@bscotch/yy 0.10.1 → 0.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/Yy.d.ts CHANGED
@@ -1106,6 +1106,7 @@ export declare const yySchemas: {
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  gridY: number;
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  layers: unknown[];
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  hierarchyFrozen: boolean;
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+ depth: number;
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  instances: {
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  name: string;
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  resourceType: "GMRInstance";
@@ -1132,7 +1133,6 @@ export declare const yySchemas: {
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  inheritedItemId?: unknown;
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  tags?: string[] | undefined;
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  }[];
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- depth: number;
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  effectType?: unknown;
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  tags?: string[] | undefined;
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  }, {
@@ -1270,7 +1270,193 @@ export declare const yySchemas: {
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  resourceVersion?: "1.0" | undefined;
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  name?: string | undefined;
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  tags?: string[] | undefined;
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- }>]>, "many">>;
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+ }>, z.ZodObject<{
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+ resourceType: z.ZodLiteral<"GMRTileLayer">;
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+ resourceVersion: z.ZodLiteral<"1.1">;
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+ name: z.ZodDefault<z.ZodString>;
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+ depth: z.ZodDefault<z.ZodNumber>;
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+ effectEnabled: z.ZodDefault<z.ZodBoolean>;
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+ effectType: z.ZodDefault<z.ZodOptional<z.ZodUnknown>>;
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+ gridX: z.ZodDefault<z.ZodNumber>;
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+ gridY: z.ZodDefault<z.ZodNumber>;
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+ hierarchyFrozen: z.ZodDefault<z.ZodBoolean>;
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+ inheritLayerDepth: z.ZodDefault<z.ZodBoolean>;
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+ inheritLayerSettings: z.ZodDefault<z.ZodBoolean>;
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+ inheritSubLayers: z.ZodDefault<z.ZodBoolean>;
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+ inheritVisibility: z.ZodDefault<z.ZodBoolean>;
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+ layers: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
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+ /**
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+ * If the file already exists
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+ * its contents will be read first and the
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+ * new content will only be written if it
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+ * is different. This is to reduce file-watcher
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+ * noise, since excess file-write events can
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+ * cause problems with GameMaker.
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+ *
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+ * If the file already exists, the new file will
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+ * have its keys sorted to match it (also to
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+ * reduce file-watcher and Git noise).
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+ *
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+ * Calls that result in a no-op because the existing
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+ * file matches return `false`, while calls that *do*
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+ * write to disk return `true`.
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+ */
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+ properties: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
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+ tiles: z.ZodObject<{
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+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
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+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
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+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
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+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
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+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
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+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
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+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
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+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
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+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
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+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
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+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
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+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
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+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
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+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
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+ }, z.ZodTypeAny, "passthrough">>;
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+ tilesetId: z.ZodObject<{
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+ name: z.ZodString;
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+ path: z.ZodString;
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+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
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+ name: z.ZodString;
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+ path: z.ZodString;
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+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
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+ name: z.ZodString;
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+ path: z.ZodString;
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+ }, z.ZodTypeAny, "passthrough">>;
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+ userdefinedDepth: z.ZodDefault<z.ZodBoolean>;
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+ visible: z.ZodDefault<z.ZodBoolean>;
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+ x: z.ZodDefault<z.ZodNumber>;
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+ y: z.ZodDefault<z.ZodNumber>;
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+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
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+ resourceType: z.ZodLiteral<"GMRTileLayer">;
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+ resourceVersion: z.ZodLiteral<"1.1">;
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+ name: z.ZodDefault<z.ZodString>;
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+ depth: z.ZodDefault<z.ZodNumber>;
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+ effectEnabled: z.ZodDefault<z.ZodBoolean>;
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+ effectType: z.ZodDefault<z.ZodOptional<z.ZodUnknown>>;
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+ gridX: z.ZodDefault<z.ZodNumber>;
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+ gridY: z.ZodDefault<z.ZodNumber>;
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+ hierarchyFrozen: z.ZodDefault<z.ZodBoolean>;
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+ inheritLayerDepth: z.ZodDefault<z.ZodBoolean>;
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+ inheritLayerSettings: z.ZodDefault<z.ZodBoolean>;
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+ inheritSubLayers: z.ZodDefault<z.ZodBoolean>;
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+ inheritVisibility: z.ZodDefault<z.ZodBoolean>;
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+ layers: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
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+ /**
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+ * If the file already exists
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+ * its contents will be read first and the
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+ * new content will only be written if it
1354
+ * is different. This is to reduce file-watcher
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+ * noise, since excess file-write events can
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+ * cause problems with GameMaker.
1357
+ *
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+ * If the file already exists, the new file will
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+ * have its keys sorted to match it (also to
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+ * reduce file-watcher and Git noise).
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+ *
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+ * Calls that result in a no-op because the existing
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+ * file matches return `false`, while calls that *do*
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+ * write to disk return `true`.
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+ */
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+ properties: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
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+ tiles: z.ZodObject<{
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+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
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+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
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+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
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+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
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+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
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+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
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+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
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+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
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+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
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+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
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+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
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+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
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+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
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+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
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+ }, z.ZodTypeAny, "passthrough">>;
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+ tilesetId: z.ZodObject<{
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+ name: z.ZodString;
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+ path: z.ZodString;
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+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
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+ name: z.ZodString;
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+ path: z.ZodString;
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+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
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+ name: z.ZodString;
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+ path: z.ZodString;
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+ }, z.ZodTypeAny, "passthrough">>;
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+ userdefinedDepth: z.ZodDefault<z.ZodBoolean>;
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+ visible: z.ZodDefault<z.ZodBoolean>;
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+ x: z.ZodDefault<z.ZodNumber>;
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+ y: z.ZodDefault<z.ZodNumber>;
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+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
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+ resourceType: z.ZodLiteral<"GMRTileLayer">;
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+ resourceVersion: z.ZodLiteral<"1.1">;
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+ name: z.ZodDefault<z.ZodString>;
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+ depth: z.ZodDefault<z.ZodNumber>;
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+ effectEnabled: z.ZodDefault<z.ZodBoolean>;
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+ effectType: z.ZodDefault<z.ZodOptional<z.ZodUnknown>>;
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+ gridX: z.ZodDefault<z.ZodNumber>;
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+ gridY: z.ZodDefault<z.ZodNumber>;
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+ hierarchyFrozen: z.ZodDefault<z.ZodBoolean>;
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+ inheritLayerDepth: z.ZodDefault<z.ZodBoolean>;
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+ inheritLayerSettings: z.ZodDefault<z.ZodBoolean>;
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+ inheritSubLayers: z.ZodDefault<z.ZodBoolean>;
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+ inheritVisibility: z.ZodDefault<z.ZodBoolean>;
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+ layers: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
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+ /**
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+ * If the file already exists
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+ * its contents will be read first and the
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+ * new content will only be written if it
1416
+ * is different. This is to reduce file-watcher
1417
+ * noise, since excess file-write events can
1418
+ * cause problems with GameMaker.
1419
+ *
1420
+ * If the file already exists, the new file will
1421
+ * have its keys sorted to match it (also to
1422
+ * reduce file-watcher and Git noise).
1423
+ *
1424
+ * Calls that result in a no-op because the existing
1425
+ * file matches return `false`, while calls that *do*
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+ * write to disk return `true`.
1427
+ */
1428
+ properties: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
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+ tiles: z.ZodObject<{
1430
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
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+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
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+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
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+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
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+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
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+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
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+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
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+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
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+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
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+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
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+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
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+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
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+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
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+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
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+ }, z.ZodTypeAny, "passthrough">>;
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+ tilesetId: z.ZodObject<{
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+ name: z.ZodString;
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+ path: z.ZodString;
1448
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
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+ name: z.ZodString;
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+ path: z.ZodString;
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+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
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+ name: z.ZodString;
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+ path: z.ZodString;
1454
+ }, z.ZodTypeAny, "passthrough">>;
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+ userdefinedDepth: z.ZodDefault<z.ZodBoolean>;
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+ visible: z.ZodDefault<z.ZodBoolean>;
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+ x: z.ZodDefault<z.ZodNumber>;
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+ y: z.ZodDefault<z.ZodNumber>;
1459
+ }, z.ZodTypeAny, "passthrough">>]>, "many">>;
1274
1460
  instanceCreationOrder: z.ZodDefault<z.ZodArray<z.ZodObject<{
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  name: z.ZodString;
1276
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  path: z.ZodString;
@@ -1400,7 +1586,69 @@ export declare const yySchemas: {
1400
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  resourceVersion: string;
1401
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  isDnd: boolean;
1402
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  inheritCode: boolean;
1403
- layers: ({
1589
+ layers: (z.objectOutputType<{
1590
+ resourceType: z.ZodLiteral<"GMRTileLayer">;
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+ resourceVersion: z.ZodLiteral<"1.1">;
1592
+ name: z.ZodDefault<z.ZodString>;
1593
+ depth: z.ZodDefault<z.ZodNumber>;
1594
+ effectEnabled: z.ZodDefault<z.ZodBoolean>;
1595
+ effectType: z.ZodDefault<z.ZodOptional<z.ZodUnknown>>;
1596
+ gridX: z.ZodDefault<z.ZodNumber>;
1597
+ gridY: z.ZodDefault<z.ZodNumber>;
1598
+ hierarchyFrozen: z.ZodDefault<z.ZodBoolean>;
1599
+ inheritLayerDepth: z.ZodDefault<z.ZodBoolean>;
1600
+ inheritLayerSettings: z.ZodDefault<z.ZodBoolean>;
1601
+ inheritSubLayers: z.ZodDefault<z.ZodBoolean>;
1602
+ inheritVisibility: z.ZodDefault<z.ZodBoolean>;
1603
+ layers: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
1604
+ /**
1605
+ * If the file already exists
1606
+ * its contents will be read first and the
1607
+ * new content will only be written if it
1608
+ * is different. This is to reduce file-watcher
1609
+ * noise, since excess file-write events can
1610
+ * cause problems with GameMaker.
1611
+ *
1612
+ * If the file already exists, the new file will
1613
+ * have its keys sorted to match it (also to
1614
+ * reduce file-watcher and Git noise).
1615
+ *
1616
+ * Calls that result in a no-op because the existing
1617
+ * file matches return `false`, while calls that *do*
1618
+ * write to disk return `true`.
1619
+ */
1620
+ properties: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
1621
+ tiles: z.ZodObject<{
1622
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
1623
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
1624
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
1625
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
1626
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
1627
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
1628
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
1629
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
1630
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
1631
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
1632
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
1633
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
1634
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
1635
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
1636
+ }, z.ZodTypeAny, "passthrough">>;
1637
+ tilesetId: z.ZodObject<{
1638
+ name: z.ZodString;
1639
+ path: z.ZodString;
1640
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
1641
+ name: z.ZodString;
1642
+ path: z.ZodString;
1643
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
1644
+ name: z.ZodString;
1645
+ path: z.ZodString;
1646
+ }, z.ZodTypeAny, "passthrough">>;
1647
+ userdefinedDepth: z.ZodDefault<z.ZodBoolean>;
1648
+ visible: z.ZodDefault<z.ZodBoolean>;
1649
+ x: z.ZodDefault<z.ZodNumber>;
1650
+ y: z.ZodDefault<z.ZodNumber>;
1651
+ }, z.ZodTypeAny, "passthrough"> | {
1404
1652
  name: string;
1405
1653
  resourceType: "GMRInstanceLayer";
1406
1654
  resourceVersion: "1.0";
@@ -1416,6 +1664,7 @@ export declare const yySchemas: {
1416
1664
  gridY: number;
1417
1665
  layers: unknown[];
1418
1666
  hierarchyFrozen: boolean;
1667
+ depth: number;
1419
1668
  instances: {
1420
1669
  name: string;
1421
1670
  resourceType: "GMRInstance";
@@ -1442,7 +1691,6 @@ export declare const yySchemas: {
1442
1691
  inheritedItemId?: unknown;
1443
1692
  tags?: string[] | undefined;
1444
1693
  }[];
1445
- depth: number;
1446
1694
  effectType?: unknown;
1447
1695
  tags?: string[] | undefined;
1448
1696
  } | {
@@ -1534,7 +1782,69 @@ export declare const yySchemas: {
1534
1782
  name: string;
1535
1783
  } | undefined;
1536
1784
  resourceVersion?: string | undefined;
1537
- layers?: ({
1785
+ layers?: (z.objectInputType<{
1786
+ resourceType: z.ZodLiteral<"GMRTileLayer">;
1787
+ resourceVersion: z.ZodLiteral<"1.1">;
1788
+ name: z.ZodDefault<z.ZodString>;
1789
+ depth: z.ZodDefault<z.ZodNumber>;
1790
+ effectEnabled: z.ZodDefault<z.ZodBoolean>;
1791
+ effectType: z.ZodDefault<z.ZodOptional<z.ZodUnknown>>;
1792
+ gridX: z.ZodDefault<z.ZodNumber>;
1793
+ gridY: z.ZodDefault<z.ZodNumber>;
1794
+ hierarchyFrozen: z.ZodDefault<z.ZodBoolean>;
1795
+ inheritLayerDepth: z.ZodDefault<z.ZodBoolean>;
1796
+ inheritLayerSettings: z.ZodDefault<z.ZodBoolean>;
1797
+ inheritSubLayers: z.ZodDefault<z.ZodBoolean>;
1798
+ inheritVisibility: z.ZodDefault<z.ZodBoolean>;
1799
+ layers: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
1800
+ /**
1801
+ * If the file already exists
1802
+ * its contents will be read first and the
1803
+ * new content will only be written if it
1804
+ * is different. This is to reduce file-watcher
1805
+ * noise, since excess file-write events can
1806
+ * cause problems with GameMaker.
1807
+ *
1808
+ * If the file already exists, the new file will
1809
+ * have its keys sorted to match it (also to
1810
+ * reduce file-watcher and Git noise).
1811
+ *
1812
+ * Calls that result in a no-op because the existing
1813
+ * file matches return `false`, while calls that *do*
1814
+ * write to disk return `true`.
1815
+ */
1816
+ properties: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
1817
+ tiles: z.ZodObject<{
1818
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
1819
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
1820
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
1821
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
1822
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
1823
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
1824
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
1825
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
1826
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
1827
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
1828
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
1829
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
1830
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
1831
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
1832
+ }, z.ZodTypeAny, "passthrough">>;
1833
+ tilesetId: z.ZodObject<{
1834
+ name: z.ZodString;
1835
+ path: z.ZodString;
1836
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
1837
+ name: z.ZodString;
1838
+ path: z.ZodString;
1839
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
1840
+ name: z.ZodString;
1841
+ path: z.ZodString;
1842
+ }, z.ZodTypeAny, "passthrough">>;
1843
+ userdefinedDepth: z.ZodDefault<z.ZodBoolean>;
1844
+ visible: z.ZodDefault<z.ZodBoolean>;
1845
+ x: z.ZodDefault<z.ZodNumber>;
1846
+ y: z.ZodDefault<z.ZodNumber>;
1847
+ }, z.ZodTypeAny, "passthrough"> | {
1538
1848
  resourceType: "GMRInstanceLayer";
1539
1849
  visible?: boolean | undefined;
1540
1850
  properties?: unknown[] | undefined;
@@ -4822,6 +5132,7 @@ export declare class Yy {
4822
5132
  gridY: number;
4823
5133
  layers: unknown[];
4824
5134
  hierarchyFrozen: boolean;
5135
+ depth: number;
4825
5136
  instances: {
4826
5137
  name: string;
4827
5138
  resourceType: "GMRInstance";
@@ -4848,7 +5159,6 @@ export declare class Yy {
4848
5159
  inheritedItemId?: unknown;
4849
5160
  tags?: string[] | undefined;
4850
5161
  }[];
4851
- depth: number;
4852
5162
  effectType?: unknown;
4853
5163
  tags?: string[] | undefined;
4854
5164
  }, {
@@ -4986,7 +5296,193 @@ export declare class Yy {
4986
5296
  resourceVersion?: "1.0" | undefined;
4987
5297
  name?: string | undefined;
4988
5298
  tags?: string[] | undefined;
4989
- }>]>, "many">>;
5299
+ }>, z.ZodObject<{
5300
+ resourceType: z.ZodLiteral<"GMRTileLayer">;
5301
+ resourceVersion: z.ZodLiteral<"1.1">;
5302
+ name: z.ZodDefault<z.ZodString>;
5303
+ depth: z.ZodDefault<z.ZodNumber>;
5304
+ effectEnabled: z.ZodDefault<z.ZodBoolean>;
5305
+ effectType: z.ZodDefault<z.ZodOptional<z.ZodUnknown>>;
5306
+ gridX: z.ZodDefault<z.ZodNumber>;
5307
+ gridY: z.ZodDefault<z.ZodNumber>;
5308
+ hierarchyFrozen: z.ZodDefault<z.ZodBoolean>;
5309
+ inheritLayerDepth: z.ZodDefault<z.ZodBoolean>;
5310
+ inheritLayerSettings: z.ZodDefault<z.ZodBoolean>;
5311
+ inheritSubLayers: z.ZodDefault<z.ZodBoolean>;
5312
+ inheritVisibility: z.ZodDefault<z.ZodBoolean>;
5313
+ layers: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
5314
+ /**
5315
+ * If the file already exists
5316
+ * its contents will be read first and the
5317
+ * new content will only be written if it
5318
+ * is different. This is to reduce file-watcher
5319
+ * noise, since excess file-write events can
5320
+ * cause problems with GameMaker.
5321
+ *
5322
+ * If the file already exists, the new file will
5323
+ * have its keys sorted to match it (also to
5324
+ * reduce file-watcher and Git noise).
5325
+ *
5326
+ * Calls that result in a no-op because the existing
5327
+ * file matches return `false`, while calls that *do*
5328
+ * write to disk return `true`.
5329
+ */
5330
+ properties: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
5331
+ tiles: z.ZodObject<{
5332
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5333
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5334
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5335
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5336
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
5337
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5338
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5339
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5340
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5341
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
5342
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5343
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5344
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5345
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5346
+ }, z.ZodTypeAny, "passthrough">>;
5347
+ tilesetId: z.ZodObject<{
5348
+ name: z.ZodString;
5349
+ path: z.ZodString;
5350
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
5351
+ name: z.ZodString;
5352
+ path: z.ZodString;
5353
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
5354
+ name: z.ZodString;
5355
+ path: z.ZodString;
5356
+ }, z.ZodTypeAny, "passthrough">>;
5357
+ userdefinedDepth: z.ZodDefault<z.ZodBoolean>;
5358
+ visible: z.ZodDefault<z.ZodBoolean>;
5359
+ x: z.ZodDefault<z.ZodNumber>;
5360
+ y: z.ZodDefault<z.ZodNumber>;
5361
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
5362
+ resourceType: z.ZodLiteral<"GMRTileLayer">;
5363
+ resourceVersion: z.ZodLiteral<"1.1">;
5364
+ name: z.ZodDefault<z.ZodString>;
5365
+ depth: z.ZodDefault<z.ZodNumber>;
5366
+ effectEnabled: z.ZodDefault<z.ZodBoolean>;
5367
+ effectType: z.ZodDefault<z.ZodOptional<z.ZodUnknown>>;
5368
+ gridX: z.ZodDefault<z.ZodNumber>;
5369
+ gridY: z.ZodDefault<z.ZodNumber>;
5370
+ hierarchyFrozen: z.ZodDefault<z.ZodBoolean>;
5371
+ inheritLayerDepth: z.ZodDefault<z.ZodBoolean>;
5372
+ inheritLayerSettings: z.ZodDefault<z.ZodBoolean>;
5373
+ inheritSubLayers: z.ZodDefault<z.ZodBoolean>;
5374
+ inheritVisibility: z.ZodDefault<z.ZodBoolean>;
5375
+ layers: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
5376
+ /**
5377
+ * If the file already exists
5378
+ * its contents will be read first and the
5379
+ * new content will only be written if it
5380
+ * is different. This is to reduce file-watcher
5381
+ * noise, since excess file-write events can
5382
+ * cause problems with GameMaker.
5383
+ *
5384
+ * If the file already exists, the new file will
5385
+ * have its keys sorted to match it (also to
5386
+ * reduce file-watcher and Git noise).
5387
+ *
5388
+ * Calls that result in a no-op because the existing
5389
+ * file matches return `false`, while calls that *do*
5390
+ * write to disk return `true`.
5391
+ */
5392
+ properties: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
5393
+ tiles: z.ZodObject<{
5394
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5395
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5396
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5397
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5398
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
5399
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5400
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5401
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5402
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5403
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
5404
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5405
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5406
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5407
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5408
+ }, z.ZodTypeAny, "passthrough">>;
5409
+ tilesetId: z.ZodObject<{
5410
+ name: z.ZodString;
5411
+ path: z.ZodString;
5412
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
5413
+ name: z.ZodString;
5414
+ path: z.ZodString;
5415
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
5416
+ name: z.ZodString;
5417
+ path: z.ZodString;
5418
+ }, z.ZodTypeAny, "passthrough">>;
5419
+ userdefinedDepth: z.ZodDefault<z.ZodBoolean>;
5420
+ visible: z.ZodDefault<z.ZodBoolean>;
5421
+ x: z.ZodDefault<z.ZodNumber>;
5422
+ y: z.ZodDefault<z.ZodNumber>;
5423
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
5424
+ resourceType: z.ZodLiteral<"GMRTileLayer">;
5425
+ resourceVersion: z.ZodLiteral<"1.1">;
5426
+ name: z.ZodDefault<z.ZodString>;
5427
+ depth: z.ZodDefault<z.ZodNumber>;
5428
+ effectEnabled: z.ZodDefault<z.ZodBoolean>;
5429
+ effectType: z.ZodDefault<z.ZodOptional<z.ZodUnknown>>;
5430
+ gridX: z.ZodDefault<z.ZodNumber>;
5431
+ gridY: z.ZodDefault<z.ZodNumber>;
5432
+ hierarchyFrozen: z.ZodDefault<z.ZodBoolean>;
5433
+ inheritLayerDepth: z.ZodDefault<z.ZodBoolean>;
5434
+ inheritLayerSettings: z.ZodDefault<z.ZodBoolean>;
5435
+ inheritSubLayers: z.ZodDefault<z.ZodBoolean>;
5436
+ inheritVisibility: z.ZodDefault<z.ZodBoolean>;
5437
+ layers: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
5438
+ /**
5439
+ * If the file already exists
5440
+ * its contents will be read first and the
5441
+ * new content will only be written if it
5442
+ * is different. This is to reduce file-watcher
5443
+ * noise, since excess file-write events can
5444
+ * cause problems with GameMaker.
5445
+ *
5446
+ * If the file already exists, the new file will
5447
+ * have its keys sorted to match it (also to
5448
+ * reduce file-watcher and Git noise).
5449
+ *
5450
+ * Calls that result in a no-op because the existing
5451
+ * file matches return `false`, while calls that *do*
5452
+ * write to disk return `true`.
5453
+ */
5454
+ properties: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
5455
+ tiles: z.ZodObject<{
5456
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5457
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5458
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5459
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5460
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
5461
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5462
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5463
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5464
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5465
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
5466
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5467
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5468
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5469
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5470
+ }, z.ZodTypeAny, "passthrough">>;
5471
+ tilesetId: z.ZodObject<{
5472
+ name: z.ZodString;
5473
+ path: z.ZodString;
5474
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
5475
+ name: z.ZodString;
5476
+ path: z.ZodString;
5477
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
5478
+ name: z.ZodString;
5479
+ path: z.ZodString;
5480
+ }, z.ZodTypeAny, "passthrough">>;
5481
+ userdefinedDepth: z.ZodDefault<z.ZodBoolean>;
5482
+ visible: z.ZodDefault<z.ZodBoolean>;
5483
+ x: z.ZodDefault<z.ZodNumber>;
5484
+ y: z.ZodDefault<z.ZodNumber>;
5485
+ }, z.ZodTypeAny, "passthrough">>]>, "many">>;
4990
5486
  instanceCreationOrder: z.ZodDefault<z.ZodArray<z.ZodObject<{
4991
5487
  name: z.ZodString;
4992
5488
  path: z.ZodString;
@@ -5116,7 +5612,69 @@ export declare class Yy {
5116
5612
  resourceVersion: string;
5117
5613
  isDnd: boolean;
5118
5614
  inheritCode: boolean;
5119
- layers: ({
5615
+ layers: (z.objectOutputType<{
5616
+ resourceType: z.ZodLiteral<"GMRTileLayer">;
5617
+ resourceVersion: z.ZodLiteral<"1.1">;
5618
+ name: z.ZodDefault<z.ZodString>;
5619
+ depth: z.ZodDefault<z.ZodNumber>;
5620
+ effectEnabled: z.ZodDefault<z.ZodBoolean>;
5621
+ effectType: z.ZodDefault<z.ZodOptional<z.ZodUnknown>>;
5622
+ gridX: z.ZodDefault<z.ZodNumber>;
5623
+ gridY: z.ZodDefault<z.ZodNumber>;
5624
+ hierarchyFrozen: z.ZodDefault<z.ZodBoolean>;
5625
+ inheritLayerDepth: z.ZodDefault<z.ZodBoolean>;
5626
+ inheritLayerSettings: z.ZodDefault<z.ZodBoolean>;
5627
+ inheritSubLayers: z.ZodDefault<z.ZodBoolean>;
5628
+ inheritVisibility: z.ZodDefault<z.ZodBoolean>;
5629
+ layers: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
5630
+ /**
5631
+ * If the file already exists
5632
+ * its contents will be read first and the
5633
+ * new content will only be written if it
5634
+ * is different. This is to reduce file-watcher
5635
+ * noise, since excess file-write events can
5636
+ * cause problems with GameMaker.
5637
+ *
5638
+ * If the file already exists, the new file will
5639
+ * have its keys sorted to match it (also to
5640
+ * reduce file-watcher and Git noise).
5641
+ *
5642
+ * Calls that result in a no-op because the existing
5643
+ * file matches return `false`, while calls that *do*
5644
+ * write to disk return `true`.
5645
+ */
5646
+ properties: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
5647
+ tiles: z.ZodObject<{
5648
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5649
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5650
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5651
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5652
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
5653
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5654
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5655
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5656
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5657
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
5658
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5659
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5660
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5661
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5662
+ }, z.ZodTypeAny, "passthrough">>;
5663
+ tilesetId: z.ZodObject<{
5664
+ name: z.ZodString;
5665
+ path: z.ZodString;
5666
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
5667
+ name: z.ZodString;
5668
+ path: z.ZodString;
5669
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
5670
+ name: z.ZodString;
5671
+ path: z.ZodString;
5672
+ }, z.ZodTypeAny, "passthrough">>;
5673
+ userdefinedDepth: z.ZodDefault<z.ZodBoolean>;
5674
+ visible: z.ZodDefault<z.ZodBoolean>;
5675
+ x: z.ZodDefault<z.ZodNumber>;
5676
+ y: z.ZodDefault<z.ZodNumber>;
5677
+ }, z.ZodTypeAny, "passthrough"> | {
5120
5678
  name: string;
5121
5679
  resourceType: "GMRInstanceLayer";
5122
5680
  resourceVersion: "1.0";
@@ -5132,6 +5690,7 @@ export declare class Yy {
5132
5690
  gridY: number;
5133
5691
  layers: unknown[];
5134
5692
  hierarchyFrozen: boolean;
5693
+ depth: number;
5135
5694
  instances: {
5136
5695
  name: string;
5137
5696
  resourceType: "GMRInstance";
@@ -5158,7 +5717,6 @@ export declare class Yy {
5158
5717
  inheritedItemId?: unknown;
5159
5718
  tags?: string[] | undefined;
5160
5719
  }[];
5161
- depth: number;
5162
5720
  effectType?: unknown;
5163
5721
  tags?: string[] | undefined;
5164
5722
  } | {
@@ -5250,7 +5808,69 @@ export declare class Yy {
5250
5808
  name: string;
5251
5809
  } | undefined;
5252
5810
  resourceVersion?: string | undefined;
5253
- layers?: ({
5811
+ layers?: (z.objectInputType<{
5812
+ resourceType: z.ZodLiteral<"GMRTileLayer">;
5813
+ resourceVersion: z.ZodLiteral<"1.1">;
5814
+ name: z.ZodDefault<z.ZodString>;
5815
+ depth: z.ZodDefault<z.ZodNumber>;
5816
+ effectEnabled: z.ZodDefault<z.ZodBoolean>;
5817
+ effectType: z.ZodDefault<z.ZodOptional<z.ZodUnknown>>;
5818
+ gridX: z.ZodDefault<z.ZodNumber>;
5819
+ gridY: z.ZodDefault<z.ZodNumber>;
5820
+ hierarchyFrozen: z.ZodDefault<z.ZodBoolean>;
5821
+ inheritLayerDepth: z.ZodDefault<z.ZodBoolean>;
5822
+ inheritLayerSettings: z.ZodDefault<z.ZodBoolean>;
5823
+ inheritSubLayers: z.ZodDefault<z.ZodBoolean>;
5824
+ inheritVisibility: z.ZodDefault<z.ZodBoolean>;
5825
+ layers: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
5826
+ /**
5827
+ * If the file already exists
5828
+ * its contents will be read first and the
5829
+ * new content will only be written if it
5830
+ * is different. This is to reduce file-watcher
5831
+ * noise, since excess file-write events can
5832
+ * cause problems with GameMaker.
5833
+ *
5834
+ * If the file already exists, the new file will
5835
+ * have its keys sorted to match it (also to
5836
+ * reduce file-watcher and Git noise).
5837
+ *
5838
+ * Calls that result in a no-op because the existing
5839
+ * file matches return `false`, while calls that *do*
5840
+ * write to disk return `true`.
5841
+ */
5842
+ properties: z.ZodDefault<z.ZodArray<z.ZodUnknown, "many">>;
5843
+ tiles: z.ZodObject<{
5844
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5845
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5846
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5847
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5848
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
5849
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5850
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5851
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5852
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5853
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
5854
+ SerialiseHeight: z.ZodDefault<z.ZodNumber>;
5855
+ SerialiseWidth: z.ZodDefault<z.ZodNumber>;
5856
+ TileCompressedData: z.ZodArray<z.ZodUnknown, "many">;
5857
+ TileDataFormat: z.ZodDefault<z.ZodNumber>;
5858
+ }, z.ZodTypeAny, "passthrough">>;
5859
+ tilesetId: z.ZodObject<{
5860
+ name: z.ZodString;
5861
+ path: z.ZodString;
5862
+ }, "passthrough", z.ZodTypeAny, z.objectOutputType<{
5863
+ name: z.ZodString;
5864
+ path: z.ZodString;
5865
+ }, z.ZodTypeAny, "passthrough">, z.objectInputType<{
5866
+ name: z.ZodString;
5867
+ path: z.ZodString;
5868
+ }, z.ZodTypeAny, "passthrough">>;
5869
+ userdefinedDepth: z.ZodDefault<z.ZodBoolean>;
5870
+ visible: z.ZodDefault<z.ZodBoolean>;
5871
+ x: z.ZodDefault<z.ZodNumber>;
5872
+ y: z.ZodDefault<z.ZodNumber>;
5873
+ }, z.ZodTypeAny, "passthrough"> | {
5254
5874
  resourceType: "GMRInstanceLayer";
5255
5875
  visible?: boolean | undefined;
5256
5876
  properties?: unknown[] | undefined;