@canvasengine/presets 2.0.0-beta.3 → 2.0.0-beta.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/dist/Bar.d.ts +14 -0
  2. package/dist/Bar.d.ts.map +1 -0
  3. package/dist/Button.d.ts +1 -0
  4. package/dist/Button.d.ts.map +1 -0
  5. package/dist/Joystick.d.ts +34 -0
  6. package/dist/Joystick.d.ts.map +1 -0
  7. package/dist/NightAmbiant.d.ts +3 -0
  8. package/dist/NightAmbiant.d.ts.map +1 -0
  9. package/dist/Particle.d.ts +2 -0
  10. package/dist/Particle.d.ts.map +1 -0
  11. package/dist/Tilemap/Tile.d.ts +23 -0
  12. package/dist/Tilemap/Tile.d.ts.map +1 -0
  13. package/dist/Tilemap/TileGroup.d.ts +62 -0
  14. package/dist/Tilemap/TileGroup.d.ts.map +1 -0
  15. package/dist/Tilemap/TileLayer.d.ts +88 -0
  16. package/dist/Tilemap/TileLayer.d.ts.map +1 -0
  17. package/dist/Tilemap/TileSet.d.ts +11 -0
  18. package/dist/Tilemap/TileSet.d.ts.map +1 -0
  19. package/dist/Tilemap/index.d.ts +2 -0
  20. package/dist/Tilemap/index.d.ts.map +1 -0
  21. package/dist/Weathers/index.d.ts +57 -0
  22. package/dist/Weathers/index.d.ts.map +1 -0
  23. package/dist/index.d.ts +7 -54
  24. package/dist/index.d.ts.map +1 -0
  25. package/dist/index.global.js +222 -0
  26. package/dist/index.global.js.map +1 -0
  27. package/dist/index.js +5890 -685
  28. package/dist/index.js.map +1 -1
  29. package/package.json +36 -11
  30. package/src/Bar.ts +0 -87
  31. package/src/Button.ts +0 -0
  32. package/src/DrawMap/index.ts +0 -60
  33. package/src/Joystick.ts +0 -284
  34. package/src/NightAmbiant.ts +0 -116
  35. package/src/Particle.ts +0 -50
  36. package/src/Tilemap/Tile.ts +0 -79
  37. package/src/Tilemap/TileGroup.ts +0 -207
  38. package/src/Tilemap/TileLayer.ts +0 -162
  39. package/src/Tilemap/TileSet.ts +0 -41
  40. package/src/Tilemap/index.ts +0 -75
  41. package/src/index.ts +0 -6
@@ -1,79 +0,0 @@
1
- import { CompositeTilemap } from "@pixi/tilemap";
2
- import { Tile as TiledTileClass } from '@rpgjs/tiled';
3
- import { AnimatedSprite, Texture, groupD8 } from "pixi.js";
4
- import { TileSet } from "./TileSet";
5
-
6
- export class Tile extends AnimatedSprite {
7
- static getTextures(tile: TiledTileClass, tileSet: TileSet) {
8
- const textures: Texture[] = [];
9
-
10
- if (tile.animations && tile.animations.length) {
11
- tile.animations.forEach(frame => {
12
- textures.push(tileSet.textures[frame.tileid])
13
- });
14
- } else {
15
- textures.push(tileSet.textures[tile.gid - tileSet.firstgid])
16
- }
17
-
18
- return textures;
19
- }
20
-
21
- animations: { tileid: number, duration: number }[] = []
22
- _x: number = 0
23
- _y: number = 0
24
- pointsBufIndex: number
25
- properties: any = {}
26
-
27
- constructor(
28
- private tile: TiledTileClass,
29
- private tileSet: TileSet
30
- ) {
31
- super(Tile.getTextures(tile, tileSet));
32
- this.animations = tile.animations || []
33
- this.properties = tile.properties
34
- this.textures = Tile.getTextures(tile, tileSet)
35
- this.texture = this.textures[0] as Texture
36
- this.flip()
37
- }
38
-
39
- get gid() {
40
- return this.tile.gid
41
- }
42
-
43
- setAnimation(frame: CompositeTilemap) {
44
- const size = this.animations.length
45
- if (size > 1) {
46
- const offset = (this.animations[1].tileid - this.animations[0].tileid) * this.width
47
- frame.tileAnimX(offset, size)
48
- }
49
- }
50
-
51
- flip() {
52
- let symmetry
53
- let i = 0
54
- const add = (symmetrySecond) => {
55
- i++
56
- if (symmetry) symmetry = groupD8.add(symmetry, symmetrySecond)
57
- else symmetry = symmetrySecond
58
- }
59
-
60
- if (this.tile.horizontalFlip) {
61
- add(groupD8.MIRROR_HORIZONTAL)
62
- }
63
-
64
- if (this.tile.verticalFlip) {
65
- add(groupD8.MIRROR_VERTICAL)
66
- }
67
-
68
- if (this.tile.diagonalFlip) {
69
- if (i % 2 == 0) {
70
- add(groupD8.MAIN_DIAGONAL)
71
- }
72
- else {
73
- add(groupD8.REVERSE_DIAGONAL)
74
- }
75
- }
76
-
77
- //if (symmetry) this.texture.rotate = symmetry
78
- }
79
- }
@@ -1,207 +0,0 @@
1
- interface TileOptions {
2
- tilesetIndex?: number
3
- tileId: number
4
- x: number
5
- y: number
6
- }
7
-
8
- interface TilesGroupOptions {
9
- ignore?: boolean
10
- probability?: number
11
- baseHeight?: number
12
- baseWidth?: number
13
- rectMargin?: number
14
- baseOffsetX?: number
15
- baseOffsetY?: number
16
- }
17
-
18
- export class TileInfo {
19
- tilesetIndex?: number
20
- tileId: number
21
- flags: Map<string, any> = new Map()
22
- id: number = Math.random()
23
-
24
- constructor(obj: TileOptions) {
25
- this.tilesetIndex = obj.tilesetIndex ?? 0
26
- this.tileId = obj.tileId
27
- }
28
-
29
- addFlag(key: string, value: any) {
30
- this.flags.set(key, value)
31
- }
32
- }
33
-
34
- export class TilesGroup {
35
- tiles: (TileInfo | null)[][] = []
36
- width: number
37
- height: number
38
- ignore: boolean = false
39
- probability: number = 1
40
- baseHeight: number = 1
41
- baseWidth?: number
42
- baseOffsetX: number = 0
43
- baseOffsetY: number = 0
44
- rectMargin: number = 0
45
-
46
- constructor(tiles: TileOptions[], public tilesetIndex: number = 0, options: TilesGroupOptions = {}) {
47
- const pointsX = tiles.map(tile => tile.x)
48
- const pointsY = tiles.map(tile => tile.y)
49
- const offsetX = Math.min(...pointsX)
50
- const offsetY = Math.min(...pointsY)
51
- this.width = Math.max(...pointsX) - offsetX + 1
52
- this.height = Math.max(...pointsY) - offsetY + 1
53
- this.ignore = !!options.ignore
54
- this.probability = options.probability ?? 1
55
- this.baseHeight = options.baseHeight ?? 1
56
- this.baseWidth = options.baseWidth
57
- this.rectMargin = options.rectMargin ?? 0
58
- this.baseOffsetX = options.baseOffsetX ?? 0
59
- this.baseOffsetY = options.baseOffsetY ?? 0
60
- this.fillTiles()
61
- for (let tile of tiles) {
62
- this.addTile(tile.x - offsetX, tile.y - offsetY, tile)
63
- }
64
- }
65
-
66
- getRect(x: number, y: number): { minX: number, minY: number, maxX: number, maxY: number } {
67
- const margin = this.rectMargin
68
- return {
69
- minX: x - margin + this.baseOffsetX,
70
- minY: y - this.tilesBaseHeight - margin - this.baseOffsetY,
71
- maxX: x + this.tilesBaseWidth + margin,
72
- maxY: y + margin
73
- }
74
- }
75
-
76
- get tilesBase() {
77
- return this.tiles[this.tiles.length - 1]
78
- }
79
-
80
- get tilesBaseWidth(): number {
81
- return this.baseWidth ?? this.tilesBase.length
82
- }
83
-
84
- get tilesBaseHeight(): number {
85
- return this.baseHeight
86
- }
87
-
88
- forEach(cb: (tileInfo: TileInfo | null, x: number, y: number) => void) {
89
- for (let i = 0; i < this.tiles.length; i++) {
90
- for (let j = 0; j < this.tiles[i].length; j++) {
91
- cb(this.tiles[i][j], j, i)
92
- }
93
- }
94
- }
95
-
96
- find(cb: (tileInfo: TileInfo | null, x: number, y: number) => boolean): TileInfo | null {
97
- let found: TileInfo | null = null
98
- this.forEach((tileInfo, x, y) => {
99
- const bool = cb(tileInfo, x, y)
100
- if (bool) found = tileInfo
101
- })
102
- return found
103
- }
104
-
105
- getOffsetY(): number {
106
- const tilesBase = this.tilesBase
107
- let offset = 0
108
- this.forEach((tile, x, y) => {
109
- if (tile?.tileId == (tilesBase?.[0]?.tileId)) {
110
- offset = y
111
- }
112
- })
113
- return offset
114
- }
115
-
116
- fillTiles() {
117
- for (let i = 0; i < this.height; i++) {
118
- this.tiles[i] = []
119
- for (let j = 0; j < this.width; j++) {
120
- this.tiles[i][j] = null
121
- }
122
- }
123
- }
124
-
125
- shiftToTopLeft(): void {
126
- const matrix = this.tiles
127
-
128
- // Find the first non-undefined element and its position
129
- const foundFirst = () => {
130
- let firstElementRow = -1;
131
- let firstElementColumn = -1;
132
-
133
- for (let col = 0; col < matrix.length; col++) {
134
- if (!matrix[col]) matrix[col] = []
135
- for (let row = 0; row < matrix[col].length; row++) {
136
- if (matrix[col][row] !== undefined) {
137
- firstElementRow = row;
138
- firstElementColumn = col;
139
- return {
140
- firstElementRow,
141
- firstElementColumn
142
- };
143
- }
144
- }
145
- }
146
-
147
- return {
148
- firstElementRow,
149
- firstElementColumn
150
- }
151
- }
152
-
153
- const { firstElementRow, firstElementColumn } = foundFirst()
154
-
155
- // If no non-undefined element is found, return the original matrix
156
- if (firstElementRow === -1) {
157
- return;
158
- }
159
-
160
- // Shift the matrix elements
161
- const newMatrix: (TileInfo | null)[][] = [];
162
- for (let col = firstElementColumn; col < matrix.length; col++) {
163
- const newRow: (TileInfo | null)[] = [];
164
- for (let row = firstElementRow; row < matrix[col].length; row++) {
165
- newRow.push(matrix[col][row]);
166
- }
167
- newMatrix.push(newRow);
168
- }
169
-
170
- this.tiles = newMatrix;
171
-
172
- this.width = this.tiles[0].length
173
- this.height = this.tiles.length
174
- }
175
-
176
- addTile(x: number, y: number, tileOptions: TileOptions) {
177
- if (!this.tiles[y]) this.tiles[y] = []
178
- this.tiles[y][x] = new TileInfo(tileOptions)
179
- }
180
-
181
- addTileFlag(x: number, y: number, key: string, value: any) {
182
- this.getTile(x, y)?.addFlag(key, value)
183
- }
184
-
185
- getTile(x: number, y: number): TileInfo | null {
186
- return this.tiles[y]?.[x]
187
- }
188
-
189
- getTilesByFlag(key: string, value: any): { tileInfo: TileInfo, x: number, y: number }[] {
190
- const array: any = []
191
- this.forEach((tileInfo, x, y) => {
192
- const flag = tileInfo?.flags.get(key)
193
- if (flag && flag == value) {
194
- array.push({
195
- tileInfo,
196
- x,
197
- y
198
- })
199
- }
200
- })
201
- return array
202
- }
203
-
204
- isTileBase(tileInfo: TileInfo): boolean {
205
- return !!this.tilesBase.find(tile => tile?.id == tileInfo.id)
206
- }
207
- }
@@ -1,162 +0,0 @@
1
- import { CompositeTilemap, POINT_STRUCT_SIZE, Tilemap, settings } from '@pixi/tilemap';
2
- import { Layer, Tile as TileClass } from '@rpgjs/tiled';
3
- import { createComponent, registerComponent, DisplayObject } from 'canvasengine';
4
- import { Tile } from './Tile';
5
- import { TileSet } from './TileSet';
6
-
7
- settings.use32bitIndex = true
8
-
9
- export class CanvasTileLayer extends DisplayObject(CompositeTilemap) {
10
- private _tiles: any = {}
11
- tiles: (TileClass | null)[]
12
- private _layer: any // TODO: fix this, remove any. replace with Layer
13
-
14
- static findTileSet(gid: number, tileSets: TileSet[]) {
15
- let tileset: TileSet | undefined
16
- for (let i = tileSets.length - 1; i >= 0; i--) {
17
- tileset = tileSets[i]
18
- if (tileset.firstgid && tileset.firstgid <= gid) {
19
- break;
20
- }
21
- }
22
- return tileset;
23
- }
24
-
25
- /** @internal */
26
- createTile(x: number, y: number, options: any = {}): Tile | undefined {
27
- const { real, filter } = options
28
- const { tilewidth, tileheight, width } = this._layer
29
- if (real) {
30
- x = Math.floor(x / tilewidth)
31
- y = Math.floor(y / tileheight)
32
- }
33
- const i = x + y * width;
34
- const tiledTile = this._layer.getTileByIndex(i)
35
-
36
- if (!tiledTile || (tiledTile && tiledTile.gid == 0)) return
37
-
38
- const tileset = CanvasTileLayer.findTileSet(
39
- tiledTile.gid,
40
- this.tileSets
41
- )
42
-
43
- if (!tileset) return
44
-
45
- const tile = new Tile(
46
- tiledTile,
47
- tileset
48
- )
49
-
50
- tile.x = x * tilewidth;
51
- tile.y =
52
- y * tileheight +
53
- (tileheight -
54
- tile.texture.height);
55
-
56
- tile._x = x;
57
- tile._y = y;
58
-
59
- if (tileset.tileoffset) {
60
- tile.x += tileset.tileoffset.x ?? 0;
61
- tile.y += tileset.tileoffset.y ?? 0;
62
- }
63
-
64
- if (filter) {
65
- const ret = filter(tile)
66
- if (!ret) return
67
- }
68
-
69
- return tile
70
- }
71
-
72
- /** @internal */
73
- changeTile(x: number, y: number) {
74
- const { tilewidth, tileheight } = this._layer
75
- x = Math.floor(x / tilewidth)
76
- y = Math.floor(y / tileheight)
77
- const oldTile: Tile = this._tiles[x + ';' + y]
78
- const newTile = this.createTile(x, y)
79
- if (!oldTile && newTile) {
80
- this._addFrame(newTile, x, y)
81
- }
82
- else {
83
- if (newTile) {
84
- const bufComposite: CompositeTilemap = new CompositeTilemap()
85
- const frame = bufComposite.tile(newTile.texture, newTile.x, newTile.y)
86
- newTile.setAnimation(frame)
87
- this._tiles[x + ';' + y] = newTile
88
- // @ts-ignore
89
- const pointsBufComposite = (bufComposite.children[0] as Tilemap).pointsBuf
90
- // Change Texture (=0, 1 and 7, rotate (=4), animX (=5), animY (=6))
91
- ;[0, 1, 4, 6, 7, 8].forEach((i) => {
92
- if (this.pointsBuf) this.pointsBuf[oldTile.pointsBufIndex + i] = pointsBufComposite[i]
93
- })
94
- // @ts-ignore
95
- this.children[0].modificationMarker = 0
96
- this._addFrame(newTile, x, y)
97
- this['modificationMarker'] = 0
98
- }
99
- else {
100
- delete this._tiles[x + ';' + y]
101
- if (this.pointsBuf) this.pointsBuf.splice(oldTile.pointsBufIndex, POINT_STRUCT_SIZE)
102
- }
103
- }
104
- }
105
-
106
- /** @internal */
107
- get pointsBuf(): number[] | null {
108
- const child = this.children[0] as Tilemap
109
- if (!child) return null
110
- return child['pointsBuf']
111
- }
112
-
113
- private _addFrame(tile: Tile, x: number, y: number) {
114
- const frame = this.tile(tile.texture, tile.x, tile.y, {
115
- rotate: tile.texture.rotate
116
- })
117
- const pb = this.pointsBuf
118
- if (!pb) return null
119
- tile.pointsBufIndex = pb.length - POINT_STRUCT_SIZE
120
- tile.setAnimation(frame)
121
- this._tiles[x + ';' + y] = tile
122
- }
123
-
124
- onMount(args) {
125
- const { props } = args
126
- this.tileSets = props.tilesets
127
- this._layer = new Layer({
128
- ...props
129
- }, this.tileSets)
130
- super.onMount(args)
131
- }
132
-
133
- onUpdate(props) {
134
- super.onUpdate(props)
135
- if (!this.isMounted) return
136
- if (props.tileheight) this._layer.tileheight = props.tileheight
137
- if (props.tilewidth) this._layer.tilewidth = props.tilewidth
138
- if (props.width) this._layer.width = props.width
139
- if (props.height) this._layer.height = props.height
140
- if (props.parallaxX) this._layer.parallaxX = props.parallaxx
141
- if (props.parallaxY) this._layer.parallaxY = props.parallaxy
142
-
143
- this.removeChildren()
144
-
145
- for (let y = 0; y < this._layer.height; y++) {
146
- for (let x = 0; x < this._layer.width; x++) {
147
- const tile = this.createTile(x, y)
148
- if (tile) {
149
- this._addFrame(tile, x, y)
150
- }
151
- }
152
- }
153
- }
154
- }
155
-
156
- export interface CanvasTileLayer extends CompositeTilemap { }
157
-
158
- registerComponent('CompositeTileLayer', CanvasTileLayer)
159
-
160
- export function CompositeTileLayer(props) {
161
- return createComponent('CompositeTileLayer', props)
162
- }
@@ -1,41 +0,0 @@
1
- import { TiledTileset, Tileset as TiledTilesetClass } from "@rpgjs/tiled";
2
- import { Assets, Rectangle, Texture } from "pixi.js";
3
-
4
- export class TileSet extends TiledTilesetClass {
5
- public textures: Texture[] = [];
6
- private tileGroups = {};
7
-
8
- constructor(tileSet: TiledTileset) {
9
- super(tileSet);
10
- }
11
-
12
- loadGroup() {
13
- // for (let tile of this.tileset.tiles) {
14
- // }
15
- }
16
-
17
- /** @internal */
18
- async load(image: string) {
19
- const texture = await Assets.load(image);
20
- for (
21
- let y = this.margin;
22
- y < this.image.height;
23
- y += this.tileheight + this.spacing
24
- ) {
25
- for (
26
- let x = this.margin;
27
- x < this.image.width;
28
- x += this.tilewidth + this.spacing
29
- ) {
30
- this.textures.push(
31
- new Texture({
32
- source: texture.source,
33
- frame: new Rectangle(+x, +y, +this.tilewidth, +this.tileheight),
34
- })
35
- );
36
- }
37
- }
38
- this.loadGroup();
39
- return this;
40
- }
41
- }
@@ -1,75 +0,0 @@
1
- import { TiledLayer, TiledLayerType, TiledMap, TiledParserFile, TiledTileset } from "@rpgjs/tiled"
2
- import { loop, h, Container, TilingSprite, useProps, effect, signal } from "canvasengine"
3
- import { CompositeTileLayer } from "./TileLayer"
4
- import { TileSet } from "./TileSet"
5
-
6
- export function TiledMap(props) {
7
- const { map } = useProps(props)
8
- const layers = signal<TiledLayer[]>([])
9
- const objectLayer = props.objectLayer
10
- let tilesets: TiledTileset[] = []
11
- let mapData: TiledMap = {} as TiledMap
12
-
13
- const parseTmx = async (file: string, relativePath: string = '') => {
14
- if (typeof file !== 'string') {
15
- return file
16
- }
17
- // @ts-ignore
18
- const parser = new TiledParserFile(
19
- file,
20
- {
21
- basePath: '',
22
- staticDir: '',
23
- relativePath
24
- }
25
- )
26
- const data = await parser.parseFilePromise({
27
- getOnlyBasename: false
28
- })
29
-
30
- return data
31
- }
32
-
33
- effect(async () => {
34
- mapData = await parseTmx(map())
35
- for (let tileSet of mapData.tilesets) {
36
- tilesets.push(await new TileSet(tileSet).load(tileSet.image.source))
37
- }
38
- layers.set(mapData.layers)
39
- })
40
-
41
- const createLayer = (layers, props = {}) => {
42
- return h(Container, props, loop(layers, (layer) => {
43
- switch (layer.type) {
44
- case TiledLayerType.Tile:
45
- return h(CompositeTileLayer, {
46
- tilewidth: mapData.tilewidth,
47
- tileheight: mapData.tileheight,
48
- // @ts-ignore
49
- width: mapData.width,
50
- // @ts-ignore
51
- height: mapData.height,
52
- ...layer,
53
- tilesets
54
- })
55
- case TiledLayerType.Image:
56
- const { width, height, source } = layer.image
57
- return h(TilingSprite, {
58
- image: source,
59
- ...layer,
60
- width: layer.repeatx ? layer.width * layer.tilewidth : width,
61
- height: layer.repeaty ? layer.height * layer.tileheight : height
62
- })
63
- case TiledLayerType.Group:
64
- return createLayer(signal(layer.layers), layer)
65
- case TiledLayerType.ObjectGroup:
66
- const child = objectLayer?.(layer)
67
- return h(Container, layer, child)
68
- default:
69
- return h(Container)
70
- }
71
- }))
72
- }
73
-
74
- return createLayer(layers)
75
- }
package/src/index.ts DELETED
@@ -1,6 +0,0 @@
1
- export * from './Bar'
2
- export * from './Particle'
3
- export * from './NightAmbiant'
4
- export * from './Joystick'
5
- export * from './Tilemap'
6
- export * from './DrawMap'