@canvasengine/presets 2.0.0-beta.24 → 2.0.0-beta.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/dist/Bar.d.ts +14 -0
  2. package/dist/Bar.d.ts.map +1 -0
  3. package/dist/Button.d.ts +1 -0
  4. package/dist/Button.d.ts.map +1 -0
  5. package/dist/Joystick.d.ts +34 -0
  6. package/dist/Joystick.d.ts.map +1 -0
  7. package/dist/NightAmbiant.d.ts +3 -0
  8. package/dist/NightAmbiant.d.ts.map +1 -0
  9. package/dist/Particle.d.ts +2 -0
  10. package/dist/Particle.d.ts.map +1 -0
  11. package/dist/Tilemap/Tile.d.ts +23 -0
  12. package/dist/Tilemap/Tile.d.ts.map +1 -0
  13. package/dist/Tilemap/TileGroup.d.ts +62 -0
  14. package/dist/Tilemap/TileGroup.d.ts.map +1 -0
  15. package/dist/Tilemap/TileLayer.d.ts +87 -0
  16. package/dist/Tilemap/TileLayer.d.ts.map +1 -0
  17. package/dist/Tilemap/TileSet.d.ts +11 -0
  18. package/dist/Tilemap/TileSet.d.ts.map +1 -0
  19. package/dist/Tilemap/index.d.ts +2 -0
  20. package/dist/Tilemap/index.d.ts.map +1 -0
  21. package/dist/Weathers/index.d.ts +57 -0
  22. package/dist/Weathers/index.d.ts.map +1 -0
  23. package/dist/index.d.ts +7 -112
  24. package/dist/index.d.ts.map +1 -0
  25. package/dist/index.global.js +25 -951
  26. package/dist/index.global.js.map +1 -1
  27. package/dist/index.js +5889 -4
  28. package/dist/index.js.map +1 -1
  29. package/package.json +31 -9
  30. package/src/Bar.ts +0 -90
  31. package/src/Button.ts +0 -0
  32. package/src/Joystick.ts +0 -284
  33. package/src/NightAmbiant.ts +0 -116
  34. package/src/Particle.ts +0 -50
  35. package/src/Tilemap/Tile.ts +0 -83
  36. package/src/Tilemap/TileGroup.ts +0 -207
  37. package/src/Tilemap/TileLayer.ts +0 -146
  38. package/src/Tilemap/TileSet.ts +0 -41
  39. package/src/Tilemap/index.ts +0 -222
  40. package/src/Weathers/index.ts +0 -224
  41. package/src/index.ts +0 -6
  42. package/tsup.config.ts +0 -18
package/dist/Bar.d.ts ADDED
@@ -0,0 +1,14 @@
1
+ interface BarProps {
2
+ backgroundColor?: string;
3
+ foregroundColor?: string;
4
+ value: number;
5
+ maxValue: number;
6
+ width: number;
7
+ height: number;
8
+ border?: any;
9
+ innerMargin?: number;
10
+ borderRadius?: number;
11
+ }
12
+ export declare function Bar(opts: BarProps): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>;
13
+ export {};
14
+ //# sourceMappingURL=Bar.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Bar.d.ts","sourceRoot":"","sources":["../src/Bar.ts"],"names":[],"mappings":"AAGA,UAAU,QAAQ;IAChB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,GAAG,CAAC;IACb,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAWD,wBAAgB,GAAG,CAAC,IAAI,EAAE,QAAQ,4EAiEjC"}
@@ -0,0 +1 @@
1
+ //# sourceMappingURL=Button.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Button.d.ts","sourceRoot":"","sources":["../src/Button.ts"],"names":[],"mappings":""}
@@ -0,0 +1,34 @@
1
+ export interface JoystickChangeEvent {
2
+ angle: number;
3
+ direction: Direction;
4
+ power: number;
5
+ }
6
+ export declare enum Direction {
7
+ LEFT = "left",
8
+ TOP = "top",
9
+ BOTTOM = "bottom",
10
+ RIGHT = "right",
11
+ TOP_LEFT = "top_left",
12
+ TOP_RIGHT = "top_right",
13
+ BOTTOM_LEFT = "bottom_left",
14
+ BOTTOM_RIGHT = "bottom_right"
15
+ }
16
+ export interface JoystickSettings {
17
+ outer?: string;
18
+ inner?: string;
19
+ outerScale?: {
20
+ x: number;
21
+ y: number;
22
+ };
23
+ innerScale?: {
24
+ x: number;
25
+ y: number;
26
+ };
27
+ innerColor?: string;
28
+ outerColor?: string;
29
+ onChange?: (data: JoystickChangeEvent) => void;
30
+ onStart?: () => void;
31
+ onEnd?: () => void;
32
+ }
33
+ export declare function Joystick(opts?: JoystickSettings): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
34
+ //# sourceMappingURL=Joystick.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Joystick.d.ts","sourceRoot":"","sources":["../src/Joystick.ts"],"names":[],"mappings":"AASA,MAAM,WAAW,mBAAmB;IAClC,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,SAAS,CAAC;IACrB,KAAK,EAAE,MAAM,CAAC;CACf;AAED,oBAAY,SAAS;IACnB,IAAI,SAAS;IACb,GAAG,QAAQ;IACX,MAAM,WAAW;IACjB,KAAK,UAAU;IACf,QAAQ,aAAa;IACrB,SAAS,cAAc;IACvB,WAAW,gBAAgB;IAC3B,YAAY,iBAAiB;CAC9B;AAED,MAAM,WAAW,gBAAgB;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACtC,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACtC,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,CAAC,IAAI,EAAE,mBAAmB,KAAK,IAAI,CAAC;IAC/C,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB,KAAK,CAAC,EAAE,MAAM,IAAI,CAAC;CACpB;AAED,wBAAgB,QAAQ,CAAC,IAAI,GAAE,gBAAqB,gKAoPnD"}
@@ -0,0 +1,3 @@
1
+ export declare function LightSpot(opts: any): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>;
2
+ export declare function NightAmbiant(props: any): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
3
+ //# sourceMappingURL=NightAmbiant.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"NightAmbiant.d.ts","sourceRoot":"","sources":["../src/NightAmbiant.ts"],"names":[],"mappings":"AAEA,wBAAgB,SAAS,CAAC,IAAI,KAAA,4EA8C7B;AAED,wBAAgB,YAAY,CAAC,KAAK,KAAA,gKAiEjC"}
@@ -0,0 +1,2 @@
1
+ export declare function Particle(options: any): import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance> | Promise<import('../packages/core/src/index.ts').Element<import('../packages/core/src/index.ts').ComponentInstance>>;
2
+ //# sourceMappingURL=Particle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Particle.d.ts","sourceRoot":"","sources":["../src/Particle.ts"],"names":[],"mappings":"AAIA,wBAAgB,QAAQ,CAAC,OAAO,KAAA,gKA6C/B"}
@@ -0,0 +1,23 @@
1
+ import { CompositeTilemap } from '@pixi/tilemap';
2
+ import { Tile as TiledTileClass } from '@rpgjs/tiled';
3
+ import { AnimatedSprite, Texture } from 'pixi.js';
4
+ import { TileSet } from './TileSet';
5
+ export declare class Tile extends AnimatedSprite {
6
+ private tile;
7
+ private tileSet;
8
+ static getTextures(tile: TiledTileClass, tileSet: TileSet): Texture<import('pixi.js').TextureSource<any>>[];
9
+ animations: {
10
+ tileid: number;
11
+ duration: number;
12
+ }[];
13
+ _x: number;
14
+ _y: number;
15
+ pointsBufIndex: number;
16
+ properties: any;
17
+ constructor(tile: TiledTileClass, tileSet: TileSet);
18
+ get z(): any;
19
+ get gid(): any;
20
+ setAnimation(frame: CompositeTilemap): void;
21
+ flip(): void;
22
+ }
23
+ //# sourceMappingURL=Tile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Tile.d.ts","sourceRoot":"","sources":["../../src/Tilemap/Tile.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AACjD,OAAO,EAAE,IAAI,IAAI,cAAc,EAAE,MAAM,cAAc,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,OAAO,EAAW,MAAM,SAAS,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,qBAAa,IAAK,SAAQ,cAAc;IAsBhC,OAAO,CAAC,IAAI;IACZ,OAAO,CAAC,OAAO;IAtBnB,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,cAAc,EAAE,OAAO,EAAE,OAAO;IAczD,UAAU,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,EAAE,CAAK;IACvD,EAAE,EAAE,MAAM,CAAI;IACd,EAAE,EAAE,MAAM,CAAI;IACd,cAAc,EAAE,MAAM,CAAA;IACtB,UAAU,EAAE,GAAG,CAAK;gBAGR,IAAI,EAAE,cAAc,EACpB,OAAO,EAAE,OAAO;IAU5B,IAAI,CAAC,QAEJ;IAED,IAAI,GAAG,QAEN;IAED,YAAY,CAAC,KAAK,EAAE,gBAAgB;IAQpC,IAAI;CA4BP"}
@@ -0,0 +1,62 @@
1
+ interface TileOptions {
2
+ tilesetIndex?: number;
3
+ tileId: number;
4
+ x: number;
5
+ y: number;
6
+ }
7
+ interface TilesGroupOptions {
8
+ ignore?: boolean;
9
+ probability?: number;
10
+ baseHeight?: number;
11
+ baseWidth?: number;
12
+ rectMargin?: number;
13
+ baseOffsetX?: number;
14
+ baseOffsetY?: number;
15
+ }
16
+ export declare class TileInfo {
17
+ tilesetIndex?: number;
18
+ tileId: number;
19
+ flags: Map<string, any>;
20
+ id: number;
21
+ constructor(obj: TileOptions);
22
+ addFlag(key: string, value: any): void;
23
+ }
24
+ export declare class TilesGroup {
25
+ tilesetIndex: number;
26
+ tiles: (TileInfo | null)[][];
27
+ width: number;
28
+ height: number;
29
+ ignore: boolean;
30
+ probability: number;
31
+ baseHeight: number;
32
+ baseWidth?: number;
33
+ baseOffsetX: number;
34
+ baseOffsetY: number;
35
+ rectMargin: number;
36
+ constructor(tiles: TileOptions[], tilesetIndex?: number, options?: TilesGroupOptions);
37
+ getRect(x: number, y: number): {
38
+ minX: number;
39
+ minY: number;
40
+ maxX: number;
41
+ maxY: number;
42
+ };
43
+ get tilesBase(): TileInfo[];
44
+ get tilesBaseWidth(): number;
45
+ get tilesBaseHeight(): number;
46
+ forEach(cb: (tileInfo: TileInfo | null, x: number, y: number) => void): void;
47
+ find(cb: (tileInfo: TileInfo | null, x: number, y: number) => boolean): TileInfo | null;
48
+ getOffsetY(): number;
49
+ fillTiles(): void;
50
+ shiftToTopLeft(): void;
51
+ addTile(x: number, y: number, tileOptions: TileOptions): void;
52
+ addTileFlag(x: number, y: number, key: string, value: any): void;
53
+ getTile(x: number, y: number): TileInfo | null;
54
+ getTilesByFlag(key: string, value: any): {
55
+ tileInfo: TileInfo;
56
+ x: number;
57
+ y: number;
58
+ }[];
59
+ isTileBase(tileInfo: TileInfo): boolean;
60
+ }
61
+ export {};
62
+ //# sourceMappingURL=TileGroup.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TileGroup.d.ts","sourceRoot":"","sources":["../../src/Tilemap/TileGroup.ts"],"names":[],"mappings":"AAAA,UAAU,WAAW;IACjB,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,MAAM,EAAE,MAAM,CAAA;IACd,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACZ;AAED,UAAU,iBAAiB;IACvB,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,WAAW,CAAC,EAAE,MAAM,CAAA;CACvB;AAED,qBAAa,QAAQ;IACjB,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAY;IACnC,EAAE,EAAE,MAAM,CAAgB;gBAEd,GAAG,EAAE,WAAW;IAK5B,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG;CAGlC;AAED,qBAAa,UAAU;IAYsB,YAAY,EAAE,MAAM;IAX7D,KAAK,EAAE,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,EAAE,CAAK;IACjC,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,OAAO,CAAQ;IACvB,WAAW,EAAE,MAAM,CAAI;IACvB,UAAU,EAAE,MAAM,CAAI;IACtB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,WAAW,EAAE,MAAM,CAAI;IACvB,WAAW,EAAE,MAAM,CAAI;IACvB,UAAU,EAAE,MAAM,CAAI;gBAEV,KAAK,EAAE,WAAW,EAAE,EAAS,YAAY,GAAE,MAAU,EAAE,OAAO,GAAE,iBAAsB;IAoBlG,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE;IAUzF,IAAI,SAAS,eAEZ;IAED,IAAI,cAAc,IAAI,MAAM,CAE3B;IAED,IAAI,eAAe,IAAI,MAAM,CAE5B;IAED,OAAO,CAAC,EAAE,EAAE,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI;IAQrE,IAAI,CAAC,EAAE,EAAE,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,GAAG,QAAQ,GAAG,IAAI;IASvF,UAAU,IAAI,MAAM;IAWpB,SAAS;IAST,cAAc,IAAI,IAAI;IAmDtB,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW;IAKtD,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG;IAIzD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAI9C,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,GAAG;QAAE,QAAQ,EAAE,QAAQ,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE;IAevF,UAAU,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO;CAG1C"}
@@ -0,0 +1,87 @@
1
+ import { CompositeTilemap } from '@canvasengine/tilemap';
2
+ import { Tile as TileClass } from '@canvasengine/tiled';
3
+ import { Tile } from './Tile';
4
+ import { TileSet } from './TileSet';
5
+ declare const CanvasTileLayer_base: {
6
+ new (): {
7
+ [x: string]: any;
8
+ "__#1@#canvasContext": {
9
+ [key: string]: any;
10
+ } | null;
11
+ isFlex: boolean;
12
+ fullProps: import('../../packages/core/src/index.ts').Props;
13
+ isMounted: boolean;
14
+ _anchorPoints: import('pixi.js').ObservablePoint;
15
+ isCustomAnchor: boolean;
16
+ displayWidth: import('../../packages/core/src/index.ts').WritableSignal<number>;
17
+ displayHeight: import('../../packages/core/src/index.ts').WritableSignal<number>;
18
+ overrideProps: string[];
19
+ layout: any;
20
+ onBeforeDestroy: import('../../packages/core/src/index.ts').OnHook | null;
21
+ onAfterMount: import('../../packages/core/src/index.ts').OnHook | null;
22
+ subjectInit: import('rxjs').BehaviorSubject<any>;
23
+ disableLayout: boolean;
24
+ readonly deltaRatio: any;
25
+ readonly parentIsFlex: any;
26
+ onInit(props: import('../../packages/core/src/index.ts').Props): void;
27
+ onMount({ parent, props }: import('../../packages/core/src/index.ts').Element</*elided*/ any>, index?: number): Promise<void>;
28
+ onUpdate(props: import('../../packages/core/src/index.ts').Props): void;
29
+ onDestroy(parent: import('../../packages/core/src/index.ts').Element, afterDestroy?: () => void): Promise<void>;
30
+ setFlexDirection(direction: import('../../../core/src/components/types/DisplayObject').FlexDirection): void;
31
+ setFlexWrap(wrap: "wrap" | "nowrap" | "wrap-reverse"): void;
32
+ setAlignContent(align: import('../../../core/src/components/types/DisplayObject').AlignContent): void;
33
+ setAlignSelf(align: import('../../../core/src/components/types/DisplayObject').AlignContent): void;
34
+ setAlignItems(align: import('../../../core/src/components/types/DisplayObject').AlignContent): void;
35
+ setJustifyContent(justifyContent: "flex-start" | "flex-end" | "center" | "space-between" | "space-around"): void;
36
+ setPosition(position: import('../../../core/src/components/types/DisplayObject').EdgeSize): void;
37
+ setX(x: number): void;
38
+ setY(y: number): void;
39
+ setPadding(padding: import('../../../core/src/components/types/DisplayObject').EdgeSize): void;
40
+ setMargin(margin: import('../../../core/src/components/types/DisplayObject').EdgeSize): void;
41
+ setGap(gap: import('../../../core/src/components/types/DisplayObject').EdgeSize): void;
42
+ setBorder(border: import('../../../core/src/components/types/DisplayObject').EdgeSize): void;
43
+ setPositionType(positionType: "relative" | "absolute"): void;
44
+ setWidth(width: number): void;
45
+ setHeight(height: number): void;
46
+ getWidth(): number;
47
+ getHeight(): number;
48
+ setMinWidth(minWidth: number | string): void;
49
+ setMinHeight(minHeight: number | string): void;
50
+ setMaxWidth(maxWidth: number | string): void;
51
+ setMaxHeight(maxHeight: number | string): void;
52
+ setAspectRatio(aspectRatio: number): void;
53
+ setFlexGrow(flexGrow: number): void;
54
+ setFlexShrink(flexShrink: number): void;
55
+ setFlexBasis(flexBasis: number | string): void;
56
+ setRowGap(rowGap: number): void;
57
+ setColumnGap(columnGap: number): void;
58
+ setTop(top: number | string): void;
59
+ setLeft(left: number | string): void;
60
+ setRight(right: number | string): void;
61
+ setBottom(bottom: number | string): void;
62
+ setObjectFit(objectFit: import('../../../core/src/components/types/DisplayObject').ObjectFit): void;
63
+ setObjectPosition(objectPosition: import('../../../core/src/components/types/DisplayObject').ObjectPosition): void;
64
+ setTransformOrigin(transformOrigin: import('../../../core/src/components/types/DisplayObject').TransformOrigin): void;
65
+ };
66
+ [x: string]: any;
67
+ };
68
+ export declare class CanvasTileLayer extends CanvasTileLayer_base {
69
+ private _tiles;
70
+ tiles: (TileClass | null)[];
71
+ private _layer;
72
+ private frameTile;
73
+ private frameRateAnimation;
74
+ private subscriptionTick;
75
+ static findTileSet(gid: number, tileSets: TileSet[]): TileSet;
76
+ /** @internal */
77
+ createTile(x: number, y: number, options?: any): Tile | undefined;
78
+ private _addFrame;
79
+ onMount(args: any): Promise<void>;
80
+ onUpdate(props: any): void;
81
+ onDestroy(parent: any): Promise<void>;
82
+ }
83
+ export interface CanvasTileLayer extends CompositeTilemap {
84
+ }
85
+ export declare function CompositeTileLayer(props: any): import('../../packages/core/src/index.ts').Element<import('../../packages/core/src/index.ts').ComponentInstance>;
86
+ export {};
87
+ //# sourceMappingURL=TileLayer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TileLayer.d.ts","sourceRoot":"","sources":["../../src/Tilemap/TileLayer.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,gBAAgB,EAIjB,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EAAS,IAAI,IAAI,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAO/D,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAKpC,qBAAa,eAAgB,SAAQ,oBAA+B;IAClE,OAAO,CAAC,MAAM,CAAW;IACzB,KAAK,EAAE,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,CAAC;IAC5B,OAAO,CAAC,MAAM,CAAM;IACpB,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,kBAAkB,CAAc;IACxC,OAAO,CAAC,gBAAgB,CAAe;IAEvC,MAAM,CAAC,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE;IAWnD,gBAAgB;IAChB,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,GAAQ,GAAG,IAAI,GAAG,SAAS;IAqCrE,OAAO,CAAC,SAAS;IAWX,OAAO,CAAC,IAAI,KAAA;IAuBlB,QAAQ,CAAC,KAAK,KAAA;IAsBR,SAAS,CAAC,MAAM,EAAE,GAAG;CAI5B;AAGD,MAAM,WAAW,eAAgB,SAAQ,gBAAgB;CAAG;AAI5D,wBAAgB,kBAAkB,CAAC,KAAK,KAAA,4EAEvC"}
@@ -0,0 +1,11 @@
1
+ import { TiledTileset, Tileset as TiledTilesetClass } from '@canvasengine/tiled';
2
+ import { Texture } from 'pixi.js';
3
+ export declare class TileSet extends TiledTilesetClass {
4
+ textures: Texture[];
5
+ private tileGroups;
6
+ constructor(tileSet: TiledTileset);
7
+ loadGroup(): void;
8
+ /** @internal */
9
+ load(image: string): Promise<this>;
10
+ }
11
+ //# sourceMappingURL=TileSet.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TileSet.d.ts","sourceRoot":"","sources":["../../src/Tilemap/TileSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACjF,OAAO,EAAqB,OAAO,EAAE,MAAM,SAAS,CAAC;AAErD,qBAAa,OAAQ,SAAQ,iBAAiB;IACrC,QAAQ,EAAE,OAAO,EAAE,CAAM;IAChC,OAAO,CAAC,UAAU,CAAM;gBAEZ,OAAO,EAAE,YAAY;IAIjC,SAAS;IAKT,gBAAgB;IACV,IAAI,CAAC,KAAK,EAAE,MAAM;CAuBzB"}
@@ -0,0 +1,2 @@
1
+ export declare function TiledMap(props: any): import('../../packages/core/src/index.ts').Element<import('../../packages/core/src/index.ts').ComponentInstance> | Promise<import('../../packages/core/src/index.ts').Element<import('../../packages/core/src/index.ts').ComponentInstance>>;
2
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/Tilemap/index.ts"],"names":[],"mappings":"AAuIA,wBAAgB,QAAQ,CAAC,KAAK,KAAA,gKAoF7B"}
@@ -0,0 +1,57 @@
1
+ /**
2
+ * Weather Effect Component
3
+ *
4
+ * Creates a realistic rain effect using WebGL shaders with customizable parameters.
5
+ * The effect simulates raindrops falling with wind influence, density control, and speed adjustment.
6
+ *
7
+ * ## Design
8
+ *
9
+ * The component uses a fragment shader to generate procedural rain drops with:
10
+ * - **Procedural generation**: Each raindrop is generated using hash functions for randomness
11
+ * - **Wind simulation**: Raindrops are affected by wind direction and strength as they fall
12
+ * - **Density control**: Number of visible raindrops can be adjusted
13
+ * - **Speed variation**: Each drop has slightly different falling speed for realism
14
+ * - **Visual styling**: Zelda-inspired rain appearance with proper fade effects
15
+ *
16
+ * @param {Object} options - Configuration options for the weather effect
17
+ * @param {number} [options.speed=0.5] - Rain falling speed (0.1 = slow, 2.0 = fast)
18
+ * @param {number} [options.windDirection=0.0] - Wind direction (-1.0 = left, 1.0 = right)
19
+ * @param {number} [options.windStrength=0.2] - Wind strength (0.0 = no wind, 1.0 = strong)
20
+ * @param {number} [options.density=180.0] - Rain density (number of raindrops, 50-400)
21
+ * @param {Array<number>} [options.resolution=[1000, 1000]] - Screen resolution for proper scaling
22
+ *
23
+ * @example
24
+ * ```jsx
25
+ * // Basic usage with default settings
26
+ * <Weather />
27
+ *
28
+ * // Customized heavy rain with strong wind
29
+ * <Weather
30
+ * speed={1.5}
31
+ * windDirection={0.8}
32
+ * windStrength={0.6}
33
+ * density={300}
34
+ * />
35
+ *
36
+ * // Light drizzle
37
+ * <Weather
38
+ * speed={0.2}
39
+ * density={80}
40
+ * windStrength={0.1}
41
+ * />
42
+ *
43
+ * // Using signals for dynamic control
44
+ * const rainSpeed = signal(0.5);
45
+ * const windDir = signal(0.0);
46
+ *
47
+ * <Weather
48
+ * speed={rainSpeed}
49
+ * windDirection={windDir}
50
+ * />
51
+ * ```
52
+ *
53
+ * @returns {JSX.Element} A mesh component with the weather shader effect
54
+ */
55
+ export declare const WeatherEffect: (options: any) => import('../../packages/core/src/index.ts').Element<import('../../packages/core/src/index.ts').ComponentInstance> | Promise<import('../../packages/core/src/index.ts').Element<import('../../packages/core/src/index.ts').ComponentInstance>>;
56
+ export declare const Weather: (options: any) => import('../../packages/core/src/index.ts').Element<import('../../packages/core/src/index.ts').ComponentInstance> | Promise<import('../../packages/core/src/index.ts').Element<import('../../packages/core/src/index.ts').ComponentInstance>>;
57
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/Weathers/index.ts"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqDG;AACH,eAAO,MAAM,aAAa,GAAI,YAAO,iKA6JpC,CAAC;AAGF,eAAO,MAAM,OAAO,gLAAgB,CAAC"}
package/dist/index.d.ts CHANGED
@@ -1,112 +1,7 @@
1
- import * as canvasengine from 'canvasengine';
2
-
3
- interface BarProps {
4
- backgroundColor?: string;
5
- foregroundColor?: string;
6
- value: number;
7
- maxValue: number;
8
- width: number;
9
- height: number;
10
- border?: any;
11
- innerMargin?: number;
12
- borderRadius?: number;
13
- }
14
- declare function Bar(opts: BarProps): canvasengine.Element<canvasengine.ComponentInstance>;
15
-
16
- declare function Particle(options: any): canvasengine.Element<canvasengine.ComponentInstance> | Promise<canvasengine.Element<canvasengine.ComponentInstance>>;
17
-
18
- declare function LightSpot(opts: any): canvasengine.Element<canvasengine.ComponentInstance>;
19
- declare function NightAmbiant(props: any): canvasengine.Element<canvasengine.ComponentInstance> | Promise<canvasengine.Element<canvasengine.ComponentInstance>>;
20
-
21
- interface JoystickChangeEvent {
22
- angle: number;
23
- direction: Direction;
24
- power: number;
25
- }
26
- declare enum Direction {
27
- LEFT = "left",
28
- TOP = "top",
29
- BOTTOM = "bottom",
30
- RIGHT = "right",
31
- TOP_LEFT = "top_left",
32
- TOP_RIGHT = "top_right",
33
- BOTTOM_LEFT = "bottom_left",
34
- BOTTOM_RIGHT = "bottom_right"
35
- }
36
- interface JoystickSettings {
37
- outer?: string;
38
- inner?: string;
39
- outerScale?: {
40
- x: number;
41
- y: number;
42
- };
43
- innerScale?: {
44
- x: number;
45
- y: number;
46
- };
47
- onChange?: (data: JoystickChangeEvent) => void;
48
- onStart?: () => void;
49
- onEnd?: () => void;
50
- }
51
- declare function Joystick(opts?: JoystickSettings): canvasengine.Element<canvasengine.ComponentInstance> | Promise<canvasengine.Element<canvasengine.ComponentInstance>>;
52
-
53
- declare function TiledMap(props: any): canvasengine.Element<canvasengine.ComponentInstance> | Promise<canvasengine.Element<canvasengine.ComponentInstance>>;
54
-
55
- /**
56
- * Weather Effect Component
57
- *
58
- * Creates a realistic rain effect using WebGL shaders with customizable parameters.
59
- * The effect simulates raindrops falling with wind influence, density control, and speed adjustment.
60
- *
61
- * ## Design
62
- *
63
- * The component uses a fragment shader to generate procedural rain drops with:
64
- * - **Procedural generation**: Each raindrop is generated using hash functions for randomness
65
- * - **Wind simulation**: Raindrops are affected by wind direction and strength as they fall
66
- * - **Density control**: Number of visible raindrops can be adjusted
67
- * - **Speed variation**: Each drop has slightly different falling speed for realism
68
- * - **Visual styling**: Zelda-inspired rain appearance with proper fade effects
69
- *
70
- * @param {Object} options - Configuration options for the weather effect
71
- * @param {number} [options.speed=0.5] - Rain falling speed (0.1 = slow, 2.0 = fast)
72
- * @param {number} [options.windDirection=0.0] - Wind direction (-1.0 = left, 1.0 = right)
73
- * @param {number} [options.windStrength=0.2] - Wind strength (0.0 = no wind, 1.0 = strong)
74
- * @param {number} [options.density=180.0] - Rain density (number of raindrops, 50-400)
75
- * @param {Array<number>} [options.resolution=[1000, 1000]] - Screen resolution for proper scaling
76
- *
77
- * @example
78
- * ```jsx
79
- * // Basic usage with default settings
80
- * <Weather />
81
- *
82
- * // Customized heavy rain with strong wind
83
- * <Weather
84
- * speed={1.5}
85
- * windDirection={0.8}
86
- * windStrength={0.6}
87
- * density={300}
88
- * />
89
- *
90
- * // Light drizzle
91
- * <Weather
92
- * speed={0.2}
93
- * density={80}
94
- * windStrength={0.1}
95
- * />
96
- *
97
- * // Using signals for dynamic control
98
- * const rainSpeed = signal(0.5);
99
- * const windDir = signal(0.0);
100
- *
101
- * <Weather
102
- * speed={rainSpeed}
103
- * windDirection={windDir}
104
- * />
105
- * ```
106
- *
107
- * @returns {JSX.Element} A mesh component with the weather shader effect
108
- */
109
- declare const WeatherEffect: (options: any) => canvasengine.Element<canvasengine.ComponentInstance> | Promise<canvasengine.Element<canvasengine.ComponentInstance>>;
110
- declare const Weather: (options: any) => canvasengine.Element<canvasengine.ComponentInstance> | Promise<canvasengine.Element<canvasengine.ComponentInstance>>;
111
-
112
- export { Bar, Direction, Joystick, type JoystickChangeEvent, type JoystickSettings, LightSpot, NightAmbiant, Particle, TiledMap, Weather, WeatherEffect };
1
+ export * from './Bar';
2
+ export * from './Particle';
3
+ export * from './NightAmbiant';
4
+ export * from './Joystick';
5
+ export * from './Tilemap';
6
+ export * from './Weathers';
7
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,OAAO,CAAA;AACrB,cAAc,YAAY,CAAA;AAC1B,cAAc,gBAAgB,CAAA;AAC9B,cAAc,YAAY,CAAA;AAC1B,cAAc,WAAW,CAAA;AACzB,cAAc,YAAY,CAAA"}