@browserbasehq/orca 3.7.1-preview.0 → 3.7.2-preview.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/dist/cjs/lib/v3/agent/tools/click.js +15 -4
  2. package/dist/cjs/lib/v3/agent/tools/click.js.map +1 -1
  3. package/dist/cjs/lib/v3/agent/tools/fillFormVision.js +12 -4
  4. package/dist/cjs/lib/v3/agent/tools/fillFormVision.js.map +1 -1
  5. package/dist/cjs/lib/v3/agent/tools/type.js +12 -3
  6. package/dist/cjs/lib/v3/agent/tools/type.js.map +1 -1
  7. package/dist/cjs/lib/v3/api.d.ts +1 -1
  8. package/dist/cjs/lib/v3/api.js +2 -1
  9. package/dist/cjs/lib/v3/api.js.map +1 -1
  10. package/dist/cjs/lib/v3/handlers/handlerUtils/actHandlerUtils.js +20 -0
  11. package/dist/cjs/lib/v3/handlers/handlerUtils/actHandlerUtils.js.map +1 -1
  12. package/dist/cjs/lib/v3/handlers/v3CuaAgentHandler.js +32 -0
  13. package/dist/cjs/lib/v3/handlers/v3CuaAgentHandler.js.map +1 -1
  14. package/dist/cjs/lib/v3/types/public/api.d.ts +53 -0
  15. package/dist/cjs/lib/v3/types/public/api.js +8 -0
  16. package/dist/cjs/lib/v3/types/public/api.js.map +1 -1
  17. package/dist/cjs/lib/v3/types/public/options.d.ts +13 -0
  18. package/dist/cjs/lib/v3/types/public/options.js.map +1 -1
  19. package/dist/cjs/lib/v3/understudy/locator.d.ts +12 -0
  20. package/dist/cjs/lib/v3/understudy/locator.js +44 -0
  21. package/dist/cjs/lib/v3/understudy/locator.js.map +1 -1
  22. package/dist/cjs/lib/v3/understudy/page.d.ts +15 -0
  23. package/dist/cjs/lib/v3/understudy/page.js +50 -0
  24. package/dist/cjs/lib/v3/understudy/page.js.map +1 -1
  25. package/dist/cjs/lib/v3/v3.d.ts +8 -0
  26. package/dist/cjs/lib/v3/v3.js +11 -0
  27. package/dist/cjs/lib/v3/v3.js.map +1 -1
  28. package/dist/cjs/lib/version.d.ts +1 -1
  29. package/dist/cjs/lib/version.js +1 -1
  30. package/dist/cjs/lib/version.js.map +1 -1
  31. package/dist/esm/lib/v3/agent/tools/click.js +15 -4
  32. package/dist/esm/lib/v3/agent/tools/click.js.map +1 -1
  33. package/dist/esm/lib/v3/agent/tools/fillFormVision.js +12 -4
  34. package/dist/esm/lib/v3/agent/tools/fillFormVision.js.map +1 -1
  35. package/dist/esm/lib/v3/agent/tools/type.js +12 -3
  36. package/dist/esm/lib/v3/agent/tools/type.js.map +1 -1
  37. package/dist/esm/lib/v3/api.d.ts +1 -1
  38. package/dist/esm/lib/v3/api.js +2 -1
  39. package/dist/esm/lib/v3/api.js.map +1 -1
  40. package/dist/esm/lib/v3/handlers/handlerUtils/actHandlerUtils.js +20 -0
  41. package/dist/esm/lib/v3/handlers/handlerUtils/actHandlerUtils.js.map +1 -1
  42. package/dist/esm/lib/v3/handlers/v3CuaAgentHandler.js +32 -0
  43. package/dist/esm/lib/v3/handlers/v3CuaAgentHandler.js.map +1 -1
  44. package/dist/esm/lib/v3/types/public/api.d.ts +53 -0
  45. package/dist/esm/lib/v3/types/public/api.js +8 -0
  46. package/dist/esm/lib/v3/types/public/api.js.map +1 -1
  47. package/dist/esm/lib/v3/types/public/options.d.ts +13 -0
  48. package/dist/esm/lib/v3/types/public/options.js.map +1 -1
  49. package/dist/esm/lib/v3/understudy/locator.d.ts +12 -0
  50. package/dist/esm/lib/v3/understudy/locator.js +44 -0
  51. package/dist/esm/lib/v3/understudy/locator.js.map +1 -1
  52. package/dist/esm/lib/v3/understudy/page.d.ts +15 -0
  53. package/dist/esm/lib/v3/understudy/page.js +50 -0
  54. package/dist/esm/lib/v3/understudy/page.js.map +1 -1
  55. package/dist/esm/lib/v3/v3.d.ts +8 -0
  56. package/dist/esm/lib/v3/v3.js +11 -0
  57. package/dist/esm/lib/v3/v3.js.map +1 -1
  58. package/dist/esm/lib/version.d.ts +1 -1
  59. package/dist/esm/lib/version.js +1 -1
  60. package/dist/esm/lib/version.js.map +1 -1
  61. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"options.js","sourceRoot":"","sources":["../../../../../../lib/v3/types/public/options.ts"],"names":[],"mappings":";;;AAIA,qCAGkB;AAIlB,0DAA0D;AAC7C,QAAA,+BAA+B,GAAG,wCAA+B,CAAC","sourcesContent":["import { z } from \"zod\";\nimport { LLMClient } from \"../../llm/LLMClient.js\";\nimport { ModelConfiguration } from \"./model.js\";\nimport { LogLine } from \"./logs.js\";\nimport {\n type BrowserbaseSessionCreateParams,\n LocalBrowserLaunchOptionsSchema,\n} from \"./api.js\";\n\nexport type V3Env = \"LOCAL\" | \"BROWSERBASE\";\n\n// Re-export for backwards compatibility (camelCase alias)\nexport const localBrowserLaunchOptionsSchema = LocalBrowserLaunchOptionsSchema;\n\nexport type LocalBrowserLaunchOptions = z.infer<\n typeof LocalBrowserLaunchOptionsSchema\n>;\n\n/** Constructor options for V3 */\nexport interface V3Options {\n env: V3Env;\n /**\n * Optional external session identifier to use for flow logging/event storage.\n * When omitted, Stagehand falls back to its internal instance id.\n * This currently ends up 1:1 with the Browserbase session id when one exists,\n * but callers should not rely on that remaining a permanent invariant.\n */\n sessionId?: string;\n // Browserbase (required when env = \"BROWSERBASE\")\n apiKey?: string;\n projectId?: string;\n /**\n * Optional: fine-tune Browserbase session creation or resume an existing session.\n */\n browserbaseSessionCreateParams?: BrowserbaseSessionCreateParams;\n browserbaseSessionID?: string;\n /**\n * Controls browser keepalive behavior. When set, it overrides any value in\n * browserbaseSessionCreateParams.keepAlive.\n */\n keepAlive?: boolean;\n\n // Local Chromium (optional)\n localBrowserLaunchOptions?: LocalBrowserLaunchOptions;\n\n model?: ModelConfiguration;\n llmClient?: LLMClient; // allow user to pass their own\n systemPrompt?: string;\n logInferenceToFile?: boolean;\n experimental?: boolean;\n verbose?: 0 | 1 | 2;\n selfHeal?: boolean;\n // V2 compatibility fields - only included because the server imports this type and supports V2\n waitForCaptchaSolves?: boolean;\n actTimeoutMs?: number;\n /** Disable pino logging backend (useful for tests or minimal environments). */\n disablePino?: boolean;\n /** Optional external logger hook for integrating with host apps. */\n logger?: (line: LogLine) => void;\n /** Directory used to persist cached actions for act(). */\n cacheDir?: string;\n domSettleTimeout?: number;\n disableAPI?: boolean;\n /**\n * When true, enables server-side caching for API requests.\n * When false, disables server-side caching.\n * Defaults to true (caching enabled).\n * Can be overridden per-method in act(), extract(), and observe() options.\n */\n serverCache?: boolean;\n}\n"]}
1
+ {"version":3,"file":"options.js","sourceRoot":"","sources":["../../../../../../lib/v3/types/public/options.ts"],"names":[],"mappings":";;;AAIA,qCAGkB;AAIlB,0DAA0D;AAC7C,QAAA,+BAA+B,GAAG,wCAA+B,CAAC","sourcesContent":["import { z } from \"zod\";\nimport { LLMClient } from \"../../llm/LLMClient.js\";\nimport { ModelConfiguration } from \"./model.js\";\nimport { LogLine } from \"./logs.js\";\nimport {\n type BrowserbaseSessionCreateParams,\n LocalBrowserLaunchOptionsSchema,\n} from \"./api.js\";\n\nexport type V3Env = \"LOCAL\" | \"BROWSERBASE\";\n\n// Re-export for backwards compatibility (camelCase alias)\nexport const localBrowserLaunchOptionsSchema = LocalBrowserLaunchOptionsSchema;\n\nexport type LocalBrowserLaunchOptions = z.infer<\n typeof LocalBrowserLaunchOptionsSchema\n>;\n\n/** Constructor options for V3 */\nexport interface V3Options {\n env: V3Env;\n /**\n * Optional external session identifier to use for flow logging/event storage.\n * When omitted, Stagehand falls back to its internal instance id.\n * This currently ends up 1:1 with the Browserbase session id when one exists,\n * but callers should not rely on that remaining a permanent invariant.\n */\n sessionId?: string;\n // Browserbase (required when env = \"BROWSERBASE\")\n apiKey?: string;\n projectId?: string;\n /**\n * Optional: fine-tune Browserbase session creation or resume an existing session.\n */\n browserbaseSessionCreateParams?: BrowserbaseSessionCreateParams;\n browserbaseSessionID?: string;\n /**\n * Controls browser keepalive behavior. When set, it overrides any value in\n * browserbaseSessionCreateParams.keepAlive.\n */\n keepAlive?: boolean;\n\n // Local Chromium (optional)\n localBrowserLaunchOptions?: LocalBrowserLaunchOptions;\n\n /**\n * Actuate coordinate pointer actions as touch (a real `Input.dispatchTouchEvent`\n * tap) instead of mouse input. Mobile layouts commonly gate their handlers on\n * touch/pointer events, where a synthesized mouse click never registers — e.g. a\n * size selector that keeps reporting \"please choose a size\". Set this when the\n * session renders a mobile layout (e.g. Browserbase `browserSettings.os:\n * \"mobile\"`).\n *\n * Explicit opt-in only — nothing is derived from the session.\n *\n * @default false\n */\n useTouch?: boolean;\n\n model?: ModelConfiguration;\n llmClient?: LLMClient; // allow user to pass their own\n systemPrompt?: string;\n logInferenceToFile?: boolean;\n experimental?: boolean;\n verbose?: 0 | 1 | 2;\n selfHeal?: boolean;\n // V2 compatibility fields - only included because the server imports this type and supports V2\n waitForCaptchaSolves?: boolean;\n actTimeoutMs?: number;\n /** Disable pino logging backend (useful for tests or minimal environments). */\n disablePino?: boolean;\n /** Optional external logger hook for integrating with host apps. */\n logger?: (line: LogLine) => void;\n /** Directory used to persist cached actions for act(). */\n cacheDir?: string;\n domSettleTimeout?: number;\n disableAPI?: boolean;\n /**\n * When true, enables server-side caching for API requests.\n * When false, disables server-side caching.\n * Defaults to true (caching enabled).\n * Can be overridden per-method in act(), extract(), and observe() options.\n */\n serverCache?: boolean;\n}\n"]}
@@ -104,6 +104,18 @@ export declare class Locator {
104
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  button?: MouseButton;
105
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  clickCount?: number;
106
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  }): Promise<void>;
107
+ /**
108
+ * Tap the element at its visual center with a real (trusted) touch.
109
+ * Mirrors {@link click} but synthesizes touch input via `Input.dispatchTouchEvent`
110
+ * instead of mouse input, so mobile layouts that gate handlers on touch/pointer
111
+ * (`pointerType: "touch"`) events — where a mouse click never registers — respond
112
+ * correctly. This is the deterministic (selector-based) counterpart used when a
113
+ * recorded CUA `tap` step is replayed.
114
+ *
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+ * Does not require touch emulation: CDP delivers a trusted touch sequence even on
116
+ * a session reporting `maxTouchPoints: 0`.
117
+ */
118
+ tap(): Promise<void>;
107
119
  /**
108
120
  * Dispatch a DOM 'click' MouseEvent on the element itself.
109
121
  * - Does not synthesize real pointer input; directly dispatches an event.
@@ -392,6 +392,50 @@ class Locator {
392
392
  }
393
393
  }
394
394
  }
395
+ /**
396
+ * Tap the element at its visual center with a real (trusted) touch.
397
+ * Mirrors {@link click} but synthesizes touch input via `Input.dispatchTouchEvent`
398
+ * instead of mouse input, so mobile layouts that gate handlers on touch/pointer
399
+ * (`pointerType: "touch"`) events — where a mouse click never registers — respond
400
+ * correctly. This is the deterministic (selector-based) counterpart used when a
401
+ * recorded CUA `tap` step is replayed.
402
+ *
403
+ * Does not require touch emulation: CDP delivers a trusted touch sequence even on
404
+ * a session reporting `maxTouchPoints: 0`.
405
+ */
406
+ async tap() {
407
+ const session = this.frame.session;
408
+ const { objectId } = await this.resolveNode();
409
+ try {
410
+ await session.send("DOM.scrollIntoViewIfNeeded", { objectId });
411
+ const box = await session.send("DOM.getBoxModel", { objectId });
412
+ if (!box.model)
413
+ throw new sdkErrors_js_1.ElementNotVisibleError(this.selector);
414
+ const { cx, cy } = this.centerFromBoxContent(box.model.content);
415
+ // Pipelined burst, matching click's press/release batching: CDP preserves
416
+ // per-session command order, so awaiting each dispatch in turn would only
417
+ // add a round trip (a full network RTT against a remote browser).
418
+ await Promise.all([
419
+ session.send("Input.dispatchTouchEvent", {
420
+ type: "touchStart",
421
+ touchPoints: [{ x: cx, y: cy }],
422
+ }),
423
+ session.send("Input.dispatchTouchEvent", {
424
+ type: "touchEnd",
425
+ touchPoints: [],
426
+ }),
427
+ ]);
428
+ }
429
+ finally {
430
+ try {
431
+ await session.send("Runtime.releaseObject", { objectId });
432
+ }
433
+ catch {
434
+ // If the context navigated or was destroyed (e.g., link opens new tab),
435
+ // releaseObject may fail with -32000. Ignore as best-effort cleanup.
436
+ }
437
+ }
438
+ }
395
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  /**
396
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  * Dispatch a DOM 'click' MouseEvent on the element itself.
397
441
  * - Does not synthesize real pointer input; directly dispatches an event.
@@ -1 +1 @@
1
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lib/v3/understudy/locator.ts\nimport { Protocol } from \"devtools-protocol\";\nimport * as fs from \"fs\";\nimport * as os from \"os\";\nimport * as path from \"path\";\nimport {\n locatorScriptBootstrap,\n locatorScriptGlobalRefs,\n locatorScriptSources,\n} from \"../dom/build/locatorScripts.generated.js\";\nimport type { Frame } from \"./frame.js\";\nimport {\n FrameSelectorResolver,\n type SelectorQuery,\n} from \"./selectorResolver.js\";\nimport {\n StagehandElementNotFoundError,\n StagehandInvalidArgumentError,\n StagehandLocatorError,\n ElementNotVisibleError,\n} from \"../types/public/sdkErrors.js\";\nimport { normalizeInputFiles } from \"./fileUploadUtils.js\";\nimport { SetInputFilesArgument, MouseButton } from \"../types/public/locator.js\";\nimport { NormalizedFilePayload } from \"../types/private/locator.js\";\n\nconst MAX_REMOTE_UPLOAD_BYTES = 50 * 1024 * 1024; // 50MB guard copied from Playwright\n\n/**\n * Locator\n *\n * Purpose:\n * A small, CDP-based element interaction helper scoped to a specific `Frame`.\n * It resolves a CSS/XPath selector inside the frame’s **isolated world**, and then\n * performs low-level actions (click, type, select) using DOM/Runtime/Input\n * protocol domains with minimal abstraction.\n *\n * Key change:\n * - Prefer **objectId**-based CDP calls (scroll, geometry) to avoid brittle\n * frontend nodeId mappings. nodeId is resolved on a best-effort basis and\n * returned for compatibility, but actions do not depend on it.\n *\n * Notes:\n * - Resolution is lazy: every action resolves the selector again.\n * - Uses `Page.createIsolatedWorld` so evaluation is isolated from page scripts.\n * - Releases remote objects (`Runtime.releaseObject`) where appropriate.\n */\nexport class Locator {\n private readonly selectorResolver: FrameSelectorResolver;\n\n private readonly selectorQuery: SelectorQuery;\n\n // -1 means \"no explicit nth()\"; default locator resolves to first match for actions.\n private readonly nthIndex: number;\n\n constructor(\n private readonly frame: Frame,\n private readonly selector: string,\n private readonly options?: { deep?: boolean; depth?: number },\n nthIndex: number = -1,\n ) {\n this.selectorResolver = new FrameSelectorResolver(this.frame);\n this.selectorQuery = FrameSelectorResolver.parseSelector(selector);\n const normalized = Number.isFinite(nthIndex) ? Math.floor(nthIndex) : -1;\n this.nthIndex = normalized < 0 ? -1 : normalized;\n }\n\n /** Return the owning Frame for this locator (typed accessor, no private access). */\n public getFrame(): Frame {\n return this.frame;\n }\n\n /**\n * Set files on an <input type=\"file\"> element.\n *\n * Mirrors Playwright's Locator.setInputFiles basics:\n * - Accepts file path(s) or payload object(s) { name, mimeType, buffer }.\n * - Uses CDP DOM.setFileInputFiles under the hood.\n * - Best‑effort dispatches change/input via CDP (Chrome does by default).\n * - Passing an empty array clears the selection.\n */\n public async setInputFiles(files: SetInputFilesArgument): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n\n const tempFiles: string[] = [];\n\n try {\n // Validate element is an <input type=\"file\">\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.ensureFileInputElement,\n returnByValue: true,\n },\n );\n const ok = Boolean(res.result.value);\n if (!ok)\n throw new StagehandInvalidArgumentError(\n 'Target is not an <input type=\"file\"> element',\n );\n } catch (e) {\n throw new StagehandInvalidArgumentError(\n e instanceof Error\n ? e.message\n : \"Unable to verify file input element\",\n );\n }\n\n const normalized = await normalizeInputFiles(files);\n\n if (!normalized.length) {\n await session.send<never>(\"DOM.setFileInputFiles\", {\n objectId,\n files: [],\n });\n return;\n }\n\n if (this.frame.isBrowserRemote()) {\n await this.assignFilesViaPayloadInjection(objectId, normalized);\n return;\n }\n\n const filePaths: string[] = [];\n for (const payload of normalized) {\n if (payload.absolutePath) {\n filePaths.push(payload.absolutePath);\n continue;\n }\n const ext = path.extname(payload.name);\n const tmp = path.join(\n os.tmpdir(),\n `stagehand-upload-${Date.now()}-${Math.random().toString(36).slice(2)}${ext}`,\n );\n await fs.promises.writeFile(tmp, payload.buffer);\n tempFiles.push(tmp);\n filePaths.push(tmp);\n }\n\n await session.send<never>(\"DOM.setFileInputFiles\", {\n objectId,\n files: filePaths,\n });\n } finally {\n // Cleanup: release element and remove any temporary files we created\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n for (const p of tempFiles) {\n try {\n await fs.promises.unlink(p);\n } catch {\n // ignore\n }\n }\n }\n }\n\n /**\n * Remote browser fallback: build File objects inside the page and attach them via JS.\n *\n * When Stagehand is driving a browser that cannot see the local filesystem (Browserbase,\n * remote CDP, etc.), CDP's DOM.setFileInputFiles would fail because Chrome can't reach\n * our temp files. Instead we base64-encode the payloads, send them into the page, and\n * let a DOM helper create File objects + dispatch change/input events.\n */\n private async assignFilesViaPayloadInjection(\n objectId: Protocol.Runtime.RemoteObjectId,\n files: NormalizedFilePayload[],\n ): Promise<void> {\n const session = this.frame.session;\n\n for (const payload of files) {\n if (payload.buffer.length > MAX_REMOTE_UPLOAD_BYTES) {\n throw new StagehandInvalidArgumentError(\n `setInputFiles(): file \"${payload.name}\" is larger than the 50MB limit for remote uploads`,\n );\n }\n }\n\n const serialized = files.map((payload) => ({\n name: payload.name,\n mimeType: payload.mimeType,\n lastModified: payload.lastModified,\n base64: payload.buffer.toString(\"base64\"),\n }));\n\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration:\n locatorScriptSources.assignFilePayloadsToInputElement,\n arguments: [\n {\n value: serialized,\n },\n ],\n returnByValue: true,\n },\n );\n\n const ok = Boolean(res.result?.value);\n if (!ok) {\n throw new StagehandInvalidArgumentError(\n \"Unable to assign file payloads to remote input element\",\n );\n }\n }\n\n /**\n * Return the DOM backendNodeId for this locator's target element.\n * Useful for identity comparisons without needing element handles.\n */\n async backendNodeId(): Promise<Protocol.DOM.BackendNodeId> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n await session.send(\"DOM.enable\").catch(() => {});\n const { node } = await session.send<{ node: Protocol.DOM.Node }>(\n \"DOM.describeNode\",\n { objectId },\n );\n return node.backendNodeId as Protocol.DOM.BackendNodeId;\n } finally {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n\n /** Return how many nodes the current selector resolves to. */\n public async count(): Promise<number> {\n const session = this.frame.session;\n await session.send(\"Runtime.enable\");\n await session.send(\"DOM.enable\");\n return this.selectorResolver.count(this.selectorQuery);\n }\n\n /**\n * Return the center of the element's bounding box in the owning frame's viewport\n * (CSS pixels), rounded to integers. Scrolls into view best-effort.\n */\n public async centroid(): Promise<{ x: number; y: number }> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n await session\n .send(\"DOM.scrollIntoViewIfNeeded\", { objectId })\n .catch(() => {});\n const box = await session.send<Protocol.DOM.GetBoxModelResponse>(\n \"DOM.getBoxModel\",\n { objectId },\n );\n if (!box.model) throw new ElementNotVisibleError(this.selector);\n const { cx, cy } = this.centerFromBoxContent(box.model.content);\n return { x: Math.round(cx), y: Math.round(cy) };\n } finally {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n\n /**\n * Highlight the element's bounding box using the CDP Overlay domain.\n * - Scrolls element into view best-effort.\n * - Shows a semi-transparent overlay briefly, then hides it.\n */\n public async highlight(options?: {\n durationMs?: number;\n borderColor?: { r: number; g: number; b: number; a?: number };\n contentColor?: { r: number; g: number; b: number; a?: number };\n }): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n const duration = Math.max(0, options?.durationMs ?? 800);\n\n const borderColor = options?.borderColor ?? { r: 255, g: 0, b: 0, a: 0.9 };\n const contentColor =\n options?.contentColor ?? ({ r: 255, g: 200, b: 0, a: 0.2 } as const);\n\n try {\n await session.send(\"Overlay.enable\").catch(() => {});\n await session\n .send(\"DOM.scrollIntoViewIfNeeded\", { objectId })\n .catch(() => {});\n\n // Prefer backendNodeId to keep highlight stable even if objectId is released.\n await session.send(\"DOM.enable\").catch(() => {});\n let backendNodeId: Protocol.DOM.BackendNodeId | undefined;\n try {\n const { node } = await session.send<{ node: Protocol.DOM.Node }>(\n \"DOM.describeNode\",\n { objectId },\n );\n backendNodeId = node.backendNodeId as Protocol.DOM.BackendNodeId;\n } catch {\n backendNodeId = undefined;\n }\n\n const highlightConfig: Protocol.Overlay.HighlightConfig = {\n showInfo: false,\n showStyles: false,\n showRulers: false,\n showExtensionLines: false,\n borderColor,\n contentColor,\n } as Protocol.Overlay.HighlightConfig;\n\n const highlightOnce = async () => {\n await session.send<never>(\"Overlay.highlightNode\", {\n ...(backendNodeId ? { backendNodeId } : { objectId }),\n highlightConfig,\n });\n };\n\n // Initial draw\n await highlightOnce();\n\n // Keep alive until duration elapses to resist overlay clears on mouse move/repaints\n if (duration > 0) {\n const start = Date.now();\n const tick = Math.min(300, Math.max(100, Math.floor(duration / 50)));\n while (Date.now() - start < duration) {\n await new Promise((r) => setTimeout(r, tick));\n try {\n await highlightOnce();\n } catch {\n // ignore transient errors\n }\n }\n await session.send<never>(\"Overlay.hideHighlight\").catch(() => {});\n }\n } finally {\n // Releasing objectId should not affect highlight when using backendNodeId.\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n\n /**\n * Move the mouse cursor to the element's visual center without clicking.\n * - Scrolls into view best-effort, resolves geometry, then dispatches a mouse move.\n */\n async hover(): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n await session\n .send(\"DOM.scrollIntoViewIfNeeded\", { objectId })\n .catch(() => {});\n\n const box = await session.send<Protocol.DOM.GetBoxModelResponse>(\n \"DOM.getBoxModel\",\n { objectId },\n );\n if (!box.model) throw new ElementNotVisibleError(this.selector);\n const { cx, cy } = this.centerFromBoxContent(box.model.content);\n\n await session.send<never>(\"Input.dispatchMouseEvent\", {\n type: \"mouseMoved\",\n x: cx,\n y: cy,\n button: \"none\",\n } as Protocol.Input.DispatchMouseEventRequest);\n } finally {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n\n /**\n * Click the element at its visual center.\n * Steps:\n * 1) Resolve selector to { objectId } in the frame world.\n * 2) Scroll into view via `DOM.scrollIntoViewIfNeeded({ objectId })`.\n * 3) Read geometry via `DOM.getBoxModel({ objectId })` → compute a center point.\n * 4) Synthesize mouse press + release via `Input.dispatchMouseEvent`.\n */\n async click(options?: {\n button?: MouseButton;\n clickCount?: number;\n }): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n\n const button = options?.button ?? \"left\";\n const clickCount = options?.clickCount ?? 1;\n\n try {\n // Scroll into view using objectId (avoids frontend nodeId dependence)\n await session.send(\"DOM.scrollIntoViewIfNeeded\", { objectId });\n\n // Get geometry using objectId\n const box = await session.send<Protocol.DOM.GetBoxModelResponse>(\n \"DOM.getBoxModel\",\n { objectId },\n );\n if (!box.model) throw new ElementNotVisibleError(this.selector);\n const { cx, cy } = this.centerFromBoxContent(box.model.content);\n\n // Dispatch click events in a pipelined burst to reduce inter-click delay\n // from network/CPU jitter between round trips.\n const dispatches: Array<Promise<unknown>> = [];\n dispatches.push(\n session.send<never>(\"Input.dispatchMouseEvent\", {\n type: \"mouseMoved\",\n x: cx,\n y: cy,\n button: \"none\",\n } as Protocol.Input.DispatchMouseEventRequest),\n );\n\n for (let i = 1; i <= clickCount; i++) {\n dispatches.push(\n session.send<never>(\"Input.dispatchMouseEvent\", {\n type: \"mousePressed\",\n x: cx,\n y: cy,\n button,\n clickCount: i,\n } as Protocol.Input.DispatchMouseEventRequest),\n );\n dispatches.push(\n session.send<never>(\"Input.dispatchMouseEvent\", {\n type: \"mouseReleased\",\n x: cx,\n y: cy,\n button,\n clickCount: i,\n } as Protocol.Input.DispatchMouseEventRequest),\n );\n }\n await Promise.all(dispatches);\n } finally {\n // release the element handle\n try {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n } catch {\n // If the context navigated or was destroyed (e.g., link opens new tab),\n // releaseObject may fail with -32000. Ignore as best-effort cleanup.\n }\n }\n }\n\n /**\n * Dispatch a DOM 'click' MouseEvent on the element itself.\n * - Does not synthesize real pointer input; directly dispatches an event.\n * - Useful for elements that rely on click handlers without needing hit-testing.\n */\n async sendClickEvent(options?: {\n bubbles?: boolean;\n cancelable?: boolean;\n composed?: boolean;\n detail?: number;\n }): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n const bubbles = options?.bubbles ?? true;\n const cancelable = options?.cancelable ?? true;\n const composed = options?.composed ?? true;\n const detail = options?.detail ?? 1;\n try {\n await session\n .send(\"DOM.scrollIntoViewIfNeeded\", { objectId })\n .catch(() => {});\n await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.dispatchDomClick,\n arguments: [\n {\n value: { bubbles, cancelable, composed, detail },\n },\n ],\n returnByValue: true,\n },\n );\n } finally {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n\n /**\n * Scroll the element vertically to a given percentage (0–100).\n * - If the element is <html> or <body>, scrolls the window/document.\n * - Otherwise, scrolls the element itself via element.scrollTo.\n */\n async scrollTo(percent: number | string): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.scrollElementToPercent,\n arguments: [{ value: percent as unknown as number }],\n returnByValue: true,\n },\n );\n } finally {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n\n /**\n * Fill an input/textarea/contenteditable element.\n * Mirrors Playwright semantics: the DOM helper either applies the native\n * value setter (for special input types) or asks us to type text via the CDP\n * Input domain after focusing/selecting.\n */\n async fill(value: string): Promise<void> {\n const session = this.frame.session;\n // Use the bundled locator globals; the raw fill snippet depends on helper symbols.\n const fillDeclaration = `function(value) { ${locatorScriptBootstrap}; return ${locatorScriptGlobalRefs.fillElementValue}.call(this, value); }`;\n const { objectId } = await this.resolveNode();\n\n let releaseNeeded = true;\n\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: fillDeclaration,\n arguments: [{ value }],\n returnByValue: true,\n },\n );\n if (res.exceptionDetails) {\n // prefer exception.description over text (eg \"Uncaught\")\n const message =\n res.exceptionDetails.exception?.description ??\n res.exceptionDetails.text ??\n \"Unknown exception during locator().fill()\";\n throw new StagehandLocatorError(\"Filling\", this.selector, message);\n }\n\n const result = res.result.value as\n | { status?: string; reason?: string; value?: string }\n | null\n | undefined;\n const status =\n typeof result === \"object\" && result ? result.status : undefined;\n\n if (status === \"done\") {\n return;\n }\n\n if (status === \"needsinput\") {\n // Release the current handle before synthesizing keyboard input to avoid leaking it.\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n releaseNeeded = false;\n\n const valueToType =\n typeof result?.value === \"string\" ? result.value : value;\n\n let prepared = false;\n try {\n const { objectId: prepObjectId } = await this.resolveNode();\n try {\n const prepRes =\n await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId: prepObjectId,\n functionDeclaration:\n locatorScriptSources.prepareElementForTyping,\n returnByValue: true,\n },\n );\n prepared = Boolean(prepRes.result.value);\n } finally {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId: prepObjectId })\n .catch(() => {});\n }\n } catch {\n // Ignore preparation failures; we'll fall back to typing best-effort.\n }\n\n if (!prepared && valueToType.length > 0) {\n await this.type(valueToType);\n return;\n }\n\n if (valueToType.length === 0) {\n // Simulate deleting the currently selected text to clear the field.\n await session.send<never>(\"Input.dispatchKeyEvent\", {\n type: \"keyDown\",\n key: \"Backspace\",\n code: \"Backspace\",\n windowsVirtualKeyCode: 8,\n nativeVirtualKeyCode: 8,\n } as Protocol.Input.DispatchKeyEventRequest);\n await session.send<never>(\"Input.dispatchKeyEvent\", {\n type: \"keyUp\",\n key: \"Backspace\",\n code: \"Backspace\",\n windowsVirtualKeyCode: 8,\n nativeVirtualKeyCode: 8,\n } as Protocol.Input.DispatchKeyEventRequest);\n } else {\n await session.send<never>(\"Input.insertText\", { text: valueToType });\n }\n\n return;\n }\n\n if (status === \"error\") {\n const reason =\n typeof result?.reason === \"string\" && result.reason.length > 0\n ? result.reason\n : \"Failed to fill element\";\n throw new StagehandInvalidArgumentError(\n `Failed to fill element (${reason})`,\n );\n }\n\n // Backward compatibility: if no status is returned (older bundle), fall back to setter logic.\n if (!status) {\n await this.type(value);\n }\n } finally {\n if (releaseNeeded) {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n }\n\n /**\n * Type text into the element (focuses first).\n * - Focus via element.focus() in page JS (no DOM.focus(nodeId)).\n * - If no delay, uses `Input.insertText` for efficiency.\n * - With delay, synthesizes `keyDown`/`keyUp` per character.\n */\n async type(text: string, options?: { delay?: number }): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n\n try {\n // Focus using JS (avoids DOM.focus(nodeId))\n await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.focusElement,\n returnByValue: true,\n },\n );\n\n if (!options?.delay) {\n await session.send<never>(\"Input.insertText\", { text });\n return;\n }\n\n for (const ch of text) {\n await session.send<never>(\"Input.dispatchKeyEvent\", {\n type: \"keyDown\",\n text: ch,\n key: ch,\n } as Protocol.Input.DispatchKeyEventRequest);\n\n await session.send<never>(\"Input.dispatchKeyEvent\", {\n type: \"keyUp\",\n text: ch,\n key: ch,\n } as Protocol.Input.DispatchKeyEventRequest);\n\n await new Promise((r) => setTimeout(r, options.delay));\n }\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Select one or more options on a `<select>` element.\n * Returns the values actually selected after the operation.\n */\n async selectOption(values: string | string[]): Promise<string[]> {\n const session = this.frame.session;\n const desired = Array.isArray(values) ? values : [values];\n const { objectId } = await this.resolveNode();\n\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.selectElementOptions,\n arguments: [{ value: desired }],\n returnByValue: true,\n },\n );\n\n return (res.result.value as string[]) ?? [];\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return true if the element is attached and visible (rough heuristic).\n */\n async isVisible(): Promise<boolean> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.isElementVisible,\n returnByValue: true,\n },\n );\n return Boolean(res.result.value);\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return true if the element is an input[type=checkbox|radio] and is checked.\n * Also considers aria-checked for ARIA widgets.\n */\n async isChecked(): Promise<boolean> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.isElementChecked,\n returnByValue: true,\n },\n );\n return Boolean(res.result.value);\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return the element's input value (for input/textarea/select/contenteditable).\n */\n async inputValue(): Promise<string> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.readElementInputValue,\n returnByValue: true,\n },\n );\n return String(res.result.value ?? \"\");\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return the element's textContent (raw, not innerText).\n */\n async textContent(): Promise<string> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.readElementTextContent,\n returnByValue: true,\n },\n );\n return String(res.result.value ?? \"\");\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return the element's innerHTML string.\n */\n async innerHtml(): Promise<string> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.readElementInnerHTML,\n returnByValue: true,\n },\n );\n return String(res.result.value ?? \"\");\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return the element's innerText (layout-aware, visible text).\n */\n async innerText(): Promise<string> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.readElementInnerText,\n returnByValue: true,\n },\n );\n return String(res.result.value ?? \"\");\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return a locator narrowed to the first match.\n */\n first(): Locator {\n return this.nth(0);\n }\n\n /** Return a locator narrowed to the element at the given zero-based index. */\n nth(index: number): Locator {\n const value = Number(index);\n if (!Number.isFinite(value) || value < 0) {\n throw new StagehandInvalidArgumentError(\n \"locator().nth() expects a non-negative index\",\n );\n }\n\n const nextIndex = Math.floor(value);\n if (nextIndex === this.nthIndex) {\n return this;\n }\n\n return new Locator(this.frame, this.selector, this.options, nextIndex);\n }\n\n // ---------- helpers ----------\n\n /**\n * Resolve `this.selector` within the frame to `{ objectId, nodeId? }`:\n * Delegates to a shared selector resolver so all selector logic stays in sync.\n */\n public async resolveNode(): Promise<{\n nodeId: Protocol.DOM.NodeId | null;\n objectId: Protocol.Runtime.RemoteObjectId;\n }> {\n const session = this.frame.session;\n\n await session.send(\"Runtime.enable\");\n await session.send(\"DOM.enable\");\n\n const index = this.nthIndex < 0 ? 0 : this.nthIndex;\n const resolved = await this.selectorResolver.resolveAtIndex(\n this.selectorQuery,\n index,\n );\n if (!resolved) {\n throw new StagehandElementNotFoundError([this.selector]);\n }\n\n return resolved;\n }\n\n /**\n * Resolve all matching nodes for this locator.\n * If the locator is narrowed via nth(), only that index is returned.\n */\n public async resolveNodesForMask(): Promise<\n Array<{\n nodeId: Protocol.DOM.NodeId | null;\n objectId: Protocol.Runtime.RemoteObjectId;\n }>\n > {\n const session = this.frame.session;\n\n await session.send(\"Runtime.enable\");\n await session.send(\"DOM.enable\");\n\n if (this.nthIndex >= 0) {\n const resolved = await this.selectorResolver.resolveAtIndex(\n this.selectorQuery,\n this.nthIndex,\n );\n if (!resolved) {\n throw new StagehandElementNotFoundError([this.selector]);\n }\n return [resolved];\n }\n\n const resolved = await this.selectorResolver.resolveAll(this.selectorQuery);\n if (!resolved.length) {\n throw new StagehandElementNotFoundError([this.selector]);\n }\n return resolved;\n }\n\n /** Compute a center point from a BoxModel content quad */\n private centerFromBoxContent(content: number[]): { cx: number; cy: number } {\n // content is [x1,y1, x2,y2, x3,y3, x4,y4]\n if (!content || content.length < 8) {\n throw new StagehandInvalidArgumentError(\"Invalid box model content quad\");\n }\n const xs = [content[0], content[2], content[4], content[6]];\n const ys = [content[1], content[3], content[5], content[7]];\n const cx = (xs[0] + xs[1] + xs[2] + xs[3]) / 4;\n const cy = (ys[0] + ys[1] + ys[2] + ys[3]) / 4;\n return { cx, cy };\n }\n}\n"]}
1
+ 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lib/v3/understudy/locator.ts\nimport { Protocol } from \"devtools-protocol\";\nimport * as fs from \"fs\";\nimport * as os from \"os\";\nimport * as path from \"path\";\nimport {\n locatorScriptBootstrap,\n locatorScriptGlobalRefs,\n locatorScriptSources,\n} from \"../dom/build/locatorScripts.generated.js\";\nimport type { Frame } from \"./frame.js\";\nimport {\n FrameSelectorResolver,\n type SelectorQuery,\n} from \"./selectorResolver.js\";\nimport {\n StagehandElementNotFoundError,\n StagehandInvalidArgumentError,\n StagehandLocatorError,\n ElementNotVisibleError,\n} from \"../types/public/sdkErrors.js\";\nimport { normalizeInputFiles } from \"./fileUploadUtils.js\";\nimport { SetInputFilesArgument, MouseButton } from \"../types/public/locator.js\";\nimport { NormalizedFilePayload } from \"../types/private/locator.js\";\n\nconst MAX_REMOTE_UPLOAD_BYTES = 50 * 1024 * 1024; // 50MB guard copied from Playwright\n\n/**\n * Locator\n *\n * Purpose:\n * A small, CDP-based element interaction helper scoped to a specific `Frame`.\n * It resolves a CSS/XPath selector inside the frame’s **isolated world**, and then\n * performs low-level actions (click, type, select) using DOM/Runtime/Input\n * protocol domains with minimal abstraction.\n *\n * Key change:\n * - Prefer **objectId**-based CDP calls (scroll, geometry) to avoid brittle\n * frontend nodeId mappings. nodeId is resolved on a best-effort basis and\n * returned for compatibility, but actions do not depend on it.\n *\n * Notes:\n * - Resolution is lazy: every action resolves the selector again.\n * - Uses `Page.createIsolatedWorld` so evaluation is isolated from page scripts.\n * - Releases remote objects (`Runtime.releaseObject`) where appropriate.\n */\nexport class Locator {\n private readonly selectorResolver: FrameSelectorResolver;\n\n private readonly selectorQuery: SelectorQuery;\n\n // -1 means \"no explicit nth()\"; default locator resolves to first match for actions.\n private readonly nthIndex: number;\n\n constructor(\n private readonly frame: Frame,\n private readonly selector: string,\n private readonly options?: { deep?: boolean; depth?: number },\n nthIndex: number = -1,\n ) {\n this.selectorResolver = new FrameSelectorResolver(this.frame);\n this.selectorQuery = FrameSelectorResolver.parseSelector(selector);\n const normalized = Number.isFinite(nthIndex) ? Math.floor(nthIndex) : -1;\n this.nthIndex = normalized < 0 ? -1 : normalized;\n }\n\n /** Return the owning Frame for this locator (typed accessor, no private access). */\n public getFrame(): Frame {\n return this.frame;\n }\n\n /**\n * Set files on an <input type=\"file\"> element.\n *\n * Mirrors Playwright's Locator.setInputFiles basics:\n * - Accepts file path(s) or payload object(s) { name, mimeType, buffer }.\n * - Uses CDP DOM.setFileInputFiles under the hood.\n * - Best‑effort dispatches change/input via CDP (Chrome does by default).\n * - Passing an empty array clears the selection.\n */\n public async setInputFiles(files: SetInputFilesArgument): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n\n const tempFiles: string[] = [];\n\n try {\n // Validate element is an <input type=\"file\">\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.ensureFileInputElement,\n returnByValue: true,\n },\n );\n const ok = Boolean(res.result.value);\n if (!ok)\n throw new StagehandInvalidArgumentError(\n 'Target is not an <input type=\"file\"> element',\n );\n } catch (e) {\n throw new StagehandInvalidArgumentError(\n e instanceof Error\n ? e.message\n : \"Unable to verify file input element\",\n );\n }\n\n const normalized = await normalizeInputFiles(files);\n\n if (!normalized.length) {\n await session.send<never>(\"DOM.setFileInputFiles\", {\n objectId,\n files: [],\n });\n return;\n }\n\n if (this.frame.isBrowserRemote()) {\n await this.assignFilesViaPayloadInjection(objectId, normalized);\n return;\n }\n\n const filePaths: string[] = [];\n for (const payload of normalized) {\n if (payload.absolutePath) {\n filePaths.push(payload.absolutePath);\n continue;\n }\n const ext = path.extname(payload.name);\n const tmp = path.join(\n os.tmpdir(),\n `stagehand-upload-${Date.now()}-${Math.random().toString(36).slice(2)}${ext}`,\n );\n await fs.promises.writeFile(tmp, payload.buffer);\n tempFiles.push(tmp);\n filePaths.push(tmp);\n }\n\n await session.send<never>(\"DOM.setFileInputFiles\", {\n objectId,\n files: filePaths,\n });\n } finally {\n // Cleanup: release element and remove any temporary files we created\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n for (const p of tempFiles) {\n try {\n await fs.promises.unlink(p);\n } catch {\n // ignore\n }\n }\n }\n }\n\n /**\n * Remote browser fallback: build File objects inside the page and attach them via JS.\n *\n * When Stagehand is driving a browser that cannot see the local filesystem (Browserbase,\n * remote CDP, etc.), CDP's DOM.setFileInputFiles would fail because Chrome can't reach\n * our temp files. Instead we base64-encode the payloads, send them into the page, and\n * let a DOM helper create File objects + dispatch change/input events.\n */\n private async assignFilesViaPayloadInjection(\n objectId: Protocol.Runtime.RemoteObjectId,\n files: NormalizedFilePayload[],\n ): Promise<void> {\n const session = this.frame.session;\n\n for (const payload of files) {\n if (payload.buffer.length > MAX_REMOTE_UPLOAD_BYTES) {\n throw new StagehandInvalidArgumentError(\n `setInputFiles(): file \"${payload.name}\" is larger than the 50MB limit for remote uploads`,\n );\n }\n }\n\n const serialized = files.map((payload) => ({\n name: payload.name,\n mimeType: payload.mimeType,\n lastModified: payload.lastModified,\n base64: payload.buffer.toString(\"base64\"),\n }));\n\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration:\n locatorScriptSources.assignFilePayloadsToInputElement,\n arguments: [\n {\n value: serialized,\n },\n ],\n returnByValue: true,\n },\n );\n\n const ok = Boolean(res.result?.value);\n if (!ok) {\n throw new StagehandInvalidArgumentError(\n \"Unable to assign file payloads to remote input element\",\n );\n }\n }\n\n /**\n * Return the DOM backendNodeId for this locator's target element.\n * Useful for identity comparisons without needing element handles.\n */\n async backendNodeId(): Promise<Protocol.DOM.BackendNodeId> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n await session.send(\"DOM.enable\").catch(() => {});\n const { node } = await session.send<{ node: Protocol.DOM.Node }>(\n \"DOM.describeNode\",\n { objectId },\n );\n return node.backendNodeId as Protocol.DOM.BackendNodeId;\n } finally {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n\n /** Return how many nodes the current selector resolves to. */\n public async count(): Promise<number> {\n const session = this.frame.session;\n await session.send(\"Runtime.enable\");\n await session.send(\"DOM.enable\");\n return this.selectorResolver.count(this.selectorQuery);\n }\n\n /**\n * Return the center of the element's bounding box in the owning frame's viewport\n * (CSS pixels), rounded to integers. Scrolls into view best-effort.\n */\n public async centroid(): Promise<{ x: number; y: number }> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n await session\n .send(\"DOM.scrollIntoViewIfNeeded\", { objectId })\n .catch(() => {});\n const box = await session.send<Protocol.DOM.GetBoxModelResponse>(\n \"DOM.getBoxModel\",\n { objectId },\n );\n if (!box.model) throw new ElementNotVisibleError(this.selector);\n const { cx, cy } = this.centerFromBoxContent(box.model.content);\n return { x: Math.round(cx), y: Math.round(cy) };\n } finally {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n\n /**\n * Highlight the element's bounding box using the CDP Overlay domain.\n * - Scrolls element into view best-effort.\n * - Shows a semi-transparent overlay briefly, then hides it.\n */\n public async highlight(options?: {\n durationMs?: number;\n borderColor?: { r: number; g: number; b: number; a?: number };\n contentColor?: { r: number; g: number; b: number; a?: number };\n }): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n const duration = Math.max(0, options?.durationMs ?? 800);\n\n const borderColor = options?.borderColor ?? { r: 255, g: 0, b: 0, a: 0.9 };\n const contentColor =\n options?.contentColor ?? ({ r: 255, g: 200, b: 0, a: 0.2 } as const);\n\n try {\n await session.send(\"Overlay.enable\").catch(() => {});\n await session\n .send(\"DOM.scrollIntoViewIfNeeded\", { objectId })\n .catch(() => {});\n\n // Prefer backendNodeId to keep highlight stable even if objectId is released.\n await session.send(\"DOM.enable\").catch(() => {});\n let backendNodeId: Protocol.DOM.BackendNodeId | undefined;\n try {\n const { node } = await session.send<{ node: Protocol.DOM.Node }>(\n \"DOM.describeNode\",\n { objectId },\n );\n backendNodeId = node.backendNodeId as Protocol.DOM.BackendNodeId;\n } catch {\n backendNodeId = undefined;\n }\n\n const highlightConfig: Protocol.Overlay.HighlightConfig = {\n showInfo: false,\n showStyles: false,\n showRulers: false,\n showExtensionLines: false,\n borderColor,\n contentColor,\n } as Protocol.Overlay.HighlightConfig;\n\n const highlightOnce = async () => {\n await session.send<never>(\"Overlay.highlightNode\", {\n ...(backendNodeId ? { backendNodeId } : { objectId }),\n highlightConfig,\n });\n };\n\n // Initial draw\n await highlightOnce();\n\n // Keep alive until duration elapses to resist overlay clears on mouse move/repaints\n if (duration > 0) {\n const start = Date.now();\n const tick = Math.min(300, Math.max(100, Math.floor(duration / 50)));\n while (Date.now() - start < duration) {\n await new Promise((r) => setTimeout(r, tick));\n try {\n await highlightOnce();\n } catch {\n // ignore transient errors\n }\n }\n await session.send<never>(\"Overlay.hideHighlight\").catch(() => {});\n }\n } finally {\n // Releasing objectId should not affect highlight when using backendNodeId.\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n\n /**\n * Move the mouse cursor to the element's visual center without clicking.\n * - Scrolls into view best-effort, resolves geometry, then dispatches a mouse move.\n */\n async hover(): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n await session\n .send(\"DOM.scrollIntoViewIfNeeded\", { objectId })\n .catch(() => {});\n\n const box = await session.send<Protocol.DOM.GetBoxModelResponse>(\n \"DOM.getBoxModel\",\n { objectId },\n );\n if (!box.model) throw new ElementNotVisibleError(this.selector);\n const { cx, cy } = this.centerFromBoxContent(box.model.content);\n\n await session.send<never>(\"Input.dispatchMouseEvent\", {\n type: \"mouseMoved\",\n x: cx,\n y: cy,\n button: \"none\",\n } as Protocol.Input.DispatchMouseEventRequest);\n } finally {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n\n /**\n * Click the element at its visual center.\n * Steps:\n * 1) Resolve selector to { objectId } in the frame world.\n * 2) Scroll into view via `DOM.scrollIntoViewIfNeeded({ objectId })`.\n * 3) Read geometry via `DOM.getBoxModel({ objectId })` → compute a center point.\n * 4) Synthesize mouse press + release via `Input.dispatchMouseEvent`.\n */\n async click(options?: {\n button?: MouseButton;\n clickCount?: number;\n }): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n\n const button = options?.button ?? \"left\";\n const clickCount = options?.clickCount ?? 1;\n\n try {\n // Scroll into view using objectId (avoids frontend nodeId dependence)\n await session.send(\"DOM.scrollIntoViewIfNeeded\", { objectId });\n\n // Get geometry using objectId\n const box = await session.send<Protocol.DOM.GetBoxModelResponse>(\n \"DOM.getBoxModel\",\n { objectId },\n );\n if (!box.model) throw new ElementNotVisibleError(this.selector);\n const { cx, cy } = this.centerFromBoxContent(box.model.content);\n\n // Dispatch click events in a pipelined burst to reduce inter-click delay\n // from network/CPU jitter between round trips.\n const dispatches: Array<Promise<unknown>> = [];\n dispatches.push(\n session.send<never>(\"Input.dispatchMouseEvent\", {\n type: \"mouseMoved\",\n x: cx,\n y: cy,\n button: \"none\",\n } as Protocol.Input.DispatchMouseEventRequest),\n );\n\n for (let i = 1; i <= clickCount; i++) {\n dispatches.push(\n session.send<never>(\"Input.dispatchMouseEvent\", {\n type: \"mousePressed\",\n x: cx,\n y: cy,\n button,\n clickCount: i,\n } as Protocol.Input.DispatchMouseEventRequest),\n );\n dispatches.push(\n session.send<never>(\"Input.dispatchMouseEvent\", {\n type: \"mouseReleased\",\n x: cx,\n y: cy,\n button,\n clickCount: i,\n } as Protocol.Input.DispatchMouseEventRequest),\n );\n }\n await Promise.all(dispatches);\n } finally {\n // release the element handle\n try {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n } catch {\n // If the context navigated or was destroyed (e.g., link opens new tab),\n // releaseObject may fail with -32000. Ignore as best-effort cleanup.\n }\n }\n }\n\n /**\n * Tap the element at its visual center with a real (trusted) touch.\n * Mirrors {@link click} but synthesizes touch input via `Input.dispatchTouchEvent`\n * instead of mouse input, so mobile layouts that gate handlers on touch/pointer\n * (`pointerType: \"touch\"`) events — where a mouse click never registers — respond\n * correctly. This is the deterministic (selector-based) counterpart used when a\n * recorded CUA `tap` step is replayed.\n *\n * Does not require touch emulation: CDP delivers a trusted touch sequence even on\n * a session reporting `maxTouchPoints: 0`.\n */\n async tap(): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n\n try {\n await session.send(\"DOM.scrollIntoViewIfNeeded\", { objectId });\n\n const box = await session.send<Protocol.DOM.GetBoxModelResponse>(\n \"DOM.getBoxModel\",\n { objectId },\n );\n if (!box.model) throw new ElementNotVisibleError(this.selector);\n const { cx, cy } = this.centerFromBoxContent(box.model.content);\n\n // Pipelined burst, matching click's press/release batching: CDP preserves\n // per-session command order, so awaiting each dispatch in turn would only\n // add a round trip (a full network RTT against a remote browser).\n await Promise.all([\n session.send<never>(\"Input.dispatchTouchEvent\", {\n type: \"touchStart\",\n touchPoints: [{ x: cx, y: cy }],\n } as Protocol.Input.DispatchTouchEventRequest),\n session.send<never>(\"Input.dispatchTouchEvent\", {\n type: \"touchEnd\",\n touchPoints: [],\n } as Protocol.Input.DispatchTouchEventRequest),\n ]);\n } finally {\n try {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n } catch {\n // If the context navigated or was destroyed (e.g., link opens new tab),\n // releaseObject may fail with -32000. Ignore as best-effort cleanup.\n }\n }\n }\n\n /**\n * Dispatch a DOM 'click' MouseEvent on the element itself.\n * - Does not synthesize real pointer input; directly dispatches an event.\n * - Useful for elements that rely on click handlers without needing hit-testing.\n */\n async sendClickEvent(options?: {\n bubbles?: boolean;\n cancelable?: boolean;\n composed?: boolean;\n detail?: number;\n }): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n const bubbles = options?.bubbles ?? true;\n const cancelable = options?.cancelable ?? true;\n const composed = options?.composed ?? true;\n const detail = options?.detail ?? 1;\n try {\n await session\n .send(\"DOM.scrollIntoViewIfNeeded\", { objectId })\n .catch(() => {});\n await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.dispatchDomClick,\n arguments: [\n {\n value: { bubbles, cancelable, composed, detail },\n },\n ],\n returnByValue: true,\n },\n );\n } finally {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n\n /**\n * Scroll the element vertically to a given percentage (0–100).\n * - If the element is <html> or <body>, scrolls the window/document.\n * - Otherwise, scrolls the element itself via element.scrollTo.\n */\n async scrollTo(percent: number | string): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.scrollElementToPercent,\n arguments: [{ value: percent as unknown as number }],\n returnByValue: true,\n },\n );\n } finally {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n\n /**\n * Fill an input/textarea/contenteditable element.\n * Mirrors Playwright semantics: the DOM helper either applies the native\n * value setter (for special input types) or asks us to type text via the CDP\n * Input domain after focusing/selecting.\n */\n async fill(value: string): Promise<void> {\n const session = this.frame.session;\n // Use the bundled locator globals; the raw fill snippet depends on helper symbols.\n const fillDeclaration = `function(value) { ${locatorScriptBootstrap}; return ${locatorScriptGlobalRefs.fillElementValue}.call(this, value); }`;\n const { objectId } = await this.resolveNode();\n\n let releaseNeeded = true;\n\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: fillDeclaration,\n arguments: [{ value }],\n returnByValue: true,\n },\n );\n if (res.exceptionDetails) {\n // prefer exception.description over text (eg \"Uncaught\")\n const message =\n res.exceptionDetails.exception?.description ??\n res.exceptionDetails.text ??\n \"Unknown exception during locator().fill()\";\n throw new StagehandLocatorError(\"Filling\", this.selector, message);\n }\n\n const result = res.result.value as\n | { status?: string; reason?: string; value?: string }\n | null\n | undefined;\n const status =\n typeof result === \"object\" && result ? result.status : undefined;\n\n if (status === \"done\") {\n return;\n }\n\n if (status === \"needsinput\") {\n // Release the current handle before synthesizing keyboard input to avoid leaking it.\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n releaseNeeded = false;\n\n const valueToType =\n typeof result?.value === \"string\" ? result.value : value;\n\n let prepared = false;\n try {\n const { objectId: prepObjectId } = await this.resolveNode();\n try {\n const prepRes =\n await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId: prepObjectId,\n functionDeclaration:\n locatorScriptSources.prepareElementForTyping,\n returnByValue: true,\n },\n );\n prepared = Boolean(prepRes.result.value);\n } finally {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId: prepObjectId })\n .catch(() => {});\n }\n } catch {\n // Ignore preparation failures; we'll fall back to typing best-effort.\n }\n\n if (!prepared && valueToType.length > 0) {\n await this.type(valueToType);\n return;\n }\n\n if (valueToType.length === 0) {\n // Simulate deleting the currently selected text to clear the field.\n await session.send<never>(\"Input.dispatchKeyEvent\", {\n type: \"keyDown\",\n key: \"Backspace\",\n code: \"Backspace\",\n windowsVirtualKeyCode: 8,\n nativeVirtualKeyCode: 8,\n } as Protocol.Input.DispatchKeyEventRequest);\n await session.send<never>(\"Input.dispatchKeyEvent\", {\n type: \"keyUp\",\n key: \"Backspace\",\n code: \"Backspace\",\n windowsVirtualKeyCode: 8,\n nativeVirtualKeyCode: 8,\n } as Protocol.Input.DispatchKeyEventRequest);\n } else {\n await session.send<never>(\"Input.insertText\", { text: valueToType });\n }\n\n return;\n }\n\n if (status === \"error\") {\n const reason =\n typeof result?.reason === \"string\" && result.reason.length > 0\n ? result.reason\n : \"Failed to fill element\";\n throw new StagehandInvalidArgumentError(\n `Failed to fill element (${reason})`,\n );\n }\n\n // Backward compatibility: if no status is returned (older bundle), fall back to setter logic.\n if (!status) {\n await this.type(value);\n }\n } finally {\n if (releaseNeeded) {\n await session\n .send<never>(\"Runtime.releaseObject\", { objectId })\n .catch(() => {});\n }\n }\n }\n\n /**\n * Type text into the element (focuses first).\n * - Focus via element.focus() in page JS (no DOM.focus(nodeId)).\n * - If no delay, uses `Input.insertText` for efficiency.\n * - With delay, synthesizes `keyDown`/`keyUp` per character.\n */\n async type(text: string, options?: { delay?: number }): Promise<void> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n\n try {\n // Focus using JS (avoids DOM.focus(nodeId))\n await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.focusElement,\n returnByValue: true,\n },\n );\n\n if (!options?.delay) {\n await session.send<never>(\"Input.insertText\", { text });\n return;\n }\n\n for (const ch of text) {\n await session.send<never>(\"Input.dispatchKeyEvent\", {\n type: \"keyDown\",\n text: ch,\n key: ch,\n } as Protocol.Input.DispatchKeyEventRequest);\n\n await session.send<never>(\"Input.dispatchKeyEvent\", {\n type: \"keyUp\",\n text: ch,\n key: ch,\n } as Protocol.Input.DispatchKeyEventRequest);\n\n await new Promise((r) => setTimeout(r, options.delay));\n }\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Select one or more options on a `<select>` element.\n * Returns the values actually selected after the operation.\n */\n async selectOption(values: string | string[]): Promise<string[]> {\n const session = this.frame.session;\n const desired = Array.isArray(values) ? values : [values];\n const { objectId } = await this.resolveNode();\n\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.selectElementOptions,\n arguments: [{ value: desired }],\n returnByValue: true,\n },\n );\n\n return (res.result.value as string[]) ?? [];\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return true if the element is attached and visible (rough heuristic).\n */\n async isVisible(): Promise<boolean> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.isElementVisible,\n returnByValue: true,\n },\n );\n return Boolean(res.result.value);\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return true if the element is an input[type=checkbox|radio] and is checked.\n * Also considers aria-checked for ARIA widgets.\n */\n async isChecked(): Promise<boolean> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.isElementChecked,\n returnByValue: true,\n },\n );\n return Boolean(res.result.value);\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return the element's input value (for input/textarea/select/contenteditable).\n */\n async inputValue(): Promise<string> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.readElementInputValue,\n returnByValue: true,\n },\n );\n return String(res.result.value ?? \"\");\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return the element's textContent (raw, not innerText).\n */\n async textContent(): Promise<string> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.readElementTextContent,\n returnByValue: true,\n },\n );\n return String(res.result.value ?? \"\");\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return the element's innerHTML string.\n */\n async innerHtml(): Promise<string> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.readElementInnerHTML,\n returnByValue: true,\n },\n );\n return String(res.result.value ?? \"\");\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return the element's innerText (layout-aware, visible text).\n */\n async innerText(): Promise<string> {\n const session = this.frame.session;\n const { objectId } = await this.resolveNode();\n try {\n const res = await session.send<Protocol.Runtime.CallFunctionOnResponse>(\n \"Runtime.callFunctionOn\",\n {\n objectId,\n functionDeclaration: locatorScriptSources.readElementInnerText,\n returnByValue: true,\n },\n );\n return String(res.result.value ?? \"\");\n } finally {\n await session.send<never>(\"Runtime.releaseObject\", { objectId });\n }\n }\n\n /**\n * Return a locator narrowed to the first match.\n */\n first(): Locator {\n return this.nth(0);\n }\n\n /** Return a locator narrowed to the element at the given zero-based index. */\n nth(index: number): Locator {\n const value = Number(index);\n if (!Number.isFinite(value) || value < 0) {\n throw new StagehandInvalidArgumentError(\n \"locator().nth() expects a non-negative index\",\n );\n }\n\n const nextIndex = Math.floor(value);\n if (nextIndex === this.nthIndex) {\n return this;\n }\n\n return new Locator(this.frame, this.selector, this.options, nextIndex);\n }\n\n // ---------- helpers ----------\n\n /**\n * Resolve `this.selector` within the frame to `{ objectId, nodeId? }`:\n * Delegates to a shared selector resolver so all selector logic stays in sync.\n */\n public async resolveNode(): Promise<{\n nodeId: Protocol.DOM.NodeId | null;\n objectId: Protocol.Runtime.RemoteObjectId;\n }> {\n const session = this.frame.session;\n\n await session.send(\"Runtime.enable\");\n await session.send(\"DOM.enable\");\n\n const index = this.nthIndex < 0 ? 0 : this.nthIndex;\n const resolved = await this.selectorResolver.resolveAtIndex(\n this.selectorQuery,\n index,\n );\n if (!resolved) {\n throw new StagehandElementNotFoundError([this.selector]);\n }\n\n return resolved;\n }\n\n /**\n * Resolve all matching nodes for this locator.\n * If the locator is narrowed via nth(), only that index is returned.\n */\n public async resolveNodesForMask(): Promise<\n Array<{\n nodeId: Protocol.DOM.NodeId | null;\n objectId: Protocol.Runtime.RemoteObjectId;\n }>\n > {\n const session = this.frame.session;\n\n await session.send(\"Runtime.enable\");\n await session.send(\"DOM.enable\");\n\n if (this.nthIndex >= 0) {\n const resolved = await this.selectorResolver.resolveAtIndex(\n this.selectorQuery,\n this.nthIndex,\n );\n if (!resolved) {\n throw new StagehandElementNotFoundError([this.selector]);\n }\n return [resolved];\n }\n\n const resolved = await this.selectorResolver.resolveAll(this.selectorQuery);\n if (!resolved.length) {\n throw new StagehandElementNotFoundError([this.selector]);\n }\n return resolved;\n }\n\n /** Compute a center point from a BoxModel content quad */\n private centerFromBoxContent(content: number[]): { cx: number; cy: number } {\n // content is [x1,y1, x2,y2, x3,y3, x4,y4]\n if (!content || content.length < 8) {\n throw new StagehandInvalidArgumentError(\"Invalid box model content quad\");\n }\n const xs = [content[0], content[2], content[4], content[6]];\n const ys = [content[1], content[3], content[5], content[7]];\n const cx = (xs[0] + xs[1] + xs[2] + xs[3]) / 4;\n const cy = (ys[0] + ys[1] + ys[2] + ys[3]) / 4;\n return { cx, cy };\n }\n}\n"]}
@@ -314,6 +314,21 @@ export declare class Page {
314
314
  clickCount?: number;
315
315
  returnXpath?: boolean;
316
316
  }): Promise<string>;
317
+ /**
318
+ * Tap at absolute page coordinates (CSS pixels) with a real (trusted) touch.
319
+ * Mirrors {@link click} but synthesizes touch input via `Input.dispatchTouchEvent`
320
+ * instead of mouse input, so mobile layouts that gate their handlers on
321
+ * touch/pointer events (`pointerType: "touch"`) — where a synthesized mouse click
322
+ * never registers — respond correctly. Coordinates are relative to the viewport
323
+ * origin (top-left). Does not scroll.
324
+ *
325
+ * Does not require touch emulation: CDP delivers a trusted touch sequence even on
326
+ * a session reporting `maxTouchPoints: 0`. Whether the agent *chooses* this over
327
+ * {@link click} is decided by `V3.usesTouch`.
328
+ */
329
+ tap(x: number, y: number, options?: {
330
+ returnXpath?: boolean;
331
+ }): Promise<string>;
317
332
  /**
318
333
  * Hover at absolute page coordinates (CSS pixels).
319
334
  * Dispatches mouseMoved via CDP Input domain on the top-level page target's
@@ -126,6 +126,7 @@ let Page = (() => {
126
126
  let _waitForSelector_decorators;
127
127
  let _evaluate_decorators;
128
128
  let _click_decorators;
129
+ let _tap_decorators;
129
130
  let _hover_decorators;
130
131
  let _scroll_decorators;
131
132
  let _dragAndDrop_decorators;
@@ -155,6 +156,7 @@ let Page = (() => {
155
156
  })];
156
157
  _evaluate_decorators = [FlowLogger_js_1.FlowLogger.wrapWithLogging({ eventType: "PageEvaluate" })];
157
158
  _click_decorators = [FlowLogger_js_1.FlowLogger.wrapWithLogging({ eventType: "PageClick" })];
159
+ _tap_decorators = [FlowLogger_js_1.FlowLogger.wrapWithLogging({ eventType: "PageTap" })];
158
160
  _hover_decorators = [FlowLogger_js_1.FlowLogger.wrapWithLogging({ eventType: "PageHover" })];
159
161
  _scroll_decorators = [FlowLogger_js_1.FlowLogger.wrapWithLogging({ eventType: "PageScroll" })];
160
162
  _dragAndDrop_decorators = [FlowLogger_js_1.FlowLogger.wrapWithLogging({
@@ -175,6 +177,7 @@ let Page = (() => {
175
177
  __esDecorate(this, null, _waitForSelector_decorators, { kind: "method", name: "waitForSelector", static: false, private: false, access: { has: obj => "waitForSelector" in obj, get: obj => obj.waitForSelector }, metadata: _metadata }, null, _instanceExtraInitializers);
176
178
  __esDecorate(this, null, _evaluate_decorators, { kind: "method", name: "evaluate", static: false, private: false, access: { has: obj => "evaluate" in obj, get: obj => obj.evaluate }, metadata: _metadata }, null, _instanceExtraInitializers);
177
179
  __esDecorate(this, null, _click_decorators, { kind: "method", name: "click", static: false, private: false, access: { has: obj => "click" in obj, get: obj => obj.click }, metadata: _metadata }, null, _instanceExtraInitializers);
180
+ __esDecorate(this, null, _tap_decorators, { kind: "method", name: "tap", static: false, private: false, access: { has: obj => "tap" in obj, get: obj => obj.tap }, metadata: _metadata }, null, _instanceExtraInitializers);
178
181
  __esDecorate(this, null, _hover_decorators, { kind: "method", name: "hover", static: false, private: false, access: { has: obj => "hover" in obj, get: obj => obj.hover }, metadata: _metadata }, null, _instanceExtraInitializers);
179
182
  __esDecorate(this, null, _scroll_decorators, { kind: "method", name: "scroll", static: false, private: false, access: { has: obj => "scroll" in obj, get: obj => obj.scroll }, metadata: _metadata }, null, _instanceExtraInitializers);
180
183
  __esDecorate(this, null, _dragAndDrop_decorators, { kind: "method", name: "dragAndDrop", static: false, private: false, access: { has: obj => "dragAndDrop" in obj, get: obj => obj.dragAndDrop }, metadata: _metadata }, null, _instanceExtraInitializers);
@@ -1523,6 +1526,53 @@ let Page = (() => {
1523
1526
  await Promise.all(dispatches);
1524
1527
  return xpathResult ?? "";
1525
1528
  }
1529
+ /**
1530
+ * Tap at absolute page coordinates (CSS pixels) with a real (trusted) touch.
1531
+ * Mirrors {@link click} but synthesizes touch input via `Input.dispatchTouchEvent`
1532
+ * instead of mouse input, so mobile layouts that gate their handlers on
1533
+ * touch/pointer events (`pointerType: "touch"`) — where a synthesized mouse click
1534
+ * never registers — respond correctly. Coordinates are relative to the viewport
1535
+ * origin (top-left). Does not scroll.
1536
+ *
1537
+ * Does not require touch emulation: CDP delivers a trusted touch sequence even on
1538
+ * a session reporting `maxTouchPoints: 0`. Whether the agent *chooses* this over
1539
+ * {@link click} is decided by `V3.usesTouch`.
1540
+ */
1541
+ async tap(x, y, options) {
1542
+ let xpathResult;
1543
+ if (options?.returnXpath) {
1544
+ // Resolve the deepest node at the tap coordinates so a recorded/replayed
1545
+ // step can target it by XPath, mirroring click's returnXpath path.
1546
+ try {
1547
+ const hit = await (0, index_js_1.resolveXpathForLocation)(this, x, y);
1548
+ if (hit) {
1549
+ xpathResult = hit.absoluteXPath;
1550
+ }
1551
+ }
1552
+ catch {
1553
+ // best-effort; fall through if resolution fails
1554
+ }
1555
+ }
1556
+ // Keep the cursor overlay in sync with the action, like every other
1557
+ // coordinate action (click/hover/drag), even though touch has no cursor.
1558
+ await this.updateCursor(x, y);
1559
+ // Dispatch touchStart/touchEnd as one pipelined burst, the same way click
1560
+ // batches press/release. CDP processes commands on a session in the order
1561
+ // they were written, so the pair still arrives ordered; awaiting each in
1562
+ // turn only adds a round trip of latency (a full network RTT when the
1563
+ // browser is remote).
1564
+ await Promise.all([
1565
+ this.mainSession.send("Input.dispatchTouchEvent", {
1566
+ type: "touchStart",
1567
+ touchPoints: [{ x, y }],
1568
+ }),
1569
+ this.mainSession.send("Input.dispatchTouchEvent", {
1570
+ type: "touchEnd",
1571
+ touchPoints: [],
1572
+ }),
1573
+ ]);
1574
+ return xpathResult ?? "";
1575
+ }
1526
1576
  /**
1527
1577
  * Hover at absolute page coordinates (CSS pixels).
1528
1578
  * Dispatches mouseMoved via CDP Input domain on the top-level page target's