@canvas3/nuxt 0.1.19 → 0.1.20
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package/dist/module.json
CHANGED
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@@ -59,6 +59,7 @@ declare class Canvas3Class {
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scrollToElBySelector(elQuerySelector: string, delay?: number, margin?: number): void;
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setMeshPositionsUpdate(state: boolean): void;
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setAnimationsToRender(state: boolean): void;
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62
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+
setAnimationToRender(callBackName: string, state: boolean): void;
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externalAnimationsRender(): void;
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render(): void;
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}
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@@ -367,6 +367,10 @@ class Canvas3Class {
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setAnimationsToRender(state) {
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this.animationsRender = state;
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}
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370
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+
setAnimationToRender(callBackName, state) {
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371
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const animationToUpdate = this.animations.get(callBackName);
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372
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if (animationToUpdate) animationToUpdate.render = state;
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373
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}
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externalAnimationsRender() {
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for (const [_key, callbackOption] of this.animations.entries()) {
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const callBack = callbackOption.animationCallback;
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@@ -375,7 +379,8 @@ class Canvas3Class {
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const shouldRunOnAnimationsRender = callbackOption.onAnimationsRender && this.animationsRender;
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const shouldRunOnResize = callbackOption.onResize && this.resizeInProgress;
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const shouldRunOnMouseMove = callbackOption.onMouseMove && this.mouseMoveInProgress;
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-
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+
const shouldRender = callbackOption.render;
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if (shouldRunOnScroll || shouldRunOnAnimationsRender || shouldRunOnResize || shouldRunOnMouseMove || shouldRender) {
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callBack();
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}
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}
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@@ -9,6 +9,7 @@ export declare const Canvas3: {
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getShaderMaterial: typeof getShaderMaterial;
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removeMesh: (id: string) => void;
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setAnimationsToRender: (state: boolean) => void;
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+
setAnimationToRender: (callBackName: string, state: boolean) => void;
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resizeOnChange: () => void;
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scrollToElBySelector: (elQuerySelector: string, delay?: number, margin?: number) => void;
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setMeshPositionsUpdate: (state: boolean) => void;
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@@ -13,6 +13,7 @@ export const Canvas3 = {
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getShaderMaterial,
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removeMesh: mainClass.removeMesh.bind(mainClass),
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setAnimationsToRender: mainClass.setAnimationsToRender.bind(mainClass),
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+
setAnimationToRender: mainClass.setAnimationToRender.bind(mainClass),
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resizeOnChange: mainClass.resizeOnChange.bind(mainClass),
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scrollToElBySelector: mainClass.scrollToElBySelector.bind(mainClass),
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setMeshPositionsUpdate: mainClass.setMeshPositionsUpdate.bind(mainClass),
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