@canvas3/nuxt 0.1.10 → 0.1.11

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package/dist/module.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "canvas-nuxt-layout",
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  "configKey": "canvas3Layout",
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- "version": "0.1.10",
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+ "version": "0.1.11",
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  "builder": {
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  "@nuxt/module-builder": "1.0.2",
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  "unbuild": "3.6.0"
@@ -1,6 +1,6 @@
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  export const studio783log = () => {
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  console.log(`
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- Animation package Canvas3 developed by
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+ Nuxt module Canvas3 developed by
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  \u2588\u2588\u2588\u2588 \u2588\u2588\u2588\u2588\u2588 \u2588 \u2588 \u2588\u2588\u2588\u2588 \u2588\u2588\u2588 \u2588\u2588\u2588\u2588
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  \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588
@@ -47,6 +47,7 @@ declare class Canvas3Class {
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  removeScrollActiveElement(elNode: HTMLElement): void;
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  removeMesh(id: string): void;
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  addAnimationToRender(callBackName: string, callBackFunction: AnimationCallback): void;
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+ removeAnimationFromRender(callBackName: string): void;
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  addImageAsMesh(imgHtmlEl: HTMLImageElement, shaderName: string | null, meshId: string, meshUniforms: MeshMaterialUniform, activateMeshUniforms: MeshMaterialUniform): Promise<void>;
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  composerPass(): void;
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  setSize(): void;
@@ -240,6 +240,9 @@ class Canvas3Class {
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  addAnimationToRender(callBackName, callBackFunction) {
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  this.animations.set(callBackName, callBackFunction);
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  }
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+ removeAnimationFromRender(callBackName) {
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+ this.animations.delete(callBackName);
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+ }
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  // addTextAsMSDF(shaderName: string, meshId: string, htmlEl: HTMLElement, textContent: string, theme: string, meshUniforms: MeshMaterialUniform, activateMeshUniforms: MeshMaterialUniform) {
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  // this.activateMeshUniformMap.set(meshId, activateMeshUniforms)
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  //
@@ -4,6 +4,7 @@ export declare const Canvas3: {
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  addMeshToScene: (mesh: Mesh) => void;
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  getMeshFromSceneByName: (meshName: string) => import("three").Object3D<import("three").Object3DEventMap> | undefined;
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  addAnimationToRender: (callBackName: string, callBackFunction: import("../types/types.js").AnimationCallback) => void;
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+ removeAnimationFromRender: (callBackName: string) => void;
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  addImageAsMesh: (imgHtmlEl: HTMLImageElement, shaderName: string | null, meshId: string, meshUniforms: import("../types/types.js").MeshMaterialUniform, activateMeshUniforms: import("../types/types.js").MeshMaterialUniform) => Promise<void>;
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  getShaderMaterial: typeof getShaderMaterial;
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  removeMesh: (imgHtmlEl: HTMLImageElement, shaderName: string | null, meshId: string, meshUniforms: import("../types/types.js").MeshMaterialUniform, activateMeshUniforms: import("../types/types.js").MeshMaterialUniform) => Promise<void>;
@@ -8,6 +8,7 @@ export const Canvas3 = {
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  return mainClass.scene.getObjectByName(meshName);
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  },
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  addAnimationToRender: mainClass.addAnimationToRender.bind(mainClass),
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+ removeAnimationFromRender: mainClass.removeAnimationFromRender.bind(mainClass),
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  addImageAsMesh: mainClass.addImageAsMesh.bind(mainClass),
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  getShaderMaterial,
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  removeMesh: mainClass.addImageAsMesh.bind(mainClass),
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@canvas3/nuxt",
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- "version": "0.1.10",
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+ "version": "0.1.11",
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  "publishConfig": {
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  "access": "public"
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  },