@cantoo/fontkit 2.0.4 → 2.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (142) hide show
  1. package/dist/browser-module.mjs +4448 -1142
  2. package/dist/browser-module.mjs.map +1 -1
  3. package/dist/browser.cjs +4449 -1142
  4. package/dist/browser.cjs.map +1 -1
  5. package/dist/main.cjs +4449 -1142
  6. package/dist/main.cjs.map +1 -1
  7. package/dist/module.mjs +4448 -1142
  8. package/dist/module.mjs.map +1 -1
  9. package/package.json +4 -1
  10. package/src/CmapProcessor.js +60 -21
  11. package/src/DFont.js +114 -14
  12. package/src/TTFFont.js +260 -62
  13. package/src/TrueTypeCollection.js +59 -15
  14. package/src/WOFF2Font.js +128 -22
  15. package/src/WOFFFont.js +45 -8
  16. package/src/aat/AATFeatureMap.js +83 -40
  17. package/src/aat/AATLayoutEngine.js +34 -2
  18. package/src/aat/AATLookupTable.js +24 -6
  19. package/src/aat/AATMorxProcessor.js +202 -65
  20. package/src/aat/AATStateMachine.js +35 -3
  21. package/src/base.js +20 -1
  22. package/src/cff/CFFCharsets.js +3 -0
  23. package/src/cff/CFFDict.js +81 -11
  24. package/src/cff/CFFEncodings.js +2 -0
  25. package/src/cff/CFFFont.js +120 -24
  26. package/src/cff/CFFIndex.js +66 -9
  27. package/src/cff/CFFOperand.js +53 -28
  28. package/src/cff/CFFPointer.js +41 -2
  29. package/src/cff/CFFPrivateDict.js +34 -24
  30. package/src/cff/CFFStandardStrings.js +68 -67
  31. package/src/cff/CFFTop.js +161 -68
  32. package/src/decorators.js +34 -15
  33. package/src/encodings.js +133 -116
  34. package/src/fs.js +10 -0
  35. package/src/glyph/BBox.js +14 -0
  36. package/src/glyph/CFFGlyph.js +293 -152
  37. package/src/glyph/COLRGlyph.js +40 -5
  38. package/src/glyph/Glyph.js +72 -13
  39. package/src/glyph/GlyphVariationProcessor.js +158 -62
  40. package/src/glyph/Path.js +119 -32
  41. package/src/glyph/SBIXGlyph.js +57 -8
  42. package/src/glyph/StandardNames.js +1 -0
  43. package/src/glyph/TTFGlyph.js +203 -63
  44. package/src/glyph/TTFGlyphEncoder.js +58 -26
  45. package/src/glyph/WOFF2Glyph.js +25 -6
  46. package/src/layout/GlyphPosition.js +6 -0
  47. package/src/layout/GlyphRun.js +28 -10
  48. package/src/layout/KernProcessor.js +63 -4
  49. package/src/layout/LayoutEngine.js +99 -26
  50. package/src/layout/Script.js +52 -26
  51. package/src/layout/UnicodeLayoutEngine.js +34 -10
  52. package/src/opentype/GPOSProcessor.js +156 -45
  53. package/src/opentype/GSUBProcessor.js +92 -33
  54. package/src/opentype/GlyphInfo.js +53 -5
  55. package/src/opentype/GlyphIterator.js +51 -2
  56. package/src/opentype/OTLayoutEngine.js +66 -8
  57. package/src/opentype/OTProcessor.js +284 -71
  58. package/src/opentype/ShapingPlan.js +52 -5
  59. package/src/opentype/shapers/ArabicShaper.js +27 -8
  60. package/src/opentype/shapers/DefaultShaper.js +54 -10
  61. package/src/opentype/shapers/HangulShaper.js +120 -42
  62. package/src/opentype/shapers/HebrewShaper.js +50 -16
  63. package/src/opentype/shapers/IndicShaper.js +159 -44
  64. package/src/opentype/shapers/ThaiShaper.js +50 -19
  65. package/src/opentype/shapers/UniversalShaper.js +83 -17
  66. package/src/opentype/shapers/index.js +48 -35
  67. package/src/opentype/shapers/indic-data.js +2 -2
  68. package/src/packages/unicode-properties/data-trie.js +2 -1
  69. package/src/packages/unicode-properties/data.js +13 -1
  70. package/src/packages/unicode-properties/dist/index.cjs +23 -10
  71. package/src/packages/unicode-properties/dist/index.cjs.map +2 -2
  72. package/src/packages/unicode-properties/dist/index.mjs +22 -10
  73. package/src/packages/unicode-properties/dist/index.mjs.map +2 -2
  74. package/src/packages/unicode-properties/generate.js +3 -4
  75. package/src/packages/unicode-properties/index.js +95 -30
  76. package/src/packages/unicode-properties/package.json +1 -1
  77. package/src/packages/unicode-trie/builder.js +146 -29
  78. package/src/packages/unicode-trie/dist/builder.cjs +135 -25
  79. package/src/packages/unicode-trie/dist/builder.cjs.map +2 -2
  80. package/src/packages/unicode-trie/dist/builder.mjs +134 -25
  81. package/src/packages/unicode-trie/dist/builder.mjs.map +2 -2
  82. package/src/packages/unicode-trie/dist/index.cjs +22 -9
  83. package/src/packages/unicode-trie/dist/index.cjs.map +2 -2
  84. package/src/packages/unicode-trie/dist/index.mjs +21 -9
  85. package/src/packages/unicode-trie/dist/index.mjs.map +2 -2
  86. package/src/packages/unicode-trie/index.js +63 -12
  87. package/src/packages/unicode-trie/package.json +1 -1
  88. package/src/packages/unicode-trie/swap.js +15 -2
  89. package/src/subset/CFFSubset.js +112 -22
  90. package/src/subset/Subset.js +23 -3
  91. package/src/subset/TTFSubset.js +84 -41
  92. package/src/tables/BASE.js +28 -27
  93. package/src/tables/COLR.js +10 -9
  94. package/src/tables/CPAL.js +2 -1
  95. package/src/tables/DSIG.js +8 -7
  96. package/src/tables/EBDT.js +10 -4
  97. package/src/tables/EBLC.js +70 -10
  98. package/src/tables/GDEF.js +18 -17
  99. package/src/tables/GPOS.js +153 -90
  100. package/src/tables/GSUB.js +50 -39
  101. package/src/tables/HVAR.js +51 -5
  102. package/src/tables/JSTF.js +17 -16
  103. package/src/tables/LTSH.js +4 -3
  104. package/src/tables/OS2.js +50 -49
  105. package/src/tables/PCLT.js +16 -15
  106. package/src/tables/STAT.js +46 -6
  107. package/src/tables/VDMX.js +18 -17
  108. package/src/tables/VORG.js +8 -7
  109. package/src/tables/WOFF2Directory.js +57 -9
  110. package/src/tables/WOFFDirectory.js +32 -20
  111. package/src/tables/aat.js +160 -35
  112. package/src/tables/avar.js +1 -0
  113. package/src/tables/bsln.js +3 -2
  114. package/src/tables/cmap.js +83 -63
  115. package/src/tables/cvt.js +1 -0
  116. package/src/tables/directory.js +56 -28
  117. package/src/tables/feat.js +24 -2
  118. package/src/tables/fpgm.js +1 -0
  119. package/src/tables/fvar.js +32 -4
  120. package/src/tables/gasp.js +6 -5
  121. package/src/tables/glyf.js +2 -1
  122. package/src/tables/gvar.js +29 -2
  123. package/src/tables/hdmx.js +18 -7
  124. package/src/tables/head.js +17 -16
  125. package/src/tables/hhea.js +15 -14
  126. package/src/tables/hmtx.js +18 -2
  127. package/src/tables/index.js +1 -5
  128. package/src/tables/just.js +15 -4
  129. package/src/tables/kern.js +84 -47
  130. package/src/tables/loca.js +23 -10
  131. package/src/tables/maxp.js +16 -15
  132. package/src/tables/morx.js +27 -20
  133. package/src/tables/name.js +120 -39
  134. package/src/tables/opbd.js +2 -1
  135. package/src/tables/opentype.js +126 -91
  136. package/src/tables/post.js +18 -11
  137. package/src/tables/prep.js +1 -0
  138. package/src/tables/sbix.js +12 -1
  139. package/src/tables/variations.js +29 -9
  140. package/src/tables/vhea.js +15 -14
  141. package/src/tables/vmtx.js +20 -4
  142. package/src/utils.js +15 -0
@@ -1,3 +1,4 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
4
  var __getOwnPropNames = Object.getOwnPropertyNames;
@@ -48,6 +49,9 @@ var swap32LE = (array) => {
48
49
  };
49
50
 
50
51
  // index.js
52
+ function isNodeBuffer(value) {
53
+ return typeof value === "object" && value !== null && "readUInt32BE" in value && "readUInt32LE" in value && "slice" in value && typeof value.readUInt32BE === "function" && typeof value.readUInt32LE === "function" && typeof value.slice === "function";
54
+ }
51
55
  var SHIFT_1 = 6 + 5;
52
56
  var SHIFT_2 = 5;
53
57
  var SHIFT_1_2 = SHIFT_1 - SHIFT_2;
@@ -65,29 +69,38 @@ var UTF8_2B_INDEX_2_LENGTH = 2048 >> 6;
65
69
  var INDEX_1_OFFSET = UTF8_2B_INDEX_2_OFFSET + UTF8_2B_INDEX_2_LENGTH;
66
70
  var DATA_GRANULARITY = 1 << INDEX_SHIFT;
67
71
  var UnicodeTrie = class {
72
+ /**
73
+ * @param {Uint8Array | Buffer | UnicodeTrieInit} data
74
+ */
68
75
  constructor(data) {
69
- const isBuffer = typeof data.readUInt32BE === "function" && typeof data.slice === "function";
70
- if (isBuffer || data instanceof Uint8Array) {
76
+ if (isNodeBuffer(data) || data instanceof Uint8Array) {
77
+ let bytes;
71
78
  let uncompressedLength;
72
- if (isBuffer) {
79
+ if (isNodeBuffer(data)) {
73
80
  this.highStart = data.readUInt32LE(0);
74
81
  this.errorValue = data.readUInt32LE(4);
75
82
  uncompressedLength = data.readUInt32LE(8);
76
- data = data.slice(12);
83
+ bytes = new Uint8Array(data.buffer, data.byteOffset + 12, data.byteLength - 12);
77
84
  } else {
78
85
  const view = new DataView(data.buffer, data.byteOffset, data.byteLength);
79
86
  this.highStart = view.getUint32(0, true);
80
87
  this.errorValue = view.getUint32(4, true);
81
88
  uncompressedLength = view.getUint32(8, true);
82
- data = data.subarray(12);
89
+ bytes = data.subarray(12);
83
90
  }
84
- data = (0, import_fflate.inflateSync)(data, { out: new Uint8Array(uncompressedLength) });
85
- swap32LE(data);
86
- this.data = new Uint32Array(data.buffer, data.byteOffset, data.byteLength >> 2);
91
+ bytes = (0, import_fflate.inflateSync)(bytes, { out: new Uint8Array(uncompressedLength) });
92
+ swap32LE(bytes);
93
+ this.data = new Uint32Array(bytes.buffer, bytes.byteOffset, bytes.byteLength >> 2);
87
94
  } else {
88
- ({ data: this.data, highStart: this.highStart, errorValue: this.errorValue } = data);
95
+ this.data = data.data;
96
+ this.highStart = data.highStart;
97
+ this.errorValue = data.errorValue;
89
98
  }
90
99
  }
100
+ /**
101
+ * @param {number} codePoint
102
+ * @returns {number}
103
+ */
91
104
  get(codePoint) {
92
105
  let index;
93
106
  if (codePoint < 0 || codePoint > 1114111) {
@@ -157,6 +170,10 @@ var equal_int = (a, s, t, length) => {
157
170
  return true;
158
171
  };
159
172
  var UnicodeTrieBuilder = class {
173
+ /**
174
+ * @param {number} [initialValue=0]
175
+ * @param {number} [errorValue=0]
176
+ */
160
177
  constructor(initialValue, errorValue) {
161
178
  let i, j;
162
179
  if (initialValue == null) {
@@ -178,7 +195,7 @@ var UnicodeTrieBuilder = class {
178
195
  for (i = 0; i < 128; i++) {
179
196
  this.data[i] = this.initialValue;
180
197
  }
181
- for (i = i; i < 192; i++) {
198
+ for (; i < 192; i++) {
182
199
  this.data[i] = this.errorValue;
183
200
  }
184
201
  for (i = DATA_NULL_OFFSET; i < NEW_DATA_START_OFFSET; i++) {
@@ -191,12 +208,12 @@ var UnicodeTrieBuilder = class {
191
208
  this.index2[i] = j;
192
209
  this.map[i++] = 1;
193
210
  }
194
- for (j = j; j < 192; j += DATA_BLOCK_LENGTH2) {
211
+ for (; j < 192; j += DATA_BLOCK_LENGTH2) {
195
212
  this.map[i++] = 0;
196
213
  }
197
214
  this.map[i++] = (1114112 >> SHIFT_22) - (128 >> SHIFT_22) + 1 + LSCP_INDEX_2_LENGTH2;
198
215
  j += DATA_BLOCK_LENGTH2;
199
- for (j = j; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH2) {
216
+ for (; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH2) {
200
217
  this.map[i++] = 0;
201
218
  }
202
219
  for (i = 128 >> SHIFT_22; i < INDEX_2_BMP_LENGTH2; i++) {
@@ -215,13 +232,18 @@ var UnicodeTrieBuilder = class {
215
232
  this.index1[i] = j;
216
233
  j += INDEX_2_BLOCK_LENGTH2;
217
234
  }
218
- for (i = i; i < INDEX_1_LENGTH; i++) {
235
+ for (; i < INDEX_1_LENGTH; i++) {
219
236
  this.index1[i] = INDEX_2_NULL_OFFSET;
220
237
  }
221
238
  for (i = 128; i < 2048; i += DATA_BLOCK_LENGTH2) {
222
239
  this.set(i, this.initialValue);
223
240
  }
224
241
  }
242
+ /**
243
+ * @param {number} codePoint
244
+ * @param {number} value
245
+ * @returns {this}
246
+ */
225
247
  set(codePoint, value) {
226
248
  if (codePoint < 0 || codePoint > 1114111) {
227
249
  throw new Error("Invalid code point");
@@ -233,6 +255,13 @@ var UnicodeTrieBuilder = class {
233
255
  this.data[block + (codePoint & DATA_MASK2)] = value;
234
256
  return this;
235
257
  }
258
+ /**
259
+ * @param {number} start
260
+ * @param {number} end
261
+ * @param {number} value
262
+ * @param {boolean} [overwrite=true]
263
+ * @returns {this}
264
+ */
236
265
  setRange(start, end, value, overwrite) {
237
266
  let block, repeatBlock;
238
267
  if (overwrite == null) {
@@ -300,6 +329,11 @@ var UnicodeTrieBuilder = class {
300
329
  }
301
330
  return this;
302
331
  }
332
+ /**
333
+ * @param {number} c
334
+ * @param {boolean} [fromLSCP=true]
335
+ * @returns {number}
336
+ */
303
337
  get(c, fromLSCP) {
304
338
  let i2;
305
339
  if (fromLSCP == null) {
@@ -319,6 +353,11 @@ var UnicodeTrieBuilder = class {
319
353
  const block = this.index2[i2];
320
354
  return this.data[block + (c & DATA_MASK2)];
321
355
  }
356
+ /**
357
+ * @param {number} c
358
+ * @param {boolean} forLSCP
359
+ * @returns {boolean}
360
+ */
322
361
  _isInNullBlock(c, forLSCP) {
323
362
  let i2;
324
363
  if ((c & 4294966272) === 55296 && forLSCP) {
@@ -329,6 +368,9 @@ var UnicodeTrieBuilder = class {
329
368
  const block = this.index2[i2];
330
369
  return block === this.dataNullOffset;
331
370
  }
371
+ /**
372
+ * @returns {number}
373
+ */
332
374
  _allocIndex2Block() {
333
375
  const newBlock = this.index2Length;
334
376
  const newTop = newBlock + INDEX_2_BLOCK_LENGTH2;
@@ -339,6 +381,11 @@ var UnicodeTrieBuilder = class {
339
381
  this.index2.set(this.index2.subarray(this.index2NullOffset, this.index2NullOffset + INDEX_2_BLOCK_LENGTH2), newBlock);
340
382
  return newBlock;
341
383
  }
384
+ /**
385
+ * @param {number} c
386
+ * @param {boolean} forLSCP
387
+ * @returns {number}
388
+ */
342
389
  _getIndex2Block(c, forLSCP) {
343
390
  if (c >= 55296 && c < 56320 && forLSCP) {
344
391
  return LSCP_INDEX_2_OFFSET2;
@@ -351,9 +398,17 @@ var UnicodeTrieBuilder = class {
351
398
  }
352
399
  return i2;
353
400
  }
401
+ /**
402
+ * @param {number} block
403
+ * @returns {boolean}
404
+ */
354
405
  _isWritableBlock(block) {
355
406
  return block !== this.dataNullOffset && this.map[block >> SHIFT_22] === 1;
356
407
  }
408
+ /**
409
+ * @param {number} copyBlock
410
+ * @returns {number}
411
+ */
357
412
  _allocDataBlock(copyBlock) {
358
413
  let newBlock;
359
414
  if (this.firstFreeBlock !== 0) {
@@ -382,10 +437,19 @@ var UnicodeTrieBuilder = class {
382
437
  this.map[newBlock >> SHIFT_22] = 0;
383
438
  return newBlock;
384
439
  }
440
+ /**
441
+ * @param {number} block
442
+ * @returns {void}
443
+ */
385
444
  _releaseDataBlock(block) {
386
445
  this.map[block >> SHIFT_22] = -this.firstFreeBlock;
387
446
  this.firstFreeBlock = block;
388
447
  }
448
+ /**
449
+ * @param {number} i2
450
+ * @param {number} block
451
+ * @returns {void}
452
+ */
389
453
  _setIndex2Entry(i2, block) {
390
454
  ++this.map[block >> SHIFT_22];
391
455
  const oldBlock = this.index2[i2];
@@ -394,6 +458,11 @@ var UnicodeTrieBuilder = class {
394
458
  }
395
459
  this.index2[i2] = block;
396
460
  }
461
+ /**
462
+ * @param {number} c
463
+ * @param {boolean} forLSCP
464
+ * @returns {number}
465
+ */
397
466
  _getDataBlock(c, forLSCP) {
398
467
  let i2 = this._getIndex2Block(c, forLSCP);
399
468
  i2 += c >> SHIFT_22 & INDEX_2_MASK2;
@@ -405,6 +474,15 @@ var UnicodeTrieBuilder = class {
405
474
  this._setIndex2Entry(i2, newBlock);
406
475
  return newBlock;
407
476
  }
477
+ /**
478
+ * @param {number} block
479
+ * @param {number} start
480
+ * @param {number} limit
481
+ * @param {number} value
482
+ * @param {number} initialValue
483
+ * @param {boolean} overwrite
484
+ * @returns {void}
485
+ */
408
486
  _fillBlock(block, start, limit, value, initialValue, overwrite) {
409
487
  let i;
410
488
  if (overwrite) {
@@ -419,12 +497,21 @@ var UnicodeTrieBuilder = class {
419
497
  }
420
498
  }
421
499
  }
500
+ /**
501
+ * @param {number} block
502
+ * @param {number} value
503
+ * @returns {void}
504
+ */
422
505
  _writeBlock(block, value) {
423
506
  const limit = block + DATA_BLOCK_LENGTH2;
424
507
  while (block < limit) {
425
508
  this.data[block++] = value;
426
509
  }
427
510
  }
511
+ /**
512
+ * @param {number} highValue
513
+ * @returns {number}
514
+ */
428
515
  _findHighStart(highValue) {
429
516
  let prevBlock, prevI2Block;
430
517
  const data32 = this.data;
@@ -482,6 +569,12 @@ var UnicodeTrieBuilder = class {
482
569
  }
483
570
  return 0;
484
571
  }
572
+ /**
573
+ * @param {number} dataLength
574
+ * @param {number} otherBlock
575
+ * @param {number} blockLength
576
+ * @returns {number}
577
+ */
485
578
  _findSameDataBlock(dataLength, otherBlock, blockLength) {
486
579
  dataLength -= blockLength;
487
580
  let block = 0;
@@ -493,6 +586,11 @@ var UnicodeTrieBuilder = class {
493
586
  }
494
587
  return -1;
495
588
  }
589
+ /**
590
+ * @param {number} index2Length
591
+ * @param {number} otherBlock
592
+ * @returns {number}
593
+ */
496
594
  _findSameIndex2Block(index2Length, otherBlock) {
497
595
  index2Length -= INDEX_2_BLOCK_LENGTH2;
498
596
  for (let block = 0; block <= index2Length; block++) {
@@ -502,6 +600,9 @@ var UnicodeTrieBuilder = class {
502
600
  }
503
601
  return -1;
504
602
  }
603
+ /**
604
+ * @returns {void}
605
+ */
505
606
  _compactData() {
506
607
  let newStart = DATA_START_OFFSET;
507
608
  let start = 0;
@@ -570,6 +671,9 @@ var UnicodeTrieBuilder = class {
570
671
  }
571
672
  this.dataLength = newStart;
572
673
  }
674
+ /**
675
+ * @returns {void}
676
+ */
573
677
  _compactIndex2() {
574
678
  let newStart = INDEX_2_BMP_LENGTH2;
575
679
  let start = 0;
@@ -612,6 +716,9 @@ var UnicodeTrieBuilder = class {
612
716
  }
613
717
  this.index2Length = newStart;
614
718
  }
719
+ /**
720
+ * @returns {void}
721
+ */
615
722
  _compact() {
616
723
  let highValue = this.get(1114111);
617
724
  let highStart = this._findHighStart(highValue);
@@ -634,6 +741,9 @@ var UnicodeTrieBuilder = class {
634
741
  }
635
742
  this.isCompacted = true;
636
743
  }
744
+ /**
745
+ * @returns {import('./index.js').default}
746
+ */
637
747
  freeze() {
638
748
  let allIndexesLength, i;
639
749
  if (!this.isCompacted) {
@@ -645,10 +755,7 @@ var UnicodeTrieBuilder = class {
645
755
  allIndexesLength = this.index2Length;
646
756
  }
647
757
  const dataMove = allIndexesLength;
648
- if (allIndexesLength > MAX_INDEX_LENGTH || // for unshifted indexLength
649
- dataMove + this.dataNullOffset > 65535 || // for unshifted dataNullOffset
650
- dataMove + DATA_0800_OFFSET > 65535 || // for unshifted 2-byte UTF-8 index-2 values
651
- dataMove + this.dataLength > MAX_DATA_LENGTH_RUNTIME) {
758
+ if (allIndexesLength > MAX_INDEX_LENGTH || dataMove + this.dataNullOffset > 65535 || dataMove + DATA_0800_OFFSET > 65535 || dataMove + this.dataLength > MAX_DATA_LENGTH_RUNTIME) {
652
759
  throw new Error("Trie data is too large.");
653
760
  }
654
761
  const indexLength = allIndexesLength + this.dataLength;
@@ -660,7 +767,7 @@ var UnicodeTrieBuilder = class {
660
767
  for (i = 0; i < 194 - 192; i++) {
661
768
  data[destIdx++] = dataMove + BAD_UTF8_DATA_OFFSET;
662
769
  }
663
- for (i = i; i < 224 - 192; i++) {
770
+ for (; i < 224 - 192; i++) {
664
771
  data[destIdx++] = dataMove + this.index2[i << 6 - SHIFT_22];
665
772
  }
666
773
  if (this.highStart > 65536) {
@@ -683,13 +790,16 @@ var UnicodeTrieBuilder = class {
683
790
  });
684
791
  return dest;
685
792
  }
686
- // Generates a Buffer containing the serialized and compressed trie.
687
- // Trie data is compressed once with raw deflate (a second pass does not help).
688
- // Format:
689
- // uint32_t highStart;
690
- // uint32_t errorValue;
691
- // uint32_t uncompressedDataLength;
692
- // uint8_t trieData[dataLength];
793
+ /**
794
+ * Generates a Buffer containing the serialized and compressed trie.
795
+ * Trie data is compressed once with raw deflate (a second pass does not help).
796
+ * Format:
797
+ * uint32_t highStart;
798
+ * uint32_t errorValue;
799
+ * uint32_t uncompressedDataLength;
800
+ * uint8_t trieData[dataLength];
801
+ * @returns {Buffer}
802
+ */
693
803
  toBuffer() {
694
804
  const trie = this.freeze();
695
805
  const data = new Uint8Array(trie.data.buffer);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../builder.js", "../index.js", "../swap.js"],
4
- "sourcesContent": ["import { deflateSync } from \"fflate\";\nimport UnicodeTrie from \"./index.js\";\nimport { swap32LE } from \"./swap.js\";\n\n// Shift size for getting the index-1 table offset.\nconst SHIFT_1 = 6 + 5;\n\n// Shift size for getting the index-2 table offset.\nconst SHIFT_2 = 5;\n\n// Difference between the two shift sizes,\n// for getting an index-1 offset from an index-2 offset. 6=11-5\nconst SHIFT_1_2 = SHIFT_1 - SHIFT_2;\n\n// Number of index-1 entries for the BMP. 32=0x20\n// This part of the index-1 table is omitted from the serialized form.\nconst OMITTED_BMP_INDEX_1_LENGTH = 0x10000 >> SHIFT_1;\n\n// Number of code points per index-1 table entry. 2048=0x800\nconst CP_PER_INDEX_1_ENTRY = 1 << SHIFT_1;\n\n// Number of entries in an index-2 block. 64=0x40\nconst INDEX_2_BLOCK_LENGTH = 1 << SHIFT_1_2;\n\n// Mask for getting the lower bits for the in-index-2-block offset. */\nconst INDEX_2_MASK = INDEX_2_BLOCK_LENGTH - 1;\n\n// Number of entries in a data block. 32=0x20\nconst DATA_BLOCK_LENGTH = 1 << SHIFT_2;\n\n// Mask for getting the lower bits for the in-data-block offset.\nconst DATA_MASK = DATA_BLOCK_LENGTH - 1;\n\n// Shift size for shifting left the index array values.\n// Increases possible data size with 16-bit index values at the cost\n// of compactability.\n// This requires data blocks to be aligned by DATA_GRANULARITY.\nconst INDEX_SHIFT = 2;\n\n// The alignment size of a data block. Also the granularity for compaction.\nconst DATA_GRANULARITY = 1 << INDEX_SHIFT;\n\n// The BMP part of the index-2 table is fixed and linear and starts at offset 0.\n// Length=2048=0x800=0x10000>>SHIFT_2.\nconst INDEX_2_OFFSET = 0;\n\n// The part of the index-2 table for U+D800..U+DBFF stores values for\n// lead surrogate code _units_ not code _points_.\n// Values for lead surrogate code _points_ are indexed with this portion of the table.\n// Length=32=0x20=0x400>>SHIFT_2. (There are 1024=0x400 lead surrogates.)\nconst LSCP_INDEX_2_OFFSET = 0x10000 >> SHIFT_2;\nconst LSCP_INDEX_2_LENGTH = 0x400 >> SHIFT_2;\n\n// Count the lengths of both BMP pieces. 2080=0x820\nconst INDEX_2_BMP_LENGTH = LSCP_INDEX_2_OFFSET + LSCP_INDEX_2_LENGTH;\n\n// The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820.\n// Length 32=0x20 for lead bytes C0..DF, regardless of SHIFT_2.\nconst UTF8_2B_INDEX_2_OFFSET = INDEX_2_BMP_LENGTH;\nconst UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6; // U+0800 is the first code point after 2-byte UTF-8\n\n// The index-1 table, only used for supplementary code points, at offset 2112=0x840.\n// Variable length, for code points up to highStart, where the last single-value range starts.\n// Maximum length 512=0x200=0x100000>>SHIFT_1.\n// (For 0x100000 supplementary code points U+10000..U+10ffff.)\n//\n// The part of the index-2 table for supplementary code points starts\n// after this index-1 table.\n//\n// Both the index-1 table and the following part of the index-2 table\n// are omitted completely if there is only BMP data.\nconst INDEX_1_OFFSET = UTF8_2B_INDEX_2_OFFSET + UTF8_2B_INDEX_2_LENGTH;\nconst MAX_INDEX_1_LENGTH = 0x100000 >> SHIFT_1;\n\n// The illegal-UTF-8 data block follows the ASCII block, at offset 128=0x80.\n// Used with linear access for single bytes 0..0xbf for simple error handling.\n// Length 64=0x40, not DATA_BLOCK_LENGTH.\nconst BAD_UTF8_DATA_OFFSET = 0x80;\n\n// The start of non-linear-ASCII data blocks, at offset 192=0xc0.\n// !!!!\nconst DATA_START_OFFSET = 0xc0;\n\n// The null data block.\n// Length 64=0x40 even if DATA_BLOCK_LENGTH is smaller,\n// to work with 6-bit trail bytes from 2-byte UTF-8.\nconst DATA_NULL_OFFSET = DATA_START_OFFSET;\n\n// The start of allocated data blocks.\nconst NEW_DATA_START_OFFSET = DATA_NULL_OFFSET + 0x40;\n\n// The start of data blocks for U+0800 and above.\n// Below, compaction uses a block length of 64 for 2-byte UTF-8.\n// From here on, compaction uses DATA_BLOCK_LENGTH.\n// Data values for 0x780 code points beyond ASCII.\nconst DATA_0800_OFFSET = NEW_DATA_START_OFFSET + 0x780;\n\n// Start with allocation of 16k data entries. */\nconst INITIAL_DATA_LENGTH = 1 << 14;\n\n// Grow about 8x each time.\nconst MEDIUM_DATA_LENGTH = 1 << 17;\n\n// Maximum length of the runtime data array.\n// Limited by 16-bit index values that are left-shifted by INDEX_SHIFT,\n// and by uint16_t UTrie2Header.shiftedDataLength.\nconst MAX_DATA_LENGTH_RUNTIME = 0xffff << INDEX_SHIFT;\n\nconst INDEX_1_LENGTH = 0x110000 >> SHIFT_1;\n\n// Maximum length of the build-time data array.\n// One entry per 0x110000 code points, plus the illegal-UTF-8 block and the null block,\n// plus values for the 0x400 surrogate code units.\nconst MAX_DATA_LENGTH_BUILDTIME = 0x110000 + 0x40 + 0x40 + 0x400;\n\n// At build time, leave a gap in the index-2 table,\n// at least as long as the maximum lengths of the 2-byte UTF-8 index-2 table\n// and the supplementary index-1 table.\n// Round up to INDEX_2_BLOCK_LENGTH for proper compacting.\nconst INDEX_GAP_OFFSET = INDEX_2_BMP_LENGTH;\nconst INDEX_GAP_LENGTH = ((UTF8_2B_INDEX_2_LENGTH + MAX_INDEX_1_LENGTH) + INDEX_2_MASK) & ~INDEX_2_MASK;\n\n// Maximum length of the build-time index-2 array.\n// Maximum number of Unicode code points (0x110000) shifted right by SHIFT_2,\n// plus the part of the index-2 table for lead surrogate code points,\n// plus the build-time index gap,\n// plus the null index-2 block.)\nconst MAX_INDEX_2_LENGTH = (0x110000 >> SHIFT_2) + LSCP_INDEX_2_LENGTH + INDEX_GAP_LENGTH + INDEX_2_BLOCK_LENGTH;\n\n// The null index-2 block, following the gap in the index-2 table.\nconst INDEX_2_NULL_OFFSET = INDEX_GAP_OFFSET + INDEX_GAP_LENGTH;\n\n// The start of allocated index-2 blocks.\nconst INDEX_2_START_OFFSET = INDEX_2_NULL_OFFSET + INDEX_2_BLOCK_LENGTH;\n\n// Maximum length of the runtime index array.\n// Limited by its own 16-bit index values, and by uint16_t UTrie2Header.indexLength.\n// (The actual maximum length is lower,\n// (0x110000>>SHIFT_2)+UTF8_2B_INDEX_2_LENGTH+MAX_INDEX_1_LENGTH.)\nconst MAX_INDEX_LENGTH = 0xffff;\n\nconst equal_int = (a, s, t, length) => {\n for (let i = 0; i < length; i++) {\n if (a[s + i] !== a[t + i]) {\n return false;\n }\n }\n\n return true;\n};\n\nclass UnicodeTrieBuilder {\n constructor(initialValue, errorValue) {\n let i, j;\n if (initialValue == null) {\n initialValue = 0;\n }\n this.initialValue = initialValue;\n if (errorValue == null) {\n errorValue = 0;\n }\n this.errorValue = errorValue;\n this.index1 = new Int32Array(INDEX_1_LENGTH);\n this.index2 = new Int32Array(MAX_INDEX_2_LENGTH);\n this.highStart = 0x110000;\n\n this.data = new Uint32Array(INITIAL_DATA_LENGTH);\n this.dataCapacity = INITIAL_DATA_LENGTH;\n\n this.firstFreeBlock = 0;\n this.isCompacted = false;\n\n // Multi-purpose per-data-block table.\n //\n // Before compacting:\n //\n // Per-data-block reference counters/free-block list.\n // 0: unused\n // >0: reference counter (number of index-2 entries pointing here)\n // <0: next free data block in free-block list\n //\n // While compacting:\n //\n // Map of adjusted indexes, used in compactData() and compactIndex2().\n // Maps from original indexes to new ones.\n this.map = new Int32Array(MAX_DATA_LENGTH_BUILDTIME >> SHIFT_2);\n\n for (i = 0; i < 0x80; i++) {\n this.data[i] = this.initialValue;\n }\n\n for (i = i; i < 0xc0; i++) {\n this.data[i] = this.errorValue;\n }\n\n for (i = DATA_NULL_OFFSET; i < NEW_DATA_START_OFFSET; i++) {\n this.data[i] = this.initialValue;\n }\n\n this.dataNullOffset = DATA_NULL_OFFSET;\n this.dataLength = NEW_DATA_START_OFFSET;\n\n // set the index-2 indexes for the 2=0x80>>SHIFT_2 ASCII data blocks\n i = 0;\n for (j = 0; j < 0x80; j += DATA_BLOCK_LENGTH) {\n this.index2[i] = j;\n this.map[i++] = 1;\n }\n\n // reference counts for the bad-UTF-8-data block\n for (j = j; j < 0xc0; j += DATA_BLOCK_LENGTH) {\n this.map[i++] = 0;\n }\n\n // Reference counts for the null data block: all blocks except for the ASCII blocks.\n // Plus 1 so that we don't drop this block during compaction.\n // Plus as many as needed for lead surrogate code points.\n // i==newTrie->dataNullOffset\n this.map[i++] = ((0x110000 >> SHIFT_2) - (0x80 >> SHIFT_2)) + 1 + LSCP_INDEX_2_LENGTH;\n j += DATA_BLOCK_LENGTH;\n for (j = j; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH) {\n this.map[i++] = 0;\n }\n\n // set the remaining indexes in the BMP index-2 block\n // to the null data block\n for (i = 0x80 >> SHIFT_2; i < INDEX_2_BMP_LENGTH; i++) {\n this.index2[i] = DATA_NULL_OFFSET;\n }\n\n // Fill the index gap with impossible values so that compaction\n // does not overlap other index-2 blocks with the gap.\n for (i = 0; i < INDEX_GAP_LENGTH; i++) {\n this.index2[INDEX_GAP_OFFSET + i] = -1;\n }\n\n // set the indexes in the null index-2 block\n for (i = 0; i < INDEX_2_BLOCK_LENGTH; i++) {\n this.index2[INDEX_2_NULL_OFFSET + i] = DATA_NULL_OFFSET;\n }\n\n this.index2NullOffset = INDEX_2_NULL_OFFSET;\n this.index2Length = INDEX_2_START_OFFSET;\n\n // set the index-1 indexes for the linear index-2 block\n j = 0;\n for (i = 0; i < OMITTED_BMP_INDEX_1_LENGTH; i++) {\n this.index1[i] = j;\n j += INDEX_2_BLOCK_LENGTH;\n }\n\n // set the remaining index-1 indexes to the null index-2 block\n for (i = i; i < INDEX_1_LENGTH; i++) {\n this.index1[i] = INDEX_2_NULL_OFFSET;\n }\n\n // Preallocate and reset data for U+0080..U+07ff,\n // for 2-byte UTF-8 which will be compacted in 64-blocks\n // even if DATA_BLOCK_LENGTH is smaller.\n for (i = 0x80; i < 0x800; i += DATA_BLOCK_LENGTH) {\n this.set(i, this.initialValue);\n }\n\n }\n\n set(codePoint, value) {\n if ((codePoint < 0) || (codePoint > 0x10ffff)) {\n throw new Error('Invalid code point');\n }\n\n if (this.isCompacted) {\n throw new Error('Already compacted');\n }\n\n const block = this._getDataBlock(codePoint, true);\n this.data[block + (codePoint & DATA_MASK)] = value;\n return this;\n }\n\n setRange(start, end, value, overwrite) {\n let block, repeatBlock;\n if (overwrite == null) {\n overwrite = true;\n }\n if ((start > 0x10ffff) || (end > 0x10ffff) || (start > end)) {\n throw new Error('Invalid code point');\n }\n\n if (this.isCompacted) {\n throw new Error('Already compacted');\n }\n\n if (!overwrite && (value === this.initialValue)) {\n return this; // nothing to do\n }\n\n let limit = end + 1;\n if ((start & DATA_MASK) !== 0) {\n // set partial block at [start..following block boundary\n block = this._getDataBlock(start, true);\n\n const nextStart = (start + DATA_BLOCK_LENGTH) & ~DATA_MASK;\n if (nextStart <= limit) {\n this._fillBlock(block, start & DATA_MASK, DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);\n start = nextStart;\n } else {\n this._fillBlock(block, start & DATA_MASK, limit & DATA_MASK, value, this.initialValue, overwrite);\n return this;\n }\n }\n\n // number of positions in the last, partial block\n const rest = limit & DATA_MASK;\n\n // round down limit to a block boundary\n limit &= ~DATA_MASK;\n\n // iterate over all-value blocks\n if (value === this.initialValue) {\n repeatBlock = this.dataNullOffset;\n } else {\n repeatBlock = -1;\n }\n\n while (start < limit) {\n let setRepeatBlock = false;\n\n if ((value === this.initialValue) && this._isInNullBlock(start, true)) {\n start += DATA_BLOCK_LENGTH; // nothing to do\n continue;\n }\n\n // get index value\n let i2 = this._getIndex2Block(start, true);\n i2 += (start >> SHIFT_2) & INDEX_2_MASK;\n\n block = this.index2[i2];\n if (this._isWritableBlock(block)) {\n // already allocated\n if (overwrite && (block >= DATA_0800_OFFSET)) {\n // We overwrite all values, and it's not a\n // protected (ASCII-linear or 2-byte UTF-8) block:\n // replace with the repeatBlock.\n setRepeatBlock = true;\n } else {\n // protected block: just write the values into this block\n this._fillBlock(block, 0, DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);\n }\n\n } else if ((this.data[block] !== value) && (overwrite || (block === this.dataNullOffset))) {\n // Set the repeatBlock instead of the null block or previous repeat block:\n //\n // If !isWritableBlock() then all entries in the block have the same value\n // because it's the null block or a range block (the repeatBlock from a previous\n // call to utrie2_setRange32()).\n // No other blocks are used multiple times before compacting.\n //\n // The null block is the only non-writable block with the initialValue because\n // of the repeatBlock initialization above. (If value==initialValue, then\n // the repeatBlock will be the null data block.)\n //\n // We set our repeatBlock if the desired value differs from the block's value,\n // and if we overwrite any data or if the data is all initial values\n // (which is the same as the block being the null block, see above).\n setRepeatBlock = true;\n }\n\n if (setRepeatBlock) {\n if (repeatBlock >= 0) {\n this._setIndex2Entry(i2, repeatBlock);\n } else {\n // create and set and fill the repeatBlock\n repeatBlock = this._getDataBlock(start, true);\n this._writeBlock(repeatBlock, value);\n }\n }\n\n start += DATA_BLOCK_LENGTH;\n }\n\n if (rest > 0) {\n // set partial block at [last block boundary..limit\n block = this._getDataBlock(start, true);\n this._fillBlock(block, 0, rest, value, this.initialValue, overwrite);\n }\n\n return this;\n }\n\n get(c, fromLSCP) {\n let i2;\n if (fromLSCP == null) {\n fromLSCP = true;\n }\n if ((c < 0) || (c > 0x10ffff)) {\n return this.errorValue;\n }\n\n if ((c >= this.highStart) && (!((c >= 0xd800) && (c < 0xdc00)) || fromLSCP)) {\n return this.data[this.dataLength - DATA_GRANULARITY];\n }\n\n if (((c >= 0xd800) && (c < 0xdc00)) && fromLSCP) {\n i2 = (LSCP_INDEX_2_OFFSET - (0xd800 >> SHIFT_2)) + (c >> SHIFT_2);\n } else {\n i2 = this.index1[c >> SHIFT_1] + ((c >> SHIFT_2) & INDEX_2_MASK);\n }\n\n const block = this.index2[i2];\n return this.data[block + (c & DATA_MASK)];\n }\n\n _isInNullBlock(c, forLSCP) {\n let i2;\n if (((c & 0xfffffc00) === 0xd800) && forLSCP) {\n i2 = (LSCP_INDEX_2_OFFSET - (0xd800 >> SHIFT_2)) + (c >> SHIFT_2);\n } else {\n i2 = this.index1[c >> SHIFT_1] + ((c >> SHIFT_2) & INDEX_2_MASK);\n }\n\n const block = this.index2[i2];\n return block === this.dataNullOffset;\n }\n\n _allocIndex2Block() {\n const newBlock = this.index2Length;\n const newTop = newBlock + INDEX_2_BLOCK_LENGTH;\n if (newTop > this.index2.length) {\n // Should never occur.\n // Either MAX_BUILD_TIME_INDEX_LENGTH is incorrect,\n // or the code writes more values than should be possible.\n throw new Error(\"Internal error in Trie2 creation.\");\n }\n\n this.index2Length = newTop;\n this.index2.set(this.index2.subarray(this.index2NullOffset, this.index2NullOffset + INDEX_2_BLOCK_LENGTH), newBlock);\n\n return newBlock;\n }\n\n _getIndex2Block(c, forLSCP) {\n if ((c >= 0xd800) && (c < 0xdc00) && forLSCP) {\n return LSCP_INDEX_2_OFFSET;\n }\n\n const i1 = c >> SHIFT_1;\n let i2 = this.index1[i1];\n if (i2 === this.index2NullOffset) {\n i2 = this._allocIndex2Block();\n this.index1[i1] = i2;\n }\n\n return i2;\n }\n\n _isWritableBlock(block) {\n return (block !== this.dataNullOffset) && (this.map[block >> SHIFT_2] === 1);\n }\n\n _allocDataBlock(copyBlock) {\n let newBlock;\n if (this.firstFreeBlock !== 0) {\n // get the first free block\n newBlock = this.firstFreeBlock;\n this.firstFreeBlock = -this.map[newBlock >> SHIFT_2];\n } else {\n // get a new block from the high end\n newBlock = this.dataLength;\n const newTop = newBlock + DATA_BLOCK_LENGTH;\n if (newTop > this.dataCapacity) {\n // out of memory in the data array\n let capacity;\n if (this.dataCapacity < MEDIUM_DATA_LENGTH) {\n capacity = MEDIUM_DATA_LENGTH;\n } else if (this.dataCapacity < MAX_DATA_LENGTH_BUILDTIME) {\n capacity = MAX_DATA_LENGTH_BUILDTIME;\n } else {\n // Should never occur.\n // Either MAX_DATA_LENGTH_BUILDTIME is incorrect,\n // or the code writes more values than should be possible.\n throw new Error(\"Internal error in Trie2 creation.\");\n }\n\n const newData = new Uint32Array(capacity);\n newData.set(this.data.subarray(0, this.dataLength));\n this.data = newData;\n this.dataCapacity = capacity;\n }\n\n this.dataLength = newTop;\n }\n\n this.data.set(this.data.subarray(copyBlock, copyBlock + DATA_BLOCK_LENGTH), newBlock);\n this.map[newBlock >> SHIFT_2] = 0;\n return newBlock;\n }\n\n _releaseDataBlock(block) {\n // put this block at the front of the free-block chain\n this.map[block >> SHIFT_2] = -this.firstFreeBlock;\n this.firstFreeBlock = block;\n }\n\n _setIndex2Entry(i2, block) {\n ++this.map[block >> SHIFT_2]; // increment first, in case block == oldBlock!\n const oldBlock = this.index2[i2];\n if (--this.map[oldBlock >> SHIFT_2] === 0) {\n this._releaseDataBlock(oldBlock);\n }\n\n this.index2[i2] = block;\n }\n\n _getDataBlock(c, forLSCP) {\n let i2 = this._getIndex2Block(c, forLSCP);\n i2 += (c >> SHIFT_2) & INDEX_2_MASK;\n\n const oldBlock = this.index2[i2];\n if (this._isWritableBlock(oldBlock)) {\n return oldBlock;\n }\n\n // allocate a new data block\n const newBlock = this._allocDataBlock(oldBlock);\n this._setIndex2Entry(i2, newBlock);\n return newBlock;\n }\n\n _fillBlock(block, start, limit, value, initialValue, overwrite) {\n let i;\n if (overwrite) {\n for (i = block + start; i < block + limit; i++) {\n this.data[i] = value;\n }\n } else {\n for (i = block + start; i < block + limit; i++) {\n if (this.data[i] === initialValue) {\n this.data[i] = value;\n }\n }\n }\n }\n\n _writeBlock(block, value) {\n const limit = block + DATA_BLOCK_LENGTH;\n while (block < limit) {\n this.data[block++] = value;\n }\n }\n\n _findHighStart(highValue) {\n let prevBlock, prevI2Block;\n const data32 = this.data;\n const { initialValue } = this;\n const { index2NullOffset } = this;\n const nullBlock = this.dataNullOffset;\n\n // set variables for previous range\n if (highValue === initialValue) {\n prevI2Block = index2NullOffset;\n prevBlock = nullBlock;\n } else {\n prevI2Block = -1;\n prevBlock = -1;\n }\n\n const prev = 0x110000;\n\n // enumerate index-2 blocks\n let i1 = INDEX_1_LENGTH;\n let c = prev;\n while (c > 0) {\n const i2Block = this.index1[--i1];\n if (i2Block === prevI2Block) {\n // the index-2 block is the same as the previous one, and filled with highValue\n c -= CP_PER_INDEX_1_ENTRY;\n continue;\n }\n\n prevI2Block = i2Block;\n if (i2Block === index2NullOffset) {\n // this is the null index-2 block\n if (highValue !== initialValue) {\n return c;\n }\n c -= CP_PER_INDEX_1_ENTRY;\n } else {\n // enumerate data blocks for one index-2 block\n let i2 = INDEX_2_BLOCK_LENGTH;\n while (i2 > 0) {\n const block = this.index2[i2Block + --i2];\n if (block === prevBlock) {\n // the block is the same as the previous one, and filled with highValue\n c -= DATA_BLOCK_LENGTH;\n continue;\n }\n\n prevBlock = block;\n if (block === nullBlock) {\n // this is the null data block\n if (highValue !== initialValue) {\n return c;\n }\n c -= DATA_BLOCK_LENGTH;\n } else {\n let j = DATA_BLOCK_LENGTH;\n while (j > 0) {\n const value = data32[block + --j];\n if (value !== highValue) {\n return c;\n }\n --c;\n }\n }\n }\n }\n }\n\n // deliver last range\n return 0;\n }\n\n _findSameDataBlock(dataLength, otherBlock, blockLength) {\n // ensure that we do not even partially get past dataLength\n dataLength -= blockLength;\n let block = 0;\n while (block <= dataLength) {\n if (equal_int(this.data, block, otherBlock, blockLength)) {\n return block;\n }\n block += DATA_GRANULARITY;\n }\n\n return -1;\n }\n\n _findSameIndex2Block(index2Length, otherBlock) {\n // ensure that we do not even partially get past index2Length\n index2Length -= INDEX_2_BLOCK_LENGTH;\n for (let block = 0; block <= index2Length; block++) {\n if (equal_int(this.index2, block, otherBlock, INDEX_2_BLOCK_LENGTH)) {\n return block;\n }\n }\n\n return -1;\n }\n\n _compactData() {\n // do not compact linear-ASCII data\n let newStart = DATA_START_OFFSET;\n let start = 0;\n let i = 0;\n\n while (start < newStart) {\n this.map[i++] = start;\n start += DATA_BLOCK_LENGTH;\n }\n\n // Start with a block length of 64 for 2-byte UTF-8,\n // then switch to DATA_BLOCK_LENGTH.\n let blockLength = 64;\n let blockCount = blockLength >> SHIFT_2;\n start = newStart;\n while (start < this.dataLength) {\n // start: index of first entry of current block\n // newStart: index where the current block is to be moved\n // (right after current end of already-compacted data)\n var mapIndex, movedStart;\n if (start === DATA_0800_OFFSET) {\n blockLength = DATA_BLOCK_LENGTH;\n blockCount = 1;\n }\n\n // skip blocks that are not used\n if (this.map[start >> SHIFT_2] <= 0) {\n // advance start to the next block\n start += blockLength;\n\n // leave newStart with the previous block!\n continue;\n }\n\n // search for an identical block\n if ((movedStart = this._findSameDataBlock(newStart, start, blockLength)) >= 0) {\n // found an identical block, set the other block's index value for the current block\n mapIndex = start >> SHIFT_2;\n for (i = blockCount; i > 0; i--) {\n this.map[mapIndex++] = movedStart;\n movedStart += DATA_BLOCK_LENGTH;\n }\n\n // advance start to the next block\n start += blockLength;\n\n // leave newStart with the previous block!\n continue;\n }\n\n // see if the beginning of this block can be overlapped with the end of the previous block\n // look for maximum overlap (modulo granularity) with the previous, adjacent block\n let overlap = blockLength - DATA_GRANULARITY;\n while ((overlap > 0) && !equal_int(this.data, (newStart - overlap), start, overlap)) {\n overlap -= DATA_GRANULARITY;\n }\n\n if ((overlap > 0) || (newStart < start)) {\n // some overlap, or just move the whole block\n movedStart = newStart - overlap;\n mapIndex = start >> SHIFT_2;\n\n for (i = blockCount; i > 0; i--) {\n this.map[mapIndex++] = movedStart;\n movedStart += DATA_BLOCK_LENGTH;\n }\n\n // move the non-overlapping indexes to their new positions\n start += overlap;\n for (i = blockLength - overlap; i > 0; i--) {\n this.data[newStart++] = this.data[start++];\n }\n\n } else { // no overlap && newStart==start\n mapIndex = start >> SHIFT_2;\n for (i = blockCount; i > 0; i--) {\n this.map[mapIndex++] = start;\n start += DATA_BLOCK_LENGTH;\n }\n\n newStart = start;\n }\n }\n\n // now adjust the index-2 table\n i = 0;\n while (i < this.index2Length) {\n // Gap indexes are invalid (-1). Skip over the gap.\n if (i === INDEX_GAP_OFFSET) {\n i += INDEX_GAP_LENGTH;\n }\n this.index2[i] = this.map[this.index2[i] >> SHIFT_2];\n ++i;\n }\n\n this.dataNullOffset = this.map[this.dataNullOffset >> SHIFT_2];\n\n // ensure dataLength alignment\n while ((newStart & (DATA_GRANULARITY - 1)) !== 0) {\n this.data[newStart++] = this.initialValue;\n }\n this.dataLength = newStart;\n }\n\n _compactIndex2() {\n // do not compact linear-BMP index-2 blocks\n let newStart = INDEX_2_BMP_LENGTH;\n let start = 0;\n let i = 0;\n\n while (start < newStart) {\n this.map[i++] = start;\n start += INDEX_2_BLOCK_LENGTH;\n }\n\n // Reduce the index table gap to what will be needed at runtime.\n newStart += UTF8_2B_INDEX_2_LENGTH + ((this.highStart - 0x10000) >> SHIFT_1);\n start = INDEX_2_NULL_OFFSET;\n while (start < this.index2Length) {\n // start: index of first entry of current block\n // newStart: index where the current block is to be moved\n // (right after current end of already-compacted data)\n\n // search for an identical block\n var movedStart;\n if ((movedStart = this._findSameIndex2Block(newStart, start)) >= 0) {\n // found an identical block, set the other block's index value for the current block\n this.map[start >> SHIFT_1_2] = movedStart;\n\n // advance start to the next block\n start += INDEX_2_BLOCK_LENGTH;\n\n // leave newStart with the previous block!\n continue;\n }\n\n // see if the beginning of this block can be overlapped with the end of the previous block\n // look for maximum overlap with the previous, adjacent block\n let overlap = INDEX_2_BLOCK_LENGTH - 1;\n while ((overlap > 0) && !equal_int(this.index2, (newStart - overlap), start, overlap)) {\n --overlap;\n }\n\n if ((overlap > 0) || (newStart < start)) {\n // some overlap, or just move the whole block\n this.map[start >> SHIFT_1_2] = newStart - overlap;\n\n // move the non-overlapping indexes to their new positions\n start += overlap;\n for (i = INDEX_2_BLOCK_LENGTH - overlap; i > 0; i--) {\n this.index2[newStart++] = this.index2[start++];\n }\n\n } else { // no overlap && newStart==start\n this.map[start >> SHIFT_1_2] = start;\n start += INDEX_2_BLOCK_LENGTH;\n newStart = start;\n }\n }\n\n // now adjust the index-1 table\n for (i = 0; i < INDEX_1_LENGTH; i++) {\n this.index1[i] = this.map[this.index1[i] >> SHIFT_1_2];\n }\n\n this.index2NullOffset = this.map[this.index2NullOffset >> SHIFT_1_2];\n\n // Ensure data table alignment:\n // Needs to be granularity-aligned for 16-bit trie\n // (so that dataMove will be down-shiftable),\n // and 2-aligned for uint32_t data.\n\n // Arbitrary value: 0x3fffc not possible for real data.\n while ((newStart & ((DATA_GRANULARITY - 1) | 1)) !== 0) {\n this.index2[newStart++] = 0x0000ffff << INDEX_SHIFT;\n }\n\n this.index2Length = newStart;\n }\n\n _compact() {\n // find highStart and round it up\n let highValue = this.get(0x10ffff);\n let highStart = this._findHighStart(highValue);\n highStart = (highStart + (CP_PER_INDEX_1_ENTRY - 1)) & ~(CP_PER_INDEX_1_ENTRY - 1);\n if (highStart === 0x110000) {\n highValue = this.errorValue;\n }\n\n // Set trie->highStart only after utrie2_get32(trie, highStart).\n // Otherwise utrie2_get32(trie, highStart) would try to read the highValue.\n this.highStart = highStart;\n if (this.highStart < 0x110000) {\n // Blank out [highStart..10ffff] to release associated data blocks.\n const suppHighStart = this.highStart <= 0x10000 ? 0x10000 : this.highStart;\n this.setRange(suppHighStart, 0x10ffff, this.initialValue, true);\n }\n\n this._compactData();\n if (this.highStart > 0x10000) {\n this._compactIndex2();\n }\n\n // Store the highValue in the data array and round up the dataLength.\n // Must be done after compactData() because that assumes that dataLength\n // is a multiple of DATA_BLOCK_LENGTH.\n this.data[this.dataLength++] = highValue;\n while ((this.dataLength & (DATA_GRANULARITY - 1)) !== 0) {\n this.data[this.dataLength++] = this.initialValue;\n }\n\n this.isCompacted = true;\n }\n\n freeze() {\n let allIndexesLength, i;\n if (!this.isCompacted) {\n this._compact();\n }\n\n if (this.highStart <= 0x10000) {\n allIndexesLength = INDEX_1_OFFSET;\n } else {\n allIndexesLength = this.index2Length;\n }\n\n const dataMove = allIndexesLength;\n\n // are indexLength and dataLength within limits?\n if ((allIndexesLength > MAX_INDEX_LENGTH) || // for unshifted indexLength\n ((dataMove + this.dataNullOffset) > 0xffff) || // for unshifted dataNullOffset\n ((dataMove + DATA_0800_OFFSET) > 0xffff) || // for unshifted 2-byte UTF-8 index-2 values\n ((dataMove + this.dataLength) > MAX_DATA_LENGTH_RUNTIME)) { // for shiftedDataLength\n throw new Error(\"Trie data is too large.\");\n }\n\n // calculate the sizes of, and allocate, the index and data arrays\n const indexLength = allIndexesLength + this.dataLength;\n const data = new Int32Array(indexLength);\n\n // write the index-2 array values shifted right by INDEX_SHIFT, after adding dataMove\n let destIdx = 0;\n for (i = 0; i < INDEX_2_BMP_LENGTH; i++) {\n data[destIdx++] = ((this.index2[i] + dataMove) >> INDEX_SHIFT);\n }\n\n // write UTF-8 2-byte index-2 values, not right-shifted\n for (i = 0; i < 0xc2 - 0xc0; i++) { // C0..C1\n data[destIdx++] = (dataMove + BAD_UTF8_DATA_OFFSET);\n }\n\n for (i = i; i < 0xe0 - 0xc0; i++) { // C2..DF\n data[destIdx++] = (dataMove + this.index2[i << (6 - SHIFT_2)]);\n }\n\n if (this.highStart > 0x10000) {\n const index1Length = (this.highStart - 0x10000) >> SHIFT_1;\n const index2Offset = INDEX_2_BMP_LENGTH + UTF8_2B_INDEX_2_LENGTH + index1Length;\n\n // write 16-bit index-1 values for supplementary code points\n for (i = 0; i < index1Length; i++) {\n data[destIdx++] = (INDEX_2_OFFSET + this.index1[i + OMITTED_BMP_INDEX_1_LENGTH]);\n }\n\n // write the index-2 array values for supplementary code points,\n // shifted right by INDEX_SHIFT, after adding dataMove\n for (i = 0; i < this.index2Length - index2Offset; i++) {\n data[destIdx++] = ((dataMove + this.index2[index2Offset + i]) >> INDEX_SHIFT);\n }\n }\n\n // write 16-bit data values\n for (i = 0; i < this.dataLength; i++) {\n data[destIdx++] = this.data[i];\n }\n\n const dest = new UnicodeTrie({\n data,\n highStart: this.highStart,\n errorValue: this.errorValue\n });\n\n return dest;\n }\n\n // Generates a Buffer containing the serialized and compressed trie.\n // Trie data is compressed once with raw deflate (a second pass does not help).\n // Format:\n // uint32_t highStart;\n // uint32_t errorValue;\n // uint32_t uncompressedDataLength;\n // uint8_t trieData[dataLength];\n toBuffer() {\n const trie = this.freeze();\n\n const data = new Uint8Array(trie.data.buffer);\n\n // swap bytes to little-endian\n swap32LE(data);\n\n const compressed = deflateSync(data);\n\n const buf = Buffer.alloc(compressed.length + 12);\n buf.writeUInt32LE(trie.highStart, 0);\n buf.writeUInt32LE(trie.errorValue, 4);\n buf.writeUInt32LE(data.length, 8);\n for (let i = 0; i < compressed.length; i++) {\n const b = compressed[i];\n buf[i + 12] = b;\n }\n\n return buf;\n }\n}\n\nexport default UnicodeTrieBuilder;", "import { inflateSync } from 'fflate';\nimport { swap32LE } from './swap.js';\n\n// Shift size for getting the index-1 table offset.\nconst SHIFT_1 = 6 + 5;\n\n// Shift size for getting the index-2 table offset.\nconst SHIFT_2 = 5;\n\n// Difference between the two shift sizes,\n// for getting an index-1 offset from an index-2 offset. 6=11-5\nconst SHIFT_1_2 = SHIFT_1 - SHIFT_2;\n\n// Number of index-1 entries for the BMP. 32=0x20\n// This part of the index-1 table is omitted from the serialized form.\nconst OMITTED_BMP_INDEX_1_LENGTH = 0x10000 >> SHIFT_1;\n\n// Number of entries in an index-2 block. 64=0x40\nconst INDEX_2_BLOCK_LENGTH = 1 << SHIFT_1_2;\n\n// Mask for getting the lower bits for the in-index-2-block offset. */\nconst INDEX_2_MASK = INDEX_2_BLOCK_LENGTH - 1;\n\n// Shift size for shifting left the index array values.\n// Increases possible data size with 16-bit index values at the cost\n// of compactability.\n// This requires data blocks to be aligned by DATA_GRANULARITY.\nconst INDEX_SHIFT = 2;\n\n// Number of entries in a data block. 32=0x20\nconst DATA_BLOCK_LENGTH = 1 << SHIFT_2;\n\n// Mask for getting the lower bits for the in-data-block offset.\nconst DATA_MASK = DATA_BLOCK_LENGTH - 1;\n\n// The part of the index-2 table for U+D800..U+DBFF stores values for\n// lead surrogate code _units_ not code _points_.\n// Values for lead surrogate code _points_ are indexed with this portion of the table.\n// Length=32=0x20=0x400>>SHIFT_2. (There are 1024=0x400 lead surrogates.)\nconst LSCP_INDEX_2_OFFSET = 0x10000 >> SHIFT_2;\nconst LSCP_INDEX_2_LENGTH = 0x400 >> SHIFT_2;\n\n// Count the lengths of both BMP pieces. 2080=0x820\nconst INDEX_2_BMP_LENGTH = LSCP_INDEX_2_OFFSET + LSCP_INDEX_2_LENGTH;\n\n// The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820.\n// Length 32=0x20 for lead bytes C0..DF, regardless of SHIFT_2.\nconst UTF8_2B_INDEX_2_OFFSET = INDEX_2_BMP_LENGTH;\nconst UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6; // U+0800 is the first code point after 2-byte UTF-8\n\n// The index-1 table, only used for supplementary code points, at offset 2112=0x840.\n// Variable length, for code points up to highStart, where the last single-value range starts.\n// Maximum length 512=0x200=0x100000>>SHIFT_1.\n// (For 0x100000 supplementary code points U+10000..U+10ffff.)\n//\n// The part of the index-2 table for supplementary code points starts\n// after this index-1 table.\n//\n// Both the index-1 table and the following part of the index-2 table\n// are omitted completely if there is only BMP data.\nconst INDEX_1_OFFSET = UTF8_2B_INDEX_2_OFFSET + UTF8_2B_INDEX_2_LENGTH;\n\n// The alignment size of a data block. Also the granularity for compaction.\nconst DATA_GRANULARITY = 1 << INDEX_SHIFT;\n\nclass UnicodeTrie {\n constructor(data) {\n const isBuffer = (typeof data.readUInt32BE === 'function') && (typeof data.slice === 'function');\n\n if (isBuffer || data instanceof Uint8Array) {\n // read binary format\n let uncompressedLength;\n if (isBuffer) {\n this.highStart = data.readUInt32LE(0);\n this.errorValue = data.readUInt32LE(4);\n uncompressedLength = data.readUInt32LE(8);\n data = data.slice(12);\n } else {\n const view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n this.highStart = view.getUint32(0, true);\n this.errorValue = view.getUint32(4, true);\n uncompressedLength = view.getUint32(8, true);\n data = data.subarray(12);\n }\n\n // inflate the actual trie data (raw deflate, matching builder)\n data = inflateSync(data, { out: new Uint8Array(uncompressedLength) });\n\n // swap bytes from little-endian\n swap32LE(data);\n\n this.data = new Uint32Array(data.buffer, data.byteOffset, data.byteLength >> 2);\n\n } else {\n // pre-parsed data\n ({ data: this.data, highStart: this.highStart, errorValue: this.errorValue } = data);\n }\n }\n\n get(codePoint) {\n let index;\n if ((codePoint < 0) || (codePoint > 0x10ffff)) {\n return this.errorValue;\n }\n\n if ((codePoint < 0xd800) || ((codePoint > 0xdbff) && (codePoint <= 0xffff))) {\n // Ordinary BMP code point, excluding leading surrogates.\n // BMP uses a single level lookup. BMP index starts at offset 0 in the index.\n // data is stored in the index array itself.\n index = (this.data[codePoint >> SHIFT_2] << INDEX_SHIFT) + (codePoint & DATA_MASK);\n return this.data[index];\n }\n\n if (codePoint <= 0xffff) {\n // Lead Surrogate Code Point. A Separate index section is stored for\n // lead surrogate code units and code points.\n // The main index has the code unit data.\n // For this function, we need the code point data.\n index = (this.data[LSCP_INDEX_2_OFFSET + ((codePoint - 0xd800) >> SHIFT_2)] << INDEX_SHIFT) + (codePoint & DATA_MASK);\n return this.data[index];\n }\n\n if (codePoint < this.highStart) {\n // Supplemental code point, use two-level lookup.\n index = this.data[(INDEX_1_OFFSET - OMITTED_BMP_INDEX_1_LENGTH) + (codePoint >> SHIFT_1)];\n index = this.data[index + ((codePoint >> SHIFT_2) & INDEX_2_MASK)];\n index = (index << INDEX_SHIFT) + (codePoint & DATA_MASK);\n return this.data[index];\n }\n\n return this.data[this.data.length - DATA_GRANULARITY];\n }\n}\n\nexport default UnicodeTrie;\n", "const isBigEndian = (new Uint8Array(new Uint32Array([0x12345678]).buffer)[0] === 0x12);\n\nconst swap = (b, n, m) => {\n let i = b[n];\n b[n] = b[m];\n b[m] = i;\n};\n\nconst swap32 = array => {\n const len = array.length;\n for (let i = 0; i < len; i += 4) {\n swap(array, i, i + 3);\n swap(array, i + 1, i + 2);\n }\n};\n\nexport const swap32LE = array => {\n if (isBigEndian) {\n swap32(array);\n }\n};\n"],
5
- "mappings": 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+ "sourcesContent": ["import { deflateSync } from 'fflate';\nimport UnicodeTrie from './index.js';\nimport { swap32LE } from './swap.js';\n\n// Shift size for getting the index-1 table offset.\nconst SHIFT_1 = 6 + 5;\n\n// Shift size for getting the index-2 table offset.\nconst SHIFT_2 = 5;\n\n// Difference between the two shift sizes,\n// for getting an index-1 offset from an index-2 offset. 6=11-5\nconst SHIFT_1_2 = SHIFT_1 - SHIFT_2;\n\n// Number of index-1 entries for the BMP. 32=0x20\n// This part of the index-1 table is omitted from the serialized form.\nconst OMITTED_BMP_INDEX_1_LENGTH = 0x10000 >> SHIFT_1;\n\n// Number of code points per index-1 table entry. 2048=0x800\nconst CP_PER_INDEX_1_ENTRY = 1 << SHIFT_1;\n\n// Number of entries in an index-2 block. 64=0x40\nconst INDEX_2_BLOCK_LENGTH = 1 << SHIFT_1_2;\n\n// Mask for getting the lower bits for the in-index-2-block offset. */\nconst INDEX_2_MASK = INDEX_2_BLOCK_LENGTH - 1;\n\n// Number of entries in a data block. 32=0x20\nconst DATA_BLOCK_LENGTH = 1 << SHIFT_2;\n\n// Mask for getting the lower bits for the in-data-block offset.\nconst DATA_MASK = DATA_BLOCK_LENGTH - 1;\n\n// Shift size for shifting left the index array values.\n// Increases possible data size with 16-bit index values at the cost\n// of compactability.\n// This requires data blocks to be aligned by DATA_GRANULARITY.\nconst INDEX_SHIFT = 2;\n\n// The alignment size of a data block. Also the granularity for compaction.\nconst DATA_GRANULARITY = 1 << INDEX_SHIFT;\n\n// The BMP part of the index-2 table is fixed and linear and starts at offset 0.\n// Length=2048=0x800=0x10000>>SHIFT_2.\nconst INDEX_2_OFFSET = 0;\n\n// The part of the index-2 table for U+D800..U+DBFF stores values for\n// lead surrogate code _units_ not code _points_.\n// Values for lead surrogate code _points_ are indexed with this portion of the table.\n// Length=32=0x20=0x400>>SHIFT_2. (There are 1024=0x400 lead surrogates.)\nconst LSCP_INDEX_2_OFFSET = 0x10000 >> SHIFT_2;\nconst LSCP_INDEX_2_LENGTH = 0x400 >> SHIFT_2;\n\n// Count the lengths of both BMP pieces. 2080=0x820\nconst INDEX_2_BMP_LENGTH = LSCP_INDEX_2_OFFSET + LSCP_INDEX_2_LENGTH;\n\n// The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820.\n// Length 32=0x20 for lead bytes C0..DF, regardless of SHIFT_2.\nconst UTF8_2B_INDEX_2_OFFSET = INDEX_2_BMP_LENGTH;\nconst UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6; // U+0800 is the first code point after 2-byte UTF-8\n\n// The index-1 table, only used for supplementary code points, at offset 2112=0x840.\n// Variable length, for code points up to highStart, where the last single-value range starts.\n// Maximum length 512=0x200=0x100000>>SHIFT_1.\n// (For 0x100000 supplementary code points U+10000..U+10ffff.)\n//\n// The part of the index-2 table for supplementary code points starts\n// after this index-1 table.\n//\n// Both the index-1 table and the following part of the index-2 table\n// are omitted completely if there is only BMP data.\nconst INDEX_1_OFFSET = UTF8_2B_INDEX_2_OFFSET + UTF8_2B_INDEX_2_LENGTH;\nconst MAX_INDEX_1_LENGTH = 0x100000 >> SHIFT_1;\n\n// The illegal-UTF-8 data block follows the ASCII block, at offset 128=0x80.\n// Used with linear access for single bytes 0..0xbf for simple error handling.\n// Length 64=0x40, not DATA_BLOCK_LENGTH.\nconst BAD_UTF8_DATA_OFFSET = 0x80;\n\n// The start of non-linear-ASCII data blocks, at offset 192=0xc0.\n// !!!!\nconst DATA_START_OFFSET = 0xc0;\n\n// The null data block.\n// Length 64=0x40 even if DATA_BLOCK_LENGTH is smaller,\n// to work with 6-bit trail bytes from 2-byte UTF-8.\nconst DATA_NULL_OFFSET = DATA_START_OFFSET;\n\n// The start of allocated data blocks.\nconst NEW_DATA_START_OFFSET = DATA_NULL_OFFSET + 0x40;\n\n// The start of data blocks for U+0800 and above.\n// Below, compaction uses a block length of 64 for 2-byte UTF-8.\n// From here on, compaction uses DATA_BLOCK_LENGTH.\n// Data values for 0x780 code points beyond ASCII.\nconst DATA_0800_OFFSET = NEW_DATA_START_OFFSET + 0x780;\n\n// Start with allocation of 16k data entries. */\nconst INITIAL_DATA_LENGTH = 1 << 14;\n\n// Grow about 8x each time.\nconst MEDIUM_DATA_LENGTH = 1 << 17;\n\n// Maximum length of the runtime data array.\n// Limited by 16-bit index values that are left-shifted by INDEX_SHIFT,\n// and by uint16_t UTrie2Header.shiftedDataLength.\nconst MAX_DATA_LENGTH_RUNTIME = 0xffff << INDEX_SHIFT;\n\nconst INDEX_1_LENGTH = 0x110000 >> SHIFT_1;\n\n// Maximum length of the build-time data array.\n// One entry per 0x110000 code points, plus the illegal-UTF-8 block and the null block,\n// plus values for the 0x400 surrogate code units.\nconst MAX_DATA_LENGTH_BUILDTIME = 0x110000 + 0x40 + 0x40 + 0x400;\n\n// At build time, leave a gap in the index-2 table,\n// at least as long as the maximum lengths of the 2-byte UTF-8 index-2 table\n// and the supplementary index-1 table.\n// Round up to INDEX_2_BLOCK_LENGTH for proper compacting.\nconst INDEX_GAP_OFFSET = INDEX_2_BMP_LENGTH;\nconst INDEX_GAP_LENGTH = ((UTF8_2B_INDEX_2_LENGTH + MAX_INDEX_1_LENGTH) + INDEX_2_MASK) & ~INDEX_2_MASK;\n\n// Maximum length of the build-time index-2 array.\n// Maximum number of Unicode code points (0x110000) shifted right by SHIFT_2,\n// plus the part of the index-2 table for lead surrogate code points,\n// plus the build-time index gap,\n// plus the null index-2 block.)\nconst MAX_INDEX_2_LENGTH = (0x110000 >> SHIFT_2) + LSCP_INDEX_2_LENGTH + INDEX_GAP_LENGTH + INDEX_2_BLOCK_LENGTH;\n\n// The null index-2 block, following the gap in the index-2 table.\nconst INDEX_2_NULL_OFFSET = INDEX_GAP_OFFSET + INDEX_GAP_LENGTH;\n\n// The start of allocated index-2 blocks.\nconst INDEX_2_START_OFFSET = INDEX_2_NULL_OFFSET + INDEX_2_BLOCK_LENGTH;\n\n// Maximum length of the runtime index array.\n// Limited by its own 16-bit index values, and by uint16_t UTrie2Header.indexLength.\n// (The actual maximum length is lower,\n// (0x110000>>SHIFT_2)+UTF8_2B_INDEX_2_LENGTH+MAX_INDEX_1_LENGTH.)\nconst MAX_INDEX_LENGTH = 0xffff;\n\n/**\n * @param {ArrayLike<number>} a\n * @param {number} s\n * @param {number} t\n * @param {number} length\n * @returns {boolean}\n */\nconst equal_int = (a, s, t, length) => {\n for (let i = 0; i < length; i++) {\n if (a[s + i] !== a[t + i]) {\n return false;\n }\n }\n\n return true;\n};\n\nclass UnicodeTrieBuilder {\n /**\n * @param {number} [initialValue=0]\n * @param {number} [errorValue=0]\n */\n constructor(initialValue, errorValue) {\n let i, j;\n if (initialValue == null) {\n initialValue = 0;\n }\n /** @type {number} */\n this.initialValue = initialValue;\n if (errorValue == null) {\n errorValue = 0;\n }\n /** @type {number} */\n this.errorValue = errorValue;\n /** @type {Int32Array} */\n this.index1 = new Int32Array(INDEX_1_LENGTH);\n /** @type {Int32Array} */\n this.index2 = new Int32Array(MAX_INDEX_2_LENGTH);\n /** @type {number} */\n this.highStart = 0x110000;\n\n /** @type {Uint32Array} */\n this.data = new Uint32Array(INITIAL_DATA_LENGTH);\n /** @type {number} */\n this.dataCapacity = INITIAL_DATA_LENGTH;\n\n /** @type {number} */\n this.firstFreeBlock = 0;\n /** @type {boolean} */\n this.isCompacted = false;\n\n // Multi-purpose per-data-block table.\n //\n // Before compacting:\n //\n // Per-data-block reference counters/free-block list.\n // 0: unused\n // >0: reference counter (number of index-2 entries pointing here)\n // <0: next free data block in free-block list\n //\n // While compacting:\n //\n // Map of adjusted indexes, used in compactData() and compactIndex2().\n // Maps from original indexes to new ones.\n /** @type {Int32Array} */\n this.map = new Int32Array(MAX_DATA_LENGTH_BUILDTIME >> SHIFT_2);\n\n for (i = 0; i < 0x80; i++) {\n this.data[i] = this.initialValue;\n }\n\n for (; i < 0xc0; i++) {\n this.data[i] = this.errorValue;\n }\n\n for (i = DATA_NULL_OFFSET; i < NEW_DATA_START_OFFSET; i++) {\n this.data[i] = this.initialValue;\n }\n\n /** @type {number} */\n this.dataNullOffset = DATA_NULL_OFFSET;\n /** @type {number} */\n this.dataLength = NEW_DATA_START_OFFSET;\n\n // set the index-2 indexes for the 2=0x80>>SHIFT_2 ASCII data blocks\n i = 0;\n for (j = 0; j < 0x80; j += DATA_BLOCK_LENGTH) {\n this.index2[i] = j;\n this.map[i++] = 1;\n }\n\n // reference counts for the bad-UTF-8-data block\n for (; j < 0xc0; j += DATA_BLOCK_LENGTH) {\n this.map[i++] = 0;\n }\n\n // Reference counts for the null data block: all blocks except for the ASCII blocks.\n // Plus 1 so that we don't drop this block during compaction.\n // Plus as many as needed for lead surrogate code points.\n // i==newTrie->dataNullOffset\n this.map[i++] = ((0x110000 >> SHIFT_2) - (0x80 >> SHIFT_2)) + 1 + LSCP_INDEX_2_LENGTH;\n j += DATA_BLOCK_LENGTH;\n for (; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH) {\n this.map[i++] = 0;\n }\n\n // set the remaining indexes in the BMP index-2 block\n // to the null data block\n for (i = 0x80 >> SHIFT_2; i < INDEX_2_BMP_LENGTH; i++) {\n this.index2[i] = DATA_NULL_OFFSET;\n }\n\n // Fill the index gap with impossible values so that compaction\n // does not overlap other index-2 blocks with the gap.\n for (i = 0; i < INDEX_GAP_LENGTH; i++) {\n this.index2[INDEX_GAP_OFFSET + i] = -1;\n }\n\n // set the indexes in the null index-2 block\n for (i = 0; i < INDEX_2_BLOCK_LENGTH; i++) {\n this.index2[INDEX_2_NULL_OFFSET + i] = DATA_NULL_OFFSET;\n }\n\n /** @type {number} */\n this.index2NullOffset = INDEX_2_NULL_OFFSET;\n /** @type {number} */\n this.index2Length = INDEX_2_START_OFFSET;\n\n // set the index-1 indexes for the linear index-2 block\n j = 0;\n for (i = 0; i < OMITTED_BMP_INDEX_1_LENGTH; i++) {\n this.index1[i] = j;\n j += INDEX_2_BLOCK_LENGTH;\n }\n\n // set the remaining index-1 indexes to the null index-2 block\n for (; i < INDEX_1_LENGTH; i++) {\n this.index1[i] = INDEX_2_NULL_OFFSET;\n }\n\n // Preallocate and reset data for U+0080..U+07ff,\n // for 2-byte UTF-8 which will be compacted in 64-blocks\n // even if DATA_BLOCK_LENGTH is smaller.\n for (i = 0x80; i < 0x800; i += DATA_BLOCK_LENGTH) {\n this.set(i, this.initialValue);\n }\n }\n\n /**\n * @param {number} codePoint\n * @param {number} value\n * @returns {this}\n */\n set(codePoint, value) {\n if ((codePoint < 0) || (codePoint > 0x10ffff)) {\n throw new Error('Invalid code point');\n }\n\n if (this.isCompacted) {\n throw new Error('Already compacted');\n }\n\n const block = this._getDataBlock(codePoint, true);\n this.data[block + (codePoint & DATA_MASK)] = value;\n return this;\n }\n\n /**\n * @param {number} start\n * @param {number} end\n * @param {number} value\n * @param {boolean} [overwrite=true]\n * @returns {this}\n */\n setRange(start, end, value, overwrite) {\n let block, repeatBlock;\n if (overwrite == null) {\n overwrite = true;\n }\n if ((start > 0x10ffff) || (end > 0x10ffff) || (start > end)) {\n throw new Error('Invalid code point');\n }\n\n if (this.isCompacted) {\n throw new Error('Already compacted');\n }\n\n if (!overwrite && (value === this.initialValue)) {\n return this; // nothing to do\n }\n\n let limit = end + 1;\n if ((start & DATA_MASK) !== 0) {\n // set partial block at [start..following block boundary\n block = this._getDataBlock(start, true);\n\n const nextStart = (start + DATA_BLOCK_LENGTH) & ~DATA_MASK;\n if (nextStart <= limit) {\n this._fillBlock(block, start & DATA_MASK, DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);\n start = nextStart;\n } else {\n this._fillBlock(block, start & DATA_MASK, limit & DATA_MASK, value, this.initialValue, overwrite);\n return this;\n }\n }\n\n // number of positions in the last, partial block\n const rest = limit & DATA_MASK;\n\n // round down limit to a block boundary\n limit &= ~DATA_MASK;\n\n // iterate over all-value blocks\n if (value === this.initialValue) {\n repeatBlock = this.dataNullOffset;\n } else {\n repeatBlock = -1;\n }\n\n while (start < limit) {\n let setRepeatBlock = false;\n\n if ((value === this.initialValue) && this._isInNullBlock(start, true)) {\n start += DATA_BLOCK_LENGTH; // nothing to do\n continue;\n }\n\n // get index value\n let i2 = this._getIndex2Block(start, true);\n i2 += (start >> SHIFT_2) & INDEX_2_MASK;\n\n block = this.index2[i2];\n if (this._isWritableBlock(block)) {\n // already allocated\n if (overwrite && (block >= DATA_0800_OFFSET)) {\n // We overwrite all values, and it's not a\n // protected (ASCII-linear or 2-byte UTF-8) block:\n // replace with the repeatBlock.\n setRepeatBlock = true;\n } else {\n // protected block: just write the values into this block\n this._fillBlock(block, 0, DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);\n }\n } else if ((this.data[block] !== value) && (overwrite || (block === this.dataNullOffset))) {\n // Set the repeatBlock instead of the null block or previous repeat block:\n //\n // If !isWritableBlock() then all entries in the block have the same value\n // because it's the null block or a range block (the repeatBlock from a previous\n // call to utrie2_setRange32()).\n // No other blocks are used multiple times before compacting.\n //\n // The null block is the only non-writable block with the initialValue because\n // of the repeatBlock initialization above. (If value==initialValue, then\n // the repeatBlock will be the null data block.)\n //\n // We set our repeatBlock if the desired value differs from the block's value,\n // and if we overwrite any data or if the data is all initial values\n // (which is the same as the block being the null block, see above).\n setRepeatBlock = true;\n }\n\n if (setRepeatBlock) {\n if (repeatBlock >= 0) {\n this._setIndex2Entry(i2, repeatBlock);\n } else {\n // create and set and fill the repeatBlock\n repeatBlock = this._getDataBlock(start, true);\n this._writeBlock(repeatBlock, value);\n }\n }\n\n start += DATA_BLOCK_LENGTH;\n }\n\n if (rest > 0) {\n // set partial block at [last block boundary..limit\n block = this._getDataBlock(start, true);\n this._fillBlock(block, 0, rest, value, this.initialValue, overwrite);\n }\n\n return this;\n }\n\n /**\n * @param {number} c\n * @param {boolean} [fromLSCP=true]\n * @returns {number}\n */\n get(c, fromLSCP) {\n let i2;\n if (fromLSCP == null) {\n fromLSCP = true;\n }\n if ((c < 0) || (c > 0x10ffff)) {\n return this.errorValue;\n }\n\n if ((c >= this.highStart) && (!((c >= 0xd800) && (c < 0xdc00)) || fromLSCP)) {\n return this.data[this.dataLength - DATA_GRANULARITY];\n }\n\n if (((c >= 0xd800) && (c < 0xdc00)) && fromLSCP) {\n i2 = (LSCP_INDEX_2_OFFSET - (0xd800 >> SHIFT_2)) + (c >> SHIFT_2);\n } else {\n i2 = this.index1[c >> SHIFT_1] + ((c >> SHIFT_2) & INDEX_2_MASK);\n }\n\n const block = this.index2[i2];\n return this.data[block + (c & DATA_MASK)];\n }\n\n /**\n * @param {number} c\n * @param {boolean} forLSCP\n * @returns {boolean}\n */\n _isInNullBlock(c, forLSCP) {\n let i2;\n if (((c & 0xfffffc00) === 0xd800) && forLSCP) {\n i2 = (LSCP_INDEX_2_OFFSET - (0xd800 >> SHIFT_2)) + (c >> SHIFT_2);\n } else {\n i2 = this.index1[c >> SHIFT_1] + ((c >> SHIFT_2) & INDEX_2_MASK);\n }\n\n const block = this.index2[i2];\n return block === this.dataNullOffset;\n }\n\n /**\n * @returns {number}\n */\n _allocIndex2Block() {\n const newBlock = this.index2Length;\n const newTop = newBlock + INDEX_2_BLOCK_LENGTH;\n if (newTop > this.index2.length) {\n // Should never occur.\n // Either MAX_BUILD_TIME_INDEX_LENGTH is incorrect,\n // or the code writes more values than should be possible.\n throw new Error('Internal error in Trie2 creation.');\n }\n\n this.index2Length = newTop;\n this.index2.set(this.index2.subarray(this.index2NullOffset, this.index2NullOffset + INDEX_2_BLOCK_LENGTH), newBlock);\n\n return newBlock;\n }\n\n /**\n * @param {number} c\n * @param {boolean} forLSCP\n * @returns {number}\n */\n _getIndex2Block(c, forLSCP) {\n if ((c >= 0xd800) && (c < 0xdc00) && forLSCP) {\n return LSCP_INDEX_2_OFFSET;\n }\n\n const i1 = c >> SHIFT_1;\n let i2 = this.index1[i1];\n if (i2 === this.index2NullOffset) {\n i2 = this._allocIndex2Block();\n this.index1[i1] = i2;\n }\n\n return i2;\n }\n\n /**\n * @param {number} block\n * @returns {boolean}\n */\n _isWritableBlock(block) {\n return (block !== this.dataNullOffset) && (this.map[block >> SHIFT_2] === 1);\n }\n\n /**\n * @param {number} copyBlock\n * @returns {number}\n */\n _allocDataBlock(copyBlock) {\n let newBlock;\n if (this.firstFreeBlock !== 0) {\n // get the first free block\n newBlock = this.firstFreeBlock;\n this.firstFreeBlock = -this.map[newBlock >> SHIFT_2];\n } else {\n // get a new block from the high end\n newBlock = this.dataLength;\n const newTop = newBlock + DATA_BLOCK_LENGTH;\n if (newTop > this.dataCapacity) {\n // out of memory in the data array\n let capacity;\n if (this.dataCapacity < MEDIUM_DATA_LENGTH) {\n capacity = MEDIUM_DATA_LENGTH;\n } else if (this.dataCapacity < MAX_DATA_LENGTH_BUILDTIME) {\n capacity = MAX_DATA_LENGTH_BUILDTIME;\n } else {\n // Should never occur.\n // Either MAX_DATA_LENGTH_BUILDTIME is incorrect,\n // or the code writes more values than should be possible.\n throw new Error('Internal error in Trie2 creation.');\n }\n\n const newData = new Uint32Array(capacity);\n newData.set(this.data.subarray(0, this.dataLength));\n this.data = newData;\n this.dataCapacity = capacity;\n }\n\n this.dataLength = newTop;\n }\n\n this.data.set(this.data.subarray(copyBlock, copyBlock + DATA_BLOCK_LENGTH), newBlock);\n this.map[newBlock >> SHIFT_2] = 0;\n return newBlock;\n }\n\n /**\n * @param {number} block\n * @returns {void}\n */\n _releaseDataBlock(block) {\n // put this block at the front of the free-block chain\n this.map[block >> SHIFT_2] = -this.firstFreeBlock;\n this.firstFreeBlock = block;\n }\n\n /**\n * @param {number} i2\n * @param {number} block\n * @returns {void}\n */\n _setIndex2Entry(i2, block) {\n ++this.map[block >> SHIFT_2]; // increment first, in case block == oldBlock!\n const oldBlock = this.index2[i2];\n if (--this.map[oldBlock >> SHIFT_2] === 0) {\n this._releaseDataBlock(oldBlock);\n }\n\n this.index2[i2] = block;\n }\n\n /**\n * @param {number} c\n * @param {boolean} forLSCP\n * @returns {number}\n */\n _getDataBlock(c, forLSCP) {\n let i2 = this._getIndex2Block(c, forLSCP);\n i2 += (c >> SHIFT_2) & INDEX_2_MASK;\n\n const oldBlock = this.index2[i2];\n if (this._isWritableBlock(oldBlock)) {\n return oldBlock;\n }\n\n // allocate a new data block\n const newBlock = this._allocDataBlock(oldBlock);\n this._setIndex2Entry(i2, newBlock);\n return newBlock;\n }\n\n /**\n * @param {number} block\n * @param {number} start\n * @param {number} limit\n * @param {number} value\n * @param {number} initialValue\n * @param {boolean} overwrite\n * @returns {void}\n */\n _fillBlock(block, start, limit, value, initialValue, overwrite) {\n let i;\n if (overwrite) {\n for (i = block + start; i < block + limit; i++) {\n this.data[i] = value;\n }\n } else {\n for (i = block + start; i < block + limit; i++) {\n if (this.data[i] === initialValue) {\n this.data[i] = value;\n }\n }\n }\n }\n\n /**\n * @param {number} block\n * @param {number} value\n * @returns {void}\n */\n _writeBlock(block, value) {\n const limit = block + DATA_BLOCK_LENGTH;\n while (block < limit) {\n this.data[block++] = value;\n }\n }\n\n /**\n * @param {number} highValue\n * @returns {number}\n */\n _findHighStart(highValue) {\n let prevBlock, prevI2Block;\n const data32 = this.data;\n const { initialValue } = this;\n const { index2NullOffset } = this;\n const nullBlock = this.dataNullOffset;\n\n // set variables for previous range\n if (highValue === initialValue) {\n prevI2Block = index2NullOffset;\n prevBlock = nullBlock;\n } else {\n prevI2Block = -1;\n prevBlock = -1;\n }\n\n const prev = 0x110000;\n\n // enumerate index-2 blocks\n let i1 = INDEX_1_LENGTH;\n let c = prev;\n while (c > 0) {\n const i2Block = this.index1[--i1];\n if (i2Block === prevI2Block) {\n // the index-2 block is the same as the previous one, and filled with highValue\n c -= CP_PER_INDEX_1_ENTRY;\n continue;\n }\n\n prevI2Block = i2Block;\n if (i2Block === index2NullOffset) {\n // this is the null index-2 block\n if (highValue !== initialValue) {\n return c;\n }\n c -= CP_PER_INDEX_1_ENTRY;\n } else {\n // enumerate data blocks for one index-2 block\n let i2 = INDEX_2_BLOCK_LENGTH;\n while (i2 > 0) {\n const block = this.index2[i2Block + --i2];\n if (block === prevBlock) {\n // the block is the same as the previous one, and filled with highValue\n c -= DATA_BLOCK_LENGTH;\n continue;\n }\n\n prevBlock = block;\n if (block === nullBlock) {\n // this is the null data block\n if (highValue !== initialValue) {\n return c;\n }\n c -= DATA_BLOCK_LENGTH;\n } else {\n let j = DATA_BLOCK_LENGTH;\n while (j > 0) {\n const value = data32[block + --j];\n if (value !== highValue) {\n return c;\n }\n --c;\n }\n }\n }\n }\n }\n\n // deliver last range\n return 0;\n }\n\n /**\n * @param {number} dataLength\n * @param {number} otherBlock\n * @param {number} blockLength\n * @returns {number}\n */\n _findSameDataBlock(dataLength, otherBlock, blockLength) {\n // ensure that we do not even partially get past dataLength\n dataLength -= blockLength;\n let block = 0;\n while (block <= dataLength) {\n if (equal_int(this.data, block, otherBlock, blockLength)) {\n return block;\n }\n block += DATA_GRANULARITY;\n }\n\n return -1;\n }\n\n /**\n * @param {number} index2Length\n * @param {number} otherBlock\n * @returns {number}\n */\n _findSameIndex2Block(index2Length, otherBlock) {\n // ensure that we do not even partially get past index2Length\n index2Length -= INDEX_2_BLOCK_LENGTH;\n for (let block = 0; block <= index2Length; block++) {\n if (equal_int(this.index2, block, otherBlock, INDEX_2_BLOCK_LENGTH)) {\n return block;\n }\n }\n\n return -1;\n }\n\n /**\n * @returns {void}\n */\n _compactData() {\n // do not compact linear-ASCII data\n let newStart = DATA_START_OFFSET;\n let start = 0;\n let i = 0;\n\n while (start < newStart) {\n this.map[i++] = start;\n start += DATA_BLOCK_LENGTH;\n }\n\n // Start with a block length of 64 for 2-byte UTF-8,\n // then switch to DATA_BLOCK_LENGTH.\n let blockLength = 64;\n let blockCount = blockLength >> SHIFT_2;\n start = newStart;\n while (start < this.dataLength) {\n // start: index of first entry of current block\n // newStart: index where the current block is to be moved\n // (right after current end of already-compacted data)\n var mapIndex, movedStart;\n if (start === DATA_0800_OFFSET) {\n blockLength = DATA_BLOCK_LENGTH;\n blockCount = 1;\n }\n\n // skip blocks that are not used\n if (this.map[start >> SHIFT_2] <= 0) {\n // advance start to the next block\n start += blockLength;\n\n // leave newStart with the previous block!\n continue;\n }\n\n // search for an identical block\n if ((movedStart = this._findSameDataBlock(newStart, start, blockLength)) >= 0) {\n // found an identical block, set the other block's index value for the current block\n mapIndex = start >> SHIFT_2;\n for (i = blockCount; i > 0; i--) {\n this.map[mapIndex++] = movedStart;\n movedStart += DATA_BLOCK_LENGTH;\n }\n\n // advance start to the next block\n start += blockLength;\n\n // leave newStart with the previous block!\n continue;\n }\n\n // see if the beginning of this block can be overlapped with the end of the previous block\n // look for maximum overlap (modulo granularity) with the previous, adjacent block\n let overlap = blockLength - DATA_GRANULARITY;\n while ((overlap > 0) && !equal_int(this.data, (newStart - overlap), start, overlap)) {\n overlap -= DATA_GRANULARITY;\n }\n\n if ((overlap > 0) || (newStart < start)) {\n // some overlap, or just move the whole block\n movedStart = newStart - overlap;\n mapIndex = start >> SHIFT_2;\n\n for (i = blockCount; i > 0; i--) {\n this.map[mapIndex++] = movedStart;\n movedStart += DATA_BLOCK_LENGTH;\n }\n\n // move the non-overlapping indexes to their new positions\n start += overlap;\n for (i = blockLength - overlap; i > 0; i--) {\n this.data[newStart++] = this.data[start++];\n }\n } else { // no overlap && newStart==start\n mapIndex = start >> SHIFT_2;\n for (i = blockCount; i > 0; i--) {\n this.map[mapIndex++] = start;\n start += DATA_BLOCK_LENGTH;\n }\n\n newStart = start;\n }\n }\n\n // now adjust the index-2 table\n i = 0;\n while (i < this.index2Length) {\n // Gap indexes are invalid (-1). Skip over the gap.\n if (i === INDEX_GAP_OFFSET) {\n i += INDEX_GAP_LENGTH;\n }\n this.index2[i] = this.map[this.index2[i] >> SHIFT_2];\n ++i;\n }\n\n this.dataNullOffset = this.map[this.dataNullOffset >> SHIFT_2];\n\n // ensure dataLength alignment\n while ((newStart & (DATA_GRANULARITY - 1)) !== 0) {\n this.data[newStart++] = this.initialValue;\n }\n this.dataLength = newStart;\n }\n\n /**\n * @returns {void}\n */\n _compactIndex2() {\n // do not compact linear-BMP index-2 blocks\n let newStart = INDEX_2_BMP_LENGTH;\n let start = 0;\n let i = 0;\n\n while (start < newStart) {\n this.map[i++] = start;\n start += INDEX_2_BLOCK_LENGTH;\n }\n\n // Reduce the index table gap to what will be needed at runtime.\n newStart += UTF8_2B_INDEX_2_LENGTH + ((this.highStart - 0x10000) >> SHIFT_1);\n start = INDEX_2_NULL_OFFSET;\n while (start < this.index2Length) {\n // start: index of first entry of current block\n // newStart: index where the current block is to be moved\n // (right after current end of already-compacted data)\n\n // search for an identical block\n var movedStart;\n if ((movedStart = this._findSameIndex2Block(newStart, start)) >= 0) {\n // found an identical block, set the other block's index value for the current block\n this.map[start >> SHIFT_1_2] = movedStart;\n\n // advance start to the next block\n start += INDEX_2_BLOCK_LENGTH;\n\n // leave newStart with the previous block!\n continue;\n }\n\n // see if the beginning of this block can be overlapped with the end of the previous block\n // look for maximum overlap with the previous, adjacent block\n let overlap = INDEX_2_BLOCK_LENGTH - 1;\n while ((overlap > 0) && !equal_int(this.index2, (newStart - overlap), start, overlap)) {\n --overlap;\n }\n\n if ((overlap > 0) || (newStart < start)) {\n // some overlap, or just move the whole block\n this.map[start >> SHIFT_1_2] = newStart - overlap;\n\n // move the non-overlapping indexes to their new positions\n start += overlap;\n for (i = INDEX_2_BLOCK_LENGTH - overlap; i > 0; i--) {\n this.index2[newStart++] = this.index2[start++];\n }\n } else { // no overlap && newStart==start\n this.map[start >> SHIFT_1_2] = start;\n start += INDEX_2_BLOCK_LENGTH;\n newStart = start;\n }\n }\n\n // now adjust the index-1 table\n for (i = 0; i < INDEX_1_LENGTH; i++) {\n this.index1[i] = this.map[this.index1[i] >> SHIFT_1_2];\n }\n\n this.index2NullOffset = this.map[this.index2NullOffset >> SHIFT_1_2];\n\n // Ensure data table alignment:\n // Needs to be granularity-aligned for 16-bit trie\n // (so that dataMove will be down-shiftable),\n // and 2-aligned for uint32_t data.\n\n // Arbitrary value: 0x3fffc not possible for real data.\n while ((newStart & ((DATA_GRANULARITY - 1) | 1)) !== 0) {\n this.index2[newStart++] = 0x0000ffff << INDEX_SHIFT;\n }\n\n this.index2Length = newStart;\n }\n\n /**\n * @returns {void}\n */\n _compact() {\n // find highStart and round it up\n let highValue = this.get(0x10ffff);\n let highStart = this._findHighStart(highValue);\n highStart = (highStart + (CP_PER_INDEX_1_ENTRY - 1)) & ~(CP_PER_INDEX_1_ENTRY - 1);\n if (highStart === 0x110000) {\n highValue = this.errorValue;\n }\n\n // Set trie->highStart only after utrie2_get32(trie, highStart).\n // Otherwise utrie2_get32(trie, highStart) would try to read the highValue.\n this.highStart = highStart;\n if (this.highStart < 0x110000) {\n // Blank out [highStart..10ffff] to release associated data blocks.\n const suppHighStart = this.highStart <= 0x10000 ? 0x10000 : this.highStart;\n this.setRange(suppHighStart, 0x10ffff, this.initialValue, true);\n }\n\n this._compactData();\n if (this.highStart > 0x10000) {\n this._compactIndex2();\n }\n\n // Store the highValue in the data array and round up the dataLength.\n // Must be done after compactData() because that assumes that dataLength\n // is a multiple of DATA_BLOCK_LENGTH.\n this.data[this.dataLength++] = highValue;\n while ((this.dataLength & (DATA_GRANULARITY - 1)) !== 0) {\n this.data[this.dataLength++] = this.initialValue;\n }\n\n this.isCompacted = true;\n }\n\n /**\n * @returns {import('./index.js').default}\n */\n freeze() {\n let allIndexesLength, i;\n if (!this.isCompacted) {\n this._compact();\n }\n\n if (this.highStart <= 0x10000) {\n allIndexesLength = INDEX_1_OFFSET;\n } else {\n allIndexesLength = this.index2Length;\n }\n\n const dataMove = allIndexesLength;\n\n // are indexLength and dataLength within limits?\n if ((allIndexesLength > MAX_INDEX_LENGTH) // for unshifted indexLength\n || ((dataMove + this.dataNullOffset) > 0xffff) // for unshifted dataNullOffset\n || ((dataMove + DATA_0800_OFFSET) > 0xffff) // for unshifted 2-byte UTF-8 index-2 values\n || ((dataMove + this.dataLength) > MAX_DATA_LENGTH_RUNTIME)) { // for shiftedDataLength\n throw new Error('Trie data is too large.');\n }\n\n // calculate the sizes of, and allocate, the index and data arrays\n const indexLength = allIndexesLength + this.dataLength;\n const data = new Int32Array(indexLength);\n\n // write the index-2 array values shifted right by INDEX_SHIFT, after adding dataMove\n let destIdx = 0;\n for (i = 0; i < INDEX_2_BMP_LENGTH; i++) {\n data[destIdx++] = ((this.index2[i] + dataMove) >> INDEX_SHIFT);\n }\n\n // write UTF-8 2-byte index-2 values, not right-shifted\n for (i = 0; i < 0xc2 - 0xc0; i++) { // C0..C1\n data[destIdx++] = (dataMove + BAD_UTF8_DATA_OFFSET);\n }\n\n for (; i < 0xe0 - 0xc0; i++) { // C2..DF\n data[destIdx++] = (dataMove + this.index2[i << (6 - SHIFT_2)]);\n }\n\n if (this.highStart > 0x10000) {\n const index1Length = (this.highStart - 0x10000) >> SHIFT_1;\n const index2Offset = INDEX_2_BMP_LENGTH + UTF8_2B_INDEX_2_LENGTH + index1Length;\n\n // write 16-bit index-1 values for supplementary code points\n for (i = 0; i < index1Length; i++) {\n data[destIdx++] = (INDEX_2_OFFSET + this.index1[i + OMITTED_BMP_INDEX_1_LENGTH]);\n }\n\n // write the index-2 array values for supplementary code points,\n // shifted right by INDEX_SHIFT, after adding dataMove\n for (i = 0; i < this.index2Length - index2Offset; i++) {\n data[destIdx++] = ((dataMove + this.index2[index2Offset + i]) >> INDEX_SHIFT);\n }\n }\n\n // write 16-bit data values\n for (i = 0; i < this.dataLength; i++) {\n data[destIdx++] = this.data[i];\n }\n\n const dest = new UnicodeTrie({\n data,\n highStart: this.highStart,\n errorValue: this.errorValue\n });\n\n return dest;\n }\n\n /**\n * Generates a Buffer containing the serialized and compressed trie.\n * Trie data is compressed once with raw deflate (a second pass does not help).\n * Format:\n * uint32_t highStart;\n * uint32_t errorValue;\n * uint32_t uncompressedDataLength;\n * uint8_t trieData[dataLength];\n * @returns {Buffer}\n */\n toBuffer() {\n const trie = this.freeze();\n\n const data = new Uint8Array(trie.data.buffer);\n\n // swap bytes to little-endian\n swap32LE(data);\n\n const compressed = deflateSync(data);\n\n const buf = Buffer.alloc(compressed.length + 12);\n buf.writeUInt32LE(trie.highStart, 0);\n buf.writeUInt32LE(trie.errorValue, 4);\n buf.writeUInt32LE(data.length, 8);\n for (let i = 0; i < compressed.length; i++) {\n const b = compressed[i];\n buf[i + 12] = b;\n }\n\n return buf;\n }\n}\n\nexport default UnicodeTrieBuilder;\n", "import { inflateSync } from 'fflate';\nimport { swap32LE } from './swap.js';\n\n/**\n * Pre-parsed trie payload (e.g. from UnicodeTrieBuilder.freeze).\n * @typedef {object} UnicodeTrieInit\n * @property {Int32Array | Uint32Array} data\n * @property {number} highStart\n * @property {number} errorValue\n */\n\n/**\n * Duck-type Node Buffer (has LE/BE readers + slice), matching prior runtime checks.\n * @param {unknown} value\n * @returns {value is Buffer}\n */\nfunction isNodeBuffer(value) {\n return (\n typeof value === 'object'\n && value !== null\n && 'readUInt32BE' in value\n && 'readUInt32LE' in value\n && 'slice' in value\n && typeof value.readUInt32BE === 'function'\n && typeof value.readUInt32LE === 'function'\n && typeof value.slice === 'function'\n );\n}\n\n// Shift size for getting the index-1 table offset.\nconst SHIFT_1 = 6 + 5;\n\n// Shift size for getting the index-2 table offset.\nconst SHIFT_2 = 5;\n\n// Difference between the two shift sizes,\n// for getting an index-1 offset from an index-2 offset. 6=11-5\nconst SHIFT_1_2 = SHIFT_1 - SHIFT_2;\n\n// Number of index-1 entries for the BMP. 32=0x20\n// This part of the index-1 table is omitted from the serialized form.\nconst OMITTED_BMP_INDEX_1_LENGTH = 0x10000 >> SHIFT_1;\n\n// Number of entries in an index-2 block. 64=0x40\nconst INDEX_2_BLOCK_LENGTH = 1 << SHIFT_1_2;\n\n// Mask for getting the lower bits for the in-index-2-block offset. */\nconst INDEX_2_MASK = INDEX_2_BLOCK_LENGTH - 1;\n\n// Shift size for shifting left the index array values.\n// Increases possible data size with 16-bit index values at the cost\n// of compactability.\n// This requires data blocks to be aligned by DATA_GRANULARITY.\nconst INDEX_SHIFT = 2;\n\n// Number of entries in a data block. 32=0x20\nconst DATA_BLOCK_LENGTH = 1 << SHIFT_2;\n\n// Mask for getting the lower bits for the in-data-block offset.\nconst DATA_MASK = DATA_BLOCK_LENGTH - 1;\n\n// The part of the index-2 table for U+D800..U+DBFF stores values for\n// lead surrogate code _units_ not code _points_.\n// Values for lead surrogate code _points_ are indexed with this portion of the table.\n// Length=32=0x20=0x400>>SHIFT_2. (There are 1024=0x400 lead surrogates.)\nconst LSCP_INDEX_2_OFFSET = 0x10000 >> SHIFT_2;\nconst LSCP_INDEX_2_LENGTH = 0x400 >> SHIFT_2;\n\n// Count the lengths of both BMP pieces. 2080=0x820\nconst INDEX_2_BMP_LENGTH = LSCP_INDEX_2_OFFSET + LSCP_INDEX_2_LENGTH;\n\n// The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820.\n// Length 32=0x20 for lead bytes C0..DF, regardless of SHIFT_2.\nconst UTF8_2B_INDEX_2_OFFSET = INDEX_2_BMP_LENGTH;\nconst UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6; // U+0800 is the first code point after 2-byte UTF-8\n\n// The index-1 table, only used for supplementary code points, at offset 2112=0x840.\n// Variable length, for code points up to highStart, where the last single-value range starts.\n// Maximum length 512=0x200=0x100000>>SHIFT_1.\n// (For 0x100000 supplementary code points U+10000..U+10ffff.)\n//\n// The part of the index-2 table for supplementary code points starts\n// after this index-1 table.\n//\n// Both the index-1 table and the following part of the index-2 table\n// are omitted completely if there is only BMP data.\nconst INDEX_1_OFFSET = UTF8_2B_INDEX_2_OFFSET + UTF8_2B_INDEX_2_LENGTH;\n\n// The alignment size of a data block. Also the granularity for compaction.\nconst DATA_GRANULARITY = 1 << INDEX_SHIFT;\n\nclass UnicodeTrie {\n /**\n * @param {Uint8Array | Buffer | UnicodeTrieInit} data\n */\n constructor(data) {\n if (isNodeBuffer(data) || data instanceof Uint8Array) {\n // read binary format\n /** @type {Uint8Array} */\n let bytes;\n let uncompressedLength;\n if (isNodeBuffer(data)) {\n this.highStart = data.readUInt32LE(0);\n this.errorValue = data.readUInt32LE(4);\n uncompressedLength = data.readUInt32LE(8);\n // View past the 12-byte header (avoids Buffer.slice \u2192 Uint8Array assignability issues).\n bytes = new Uint8Array(data.buffer, data.byteOffset + 12, data.byteLength - 12);\n } else {\n const view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n this.highStart = view.getUint32(0, true);\n this.errorValue = view.getUint32(4, true);\n uncompressedLength = view.getUint32(8, true);\n bytes = data.subarray(12);\n }\n\n // inflate the actual trie data (raw deflate, matching builder)\n bytes = inflateSync(bytes, { out: new Uint8Array(uncompressedLength) });\n\n // swap bytes from little-endian\n swap32LE(bytes);\n\n /**\n * Compacted index + data table.\n * @type {Uint32Array | Int32Array}\n */\n this.data = new Uint32Array(bytes.buffer, bytes.byteOffset, bytes.byteLength >> 2);\n } else {\n // pre-parsed data\n /**\n * Compacted index + data table.\n * @type {Uint32Array | Int32Array}\n */\n this.data = data.data;\n /**\n * First code point of the final single-value range.\n * @type {number}\n */\n this.highStart = data.highStart;\n /**\n * Value returned for out-of-range code points.\n * @type {number}\n */\n this.errorValue = data.errorValue;\n }\n }\n\n /**\n * @param {number} codePoint\n * @returns {number}\n */\n get(codePoint) {\n let index;\n if ((codePoint < 0) || (codePoint > 0x10ffff)) {\n return this.errorValue;\n }\n\n if ((codePoint < 0xd800) || ((codePoint > 0xdbff) && (codePoint <= 0xffff))) {\n // Ordinary BMP code point, excluding leading surrogates.\n // BMP uses a single level lookup. BMP index starts at offset 0 in the index.\n // data is stored in the index array itself.\n index = (this.data[codePoint >> SHIFT_2] << INDEX_SHIFT) + (codePoint & DATA_MASK);\n return this.data[index];\n }\n\n if (codePoint <= 0xffff) {\n // Lead Surrogate Code Point. A Separate index section is stored for\n // lead surrogate code units and code points.\n // The main index has the code unit data.\n // For this function, we need the code point data.\n index = (this.data[LSCP_INDEX_2_OFFSET + ((codePoint - 0xd800) >> SHIFT_2)] << INDEX_SHIFT) + (codePoint & DATA_MASK);\n return this.data[index];\n }\n\n if (codePoint < this.highStart) {\n // Supplemental code point, use two-level lookup.\n index = this.data[(INDEX_1_OFFSET - OMITTED_BMP_INDEX_1_LENGTH) + (codePoint >> SHIFT_1)];\n index = this.data[index + ((codePoint >> SHIFT_2) & INDEX_2_MASK)];\n index = (index << INDEX_SHIFT) + (codePoint & DATA_MASK);\n return this.data[index];\n }\n\n return this.data[this.data.length - DATA_GRANULARITY];\n }\n}\n\nexport default UnicodeTrie;\n", "const isBigEndian = (new Uint8Array(new Uint32Array([0x12345678]).buffer)[0] === 0x12);\n\n/**\n * @param {Uint8Array} b\n * @param {number} n\n * @param {number} m\n */\nconst swap = (b, n, m) => {\n let i = b[n];\n b[n] = b[m];\n b[m] = i;\n};\n\n/**\n * @param {Uint8Array} array\n */\nconst swap32 = (array) => {\n const len = array.length;\n for (let i = 0; i < len; i += 4) {\n swap(array, i, i + 3);\n swap(array, i + 1, i + 2);\n }\n};\n\n/**\n * Swap byte order of each 32-bit word in-place when running on a big-endian host,\n * so the trie data is little-endian as expected by the runtime.\n * @param {Uint8Array} array\n */\nexport const swap32LE = (array) => {\n if (isBigEndian) {\n swap32(array);\n }\n};\n"],
5
+ "mappings": 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6
6
  "names": ["import_fflate", "SHIFT_1", "SHIFT_2", "SHIFT_1_2", "OMITTED_BMP_INDEX_1_LENGTH", "INDEX_2_BLOCK_LENGTH", "INDEX_2_MASK", "DATA_BLOCK_LENGTH", "DATA_MASK", "INDEX_SHIFT", "DATA_GRANULARITY", "LSCP_INDEX_2_OFFSET", "LSCP_INDEX_2_LENGTH", "INDEX_2_BMP_LENGTH", "UTF8_2B_INDEX_2_OFFSET", "UTF8_2B_INDEX_2_LENGTH", "INDEX_1_OFFSET"]
7
7
  }