@canvas-components/utils 0.2.6 → 0.2.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/geometry/index.ts"],"names":[],"mappings":";;;AAGO,SAAS,KAAA,CAAM,KAAA,EAAe,OAAA,EAAiB,OAAA,EAAiB;AACrE,EAAA,OAAO,KAAK,GAAA,CAAI,IAAA,CAAK,IAAI,KAAA,EAAO,OAAO,GAAG,OAAO,CAAA;AACnD;AAKO,SAAS,aAAA,CACd,CAAA,EACA,CAAA,EACA,IAAA,EACA;AACA,EAAA,OACE,CAAA,IAAK,IAAA,CAAK,CAAA,IACV,CAAA,IAAK,KAAK,CAAA,GAAI,IAAA,CAAK,KAAA,IACnB,CAAA,IAAK,IAAA,CAAK,CAAA,IACV,CAAA,IAAK,IAAA,CAAK,IAAI,IAAA,CAAK,MAAA;AAEvB","file":"index.cjs","sourcesContent":["/**\n * 将数值限制在指定闭区间内。\n */\nexport function clamp(value: number, minimum: number, maximum: number) {\n return Math.min(Math.max(value, minimum), maximum);\n}\n\n/**\n * 判断坐标是否位于矩形范围内,矩形边界视为命中。\n */\nexport function isPointInRect(\n x: number,\n y: number,\n rect: { x: number; y: number; width: number; height: number },\n) {\n return (\n x >= rect.x &&\n x <= rect.x + rect.width &&\n y >= rect.y &&\n y <= rect.y + rect.height\n );\n}\n"]}
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/geometry/index.ts"],"names":[],"mappings":";AAGO,SAAS,KAAA,CAAM,KAAA,EAAe,OAAA,EAAiB,OAAA,EAAiB;AACrE,EAAA,OAAO,KAAK,GAAA,CAAI,IAAA,CAAK,IAAI,KAAA,EAAO,OAAO,GAAG,OAAO,CAAA;AACnD;AAKO,SAAS,aAAA,CACd,CAAA,EACA,CAAA,EACA,IAAA,EACA;AACA,EAAA,OACE,CAAA,IAAK,IAAA,CAAK,CAAA,IACV,CAAA,IAAK,KAAK,CAAA,GAAI,IAAA,CAAK,KAAA,IACnB,CAAA,IAAK,IAAA,CAAK,CAAA,IACV,CAAA,IAAK,IAAA,CAAK,IAAI,IAAA,CAAK,MAAA;AAEvB","file":"index.js","sourcesContent":["/**\n * 将数值限制在指定闭区间内。\n */\nexport function clamp(value: number, minimum: number, maximum: number) {\n return Math.min(Math.max(value, minimum), maximum);\n}\n\n/**\n * 判断坐标是否位于矩形范围内,矩形边界视为命中。\n */\nexport function isPointInRect(\n x: number,\n y: number,\n rect: { x: number; y: number; width: number; height: number },\n) {\n return (\n x >= rect.x &&\n x <= rect.x + rect.width &&\n y >= rect.y &&\n y <= rect.y + rect.height\n );\n}\n"]}