@canvas3/nuxt 0.1.12 → 0.1.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/module.json
CHANGED
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@@ -53,7 +53,7 @@ declare class Canvas3Class {
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setSize(): void;
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scrollToTop(delay?: number): void;
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scrollTo(position: number, delay?: number): void;
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-
scrollToElBySelector(elQuerySelector: string, delay?: number): void;
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+
scrollToElBySelector(elQuerySelector: string, delay?: number, margin?: number): void;
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setMeshPositionsUpdate(state: boolean): void;
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render(): void;
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}
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@@ -445,6 +445,7 @@ class Canvas3Class {
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this.height = this.canvasContainer?.offsetHeight ?? 0;
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if (this.camera) {
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this.camera.aspect = this.width / this.height;
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448
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+
this.camera.fov = 2 * Math.atan(this.height / 2 / 600) * (180 / Math.PI);
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this.camera.updateProjectionMatrix();
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}
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if (this.renderer) {
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@@ -463,12 +464,12 @@ class Canvas3Class {
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this.scroll?.render(position, true);
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}, delay);
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}
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-
scrollToElBySelector(elQuerySelector, delay = 0) {
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+
scrollToElBySelector(elQuerySelector, delay = 0, margin = 0) {
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const element = document.querySelector(elQuerySelector);
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if (!element) return;
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const position = element.offsetTop;
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setTimeout(() => {
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-
this.scroll?.render(position, true);
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+
this.scroll?.render(position + margin, true);
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}, delay * 1e3);
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}
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setMeshPositionsUpdate(state) {
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@@ -9,9 +9,10 @@ export declare const Canvas3: {
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getShaderMaterial: typeof getShaderMaterial;
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removeMesh: (id: string) => void;
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resizeOnChange: () => void;
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-
scrollToElBySelector: (elQuerySelector: string, delay?: number) => void;
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+
scrollToElBySelector: (elQuerySelector: string, delay?: number, margin?: number) => void;
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setMeshPositionsUpdate: (state: boolean) => void;
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scrollToTop: (delay?: number) => void;
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+
scrollTo: (position: number, delay?: number) => void;
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getScrollSpeed: () => number | null;
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getCamera: () => import("three").PerspectiveCamera | null;
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getRenderer: () => import("three").WebGLRenderer | null;
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@@ -16,6 +16,7 @@ export const Canvas3 = {
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scrollToElBySelector: mainClass.scrollToElBySelector.bind(mainClass),
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setMeshPositionsUpdate: mainClass.setMeshPositionsUpdate.bind(mainClass),
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scrollToTop: mainClass.scrollToTop.bind(mainClass),
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+
scrollTo: mainClass.scrollTo.bind(mainClass),
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getScrollSpeed: () => {
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return mainClass.scroll?.speed ?? null;
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},
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