@broberg/bodymap 0.9.0 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +28 -0
- package/dist/three.cjs +33 -5
- package/dist/three.cjs.map +1 -1
- package/dist/three.d.cts +29 -1
- package/dist/three.d.ts +29 -1
- package/dist/three.js +33 -5
- package/dist/three.js.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -382,6 +382,34 @@ is invisible on a desktop monitor and obvious on a phone.
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382
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3D only — the 2D renderer has no canvas and no fullscreen, so it ignores it.
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### `hint` — turn the help note off, or move it (0.10.0)
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```tsx
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388
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<BodyMap3D hint={false} /> // don't show it
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389
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<BodyMap3D hint={{ text: "…", placement: "stage-bottom" }} /> // yours, pinned in the stage
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```
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**`hint={false}` is the "do not show this" that did not exist.** `ui.hoverHint`
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only ever changed the *text*, and setting it to `""` produced an empty bordered
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box — worse than the sentence. `ui.hoverHint` still works and is not deprecated;
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`hint.text` is simply the newer way to say the same thing.
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**`placement: "stage-bottom"` fixes a real clipping bug rather than moving it.**
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The note sits in normal flow in the panel column. In fullscreen the canvas takes
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the full height, that column wraps beneath it, and the note lands past the bottom
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edge — measured on a real iPhone at **858–912 in an 852px window**, entirely
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offscreen. `stage-bottom` pins it inside the fullscreen surface, clear of the home
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indicator. Outside fullscreen it stays where it was, because there the flow
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position is right.
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You cannot make that call in CSS without knowing our internal structure, which is
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why the prop exists.
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⚠️ **The default text changed in 0.10.0.** It said *"Hover to highlight"* —
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describing an interaction that does not exist on a touchscreen, on a component
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whose primary surface is a phone. Now *"Drag to rotate · tap a body part to mark
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pain."*
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### `ui.accent` — the controls read your palette now (0.9.0)
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Until 0.9.0 the buttons carried their colours inline, so a consumer palette
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package/dist/three.cjs
CHANGED
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@@ -234,8 +234,8 @@ var LABELS_EN = {
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zoomOut: "Zoom out",
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zoomReset: "Reset zoom"
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};
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var UI_DA = { male: "Mand", female: "Kvinde", hoverHint: "
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var UI_EN = { male: "Male", female: "Female", hoverHint: "
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var UI_DA = { male: "Mand", female: "Kvinde", hoverHint: "Tr\xE6k for at dreje \xB7 tryk en kropsdel for at markere smerte.", expand: "Vis stor", collapse: "Luk stor visning" };
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var UI_EN = { male: "Male", female: "Female", hoverHint: "Drag to rotate \xB7 tap a body part to mark pain.", expand: "Expand", collapse: "Close" };
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var ANCHORS = {
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head: [0, 1.79, 0.02],
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neck: [0, 1.57, 0],
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@@ -342,6 +342,7 @@ function BodyMap3D(props) {
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onFeedback,
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haptics,
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seam = false,
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hint,
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fullscreen: fullscreenProp,
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onFullscreenChange,
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showFullscreenButton = true,
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@@ -701,7 +702,9 @@ function BodyMap3D(props) {
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const region = selected ? REGIONS.find((r) => r.key === selected) : null;
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const current = selected ? pointOf(selected) : void 0;
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const anySelectable = REGIONS.some((r) => isSelectable(r.key, config ?? {}));
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const showEmptyHint = anySelectable || ui?.hoverHint !== void 0;
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const showEmptyHint = hint === false ? false : anySelectable || ui?.hoverHint !== void 0;
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const hintText = (hint ? hint.text : void 0) ?? UI.hoverHint;
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const hintAtStage = isFullscreen && !!hint && hint.placement === "stage-bottom";
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return /* @__PURE__ */ jsxRuntime.jsxs(
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"div",
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{
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@@ -817,8 +820,33 @@ function BodyMap3D(props) {
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/* @__PURE__ */ jsxRuntime.jsx("div", { style: { fontSize: 11, fontWeight: 700, letterSpacing: ".06em", textTransform: "uppercase", color: chrome.mutedText, marginBottom: 7 }, children: L.quality }),
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/* @__PURE__ */ jsxRuntime.jsx("div", { style: { display: "flex", flexWrap: "wrap", gap: 6, marginBottom: 14 }, children: PAIN_TYPES.map((t) => /* @__PURE__ */ jsxRuntime.jsx("button", { "data-testid": `bodymap3d-type-${t}`, onClick: () => setPain(region.key, current?.intensity ?? 5, t), style: { ...btn(chrome), borderRadius: 999, padding: "6px 12px", background: current?.type === t ? chrome.text : chrome.panelBg, color: current?.type === t ? chrome.panelBg : chrome.mutedText }, children: L.qualities[t] ?? t }, t)) }),
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current && /* @__PURE__ */ jsxRuntime.jsx("button", { "data-testid": "bodymap3d-remove", onClick: () => removePain(region.key), style: { ...btn(chrome), color: chrome.danger, borderColor: chrome.dangerBorder }, children: L.remove })
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] }) : showEmptyHint ? /* @__PURE__ */ jsxRuntime.jsx("div", { "data-testid": "bodymap3d-empty", style: { border: `1px solid ${chrome.border}`, borderRadius: 14, padding: 16, background: chrome.panelBg, color: chrome.mutedText, fontSize: 13.5 }, children:
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] })
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] }) : showEmptyHint && !hintAtStage ? /* @__PURE__ */ jsxRuntime.jsx("div", { "data-testid": "bodymap3d-empty", style: { border: `1px solid ${chrome.border}`, borderRadius: 14, padding: 16, background: chrome.panelBg, color: chrome.mutedText, fontSize: 13.5 }, children: hintText }) : null })
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] }),
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showEmptyHint && hintAtStage && /* F052.31 — pinned INSIDE the fullscreen surface, not in the column that
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wraps beneath a full-height canvas. That wrap is what put the note at
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858-912 in an 852px window on a real iPhone: entirely offscreen, and
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it reads as a bug in the consumer's app rather than in ours.
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The bottom inset clears the home indicator, exactly as the exit
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control's does (F052.27). */
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/* @__PURE__ */ jsxRuntime.jsx(
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"div",
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{
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"data-testid": "bodymap3d-empty",
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"data-placement": "stage-bottom",
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style: {
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flex: "0 0 auto",
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marginTop: 12,
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marginBottom: "env(safe-area-inset-bottom)",
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border: `1px solid ${chrome.border}`,
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borderRadius: 14,
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padding: 16,
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background: chrome.panelBg,
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color: chrome.mutedText,
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fontSize: 13.5
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},
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children: hintText
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}
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)
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]
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}
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);
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