,GAAG,QAEN;IAED,YAAY,CAAC,KAAK,EAAE,gBAAgB;IAQpC,IAAI;CA4BP"}
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
interface TileOptions {
|
|
2
|
+
tilesetIndex?: number;
|
|
3
|
+
tileId: number;
|
|
4
|
+
x: number;
|
|
5
|
+
y: number;
|
|
6
|
+
}
|
|
7
|
+
interface TilesGroupOptions {
|
|
8
|
+
ignore?: boolean;
|
|
9
|
+
probability?: number;
|
|
10
|
+
baseHeight?: number;
|
|
11
|
+
baseWidth?: number;
|
|
12
|
+
rectMargin?: number;
|
|
13
|
+
baseOffsetX?: number;
|
|
14
|
+
baseOffsetY?: number;
|
|
15
|
+
}
|
|
16
|
+
export declare class TileInfo {
|
|
17
|
+
tilesetIndex?: number;
|
|
18
|
+
tileId: number;
|
|
19
|
+
flags: Map<string, any>;
|
|
20
|
+
id: number;
|
|
21
|
+
constructor(obj: TileOptions);
|
|
22
|
+
addFlag(key: string, value: any): void;
|
|
23
|
+
}
|
|
24
|
+
export declare class TilesGroup {
|
|
25
|
+
tilesetIndex: number;
|
|
26
|
+
tiles: (TileInfo | null)[][];
|
|
27
|
+
width: number;
|
|
28
|
+
height: number;
|
|
29
|
+
ignore: boolean;
|
|
30
|
+
probability: number;
|
|
31
|
+
baseHeight: number;
|
|
32
|
+
baseWidth?: number;
|
|
33
|
+
baseOffsetX: number;
|
|
34
|
+
baseOffsetY: number;
|
|
35
|
+
rectMargin: number;
|
|
36
|
+
constructor(tiles: TileOptions[], tilesetIndex?: number, options?: TilesGroupOptions);
|
|
37
|
+
getRect(x: number, y: number): {
|
|
38
|
+
minX: number;
|
|
39
|
+
minY: number;
|
|
40
|
+
maxX: number;
|
|
41
|
+
maxY: number;
|
|
42
|
+
};
|
|
43
|
+
get tilesBase(): (TileInfo | null)[];
|
|
44
|
+
get tilesBaseWidth(): number;
|
|
45
|
+
get tilesBaseHeight(): number;
|
|
46
|
+
forEach(cb: (tileInfo: TileInfo | null, x: number, y: number) => void): void;
|
|
47
|
+
find(cb: (tileInfo: TileInfo | null, x: number, y: number) => boolean): TileInfo | null;
|
|
48
|
+
getOffsetY(): number;
|
|
49
|
+
fillTiles(): void;
|
|
50
|
+
shiftToTopLeft(): void;
|
|
51
|
+
addTile(x: number, y: number, tileOptions: TileOptions): void;
|
|
52
|
+
addTileFlag(x: number, y: number, key: string, value: any): void;
|
|
53
|
+
getTile(x: number, y: number): TileInfo | null;
|
|
54
|
+
getTilesByFlag(key: string, value: any): {
|
|
55
|
+
tileInfo: TileInfo;
|
|
56
|
+
x: number;
|
|
57
|
+
y: number;
|
|
58
|
+
}[];
|
|
59
|
+
isTileBase(tileInfo: TileInfo): boolean;
|
|
60
|
+
}
|
|
61
|
+
export {};
|
|
62
|
+
//# sourceMappingURL=TileGroup.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TileGroup.d.ts","sourceRoot":"","sources":["../../src/Tilemap/TileGroup.ts"],"names":[],"mappings":"AAAA,UAAU,WAAW;IACjB,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,MAAM,EAAE,MAAM,CAAA;IACd,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACZ;AAED,UAAU,iBAAiB;IACvB,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,WAAW,CAAC,EAAE,MAAM,CAAA;CACvB;AAED,qBAAa,QAAQ;IACjB,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAY;IACnC,EAAE,EAAE,MAAM,CAAgB;gBAEd,GAAG,EAAE,WAAW;IAK5B,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG;CAGlC;AAED,qBAAa,UAAU;IAYsB,YAAY,EAAE,MAAM;IAX7D,KAAK,EAAE,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,EAAE,CAAK;IACjC,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,OAAO,CAAQ;IACvB,WAAW,EAAE,MAAM,CAAI;IACvB,UAAU,EAAE,MAAM,CAAI;IACtB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,WAAW,EAAE,MAAM,CAAI;IACvB,WAAW,EAAE,MAAM,CAAI;IACvB,UAAU,EAAE,MAAM,CAAI;gBAEV,KAAK,EAAE,WAAW,EAAE,EAAS,YAAY,GAAE,MAAU,EAAE,OAAO,GAAE,iBAAsB;IAoBlG,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE;IAUzF,IAAI,SAAS,wBAEZ;IAED,IAAI,cAAc,IAAI,MAAM,CAE3B;IAED,IAAI,eAAe,IAAI,MAAM,CAE5B;IAED,OAAO,CAAC,EAAE,EAAE,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI;IAQrE,IAAI,CAAC,EAAE,EAAE,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,GAAG,QAAQ,GAAG,IAAI;IASvF,UAAU,IAAI,MAAM;IAWpB,SAAS;IAST,cAAc,IAAI,IAAI;IAmDtB,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW;IAKtD,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG;IAIzD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAI9C,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,GAAG;QAAE,QAAQ,EAAE,QAAQ,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE;IAevF,UAAU,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO;CAG1C"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import { TiledTileset, Tileset as TiledTilesetClass } from '@canvasengine/tiled';
|
|
2
|
+
import { Texture } from 'pixi.js';
|
|
3
|
+
export declare class TileSet extends TiledTilesetClass {
|
|
4
|
+
textures: Texture[];
|
|
5
|
+
private tileGroups;
|
|
6
|
+
constructor(tileSet: TiledTileset);
|
|
7
|
+
loadGroup(): void;
|
|
8
|
+
/** @internal */
|
|
9
|
+
load(image: string): Promise<this>;
|
|
10
|
+
}
|
|
11
|
+
//# sourceMappingURL=TileSet.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TileSet.d.ts","sourceRoot":"","sources":["../../src/Tilemap/TileSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACjF,OAAO,EAAqB,OAAO,EAAE,MAAM,SAAS,CAAC;AAErD,qBAAa,OAAQ,SAAQ,iBAAiB;IACrC,QAAQ,EAAE,OAAO,EAAE,CAAM;IAChC,OAAO,CAAC,UAAU,CAAM;gBAEZ,OAAO,EAAE,YAAY;IAIjC,SAAS;IAKT,gBAAgB;IACV,IAAI,CAAC,KAAK,EAAE,MAAM;CAuBzB"}
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare function TiledMap(props: any): import('../../packages/core/src/index.ts').Element<import('../../packages/core/src/index.ts').ComponentInstance> | Promise<import('../../packages/core/src/index.ts').Element<import('../../packages/core/src/index.ts').ComponentInstance>>;
|
|
2
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/Tilemap/index.ts"],"names":[],"mappings":"AAuIA,wBAAgB,QAAQ,CAAC,KAAK,KAAA,gKAoF7B"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fog.d.ts","sourceRoot":"","sources":["../../src/Weathers/fog.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAEpC,wBAAgB,eAAe,IAAI,SAAS,CAqH3C;AAED,wBAAgB,iBAAiB,IAAI,SAAS,CAiJ7C"}
|