@call-me-sensei/toonlab 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ATTRIBUTION.md +40 -0
- package/LICENSE +21 -0
- package/README.md +125 -0
- package/package.json +97 -0
- package/src/character/characterRig.js +353 -0
- package/src/character/freestyleSwimClip.js +541 -0
- package/src/character/index.js +4 -0
- package/src/character/modelLoader.js +433 -0
- package/src/core/materialRoles.js +438 -0
- package/src/core/presetDocuments.js +110 -0
- package/src/core/shaderBackend.js +24 -0
- package/src/debrisgen/debrisFields.js +544 -0
- package/src/debrisgen/debrisGenerator.js +1929 -0
- package/src/debrisgen/debrisPalettes.js +71 -0
- package/src/debrisgen/debrisPhysics.js +198 -0
- package/src/debrisgen/debrisPresets.js +155 -0
- package/src/debrisgen/debrisSettings.js +333 -0
- package/src/debrisgen/debrisTextures.js +380 -0
- package/src/debrisgen/index.js +5 -0
- package/src/debug/fieldValues.js +95 -0
- package/src/debug/index.js +7 -0
- package/src/debug/settingsPanel.js +170 -0
- package/src/environment/environmentAmbientProbe.js +160 -0
- package/src/environment/environmentMaterialAdapter.js +336 -0
- package/src/environment/environmentMaterialClassifier.js +178 -0
- package/src/environment/environmentPlanarReflection.js +201 -0
- package/src/environment/environmentPresets.js +443 -0
- package/src/environment/environmentRigs.js +684 -0
- package/src/environment/environmentSettings.js +504 -0
- package/src/environment/environmentShaderMaterials.js +318 -0
- package/src/environment/environmentSunShadowPass.js +268 -0
- package/src/environment/environmentTextureResolver.js +161 -0
- package/src/environment/environmentTimeOfDay.js +167 -0
- package/src/environment/environmentVertexAo.js +188 -0
- package/src/environment/index.js +8 -0
- package/src/environment/scanAssetStylize.js +103 -0
- package/src/index.js +21 -0
- package/src/loaders/index.js +1 -0
- package/src/post/index.js +2 -0
- package/src/post/postProcessing.js +1087 -0
- package/src/rockgen/export/glbExport.js +177 -0
- package/src/rockgen/heightfield/heightfieldErosion.js +7 -0
- package/src/rockgen/heightfield/heightfieldPatch.js +183 -0
- package/src/rockgen/heightfield/stylizedErosionSim.js +356 -0
- package/src/rockgen/index.js +14 -0
- package/src/rockgen/mesh/meshAttributes.js +374 -0
- package/src/rockgen/mesh/meshDocument.js +158 -0
- package/src/rockgen/mesh/surfaceNets.js +329 -0
- package/src/rockgen/noise/cellularNoise3.js +92 -0
- package/src/rockgen/noise/prng.js +62 -0
- package/src/rockgen/noise/simplexNoise3.js +89 -0
- package/src/rockgen/noise/valueNoise3.js +87 -0
- package/src/rockgen/rockDocument.js +255 -0
- package/src/rockgen/rockHelpers.js +8 -0
- package/src/rockgen/rockgenPresets.js +559 -0
- package/src/rockgen/rockgenSettings.js +756 -0
- package/src/rockgen/sdf/fieldCompiler.js +544 -0
- package/src/rockgen/sdf/sculptEdits.js +66 -0
- package/src/rockgen/sdf/sdfModifiers.js +45 -0
- package/src/rockgen/sdf/sdfOps.js +37 -0
- package/src/rockgen/sdf/sdfPrimitives.js +88 -0
- package/src/shaders-tsl/anime.js +963 -0
- package/src/shaders-tsl/chunks/character-color.js +64 -0
- package/src/shaders-tsl/chunks/character-highlights.js +174 -0
- package/src/shaders-tsl/chunks/character-lighting.js +309 -0
- package/src/shaders-tsl/chunks/character-material-maps.js +146 -0
- package/src/shaders-tsl/chunks/character-roles.js +52 -0
- package/src/shaders-tsl/chunks/character-scene-lights.js +270 -0
- package/src/shaders-tsl/chunks/character-shadow-color.js +61 -0
- package/src/shaders-tsl/chunks/character-skinning.js +140 -0
- package/src/shaders-tsl/chunks/environment-color.js +47 -0
- package/src/shaders-tsl/chunks/environment-debug.js +79 -0
- package/src/shaders-tsl/chunks/environment-lighting.js +260 -0
- package/src/shaders-tsl/chunks/environment-sun-shadow.js +87 -0
- package/src/shaders-tsl/chunks/foliage-fog.js +60 -0
- package/src/shaders-tsl/chunks/pass-depth-color.js +89 -0
- package/src/shaders-tsl/chunks/stylized-cloud-shadow.js +70 -0
- package/src/shaders-tsl/chunks/water-color.js +190 -0
- package/src/shaders-tsl/chunks/water-common.js +124 -0
- package/src/shaders-tsl/chunks/water-foam.js +93 -0
- package/src/shaders-tsl/chunks/water-lighting.js +116 -0
- package/src/shaders-tsl/chunks/water-ripple.js +64 -0
- package/src/shaders-tsl/chunks/water-waves.js +100 -0
- package/src/shaders-tsl/environment-ao-overlay.js +60 -0
- package/src/shaders-tsl/environment.js +680 -0
- package/src/shaders-tsl/flower.js +267 -0
- package/src/shaders-tsl/grass.js +193 -0
- package/src/shaders-tsl/post-composite.js +461 -0
- package/src/shaders-tsl/sky.js +175 -0
- package/src/shaders-tsl/tree-leaf.js +264 -0
- package/src/shaders-tsl/water-breaker.js +423 -0
- package/src/shaders-tsl/water-kelp.js +171 -0
- package/src/shaders-tsl/water-rain.js +107 -0
- package/src/shaders-tsl/water-simulation.js +140 -0
- package/src/shaders-tsl/water-splash.js +298 -0
- package/src/shaders-tsl/water.js +509 -0
- package/src/sky/index.js +2 -0
- package/src/sky/stylizedSky.js +341 -0
- package/src/toon/characterRenderPasses.js +646 -0
- package/src/toon/index.js +4 -0
- package/src/toon/settings/alphaSettings.js +170 -0
- package/src/toon/settings/averageShadowSettings.js +181 -0
- package/src/toon/settings/baseTextureSettings.js +133 -0
- package/src/toon/settings/celShadeSettings.js +96 -0
- package/src/toon/settings/contactShadowSettings.js +114 -0
- package/src/toon/settings/eyeHighlightSettings.js +187 -0
- package/src/toon/settings/faceLightingSettings.js +135 -0
- package/src/toon/settings/furSettings.js +112 -0
- package/src/toon/settings/glitterSettings.js +102 -0
- package/src/toon/settings/hairHighlightSettings.js +325 -0
- package/src/toon/settings/indirectLightSettings.js +244 -0
- package/src/toon/settings/localLightSettings.js +176 -0
- package/src/toon/settings/materialMapSettings.js +299 -0
- package/src/toon/settings/outlineSettings.js +263 -0
- package/src/toon/settings/perspectiveRemovalSettings.js +60 -0
- package/src/toon/settings/rimLightSettings.js +268 -0
- package/src/toon/settings/sceneShadowSettings.js +147 -0
- package/src/toon/settings/selfShadowSettings.js +221 -0
- package/src/toon/settings/shadowColorSettings.js +238 -0
- package/src/toon/settings/skinToneSettings.js +150 -0
- package/src/toon/settings/specularSettings.js +314 -0
- package/src/toon/settings/stickerSettings.js +102 -0
- package/src/toon/toonMaterialAdapter.js +2235 -0
- package/src/toon/toonSettings.js +860 -0
- package/src/vegetation/flowerSpecies.js +260 -0
- package/src/vegetation/index.js +10 -0
- package/src/vegetation/stylizedBush.js +136 -0
- package/src/vegetation/stylizedFlower.js +213 -0
- package/src/vegetation/stylizedFlowers.js +297 -0
- package/src/vegetation/stylizedGrass.js +491 -0
- package/src/vegetation/stylizedTree.js +2449 -0
- package/src/vegetation/stylizedTreeFoliage.js +691 -0
- package/src/vegetation/treeExport.js +300 -0
- package/src/vegetation/treeRecipe.js +647 -0
- package/src/water/index.js +2 -0
- package/src/water/water.js +20 -0
- package/src/water/waterBreakerSystem.js +591 -0
- package/src/water/waterInteraction.js +193 -0
- package/src/water/waterMaterial.js +263 -0
- package/src/water/waterRain.js +136 -0
- package/src/water/waterRippleSimulation.js +227 -0
- package/src/water/waterScenePasses.js +415 -0
- package/src/water/waterSettings.js +1138 -0
- package/src/water/waterSplashSystem.js +251 -0
- package/src/water/waterSurface.js +475 -0
- package/src/water/waterVegetation.js +83 -0
|
@@ -0,0 +1,2235 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
|
|
3
|
+
import {
|
|
4
|
+
createAnimeNodeMaterial,
|
|
5
|
+
syncToonSceneLights,
|
|
6
|
+
updateToonStorageSkinning,
|
|
7
|
+
} from '../shaders-tsl/anime.js';
|
|
8
|
+
|
|
9
|
+
// Node materials read scene lights from shared uniforms (see
|
|
10
|
+
// chunks/character-scene-lights.js) instead of three's classic light blocks;
|
|
11
|
+
// converted meshes mirror the light state right before they render. Both
|
|
12
|
+
// renderers invoke Object3D.onBeforeRender. Skinned meshes also refresh the
|
|
13
|
+
// storage-skinning bone buffer (WebGL2-backend path).
|
|
14
|
+
function toonNodeLightSync(renderer, scene, camera) {
|
|
15
|
+
syncToonSceneLights(scene, camera);
|
|
16
|
+
if (this.isSkinnedMesh) updateToonStorageSkinning(this);
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
import {
|
|
20
|
+
alphaTestForMaterial,
|
|
21
|
+
createAlphaSettings,
|
|
22
|
+
DEFAULT_ALPHA_SETTINGS,
|
|
23
|
+
materialAlphaDrawOrder,
|
|
24
|
+
resolveAlphaForMaterial,
|
|
25
|
+
sourceOpacity,
|
|
26
|
+
usesAlphaBlend,
|
|
27
|
+
usesAlphaCutout,
|
|
28
|
+
} from './settings/alphaSettings.js';
|
|
29
|
+
import {
|
|
30
|
+
createAverageShadowSettings,
|
|
31
|
+
DEFAULT_AVERAGE_SHADOW_SETTINGS,
|
|
32
|
+
resolveAverageShadowForMaterial,
|
|
33
|
+
} from './settings/averageShadowSettings.js';
|
|
34
|
+
import {
|
|
35
|
+
createBaseTextureSettings,
|
|
36
|
+
getSourceMaterialColor,
|
|
37
|
+
resolveBaseMapSaturation,
|
|
38
|
+
resolveBaseMaterialColor,
|
|
39
|
+
} from './settings/baseTextureSettings.js';
|
|
40
|
+
import {
|
|
41
|
+
CEL_SHADE_PRESETS,
|
|
42
|
+
createCelShadeSettings,
|
|
43
|
+
DEFAULT_CEL_SHADE_SETTINGS,
|
|
44
|
+
REFERENCE_CEL_SHADE_SETTINGS,
|
|
45
|
+
} from './settings/celShadeSettings.js';
|
|
46
|
+
import {
|
|
47
|
+
createContactShadowSettings,
|
|
48
|
+
DEFAULT_CONTACT_SHADOW_SETTINGS,
|
|
49
|
+
resolveContactShadowForMaterial,
|
|
50
|
+
} from './settings/contactShadowSettings.js';
|
|
51
|
+
import {
|
|
52
|
+
createFurSettings,
|
|
53
|
+
DEFAULT_FUR_SETTINGS,
|
|
54
|
+
materialUsesFur,
|
|
55
|
+
} from './settings/furSettings.js';
|
|
56
|
+
import {
|
|
57
|
+
createGlitterSettings,
|
|
58
|
+
DEFAULT_GLITTER_SETTINGS,
|
|
59
|
+
resolveGlitterForMaterial,
|
|
60
|
+
} from './settings/glitterSettings.js';
|
|
61
|
+
import {
|
|
62
|
+
createPerspectiveRemovalSettings,
|
|
63
|
+
DEFAULT_PERSPECTIVE_REMOVAL_SETTINGS,
|
|
64
|
+
} from './settings/perspectiveRemovalSettings.js';
|
|
65
|
+
import {
|
|
66
|
+
createStickerSettings,
|
|
67
|
+
DEFAULT_STICKER_SETTINGS,
|
|
68
|
+
resolveStickerForMaterial,
|
|
69
|
+
STICKER_BLEND_MODES,
|
|
70
|
+
} from './settings/stickerSettings.js';
|
|
71
|
+
import {
|
|
72
|
+
createFaceLightingSettings,
|
|
73
|
+
DEFAULT_FACE_LIGHTING_SETTINGS,
|
|
74
|
+
FACE_HEAD_SPACE_MODE_VALUES,
|
|
75
|
+
FACE_HEAD_SPACE_MODES,
|
|
76
|
+
} from './settings/faceLightingSettings.js';
|
|
77
|
+
import {
|
|
78
|
+
createEyeHighlightSettings,
|
|
79
|
+
DEFAULT_EYE_HIGHLIGHT_SETTINGS,
|
|
80
|
+
EYE_HIGHLIGHT_SOURCE_MASK_MODES,
|
|
81
|
+
resolveEyeHighlightForMaterial,
|
|
82
|
+
} from './settings/eyeHighlightSettings.js';
|
|
83
|
+
import {
|
|
84
|
+
createIndirectLightSettings,
|
|
85
|
+
DEFAULT_INDIRECT_LIGHT_SETTINGS,
|
|
86
|
+
resolveIndirectLightForMaterial,
|
|
87
|
+
} from './settings/indirectLightSettings.js';
|
|
88
|
+
import {
|
|
89
|
+
createHairHighlightSettings,
|
|
90
|
+
DEFAULT_HAIR_HIGHLIGHT_SETTINGS,
|
|
91
|
+
HAIR_HIGHLIGHT_MASK_CHANNELS,
|
|
92
|
+
HAIR_HIGHLIGHT_MODES,
|
|
93
|
+
HAIR_HIGHLIGHT_MODE_VALUES,
|
|
94
|
+
HAIR_HIGHLIGHT_SOURCE_MASK_MODES,
|
|
95
|
+
resolveHairHighlightForMaterial,
|
|
96
|
+
} from './settings/hairHighlightSettings.js';
|
|
97
|
+
import {
|
|
98
|
+
createLocalLightSettings,
|
|
99
|
+
DEFAULT_LOCAL_LIGHT_SETTINGS,
|
|
100
|
+
resolveLocalLightForMaterial,
|
|
101
|
+
} from './settings/localLightSettings.js';
|
|
102
|
+
import {
|
|
103
|
+
collectMaterialMapTextures,
|
|
104
|
+
createMaterialMapSettings,
|
|
105
|
+
DEFAULT_MATERIAL_MAP_SETTINGS,
|
|
106
|
+
resolveMaterialMapsForMaterial,
|
|
107
|
+
} from './settings/materialMapSettings.js';
|
|
108
|
+
import {
|
|
109
|
+
createOutlineSettings,
|
|
110
|
+
DEFAULT_OUTLINE_SETTINGS,
|
|
111
|
+
resolveOutlineForMaterial,
|
|
112
|
+
} from './settings/outlineSettings.js';
|
|
113
|
+
import {
|
|
114
|
+
createRimLightSettings,
|
|
115
|
+
DEFAULT_RIM_LIGHT_SETTINGS,
|
|
116
|
+
resolveRimLightForMaterial,
|
|
117
|
+
RIM_LIGHT_MODES,
|
|
118
|
+
} from './settings/rimLightSettings.js';
|
|
119
|
+
import {
|
|
120
|
+
createSpecularSettings,
|
|
121
|
+
DEFAULT_SPECULAR_SETTINGS,
|
|
122
|
+
resolveSpecularForMaterial,
|
|
123
|
+
} from './settings/specularSettings.js';
|
|
124
|
+
import {
|
|
125
|
+
createSkinToneSettings,
|
|
126
|
+
DEFAULT_SKIN_TONE_SETTINGS,
|
|
127
|
+
} from './settings/skinToneSettings.js';
|
|
128
|
+
import {
|
|
129
|
+
createToonSettings,
|
|
130
|
+
} from './toonSettings.js';
|
|
131
|
+
import {
|
|
132
|
+
createShadowColorSettings,
|
|
133
|
+
DEFAULT_SHADOW_COLOR_SETTINGS,
|
|
134
|
+
REFERENCE_SHADOW_COLOR_SETTINGS,
|
|
135
|
+
SHADOW_COLOR_PRESETS,
|
|
136
|
+
} from './settings/shadowColorSettings.js';
|
|
137
|
+
import {
|
|
138
|
+
createSceneShadowSettings,
|
|
139
|
+
DEFAULT_SCENE_SHADOW_SETTINGS,
|
|
140
|
+
resolveSceneShadowForMaterial,
|
|
141
|
+
} from './settings/sceneShadowSettings.js';
|
|
142
|
+
import {
|
|
143
|
+
createSelfShadowSettings,
|
|
144
|
+
DEFAULT_SELF_SHADOW_SETTINGS,
|
|
145
|
+
resolveSelfShadowForMaterial,
|
|
146
|
+
SELF_SHADOW_SOURCE_MODES,
|
|
147
|
+
} from './settings/selfShadowSettings.js';
|
|
148
|
+
import {
|
|
149
|
+
classifyMaterialRole,
|
|
150
|
+
MATERIAL_ROLES,
|
|
151
|
+
normalizeMaterialRoleOverrides,
|
|
152
|
+
roleIsEye,
|
|
153
|
+
roleIsEyeHighlight,
|
|
154
|
+
roleIsFace,
|
|
155
|
+
roleIsHair,
|
|
156
|
+
roleIsSkin,
|
|
157
|
+
roleIsTransparentOverlay,
|
|
158
|
+
} from '../core/materialRoles.js';
|
|
159
|
+
|
|
160
|
+
export {
|
|
161
|
+
alphaTestForMaterial,
|
|
162
|
+
createAlphaSettings,
|
|
163
|
+
DEFAULT_ALPHA_SETTINGS,
|
|
164
|
+
resolveAlphaForMaterial,
|
|
165
|
+
sourceOpacity,
|
|
166
|
+
usesAlphaBlend,
|
|
167
|
+
usesAlphaCutout,
|
|
168
|
+
} from './settings/alphaSettings.js';
|
|
169
|
+
|
|
170
|
+
export {
|
|
171
|
+
createAverageShadowSettings,
|
|
172
|
+
DEFAULT_AVERAGE_SHADOW_SETTINGS,
|
|
173
|
+
resolveAverageShadowForMaterial,
|
|
174
|
+
} from './settings/averageShadowSettings.js';
|
|
175
|
+
|
|
176
|
+
export {
|
|
177
|
+
BASE_TEXTURE_MATERIAL_COLOR_MODES,
|
|
178
|
+
BASE_TEXTURE_SATURATION_MODES,
|
|
179
|
+
createBaseTextureSettings,
|
|
180
|
+
DEFAULT_BASE_TEXTURE_SETTINGS,
|
|
181
|
+
} from './settings/baseTextureSettings.js';
|
|
182
|
+
|
|
183
|
+
export {
|
|
184
|
+
CEL_SHADE_PRESETS,
|
|
185
|
+
createCelShadeSettings,
|
|
186
|
+
DEFAULT_CEL_SHADE_SETTINGS,
|
|
187
|
+
REFERENCE_CEL_SHADE_SETTINGS,
|
|
188
|
+
} from './settings/celShadeSettings.js';
|
|
189
|
+
|
|
190
|
+
export {
|
|
191
|
+
createContactShadowSettings,
|
|
192
|
+
DEFAULT_CONTACT_SHADOW_SETTINGS,
|
|
193
|
+
resolveContactShadowForMaterial,
|
|
194
|
+
} from './settings/contactShadowSettings.js';
|
|
195
|
+
|
|
196
|
+
export {
|
|
197
|
+
createFaceLightingSettings,
|
|
198
|
+
DEFAULT_FACE_LIGHTING_SETTINGS,
|
|
199
|
+
FACE_HEAD_SPACE_MODES,
|
|
200
|
+
} from './settings/faceLightingSettings.js';
|
|
201
|
+
|
|
202
|
+
export {
|
|
203
|
+
createFurSettings,
|
|
204
|
+
DEFAULT_FUR_SETTINGS,
|
|
205
|
+
materialUsesFur,
|
|
206
|
+
} from './settings/furSettings.js';
|
|
207
|
+
|
|
208
|
+
export {
|
|
209
|
+
createGlitterSettings,
|
|
210
|
+
DEFAULT_GLITTER_SETTINGS,
|
|
211
|
+
resolveGlitterForMaterial,
|
|
212
|
+
} from './settings/glitterSettings.js';
|
|
213
|
+
|
|
214
|
+
export {
|
|
215
|
+
createPerspectiveRemovalSettings,
|
|
216
|
+
DEFAULT_PERSPECTIVE_REMOVAL_SETTINGS,
|
|
217
|
+
} from './settings/perspectiveRemovalSettings.js';
|
|
218
|
+
|
|
219
|
+
export {
|
|
220
|
+
createStickerSettings,
|
|
221
|
+
DEFAULT_STICKER_SETTINGS,
|
|
222
|
+
resolveStickerForMaterial,
|
|
223
|
+
STICKER_BLEND_MODES,
|
|
224
|
+
} from './settings/stickerSettings.js';
|
|
225
|
+
|
|
226
|
+
export {
|
|
227
|
+
createEyeHighlightSettings,
|
|
228
|
+
DEFAULT_EYE_HIGHLIGHT_SETTINGS,
|
|
229
|
+
EYE_HIGHLIGHT_MASK_CHANNELS,
|
|
230
|
+
EYE_HIGHLIGHT_SOURCE_MASK_MODES,
|
|
231
|
+
resolveEyeHighlightForMaterial,
|
|
232
|
+
} from './settings/eyeHighlightSettings.js';
|
|
233
|
+
|
|
234
|
+
export {
|
|
235
|
+
createIndirectLightSettings,
|
|
236
|
+
DEFAULT_INDIRECT_LIGHT_SETTINGS,
|
|
237
|
+
resolveIndirectLightForMaterial,
|
|
238
|
+
} from './settings/indirectLightSettings.js';
|
|
239
|
+
|
|
240
|
+
export {
|
|
241
|
+
createHairHighlightSettings,
|
|
242
|
+
DEFAULT_HAIR_HIGHLIGHT_SETTINGS,
|
|
243
|
+
HAIR_HIGHLIGHT_MASK_CHANNELS,
|
|
244
|
+
HAIR_HIGHLIGHT_MODES,
|
|
245
|
+
HAIR_HIGHLIGHT_MODE_VALUES,
|
|
246
|
+
HAIR_HIGHLIGHT_SOURCE_MASK_MODES,
|
|
247
|
+
resolveHairHighlightForMaterial,
|
|
248
|
+
} from './settings/hairHighlightSettings.js';
|
|
249
|
+
|
|
250
|
+
export {
|
|
251
|
+
createLocalLightSettings,
|
|
252
|
+
DEFAULT_LOCAL_LIGHT_SETTINGS,
|
|
253
|
+
resolveLocalLightForMaterial,
|
|
254
|
+
} from './settings/localLightSettings.js';
|
|
255
|
+
|
|
256
|
+
export {
|
|
257
|
+
createMaterialMapSettings,
|
|
258
|
+
DEFAULT_MATERIAL_MAP_SETTINGS,
|
|
259
|
+
} from './settings/materialMapSettings.js';
|
|
260
|
+
|
|
261
|
+
export {
|
|
262
|
+
createOutlineSettings,
|
|
263
|
+
DEFAULT_OUTLINE_SETTINGS,
|
|
264
|
+
resolveOutlineForMaterial,
|
|
265
|
+
} from './settings/outlineSettings.js';
|
|
266
|
+
|
|
267
|
+
export {
|
|
268
|
+
createRimLightSettings,
|
|
269
|
+
DEFAULT_RIM_LIGHT_SETTINGS,
|
|
270
|
+
resolveRimLightForMaterial,
|
|
271
|
+
RIM_LIGHT_MODES,
|
|
272
|
+
} from './settings/rimLightSettings.js';
|
|
273
|
+
|
|
274
|
+
export {
|
|
275
|
+
createSpecularSettings,
|
|
276
|
+
DEFAULT_SPECULAR_SETTINGS,
|
|
277
|
+
resolveSpecularForMaterial,
|
|
278
|
+
SPECULAR_DIRECTION_MODES,
|
|
279
|
+
SPECULAR_MASK_CHANNELS,
|
|
280
|
+
SPECULAR_SOURCE_MASK_MODES,
|
|
281
|
+
} from './settings/specularSettings.js';
|
|
282
|
+
|
|
283
|
+
export {
|
|
284
|
+
createSkinToneSettings,
|
|
285
|
+
DEFAULT_SKIN_TONE_SETTINGS,
|
|
286
|
+
} from './settings/skinToneSettings.js';
|
|
287
|
+
|
|
288
|
+
export {
|
|
289
|
+
createShadowColorSettings,
|
|
290
|
+
DEFAULT_SHADOW_COLOR_SETTINGS,
|
|
291
|
+
REFERENCE_SHADOW_COLOR_SETTINGS,
|
|
292
|
+
SHADOW_COLOR_PRESETS,
|
|
293
|
+
} from './settings/shadowColorSettings.js';
|
|
294
|
+
|
|
295
|
+
export {
|
|
296
|
+
createSceneShadowSettings,
|
|
297
|
+
DEFAULT_SCENE_SHADOW_SETTINGS,
|
|
298
|
+
resolveSceneShadowForMaterial,
|
|
299
|
+
} from './settings/sceneShadowSettings.js';
|
|
300
|
+
|
|
301
|
+
export {
|
|
302
|
+
createSelfShadowSettings,
|
|
303
|
+
DEFAULT_SELF_SHADOW_SETTINGS,
|
|
304
|
+
resolveSelfShadowForMaterial,
|
|
305
|
+
SELF_SHADOW_SOURCE_MODES,
|
|
306
|
+
} from './settings/selfShadowSettings.js';
|
|
307
|
+
|
|
308
|
+
export {
|
|
309
|
+
createToonPresetDocument,
|
|
310
|
+
createToonSettings,
|
|
311
|
+
getToonPresetDefinition,
|
|
312
|
+
getToonPresetIds,
|
|
313
|
+
getToonPresetMetadata,
|
|
314
|
+
getToonPresetOptions,
|
|
315
|
+
getToonSettingFieldSchema,
|
|
316
|
+
getToonSettingGroupMetadata,
|
|
317
|
+
normalizeToonPresetName,
|
|
318
|
+
parseToonPresetDocument,
|
|
319
|
+
registerToonPreset,
|
|
320
|
+
registerSerializedToonPreset,
|
|
321
|
+
sanitizeToonPresetSettings,
|
|
322
|
+
serializeToonPreset,
|
|
323
|
+
TOON_PRESET_DOCUMENT_TYPE,
|
|
324
|
+
TOON_PRESET_IDS,
|
|
325
|
+
TOON_PRESET_SCHEMA_VERSION,
|
|
326
|
+
TOON_SETTING_DEFAULTS,
|
|
327
|
+
TOON_SETTING_FIELD_SCHEMA,
|
|
328
|
+
TOON_SETTING_GROUP_METADATA,
|
|
329
|
+
TOON_SETTING_GROUPS,
|
|
330
|
+
validateToonPresetDocument,
|
|
331
|
+
} from './toonSettings.js';
|
|
332
|
+
|
|
333
|
+
export {
|
|
334
|
+
classifyMaterialRole,
|
|
335
|
+
materialRoleName,
|
|
336
|
+
materialRoleValue,
|
|
337
|
+
MATERIAL_ROLE_LABELS,
|
|
338
|
+
MATERIAL_ROLE_NAMES_BY_VALUE,
|
|
339
|
+
MATERIAL_ROLES,
|
|
340
|
+
normalizeMaterialRole,
|
|
341
|
+
normalizeMaterialRoleOverrides,
|
|
342
|
+
roleIsCatchlight,
|
|
343
|
+
roleIsEye,
|
|
344
|
+
roleIsEyeHighlight,
|
|
345
|
+
roleIsIris,
|
|
346
|
+
roleIsPupil,
|
|
347
|
+
roleIsSclera,
|
|
348
|
+
} from '../core/materialRoles.js';
|
|
349
|
+
|
|
350
|
+
export const TOON_DEBUG_OUTPUT_MODES = Object.freeze({
|
|
351
|
+
off: 0,
|
|
352
|
+
final: 0,
|
|
353
|
+
albedo: 1,
|
|
354
|
+
sourceAlbedo: 8,
|
|
355
|
+
rawAlbedo: 8,
|
|
356
|
+
source: 8,
|
|
357
|
+
raw: 8,
|
|
358
|
+
band: 2,
|
|
359
|
+
cel: 2,
|
|
360
|
+
shadow: 3,
|
|
361
|
+
sceneShadow: 3,
|
|
362
|
+
selfShadow: 9,
|
|
363
|
+
directVisibility: 10,
|
|
364
|
+
averageShadow: 10,
|
|
365
|
+
rim: 11,
|
|
366
|
+
rimLight: 11,
|
|
367
|
+
depthRim: 23,
|
|
368
|
+
contactShadow: 24,
|
|
369
|
+
specular: 12,
|
|
370
|
+
specularArea: 12,
|
|
371
|
+
specularMask: 12,
|
|
372
|
+
hairHighlight: 13,
|
|
373
|
+
eyeHighlight: 14,
|
|
374
|
+
normalMap: 15,
|
|
375
|
+
aoMap: 16,
|
|
376
|
+
emissiveMap: 17,
|
|
377
|
+
matcap: 18,
|
|
378
|
+
ramp: 19,
|
|
379
|
+
detailMap: 20,
|
|
380
|
+
roughnessMap: 21,
|
|
381
|
+
metalnessMap: 22,
|
|
382
|
+
shadowColor: 4,
|
|
383
|
+
lit: 5,
|
|
384
|
+
lighting: 5,
|
|
385
|
+
role: 6,
|
|
386
|
+
alpha: 7,
|
|
387
|
+
});
|
|
388
|
+
|
|
389
|
+
export const TOON_DEBUG_OUTPUT_LABELS = Object.freeze({
|
|
390
|
+
off: 'Off',
|
|
391
|
+
albedo: 'Albedo',
|
|
392
|
+
sourceAlbedo: 'Source Albedo',
|
|
393
|
+
band: 'Cel Band',
|
|
394
|
+
shadow: 'Scene Shadow',
|
|
395
|
+
selfShadow: 'Self Shadow',
|
|
396
|
+
directVisibility: 'Direct Visibility',
|
|
397
|
+
rim: 'Rim Light',
|
|
398
|
+
depthRim: 'Depth Rim',
|
|
399
|
+
contactShadow: 'Contact Shadow',
|
|
400
|
+
specular: 'Specular',
|
|
401
|
+
hairHighlight: 'Hair Highlight',
|
|
402
|
+
eyeHighlight: 'Eye Highlight',
|
|
403
|
+
normalMap: 'Normal Map',
|
|
404
|
+
aoMap: 'AO Map',
|
|
405
|
+
emissiveMap: 'Emissive Map',
|
|
406
|
+
matcap: 'MatCap',
|
|
407
|
+
ramp: 'Ramp',
|
|
408
|
+
detailMap: 'Detail Map',
|
|
409
|
+
roughnessMap: 'Roughness Map',
|
|
410
|
+
metalnessMap: 'Metalness Map',
|
|
411
|
+
shadowColor: 'Shadow Color',
|
|
412
|
+
lit: 'Lighting',
|
|
413
|
+
role: 'Material Role',
|
|
414
|
+
alpha: 'Alpha',
|
|
415
|
+
});
|
|
416
|
+
|
|
417
|
+
const fallbackWhiteTexture = new THREE.DataTexture(new Uint8Array([255, 255, 255, 255]), 1, 1);
|
|
418
|
+
fallbackWhiteTexture.colorSpace = THREE.SRGBColorSpace;
|
|
419
|
+
fallbackWhiteTexture.needsUpdate = true;
|
|
420
|
+
|
|
421
|
+
const fallbackNormalTexture = new THREE.DataTexture(new Uint8Array([128, 128, 255, 255]), 1, 1);
|
|
422
|
+
fallbackNormalTexture.colorSpace = THREE.NoColorSpace;
|
|
423
|
+
fallbackNormalTexture.needsUpdate = true;
|
|
424
|
+
|
|
425
|
+
const fallbackSkinTexture = new THREE.DataTexture(new Uint8Array([255, 222, 205, 255]), 1, 1);
|
|
426
|
+
fallbackSkinTexture.colorSpace = THREE.SRGBColorSpace;
|
|
427
|
+
fallbackSkinTexture.needsUpdate = true;
|
|
428
|
+
|
|
429
|
+
const COLOR_TEXTURE_KEYS = [
|
|
430
|
+
'map',
|
|
431
|
+
'emissiveMap',
|
|
432
|
+
'envMap',
|
|
433
|
+
'gradientMap',
|
|
434
|
+
'matcap',
|
|
435
|
+
'sheenColorMap',
|
|
436
|
+
'specularColorMap',
|
|
437
|
+
];
|
|
438
|
+
|
|
439
|
+
const DATA_TEXTURE_KEYS = [
|
|
440
|
+
'alphaMap',
|
|
441
|
+
'aoMap',
|
|
442
|
+
'bumpMap',
|
|
443
|
+
'displacementMap',
|
|
444
|
+
'lightMap',
|
|
445
|
+
'metalnessMap',
|
|
446
|
+
'normalMap',
|
|
447
|
+
'roughnessMap',
|
|
448
|
+
];
|
|
449
|
+
|
|
450
|
+
const TOON_DEBUG_MODE_ALIASES = Object.freeze({
|
|
451
|
+
'': 'off',
|
|
452
|
+
none: 'off',
|
|
453
|
+
normal: 'off',
|
|
454
|
+
final: 'off',
|
|
455
|
+
off: 'off',
|
|
456
|
+
albedo: 'albedo',
|
|
457
|
+
base: 'albedo',
|
|
458
|
+
basecolor: 'albedo',
|
|
459
|
+
basemap: 'albedo',
|
|
460
|
+
raw: 'sourceAlbedo',
|
|
461
|
+
rawalbedo: 'sourceAlbedo',
|
|
462
|
+
source: 'sourceAlbedo',
|
|
463
|
+
sourcealbedo: 'sourceAlbedo',
|
|
464
|
+
sourcebase: 'sourceAlbedo',
|
|
465
|
+
sourcetexture: 'sourceAlbedo',
|
|
466
|
+
band: 'band',
|
|
467
|
+
cel: 'band',
|
|
468
|
+
celband: 'band',
|
|
469
|
+
shade: 'band',
|
|
470
|
+
shadow: 'shadow',
|
|
471
|
+
sceneshadow: 'shadow',
|
|
472
|
+
shadowvisibility: 'shadow',
|
|
473
|
+
visibility: 'shadow',
|
|
474
|
+
self: 'selfShadow',
|
|
475
|
+
selfshadow: 'selfShadow',
|
|
476
|
+
charactershadow: 'selfShadow',
|
|
477
|
+
characterselfshadow: 'selfShadow',
|
|
478
|
+
averageshadow: 'directVisibility',
|
|
479
|
+
direct: 'directVisibility',
|
|
480
|
+
directvisibility: 'directVisibility',
|
|
481
|
+
combinedvisibility: 'directVisibility',
|
|
482
|
+
finalvisibility: 'directVisibility',
|
|
483
|
+
lightvisibility: 'directVisibility',
|
|
484
|
+
rim: 'rim',
|
|
485
|
+
rimlight: 'rim',
|
|
486
|
+
fresnel: 'rim',
|
|
487
|
+
depthrim: 'depthRim',
|
|
488
|
+
rimdepth: 'depthRim',
|
|
489
|
+
screenrim: 'depthRim',
|
|
490
|
+
contactshadow: 'contactShadow',
|
|
491
|
+
depthshadow: 'contactShadow',
|
|
492
|
+
hairshadow: 'contactShadow',
|
|
493
|
+
spec: 'specular',
|
|
494
|
+
specular: 'specular',
|
|
495
|
+
speculararea: 'specular',
|
|
496
|
+
specularmask: 'specular',
|
|
497
|
+
highlight: 'specular',
|
|
498
|
+
hair: 'hairHighlight',
|
|
499
|
+
hairhighlight: 'hairHighlight',
|
|
500
|
+
strand: 'hairHighlight',
|
|
501
|
+
strandhighlight: 'hairHighlight',
|
|
502
|
+
catchlight: 'eyeHighlight',
|
|
503
|
+
eye: 'eyeHighlight',
|
|
504
|
+
eyeglint: 'eyeHighlight',
|
|
505
|
+
eyegloss: 'eyeHighlight',
|
|
506
|
+
eyehighlight: 'eyeHighlight',
|
|
507
|
+
eyeshine: 'eyeHighlight',
|
|
508
|
+
normalmap: 'normalMap',
|
|
509
|
+
materialnormal: 'normalMap',
|
|
510
|
+
normaltexture: 'normalMap',
|
|
511
|
+
ao: 'aoMap',
|
|
512
|
+
aomap: 'aoMap',
|
|
513
|
+
occlusion: 'aoMap',
|
|
514
|
+
occlusionmap: 'aoMap',
|
|
515
|
+
emissive: 'emissiveMap',
|
|
516
|
+
emissivemap: 'emissiveMap',
|
|
517
|
+
emission: 'emissiveMap',
|
|
518
|
+
emissionmap: 'emissiveMap',
|
|
519
|
+
matcap: 'matcap',
|
|
520
|
+
matcapmap: 'matcap',
|
|
521
|
+
ramp: 'ramp',
|
|
522
|
+
rampmap: 'ramp',
|
|
523
|
+
shaderamp: 'ramp',
|
|
524
|
+
shaderampmap: 'ramp',
|
|
525
|
+
gradient: 'ramp',
|
|
526
|
+
gradientmap: 'ramp',
|
|
527
|
+
detail: 'detailMap',
|
|
528
|
+
detailmap: 'detailMap',
|
|
529
|
+
roughness: 'roughnessMap',
|
|
530
|
+
roughnessmap: 'roughnessMap',
|
|
531
|
+
metalness: 'metalnessMap',
|
|
532
|
+
metalnessmap: 'metalnessMap',
|
|
533
|
+
metallic: 'metalnessMap',
|
|
534
|
+
metallicmap: 'metalnessMap',
|
|
535
|
+
shadowcolor: 'shadowColor',
|
|
536
|
+
finalshadow: 'shadowColor',
|
|
537
|
+
lit: 'lit',
|
|
538
|
+
light: 'lit',
|
|
539
|
+
lighting: 'lit',
|
|
540
|
+
role: 'role',
|
|
541
|
+
materialrole: 'role',
|
|
542
|
+
material: 'role',
|
|
543
|
+
alpha: 'alpha',
|
|
544
|
+
opacity: 'alpha',
|
|
545
|
+
});
|
|
546
|
+
|
|
547
|
+
function normalizeToonDebugKey(value) {
|
|
548
|
+
return String(value ?? 'off')
|
|
549
|
+
.trim()
|
|
550
|
+
.replace(/[\s_-]+/g, '')
|
|
551
|
+
.toLowerCase();
|
|
552
|
+
}
|
|
553
|
+
|
|
554
|
+
export function resolveToonDebugOutputMode(value) {
|
|
555
|
+
if (Number.isFinite(value)) {
|
|
556
|
+
const numericValue = Math.round(value);
|
|
557
|
+
const name = Object.entries(TOON_DEBUG_OUTPUT_MODES)
|
|
558
|
+
.find(([key, mode]) => key in TOON_DEBUG_OUTPUT_LABELS && mode === numericValue)?.[0] ?? 'off';
|
|
559
|
+
return {
|
|
560
|
+
label: TOON_DEBUG_OUTPUT_LABELS[name] ?? TOON_DEBUG_OUTPUT_LABELS.off,
|
|
561
|
+
name,
|
|
562
|
+
value: TOON_DEBUG_OUTPUT_MODES[name] ?? 0,
|
|
563
|
+
};
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
const key = normalizeToonDebugKey(value);
|
|
567
|
+
const name = TOON_DEBUG_MODE_ALIASES[key] ?? 'off';
|
|
568
|
+
return {
|
|
569
|
+
label: TOON_DEBUG_OUTPUT_LABELS[name] ?? TOON_DEBUG_OUTPUT_LABELS.off,
|
|
570
|
+
name,
|
|
571
|
+
value: TOON_DEBUG_OUTPUT_MODES[name] ?? 0,
|
|
572
|
+
};
|
|
573
|
+
}
|
|
574
|
+
|
|
575
|
+
function toMaterialArray(material) {
|
|
576
|
+
return Array.isArray(material) ? material : [material].filter(Boolean);
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
export function waitForTexture(texture) {
|
|
580
|
+
if (!texture) return Promise.resolve(texture);
|
|
581
|
+
if (texture.image && (texture.image.width || texture.image.videoWidth || texture.image.data)) {
|
|
582
|
+
return Promise.resolve(texture);
|
|
583
|
+
}
|
|
584
|
+
|
|
585
|
+
if (Array.isArray(texture.readyCallbacks)) {
|
|
586
|
+
return new Promise((resolve) => {
|
|
587
|
+
const timer = window.setTimeout(() => resolve(texture), 5000);
|
|
588
|
+
texture.readyCallbacks.push(() => {
|
|
589
|
+
window.clearTimeout(timer);
|
|
590
|
+
resolve(texture);
|
|
591
|
+
});
|
|
592
|
+
});
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
return Promise.resolve(texture);
|
|
596
|
+
}
|
|
597
|
+
|
|
598
|
+
function collectTexturesFromMaterial(mat, textures) {
|
|
599
|
+
for (const key of [...COLOR_TEXTURE_KEYS, ...DATA_TEXTURE_KEYS]) {
|
|
600
|
+
if (mat?.[key]?.isTexture) textures.add(mat[key]);
|
|
601
|
+
}
|
|
602
|
+
for (const { texture } of collectMaterialMapTextures(mat)) {
|
|
603
|
+
textures.add(texture);
|
|
604
|
+
}
|
|
605
|
+
}
|
|
606
|
+
|
|
607
|
+
export function waitForObjectTextures(root) {
|
|
608
|
+
const textures = new Set();
|
|
609
|
+
root.traverse((obj) => {
|
|
610
|
+
if (!obj.isMesh || !obj.material) return;
|
|
611
|
+
for (const mat of toMaterialArray(obj.material)) collectTexturesFromMaterial(mat, textures);
|
|
612
|
+
});
|
|
613
|
+
return Promise.all([...textures].map(waitForTexture));
|
|
614
|
+
}
|
|
615
|
+
|
|
616
|
+
export function setObjectTextureColorSpaces(root) {
|
|
617
|
+
root.traverse((obj) => {
|
|
618
|
+
if (!obj.isMesh || !obj.material) return;
|
|
619
|
+
for (const mat of toMaterialArray(obj.material)) {
|
|
620
|
+
for (const key of COLOR_TEXTURE_KEYS) {
|
|
621
|
+
if (mat?.[key]?.isTexture) mat[key].colorSpace = THREE.SRGBColorSpace;
|
|
622
|
+
}
|
|
623
|
+
for (const key of DATA_TEXTURE_KEYS) {
|
|
624
|
+
if (mat?.[key]?.isTexture) mat[key].colorSpace = THREE.NoColorSpace;
|
|
625
|
+
}
|
|
626
|
+
for (const { texture, colorSpace } of collectMaterialMapTextures(mat)) {
|
|
627
|
+
texture.colorSpace = colorSpace;
|
|
628
|
+
}
|
|
629
|
+
}
|
|
630
|
+
});
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
function ensureGeometryAttributes(geometry) {
|
|
634
|
+
const position = geometry?.attributes?.position;
|
|
635
|
+
if (!position) return;
|
|
636
|
+
|
|
637
|
+
if (!geometry.attributes.normal) geometry.computeVertexNormals();
|
|
638
|
+
|
|
639
|
+
if (!geometry.attributes.uv) {
|
|
640
|
+
geometry.setAttribute('uv', new THREE.BufferAttribute(new Float32Array(position.count * 2), 2));
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
if (!geometry.attributes.uv2) {
|
|
644
|
+
geometry.setAttribute('uv2', geometry.attributes.uv.clone());
|
|
645
|
+
}
|
|
646
|
+
}
|
|
647
|
+
|
|
648
|
+
// Averages normals across position-duplicate vertices and stores the result as
|
|
649
|
+
// an outlineSmoothNormal attribute. The inverted-hull outline expands along
|
|
650
|
+
// these instead of the render normals, so hard-edged geometry (split vertices
|
|
651
|
+
// at creases — Rigify mannequin, arbitrary GLB props) keeps a closed hull
|
|
652
|
+
// instead of cracking open at every sharp edge. Smooth-shaded meshes (typical
|
|
653
|
+
// PMX characters) are detected and skipped, costing no extra memory.
|
|
654
|
+
function bakeSmoothedOutlineNormals(geometry) {
|
|
655
|
+
const position = geometry?.attributes?.position;
|
|
656
|
+
const normal = geometry?.attributes?.normal;
|
|
657
|
+
if (!position || !normal || geometry.attributes.outlineSmoothNormal) {
|
|
658
|
+
return Boolean(geometry?.attributes?.outlineSmoothNormal);
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
const groups = new Map();
|
|
662
|
+
for (let i = 0; i < position.count; i++) {
|
|
663
|
+
const key = `${Math.round(position.getX(i) * 1e4)},${Math.round(position.getY(i) * 1e4)},${Math.round(position.getZ(i) * 1e4)}`;
|
|
664
|
+
const entry = groups.get(key);
|
|
665
|
+
if (entry) entry.push(i);
|
|
666
|
+
else groups.set(key, [i]);
|
|
667
|
+
}
|
|
668
|
+
|
|
669
|
+
let hasSplitNormals = false;
|
|
670
|
+
const smoothed = new Float32Array(position.count * 3);
|
|
671
|
+
for (const indices of groups.values()) {
|
|
672
|
+
let x = 0;
|
|
673
|
+
let y = 0;
|
|
674
|
+
let z = 0;
|
|
675
|
+
for (const index of indices) {
|
|
676
|
+
x += normal.getX(index);
|
|
677
|
+
y += normal.getY(index);
|
|
678
|
+
z += normal.getZ(index);
|
|
679
|
+
}
|
|
680
|
+
const length = Math.sqrt(x * x + y * y + z * z) || 1;
|
|
681
|
+
x /= length;
|
|
682
|
+
y /= length;
|
|
683
|
+
z /= length;
|
|
684
|
+
for (const index of indices) {
|
|
685
|
+
smoothed[index * 3] = x;
|
|
686
|
+
smoothed[index * 3 + 1] = y;
|
|
687
|
+
smoothed[index * 3 + 2] = z;
|
|
688
|
+
if (!hasSplitNormals) {
|
|
689
|
+
const dot = x * normal.getX(index) + y * normal.getY(index) + z * normal.getZ(index);
|
|
690
|
+
if (dot < 0.999) hasSplitNormals = true;
|
|
691
|
+
}
|
|
692
|
+
}
|
|
693
|
+
}
|
|
694
|
+
|
|
695
|
+
if (!hasSplitNormals) return false;
|
|
696
|
+
geometry.setAttribute('outlineSmoothNormal', new THREE.BufferAttribute(smoothed, 3));
|
|
697
|
+
return true;
|
|
698
|
+
}
|
|
699
|
+
|
|
700
|
+
function materialDrawOrder(mat, materialRoleOverrides = null, alphaSettings = createAlphaSettings()) {
|
|
701
|
+
const roleInfo = classifyMaterialRole(mat, materialRoleOverrides);
|
|
702
|
+
return materialAlphaDrawOrder(alphaSettings, mat, roleInfo);
|
|
703
|
+
}
|
|
704
|
+
|
|
705
|
+
function promoteOverlayGroups(geometry, materials, materialRoleOverrides = null, alphaSettings = createAlphaSettings()) {
|
|
706
|
+
if (!geometry?.groups?.length || !Array.isArray(materials)) return;
|
|
707
|
+
geometry.groups = geometry.groups
|
|
708
|
+
.map((group, index) => ({ group, index }))
|
|
709
|
+
.sort((a, b) => {
|
|
710
|
+
const aOrder = materialDrawOrder(materials[a.group.materialIndex], materialRoleOverrides, alphaSettings);
|
|
711
|
+
const bOrder = materialDrawOrder(materials[b.group.materialIndex], materialRoleOverrides, alphaSettings);
|
|
712
|
+
return aOrder - bOrder || a.index - b.index;
|
|
713
|
+
})
|
|
714
|
+
.map(({ group }) => group);
|
|
715
|
+
}
|
|
716
|
+
|
|
717
|
+
function materialNumericSuffix(name) {
|
|
718
|
+
const match = String(name ?? '').match(/^(.+?)[_\s-]*(\d{1,4})$/);
|
|
719
|
+
if (!match) return null;
|
|
720
|
+
|
|
721
|
+
const stem = match[1].replace(/[_\s-]+$/g, '').toLowerCase();
|
|
722
|
+
const suffix = Number(match[2]);
|
|
723
|
+
return stem && Number.isFinite(suffix) ? { stem, suffix } : null;
|
|
724
|
+
}
|
|
725
|
+
|
|
726
|
+
function anonymousMaterialIndex(name) {
|
|
727
|
+
const normalized = String(name ?? '').trim().toLowerCase();
|
|
728
|
+
if (normalized === 'material') return 0;
|
|
729
|
+
|
|
730
|
+
const match = normalized.match(/^material[_\s-]+(\d{1,4})$/);
|
|
731
|
+
if (!match) return null;
|
|
732
|
+
|
|
733
|
+
const index = Number(match[1]);
|
|
734
|
+
return Number.isFinite(index) ? index : null;
|
|
735
|
+
}
|
|
736
|
+
|
|
737
|
+
function materialHasReadableGltfTextureName(mat) {
|
|
738
|
+
const source = mat?.userData?.toonSource || {};
|
|
739
|
+
const materialName = String(source.materialName || '').trim();
|
|
740
|
+
const hasReadableMaterialName = materialName && anonymousMaterialIndex(materialName) === null;
|
|
741
|
+
return Boolean(hasReadableMaterialName || source.textureName || source.imageName || source.imageUri);
|
|
742
|
+
}
|
|
743
|
+
|
|
744
|
+
function inferAnonymousGltfAtlasRoles(root, materialRoleOverrides, nextOverrides) {
|
|
745
|
+
const groups = new Map();
|
|
746
|
+
|
|
747
|
+
root.traverse((obj) => {
|
|
748
|
+
if (!obj.isMesh || !obj.material) return;
|
|
749
|
+
|
|
750
|
+
for (const mat of toMaterialArray(obj.material)) {
|
|
751
|
+
if (!mat?.uuid || nextOverrides.byUuid.has(mat.uuid)) continue;
|
|
752
|
+
|
|
753
|
+
const existingRole = classifyMaterialRole(mat, materialRoleOverrides);
|
|
754
|
+
if (existingRole.role !== 'default') continue;
|
|
755
|
+
|
|
756
|
+
const source = mat.userData?.toonSource || {};
|
|
757
|
+
if (source.format !== 'gltf' || materialHasReadableGltfTextureName(mat)) continue;
|
|
758
|
+
|
|
759
|
+
const materialIndex = anonymousMaterialIndex(mat.name);
|
|
760
|
+
if (!Number.isInteger(materialIndex) || !Number.isInteger(source.imageIndex)) continue;
|
|
761
|
+
|
|
762
|
+
const key = source.sourceUrl || 'anonymous-gltf';
|
|
763
|
+
const group = groups.get(key) ?? {
|
|
764
|
+
imageCount: source.imageCount ?? 0,
|
|
765
|
+
materials: [],
|
|
766
|
+
usedImages: new Set(),
|
|
767
|
+
};
|
|
768
|
+
group.imageCount = Math.max(group.imageCount, source.imageCount ?? 0);
|
|
769
|
+
group.materials.push({ imageIndex: source.imageIndex, mat, materialIndex });
|
|
770
|
+
group.usedImages.add(source.imageIndex);
|
|
771
|
+
groups.set(key, group);
|
|
772
|
+
}
|
|
773
|
+
});
|
|
774
|
+
|
|
775
|
+
for (const group of groups.values()) {
|
|
776
|
+
if (group.imageCount < 3 || group.materials.length < 3) continue;
|
|
777
|
+
if (!group.usedImages.has(0) || !group.usedImages.has(1) || !group.usedImages.has(2)) continue;
|
|
778
|
+
|
|
779
|
+
for (const { imageIndex, mat } of group.materials) {
|
|
780
|
+
let role = 'costume';
|
|
781
|
+
if (imageIndex === 0) role = 'face';
|
|
782
|
+
else if (imageIndex === 2) role = 'hair';
|
|
783
|
+
|
|
784
|
+
if (mat.uuid && !nextOverrides.byUuid.has(mat.uuid)) {
|
|
785
|
+
nextOverrides.byUuid.set(mat.uuid, role);
|
|
786
|
+
nextOverrides.sourcesByUuid.set(mat.uuid, 'inferred:anonymous-gltf-atlas');
|
|
787
|
+
}
|
|
788
|
+
}
|
|
789
|
+
}
|
|
790
|
+
}
|
|
791
|
+
|
|
792
|
+
function createInferredMaterialRoleOverrides(root, materialRoleOverrides, {
|
|
793
|
+
inferAnonymousGltfAtlases = true,
|
|
794
|
+
inferPackedTriplets = true,
|
|
795
|
+
} = {}) {
|
|
796
|
+
const nextOverrides = {
|
|
797
|
+
byName: new Map(materialRoleOverrides.byName),
|
|
798
|
+
byUuid: new Map(materialRoleOverrides.byUuid),
|
|
799
|
+
patterns: [...materialRoleOverrides.patterns],
|
|
800
|
+
sourcesByUuid: new Map(materialRoleOverrides.sourcesByUuid ?? []),
|
|
801
|
+
};
|
|
802
|
+
|
|
803
|
+
const groups = new Map();
|
|
804
|
+
|
|
805
|
+
if (inferPackedTriplets) {
|
|
806
|
+
root.traverse((obj) => {
|
|
807
|
+
if (!obj.isMesh || !obj.material) return;
|
|
808
|
+
|
|
809
|
+
for (const mat of toMaterialArray(obj.material)) {
|
|
810
|
+
if (!mat?.uuid || nextOverrides.byUuid.has(mat.uuid)) continue;
|
|
811
|
+
|
|
812
|
+
const existingRole = classifyMaterialRole(mat, materialRoleOverrides);
|
|
813
|
+
if (existingRole.role !== 'default') continue;
|
|
814
|
+
|
|
815
|
+
const suffixInfo = materialNumericSuffix(mat.name);
|
|
816
|
+
if (!suffixInfo) continue;
|
|
817
|
+
|
|
818
|
+
const group = groups.get(suffixInfo.stem) ?? new Map();
|
|
819
|
+
group.set(suffixInfo.suffix, mat);
|
|
820
|
+
groups.set(suffixInfo.stem, group);
|
|
821
|
+
}
|
|
822
|
+
});
|
|
823
|
+
|
|
824
|
+
for (const group of groups.values()) {
|
|
825
|
+
// Common packed game-model export pattern: body/face/hair materials lose
|
|
826
|
+
// texture filenames in GLB but retain the source material numeric suffixes.
|
|
827
|
+
const suffixRoles = [
|
|
828
|
+
[81, 'skin'],
|
|
829
|
+
[82, 'face'],
|
|
830
|
+
[83, 'hair'],
|
|
831
|
+
];
|
|
832
|
+
if (!suffixRoles.every(([suffix]) => group.has(suffix))) continue;
|
|
833
|
+
|
|
834
|
+
for (const [suffix, role] of suffixRoles) {
|
|
835
|
+
const mat = group.get(suffix);
|
|
836
|
+
if (mat?.uuid && !nextOverrides.byUuid.has(mat.uuid)) {
|
|
837
|
+
nextOverrides.byUuid.set(mat.uuid, role);
|
|
838
|
+
nextOverrides.sourcesByUuid.set(mat.uuid, 'inferred:packed-triplet');
|
|
839
|
+
}
|
|
840
|
+
}
|
|
841
|
+
}
|
|
842
|
+
}
|
|
843
|
+
|
|
844
|
+
if (inferAnonymousGltfAtlases) {
|
|
845
|
+
inferAnonymousGltfAtlasRoles(root, materialRoleOverrides, nextOverrides);
|
|
846
|
+
}
|
|
847
|
+
|
|
848
|
+
return nextOverrides;
|
|
849
|
+
}
|
|
850
|
+
|
|
851
|
+
function addMaterialRoleSummaryEntry(summary, mat, roleInfo) {
|
|
852
|
+
const role = roleInfo.role || 'default';
|
|
853
|
+
summary.total += 1;
|
|
854
|
+
summary.counts[role] = (summary.counts[role] ?? 0) + 1;
|
|
855
|
+
if (summary.materials.length >= 120) return;
|
|
856
|
+
|
|
857
|
+
const source = mat?.userData?.toonSource || {};
|
|
858
|
+
summary.materials.push({
|
|
859
|
+
imageIndex: Number.isInteger(source.imageIndex) ? source.imageIndex : null,
|
|
860
|
+
materialIndex: Number.isInteger(source.materialIndex) ? source.materialIndex : null,
|
|
861
|
+
name: mat?.name ?? '',
|
|
862
|
+
role,
|
|
863
|
+
source: roleInfo.source,
|
|
864
|
+
texture: mat?.map?.name || source.imageName || source.imageUri || source.textureName || '',
|
|
865
|
+
});
|
|
866
|
+
}
|
|
867
|
+
|
|
868
|
+
function colorFromUniformValue(value, fallback = new THREE.Color(1, 1, 1)) {
|
|
869
|
+
return new THREE.Color(
|
|
870
|
+
value?.r ?? value?.x ?? fallback.r,
|
|
871
|
+
value?.g ?? value?.y ?? fallback.g,
|
|
872
|
+
value?.b ?? value?.z ?? fallback.b,
|
|
873
|
+
);
|
|
874
|
+
}
|
|
875
|
+
|
|
876
|
+
function vectorFromUniformValue(value, fallback = [0, 0, 1]) {
|
|
877
|
+
return [
|
|
878
|
+
value?.x ?? fallback[0],
|
|
879
|
+
value?.y ?? fallback[1],
|
|
880
|
+
value?.z ?? fallback[2],
|
|
881
|
+
];
|
|
882
|
+
}
|
|
883
|
+
|
|
884
|
+
function celShadeSettingsFromAnimeMaterial(mat) {
|
|
885
|
+
return createCelShadeSettings({
|
|
886
|
+
bodyCelMidPoint: mat?.uniforms?.celShadeMidPoint?.value,
|
|
887
|
+
bodyCelSoftness: mat?.uniforms?.celShadeSoftness?.value,
|
|
888
|
+
bodyMainLightIgnoreCelShade: mat?.uniforms?.mainLightIgnoreCelShade?.value,
|
|
889
|
+
edgeAntiAliasStrength: mat?.uniforms?.edgeAntiAliasStrength?.value,
|
|
890
|
+
});
|
|
891
|
+
}
|
|
892
|
+
|
|
893
|
+
function faceLightingSettingsFromAnimeMaterial(mat) {
|
|
894
|
+
return createFaceLightingSettings({
|
|
895
|
+
faceCelMidPoint: mat?.uniforms?.celShadeMidPointForFaceArea?.value,
|
|
896
|
+
faceCelSoftness: mat?.uniforms?.celShadeSoftnessForFaceArea?.value,
|
|
897
|
+
faceLocalLightLift: mat?.uniforms?.faceLocalLightLift?.value,
|
|
898
|
+
faceMainLightIgnoreCelShade: mat?.uniforms?.mainLightIgnoreCelShadeForFaceArea?.value,
|
|
899
|
+
faceNormalProxyBlend: mat?.uniforms?.faceNormalProxyBlend?.value,
|
|
900
|
+
faceProxyNormal: vectorFromUniformValue(
|
|
901
|
+
mat?.uniforms?.faceProxyNormalObject?.value,
|
|
902
|
+
DEFAULT_FACE_LIGHTING_SETTINGS.faceProxyNormal,
|
|
903
|
+
),
|
|
904
|
+
faceSceneShadowStrength: mat?.uniforms?.faceSceneShadowStrength?.value,
|
|
905
|
+
faceSphereBlend: mat?.uniforms?.faceSphereBlend?.value,
|
|
906
|
+
headSpaceMode: (mat?.uniforms?.faceHeadSpaceMode?.value ?? 1) === 0
|
|
907
|
+
? FACE_HEAD_SPACE_MODES.static
|
|
908
|
+
: FACE_HEAD_SPACE_MODES.headBone,
|
|
909
|
+
});
|
|
910
|
+
}
|
|
911
|
+
|
|
912
|
+
function shadowColorSettingsFromAnimeMaterial(mat) {
|
|
913
|
+
return createShadowColorSettings({
|
|
914
|
+
enabled: mat?.uniforms?.enableShadowColor?.value,
|
|
915
|
+
lowSaturationFallbackColor: mat?.uniforms?.lowSaturationFallbackColor?.value,
|
|
916
|
+
selfShadowAlbedoMulStrength: mat?.uniforms?.selfShadowAlbedoMulStrength?.value,
|
|
917
|
+
selfShadowAreaHSVStrength: mat?.uniforms?.selfShadowAreaHSVStrength?.value,
|
|
918
|
+
selfShadowAreaHueOffset: mat?.uniforms?.selfShadowAreaHueOffset?.value,
|
|
919
|
+
selfShadowAreaSaturationBoost: mat?.uniforms?.selfShadowAreaSaturationBoost?.value,
|
|
920
|
+
selfShadowAreaValueMul: mat?.uniforms?.selfShadowAreaValueMul?.value,
|
|
921
|
+
selfShadowTintColor: mat?.uniforms?.selfShadowTintColor?.value,
|
|
922
|
+
transitionAreaHueOffset: mat?.uniforms?.litToShadowTransitionAreaHueOffset?.value,
|
|
923
|
+
transitionAreaIntensity: mat?.uniforms?.litToShadowTransitionAreaIntensity?.value,
|
|
924
|
+
transitionAreaSaturationBoost: mat?.uniforms?.litToShadowTransitionAreaSaturationBoost?.value,
|
|
925
|
+
transitionAreaTintColor: mat?.uniforms?.litToShadowTransitionAreaTintColor?.value,
|
|
926
|
+
transitionAreaValueMul: mat?.uniforms?.litToShadowTransitionAreaValueMul?.value,
|
|
927
|
+
});
|
|
928
|
+
}
|
|
929
|
+
|
|
930
|
+
function sceneShadowSettingsFromAnimeMaterial(mat) {
|
|
931
|
+
const strength = mat?.uniforms?.receivedShadowStrength?.value;
|
|
932
|
+
const minLight = mat?.uniforms?.receivedShadowMinLight?.value;
|
|
933
|
+
return createSceneShadowSettings({
|
|
934
|
+
defaultMinLight: minLight,
|
|
935
|
+
defaultStrength: strength,
|
|
936
|
+
eyeMinLight: minLight,
|
|
937
|
+
eyeStrength: strength,
|
|
938
|
+
faceMinLight: minLight,
|
|
939
|
+
faceStrength: strength,
|
|
940
|
+
shadowAreaStrength: mat?.uniforms?.receivedShadowAreaStrength?.value,
|
|
941
|
+
skinMinLight: minLight,
|
|
942
|
+
skinStrength: strength,
|
|
943
|
+
});
|
|
944
|
+
}
|
|
945
|
+
|
|
946
|
+
function selfShadowSettingsFromAnimeMaterial(mat) {
|
|
947
|
+
const strength = mat?.uniforms?.selfShadowStrength?.value;
|
|
948
|
+
const minLight = mat?.uniforms?.selfShadowMinLight?.value;
|
|
949
|
+
return createSelfShadowSettings({
|
|
950
|
+
defaultMinLight: minLight,
|
|
951
|
+
defaultStrength: strength,
|
|
952
|
+
enabled: (mat?.uniforms?.selfShadowSourceMode?.value ?? 0) > 0,
|
|
953
|
+
eyeMinLight: minLight,
|
|
954
|
+
eyeStrength: strength,
|
|
955
|
+
faceMinLight: minLight,
|
|
956
|
+
faceStrength: strength,
|
|
957
|
+
hairMinLight: minLight,
|
|
958
|
+
hairStrength: strength,
|
|
959
|
+
shadowAreaStrength: mat?.uniforms?.selfShadowAreaStrength?.value,
|
|
960
|
+
skinMinLight: minLight,
|
|
961
|
+
skinStrength: strength,
|
|
962
|
+
sourceMode: mat?.uniforms?.selfShadowSourceMode?.value === SELF_SHADOW_SOURCE_MODES.sceneProxy
|
|
963
|
+
? 'sceneProxy'
|
|
964
|
+
: 'off',
|
|
965
|
+
});
|
|
966
|
+
}
|
|
967
|
+
|
|
968
|
+
function averageShadowSettingsFromAnimeMaterial(mat) {
|
|
969
|
+
const strength = mat?.uniforms?.averageShadowStrength?.value;
|
|
970
|
+
const minLight = mat?.uniforms?.averageShadowMinLight?.value;
|
|
971
|
+
return createAverageShadowSettings({
|
|
972
|
+
defaultMinLight: minLight,
|
|
973
|
+
defaultStrength: strength,
|
|
974
|
+
enabled: strength > 0,
|
|
975
|
+
eyeMinLight: minLight,
|
|
976
|
+
eyeStrength: strength,
|
|
977
|
+
faceMinLight: minLight,
|
|
978
|
+
faceStrength: strength,
|
|
979
|
+
hairMinLight: minLight,
|
|
980
|
+
hairStrength: strength,
|
|
981
|
+
skinMinLight: minLight,
|
|
982
|
+
skinStrength: strength,
|
|
983
|
+
softness: mat?.uniforms?.averageShadowSoftness?.value,
|
|
984
|
+
});
|
|
985
|
+
}
|
|
986
|
+
|
|
987
|
+
function skinToneSettingsFromAnimeMaterial(mat) {
|
|
988
|
+
return createSkinToneSettings({
|
|
989
|
+
faceMaxDirectLight: mat?.uniforms?.faceMaxDirectLight?.value,
|
|
990
|
+
faceMinimumIndirectLight: mat?.uniforms?.faceMinimumIndirectLight?.value,
|
|
991
|
+
faceShadowBrightness: mat?.uniforms?.faceShadowBrightness?.value,
|
|
992
|
+
faceShadowSaturation: mat?.uniforms?.faceShadowSaturation?.value,
|
|
993
|
+
faceShadowTint: colorFromUniformValue(
|
|
994
|
+
mat?.uniforms?.faceShadowTintColor?.value,
|
|
995
|
+
new THREE.Color(...DEFAULT_SKIN_TONE_SETTINGS.faceShadowTint),
|
|
996
|
+
),
|
|
997
|
+
faceShadowTintStrength: mat?.uniforms?.overrideByFaceShadowTintColor?.value,
|
|
998
|
+
skinMaxDirectLight: mat?.uniforms?.skinMaxDirectLight?.value,
|
|
999
|
+
skinMinimumIndirectLight: mat?.uniforms?.skinMinimumIndirectLight?.value,
|
|
1000
|
+
skinShadowBrightness: mat?.uniforms?.skinShadowBrightness?.value,
|
|
1001
|
+
skinShadowSaturation: mat?.uniforms?.skinShadowSaturation?.value,
|
|
1002
|
+
skinShadowTint: colorFromUniformValue(
|
|
1003
|
+
mat?.uniforms?.skinShadowTintColor?.value,
|
|
1004
|
+
new THREE.Color(...DEFAULT_SKIN_TONE_SETTINGS.skinShadowTint),
|
|
1005
|
+
),
|
|
1006
|
+
skinShadowTintStrength: mat?.uniforms?.overrideBySkinShadowTintColor?.value,
|
|
1007
|
+
});
|
|
1008
|
+
}
|
|
1009
|
+
|
|
1010
|
+
function localLightSettingsFromAnimeMaterial(mat) {
|
|
1011
|
+
return createLocalLightSettings({
|
|
1012
|
+
defaultIntensity: mat?.uniforms?.localLightIntensity?.value,
|
|
1013
|
+
defaultMaxContribution: mat?.uniforms?.localLightMaxContribution?.value,
|
|
1014
|
+
defaultShadowLift: mat?.uniforms?.localLightShadowLift?.value,
|
|
1015
|
+
eyeIntensity: mat?.uniforms?.localLightIntensity?.value,
|
|
1016
|
+
eyeMaxContribution: mat?.uniforms?.localLightMaxContribution?.value,
|
|
1017
|
+
eyeShadowLift: mat?.uniforms?.localLightShadowLift?.value,
|
|
1018
|
+
faceIntensity: mat?.uniforms?.localLightIntensity?.value,
|
|
1019
|
+
faceMaxContribution: mat?.uniforms?.localLightMaxContribution?.value,
|
|
1020
|
+
faceShadowLift: mat?.uniforms?.localLightShadowLift?.value,
|
|
1021
|
+
hairIntensity: mat?.uniforms?.localLightIntensity?.value,
|
|
1022
|
+
hairMaxContribution: mat?.uniforms?.localLightMaxContribution?.value,
|
|
1023
|
+
hairShadowLift: mat?.uniforms?.localLightShadowLift?.value,
|
|
1024
|
+
skinIntensity: mat?.uniforms?.localLightIntensity?.value,
|
|
1025
|
+
skinMaxContribution: mat?.uniforms?.localLightMaxContribution?.value,
|
|
1026
|
+
skinShadowLift: mat?.uniforms?.localLightShadowLift?.value,
|
|
1027
|
+
});
|
|
1028
|
+
}
|
|
1029
|
+
|
|
1030
|
+
function indirectLightSettingsFromAnimeMaterial(mat) {
|
|
1031
|
+
const intensity = mat?.uniforms?.indirectLightIntensity?.value;
|
|
1032
|
+
const minimumIndirectLight = mat?.uniforms?.minimumIndirectLight?.value;
|
|
1033
|
+
return createIndirectLightSettings({
|
|
1034
|
+
ambientTint: colorFromUniformValue(
|
|
1035
|
+
mat?.uniforms?.ambientTint?.value,
|
|
1036
|
+
new THREE.Color(...DEFAULT_INDIRECT_LIGHT_SETTINGS.ambientTint),
|
|
1037
|
+
),
|
|
1038
|
+
defaultIntensity: intensity,
|
|
1039
|
+
defaultMinimumIndirectLight: minimumIndirectLight,
|
|
1040
|
+
environmentIndirectLight: mat?.uniforms?.environmentIndirectLight?.value,
|
|
1041
|
+
eyeIntensity: intensity,
|
|
1042
|
+
eyeMinimumIndirectLight: minimumIndirectLight,
|
|
1043
|
+
faceIntensity: intensity,
|
|
1044
|
+
faceMinimumIndirectLight: minimumIndirectLight,
|
|
1045
|
+
hairIntensity: intensity,
|
|
1046
|
+
hairMinimumIndirectLight: minimumIndirectLight,
|
|
1047
|
+
hemisphereLightIntensity: mat?.uniforms?.hemisphereLightIntensity?.value,
|
|
1048
|
+
skinIntensity: intensity,
|
|
1049
|
+
skinMinimumIndirectLight: minimumIndirectLight,
|
|
1050
|
+
});
|
|
1051
|
+
}
|
|
1052
|
+
|
|
1053
|
+
function rimLightSettingsFromAnimeMaterial(mat) {
|
|
1054
|
+
return createRimLightSettings({
|
|
1055
|
+
blockByShadow: mat?.uniforms?.rimBlockByShadow?.value,
|
|
1056
|
+
defaultIntensity: mat?.uniforms?.rimIntensity?.value,
|
|
1057
|
+
depthCloseWidthReduce: mat?.uniforms?.rimDepthCloseWidthReduce?.value,
|
|
1058
|
+
depthDottedLineFix: mat?.uniforms?.rimDepthDottedLineFix?.value,
|
|
1059
|
+
depthFadeEndDistance: mat?.uniforms?.rimDepthFadeEndDistance?.value,
|
|
1060
|
+
depthFadeRange: mat?.uniforms?.rimDepthFadeRange?.value,
|
|
1061
|
+
depthFadeStartDistance: mat?.uniforms?.rimDepthFadeStartDistance?.value,
|
|
1062
|
+
depthMask3D: mat?.uniforms?.rimDepthMask3D?.value,
|
|
1063
|
+
depthSafeDistance: mat?.uniforms?.rimDepthSafeDistance?.value,
|
|
1064
|
+
depthThresholdOffset: mat?.uniforms?.rimDepthThresholdOffset?.value,
|
|
1065
|
+
depthWidth: mat?.uniforms?.rimDepthWidth?.value,
|
|
1066
|
+
mode: (mat?.uniforms?.rimLightMode?.value ?? 1) === 0
|
|
1067
|
+
? RIM_LIGHT_MODES.fresnel
|
|
1068
|
+
: RIM_LIGHT_MODES.depthTexture,
|
|
1069
|
+
defaultTintColor: colorFromUniformValue(
|
|
1070
|
+
mat?.uniforms?.rimTintColor?.value,
|
|
1071
|
+
new THREE.Color(...DEFAULT_RIM_LIGHT_SETTINGS.defaultTintColor),
|
|
1072
|
+
),
|
|
1073
|
+
eyeIntensity: mat?.uniforms?.rimIntensity?.value,
|
|
1074
|
+
faceIntensity: mat?.uniforms?.rimIntensity?.value,
|
|
1075
|
+
hairIntensity: mat?.uniforms?.rimIntensity?.value,
|
|
1076
|
+
midPoint: mat?.uniforms?.rimMidPoint?.value,
|
|
1077
|
+
mixWithBaseMapColor: mat?.uniforms?.rimMixWithBaseMapColor?.value,
|
|
1078
|
+
skinIntensity: mat?.uniforms?.rimIntensity?.value,
|
|
1079
|
+
softness: mat?.uniforms?.rimSoftness?.value,
|
|
1080
|
+
});
|
|
1081
|
+
}
|
|
1082
|
+
|
|
1083
|
+
function specularSettingsFromAnimeMaterial(mat) {
|
|
1084
|
+
return createSpecularSettings({
|
|
1085
|
+
defaultColor: colorFromUniformValue(
|
|
1086
|
+
mat?.uniforms?.specularColor?.value,
|
|
1087
|
+
new THREE.Color(...DEFAULT_SPECULAR_SETTINGS.defaultColor),
|
|
1088
|
+
),
|
|
1089
|
+
directionMode: (mat?.uniforms?.specularDirectionMode?.value ?? 0) === 1 ? 'view' : 'light',
|
|
1090
|
+
defaultIntensity: mat?.uniforms?.specularIntensity?.value,
|
|
1091
|
+
defaultMidPoint: mat?.uniforms?.specularAreaRemapMidPoint?.value,
|
|
1092
|
+
defaultPower: mat?.uniforms?.specularPower?.value,
|
|
1093
|
+
defaultRange: mat?.uniforms?.specularAreaRemapRange?.value,
|
|
1094
|
+
defaultShowInShadowArea: mat?.uniforms?.specularShowInShadowArea?.value,
|
|
1095
|
+
eyeIntensity: mat?.uniforms?.specularIntensity?.value,
|
|
1096
|
+
faceIntensity: mat?.uniforms?.specularIntensity?.value,
|
|
1097
|
+
hairIntensity: mat?.uniforms?.specularIntensity?.value,
|
|
1098
|
+
hairPower: mat?.uniforms?.specularPower?.value,
|
|
1099
|
+
maskChannel: mat?.uniforms?.specularMaskChannel?.value,
|
|
1100
|
+
maskStrength: mat?.uniforms?.specularMaskStrength?.value,
|
|
1101
|
+
metalIntensity: mat?.uniforms?.specularIntensity?.value,
|
|
1102
|
+
skinIntensity: mat?.uniforms?.specularIntensity?.value,
|
|
1103
|
+
});
|
|
1104
|
+
}
|
|
1105
|
+
|
|
1106
|
+
function hairHighlightSettingsFromAnimeMaterial(mat) {
|
|
1107
|
+
return createHairHighlightSettings({
|
|
1108
|
+
direction: vectorFromUniformValue(
|
|
1109
|
+
mat?.uniforms?.hairHighlightDirection?.value,
|
|
1110
|
+
DEFAULT_HAIR_HIGHLIGHT_SETTINGS.direction,
|
|
1111
|
+
),
|
|
1112
|
+
enabled: mat?.uniforms?.useHairHighlight?.value ?? true,
|
|
1113
|
+
intensity: mat?.uniforms?.hairHighlightIntensity?.value,
|
|
1114
|
+
maskChannel: mat?.uniforms?.hairHighlightMaskChannel?.value,
|
|
1115
|
+
maskMap: mat?.uniforms?.hairHighlightMaskMap?.value ?? null,
|
|
1116
|
+
maskStrength: mat?.uniforms?.hairHighlightMaskStrength?.value,
|
|
1117
|
+
mode: mat?.uniforms?.hairHighlightMode?.value === HAIR_HIGHLIGHT_MODE_VALUES.anisotropic
|
|
1118
|
+
? HAIR_HIGHLIGHT_MODES.anisotropic
|
|
1119
|
+
: HAIR_HIGHLIGHT_MODES.legacy,
|
|
1120
|
+
shadowFloor: mat?.uniforms?.hairHighlightShadowFloor?.value,
|
|
1121
|
+
sideBandPower: mat?.uniforms?.hairHighlightSideBandPower?.value,
|
|
1122
|
+
strandPower: mat?.uniforms?.hairHighlightStrandPower?.value,
|
|
1123
|
+
uvBandAxis: mat?.uniforms?.hairHighlightUvBandAxis?.value,
|
|
1124
|
+
uvBandCenter: mat?.uniforms?.hairHighlightUvBandCenter?.value,
|
|
1125
|
+
uvBandHalfWidth: mat?.uniforms?.hairHighlightUvBandHalfWidth?.value,
|
|
1126
|
+
});
|
|
1127
|
+
}
|
|
1128
|
+
|
|
1129
|
+
function eyeHighlightSettingsFromAnimeMaterial(mat) {
|
|
1130
|
+
return createEyeHighlightSettings({
|
|
1131
|
+
color: colorFromUniformValue(
|
|
1132
|
+
mat?.uniforms?.eyeHighlightColor?.value,
|
|
1133
|
+
new THREE.Color(...DEFAULT_EYE_HIGHLIGHT_SETTINGS.color),
|
|
1134
|
+
),
|
|
1135
|
+
enabled: mat?.uniforms?.useEyeHighlight?.value ?? true,
|
|
1136
|
+
intensity: mat?.uniforms?.eyeHighlightIntensity?.value,
|
|
1137
|
+
maskChannel: mat?.uniforms?.eyeHighlightMaskChannel?.value,
|
|
1138
|
+
maskMap: mat?.uniforms?.eyeHighlightMaskMap?.value ?? null,
|
|
1139
|
+
maskStrength: mat?.uniforms?.eyeHighlightMaskStrength?.value,
|
|
1140
|
+
power: mat?.uniforms?.eyeHighlightPower?.value,
|
|
1141
|
+
showInShadowArea: mat?.uniforms?.eyeHighlightShowInShadowArea?.value,
|
|
1142
|
+
});
|
|
1143
|
+
}
|
|
1144
|
+
|
|
1145
|
+
function sourceEyeHighlightMaskMap(mat, eyeHighlightSettings) {
|
|
1146
|
+
if (eyeHighlightSettings.sourceMaskMode !== EYE_HIGHLIGHT_SOURCE_MASK_MODES.source) return null;
|
|
1147
|
+
return mat?.userData?.toonEyeHighlightMaskMap ??
|
|
1148
|
+
mat?.userData?.eyeHighlightMaskMap ??
|
|
1149
|
+
mat?.userData?.toonCatchlightMaskMap ??
|
|
1150
|
+
mat?.userData?.catchlightMaskMap ??
|
|
1151
|
+
mat?.userData?.highlightMaskMap ??
|
|
1152
|
+
null;
|
|
1153
|
+
}
|
|
1154
|
+
|
|
1155
|
+
function sourceHairHighlightMaskMap(mat, hairHighlightSettings) {
|
|
1156
|
+
if (hairHighlightSettings.sourceMaskMode !== HAIR_HIGHLIGHT_SOURCE_MASK_MODES.source) return null;
|
|
1157
|
+
return mat?.userData?.toonHairHighlightMaskMap ??
|
|
1158
|
+
mat?.userData?.hairHighlightMaskMap ??
|
|
1159
|
+
mat?.userData?.highlightMaskMap ??
|
|
1160
|
+
null;
|
|
1161
|
+
}
|
|
1162
|
+
|
|
1163
|
+
function sourceSpecularMaskMap(mat, specularSettings) {
|
|
1164
|
+
if (specularSettings.sourceMaskMode !== 'source') return null;
|
|
1165
|
+
return mat?.userData?.toonSpecularMaskMap ??
|
|
1166
|
+
mat?.userData?.specularMaskMap ??
|
|
1167
|
+
mat?.specularIntensityMap ??
|
|
1168
|
+
mat?.specularMap ??
|
|
1169
|
+
mat?.specularColorMap ??
|
|
1170
|
+
null;
|
|
1171
|
+
}
|
|
1172
|
+
|
|
1173
|
+
function createAnimeMaterial({
|
|
1174
|
+
alphaBlend = false,
|
|
1175
|
+
alphaTest = -1.0,
|
|
1176
|
+
averageShadowSettings = createAverageShadowSettings(),
|
|
1177
|
+
base = null,
|
|
1178
|
+
baseColor = new THREE.Color(1, 1, 1),
|
|
1179
|
+
baseMapSaturation = 1,
|
|
1180
|
+
celShadeSettings = createCelShadeSettings(),
|
|
1181
|
+
contactShadowSettings = createContactShadowSettings(),
|
|
1182
|
+
debugOutputMode = 0,
|
|
1183
|
+
depthWrite = null,
|
|
1184
|
+
eyeHighlightSettings = createEyeHighlightSettings(),
|
|
1185
|
+
faceLightingSettings = createFaceLightingSettings(),
|
|
1186
|
+
glitterSettings = createGlitterSettings(),
|
|
1187
|
+
hairHighlightSettings = createHairHighlightSettings(),
|
|
1188
|
+
isEye = false,
|
|
1189
|
+
isFace = false,
|
|
1190
|
+
isHair = false,
|
|
1191
|
+
isMetal = false,
|
|
1192
|
+
isOutline = false,
|
|
1193
|
+
isSkin = false,
|
|
1194
|
+
isTransparentOverlay = false,
|
|
1195
|
+
indirectLightSettings = createIndirectLightSettings(),
|
|
1196
|
+
localLightSettings = createLocalLightSettings(),
|
|
1197
|
+
perspectiveRemovalSettings = createPerspectiveRemovalSettings(),
|
|
1198
|
+
stickerSettings = createStickerSettings(),
|
|
1199
|
+
materialMaps = null,
|
|
1200
|
+
materialRole = MATERIAL_ROLES.default,
|
|
1201
|
+
opacity = 1,
|
|
1202
|
+
outlineSettings = createOutlineSettings(),
|
|
1203
|
+
rimLightSettings = createRimLightSettings(),
|
|
1204
|
+
sceneShadowSettings = createSceneShadowSettings(),
|
|
1205
|
+
selfShadowSettings = createSelfShadowSettings(),
|
|
1206
|
+
shadowColorSettings = createShadowColorSettings(),
|
|
1207
|
+
side = THREE.DoubleSide,
|
|
1208
|
+
sourceBaseColor = new THREE.Color(1, 1, 1),
|
|
1209
|
+
sourceMaterial = null,
|
|
1210
|
+
specularMask = null,
|
|
1211
|
+
specularSettings = createSpecularSettings(),
|
|
1212
|
+
hairHighlightMask = null,
|
|
1213
|
+
eyeHighlightMask = null,
|
|
1214
|
+
skinToneSettings = createSkinToneSettings(),
|
|
1215
|
+
transparent = false,
|
|
1216
|
+
} = {}) {
|
|
1217
|
+
const resolvedMaterialMaps = materialMaps ?? resolveMaterialMapsForMaterial(createMaterialMapSettings(), sourceMaterial);
|
|
1218
|
+
const outline = isOutline
|
|
1219
|
+
? resolveOutlineForMaterial(outlineSettings, {
|
|
1220
|
+
alphaTest,
|
|
1221
|
+
isEye,
|
|
1222
|
+
isFace,
|
|
1223
|
+
isHair,
|
|
1224
|
+
isMetal,
|
|
1225
|
+
isSkin,
|
|
1226
|
+
isTransparentOverlay,
|
|
1227
|
+
})
|
|
1228
|
+
: resolveOutlineForMaterial(createOutlineSettings(false));
|
|
1229
|
+
const averageShadow = resolveAverageShadowForMaterial(averageShadowSettings, { isEye, isFace, isHair, isSkin });
|
|
1230
|
+
const indirectLight = resolveIndirectLightForMaterial(indirectLightSettings, {
|
|
1231
|
+
faceMinimumIndirectLightFallback: skinToneSettings.faceMinimumIndirectLight,
|
|
1232
|
+
isEye,
|
|
1233
|
+
isFace,
|
|
1234
|
+
isHair,
|
|
1235
|
+
isSkin,
|
|
1236
|
+
skinMinimumIndirectLightFallback: skinToneSettings.skinMinimumIndirectLight,
|
|
1237
|
+
});
|
|
1238
|
+
const localLight = resolveLocalLightForMaterial(localLightSettings, { isEye, isFace, isHair, isSkin });
|
|
1239
|
+
const eyeHighlight = resolveEyeHighlightForMaterial(eyeHighlightSettings, {
|
|
1240
|
+
isEye,
|
|
1241
|
+
isOutline,
|
|
1242
|
+
maskMap: eyeHighlightMask,
|
|
1243
|
+
});
|
|
1244
|
+
const hairHighlight = resolveHairHighlightForMaterial(hairHighlightSettings, {
|
|
1245
|
+
isHair,
|
|
1246
|
+
isOutline,
|
|
1247
|
+
maskMap: hairHighlightMask,
|
|
1248
|
+
material: sourceMaterial,
|
|
1249
|
+
});
|
|
1250
|
+
const rimLight = resolveRimLightForMaterial(rimLightSettings, { isEye, isFace, isHair, isOutline, isSkin });
|
|
1251
|
+
const specular = resolveSpecularForMaterial(specularSettings, {
|
|
1252
|
+
isEye,
|
|
1253
|
+
isFace,
|
|
1254
|
+
isHair,
|
|
1255
|
+
isMetal,
|
|
1256
|
+
isOutline,
|
|
1257
|
+
isSkin,
|
|
1258
|
+
maskMap: specularMask,
|
|
1259
|
+
});
|
|
1260
|
+
const sceneShadow = resolveSceneShadowForMaterial(sceneShadowSettings, { isEye, isFace, isSkin });
|
|
1261
|
+
const selfShadow = resolveSelfShadowForMaterial(selfShadowSettings, { isEye, isFace, isHair, isSkin });
|
|
1262
|
+
const contactShadow = resolveContactShadowForMaterial(contactShadowSettings, { isEye, isFace, isOutline });
|
|
1263
|
+
const glitter = resolveGlitterForMaterial(glitterSettings, { isEye, isFace, isHair, isOutline, isSkin });
|
|
1264
|
+
const sticker = resolveStickerForMaterial(stickerSettings, { isOutline, sourceMaterial });
|
|
1265
|
+
|
|
1266
|
+
// TSL backend: same resolved settings, node-material assembly. The
|
|
1267
|
+
// returned material exposes `.uniforms` under the GLSL names so every
|
|
1268
|
+
// adapter write-through below (and the settings panels) works unchanged.
|
|
1269
|
+
return createAnimeNodeMaterial({
|
|
1270
|
+
alphaBlend,
|
|
1271
|
+
alphaTest,
|
|
1272
|
+
averageShadow,
|
|
1273
|
+
averageShadowSettings,
|
|
1274
|
+
base,
|
|
1275
|
+
baseColor,
|
|
1276
|
+
baseMapSaturation,
|
|
1277
|
+
celShadeSettings,
|
|
1278
|
+
contactShadow,
|
|
1279
|
+
debugOutputMode,
|
|
1280
|
+
depthWrite,
|
|
1281
|
+
eyeHighlight,
|
|
1282
|
+
faceHeadSpaceModeValue: FACE_HEAD_SPACE_MODE_VALUES[faceLightingSettings.headSpaceMode] ?? 1,
|
|
1283
|
+
faceLightingSettings,
|
|
1284
|
+
glitter,
|
|
1285
|
+
hairHighlight,
|
|
1286
|
+
indirectLight,
|
|
1287
|
+
indirectLightSettings,
|
|
1288
|
+
isEye,
|
|
1289
|
+
isFace,
|
|
1290
|
+
isHair,
|
|
1291
|
+
isMetal,
|
|
1292
|
+
isOutline,
|
|
1293
|
+
isSkin,
|
|
1294
|
+
isTransparentOverlay,
|
|
1295
|
+
localLight,
|
|
1296
|
+
materialRole,
|
|
1297
|
+
opacity,
|
|
1298
|
+
outline,
|
|
1299
|
+
perspectiveRemovalSettings,
|
|
1300
|
+
resolvedMaterialMaps,
|
|
1301
|
+
rimLight,
|
|
1302
|
+
sceneShadow,
|
|
1303
|
+
sceneShadowSettings,
|
|
1304
|
+
selfShadow,
|
|
1305
|
+
selfShadowSettings,
|
|
1306
|
+
shadowColorSettings,
|
|
1307
|
+
side,
|
|
1308
|
+
skinToneSettings,
|
|
1309
|
+
sourceBaseColor,
|
|
1310
|
+
sourceMaterial,
|
|
1311
|
+
specular,
|
|
1312
|
+
sticker,
|
|
1313
|
+
transparent,
|
|
1314
|
+
});
|
|
1315
|
+
}
|
|
1316
|
+
|
|
1317
|
+
function createAnimeMaterialFromOriginalMaterial(mat, {
|
|
1318
|
+
alphaSettings = createAlphaSettings(),
|
|
1319
|
+
averageShadowSettings = createAverageShadowSettings(),
|
|
1320
|
+
baseTextureSettings = createBaseTextureSettings(),
|
|
1321
|
+
celShadeSettings = createCelShadeSettings(),
|
|
1322
|
+
contactShadowSettings = createContactShadowSettings(),
|
|
1323
|
+
debugOutputMode = 0,
|
|
1324
|
+
eyeHighlightSettings = createEyeHighlightSettings(),
|
|
1325
|
+
faceLightingSettings = createFaceLightingSettings(),
|
|
1326
|
+
glitterSettings = createGlitterSettings(),
|
|
1327
|
+
hairHighlightSettings = createHairHighlightSettings(),
|
|
1328
|
+
indirectLightSettings = createIndirectLightSettings(),
|
|
1329
|
+
localLightSettings = createLocalLightSettings(),
|
|
1330
|
+
materialMapSettings = createMaterialMapSettings(),
|
|
1331
|
+
materialRoleOverrides = null,
|
|
1332
|
+
outlineSettings = createOutlineSettings(),
|
|
1333
|
+
perspectiveRemovalSettings = createPerspectiveRemovalSettings(),
|
|
1334
|
+
rimLightSettings = createRimLightSettings(),
|
|
1335
|
+
sceneShadowSettings = createSceneShadowSettings(),
|
|
1336
|
+
selfShadowSettings = createSelfShadowSettings(),
|
|
1337
|
+
shadowColorSettings = createShadowColorSettings(),
|
|
1338
|
+
specularSettings = createSpecularSettings(),
|
|
1339
|
+
skinToneSettings = createSkinToneSettings(),
|
|
1340
|
+
stickerSettings = createStickerSettings(),
|
|
1341
|
+
} = {}) {
|
|
1342
|
+
const roleInfo = classifyMaterialRole(mat, materialRoleOverrides);
|
|
1343
|
+
const isSkin = roleIsSkin(roleInfo);
|
|
1344
|
+
const isFace = roleIsFace(roleInfo);
|
|
1345
|
+
const isEye = roleIsEye(roleInfo);
|
|
1346
|
+
const isHair = roleIsHair(roleInfo);
|
|
1347
|
+
const isMetal = Boolean(roleInfo?.isMetal);
|
|
1348
|
+
const isTransparentOverlay = roleIsTransparentOverlay(roleInfo);
|
|
1349
|
+
const alpha = resolveAlphaForMaterial(alphaSettings, mat, roleInfo);
|
|
1350
|
+
const sourceBaseColor = getSourceMaterialColor(mat);
|
|
1351
|
+
const eyeHighlightMask = sourceEyeHighlightMaskMap(mat, eyeHighlightSettings);
|
|
1352
|
+
const hairHighlightMask = sourceHairHighlightMaskMap(mat, hairHighlightSettings);
|
|
1353
|
+
const specularMask = sourceSpecularMaskMap(mat, specularSettings);
|
|
1354
|
+
const materialMaps = resolveMaterialMapsForMaterial(materialMapSettings, mat);
|
|
1355
|
+
const material = createAnimeMaterial({
|
|
1356
|
+
alphaBlend: alpha.alphaBlend,
|
|
1357
|
+
alphaTest: alpha.alphaTest,
|
|
1358
|
+
averageShadowSettings,
|
|
1359
|
+
base: mat?.map ?? (isSkin ? fallbackSkinTexture : null),
|
|
1360
|
+
baseColor: resolveBaseMaterialColor(mat, baseTextureSettings),
|
|
1361
|
+
baseMapSaturation: resolveBaseMapSaturation({ isFace, isSkin }, baseTextureSettings),
|
|
1362
|
+
celShadeSettings,
|
|
1363
|
+
contactShadowSettings,
|
|
1364
|
+
debugOutputMode,
|
|
1365
|
+
depthWrite: alpha.depthWrite,
|
|
1366
|
+
eyeHighlightSettings,
|
|
1367
|
+
faceLightingSettings,
|
|
1368
|
+
glitterSettings,
|
|
1369
|
+
hairHighlightSettings,
|
|
1370
|
+
isSkin,
|
|
1371
|
+
isFace,
|
|
1372
|
+
isEye,
|
|
1373
|
+
isHair,
|
|
1374
|
+
isMetal,
|
|
1375
|
+
indirectLightSettings,
|
|
1376
|
+
isTransparentOverlay,
|
|
1377
|
+
localLightSettings,
|
|
1378
|
+
materialMaps,
|
|
1379
|
+
materialRole: roleInfo.roleValue,
|
|
1380
|
+
opacity: alpha.opacity,
|
|
1381
|
+
outlineSettings,
|
|
1382
|
+
perspectiveRemovalSettings,
|
|
1383
|
+
rimLightSettings,
|
|
1384
|
+
stickerSettings,
|
|
1385
|
+
sceneShadowSettings,
|
|
1386
|
+
selfShadowSettings,
|
|
1387
|
+
shadowColorSettings,
|
|
1388
|
+
side: THREE.DoubleSide,
|
|
1389
|
+
sourceBaseColor,
|
|
1390
|
+
sourceMaterial: mat,
|
|
1391
|
+
eyeHighlightMask,
|
|
1392
|
+
hairHighlightMask,
|
|
1393
|
+
specularMask,
|
|
1394
|
+
specularSettings,
|
|
1395
|
+
skinToneSettings,
|
|
1396
|
+
transparent: alpha.transparent,
|
|
1397
|
+
});
|
|
1398
|
+
|
|
1399
|
+
material.name = mat?.name ?? '';
|
|
1400
|
+
material.visible = mat?.visible ?? true;
|
|
1401
|
+
material.uniforms.ditherOpacity.value = alphaSettings.ditherOpacity ?? 1;
|
|
1402
|
+
material.userData.materialRole = roleInfo.role;
|
|
1403
|
+
material.userData.materialRoleLabel = roleInfo.roleLabel;
|
|
1404
|
+
material.userData.materialRoleSource = roleInfo.source;
|
|
1405
|
+
material.userData.sourceMaterialName = mat?.name ?? '';
|
|
1406
|
+
material.userData.sourceMaterialUuid = mat?.uuid ?? '';
|
|
1407
|
+
|
|
1408
|
+
if (isEye || roleIsEyeHighlight(roleInfo)) {
|
|
1409
|
+
material.polygonOffset = true;
|
|
1410
|
+
material.polygonOffsetFactor = roleIsEyeHighlight(roleInfo) ? -2 : -1;
|
|
1411
|
+
material.polygonOffsetUnits = roleIsEyeHighlight(roleInfo) ? -2 : -1;
|
|
1412
|
+
}
|
|
1413
|
+
|
|
1414
|
+
return material;
|
|
1415
|
+
}
|
|
1416
|
+
|
|
1417
|
+
function createDebugMaterial(mat, shaderMode, {
|
|
1418
|
+
alphaSettings = createAlphaSettings(),
|
|
1419
|
+
baseTextureSettings = createBaseTextureSettings(),
|
|
1420
|
+
materialRoleOverrides = null,
|
|
1421
|
+
} = {}) {
|
|
1422
|
+
const roleInfo = classifyMaterialRole(mat, materialRoleOverrides);
|
|
1423
|
+
if (shaderMode === 'normal') {
|
|
1424
|
+
return new THREE.MeshNormalMaterial({ side: THREE.DoubleSide });
|
|
1425
|
+
}
|
|
1426
|
+
|
|
1427
|
+
const alpha = resolveAlphaForMaterial(alphaSettings, mat, roleInfo);
|
|
1428
|
+
const params = {
|
|
1429
|
+
alphaMap: mat?.alphaMap ?? null,
|
|
1430
|
+
alphaTest: alpha.alphaCutout ? alpha.alphaTest : mat?.alphaTest ?? 0,
|
|
1431
|
+
color: resolveBaseMaterialColor(mat, baseTextureSettings),
|
|
1432
|
+
map: mat?.map ?? null,
|
|
1433
|
+
opacity: alpha.opacity,
|
|
1434
|
+
side: THREE.DoubleSide,
|
|
1435
|
+
transparent: alpha.alphaBlend,
|
|
1436
|
+
depthWrite: alpha.depthWrite,
|
|
1437
|
+
};
|
|
1438
|
+
|
|
1439
|
+
if (shaderMode === 'toon') return new THREE.MeshToonMaterial(params);
|
|
1440
|
+
return new THREE.MeshBasicMaterial(params);
|
|
1441
|
+
}
|
|
1442
|
+
|
|
1443
|
+
function createBodyMaterial(mat, shaderMode, {
|
|
1444
|
+
alphaSettings = createAlphaSettings(),
|
|
1445
|
+
averageShadowSettings = createAverageShadowSettings(),
|
|
1446
|
+
baseTextureSettings = createBaseTextureSettings(),
|
|
1447
|
+
celShadeSettings = createCelShadeSettings(),
|
|
1448
|
+
contactShadowSettings = createContactShadowSettings(),
|
|
1449
|
+
debugOutputMode = 0,
|
|
1450
|
+
eyeHighlightSettings = createEyeHighlightSettings(),
|
|
1451
|
+
faceLightingSettings = createFaceLightingSettings(),
|
|
1452
|
+
glitterSettings = createGlitterSettings(),
|
|
1453
|
+
hairHighlightSettings = createHairHighlightSettings(),
|
|
1454
|
+
indirectLightSettings = createIndirectLightSettings(),
|
|
1455
|
+
localLightSettings = createLocalLightSettings(),
|
|
1456
|
+
materialMapSettings = createMaterialMapSettings(),
|
|
1457
|
+
materialRoleOverrides = null,
|
|
1458
|
+
outlineSettings = createOutlineSettings(),
|
|
1459
|
+
perspectiveRemovalSettings = createPerspectiveRemovalSettings(),
|
|
1460
|
+
rimLightSettings = createRimLightSettings(),
|
|
1461
|
+
sceneShadowSettings = createSceneShadowSettings(),
|
|
1462
|
+
selfShadowSettings = createSelfShadowSettings(),
|
|
1463
|
+
shadowColorSettings = createShadowColorSettings(),
|
|
1464
|
+
specularSettings = createSpecularSettings(),
|
|
1465
|
+
skinToneSettings = createSkinToneSettings(),
|
|
1466
|
+
stickerSettings = createStickerSettings(),
|
|
1467
|
+
} = {}) {
|
|
1468
|
+
if (shaderMode === 'anime') {
|
|
1469
|
+
return createAnimeMaterialFromOriginalMaterial(mat, {
|
|
1470
|
+
alphaSettings,
|
|
1471
|
+
averageShadowSettings,
|
|
1472
|
+
baseTextureSettings,
|
|
1473
|
+
celShadeSettings,
|
|
1474
|
+
contactShadowSettings,
|
|
1475
|
+
debugOutputMode,
|
|
1476
|
+
eyeHighlightSettings,
|
|
1477
|
+
faceLightingSettings,
|
|
1478
|
+
glitterSettings,
|
|
1479
|
+
hairHighlightSettings,
|
|
1480
|
+
indirectLightSettings,
|
|
1481
|
+
localLightSettings,
|
|
1482
|
+
materialMapSettings,
|
|
1483
|
+
materialRoleOverrides,
|
|
1484
|
+
outlineSettings,
|
|
1485
|
+
perspectiveRemovalSettings,
|
|
1486
|
+
rimLightSettings,
|
|
1487
|
+
sceneShadowSettings,
|
|
1488
|
+
selfShadowSettings,
|
|
1489
|
+
shadowColorSettings,
|
|
1490
|
+
specularSettings,
|
|
1491
|
+
skinToneSettings,
|
|
1492
|
+
stickerSettings,
|
|
1493
|
+
});
|
|
1494
|
+
}
|
|
1495
|
+
return createDebugMaterial(mat, shaderMode, { alphaSettings, baseTextureSettings, materialRoleOverrides });
|
|
1496
|
+
}
|
|
1497
|
+
|
|
1498
|
+
function createOutlineMaterialFromAnimeMaterial(mat, outlineSettings = createOutlineSettings()) {
|
|
1499
|
+
const materialRole = mat?.uniforms?.materialRole?.value ?? MATERIAL_ROLES.default;
|
|
1500
|
+
const isTransparentOverlay = [
|
|
1501
|
+
MATERIAL_ROLES.blush,
|
|
1502
|
+
MATERIAL_ROLES.catchlight,
|
|
1503
|
+
MATERIAL_ROLES.eyeHighlight,
|
|
1504
|
+
MATERIAL_ROLES.transparentOverlay,
|
|
1505
|
+
].includes(materialRole);
|
|
1506
|
+
const material = createAnimeMaterial({
|
|
1507
|
+
alphaBlend: false,
|
|
1508
|
+
alphaTest: mat?.uniforms?.aCutoff?.value ?? 0.01,
|
|
1509
|
+
averageShadowSettings: averageShadowSettingsFromAnimeMaterial(mat),
|
|
1510
|
+
base: mat?.uniforms?.base?.value ?? fallbackWhiteTexture,
|
|
1511
|
+
baseColor: new THREE.Color(
|
|
1512
|
+
mat?.uniforms?.baseColor?.value?.x ?? 1,
|
|
1513
|
+
mat?.uniforms?.baseColor?.value?.y ?? 1,
|
|
1514
|
+
mat?.uniforms?.baseColor?.value?.z ?? 1,
|
|
1515
|
+
),
|
|
1516
|
+
baseMapSaturation: mat?.uniforms?.baseMapSaturation?.value ?? 1,
|
|
1517
|
+
celShadeSettings: celShadeSettingsFromAnimeMaterial(mat),
|
|
1518
|
+
debugOutputMode: mat?.uniforms?.debugOutputMode?.value ?? 0,
|
|
1519
|
+
eyeHighlightSettings: eyeHighlightSettingsFromAnimeMaterial(mat),
|
|
1520
|
+
faceLightingSettings: faceLightingSettingsFromAnimeMaterial(mat),
|
|
1521
|
+
hairHighlightSettings: hairHighlightSettingsFromAnimeMaterial(mat),
|
|
1522
|
+
isOutline: true,
|
|
1523
|
+
isSkin: mat?.uniforms?.isSkin?.value ?? false,
|
|
1524
|
+
isFace: mat?.uniforms?.isFace?.value ?? false,
|
|
1525
|
+
isEye: mat?.uniforms?.isEye?.value ?? false,
|
|
1526
|
+
isHair: mat?.uniforms?.isHair?.value ?? false,
|
|
1527
|
+
isMetal: materialRole === MATERIAL_ROLES.metal,
|
|
1528
|
+
isTransparentOverlay,
|
|
1529
|
+
indirectLightSettings: indirectLightSettingsFromAnimeMaterial(mat),
|
|
1530
|
+
localLightSettings: localLightSettingsFromAnimeMaterial(mat),
|
|
1531
|
+
materialRole,
|
|
1532
|
+
opacity: 1,
|
|
1533
|
+
outlineSettings,
|
|
1534
|
+
perspectiveRemovalSettings: createPerspectiveRemovalSettings({
|
|
1535
|
+
amount: mat?.uniforms?.perspectiveRemovalAmount?.value,
|
|
1536
|
+
endHeight: mat?.uniforms?.perspectiveRemovalEndHeight?.value,
|
|
1537
|
+
radius: mat?.uniforms?.perspectiveRemovalRadius?.value,
|
|
1538
|
+
startHeight: mat?.uniforms?.perspectiveRemovalStartHeight?.value,
|
|
1539
|
+
}),
|
|
1540
|
+
rimLightSettings: rimLightSettingsFromAnimeMaterial(mat),
|
|
1541
|
+
sceneShadowSettings: sceneShadowSettingsFromAnimeMaterial(mat),
|
|
1542
|
+
selfShadowSettings: selfShadowSettingsFromAnimeMaterial(mat),
|
|
1543
|
+
shadowColorSettings: shadowColorSettingsFromAnimeMaterial(mat),
|
|
1544
|
+
side: THREE.BackSide,
|
|
1545
|
+
sourceBaseColor: new THREE.Color(
|
|
1546
|
+
mat?.uniforms?.sourceBaseColor?.value?.x ?? 1,
|
|
1547
|
+
mat?.uniforms?.sourceBaseColor?.value?.y ?? 1,
|
|
1548
|
+
mat?.uniforms?.sourceBaseColor?.value?.z ?? 1,
|
|
1549
|
+
),
|
|
1550
|
+
sourceMaterial: {
|
|
1551
|
+
name: mat?.userData?.sourceMaterialName ?? mat?.name ?? '',
|
|
1552
|
+
uuid: mat?.userData?.sourceMaterialUuid ?? '',
|
|
1553
|
+
userData: mat?.userData ?? {},
|
|
1554
|
+
},
|
|
1555
|
+
eyeHighlightMask: mat?.uniforms?.eyeHighlightMaskMap?.value ?? null,
|
|
1556
|
+
hairHighlightMask: mat?.uniforms?.hairHighlightMaskMap?.value ?? null,
|
|
1557
|
+
specularMask: mat?.uniforms?.specularMaskMap?.value ?? null,
|
|
1558
|
+
specularSettings: specularSettingsFromAnimeMaterial(mat),
|
|
1559
|
+
skinToneSettings: skinToneSettingsFromAnimeMaterial(mat),
|
|
1560
|
+
transparent: false,
|
|
1561
|
+
});
|
|
1562
|
+
material.name = mat?.name ?? '';
|
|
1563
|
+
material.visible = Boolean(mat?.visible ?? true) && (material.uniforms?.outlineThickness?.value ?? 0) > 0;
|
|
1564
|
+
material.userData.materialRole = 'outline';
|
|
1565
|
+
material.userData.materialRoleLabel = 'Outline';
|
|
1566
|
+
material.userData.materialRoleSource = mat?.userData?.materialRoleSource ?? 'outline';
|
|
1567
|
+
return material;
|
|
1568
|
+
}
|
|
1569
|
+
|
|
1570
|
+
export function setToonDebugOutput(root, debugOutputMode = 'off') {
|
|
1571
|
+
const resolved = resolveToonDebugOutputMode(debugOutputMode);
|
|
1572
|
+
root?.traverse((obj) => {
|
|
1573
|
+
if (!obj.isMesh || !obj.material) return;
|
|
1574
|
+
for (const mat of toMaterialArray(obj.material)) {
|
|
1575
|
+
if (!mat?.uniforms?.debugOutputMode) continue;
|
|
1576
|
+
mat.uniforms.debugOutputMode.value = resolved.value;
|
|
1577
|
+
if (resolved.value > 0 && !mat.defines?.TOON_DEBUG_VIEWS) {
|
|
1578
|
+
mat.defines = { ...mat.defines, TOON_DEBUG_VIEWS: 1 };
|
|
1579
|
+
}
|
|
1580
|
+
mat.needsUpdate = true;
|
|
1581
|
+
}
|
|
1582
|
+
});
|
|
1583
|
+
return resolved;
|
|
1584
|
+
}
|
|
1585
|
+
|
|
1586
|
+
// Bayer screen-door fade for a whole character (1 = opaque, 0 = gone).
|
|
1587
|
+
// Works with cutout, outlines, and depth writes; also freezes the screen-space
|
|
1588
|
+
// depth effects while fading so they cannot sparkle against stale depth.
|
|
1589
|
+
export function setToonDitherOpacity(target, opacity = 1) {
|
|
1590
|
+
const value = Math.min(1, Math.max(0, Number(opacity) ?? 1));
|
|
1591
|
+
let updatedMaterialCount = 0;
|
|
1592
|
+
|
|
1593
|
+
const updateMaterial = (material) => {
|
|
1594
|
+
for (const mat of toMaterialArray(material)) {
|
|
1595
|
+
if (!mat?.uniforms?.ditherOpacity) continue;
|
|
1596
|
+
mat.uniforms.ditherOpacity.value = value;
|
|
1597
|
+
updatedMaterialCount += 1;
|
|
1598
|
+
}
|
|
1599
|
+
};
|
|
1600
|
+
|
|
1601
|
+
if (target?.isMaterial || Array.isArray(target)) {
|
|
1602
|
+
updateMaterial(target);
|
|
1603
|
+
} else {
|
|
1604
|
+
target?.traverse?.((obj) => {
|
|
1605
|
+
if (!obj.isMesh || !obj.material) return;
|
|
1606
|
+
updateMaterial(obj.material);
|
|
1607
|
+
});
|
|
1608
|
+
}
|
|
1609
|
+
|
|
1610
|
+
return updatedMaterialCount;
|
|
1611
|
+
}
|
|
1612
|
+
|
|
1613
|
+
function copyUniformValue(uniform, value) {
|
|
1614
|
+
if (!uniform || value === undefined) return;
|
|
1615
|
+
const current = uniform.value;
|
|
1616
|
+
if (current?.isColor && value?.isColor && current.copy) {
|
|
1617
|
+
current.copy(value);
|
|
1618
|
+
return;
|
|
1619
|
+
}
|
|
1620
|
+
if (current?.isVector2 && value?.isVector2 && current.copy) {
|
|
1621
|
+
current.copy(value);
|
|
1622
|
+
return;
|
|
1623
|
+
}
|
|
1624
|
+
if (current?.isVector3 && value?.isVector3 && current.copy) {
|
|
1625
|
+
current.copy(value);
|
|
1626
|
+
return;
|
|
1627
|
+
}
|
|
1628
|
+
if (current?.isVector4 && value?.isVector4 && current.copy) {
|
|
1629
|
+
current.copy(value);
|
|
1630
|
+
return;
|
|
1631
|
+
}
|
|
1632
|
+
uniform.value = value?.clone ? value.clone() : value;
|
|
1633
|
+
}
|
|
1634
|
+
|
|
1635
|
+
function setToonUniform(uniforms, name, value) {
|
|
1636
|
+
copyUniformValue(uniforms?.[name], value);
|
|
1637
|
+
}
|
|
1638
|
+
|
|
1639
|
+
function textureOrNull(texture, fallbackTexture = fallbackWhiteTexture) {
|
|
1640
|
+
return texture?.isTexture && texture !== fallbackTexture ? texture : null;
|
|
1641
|
+
}
|
|
1642
|
+
|
|
1643
|
+
function roleFlagsFromAnimeMaterial(mat) {
|
|
1644
|
+
const uniforms = mat?.uniforms || {};
|
|
1645
|
+
const materialRole = uniforms.materialRole?.value ?? MATERIAL_ROLES.default;
|
|
1646
|
+
return {
|
|
1647
|
+
isEye: Boolean(uniforms.isEye?.value),
|
|
1648
|
+
isFace: Boolean(uniforms.isFace?.value),
|
|
1649
|
+
isHair: Boolean(uniforms.isHair?.value),
|
|
1650
|
+
isMetal: materialRole === MATERIAL_ROLES.metal,
|
|
1651
|
+
isOutline: Boolean(uniforms.isOutline?.value),
|
|
1652
|
+
isSkin: Boolean(uniforms.isSkin?.value),
|
|
1653
|
+
isTransparentOverlay: [
|
|
1654
|
+
MATERIAL_ROLES.blush,
|
|
1655
|
+
MATERIAL_ROLES.catchlight,
|
|
1656
|
+
MATERIAL_ROLES.eyeHighlight,
|
|
1657
|
+
MATERIAL_ROLES.transparentOverlay,
|
|
1658
|
+
].includes(materialRole),
|
|
1659
|
+
materialRole,
|
|
1660
|
+
};
|
|
1661
|
+
}
|
|
1662
|
+
|
|
1663
|
+
function applyToonSettingsToAnimeMaterial(mat, settings) {
|
|
1664
|
+
const uniforms = mat?.uniforms;
|
|
1665
|
+
if (!uniforms?.materialRole) return false;
|
|
1666
|
+
|
|
1667
|
+
const flags = roleFlagsFromAnimeMaterial(mat);
|
|
1668
|
+
const sceneShadow = resolveSceneShadowForMaterial(settings.sceneShadow, flags);
|
|
1669
|
+
const selfShadow = resolveSelfShadowForMaterial(settings.selfShadow, flags);
|
|
1670
|
+
const averageShadow = resolveAverageShadowForMaterial(settings.averageShadow, flags);
|
|
1671
|
+
const indirectLight = resolveIndirectLightForMaterial(settings.indirectLight, flags);
|
|
1672
|
+
const localLight = resolveLocalLightForMaterial(settings.localLights, flags);
|
|
1673
|
+
const rimLight = resolveRimLightForMaterial(settings.rimLight, flags);
|
|
1674
|
+
const specularMask = textureOrNull(uniforms.specularMaskMap?.value);
|
|
1675
|
+
const specular = resolveSpecularForMaterial(settings.specular, {
|
|
1676
|
+
...flags,
|
|
1677
|
+
maskMap: specularMask,
|
|
1678
|
+
});
|
|
1679
|
+
const hairHighlightMask = textureOrNull(uniforms.hairHighlightMaskMap?.value);
|
|
1680
|
+
const hairHighlight = resolveHairHighlightForMaterial(settings.hairHighlight, {
|
|
1681
|
+
isHair: flags.isHair,
|
|
1682
|
+
isOutline: flags.isOutline,
|
|
1683
|
+
maskMap: hairHighlightMask,
|
|
1684
|
+
material: mat,
|
|
1685
|
+
});
|
|
1686
|
+
const eyeHighlightMask = textureOrNull(uniforms.eyeHighlightMaskMap?.value);
|
|
1687
|
+
const eyeHighlight = resolveEyeHighlightForMaterial(settings.eyeHighlight, {
|
|
1688
|
+
isEye: flags.isEye,
|
|
1689
|
+
isOutline: flags.isOutline,
|
|
1690
|
+
maskMap: eyeHighlightMask,
|
|
1691
|
+
});
|
|
1692
|
+
const outline = resolveOutlineForMaterial(settings.outline, {
|
|
1693
|
+
alphaTest: uniforms.aCutoff?.value ?? -1,
|
|
1694
|
+
...flags,
|
|
1695
|
+
});
|
|
1696
|
+
const contactShadow = resolveContactShadowForMaterial(settings.contactShadow ?? createContactShadowSettings(), flags);
|
|
1697
|
+
const glitter = resolveGlitterForMaterial(settings.glitter ?? createGlitterSettings(), flags);
|
|
1698
|
+
const sticker = resolveStickerForMaterial(settings.sticker ?? createStickerSettings(), {
|
|
1699
|
+
isOutline: flags.isOutline,
|
|
1700
|
+
sourceMaterial: { userData: mat.userData ?? {} },
|
|
1701
|
+
});
|
|
1702
|
+
const stickerMapResolved = sticker.map ?? textureOrNull(uniforms.stickerMap?.value);
|
|
1703
|
+
const perspectiveRemoval = settings.perspectiveRemoval ?? createPerspectiveRemovalSettings();
|
|
1704
|
+
const fur = settings.fur ?? createFurSettings();
|
|
1705
|
+
|
|
1706
|
+
setToonUniform(uniforms, 'enableShadowColor', settings.shadowColor.enabled);
|
|
1707
|
+
setToonUniform(uniforms, 'celShadeMidPoint', settings.celShade.bodyCelMidPoint);
|
|
1708
|
+
setToonUniform(uniforms, 'celShadeSoftness', settings.celShade.bodyCelSoftness);
|
|
1709
|
+
setToonUniform(uniforms, 'mainLightIgnoreCelShade', settings.celShade.bodyMainLightIgnoreCelShade);
|
|
1710
|
+
setToonUniform(uniforms, 'edgeAntiAliasStrength', settings.celShade.edgeAntiAliasStrength);
|
|
1711
|
+
setToonUniform(uniforms, 'celShadeMidPointForFaceArea', settings.faceLighting.faceCelMidPoint);
|
|
1712
|
+
setToonUniform(uniforms, 'celShadeSoftnessForFaceArea', settings.faceLighting.faceCelSoftness);
|
|
1713
|
+
setToonUniform(uniforms, 'mainLightIgnoreCelShadeForFaceArea', settings.faceLighting.faceMainLightIgnoreCelShade);
|
|
1714
|
+
setToonUniform(uniforms, 'faceSceneShadowStrength', settings.faceLighting.faceSceneShadowStrength);
|
|
1715
|
+
setToonUniform(uniforms, 'faceLocalLightLift', settings.faceLighting.faceLocalLightLift);
|
|
1716
|
+
setToonUniform(uniforms, 'faceNormalProxyBlend', settings.faceLighting.faceNormalProxyBlend);
|
|
1717
|
+
setToonUniform(uniforms, 'faceSphereBlend', settings.faceLighting.faceSphereBlend);
|
|
1718
|
+
setToonUniform(
|
|
1719
|
+
uniforms,
|
|
1720
|
+
'faceHeadSpaceMode',
|
|
1721
|
+
FACE_HEAD_SPACE_MODE_VALUES[settings.faceLighting.headSpaceMode] ?? 1,
|
|
1722
|
+
);
|
|
1723
|
+
setToonUniform(uniforms, 'contactShadowStrength', contactShadow.strength);
|
|
1724
|
+
setToonUniform(uniforms, 'contactShadowWidth', contactShadow.width);
|
|
1725
|
+
setToonUniform(uniforms, 'contactShadowThresholdOffset', contactShadow.thresholdOffset);
|
|
1726
|
+
setToonUniform(uniforms, 'contactShadowFadeRange', contactShadow.fadeRange);
|
|
1727
|
+
setToonUniform(uniforms, 'contactShadowFaceHeadUpBlend', contactShadow.faceHeadUpBlend);
|
|
1728
|
+
setToonUniform(uniforms, 'ditherOpacity', settings.alpha.ditherOpacity);
|
|
1729
|
+
setToonUniform(
|
|
1730
|
+
uniforms,
|
|
1731
|
+
'faceProxyNormalObject',
|
|
1732
|
+
new THREE.Vector3(...settings.faceLighting.faceProxyNormal).normalize(),
|
|
1733
|
+
);
|
|
1734
|
+
|
|
1735
|
+
setToonUniform(uniforms, 'selfShadowTintColor', settings.shadowColor.selfShadowTintColor);
|
|
1736
|
+
setToonUniform(uniforms, 'selfShadowAreaHSVStrength', settings.shadowColor.selfShadowAreaHSVStrength);
|
|
1737
|
+
setToonUniform(uniforms, 'selfShadowAreaHueOffset', settings.shadowColor.selfShadowAreaHueOffset);
|
|
1738
|
+
setToonUniform(uniforms, 'selfShadowAreaSaturationBoost', settings.shadowColor.selfShadowAreaSaturationBoost);
|
|
1739
|
+
setToonUniform(uniforms, 'selfShadowAreaValueMul', settings.shadowColor.selfShadowAreaValueMul);
|
|
1740
|
+
setToonUniform(uniforms, 'selfShadowAlbedoMulStrength', settings.shadowColor.selfShadowAlbedoMulStrength);
|
|
1741
|
+
setToonUniform(uniforms, 'litToShadowTransitionAreaIntensity', settings.shadowColor.transitionAreaIntensity);
|
|
1742
|
+
setToonUniform(uniforms, 'litToShadowTransitionAreaTintColor', settings.shadowColor.transitionAreaTintColor);
|
|
1743
|
+
setToonUniform(uniforms, 'litToShadowTransitionAreaHueOffset', settings.shadowColor.transitionAreaHueOffset);
|
|
1744
|
+
setToonUniform(uniforms, 'litToShadowTransitionAreaSaturationBoost', settings.shadowColor.transitionAreaSaturationBoost);
|
|
1745
|
+
setToonUniform(uniforms, 'litToShadowTransitionAreaValueMul', settings.shadowColor.transitionAreaValueMul);
|
|
1746
|
+
setToonUniform(uniforms, 'lowSaturationFallbackColor', settings.shadowColor.lowSaturationFallbackColor);
|
|
1747
|
+
|
|
1748
|
+
setToonUniform(uniforms, 'overrideBySkinShadowTintColor', settings.skinTone.skinShadowTintStrength);
|
|
1749
|
+
setToonUniform(uniforms, 'skinShadowTintColor', settings.skinTone.skinShadowTint);
|
|
1750
|
+
setToonUniform(uniforms, 'skinShadowBrightness', settings.skinTone.skinShadowBrightness);
|
|
1751
|
+
setToonUniform(uniforms, 'skinShadowSaturation', settings.skinTone.skinShadowSaturation);
|
|
1752
|
+
setToonUniform(uniforms, 'overrideByFaceShadowTintColor', settings.skinTone.faceShadowTintStrength);
|
|
1753
|
+
setToonUniform(uniforms, 'faceShadowTintColor', settings.skinTone.faceShadowTint);
|
|
1754
|
+
setToonUniform(uniforms, 'faceShadowBrightness', settings.skinTone.faceShadowBrightness);
|
|
1755
|
+
setToonUniform(uniforms, 'faceShadowSaturation', settings.skinTone.faceShadowSaturation);
|
|
1756
|
+
setToonUniform(uniforms, 'skinMinimumIndirectLight', settings.skinTone.skinMinimumIndirectLight);
|
|
1757
|
+
setToonUniform(uniforms, 'faceMinimumIndirectLight', settings.skinTone.faceMinimumIndirectLight);
|
|
1758
|
+
setToonUniform(uniforms, 'skinMaxDirectLight', settings.skinTone.skinMaxDirectLight);
|
|
1759
|
+
setToonUniform(uniforms, 'faceMaxDirectLight', settings.skinTone.faceMaxDirectLight);
|
|
1760
|
+
|
|
1761
|
+
setToonUniform(uniforms, 'ambientTint', settings.indirectLight.ambientTint);
|
|
1762
|
+
setToonUniform(uniforms, 'indirectLightIntensity', indirectLight.intensity);
|
|
1763
|
+
setToonUniform(uniforms, 'minimumIndirectLight', indirectLight.minimumIndirectLight);
|
|
1764
|
+
setToonUniform(uniforms, 'environmentIndirectLight', settings.indirectLight.environmentIndirectLight);
|
|
1765
|
+
setToonUniform(uniforms, 'hemisphereLightIntensity', settings.indirectLight.hemisphereLightIntensity);
|
|
1766
|
+
setToonUniform(uniforms, 'localLightIntensity', localLight.intensity);
|
|
1767
|
+
setToonUniform(uniforms, 'localLightMaxContribution', localLight.maxContribution);
|
|
1768
|
+
setToonUniform(uniforms, 'localLightShadowLift', localLight.shadowLift);
|
|
1769
|
+
|
|
1770
|
+
setToonUniform(uniforms, 'receivedShadowStrength', sceneShadow.strength);
|
|
1771
|
+
setToonUniform(uniforms, 'receivedShadowMinLight', sceneShadow.minLight);
|
|
1772
|
+
setToonUniform(uniforms, 'receivedShadowAreaStrength', settings.sceneShadow.shadowAreaStrength);
|
|
1773
|
+
setToonUniform(uniforms, 'selfShadowSourceMode', settings.selfShadow.sourceMode);
|
|
1774
|
+
setToonUniform(uniforms, 'selfShadowStrength', selfShadow.strength);
|
|
1775
|
+
setToonUniform(uniforms, 'selfShadowMinLight', selfShadow.minLight);
|
|
1776
|
+
setToonUniform(uniforms, 'selfShadowAreaStrength', settings.selfShadow.shadowAreaStrength);
|
|
1777
|
+
setToonUniform(uniforms, 'averageShadowStrength', averageShadow.strength);
|
|
1778
|
+
setToonUniform(uniforms, 'averageShadowMinLight', averageShadow.minLight);
|
|
1779
|
+
setToonUniform(uniforms, 'averageShadowSoftness', settings.averageShadow.softness);
|
|
1780
|
+
setToonUniform(uniforms, 'averageShadowMeasuredBlend', settings.averageShadow.measuredBlend);
|
|
1781
|
+
|
|
1782
|
+
setToonUniform(uniforms, 'useSpecular', specular.enabled);
|
|
1783
|
+
setToonUniform(uniforms, 'specularIntensity', specular.intensity);
|
|
1784
|
+
setToonUniform(uniforms, 'specularColor', specular.color);
|
|
1785
|
+
setToonUniform(uniforms, 'specularAreaRemapMidPoint', specular.midPoint);
|
|
1786
|
+
setToonUniform(uniforms, 'specularAreaRemapRange', specular.range);
|
|
1787
|
+
setToonUniform(uniforms, 'specularPower', specular.power);
|
|
1788
|
+
setToonUniform(uniforms, 'specularShowInShadowArea', specular.showInShadowArea);
|
|
1789
|
+
setToonUniform(uniforms, 'specularDirectionMode', specular.directionModeValue);
|
|
1790
|
+
setToonUniform(uniforms, 'specularMaskMap', specular.maskMap ?? fallbackWhiteTexture);
|
|
1791
|
+
setToonUniform(uniforms, 'useSpecularMask', specular.useMask);
|
|
1792
|
+
setToonUniform(uniforms, 'specularMaskStrength', specular.maskStrength);
|
|
1793
|
+
setToonUniform(uniforms, 'specularMaskChannel', specular.maskChannel);
|
|
1794
|
+
|
|
1795
|
+
setToonUniform(uniforms, 'useRimLight', rimLight.enabled);
|
|
1796
|
+
setToonUniform(uniforms, 'rimTintColor', rimLight.tintColor);
|
|
1797
|
+
setToonUniform(uniforms, 'rimIntensity', rimLight.intensity);
|
|
1798
|
+
setToonUniform(uniforms, 'rimMidPoint', rimLight.midPoint);
|
|
1799
|
+
setToonUniform(uniforms, 'rimSoftness', rimLight.softness);
|
|
1800
|
+
setToonUniform(uniforms, 'rimMixWithBaseMapColor', rimLight.mixWithBaseMapColor);
|
|
1801
|
+
setToonUniform(uniforms, 'rimBlockByShadow', rimLight.blockByShadow);
|
|
1802
|
+
setToonUniform(uniforms, 'rimLightMode', rimLight.modeValue);
|
|
1803
|
+
setToonUniform(uniforms, 'rimDepthWidth', rimLight.depthWidth);
|
|
1804
|
+
setToonUniform(uniforms, 'rimDepthThresholdOffset', rimLight.depthThresholdOffset);
|
|
1805
|
+
setToonUniform(uniforms, 'rimDepthFadeRange', rimLight.depthFadeRange);
|
|
1806
|
+
setToonUniform(uniforms, 'rimDepthSafeDistance', rimLight.depthSafeDistance);
|
|
1807
|
+
setToonUniform(uniforms, 'rimDepthCloseWidthReduce', rimLight.depthCloseWidthReduce);
|
|
1808
|
+
setToonUniform(uniforms, 'rimDepthDottedLineFix', rimLight.depthDottedLineFix);
|
|
1809
|
+
setToonUniform(uniforms, 'rimDepthMask3D', rimLight.depthMask3D);
|
|
1810
|
+
setToonUniform(uniforms, 'rimDepthFadeStartDistance', rimLight.depthFadeStartDistance);
|
|
1811
|
+
setToonUniform(uniforms, 'rimDepthFadeEndDistance', rimLight.depthFadeEndDistance);
|
|
1812
|
+
|
|
1813
|
+
setToonUniform(uniforms, 'useHairHighlight', hairHighlight.enabled);
|
|
1814
|
+
setToonUniform(uniforms, 'hairHighlightDirection', new THREE.Vector3(...hairHighlight.direction));
|
|
1815
|
+
setToonUniform(uniforms, 'hairHighlightIntensity', hairHighlight.intensity);
|
|
1816
|
+
setToonUniform(uniforms, 'hairHighlightMaskMap', hairHighlight.maskMap ?? fallbackWhiteTexture);
|
|
1817
|
+
setToonUniform(uniforms, 'hairHighlightMaskChannel', hairHighlight.maskChannel);
|
|
1818
|
+
setToonUniform(uniforms, 'hairHighlightMaskStrength', hairHighlight.maskStrength);
|
|
1819
|
+
setToonUniform(uniforms, 'hairHighlightMode', hairHighlight.modeValue);
|
|
1820
|
+
setToonUniform(uniforms, 'hairHighlightShadowFloor', hairHighlight.shadowFloor);
|
|
1821
|
+
setToonUniform(uniforms, 'hairHighlightSideBandPower', hairHighlight.sideBandPower);
|
|
1822
|
+
setToonUniform(uniforms, 'hairHighlightStrandPower', hairHighlight.strandPower);
|
|
1823
|
+
setToonUniform(uniforms, 'hairHighlightUvBandAxis', hairHighlight.uvBandAxis);
|
|
1824
|
+
setToonUniform(uniforms, 'hairHighlightUvBandCenter', hairHighlight.uvBandCenter);
|
|
1825
|
+
setToonUniform(uniforms, 'hairHighlightUvBandHalfWidth', hairHighlight.uvBandHalfWidth);
|
|
1826
|
+
setToonUniform(uniforms, 'useHairHighlightMask', hairHighlight.useMask);
|
|
1827
|
+
|
|
1828
|
+
setToonUniform(uniforms, 'useEyeHighlight', eyeHighlight.enabled);
|
|
1829
|
+
setToonUniform(uniforms, 'eyeHighlightMaskMap', eyeHighlight.maskMap ?? fallbackWhiteTexture);
|
|
1830
|
+
setToonUniform(uniforms, 'useEyeHighlightMask', eyeHighlight.useMask);
|
|
1831
|
+
setToonUniform(uniforms, 'eyeHighlightColor', eyeHighlight.color);
|
|
1832
|
+
setToonUniform(uniforms, 'eyeHighlightIntensity', eyeHighlight.intensity);
|
|
1833
|
+
setToonUniform(uniforms, 'eyeHighlightMaskChannel', eyeHighlight.maskChannel);
|
|
1834
|
+
setToonUniform(uniforms, 'eyeHighlightMaskStrength', eyeHighlight.maskStrength);
|
|
1835
|
+
setToonUniform(uniforms, 'eyeHighlightPower', eyeHighlight.power);
|
|
1836
|
+
setToonUniform(uniforms, 'eyeHighlightShowInShadowArea', eyeHighlight.showInShadowArea);
|
|
1837
|
+
|
|
1838
|
+
setToonUniform(uniforms, 'baseMapSaturation', resolveBaseMapSaturation(flags, settings.baseTexture));
|
|
1839
|
+
setToonUniform(uniforms, 'materialAoStrength', settings.materialMaps.aoStrength);
|
|
1840
|
+
setToonUniform(uniforms, 'materialDetailRepeat', settings.materialMaps.detailRepeat);
|
|
1841
|
+
setToonUniform(uniforms, 'materialDetailStrength', settings.materialMaps.detailStrength);
|
|
1842
|
+
setToonUniform(uniforms, 'materialEmissiveColor', settings.materialMaps.emissiveColor);
|
|
1843
|
+
setToonUniform(uniforms, 'materialEmissiveStrength', settings.materialMaps.emissiveStrength);
|
|
1844
|
+
setToonUniform(uniforms, 'materialMatcapStrength', settings.materialMaps.matcapStrength);
|
|
1845
|
+
setToonUniform(uniforms, 'materialMetalnessStrength', settings.materialMaps.metalnessStrength);
|
|
1846
|
+
setToonUniform(uniforms, 'materialNormalScale', settings.materialMaps.normalScale);
|
|
1847
|
+
setToonUniform(uniforms, 'materialNormalStrength', settings.materialMaps.normalStrength);
|
|
1848
|
+
setToonUniform(uniforms, 'useMaterialNormalMap', Boolean(uniforms.hasMaterialNormalMap?.value) && settings.materialMaps.normalStrength > 0);
|
|
1849
|
+
setToonUniform(uniforms, 'materialRampStrength', settings.materialMaps.rampStrength);
|
|
1850
|
+
setToonUniform(uniforms, 'materialRoughnessStrength', settings.materialMaps.roughnessStrength);
|
|
1851
|
+
setToonUniform(uniforms, 'materialSpecularColorStrength', settings.materialMaps.specularColorStrength);
|
|
1852
|
+
|
|
1853
|
+
setToonUniform(uniforms, 'outlineTintColor', outline.tintColor);
|
|
1854
|
+
setToonUniform(uniforms, 'outlineTintColorSkinAreaOverride', outline.skinTintColor);
|
|
1855
|
+
setToonUniform(uniforms, 'outlineSkinAreaOverrideStrength', outline.skinTintStrength);
|
|
1856
|
+
setToonUniform(uniforms, 'outlineLightingMix', outline.lightingMix);
|
|
1857
|
+
setToonUniform(uniforms, 'outlineMinBrightness', outline.minBrightness);
|
|
1858
|
+
setToonUniform(uniforms, 'outlineMaxBrightness', outline.maxBrightness);
|
|
1859
|
+
setToonUniform(uniforms, 'outlineDepthOffset', outline.depthOffset);
|
|
1860
|
+
setToonUniform(uniforms, 'outlineThickness', outline.width);
|
|
1861
|
+
setToonUniform(uniforms, 'outlineScreenSpaceFix', outline.screenSpaceWidth);
|
|
1862
|
+
setToonUniform(uniforms, 'outlineReferenceDistance', outline.referenceDistance);
|
|
1863
|
+
setToonUniform(
|
|
1864
|
+
uniforms,
|
|
1865
|
+
'outlineReferenceProjection11',
|
|
1866
|
+
1 / Math.tan(THREE.MathUtils.degToRad((outline.referenceFov ?? 40) / 2)),
|
|
1867
|
+
);
|
|
1868
|
+
setToonUniform(uniforms, 'outlineWidthFadeDistance', outline.widthFadeDistance);
|
|
1869
|
+
mat.visible = flags.isOutline ? outline.enabled : mat.visible;
|
|
1870
|
+
|
|
1871
|
+
setToonUniform(uniforms, 'useGlitter', glitter.enabled);
|
|
1872
|
+
setToonUniform(uniforms, 'glitterIntensity', glitter.intensity);
|
|
1873
|
+
setToonUniform(uniforms, 'glitterDensity', glitter.density);
|
|
1874
|
+
setToonUniform(uniforms, 'glitterSize', glitter.size);
|
|
1875
|
+
setToonUniform(uniforms, 'glitterRandomNormalStrength', glitter.randomNormalStrength);
|
|
1876
|
+
setToonUniform(uniforms, 'glitterShowInShadowArea', glitter.showInShadowArea);
|
|
1877
|
+
setToonUniform(uniforms, 'glitterUvChannel', glitter.uvChannel);
|
|
1878
|
+
|
|
1879
|
+
setToonUniform(uniforms, 'useSticker', sticker.enabled || (Boolean(stickerMapResolved) && settings.sticker?.enabled === true));
|
|
1880
|
+
setToonUniform(uniforms, 'stickerMap', stickerMapResolved ?? fallbackWhiteTexture);
|
|
1881
|
+
setToonUniform(uniforms, 'stickerBlendMode', sticker.blendModeValue);
|
|
1882
|
+
setToonUniform(uniforms, 'stickerStrength', sticker.strength);
|
|
1883
|
+
setToonUniform(uniforms, 'stickerRepeat', new THREE.Vector2(...sticker.repeat));
|
|
1884
|
+
setToonUniform(uniforms, 'stickerOffset', new THREE.Vector2(...sticker.offset));
|
|
1885
|
+
setToonUniform(uniforms, 'stickerUvChannel', sticker.uvChannel);
|
|
1886
|
+
|
|
1887
|
+
// Outline and fur-shell materials get the same amount so they stay attached
|
|
1888
|
+
// to the flattened body.
|
|
1889
|
+
setToonUniform(uniforms, 'perspectiveRemovalAmount', perspectiveRemoval.amount);
|
|
1890
|
+
setToonUniform(uniforms, 'perspectiveRemovalRadius', perspectiveRemoval.radius);
|
|
1891
|
+
setToonUniform(uniforms, 'perspectiveRemovalStartHeight', perspectiveRemoval.startHeight);
|
|
1892
|
+
setToonUniform(uniforms, 'perspectiveRemovalEndHeight', perspectiveRemoval.endHeight);
|
|
1893
|
+
|
|
1894
|
+
// Fur shells created at conversion time follow live global fur tuning
|
|
1895
|
+
// (furLayer stays per-shell; density/shape are shared).
|
|
1896
|
+
if (mat.userData?.toonFlags?.isFurShell) {
|
|
1897
|
+
setToonUniform(uniforms, 'furLength', fur.length);
|
|
1898
|
+
setToonUniform(uniforms, 'furGravity', fur.gravity);
|
|
1899
|
+
setToonUniform(uniforms, 'furDensity', fur.density);
|
|
1900
|
+
setToonUniform(uniforms, 'furRootOffset', fur.rootOffset);
|
|
1901
|
+
setToonUniform(uniforms, 'furRootShade', fur.rootShade);
|
|
1902
|
+
}
|
|
1903
|
+
|
|
1904
|
+
mat.needsUpdate = true;
|
|
1905
|
+
return true;
|
|
1906
|
+
}
|
|
1907
|
+
|
|
1908
|
+
export function applyToonSettingsToMaterial(target, settingsInput = {}) {
|
|
1909
|
+
const settings = createToonSettings(settingsInput);
|
|
1910
|
+
let updatedMaterialCount = 0;
|
|
1911
|
+
|
|
1912
|
+
const updateMaterial = (material) => {
|
|
1913
|
+
const materials = toMaterialArray(material);
|
|
1914
|
+
for (const mat of materials) {
|
|
1915
|
+
if (applyToonSettingsToAnimeMaterial(mat, settings)) updatedMaterialCount += 1;
|
|
1916
|
+
}
|
|
1917
|
+
};
|
|
1918
|
+
|
|
1919
|
+
if (target?.isMaterial || Array.isArray(target)) {
|
|
1920
|
+
updateMaterial(target);
|
|
1921
|
+
} else {
|
|
1922
|
+
target?.traverse?.((obj) => {
|
|
1923
|
+
if (!obj.isMesh || !obj.material) return;
|
|
1924
|
+
updateMaterial(obj.material);
|
|
1925
|
+
});
|
|
1926
|
+
}
|
|
1927
|
+
|
|
1928
|
+
return {
|
|
1929
|
+
settings,
|
|
1930
|
+
updatedMaterialCount,
|
|
1931
|
+
};
|
|
1932
|
+
}
|
|
1933
|
+
|
|
1934
|
+
function addOutlinePass(mesh, outlineSettings = createOutlineSettings()) {
|
|
1935
|
+
const outline = mesh.clone(false);
|
|
1936
|
+
outline.geometry = mesh.geometry;
|
|
1937
|
+
outline.material = Array.isArray(mesh.material)
|
|
1938
|
+
? mesh.material.map((m) => createOutlineMaterialFromAnimeMaterial(m, outlineSettings))
|
|
1939
|
+
: createOutlineMaterialFromAnimeMaterial(mesh.material, outlineSettings);
|
|
1940
|
+
|
|
1941
|
+
if (outlineSettings.smoothNormals !== false && bakeSmoothedOutlineNormals(mesh.geometry)) {
|
|
1942
|
+
// Node materials have no GLSL defines: give the hull its own geometry
|
|
1943
|
+
// that shares every buffer with the source but swaps the normal attribute
|
|
1944
|
+
// for the baked smoothed one.
|
|
1945
|
+
const source = mesh.geometry;
|
|
1946
|
+
const hullGeometry = new THREE.BufferGeometry();
|
|
1947
|
+
hullGeometry.index = source.index;
|
|
1948
|
+
for (const name of Object.keys(source.attributes)) {
|
|
1949
|
+
hullGeometry.setAttribute(name, source.attributes[name]);
|
|
1950
|
+
}
|
|
1951
|
+
hullGeometry.setAttribute('normal', source.getAttribute('outlineSmoothNormal'));
|
|
1952
|
+
hullGeometry.morphAttributes = source.morphAttributes;
|
|
1953
|
+
hullGeometry.morphTargetsRelative = source.morphTargetsRelative;
|
|
1954
|
+
hullGeometry.groups = source.groups;
|
|
1955
|
+
hullGeometry.drawRange = source.drawRange;
|
|
1956
|
+
hullGeometry.boundingSphere = source.boundingSphere;
|
|
1957
|
+
hullGeometry.boundingBox = source.boundingBox;
|
|
1958
|
+
outline.geometry = hullGeometry;
|
|
1959
|
+
}
|
|
1960
|
+
|
|
1961
|
+
outline.userData.isToonOutline = true;
|
|
1962
|
+
outline.renderOrder = (mesh.renderOrder ?? 0) + 1;
|
|
1963
|
+
outline.frustumCulled = false;
|
|
1964
|
+
outline.castShadow = false;
|
|
1965
|
+
outline.receiveShadow = false;
|
|
1966
|
+
outline.position.set(0, 0, 0);
|
|
1967
|
+
outline.quaternion.identity();
|
|
1968
|
+
outline.scale.set(1, 1, 1);
|
|
1969
|
+
outline.updateMatrix();
|
|
1970
|
+
outline.updateMatrixWorld(true);
|
|
1971
|
+
|
|
1972
|
+
if (mesh.isSkinnedMesh && outline.isSkinnedMesh) {
|
|
1973
|
+
outline.bindMode = mesh.bindMode;
|
|
1974
|
+
outline.bindMatrix.copy(mesh.bindMatrix);
|
|
1975
|
+
outline.bindMatrixInverse.copy(mesh.bindMatrixInverse);
|
|
1976
|
+
outline.skeleton = mesh.skeleton;
|
|
1977
|
+
}
|
|
1978
|
+
|
|
1979
|
+
mesh.add(outline);
|
|
1980
|
+
}
|
|
1981
|
+
|
|
1982
|
+
const hiddenFurSlotMaterial = new THREE.MeshBasicMaterial({ name: 'ToonFurHiddenSlot', visible: false });
|
|
1983
|
+
|
|
1984
|
+
// Shell fur: N sibling meshes sharing the geometry and skeleton; each shell
|
|
1985
|
+
// gets its own node material so per-shell uniform nodes are not shared.
|
|
1986
|
+
function addFurShells(mesh, furMatchesByIndex, furSettings) {
|
|
1987
|
+
const baseMaterials = toMaterialArray(mesh.material);
|
|
1988
|
+
if (!furMatchesByIndex.some(Boolean)) return;
|
|
1989
|
+
|
|
1990
|
+
for (let shellIndex = 0; shellIndex < furSettings.shellCount; shellIndex++) {
|
|
1991
|
+
const layer = (shellIndex + 1) / furSettings.shellCount;
|
|
1992
|
+
const shellMaterials = baseMaterials.map((mat, materialIndex) => {
|
|
1993
|
+
if (!furMatchesByIndex[materialIndex] || !mat?.uniforms) return hiddenFurSlotMaterial;
|
|
1994
|
+
if (typeof mat.userData?.createFurShellVariant === 'function') {
|
|
1995
|
+
const shellMat = mat.userData.createFurShellVariant(furSettings, layer);
|
|
1996
|
+
shellMat.name = `${mat.name} (fur shell ${shellIndex + 1})`;
|
|
1997
|
+
return shellMat;
|
|
1998
|
+
}
|
|
1999
|
+
return hiddenFurSlotMaterial;
|
|
2000
|
+
});
|
|
2001
|
+
|
|
2002
|
+
const shell = mesh.clone(false);
|
|
2003
|
+
shell.geometry = mesh.geometry;
|
|
2004
|
+
shell.material = Array.isArray(mesh.material) ? shellMaterials : shellMaterials[0];
|
|
2005
|
+
shell.userData.isToonFurShell = true;
|
|
2006
|
+
shell.renderOrder = (mesh.renderOrder ?? 0) + 1;
|
|
2007
|
+
shell.frustumCulled = false;
|
|
2008
|
+
shell.castShadow = false;
|
|
2009
|
+
shell.receiveShadow = false;
|
|
2010
|
+
shell.position.set(0, 0, 0);
|
|
2011
|
+
shell.quaternion.identity();
|
|
2012
|
+
shell.scale.set(1, 1, 1);
|
|
2013
|
+
shell.updateMatrix();
|
|
2014
|
+
|
|
2015
|
+
if (mesh.isSkinnedMesh && shell.isSkinnedMesh) {
|
|
2016
|
+
shell.bindMode = mesh.bindMode;
|
|
2017
|
+
shell.bindMatrix.copy(mesh.bindMatrix);
|
|
2018
|
+
shell.bindMatrixInverse.copy(mesh.bindMatrixInverse);
|
|
2019
|
+
shell.skeleton = mesh.skeleton;
|
|
2020
|
+
}
|
|
2021
|
+
|
|
2022
|
+
mesh.add(shell);
|
|
2023
|
+
}
|
|
2024
|
+
}
|
|
2025
|
+
|
|
2026
|
+
export function findPrimarySkinnedMesh(root) {
|
|
2027
|
+
let bestMesh = null;
|
|
2028
|
+
let bestVertexCount = -1;
|
|
2029
|
+
|
|
2030
|
+
root.traverse((obj) => {
|
|
2031
|
+
if (!obj.isSkinnedMesh || !obj.skeleton) return;
|
|
2032
|
+
const vertexCount = obj.geometry?.attributes?.position?.count ?? 0;
|
|
2033
|
+
if (vertexCount > bestVertexCount) {
|
|
2034
|
+
bestMesh = obj;
|
|
2035
|
+
bestVertexCount = vertexCount;
|
|
2036
|
+
}
|
|
2037
|
+
});
|
|
2038
|
+
|
|
2039
|
+
return bestMesh;
|
|
2040
|
+
}
|
|
2041
|
+
|
|
2042
|
+
function compactToonSettingsOptions(options) {
|
|
2043
|
+
return Object.fromEntries(
|
|
2044
|
+
Object.entries(options).filter(([, value]) => value !== undefined && value !== null),
|
|
2045
|
+
);
|
|
2046
|
+
}
|
|
2047
|
+
|
|
2048
|
+
export function applyToonShader(root, {
|
|
2049
|
+
alpha = null,
|
|
2050
|
+
averageShadow = null,
|
|
2051
|
+
baseTexture = null,
|
|
2052
|
+
celShade = null,
|
|
2053
|
+
contactShadow = null,
|
|
2054
|
+
debugOutputMode = 'off',
|
|
2055
|
+
eyeHighlight = null,
|
|
2056
|
+
faceLighting = null,
|
|
2057
|
+
fur = null,
|
|
2058
|
+
glitter = null,
|
|
2059
|
+
hairHighlight = null,
|
|
2060
|
+
indirectLight = null,
|
|
2061
|
+
localLights = null,
|
|
2062
|
+
materialMaps = null,
|
|
2063
|
+
materialRoles = null,
|
|
2064
|
+
outline = undefined,
|
|
2065
|
+
perspectiveRemoval = null,
|
|
2066
|
+
preset = null,
|
|
2067
|
+
rimLight = null,
|
|
2068
|
+
sceneShadow = null,
|
|
2069
|
+
selfShadow = null,
|
|
2070
|
+
settings = null,
|
|
2071
|
+
shadowColor = null,
|
|
2072
|
+
shaderMode = 'anime',
|
|
2073
|
+
specular = null,
|
|
2074
|
+
skinTone = null,
|
|
2075
|
+
sticker = null,
|
|
2076
|
+
} = {}) {
|
|
2077
|
+
const settingsInput = typeof settings === 'string' ? { preset: settings } : settings || {};
|
|
2078
|
+
const toonSettings = createToonSettings({
|
|
2079
|
+
...settingsInput,
|
|
2080
|
+
...compactToonSettingsOptions({
|
|
2081
|
+
alpha,
|
|
2082
|
+
averageShadow,
|
|
2083
|
+
baseTexture,
|
|
2084
|
+
celShade,
|
|
2085
|
+
contactShadow,
|
|
2086
|
+
eyeHighlight,
|
|
2087
|
+
faceLighting,
|
|
2088
|
+
fur,
|
|
2089
|
+
glitter,
|
|
2090
|
+
hairHighlight,
|
|
2091
|
+
indirectLight,
|
|
2092
|
+
localLights,
|
|
2093
|
+
materialMaps,
|
|
2094
|
+
materialRoles,
|
|
2095
|
+
outline,
|
|
2096
|
+
perspectiveRemoval,
|
|
2097
|
+
preset,
|
|
2098
|
+
rimLight,
|
|
2099
|
+
sceneShadow,
|
|
2100
|
+
selfShadow,
|
|
2101
|
+
shadowColor,
|
|
2102
|
+
specular,
|
|
2103
|
+
skinTone,
|
|
2104
|
+
sticker,
|
|
2105
|
+
}),
|
|
2106
|
+
});
|
|
2107
|
+
const normalizedShaderMode = ['anime', 'basic', 'toon', 'normal'].includes(shaderMode)
|
|
2108
|
+
? shaderMode
|
|
2109
|
+
: 'anime';
|
|
2110
|
+
const resolvedDebugOutputMode = resolveToonDebugOutputMode(debugOutputMode);
|
|
2111
|
+
const alphaSettings = toonSettings.alpha;
|
|
2112
|
+
const averageShadowSettings = toonSettings.averageShadow;
|
|
2113
|
+
const baseTextureSettings = toonSettings.baseTexture;
|
|
2114
|
+
const celShadeSettings = toonSettings.celShade;
|
|
2115
|
+
const contactShadowSettings = toonSettings.contactShadow;
|
|
2116
|
+
const furSettings = toonSettings.fur;
|
|
2117
|
+
const glitterSettings = toonSettings.glitter;
|
|
2118
|
+
const perspectiveRemovalSettings = toonSettings.perspectiveRemoval;
|
|
2119
|
+
const stickerSettings = toonSettings.sticker;
|
|
2120
|
+
const eyeHighlightSettings = toonSettings.eyeHighlight;
|
|
2121
|
+
const faceLightingSettings = toonSettings.faceLighting;
|
|
2122
|
+
const hairHighlightSettings = toonSettings.hairHighlight;
|
|
2123
|
+
const indirectLightSettings = toonSettings.indirectLight;
|
|
2124
|
+
const localLightSettings = toonSettings.localLights;
|
|
2125
|
+
const materialMapSettings = toonSettings.materialMaps;
|
|
2126
|
+
const outlineSettings = toonSettings.outline;
|
|
2127
|
+
const normalizedMaterialRoleOverrides = normalizeMaterialRoleOverrides(toonSettings.materialRoles);
|
|
2128
|
+
const materialRoleOverrides = createInferredMaterialRoleOverrides(
|
|
2129
|
+
root,
|
|
2130
|
+
normalizedMaterialRoleOverrides,
|
|
2131
|
+
{ inferPackedTriplets: toonSettings.materialRoles?.inferPackedTriplets !== false },
|
|
2132
|
+
);
|
|
2133
|
+
const rimLightSettings = toonSettings.rimLight;
|
|
2134
|
+
const sceneShadowSettings = toonSettings.sceneShadow;
|
|
2135
|
+
const selfShadowSettings = toonSettings.selfShadow;
|
|
2136
|
+
const shadowColorSettings = toonSettings.shadowColor;
|
|
2137
|
+
const specularSettings = toonSettings.specular;
|
|
2138
|
+
const skinToneSettings = toonSettings.skinTone;
|
|
2139
|
+
let convertedMeshCount = 0;
|
|
2140
|
+
const materialRoleSummary = { counts: {}, materials: [], total: 0 };
|
|
2141
|
+
|
|
2142
|
+
root.traverse((obj) => {
|
|
2143
|
+
if (obj.userData?.isToonOutline || obj.userData?.isToonFurShell || !obj.isMesh || !obj.geometry || !obj.material) return;
|
|
2144
|
+
|
|
2145
|
+
const originalMaterials = toMaterialArray(obj.material);
|
|
2146
|
+
ensureGeometryAttributes(obj.geometry);
|
|
2147
|
+
promoteOverlayGroups(obj.geometry, originalMaterials, materialRoleOverrides, alphaSettings);
|
|
2148
|
+
|
|
2149
|
+
// Fur opt-in is decided against the source materials (names/userData);
|
|
2150
|
+
// remembered by slot index for shell creation after conversion.
|
|
2151
|
+
const furMatchesByIndex = originalMaterials.map((mat) => (
|
|
2152
|
+
materialUsesFur(furSettings, mat, classifyMaterialRole(mat, materialRoleOverrides))
|
|
2153
|
+
));
|
|
2154
|
+
|
|
2155
|
+
for (const mat of originalMaterials) {
|
|
2156
|
+
addMaterialRoleSummaryEntry(
|
|
2157
|
+
materialRoleSummary,
|
|
2158
|
+
mat,
|
|
2159
|
+
classifyMaterialRole(mat, materialRoleOverrides),
|
|
2160
|
+
);
|
|
2161
|
+
}
|
|
2162
|
+
|
|
2163
|
+
obj.material = Array.isArray(obj.material)
|
|
2164
|
+
? originalMaterials.map((mat) => createBodyMaterial(mat, normalizedShaderMode, {
|
|
2165
|
+
alphaSettings,
|
|
2166
|
+
averageShadowSettings,
|
|
2167
|
+
baseTextureSettings,
|
|
2168
|
+
celShadeSettings,
|
|
2169
|
+
contactShadowSettings,
|
|
2170
|
+
debugOutputMode: resolvedDebugOutputMode.value,
|
|
2171
|
+
eyeHighlightSettings,
|
|
2172
|
+
faceLightingSettings,
|
|
2173
|
+
glitterSettings,
|
|
2174
|
+
hairHighlightSettings,
|
|
2175
|
+
indirectLightSettings,
|
|
2176
|
+
localLightSettings,
|
|
2177
|
+
materialMapSettings,
|
|
2178
|
+
materialRoleOverrides,
|
|
2179
|
+
outlineSettings,
|
|
2180
|
+
perspectiveRemovalSettings,
|
|
2181
|
+
rimLightSettings,
|
|
2182
|
+
sceneShadowSettings,
|
|
2183
|
+
selfShadowSettings,
|
|
2184
|
+
shadowColorSettings,
|
|
2185
|
+
specularSettings,
|
|
2186
|
+
skinToneSettings,
|
|
2187
|
+
stickerSettings,
|
|
2188
|
+
}))
|
|
2189
|
+
: createBodyMaterial(originalMaterials[0], normalizedShaderMode, {
|
|
2190
|
+
alphaSettings,
|
|
2191
|
+
averageShadowSettings,
|
|
2192
|
+
baseTextureSettings,
|
|
2193
|
+
celShadeSettings,
|
|
2194
|
+
contactShadowSettings,
|
|
2195
|
+
debugOutputMode: resolvedDebugOutputMode.value,
|
|
2196
|
+
eyeHighlightSettings,
|
|
2197
|
+
faceLightingSettings,
|
|
2198
|
+
glitterSettings,
|
|
2199
|
+
hairHighlightSettings,
|
|
2200
|
+
indirectLightSettings,
|
|
2201
|
+
localLightSettings,
|
|
2202
|
+
materialMapSettings,
|
|
2203
|
+
materialRoleOverrides,
|
|
2204
|
+
outlineSettings,
|
|
2205
|
+
perspectiveRemovalSettings,
|
|
2206
|
+
rimLightSettings,
|
|
2207
|
+
sceneShadowSettings,
|
|
2208
|
+
selfShadowSettings,
|
|
2209
|
+
shadowColorSettings,
|
|
2210
|
+
specularSettings,
|
|
2211
|
+
skinToneSettings,
|
|
2212
|
+
stickerSettings,
|
|
2213
|
+
});
|
|
2214
|
+
|
|
2215
|
+
obj.renderOrder = obj.renderOrder ?? 0;
|
|
2216
|
+
obj.frustumCulled = false;
|
|
2217
|
+
obj.castShadow = true;
|
|
2218
|
+
obj.receiveShadow = true;
|
|
2219
|
+
obj.onBeforeRender = toonNodeLightSync;
|
|
2220
|
+
convertedMeshCount += 1;
|
|
2221
|
+
|
|
2222
|
+
if (outlineSettings.enabled && normalizedShaderMode === 'anime') addOutlinePass(obj, outlineSettings);
|
|
2223
|
+
if (furSettings.enabled && normalizedShaderMode === 'anime') addFurShells(obj, furMatchesByIndex, furSettings);
|
|
2224
|
+
});
|
|
2225
|
+
|
|
2226
|
+
return {
|
|
2227
|
+
convertedMeshCount,
|
|
2228
|
+
debugOutputMode: resolvedDebugOutputMode,
|
|
2229
|
+
materialRoleSummary,
|
|
2230
|
+
primarySkinnedMesh: findPrimarySkinnedMesh(root),
|
|
2231
|
+
settings: toonSettings,
|
|
2232
|
+
shaderMode: normalizedShaderMode,
|
|
2233
|
+
toonPreset: toonSettings.preset,
|
|
2234
|
+
};
|
|
2235
|
+
}
|