@call-me-sensei/toonlab 0.4.23 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (155) hide show
  1. package/NPM-LIBRARY.md +7 -6
  2. package/README.md +50 -49
  3. package/agents/PROMPTS.md +1 -1
  4. package/agents/references/custom-gap-report.md +2 -2
  5. package/agents/skills/claude/toon-shading/SKILL.md +1 -1
  6. package/agents/skills/codex/toon-shading/SKILL.md +1 -1
  7. package/database/seeds/catalog/0008_2026-08-c7-v2.sql +39404 -0
  8. package/database/seeds/catalog/0009_2026-09-c8-first100-profiles.sql +14844 -0
  9. package/database/seeds/catalog/0010_2026-09-community-trees.sql +4466 -0
  10. package/mcp/server.mjs +1 -4
  11. package/package.json +9 -7
  12. package/scripts/generate-catalog-seed.mjs +60 -7
  13. package/src/character/modelLoader.js +42 -1
  14. package/src/core/materialRoles.js +40 -5
  15. package/src/environment/environmentMaterialAdapter.js +3 -3
  16. package/src/post/postProcessing.js +12 -0
  17. package/src/shaders-tsl/character/castShadows.js +147 -0
  18. package/src/shaders-tsl/character/characterMaterial.js +764 -0
  19. package/src/shaders-tsl/character/characterState.js +90 -0
  20. package/src/shaders-tsl/character/debugViews.js +34 -0
  21. package/src/shaders-tsl/character/displayColor.js +71 -0
  22. package/src/shaders-tsl/character/highlightsRim.js +123 -0
  23. package/src/shaders-tsl/character/paintedDetails.js +86 -0
  24. package/src/shaders-tsl/character/sceneLights.js +229 -0
  25. package/src/shaders-tsl/character/surfaceLight.js +148 -0
  26. package/src/shaders-tsl/chunks/character-roles.js +10 -3
  27. package/src/shaders-tsl/chunks/environment-lighting.js +2 -2
  28. package/src/shaders-tsl/chunks/pass-depth-color.js +11 -2
  29. package/src/shaders-tsl/chunks/projected-water-caustics.js +2 -3
  30. package/src/shaders-tsl/environment.js +2 -2
  31. package/src/shaders-tsl/flower.js +14 -2
  32. package/src/shaders-tsl/post-composite.js +14 -4
  33. package/src/sky/skySystem.js +4 -5
  34. package/src/styles/neutralStylePresets.js +12 -42
  35. package/src/toon/alphaCoverage.js +82 -0
  36. package/src/toon/autoRoles.js +589 -0
  37. package/src/toon/bakeAttribute.js +86 -0
  38. package/src/toon/characterParameters.js +269 -0
  39. package/src/toon/characterRenderPasses.js +430 -549
  40. package/src/toon/faceShadowBake.js +547 -0
  41. package/src/toon/featureBakes.js +353 -0
  42. package/src/toon/headBone.js +139 -0
  43. package/src/toon/occlusionBake.js +236 -0
  44. package/src/toon/settings/alphaSettings.js +68 -7
  45. package/src/toon/settings/autoRolesSettings.js +24 -0
  46. package/src/toon/settings/baseTextureSettings.js +21 -3
  47. package/src/toon/settings/faceSettings.js +56 -0
  48. package/src/toon/settings/fieldSchema.js +324 -0
  49. package/src/toon/settings/furSettings.js +1 -1
  50. package/src/toon/settings/highlightSettings.js +67 -0
  51. package/src/toon/settings/lightSettings.js +44 -0
  52. package/src/toon/settings/mapsSettings.js +132 -0
  53. package/src/toon/settings/outlineSettings.js +61 -254
  54. package/src/toon/settings/rampSettings.js +38 -0
  55. package/src/toon/settings/rimSettings.js +46 -0
  56. package/src/toon/settings/shadingSettings.js +42 -0
  57. package/src/toon/settings/shadowSettings.js +54 -0
  58. package/src/toon/skinEvidence.js +102 -0
  59. package/src/toon/sourceShading.js +176 -0
  60. package/src/toon/texturePixels.js +196 -0
  61. package/src/toon/toonMaterialAdapter.js +992 -1697
  62. package/src/toon/toonSettings.js +345 -923
  63. package/src/version.js +1 -1
  64. package/src/water/waterSurface.js +1 -1
  65. package/types/cloud/noise/weatherMap.d.ts +1 -1
  66. package/types/index.d.ts +18 -61
  67. package/types/post/postGenerator.d.ts +1 -0
  68. package/types/shaders-tsl/character/castShadows.d.ts +29 -0
  69. package/types/shaders-tsl/character/characterMaterial.d.ts +61 -0
  70. package/types/shaders-tsl/character/characterState.d.ts +27 -0
  71. package/types/shaders-tsl/character/debugViews.d.ts +6 -0
  72. package/types/shaders-tsl/character/displayColor.d.ts +13 -0
  73. package/types/shaders-tsl/character/highlightsRim.d.ts +43 -0
  74. package/types/shaders-tsl/character/paintedDetails.d.ts +20 -0
  75. package/types/shaders-tsl/character/sceneLights.d.ts +67 -0
  76. package/types/shaders-tsl/character/surfaceLight.d.ts +28 -0
  77. package/types/shaders-tsl/chunks/character-roles.d.ts +3 -2
  78. package/types/shaders-tsl/chunks/pass-depth-color.d.ts +3 -1
  79. package/types/shaders-tsl/post-composite.d.ts +0 -4
  80. package/types/styles/neutralStylePresets.d.ts +22 -415
  81. package/types/toon/alphaCoverage.d.ts +28 -0
  82. package/types/toon/autoRoles.d.ts +60 -0
  83. package/types/toon/bakeAttribute.d.ts +18 -0
  84. package/types/toon/characterParameters.d.ts +103 -0
  85. package/types/toon/characterRenderPasses.d.ts +45 -3
  86. package/types/toon/faceShadowBake.d.ts +31 -0
  87. package/types/toon/featureBakes.d.ts +20 -0
  88. package/types/toon/headBone.d.ts +34 -0
  89. package/types/toon/occlusionBake.d.ts +18 -0
  90. package/types/toon/settings/alphaSettings.d.ts +29 -3
  91. package/types/toon/settings/autoRolesSettings.d.ts +12 -0
  92. package/types/toon/settings/faceSettings.d.ts +43 -0
  93. package/types/toon/settings/fieldSchema.d.ts +101 -0
  94. package/types/toon/settings/highlightSettings.d.ts +77 -0
  95. package/types/toon/settings/lightSettings.d.ts +30 -0
  96. package/types/toon/settings/mapsSettings.d.ts +62 -0
  97. package/types/toon/settings/outlineSettings.d.ts +70 -124
  98. package/types/toon/settings/rampSettings.d.ts +26 -0
  99. package/types/toon/settings/rimSettings.d.ts +34 -0
  100. package/types/toon/settings/shadingSettings.d.ts +30 -0
  101. package/types/toon/settings/shadowSettings.d.ts +37 -0
  102. package/types/toon/skinEvidence.d.ts +14 -0
  103. package/types/toon/sourceShading.d.ts +36 -0
  104. package/types/toon/texturePixels.d.ts +25 -0
  105. package/types/toon/toonMaterialAdapter.d.ts +103 -855
  106. package/types/toon/toonSettings.d.ts +193 -1101
  107. package/types/version.d.ts +1 -1
  108. package/src/shaders-tsl/anime.js +0 -970
  109. package/src/shaders-tsl/chunks/character-color.js +0 -64
  110. package/src/shaders-tsl/chunks/character-highlights.js +0 -174
  111. package/src/shaders-tsl/chunks/character-lighting.js +0 -309
  112. package/src/shaders-tsl/chunks/character-material-maps.js +0 -146
  113. package/src/shaders-tsl/chunks/character-scene-lights.js +0 -270
  114. package/src/shaders-tsl/chunks/character-shadow-color.js +0 -61
  115. package/src/toon/settings/averageShadowSettings.js +0 -181
  116. package/src/toon/settings/celShadeSettings.js +0 -96
  117. package/src/toon/settings/contactShadowSettings.js +0 -114
  118. package/src/toon/settings/eyeHighlightSettings.js +0 -187
  119. package/src/toon/settings/faceLightingSettings.js +0 -135
  120. package/src/toon/settings/glitterSettings.js +0 -102
  121. package/src/toon/settings/hairHighlightSettings.js +0 -325
  122. package/src/toon/settings/indirectLightSettings.js +0 -244
  123. package/src/toon/settings/localLightSettings.js +0 -176
  124. package/src/toon/settings/materialMapSettings.js +0 -299
  125. package/src/toon/settings/perspectiveRemovalSettings.js +0 -60
  126. package/src/toon/settings/rimLightSettings.js +0 -268
  127. package/src/toon/settings/sceneShadowSettings.js +0 -147
  128. package/src/toon/settings/selfShadowSettings.js +0 -221
  129. package/src/toon/settings/shadowColorSettings.js +0 -238
  130. package/src/toon/settings/skinToneSettings.js +0 -150
  131. package/src/toon/settings/specularSettings.js +0 -314
  132. package/types/shaders-tsl/anime.d.ts +0 -9
  133. package/types/shaders-tsl/chunks/character-color.d.ts +0 -6
  134. package/types/shaders-tsl/chunks/character-highlights.d.ts +0 -12
  135. package/types/shaders-tsl/chunks/character-lighting.d.ts +0 -20
  136. package/types/shaders-tsl/chunks/character-material-maps.d.ts +0 -18
  137. package/types/shaders-tsl/chunks/character-scene-lights.d.ts +0 -48
  138. package/types/shaders-tsl/chunks/character-shadow-color.d.ts +0 -5
  139. package/types/toon/settings/averageShadowSettings.d.ts +0 -39
  140. package/types/toon/settings/celShadeSettings.d.ts +0 -37
  141. package/types/toon/settings/contactShadowSettings.d.ts +0 -30
  142. package/types/toon/settings/eyeHighlightSettings.d.ts +0 -55
  143. package/types/toon/settings/faceLightingSettings.d.ts +0 -32
  144. package/types/toon/settings/glitterSettings.d.ts +0 -43
  145. package/types/toon/settings/hairHighlightSettings.d.ts +0 -89
  146. package/types/toon/settings/indirectLightSettings.d.ts +0 -43
  147. package/types/toon/settings/localLightSettings.d.ts +0 -46
  148. package/types/toon/settings/materialMapSettings.d.ts +0 -86
  149. package/types/toon/settings/perspectiveRemovalSettings.d.ts +0 -14
  150. package/types/toon/settings/rimLightSettings.d.ts +0 -79
  151. package/types/toon/settings/sceneShadowSettings.d.ts +0 -32
  152. package/types/toon/settings/selfShadowSettings.d.ts +0 -44
  153. package/types/toon/settings/shadowColorSettings.d.ts +0 -77
  154. package/types/toon/settings/skinToneSettings.d.ts +0 -30
  155. package/types/toon/settings/specularSettings.d.ts +0 -96
package/NPM-LIBRARY.md CHANGED
@@ -1,7 +1,7 @@
1
1
  # ToonLab npm library guide
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2
 
3
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  This guide is included in `@call-me-sensei/toonlab`. It is the package-first
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- reference for version 0.4.23 and does not require access to the source
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+ reference for version 0.5.0 and does not require access to the source
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  repository.
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6
 
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  ## Install
@@ -89,9 +89,10 @@ import {
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  } from '@call-me-sensei/toonlab/toon';
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  const settings = createToonSettings({
92
- rimLight: { intensity: 0.35, mode: 'depth' },
93
- outline: { thickness: 1.6 },
94
- skinTone: { skinShadowBrightness: 0.94 },
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+ preset: 'call_me_sensei',
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+ rim: { intensity: { hair: 0.35 }, mode: 'depth' },
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+ outline: { width: { cloth: 0.006 } },
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+ ramp: { tone: { skin: [0.93, 0.74, 0.68] } },
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  });
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  applyToonShader(characterRoot, { settings });
@@ -142,7 +143,7 @@ surface detail, not displacement that replaces a geometric high-to-low bake.
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143
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  ## Load Nature Reference Rocks
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- Version 0.4.23 understands both the original `rock-0001`–`rock-0480`
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+ Version 0.5.0 understands both the original `rock-0001`–`rock-0480`
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  identities and the Nature Reference Rocks catalog. Acquiring an asset
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  directly returns its realistic PBR GLB. The one-call placement path additionally
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  loads that asset's reviewed geology maps and `call_me_sensei` material settings
@@ -228,7 +229,7 @@ it uses the disk workspace passed through `--workspace`; no account is needed.
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  "command": "npx",
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  "args": [
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  "-y",
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- "--package=@call-me-sensei/toonlab@0.4.23",
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+ "--package=@call-me-sensei/toonlab@0.5.0",
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  "toonlab-mcp",
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  "--workspace",
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  "/absolute/path/to/your-game/.toonlab"
package/README.md CHANGED
@@ -19,7 +19,7 @@ Use ToonLab as a focused runtime library (`@call-me-sensei/toonlab` on npm), as
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  an asset/preset authoring workspace, or as an asset-discovery service—not as a
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  one-shot world generator.
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- ## Versioned expectation: 0.4.23
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+ ## Versioned expectation: 0.5.0
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  For a correctly constructed and semantically labeled scene, one strict Call Me
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  Sensei bundle application is expected to establish the supported visual
@@ -115,7 +115,7 @@ await inspector.setDomainEnabled(label.domain, false);
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  **Run the labs locally** (this repo):
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116
 
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  ```bash
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- git clone https://github.com/call-me-sensei/toonlab.git && cd toonlab
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+ git clone https://github.com/call-me-sensei-app/toonlab.git && cd toonlab
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  npm install
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  npm run setup
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  npm run dev
@@ -125,7 +125,7 @@ Setup starts local Postgres with Docker Compose, applies schema migrations and
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  official catalog seeds, and reports configured BYO-key providers. Set an
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  external `DATABASE_URL` to use an existing Postgres service instead. Vite
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  serves the labs at `http://127.0.0.1:5175`. See
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- [Getting started](https://github.com/call-me-sensei/toonlab/blob/main/docs/getting-started.md) for a tour.
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+ [Getting started](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/getting-started.md) for a tour.
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  ### Open the full documentation locally
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@@ -153,7 +153,7 @@ Prerequisites:
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  Install and configure:
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  ```bash
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- git clone https://github.com/call-me-sensei/toonlab.git
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+ git clone https://github.com/call-me-sensei-app/toonlab.git
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  cd toonlab
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  npm install
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  cp .env.example .env
@@ -317,8 +317,8 @@ exported files; generate approved seeded recipes; and import assets into the
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  project. Authored Gallery recipes are fetched with their public license and
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  provenance instead of being copied into the npm package. The server uses stdio,
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  requires no account or OAuth for public discovery, and keeps local work local.
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- See [Local MCP and workspace](https://github.com/call-me-sensei/toonlab/blob/main/docs/mcp.md) and
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- [Local database and public asset releases](https://github.com/call-me-sensei/toonlab/blob/main/docs/local-database-and-public-assets.md).
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+ See [Local MCP and workspace](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/mcp.md) and
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+ [Local database and public asset releases](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/local-database-and-public-assets.md).
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  ## The labs
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@@ -326,7 +326,7 @@ Lab UIs are development tools and are not published in the npm package. The
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  Labs home (`/`) presents the 15 live user-facing Labs by the artifact they
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  author. Every Lab can save and reopen its documented portable creation type;
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  preview cameras, stages, lights, playback, and comparison helpers remain
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- preview-only. See [The 15 live ToonLab Labs](https://github.com/call-me-sensei/toonlab/blob/main/docs/live-labs.md).
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+ preview-only. See [The 15 live ToonLab Labs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/live-labs.md).
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  Focused ToonLab shaders, water, vegetation, generated assets, texture recipes,
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  Gallery assets, and metadata are intended for supplied scene content. Complete
@@ -336,7 +336,7 @@ construction remain host responsibilities.
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  Every lab also uses one shared 24-hour preview harness with Dawn, Day, Sunset,
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  and Night captures. The Day reference must visibly show Call Me Sensei's
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  cool/blue shadow response. See the
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- [universal preview contract](https://github.com/call-me-sensei/toonlab/blob/main/docs/lab-preview-environment.md).
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+ [universal preview contract](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/lab-preview-environment.md).
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  - **Shaders** — Character, Tree, Grass, Flower, Rock, Ground, Manufactured
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  Surface, Water, Sky, Cloud, and integrated Sky & Cloud authoring.
@@ -345,8 +345,8 @@ cool/blue shadow response. See the
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  Every card links to a working editor. Integration examples are documented as
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  examples rather than additional Labs. See
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- [Lab responsibilities](https://github.com/call-me-sensei/toonlab/blob/main/docs/lab-architecture.md) for scope rules and
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- [Getting started](https://github.com/call-me-sensei/toonlab/blob/main/docs/getting-started.md) for current direct routes.
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+ [Lab responsibilities](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/lab-architecture.md) for scope rules and
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+ [Getting started](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/getting-started.md) for current direct routes.
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  Sky, Cloud, and Water Labs author reusable rendering artifacts. Your application
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  still supplies valid scene geometry, placement, current conditions, and the
@@ -362,7 +362,7 @@ retired after the verified commit. Static hosted builds
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  fall back to browser storage. **Reset Lab** clears the current lab state.
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  Point any model-aware lab at your own model with the Model URL input or
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  `?model=` — see
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- [Characters](https://github.com/call-me-sensei/toonlab/blob/main/docs/characters.md).
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+ [Characters](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/characters.md).
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  ## What's inside
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@@ -375,21 +375,21 @@ camera behavior, and game feel remain host-owned or pre-beta.
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  | Cluster | Import | What you get |
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  |---|---|---|
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- | Styles and bundles | `@call-me-sensei/toonlab/styles` | Local, versioned style-bundle documents that coordinate domain profiles without storing asset identity or current scene state. Create, validate, serialize, parse, and resolve JSON with no account or database; hosts currently route explicitly labeled assets through each owning runtime. [Contract](https://github.com/call-me-sensei/toonlab/blob/main/docs/styles-and-bundles.md) |
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- | Toon character shading | `@call-me-sensei/toonlab/toon` | Modern anime character shader: cel bands with art-directed face lighting, skin-tone shadow management, shadow-color HSV control, scene/self/contact shadows, average-shadow smoothing, rim light (fresnel or screen-space depth), stylized + anisotropic hair highlights, eye catchlights, role-aware specular, source map routing (normal/AO/emissive/MatCap/ramp/detail), inverted-hull outlines, glitter, stickers, perspective removal, shell fur, dither fades — 23 settings groups, all preset-serializable. [Docs](https://github.com/call-me-sensei/toonlab/blob/main/docs/toon-shading.md) |
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- | Environment shading | `@call-me-sensei/toonlab/environment` | Modern anime-style scene shader for texture packs, standard glTF, and untextured scenes: material-role classification, wrapped lighting, packed-map hints, window cutouts, sun/lamp rigs, time-of-day, six-direction ambient probe, planar floor reflections, BVH vertex-AO baking, height fog, cloud shadows. [Docs](https://github.com/call-me-sensei/toonlab/blob/main/docs/environment.md) |
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- | Water | `@call-me-sensei/toonlab/water` | Focused water treatment for a host-authored water footprint, continuous shore, and closed seabed: Gerstner waves, absorption color, refraction/caustics/foam, ripples, splashes, wakes, kelp, underwater treatment, and CPU buoyancy sampling. It does not design the coast or underwater habitat. [Docs](https://github.com/call-me-sensei/toonlab/blob/main/docs/water.md) |
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- | Vegetation | `@call-me-sensei/toonlab/vegetation` | Tree/grass/flower construction and shader runtimes, including the focused procedural broadleaf `BranchTree` with deterministic branching, eight leaf silhouettes, caller-supplied leaf/bark textures, and a portable recipe. No authored tree asset collection is bundled or exported: reviewed tree recipes remain searchable Gallery assets delivered through MCP with their CC0 metadata. Package-generated trees preserve authored bark first and otherwise select a registered deterministic bark surface instead of a bare trunk. The experimental species roster remains repository-only. [Docs](https://github.com/call-me-sensei/toonlab/blob/main/docs/vegetation-sky.md) |
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- | Rock shader | `@call-me-sensei/toonlab/rock-shader` | Detailed, versioned rock-material profiles with projected detail, distance tint, normal fading, striping, moss and optional top layers, plus explicit source-albedo and vertex-color/AO integration. Call Me Sensei is the default. Geometry generation remains separate in `rockgen`. [Docs](https://github.com/call-me-sensei/toonlab/blob/main/docs/rock-shader.md) |
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- | Ground shader | `@call-me-sensei/toonlab/ground-shader` | Splat-weighted anime terrain with slope/cliff detail, shoreline and weather response, HDR sun/shade controls, safe shadow defaults, and flat-albedo ground-field output for vegetation adoption. [Docs](https://github.com/call-me-sensei/toonlab/blob/main/docs/ground-shader.md) |
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- | Sky | `@call-me-sensei/toonlab/sky` | Reusable atmosphere, palette, sun, moon, stars, and god-ray settings authored by Sky Lab and Sky & Cloud Lab. Your application coordinates final lighting and scene state. [Docs](https://github.com/call-me-sensei/toonlab/blob/main/docs/sky.md) |
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- | Cloud | `@call-me-sensei/toonlab/cloud` | Reusable cloud shape, erosion, density, lighting, wind, cirrus, haze, fade, style, and hero-cloud recipe controls authored by Cloud Shader Lab and Sky & Cloud Lab. [Docs](https://github.com/call-me-sensei/toonlab/blob/main/docs/cloud-shader.md) |
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- | Post-processing | `@call-me-sensei/toonlab/post` | Optional single-pipeline compositor: character-aware bloom, color grade, LUT, vignette, screen outline, depth cue — schema-driven, preset-serializable. [Docs](https://github.com/call-me-sensei/toonlab/blob/main/docs/post-processing.md) |
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- | Procedural textures | `@call-me-sensei/toonlab/texgen` | Seamless CPU-baked PBR texture generator: 25 tileable pattern/noise generators, layered detail + colored overlays (moss, rust, grime), five-stop cel-capable color ramp, cavity/sheen hand-painted read, derived normal/AO/roughness/metalness/height/ORM/emissive maps, 60+ presets, and a natural-language recipe mapper (offline keywords or BYO-key Gemini/OpenAI). [Docs](https://github.com/call-me-sensei/toonlab/blob/main/docs/texture-lab.md) |
389
- | Character pipeline | `@call-me-sensei/toonlab/character` | High-level load/style/rig/animate lifecycle runtime, bone-role adapters for VRM/MMD/Mixamo/Rigify rigs, native-or-packaged locomotion fallback, and procedural freestyle swim. [Docs](https://github.com/call-me-sensei/toonlab/blob/main/docs/characters.md) |
378
+ | Styles and bundles | `@call-me-sensei/toonlab/styles` | Local, versioned style-bundle documents that coordinate domain profiles without storing asset identity or current scene state. Create, validate, serialize, parse, and resolve JSON with no account or database; hosts currently route explicitly labeled assets through each owning runtime. [Contract](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/styles-and-bundles.md) |
379
+ | Toon character shading | `@call-me-sensei/toonlab/toon` | Anime-game character shader: flat lit colour, per-surface shadow tones with a warm band at the terminator, face maps baked automatically from the face, a nose shadow, eye-white shade and stocking sheen derived from the model, environment-aware light (sun, sky, cast shade), scenery, character and hair-on-face shadows, depth rim, hair ring and masked specular, ink outlines coloured from the surface, source map routing (normal/AO/emissive/MatCap/detail), stickers, shell fur, dither fades — 14 settings groups, all preset-serializable. [Docs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/toon-shading.md) |
380
+ | Environment shading | `@call-me-sensei/toonlab/environment` | Modern anime-style scene shader for texture packs, standard glTF, and untextured scenes: material-role classification, wrapped lighting, packed-map hints, window cutouts, sun/lamp rigs, time-of-day, six-direction ambient probe, planar floor reflections, BVH vertex-AO baking, height fog, cloud shadows. [Docs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/environment.md) |
381
+ | Water | `@call-me-sensei/toonlab/water` | Focused water treatment for a host-authored water footprint, continuous shore, and closed seabed: Gerstner waves, absorption color, refraction/caustics/foam, ripples, splashes, wakes, kelp, underwater treatment, and CPU buoyancy sampling. It does not design the coast or underwater habitat. [Docs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/water.md) |
382
+ | Vegetation | `@call-me-sensei/toonlab/vegetation` | Tree/grass/flower construction and shader runtimes, including the focused procedural broadleaf `BranchTree` with deterministic branching, eight leaf silhouettes, caller-supplied leaf/bark textures, and a portable recipe. No authored tree asset collection is bundled or exported: reviewed tree recipes remain searchable Gallery assets delivered through MCP with their CC0 metadata. Package-generated trees preserve authored bark first and otherwise select a registered deterministic bark surface instead of a bare trunk. The experimental species roster remains repository-only. [Docs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/vegetation-sky.md) |
383
+ | Rock shader | `@call-me-sensei/toonlab/rock-shader` | Detailed, versioned rock-material profiles with projected detail, distance tint, normal fading, striping, moss and optional top layers, plus explicit source-albedo and vertex-color/AO integration. Call Me Sensei is the default. Geometry generation remains separate in `rockgen`. [Docs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/rock-shader.md) |
384
+ | Ground shader | `@call-me-sensei/toonlab/ground-shader` | Splat-weighted anime terrain with slope/cliff detail, shoreline and weather response, HDR sun/shade controls, safe shadow defaults, and flat-albedo ground-field output for vegetation adoption. [Docs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/ground-shader.md) |
385
+ | Sky | `@call-me-sensei/toonlab/sky` | Reusable atmosphere, palette, sun, moon, stars, and god-ray settings authored by Sky Lab and Sky & Cloud Lab. Your application coordinates final lighting and scene state. [Docs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/sky.md) |
386
+ | Cloud | `@call-me-sensei/toonlab/cloud` | Reusable cloud shape, erosion, density, lighting, wind, cirrus, haze, fade, style, and hero-cloud recipe controls authored by Cloud Shader Lab and Sky & Cloud Lab. [Docs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/cloud-shader.md) |
387
+ | Post-processing | `@call-me-sensei/toonlab/post` | Optional single-pipeline compositor: character-aware bloom, color grade, LUT, vignette, screen outline, depth cue — schema-driven, preset-serializable. [Docs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/post-processing.md) |
388
+ | Procedural textures | `@call-me-sensei/toonlab/texgen` | Seamless CPU-baked PBR texture generator: 25 tileable pattern/noise generators, layered detail + colored overlays (moss, rust, grime), five-stop cel-capable color ramp, cavity/sheen hand-painted read, derived normal/AO/roughness/metalness/height/ORM/emissive maps, 60+ presets, and a natural-language recipe mapper (offline keywords or BYO-key Gemini/OpenAI). [Docs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/texture-lab.md) |
389
+ | Character pipeline | `@call-me-sensei/toonlab/character` | High-level load/style/rig/animate lifecycle runtime, bone-role adapters for VRM/MMD/Mixamo/Rigify rigs, native-or-packaged locomotion fallback, and procedural freestyle swim. [Docs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/characters.md) |
390
390
  | Scene surface runtime | `@call-me-sensei/toonlab/runtime` | One strict heightfield contract for grounded props/characters, terrain-aware meadow scatter, shoreline water bed/phase/state wiring, source-texture continuity, and actual labeled shadow-coverage readiness. The host still authors terrain and XZ layout. |
391
391
  | Scene collision runtime | `@call-me-sensei/toonlab/runtime` | Automatic reversible collision discovery for labeled static solids, lightweight walkable blockers by default, strict readiness diagnostics, and public Rapier/custom-adapter integration. |
392
- | Model loaders | `@call-me-sensei/toonlab/loaders` | Optional GLB/glTF, VRM 0+1, PMX/PMD, FBX, OBJ, and text-USDZ loading helpers. Kept off the root import so apps that do not load models avoid loader dependencies. [Docs](https://github.com/call-me-sensei/toonlab/blob/main/docs/characters.md) |
392
+ | Model loaders | `@call-me-sensei/toonlab/loaders` | Optional GLB/glTF, VRM 0+1, PMX/PMD, FBX, OBJ, and text-USDZ loading helpers. Kept off the root import so apps that do not load models avoid loader dependencies. [Docs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/characters.md) |
393
393
 
394
394
  The main `vegetation` barrel exposes the complete runtime. Smaller consumers
395
395
  can import the same bindings from
@@ -573,7 +573,8 @@ Use the domain-specific runtimes below to implement each `apply` callback.
573
573
  Asset identity stays in project/library sourcing configuration; it is never
574
574
  embedded in the style bundle. Custom adapters and custom assets must be
575
575
  recorded in `.toonlab/reports/style-asset-gaps.json` and
576
- `TOONLAB_ASSET_GAPS.md`.
576
+ `.toonlab/reports/asset-gaps.md`. These generated review records stay local and are
577
+ excluded from source control.
577
578
 
578
579
  ### Individual clusters
579
580
 
@@ -582,8 +583,8 @@ import { applyToonShader, createToonSettings } from '@call-me-sensei/toonlab/too
582
583
 
583
584
  const settings = createToonSettings({
584
585
  preset: 'default',
585
- skinTone: {
586
- skinShadowBrightness: 0.94,
586
+ ramp: {
587
+ tone: { skin: [0.94, 0.82, 0.76] },
587
588
  },
588
589
  });
589
590
 
@@ -622,42 +623,42 @@ stack, with WebGL2 fallback through the same TSL path.
622
623
  MCP setup, the prompt cookbook, and the full settings reference. Hosted
623
624
  features are marked "Pro"; the extended hosted docs live at
624
625
  [toonlab.io/docs](https://toonlab.io/docs).
625
- - [Lab responsibilities](https://github.com/call-me-sensei/toonlab/blob/main/docs/lab-architecture.md) — the finalized artifact,
626
+ - [Lab responsibilities](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/lab-architecture.md) — the finalized artifact,
626
627
  production-method, editor/library, and preview-state boundaries.
627
- - [The 15 live ToonLab Labs](https://github.com/call-me-sensei/toonlab/blob/main/docs/live-labs.md) — each user-facing editor, saved artifact, runtime, and generation workflow.
628
- - [Universal lab preview environment](https://github.com/call-me-sensei/toonlab/blob/main/docs/lab-preview-environment.md) —
628
+ - [The 15 live ToonLab Labs](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/live-labs.md) — each user-facing editor, saved artifact, runtime, and generation workflow.
629
+ - [Universal lab preview environment](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/lab-preview-environment.md) —
629
630
  shared 24-hour controls, four-state regression matrix, and required cool/blue
630
631
  daylight-shadow verification.
631
- - [Rock shader](https://github.com/call-me-sensei/toonlab/blob/main/docs/rock-shader.md) — the separate generator/material
632
+ - [Rock shader](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/rock-shader.md) — the separate generator/material
632
633
  architecture, schema-defined public configuration, import policy, and bundle use.
633
- - [Styles, style bundles, and asset routing](https://github.com/call-me-sensei/toonlab/blob/main/docs/styles-and-bundles.md) —
634
+ - [Styles, style bundles, and asset routing](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/styles-and-bundles.md) —
634
635
  rendering domains, required asset labels, fallback policy, bundle ownership,
635
636
  OSS application boundaries, and the shader/lab migration contract.
636
- - [Open asset library and scene coverage](https://github.com/call-me-sensei/toonlab/blob/main/docs/open-asset-library.md) —
637
+ - [Open asset library and scene coverage](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/open-asset-library.md) —
637
638
  measurable scene-kit coverage, curated stylized generator base sets,
638
639
  CC0/CC-BY provenance, gallery routing, and generation fallback policy.
639
- - [Getting started](https://github.com/call-me-sensei/toonlab/blob/main/docs/getting-started.md) — clone, run, tour the labs,
640
+ - [Getting started](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/getting-started.md) — clone, run, tour the labs,
640
641
  load your own models.
641
- - [Current capability status](https://github.com/call-me-sensei/toonlab/blob/main/docs/capability-status.md) — recommended
642
+ - [Current capability status](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/capability-status.md) — recommended
642
643
  existing-scene, Gallery, MCP, and focused-authoring workflows versus
643
644
  experimental scene-construction claims.
644
- - [Toon character shading](https://github.com/call-me-sensei/toonlab/blob/main/docs/toon-shading.md)
645
- - [Manufactured environment materials](https://github.com/call-me-sensei/toonlab/blob/main/docs/urban-prop-surface-roles.md) —
645
+ - [Toon character shading](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/toon-shading.md)
646
+ - [Manufactured environment materials](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/urban-prop-surface-roles.md) —
646
647
  the layered classify-once contract for props, vehicles, buildings,
647
648
  interiors, and reusable material-aware shaders.
648
- - [Environment shading](https://github.com/call-me-sensei/toonlab/blob/main/docs/environment.md)
649
- - [Styles and bundles](https://github.com/call-me-sensei/toonlab/blob/main/docs/styles-and-bundles.md) — apply coordinated treatments to explicitly labeled scene targets.
650
- - [Current release notes](https://github.com/call-me-sensei/toonlab/blob/main/docs/release-notes.md)
651
- - [Water](https://github.com/call-me-sensei/toonlab/blob/main/docs/water.md)
652
- - [Sky system](https://github.com/call-me-sensei/toonlab/blob/main/docs/sky.md)
653
- - [Cloud shader](https://github.com/call-me-sensei/toonlab/blob/main/docs/cloud-shader.md)
654
- - [Vegetation](https://github.com/call-me-sensei/toonlab/blob/main/docs/vegetation-sky.md)
655
- - [Post-processing](https://github.com/call-me-sensei/toonlab/blob/main/docs/post-processing.md)
656
- - [Texture Lab and texgen](https://github.com/call-me-sensei/toonlab/blob/main/docs/texture-lab.md)
657
- - [Characters and animation](https://github.com/call-me-sensei/toonlab/blob/main/docs/characters.md)
658
- - [Settings reference](https://github.com/call-me-sensei/toonlab/blob/main/docs/settings-reference.md) — selected runtime and repository settings,
649
+ - [Environment shading](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/environment.md)
650
+ - [Styles and bundles](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/styles-and-bundles.md) — apply coordinated treatments to explicitly labeled scene targets.
651
+ - [Current release notes](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/release-notes.md)
652
+ - [Water](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/water.md)
653
+ - [Sky system](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/sky.md)
654
+ - [Cloud shader](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/cloud-shader.md)
655
+ - [Vegetation](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/vegetation-sky.md)
656
+ - [Post-processing](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/post-processing.md)
657
+ - [Texture Lab and texgen](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/texture-lab.md)
658
+ - [Characters and animation](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/characters.md)
659
+ - [Settings reference](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/settings-reference.md) — selected runtime and repository settings,
659
660
  generated from the schemas (`node scripts/generate-settings-reference.mjs`).
660
- - [Shader constants](https://github.com/call-me-sensei/toonlab/blob/main/docs/shader-constants.md) — the deliberately unexposed
661
+ - [Shader constants](https://github.com/call-me-sensei-app/toonlab/blob/main/docs/shader-constants.md) — the deliberately unexposed
661
662
  constants and where they live.
662
663
 
663
664
  ## Build with an AI coding agent
package/agents/PROMPTS.md CHANGED
@@ -1,7 +1,7 @@
1
1
  # ToonLab agent prompts
2
2
 
3
3
  These prompts are included with the npm package. They use only the supported
4
- 0.4.23 runtime, agent skills, and MCP workflows.
4
+ 0.5.0 runtime, agent skills, and MCP workflows.
5
5
 
6
6
  ## New playable game
7
7
 
@@ -12,5 +12,5 @@ Custom work should be traceable instead of becoming an invisible fallback. Befor
12
12
  - Why the customization exists and what your team may want to revisit later.
13
13
 
14
14
  The MCP server maintains `.toonlab/reports/style-asset-gaps.json` and the
15
- project-level `TOONLAB_ASSET_GAPS.md`. Keep both with your project whenever it
16
- uses custom rendering or content outside the supported library.
15
+ workspace report `.toonlab/reports/asset-gaps.md`. These are local review records; exclude
16
+ them from source control when working with custom rendering or content.
@@ -11,7 +11,7 @@ References beginning `agents/` resolve from the installed ToonLab package root
11
11
 
12
12
  Use this skill when a developer wants ToonLab character toon materials, toon
13
13
  settings, preset documents, material-role handling, outlines, hair highlights,
14
- rim light, shadows, stickers, glitter, fur, or debug views in their app.
14
+ rim light, shadows, shadow tones, face maps, stickers, fur, or debug views in their app.
15
15
 
16
16
  Public imports:
17
17
  - `@call-me-sensei/toonlab/toon`
@@ -11,7 +11,7 @@ References beginning `agents/` resolve from the installed ToonLab package root
11
11
 
12
12
  Use this skill when a developer wants ToonLab character toon materials, toon
13
13
  settings, preset documents, material-role handling, outlines, hair highlights,
14
- rim light, shadows, stickers, glitter, fur, or debug views in their app.
14
+ rim light, shadows, shadow tones, face maps, stickers, fur, or debug views in their app.
15
15
 
16
16
  Public imports:
17
17
  - `@call-me-sensei/toonlab/toon`