@bycrux/editor 0.6.0 → 0.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -62,6 +62,9 @@ function OverlayVideo({ src, currentTime, itemStart, inPoint, isPlaying, muted,
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return (
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<video
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ref={ref}
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65
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+
// Anonymous CORS so cross-origin R2 clips aren't tainted (would mute the
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66
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// Web Audio graph). crossOrigin must be set before src. R2 sends ACAO.
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67
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crossOrigin="anonymous"
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src={src}
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muted={muted}
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preload="auto"
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@@ -132,6 +132,10 @@ export default function PreviewPlayer({
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{/* Slot 0 */}
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<video
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ref={video0Ref}
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135
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// Clips load cross-origin from R2; without this the media is CORS-tainted
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136
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// and the Web Audio createMediaElementSource graph outputs silence. R2
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137
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// sends Access-Control-Allow-Origin, so anonymous CORS keeps it audible.
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138
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crossOrigin="anonymous"
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onLoadedMetadata={(e) => { const v = e.currentTarget; if (v.videoWidth && v.videoHeight) setVideoDims({ w: v.videoWidth, h: v.videoHeight }) }}
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onTimeUpdate={() => { if (activeSlotRef.current === 0) handleTimeUpdate() }}
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onEnded={() => { if (activeSlotRef.current === 0) handleEnded() }}
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@@ -143,6 +147,9 @@ export default function PreviewPlayer({
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{/* Slot 1 */}
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<video
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ref={video1Ref}
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// See slot 0: anonymous CORS so R2 cross-origin clips aren't tainted
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// (which would mute the Web Audio graph).
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crossOrigin="anonymous"
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onLoadedMetadata={(e) => { const v = e.currentTarget; if (v.videoWidth && v.videoHeight) setVideoDims({ w: v.videoWidth, h: v.videoHeight }) }}
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onTimeUpdate={() => { if (activeSlotRef.current === 1) handleTimeUpdate() }}
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onEnded={() => { if (activeSlotRef.current === 1) handleEnded() }}
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@@ -185,6 +185,29 @@ export function useVideoPlayback(
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}
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}
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188
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/**
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* Start playback on a wired <video> from a user gesture. Video frame
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* production is gated on the shared AudioContext clock running, and the
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* context is created suspended inside a useEffect — so the FIRST play after a
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* hard refresh fires while resume() is still pending and renders no frames
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* until the next seek. resume() is gesture-credited at the synchronous call
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* site here, so wait for it to actually resolve to 'running' before calling
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* play(); the page already has sticky activation from the click, so the
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* deferred play() is not autoplay-blocked.
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*/
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function playFromGesture(video: HTMLVideoElement) {
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const w = window as Window & MontajWindow
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const ctx = w.__montajSharedCtx
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if (ctx && ctx.state === 'suspended') {
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ctx.resume().then(
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() => { void video.play().catch(() => {}) },
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() => { void video.play().catch(() => {}) },
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)
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} else {
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void video.play().catch(() => {})
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}
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}
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function ensureVideoGain(slot: 0 | 1): GainNode | null {
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if (videoGainRef.current[slot]) return videoGainRef.current[slot]
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const video = slot === 0 ? video0Ref.current : video1Ref.current
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@@ -447,7 +470,7 @@ export function useVideoPlayback(
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}
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const video = getActiveVideo()
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if (!video) return
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-
if (video.paused) { video
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if (video.paused) { playFromGesture(video) } else { video.pause() }
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}
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}
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document.addEventListener('keydown', onKeyDown)
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@@ -815,7 +838,7 @@ export function useVideoPlayback(
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}
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const video = getActiveVideo()
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if (!video) return
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818
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-
if (video.paused) { video
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841
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if (video.paused) { playFromGesture(video) } else { video.pause() }
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819
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}
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return {
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