@cantoo/fontkit 2.0.4 → 2.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (115) hide show
  1. package/dist/browser-module.mjs +28 -28
  2. package/dist/browser-module.mjs.map +1 -1
  3. package/dist/browser.cjs +28 -28
  4. package/dist/browser.cjs.map +1 -1
  5. package/dist/main.cjs +28 -28
  6. package/dist/main.cjs.map +1 -1
  7. package/dist/module.mjs +28 -28
  8. package/dist/module.mjs.map +1 -1
  9. package/package.json +2 -1
  10. package/src/CmapProcessor.js +2 -2
  11. package/src/DFont.js +5 -5
  12. package/src/TTFFont.js +11 -15
  13. package/src/TrueTypeCollection.js +10 -10
  14. package/src/WOFF2Font.js +0 -6
  15. package/src/aat/AATFeatureMap.js +21 -22
  16. package/src/aat/AATLayoutEngine.js +1 -1
  17. package/src/aat/AATLookupTable.js +2 -2
  18. package/src/aat/AATMorxProcessor.js +14 -14
  19. package/src/aat/AATStateMachine.js +3 -3
  20. package/src/base.js +1 -1
  21. package/src/cff/CFFDict.js +2 -2
  22. package/src/cff/CFFFont.js +1 -1
  23. package/src/cff/CFFIndex.js +4 -4
  24. package/src/cff/CFFOperand.js +1 -11
  25. package/src/cff/CFFPrivateDict.js +20 -20
  26. package/src/cff/CFFStandardStrings.js +67 -67
  27. package/src/cff/CFFTop.js +58 -58
  28. package/src/decorators.js +3 -3
  29. package/src/encodings.js +111 -111
  30. package/src/glyph/CFFGlyph.js +3 -4
  31. package/src/glyph/COLRGlyph.js +2 -2
  32. package/src/glyph/Glyph.js +4 -4
  33. package/src/glyph/GlyphVariationProcessor.js +23 -28
  34. package/src/glyph/Path.js +14 -14
  35. package/src/glyph/SBIXGlyph.js +2 -2
  36. package/src/glyph/TTFGlyph.js +31 -38
  37. package/src/glyph/TTFGlyphEncoder.js +26 -26
  38. package/src/glyph/WOFF2Glyph.js +2 -2
  39. package/src/layout/GlyphRun.js +3 -3
  40. package/src/layout/KernProcessor.js +1 -1
  41. package/src/layout/LayoutEngine.js +13 -14
  42. package/src/layout/Script.js +25 -25
  43. package/src/layout/UnicodeLayoutEngine.js +5 -6
  44. package/src/opentype/GlyphInfo.js +1 -1
  45. package/src/opentype/GlyphIterator.js +2 -2
  46. package/src/opentype/OTProcessor.js +8 -8
  47. package/src/opentype/ShapingPlan.js +1 -2
  48. package/src/opentype/shapers/ArabicShaper.js +8 -8
  49. package/src/opentype/shapers/DefaultShaper.js +3 -3
  50. package/src/opentype/shapers/HangulShaper.js +35 -35
  51. package/src/opentype/shapers/HebrewShaper.js +5 -5
  52. package/src/opentype/shapers/IndicShaper.js +20 -20
  53. package/src/opentype/shapers/ThaiShaper.js +15 -15
  54. package/src/opentype/shapers/UniversalShaper.js +2 -2
  55. package/src/opentype/shapers/index.js +33 -33
  56. package/src/opentype/shapers/indic-data.js +2 -2
  57. package/src/packages/unicode-properties/data-trie.js +1 -1
  58. package/src/packages/unicode-properties/data.js +1 -1
  59. package/src/packages/unicode-properties/dist/index.cjs +1 -1
  60. package/src/packages/unicode-properties/dist/index.cjs.map +2 -2
  61. package/src/packages/unicode-properties/dist/index.mjs +1 -1
  62. package/src/packages/unicode-properties/dist/index.mjs.map +2 -2
  63. package/src/packages/unicode-properties/generate.js +3 -4
  64. package/src/packages/unicode-properties/index.js +30 -30
  65. package/src/packages/unicode-properties/package.json +1 -1
  66. package/src/packages/unicode-trie/builder.js +18 -22
  67. package/src/packages/unicode-trie/dist/builder.cjs +6 -9
  68. package/src/packages/unicode-trie/dist/builder.cjs.map +2 -2
  69. package/src/packages/unicode-trie/dist/builder.mjs +6 -9
  70. package/src/packages/unicode-trie/dist/builder.mjs.map +2 -2
  71. package/src/packages/unicode-trie/dist/index.cjs.map +2 -2
  72. package/src/packages/unicode-trie/dist/index.mjs.map +2 -2
  73. package/src/packages/unicode-trie/index.js +1 -2
  74. package/src/packages/unicode-trie/package.json +1 -1
  75. package/src/packages/unicode-trie/swap.js +2 -2
  76. package/src/subset/Subset.js +2 -2
  77. package/src/subset/TTFSubset.js +5 -5
  78. package/src/tables/BASE.js +27 -27
  79. package/src/tables/COLR.js +9 -9
  80. package/src/tables/CPAL.js +1 -1
  81. package/src/tables/DSIG.js +7 -7
  82. package/src/tables/EBDT.js +0 -1
  83. package/src/tables/EBLC.js +3 -3
  84. package/src/tables/GDEF.js +17 -17
  85. package/src/tables/GPOS.js +74 -74
  86. package/src/tables/GSUB.js +37 -37
  87. package/src/tables/JSTF.js +16 -16
  88. package/src/tables/LTSH.js +3 -3
  89. package/src/tables/OS2.js +49 -49
  90. package/src/tables/PCLT.js +15 -15
  91. package/src/tables/VDMX.js +17 -17
  92. package/src/tables/VORG.js +7 -7
  93. package/src/tables/WOFF2Directory.js +2 -2
  94. package/src/tables/WOFFDirectory.js +18 -18
  95. package/src/tables/aat.js +2 -2
  96. package/src/tables/cmap.js +63 -63
  97. package/src/tables/directory.js +14 -14
  98. package/src/tables/gasp.js +5 -5
  99. package/src/tables/glyf.js +1 -1
  100. package/src/tables/hdmx.js +7 -7
  101. package/src/tables/head.js +16 -16
  102. package/src/tables/hhea.js +14 -14
  103. package/src/tables/hmtx.js +2 -2
  104. package/src/tables/index.js +0 -5
  105. package/src/tables/just.js +1 -1
  106. package/src/tables/kern.js +42 -42
  107. package/src/tables/loca.js +2 -2
  108. package/src/tables/maxp.js +15 -15
  109. package/src/tables/morx.js +16 -16
  110. package/src/tables/name.js +18 -18
  111. package/src/tables/opentype.js +91 -91
  112. package/src/tables/post.js +10 -10
  113. package/src/tables/variations.js +6 -6
  114. package/src/tables/vhea.js +14 -14
  115. package/src/tables/vmtx.js +3 -3
@@ -18,7 +18,7 @@ function decodeBase64(base64) {
18
18
  const trie = new UnicodeTrie(decodeBase64(trieBase64));
19
19
 
20
20
  const log2 = Math.log2 || (n => Math.log(n) / Math.LN2);
21
- const bits = (n) => ((log2(n) + 1) | 0);
21
+ const bits = n => ((log2(n) + 1) | 0);
22
22
 
23
23
  // compute the number of bits stored for each field
24
24
  const CATEGORY_BITS = bits(data.categories.length - 1);
@@ -93,12 +93,12 @@ export function getNumericValue(codePoint) {
93
93
  export function isAlphabetic(codePoint) {
94
94
  const category = getCategory(codePoint);
95
95
  return (
96
- category === 'Lu' ||
97
- category === 'Ll' ||
98
- category === 'Lt' ||
99
- category === 'Lm' ||
100
- category === 'Lo' ||
101
- category === 'Nl'
96
+ category === 'Lu'
97
+ || category === 'Ll'
98
+ || category === 'Lt'
99
+ || category === 'Lm'
100
+ || category === 'Lo'
101
+ || category === 'Nl'
102
102
  );
103
103
  }
104
104
 
@@ -109,13 +109,13 @@ export function isDigit(codePoint) {
109
109
  export function isPunctuation(codePoint) {
110
110
  const category = getCategory(codePoint);
111
111
  return (
112
- category === 'Pc' ||
113
- category === 'Pd' ||
114
- category === 'Pe' ||
115
- category === 'Pf' ||
116
- category === 'Pi' ||
117
- category === 'Po' ||
118
- category === 'Ps'
112
+ category === 'Pc'
113
+ || category === 'Pd'
114
+ || category === 'Pe'
115
+ || category === 'Pf'
116
+ || category === 'Pi'
117
+ || category === 'Po'
118
+ || category === 'Ps'
119
119
  );
120
120
  }
121
121
 
@@ -134,34 +134,34 @@ export function isTitleCase(codePoint) {
134
134
  export function isWhiteSpace(codePoint) {
135
135
  const category = getCategory(codePoint);
136
136
  return (
137
- category === 'Zs' ||
138
- category === 'Zl' ||
139
- category === 'Zp'
137
+ category === 'Zs'
138
+ || category === 'Zl'
139
+ || category === 'Zp'
140
140
  );
141
141
  }
142
142
 
143
143
  export function isBaseForm(codePoint) {
144
144
  const category = getCategory(codePoint);
145
145
  return (
146
- category === 'Nd' ||
147
- category === 'No' ||
148
- category === 'Nl' ||
149
- category === 'Lu' ||
150
- category === 'Ll' ||
151
- category === 'Lt' ||
152
- category === 'Lm' ||
153
- category === 'Lo' ||
154
- category === 'Me' ||
155
- category === 'Mc'
146
+ category === 'Nd'
147
+ || category === 'No'
148
+ || category === 'Nl'
149
+ || category === 'Lu'
150
+ || category === 'Ll'
151
+ || category === 'Lt'
152
+ || category === 'Lm'
153
+ || category === 'Lo'
154
+ || category === 'Me'
155
+ || category === 'Mc'
156
156
  );
157
157
  }
158
158
 
159
159
  export function isMark(codePoint) {
160
160
  const category = getCategory(codePoint);
161
161
  return (
162
- category === 'Mn' ||
163
- category === 'Me' ||
164
- category === 'Mc'
162
+ category === 'Mn'
163
+ || category === 'Me'
164
+ || category === 'Mc'
165
165
  );
166
166
  }
167
167
 
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cantoo/unicode-properties",
3
- "version": "1.0.0",
3
+ "version": "1.0.1",
4
4
  "description": "Fast access to unicode character properties (vendored for @cantoo/fontkit)",
5
5
  "type": "module",
6
6
  "main": "./dist/index.cjs",
@@ -1,6 +1,6 @@
1
- import { deflateSync } from "fflate";
2
- import UnicodeTrie from "./index.js";
3
- import { swap32LE } from "./swap.js";
1
+ import { deflateSync } from 'fflate';
2
+ import UnicodeTrie from './index.js';
3
+ import { swap32LE } from './swap.js';
4
4
 
5
5
  // Shift size for getting the index-1 table offset.
6
6
  const SHIFT_1 = 6 + 5;
@@ -57,7 +57,7 @@ const INDEX_2_BMP_LENGTH = LSCP_INDEX_2_OFFSET + LSCP_INDEX_2_LENGTH;
57
57
  // The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820.
58
58
  // Length 32=0x20 for lead bytes C0..DF, regardless of SHIFT_2.
59
59
  const UTF8_2B_INDEX_2_OFFSET = INDEX_2_BMP_LENGTH;
60
- const UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6; // U+0800 is the first code point after 2-byte UTF-8
60
+ const UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6; // U+0800 is the first code point after 2-byte UTF-8
61
61
 
62
62
  // The index-1 table, only used for supplementary code points, at offset 2112=0x840.
63
63
  // Variable length, for code points up to highStart, where the last single-value range starts.
@@ -189,7 +189,7 @@ class UnicodeTrieBuilder {
189
189
  this.data[i] = this.initialValue;
190
190
  }
191
191
 
192
- for (i = i; i < 0xc0; i++) {
192
+ for (; i < 0xc0; i++) {
193
193
  this.data[i] = this.errorValue;
194
194
  }
195
195
 
@@ -208,7 +208,7 @@ class UnicodeTrieBuilder {
208
208
  }
209
209
 
210
210
  // reference counts for the bad-UTF-8-data block
211
- for (j = j; j < 0xc0; j += DATA_BLOCK_LENGTH) {
211
+ for (; j < 0xc0; j += DATA_BLOCK_LENGTH) {
212
212
  this.map[i++] = 0;
213
213
  }
214
214
 
@@ -218,7 +218,7 @@ class UnicodeTrieBuilder {
218
218
  // i==newTrie->dataNullOffset
219
219
  this.map[i++] = ((0x110000 >> SHIFT_2) - (0x80 >> SHIFT_2)) + 1 + LSCP_INDEX_2_LENGTH;
220
220
  j += DATA_BLOCK_LENGTH;
221
- for (j = j; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH) {
221
+ for (; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH) {
222
222
  this.map[i++] = 0;
223
223
  }
224
224
 
@@ -250,7 +250,7 @@ class UnicodeTrieBuilder {
250
250
  }
251
251
 
252
252
  // set the remaining index-1 indexes to the null index-2 block
253
- for (i = i; i < INDEX_1_LENGTH; i++) {
253
+ for (; i < INDEX_1_LENGTH; i++) {
254
254
  this.index1[i] = INDEX_2_NULL_OFFSET;
255
255
  }
256
256
 
@@ -260,7 +260,6 @@ class UnicodeTrieBuilder {
260
260
  for (i = 0x80; i < 0x800; i += DATA_BLOCK_LENGTH) {
261
261
  this.set(i, this.initialValue);
262
262
  }
263
-
264
263
  }
265
264
 
266
265
  set(codePoint, value) {
@@ -346,7 +345,6 @@ class UnicodeTrieBuilder {
346
345
  // protected block: just write the values into this block
347
346
  this._fillBlock(block, 0, DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);
348
347
  }
349
-
350
348
  } else if ((this.data[block] !== value) && (overwrite || (block === this.dataNullOffset))) {
351
349
  // Set the repeatBlock instead of the null block or previous repeat block:
352
350
  //
@@ -429,7 +427,7 @@ class UnicodeTrieBuilder {
429
427
  // Should never occur.
430
428
  // Either MAX_BUILD_TIME_INDEX_LENGTH is incorrect,
431
429
  // or the code writes more values than should be possible.
432
- throw new Error("Internal error in Trie2 creation.");
430
+ throw new Error('Internal error in Trie2 creation.');
433
431
  }
434
432
 
435
433
  this.index2Length = newTop;
@@ -478,7 +476,7 @@ class UnicodeTrieBuilder {
478
476
  // Should never occur.
479
477
  // Either MAX_DATA_LENGTH_BUILDTIME is incorrect,
480
478
  // or the code writes more values than should be possible.
481
- throw new Error("Internal error in Trie2 creation.");
479
+ throw new Error('Internal error in Trie2 creation.');
482
480
  }
483
481
 
484
482
  const newData = new Uint32Array(capacity);
@@ -502,7 +500,7 @@ class UnicodeTrieBuilder {
502
500
  }
503
501
 
504
502
  _setIndex2Entry(i2, block) {
505
- ++this.map[block >> SHIFT_2]; // increment first, in case block == oldBlock!
503
+ ++this.map[block >> SHIFT_2]; // increment first, in case block == oldBlock!
506
504
  const oldBlock = this.index2[i2];
507
505
  if (--this.map[oldBlock >> SHIFT_2] === 0) {
508
506
  this._releaseDataBlock(oldBlock);
@@ -719,7 +717,6 @@ class UnicodeTrieBuilder {
719
717
  for (i = blockLength - overlap; i > 0; i--) {
720
718
  this.data[newStart++] = this.data[start++];
721
719
  }
722
-
723
720
  } else { // no overlap && newStart==start
724
721
  mapIndex = start >> SHIFT_2;
725
722
  for (i = blockCount; i > 0; i--) {
@@ -799,7 +796,6 @@ class UnicodeTrieBuilder {
799
796
  for (i = INDEX_2_BLOCK_LENGTH - overlap; i > 0; i--) {
800
797
  this.index2[newStart++] = this.index2[start++];
801
798
  }
802
-
803
799
  } else { // no overlap && newStart==start
804
800
  this.map[start >> SHIFT_1_2] = start;
805
801
  start += INDEX_2_BLOCK_LENGTH;
@@ -876,11 +872,11 @@ class UnicodeTrieBuilder {
876
872
  const dataMove = allIndexesLength;
877
873
 
878
874
  // are indexLength and dataLength within limits?
879
- if ((allIndexesLength > MAX_INDEX_LENGTH) || // for unshifted indexLength
880
- ((dataMove + this.dataNullOffset) > 0xffff) || // for unshifted dataNullOffset
881
- ((dataMove + DATA_0800_OFFSET) > 0xffff) || // for unshifted 2-byte UTF-8 index-2 values
882
- ((dataMove + this.dataLength) > MAX_DATA_LENGTH_RUNTIME)) { // for shiftedDataLength
883
- throw new Error("Trie data is too large.");
875
+ if ((allIndexesLength > MAX_INDEX_LENGTH) // for unshifted indexLength
876
+ || ((dataMove + this.dataNullOffset) > 0xffff) // for unshifted dataNullOffset
877
+ || ((dataMove + DATA_0800_OFFSET) > 0xffff) // for unshifted 2-byte UTF-8 index-2 values
878
+ || ((dataMove + this.dataLength) > MAX_DATA_LENGTH_RUNTIME)) { // for shiftedDataLength
879
+ throw new Error('Trie data is too large.');
884
880
  }
885
881
 
886
882
  // calculate the sizes of, and allocate, the index and data arrays
@@ -898,7 +894,7 @@ class UnicodeTrieBuilder {
898
894
  data[destIdx++] = (dataMove + BAD_UTF8_DATA_OFFSET);
899
895
  }
900
896
 
901
- for (i = i; i < 0xe0 - 0xc0; i++) { // C2..DF
897
+ for (; i < 0xe0 - 0xc0; i++) { // C2..DF
902
898
  data[destIdx++] = (dataMove + this.index2[i << (6 - SHIFT_2)]);
903
899
  }
904
900
 
@@ -962,4 +958,4 @@ class UnicodeTrieBuilder {
962
958
  }
963
959
  }
964
960
 
965
- export default UnicodeTrieBuilder;
961
+ export default UnicodeTrieBuilder;
@@ -178,7 +178,7 @@ var UnicodeTrieBuilder = class {
178
178
  for (i = 0; i < 128; i++) {
179
179
  this.data[i] = this.initialValue;
180
180
  }
181
- for (i = i; i < 192; i++) {
181
+ for (; i < 192; i++) {
182
182
  this.data[i] = this.errorValue;
183
183
  }
184
184
  for (i = DATA_NULL_OFFSET; i < NEW_DATA_START_OFFSET; i++) {
@@ -191,12 +191,12 @@ var UnicodeTrieBuilder = class {
191
191
  this.index2[i] = j;
192
192
  this.map[i++] = 1;
193
193
  }
194
- for (j = j; j < 192; j += DATA_BLOCK_LENGTH2) {
194
+ for (; j < 192; j += DATA_BLOCK_LENGTH2) {
195
195
  this.map[i++] = 0;
196
196
  }
197
197
  this.map[i++] = (1114112 >> SHIFT_22) - (128 >> SHIFT_22) + 1 + LSCP_INDEX_2_LENGTH2;
198
198
  j += DATA_BLOCK_LENGTH2;
199
- for (j = j; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH2) {
199
+ for (; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH2) {
200
200
  this.map[i++] = 0;
201
201
  }
202
202
  for (i = 128 >> SHIFT_22; i < INDEX_2_BMP_LENGTH2; i++) {
@@ -215,7 +215,7 @@ var UnicodeTrieBuilder = class {
215
215
  this.index1[i] = j;
216
216
  j += INDEX_2_BLOCK_LENGTH2;
217
217
  }
218
- for (i = i; i < INDEX_1_LENGTH; i++) {
218
+ for (; i < INDEX_1_LENGTH; i++) {
219
219
  this.index1[i] = INDEX_2_NULL_OFFSET;
220
220
  }
221
221
  for (i = 128; i < 2048; i += DATA_BLOCK_LENGTH2) {
@@ -645,10 +645,7 @@ var UnicodeTrieBuilder = class {
645
645
  allIndexesLength = this.index2Length;
646
646
  }
647
647
  const dataMove = allIndexesLength;
648
- if (allIndexesLength > MAX_INDEX_LENGTH || // for unshifted indexLength
649
- dataMove + this.dataNullOffset > 65535 || // for unshifted dataNullOffset
650
- dataMove + DATA_0800_OFFSET > 65535 || // for unshifted 2-byte UTF-8 index-2 values
651
- dataMove + this.dataLength > MAX_DATA_LENGTH_RUNTIME) {
648
+ if (allIndexesLength > MAX_INDEX_LENGTH || dataMove + this.dataNullOffset > 65535 || dataMove + DATA_0800_OFFSET > 65535 || dataMove + this.dataLength > MAX_DATA_LENGTH_RUNTIME) {
652
649
  throw new Error("Trie data is too large.");
653
650
  }
654
651
  const indexLength = allIndexesLength + this.dataLength;
@@ -660,7 +657,7 @@ var UnicodeTrieBuilder = class {
660
657
  for (i = 0; i < 194 - 192; i++) {
661
658
  data[destIdx++] = dataMove + BAD_UTF8_DATA_OFFSET;
662
659
  }
663
- for (i = i; i < 224 - 192; i++) {
660
+ for (; i < 224 - 192; i++) {
664
661
  data[destIdx++] = dataMove + this.index2[i << 6 - SHIFT_22];
665
662
  }
666
663
  if (this.highStart > 65536) {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../builder.js", "../index.js", "../swap.js"],
4
- "sourcesContent": ["import { deflateSync } from \"fflate\";\nimport UnicodeTrie from \"./index.js\";\nimport { swap32LE } from \"./swap.js\";\n\n// Shift size for getting the index-1 table offset.\nconst SHIFT_1 = 6 + 5;\n\n// Shift size for getting the index-2 table offset.\nconst SHIFT_2 = 5;\n\n// Difference between the two shift sizes,\n// for getting an index-1 offset from an index-2 offset. 6=11-5\nconst SHIFT_1_2 = SHIFT_1 - SHIFT_2;\n\n// Number of index-1 entries for the BMP. 32=0x20\n// This part of the index-1 table is omitted from the serialized form.\nconst OMITTED_BMP_INDEX_1_LENGTH = 0x10000 >> SHIFT_1;\n\n// Number of code points per index-1 table entry. 2048=0x800\nconst CP_PER_INDEX_1_ENTRY = 1 << SHIFT_1;\n\n// Number of entries in an index-2 block. 64=0x40\nconst INDEX_2_BLOCK_LENGTH = 1 << SHIFT_1_2;\n\n// Mask for getting the lower bits for the in-index-2-block offset. */\nconst INDEX_2_MASK = INDEX_2_BLOCK_LENGTH - 1;\n\n// Number of entries in a data block. 32=0x20\nconst DATA_BLOCK_LENGTH = 1 << SHIFT_2;\n\n// Mask for getting the lower bits for the in-data-block offset.\nconst DATA_MASK = DATA_BLOCK_LENGTH - 1;\n\n// Shift size for shifting left the index array values.\n// Increases possible data size with 16-bit index values at the cost\n// of compactability.\n// This requires data blocks to be aligned by DATA_GRANULARITY.\nconst INDEX_SHIFT = 2;\n\n// The alignment size of a data block. Also the granularity for compaction.\nconst DATA_GRANULARITY = 1 << INDEX_SHIFT;\n\n// The BMP part of the index-2 table is fixed and linear and starts at offset 0.\n// Length=2048=0x800=0x10000>>SHIFT_2.\nconst INDEX_2_OFFSET = 0;\n\n// The part of the index-2 table for U+D800..U+DBFF stores values for\n// lead surrogate code _units_ not code _points_.\n// Values for lead surrogate code _points_ are indexed with this portion of the table.\n// Length=32=0x20=0x400>>SHIFT_2. (There are 1024=0x400 lead surrogates.)\nconst LSCP_INDEX_2_OFFSET = 0x10000 >> SHIFT_2;\nconst LSCP_INDEX_2_LENGTH = 0x400 >> SHIFT_2;\n\n// Count the lengths of both BMP pieces. 2080=0x820\nconst INDEX_2_BMP_LENGTH = LSCP_INDEX_2_OFFSET + LSCP_INDEX_2_LENGTH;\n\n// The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820.\n// Length 32=0x20 for lead bytes C0..DF, regardless of SHIFT_2.\nconst UTF8_2B_INDEX_2_OFFSET = INDEX_2_BMP_LENGTH;\nconst UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6; // U+0800 is the first code point after 2-byte UTF-8\n\n// The index-1 table, only used for supplementary code points, at offset 2112=0x840.\n// Variable length, for code points up to highStart, where the last single-value range starts.\n// Maximum length 512=0x200=0x100000>>SHIFT_1.\n// (For 0x100000 supplementary code points U+10000..U+10ffff.)\n//\n// The part of the index-2 table for supplementary code points starts\n// after this index-1 table.\n//\n// Both the index-1 table and the following part of the index-2 table\n// are omitted completely if there is only BMP data.\nconst INDEX_1_OFFSET = UTF8_2B_INDEX_2_OFFSET + UTF8_2B_INDEX_2_LENGTH;\nconst MAX_INDEX_1_LENGTH = 0x100000 >> SHIFT_1;\n\n// The illegal-UTF-8 data block follows the ASCII block, at offset 128=0x80.\n// Used with linear access for single bytes 0..0xbf for simple error handling.\n// Length 64=0x40, not DATA_BLOCK_LENGTH.\nconst BAD_UTF8_DATA_OFFSET = 0x80;\n\n// The start of non-linear-ASCII data blocks, at offset 192=0xc0.\n// !!!!\nconst DATA_START_OFFSET = 0xc0;\n\n// The null data block.\n// Length 64=0x40 even if DATA_BLOCK_LENGTH is smaller,\n// to work with 6-bit trail bytes from 2-byte UTF-8.\nconst DATA_NULL_OFFSET = DATA_START_OFFSET;\n\n// The start of allocated data blocks.\nconst NEW_DATA_START_OFFSET = DATA_NULL_OFFSET + 0x40;\n\n// The start of data blocks for U+0800 and above.\n// Below, compaction uses a block length of 64 for 2-byte UTF-8.\n// From here on, compaction uses DATA_BLOCK_LENGTH.\n// Data values for 0x780 code points beyond ASCII.\nconst DATA_0800_OFFSET = NEW_DATA_START_OFFSET + 0x780;\n\n// Start with allocation of 16k data entries. */\nconst INITIAL_DATA_LENGTH = 1 << 14;\n\n// Grow about 8x each time.\nconst MEDIUM_DATA_LENGTH = 1 << 17;\n\n// Maximum length of the runtime data array.\n// Limited by 16-bit index values that are left-shifted by INDEX_SHIFT,\n// and by uint16_t UTrie2Header.shiftedDataLength.\nconst MAX_DATA_LENGTH_RUNTIME = 0xffff << INDEX_SHIFT;\n\nconst INDEX_1_LENGTH = 0x110000 >> SHIFT_1;\n\n// Maximum length of the build-time data array.\n// One entry per 0x110000 code points, plus the illegal-UTF-8 block and the null block,\n// plus values for the 0x400 surrogate code units.\nconst MAX_DATA_LENGTH_BUILDTIME = 0x110000 + 0x40 + 0x40 + 0x400;\n\n// At build time, leave a gap in the index-2 table,\n// at least as long as the maximum lengths of the 2-byte UTF-8 index-2 table\n// and the supplementary index-1 table.\n// Round up to INDEX_2_BLOCK_LENGTH for proper compacting.\nconst INDEX_GAP_OFFSET = INDEX_2_BMP_LENGTH;\nconst INDEX_GAP_LENGTH = ((UTF8_2B_INDEX_2_LENGTH + MAX_INDEX_1_LENGTH) + INDEX_2_MASK) & ~INDEX_2_MASK;\n\n// Maximum length of the build-time index-2 array.\n// Maximum number of Unicode code points (0x110000) shifted right by SHIFT_2,\n// plus the part of the index-2 table for lead surrogate code points,\n// plus the build-time index gap,\n// plus the null index-2 block.)\nconst MAX_INDEX_2_LENGTH = (0x110000 >> SHIFT_2) + LSCP_INDEX_2_LENGTH + INDEX_GAP_LENGTH + INDEX_2_BLOCK_LENGTH;\n\n// The null index-2 block, following the gap in the index-2 table.\nconst INDEX_2_NULL_OFFSET = INDEX_GAP_OFFSET + INDEX_GAP_LENGTH;\n\n// The start of allocated index-2 blocks.\nconst INDEX_2_START_OFFSET = INDEX_2_NULL_OFFSET + INDEX_2_BLOCK_LENGTH;\n\n// Maximum length of the runtime index array.\n// Limited by its own 16-bit index values, and by uint16_t UTrie2Header.indexLength.\n// (The actual maximum length is lower,\n// (0x110000>>SHIFT_2)+UTF8_2B_INDEX_2_LENGTH+MAX_INDEX_1_LENGTH.)\nconst MAX_INDEX_LENGTH = 0xffff;\n\nconst equal_int = (a, s, t, length) => {\n for (let i = 0; i < length; i++) {\n if (a[s + i] !== a[t + i]) {\n return false;\n }\n }\n\n return true;\n};\n\nclass UnicodeTrieBuilder {\n constructor(initialValue, errorValue) {\n let i, j;\n if (initialValue == null) {\n initialValue = 0;\n }\n this.initialValue = initialValue;\n if (errorValue == null) {\n errorValue = 0;\n }\n this.errorValue = errorValue;\n this.index1 = new Int32Array(INDEX_1_LENGTH);\n this.index2 = new Int32Array(MAX_INDEX_2_LENGTH);\n this.highStart = 0x110000;\n\n this.data = new Uint32Array(INITIAL_DATA_LENGTH);\n this.dataCapacity = INITIAL_DATA_LENGTH;\n\n this.firstFreeBlock = 0;\n this.isCompacted = false;\n\n // Multi-purpose per-data-block table.\n //\n // Before compacting:\n //\n // Per-data-block reference counters/free-block list.\n // 0: unused\n // >0: reference counter (number of index-2 entries pointing here)\n // <0: next free data block in free-block list\n //\n // While compacting:\n //\n // Map of adjusted indexes, used in compactData() and compactIndex2().\n // Maps from original indexes to new ones.\n this.map = new Int32Array(MAX_DATA_LENGTH_BUILDTIME >> SHIFT_2);\n\n for (i = 0; i < 0x80; i++) {\n this.data[i] = this.initialValue;\n }\n\n for (i = i; i < 0xc0; i++) {\n this.data[i] = this.errorValue;\n }\n\n for (i = DATA_NULL_OFFSET; i < NEW_DATA_START_OFFSET; i++) {\n this.data[i] = this.initialValue;\n }\n\n this.dataNullOffset = DATA_NULL_OFFSET;\n this.dataLength = NEW_DATA_START_OFFSET;\n\n // set the index-2 indexes for the 2=0x80>>SHIFT_2 ASCII data blocks\n i = 0;\n for (j = 0; j < 0x80; j += DATA_BLOCK_LENGTH) {\n this.index2[i] = j;\n this.map[i++] = 1;\n }\n\n // reference counts for the bad-UTF-8-data block\n for (j = j; j < 0xc0; j += DATA_BLOCK_LENGTH) {\n this.map[i++] = 0;\n }\n\n // Reference counts for the null data block: all blocks except for the ASCII blocks.\n // Plus 1 so that we don't drop this block during compaction.\n // Plus as many as needed for lead surrogate code points.\n // i==newTrie->dataNullOffset\n this.map[i++] = ((0x110000 >> SHIFT_2) - (0x80 >> SHIFT_2)) + 1 + LSCP_INDEX_2_LENGTH;\n j += DATA_BLOCK_LENGTH;\n for (j = j; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH) {\n this.map[i++] = 0;\n }\n\n // set the remaining indexes in the BMP index-2 block\n // to the null data block\n for (i = 0x80 >> SHIFT_2; i < INDEX_2_BMP_LENGTH; i++) {\n this.index2[i] = DATA_NULL_OFFSET;\n }\n\n // Fill the index gap with impossible values so that compaction\n // does not overlap other index-2 blocks with the gap.\n for (i = 0; i < INDEX_GAP_LENGTH; i++) {\n this.index2[INDEX_GAP_OFFSET + i] = -1;\n }\n\n // set the indexes in the null index-2 block\n for (i = 0; i < INDEX_2_BLOCK_LENGTH; i++) {\n this.index2[INDEX_2_NULL_OFFSET + i] = DATA_NULL_OFFSET;\n }\n\n this.index2NullOffset = INDEX_2_NULL_OFFSET;\n this.index2Length = INDEX_2_START_OFFSET;\n\n // set the index-1 indexes for the linear index-2 block\n j = 0;\n for (i = 0; i < OMITTED_BMP_INDEX_1_LENGTH; i++) {\n this.index1[i] = j;\n j += INDEX_2_BLOCK_LENGTH;\n }\n\n // set the remaining index-1 indexes to the null index-2 block\n for (i = i; i < INDEX_1_LENGTH; i++) {\n this.index1[i] = INDEX_2_NULL_OFFSET;\n }\n\n // Preallocate and reset data for U+0080..U+07ff,\n // for 2-byte UTF-8 which will be compacted in 64-blocks\n // even if DATA_BLOCK_LENGTH is smaller.\n for (i = 0x80; i < 0x800; i += DATA_BLOCK_LENGTH) {\n this.set(i, this.initialValue);\n }\n\n }\n\n set(codePoint, value) {\n if ((codePoint < 0) || (codePoint > 0x10ffff)) {\n throw new Error('Invalid code point');\n }\n\n if (this.isCompacted) {\n throw new Error('Already compacted');\n }\n\n const block = this._getDataBlock(codePoint, true);\n this.data[block + (codePoint & DATA_MASK)] = value;\n return this;\n }\n\n setRange(start, end, value, overwrite) {\n let block, repeatBlock;\n if (overwrite == null) {\n overwrite = true;\n }\n if ((start > 0x10ffff) || (end > 0x10ffff) || (start > end)) {\n throw new Error('Invalid code point');\n }\n\n if (this.isCompacted) {\n throw new Error('Already compacted');\n }\n\n if (!overwrite && (value === this.initialValue)) {\n return this; // nothing to do\n }\n\n let limit = end + 1;\n if ((start & DATA_MASK) !== 0) {\n // set partial block at [start..following block boundary\n block = this._getDataBlock(start, true);\n\n const nextStart = (start + DATA_BLOCK_LENGTH) & ~DATA_MASK;\n if (nextStart <= limit) {\n this._fillBlock(block, start & DATA_MASK, DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);\n start = nextStart;\n } else {\n this._fillBlock(block, start & DATA_MASK, limit & DATA_MASK, value, this.initialValue, overwrite);\n return this;\n }\n }\n\n // number of positions in the last, partial block\n const rest = limit & DATA_MASK;\n\n // round down limit to a block boundary\n limit &= ~DATA_MASK;\n\n // iterate over all-value blocks\n if (value === this.initialValue) {\n repeatBlock = this.dataNullOffset;\n } else {\n repeatBlock = -1;\n }\n\n while (start < limit) {\n let setRepeatBlock = false;\n\n if ((value === this.initialValue) && this._isInNullBlock(start, true)) {\n start += DATA_BLOCK_LENGTH; // nothing to do\n continue;\n }\n\n // get index value\n let i2 = this._getIndex2Block(start, true);\n i2 += (start >> SHIFT_2) & INDEX_2_MASK;\n\n block = this.index2[i2];\n if (this._isWritableBlock(block)) {\n // already allocated\n if (overwrite && (block >= DATA_0800_OFFSET)) {\n // We overwrite all values, and it's not a\n // protected (ASCII-linear or 2-byte UTF-8) block:\n // replace with the repeatBlock.\n setRepeatBlock = true;\n } else {\n // protected block: just write the values into this block\n this._fillBlock(block, 0, DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);\n }\n\n } else if ((this.data[block] !== value) && (overwrite || (block === this.dataNullOffset))) {\n // Set the repeatBlock instead of the null block or previous repeat block:\n //\n // If !isWritableBlock() then all entries in the block have the same value\n // because it's the null block or a range block (the repeatBlock from a previous\n // call to utrie2_setRange32()).\n // No other blocks are used multiple times before compacting.\n //\n // The null block is the only non-writable block with the initialValue because\n // of the repeatBlock initialization above. (If value==initialValue, then\n // the repeatBlock will be the null data block.)\n //\n // We set our repeatBlock if the desired value differs from the block's value,\n // and if we overwrite any data or if the data is all initial values\n // (which is the same as the block being the null block, see above).\n setRepeatBlock = true;\n }\n\n if (setRepeatBlock) {\n if (repeatBlock >= 0) {\n this._setIndex2Entry(i2, repeatBlock);\n } else {\n // create and set and fill the repeatBlock\n repeatBlock = this._getDataBlock(start, true);\n this._writeBlock(repeatBlock, value);\n }\n }\n\n start += DATA_BLOCK_LENGTH;\n }\n\n if (rest > 0) {\n // set partial block at [last block boundary..limit\n block = this._getDataBlock(start, true);\n this._fillBlock(block, 0, rest, value, this.initialValue, overwrite);\n }\n\n return this;\n }\n\n get(c, fromLSCP) {\n let i2;\n if (fromLSCP == null) {\n fromLSCP = true;\n }\n if ((c < 0) || (c > 0x10ffff)) {\n return this.errorValue;\n }\n\n if ((c >= this.highStart) && (!((c >= 0xd800) && (c < 0xdc00)) || fromLSCP)) {\n return this.data[this.dataLength - DATA_GRANULARITY];\n }\n\n if (((c >= 0xd800) && (c < 0xdc00)) && fromLSCP) {\n i2 = (LSCP_INDEX_2_OFFSET - (0xd800 >> SHIFT_2)) + (c >> SHIFT_2);\n } else {\n i2 = this.index1[c >> SHIFT_1] + ((c >> SHIFT_2) & INDEX_2_MASK);\n }\n\n const block = this.index2[i2];\n return this.data[block + (c & DATA_MASK)];\n }\n\n _isInNullBlock(c, forLSCP) {\n let i2;\n if (((c & 0xfffffc00) === 0xd800) && forLSCP) {\n i2 = (LSCP_INDEX_2_OFFSET - (0xd800 >> SHIFT_2)) + (c >> SHIFT_2);\n } else {\n i2 = this.index1[c >> SHIFT_1] + ((c >> SHIFT_2) & INDEX_2_MASK);\n }\n\n const block = this.index2[i2];\n return block === this.dataNullOffset;\n }\n\n _allocIndex2Block() {\n const newBlock = this.index2Length;\n const newTop = newBlock + INDEX_2_BLOCK_LENGTH;\n if (newTop > this.index2.length) {\n // Should never occur.\n // Either MAX_BUILD_TIME_INDEX_LENGTH is incorrect,\n // or the code writes more values than should be possible.\n throw new Error(\"Internal error in Trie2 creation.\");\n }\n\n this.index2Length = newTop;\n this.index2.set(this.index2.subarray(this.index2NullOffset, this.index2NullOffset + INDEX_2_BLOCK_LENGTH), newBlock);\n\n return newBlock;\n }\n\n _getIndex2Block(c, forLSCP) {\n if ((c >= 0xd800) && (c < 0xdc00) && forLSCP) {\n return LSCP_INDEX_2_OFFSET;\n }\n\n const i1 = c >> SHIFT_1;\n let i2 = this.index1[i1];\n if (i2 === this.index2NullOffset) {\n i2 = this._allocIndex2Block();\n this.index1[i1] = i2;\n }\n\n return i2;\n }\n\n _isWritableBlock(block) {\n return (block !== this.dataNullOffset) && (this.map[block >> SHIFT_2] === 1);\n }\n\n _allocDataBlock(copyBlock) {\n let newBlock;\n if (this.firstFreeBlock !== 0) {\n // get the first free block\n newBlock = this.firstFreeBlock;\n this.firstFreeBlock = -this.map[newBlock >> SHIFT_2];\n } else {\n // get a new block from the high end\n newBlock = this.dataLength;\n const newTop = newBlock + DATA_BLOCK_LENGTH;\n if (newTop > this.dataCapacity) {\n // out of memory in the data array\n let capacity;\n if (this.dataCapacity < MEDIUM_DATA_LENGTH) {\n capacity = MEDIUM_DATA_LENGTH;\n } else if (this.dataCapacity < MAX_DATA_LENGTH_BUILDTIME) {\n capacity = MAX_DATA_LENGTH_BUILDTIME;\n } else {\n // Should never occur.\n // Either MAX_DATA_LENGTH_BUILDTIME is incorrect,\n // or the code writes more values than should be possible.\n throw new Error(\"Internal error in Trie2 creation.\");\n }\n\n const newData = new Uint32Array(capacity);\n newData.set(this.data.subarray(0, this.dataLength));\n this.data = newData;\n this.dataCapacity = capacity;\n }\n\n this.dataLength = newTop;\n }\n\n this.data.set(this.data.subarray(copyBlock, copyBlock + DATA_BLOCK_LENGTH), newBlock);\n this.map[newBlock >> SHIFT_2] = 0;\n return newBlock;\n }\n\n _releaseDataBlock(block) {\n // put this block at the front of the free-block chain\n this.map[block >> SHIFT_2] = -this.firstFreeBlock;\n this.firstFreeBlock = block;\n }\n\n _setIndex2Entry(i2, block) {\n ++this.map[block >> SHIFT_2]; // increment first, in case block == oldBlock!\n const oldBlock = this.index2[i2];\n if (--this.map[oldBlock >> SHIFT_2] === 0) {\n this._releaseDataBlock(oldBlock);\n }\n\n this.index2[i2] = block;\n }\n\n _getDataBlock(c, forLSCP) {\n let i2 = this._getIndex2Block(c, forLSCP);\n i2 += (c >> SHIFT_2) & INDEX_2_MASK;\n\n const oldBlock = this.index2[i2];\n if (this._isWritableBlock(oldBlock)) {\n return oldBlock;\n }\n\n // allocate a new data block\n const newBlock = this._allocDataBlock(oldBlock);\n this._setIndex2Entry(i2, newBlock);\n return newBlock;\n }\n\n _fillBlock(block, start, limit, value, initialValue, overwrite) {\n let i;\n if (overwrite) {\n for (i = block + start; i < block + limit; i++) {\n this.data[i] = value;\n }\n } else {\n for (i = block + start; i < block + limit; i++) {\n if (this.data[i] === initialValue) {\n this.data[i] = value;\n }\n }\n }\n }\n\n _writeBlock(block, value) {\n const limit = block + DATA_BLOCK_LENGTH;\n while (block < limit) {\n this.data[block++] = value;\n }\n }\n\n _findHighStart(highValue) {\n let prevBlock, prevI2Block;\n const data32 = this.data;\n const { initialValue } = this;\n const { index2NullOffset } = this;\n const nullBlock = this.dataNullOffset;\n\n // set variables for previous range\n if (highValue === initialValue) {\n prevI2Block = index2NullOffset;\n prevBlock = nullBlock;\n } else {\n prevI2Block = -1;\n prevBlock = -1;\n }\n\n const prev = 0x110000;\n\n // enumerate index-2 blocks\n let i1 = INDEX_1_LENGTH;\n let c = prev;\n while (c > 0) {\n const i2Block = this.index1[--i1];\n if (i2Block === prevI2Block) {\n // the index-2 block is the same as the previous one, and filled with highValue\n c -= CP_PER_INDEX_1_ENTRY;\n continue;\n }\n\n prevI2Block = i2Block;\n if (i2Block === index2NullOffset) {\n // this is the null index-2 block\n if (highValue !== initialValue) {\n return c;\n }\n c -= CP_PER_INDEX_1_ENTRY;\n } else {\n // enumerate data blocks for one index-2 block\n let i2 = INDEX_2_BLOCK_LENGTH;\n while (i2 > 0) {\n const block = this.index2[i2Block + --i2];\n if (block === prevBlock) {\n // the block is the same as the previous one, and filled with highValue\n c -= DATA_BLOCK_LENGTH;\n continue;\n }\n\n prevBlock = block;\n if (block === nullBlock) {\n // this is the null data block\n if (highValue !== initialValue) {\n return c;\n }\n c -= DATA_BLOCK_LENGTH;\n } else {\n let j = DATA_BLOCK_LENGTH;\n while (j > 0) {\n const value = data32[block + --j];\n if (value !== highValue) {\n return c;\n }\n --c;\n }\n }\n }\n }\n }\n\n // deliver last range\n return 0;\n }\n\n _findSameDataBlock(dataLength, otherBlock, blockLength) {\n // ensure that we do not even partially get past dataLength\n dataLength -= blockLength;\n let block = 0;\n while (block <= dataLength) {\n if (equal_int(this.data, block, otherBlock, blockLength)) {\n return block;\n }\n block += DATA_GRANULARITY;\n }\n\n return -1;\n }\n\n _findSameIndex2Block(index2Length, otherBlock) {\n // ensure that we do not even partially get past index2Length\n index2Length -= INDEX_2_BLOCK_LENGTH;\n for (let block = 0; block <= index2Length; block++) {\n if (equal_int(this.index2, block, otherBlock, INDEX_2_BLOCK_LENGTH)) {\n return block;\n }\n }\n\n return -1;\n }\n\n _compactData() {\n // do not compact linear-ASCII data\n let newStart = DATA_START_OFFSET;\n let start = 0;\n let i = 0;\n\n while (start < newStart) {\n this.map[i++] = start;\n start += DATA_BLOCK_LENGTH;\n }\n\n // Start with a block length of 64 for 2-byte UTF-8,\n // then switch to DATA_BLOCK_LENGTH.\n let blockLength = 64;\n let blockCount = blockLength >> SHIFT_2;\n start = newStart;\n while (start < this.dataLength) {\n // start: index of first entry of current block\n // newStart: index where the current block is to be moved\n // (right after current end of already-compacted data)\n var mapIndex, movedStart;\n if (start === DATA_0800_OFFSET) {\n blockLength = DATA_BLOCK_LENGTH;\n blockCount = 1;\n }\n\n // skip blocks that are not used\n if (this.map[start >> SHIFT_2] <= 0) {\n // advance start to the next block\n start += blockLength;\n\n // leave newStart with the previous block!\n continue;\n }\n\n // search for an identical block\n if ((movedStart = this._findSameDataBlock(newStart, start, blockLength)) >= 0) {\n // found an identical block, set the other block's index value for the current block\n mapIndex = start >> SHIFT_2;\n for (i = blockCount; i > 0; i--) {\n this.map[mapIndex++] = movedStart;\n movedStart += DATA_BLOCK_LENGTH;\n }\n\n // advance start to the next block\n start += blockLength;\n\n // leave newStart with the previous block!\n continue;\n }\n\n // see if the beginning of this block can be overlapped with the end of the previous block\n // look for maximum overlap (modulo granularity) with the previous, adjacent block\n let overlap = blockLength - DATA_GRANULARITY;\n while ((overlap > 0) && !equal_int(this.data, (newStart - overlap), start, overlap)) {\n overlap -= DATA_GRANULARITY;\n }\n\n if ((overlap > 0) || (newStart < start)) {\n // some overlap, or just move the whole block\n movedStart = newStart - overlap;\n mapIndex = start >> SHIFT_2;\n\n for (i = blockCount; i > 0; i--) {\n this.map[mapIndex++] = movedStart;\n movedStart += DATA_BLOCK_LENGTH;\n }\n\n // move the non-overlapping indexes to their new positions\n start += overlap;\n for (i = blockLength - overlap; i > 0; i--) {\n this.data[newStart++] = this.data[start++];\n }\n\n } else { // no overlap && newStart==start\n mapIndex = start >> SHIFT_2;\n for (i = blockCount; i > 0; i--) {\n this.map[mapIndex++] = start;\n start += DATA_BLOCK_LENGTH;\n }\n\n newStart = start;\n }\n }\n\n // now adjust the index-2 table\n i = 0;\n while (i < this.index2Length) {\n // Gap indexes are invalid (-1). Skip over the gap.\n if (i === INDEX_GAP_OFFSET) {\n i += INDEX_GAP_LENGTH;\n }\n this.index2[i] = this.map[this.index2[i] >> SHIFT_2];\n ++i;\n }\n\n this.dataNullOffset = this.map[this.dataNullOffset >> SHIFT_2];\n\n // ensure dataLength alignment\n while ((newStart & (DATA_GRANULARITY - 1)) !== 0) {\n this.data[newStart++] = this.initialValue;\n }\n this.dataLength = newStart;\n }\n\n _compactIndex2() {\n // do not compact linear-BMP index-2 blocks\n let newStart = INDEX_2_BMP_LENGTH;\n let start = 0;\n let i = 0;\n\n while (start < newStart) {\n this.map[i++] = start;\n start += INDEX_2_BLOCK_LENGTH;\n }\n\n // Reduce the index table gap to what will be needed at runtime.\n newStart += UTF8_2B_INDEX_2_LENGTH + ((this.highStart - 0x10000) >> SHIFT_1);\n start = INDEX_2_NULL_OFFSET;\n while (start < this.index2Length) {\n // start: index of first entry of current block\n // newStart: index where the current block is to be moved\n // (right after current end of already-compacted data)\n\n // search for an identical block\n var movedStart;\n if ((movedStart = this._findSameIndex2Block(newStart, start)) >= 0) {\n // found an identical block, set the other block's index value for the current block\n this.map[start >> SHIFT_1_2] = movedStart;\n\n // advance start to the next block\n start += INDEX_2_BLOCK_LENGTH;\n\n // leave newStart with the previous block!\n continue;\n }\n\n // see if the beginning of this block can be overlapped with the end of the previous block\n // look for maximum overlap with the previous, adjacent block\n let overlap = INDEX_2_BLOCK_LENGTH - 1;\n while ((overlap > 0) && !equal_int(this.index2, (newStart - overlap), start, overlap)) {\n --overlap;\n }\n\n if ((overlap > 0) || (newStart < start)) {\n // some overlap, or just move the whole block\n this.map[start >> SHIFT_1_2] = newStart - overlap;\n\n // move the non-overlapping indexes to their new positions\n start += overlap;\n for (i = INDEX_2_BLOCK_LENGTH - overlap; i > 0; i--) {\n this.index2[newStart++] = this.index2[start++];\n }\n\n } else { // no overlap && newStart==start\n this.map[start >> SHIFT_1_2] = start;\n start += INDEX_2_BLOCK_LENGTH;\n newStart = start;\n }\n }\n\n // now adjust the index-1 table\n for (i = 0; i < INDEX_1_LENGTH; i++) {\n this.index1[i] = this.map[this.index1[i] >> SHIFT_1_2];\n }\n\n this.index2NullOffset = this.map[this.index2NullOffset >> SHIFT_1_2];\n\n // Ensure data table alignment:\n // Needs to be granularity-aligned for 16-bit trie\n // (so that dataMove will be down-shiftable),\n // and 2-aligned for uint32_t data.\n\n // Arbitrary value: 0x3fffc not possible for real data.\n while ((newStart & ((DATA_GRANULARITY - 1) | 1)) !== 0) {\n this.index2[newStart++] = 0x0000ffff << INDEX_SHIFT;\n }\n\n this.index2Length = newStart;\n }\n\n _compact() {\n // find highStart and round it up\n let highValue = this.get(0x10ffff);\n let highStart = this._findHighStart(highValue);\n highStart = (highStart + (CP_PER_INDEX_1_ENTRY - 1)) & ~(CP_PER_INDEX_1_ENTRY - 1);\n if (highStart === 0x110000) {\n highValue = this.errorValue;\n }\n\n // Set trie->highStart only after utrie2_get32(trie, highStart).\n // Otherwise utrie2_get32(trie, highStart) would try to read the highValue.\n this.highStart = highStart;\n if (this.highStart < 0x110000) {\n // Blank out [highStart..10ffff] to release associated data blocks.\n const suppHighStart = this.highStart <= 0x10000 ? 0x10000 : this.highStart;\n this.setRange(suppHighStart, 0x10ffff, this.initialValue, true);\n }\n\n this._compactData();\n if (this.highStart > 0x10000) {\n this._compactIndex2();\n }\n\n // Store the highValue in the data array and round up the dataLength.\n // Must be done after compactData() because that assumes that dataLength\n // is a multiple of DATA_BLOCK_LENGTH.\n this.data[this.dataLength++] = highValue;\n while ((this.dataLength & (DATA_GRANULARITY - 1)) !== 0) {\n this.data[this.dataLength++] = this.initialValue;\n }\n\n this.isCompacted = true;\n }\n\n freeze() {\n let allIndexesLength, i;\n if (!this.isCompacted) {\n this._compact();\n }\n\n if (this.highStart <= 0x10000) {\n allIndexesLength = INDEX_1_OFFSET;\n } else {\n allIndexesLength = this.index2Length;\n }\n\n const dataMove = allIndexesLength;\n\n // are indexLength and dataLength within limits?\n if ((allIndexesLength > MAX_INDEX_LENGTH) || // for unshifted indexLength\n ((dataMove + this.dataNullOffset) > 0xffff) || // for unshifted dataNullOffset\n ((dataMove + DATA_0800_OFFSET) > 0xffff) || // for unshifted 2-byte UTF-8 index-2 values\n ((dataMove + this.dataLength) > MAX_DATA_LENGTH_RUNTIME)) { // for shiftedDataLength\n throw new Error(\"Trie data is too large.\");\n }\n\n // calculate the sizes of, and allocate, the index and data arrays\n const indexLength = allIndexesLength + this.dataLength;\n const data = new Int32Array(indexLength);\n\n // write the index-2 array values shifted right by INDEX_SHIFT, after adding dataMove\n let destIdx = 0;\n for (i = 0; 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i < this.dataLength; i++) {\n data[destIdx++] = this.data[i];\n }\n\n const dest = new UnicodeTrie({\n data,\n highStart: this.highStart,\n errorValue: this.errorValue\n });\n\n return dest;\n }\n\n // Generates a Buffer containing the serialized and compressed trie.\n // Trie data is compressed once with raw deflate (a second pass does not help).\n // Format:\n // uint32_t highStart;\n // uint32_t errorValue;\n // uint32_t uncompressedDataLength;\n // uint8_t trieData[dataLength];\n toBuffer() {\n const trie = this.freeze();\n\n const data = new Uint8Array(trie.data.buffer);\n\n // swap bytes to little-endian\n swap32LE(data);\n\n const compressed = deflateSync(data);\n\n const buf = Buffer.alloc(compressed.length + 12);\n buf.writeUInt32LE(trie.highStart, 0);\n buf.writeUInt32LE(trie.errorValue, 4);\n buf.writeUInt32LE(data.length, 8);\n for (let i = 0; i < compressed.length; i++) {\n const b = compressed[i];\n buf[i + 12] = b;\n }\n\n return buf;\n }\n}\n\nexport default UnicodeTrieBuilder;", "import { inflateSync } from 'fflate';\nimport { swap32LE } from './swap.js';\n\n// Shift size for getting the index-1 table offset.\nconst SHIFT_1 = 6 + 5;\n\n// Shift size for getting the index-2 table offset.\nconst SHIFT_2 = 5;\n\n// Difference between the two shift sizes,\n// for getting an index-1 offset from an index-2 offset. 6=11-5\nconst SHIFT_1_2 = SHIFT_1 - SHIFT_2;\n\n// Number of index-1 entries for the BMP. 32=0x20\n// This part of the index-1 table is omitted from the serialized form.\nconst OMITTED_BMP_INDEX_1_LENGTH = 0x10000 >> SHIFT_1;\n\n// Number of entries in an index-2 block. 64=0x40\nconst INDEX_2_BLOCK_LENGTH = 1 << SHIFT_1_2;\n\n// Mask for getting the lower bits for the in-index-2-block offset. */\nconst INDEX_2_MASK = INDEX_2_BLOCK_LENGTH - 1;\n\n// Shift size for shifting left the index array values.\n// Increases possible data size with 16-bit index values at the cost\n// of compactability.\n// This requires data blocks to be aligned by DATA_GRANULARITY.\nconst INDEX_SHIFT = 2;\n\n// Number of entries in a data block. 32=0x20\nconst DATA_BLOCK_LENGTH = 1 << SHIFT_2;\n\n// Mask for getting the lower bits for the in-data-block offset.\nconst DATA_MASK = DATA_BLOCK_LENGTH - 1;\n\n// The part of the index-2 table for U+D800..U+DBFF stores values for\n// lead surrogate code _units_ not code _points_.\n// Values for lead surrogate code _points_ are indexed with this portion of the table.\n// Length=32=0x20=0x400>>SHIFT_2. (There are 1024=0x400 lead surrogates.)\nconst LSCP_INDEX_2_OFFSET = 0x10000 >> SHIFT_2;\nconst LSCP_INDEX_2_LENGTH = 0x400 >> SHIFT_2;\n\n// Count the lengths of both BMP pieces. 2080=0x820\nconst INDEX_2_BMP_LENGTH = LSCP_INDEX_2_OFFSET + LSCP_INDEX_2_LENGTH;\n\n// The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820.\n// Length 32=0x20 for lead bytes C0..DF, regardless of SHIFT_2.\nconst UTF8_2B_INDEX_2_OFFSET = INDEX_2_BMP_LENGTH;\nconst UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6; // U+0800 is the first code point after 2-byte UTF-8\n\n// The index-1 table, only used for supplementary code points, at offset 2112=0x840.\n// Variable length, for code points up to highStart, where the last single-value range starts.\n// Maximum length 512=0x200=0x100000>>SHIFT_1.\n// (For 0x100000 supplementary code points U+10000..U+10ffff.)\n//\n// The part of the index-2 table for supplementary code points starts\n// after this index-1 table.\n//\n// Both the index-1 table and the following part of the index-2 table\n// are omitted completely if there is only BMP data.\nconst INDEX_1_OFFSET = UTF8_2B_INDEX_2_OFFSET + UTF8_2B_INDEX_2_LENGTH;\n\n// The alignment size of a data block. Also the granularity for compaction.\nconst DATA_GRANULARITY = 1 << INDEX_SHIFT;\n\nclass UnicodeTrie {\n constructor(data) {\n const isBuffer = (typeof data.readUInt32BE === 'function') && (typeof data.slice === 'function');\n\n if (isBuffer || data instanceof Uint8Array) {\n // read binary format\n let uncompressedLength;\n if (isBuffer) {\n this.highStart = data.readUInt32LE(0);\n this.errorValue = data.readUInt32LE(4);\n uncompressedLength = data.readUInt32LE(8);\n data = data.slice(12);\n } else {\n const view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n this.highStart = view.getUint32(0, true);\n this.errorValue = view.getUint32(4, true);\n uncompressedLength = view.getUint32(8, true);\n data = data.subarray(12);\n }\n\n // inflate the actual trie data (raw deflate, matching builder)\n data = inflateSync(data, { out: new Uint8Array(uncompressedLength) });\n\n // swap bytes from little-endian\n swap32LE(data);\n\n this.data = new Uint32Array(data.buffer, data.byteOffset, data.byteLength >> 2);\n\n } else {\n // pre-parsed data\n ({ data: this.data, highStart: this.highStart, errorValue: this.errorValue } = data);\n }\n }\n\n get(codePoint) {\n let index;\n if ((codePoint < 0) || (codePoint > 0x10ffff)) {\n return this.errorValue;\n }\n\n if ((codePoint < 0xd800) || ((codePoint > 0xdbff) && (codePoint <= 0xffff))) {\n // Ordinary BMP code point, excluding leading surrogates.\n // BMP uses a single level lookup. 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5
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+ "sourcesContent": ["import { deflateSync } from 'fflate';\nimport UnicodeTrie from './index.js';\nimport { swap32LE } from './swap.js';\n\n// Shift size for getting the index-1 table offset.\nconst SHIFT_1 = 6 + 5;\n\n// Shift size for getting the index-2 table offset.\nconst SHIFT_2 = 5;\n\n// Difference between the two shift sizes,\n// for getting an index-1 offset from an index-2 offset. 6=11-5\nconst SHIFT_1_2 = SHIFT_1 - SHIFT_2;\n\n// Number of index-1 entries for the BMP. 32=0x20\n// This part of the index-1 table is omitted from the serialized form.\nconst OMITTED_BMP_INDEX_1_LENGTH = 0x10000 >> SHIFT_1;\n\n// Number of code points per index-1 table entry. 2048=0x800\nconst CP_PER_INDEX_1_ENTRY = 1 << SHIFT_1;\n\n// Number of entries in an index-2 block. 64=0x40\nconst INDEX_2_BLOCK_LENGTH = 1 << SHIFT_1_2;\n\n// Mask for getting the lower bits for the in-index-2-block offset. */\nconst INDEX_2_MASK = INDEX_2_BLOCK_LENGTH - 1;\n\n// Number of entries in a data block. 32=0x20\nconst DATA_BLOCK_LENGTH = 1 << SHIFT_2;\n\n// Mask for getting the lower bits for the in-data-block offset.\nconst DATA_MASK = DATA_BLOCK_LENGTH - 1;\n\n// Shift size for shifting left the index array values.\n// Increases possible data size with 16-bit index values at the cost\n// of compactability.\n// This requires data blocks to be aligned by DATA_GRANULARITY.\nconst INDEX_SHIFT = 2;\n\n// The alignment size of a data block. Also the granularity for compaction.\nconst DATA_GRANULARITY = 1 << INDEX_SHIFT;\n\n// The BMP part of the index-2 table is fixed and linear and starts at offset 0.\n// Length=2048=0x800=0x10000>>SHIFT_2.\nconst INDEX_2_OFFSET = 0;\n\n// The part of the index-2 table for U+D800..U+DBFF stores values for\n// lead surrogate code _units_ not code _points_.\n// Values for lead surrogate code _points_ are indexed with this portion of the table.\n// Length=32=0x20=0x400>>SHIFT_2. (There are 1024=0x400 lead surrogates.)\nconst LSCP_INDEX_2_OFFSET = 0x10000 >> SHIFT_2;\nconst LSCP_INDEX_2_LENGTH = 0x400 >> SHIFT_2;\n\n// Count the lengths of both BMP pieces. 2080=0x820\nconst INDEX_2_BMP_LENGTH = LSCP_INDEX_2_OFFSET + LSCP_INDEX_2_LENGTH;\n\n// The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820.\n// Length 32=0x20 for lead bytes C0..DF, regardless of SHIFT_2.\nconst UTF8_2B_INDEX_2_OFFSET = INDEX_2_BMP_LENGTH;\nconst UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6; // U+0800 is the first code point after 2-byte UTF-8\n\n// The index-1 table, only used for supplementary code points, at offset 2112=0x840.\n// Variable length, for code points up to highStart, where the last single-value range starts.\n// Maximum length 512=0x200=0x100000>>SHIFT_1.\n// (For 0x100000 supplementary code points U+10000..U+10ffff.)\n//\n// The part of the index-2 table for supplementary code points starts\n// after this index-1 table.\n//\n// Both the index-1 table and the following part of the index-2 table\n// are omitted completely if there is only BMP data.\nconst INDEX_1_OFFSET = UTF8_2B_INDEX_2_OFFSET + UTF8_2B_INDEX_2_LENGTH;\nconst MAX_INDEX_1_LENGTH = 0x100000 >> SHIFT_1;\n\n// The illegal-UTF-8 data block follows the ASCII block, at offset 128=0x80.\n// Used with linear access for single bytes 0..0xbf for simple error handling.\n// Length 64=0x40, not DATA_BLOCK_LENGTH.\nconst BAD_UTF8_DATA_OFFSET = 0x80;\n\n// The start of non-linear-ASCII data blocks, at offset 192=0xc0.\n// !!!!\nconst DATA_START_OFFSET = 0xc0;\n\n// The null data block.\n// Length 64=0x40 even if DATA_BLOCK_LENGTH is smaller,\n// to work with 6-bit trail bytes from 2-byte UTF-8.\nconst DATA_NULL_OFFSET = DATA_START_OFFSET;\n\n// The start of allocated data blocks.\nconst NEW_DATA_START_OFFSET = DATA_NULL_OFFSET + 0x40;\n\n// The start of data blocks for U+0800 and above.\n// Below, compaction uses a block length of 64 for 2-byte UTF-8.\n// From here on, compaction uses DATA_BLOCK_LENGTH.\n// Data values for 0x780 code points beyond ASCII.\nconst DATA_0800_OFFSET = NEW_DATA_START_OFFSET + 0x780;\n\n// Start with allocation of 16k data entries. */\nconst INITIAL_DATA_LENGTH = 1 << 14;\n\n// Grow about 8x each time.\nconst MEDIUM_DATA_LENGTH = 1 << 17;\n\n// Maximum length of the runtime data array.\n// Limited by 16-bit index values that are left-shifted by INDEX_SHIFT,\n// and by uint16_t UTrie2Header.shiftedDataLength.\nconst MAX_DATA_LENGTH_RUNTIME = 0xffff << INDEX_SHIFT;\n\nconst INDEX_1_LENGTH = 0x110000 >> SHIFT_1;\n\n// Maximum length of the build-time data array.\n// One entry per 0x110000 code points, plus the illegal-UTF-8 block and the null block,\n// plus values for the 0x400 surrogate code units.\nconst MAX_DATA_LENGTH_BUILDTIME = 0x110000 + 0x40 + 0x40 + 0x400;\n\n// At build time, leave a gap in the index-2 table,\n// at least as long as the maximum lengths of the 2-byte UTF-8 index-2 table\n// and the supplementary index-1 table.\n// Round up to INDEX_2_BLOCK_LENGTH for proper compacting.\nconst INDEX_GAP_OFFSET = INDEX_2_BMP_LENGTH;\nconst INDEX_GAP_LENGTH = ((UTF8_2B_INDEX_2_LENGTH + MAX_INDEX_1_LENGTH) + INDEX_2_MASK) & ~INDEX_2_MASK;\n\n// Maximum length of the build-time index-2 array.\n// Maximum number of Unicode code points (0x110000) shifted right by SHIFT_2,\n// plus the part of the index-2 table for lead surrogate code points,\n// plus the build-time index gap,\n// plus the null index-2 block.)\nconst MAX_INDEX_2_LENGTH = (0x110000 >> SHIFT_2) + LSCP_INDEX_2_LENGTH + INDEX_GAP_LENGTH + INDEX_2_BLOCK_LENGTH;\n\n// The null index-2 block, following the gap in the index-2 table.\nconst INDEX_2_NULL_OFFSET = INDEX_GAP_OFFSET + INDEX_GAP_LENGTH;\n\n// The start of allocated index-2 blocks.\nconst INDEX_2_START_OFFSET = INDEX_2_NULL_OFFSET + INDEX_2_BLOCK_LENGTH;\n\n// Maximum length of the runtime index array.\n// Limited by its own 16-bit index values, and by uint16_t UTrie2Header.indexLength.\n// (The actual maximum length is lower,\n// (0x110000>>SHIFT_2)+UTF8_2B_INDEX_2_LENGTH+MAX_INDEX_1_LENGTH.)\nconst MAX_INDEX_LENGTH = 0xffff;\n\nconst equal_int = (a, s, t, length) => {\n for (let i = 0; i < length; i++) {\n if (a[s + i] !== a[t + i]) {\n return false;\n }\n }\n\n return true;\n};\n\nclass UnicodeTrieBuilder {\n constructor(initialValue, errorValue) {\n let i, j;\n if (initialValue == null) {\n initialValue = 0;\n }\n this.initialValue = initialValue;\n if (errorValue == null) {\n errorValue = 0;\n }\n this.errorValue = errorValue;\n this.index1 = new Int32Array(INDEX_1_LENGTH);\n this.index2 = new Int32Array(MAX_INDEX_2_LENGTH);\n this.highStart = 0x110000;\n\n this.data = new Uint32Array(INITIAL_DATA_LENGTH);\n this.dataCapacity = INITIAL_DATA_LENGTH;\n\n this.firstFreeBlock = 0;\n this.isCompacted = false;\n\n // Multi-purpose per-data-block table.\n //\n // Before compacting:\n //\n // Per-data-block reference counters/free-block list.\n // 0: unused\n // >0: reference counter (number of index-2 entries pointing here)\n // <0: next free data block in free-block list\n //\n // While compacting:\n //\n // Map of adjusted indexes, used in compactData() and compactIndex2().\n // Maps from original indexes to new ones.\n this.map = new Int32Array(MAX_DATA_LENGTH_BUILDTIME >> SHIFT_2);\n\n for (i = 0; i < 0x80; i++) {\n this.data[i] = this.initialValue;\n }\n\n for (; i < 0xc0; i++) {\n this.data[i] = this.errorValue;\n }\n\n for (i = DATA_NULL_OFFSET; i < NEW_DATA_START_OFFSET; i++) {\n this.data[i] = this.initialValue;\n }\n\n this.dataNullOffset = DATA_NULL_OFFSET;\n this.dataLength = NEW_DATA_START_OFFSET;\n\n // set the index-2 indexes for the 2=0x80>>SHIFT_2 ASCII data blocks\n i = 0;\n for (j = 0; j < 0x80; j += DATA_BLOCK_LENGTH) {\n this.index2[i] = j;\n this.map[i++] = 1;\n }\n\n // reference counts for the bad-UTF-8-data block\n for (; j < 0xc0; j += DATA_BLOCK_LENGTH) {\n this.map[i++] = 0;\n }\n\n // Reference counts for the null data block: all blocks except for the ASCII blocks.\n // Plus 1 so that we don't drop this block during compaction.\n // Plus as many as needed for lead surrogate code points.\n // i==newTrie->dataNullOffset\n this.map[i++] = ((0x110000 >> SHIFT_2) - (0x80 >> SHIFT_2)) + 1 + LSCP_INDEX_2_LENGTH;\n j += DATA_BLOCK_LENGTH;\n for (; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH) {\n this.map[i++] = 0;\n }\n\n // set the remaining indexes in the BMP index-2 block\n // to the null data block\n for (i = 0x80 >> SHIFT_2; i < INDEX_2_BMP_LENGTH; i++) {\n this.index2[i] = DATA_NULL_OFFSET;\n }\n\n // Fill the index gap with impossible values so that compaction\n // does not overlap other index-2 blocks with the gap.\n for (i = 0; i < INDEX_GAP_LENGTH; i++) {\n this.index2[INDEX_GAP_OFFSET + i] = -1;\n }\n\n // set the indexes in the null index-2 block\n for (i = 0; i < INDEX_2_BLOCK_LENGTH; i++) {\n this.index2[INDEX_2_NULL_OFFSET + i] = DATA_NULL_OFFSET;\n }\n\n this.index2NullOffset = INDEX_2_NULL_OFFSET;\n this.index2Length = INDEX_2_START_OFFSET;\n\n // set the index-1 indexes for the linear index-2 block\n j = 0;\n for (i = 0; i < OMITTED_BMP_INDEX_1_LENGTH; i++) {\n this.index1[i] = j;\n j += INDEX_2_BLOCK_LENGTH;\n }\n\n // set the remaining index-1 indexes to the null index-2 block\n for (; i < INDEX_1_LENGTH; i++) {\n this.index1[i] = INDEX_2_NULL_OFFSET;\n }\n\n // Preallocate and reset data for U+0080..U+07ff,\n // for 2-byte UTF-8 which will be compacted in 64-blocks\n // even if DATA_BLOCK_LENGTH is smaller.\n for (i = 0x80; i < 0x800; i += DATA_BLOCK_LENGTH) {\n this.set(i, this.initialValue);\n }\n }\n\n set(codePoint, value) {\n if ((codePoint < 0) || (codePoint > 0x10ffff)) {\n throw new Error('Invalid code point');\n }\n\n if (this.isCompacted) {\n throw new Error('Already compacted');\n }\n\n const block = this._getDataBlock(codePoint, true);\n this.data[block + (codePoint & DATA_MASK)] = value;\n return this;\n }\n\n setRange(start, end, value, overwrite) {\n let block, repeatBlock;\n if (overwrite == null) {\n overwrite = true;\n }\n if ((start > 0x10ffff) || (end > 0x10ffff) || (start > end)) {\n throw new Error('Invalid code point');\n }\n\n if (this.isCompacted) {\n throw new Error('Already compacted');\n }\n\n if (!overwrite && (value === this.initialValue)) {\n return this; // nothing to do\n }\n\n let limit = end + 1;\n if ((start & DATA_MASK) !== 0) {\n // set partial block at [start..following block boundary\n block = this._getDataBlock(start, true);\n\n const nextStart = (start + DATA_BLOCK_LENGTH) & ~DATA_MASK;\n if (nextStart <= limit) {\n this._fillBlock(block, start & DATA_MASK, DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);\n start = nextStart;\n } else {\n this._fillBlock(block, start & DATA_MASK, limit & DATA_MASK, value, this.initialValue, overwrite);\n return this;\n }\n }\n\n // number of positions in the last, partial block\n const rest = limit & DATA_MASK;\n\n // round down limit to a block boundary\n limit &= ~DATA_MASK;\n\n // iterate over all-value blocks\n if (value === this.initialValue) {\n repeatBlock = this.dataNullOffset;\n } else {\n repeatBlock = -1;\n }\n\n while (start < limit) {\n let setRepeatBlock = false;\n\n if ((value === this.initialValue) && this._isInNullBlock(start, true)) {\n start += DATA_BLOCK_LENGTH; // nothing to do\n continue;\n }\n\n // get index value\n let i2 = this._getIndex2Block(start, true);\n i2 += (start >> SHIFT_2) & INDEX_2_MASK;\n\n block = this.index2[i2];\n if (this._isWritableBlock(block)) {\n // already allocated\n if (overwrite && (block >= DATA_0800_OFFSET)) {\n // We overwrite all values, and it's not a\n // protected (ASCII-linear or 2-byte UTF-8) block:\n // replace with the repeatBlock.\n setRepeatBlock = true;\n } else {\n // protected block: just write the values into this block\n this._fillBlock(block, 0, DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);\n }\n } else if ((this.data[block] !== value) && (overwrite || (block === this.dataNullOffset))) {\n // Set the repeatBlock instead of the null block or previous repeat block:\n //\n // If !isWritableBlock() then all entries in the block have the same value\n // because it's the null block or a range block (the repeatBlock from a previous\n // call to utrie2_setRange32()).\n // No other blocks are used multiple times before compacting.\n //\n // The null block is the only non-writable block with the initialValue because\n // of the repeatBlock initialization above. (If value==initialValue, then\n // the repeatBlock will be the null data block.)\n //\n // We set our repeatBlock if the desired value differs from the block's value,\n // and if we overwrite any data or if the data is all initial values\n // (which is the same as the block being the null block, see above).\n setRepeatBlock = true;\n }\n\n if (setRepeatBlock) {\n if (repeatBlock >= 0) {\n this._setIndex2Entry(i2, repeatBlock);\n } else {\n // create and set and fill the repeatBlock\n repeatBlock = this._getDataBlock(start, true);\n this._writeBlock(repeatBlock, value);\n }\n }\n\n start += DATA_BLOCK_LENGTH;\n }\n\n if (rest > 0) {\n // set partial block at [last block boundary..limit\n block = this._getDataBlock(start, true);\n this._fillBlock(block, 0, rest, value, this.initialValue, overwrite);\n }\n\n return this;\n }\n\n get(c, fromLSCP) {\n let i2;\n if (fromLSCP == null) {\n fromLSCP = true;\n }\n if ((c < 0) || (c > 0x10ffff)) {\n return this.errorValue;\n }\n\n if ((c >= this.highStart) && (!((c >= 0xd800) && (c < 0xdc00)) || fromLSCP)) {\n return this.data[this.dataLength - DATA_GRANULARITY];\n }\n\n if (((c >= 0xd800) && (c < 0xdc00)) && fromLSCP) {\n i2 = (LSCP_INDEX_2_OFFSET - (0xd800 >> SHIFT_2)) + (c >> SHIFT_2);\n } else {\n i2 = this.index1[c >> SHIFT_1] + ((c >> SHIFT_2) & INDEX_2_MASK);\n }\n\n const block = this.index2[i2];\n return this.data[block + (c & DATA_MASK)];\n }\n\n _isInNullBlock(c, forLSCP) {\n let i2;\n if (((c & 0xfffffc00) === 0xd800) && forLSCP) {\n i2 = (LSCP_INDEX_2_OFFSET - (0xd800 >> SHIFT_2)) + (c >> SHIFT_2);\n } else {\n i2 = this.index1[c >> SHIFT_1] + ((c >> SHIFT_2) & INDEX_2_MASK);\n }\n\n const block = this.index2[i2];\n return block === this.dataNullOffset;\n }\n\n _allocIndex2Block() {\n const newBlock = this.index2Length;\n const newTop = newBlock + INDEX_2_BLOCK_LENGTH;\n if (newTop > this.index2.length) {\n // Should never occur.\n // Either MAX_BUILD_TIME_INDEX_LENGTH is incorrect,\n // or the code writes more values than should be possible.\n throw new Error('Internal error in Trie2 creation.');\n }\n\n this.index2Length = newTop;\n this.index2.set(this.index2.subarray(this.index2NullOffset, this.index2NullOffset + INDEX_2_BLOCK_LENGTH), newBlock);\n\n return newBlock;\n }\n\n _getIndex2Block(c, forLSCP) {\n if ((c >= 0xd800) && (c < 0xdc00) && forLSCP) {\n return LSCP_INDEX_2_OFFSET;\n }\n\n const i1 = c >> SHIFT_1;\n let i2 = this.index1[i1];\n if (i2 === this.index2NullOffset) {\n i2 = this._allocIndex2Block();\n this.index1[i1] = i2;\n }\n\n return i2;\n }\n\n _isWritableBlock(block) {\n return (block !== this.dataNullOffset) && (this.map[block >> SHIFT_2] === 1);\n }\n\n _allocDataBlock(copyBlock) {\n let newBlock;\n if (this.firstFreeBlock !== 0) {\n // get the first free block\n newBlock = this.firstFreeBlock;\n this.firstFreeBlock = -this.map[newBlock >> SHIFT_2];\n } else {\n // get a new block from the high end\n newBlock = this.dataLength;\n const newTop = newBlock + DATA_BLOCK_LENGTH;\n if (newTop > this.dataCapacity) {\n // out of memory in the data array\n let capacity;\n if (this.dataCapacity < MEDIUM_DATA_LENGTH) {\n capacity = MEDIUM_DATA_LENGTH;\n } else if (this.dataCapacity < MAX_DATA_LENGTH_BUILDTIME) {\n capacity = MAX_DATA_LENGTH_BUILDTIME;\n } else {\n // Should never occur.\n // Either MAX_DATA_LENGTH_BUILDTIME is incorrect,\n // or the code writes more values than should be possible.\n throw new Error('Internal error in Trie2 creation.');\n }\n\n const newData = new Uint32Array(capacity);\n newData.set(this.data.subarray(0, this.dataLength));\n this.data = newData;\n this.dataCapacity = capacity;\n }\n\n this.dataLength = newTop;\n }\n\n this.data.set(this.data.subarray(copyBlock, copyBlock + DATA_BLOCK_LENGTH), newBlock);\n this.map[newBlock >> SHIFT_2] = 0;\n return newBlock;\n }\n\n _releaseDataBlock(block) {\n // put this block at the front of the free-block chain\n this.map[block >> SHIFT_2] = -this.firstFreeBlock;\n this.firstFreeBlock = block;\n }\n\n _setIndex2Entry(i2, block) {\n ++this.map[block >> SHIFT_2]; // increment first, in case block == oldBlock!\n const oldBlock = this.index2[i2];\n if (--this.map[oldBlock >> SHIFT_2] === 0) {\n this._releaseDataBlock(oldBlock);\n }\n\n this.index2[i2] = block;\n }\n\n _getDataBlock(c, forLSCP) {\n let i2 = this._getIndex2Block(c, forLSCP);\n i2 += (c >> SHIFT_2) & INDEX_2_MASK;\n\n const oldBlock = this.index2[i2];\n if (this._isWritableBlock(oldBlock)) {\n return oldBlock;\n }\n\n // allocate a new data block\n const newBlock = this._allocDataBlock(oldBlock);\n this._setIndex2Entry(i2, newBlock);\n return newBlock;\n }\n\n _fillBlock(block, start, limit, value, initialValue, overwrite) {\n let i;\n if (overwrite) {\n for (i = block + start; i < block + limit; i++) {\n this.data[i] = value;\n }\n } else {\n for (i = block + start; i < block + limit; i++) {\n if (this.data[i] === initialValue) {\n this.data[i] = value;\n }\n }\n }\n }\n\n _writeBlock(block, value) {\n const limit = block + DATA_BLOCK_LENGTH;\n while (block < limit) {\n this.data[block++] = value;\n }\n }\n\n _findHighStart(highValue) {\n let prevBlock, prevI2Block;\n const data32 = this.data;\n const { initialValue } = this;\n const { index2NullOffset } = this;\n const nullBlock = this.dataNullOffset;\n\n // set variables for previous range\n if (highValue === initialValue) {\n prevI2Block = index2NullOffset;\n prevBlock = nullBlock;\n } else {\n prevI2Block = -1;\n prevBlock = -1;\n }\n\n const prev = 0x110000;\n\n // enumerate index-2 blocks\n let i1 = INDEX_1_LENGTH;\n let c = prev;\n while (c > 0) {\n const i2Block = this.index1[--i1];\n if (i2Block === prevI2Block) {\n // the index-2 block is the same as the previous one, and filled with highValue\n c -= CP_PER_INDEX_1_ENTRY;\n continue;\n }\n\n prevI2Block = i2Block;\n if (i2Block === index2NullOffset) {\n // this is the null index-2 block\n if (highValue !== initialValue) {\n return c;\n }\n c -= CP_PER_INDEX_1_ENTRY;\n } else {\n // enumerate data blocks for one index-2 block\n let i2 = INDEX_2_BLOCK_LENGTH;\n while (i2 > 0) {\n const block = this.index2[i2Block + --i2];\n if (block === prevBlock) {\n // the block is the same as the previous one, and filled with highValue\n c -= DATA_BLOCK_LENGTH;\n continue;\n }\n\n prevBlock = block;\n if (block === nullBlock) {\n // this is the null data block\n if (highValue !== initialValue) {\n return c;\n }\n c -= DATA_BLOCK_LENGTH;\n } else {\n let j = DATA_BLOCK_LENGTH;\n while (j > 0) {\n const value = data32[block + --j];\n if (value !== highValue) {\n return c;\n }\n --c;\n }\n }\n }\n }\n }\n\n // deliver last range\n return 0;\n }\n\n _findSameDataBlock(dataLength, otherBlock, blockLength) {\n // ensure that we do not even partially get past dataLength\n dataLength -= blockLength;\n let block = 0;\n while (block <= dataLength) {\n if (equal_int(this.data, block, otherBlock, blockLength)) {\n return block;\n }\n block += DATA_GRANULARITY;\n }\n\n return -1;\n }\n\n _findSameIndex2Block(index2Length, otherBlock) {\n // ensure that we do not even partially get past index2Length\n index2Length -= INDEX_2_BLOCK_LENGTH;\n for (let block = 0; block <= index2Length; block++) {\n if (equal_int(this.index2, block, otherBlock, INDEX_2_BLOCK_LENGTH)) {\n return block;\n }\n }\n\n return -1;\n }\n\n _compactData() {\n // do not compact linear-ASCII data\n let newStart = DATA_START_OFFSET;\n let start = 0;\n let i = 0;\n\n while (start < newStart) {\n this.map[i++] = start;\n start += DATA_BLOCK_LENGTH;\n }\n\n // Start with a block length of 64 for 2-byte UTF-8,\n // then switch to DATA_BLOCK_LENGTH.\n let blockLength = 64;\n let blockCount = blockLength >> SHIFT_2;\n start = newStart;\n while (start < this.dataLength) {\n // start: index of first entry of current block\n // newStart: index where the current block is to be moved\n // (right after current end of already-compacted data)\n var mapIndex, movedStart;\n if (start === DATA_0800_OFFSET) {\n blockLength = DATA_BLOCK_LENGTH;\n blockCount = 1;\n }\n\n // skip blocks that are not used\n if (this.map[start >> SHIFT_2] <= 0) {\n // advance start to the next block\n start += blockLength;\n\n // leave newStart with the previous block!\n continue;\n }\n\n // search for an identical block\n if ((movedStart = this._findSameDataBlock(newStart, start, blockLength)) >= 0) {\n // found an identical block, set the other block's index value for the current block\n mapIndex = start >> SHIFT_2;\n for (i = blockCount; i > 0; i--) {\n this.map[mapIndex++] = movedStart;\n movedStart += DATA_BLOCK_LENGTH;\n }\n\n // advance start to the next block\n start += blockLength;\n\n // leave newStart with the previous block!\n continue;\n }\n\n // see if the beginning of this block can be overlapped with the end of the previous block\n // look for maximum overlap (modulo granularity) with the previous, adjacent block\n let overlap = blockLength - DATA_GRANULARITY;\n while ((overlap > 0) && !equal_int(this.data, (newStart - overlap), start, overlap)) {\n overlap -= DATA_GRANULARITY;\n }\n\n if ((overlap > 0) || (newStart < start)) {\n // some overlap, or just move the whole block\n movedStart = newStart - overlap;\n mapIndex = start >> SHIFT_2;\n\n for (i = blockCount; i > 0; i--) {\n this.map[mapIndex++] = movedStart;\n movedStart += DATA_BLOCK_LENGTH;\n }\n\n // move the non-overlapping indexes to their new positions\n start += overlap;\n for (i = blockLength - overlap; i > 0; i--) {\n this.data[newStart++] = this.data[start++];\n }\n } else { // no overlap && newStart==start\n mapIndex = start >> SHIFT_2;\n for (i = blockCount; i > 0; i--) {\n this.map[mapIndex++] = start;\n start += DATA_BLOCK_LENGTH;\n }\n\n newStart = start;\n }\n }\n\n // now adjust the index-2 table\n i = 0;\n while (i < this.index2Length) {\n // Gap indexes are invalid (-1). Skip over the gap.\n if (i === INDEX_GAP_OFFSET) {\n i += INDEX_GAP_LENGTH;\n }\n this.index2[i] = this.map[this.index2[i] >> SHIFT_2];\n ++i;\n }\n\n this.dataNullOffset = this.map[this.dataNullOffset >> SHIFT_2];\n\n // ensure dataLength alignment\n while ((newStart & (DATA_GRANULARITY - 1)) !== 0) {\n this.data[newStart++] = this.initialValue;\n }\n this.dataLength = newStart;\n }\n\n _compactIndex2() {\n // do not compact linear-BMP index-2 blocks\n let newStart = INDEX_2_BMP_LENGTH;\n let start = 0;\n let i = 0;\n\n while (start < newStart) {\n this.map[i++] = start;\n start += INDEX_2_BLOCK_LENGTH;\n }\n\n // Reduce the index table gap to what will be needed at runtime.\n newStart += UTF8_2B_INDEX_2_LENGTH + ((this.highStart - 0x10000) >> SHIFT_1);\n start = INDEX_2_NULL_OFFSET;\n while (start < this.index2Length) {\n // start: index of first entry of current block\n // newStart: index where the current block is to be moved\n // (right after current end of already-compacted data)\n\n // search for an identical block\n var movedStart;\n if ((movedStart = this._findSameIndex2Block(newStart, start)) >= 0) {\n // found an identical block, set the other block's index value for the current block\n this.map[start >> SHIFT_1_2] = movedStart;\n\n // advance start to the next block\n start += INDEX_2_BLOCK_LENGTH;\n\n // leave newStart with the previous block!\n continue;\n }\n\n // see if the beginning of this block can be overlapped with the end of the previous block\n // look for maximum overlap with the previous, adjacent block\n let overlap = INDEX_2_BLOCK_LENGTH - 1;\n while ((overlap > 0) && !equal_int(this.index2, (newStart - overlap), start, overlap)) {\n --overlap;\n }\n\n if ((overlap > 0) || (newStart < start)) {\n // some overlap, or just move the whole block\n this.map[start >> SHIFT_1_2] = newStart - overlap;\n\n // move the non-overlapping indexes to their new positions\n start += overlap;\n for (i = INDEX_2_BLOCK_LENGTH - overlap; i > 0; i--) {\n this.index2[newStart++] = this.index2[start++];\n }\n } else { // no overlap && newStart==start\n this.map[start >> SHIFT_1_2] = start;\n start += INDEX_2_BLOCK_LENGTH;\n newStart = start;\n }\n }\n\n // now adjust the index-1 table\n for (i = 0; i < INDEX_1_LENGTH; i++) {\n this.index1[i] = this.map[this.index1[i] >> SHIFT_1_2];\n }\n\n this.index2NullOffset = this.map[this.index2NullOffset >> SHIFT_1_2];\n\n // Ensure data table alignment:\n // Needs to be granularity-aligned for 16-bit trie\n // (so that dataMove will be down-shiftable),\n // and 2-aligned for uint32_t data.\n\n // Arbitrary value: 0x3fffc not possible for real data.\n while ((newStart & ((DATA_GRANULARITY - 1) | 1)) !== 0) {\n this.index2[newStart++] = 0x0000ffff << INDEX_SHIFT;\n }\n\n this.index2Length = newStart;\n }\n\n _compact() {\n // find highStart and round it up\n let highValue = this.get(0x10ffff);\n let highStart = this._findHighStart(highValue);\n highStart = (highStart + (CP_PER_INDEX_1_ENTRY - 1)) & ~(CP_PER_INDEX_1_ENTRY - 1);\n if (highStart === 0x110000) {\n highValue = this.errorValue;\n }\n\n // Set trie->highStart only after utrie2_get32(trie, highStart).\n // Otherwise utrie2_get32(trie, highStart) would try to read the highValue.\n this.highStart = highStart;\n if (this.highStart < 0x110000) {\n // Blank out [highStart..10ffff] to release associated data blocks.\n const suppHighStart = this.highStart <= 0x10000 ? 0x10000 : this.highStart;\n this.setRange(suppHighStart, 0x10ffff, this.initialValue, true);\n }\n\n this._compactData();\n if (this.highStart > 0x10000) {\n this._compactIndex2();\n }\n\n // Store the highValue in the data array and round up the dataLength.\n // Must be done after compactData() because that assumes that dataLength\n // is a multiple of DATA_BLOCK_LENGTH.\n this.data[this.dataLength++] = highValue;\n while ((this.dataLength & (DATA_GRANULARITY - 1)) !== 0) {\n this.data[this.dataLength++] = this.initialValue;\n }\n\n this.isCompacted = true;\n }\n\n freeze() {\n let allIndexesLength, i;\n if (!this.isCompacted) {\n this._compact();\n }\n\n if (this.highStart <= 0x10000) {\n allIndexesLength = INDEX_1_OFFSET;\n } else {\n allIndexesLength = this.index2Length;\n }\n\n const dataMove = allIndexesLength;\n\n // are indexLength and dataLength within limits?\n if ((allIndexesLength > MAX_INDEX_LENGTH) // for unshifted indexLength\n || ((dataMove + this.dataNullOffset) > 0xffff) // for unshifted dataNullOffset\n || ((dataMove + DATA_0800_OFFSET) > 0xffff) // for unshifted 2-byte UTF-8 index-2 values\n || ((dataMove + this.dataLength) > MAX_DATA_LENGTH_RUNTIME)) { // for shiftedDataLength\n throw new Error('Trie data is too large.');\n }\n\n // calculate the sizes of, and allocate, the index and data arrays\n const indexLength = allIndexesLength + this.dataLength;\n const data = new Int32Array(indexLength);\n\n // write the index-2 array values shifted right by INDEX_SHIFT, after adding dataMove\n let destIdx = 0;\n for (i = 0; i < INDEX_2_BMP_LENGTH; i++) {\n data[destIdx++] = ((this.index2[i] + dataMove) >> INDEX_SHIFT);\n }\n\n // write UTF-8 2-byte index-2 values, not right-shifted\n for (i = 0; i < 0xc2 - 0xc0; i++) { // C0..C1\n data[destIdx++] = (dataMove + BAD_UTF8_DATA_OFFSET);\n }\n\n for (; i < 0xe0 - 0xc0; i++) { // C2..DF\n data[destIdx++] = (dataMove + this.index2[i << (6 - SHIFT_2)]);\n }\n\n if (this.highStart > 0x10000) {\n const index1Length = (this.highStart - 0x10000) >> SHIFT_1;\n const index2Offset = INDEX_2_BMP_LENGTH + UTF8_2B_INDEX_2_LENGTH + index1Length;\n\n // write 16-bit index-1 values for supplementary code points\n for (i = 0; i < index1Length; i++) {\n data[destIdx++] = (INDEX_2_OFFSET + this.index1[i + OMITTED_BMP_INDEX_1_LENGTH]);\n }\n\n // write the index-2 array values for supplementary code points,\n // shifted right by INDEX_SHIFT, after adding dataMove\n for (i = 0; i < this.index2Length - index2Offset; i++) {\n data[destIdx++] = ((dataMove + this.index2[index2Offset + i]) >> INDEX_SHIFT);\n }\n }\n\n // write 16-bit data values\n for (i = 0; i < this.dataLength; i++) {\n data[destIdx++] = this.data[i];\n }\n\n const dest = new UnicodeTrie({\n data,\n highStart: this.highStart,\n errorValue: this.errorValue\n });\n\n return dest;\n }\n\n // Generates a Buffer containing the serialized and compressed trie.\n // Trie data is compressed once with raw deflate (a second pass does not help).\n // Format:\n // uint32_t highStart;\n // uint32_t errorValue;\n // uint32_t uncompressedDataLength;\n // uint8_t trieData[dataLength];\n toBuffer() {\n const trie = this.freeze();\n\n const data = new Uint8Array(trie.data.buffer);\n\n // swap bytes to little-endian\n swap32LE(data);\n\n const compressed = deflateSync(data);\n\n const buf = Buffer.alloc(compressed.length + 12);\n buf.writeUInt32LE(trie.highStart, 0);\n buf.writeUInt32LE(trie.errorValue, 4);\n buf.writeUInt32LE(data.length, 8);\n for (let i = 0; i < compressed.length; i++) {\n const b = compressed[i];\n buf[i + 12] = b;\n }\n\n return buf;\n }\n}\n\nexport default UnicodeTrieBuilder;\n", "import { inflateSync } from 'fflate';\nimport { swap32LE } from './swap.js';\n\n// Shift size for getting the index-1 table offset.\nconst SHIFT_1 = 6 + 5;\n\n// Shift size for getting the index-2 table offset.\nconst SHIFT_2 = 5;\n\n// Difference between the two shift sizes,\n// for getting an index-1 offset from an index-2 offset. 6=11-5\nconst SHIFT_1_2 = SHIFT_1 - SHIFT_2;\n\n// Number of index-1 entries for the BMP. 32=0x20\n// This part of the index-1 table is omitted from the serialized form.\nconst OMITTED_BMP_INDEX_1_LENGTH = 0x10000 >> SHIFT_1;\n\n// Number of entries in an index-2 block. 64=0x40\nconst INDEX_2_BLOCK_LENGTH = 1 << SHIFT_1_2;\n\n// Mask for getting the lower bits for the in-index-2-block offset. */\nconst INDEX_2_MASK = INDEX_2_BLOCK_LENGTH - 1;\n\n// Shift size for shifting left the index array values.\n// Increases possible data size with 16-bit index values at the cost\n// of compactability.\n// This requires data blocks to be aligned by DATA_GRANULARITY.\nconst INDEX_SHIFT = 2;\n\n// Number of entries in a data block. 32=0x20\nconst DATA_BLOCK_LENGTH = 1 << SHIFT_2;\n\n// Mask for getting the lower bits for the in-data-block offset.\nconst DATA_MASK = DATA_BLOCK_LENGTH - 1;\n\n// The part of the index-2 table for U+D800..U+DBFF stores values for\n// lead surrogate code _units_ not code _points_.\n// Values for lead surrogate code _points_ are indexed with this portion of the table.\n// Length=32=0x20=0x400>>SHIFT_2. (There are 1024=0x400 lead surrogates.)\nconst LSCP_INDEX_2_OFFSET = 0x10000 >> SHIFT_2;\nconst LSCP_INDEX_2_LENGTH = 0x400 >> SHIFT_2;\n\n// Count the lengths of both BMP pieces. 2080=0x820\nconst INDEX_2_BMP_LENGTH = LSCP_INDEX_2_OFFSET + LSCP_INDEX_2_LENGTH;\n\n// The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820.\n// Length 32=0x20 for lead bytes C0..DF, regardless of SHIFT_2.\nconst UTF8_2B_INDEX_2_OFFSET = INDEX_2_BMP_LENGTH;\nconst UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6; // U+0800 is the first code point after 2-byte UTF-8\n\n// The index-1 table, only used for supplementary code points, at offset 2112=0x840.\n// Variable length, for code points up to highStart, where the last single-value range starts.\n// Maximum length 512=0x200=0x100000>>SHIFT_1.\n// (For 0x100000 supplementary code points U+10000..U+10ffff.)\n//\n// The part of the index-2 table for supplementary code points starts\n// after this index-1 table.\n//\n// Both the index-1 table and the following part of the index-2 table\n// are omitted completely if there is only BMP data.\nconst INDEX_1_OFFSET = UTF8_2B_INDEX_2_OFFSET + UTF8_2B_INDEX_2_LENGTH;\n\n// The alignment size of a data block. Also the granularity for compaction.\nconst DATA_GRANULARITY = 1 << INDEX_SHIFT;\n\nclass UnicodeTrie {\n constructor(data) {\n const isBuffer = (typeof data.readUInt32BE === 'function') && (typeof data.slice === 'function');\n\n if (isBuffer || data instanceof Uint8Array) {\n // read binary format\n let uncompressedLength;\n if (isBuffer) {\n this.highStart = data.readUInt32LE(0);\n this.errorValue = data.readUInt32LE(4);\n uncompressedLength = data.readUInt32LE(8);\n data = data.slice(12);\n } else {\n const view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n this.highStart = view.getUint32(0, true);\n this.errorValue = view.getUint32(4, true);\n uncompressedLength = view.getUint32(8, true);\n data = data.subarray(12);\n }\n\n // inflate the actual trie data (raw deflate, matching builder)\n data = inflateSync(data, { out: new Uint8Array(uncompressedLength) });\n\n // swap bytes from little-endian\n swap32LE(data);\n\n this.data = new Uint32Array(data.buffer, data.byteOffset, data.byteLength >> 2);\n } else {\n // pre-parsed data\n ({ data: this.data, highStart: this.highStart, errorValue: this.errorValue } = data);\n }\n }\n\n get(codePoint) {\n let index;\n if ((codePoint < 0) || (codePoint > 0x10ffff)) {\n return this.errorValue;\n }\n\n if ((codePoint < 0xd800) || ((codePoint > 0xdbff) && (codePoint <= 0xffff))) {\n // Ordinary BMP code point, excluding leading surrogates.\n // BMP uses a single level lookup. BMP index starts at offset 0 in the index.\n // data is stored in the index array itself.\n index = (this.data[codePoint >> SHIFT_2] << INDEX_SHIFT) + (codePoint & DATA_MASK);\n return this.data[index];\n }\n\n if (codePoint <= 0xffff) {\n // Lead Surrogate Code Point. A Separate index section is stored for\n // lead surrogate code units and code points.\n // The main index has the code unit data.\n // For this function, we need the code point data.\n index = (this.data[LSCP_INDEX_2_OFFSET + ((codePoint - 0xd800) >> SHIFT_2)] << INDEX_SHIFT) + (codePoint & DATA_MASK);\n return this.data[index];\n }\n\n if (codePoint < this.highStart) {\n // Supplemental code point, use two-level lookup.\n index = this.data[(INDEX_1_OFFSET - OMITTED_BMP_INDEX_1_LENGTH) + (codePoint >> SHIFT_1)];\n index = this.data[index + ((codePoint >> SHIFT_2) & INDEX_2_MASK)];\n index = (index << INDEX_SHIFT) + (codePoint & DATA_MASK);\n return this.data[index];\n }\n\n return this.data[this.data.length - DATA_GRANULARITY];\n }\n}\n\nexport default UnicodeTrie;\n", "const isBigEndian = (new Uint8Array(new Uint32Array([0x12345678]).buffer)[0] === 0x12);\n\nconst swap = (b, n, m) => {\n let i = b[n];\n b[n] = b[m];\n b[m] = i;\n};\n\nconst swap32 = (array) => {\n const len = array.length;\n for (let i = 0; i < len; i += 4) {\n swap(array, i, i + 3);\n swap(array, i + 1, i + 2);\n }\n};\n\nexport const swap32LE = (array) => {\n if (isBigEndian) {\n swap32(array);\n }\n};\n"],
5
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6
6
  "names": ["import_fflate", "SHIFT_1", "SHIFT_2", "SHIFT_1_2", "OMITTED_BMP_INDEX_1_LENGTH", "INDEX_2_BLOCK_LENGTH", "INDEX_2_MASK", "DATA_BLOCK_LENGTH", "DATA_MASK", "INDEX_SHIFT", "DATA_GRANULARITY", "LSCP_INDEX_2_OFFSET", "LSCP_INDEX_2_LENGTH", "INDEX_2_BMP_LENGTH", "UTF8_2B_INDEX_2_OFFSET", "UTF8_2B_INDEX_2_LENGTH", "INDEX_1_OFFSET"]
7
7
  }
@@ -155,7 +155,7 @@ var UnicodeTrieBuilder = class {
155
155
  for (i = 0; i < 128; i++) {
156
156
  this.data[i] = this.initialValue;
157
157
  }
158
- for (i = i; i < 192; i++) {
158
+ for (; i < 192; i++) {
159
159
  this.data[i] = this.errorValue;
160
160
  }
161
161
  for (i = DATA_NULL_OFFSET; i < NEW_DATA_START_OFFSET; i++) {
@@ -168,12 +168,12 @@ var UnicodeTrieBuilder = class {
168
168
  this.index2[i] = j;
169
169
  this.map[i++] = 1;
170
170
  }
171
- for (j = j; j < 192; j += DATA_BLOCK_LENGTH2) {
171
+ for (; j < 192; j += DATA_BLOCK_LENGTH2) {
172
172
  this.map[i++] = 0;
173
173
  }
174
174
  this.map[i++] = (1114112 >> SHIFT_22) - (128 >> SHIFT_22) + 1 + LSCP_INDEX_2_LENGTH2;
175
175
  j += DATA_BLOCK_LENGTH2;
176
- for (j = j; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH2) {
176
+ for (; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH2) {
177
177
  this.map[i++] = 0;
178
178
  }
179
179
  for (i = 128 >> SHIFT_22; i < INDEX_2_BMP_LENGTH2; i++) {
@@ -192,7 +192,7 @@ var UnicodeTrieBuilder = class {
192
192
  this.index1[i] = j;
193
193
  j += INDEX_2_BLOCK_LENGTH2;
194
194
  }
195
- for (i = i; i < INDEX_1_LENGTH; i++) {
195
+ for (; i < INDEX_1_LENGTH; i++) {
196
196
  this.index1[i] = INDEX_2_NULL_OFFSET;
197
197
  }
198
198
  for (i = 128; i < 2048; i += DATA_BLOCK_LENGTH2) {
@@ -622,10 +622,7 @@ var UnicodeTrieBuilder = class {
622
622
  allIndexesLength = this.index2Length;
623
623
  }
624
624
  const dataMove = allIndexesLength;
625
- if (allIndexesLength > MAX_INDEX_LENGTH || // for unshifted indexLength
626
- dataMove + this.dataNullOffset > 65535 || // for unshifted dataNullOffset
627
- dataMove + DATA_0800_OFFSET > 65535 || // for unshifted 2-byte UTF-8 index-2 values
628
- dataMove + this.dataLength > MAX_DATA_LENGTH_RUNTIME) {
625
+ if (allIndexesLength > MAX_INDEX_LENGTH || dataMove + this.dataNullOffset > 65535 || dataMove + DATA_0800_OFFSET > 65535 || dataMove + this.dataLength > MAX_DATA_LENGTH_RUNTIME) {
629
626
  throw new Error("Trie data is too large.");
630
627
  }
631
628
  const indexLength = allIndexesLength + this.dataLength;
@@ -637,7 +634,7 @@ var UnicodeTrieBuilder = class {
637
634
  for (i = 0; i < 194 - 192; i++) {
638
635
  data[destIdx++] = dataMove + BAD_UTF8_DATA_OFFSET;
639
636
  }
640
- for (i = i; i < 224 - 192; i++) {
637
+ for (; i < 224 - 192; i++) {
641
638
  data[destIdx++] = dataMove + this.index2[i << 6 - SHIFT_22];
642
639
  }
643
640
  if (this.highStart > 65536) {