@canvas-tile-engine/core 0.0.4 → 0.2.0

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package/dist/index.d.mts CHANGED
@@ -54,6 +54,7 @@ type CanvasTileEngineConfig = {
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  maxWidth?: number;
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  maxHeight?: number;
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  };
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+ responsive?: "preserve-scale" | "preserve-viewport" | false;
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  eventHandlers?: EventHandlers;
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  bounds?: {
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  minX: number;
@@ -146,23 +147,27 @@ type DrawObject = {
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  radius?: number | number[];
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  };
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  type Rect = DrawObject;
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+ type Circle = Omit<DrawObject, "rotate" | "radius">;
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+ type ImageItem = Omit<DrawObject, "style"> & {
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+ img: HTMLImageElement;
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+ };
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+ type Text = Omit<DrawObject, "radius" | "size"> & {
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+ text: string;
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+ /** Font size in world units (scales with zoom). Default: 1 */
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+ size?: number;
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+ style?: {
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+ fillStyle?: string;
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+ /** Font family (default: "sans-serif") */
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+ fontFamily?: string;
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+ textAlign?: CanvasTextAlign;
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+ textBaseline?: CanvasTextBaseline;
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+ };
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+ };
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  type Line = {
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  from: Coords;
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  to: Coords;
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- style: {
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- strokeStyle?: string;
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- lineWidth?: number;
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- };
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- };
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- type Circle = Omit<DrawObject, "rotate" | "radius">;
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- type Text = {
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- coords: Coords;
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- text: string;
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  };
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  type Path = Coords[];
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- type ImageItem = Omit<DrawObject, "style"> & {
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- img: HTMLImageElement;
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- };
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  /**
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  * Core engine wiring camera, config, renderer, events, and draw helpers.
@@ -179,36 +184,148 @@ declare class CanvasTileEngine {
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  images: ImageLoader;
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  private sizeController;
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  private animationController;
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+ private responsiveWatcher?;
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  canvasWrapper: HTMLDivElement;
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  canvas: HTMLCanvasElement;
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- /** Callback: center coordinates change */
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+ /**
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+ * Callback when center coordinates change (pan or zoom).
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+ * @param coords - Center world coordinates: `{ x, y }`
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+ * @example
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+ * ```ts
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+ * engine.onCoordsChange = (coords) => {
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+ * console.log(`Center: ${coords.x}, ${coords.y}`);
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+ * };
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+ * ```
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+ */
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  onCoordsChange?: (coords: Coords) => void;
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  private _onClick?;
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+ /**
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+ * Callback when a tile is clicked (mouse or touch tap).
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+ * @param coords - World coordinates: `raw` (exact), `snapped` (floored to tile)
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+ * @param mouse - Canvas-relative position: `raw` (exact), `snapped` (tile-aligned)
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+ * @param client - Viewport position: `raw` (exact), `snapped` (tile-aligned)
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+ * @example
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+ * ```ts
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+ * engine.onClick = (coords, mouse, client) => {
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+ * console.log(`Clicked tile: ${coords.snapped.x}, ${coords.snapped.y}`);
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+ * };
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+ * ```
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+ */
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  get onClick(): onClickCallback | undefined;
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  set onClick(cb: onClickCallback | undefined);
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  private _onRightClick?;
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+ /**
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+ * Callback when a tile is right-clicked.
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+ * @param coords - World coordinates: `raw` (exact), `snapped` (floored to tile)
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+ * @param mouse - Canvas-relative position: `raw` (exact), `snapped` (tile-aligned)
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+ * @param client - Viewport position: `raw` (exact), `snapped` (tile-aligned)
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+ * @example
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+ * ```ts
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+ * engine.onRightClick = (coords) => {
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+ * showContextMenu(coords.snapped.x, coords.snapped.y);
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+ * };
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+ * ```
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+ */
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  get onRightClick(): onRightClickCallback | undefined;
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  set onRightClick(cb: onRightClickCallback | undefined);
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  private _onHover?;
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+ /**
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+ * Callback when hovering over tiles.
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+ * @param coords - World coordinates: `raw` (exact), `snapped` (floored to tile)
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+ * @param mouse - Canvas-relative position: `raw` (exact), `snapped` (tile-aligned)
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+ * @param client - Viewport position: `raw` (exact), `snapped` (tile-aligned)
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+ * @example
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+ * ```ts
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+ * engine.onHover = (coords) => {
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+ * setHoveredTile({ x: coords.snapped.x, y: coords.snapped.y });
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+ * };
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+ * ```
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+ */
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  get onHover(): onHoverCallback | undefined;
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  set onHover(cb: onHoverCallback | undefined);
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  private _onMouseDown?;
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+ /**
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+ * Callback on mouse/touch down.
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+ * @param coords - World coordinates: `raw` (exact), `snapped` (floored to tile)
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+ * @param mouse - Canvas-relative position: `raw` (exact), `snapped` (tile-aligned)
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+ * @param client - Viewport position: `raw` (exact), `snapped` (tile-aligned)
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+ * @example
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+ * ```ts
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+ * engine.onMouseDown = (coords) => {
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+ * startPainting(coords.snapped.x, coords.snapped.y);
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+ * };
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+ * ```
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+ */
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  get onMouseDown(): onMouseDownCallback | undefined;
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  set onMouseDown(cb: onMouseDownCallback | undefined);
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  private _onMouseUp?;
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+ /**
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+ * Callback on mouse/touch up.
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+ * @param coords - World coordinates: `raw` (exact), `snapped` (floored to tile)
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+ * @param mouse - Canvas-relative position: `raw` (exact), `snapped` (tile-aligned)
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+ * @param client - Viewport position: `raw` (exact), `snapped` (tile-aligned)
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+ * @example
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+ * ```ts
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+ * engine.onMouseUp = (coords) => {
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+ * stopPainting();
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+ * };
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+ * ```
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+ */
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  get onMouseUp(): onMouseUpCallback | undefined;
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  set onMouseUp(cb: onMouseUpCallback | undefined);
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  private _onMouseLeave?;
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+ /**
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+ * Callback when mouse/touch leaves the canvas.
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+ * @param coords - World coordinates: `raw` (exact), `snapped` (floored to tile)
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+ * @param mouse - Canvas-relative position: `raw` (exact), `snapped` (tile-aligned)
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+ * @param client - Viewport position: `raw` (exact), `snapped` (tile-aligned)
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+ * @example
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+ * ```ts
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+ * engine.onMouseLeave = () => {
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+ * clearHoveredTile();
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+ * };
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+ * ```
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+ */
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  get onMouseLeave(): onMouseLeaveCallback | undefined;
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  set onMouseLeave(cb: onMouseLeaveCallback | undefined);
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  private _onDraw?;
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+ /**
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+ * Callback after each draw frame. Use for custom canvas drawing.
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+ * @param ctx - The canvas 2D rendering context
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+ * @param info - Frame info: `scale`, `width`, `height`, `coords` (center)
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+ * @example
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+ * ```ts
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+ * engine.onDraw = (ctx, info) => {
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+ * ctx.fillStyle = "red";
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+ * ctx.fillText(`Scale: ${info.scale}`, 10, 20);
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+ * };
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+ * ```
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+ */
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  get onDraw(): onDrawCallback | undefined;
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  set onDraw(cb: onDrawCallback | undefined);
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  private _onResize?;
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+ /**
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+ * Callback on canvas resize.
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+ * @example
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+ * ```ts
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+ * engine.onResize = () => {
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+ * console.log("Canvas resized:", engine.getSize());
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+ * };
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+ * ```
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+ */
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  get onResize(): (() => void) | undefined;
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  set onResize(cb: (() => void) | undefined);
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  private _onZoom?;
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- /** Callback: zoom level changes (wheel or pinch) */
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+ /**
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+ * Callback when zoom level changes (wheel or pinch).
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+ * @param scale - The new scale value
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+ * @example
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+ * ```ts
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+ * engine.onZoom = (scale) => {
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+ * console.log(`Zoom level: ${scale}`);
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+ * };
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+ * ```
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+ */
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  get onZoom(): ((scale: number) => void) | undefined;
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  set onZoom(cb: ((scale: number) => void) | undefined);
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  /**
@@ -242,6 +359,12 @@ declare class CanvasTileEngine {
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  * @returns Current canvas scale.
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  */
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  getScale(): number;
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+ /**
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+ * Set the canvas scale directly, clamped to min/max bounds.
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+ * @param newScale The desired scale value.
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+ * @throws {ConfigValidationError} If scale is not a positive finite number.
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+ */
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+ setScale(newScale: number): void;
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  /**
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  * Zoom in by a given factor, centered on the viewport.
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  * @param factor Zoom multiplier (default: 1.5). Higher values zoom in more.
@@ -275,7 +398,11 @@ declare class CanvasTileEngine {
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  minY: number;
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  maxY: number;
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  };
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- /** Set center coordinates from outside (adjusts the camera accordingly). */
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+ /**
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+ * Set center coordinates from outside (adjusts the camera accordingly).
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+ * @param newCenter The new center coordinates.
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+ * @throws {ConfigValidationError} If coordinates are not finite numbers.
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+ */
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  updateCoords(newCenter: Coords): void;
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  /**
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  * Smoothly move the camera center to target coordinates over the given duration.
@@ -283,6 +410,7 @@ declare class CanvasTileEngine {
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  * @param y Target world y.
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  * @param durationMs Animation duration in milliseconds (default: 500ms). Set to 0 for instant move.
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  * @param onComplete Optional callback fired when animation completes.
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+ * @throws {ConfigValidationError} If coordinates are not finite numbers.
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  */
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  goCoords(x: number, y: number, durationMs?: number, onComplete?: () => void): void;
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  /**
@@ -335,7 +463,7 @@ declare class CanvasTileEngine {
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  * @param items Rectangle definitions.
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  * @param layer Layer order (lower draws first).
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  */
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- drawRect(items: DrawObject | Array<DrawObject>, layer?: number): LayerHandle;
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+ drawRect(items: Rect | Array<Rect>, layer?: number): LayerHandle;
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  /**
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  * Draw rectangles with pre-rendering cache (canvas renderer only).
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  * Renders all items once to an offscreen canvas, then blits the visible portion each frame.
@@ -345,7 +473,7 @@ declare class CanvasTileEngine {
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  * @param cacheKey Unique key for this cache (e.g., "minimap-items").
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  * @param layer Layer order (lower draws first).
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  */
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- drawStaticRect(items: Array<DrawObject>, cacheKey: string, layer?: number): LayerHandle;
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+ drawStaticRect(items: Array<Rect>, cacheKey: string, layer?: number): LayerHandle;
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  /**
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  * Draw circles with pre-rendering cache (canvas renderer only).
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  * Renders all items once to an offscreen canvas, then blits the visible portion each frame.
@@ -354,7 +482,7 @@ declare class CanvasTileEngine {
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  * @param cacheKey Unique key for this cache (e.g., "minimap-circles").
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  * @param layer Layer order (lower draws first).
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  */
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- drawStaticCircle(items: Array<DrawObject>, cacheKey: string, layer?: number): LayerHandle;
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+ drawStaticCircle(items: Array<Circle>, cacheKey: string, layer?: number): LayerHandle;
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  /**
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  * Draw images with pre-rendering cache (canvas renderer only).
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  * Renders all items once to an offscreen canvas, then blits the visible portion each frame.
@@ -364,9 +492,7 @@ declare class CanvasTileEngine {
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  * @param cacheKey Unique key for this cache (e.g., "terrain-cache").
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  * @param layer Layer order (lower draws first).
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  */
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- drawStaticImage(items: Array<Omit<DrawObject, "style"> & {
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- img: HTMLImageElement;
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- }>, cacheKey: string, layer?: number): LayerHandle;
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+ drawStaticImage(items: Array<ImageItem>, cacheKey: string, layer?: number): LayerHandle;
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  /**
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  * Clear a static rendering cache.
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  * @param cacheKey The cache key to clear, or undefined to clear all caches.
@@ -378,13 +504,7 @@ declare class CanvasTileEngine {
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  * @param style Line style overrides.
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  * @param layer Layer order.
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  */
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- drawLine(items: Array<{
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- from: Coords;
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- to: Coords;
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- }> | {
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- from: Coords;
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- to: Coords;
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- }, style?: {
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+ drawLine(items: Array<Line> | Line, style?: {
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  strokeStyle?: string;
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  lineWidth?: number;
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  }, layer?: number): LayerHandle;
@@ -393,32 +513,36 @@ declare class CanvasTileEngine {
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  * @param items Circle definitions.
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  * @param layer Layer order.
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  */
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- drawCircle(items: DrawObject | Array<DrawObject>, layer?: number): LayerHandle;
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+ drawCircle(items: Circle | Array<Circle>, layer?: number): LayerHandle;
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  /**
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  * Draw one or many texts at world positions (canvas renderer only).
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- * @param items Text definitions.
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- * @param style Text style overrides.
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+ * @param items Text definitions with position, text, size, and style.
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  * @param layer Layer order.
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+ * @example
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+ * ```ts
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+ * engine.drawText({
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+ * x: 0,
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+ * y: 0,
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+ * text: "Hello",
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+ * size: 1, // 1 tile height
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+ * style: { fillStyle: "black", fontFamily: "Arial" }
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+ * });
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+ *
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+ * // Multiple texts
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+ * engine.drawText([
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+ * { x: 0, y: 0, text: "A", size: 2 },
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+ * { x: 1, y: 0, text: "B", size: 2 }
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+ * ]);
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+ * ```
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  */
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- drawText(items: Array<{
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- coords: Coords;
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- text: string;
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- }> | {
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- coords: Coords;
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- text: string;
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- }, style?: {
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- fillStyle?: string;
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- font?: string;
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- textAlign?: CanvasTextAlign;
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- textBaseline?: CanvasTextBaseline;
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- }, layer?: number): LayerHandle;
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+ drawText(items: Array<Text> | Text, layer?: number): LayerHandle;
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  /**
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  * Draw one or many polylines through world points (canvas renderer only).
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  * @param items Polyline point collections.
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  * @param style Stroke style overrides.
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  * @param layer Layer order.
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  */
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- drawPath(items: Array<Coords[]> | Coords[], style?: {
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+ drawPath(items: Array<Path> | Path, style?: {
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  strokeStyle?: string;
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  lineWidth?: number;
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  }, layer?: number): LayerHandle;
@@ -428,11 +552,7 @@ declare class CanvasTileEngine {
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  * @param items Image definitions.
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  * @param layer Layer order.
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  */
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- drawImage(items: Array<Omit<DrawObject, "style"> & {
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- img: HTMLImageElement;
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- }> | (Omit<DrawObject, "style"> & {
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- img: HTMLImageElement;
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- }), layer?: number): LayerHandle;
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+ drawImage(items: Array<ImageItem> | ImageItem, layer?: number): LayerHandle;
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  /**
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  * Draw grid lines at specified cell size (canvas renderer only).
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  * @param cellSize Size of each grid cell in world units.
@@ -546,4 +666,24 @@ declare const VISIBILITY_BUFFER: {
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  readonly TILE_BUFFER: 1;
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  };
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- export { COORDINATE_OVERLAY, CanvasTileEngine, type CanvasTileEngineConfig, type Circle, type Coords, DEBUG_HUD, DEFAULT_VALUES, type DrawObject, type EventHandlers, type ImageItem, type LayerHandle, type Line, type Path, RENDER_DEFAULTS, type Rect, SCALE_LIMITS, SIZE_LIMITS, type Text, VISIBILITY_BUFFER, type onClickCallback, type onDrawCallback, type onHoverCallback, type onMouseDownCallback, type onMouseLeaveCallback, type onMouseUpCallback, type onRightClickCallback, type onZoomCallback };
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+ /**
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+ * Convert grid-based dimensions to pixel-based config.
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+ * @param options Grid configuration with columns, rows, and cell size.
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+ * @returns Config object with size and scale properties.
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+ * @example
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+ * ```ts
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+ * const config = {
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+ * ...gridToSize({ columns: 12, rows: 12, cellSize: 50 }),
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+ * backgroundColor: "#337426",
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+ * };
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+ * // config.size = { width: 600, height: 600 }
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+ * // config.scale = 50
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+ * ```
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+ */
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+ declare function gridToSize(options: {
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+ columns: number;
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+ rows: number;
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+ cellSize: number;
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+ }): Pick<CanvasTileEngineConfig, "size" | "scale">;
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+
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+ export { COORDINATE_OVERLAY, CanvasTileEngine, type CanvasTileEngineConfig, type Circle, type Coords, DEBUG_HUD, DEFAULT_VALUES, type DrawObject, type EventHandlers, type ImageItem, type LayerHandle, type Line, type Path, RENDER_DEFAULTS, type Rect, SCALE_LIMITS, SIZE_LIMITS, type Text, VISIBILITY_BUFFER, gridToSize, type onClickCallback, type onDrawCallback, type onHoverCallback, type onMouseDownCallback, type onMouseLeaveCallback, type onMouseUpCallback, type onRightClickCallback, type onZoomCallback };