@buoy-gg/mcp 7.0.31 → 7.0.33

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -56,6 +56,17 @@ To update a local install later, just re-run `init`.
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  - `run_benchmark_batch` — runs Bench cases on a real device and returns a ranked comparison with per-component render data
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  - `screenshot_component` — locates a component by testID in the iOS Simulator and returns a tight crop
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+ - `camera_devices` — booted simulators and the apps installed on one (where a bundle id comes from)
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+ - `camera_inputs` — the Mac's cameras and capturable windows (where a camera uniqueId or `window:<id>` comes from)
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+ - `camera_source` — gives the iOS Simulator a camera and chooses what it shows: a generated
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+ barcode (QR, PDF417, Aztec, Code 128), an image, a video, the Mac camera, or this Mac's screen
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+ - `camera_status` — what the camera is publishing and what it is decoding right now
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+ - `camera_launch` — relaunch a simulator app with the camera attached
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+ - `camera_zero_setup` — inject into everything the simulator launches, so any launcher works
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+ - `camera_stop` — turn the camera off
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+ - `camera_diagnose` — why the camera is not working, including whether the app is reading it
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+
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+ The `camera_*` tools need Buoy Pro, read from Buoy Desktop's entitlement — `camera_diagnose` is ungated so it can report the tier. The camera itself is free to use by hand in the desktop panel.
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  - `list_devices` — see connected devices and the tools each exposes
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  ## The buoy-optimize skill
@@ -67,7 +78,8 @@ To update a local install later, just re-run `init`.
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  - **Node.js 18+** on the machine running your editor.
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  - **A running app** with [`@buoy-gg/core`](https://www.npmjs.com/package/@buoy-gg/core) and the tool packages you want to drive.
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  - The server connects to the local Buoy broker — or spawns its own in-process — so it works standalone, no Buoy Desktop required.
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- - **macOS + Xcode** only for `screenshot_component` (it captures the iOS Simulator); everything else is platform-agnostic.
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+ - **macOS + Xcode** only for `screenshot_component` and the `camera_*` tools (they drive the iOS Simulator); everything else is platform-agnostic.
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+ - The `camera_*` tools need **no connected device** — the simulator camera is host-side and works on any booted simulator app, including ones with no Buoy integration.
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  ## Pro
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