@buley/hexgrid-3d 3.0.1 → 3.1.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@buley/hexgrid-3d",
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- "version": "3.0.1",
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+ "version": "3.1.0",
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  "description": "3D hexagonal grid visualization component for React",
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  "main": "./src/index.ts",
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  "types": "./src/index.ts",
@@ -353,17 +353,20 @@ export class FluidSimulation3DGPU {
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  // In reality, should run a 'splat' shader or write a region.
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  // Partial write using writeTexture:
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  const data = new Float32Array([amount, amount, amount, 1.0]);
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- const origin: GPUOrigin3D = { x: Math.floor(x), y: Math.floor(y), z: Math.floor(z) };
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+ const x_int = Math.floor(x);
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+ const y_int = Math.floor(y);
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+ const z_int = Math.floor(z);
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+ const origin = { x: x_int, y: y_int, z: z_int };
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- if (origin.x >= 0 && origin.x < this.width &&
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- origin.y >= 0 && origin.y < this.height &&
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- origin.z >= 0 && origin.z < this.depth) {
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+ if (x_int >= 0 && x_int < this.width &&
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+ y_int >= 0 && y_int < this.height &&
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+ z_int >= 0 && z_int < this.depth) {
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  this.device.queue.writeTexture(
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  { texture: this.densityTextures[0], origin },
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  data,
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- { bytesPerRow: 16, rowsPerImage: 1 },
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- { width: 1, height: 1, depth: 1 }
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+ { bytesPerRow: 16, rowsPerImage: 1 } as GPUImageDataLayout,
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+ { width: 1, height: 1, depthOrArrayLayers: 1 }
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  );
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  }
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  }
@@ -372,17 +375,20 @@ export class FluidSimulation3DGPU {
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  if (!this.velocityTextures || !this.device) return;
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  const data = new Float32Array([force.x, force.y, force.z, 0.0]);
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- const origin: GPUOrigin3D = { x: Math.floor(pos.x), y: Math.floor(pos.y), z: Math.floor(pos.z) };
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+ const x_int = Math.floor(pos.x);
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+ const y_int = Math.floor(pos.y);
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+ const z_int = Math.floor(pos.z);
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+ const origin = { x: x_int, y: y_int, z: z_int };
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- if (origin.x >= 0 && origin.x < this.width &&
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- origin.y >= 0 && origin.y < this.height &&
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- origin.z >= 0 && origin.z < this.depth) {
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+ if (x_int >= 0 && x_int < this.width &&
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+ y_int >= 0 && y_int < this.height &&
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+ z_int >= 0 && z_int < this.depth) {
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  this.device.queue.writeTexture(
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  { texture: this.velocityTextures[0], origin },
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  data,
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- { bytesPerRow: 16, rowsPerImage: 1 },
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- { width: 1, height: 1, depth: 1 }
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+ { bytesPerRow: 16, rowsPerImage: 1 } as GPUImageDataLayout,
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+ { width: 1, height: 1, depthOrArrayLayers: 1 }
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  );
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  }
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  }
@@ -1,3 +1,2 @@
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  export { HexGrid } from './HexGrid';
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  export type { HexGridProps, Photo } from '../types';
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- export type { Photo as PhotoType } from '../types';
package/src/index.ts CHANGED
@@ -10,21 +10,17 @@ export * from './utils/image-utils';
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  // Export additional types that aren't in components/stores
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  export type { WorkerDebug, Photo, GridItem } from './types';
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- // ═══════════════════════════════════════════════════════════════════════════
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- // ENHANCED HEXGRID EXPORTS
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- // ═══════════════════════════════════════════════════════════════════════════
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-
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  // Math library
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  export * from './math';
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  // Algorithms (graph, clustering, flow, particles, fluid)
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  export * from './algorithms';
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+ // Enhanced HexGrid
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+ export * from './HexGridEnhanced';
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+
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  // WASM acceleration layer
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  export * from './wasm';
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  // Unified Snapshot API
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  export * from './Snapshot';
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-
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- // Enhanced HexGrid engine with all features integrated
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- export * from './HexGridEnhanced';