@canvasengine/presets 2.0.0-beta.53 → 2.0.0-beta.54
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Footprints.d.ts +50 -0
- package/dist/Footprints.d.ts.map +1 -0
- package/dist/SpriteShadows.d.ts +60 -0
- package/dist/SpriteShadows.d.ts.map +1 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.global.js +41 -20
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +3352 -2688
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
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type ReactiveValue<T> = T | (() => T);
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type PointLike = {
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x: number;
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y: number;
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};
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type ColorInput = string | number;
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export type FootprintSurfaceProfile = {
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lifetimeMs?: ReactiveValue<number>;
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startAlpha?: ReactiveValue<number>;
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endAlpha?: ReactiveValue<number>;
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tint?: ReactiveValue<ColorInput>;
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blendMode?: ReactiveValue<any>;
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scale?: ReactiveValue<number>;
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blurStart?: ReactiveValue<number>;
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blurEnd?: ReactiveValue<number>;
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erosionStart?: ReactiveValue<number>;
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depth?: ReactiveValue<number>;
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rimStrength?: ReactiveValue<number>;
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};
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export type FootprintCasterOptions = {
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enabled?: ReactiveValue<boolean>;
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footAnchor?: ReactiveValue<PointLike>;
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leftOffset?: ReactiveValue<PointLike>;
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rightOffset?: ReactiveValue<PointLike>;
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minStepDistance?: ReactiveValue<number>;
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minSpeed?: ReactiveValue<number>;
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stepIntervalMs?: ReactiveValue<number>;
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size?: ReactiveValue<number>;
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alpha?: ReactiveValue<number>;
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blur?: ReactiveValue<number>;
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surface?: ReactiveValue<string>;
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angleOffset?: ReactiveValue<number>;
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jitter?: ReactiveValue<number>;
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};
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export type FootprintsProps = {
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profiles?: ReactiveValue<Record<string, FootprintSurfaceProfile>>;
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defaultSurface?: ReactiveValue<string>;
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maxFootprints?: ReactiveValue<number>;
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updateHz?: ReactiveValue<number>;
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};
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/**
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* Footprints preset
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*
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* Adds fading footprints behind moving sprites tagged with `footprintCaster`.
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* Footprints are generated procedurally (no image required) and can be tuned
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* per surface profile (for example `sand` and `snow`).
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*/
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export declare function Footprints(options?: FootprintsProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
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export {};
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//# sourceMappingURL=Footprints.d.ts.map
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{"version":3,"file":"Footprints.d.ts","sourceRoot":"","sources":["../src/Footprints.ts"],"names":[],"mappings":"AASA,KAAK,aAAa,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;AACtC,KAAK,SAAS,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAC1C,KAAK,UAAU,GAAG,MAAM,GAAG,MAAM,CAAC;AA6DlC,MAAM,MAAM,uBAAuB,GAAG;IACpC,UAAU,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACnC,UAAU,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACnC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,IAAI,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IACjC,SAAS,CAAC,EAAE,aAAa,CAAC,GAAG,CAAC,CAAC;IAC/B,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC9B,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,OAAO,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAChC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC9B,WAAW,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CACrC,CAAC;AAEF,MAAM,MAAM,sBAAsB,GAAG;IACnC,OAAO,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;IACjC,UAAU,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACtC,UAAU,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACtC,WAAW,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACvC,eAAe,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACxC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,cAAc,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACvC,IAAI,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC7B,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC9B,IAAI,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC7B,OAAO,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAChC,WAAW,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACpC,MAAM,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CAChC,CAAC;AAEF,MAAM,MAAM,eAAe,GAAG;IAC5B,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,MAAM,EAAE,uBAAuB,CAAC,CAAC,CAAC;IAClE,cAAc,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACvC,aAAa,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACtC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CAClC,CAAC;AAmZF;;;;;;GAMG;AACH,wBAAgB,UAAU,CAAC,OAAO,GAAE,eAAoB,gKAwZvD"}
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type ReactiveValue<T> = T | (() => T);
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type PointLike = {
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x: number;
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y: number;
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};
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type ColorInput = string | number;
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export type ShadowLight = {
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x: number;
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y: number;
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z?: number;
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radius?: number;
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intensity?: number;
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shadowWeight?: number;
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enabled?: boolean;
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};
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export type ShadowLightInput = {
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x: ReactiveValue<number>;
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y: ReactiveValue<number>;
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z?: ReactiveValue<number>;
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radius?: ReactiveValue<number>;
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intensity?: ReactiveValue<number>;
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shadowWeight?: ReactiveValue<number>;
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enabled?: ReactiveValue<boolean>;
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};
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export type ShadowCasterOptions = {
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enabled?: ReactiveValue<boolean>;
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height?: ReactiveValue<number>;
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footOffset?: ReactiveValue<PointLike>;
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footAnchor?: ReactiveValue<PointLike>;
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alpha?: ReactiveValue<number>;
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blur?: ReactiveValue<number>;
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gradientPower?: ReactiveValue<number>;
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hardness?: ReactiveValue<number>;
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minLength?: ReactiveValue<number>;
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maxLength?: ReactiveValue<number>;
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contactAlpha?: ReactiveValue<number>;
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contactScale?: ReactiveValue<number>;
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anchorX?: ReactiveValue<number>;
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};
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type ShadowMode = "strongest" | "blend2";
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export type SpriteShadowsProps = {
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lights?: ReactiveValue<Array<ShadowLightInput | ShadowLight>>;
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sources?: ReactiveValue<Array<ShadowLightInput | ShadowLight>>;
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mode?: ReactiveValue<ShadowMode>;
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updateHz?: ReactiveValue<number>;
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shadowColor?: ReactiveValue<ColorInput>;
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};
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/**
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* SpriteShadows preset
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*
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* Adds RPG-style projected shadows for sprites tagged with `shadowCaster`.
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* The shadow direction is automatically opposite to the dominant light source.
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*
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* Usage:
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* - Add `<SpriteShadows lights={lights} />` in your scene (preferably inside `Viewport`).
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* - Add `shadowCaster` on any sprite that should cast a shadow.
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*/
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export declare function SpriteShadows(options?: SpriteShadowsProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
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export {};
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//# sourceMappingURL=SpriteShadows.d.ts.map
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{"version":3,"file":"SpriteShadows.d.ts","sourceRoot":"","sources":["../src/SpriteShadows.ts"],"names":[],"mappings":"AAUA,KAAK,aAAa,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;AACtC,KAAK,SAAS,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAC1C,KAAK,UAAU,GAAG,MAAM,GAAG,MAAM,CAAC;AAElC,MAAM,MAAM,WAAW,GAAG;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,CAAC;AAEF,MAAM,MAAM,gBAAgB,GAAG;IAC7B,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACzB,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACzB,CAAC,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC1B,MAAM,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC/B,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,OAAO,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;CAClC,CAAC;AAEF,MAAM,MAAM,mBAAmB,GAAG;IAChC,OAAO,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;IACjC,MAAM,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC/B,UAAU,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACtC,UAAU,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;IACtC,KAAK,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC9B,IAAI,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAC7B,aAAa,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACtC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,SAAS,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IAClC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,YAAY,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,OAAO,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;CACjC,CAAC;AAEF,KAAK,UAAU,GAAG,WAAW,GAAG,QAAQ,CAAC;AAEzC,MAAM,MAAM,kBAAkB,GAAG;IAC/B,MAAM,CAAC,EAAE,aAAa,CAAC,KAAK,CAAC,gBAAgB,GAAG,WAAW,CAAC,CAAC,CAAC;IAC9D,OAAO,CAAC,EAAE,aAAa,CAAC,KAAK,CAAC,gBAAgB,GAAG,WAAW,CAAC,CAAC,CAAC;IAC/D,IAAI,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IACjC,QAAQ,CAAC,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACjC,WAAW,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;CACzC,CAAC;AAunBF;;;;;;;;;GASG;AACH,wBAAgB,aAAa,CAAC,OAAO,GAAE,kBAAuB,gKAyF7D"}
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package/dist/index.d.ts
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package/dist/index.d.ts.map
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,OAAO,CAAA;AACrB,cAAc,YAAY,CAAA;AAC1B,cAAc,gBAAgB,CAAA;AAC9B,cAAc,WAAW,CAAA;AACzB,cAAc,WAAW,CAAA;AACzB,cAAc,YAAY,CAAA;AAC1B,cAAc,YAAY,CAAA"}
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,OAAO,CAAA;AACrB,cAAc,YAAY,CAAA;AAC1B,cAAc,gBAAgB,CAAA;AAC9B,cAAc,WAAW,CAAA;AACzB,cAAc,WAAW,CAAA;AACzB,cAAc,YAAY,CAAA;AAC1B,cAAc,YAAY,CAAA;AAC1B,cAAc,iBAAiB,CAAA;AAC/B,cAAc,cAAc,CAAA"}
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