@broberg/bodymap 0.6.0 → 0.7.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +44 -1
- package/dist/react.cjs +18 -1
- package/dist/react.cjs.map +1 -1
- package/dist/react.d.cts +2 -0
- package/dist/react.d.ts +2 -0
- package/dist/react.js +18 -1
- package/dist/react.js.map +1 -1
- package/dist/three.cjs +37 -6
- package/dist/three.cjs.map +1 -1
- package/dist/three.d.cts +2 -0
- package/dist/three.d.ts +2 -0
- package/dist/three.js +37 -6
- package/dist/three.js.map +1 -1
- package/package.json +1 -1
package/dist/react.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/index.ts","../src/react.tsx"],"names":["z"],"mappings":";;;;;AA6BO,IAAM,OAAA,GAAiC;AAAA;AAAA,EAE5C,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAO,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5C,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAO,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5C,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC9C,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,wBAAA,EAAuB,MAAM,OAAA,EAAQ;AAAA,EAC5D,EAAE,GAAA,EAAK,QAAA,EAAU,KAAA,EAAO,kBAAA,EAAiB,MAAM,QAAA,EAAS;AAAA,EACxD,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA;AAAA,EAE9C,EAAE,KAAK,eAAA,EAAiB,KAAA,EAAO,oBAAoB,IAAA,EAAM,UAAA,EAAY,MAAM,MAAA,EAAO;AAAA,EAClF,EAAE,KAAK,gBAAA,EAAkB,KAAA,EAAO,qBAAkB,IAAA,EAAM,UAAA,EAAY,MAAM,OAAA,EAAQ;AAAA,EAClF,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,oBAAoB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,qBAAkB,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,kBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,qBAAqB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EAC3E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,sBAAmB,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EAC3E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,uBAAoB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,wBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC5E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,oBAAiB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACvE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,qBAAe,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EACvE,EAAE,KAAK,UAAA,EAAY,KAAA,EAAO,kBAAkB,IAAA,EAAM,KAAA,EAAO,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,mBAAgB,IAAA,EAAM,KAAA,EAAO,MAAM,OAAA,EAAQ;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EACxE,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,oBAAc,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EACxE,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,mBAAgB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,oBAAc,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EACtE,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,qBAAqB,IAAA,EAAM,QAAA,EAAU,MAAM,MAAA,EAAO;AAAA,EAC/E,EAAE,KAAK,cAAA,EAAgB,KAAA,EAAO,sBAAmB,IAAA,EAAM,QAAA,EAAU,MAAM,OAAA,EAAQ;AAAA,EAC/E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,kBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,gBAAgB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,iBAAc,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA;AAChE,CAAA;AAEA,IAAM,cAAA,GAAiB,IAAI,GAAA,CAAI,OAAA,CAAQ,IAAI,CAAC,CAAA,KAAM,CAAA,CAAE,GAAG,CAAC,CAAA;AACV,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,EAAE,GAAG;AAG/D,SAAS,UAAU,GAAA,EAAqC;AAC7D,EAAA,OAAO,QAAQ,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,QAAQ,GAAG,CAAA;AAC1C;AAIO,IAAM,UAAA,GAAa,CAAC,WAAA,EAAa,MAAA,EAAQ,YAAY,SAAS,CAAA;AAK9D,IAAM,eAAA,GAAkB,EAAE,MAAA,CAAO;AAAA,EACtC,MAAA,EAAQ,CAAA,CAAE,MAAA,EAAO,CAAE,OAAO,CAAC,CAAA,KAAM,cAAA,CAAe,GAAA,CAAI,CAAC,CAAA,EAAG,EAAE,OAAA,EAAS,kBAAkB,CAAA;AAAA,EACrF,SAAA,EAAW,CAAA,CAAE,MAAA,EAAO,CAAE,GAAA,GAAM,GAAA,CAAI,CAAC,CAAA,CAAE,GAAA,CAAI,EAAE,CAAA;AAAA,EACzC,IAAA,EAAM,CAAA,CAAE,IAAA,CAAK,UAAU,EAAE,QAAA,EAAS;AAAA,EAClC,SAAA,EAAW,EAAE,MAAA;AACf,CAAC,CAAA;AAG+B,CAAA,CAAE,KAAA,CAAM,eAAe;AA4DhD,SAAS,cAAA,CAAe,MAAA,GAAuB,EAAC,EAAiB;AACtE,EAAA,OAAO,OAAA,CAAQ,OAAO,CAAC,CAAA,KAAM,OAAO,CAAA,CAAE,GAAG,CAAA,EAAG,OAAA,IAAW,IAAI,CAAA;AAC7D;AAoBO,SAAS,UAAA,CACd,MAAA,EACA,MAAA,EACA,MAAA,GAAuB,EAAC,EACX;AACb,EAAA,IAAI,CAAC,YAAA,CAAa,MAAA,EAAQ,MAAM,GAAG,OAAO,QAAA;AAC1C,EAAA,OAAO,MAAA,CAAO,KAAK,CAAC,CAAA,KAAM,EAAE,MAAA,KAAW,MAAM,IAAI,OAAA,GAAU,QAAA;AAC7D;AAGO,SAAS,YAAA,CAAa,GAAA,EAAa,MAAA,GAAuB,EAAC,EAAY;AAC5E,EAAA,MAAM,CAAA,GAAI,OAAO,GAAG,CAAA;AACpB,EAAA,IAAI,CAAA,EAAG,OAAA,KAAY,KAAA,EAAO,OAAO,KAAA;AACjC,EAAA,OAAO,GAAG,UAAA,IAAc,IAAA;AAC1B;AA4CO,IAAM,kBAAA,GAA6D;AAAA,EACxE,MAAA,EAAQ,CAAC,EAAE,CAAA;AAAA,EACX,KAAA,EAAO,CAAC,CAAA,EAAG,EAAA,EAAI,CAAC,CAAA;AAAA,EAChB,QAAQ;AACV,CAAA;AAaO,SAAS,gBAAA,CACd,OAAA,EACA,GAAA,GAA6B,UAAA,CAAwC,SAAA,EACrD;AAChB,EAAA,IAAI,OAAA,CAAQ,MAAA,KAAW,CAAA,EAAG,OAAO,SAAA;AACjC,EAAA,IAAI,OAAO,GAAA,EAAK,OAAA,KAAY,UAAA,EAAY,OAAO,aAAA;AAC/C,EAAA,IAAI;AACF,IAAA,OAAO,IAAI,OAAA,CAAQ,CAAC,GAAG,OAAO,CAAC,IAAI,WAAA,GAAc,UAAA;AAAA,EACnD,CAAA,CAAA,MAAQ;AAGN,IAAA,OAAO,UAAA;AAAA,EACT;AACF;AAsBO,SAAS,YAAA,CACd,OAAA,EACA,MAAA,EACA,IAAA,GAAwB,EAAC,EACT;AAChB,EAAA,IAAA,CAAK,UAAA,GAAa,EAAE,OAAA,EAAS,MAAA,EAAQ,CAAA;AACrC,EAAA,IAAI,IAAA,CAAK,OAAA,KAAY,KAAA,EAAO,OAAO,SAAA;AAGnC,EAAA,OAAO,gBAAA,CAAiB,kBAAA,CAAmB,OAAO,CAAA,EAAG,KAAK,GAA2B,CAAA;AACvF;AAkEO,IAAM,cAAA,GAAiC;AAAA,EAC5C,IAAA,EAAM,SAAA;AAAA,EACN,KAAA,EAAO,SAAA;AAAA,EACP,QAAA,EAAU,SAAA;AAAA,EACV,MAAM,EAAE,GAAA,EAAK,WAAW,GAAA,EAAK,SAAA,EAAW,MAAM,SAAA;AAChD,CAAA;AAGO,SAAS,OAAA,CAAQ,SAAA,EAAmB,OAAA,GAA0B,cAAA,EAAwB;AAC3F,EAAA,OAAO,SAAA,IAAa,CAAA,GAAI,OAAA,CAAQ,IAAA,CAAK,IAAA,GAAO,SAAA,IAAa,CAAA,GAAI,OAAA,CAAQ,IAAA,CAAK,GAAA,GAAM,OAAA,CAAQ,IAAA,CAAK,GAAA;AAC/F;AAGO,SAAS,YAAA,CAAa,SAAA,EAAmB,OAAA,GAA0B,cAAA,EAAwB;AAChG,EAAA,OAAO,OAAA,CAAQ,OAAA,GAAU,SAAS,CAAA,IAAK,OAAA,CAAQ,IAAA;AACjD;AA2BqC,EAAE,MAAA,CAAO;AAAA,EAC5C,MAAA,EAAQ,CAAA,CAAE,OAAA,CAAQ,YAAY,CAAA;AAAA,EAC9B,IAAA,EAAM,EAAE,IAAA,CAAK,CAAC,SAAS,MAAA,EAAQ,MAAA,EAAQ,OAAO,CAAC,CAAA;AAAA,EAC/C,QAAQ,CAAA,CAAE,KAAA;AAAA,IACR,EAAE,MAAA,CAAO;AAAA,MACP,MAAA,EAAQ,EAAE,MAAA,EAAO;AAAA,MACjB,MAAM,CAAA,CAAE,IAAA,CAAK,CAAC,MAAA,EAAQ,OAAA,EAAS,QAAQ,CAAC,CAAA;AAAA,MACxC,SAAA,EAAW,CAAA,CAAE,MAAA,EAAO,CAAE,GAAA,GAAM,GAAA,CAAI,CAAC,CAAA,CAAE,GAAA,CAAI,EAAE,CAAA;AAAA,MACzC,OAAA,EAAS,CAAA,CAAE,IAAA,CAAK,UAAU,EAAE,QAAA;AAAS,KACtC;AAAA;AAEL,CAAC;AC3WD,IAAM,MAAA,GAAgC;AAAA,EACpC,IAAA,EAAM,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,EAAA,EAAG;AAAA,EAC7C,IAAA,EAAM,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,EAAA,EAAI,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EAChE,KAAA,EAAO,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,EAAA,EAAI,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,GAAA,EAAK,IAAI,EAAA,EAAG;AAAA,EACnE,KAAA,EAAO,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA;AAAA,EAEnE,aAAA,EAAe,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,EAAA,EAAG;AAAA,EACrD,SAAA,EAAW,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,EAAA,EAAI,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACrE,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,EAAA,EAAI,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACnD,SAAA,EAAW,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,EAAA,EAAI,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACrE,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,EAAA,EAAI,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EAClD,SAAA,EAAW,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAG;AAAA;AAAA,EAE5D,cAAA,EAAgB,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,EAAA,EAAG;AAAA,EACvD,UAAA,EAAY,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACvE,WAAA,EAAa,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACrD,UAAA,EAAY,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACvE,WAAA,EAAa,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EACpD,UAAA,EAAY,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAG;AAAA;AAAA,EAE9D,UAAA,EAAY,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EACxE,WAAA,EAAa,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EACzE,SAAA,EAAW,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACnD,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACpD,WAAA,EAAa,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACxE,YAAA,EAAc,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACzE,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EACnD,WAAA,EAAa,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EACpD,SAAA,EAAW,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAG;AAAA,EAC7D,UAAA,EAAY,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA;AAC7D,CAAA;AAEA,IAAM,IAAA,GAA+B;AAAA,EACnC,IAAA,EAAM,SAAA;AAAA,EAAW,IAAA,EAAM,SAAA;AAAA,EAAW,KAAA,EAAO,SAAA;AAAA,EAAW,KAAA,EAAO,SAAA;AAAA,EAC3D,aAAA,EAAe,SAAA;AAAA,EAAW,cAAA,EAAgB,SAAA;AAAA,EAC1C,SAAA,EAAW,SAAA;AAAA,EAAW,UAAA,EAAY,SAAA;AAAA,EAClC,UAAA,EAAY,SAAA;AAAA,EAAW,WAAA,EAAa,SAAA;AAAA,EACpC,SAAA,EAAW,SAAA;AAAA,EAAW,UAAA,EAAY,SAAA;AAAA,EAClC,UAAA,EAAY,SAAA;AAAA,EAAW,WAAA,EAAa,SAAA;AAAA,EACpC,SAAA,EAAW,SAAA;AAAA,EAAW,UAAA,EAAY,SAAA;AAAA,EAClC,UAAA,EAAY,SAAA;AAAA,EAAW,WAAA,EAAa,SAAA;AAAA,EACpC,SAAA,EAAW,SAAA;AAAA,EAAW,UAAA,EAAY,SAAA;AAAA,EAClC,WAAA,EAAa,SAAA;AAAA,EAAW,YAAA,EAAc,SAAA;AAAA,EACtC,UAAA,EAAY,SAAA;AAAA,EAAW,WAAA,EAAa,SAAA;AAAA,EACpC,SAAA,EAAW,SAAA;AAAA,EAAW,UAAA,EAAY;AACpC,CAAA;AAOA,IAAM,WAAA,GAAqC;AAAA,EACzC,IAAA,EAAM,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,EAAA,EAAG;AAAA,EAC7C,IAAA,EAAM,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,EAAA,EAAI,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EAChE,KAAA,EAAO,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,EAAA,EAAI,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EAClE,MAAA,EAAQ,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EACpE,QAAA,EAAU,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EACtE,SAAA,EAAW,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA;AAAA,EAEvE,aAAA,EAAe,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,EAAA,EAAG;AAAA,EACrD,SAAA,EAAW,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,EAAA,EAAI,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACrE,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,EAAA,EAAI,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACnD,SAAA,EAAW,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,EAAA,EAAI,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACrE,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,EAAA,EAAI,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EAClD,SAAA,EAAW,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAG;AAAA,EAC5D,cAAA,EAAgB,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,EAAA,EAAG;AAAA,EACvD,UAAA,EAAY,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACvE,WAAA,EAAa,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACrD,UAAA,EAAY,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACvE,WAAA,EAAa,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EACpD,UAAA,EAAY,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAG;AAAA;AAAA,EAE9D,UAAA,EAAY,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EACxE,WAAA,EAAa,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EACzE,SAAA,EAAW,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACnD,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACpD,WAAA,EAAa,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACxE,YAAA,EAAc,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACzE,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EACnD,WAAA,EAAa,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EACpD,SAAA,EAAW,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAG;AAAA,EAC7D,UAAA,EAAY,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA;AAC7D,CAAA;AAEA,IAAM,SAAA,GAAoC;AAAA,EACxC,GAAG,IAAA;AAAA,EACH,KAAA,EAAO,SAAA;AAAA,EACP,MAAA,EAAQ,SAAA;AAAA,EACR,QAAA,EAAU,SAAA;AAAA,EAAW,SAAA,EAAW;AAClC,CAAA;AAoCA,IAAM,SAAA,GAAoC,MAAA,CAAO,WAAA,CAAY,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,CAAC,CAAA,CAAE,GAAA,EAAK,CAAA,CAAE,KAAK,CAAC,CAAC,CAAA;AACjG,IAAM,OAAA,GAAkC;AAAA,EACtC,IAAA,EAAM,MAAA;AAAA,EAAQ,IAAA,EAAM,MAAA;AAAA,EAAQ,KAAA,EAAO,OAAA;AAAA,EAAS,KAAA,EAAO,YAAA;AAAA,EAAc,MAAA,EAAQ,YAAA;AAAA,EAAc,KAAA,EAAO,OAAA;AAAA,EAC9F,QAAA,EAAU,UAAA;AAAA,EAAY,IAAA,EAAM,WAAA;AAAA,EAAa,KAAA,EAAO,OAAA;AAAA,EAAS,IAAA,EAAM,SAAA;AAAA,EAAW,KAAA,EAAO,OAAA;AAAA,EAAS,IAAA,EAAM,MAAA;AAAA,EAChG,GAAA,EAAK,KAAA;AAAA,EAAO,KAAA,EAAO,OAAA;AAAA,EAAS,IAAA,EAAM,MAAA;AAAA,EAAQ,MAAA,EAAQ,WAAA;AAAA,EAAa,KAAA,EAAO,OAAA;AAAA,EAAS,IAAA,EAAM;AACvF,CAAA;AACA,IAAM,YAAoC,MAAA,CAAO,WAAA;AAAA,EAC/C,QAAQ,GAAA,CAAI,CAAC,MAAM,CAAC,CAAA,CAAE,KAAK,OAAA,CAAQ,CAAA,CAAE,IAAI,CAAA,IAAK,CAAA,CAAE,OAAQ,CAAA,CAAE,IAAA,KAAS,SAAS,QAAA,GAAW,SAAA,GAAa,GAAG,CAAC;AAC1G,CAAA;AAEO,IAAM,SAAA,GAA2B;AAAA,EACtC,OAAA,EAAS,SAAA;AAAA,EACT,SAAA,EAAW,EAAE,SAAA,EAAW,WAAA,EAAa,MAAM,MAAA,EAAQ,QAAA,EAAU,UAAA,EAAY,OAAA,EAAS,SAAA,EAAU;AAAA,EAC5F,SAAA,EAAW,mBAAA;AAAA,EACX,OAAA,EAAS,UAAA;AAAA,EACT,MAAA,EAAQ,aAAA;AAAA,EACR,KAAA,EAAO,QAAA;AAAA,EACP,IAAA,EAAM,QAAA;AAAA,EACN,KAAA,EAAO,4CAAA;AAAA,EACP,MAAA,EAAQ,QAAA;AAAA,EACR,KAAA,EAAO,OAAA;AAAA,EACP,QAAA,EAAU,kBAAA;AAAA,EACV,MAAA,EAAQ,EAAE,GAAA,EAAK,KAAA,EAAO,UAAU,YAAA,EAAc,QAAA,EAAU,OAAA,EAAS,KAAA,EAAO,UAAA,EAAQ;AAAA,EAChF,UAAA,EAAY,CAAC,CAAA,EAAG,CAAA,EAAG,CAAA,KAAM,CAAA,EAAG,CAAC,CAAA,SAAA,EAAY,CAAC,CAAA,MAAA,EAAS,CAAA,GAAI,IAAA,GAAO,IAAI,EAAE,CAAA,CAAA;AAAA,EACpE,YAAA,EAAc,CAAC,CAAA,KAAM,CAAA,EAAG,CAAC,CAAA,kDAAA,CAAA;AAAA,EACzB,QAAA,EAAU,+CAAA;AAAA,EACV,SAAA,EAAW,SAAA;AAAA,EACX,SAAA,EAAW,MAAA;AAAA,EACX,MAAA,EAAQ,UAAA;AAAA,EACR,OAAA,EAAS,SAAA;AAAA,EACT,SAAA,EAAW;AACb;AAEO,IAAM,SAAA,GAA2B;AAAA,EACtC,OAAA,EAAS,SAAA;AAAA,EACT,SAAA,EAAW,EAAE,SAAA,EAAW,UAAA,EAAY,MAAM,MAAA,EAAQ,QAAA,EAAU,UAAA,EAAY,OAAA,EAAS,UAAA,EAAW;AAAA,EAC5F,SAAA,EAAW,kBAAA;AAAA,EACX,OAAA,EAAS,SAAA;AAAA,EACT,MAAA,EAAQ,cAAA;AAAA,EACR,KAAA,EAAO,OAAA;AAAA,EACP,IAAA,EAAM,MAAA;AAAA,EACN,KAAA,EAAO,gCAAA;AAAA,EACP,MAAA,EAAQ,QAAA;AAAA,EACR,KAAA,EAAO,OAAA;AAAA,EACP,QAAA,EAAU,WAAA;AAAA,EACV,MAAA,EAAQ,EAAE,GAAA,EAAK,KAAA,EAAO,UAAU,UAAA,EAAY,QAAA,EAAU,UAAA,EAAY,KAAA,EAAO,OAAA,EAAQ;AAAA,EACjF,UAAA,EAAY,CAAC,CAAA,EAAG,CAAA,EAAG,CAAA,KAAM,CAAA,EAAG,CAAC,CAAA,OAAA,EAAU,CAAC,CAAA,MAAA,EAAS,CAAA,GAAI,IAAA,GAAO,IAAI,EAAE,CAAA,CAAA;AAAA,EAClE,YAAA,EAAc,CAAC,CAAA,KAAM,CAAA,EAAG,CAAC,CAAA,oCAAA,CAAA;AAAA,EACzB,QAAA,EAAU,qCAAA;AAAA,EACV,SAAA,EAAW,MAAA;AAAA,EACX,SAAA,EAAW,MAAA;AAAA,EACX,MAAA,EAAQ,SAAA;AAAA,EACR,OAAA,EAAS,UAAA;AAAA,EACT,SAAA,EAAW;AACb;AAIA,SAAS,aAAA,CAAc,QAAuB,SAAA,EAAmD;AAC/F,EAAA,MAAM,IAAA,GAAO,MAAA,KAAW,IAAA,GAAO,SAAA,GAAY,SAAA;AAC3C,EAAA,IAAI,CAAC,WAAW,OAAO,IAAA;AACvB,EAAA,OAAO;AAAA,IACL,GAAG,IAAA;AAAA,IACH,GAAG,SAAA;AAAA,IACH,SAAS,EAAE,GAAG,KAAK,OAAA,EAAS,GAAG,UAAU,OAAA,EAAQ;AAAA,IACjD,WAAW,EAAE,GAAG,KAAK,SAAA,EAAW,GAAG,UAAU,SAAA;AAAU,GACzD;AACF;AAEA,IAAM,GAAA,GAAM,GAAA;AACZ,IAAM,GAAA,GAAM,GAAA;AAIZ,IAAM,OAAA,GAAU,EAAA;AAEhB,SAAS,OAAO,CAAA,EAAoC;AAClD,EAAA,IAAI,EAAE,EAAA,KAAO,MAAA,EAAQ,OAAO,EAAE,GAAG,CAAA,CAAE,CAAA,GAAI,CAAA,CAAE,KAAA,GAAQ,GAAG,CAAA,EAAG,CAAA,CAAE,CAAA,GAAI,CAAA,CAAE,SAAS,CAAA,EAAE;AAC1E,EAAA,OAAO,EAAE,CAAA,EAAG,CAAA,CAAE,EAAA,EAAI,CAAA,EAAG,EAAE,EAAA,EAAG;AAC5B;AAEA,SAAS,SAAS,CAAA,EAAiB;AACjC,EAAA,IAAI,EAAE,EAAA,KAAO,QAAA,SAAiB,EAAE,EAAA,EAAI,UAAU,EAAA,EAAI,CAAA,CAAE,IAAI,EAAA,EAAI,CAAA,CAAE,IAAI,CAAA,EAAG,IAAA,CAAK,IAAI,CAAA,CAAE,CAAA,EAAG,OAAO,CAAA,EAAE;AAC5F,EAAA,IAAI,EAAE,EAAA,KAAO,SAAA;AACX,IAAA,OAAO,EAAE,IAAI,SAAA,EAAW,EAAA,EAAI,EAAE,EAAA,EAAI,EAAA,EAAI,CAAA,CAAE,EAAA,EAAI,EAAA,EAAI,IAAA,CAAK,IAAI,CAAA,CAAE,EAAA,EAAI,OAAO,CAAA,EAAG,EAAA,EAAI,KAAK,GAAA,CAAI,CAAA,CAAE,EAAA,EAAI,OAAO,CAAA,EAAE;AACvG,EAAA,MAAM,CAAA,GAAI,OAAO,CAAC,CAAA;AAClB,EAAA,MAAM,IAAI,IAAA,CAAK,GAAA,CAAI,CAAA,CAAE,KAAA,EAAO,UAAU,CAAC,CAAA;AACvC,EAAA,MAAM,IAAI,IAAA,CAAK,GAAA,CAAI,CAAA,CAAE,MAAA,EAAQ,UAAU,CAAC,CAAA;AACxC,EAAA,OAAO,EAAE,EAAA,EAAI,MAAA,EAAQ,GAAG,CAAA,CAAE,CAAA,GAAI,IAAI,CAAA,EAAG,CAAA,EAAG,EAAE,CAAA,GAAI,CAAA,GAAI,GAAG,KAAA,EAAO,CAAA,EAAG,QAAQ,CAAA,EAAG,EAAA,EAAI,EAAE,EAAA,EAAG;AACrF;AACA,SAAS,KAAK,CAAA,EAAmB;AAC/B,EAAA,OAAO,CAAA,IAAK,CAAA,GAAI,SAAA,GAAY,CAAA,IAAK,IAAI,SAAA,GAAY,SAAA;AACnD;AACA,SAAS,SAAS,CAAA,EAAmC;AACnD,EAAA,OAAO,CAAA,IAAK,CAAA,GAAI,MAAA,GAAS,CAAA,IAAK,IAAI,KAAA,GAAQ,KAAA;AAC5C;AAIA,SAAS,QAAA,CAAS,GAAA,EAAa,OAAA,EAAiB,OAAA,EAAkC;AAChF,EAAA,OAAO,OAAA,GAAU,aAAa,GAAA,EAAK,OAAO,IAAI,CAAA,kBAAA,EAAqB,GAAG,sBAAsB,OAAO,CAAA,EAAA,CAAA;AACrG;AACA,SAAS,UAAA,CAAW,GAAW,OAAA,EAAkC;AAC/D,EAAA,OAAO,OAAA,GAAU,OAAA,CAAQ,CAAA,EAAG,OAAO,CAAA,GAAI,CAAA,gBAAA,EAAmB,QAAA,CAAS,CAAC,CAAC,CAAA,EAAA,EAAK,IAAA,CAAK,CAAC,CAAC,CAAA,CAAA,CAAA;AACnF;AACA,SAAS,OAAA,CAAQ,GAAU,KAAA,EAAgC;AACzD,EAAA,IAAI,EAAE,EAAA,KAAO,QAAA,EAAU,uBAAO,GAAA,CAAC,YAAO,EAAA,EAAI,CAAA,CAAE,EAAA,EAAI,EAAA,EAAI,EAAE,EAAA,EAAI,CAAA,EAAG,CAAA,CAAE,CAAA,EAAI,GAAG,KAAA,EAAO,CAAA;AAC7E,EAAA,IAAI,EAAE,EAAA,KAAO,SAAA,yBAAkB,GAAA,CAAC,SAAA,EAAA,EAAQ,IAAI,CAAA,CAAE,EAAA,EAAI,IAAI,CAAA,CAAE,EAAA,EAAI,IAAI,CAAA,CAAE,EAAA,EAAI,IAAI,CAAA,CAAE,EAAA,EAAK,GAAG,KAAA,EAAO,CAAA;AAC3F,EAAA,2BAAQ,MAAA,EAAA,EAAK,CAAA,EAAG,EAAE,CAAA,EAAG,CAAA,EAAG,EAAE,CAAA,EAAG,KAAA,EAAO,CAAA,CAAE,KAAA,EAAO,QAAQ,CAAA,CAAE,MAAA,EAAQ,IAAI,CAAA,CAAE,EAAA,EAAK,GAAG,KAAA,EAAO,CAAA;AACtF;AAUA,SAAS,YAAY,OAAA,EAA2D;AAC9E,EAAA,IAAI,CAAC,SAAS,OAAO,MAAA;AACrB,EAAA,MAAM,EAAA,GAAK,OAAA,CAAQ,EAAA,IAAM,EAAC;AAC1B,EAAA,MAAM,IAAA,GAA+B,EAAE,eAAA,EAAiB,OAAA,CAAQ,QAAA,EAAS;AACzE,EAAA,IAAI,EAAA,CAAG,IAAA,EAAM,IAAA,CAAK,YAAY,IAAI,EAAA,CAAG,IAAA;AACrC,EAAA,IAAI,EAAA,CAAG,SAAA,EAAW,IAAA,CAAK,cAAc,IAAI,EAAA,CAAG,SAAA;AAC5C,EAAA,IAAI,EAAA,CAAG,OAAA,EAAS,IAAA,CAAK,cAAc,IAAI,EAAA,CAAG,OAAA;AAC1C,EAAA,IAAI,EAAA,CAAG,MAAA,EAAQ,IAAA,CAAK,aAAa,IAAI,EAAA,CAAG,MAAA;AACxC,EAAA,IAAI,EAAA,CAAG,OAAA,EAAS,IAAA,CAAK,iBAAiB,IAAI,EAAA,CAAG,OAAA;AAC7C,EAAA,IAAI,EAAA,CAAG,MAAA,EAAQ,IAAA,CAAK,eAAe,IAAI,EAAA,CAAG,MAAA;AAC1C,EAAA,OAAO,IAAA;AACT;AAEA,IAAM,QAAA,GAAW,wBAAA;AACjB,IAAM,KAAA,GAAQ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,CAAA;AAuEd,SAAS,YAAA,GAAqB;AAC5B,EAAA,IAAI,OAAO,aAAa,WAAA,EAAa;AACrC,EAAA,IAAI,QAAA,CAAS,cAAA,CAAe,QAAQ,CAAA,EAAG;AACvC,EAAA,MAAM,EAAA,GAAK,QAAA,CAAS,aAAA,CAAc,OAAO,CAAA;AACzC,EAAA,EAAA,CAAG,EAAA,GAAK,QAAA;AACR,EAAA,EAAA,CAAG,WAAA,GAAc,KAAA;AACjB,EAAA,QAAA,CAAS,IAAA,CAAK,YAAY,EAAE,CAAA;AAC9B;AA2CA,IAAM,IAAA,GAAO,CAAA;AACb,IAAM,IAAA,GAAO,CAAA;AACb,IAAM,QAAA,GAAW,CAAC,CAAA,EAA6BA,EAAAA,MAAe;AAAA,EAC5D,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,GAAA,IAAO,CAAA,GAAIA,EAAAA,CAAAA,EAAI,CAAA,CAAE,CAAC,CAAC,CAAA;AAAA,EAC3C,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,GAAA,IAAO,CAAA,GAAIA,EAAAA,CAAAA,EAAI,CAAA,CAAE,CAAC,CAAC;AAC7C,CAAA,CAAA;AAGO,SAAS,OAAA,CAAQ;AAAA,EACtB,KAAA;AAAA,EAAO,YAAA;AAAA,EAAc,QAAA;AAAA,EAAU,SAAS,EAAC;AAAA,EAAG,WAAA,GAAc,OAAA;AAAA,EAAS,YAAA;AAAA,EACnE,OAAA;AAAA,EAAS,MAAA,GAAS,IAAA;AAAA,EAAM,MAAA;AAAA,EAAQ,QAAA,GAAW,KAAA;AAAA,EAAO,UAAA;AAAA,EAAY,OAAA;AAAA,EAAS;AACzE,CAAA,EAAiB;AACf,EAAA,SAAA,CAAU,YAAA,EAAc,EAAE,CAAA;AAC1B,EAAA,MAAM,CAAC,QAAA,EAAU,WAAW,IAAI,QAAA,CAAqB,YAAA,IAAgB,EAAE,CAAA;AACvE,EAAA,MAAM,CAAC,QAAA,EAAU,WAAW,CAAA,GAAI,SAAwB,IAAI,CAAA;AAC5D,EAAA,MAAM,CAAC,IAAA,EAAM,OAAO,CAAA,GAAI,SAAqB,WAAW,CAAA;AACxD,EAAA,MAAM,CAAC,IAAA,EAAM,OAAO,CAAA,GAAI,SAAS,CAAC,CAAA;AAClC,EAAA,MAAM,CAAC,GAAA,EAAK,MAAM,CAAA,GAAI,QAAA,CAAS,EAAE,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA;AAC7C,EAAA,MAAM,SAAS,KAAA,IAAS,QAAA;AACxB,EAAA,MAAM,MAAA,GAAS,IAAA,KAAS,MAAA,GAAS,WAAA,GAAc,MAAA;AAC/C,EAAA,MAAM,KAAA,GAAQ,IAAA,KAAS,MAAA,GAAS,SAAA,GAAY,IAAA;AAC5C,EAAA,MAAM,CAAA,GAAI,aAAA,CAAc,MAAA,EAAQ,MAAM,CAAA;AACtC,EAAA,MAAM,MAAA,GAAS,CAAC,GAAA,KAAgB,CAAA,CAAE,OAAA,CAAQ,GAAG,CAAA,IAAK,SAAA,CAAU,GAAG,CAAA,EAAG,KAAA,IAAS,GAAA;AAE3E,EAAA,MAAM,MAAA,GAAS,OAAsB,IAAI,CAAA;AACzC,EAAA,MAAM,OAAA,GAAU,OAAO,CAAC,CAAA;AACxB,EAAA,MAAM,SAAS,MAAA,CAAO,EAAE,GAAG,CAAA,EAAG,CAAA,EAAG,GAAG,CAAA;AACpC,EAAA,MAAM,QAAA,GAAW,MAAA,iBAAO,IAAI,GAAA,EAAuC,CAAA;AACnE,EAAA,MAAM,OAAA,GAAU,OAAO,EAAE,SAAA,EAAW,GAAG,SAAA,EAAW,CAAA,EAAG,KAAA,EAAO,EAAE,CAAA,EAAG,CAAA,EAAG,GAAG,CAAA,EAAE,EAAG,KAAA,EAAO,EAAE,CAAA,EAAG,CAAA,EAAG,GAAG,CAAA,EAAE,EAAG,KAAA,EAAO,KAAA,EAAO,CAAA;AACjH,EAAA,MAAM,aAAA,GAAgB,OAAO,KAAK,CAAA;AAElC,EAAA,MAAM,KAAA,GAAQ,CAACA,EAAAA,EAAW,CAAA,KAAgC;AACxD,IAAA,MAAM,EAAA,GAAK,KAAK,GAAA,CAAI,IAAA,EAAM,KAAK,GAAA,CAAI,IAAA,EAAMA,EAAC,CAAC,CAAA;AAC3C,IAAA,MAAM,EAAA,GAAK,QAAA,CAAS,CAAA,EAAG,EAAE,CAAA;AACzB,IAAA,OAAA,CAAQ,OAAA,GAAU,EAAA;AAAI,IAAA,MAAA,CAAO,OAAA,GAAU,EAAA;AACvC,IAAA,OAAA,CAAQ,EAAE,CAAA;AAAG,IAAA,MAAA,CAAO,EAAE,CAAA;AAAA,EACxB,CAAA;AACA,EAAA,MAAM,UAAA,GAAa,CAAC,EAAA,EAAY,EAAA,KAAe;AAC7C,IAAA,MAAM,KAAK,MAAA,CAAO,OAAA;AAClB,IAAA,IAAI,CAAC,IAAI,OAAO,EAAE,GAAG,GAAA,GAAM,CAAA,EAAG,CAAA,EAAG,GAAA,GAAM,CAAA,EAAE;AACzC,IAAA,MAAM,CAAA,GAAI,GAAG,qBAAA,EAAsB;AACnC,IAAA,IAAI,CAAC,CAAA,CAAE,KAAA,IAAS,CAAC,CAAA,CAAE,MAAA,EAAQ,OAAO,EAAE,CAAA,EAAG,GAAA,GAAM,CAAA,EAAG,CAAA,EAAG,MAAM,CAAA,EAAE;AAC3D,IAAA,OAAO,EAAE,CAAA,EAAA,CAAK,EAAA,GAAK,CAAA,CAAE,QAAQ,CAAA,CAAE,KAAA,GAAS,GAAA,EAAK,CAAA,EAAA,CAAK,EAAA,GAAK,CAAA,CAAE,GAAA,IAAO,CAAA,CAAE,SAAU,GAAA,EAAI;AAAA,EAClF,CAAA;AAEA,EAAA,MAAM,MAAA,GAAS,CAAC,EAAA,EAAY,OAAA,KAAsC;AAChE,IAAA,MAAMA,EAAAA,GAAI,KAAK,GAAA,CAAI,IAAA,EAAM,KAAK,GAAA,CAAI,IAAA,EAAM,EAAE,CAAC,CAAA;AAC3C,IAAA,MAAM,IAAI,MAAA,CAAO,OAAA;AACjB,IAAA,KAAA,CAAMA,EAAAA,EAAG,EAAE,CAAA,EAAG,OAAA,CAAQ,KAAK,OAAA,CAAQ,CAAA,GAAI,CAAA,CAAE,CAAA,KAAMA,EAAAA,GAAI,OAAA,CAAQ,UAAU,CAAA,EAAG,OAAA,CAAQ,KAAK,OAAA,CAAQ,CAAA,GAAI,EAAE,CAAA,KAAMA,EAAAA,GAAI,OAAA,CAAQ,OAAA,CAAA,EAAU,CAAA;AAAA,EACjI,CAAA;AACA,EAAA,MAAM,OAAA,GAAU,CAAC,MAAA,KAAmB,MAAA,CAAO,QAAQ,OAAA,GAAU,MAAA,EAAQ,EAAE,CAAA,EAAG,GAAA,GAAM,CAAA,EAAG,CAAA,EAAG,GAAA,GAAM,GAAG,CAAA;AAC/F,EAAA,MAAM,SAAA,GAAY,MAAM,KAAA,CAAM,CAAA,EAAG,EAAE,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA;AAE/C,EAAA,MAAM,aAAA,GAAgB,CAAC,CAAA,KAA0B;AAC/C,IAAA,QAAA,CAAS,OAAA,CAAQ,GAAA,CAAI,CAAA,CAAE,SAAA,EAAW,EAAE,CAAA,EAAG,CAAA,CAAE,OAAA,EAAS,CAAA,EAAG,CAAA,CAAE,OAAA,EAAS,CAAA;AAChE,IAAA,MAAM,MAAM,CAAC,GAAG,QAAA,CAAS,OAAA,CAAQ,QAAQ,CAAA;AACzC,IAAA,IAAI,GAAA,CAAI,WAAW,CAAA,EAAG;AACpB,MAAA,OAAA,CAAQ,QAAQ,SAAA,GAAY,IAAA,CAAK,MAAM,GAAA,CAAI,CAAC,EAAE,CAAA,GAAI,GAAA,CAAI,CAAC,CAAA,CAAE,CAAA,EAAG,IAAI,CAAC,CAAA,CAAE,IAAI,GAAA,CAAI,CAAC,EAAE,CAAC,CAAA;AAC/E,MAAA,OAAA,CAAQ,OAAA,CAAQ,YAAY,OAAA,CAAQ,OAAA;AACpC,MAAA,OAAA,CAAQ,OAAA,CAAQ,QAAQ,UAAA,CAAA,CAAY,GAAA,CAAI,CAAC,CAAA,CAAE,CAAA,GAAI,IAAI,CAAC,CAAA,CAAE,KAAK,CAAA,EAAA,CAAI,GAAA,CAAI,CAAC,CAAA,CAAE,CAAA,GAAI,IAAI,CAAC,CAAA,CAAE,KAAK,CAAC,CAAA;AACvF,MAAA,OAAA,CAAQ,QAAQ,KAAA,GAAQ,IAAA;AACxB,MAAA,aAAA,CAAc,OAAA,GAAU,IAAA;AAAA,IAC1B,CAAA,MAAO;AACL,MAAA,OAAA,CAAQ,OAAA,CAAQ,QAAQ,EAAE,CAAA,EAAG,EAAE,OAAA,EAAS,CAAA,EAAG,EAAE,OAAA,EAAQ;AACrD,MAAA,OAAA,CAAQ,QAAQ,KAAA,GAAQ,KAAA;AAAA,IAC1B;AAAA,EACF,CAAA;AACA,EAAA,MAAM,aAAA,GAAgB,CAAC,CAAA,KAA0B;AAC/C,IAAA,MAAM,IAAA,GAAO,QAAA,CAAS,OAAA,CAAQ,GAAA,CAAI,EAAE,SAAS,CAAA;AAC7C,IAAA,IAAI,CAAC,IAAA,EAAM;AACX,IAAA,QAAA,CAAS,OAAA,CAAQ,GAAA,CAAI,CAAA,CAAE,SAAA,EAAW,EAAE,CAAA,EAAG,CAAA,CAAE,OAAA,EAAS,CAAA,EAAG,CAAA,CAAE,OAAA,EAAS,CAAA;AAChE,IAAA,MAAM,MAAM,CAAC,GAAG,QAAA,CAAS,OAAA,CAAQ,QAAQ,CAAA;AACzC,IAAA,IAAI,GAAA,CAAI,UAAU,CAAA,EAAG;AACnB,MAAA,MAAM,OAAO,IAAA,CAAK,KAAA,CAAM,IAAI,CAAC,CAAA,CAAE,IAAI,GAAA,CAAI,CAAC,CAAA,CAAE,CAAA,EAAG,IAAI,CAAC,CAAA,CAAE,IAAI,GAAA,CAAI,CAAC,EAAE,CAAC,CAAA;AAChE,MAAA,IAAI,OAAA,CAAQ,OAAA,CAAQ,SAAA,GAAY,CAAA,SAAU,OAAA,CAAQ,OAAA,CAAQ,SAAA,IAAa,IAAA,GAAO,OAAA,CAAQ,OAAA,CAAQ,SAAA,CAAA,EAAY,OAAA,CAAQ,QAAQ,KAAK,CAAA;AAC/H,MAAA;AAAA,IACF;AACA,IAAA,MAAM,KAAK,MAAA,CAAO,OAAA;AAClB,IAAA,MAAM,IAAA,GAAO,IAAI,qBAAA,EAAsB;AACvC,IAAA,IAAI,IAAA,CAAK,KAAA,CAAM,CAAA,CAAE,OAAA,GAAU,QAAQ,OAAA,CAAQ,KAAA,CAAM,CAAA,EAAG,CAAA,CAAE,UAAU,OAAA,CAAQ,OAAA,CAAQ,KAAA,CAAM,CAAC,IAAI,CAAA,EAAG;AAC5F,MAAA,OAAA,CAAQ,QAAQ,KAAA,GAAQ,IAAA;AACxB,MAAA,aAAA,CAAc,OAAA,GAAU,IAAA;AAAA,IAC1B;AACA,IAAA,IAAI,OAAA,CAAQ,OAAA,GAAU,CAAA,IAAK,IAAA,IAAQ,KAAK,KAAA,EAAO;AAC7C,MAAA,MAAM,QAAS,CAAA,CAAE,OAAA,GAAU,IAAA,CAAK,CAAA,IAAK,KAAK,KAAA,GAAS,GAAA;AACnD,MAAA,MAAM,QAAS,CAAA,CAAE,OAAA,GAAU,IAAA,CAAK,CAAA,IAAK,KAAK,MAAA,GAAU,GAAA;AACpD,MAAA,KAAA,CAAM,OAAA,CAAQ,OAAA,EAAS,EAAE,CAAA,EAAG,MAAA,CAAO,OAAA,CAAQ,CAAA,GAAI,IAAA,EAAM,CAAA,EAAG,MAAA,CAAO,OAAA,CAAQ,CAAA,GAAI,MAAM,CAAA;AAAA,IACnF;AAAA,EACF,CAAA;AACA,EAAA,MAAM,WAAA,GAAc,CAAC,CAAA,KAA0B;AAC7C,IAAA,QAAA,CAAS,OAAA,CAAQ,MAAA,CAAO,CAAA,CAAE,SAAS,CAAA;AACnC,IAAA,IAAI,SAAS,OAAA,CAAQ,IAAA,KAAS,CAAA,EAAG,MAAA,CAAO,WAAW,MAAM;AAAE,MAAA,aAAA,CAAc,OAAA,GAAU,KAAA;AAAA,IAAO,GAAG,EAAE,CAAA;AAAA,EACjG,CAAA;AAEA,EAAA,MAAM,UAAA,GAAa,CAAC,CAAA,KAAkB;AACpC,IAAA,IAAI,MAAM,IAAA,EAAM;AAChB,IAAA,OAAA,CAAQ,CAAC,CAAA;AACT,IAAA,MAAM,EAAA,GAAK,CAAA,KAAM,MAAA,GAAS,WAAA,GAAc,MAAA;AACxC,IAAA,IAAI,YAAY,CAAC,EAAA,CAAG,QAAQ,CAAA,cAAe,IAAI,CAAA;AAC/C,IAAA,YAAA,GAAe,CAAC,CAAA;AAAA,EAClB,CAAA;AAEA,EAAA,MAAM,MAAA,GAAS,CAAC,IAAA,KAAqB;AACnC,IAAA,IAAI,KAAA,KAAU,MAAA,EAAW,WAAA,CAAY,IAAI,CAAA;AACzC,IAAA,QAAA,GAAW,IAAI,CAAA;AAAA,EACjB,CAAA;AACA,EAAA,MAAM,OAAA,GAAU,CAAC,GAAA,KAAgB,MAAA,CAAO,KAAK,CAAC,CAAA,KAAM,CAAA,CAAE,MAAA,KAAW,GAAG,CAAA;AACpE,EAAA,MAAM,OAAA,GAAU,CAAC,GAAA,EAAa,SAAA,EAAmB,IAAA,KAAoB;AACnE,IAAA,MAAM,KAAA,GAAQ,eAAA,CAAgB,KAAA,CAAM,EAAE,QAAQ,GAAA,EAAK,SAAA,EAAW,IAAA,EAAM,SAAA,EAAA,iBAAW,IAAI,IAAA,EAAK,EAAE,WAAA,IAAe,CAAA;AACzG,IAAA,MAAA,CAAO,CAAC,GAAG,MAAA,CAAO,MAAA,CAAO,CAAC,CAAA,KAAM,CAAA,CAAE,MAAA,KAAW,GAAG,CAAA,EAAG,KAAK,CAAC,CAAA;AAAA,EAC3D,CAAA;AACA,EAAA,MAAM,UAAA,GAAa,CAAC,GAAA,KAAgB;AAClC,IAAA,MAAA,CAAO,OAAO,MAAA,CAAO,CAAC,MAAM,CAAA,CAAE,MAAA,KAAW,GAAG,CAAC,CAAA;AAC7C,IAAA,WAAA,CAAY,IAAI,CAAA;AAAA,EAClB,CAAA;AAaA,EAAA,MAAM,SAAA,GAAY,CAAC,GAAA,KAAgB;AACjC,IAAA,MAAM,IAAA,GAAO,UAAA,CAAW,GAAA,EAAK,MAAA,EAAQ,MAAM,CAAA;AAK3C,IAAA,YAAA,CAAa,IAAA,EAAM,GAAA,EAAK,EAAE,UAAA,EAAY,SAAS,CAAA;AAC/C,IAAA,IAAI,SAAS,QAAA,EAAU;AACvB,IAAA,IAAI,SAAS,OAAA,EAAS;AAAE,MAAA,UAAA,CAAW,GAAG,CAAA;AAAG,MAAA;AAAA,IAAQ;AACjD,IAAA,WAAA,CAAY,GAAG,CAAA;AAAA,EACjB,CAAA;AACA,EAAA,MAAM,UAAA,GAAa,CAAC,GAAA,KAAgB;AAGlC,IAAA,IAAI,cAAc,OAAA,EAAS;AAAE,MAAA,aAAA,CAAc,OAAA,GAAU,KAAA;AAAO,MAAA;AAAA,IAAQ;AACpE,IAAA,SAAA,CAAU,GAAG,CAAA;AAAA,EACf,CAAA;AAEA,EAAA,MAAM,OAAA,GAAU,eAAe,MAAM,CAAA;AACrC,EAAA,MAAM,MAAA,GAAiC,WAAW,OAAA,CAAQ,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,GAAA,KAAQ,QAAQ,CAAA,GAAI,MAAA;AAC5F,EAAA,MAAM,OAAA,GAAU,QAAA,GAAW,OAAA,CAAQ,QAAQ,CAAA,GAAI,MAAA;AAC/C,EAAA,MAAM,OAAA,GAAU,CAAC,MAAA,EAAQ,SAAS,EAAE,MAAA,CAAO,OAAO,CAAA,CAAE,IAAA,CAAK,GAAG,CAAA;AAG5D,EAAA,MAAM,SAAA,GAAY,YAAY,OAAO,CAAA;AACrC,EAAA,MAAM,OAAA,GAAU,CAAC,CAAA,EAAe,MAAA,EAA6B,cAAc,IAAA,KAAiB;AAC1F,IAAA,IAAI,QAAQ,OAAO,CAAA,CAAE,UAAA,CAAW,MAAA,CAAO,EAAE,GAAG,CAAA,EAAG,MAAA,CAAO,SAAA,EAAW,OAAO,IAAA,GAAO,CAAA,CAAE,UAAU,MAAA,CAAO,IAAI,IAAI,MAAS,CAAA;AACnH,IAAA,OAAO,WAAA,GAAc,CAAA,CAAE,YAAA,CAAa,MAAA,CAAO,CAAA,CAAE,GAAG,CAAC,CAAA,GAAI,MAAA,CAAO,CAAA,CAAE,GAAG,CAAA;AAAA,EACnE,CAAA;AAEA,EAAA,4BACG,KAAA,EAAA,EAAI,SAAA,EAAW,SAAS,aAAA,EAAY,cAAA,EAAe,OAAO,SAAA,EACzD,QAAA,EAAA;AAAA,oBAAA,IAAA,CAAC,KAAA,EAAA,EAAI,WAAU,aAAA,EACb,QAAA,EAAA;AAAA,sBAAA,IAAA,CAAC,KAAA,EAAA,EAAI,WAAU,WAAA,EACb,QAAA,EAAA;AAAA,wBAAA,IAAA,CAAC,SAAI,SAAA,EAAU,kBAAA,EAAmB,MAAK,OAAA,EAAQ,YAAA,EAAY,EAAE,SAAA,EAC3D,QAAA,EAAA;AAAA,0BAAA,GAAA;AAAA,YAAC,QAAA;AAAA,YAAA;AAAA,cACC,IAAA,EAAK,QAAA;AAAA,cACL,SAAA,EAAW,YAAA,IAAgB,IAAA,KAAS,OAAA,GAAU,iBAAA,GAAoB,EAAA,CAAA;AAAA,cAClE,aAAA,EAAY,oBAAA;AAAA,cACZ,gBAAc,IAAA,KAAS,OAAA;AAAA,cACvB,OAAA,EAAS,MAAM,UAAA,CAAW,OAAO,CAAA;AAAA,cAEhC,QAAA,EAAA,CAAA,CAAE;AAAA;AAAA,WACL;AAAA,0BACA,GAAA;AAAA,YAAC,QAAA;AAAA,YAAA;AAAA,cACC,IAAA,EAAK,QAAA;AAAA,cACL,SAAA,EAAW,YAAA,IAAgB,IAAA,KAAS,MAAA,GAAS,iBAAA,GAAoB,EAAA,CAAA;AAAA,cACjE,aAAA,EAAY,mBAAA;AAAA,cACZ,gBAAc,IAAA,KAAS,MAAA;AAAA,cACvB,OAAA,EAAS,MAAM,UAAA,CAAW,MAAM,CAAA;AAAA,cAE/B,QAAA,EAAA,CAAA,CAAE;AAAA;AAAA;AACL,SAAA,EACF,CAAA;AAAA,wBACA,IAAA,CAAC,SAAI,SAAA,EAAU,YAAA,EAAa,MAAK,OAAA,EAAQ,YAAA,EAAY,EAAE,SAAA,EACrD,QAAA,EAAA;AAAA,0BAAA,GAAA,CAAC,YAAO,IAAA,EAAK,QAAA,EAAS,aAAA,EAAY,kBAAA,EAAmB,cAAY,CAAA,CAAE,OAAA,EAAS,QAAA,EAAU,IAAA,IAAQ,MAAM,OAAA,EAAS,MAAM,QAAQ,CAAA,GAAI,GAAG,GAAG,QAAA,EAAA,QAAA,EAAC,CAAA;AAAA,0BACtI,GAAA,CAAC,YAAO,IAAA,EAAK,QAAA,EAAS,eAAY,oBAAA,EAAqB,YAAA,EAAY,EAAE,SAAA,EAAW,QAAA,EAAU,SAAS,CAAA,IAAK,GAAA,CAAI,MAAM,CAAA,IAAK,GAAA,CAAI,MAAM,CAAA,EAAG,OAAA,EAAS,WAAW,QAAA,EAAA,QAAA,EAAC,CAAA;AAAA,8BACxJ,QAAA,EAAA,EAAO,IAAA,EAAK,QAAA,EAAS,aAAA,EAAY,mBAAkB,YAAA,EAAY,CAAA,CAAE,MAAA,EAAQ,QAAA,EAAU,QAAQ,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,CAAQ,GAAG,GAAG,QAAA,EAAA,GAAA,EAAC;AAAA,SAAA,EAClI;AAAA,OAAA,EACF,CAAA;AAAA,sBACA,GAAA;AAAA,QAAC,KAAA;AAAA,QAAA;AAAA,UACC,GAAA,EAAK,MAAA;AAAA,UACL,SAAA,EAAU,WAAA;AAAA,UACV,aAAA,EAAY,aAAA;AAAA,UACZ,OAAA,EAAQ,aAAA;AAAA,UACR,IAAA,EAAK,OAAA;AAAA,UACL,cAAY,CAAA,CAAE,QAAA;AAAA,UACd,aAAA;AAAA,UACA,aAAA;AAAA,UACA,WAAA;AAAA,UACA,eAAA,EAAiB,WAAA;AAAA,UACjB,SAAS,CAAC,CAAA,KAAM,MAAA,CAAO,OAAA,CAAQ,WAAW,CAAA,CAAE,MAAA,GAAS,CAAA,GAAI,IAAA,GAAO,IAAI,IAAA,CAAA,EAAO,UAAA,CAAW,EAAE,OAAA,EAAS,CAAA,CAAE,OAAO,CAAC,CAAA;AAAA,UAE3G,QAAA,kBAAA,IAAA,CAAC,GAAA,EAAA,EAAE,SAAA,EAAW,CAAA,UAAA,EAAa,GAAA,CAAI,CAAC,CAAA,CAAA,EAAI,GAAA,CAAI,CAAC,CAAA,QAAA,EAAW,IAAI,CAAA,CAAA,CAAA,EACrD,QAAA,EAAA;AAAA,YAAA,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM;AAClB,cAAA,MAAM,CAAA,GAAI,MAAA,CAAO,CAAA,CAAE,GAAG,CAAA;AACtB,cAAA,IAAI,CAAC,GAAG,OAAO,IAAA;AACf,cAAA,MAAM,MAAA,GAAS,OAAA,CAAQ,CAAA,CAAE,GAAG,CAAA;AAC5B,cAAA,MAAM,cAAc,YAAA,CAAa,CAAA,CAAE,GAAA,EAAK,MAAM,KAAK,CAAC,QAAA;AACpD,cAAA,MAAM,MAAA,GAAS,CAAC,WAAA,EAAa,QAAA,KAAa,CAAA,CAAE,GAAA,IAAO,gBAAgB,CAAA,CAAE,MAAA,CAAO,OAAO,CAAA,CAAE,IAAA,CAAK,GAAG,CAAA;AAC7F,cAAA,MAAM,IAAA,GAAO,MAAA,GAAS,UAAA,CAAW,MAAA,CAAO,WAAW,OAAO,CAAA,GAAI,QAAA,CAAS,CAAA,CAAE,KAAK,KAAA,CAAM,CAAA,CAAE,GAAG,CAAA,IAAK,WAAW,OAAO,CAAA;AAChH,cAAA,MAAM,EAAA,GAAK,SAAS,CAAC,CAAA;AACrB,cAAA,4BACG,GAAA,EAAA,EACE,QAAA,EAAA;AAAA,gBAAA,OAAA,CAAQ,EAAA,EAAI;AAAA,kBACX,SAAA,EAAW,WAAA,IAAe,WAAA,GAAc,EAAA,GAAK,oBAAA,CAAA;AAAA,kBAC7C,aAAA,EAAe,CAAA,eAAA,EAAkB,CAAA,CAAE,GAAG,CAAA,CAAA;AAAA,kBACtC,IAAA,EAAM,cAAc,QAAA,GAAW,KAAA;AAAA,kBAC/B,QAAA,EAAU,cAAc,CAAA,GAAI,EAAA;AAAA,kBAC5B,YAAA,EAAc,OAAA,CAAQ,CAAA,EAAG,MAAA,EAAQ,WAAW,CAAA;AAAA,kBAC5C,cAAA,EAAgB,WAAA,GAAc,QAAA,KAAa,CAAA,CAAE,GAAA,GAAM,MAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,kBAUnD,SAAS,QAAA,GAAW,MAAA,GAAY,MAAM,UAAA,CAAW,EAAE,GAAG,CAAA;AAAA,kBACtD,SAAA,EAAW,WAAA,GACP,CAAC,CAAA,KAA2B;AAAE,oBAAA,IAAI,CAAA,CAAE,GAAA,KAAQ,OAAA,IAAW,CAAA,CAAE,QAAQ,GAAA,EAAK;AAAE,sBAAA,CAAA,CAAE,cAAA,EAAe;AAAG,sBAAA,aAAA,CAAc,OAAA,GAAU,KAAA;AAAO,sBAAA,SAAA,CAAU,EAAE,GAAG,CAAA;AAAA,oBAAG;AAAA,kBAAE,CAAA,GAC/I;AAAA,iBACL,CAAA;AAAA,gBACA,QAAQ,CAAA,EAAG,EAAE,SAAA,EAAW,MAAA,EAAQ,MAAM,OAAA,EAAS,CAAC,QAAA,IAAY,CAAC,aAAa,CAAA,CAAE,GAAA,EAAK,MAAM,CAAA,GAAI,GAAA,GAAM,GAAG;AAAA,eAAA,EAAA,EAtB/F,EAAE,GAuBV,CAAA;AAAA,YAEJ,CAAC,CAAA;AAAA,YAEA,MAAA,CAAO,GAAA,CAAI,CAAC,CAAA,KAAM;AACjB,cAAA,MAAM,CAAA,GAAI,MAAA,CAAO,CAAA,CAAE,MAAM,CAAA;AACzB,cAAA,IAAI,CAAC,KAAK,MAAA,CAAO,CAAA,CAAE,MAAM,CAAA,EAAG,OAAA,KAAY,OAAO,OAAO,IAAA;AACtD,cAAA,MAAM,CAAA,GAAI,OAAO,CAAC,CAAA;AAClB,cAAA,2BACG,MAAA,EAAA,EAAoB,CAAA,EAAG,CAAA,CAAE,CAAA,EAAG,GAAG,CAAA,CAAE,CAAA,GAAI,CAAA,EAAG,UAAA,EAAW,UAAS,SAAA,EAAU,aAAA,EACpE,QAAA,EAAA,CAAA,CAAE,SAAA,EAAA,EADM,EAAE,MAEb,CAAA;AAAA,YAEJ,CAAC;AAAA,WAAA,EACH;AAAA;AAAA;AACF,KAAA,EACF,CAAA;AAAA,IAGC,QAAA,GAAW,OAAO,MAAA,mBACjB,IAAA,CAAC,SAAI,SAAA,EAAU,aAAA,EAAc,eAAY,eAAA,EACvC,QAAA,EAAA;AAAA,sBAAA,IAAA,CAAC,KAAA,EAAA,EAAI,WAAU,UAAA,EACb,QAAA,EAAA;AAAA,wBAAA,GAAA,CAAC,GAAA,EAAA,EAAG,QAAA,EAAA,MAAA,CAAO,MAAA,CAAO,GAAG,CAAA,EAAE,CAAA;AAAA,wBACvB,GAAA,CAAC,MAAA,EAAA,EAAK,SAAA,EAAU,YAAA,EAAc,iBAAO,IAAA,EAAK;AAAA,OAAA,EAC5C,CAAA;AAAA,0BACC,GAAA,EAAA,EAAE,SAAA,EAAU,aAAY,EAAA,EAAG,oBAAA,EAAsB,YAAE,SAAA,EAAU,CAAA;AAAA,0BAC7D,KAAA,EAAA,EAAI,SAAA,EAAU,aAAA,EAAc,IAAA,EAAK,SAAQ,iBAAA,EAAgB,oBAAA,EACvD,QAAA,EAAA,KAAA,CAAM,IAAA,CAAK,EAAE,MAAA,EAAQ,EAAA,EAAG,EAAG,CAAC,GAAG,CAAA,qBAC9B,GAAA;AAAA,QAAC,QAAA;AAAA,QAAA;AAAA,UAEC,IAAA,EAAK,QAAA;AAAA,UACL,SAAA,EAAW,SAAA,IAAa,OAAA,EAAS,SAAA,KAAc,IAAI,cAAA,GAAiB,EAAA,CAAA;AAAA,UACpE,aAAA,EAAa,qBAAqB,CAAC,CAAA,CAAA;AAAA,UACnC,cAAA,EAAc,SAAS,SAAA,KAAc,CAAA;AAAA,UACrC,SAAS,MAAM,OAAA,CAAQ,OAAO,GAAA,EAAK,CAAA,EAAG,SAAS,IAAI,CAAA;AAAA,UAElD,QAAA,EAAA;AAAA,SAAA;AAAA,QAPI;AAAA,OASR,CAAA,EACH,CAAA;AAAA,0BACC,GAAA,EAAA,EAAE,SAAA,EAAU,aAAY,EAAA,EAAG,kBAAA,EAAoB,YAAE,OAAA,EAAQ,CAAA;AAAA,sBAC1D,GAAA,CAAC,KAAA,EAAA,EAAI,SAAA,EAAU,aAAA,EAAc,IAAA,EAAK,OAAA,EAAQ,iBAAA,EAAgB,kBAAA,EACvD,QAAA,EAAA,UAAA,CAAW,GAAA,CAAI,CAAC,CAAA,qBACf,GAAA;AAAA,QAAC,QAAA;AAAA,QAAA;AAAA,UAEC,IAAA,EAAK,QAAA;AAAA,UACL,SAAA,EAAW,YAAA,IAAgB,OAAA,EAAS,IAAA,KAAS,IAAI,iBAAA,GAAoB,EAAA,CAAA;AAAA,UACrE,aAAA,EAAa,gBAAgB,CAAC,CAAA,CAAA;AAAA,UAC9B,cAAA,EAAc,SAAS,IAAA,KAAS,CAAA;AAAA,UAChC,OAAA,EAAS,MAAM,OAAA,CAAQ,MAAA,CAAO,KAAK,OAAA,EAAS,SAAA,IAAa,GAAG,CAAC,CAAA;AAAA,UAE5D,QAAA,EAAA,CAAA,CAAE,UAAU,CAAC;AAAA,SAAA;AAAA,QAPT;AAAA,OASR,CAAA,EACH,CAAA;AAAA,MACC,2BACC,GAAA,CAAC,QAAA,EAAA,EAAO,IAAA,EAAK,QAAA,EAAS,WAAU,UAAA,EAAW,aAAA,EAAY,gBAAA,EAAiB,OAAA,EAAS,MAAM,UAAA,CAAW,MAAA,CAAO,GAAG,CAAA,EACzG,YAAE,MAAA,EACL;AAAA,KAAA,EAEJ,CAAA,uBAEC,KAAA,EAAA,EAAI,SAAA,EAAU,kCAAiC,aAAA,EAAY,eAAA,EACzD,YAAE,KAAA,EACL;AAAA,GAAA,EAEJ,CAAA;AAEJ;AASA,SAAS,QAAA,CAAS,GAAY,CAAA,EAA0B;AACtD,EAAA,IAAI,CAAA,IAAK,IAAA,IAAQ,CAAA,IAAK,IAAA,EAAM,OAAO,KAAA;AACnC,EAAA,IAAI,CAAA,IAAK,IAAA,IAAQ,CAAA,IAAK,IAAA,EAAM,OAAO,UAAA;AACnC,EAAA,IAAI,CAAA,IAAK,IAAA,IAAQ,CAAA,IAAK,IAAA,EAAM,OAAO,MAAA;AACnC,EAAA,OAAO,CAAA,GAAI,CAAA,GAAI,UAAA,GAAa,CAAA,GAAI,IAAI,OAAA,GAAU,MAAA;AAChD;AAEA,SAAS,cAAc,EAAE,MAAA,EAAQ,MAAM,OAAA,EAAS,OAAA,EAAS,QAAO,EAE7D;AACD,EAAA,MAAM,MAAA,GAAS,IAAA,KAAS,MAAA,GAAS,WAAA,GAAc,MAAA;AAC/C,EAAA,MAAM,KAAA,GAAQ,IAAA,KAAS,MAAA,GAAS,SAAA,GAAY,IAAA;AAC5C,EAAA,uBACE,IAAA,CAAC,QAAA,EAAA,EAAO,SAAA,EAAU,YAAA,EAAa,eAAa,MAAA,EAC1C,QAAA,EAAA;AAAA,oBAAA,GAAA,CAAC,YAAA,EAAA,EAAW,SAAA,EAAU,YAAA,EAAc,QAAA,EAAA,OAAA,EAAQ,CAAA;AAAA,oBAC5C,IAAA,CAAC,SAAI,SAAA,EAAU,YAAA,EAAa,SAAQ,aAAA,EAAc,IAAA,EAAK,KAAA,EAAM,YAAA,EAAY,OAAA,EACtE,QAAA,EAAA;AAAA,MAAA,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM;AAClB,QAAA,MAAM,CAAA,GAAI,MAAA,CAAO,CAAA,CAAE,GAAG,CAAA;AACtB,QAAA,IAAI,CAAC,GAAG,OAAO,IAAA;AACf,QAAA,MAAM,CAAA,GAAI,OAAO,IAAA,CAAK,CAAC,MAAM,CAAA,CAAE,MAAA,KAAW,EAAE,GAAG,CAAA;AAC/C,QAAA,MAAM,IAAA,GAAO,CAAA,GAAI,UAAA,CAAW,CAAA,CAAE,WAAW,OAAO,CAAA,GAAI,QAAA,CAAS,CAAA,CAAE,KAAK,KAAA,CAAM,CAAA,CAAE,GAAG,CAAA,IAAK,WAAW,OAAO,CAAA;AACtG,QAAA,uBAAO,GAAA,CAAC,GAAA,EAAA,EAAe,QAAA,EAAA,OAAA,CAAQ,CAAA,EAAG,EAAE,SAAA,EAAW,YAAA,EAAc,IAAA,EAAM,CAAA,EAAA,EAApD,CAAA,CAAE,GAAoD,CAAA;AAAA,MACvE,CAAC,CAAA;AAAA,MACA,MAAA,CAAO,GAAA,CAAI,CAAC,CAAA,KAAM;AACjB,QAAA,MAAM,CAAA,GAAI,MAAA,CAAO,CAAA,CAAE,MAAM,CAAA;AACzB,QAAA,IAAI,CAAC,GAAG,OAAO,IAAA;AACf,QAAA,MAAM,CAAA,GAAI,OAAO,CAAC,CAAA;AAClB,QAAA,2BACG,MAAA,EAAA,EAAoB,CAAA,EAAG,CAAA,CAAE,CAAA,EAAG,GAAG,CAAA,CAAE,CAAA,GAAI,CAAA,EAAG,UAAA,EAAW,UAAS,SAAA,EAAU,UAAA,EAAY,QAAA,EAAA,CAAA,CAAE,SAAA,EAAA,EAA1E,EAAE,MAAkF,CAAA;AAAA,MAEnG,CAAC;AAAA,KAAA,EACH;AAAA,GAAA,EACF,CAAA;AAEJ;AAeO,SAAS,cAAA,CAAe;AAAA,EAC7B,MAAA;AAAA,EAAQ,KAAA;AAAA,EAAO,OAAA;AAAA,EAAS,MAAA,GAAS,IAAA;AAAA,EAAM,MAAA;AAAA,EAAQ,WAAA,GAAc,OAAA;AAAA,EAAS;AACxE,CAAA,EAAwB;AACtB,EAAA,SAAA,CAAU,YAAA,EAAc,EAAE,CAAA;AAC1B,EAAA,MAAM,CAAC,IAAA,EAAM,OAAO,CAAA,GAAI,SAAqB,WAAW,CAAA;AACxD,EAAA,MAAM,CAAA,GAAI,aAAA,CAAc,MAAA,EAAQ,MAAM,CAAA;AACtC,EAAA,MAAM,MAAA,GAAS,CAAC,CAAA,KAAc,CAAA,CAAE,OAAA,CAAQ,CAAC,CAAA,IAAK,SAAA,CAAU,CAAC,CAAA,EAAG,KAAA,IAAS,CAAA;AACrE,EAAA,MAAM,SAAA,GAAY,YAAY,OAAO,CAAA;AAErC,EAAA,MAAM,OAAO,KAAA,CAAM,IAAA,CAAK,IAAI,GAAA,CAAI,CAAC,GAAG,MAAA,EAAQ,GAAG,KAAK,EAAE,GAAA,CAAI,CAAC,MAAM,CAAA,CAAE,MAAM,CAAC,CAAC,CAAA;AAC3E,EAAA,MAAM,OAAA,GAAU,IAAA,CACb,GAAA,CAAI,CAAC,CAAA,MAAO;AAAA,IACX,GAAA,EAAK,CAAA;AAAA,IACL,CAAA,EAAG,OAAO,IAAA,CAAK,CAAC,MAAM,CAAA,CAAE,MAAA,KAAW,CAAC,CAAA,EAAG,SAAA;AAAA,IACvC,CAAA,EAAG,MAAM,IAAA,CAAK,CAAC,MAAM,CAAA,CAAE,MAAA,KAAW,CAAC,CAAA,EAAG,SAAA;AAAA,IACtC,QAAQ,QAAA,CAAS,MAAA,CAAO,KAAK,CAAC,CAAA,KAAM,EAAE,MAAA,KAAW,CAAC,GAAG,SAAA,EAAW,KAAA,CAAM,KAAK,CAAC,CAAA,KAAM,EAAE,MAAA,KAAW,CAAC,GAAG,SAAS;AAAA,IAC5G,CAAA,CACD,MAAA,CAAO,CAAC,CAAA,KAAM,CAAA,CAAE,WAAW,MAAM,CAAA,CACjC,IAAA,CAAK,CAAC,GAAG,CAAA,KAAO,CAAA,CAAE,MAAM,CAAA,CAAE,GAAA,GAAM,KAAK,CAAE,CAAA;AAE1C,EAAA,4BACG,KAAA,EAAA,EAAI,SAAA,EAAW,CAAC,OAAA,EAAS,SAAS,CAAA,CAAE,MAAA,CAAO,OAAO,CAAA,CAAE,KAAK,GAAG,CAAA,EAAG,aAAA,EAAY,iBAAA,EAAkB,OAAO,SAAA,EACnG,QAAA,EAAA;AAAA,oBAAA,IAAA,CAAC,KAAA,EAAA,EAAI,SAAA,EAAU,kBAAA,EAAmB,IAAA,EAAK,OAAA,EAAQ,YAAA,EAAY,CAAA,CAAE,SAAA,EAAW,KAAA,EAAO,EAAE,YAAA,EAAc,EAAA,EAAG,EAChG,QAAA,EAAA;AAAA,sBAAA,GAAA,CAAC,QAAA,EAAA,EAAO,MAAK,QAAA,EAAS,SAAA,EAAW,gBAAgB,IAAA,KAAS,OAAA,GAAU,oBAAoB,EAAA,CAAA,EAAK,aAAA,EAAY,8BAA6B,cAAA,EAAc,IAAA,KAAS,SAAS,OAAA,EAAS,MAAM,QAAQ,OAAO,CAAA,EAAI,YAAE,KAAA,EAAM,CAAA;AAAA,sBAChN,GAAA,CAAC,YAAO,IAAA,EAAK,QAAA,EAAS,WAAW,YAAA,IAAgB,IAAA,KAAS,SAAS,iBAAA,GAAoB,EAAA,CAAA,EAAK,eAAY,2BAAA,EAA4B,cAAA,EAAc,SAAS,MAAA,EAAQ,OAAA,EAAS,MAAM,OAAA,CAAQ,MAAM,CAAA,EAAI,QAAA,EAAA,CAAA,CAAE,IAAA,EAAK;AAAA,KAAA,EAC7M,CAAA;AAAA,oBACA,IAAA,CAAC,KAAA,EAAA,EAAI,SAAA,EAAU,eAAA,EACb,QAAA,EAAA;AAAA,sBAAA,GAAA,CAAC,aAAA,EAAA,EAAc,QAAQ,MAAA,EAAQ,IAAA,EAAY,SAAkB,OAAA,EAAS,CAAA,CAAE,MAAA,EAAQ,MAAA,EAAO,wBAAA,EAAyB,CAAA;AAAA,sBAChH,GAAA,CAAC,aAAA,EAAA,EAAc,MAAA,EAAQ,KAAA,EAAO,IAAA,EAAY,SAAkB,OAAA,EAAS,CAAA,CAAE,KAAA,EAAO,MAAA,EAAO,uBAAA,EAAwB;AAAA,KAAA,EAC/G,CAAA;AAAA,IACC,OAAA,CAAQ,yBACP,GAAA,CAAC,KAAA,EAAA,EAAI,WAAU,cAAA,EAAe,aAAA,EAAY,yBACvC,QAAA,EAAA,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,qBACZ,IAAA,CAAC,SAAgB,SAAA,EAAU,YAAA,EAAa,eAAa,CAAA,sBAAA,EAAyB,CAAA,CAAE,GAAG,CAAA,CAAA,EACjF,QAAA,EAAA;AAAA,sBAAA,GAAA,CAAC,UAAK,SAAA,EAAU,cAAA,EAAgB,QAAA,EAAA,MAAA,CAAO,CAAA,CAAE,GAAG,CAAA,EAAE,CAAA;AAAA,sBAC9C,IAAA,CAAC,MAAA,EAAA,EAAK,SAAA,EAAU,aAAA,EAAe,QAAA,EAAA;AAAA,QAAA,CAAA,CAAE,CAAA,IAAK,QAAA;AAAA,QAAI,UAAA;AAAA,QAAI,EAAE,CAAA,IAAK;AAAA,OAAA,EAAI,CAAA;AAAA,sBACzD,GAAA,CAAC,MAAA,EAAA,EAAK,SAAA,EAAW,CAAA,2BAAA,EAA8B,CAAA,CAAE,MAAM,CAAA,CAAA,EAAK,QAAA,EAAA,CAAA,CAAE,MAAA,CAAO,CAAA,CAAE,MAAuC,CAAA,EAAE;AAAA,KAAA,EAAA,EAHxG,CAAA,CAAE,GAIZ,CACD,CAAA,EACH,CAAA,mBAEA,GAAA,CAAC,KAAA,EAAA,EAAI,SAAA,EAAU,cAAA,EAAe,aAAA,EAAY,uBAAA,EAAyB,QAAA,EAAA,CAAA,CAAE,QAAA,EAAS;AAAA,GAAA,EAElF,CAAA;AAEJ","file":"react.js","sourcesContent":["// @broberg/bodymap — headless core (F052.1).\n//\n// Framework-neutral: the region taxonomy + the PainReport data model (zod) + a\n// selection engine + per-app region config. NO React/Preact/DOM import — the 2D\n// (SVG) and 3D (Three.js) renderers, and all three FD apps, share this one\n// contract. Output is a structured PainReport, never a bare image.\n\nimport { z } from \"zod\";\n\nexport type Side = \"left\" | \"right\";\n\nexport interface BodyRegion {\n /** Stable, unique identifier (snake_case) — the key used in a PainReport. */\n key: string;\n /** Human label (Danish). */\n label: string;\n /** Clinical short code (unique). */\n code: string;\n /** Body side, when the region is paired. */\n side?: Side;\n}\n\n/** The canonical body regions — the AUTHORITATIVE fd-sundhed clinical taxonomy\n * (docs/BODYMAP-TAKSONOMI.md, broberg-ai/fd-sundhed @360842f): 18 SIDE-LESS\n * clinical codes + a separate `side` field (L/R on limbs, C=center on axis\n * regions). The `key` is a unique per-side identifier; `code` is the side-less\n * clinical code that goes on the bodymap/v1 wire. NOT an anatomical atlas —\n * ~30 named surface regions for a pain-map. The 2D front renderer draws the\n * front-visible subset; the 3D body (F052.6) drives them all. */\nexport const REGIONS: readonly BodyRegion[] = [\n // axis / centre-line (serialised side \"center\")\n { key: \"head\", label: \"Hoved\", code: \"HEAD\" },\n { key: \"neck\", label: \"Nakke\", code: \"NECK\" },\n { key: \"chest\", label: \"Bryst\", code: \"CHEST\" },\n { key: \"thora\", label: \"Øvre ryg (thorakal)\", code: \"THORA\" },\n { key: \"lumbar\", label: \"Lænd (lumbal)\", code: \"LUMBAR\" },\n { key: \"groin\", label: \"Lyske\", code: \"GROIN\" },\n // paired limbs / sides (L / R)\n { key: \"shoulder_left\", label: \"Skulder, venstre\", code: \"SHOULDER\", side: \"left\" },\n { key: \"shoulder_right\", label: \"Skulder, højre\", code: \"SHOULDER\", side: \"right\" },\n { key: \"uarm_left\", label: \"Overarm, venstre\", code: \"UARM\", side: \"left\" },\n { key: \"uarm_right\", label: \"Overarm, højre\", code: \"UARM\", side: \"right\" },\n { key: \"elbow_left\", label: \"Albue, venstre\", code: \"ELBOW\", side: \"left\" },\n { key: \"elbow_right\", label: \"Albue, højre\", code: \"ELBOW\", side: \"right\" },\n { key: \"farm_left\", label: \"Underarm, venstre\", code: \"FARM\", side: \"left\" },\n { key: \"farm_right\", label: \"Underarm, højre\", code: \"FARM\", side: \"right\" },\n { key: \"wrist_left\", label: \"Håndled, venstre\", code: \"WRIST\", side: \"left\" },\n { key: \"wrist_right\", label: \"Håndled, højre\", code: \"WRIST\", side: \"right\" },\n { key: \"hand_left\", label: \"Hånd, venstre\", code: \"HAND\", side: \"left\" },\n { key: \"hand_right\", label: \"Hånd, højre\", code: \"HAND\", side: \"right\" },\n { key: \"hip_left\", label: \"Hofte, venstre\", code: \"HIP\", side: \"left\" },\n { key: \"hip_right\", label: \"Hofte, højre\", code: \"HIP\", side: \"right\" },\n { key: \"thigh_left\", label: \"Lår, venstre\", code: \"THIGH\", side: \"left\" },\n { key: \"thigh_right\", label: \"Lår, højre\", code: \"THIGH\", side: \"right\" },\n { key: \"knee_left\", label: \"Knæ, venstre\", code: \"KNEE\", side: \"left\" },\n { key: \"knee_right\", label: \"Knæ, højre\", code: \"KNEE\", side: \"right\" },\n { key: \"lowleg_left\", label: \"Underben, venstre\", code: \"LOWLEG\", side: \"left\" },\n { key: \"lowleg_right\", label: \"Underben, højre\", code: \"LOWLEG\", side: \"right\" },\n { key: \"ankle_left\", label: \"Ankel, venstre\", code: \"ANKLE\", side: \"left\" },\n { key: \"ankle_right\", label: \"Ankel, højre\", code: \"ANKLE\", side: \"right\" },\n { key: \"foot_left\", label: \"Fod, venstre\", code: \"FOOT\", side: \"left\" },\n { key: \"foot_right\", label: \"Fod, højre\", code: \"FOOT\", side: \"right\" },\n];\n\nconst REGION_KEY_SET = new Set(REGIONS.map((r) => r.key));\nexport const REGION_KEYS: readonly string[] = REGIONS.map((r) => r.key);\n\n/** Look up a region by its key. */\nexport function getRegion(key: string): BodyRegion | undefined {\n return REGIONS.find((r) => r.key === key);\n}\n\n// ---- PainReport model ---------------------------------------------------\n\nexport const PAIN_TYPES = [\"stikkende\", \"dump\", \"konstant\", \"jagende\"] as const;\nexport type PainType = (typeof PAIN_TYPES)[number];\n\n/** One marked pain point. `region` MUST be a known region key; `intensity` is a\n * 0-10 integer; `type` is optional but constrained; `timestamp` is an ISO string. */\nexport const painPointSchema = z.object({\n region: z.string().refine((k) => REGION_KEY_SET.has(k), { message: \"unknown region\" }),\n intensity: z.number().int().min(0).max(10),\n type: z.enum(PAIN_TYPES).optional(),\n timestamp: z.string(),\n});\nexport type PainPoint = z.infer<typeof painPointSchema>;\n\nexport const painReportSchema = z.array(painPointSchema);\nexport type PainReport = PainPoint[];\n\n// ---- Selection engine (framework-agnostic) ------------------------------\n\nexport interface PainSelection {\n /** Mark (or update) pain on a region. One point per region — latest wins. */\n set(region: string, intensity: number, type?: PainType): PainPoint;\n remove(region: string): boolean;\n get(region: string): PainPoint | undefined;\n has(region: string): boolean;\n clear(): void;\n /** The current, validated PainReport. */\n getReport(): PainReport;\n}\n\nexport interface PainSelectionOptions {\n /** Injectable clock (ISO string) — defaults to `new Date().toISOString()`. */\n now?: () => string;\n}\n\n/** Create a selection engine seeded with an optional report. Pure state — no\n * DOM, no framework, no network. One point per region. */\nexport function createPainSelection(\n initial: PainReport = [],\n opts: PainSelectionOptions = {},\n): PainSelection {\n const now = opts.now ?? (() => new Date().toISOString());\n const map = new Map<string, PainPoint>();\n for (const p of initial) {\n const v = painPointSchema.parse(p);\n map.set(v.region, v);\n }\n return {\n set(region, intensity, type) {\n const point = painPointSchema.parse({ region, intensity, type, timestamp: now() });\n map.set(point.region, point);\n return point;\n },\n remove: (region) => map.delete(region),\n get: (region) => map.get(region),\n has: (region) => map.has(region),\n clear: () => map.clear(),\n getReport: () => painReportSchema.parse(Array.from(map.values())),\n };\n}\n\n// ---- Per-app region config (the toggle) ---------------------------------\n\nexport interface RegionSetting {\n /** Render this region at all. Default true. */\n visible?: boolean;\n /** Allow marking pain on this region. Default true. */\n selectable?: boolean;\n}\n\n/** Per-app config keyed by region key. An absent key ⇒ visible + selectable. */\nexport type RegionConfig = Record<string, RegionSetting>;\n\n/** The regions an app should render, honouring `visible` (default true). */\nexport function resolveRegions(config: RegionConfig = {}): BodyRegion[] {\n return REGIONS.filter((r) => config[r.key]?.visible ?? true);\n}\n\n/**\n * What a pick on a region should DO (F052.20).\n *\n * Lives in the core because the 2D and 3D renderers share no click code, and a\n * rule written twice is a rule that drifts. This repo measured the cost of that\n * twice on 2026-08-28 alone: a fix applied to one half of a pair, and a sibling\n * branch that carried the same defect with no test on it.\n *\n * \"clear\" the region is already marked → picking it again removes the mark\n * \"select\" unmarked → open it for marking\n * \"ignore\" not selectable (read-only or config) → nothing happens\n *\n * Three outcomes, not a boolean: \"nothing happened because it is locked\" and\n * \"nothing happened because we removed the mark\" must never look alike to a\n * caller.\n */\nexport type PickOutcome = \"clear\" | \"select\" | \"ignore\";\n\nexport function decidePick(\n region: string,\n report: PainReport,\n config: RegionConfig = {},\n): PickOutcome {\n if (!isSelectable(region, config)) return \"ignore\";\n return report.some((p) => p.region === region) ? \"clear\" : \"select\";\n}\n\n/** Whether a region may be marked. A hidden region is never selectable. */\nexport function isSelectable(key: string, config: RegionConfig = {}): boolean {\n const s = config[key];\n if (s?.visible === false) return false;\n return s?.selectable ?? true;\n}\n\n// ---- feedback signal: sound + haptics (F052.22) -----------------------------\n\n/**\n * What a pick did, handed to the consuming app so it can make a sound or a buzz.\n *\n * The outcome is the one `decidePick` ACTUALLY returned, never the intent to tap\n * — so a tap on a locked region can not announce itself as a removal, and a tap\n * the pan/pinch guard swallowed emits nothing at all (it never gets here).\n *\n * It deliberately reuses `PickOutcome` rather than introducing a second\n * three-word vocabulary. Two enums meaning the same thing is a drift bug waiting\n * for the first person who adds a fourth outcome to only one of them.\n */\nexport interface FeedbackSignal {\n outcome: PickOutcome;\n /** The region key that was picked. */\n region: string;\n}\n\nexport type FeedbackFn = (signal: FeedbackSignal) => void;\n\n/**\n * What the BROWSER did with a vibration request.\n *\n * ⚠️ `requested` does NOT mean the phone buzzed. `navigator.vibrate()` returns\n * true for a request it accepted, and all of these accept it and then produce\n * nothing: silent / do-not-disturb mode, a device with no vibration motor (most\n * laptops), a page that has not yet had a qualifying user gesture.\n *\n * Same lesson `@broberg/webpush` 0.3.1 recorded — a push that provably ARRIVED\n * on a device that never SHOWED it. \"Accepted\" and \"happened\" are two claims,\n * and only one of them is observable from here.\n */\nexport type VibrateOutcome = \"unsupported\" | \"skipped\" | \"declined\" | \"requested\";\n\n/**\n * The buzz for each outcome.\n *\n * `ignore` is empty ON PURPOSE: a tap that changed nothing must not feel like it\n * changed something. That is the whole reason this is keyed by outcome and not\n * fired from the tap handler.\n */\nexport const VIBRATION_PATTERNS: Record<PickOutcome, readonly number[]> = {\n select: [12],\n clear: [8, 40, 8],\n ignore: [],\n};\n\ninterface Vibrator {\n vibrate?: (pattern: number | number[]) => boolean;\n}\n\n/**\n * Ask the browser to vibrate. Never throws, never claims delivery.\n *\n * `nav` is injectable so a test can supply all four cases; it defaults to the\n * real `navigator` and is `unsupported` when there is not one (SSR, and every\n * browser on iPhone — WebKit has no `vibrate` at all).\n */\nexport function requestVibration(\n pattern: readonly number[],\n nav: Vibrator | undefined = (globalThis as { navigator?: Vibrator }).navigator,\n): VibrateOutcome {\n if (pattern.length === 0) return \"skipped\";\n if (typeof nav?.vibrate !== \"function\") return \"unsupported\";\n try {\n return nav.vibrate([...pattern]) ? \"requested\" : \"declined\";\n } catch {\n // Embedded webviews and cross-origin iframes throw rather than return false.\n // A refused buzz must never take the pain report down with it.\n return \"declined\";\n }\n}\n\nexport interface FeedbackOptions {\n onFeedback?: FeedbackFn;\n /** Web vibration on select/clear. Default true; inert where the API is absent. */\n haptics?: boolean;\n /** Injectable for tests. */\n nav?: unknown;\n}\n\n/**\n * Emit one pick's feedback: always the signal, optionally the buzz.\n *\n * Lives in the core because the 2D and 3D renderers share no click code, and a\n * rule written twice is a rule that drifts — the same reason `decidePick` is\n * here (F052.20).\n *\n * Sound is NOT here and never will be: `@broberg/soundkit` already exists, and\n * pulling Web Audio into a component that is often rendered read-only (a\n * journal, a PDF, a clinician view) is a cost every consumer would pay for a\n * feature most will not switch on. Wire `onFeedback` to it in four lines.\n */\nexport function emitFeedback(\n outcome: PickOutcome,\n region: string,\n opts: FeedbackOptions = {},\n): VibrateOutcome {\n opts.onFeedback?.({ outcome, region });\n if (opts.haptics === false) return \"skipped\";\n // `undefined` falls through to requestVibration's own default (the real\n // navigator) — so an omitted `nav` and a passed-in one take the same path.\n return requestVibration(VIBRATION_PATTERNS[outcome], opts.nav as Vibrator | undefined);\n}\n\n// ---- palette (consumer-defined colours — shared by the 2D + 3D renderers) ---\n\n/** Colour control for the body renderers. Consumers pass a palette to theme the\n * body base colour, the hover + selected highlights, the pain-heat colours, and\n * optional per-region base colours. All values are CSS/hex colour strings. */\nexport interface BodymapPalette {\n /** Base body colour (an unmarked region). */\n body: string;\n /** Region highlight on hover (before click). */\n hover: string;\n /** A region selected (clicked) but not yet given an intensity. */\n selected: string;\n /** Pain-intensity heat colours: low (0-3), mid (4-6), high (7-10). */\n heat: { low: string; mid: string; high: string };\n /** Optional per-region base-colour overrides (region key → colour). */\n regions?: Record<string, string>;\n /**\n * Optional panel-chrome colours (the selection panel, labels, hint box) —\n * NOT the body itself. All optional; anything omitted falls back to\n * {@link defaultUi}. A palette that only themed the body was half a palette:\n * a consumer passing brand colours still got hardcoded chrome. (F052.19)\n */\n ui?: BodymapUiColors;\n}\n\n/** Panel-chrome colours. Every default is WCAG-AA (>=4.5:1) on its own background. */\nexport interface BodymapUiColors {\n /** Primary text (headings, values). */\n text?: string;\n /** Secondary text — section labels, the empty-state hint. */\n mutedText?: string;\n /** Panel background. */\n panelBg?: string;\n /** Panel + control borders. */\n border?: string;\n /** Background behind the region-code badge. */\n badgeBg?: string;\n /** The destructive action (remove a marked region). */\n danger?: string;\n}\n\n/**\n * Default panel chrome. Contrast against `panelBg` (#fff), asserted by\n * `test/contrast.test.ts`:\n * text #1e293b 14.8:1\n * mutedText #475569 7.6:1 (was #94a3b8 at 2.56:1 — WCAG AA failure)\n * danger #dc2626 4.8:1 (was #ef4444 at 3.76:1 — WCAG AA failure)\n * `mutedText` on `badgeBg` (#f1f5f9) is 6.9:1 (was #64748b at 4.34:1).\n */\nexport const defaultUi: Required<BodymapUiColors> = {\n text: \"#1e293b\",\n mutedText: \"#475569\",\n panelBg: \"#fff\",\n border: \"#e2e8f0\",\n badgeBg: \"#f1f5f9\",\n danger: \"#dc2626\",\n};\n\n/** Resolve a palette's chrome colours, filling every gap from {@link defaultUi}. */\nexport function uiColors(palette?: BodymapPalette): Required<BodymapUiColors> {\n return { ...defaultUi, ...(palette?.ui ?? {}) };\n}\n\n/** The fleet default palette. Override any field per consumer. */\nexport const defaultPalette: BodymapPalette = {\n body: \"#d2d7de\",\n hover: \"#8fd0cd\",\n selected: \"#5cc4b7\",\n heat: { low: \"#fcd34d\", mid: \"#fb923c\", high: \"#ef4444\" },\n};\n\n/** The heat colour for a pain intensity, honouring the palette. */\nexport function heatFor(intensity: number, palette: BodymapPalette = defaultPalette): string {\n return intensity >= 7 ? palette.heat.high : intensity >= 4 ? palette.heat.mid : palette.heat.low;\n}\n\n/** The base colour for a region (a per-region override, else the body colour). */\nexport function baseColorFor(regionKey: string, palette: BodymapPalette = defaultPalette): string {\n return palette.regions?.[regionKey] ?? palette.body;\n}\n\n// ---- bodymap/v1 serialization (the shared cross-app / native wire format) ---\n//\n// The shape every consumer + the native mobile apps read (aligned with\n// fd-sundhed's bodymap/v1: region CODE + side + intensity + quality + view).\n// The internal PainReport keys on the region KEY; this maps key -> clinical CODE\n// so the report is portable and human-readable on the wire.\n\nexport type BodyView = \"front\" | \"back\" | \"left\" | \"right\";\n/** Side in the serialized report — a midline region (no side) becomes \"center\". */\nexport type SerializedSide = \"left\" | \"right\" | \"center\";\n\nexport interface SerializedPainPoint {\n /** Clinical region CODE (e.g. \"LUMB\"). */\n region: string;\n side: SerializedSide;\n intensity: number;\n quality?: PainType;\n}\n\nexport interface BodymapReportV1 {\n schema: \"bodymap/v1\";\n view: BodyView;\n points: SerializedPainPoint[];\n}\n\nexport const bodymapReportV1Schema = z.object({\n schema: z.literal(\"bodymap/v1\"),\n view: z.enum([\"front\", \"back\", \"left\", \"right\"]),\n points: z.array(\n z.object({\n region: z.string(),\n side: z.enum([\"left\", \"right\", \"center\"]),\n intensity: z.number().int().min(0).max(10),\n quality: z.enum(PAIN_TYPES).optional(),\n }),\n ),\n});\n\n/** Serialize a PainReport to the shared `bodymap/v1` wire format. */\nexport function serializeReport(\n report: PainReport,\n opts: { view?: BodyView } = {},\n): BodymapReportV1 {\n return {\n schema: \"bodymap/v1\",\n view: opts.view ?? \"front\",\n points: report.map((p) => {\n const r = getRegion(p.region);\n return {\n region: r?.code ?? p.region,\n side: (r?.side ?? \"center\") as SerializedSide,\n intensity: p.intensity,\n quality: p.type,\n };\n }),\n };\n}\n\n/** Parse a `bodymap/v1` report back into an internal PainReport. Region CODE →\n * key; a point whose code is unknown to this taxonomy is dropped. */\nexport function deserializeReport(\n env: unknown,\n now: () => string = () => new Date().toISOString(),\n): PainReport {\n const parsed = bodymapReportV1Schema.parse(env);\n // code is side-less, so a point is identified by code + side.\n const byCodeSide = new Map(\n REGIONS.map((r) => [`${r.code}|${r.side ?? \"center\"}`, r.key] as const),\n );\n const out: PainReport = [];\n for (const sp of parsed.points) {\n const key = byCodeSide.get(`${sp.region}|${sp.side}`);\n if (!key) continue;\n out.push(\n painPointSchema.parse({\n region: key,\n intensity: sp.intensity,\n type: sp.quality,\n timestamp: now(),\n }),\n );\n }\n return out;\n}\n","// @broberg/bodymap/react — the 2D SVG renderer (F052.2).\n//\n// <BodyMap> is the shippable MVP: a genderless, colour-blocked body a patient\n// clicks to mark where it hurts. Selecting a region opens a custom intensity\n// (0-10) + quality control (NO native inputs) that upserts a validated\n// PainReport and fires onChange. Honours the per-app RegionConfig. The 3D\n// <BodyMap3D> (F052.6) will render the SAME core on the SAME onChange contract.\n//\n// F052.8 touch-first + F052.11 a11y: the body is PRIMARILY a mobile surface, so\n// every region has a >=44px transparent hit-area, the body pinch-zooms + pans\n// (with a tap-vs-drag guard so a gesture never mis-marks), controls are\n// thumb-sized and the layout stacks on a narrow viewport. Everything is also\n// fully keyboard-operable with live-state ARIA labels + visible focus.\n\nimport { useEffect, useRef, useState } from \"react\";\nimport {\n REGIONS,\n PAIN_TYPES,\n painPointSchema,\n resolveRegions,\n isSelectable,\n decidePick,\n emitFeedback,\n type FeedbackFn,\n getRegion,\n heatFor,\n baseColorFor,\n type BodyRegion,\n type BodymapPalette,\n type PainReport,\n type PainType,\n type RegionConfig,\n} from \"./index.js\";\n\n// ---- geometry: each region → an SVG shape (a neutral colour-blockout) --------\n\ntype Shape =\n | { el: \"circle\"; cx: number; cy: number; r: number }\n | { el: \"ellipse\"; cx: number; cy: number; rx: number; ry: number }\n | { el: \"rect\"; x: number; y: number; width: number; height: number; rx: number };\n\n// Front-view geometry (viewBox 260×470). The 2D MVP renders the front-visible\n// regions; back-only regions (thora, lumbar) + hip are driven by the 3D body /\n// a later back view. \"left\"/\"right\" are placed self-view (viewer's left = key\n// left) for the MVP — the facing-the-patient mirror is a later config option.\nconst SHAPES: Record<string, Shape> = {\n head: { el: \"circle\", cx: 130, cy: 40, r: 26 },\n neck: { el: \"rect\", x: 120, y: 62, width: 20, height: 16, rx: 6 },\n chest: { el: \"rect\", x: 100, y: 84, width: 60, height: 104, rx: 16 },\n groin: { el: \"rect\", x: 106, y: 190, width: 48, height: 30, rx: 13 },\n // left arm (viewer-left)\n shoulder_left: { el: \"circle\", cx: 88, cy: 98, r: 14 },\n uarm_left: { el: \"rect\", x: 66, y: 104, width: 18, height: 54, rx: 9 },\n elbow_left: { el: \"circle\", cx: 73, cy: 164, r: 10 },\n farm_left: { el: \"rect\", x: 62, y: 174, width: 16, height: 50, rx: 8 },\n wrist_left: { el: \"circle\", cx: 68, cy: 230, r: 8 },\n hand_left: { el: \"ellipse\", cx: 67, cy: 250, rx: 11, ry: 13 },\n // right arm (viewer-right)\n shoulder_right: { el: \"circle\", cx: 172, cy: 98, r: 14 },\n uarm_right: { el: \"rect\", x: 176, y: 104, width: 18, height: 54, rx: 9 },\n elbow_right: { el: \"circle\", cx: 187, cy: 164, r: 10 },\n farm_right: { el: \"rect\", x: 182, y: 174, width: 16, height: 50, rx: 8 },\n wrist_right: { el: \"circle\", cx: 192, cy: 230, r: 8 },\n hand_right: { el: \"ellipse\", cx: 193, cy: 250, rx: 11, ry: 13 },\n // legs\n thigh_left: { el: \"rect\", x: 104, y: 224, width: 22, height: 80, rx: 11 },\n thigh_right: { el: \"rect\", x: 134, y: 224, width: 22, height: 80, rx: 11 },\n knee_left: { el: \"circle\", cx: 115, cy: 312, r: 13 },\n knee_right: { el: \"circle\", cx: 145, cy: 312, r: 13 },\n lowleg_left: { el: \"rect\", x: 106, y: 322, width: 18, height: 74, rx: 9 },\n lowleg_right: { el: \"rect\", x: 136, y: 322, width: 18, height: 74, rx: 9 },\n ankle_left: { el: \"circle\", cx: 115, cy: 404, r: 9 },\n ankle_right: { el: \"circle\", cx: 145, cy: 404, r: 9 },\n foot_left: { el: \"ellipse\", cx: 115, cy: 424, rx: 14, ry: 10 },\n foot_right: { el: \"ellipse\", cx: 145, cy: 424, rx: 14, ry: 10 },\n};\n\nconst FILL: Record<string, string> = {\n head: \"#cbb7ec\", neck: \"#b8a3e6\", chest: \"#e26d6d\", groin: \"#e88a52\",\n shoulder_left: \"#f6c667\", shoulder_right: \"#f6c667\",\n uarm_left: \"#7ececb\", uarm_right: \"#7ececb\",\n elbow_left: \"#86cfcc\", elbow_right: \"#86cfcc\",\n farm_left: \"#8fd0cd\", farm_right: \"#8fd0cd\",\n wrist_left: \"#9ad6d3\", wrist_right: \"#9ad6d3\",\n hand_left: \"#a7ddda\", hand_right: \"#a7ddda\",\n thigh_left: \"#7fb2e8\", thigh_right: \"#7fb2e8\",\n knee_left: \"#c79be0\", knee_right: \"#c79be0\",\n lowleg_left: \"#e39ec6\", lowleg_right: \"#e39ec6\",\n ankle_left: \"#eeaab9\", ankle_right: \"#eeaab9\",\n foot_left: \"#f0a5a5\", foot_right: \"#f0a5a5\",\n};\n\n// Back-view geometry (same viewBox 260×470 + same limb/head geometry as the\n// front, so a marked limb sits at the same spot in both views). The torso swaps\n// front regions (chest, groin) for the posterior ones — THORA (upper back),\n// LUMBAR (lower back) and HIP (buttocks, paired) — the pilot's blocker regions.\n// Same self-view L/R convention as the front (patient-left = viewer-left).\nconst SHAPES_BACK: Record<string, Shape> = {\n head: { el: \"circle\", cx: 130, cy: 40, r: 26 },\n neck: { el: \"rect\", x: 120, y: 62, width: 20, height: 16, rx: 6 },\n thora: { el: \"rect\", x: 100, y: 84, width: 60, height: 58, rx: 15 },\n lumbar: { el: \"rect\", x: 104, y: 144, width: 52, height: 44, rx: 13 },\n hip_left: { el: \"rect\", x: 100, y: 190, width: 27, height: 32, rx: 13 },\n hip_right: { el: \"rect\", x: 133, y: 190, width: 27, height: 32, rx: 13 },\n // arms — shared with the front (back of the arm sits at the same x/y)\n shoulder_left: { el: \"circle\", cx: 88, cy: 98, r: 14 },\n uarm_left: { el: \"rect\", x: 66, y: 104, width: 18, height: 54, rx: 9 },\n elbow_left: { el: \"circle\", cx: 73, cy: 164, r: 10 },\n farm_left: { el: \"rect\", x: 62, y: 174, width: 16, height: 50, rx: 8 },\n wrist_left: { el: \"circle\", cx: 68, cy: 230, r: 8 },\n hand_left: { el: \"ellipse\", cx: 67, cy: 250, rx: 11, ry: 13 },\n shoulder_right: { el: \"circle\", cx: 172, cy: 98, r: 14 },\n uarm_right: { el: \"rect\", x: 176, y: 104, width: 18, height: 54, rx: 9 },\n elbow_right: { el: \"circle\", cx: 187, cy: 164, r: 10 },\n farm_right: { el: \"rect\", x: 182, y: 174, width: 16, height: 50, rx: 8 },\n wrist_right: { el: \"circle\", cx: 192, cy: 230, r: 8 },\n hand_right: { el: \"ellipse\", cx: 193, cy: 250, rx: 11, ry: 13 },\n // legs — back (thigh→calf→heel, same x/y as the front)\n thigh_left: { el: \"rect\", x: 104, y: 224, width: 22, height: 80, rx: 11 },\n thigh_right: { el: \"rect\", x: 134, y: 224, width: 22, height: 80, rx: 11 },\n knee_left: { el: \"circle\", cx: 115, cy: 312, r: 13 },\n knee_right: { el: \"circle\", cx: 145, cy: 312, r: 13 },\n lowleg_left: { el: \"rect\", x: 106, y: 322, width: 18, height: 74, rx: 9 },\n lowleg_right: { el: \"rect\", x: 136, y: 322, width: 18, height: 74, rx: 9 },\n ankle_left: { el: \"circle\", cx: 115, cy: 404, r: 9 },\n ankle_right: { el: \"circle\", cx: 145, cy: 404, r: 9 },\n foot_left: { el: \"ellipse\", cx: 115, cy: 424, rx: 14, ry: 10 },\n foot_right: { el: \"ellipse\", cx: 145, cy: 424, rx: 14, ry: 10 },\n};\n\nconst FILL_BACK: Record<string, string> = {\n ...FILL,\n thora: \"#e2896d\",\n lumbar: \"#d97fa0\",\n hip_left: \"#c99bd6\", hip_right: \"#c99bd6\",\n};\n\nexport type BodyView2D = \"front\" | \"back\";\n\n// ---- i18n (F052.12) — every UI string is overridable; da + en ship ----------\n// Region CODE + keys + the bodymap/v1 wire are NEVER touched — labels are\n// display-only, so a report is byte-identical in any language.\n\nexport interface BodyMapLabels {\n /** Region key → display name. */\n regions: Record<string, string>;\n /** PainType → display word (e.g. \"stikkende\" → \"Stabbing\"). */\n qualities: Record<string, string>;\n intensity: string;\n quality: string;\n remove: string;\n front: string;\n back: string;\n empty: string;\n /** Compare view (F052.13). */\n before: string;\n after: string;\n noChange: string;\n change: { new: string; resolved: string; improved: string; worse: string };\n /** Accessible name for a marked region. */\n ariaMarked: (name: string, intensity: number, quality?: string) => string;\n /** Accessible name for an unmarked, selectable region. */\n ariaUnmarked: (name: string) => string;\n svgLabel: string;\n viewLabel: string;\n zoomLabel: string;\n zoomIn: string;\n zoomOut: string;\n zoomReset: string;\n}\n\nconst daRegions: Record<string, string> = Object.fromEntries(REGIONS.map((r) => [r.key, r.label]));\nconst EN_CODE: Record<string, string> = {\n HEAD: \"Head\", NECK: \"Neck\", CHEST: \"Chest\", THORA: \"Upper back\", LUMBAR: \"Lower back\", GROIN: \"Groin\",\n SHOULDER: \"Shoulder\", UARM: \"Upper arm\", ELBOW: \"Elbow\", FARM: \"Forearm\", WRIST: \"Wrist\", HAND: \"Hand\",\n HIP: \"Hip\", THIGH: \"Thigh\", KNEE: \"Knee\", LOWLEG: \"Lower leg\", ANKLE: \"Ankle\", FOOT: \"Foot\",\n};\nconst enRegions: Record<string, string> = Object.fromEntries(\n REGIONS.map((r) => [r.key, EN_CODE[r.code] + (r.side ? (r.side === \"left\" ? \", left\" : \", right\") : \"\")]),\n);\n\nexport const LABELS_DA: BodyMapLabels = {\n regions: daRegions,\n qualities: { stikkende: \"stikkende\", dump: \"dump\", konstant: \"konstant\", jagende: \"jagende\" },\n intensity: \"Intensitet (0-10)\",\n quality: \"Kvalitet\",\n remove: \"Fjern punkt\",\n front: \"Forfra\",\n back: \"Bagfra\",\n empty: \"Vælg en kropsdel for at markere smerte.\",\n before: \"Før\",\n after: \"Efter\",\n noChange: \"Ingen ændring\",\n change: { new: \"nyt\", resolved: \"forsvundet\", improved: \"bedre\", worse: \"værre\" },\n ariaMarked: (n, i, q) => `${n}, smerte ${i} af 10${q ? \", \" + q : \"\"}`,\n ariaUnmarked: (n) => `${n}, ikke markeret. Aktivér for at markere smerte.`,\n svgLabel: \"Kropskort — vælg hvor det gør ondt\",\n viewLabel: \"Visning\",\n zoomLabel: \"Zoom\",\n zoomIn: \"Zoom ind\",\n zoomOut: \"Zoom ud\",\n zoomReset: \"Nulstil zoom\",\n};\n\nexport const LABELS_EN: BodyMapLabels = {\n regions: enRegions,\n qualities: { stikkende: \"stabbing\", dump: \"dull\", konstant: \"constant\", jagende: \"shooting\" },\n intensity: \"Intensity (0-10)\",\n quality: \"Quality\",\n remove: \"Remove point\",\n front: \"Front\",\n back: \"Back\",\n empty: \"Pick a body part to mark pain.\",\n before: \"Before\",\n after: \"After\",\n noChange: \"No change\",\n change: { new: \"new\", resolved: \"resolved\", improved: \"improved\", worse: \"worse\" },\n ariaMarked: (n, i, q) => `${n}, pain ${i} of 10${q ? \", \" + q : \"\"}`,\n ariaUnmarked: (n) => `${n}, not marked. Activate to mark pain.`,\n svgLabel: \"Body map — pick where it hurts\",\n viewLabel: \"View\",\n zoomLabel: \"Zoom\",\n zoomIn: \"Zoom in\",\n zoomOut: \"Zoom out\",\n zoomReset: \"Reset zoom\",\n};\n\nexport type BodyMapLocale = \"da\" | \"en\";\n\nfunction resolveLabels(locale: BodyMapLocale, overrides?: Partial<BodyMapLabels>): BodyMapLabels {\n const base = locale === \"en\" ? LABELS_EN : LABELS_DA;\n if (!overrides) return base;\n return {\n ...base,\n ...overrides,\n regions: { ...base.regions, ...overrides.regions },\n qualities: { ...base.qualities, ...overrides.qualities },\n };\n}\n\nconst VBW = 260;\nconst VBH = 470;\n// The SVG renders ~320px wide → ~1.23 px per viewBox unit. A hit-area needs\n// ~36 units to clear the 44px touch minimum; small regions get an invisible\n// padded hit-shape at least this big (zoom handles genuinely dense clusters).\nconst MIN_HIT = 18; // half-extent (radius) in viewBox units\n\nfunction center(s: Shape): { x: number; y: number } {\n if (s.el === \"rect\") return { x: s.x + s.width / 2, y: s.y + s.height / 2 };\n return { x: s.cx, y: s.cy };\n}\n// An enlarged, invisible hit target so small regions clear the 44px touch min.\nfunction hitShape(s: Shape): Shape {\n if (s.el === \"circle\") return { el: \"circle\", cx: s.cx, cy: s.cy, r: Math.max(s.r, MIN_HIT) };\n if (s.el === \"ellipse\")\n return { el: \"ellipse\", cx: s.cx, cy: s.cy, rx: Math.max(s.rx, MIN_HIT), ry: Math.max(s.ry, MIN_HIT) };\n const c = center(s);\n const w = Math.max(s.width, MIN_HIT * 2);\n const h = Math.max(s.height, MIN_HIT * 2);\n return { el: \"rect\", x: c.x - w / 2, y: c.y - h / 2, width: w, height: h, rx: s.rx };\n}\nfunction heat(v: number): string {\n return v >= 7 ? \"#ef4444\" : v >= 4 ? \"#fb923c\" : \"#fcd34d\";\n}\nfunction heatTier(v: number): \"low\" | \"mid\" | \"high\" {\n return v >= 7 ? \"high\" : v >= 4 ? \"mid\" : \"low\";\n}\n// F052.10 palette: a `palette` prop wins (direct colour); with no prop, a CSS-var\n// chain (--bmap-region-<key> → --bmap-body) themes with the default rainbow as\n// the fallback. Marked regions likewise: palette.heat or --bmap-heat-<tier>.\nfunction baseFill(key: string, rainbow: string, palette?: BodymapPalette): string {\n return palette ? baseColorFor(key, palette) : `var(--bmap-region-${key}, var(--bmap-body, ${rainbow}))`;\n}\nfunction markedFill(v: number, palette?: BodymapPalette): string {\n return palette ? heatFor(v, palette) : `var(--bmap-heat-${heatTier(v)}, ${heat(v)})`;\n}\nfunction shapeEl(s: Shape, props: Record<string, unknown>) {\n if (s.el === \"circle\") return <circle cx={s.cx} cy={s.cy} r={s.r} {...props} />;\n if (s.el === \"ellipse\") return <ellipse cx={s.cx} cy={s.cy} rx={s.rx} ry={s.ry} {...props} />;\n return <rect x={s.x} y={s.y} width={s.width} height={s.height} rx={s.rx} {...props} />;\n}\n\n// ---- one-time style injection (no external CSS; theme via CSS variables) -----\n\n/**\n * Map a palette onto the root element's CSS custom properties, so a consumer's\n * colours reach the panel chrome and not just the body. Only keys the consumer\n * actually set are emitted — everything else falls through to the stylesheet's\n * (AA-safe) defaults. (F052.19)\n */\nfunction chromeStyle(palette?: BodymapPalette): React.CSSProperties | undefined {\n if (!palette) return undefined;\n const ui = palette.ui ?? {};\n const vars: Record<string, string> = { \"--bmap-accent\": palette.selected };\n if (ui.text) vars[\"--bmap-ink\"] = ui.text;\n if (ui.mutedText) vars[\"--bmap-muted\"] = ui.mutedText;\n if (ui.panelBg) vars[\"--bmap-panel\"] = ui.panelBg;\n if (ui.border) vars[\"--bmap-line\"] = ui.border;\n if (ui.badgeBg) vars[\"--bmap-badge-bg\"] = ui.badgeBg;\n if (ui.danger) vars[\"--bmap-danger\"] = ui.danger;\n return vars as React.CSSProperties;\n}\n\nconst STYLE_ID = \"broberg-bodymap-styles\";\nconst STYLE = `\n.bmap{--bmap-accent:var(--primary,#0e8f8a);--bmap-line:#e2e8f0;--bmap-panel:#fff;--bmap-ink:#1e293b;--bmap-muted:#475569;--bmap-badge-bg:#f1f5f9;--bmap-danger:#dc2626;\n display:flex;gap:18px;flex-wrap:wrap;align-items:flex-start;font:15px/1.5 ui-sans-serif,system-ui,-apple-system,sans-serif;color:var(--bmap-ink)}\n.bmap__stage{display:flex;flex-direction:column;gap:10px;flex:0 1 340px;min-width:0;max-width:360px}\n.bmap__bar{display:flex;align-items:center;gap:10px;flex-wrap:wrap}\n.bmap__viewtoggle{display:inline-flex;background:#f1f5f9;border:1px solid var(--bmap-line);border-radius:10px;padding:3px;gap:2px}\n.bmap__vbtn{font:inherit;font-size:13px;font-weight:600;color:#556274;background:none;border:0;border-radius:7px;padding:8px 16px;cursor:pointer;transition:color .12s,background .12s,transform .1s}\n.bmap__vbtn:hover{color:var(--bmap-ink)}\n.bmap__vbtn:active{transform:scale(.97)}\n.bmap__vbtn--on{background:#fff;color:var(--bmap-ink);box-shadow:0 1px 2px rgba(15,23,42,.14)}\n.bmap__zoom{display:inline-flex;gap:4px;margin-left:auto}\n.bmap__zoom button{font:inherit;font-weight:700;font-size:16px;line-height:1;width:36px;height:36px;border:1px solid var(--bmap-line);background:#fff;color:var(--bmap-ink);border-radius:8px;cursor:pointer;transition:border-color .12s,transform .1s;display:flex;align-items:center;justify-content:center}\n.bmap__zoom button:hover{border-color:var(--bmap-accent)}\n.bmap__zoom button:active{transform:scale(.9)}\n.bmap__zoom button:disabled{opacity:.4;cursor:default}\n.bmap__svg{width:100%;height:auto;display:block;touch-action:none;-webkit-user-select:none;user-select:none;-webkit-tap-highlight-color:transparent;background:transparent;border-radius:14px}\n.bmap__vis{stroke:#fff;stroke-width:2.4;pointer-events:none;transition:filter .12s,stroke .12s,stroke-width .12s}\n.bmap__vis--sel{stroke:var(--bmap-accent);stroke-width:3.6}\n.bmap__hit{fill:transparent;cursor:pointer;outline:none}\n.bmap__hit--locked{cursor:default}\n.bmap__hit:hover + .bmap__vis{filter:brightness(1.08) saturate(1.15)}\n.bmap__hit:focus-visible + .bmap__vis{stroke:var(--bmap-accent);stroke-width:4;stroke-dasharray:4 2.5}\n.bmap__heatn{font:700 12px ui-sans-serif;fill:#fff;pointer-events:none}\n.bmap__panel{flex:1 1 240px;min-width:220px;border:1px solid var(--bmap-line);border-radius:14px;padding:16px 18px;background:var(--bmap-panel)}\n.bmap__panel--empty{color:var(--bmap-muted);font-size:13.5px}\n.bmap__ph{display:flex;align-items:center;justify-content:space-between;gap:8px;margin-bottom:12px}\n.bmap__ph b{font-size:16px}\n.bmap__code{font:11px ui-monospace,monospace;color:var(--bmap-muted);background:var(--bmap-badge-bg);border-radius:6px;padding:2px 7px}\n.bmap__lbl{font-size:11px;font-weight:700;letter-spacing:.06em;text-transform:uppercase;color:var(--bmap-muted);margin:0 0 7px}\n.bmap__scale{display:flex;gap:6px;flex-wrap:wrap;margin-bottom:14px}\n.bmap__i{font:inherit;font-size:14px;font-weight:600;width:38px;height:38px;border-radius:9px;border:1px solid var(--bmap-line);background:#fff;color:var(--bmap-ink);cursor:pointer;transition:border-color .1s,background .1s,transform .1s}\n.bmap__i:hover{border-color:var(--bmap-accent)}\n.bmap__i:active{transform:scale(.9)}\n.bmap__i--on{background:var(--bmap-accent);border-color:var(--bmap-accent);color:#fff}\n.bmap__chips{display:flex;gap:7px;flex-wrap:wrap;margin-bottom:14px}\n.bmap__chip{font:inherit;font-size:13px;border:1px solid var(--bmap-line);background:#fff;color:var(--bmap-muted);border-radius:999px;padding:9px 15px;cursor:pointer;transition:.1s}\n.bmap__chip:hover{border-color:var(--bmap-accent);color:var(--bmap-accent)}\n.bmap__chip:active{transform:scale(.96)}\n.bmap__chip--on{background:var(--bmap-ink);border-color:var(--bmap-ink);color:#fff}\n.bmap__rm{font:inherit;font-size:14px;font-weight:600;border:1px solid #f6c9c9;background:#fff;color:var(--bmap-danger);border-radius:9px;padding:10px 15px;cursor:pointer;transition:.1s}\n.bmap__rm:hover{background:#fef2f2}\n.bmap__rm:active{transform:scale(.97)}\n.bmap__i:focus-visible,.bmap__chip:focus-visible,.bmap__vbtn:focus-visible,.bmap__rm:focus-visible,.bmap__zoom button:focus-visible{outline:2px solid var(--bmap-accent);outline-offset:2px}\n.bmapc{--bmap-accent:var(--primary,#0e8f8a);--bmap-line:#e2e8f0;--bmap-ink:#1e293b;--bmap-muted:#475569;font:15px/1.5 ui-sans-serif,system-ui,-apple-system,sans-serif;color:var(--bmap-ink)}\n.bmapc__bodies{display:flex;gap:14px;flex-wrap:wrap}\n.bmapc__fig{flex:1 1 150px;min-width:130px;max-width:220px;margin:0;text-align:center}\n.bmapc__cap{font-size:12px;font-weight:700;letter-spacing:.05em;text-transform:uppercase;color:#556274;margin-bottom:6px}\n.bmapc__svg{width:100%;height:auto;display:block}\n.bmapc__vis{stroke:#fff;stroke-width:2.4}\n.bmapc__n{font:700 12px ui-sans-serif;fill:#fff;pointer-events:none}\n.bmapc__delta{margin-top:16px;display:flex;flex-direction:column;gap:6px;max-width:460px}\n.bmapc__row{display:flex;align-items:center;gap:10px;font-size:13.5px;border:1px solid var(--bmap-line);border-radius:9px;padding:7px 11px}\n.bmapc__rname{font-weight:600;flex:1 1 auto}\n.bmapc__rval{font:12px ui-monospace,monospace;color:#556274;white-space:nowrap}\n.bmapc__badge{font-size:11px;font-weight:700;border-radius:6px;padding:2px 8px;white-space:nowrap}\n.bmapc__badge--improved{background:#dcfce7;color:#166534}\n.bmapc__badge--worse{background:#fee2e2;color:#991b1b}\n.bmapc__badge--new{background:#fef3c7;color:#92400e}\n.bmapc__badge--resolved{background:#e2e8f0;color:#475569}\n.bmapc__empty{color:#556274;font-size:13.5px;margin-top:14px}\n@media (max-width:560px){\n .bmap{flex-direction:column;gap:14px}\n .bmap__stage{max-width:100%;width:100%;flex-basis:auto}\n .bmap__panel{width:100%}\n .bmap__i{width:46px;height:46px;font-size:16px}\n .bmap__chip{padding:11px 17px;font-size:15px}\n .bmap__vbtn{padding:10px 18px;font-size:15px}\n}\n@media (prefers-reduced-motion:reduce){.bmap *{transition:none !important}}\n`;\n\nfunction ensureStyles(): void {\n if (typeof document === \"undefined\") return;\n if (document.getElementById(STYLE_ID)) return;\n const el = document.createElement(\"style\");\n el.id = STYLE_ID;\n el.textContent = STYLE;\n document.head.appendChild(el);\n}\n\n// ---- component ---------------------------------------------------------------\n\nexport interface BodyMapProps {\n /** Controlled report. Omit for an uncontrolled component (use defaultValue). */\n value?: PainReport;\n /** Initial report when uncontrolled. */\n defaultValue?: PainReport;\n /** Fired with the full validated PainReport on every change. */\n onChange?: (report: PainReport) => void;\n /** Per-app region config (visible / selectable). */\n config?: RegionConfig;\n /** Initial body view (front / back). Default \"front\". */\n defaultView?: BodyView2D;\n /** Fired when the user toggles the front/back view — pass it to\n * serializeReport({ view }) so the wire report carries the active view. */\n onViewChange?: (view: BodyView2D) => void;\n /** Colour theme (F052.10). Overrides the default rainbow: body/hover/selected/\n * heat + optional per-region base colours. Without it, the rainbow is used\n * (themeable via --bmap-body / --bmap-region-<key> / --bmap-heat-* CSS vars). */\n palette?: BodymapPalette;\n /** UI language (F052.12). \"da\" (default) or \"en\". */\n locale?: BodyMapLocale;\n /** Override individual UI strings (region names, headings, quality words, …).\n * Merged over the locale set — region CODE + wire format are never affected. */\n labels?: Partial<BodyMapLabels>;\n /** Display-only mode (F052.9): render a saved report coloured by intensity\n * with NO picker and no interactivity. For journals, PDFs, clinician views. */\n readOnly?: boolean;\n /** Fired after every pick with what ACTUALLY happened (F052.22): \"select\",\n * \"clear\" or \"ignore\". Wire it to a sound (`@broberg/soundkit`) or to native\n * haptics (Capacitor `Haptics.impact()` — the only route to a real buzz on an\n * iPhone, where web vibration does not exist). A pick swallowed by the\n * pan/pinch guard fires nothing at all. */\n onFeedback?: FeedbackFn;\n /** Web vibration on select/clear. Default true; silently inert where\n * `navigator.vibrate` is absent (every browser on iPhone, most desktops).\n * Set false to keep the signal but drop the buzz. */\n haptics?: boolean;\n className?: string;\n}\n\nconst ZMIN = 1;\nconst ZMAX = 4;\nconst clampPan = (p: { x: number; y: number }, z: number) => ({\n x: Math.min(0, Math.max(VBW * (1 - z), p.x)),\n y: Math.min(0, Math.max(VBH * (1 - z), p.y)),\n});\n\n/** 2D SVG body pain-map. Click/tap a region → set intensity + quality → PainReport. */\nexport function BodyMap({\n value, defaultValue, onChange, config = {}, defaultView = \"front\", onViewChange,\n palette, locale = \"da\", labels, readOnly = false, onFeedback, haptics, className,\n}: BodyMapProps) {\n useEffect(ensureStyles, []);\n const [internal, setInternal] = useState<PainReport>(defaultValue ?? []);\n const [selected, setSelected] = useState<string | null>(null);\n const [view, setView] = useState<BodyView2D>(defaultView);\n const [zoom, setZoom] = useState(1);\n const [pan, setPan] = useState({ x: 0, y: 0 });\n const report = value ?? internal;\n const shapes = view === \"back\" ? SHAPES_BACK : SHAPES;\n const fills = view === \"back\" ? FILL_BACK : FILL;\n const L = resolveLabels(locale, labels);\n const nameOf = (key: string) => L.regions[key] ?? getRegion(key)?.label ?? key;\n\n const svgRef = useRef<SVGSVGElement>(null);\n const zoomRef = useRef(1);\n const panRef = useRef({ x: 0, y: 0 });\n const pointers = useRef(new Map<number, { x: number; y: number }>());\n const gesture = useRef({ startDist: 0, startZoom: 1, midVB: { x: 0, y: 0 }, start: { x: 0, y: 0 }, moved: false });\n const suppressClick = useRef(false);\n\n const setZP = (z: number, p: { x: number; y: number }) => {\n const cz = Math.max(ZMIN, Math.min(ZMAX, z));\n const cp = clampPan(p, cz);\n zoomRef.current = cz; panRef.current = cp;\n setZoom(cz); setPan(cp);\n };\n const screenToVB = (cx: number, cy: number) => {\n const el = svgRef.current;\n if (!el) return { x: VBW / 2, y: VBH / 2 };\n const r = el.getBoundingClientRect();\n if (!r.width || !r.height) return { x: VBW / 2, y: VBH / 2 };\n return { x: ((cx - r.left) / r.width) * VBW, y: ((cy - r.top) / r.height) * VBH };\n };\n // Zoom keeping the given viewBox focal point under the cursor/fingers.\n const zoomTo = (nz: number, focalVB: { x: number; y: number }) => {\n const z = Math.max(ZMIN, Math.min(ZMAX, nz));\n const p = panRef.current;\n setZP(z, { x: focalVB.x - (focalVB.x - p.x) * (z / zoomRef.current), y: focalVB.y - (focalVB.y - p.y) * (z / zoomRef.current) });\n };\n const zoomBtn = (factor: number) => zoomTo(zoomRef.current * factor, { x: VBW / 2, y: VBH / 2 });\n const resetZoom = () => setZP(1, { x: 0, y: 0 });\n\n const onPointerDown = (e: React.PointerEvent) => {\n pointers.current.set(e.pointerId, { x: e.clientX, y: e.clientY });\n const pts = [...pointers.current.values()];\n if (pts.length === 2) {\n gesture.current.startDist = Math.hypot(pts[0].x - pts[1].x, pts[0].y - pts[1].y);\n gesture.current.startZoom = zoomRef.current;\n gesture.current.midVB = screenToVB((pts[0].x + pts[1].x) / 2, (pts[0].y + pts[1].y) / 2);\n gesture.current.moved = true;\n suppressClick.current = true;\n } else {\n gesture.current.start = { x: e.clientX, y: e.clientY };\n gesture.current.moved = false;\n }\n };\n const onPointerMove = (e: React.PointerEvent) => {\n const prev = pointers.current.get(e.pointerId);\n if (!prev) return;\n pointers.current.set(e.pointerId, { x: e.clientX, y: e.clientY });\n const pts = [...pointers.current.values()];\n if (pts.length >= 2) {\n const dist = Math.hypot(pts[0].x - pts[1].x, pts[0].y - pts[1].y);\n if (gesture.current.startDist > 0) zoomTo(gesture.current.startZoom * (dist / gesture.current.startDist), gesture.current.midVB);\n return;\n }\n const el = svgRef.current;\n const rect = el?.getBoundingClientRect();\n if (Math.hypot(e.clientX - gesture.current.start.x, e.clientY - gesture.current.start.y) > 6) {\n gesture.current.moved = true;\n suppressClick.current = true;\n }\n if (zoomRef.current > 1 && rect && rect.width) {\n const dxVB = ((e.clientX - prev.x) / rect.width) * VBW;\n const dyVB = ((e.clientY - prev.y) / rect.height) * VBH;\n setZP(zoomRef.current, { x: panRef.current.x + dxVB, y: panRef.current.y + dyVB });\n }\n };\n const onPointerUp = (e: React.PointerEvent) => {\n pointers.current.delete(e.pointerId);\n if (pointers.current.size === 0) window.setTimeout(() => { suppressClick.current = false; }, 60);\n };\n\n const changeView = (v: BodyView2D) => {\n if (v === view) return;\n setView(v);\n const sh = v === \"back\" ? SHAPES_BACK : SHAPES;\n if (selected && !sh[selected]) setSelected(null); // selected region absent in the new view\n onViewChange?.(v);\n };\n\n const commit = (next: PainReport) => {\n if (value === undefined) setInternal(next);\n onChange?.(next);\n };\n const pointOf = (key: string) => report.find((p) => p.region === key);\n const setPain = (key: string, intensity: number, type?: PainType) => {\n const point = painPointSchema.parse({ region: key, intensity, type, timestamp: new Date().toISOString() });\n commit([...report.filter((p) => p.region !== key), point]);\n };\n const removePain = (key: string) => {\n commit(report.filter((p) => p.region !== key));\n setSelected(null);\n };\n /**\n * F052.20 — ONE decision, two entry points (tap and keyboard).\n *\n * A region that is ALREADY marked is CLEARED by picking it again. Christian's\n * call, 2026-08-28, on fd-sundhed's user asking «hvorfor kan jeg ikke bare\n * trykke på punktet igen og det forsvinder?» — taken with the cost stated:\n * re-picking a marked region used to be the only way to change its intensity,\n * so that now means clear it and mark it again.\n *\n * The «Fjern» button stays. It is the panel path right after marking a fresh\n * point, and it is the labelled control a screen-reader user reaches.\n */\n const applyPick = (key: string) => {\n const what = decidePick(key, report, config);\n // The signal carries the outcome that HAPPENED — emitted for all three,\n // including \"ignore\", so an app can tell \"locked\" from \"nothing to do\".\n // The buzz is chosen by outcome (VIBRATION_PATTERNS.ignore is empty), so a\n // tap that changed nothing never feels like it did.\n emitFeedback(what, key, { onFeedback, haptics });\n if (what === \"ignore\") return;\n if (what === \"clear\") { removePain(key); return; }\n setSelected(key);\n };\n const pickRegion = (key: string) => {\n // A pan/pinch just ended — not a tap. This guard used to protect against\n // opening a panel by accident; it now protects against DELETING a mark.\n if (suppressClick.current) { suppressClick.current = false; return; }\n applyPick(key);\n };\n\n const regions = resolveRegions(config);\n const region: BodyRegion | undefined = selected ? REGIONS.find((r) => r.key === selected) : undefined;\n const current = selected ? pointOf(selected) : undefined;\n const rootCls = [\"bmap\", className].filter(Boolean).join(\" \");\n // palette.selected drives the focus/selected stroke via --bmap-accent;\n // palette.ui drives the panel chrome (F052.19).\n const rootStyle = chromeStyle(palette);\n const ariaFor = (r: BodyRegion, marked?: PainReport[number], interactive = true): string => {\n if (marked) return L.ariaMarked(nameOf(r.key), marked.intensity, marked.type ? L.qualities[marked.type] : undefined);\n return interactive ? L.ariaUnmarked(nameOf(r.key)) : nameOf(r.key);\n };\n\n return (\n <div className={rootCls} data-testid=\"bodymap-root\" style={rootStyle}>\n <div className=\"bmap__stage\">\n <div className=\"bmap__bar\">\n <div className=\"bmap__viewtoggle\" role=\"group\" aria-label={L.viewLabel}>\n <button\n type=\"button\"\n className={\"bmap__vbtn\" + (view === \"front\" ? \" bmap__vbtn--on\" : \"\")}\n data-testid=\"bodymap-view-front\"\n aria-pressed={view === \"front\"}\n onClick={() => changeView(\"front\")}\n >\n {L.front}\n </button>\n <button\n type=\"button\"\n className={\"bmap__vbtn\" + (view === \"back\" ? \" bmap__vbtn--on\" : \"\")}\n data-testid=\"bodymap-view-back\"\n aria-pressed={view === \"back\"}\n onClick={() => changeView(\"back\")}\n >\n {L.back}\n </button>\n </div>\n <div className=\"bmap__zoom\" role=\"group\" aria-label={L.zoomLabel}>\n <button type=\"button\" data-testid=\"bodymap-zoom-out\" aria-label={L.zoomOut} disabled={zoom <= ZMIN} onClick={() => zoomBtn(1 / 1.4)}>−</button>\n <button type=\"button\" data-testid=\"bodymap-zoom-reset\" aria-label={L.zoomReset} disabled={zoom === 1 && pan.x === 0 && pan.y === 0} onClick={resetZoom}>⤢</button>\n <button type=\"button\" data-testid=\"bodymap-zoom-in\" aria-label={L.zoomIn} disabled={zoom >= ZMAX} onClick={() => zoomBtn(1.4)}>+</button>\n </div>\n </div>\n <svg\n ref={svgRef}\n className=\"bmap__svg\"\n data-testid=\"bodymap-svg\"\n viewBox=\"0 0 260 470\"\n role=\"group\"\n aria-label={L.svgLabel}\n onPointerDown={onPointerDown}\n onPointerMove={onPointerMove}\n onPointerUp={onPointerUp}\n onPointerCancel={onPointerUp}\n onWheel={(e) => zoomTo(zoomRef.current * (e.deltaY < 0 ? 1.12 : 1 / 1.12), screenToVB(e.clientX, e.clientY))}\n >\n <g transform={`translate(${pan.x} ${pan.y}) scale(${zoom})`}>\n {regions.map((r) => {\n const s = shapes[r.key];\n if (!s) return null;\n const marked = pointOf(r.key);\n const interactive = isSelectable(r.key, config) && !readOnly;\n const visCls = [\"bmap__vis\", selected === r.key && \"bmap__vis--sel\"].filter(Boolean).join(\" \");\n const fill = marked ? markedFill(marked.intensity, palette) : baseFill(r.key, fills[r.key] ?? \"#cbd5e1\", palette);\n const hs = hitShape(s);\n return (\n <g key={r.key}>\n {shapeEl(hs, {\n className: \"bmap__hit\" + (interactive ? \"\" : \" bmap__hit--locked\"),\n \"data-testid\": `bodymap-region-${r.key}`,\n role: interactive ? \"button\" : \"img\",\n tabIndex: interactive ? 0 : -1,\n \"aria-label\": ariaFor(r, marked, interactive),\n \"aria-pressed\": interactive ? selected === r.key : undefined,\n // Click is attached whenever the map is EDITABLE, even on a\n // locked region — the pick returns \"ignore\", changes nothing\n // and does not buzz, but it reaches onFeedback so an app can\n // say WHY nothing happened. Found by measurement (F052.22):\n // the 3D renderer raycasts every mesh and already reported\n // `ignore`, so gating this on `interactive` made the two\n // renderers answer the same tap differently. ARIA is\n // deliberately NOT widened — a locked region must not become\n // a focusable button that does nothing.\n onClick: readOnly ? undefined : () => pickRegion(r.key),\n onKeyDown: interactive\n ? (e: React.KeyboardEvent) => { if (e.key === \"Enter\" || e.key === \" \") { e.preventDefault(); suppressClick.current = false; applyPick(r.key); } }\n : undefined,\n })}\n {shapeEl(s, { className: visCls, fill, opacity: !readOnly && !isSelectable(r.key, config) ? 0.4 : 1 })}\n </g>\n );\n })}\n {/* intensity numbers on marked regions visible in the current view */}\n {report.map((p) => {\n const s = shapes[p.region];\n if (!s || config[p.region]?.visible === false) return null;\n const c = center(s);\n return (\n <text key={p.region} x={c.x} y={c.y + 4} textAnchor=\"middle\" className=\"bmap__heatn\">\n {p.intensity}\n </text>\n );\n })}\n </g>\n </svg>\n </div>\n\n {/* picker panel — hidden entirely in readOnly (display-only) mode */}\n {readOnly ? null : region ? (\n <div className=\"bmap__panel\" data-testid=\"bodymap-panel\">\n <div className=\"bmap__ph\">\n <b>{nameOf(region.key)}</b>\n <span className=\"bmap__code\">{region.code}</span>\n </div>\n <p className=\"bmap__lbl\" id=\"bmap-intensity-lbl\">{L.intensity}</p>\n <div className=\"bmap__scale\" role=\"group\" aria-labelledby=\"bmap-intensity-lbl\">\n {Array.from({ length: 11 }, (_, n) => (\n <button\n key={n}\n type=\"button\"\n className={\"bmap__i\" + (current?.intensity === n ? \" bmap__i--on\" : \"\")}\n data-testid={`bodymap-intensity-${n}`}\n aria-pressed={current?.intensity === n}\n onClick={() => setPain(region.key, n, current?.type)}\n >\n {n}\n </button>\n ))}\n </div>\n <p className=\"bmap__lbl\" id=\"bmap-quality-lbl\">{L.quality}</p>\n <div className=\"bmap__chips\" role=\"group\" aria-labelledby=\"bmap-quality-lbl\">\n {PAIN_TYPES.map((t) => (\n <button\n key={t}\n type=\"button\"\n className={\"bmap__chip\" + (current?.type === t ? \" bmap__chip--on\" : \"\")}\n data-testid={`bodymap-type-${t}`}\n aria-pressed={current?.type === t}\n onClick={() => setPain(region.key, current?.intensity ?? 5, t)}\n >\n {L.qualities[t]}\n </button>\n ))}\n </div>\n {current && (\n <button type=\"button\" className=\"bmap__rm\" data-testid=\"bodymap-remove\" onClick={() => removePain(region.key)}>\n {L.remove}\n </button>\n )}\n </div>\n ) : (\n <div className=\"bmap__panel bmap__panel--empty\" data-testid=\"bodymap-panel\">\n {L.empty}\n </div>\n )}\n </div>\n );\n}\n\n// ---- <BodyMapCompare> — before/after progress (F052.13) ---------------------\n// Two read-only bodies side by side + a per-region change list (improved /\n// worse / new / resolved). Pure UI over two PainReports — no network. NB: the\n// \"nudge the user to update their report over time\" is the CONSUMER app's job\n// (fd-sundhed's mobile app via @broberg/webpush), NOT this component.\n\ntype RegionChange = \"new\" | \"resolved\" | \"improved\" | \"worse\" | \"same\";\nfunction changeOf(b?: number, a?: number): RegionChange {\n if (b == null && a != null) return \"new\";\n if (b != null && a == null) return \"resolved\";\n if (b == null || a == null) return \"same\";\n return a < b ? \"improved\" : a > b ? \"worse\" : \"same\";\n}\n\nfunction CompareFigure({ report, view, palette, caption, testid }: {\n report: PainReport; view: BodyView2D; palette?: BodymapPalette; caption: string; testid: string;\n}) {\n const shapes = view === \"back\" ? SHAPES_BACK : SHAPES;\n const fills = view === \"back\" ? FILL_BACK : FILL;\n return (\n <figure className=\"bmapc__fig\" data-testid={testid}>\n <figcaption className=\"bmapc__cap\">{caption}</figcaption>\n <svg className=\"bmapc__svg\" viewBox=\"0 0 260 470\" role=\"img\" aria-label={caption}>\n {REGIONS.map((r) => {\n const s = shapes[r.key];\n if (!s) return null;\n const m = report.find((p) => p.region === r.key);\n const fill = m ? markedFill(m.intensity, palette) : baseFill(r.key, fills[r.key] ?? \"#cbd5e1\", palette);\n return <g key={r.key}>{shapeEl(s, { className: \"bmapc__vis\", fill })}</g>;\n })}\n {report.map((p) => {\n const s = shapes[p.region];\n if (!s) return null;\n const c = center(s);\n return (\n <text key={p.region} x={c.x} y={c.y + 4} textAnchor=\"middle\" className=\"bmapc__n\">{p.intensity}</text>\n );\n })}\n </svg>\n </figure>\n );\n}\n\nexport interface BodyMapCompareProps {\n /** The earlier report. */\n before: PainReport;\n /** The later report. */\n after: PainReport;\n palette?: BodymapPalette;\n locale?: BodyMapLocale;\n labels?: Partial<BodyMapLabels>;\n defaultView?: BodyView2D;\n className?: string;\n}\n\n/** Read-only before/after view: two bodies side by side + a per-region change list. */\nexport function BodyMapCompare({\n before, after, palette, locale = \"da\", labels, defaultView = \"front\", className,\n}: BodyMapCompareProps) {\n useEffect(ensureStyles, []);\n const [view, setView] = useState<BodyView2D>(defaultView);\n const L = resolveLabels(locale, labels);\n const nameOf = (k: string) => L.regions[k] ?? getRegion(k)?.label ?? k;\n const rootStyle = chromeStyle(palette);\n\n const keys = Array.from(new Set([...before, ...after].map((p) => p.region)));\n const changes = keys\n .map((k) => ({\n key: k,\n b: before.find((p) => p.region === k)?.intensity,\n a: after.find((p) => p.region === k)?.intensity,\n status: changeOf(before.find((p) => p.region === k)?.intensity, after.find((p) => p.region === k)?.intensity),\n }))\n .filter((c) => c.status !== \"same\")\n .sort((x, y) => (x.key < y.key ? -1 : 1));\n\n return (\n <div className={[\"bmapc\", className].filter(Boolean).join(\" \")} data-testid=\"bodymap-compare\" style={rootStyle}>\n <div className=\"bmap__viewtoggle\" role=\"group\" aria-label={L.viewLabel} style={{ marginBottom: 12 }}>\n <button type=\"button\" className={\"bmap__vbtn\" + (view === \"front\" ? \" bmap__vbtn--on\" : \"\")} data-testid=\"bodymap-compare-view-front\" aria-pressed={view === \"front\"} onClick={() => setView(\"front\")}>{L.front}</button>\n <button type=\"button\" className={\"bmap__vbtn\" + (view === \"back\" ? \" bmap__vbtn--on\" : \"\")} data-testid=\"bodymap-compare-view-back\" aria-pressed={view === \"back\"} onClick={() => setView(\"back\")}>{L.back}</button>\n </div>\n <div className=\"bmapc__bodies\">\n <CompareFigure report={before} view={view} palette={palette} caption={L.before} testid=\"bodymap-compare-before\" />\n <CompareFigure report={after} view={view} palette={palette} caption={L.after} testid=\"bodymap-compare-after\" />\n </div>\n {changes.length ? (\n <div className=\"bmapc__delta\" data-testid=\"bodymap-compare-delta\">\n {changes.map((c) => (\n <div key={c.key} className=\"bmapc__row\" data-testid={`bodymap-compare-delta-${c.key}`}>\n <span className=\"bmapc__rname\">{nameOf(c.key)}</span>\n <span className=\"bmapc__rval\">{c.b ?? \"–\"} → {c.a ?? \"–\"}</span>\n <span className={`bmapc__badge bmapc__badge--${c.status}`}>{L.change[c.status as Exclude<RegionChange, \"same\">]}</span>\n </div>\n ))}\n </div>\n ) : (\n <div className=\"bmapc__empty\" data-testid=\"bodymap-compare-delta\">{L.noChange}</div>\n )}\n </div>\n );\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/index.ts","../src/react.tsx"],"names":["z"],"mappings":";;;;;AA6BO,IAAM,OAAA,GAAiC;AAAA;AAAA,EAE5C,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAO,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5C,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAO,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5C,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC9C,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,wBAAA,EAAuB,MAAM,OAAA,EAAQ;AAAA,EAC5D,EAAE,GAAA,EAAK,QAAA,EAAU,KAAA,EAAO,kBAAA,EAAiB,MAAM,QAAA,EAAS;AAAA,EACxD,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA;AAAA,EAE9C,EAAE,KAAK,eAAA,EAAiB,KAAA,EAAO,oBAAoB,IAAA,EAAM,UAAA,EAAY,MAAM,MAAA,EAAO;AAAA,EAClF,EAAE,KAAK,gBAAA,EAAkB,KAAA,EAAO,qBAAkB,IAAA,EAAM,UAAA,EAAY,MAAM,OAAA,EAAQ;AAAA,EAClF,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,oBAAoB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,qBAAkB,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,kBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,qBAAqB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EAC3E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,sBAAmB,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EAC3E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,uBAAoB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,wBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC5E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,oBAAiB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACvE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,qBAAe,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EACvE,EAAE,KAAK,UAAA,EAAY,KAAA,EAAO,kBAAkB,IAAA,EAAM,KAAA,EAAO,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,mBAAgB,IAAA,EAAM,KAAA,EAAO,MAAM,OAAA,EAAQ;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EACxE,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,oBAAc,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EACxE,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,mBAAgB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,oBAAc,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EACtE,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,qBAAqB,IAAA,EAAM,QAAA,EAAU,MAAM,MAAA,EAAO;AAAA,EAC/E,EAAE,KAAK,cAAA,EAAgB,KAAA,EAAO,sBAAmB,IAAA,EAAM,QAAA,EAAU,MAAM,OAAA,EAAQ;AAAA,EAC/E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,kBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,gBAAgB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,iBAAc,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA;AAChE,CAAA;AAEA,IAAM,cAAA,GAAiB,IAAI,GAAA,CAAI,OAAA,CAAQ,IAAI,CAAC,CAAA,KAAM,CAAA,CAAE,GAAG,CAAC,CAAA;AACV,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,EAAE,GAAG;AAG/D,SAAS,UAAU,GAAA,EAAqC;AAC7D,EAAA,OAAO,QAAQ,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,QAAQ,GAAG,CAAA;AAC1C;AAIO,IAAM,UAAA,GAAa,CAAC,WAAA,EAAa,MAAA,EAAQ,YAAY,SAAS,CAAA;AAK9D,IAAM,eAAA,GAAkB,EAAE,MAAA,CAAO;AAAA,EACtC,MAAA,EAAQ,CAAA,CAAE,MAAA,EAAO,CAAE,OAAO,CAAC,CAAA,KAAM,cAAA,CAAe,GAAA,CAAI,CAAC,CAAA,EAAG,EAAE,OAAA,EAAS,kBAAkB,CAAA;AAAA,EACrF,SAAA,EAAW,CAAA,CAAE,MAAA,EAAO,CAAE,GAAA,GAAM,GAAA,CAAI,CAAC,CAAA,CAAE,GAAA,CAAI,EAAE,CAAA;AAAA,EACzC,IAAA,EAAM,CAAA,CAAE,IAAA,CAAK,UAAU,EAAE,QAAA,EAAS;AAAA,EAClC,SAAA,EAAW,EAAE,MAAA;AACf,CAAC,CAAA;AAG+B,CAAA,CAAE,KAAA,CAAM,eAAe;AA4DhD,SAAS,cAAA,CAAe,MAAA,GAAuB,EAAC,EAAiB;AACtE,EAAA,OAAO,OAAA,CAAQ,OAAO,CAAC,CAAA,KAAM,OAAO,CAAA,CAAE,GAAG,CAAA,EAAG,OAAA,IAAW,IAAI,CAAA;AAC7D;AAoBO,SAAS,UAAA,CACd,MAAA,EACA,MAAA,EACA,MAAA,GAAuB,EAAC,EACX;AACb,EAAA,IAAI,CAAC,YAAA,CAAa,MAAA,EAAQ,MAAM,GAAG,OAAO,QAAA;AAC1C,EAAA,OAAO,MAAA,CAAO,KAAK,CAAC,CAAA,KAAM,EAAE,MAAA,KAAW,MAAM,IAAI,OAAA,GAAU,QAAA;AAC7D;AAGO,SAAS,YAAA,CAAa,GAAA,EAAa,MAAA,GAAuB,EAAC,EAAY;AAC5E,EAAA,MAAM,CAAA,GAAI,OAAO,GAAG,CAAA;AACpB,EAAA,IAAI,CAAA,EAAG,OAAA,KAAY,KAAA,EAAO,OAAO,KAAA;AACjC,EAAA,OAAO,GAAG,UAAA,IAAc,IAAA;AAC1B;AA4CO,IAAM,kBAAA,GAA6D;AAAA,EACxE,MAAA,EAAQ,CAAC,EAAE,CAAA;AAAA,EACX,KAAA,EAAO,CAAC,CAAA,EAAG,EAAA,EAAI,CAAC,CAAA;AAAA,EAChB,QAAQ;AACV,CAAA;AAaO,SAAS,gBAAA,CACd,OAAA,EACA,GAAA,GAA6B,UAAA,CAAwC,SAAA,EACrD;AAChB,EAAA,IAAI,OAAA,CAAQ,MAAA,KAAW,CAAA,EAAG,OAAO,SAAA;AACjC,EAAA,IAAI,OAAO,GAAA,EAAK,OAAA,KAAY,UAAA,EAAY,OAAO,aAAA;AAC/C,EAAA,IAAI;AACF,IAAA,OAAO,IAAI,OAAA,CAAQ,CAAC,GAAG,OAAO,CAAC,IAAI,WAAA,GAAc,UAAA;AAAA,EACnD,CAAA,CAAA,MAAQ;AAGN,IAAA,OAAO,UAAA;AAAA,EACT;AACF;AAsBO,SAAS,YAAA,CACd,OAAA,EACA,MAAA,EACA,IAAA,GAAwB,EAAC,EACT;AAChB,EAAA,IAAA,CAAK,UAAA,GAAa,EAAE,OAAA,EAAS,MAAA,EAAQ,CAAA;AACrC,EAAA,IAAI,IAAA,CAAK,OAAA,KAAY,KAAA,EAAO,OAAO,SAAA;AAGnC,EAAA,OAAO,gBAAA,CAAiB,kBAAA,CAAmB,OAAO,CAAA,EAAG,KAAK,GAA2B,CAAA;AACvF;AAkEO,IAAM,cAAA,GAAiC;AAAA,EAC5C,IAAA,EAAM,SAAA;AAAA,EACN,KAAA,EAAO,SAAA;AAAA,EACP,QAAA,EAAU,SAAA;AAAA,EACV,MAAM,EAAE,GAAA,EAAK,WAAW,GAAA,EAAK,SAAA,EAAW,MAAM,SAAA;AAChD,CAAA;AAGO,SAAS,OAAA,CAAQ,SAAA,EAAmB,OAAA,GAA0B,cAAA,EAAwB;AAC3F,EAAA,OAAO,SAAA,IAAa,CAAA,GAAI,OAAA,CAAQ,IAAA,CAAK,IAAA,GAAO,SAAA,IAAa,CAAA,GAAI,OAAA,CAAQ,IAAA,CAAK,GAAA,GAAM,OAAA,CAAQ,IAAA,CAAK,GAAA;AAC/F;AAGO,SAAS,YAAA,CAAa,SAAA,EAAmB,OAAA,GAA0B,cAAA,EAAwB;AAChG,EAAA,OAAO,OAAA,CAAQ,OAAA,GAAU,SAAS,CAAA,IAAK,OAAA,CAAQ,IAAA;AACjD;AA2BqC,EAAE,MAAA,CAAO;AAAA,EAC5C,MAAA,EAAQ,CAAA,CAAE,OAAA,CAAQ,YAAY,CAAA;AAAA,EAC9B,IAAA,EAAM,EAAE,IAAA,CAAK,CAAC,SAAS,MAAA,EAAQ,MAAA,EAAQ,OAAO,CAAC,CAAA;AAAA,EAC/C,QAAQ,CAAA,CAAE,KAAA;AAAA,IACR,EAAE,MAAA,CAAO;AAAA,MACP,MAAA,EAAQ,EAAE,MAAA,EAAO;AAAA,MACjB,MAAM,CAAA,CAAE,IAAA,CAAK,CAAC,MAAA,EAAQ,OAAA,EAAS,QAAQ,CAAC,CAAA;AAAA,MACxC,SAAA,EAAW,CAAA,CAAE,MAAA,EAAO,CAAE,GAAA,GAAM,GAAA,CAAI,CAAC,CAAA,CAAE,GAAA,CAAI,EAAE,CAAA;AAAA,MACzC,OAAA,EAAS,CAAA,CAAE,IAAA,CAAK,UAAU,EAAE,QAAA;AAAS,KACtC;AAAA;AAEL,CAAC;AC3WD,IAAM,MAAA,GAAgC;AAAA,EACpC,IAAA,EAAM,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,EAAA,EAAG;AAAA,EAC7C,IAAA,EAAM,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,EAAA,EAAI,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EAChE,KAAA,EAAO,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,EAAA,EAAI,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,GAAA,EAAK,IAAI,EAAA,EAAG;AAAA,EACnE,KAAA,EAAO,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA;AAAA,EAEnE,aAAA,EAAe,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,EAAA,EAAG;AAAA,EACrD,SAAA,EAAW,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,EAAA,EAAI,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACrE,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,EAAA,EAAI,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACnD,SAAA,EAAW,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,EAAA,EAAI,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACrE,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,EAAA,EAAI,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EAClD,SAAA,EAAW,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAG;AAAA;AAAA,EAE5D,cAAA,EAAgB,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,EAAA,EAAG;AAAA,EACvD,UAAA,EAAY,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACvE,WAAA,EAAa,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACrD,UAAA,EAAY,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACvE,WAAA,EAAa,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EACpD,UAAA,EAAY,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAG;AAAA;AAAA,EAE9D,UAAA,EAAY,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EACxE,WAAA,EAAa,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EACzE,SAAA,EAAW,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACnD,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACpD,WAAA,EAAa,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACxE,YAAA,EAAc,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACzE,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EACnD,WAAA,EAAa,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EACpD,SAAA,EAAW,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAG;AAAA,EAC7D,UAAA,EAAY,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA;AAC7D,CAAA;AAEA,IAAM,IAAA,GAA+B;AAAA,EACnC,IAAA,EAAM,SAAA;AAAA,EAAW,IAAA,EAAM,SAAA;AAAA,EAAW,KAAA,EAAO,SAAA;AAAA,EAAW,KAAA,EAAO,SAAA;AAAA,EAC3D,aAAA,EAAe,SAAA;AAAA,EAAW,cAAA,EAAgB,SAAA;AAAA,EAC1C,SAAA,EAAW,SAAA;AAAA,EAAW,UAAA,EAAY,SAAA;AAAA,EAClC,UAAA,EAAY,SAAA;AAAA,EAAW,WAAA,EAAa,SAAA;AAAA,EACpC,SAAA,EAAW,SAAA;AAAA,EAAW,UAAA,EAAY,SAAA;AAAA,EAClC,UAAA,EAAY,SAAA;AAAA,EAAW,WAAA,EAAa,SAAA;AAAA,EACpC,SAAA,EAAW,SAAA;AAAA,EAAW,UAAA,EAAY,SAAA;AAAA,EAClC,UAAA,EAAY,SAAA;AAAA,EAAW,WAAA,EAAa,SAAA;AAAA,EACpC,SAAA,EAAW,SAAA;AAAA,EAAW,UAAA,EAAY,SAAA;AAAA,EAClC,WAAA,EAAa,SAAA;AAAA,EAAW,YAAA,EAAc,SAAA;AAAA,EACtC,UAAA,EAAY,SAAA;AAAA,EAAW,WAAA,EAAa,SAAA;AAAA,EACpC,SAAA,EAAW,SAAA;AAAA,EAAW,UAAA,EAAY;AACpC,CAAA;AAOA,IAAM,WAAA,GAAqC;AAAA,EACzC,IAAA,EAAM,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,EAAA,EAAG;AAAA,EAC7C,IAAA,EAAM,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,EAAA,EAAI,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EAChE,KAAA,EAAO,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,EAAA,EAAI,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EAClE,MAAA,EAAQ,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EACpE,QAAA,EAAU,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EACtE,SAAA,EAAW,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA;AAAA,EAEvE,aAAA,EAAe,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,EAAA,EAAG;AAAA,EACrD,SAAA,EAAW,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,EAAA,EAAI,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACrE,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,EAAA,EAAI,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACnD,SAAA,EAAW,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,EAAA,EAAI,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACrE,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,EAAA,EAAI,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EAClD,SAAA,EAAW,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAG;AAAA,EAC5D,cAAA,EAAgB,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,CAAA,EAAG,EAAA,EAAG;AAAA,EACvD,UAAA,EAAY,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACvE,WAAA,EAAa,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACrD,UAAA,EAAY,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACvE,WAAA,EAAa,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EACpD,UAAA,EAAY,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAG;AAAA;AAAA,EAE9D,UAAA,EAAY,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EACxE,WAAA,EAAa,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,EAAA,EAAG;AAAA,EACzE,SAAA,EAAW,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACnD,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,EAAA,EAAG;AAAA,EACpD,WAAA,EAAa,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACxE,YAAA,EAAc,EAAE,EAAA,EAAI,MAAA,EAAQ,CAAA,EAAG,GAAA,EAAK,CAAA,EAAG,GAAA,EAAK,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,EAAA,EAAI,IAAI,CAAA,EAAE;AAAA,EACzE,UAAA,EAAY,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EACnD,WAAA,EAAa,EAAE,EAAA,EAAI,QAAA,EAAU,IAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,CAAA,EAAG,CAAA,EAAE;AAAA,EACpD,SAAA,EAAW,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA,EAAG;AAAA,EAC7D,UAAA,EAAY,EAAE,EAAA,EAAI,SAAA,EAAW,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,EAAA,EAAI,EAAA,EAAI,EAAA;AAC7D,CAAA;AAEA,IAAM,SAAA,GAAoC;AAAA,EACxC,GAAG,IAAA;AAAA,EACH,KAAA,EAAO,SAAA;AAAA,EACP,MAAA,EAAQ,SAAA;AAAA,EACR,QAAA,EAAU,SAAA;AAAA,EAAW,SAAA,EAAW;AAClC,CAAA;AAsCA,IAAM,SAAA,GAAoC,MAAA,CAAO,WAAA,CAAY,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,CAAC,CAAA,CAAE,GAAA,EAAK,CAAA,CAAE,KAAK,CAAC,CAAC,CAAA;AACjG,IAAM,OAAA,GAAkC;AAAA,EACtC,IAAA,EAAM,MAAA;AAAA,EAAQ,IAAA,EAAM,MAAA;AAAA,EAAQ,KAAA,EAAO,OAAA;AAAA,EAAS,KAAA,EAAO,YAAA;AAAA,EAAc,MAAA,EAAQ,YAAA;AAAA,EAAc,KAAA,EAAO,OAAA;AAAA,EAC9F,QAAA,EAAU,UAAA;AAAA,EAAY,IAAA,EAAM,WAAA;AAAA,EAAa,KAAA,EAAO,OAAA;AAAA,EAAS,IAAA,EAAM,SAAA;AAAA,EAAW,KAAA,EAAO,OAAA;AAAA,EAAS,IAAA,EAAM,MAAA;AAAA,EAChG,GAAA,EAAK,KAAA;AAAA,EAAO,KAAA,EAAO,OAAA;AAAA,EAAS,IAAA,EAAM,MAAA;AAAA,EAAQ,MAAA,EAAQ,WAAA;AAAA,EAAa,KAAA,EAAO,OAAA;AAAA,EAAS,IAAA,EAAM;AACvF,CAAA;AACA,IAAM,YAAoC,MAAA,CAAO,WAAA;AAAA,EAC/C,QAAQ,GAAA,CAAI,CAAC,MAAM,CAAC,CAAA,CAAE,KAAK,OAAA,CAAQ,CAAA,CAAE,IAAI,CAAA,IAAK,CAAA,CAAE,OAAQ,CAAA,CAAE,IAAA,KAAS,SAAS,QAAA,GAAW,SAAA,GAAa,GAAG,CAAC;AAC1G,CAAA;AAEO,IAAM,SAAA,GAA2B;AAAA,EACtC,OAAA,EAAS,SAAA;AAAA,EACT,SAAA,EAAW,EAAE,SAAA,EAAW,WAAA,EAAa,MAAM,MAAA,EAAQ,QAAA,EAAU,UAAA,EAAY,OAAA,EAAS,SAAA,EAAU;AAAA,EAC5F,SAAA,EAAW,mBAAA;AAAA,EACX,OAAA,EAAS,UAAA;AAAA,EACT,MAAA,EAAQ,aAAA;AAAA,EACR,KAAA,EAAO,KAAA;AAAA,EACP,KAAA,EAAO,QAAA;AAAA,EACP,IAAA,EAAM,QAAA;AAAA,EACN,KAAA,EAAO,4CAAA;AAAA,EACP,MAAA,EAAQ,QAAA;AAAA,EACR,KAAA,EAAO,OAAA;AAAA,EACP,QAAA,EAAU,kBAAA;AAAA,EACV,MAAA,EAAQ,EAAE,GAAA,EAAK,KAAA,EAAO,UAAU,YAAA,EAAc,QAAA,EAAU,OAAA,EAAS,KAAA,EAAO,UAAA,EAAQ;AAAA,EAChF,UAAA,EAAY,CAAC,CAAA,EAAG,CAAA,EAAG,CAAA,KAAM,CAAA,EAAG,CAAC,CAAA,SAAA,EAAY,CAAC,CAAA,MAAA,EAAS,CAAA,GAAI,IAAA,GAAO,IAAI,EAAE,CAAA,CAAA;AAAA,EACpE,YAAA,EAAc,CAAC,CAAA,KAAM,CAAA,EAAG,CAAC,CAAA,kDAAA,CAAA;AAAA,EACzB,QAAA,EAAU,+CAAA;AAAA,EACV,SAAA,EAAW,SAAA;AAAA,EACX,SAAA,EAAW,MAAA;AAAA,EACX,MAAA,EAAQ,UAAA;AAAA,EACR,OAAA,EAAS,SAAA;AAAA,EACT,SAAA,EAAW;AACb;AAEO,IAAM,SAAA,GAA2B;AAAA,EACtC,OAAA,EAAS,SAAA;AAAA,EACT,SAAA,EAAW,EAAE,SAAA,EAAW,UAAA,EAAY,MAAM,MAAA,EAAQ,QAAA,EAAU,UAAA,EAAY,OAAA,EAAS,UAAA,EAAW;AAAA,EAC5F,SAAA,EAAW,kBAAA;AAAA,EACX,OAAA,EAAS,SAAA;AAAA,EACT,MAAA,EAAQ,cAAA;AAAA,EACR,KAAA,EAAO,OAAA;AAAA,EACP,KAAA,EAAO,OAAA;AAAA,EACP,IAAA,EAAM,MAAA;AAAA,EACN,KAAA,EAAO,gCAAA;AAAA,EACP,MAAA,EAAQ,QAAA;AAAA,EACR,KAAA,EAAO,OAAA;AAAA,EACP,QAAA,EAAU,WAAA;AAAA,EACV,MAAA,EAAQ,EAAE,GAAA,EAAK,KAAA,EAAO,UAAU,UAAA,EAAY,QAAA,EAAU,UAAA,EAAY,KAAA,EAAO,OAAA,EAAQ;AAAA,EACjF,UAAA,EAAY,CAAC,CAAA,EAAG,CAAA,EAAG,CAAA,KAAM,CAAA,EAAG,CAAC,CAAA,OAAA,EAAU,CAAC,CAAA,MAAA,EAAS,CAAA,GAAI,IAAA,GAAO,IAAI,EAAE,CAAA,CAAA;AAAA,EAClE,YAAA,EAAc,CAAC,CAAA,KAAM,CAAA,EAAG,CAAC,CAAA,oCAAA,CAAA;AAAA,EACzB,QAAA,EAAU,qCAAA;AAAA,EACV,SAAA,EAAW,MAAA;AAAA,EACX,SAAA,EAAW,MAAA;AAAA,EACX,MAAA,EAAQ,SAAA;AAAA,EACR,OAAA,EAAS,UAAA;AAAA,EACT,SAAA,EAAW;AACb;AAIA,SAAS,aAAA,CAAc,QAAuB,SAAA,EAAmD;AAC/F,EAAA,MAAM,IAAA,GAAO,MAAA,KAAW,IAAA,GAAO,SAAA,GAAY,SAAA;AAC3C,EAAA,IAAI,CAAC,WAAW,OAAO,IAAA;AACvB,EAAA,OAAO;AAAA,IACL,GAAG,IAAA;AAAA,IACH,GAAG,SAAA;AAAA,IACH,SAAS,EAAE,GAAG,KAAK,OAAA,EAAS,GAAG,UAAU,OAAA,EAAQ;AAAA,IACjD,WAAW,EAAE,GAAG,KAAK,SAAA,EAAW,GAAG,UAAU,SAAA;AAAU,GACzD;AACF;AAEA,IAAM,GAAA,GAAM,GAAA;AACZ,IAAM,GAAA,GAAM,GAAA;AAIZ,IAAM,OAAA,GAAU,EAAA;AAEhB,SAAS,OAAO,CAAA,EAAoC;AAClD,EAAA,IAAI,EAAE,EAAA,KAAO,MAAA,EAAQ,OAAO,EAAE,GAAG,CAAA,CAAE,CAAA,GAAI,CAAA,CAAE,KAAA,GAAQ,GAAG,CAAA,EAAG,CAAA,CAAE,CAAA,GAAI,CAAA,CAAE,SAAS,CAAA,EAAE;AAC1E,EAAA,OAAO,EAAE,CAAA,EAAG,CAAA,CAAE,EAAA,EAAI,CAAA,EAAG,EAAE,EAAA,EAAG;AAC5B;AAEA,SAAS,SAAS,CAAA,EAAiB;AACjC,EAAA,IAAI,EAAE,EAAA,KAAO,QAAA,SAAiB,EAAE,EAAA,EAAI,UAAU,EAAA,EAAI,CAAA,CAAE,IAAI,EAAA,EAAI,CAAA,CAAE,IAAI,CAAA,EAAG,IAAA,CAAK,IAAI,CAAA,CAAE,CAAA,EAAG,OAAO,CAAA,EAAE;AAC5F,EAAA,IAAI,EAAE,EAAA,KAAO,SAAA;AACX,IAAA,OAAO,EAAE,IAAI,SAAA,EAAW,EAAA,EAAI,EAAE,EAAA,EAAI,EAAA,EAAI,CAAA,CAAE,EAAA,EAAI,EAAA,EAAI,IAAA,CAAK,IAAI,CAAA,CAAE,EAAA,EAAI,OAAO,CAAA,EAAG,EAAA,EAAI,KAAK,GAAA,CAAI,CAAA,CAAE,EAAA,EAAI,OAAO,CAAA,EAAE;AACvG,EAAA,MAAM,CAAA,GAAI,OAAO,CAAC,CAAA;AAClB,EAAA,MAAM,IAAI,IAAA,CAAK,GAAA,CAAI,CAAA,CAAE,KAAA,EAAO,UAAU,CAAC,CAAA;AACvC,EAAA,MAAM,IAAI,IAAA,CAAK,GAAA,CAAI,CAAA,CAAE,MAAA,EAAQ,UAAU,CAAC,CAAA;AACxC,EAAA,OAAO,EAAE,EAAA,EAAI,MAAA,EAAQ,GAAG,CAAA,CAAE,CAAA,GAAI,IAAI,CAAA,EAAG,CAAA,EAAG,EAAE,CAAA,GAAI,CAAA,GAAI,GAAG,KAAA,EAAO,CAAA,EAAG,QAAQ,CAAA,EAAG,EAAA,EAAI,EAAE,EAAA,EAAG;AACrF;AACA,SAAS,KAAK,CAAA,EAAmB;AAC/B,EAAA,OAAO,CAAA,IAAK,CAAA,GAAI,SAAA,GAAY,CAAA,IAAK,IAAI,SAAA,GAAY,SAAA;AACnD;AACA,SAAS,SAAS,CAAA,EAAmC;AACnD,EAAA,OAAO,CAAA,IAAK,CAAA,GAAI,MAAA,GAAS,CAAA,IAAK,IAAI,KAAA,GAAQ,KAAA;AAC5C;AAIA,SAAS,QAAA,CAAS,GAAA,EAAa,OAAA,EAAiB,OAAA,EAAkC;AAChF,EAAA,OAAO,OAAA,GAAU,aAAa,GAAA,EAAK,OAAO,IAAI,CAAA,kBAAA,EAAqB,GAAG,sBAAsB,OAAO,CAAA,EAAA,CAAA;AACrG;AACA,SAAS,UAAA,CAAW,GAAW,OAAA,EAAkC;AAC/D,EAAA,OAAO,OAAA,GAAU,OAAA,CAAQ,CAAA,EAAG,OAAO,CAAA,GAAI,CAAA,gBAAA,EAAmB,QAAA,CAAS,CAAC,CAAC,CAAA,EAAA,EAAK,IAAA,CAAK,CAAC,CAAC,CAAA,CAAA,CAAA;AACnF;AACA,SAAS,OAAA,CAAQ,GAAU,KAAA,EAAgC;AACzD,EAAA,IAAI,EAAE,EAAA,KAAO,QAAA,EAAU,uBAAO,GAAA,CAAC,YAAO,EAAA,EAAI,CAAA,CAAE,EAAA,EAAI,EAAA,EAAI,EAAE,EAAA,EAAI,CAAA,EAAG,CAAA,CAAE,CAAA,EAAI,GAAG,KAAA,EAAO,CAAA;AAC7E,EAAA,IAAI,EAAE,EAAA,KAAO,SAAA,yBAAkB,GAAA,CAAC,SAAA,EAAA,EAAQ,IAAI,CAAA,CAAE,EAAA,EAAI,IAAI,CAAA,CAAE,EAAA,EAAI,IAAI,CAAA,CAAE,EAAA,EAAI,IAAI,CAAA,CAAE,EAAA,EAAK,GAAG,KAAA,EAAO,CAAA;AAC3F,EAAA,2BAAQ,MAAA,EAAA,EAAK,CAAA,EAAG,EAAE,CAAA,EAAG,CAAA,EAAG,EAAE,CAAA,EAAG,KAAA,EAAO,CAAA,CAAE,KAAA,EAAO,QAAQ,CAAA,CAAE,MAAA,EAAQ,IAAI,CAAA,CAAE,EAAA,EAAK,GAAG,KAAA,EAAO,CAAA;AACtF;AAUA,SAAS,YAAY,OAAA,EAA2D;AAC9E,EAAA,IAAI,CAAC,SAAS,OAAO,MAAA;AACrB,EAAA,MAAM,EAAA,GAAK,OAAA,CAAQ,EAAA,IAAM,EAAC;AAC1B,EAAA,MAAM,IAAA,GAA+B,EAAE,eAAA,EAAiB,OAAA,CAAQ,QAAA,EAAS;AACzE,EAAA,IAAI,EAAA,CAAG,IAAA,EAAM,IAAA,CAAK,YAAY,IAAI,EAAA,CAAG,IAAA;AACrC,EAAA,IAAI,EAAA,CAAG,SAAA,EAAW,IAAA,CAAK,cAAc,IAAI,EAAA,CAAG,SAAA;AAC5C,EAAA,IAAI,EAAA,CAAG,OAAA,EAAS,IAAA,CAAK,cAAc,IAAI,EAAA,CAAG,OAAA;AAC1C,EAAA,IAAI,EAAA,CAAG,MAAA,EAAQ,IAAA,CAAK,aAAa,IAAI,EAAA,CAAG,MAAA;AACxC,EAAA,IAAI,EAAA,CAAG,OAAA,EAAS,IAAA,CAAK,iBAAiB,IAAI,EAAA,CAAG,OAAA;AAC7C,EAAA,IAAI,EAAA,CAAG,MAAA,EAAQ,IAAA,CAAK,eAAe,IAAI,EAAA,CAAG,MAAA;AAC1C,EAAA,OAAO,IAAA;AACT;AAEA,IAAM,QAAA,GAAW,wBAAA;AACjB,IAAM,KAAA,GAAQ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,CAAA;AA2Ed,SAAS,YAAA,GAAqB;AAC5B,EAAA,IAAI,OAAO,aAAa,WAAA,EAAa;AACrC,EAAA,IAAI,QAAA,CAAS,cAAA,CAAe,QAAQ,CAAA,EAAG;AACvC,EAAA,MAAM,EAAA,GAAK,QAAA,CAAS,aAAA,CAAc,OAAO,CAAA;AACzC,EAAA,EAAA,CAAG,EAAA,GAAK,QAAA;AACR,EAAA,EAAA,CAAG,WAAA,GAAc,KAAA;AACjB,EAAA,QAAA,CAAS,IAAA,CAAK,YAAY,EAAE,CAAA;AAC9B;AA2CA,IAAM,IAAA,GAAO,CAAA;AACb,IAAM,IAAA,GAAO,CAAA;AACb,IAAM,QAAA,GAAW,CAAC,CAAA,EAA6BA,EAAAA,MAAe;AAAA,EAC5D,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,GAAA,IAAO,CAAA,GAAIA,EAAAA,CAAAA,EAAI,CAAA,CAAE,CAAC,CAAC,CAAA;AAAA,EAC3C,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,GAAA,IAAO,CAAA,GAAIA,EAAAA,CAAAA,EAAI,CAAA,CAAE,CAAC,CAAC;AAC7C,CAAA,CAAA;AAGO,SAAS,OAAA,CAAQ;AAAA,EACtB,KAAA;AAAA,EAAO,YAAA;AAAA,EAAc,QAAA;AAAA,EAAU,SAAS,EAAC;AAAA,EAAG,WAAA,GAAc,OAAA;AAAA,EAAS,YAAA;AAAA,EACnE,OAAA;AAAA,EAAS,MAAA,GAAS,IAAA;AAAA,EAAM,MAAA;AAAA,EAAQ,QAAA,GAAW,KAAA;AAAA,EAAO,UAAA;AAAA,EAAY,OAAA;AAAA,EAAS;AACzE,CAAA,EAAiB;AACf,EAAA,SAAA,CAAU,YAAA,EAAc,EAAE,CAAA;AAC1B,EAAA,MAAM,CAAC,QAAA,EAAU,WAAW,IAAI,QAAA,CAAqB,YAAA,IAAgB,EAAE,CAAA;AACvE,EAAA,MAAM,CAAC,QAAA,EAAU,WAAW,CAAA,GAAI,SAAwB,IAAI,CAAA;AAC5D,EAAA,MAAM,CAAC,IAAA,EAAM,OAAO,CAAA,GAAI,SAAqB,WAAW,CAAA;AACxD,EAAA,MAAM,CAAC,IAAA,EAAM,OAAO,CAAA,GAAI,SAAS,CAAC,CAAA;AAClC,EAAA,MAAM,CAAC,GAAA,EAAK,MAAM,CAAA,GAAI,QAAA,CAAS,EAAE,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA;AAC7C,EAAA,MAAM,SAAS,KAAA,IAAS,QAAA;AACxB,EAAA,MAAM,MAAA,GAAS,IAAA,KAAS,MAAA,GAAS,WAAA,GAAc,MAAA;AAC/C,EAAA,MAAM,KAAA,GAAQ,IAAA,KAAS,MAAA,GAAS,SAAA,GAAY,IAAA;AAC5C,EAAA,MAAM,CAAA,GAAI,aAAA,CAAc,MAAA,EAAQ,MAAM,CAAA;AACtC,EAAA,MAAM,MAAA,GAAS,CAAC,GAAA,KAAgB,CAAA,CAAE,OAAA,CAAQ,GAAG,CAAA,IAAK,SAAA,CAAU,GAAG,CAAA,EAAG,KAAA,IAAS,GAAA;AAE3E,EAAA,MAAM,MAAA,GAAS,OAAsB,IAAI,CAAA;AACzC,EAAA,MAAM,OAAA,GAAU,OAAO,CAAC,CAAA;AACxB,EAAA,MAAM,SAAS,MAAA,CAAO,EAAE,GAAG,CAAA,EAAG,CAAA,EAAG,GAAG,CAAA;AACpC,EAAA,MAAM,QAAA,GAAW,MAAA,iBAAO,IAAI,GAAA,EAAuC,CAAA;AACnE,EAAA,MAAM,OAAA,GAAU,OAAO,EAAE,SAAA,EAAW,GAAG,SAAA,EAAW,CAAA,EAAG,KAAA,EAAO,EAAE,CAAA,EAAG,CAAA,EAAG,GAAG,CAAA,EAAE,EAAG,KAAA,EAAO,EAAE,CAAA,EAAG,CAAA,EAAG,GAAG,CAAA,EAAE,EAAG,KAAA,EAAO,KAAA,EAAO,CAAA;AACjH,EAAA,MAAM,aAAA,GAAgB,OAAO,KAAK,CAAA;AAElC,EAAA,MAAM,KAAA,GAAQ,CAACA,EAAAA,EAAW,CAAA,KAAgC;AACxD,IAAA,MAAM,EAAA,GAAK,KAAK,GAAA,CAAI,IAAA,EAAM,KAAK,GAAA,CAAI,IAAA,EAAMA,EAAC,CAAC,CAAA;AAC3C,IAAA,MAAM,EAAA,GAAK,QAAA,CAAS,CAAA,EAAG,EAAE,CAAA;AACzB,IAAA,OAAA,CAAQ,OAAA,GAAU,EAAA;AAAI,IAAA,MAAA,CAAO,OAAA,GAAU,EAAA;AACvC,IAAA,OAAA,CAAQ,EAAE,CAAA;AAAG,IAAA,MAAA,CAAO,EAAE,CAAA;AAAA,EACxB,CAAA;AACA,EAAA,MAAM,UAAA,GAAa,CAAC,EAAA,EAAY,EAAA,KAAe;AAC7C,IAAA,MAAM,KAAK,MAAA,CAAO,OAAA;AAClB,IAAA,IAAI,CAAC,IAAI,OAAO,EAAE,GAAG,GAAA,GAAM,CAAA,EAAG,CAAA,EAAG,GAAA,GAAM,CAAA,EAAE;AACzC,IAAA,MAAM,CAAA,GAAI,GAAG,qBAAA,EAAsB;AACnC,IAAA,IAAI,CAAC,CAAA,CAAE,KAAA,IAAS,CAAC,CAAA,CAAE,MAAA,EAAQ,OAAO,EAAE,CAAA,EAAG,GAAA,GAAM,CAAA,EAAG,CAAA,EAAG,MAAM,CAAA,EAAE;AAC3D,IAAA,OAAO,EAAE,CAAA,EAAA,CAAK,EAAA,GAAK,CAAA,CAAE,QAAQ,CAAA,CAAE,KAAA,GAAS,GAAA,EAAK,CAAA,EAAA,CAAK,EAAA,GAAK,CAAA,CAAE,GAAA,IAAO,CAAA,CAAE,SAAU,GAAA,EAAI;AAAA,EAClF,CAAA;AAEA,EAAA,MAAM,MAAA,GAAS,CAAC,EAAA,EAAY,OAAA,KAAsC;AAChE,IAAA,MAAMA,EAAAA,GAAI,KAAK,GAAA,CAAI,IAAA,EAAM,KAAK,GAAA,CAAI,IAAA,EAAM,EAAE,CAAC,CAAA;AAC3C,IAAA,MAAM,IAAI,MAAA,CAAO,OAAA;AACjB,IAAA,KAAA,CAAMA,EAAAA,EAAG,EAAE,CAAA,EAAG,OAAA,CAAQ,KAAK,OAAA,CAAQ,CAAA,GAAI,CAAA,CAAE,CAAA,KAAMA,EAAAA,GAAI,OAAA,CAAQ,UAAU,CAAA,EAAG,OAAA,CAAQ,KAAK,OAAA,CAAQ,CAAA,GAAI,EAAE,CAAA,KAAMA,EAAAA,GAAI,OAAA,CAAQ,OAAA,CAAA,EAAU,CAAA;AAAA,EACjI,CAAA;AACA,EAAA,MAAM,OAAA,GAAU,CAAC,MAAA,KAAmB,MAAA,CAAO,QAAQ,OAAA,GAAU,MAAA,EAAQ,EAAE,CAAA,EAAG,GAAA,GAAM,CAAA,EAAG,CAAA,EAAG,GAAA,GAAM,GAAG,CAAA;AAC/F,EAAA,MAAM,SAAA,GAAY,MAAM,KAAA,CAAM,CAAA,EAAG,EAAE,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA;AAE/C,EAAA,MAAM,aAAA,GAAgB,CAAC,CAAA,KAA0B;AAC/C,IAAA,QAAA,CAAS,OAAA,CAAQ,GAAA,CAAI,CAAA,CAAE,SAAA,EAAW,EAAE,CAAA,EAAG,CAAA,CAAE,OAAA,EAAS,CAAA,EAAG,CAAA,CAAE,OAAA,EAAS,CAAA;AAChE,IAAA,MAAM,MAAM,CAAC,GAAG,QAAA,CAAS,OAAA,CAAQ,QAAQ,CAAA;AACzC,IAAA,IAAI,GAAA,CAAI,WAAW,CAAA,EAAG;AACpB,MAAA,OAAA,CAAQ,QAAQ,SAAA,GAAY,IAAA,CAAK,MAAM,GAAA,CAAI,CAAC,EAAE,CAAA,GAAI,GAAA,CAAI,CAAC,CAAA,CAAE,CAAA,EAAG,IAAI,CAAC,CAAA,CAAE,IAAI,GAAA,CAAI,CAAC,EAAE,CAAC,CAAA;AAC/E,MAAA,OAAA,CAAQ,OAAA,CAAQ,YAAY,OAAA,CAAQ,OAAA;AACpC,MAAA,OAAA,CAAQ,OAAA,CAAQ,QAAQ,UAAA,CAAA,CAAY,GAAA,CAAI,CAAC,CAAA,CAAE,CAAA,GAAI,IAAI,CAAC,CAAA,CAAE,KAAK,CAAA,EAAA,CAAI,GAAA,CAAI,CAAC,CAAA,CAAE,CAAA,GAAI,IAAI,CAAC,CAAA,CAAE,KAAK,CAAC,CAAA;AACvF,MAAA,OAAA,CAAQ,QAAQ,KAAA,GAAQ,IAAA;AACxB,MAAA,aAAA,CAAc,OAAA,GAAU,IAAA;AAAA,IAC1B,CAAA,MAAO;AACL,MAAA,OAAA,CAAQ,OAAA,CAAQ,QAAQ,EAAE,CAAA,EAAG,EAAE,OAAA,EAAS,CAAA,EAAG,EAAE,OAAA,EAAQ;AACrD,MAAA,OAAA,CAAQ,QAAQ,KAAA,GAAQ,KAAA;AAAA,IAC1B;AAAA,EACF,CAAA;AACA,EAAA,MAAM,aAAA,GAAgB,CAAC,CAAA,KAA0B;AAC/C,IAAA,MAAM,IAAA,GAAO,QAAA,CAAS,OAAA,CAAQ,GAAA,CAAI,EAAE,SAAS,CAAA;AAC7C,IAAA,IAAI,CAAC,IAAA,EAAM;AACX,IAAA,QAAA,CAAS,OAAA,CAAQ,GAAA,CAAI,CAAA,CAAE,SAAA,EAAW,EAAE,CAAA,EAAG,CAAA,CAAE,OAAA,EAAS,CAAA,EAAG,CAAA,CAAE,OAAA,EAAS,CAAA;AAChE,IAAA,MAAM,MAAM,CAAC,GAAG,QAAA,CAAS,OAAA,CAAQ,QAAQ,CAAA;AACzC,IAAA,IAAI,GAAA,CAAI,UAAU,CAAA,EAAG;AACnB,MAAA,MAAM,OAAO,IAAA,CAAK,KAAA,CAAM,IAAI,CAAC,CAAA,CAAE,IAAI,GAAA,CAAI,CAAC,CAAA,CAAE,CAAA,EAAG,IAAI,CAAC,CAAA,CAAE,IAAI,GAAA,CAAI,CAAC,EAAE,CAAC,CAAA;AAChE,MAAA,IAAI,OAAA,CAAQ,OAAA,CAAQ,SAAA,GAAY,CAAA,SAAU,OAAA,CAAQ,OAAA,CAAQ,SAAA,IAAa,IAAA,GAAO,OAAA,CAAQ,OAAA,CAAQ,SAAA,CAAA,EAAY,OAAA,CAAQ,QAAQ,KAAK,CAAA;AAC/H,MAAA;AAAA,IACF;AACA,IAAA,MAAM,KAAK,MAAA,CAAO,OAAA;AAClB,IAAA,MAAM,IAAA,GAAO,IAAI,qBAAA,EAAsB;AACvC,IAAA,IAAI,IAAA,CAAK,KAAA,CAAM,CAAA,CAAE,OAAA,GAAU,QAAQ,OAAA,CAAQ,KAAA,CAAM,CAAA,EAAG,CAAA,CAAE,UAAU,OAAA,CAAQ,OAAA,CAAQ,KAAA,CAAM,CAAC,IAAI,CAAA,EAAG;AAC5F,MAAA,OAAA,CAAQ,QAAQ,KAAA,GAAQ,IAAA;AACxB,MAAA,aAAA,CAAc,OAAA,GAAU,IAAA;AAAA,IAC1B;AACA,IAAA,IAAI,OAAA,CAAQ,OAAA,GAAU,CAAA,IAAK,IAAA,IAAQ,KAAK,KAAA,EAAO;AAC7C,MAAA,MAAM,QAAS,CAAA,CAAE,OAAA,GAAU,IAAA,CAAK,CAAA,IAAK,KAAK,KAAA,GAAS,GAAA;AACnD,MAAA,MAAM,QAAS,CAAA,CAAE,OAAA,GAAU,IAAA,CAAK,CAAA,IAAK,KAAK,MAAA,GAAU,GAAA;AACpD,MAAA,KAAA,CAAM,OAAA,CAAQ,OAAA,EAAS,EAAE,CAAA,EAAG,MAAA,CAAO,OAAA,CAAQ,CAAA,GAAI,IAAA,EAAM,CAAA,EAAG,MAAA,CAAO,OAAA,CAAQ,CAAA,GAAI,MAAM,CAAA;AAAA,IACnF;AAAA,EACF,CAAA;AACA,EAAA,MAAM,WAAA,GAAc,CAAC,CAAA,KAA0B;AAC7C,IAAA,QAAA,CAAS,OAAA,CAAQ,MAAA,CAAO,CAAA,CAAE,SAAS,CAAA;AACnC,IAAA,IAAI,SAAS,OAAA,CAAQ,IAAA,KAAS,CAAA,EAAG,MAAA,CAAO,WAAW,MAAM;AAAE,MAAA,aAAA,CAAc,OAAA,GAAU,KAAA;AAAA,IAAO,GAAG,EAAE,CAAA;AAAA,EACjG,CAAA;AAEA,EAAA,MAAM,UAAA,GAAa,CAAC,CAAA,KAAkB;AACpC,IAAA,IAAI,MAAM,IAAA,EAAM;AAChB,IAAA,OAAA,CAAQ,CAAC,CAAA;AACT,IAAA,MAAM,EAAA,GAAK,CAAA,KAAM,MAAA,GAAS,WAAA,GAAc,MAAA;AACxC,IAAA,IAAI,YAAY,CAAC,EAAA,CAAG,QAAQ,CAAA,cAAe,IAAI,CAAA;AAC/C,IAAA,YAAA,GAAe,CAAC,CAAA;AAAA,EAClB,CAAA;AAEA,EAAA,MAAM,MAAA,GAAS,CAAC,IAAA,KAAqB;AACnC,IAAA,IAAI,KAAA,KAAU,MAAA,EAAW,WAAA,CAAY,IAAI,CAAA;AACzC,IAAA,QAAA,GAAW,IAAI,CAAA;AAAA,EACjB,CAAA;AACA,EAAA,MAAM,OAAA,GAAU,CAAC,GAAA,KAAgB,MAAA,CAAO,KAAK,CAAC,CAAA,KAAM,CAAA,CAAE,MAAA,KAAW,GAAG,CAAA;AACpE,EAAA,MAAM,OAAA,GAAU,CAAC,GAAA,EAAa,SAAA,EAAmB,IAAA,KAAoB;AACnE,IAAA,MAAM,KAAA,GAAQ,eAAA,CAAgB,KAAA,CAAM,EAAE,QAAQ,GAAA,EAAK,SAAA,EAAW,IAAA,EAAM,SAAA,EAAA,iBAAW,IAAI,IAAA,EAAK,EAAE,WAAA,IAAe,CAAA;AACzG,IAAA,MAAA,CAAO,CAAC,GAAG,MAAA,CAAO,MAAA,CAAO,CAAC,CAAA,KAAM,CAAA,CAAE,MAAA,KAAW,GAAG,CAAA,EAAG,KAAK,CAAC,CAAA;AAAA,EAC3D,CAAA;AACA,EAAA,MAAM,UAAA,GAAa,CAAC,GAAA,KAAgB;AAClC,IAAA,MAAA,CAAO,OAAO,MAAA,CAAO,CAAC,MAAM,CAAA,CAAE,MAAA,KAAW,GAAG,CAAC,CAAA;AAC7C,IAAA,WAAA,CAAY,IAAI,CAAA;AAAA,EAClB,CAAA;AAaA,EAAA,MAAM,SAAA,GAAY,CAAC,GAAA,KAAgB;AACjC,IAAA,MAAM,IAAA,GAAO,UAAA,CAAW,GAAA,EAAK,MAAA,EAAQ,MAAM,CAAA;AAK3C,IAAA,YAAA,CAAa,IAAA,EAAM,GAAA,EAAK,EAAE,UAAA,EAAY,SAAS,CAAA;AAC/C,IAAA,IAAI,SAAS,QAAA,EAAU;AACvB,IAAA,IAAI,SAAS,OAAA,EAAS;AAAE,MAAA,UAAA,CAAW,GAAG,CAAA;AAAG,MAAA;AAAA,IAAQ;AACjD,IAAA,WAAA,CAAY,GAAG,CAAA;AAAA,EACjB,CAAA;AACA,EAAA,MAAM,UAAA,GAAa,CAAC,GAAA,KAAgB;AAGlC,IAAA,IAAI,cAAc,OAAA,EAAS;AAAE,MAAA,aAAA,CAAc,OAAA,GAAU,KAAA;AAAO,MAAA;AAAA,IAAQ;AACpE,IAAA,SAAA,CAAU,GAAG,CAAA;AAAA,EACf,CAAA;AAEA,EAAA,MAAM,OAAA,GAAU,eAAe,MAAM,CAAA;AACrC,EAAA,MAAM,MAAA,GAAiC,WAAW,OAAA,CAAQ,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,GAAA,KAAQ,QAAQ,CAAA,GAAI,MAAA;AAC5F,EAAA,MAAM,OAAA,GAAU,QAAA,GAAW,OAAA,CAAQ,QAAQ,CAAA,GAAI,MAAA;AAC/C,EAAA,MAAM,OAAA,GAAU,CAAC,MAAA,EAAQ,SAAS,EAAE,MAAA,CAAO,OAAO,CAAA,CAAE,IAAA,CAAK,GAAG,CAAA;AAG5D,EAAA,MAAM,SAAA,GAAY,YAAY,OAAO,CAAA;AACrC,EAAA,MAAM,OAAA,GAAU,CAAC,CAAA,EAAe,MAAA,EAA6B,cAAc,IAAA,KAAiB;AAC1F,IAAA,IAAI,QAAQ,OAAO,CAAA,CAAE,UAAA,CAAW,MAAA,CAAO,EAAE,GAAG,CAAA,EAAG,MAAA,CAAO,SAAA,EAAW,OAAO,IAAA,GAAO,CAAA,CAAE,UAAU,MAAA,CAAO,IAAI,IAAI,MAAS,CAAA;AACnH,IAAA,OAAO,WAAA,GAAc,CAAA,CAAE,YAAA,CAAa,MAAA,CAAO,CAAA,CAAE,GAAG,CAAC,CAAA,GAAI,MAAA,CAAO,CAAA,CAAE,GAAG,CAAA;AAAA,EACnE,CAAA;AAEA,EAAA,4BACG,KAAA,EAAA,EAAI,SAAA,EAAW,SAAS,aAAA,EAAY,cAAA,EAAe,OAAO,SAAA,EACzD,QAAA,EAAA;AAAA,oBAAA,IAAA,CAAC,KAAA,EAAA,EAAI,WAAU,aAAA,EACb,QAAA,EAAA;AAAA,sBAAA,IAAA,CAAC,KAAA,EAAA,EAAI,WAAU,WAAA,EACb,QAAA,EAAA;AAAA,wBAAA,IAAA,CAAC,SAAI,SAAA,EAAU,kBAAA,EAAmB,MAAK,OAAA,EAAQ,YAAA,EAAY,EAAE,SAAA,EAC3D,QAAA,EAAA;AAAA,0BAAA,GAAA;AAAA,YAAC,QAAA;AAAA,YAAA;AAAA,cACC,IAAA,EAAK,QAAA;AAAA,cACL,SAAA,EAAW,YAAA,IAAgB,IAAA,KAAS,OAAA,GAAU,iBAAA,GAAoB,EAAA,CAAA;AAAA,cAClE,aAAA,EAAY,oBAAA;AAAA,cACZ,gBAAc,IAAA,KAAS,OAAA;AAAA,cACvB,OAAA,EAAS,MAAM,UAAA,CAAW,OAAO,CAAA;AAAA,cAEhC,QAAA,EAAA,CAAA,CAAE;AAAA;AAAA,WACL;AAAA,0BACA,GAAA;AAAA,YAAC,QAAA;AAAA,YAAA;AAAA,cACC,IAAA,EAAK,QAAA;AAAA,cACL,SAAA,EAAW,YAAA,IAAgB,IAAA,KAAS,MAAA,GAAS,iBAAA,GAAoB,EAAA,CAAA;AAAA,cACjE,aAAA,EAAY,mBAAA;AAAA,cACZ,gBAAc,IAAA,KAAS,MAAA;AAAA,cACvB,OAAA,EAAS,MAAM,UAAA,CAAW,MAAM,CAAA;AAAA,cAE/B,QAAA,EAAA,CAAA,CAAE;AAAA;AAAA;AACL,SAAA,EACF,CAAA;AAAA,wBACA,IAAA,CAAC,SAAI,SAAA,EAAU,YAAA,EAAa,MAAK,OAAA,EAAQ,YAAA,EAAY,EAAE,SAAA,EACrD,QAAA,EAAA;AAAA,0BAAA,GAAA,CAAC,YAAO,IAAA,EAAK,QAAA,EAAS,aAAA,EAAY,kBAAA,EAAmB,cAAY,CAAA,CAAE,OAAA,EAAS,QAAA,EAAU,IAAA,IAAQ,MAAM,OAAA,EAAS,MAAM,QAAQ,CAAA,GAAI,GAAG,GAAG,QAAA,EAAA,QAAA,EAAC,CAAA;AAAA,0BACtI,GAAA,CAAC,YAAO,IAAA,EAAK,QAAA,EAAS,eAAY,oBAAA,EAAqB,YAAA,EAAY,EAAE,SAAA,EAAW,QAAA,EAAU,SAAS,CAAA,IAAK,GAAA,CAAI,MAAM,CAAA,IAAK,GAAA,CAAI,MAAM,CAAA,EAAG,OAAA,EAAS,WAAW,QAAA,EAAA,QAAA,EAAC,CAAA;AAAA,8BACxJ,QAAA,EAAA,EAAO,IAAA,EAAK,QAAA,EAAS,aAAA,EAAY,mBAAkB,YAAA,EAAY,CAAA,CAAE,MAAA,EAAQ,QAAA,EAAU,QAAQ,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,CAAQ,GAAG,GAAG,QAAA,EAAA,GAAA,EAAC;AAAA,SAAA,EAClI;AAAA,OAAA,EACF,CAAA;AAAA,sBACA,GAAA;AAAA,QAAC,KAAA;AAAA,QAAA;AAAA,UACC,GAAA,EAAK,MAAA;AAAA,UACL,SAAA,EAAU,WAAA;AAAA,UACV,aAAA,EAAY,aAAA;AAAA,UACZ,OAAA,EAAQ,aAAA;AAAA,UACR,IAAA,EAAK,OAAA;AAAA,UACL,cAAY,CAAA,CAAE,QAAA;AAAA,UACd,aAAA;AAAA,UACA,aAAA;AAAA,UACA,WAAA;AAAA,UACA,eAAA,EAAiB,WAAA;AAAA,UACjB,SAAS,CAAC,CAAA,KAAM,MAAA,CAAO,OAAA,CAAQ,WAAW,CAAA,CAAE,MAAA,GAAS,CAAA,GAAI,IAAA,GAAO,IAAI,IAAA,CAAA,EAAO,UAAA,CAAW,EAAE,OAAA,EAAS,CAAA,CAAE,OAAO,CAAC,CAAA;AAAA,UAE3G,QAAA,kBAAA,IAAA,CAAC,GAAA,EAAA,EAAE,SAAA,EAAW,CAAA,UAAA,EAAa,GAAA,CAAI,CAAC,CAAA,CAAA,EAAI,GAAA,CAAI,CAAC,CAAA,QAAA,EAAW,IAAI,CAAA,CAAA,CAAA,EACrD,QAAA,EAAA;AAAA,YAAA,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM;AAClB,cAAA,MAAM,CAAA,GAAI,MAAA,CAAO,CAAA,CAAE,GAAG,CAAA;AACtB,cAAA,IAAI,CAAC,GAAG,OAAO,IAAA;AACf,cAAA,MAAM,MAAA,GAAS,OAAA,CAAQ,CAAA,CAAE,GAAG,CAAA;AAC5B,cAAA,MAAM,cAAc,YAAA,CAAa,CAAA,CAAE,GAAA,EAAK,MAAM,KAAK,CAAC,QAAA;AACpD,cAAA,MAAM,MAAA,GAAS,CAAC,WAAA,EAAa,QAAA,KAAa,CAAA,CAAE,GAAA,IAAO,gBAAgB,CAAA,CAAE,MAAA,CAAO,OAAO,CAAA,CAAE,IAAA,CAAK,GAAG,CAAA;AAC7F,cAAA,MAAM,IAAA,GAAO,MAAA,GAAS,UAAA,CAAW,MAAA,CAAO,WAAW,OAAO,CAAA,GAAI,QAAA,CAAS,CAAA,CAAE,KAAK,KAAA,CAAM,CAAA,CAAE,GAAG,CAAA,IAAK,WAAW,OAAO,CAAA;AAChH,cAAA,MAAM,EAAA,GAAK,SAAS,CAAC,CAAA;AACrB,cAAA,4BACG,GAAA,EAAA,EACE,QAAA,EAAA;AAAA,gBAAA,OAAA,CAAQ,EAAA,EAAI;AAAA,kBACX,SAAA,EAAW,WAAA,IAAe,WAAA,GAAc,EAAA,GAAK,oBAAA,CAAA;AAAA,kBAC7C,aAAA,EAAe,CAAA,eAAA,EAAkB,CAAA,CAAE,GAAG,CAAA,CAAA;AAAA,kBACtC,IAAA,EAAM,cAAc,QAAA,GAAW,KAAA;AAAA,kBAC/B,QAAA,EAAU,cAAc,CAAA,GAAI,EAAA;AAAA,kBAC5B,YAAA,EAAc,OAAA,CAAQ,CAAA,EAAG,MAAA,EAAQ,WAAW,CAAA;AAAA,kBAC5C,cAAA,EAAgB,WAAA,GAAc,QAAA,KAAa,CAAA,CAAE,GAAA,GAAM,MAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,kBAUnD,SAAS,QAAA,GAAW,MAAA,GAAY,MAAM,UAAA,CAAW,EAAE,GAAG,CAAA;AAAA,kBACtD,SAAA,EAAW,WAAA,GACP,CAAC,CAAA,KAA2B;AAAE,oBAAA,IAAI,CAAA,CAAE,GAAA,KAAQ,OAAA,IAAW,CAAA,CAAE,QAAQ,GAAA,EAAK;AAAE,sBAAA,CAAA,CAAE,cAAA,EAAe;AAAG,sBAAA,aAAA,CAAc,OAAA,GAAU,KAAA;AAAO,sBAAA,SAAA,CAAU,EAAE,GAAG,CAAA;AAAA,oBAAG;AAAA,kBAAE,CAAA,GAC/I;AAAA,iBACL,CAAA;AAAA,gBACA,QAAQ,CAAA,EAAG,EAAE,SAAA,EAAW,MAAA,EAAQ,MAAM,OAAA,EAAS,CAAC,QAAA,IAAY,CAAC,aAAa,CAAA,CAAE,GAAA,EAAK,MAAM,CAAA,GAAI,GAAA,GAAM,GAAG;AAAA,eAAA,EAAA,EAtB/F,EAAE,GAuBV,CAAA;AAAA,YAEJ,CAAC,CAAA;AAAA,YAEA,MAAA,CAAO,GAAA,CAAI,CAAC,CAAA,KAAM;AACjB,cAAA,MAAM,CAAA,GAAI,MAAA,CAAO,CAAA,CAAE,MAAM,CAAA;AACzB,cAAA,IAAI,CAAC,KAAK,MAAA,CAAO,CAAA,CAAE,MAAM,CAAA,EAAG,OAAA,KAAY,OAAO,OAAO,IAAA;AACtD,cAAA,MAAM,CAAA,GAAI,OAAO,CAAC,CAAA;AAClB,cAAA,2BACG,MAAA,EAAA,EAAoB,CAAA,EAAG,CAAA,CAAE,CAAA,EAAG,GAAG,CAAA,CAAE,CAAA,GAAI,CAAA,EAAG,UAAA,EAAW,UAAS,SAAA,EAAU,aAAA,EACpE,QAAA,EAAA,CAAA,CAAE,SAAA,EAAA,EADM,EAAE,MAEb,CAAA;AAAA,YAEJ,CAAC;AAAA,WAAA,EACH;AAAA;AAAA;AACF,KAAA,EACF,CAAA;AAAA,IAGC,QAAA,GAAW,OAAO,MAAA,mBACjB,IAAA,CAAC,SAAI,SAAA,EAAU,aAAA,EAAc,eAAY,eAAA,EACvC,QAAA,EAAA;AAAA,sBAAA,IAAA,CAAC,KAAA,EAAA,EAAI,WAAU,UAAA,EACb,QAAA,EAAA;AAAA,wBAAA,GAAA,CAAC,GAAA,EAAA,EAAG,QAAA,EAAA,MAAA,CAAO,MAAA,CAAO,GAAG,CAAA,EAAE,CAAA;AAAA,wBACvB,GAAA,CAAC,MAAA,EAAA,EAAK,SAAA,EAAU,YAAA,EAAc,iBAAO,IAAA,EAAK,CAAA;AAAA,wBAM1C,GAAA;AAAA,UAAC,QAAA;AAAA,UAAA;AAAA,YACC,IAAA,EAAK,QAAA;AAAA,YACL,SAAA,EAAU,aAAA;AAAA,YACV,aAAA,EAAY,eAAA;AAAA,YACZ,cAAY,CAAA,CAAE,KAAA;AAAA,YACd,OAAA,EAAS,MAAM,WAAA,CAAY,IAAI,CAAA;AAAA,YAChC,QAAA,EAAA;AAAA;AAAA;AAAC,OAAA,EACJ,CAAA;AAAA,0BACC,GAAA,EAAA,EAAE,SAAA,EAAU,aAAY,EAAA,EAAG,oBAAA,EAAsB,YAAE,SAAA,EAAU,CAAA;AAAA,0BAC7D,KAAA,EAAA,EAAI,SAAA,EAAU,aAAA,EAAc,IAAA,EAAK,SAAQ,iBAAA,EAAgB,oBAAA,EACvD,QAAA,EAAA,KAAA,CAAM,IAAA,CAAK,EAAE,MAAA,EAAQ,EAAA,EAAG,EAAG,CAAC,GAAG,CAAA,qBAC9B,GAAA;AAAA,QAAC,QAAA;AAAA,QAAA;AAAA,UAEC,IAAA,EAAK,QAAA;AAAA,UACL,SAAA,EAAW,SAAA,IAAa,OAAA,EAAS,SAAA,KAAc,IAAI,cAAA,GAAiB,EAAA,CAAA;AAAA,UACpE,aAAA,EAAa,qBAAqB,CAAC,CAAA,CAAA;AAAA,UACnC,cAAA,EAAc,SAAS,SAAA,KAAc,CAAA;AAAA,UACrC,SAAS,MAAM,OAAA,CAAQ,OAAO,GAAA,EAAK,CAAA,EAAG,SAAS,IAAI,CAAA;AAAA,UAElD,QAAA,EAAA;AAAA,SAAA;AAAA,QAPI;AAAA,OASR,CAAA,EACH,CAAA;AAAA,0BACC,GAAA,EAAA,EAAE,SAAA,EAAU,aAAY,EAAA,EAAG,kBAAA,EAAoB,YAAE,OAAA,EAAQ,CAAA;AAAA,sBAC1D,GAAA,CAAC,KAAA,EAAA,EAAI,SAAA,EAAU,aAAA,EAAc,IAAA,EAAK,OAAA,EAAQ,iBAAA,EAAgB,kBAAA,EACvD,QAAA,EAAA,UAAA,CAAW,GAAA,CAAI,CAAC,CAAA,qBACf,GAAA;AAAA,QAAC,QAAA;AAAA,QAAA;AAAA,UAEC,IAAA,EAAK,QAAA;AAAA,UACL,SAAA,EAAW,YAAA,IAAgB,OAAA,EAAS,IAAA,KAAS,IAAI,iBAAA,GAAoB,EAAA,CAAA;AAAA,UACrE,aAAA,EAAa,gBAAgB,CAAC,CAAA,CAAA;AAAA,UAC9B,cAAA,EAAc,SAAS,IAAA,KAAS,CAAA;AAAA,UAChC,OAAA,EAAS,MAAM,OAAA,CAAQ,MAAA,CAAO,KAAK,OAAA,EAAS,SAAA,IAAa,GAAG,CAAC,CAAA;AAAA,UAE5D,QAAA,EAAA,CAAA,CAAE,UAAU,CAAC;AAAA,SAAA;AAAA,QAPT;AAAA,OASR,CAAA,EACH,CAAA;AAAA,MACC,2BACC,GAAA,CAAC,QAAA,EAAA,EAAO,IAAA,EAAK,QAAA,EAAS,WAAU,UAAA,EAAW,aAAA,EAAY,gBAAA,EAAiB,OAAA,EAAS,MAAM,UAAA,CAAW,MAAA,CAAO,GAAG,CAAA,EACzG,YAAE,MAAA,EACL;AAAA,KAAA,EAEJ,CAAA,uBAEC,KAAA,EAAA,EAAI,SAAA,EAAU,kCAAiC,aAAA,EAAY,eAAA,EACzD,YAAE,KAAA,EACL;AAAA,GAAA,EAEJ,CAAA;AAEJ;AASA,SAAS,QAAA,CAAS,GAAY,CAAA,EAA0B;AACtD,EAAA,IAAI,CAAA,IAAK,IAAA,IAAQ,CAAA,IAAK,IAAA,EAAM,OAAO,KAAA;AACnC,EAAA,IAAI,CAAA,IAAK,IAAA,IAAQ,CAAA,IAAK,IAAA,EAAM,OAAO,UAAA;AACnC,EAAA,IAAI,CAAA,IAAK,IAAA,IAAQ,CAAA,IAAK,IAAA,EAAM,OAAO,MAAA;AACnC,EAAA,OAAO,CAAA,GAAI,CAAA,GAAI,UAAA,GAAa,CAAA,GAAI,IAAI,OAAA,GAAU,MAAA;AAChD;AAEA,SAAS,cAAc,EAAE,MAAA,EAAQ,MAAM,OAAA,EAAS,OAAA,EAAS,QAAO,EAE7D;AACD,EAAA,MAAM,MAAA,GAAS,IAAA,KAAS,MAAA,GAAS,WAAA,GAAc,MAAA;AAC/C,EAAA,MAAM,KAAA,GAAQ,IAAA,KAAS,MAAA,GAAS,SAAA,GAAY,IAAA;AAC5C,EAAA,uBACE,IAAA,CAAC,QAAA,EAAA,EAAO,SAAA,EAAU,YAAA,EAAa,eAAa,MAAA,EAC1C,QAAA,EAAA;AAAA,oBAAA,GAAA,CAAC,YAAA,EAAA,EAAW,SAAA,EAAU,YAAA,EAAc,QAAA,EAAA,OAAA,EAAQ,CAAA;AAAA,oBAC5C,IAAA,CAAC,SAAI,SAAA,EAAU,YAAA,EAAa,SAAQ,aAAA,EAAc,IAAA,EAAK,KAAA,EAAM,YAAA,EAAY,OAAA,EACtE,QAAA,EAAA;AAAA,MAAA,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM;AAClB,QAAA,MAAM,CAAA,GAAI,MAAA,CAAO,CAAA,CAAE,GAAG,CAAA;AACtB,QAAA,IAAI,CAAC,GAAG,OAAO,IAAA;AACf,QAAA,MAAM,CAAA,GAAI,OAAO,IAAA,CAAK,CAAC,MAAM,CAAA,CAAE,MAAA,KAAW,EAAE,GAAG,CAAA;AAC/C,QAAA,MAAM,IAAA,GAAO,CAAA,GAAI,UAAA,CAAW,CAAA,CAAE,WAAW,OAAO,CAAA,GAAI,QAAA,CAAS,CAAA,CAAE,KAAK,KAAA,CAAM,CAAA,CAAE,GAAG,CAAA,IAAK,WAAW,OAAO,CAAA;AACtG,QAAA,uBAAO,GAAA,CAAC,GAAA,EAAA,EAAe,QAAA,EAAA,OAAA,CAAQ,CAAA,EAAG,EAAE,SAAA,EAAW,YAAA,EAAc,IAAA,EAAM,CAAA,EAAA,EAApD,CAAA,CAAE,GAAoD,CAAA;AAAA,MACvE,CAAC,CAAA;AAAA,MACA,MAAA,CAAO,GAAA,CAAI,CAAC,CAAA,KAAM;AACjB,QAAA,MAAM,CAAA,GAAI,MAAA,CAAO,CAAA,CAAE,MAAM,CAAA;AACzB,QAAA,IAAI,CAAC,GAAG,OAAO,IAAA;AACf,QAAA,MAAM,CAAA,GAAI,OAAO,CAAC,CAAA;AAClB,QAAA,2BACG,MAAA,EAAA,EAAoB,CAAA,EAAG,CAAA,CAAE,CAAA,EAAG,GAAG,CAAA,CAAE,CAAA,GAAI,CAAA,EAAG,UAAA,EAAW,UAAS,SAAA,EAAU,UAAA,EAAY,QAAA,EAAA,CAAA,CAAE,SAAA,EAAA,EAA1E,EAAE,MAAkF,CAAA;AAAA,MAEnG,CAAC;AAAA,KAAA,EACH;AAAA,GAAA,EACF,CAAA;AAEJ;AAeO,SAAS,cAAA,CAAe;AAAA,EAC7B,MAAA;AAAA,EAAQ,KAAA;AAAA,EAAO,OAAA;AAAA,EAAS,MAAA,GAAS,IAAA;AAAA,EAAM,MAAA;AAAA,EAAQ,WAAA,GAAc,OAAA;AAAA,EAAS;AACxE,CAAA,EAAwB;AACtB,EAAA,SAAA,CAAU,YAAA,EAAc,EAAE,CAAA;AAC1B,EAAA,MAAM,CAAC,IAAA,EAAM,OAAO,CAAA,GAAI,SAAqB,WAAW,CAAA;AACxD,EAAA,MAAM,CAAA,GAAI,aAAA,CAAc,MAAA,EAAQ,MAAM,CAAA;AACtC,EAAA,MAAM,MAAA,GAAS,CAAC,CAAA,KAAc,CAAA,CAAE,OAAA,CAAQ,CAAC,CAAA,IAAK,SAAA,CAAU,CAAC,CAAA,EAAG,KAAA,IAAS,CAAA;AACrE,EAAA,MAAM,SAAA,GAAY,YAAY,OAAO,CAAA;AAErC,EAAA,MAAM,OAAO,KAAA,CAAM,IAAA,CAAK,IAAI,GAAA,CAAI,CAAC,GAAG,MAAA,EAAQ,GAAG,KAAK,EAAE,GAAA,CAAI,CAAC,MAAM,CAAA,CAAE,MAAM,CAAC,CAAC,CAAA;AAC3E,EAAA,MAAM,OAAA,GAAU,IAAA,CACb,GAAA,CAAI,CAAC,CAAA,MAAO;AAAA,IACX,GAAA,EAAK,CAAA;AAAA,IACL,CAAA,EAAG,OAAO,IAAA,CAAK,CAAC,MAAM,CAAA,CAAE,MAAA,KAAW,CAAC,CAAA,EAAG,SAAA;AAAA,IACvC,CAAA,EAAG,MAAM,IAAA,CAAK,CAAC,MAAM,CAAA,CAAE,MAAA,KAAW,CAAC,CAAA,EAAG,SAAA;AAAA,IACtC,QAAQ,QAAA,CAAS,MAAA,CAAO,KAAK,CAAC,CAAA,KAAM,EAAE,MAAA,KAAW,CAAC,GAAG,SAAA,EAAW,KAAA,CAAM,KAAK,CAAC,CAAA,KAAM,EAAE,MAAA,KAAW,CAAC,GAAG,SAAS;AAAA,IAC5G,CAAA,CACD,MAAA,CAAO,CAAC,CAAA,KAAM,CAAA,CAAE,WAAW,MAAM,CAAA,CACjC,IAAA,CAAK,CAAC,GAAG,CAAA,KAAO,CAAA,CAAE,MAAM,CAAA,CAAE,GAAA,GAAM,KAAK,CAAE,CAAA;AAE1C,EAAA,4BACG,KAAA,EAAA,EAAI,SAAA,EAAW,CAAC,OAAA,EAAS,SAAS,CAAA,CAAE,MAAA,CAAO,OAAO,CAAA,CAAE,KAAK,GAAG,CAAA,EAAG,aAAA,EAAY,iBAAA,EAAkB,OAAO,SAAA,EACnG,QAAA,EAAA;AAAA,oBAAA,IAAA,CAAC,KAAA,EAAA,EAAI,SAAA,EAAU,kBAAA,EAAmB,IAAA,EAAK,OAAA,EAAQ,YAAA,EAAY,CAAA,CAAE,SAAA,EAAW,KAAA,EAAO,EAAE,YAAA,EAAc,EAAA,EAAG,EAChG,QAAA,EAAA;AAAA,sBAAA,GAAA,CAAC,QAAA,EAAA,EAAO,MAAK,QAAA,EAAS,SAAA,EAAW,gBAAgB,IAAA,KAAS,OAAA,GAAU,oBAAoB,EAAA,CAAA,EAAK,aAAA,EAAY,8BAA6B,cAAA,EAAc,IAAA,KAAS,SAAS,OAAA,EAAS,MAAM,QAAQ,OAAO,CAAA,EAAI,YAAE,KAAA,EAAM,CAAA;AAAA,sBAChN,GAAA,CAAC,YAAO,IAAA,EAAK,QAAA,EAAS,WAAW,YAAA,IAAgB,IAAA,KAAS,SAAS,iBAAA,GAAoB,EAAA,CAAA,EAAK,eAAY,2BAAA,EAA4B,cAAA,EAAc,SAAS,MAAA,EAAQ,OAAA,EAAS,MAAM,OAAA,CAAQ,MAAM,CAAA,EAAI,QAAA,EAAA,CAAA,CAAE,IAAA,EAAK;AAAA,KAAA,EAC7M,CAAA;AAAA,oBACA,IAAA,CAAC,KAAA,EAAA,EAAI,SAAA,EAAU,eAAA,EACb,QAAA,EAAA;AAAA,sBAAA,GAAA,CAAC,aAAA,EAAA,EAAc,QAAQ,MAAA,EAAQ,IAAA,EAAY,SAAkB,OAAA,EAAS,CAAA,CAAE,MAAA,EAAQ,MAAA,EAAO,wBAAA,EAAyB,CAAA;AAAA,sBAChH,GAAA,CAAC,aAAA,EAAA,EAAc,MAAA,EAAQ,KAAA,EAAO,IAAA,EAAY,SAAkB,OAAA,EAAS,CAAA,CAAE,KAAA,EAAO,MAAA,EAAO,uBAAA,EAAwB;AAAA,KAAA,EAC/G,CAAA;AAAA,IACC,OAAA,CAAQ,yBACP,GAAA,CAAC,KAAA,EAAA,EAAI,WAAU,cAAA,EAAe,aAAA,EAAY,yBACvC,QAAA,EAAA,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,qBACZ,IAAA,CAAC,SAAgB,SAAA,EAAU,YAAA,EAAa,eAAa,CAAA,sBAAA,EAAyB,CAAA,CAAE,GAAG,CAAA,CAAA,EACjF,QAAA,EAAA;AAAA,sBAAA,GAAA,CAAC,UAAK,SAAA,EAAU,cAAA,EAAgB,QAAA,EAAA,MAAA,CAAO,CAAA,CAAE,GAAG,CAAA,EAAE,CAAA;AAAA,sBAC9C,IAAA,CAAC,MAAA,EAAA,EAAK,SAAA,EAAU,aAAA,EAAe,QAAA,EAAA;AAAA,QAAA,CAAA,CAAE,CAAA,IAAK,QAAA;AAAA,QAAI,UAAA;AAAA,QAAI,EAAE,CAAA,IAAK;AAAA,OAAA,EAAI,CAAA;AAAA,sBACzD,GAAA,CAAC,MAAA,EAAA,EAAK,SAAA,EAAW,CAAA,2BAAA,EAA8B,CAAA,CAAE,MAAM,CAAA,CAAA,EAAK,QAAA,EAAA,CAAA,CAAE,MAAA,CAAO,CAAA,CAAE,MAAuC,CAAA,EAAE;AAAA,KAAA,EAAA,EAHxG,CAAA,CAAE,GAIZ,CACD,CAAA,EACH,CAAA,mBAEA,GAAA,CAAC,KAAA,EAAA,EAAI,SAAA,EAAU,cAAA,EAAe,aAAA,EAAY,uBAAA,EAAyB,QAAA,EAAA,CAAA,CAAE,QAAA,EAAS;AAAA,GAAA,EAElF,CAAA;AAEJ","file":"react.js","sourcesContent":["// @broberg/bodymap — headless core (F052.1).\n//\n// Framework-neutral: the region taxonomy + the PainReport data model (zod) + a\n// selection engine + per-app region config. NO React/Preact/DOM import — the 2D\n// (SVG) and 3D (Three.js) renderers, and all three FD apps, share this one\n// contract. Output is a structured PainReport, never a bare image.\n\nimport { z } from \"zod\";\n\nexport type Side = \"left\" | \"right\";\n\nexport interface BodyRegion {\n /** Stable, unique identifier (snake_case) — the key used in a PainReport. */\n key: string;\n /** Human label (Danish). */\n label: string;\n /** Clinical short code (unique). */\n code: string;\n /** Body side, when the region is paired. */\n side?: Side;\n}\n\n/** The canonical body regions — the AUTHORITATIVE fd-sundhed clinical taxonomy\n * (docs/BODYMAP-TAKSONOMI.md, broberg-ai/fd-sundhed @360842f): 18 SIDE-LESS\n * clinical codes + a separate `side` field (L/R on limbs, C=center on axis\n * regions). The `key` is a unique per-side identifier; `code` is the side-less\n * clinical code that goes on the bodymap/v1 wire. NOT an anatomical atlas —\n * ~30 named surface regions for a pain-map. The 2D front renderer draws the\n * front-visible subset; the 3D body (F052.6) drives them all. */\nexport const REGIONS: readonly BodyRegion[] = [\n // axis / centre-line (serialised side \"center\")\n { key: \"head\", label: \"Hoved\", code: \"HEAD\" },\n { key: \"neck\", label: \"Nakke\", code: \"NECK\" },\n { key: \"chest\", label: \"Bryst\", code: \"CHEST\" },\n { key: \"thora\", label: \"Øvre ryg (thorakal)\", code: \"THORA\" },\n { key: \"lumbar\", label: \"Lænd (lumbal)\", code: \"LUMBAR\" },\n { key: \"groin\", label: \"Lyske\", code: \"GROIN\" },\n // paired limbs / sides (L / R)\n { key: \"shoulder_left\", label: \"Skulder, venstre\", code: \"SHOULDER\", side: \"left\" },\n { key: \"shoulder_right\", label: \"Skulder, højre\", code: \"SHOULDER\", side: \"right\" },\n { key: \"uarm_left\", label: \"Overarm, venstre\", code: \"UARM\", side: \"left\" },\n { key: \"uarm_right\", label: \"Overarm, højre\", code: \"UARM\", side: \"right\" },\n { key: \"elbow_left\", label: \"Albue, venstre\", code: \"ELBOW\", side: \"left\" },\n { key: \"elbow_right\", label: \"Albue, højre\", code: \"ELBOW\", side: \"right\" },\n { key: \"farm_left\", label: \"Underarm, venstre\", code: \"FARM\", side: \"left\" },\n { key: \"farm_right\", label: \"Underarm, højre\", code: \"FARM\", side: \"right\" },\n { key: \"wrist_left\", label: \"Håndled, venstre\", code: \"WRIST\", side: \"left\" },\n { key: \"wrist_right\", label: \"Håndled, højre\", code: \"WRIST\", side: \"right\" },\n { key: \"hand_left\", label: \"Hånd, venstre\", code: \"HAND\", side: \"left\" },\n { key: \"hand_right\", label: \"Hånd, højre\", code: \"HAND\", side: \"right\" },\n { key: \"hip_left\", label: \"Hofte, venstre\", code: \"HIP\", side: \"left\" },\n { key: \"hip_right\", label: \"Hofte, højre\", code: \"HIP\", side: \"right\" },\n { key: \"thigh_left\", label: \"Lår, venstre\", code: \"THIGH\", side: \"left\" },\n { key: \"thigh_right\", label: \"Lår, højre\", code: \"THIGH\", side: \"right\" },\n { key: \"knee_left\", label: \"Knæ, venstre\", code: \"KNEE\", side: \"left\" },\n { key: \"knee_right\", label: \"Knæ, højre\", code: \"KNEE\", side: \"right\" },\n { key: \"lowleg_left\", label: \"Underben, venstre\", code: \"LOWLEG\", side: \"left\" },\n { key: \"lowleg_right\", label: \"Underben, højre\", code: \"LOWLEG\", side: \"right\" },\n { key: \"ankle_left\", label: \"Ankel, venstre\", code: \"ANKLE\", side: \"left\" },\n { key: \"ankle_right\", label: \"Ankel, højre\", code: \"ANKLE\", side: \"right\" },\n { key: \"foot_left\", label: \"Fod, venstre\", code: \"FOOT\", side: \"left\" },\n { key: \"foot_right\", label: \"Fod, højre\", code: \"FOOT\", side: \"right\" },\n];\n\nconst REGION_KEY_SET = new Set(REGIONS.map((r) => r.key));\nexport const REGION_KEYS: readonly string[] = REGIONS.map((r) => r.key);\n\n/** Look up a region by its key. */\nexport function getRegion(key: string): BodyRegion | undefined {\n return REGIONS.find((r) => r.key === key);\n}\n\n// ---- PainReport model ---------------------------------------------------\n\nexport const PAIN_TYPES = [\"stikkende\", \"dump\", \"konstant\", \"jagende\"] as const;\nexport type PainType = (typeof PAIN_TYPES)[number];\n\n/** One marked pain point. `region` MUST be a known region key; `intensity` is a\n * 0-10 integer; `type` is optional but constrained; `timestamp` is an ISO string. */\nexport const painPointSchema = z.object({\n region: z.string().refine((k) => REGION_KEY_SET.has(k), { message: \"unknown region\" }),\n intensity: z.number().int().min(0).max(10),\n type: z.enum(PAIN_TYPES).optional(),\n timestamp: z.string(),\n});\nexport type PainPoint = z.infer<typeof painPointSchema>;\n\nexport const painReportSchema = z.array(painPointSchema);\nexport type PainReport = PainPoint[];\n\n// ---- Selection engine (framework-agnostic) ------------------------------\n\nexport interface PainSelection {\n /** Mark (or update) pain on a region. One point per region — latest wins. */\n set(region: string, intensity: number, type?: PainType): PainPoint;\n remove(region: string): boolean;\n get(region: string): PainPoint | undefined;\n has(region: string): boolean;\n clear(): void;\n /** The current, validated PainReport. */\n getReport(): PainReport;\n}\n\nexport interface PainSelectionOptions {\n /** Injectable clock (ISO string) — defaults to `new Date().toISOString()`. */\n now?: () => string;\n}\n\n/** Create a selection engine seeded with an optional report. Pure state — no\n * DOM, no framework, no network. One point per region. */\nexport function createPainSelection(\n initial: PainReport = [],\n opts: PainSelectionOptions = {},\n): PainSelection {\n const now = opts.now ?? (() => new Date().toISOString());\n const map = new Map<string, PainPoint>();\n for (const p of initial) {\n const v = painPointSchema.parse(p);\n map.set(v.region, v);\n }\n return {\n set(region, intensity, type) {\n const point = painPointSchema.parse({ region, intensity, type, timestamp: now() });\n map.set(point.region, point);\n return point;\n },\n remove: (region) => map.delete(region),\n get: (region) => map.get(region),\n has: (region) => map.has(region),\n clear: () => map.clear(),\n getReport: () => painReportSchema.parse(Array.from(map.values())),\n };\n}\n\n// ---- Per-app region config (the toggle) ---------------------------------\n\nexport interface RegionSetting {\n /** Render this region at all. Default true. */\n visible?: boolean;\n /** Allow marking pain on this region. Default true. */\n selectable?: boolean;\n}\n\n/** Per-app config keyed by region key. An absent key ⇒ visible + selectable. */\nexport type RegionConfig = Record<string, RegionSetting>;\n\n/** The regions an app should render, honouring `visible` (default true). */\nexport function resolveRegions(config: RegionConfig = {}): BodyRegion[] {\n return REGIONS.filter((r) => config[r.key]?.visible ?? true);\n}\n\n/**\n * What a pick on a region should DO (F052.20).\n *\n * Lives in the core because the 2D and 3D renderers share no click code, and a\n * rule written twice is a rule that drifts. This repo measured the cost of that\n * twice on 2026-08-28 alone: a fix applied to one half of a pair, and a sibling\n * branch that carried the same defect with no test on it.\n *\n * \"clear\" the region is already marked → picking it again removes the mark\n * \"select\" unmarked → open it for marking\n * \"ignore\" not selectable (read-only or config) → nothing happens\n *\n * Three outcomes, not a boolean: \"nothing happened because it is locked\" and\n * \"nothing happened because we removed the mark\" must never look alike to a\n * caller.\n */\nexport type PickOutcome = \"clear\" | \"select\" | \"ignore\";\n\nexport function decidePick(\n region: string,\n report: PainReport,\n config: RegionConfig = {},\n): PickOutcome {\n if (!isSelectable(region, config)) return \"ignore\";\n return report.some((p) => p.region === region) ? \"clear\" : \"select\";\n}\n\n/** Whether a region may be marked. A hidden region is never selectable. */\nexport function isSelectable(key: string, config: RegionConfig = {}): boolean {\n const s = config[key];\n if (s?.visible === false) return false;\n return s?.selectable ?? true;\n}\n\n// ---- feedback signal: sound + haptics (F052.22) -----------------------------\n\n/**\n * What a pick did, handed to the consuming app so it can make a sound or a buzz.\n *\n * The outcome is the one `decidePick` ACTUALLY returned, never the intent to tap\n * — so a tap on a locked region can not announce itself as a removal, and a tap\n * the pan/pinch guard swallowed emits nothing at all (it never gets here).\n *\n * It deliberately reuses `PickOutcome` rather than introducing a second\n * three-word vocabulary. Two enums meaning the same thing is a drift bug waiting\n * for the first person who adds a fourth outcome to only one of them.\n */\nexport interface FeedbackSignal {\n outcome: PickOutcome;\n /** The region key that was picked. */\n region: string;\n}\n\nexport type FeedbackFn = (signal: FeedbackSignal) => void;\n\n/**\n * What the BROWSER did with a vibration request.\n *\n * ⚠️ `requested` does NOT mean the phone buzzed. `navigator.vibrate()` returns\n * true for a request it accepted, and all of these accept it and then produce\n * nothing: silent / do-not-disturb mode, a device with no vibration motor (most\n * laptops), a page that has not yet had a qualifying user gesture.\n *\n * Same lesson `@broberg/webpush` 0.3.1 recorded — a push that provably ARRIVED\n * on a device that never SHOWED it. \"Accepted\" and \"happened\" are two claims,\n * and only one of them is observable from here.\n */\nexport type VibrateOutcome = \"unsupported\" | \"skipped\" | \"declined\" | \"requested\";\n\n/**\n * The buzz for each outcome.\n *\n * `ignore` is empty ON PURPOSE: a tap that changed nothing must not feel like it\n * changed something. That is the whole reason this is keyed by outcome and not\n * fired from the tap handler.\n */\nexport const VIBRATION_PATTERNS: Record<PickOutcome, readonly number[]> = {\n select: [12],\n clear: [8, 40, 8],\n ignore: [],\n};\n\ninterface Vibrator {\n vibrate?: (pattern: number | number[]) => boolean;\n}\n\n/**\n * Ask the browser to vibrate. Never throws, never claims delivery.\n *\n * `nav` is injectable so a test can supply all four cases; it defaults to the\n * real `navigator` and is `unsupported` when there is not one (SSR, and every\n * browser on iPhone — WebKit has no `vibrate` at all).\n */\nexport function requestVibration(\n pattern: readonly number[],\n nav: Vibrator | undefined = (globalThis as { navigator?: Vibrator }).navigator,\n): VibrateOutcome {\n if (pattern.length === 0) return \"skipped\";\n if (typeof nav?.vibrate !== \"function\") return \"unsupported\";\n try {\n return nav.vibrate([...pattern]) ? \"requested\" : \"declined\";\n } catch {\n // Embedded webviews and cross-origin iframes throw rather than return false.\n // A refused buzz must never take the pain report down with it.\n return \"declined\";\n }\n}\n\nexport interface FeedbackOptions {\n onFeedback?: FeedbackFn;\n /** Web vibration on select/clear. Default true; inert where the API is absent. */\n haptics?: boolean;\n /** Injectable for tests. */\n nav?: unknown;\n}\n\n/**\n * Emit one pick's feedback: always the signal, optionally the buzz.\n *\n * Lives in the core because the 2D and 3D renderers share no click code, and a\n * rule written twice is a rule that drifts — the same reason `decidePick` is\n * here (F052.20).\n *\n * Sound is NOT here and never will be: `@broberg/soundkit` already exists, and\n * pulling Web Audio into a component that is often rendered read-only (a\n * journal, a PDF, a clinician view) is a cost every consumer would pay for a\n * feature most will not switch on. Wire `onFeedback` to it in four lines.\n */\nexport function emitFeedback(\n outcome: PickOutcome,\n region: string,\n opts: FeedbackOptions = {},\n): VibrateOutcome {\n opts.onFeedback?.({ outcome, region });\n if (opts.haptics === false) return \"skipped\";\n // `undefined` falls through to requestVibration's own default (the real\n // navigator) — so an omitted `nav` and a passed-in one take the same path.\n return requestVibration(VIBRATION_PATTERNS[outcome], opts.nav as Vibrator | undefined);\n}\n\n// ---- palette (consumer-defined colours — shared by the 2D + 3D renderers) ---\n\n/** Colour control for the body renderers. Consumers pass a palette to theme the\n * body base colour, the hover + selected highlights, the pain-heat colours, and\n * optional per-region base colours. All values are CSS/hex colour strings. */\nexport interface BodymapPalette {\n /** Base body colour (an unmarked region). */\n body: string;\n /** Region highlight on hover (before click). */\n hover: string;\n /** A region selected (clicked) but not yet given an intensity. */\n selected: string;\n /** Pain-intensity heat colours: low (0-3), mid (4-6), high (7-10). */\n heat: { low: string; mid: string; high: string };\n /** Optional per-region base-colour overrides (region key → colour). */\n regions?: Record<string, string>;\n /**\n * Optional panel-chrome colours (the selection panel, labels, hint box) —\n * NOT the body itself. All optional; anything omitted falls back to\n * {@link defaultUi}. A palette that only themed the body was half a palette:\n * a consumer passing brand colours still got hardcoded chrome. (F052.19)\n */\n ui?: BodymapUiColors;\n}\n\n/** Panel-chrome colours. Every default is WCAG-AA (>=4.5:1) on its own background. */\nexport interface BodymapUiColors {\n /** Primary text (headings, values). */\n text?: string;\n /** Secondary text — section labels, the empty-state hint. */\n mutedText?: string;\n /** Panel background. */\n panelBg?: string;\n /** Panel + control borders. */\n border?: string;\n /** Background behind the region-code badge. */\n badgeBg?: string;\n /** The destructive action (remove a marked region). */\n danger?: string;\n}\n\n/**\n * Default panel chrome. Contrast against `panelBg` (#fff), asserted by\n * `test/contrast.test.ts`:\n * text #1e293b 14.8:1\n * mutedText #475569 7.6:1 (was #94a3b8 at 2.56:1 — WCAG AA failure)\n * danger #dc2626 4.8:1 (was #ef4444 at 3.76:1 — WCAG AA failure)\n * `mutedText` on `badgeBg` (#f1f5f9) is 6.9:1 (was #64748b at 4.34:1).\n */\nexport const defaultUi: Required<BodymapUiColors> = {\n text: \"#1e293b\",\n mutedText: \"#475569\",\n panelBg: \"#fff\",\n border: \"#e2e8f0\",\n badgeBg: \"#f1f5f9\",\n danger: \"#dc2626\",\n};\n\n/** Resolve a palette's chrome colours, filling every gap from {@link defaultUi}. */\nexport function uiColors(palette?: BodymapPalette): Required<BodymapUiColors> {\n return { ...defaultUi, ...(palette?.ui ?? {}) };\n}\n\n/** The fleet default palette. Override any field per consumer. */\nexport const defaultPalette: BodymapPalette = {\n body: \"#d2d7de\",\n hover: \"#8fd0cd\",\n selected: \"#5cc4b7\",\n heat: { low: \"#fcd34d\", mid: \"#fb923c\", high: \"#ef4444\" },\n};\n\n/** The heat colour for a pain intensity, honouring the palette. */\nexport function heatFor(intensity: number, palette: BodymapPalette = defaultPalette): string {\n return intensity >= 7 ? palette.heat.high : intensity >= 4 ? palette.heat.mid : palette.heat.low;\n}\n\n/** The base colour for a region (a per-region override, else the body colour). */\nexport function baseColorFor(regionKey: string, palette: BodymapPalette = defaultPalette): string {\n return palette.regions?.[regionKey] ?? palette.body;\n}\n\n// ---- bodymap/v1 serialization (the shared cross-app / native wire format) ---\n//\n// The shape every consumer + the native mobile apps read (aligned with\n// fd-sundhed's bodymap/v1: region CODE + side + intensity + quality + view).\n// The internal PainReport keys on the region KEY; this maps key -> clinical CODE\n// so the report is portable and human-readable on the wire.\n\nexport type BodyView = \"front\" | \"back\" | \"left\" | \"right\";\n/** Side in the serialized report — a midline region (no side) becomes \"center\". */\nexport type SerializedSide = \"left\" | \"right\" | \"center\";\n\nexport interface SerializedPainPoint {\n /** Clinical region CODE (e.g. \"LUMB\"). */\n region: string;\n side: SerializedSide;\n intensity: number;\n quality?: PainType;\n}\n\nexport interface BodymapReportV1 {\n schema: \"bodymap/v1\";\n view: BodyView;\n points: SerializedPainPoint[];\n}\n\nexport const bodymapReportV1Schema = z.object({\n schema: z.literal(\"bodymap/v1\"),\n view: z.enum([\"front\", \"back\", \"left\", \"right\"]),\n points: z.array(\n z.object({\n region: z.string(),\n side: z.enum([\"left\", \"right\", \"center\"]),\n intensity: z.number().int().min(0).max(10),\n quality: z.enum(PAIN_TYPES).optional(),\n }),\n ),\n});\n\n/** Serialize a PainReport to the shared `bodymap/v1` wire format. */\nexport function serializeReport(\n report: PainReport,\n opts: { view?: BodyView } = {},\n): BodymapReportV1 {\n return {\n schema: \"bodymap/v1\",\n view: opts.view ?? \"front\",\n points: report.map((p) => {\n const r = getRegion(p.region);\n return {\n region: r?.code ?? p.region,\n side: (r?.side ?? \"center\") as SerializedSide,\n intensity: p.intensity,\n quality: p.type,\n };\n }),\n };\n}\n\n/** Parse a `bodymap/v1` report back into an internal PainReport. Region CODE →\n * key; a point whose code is unknown to this taxonomy is dropped. */\nexport function deserializeReport(\n env: unknown,\n now: () => string = () => new Date().toISOString(),\n): PainReport {\n const parsed = bodymapReportV1Schema.parse(env);\n // code is side-less, so a point is identified by code + side.\n const byCodeSide = new Map(\n REGIONS.map((r) => [`${r.code}|${r.side ?? \"center\"}`, r.key] as const),\n );\n const out: PainReport = [];\n for (const sp of parsed.points) {\n const key = byCodeSide.get(`${sp.region}|${sp.side}`);\n if (!key) continue;\n out.push(\n painPointSchema.parse({\n region: key,\n intensity: sp.intensity,\n type: sp.quality,\n timestamp: now(),\n }),\n );\n }\n return out;\n}\n","// @broberg/bodymap/react — the 2D SVG renderer (F052.2).\n//\n// <BodyMap> is the shippable MVP: a genderless, colour-blocked body a patient\n// clicks to mark where it hurts. Selecting a region opens a custom intensity\n// (0-10) + quality control (NO native inputs) that upserts a validated\n// PainReport and fires onChange. Honours the per-app RegionConfig. The 3D\n// <BodyMap3D> (F052.6) will render the SAME core on the SAME onChange contract.\n//\n// F052.8 touch-first + F052.11 a11y: the body is PRIMARILY a mobile surface, so\n// every region has a >=44px transparent hit-area, the body pinch-zooms + pans\n// (with a tap-vs-drag guard so a gesture never mis-marks), controls are\n// thumb-sized and the layout stacks on a narrow viewport. Everything is also\n// fully keyboard-operable with live-state ARIA labels + visible focus.\n\nimport { useEffect, useRef, useState } from \"react\";\nimport {\n REGIONS,\n PAIN_TYPES,\n painPointSchema,\n resolveRegions,\n isSelectable,\n decidePick,\n emitFeedback,\n type FeedbackFn,\n getRegion,\n heatFor,\n baseColorFor,\n type BodyRegion,\n type BodymapPalette,\n type PainReport,\n type PainType,\n type RegionConfig,\n} from \"./index.js\";\n\n// ---- geometry: each region → an SVG shape (a neutral colour-blockout) --------\n\ntype Shape =\n | { el: \"circle\"; cx: number; cy: number; r: number }\n | { el: \"ellipse\"; cx: number; cy: number; rx: number; ry: number }\n | { el: \"rect\"; x: number; y: number; width: number; height: number; rx: number };\n\n// Front-view geometry (viewBox 260×470). The 2D MVP renders the front-visible\n// regions; back-only regions (thora, lumbar) + hip are driven by the 3D body /\n// a later back view. \"left\"/\"right\" are placed self-view (viewer's left = key\n// left) for the MVP — the facing-the-patient mirror is a later config option.\nconst SHAPES: Record<string, Shape> = {\n head: { el: \"circle\", cx: 130, cy: 40, r: 26 },\n neck: { el: \"rect\", x: 120, y: 62, width: 20, height: 16, rx: 6 },\n chest: { el: \"rect\", x: 100, y: 84, width: 60, height: 104, rx: 16 },\n groin: { el: \"rect\", x: 106, y: 190, width: 48, height: 30, rx: 13 },\n // left arm (viewer-left)\n shoulder_left: { el: \"circle\", cx: 88, cy: 98, r: 14 },\n uarm_left: { el: \"rect\", x: 66, y: 104, width: 18, height: 54, rx: 9 },\n elbow_left: { el: \"circle\", cx: 73, cy: 164, r: 10 },\n farm_left: { el: \"rect\", x: 62, y: 174, width: 16, height: 50, rx: 8 },\n wrist_left: { el: \"circle\", cx: 68, cy: 230, r: 8 },\n hand_left: { el: \"ellipse\", cx: 67, cy: 250, rx: 11, ry: 13 },\n // right arm (viewer-right)\n shoulder_right: { el: \"circle\", cx: 172, cy: 98, r: 14 },\n uarm_right: { el: \"rect\", x: 176, y: 104, width: 18, height: 54, rx: 9 },\n elbow_right: { el: \"circle\", cx: 187, cy: 164, r: 10 },\n farm_right: { el: \"rect\", x: 182, y: 174, width: 16, height: 50, rx: 8 },\n wrist_right: { el: \"circle\", cx: 192, cy: 230, r: 8 },\n hand_right: { el: \"ellipse\", cx: 193, cy: 250, rx: 11, ry: 13 },\n // legs\n thigh_left: { el: \"rect\", x: 104, y: 224, width: 22, height: 80, rx: 11 },\n thigh_right: { el: \"rect\", x: 134, y: 224, width: 22, height: 80, rx: 11 },\n knee_left: { el: \"circle\", cx: 115, cy: 312, r: 13 },\n knee_right: { el: \"circle\", cx: 145, cy: 312, r: 13 },\n lowleg_left: { el: \"rect\", x: 106, y: 322, width: 18, height: 74, rx: 9 },\n lowleg_right: { el: \"rect\", x: 136, y: 322, width: 18, height: 74, rx: 9 },\n ankle_left: { el: \"circle\", cx: 115, cy: 404, r: 9 },\n ankle_right: { el: \"circle\", cx: 145, cy: 404, r: 9 },\n foot_left: { el: \"ellipse\", cx: 115, cy: 424, rx: 14, ry: 10 },\n foot_right: { el: \"ellipse\", cx: 145, cy: 424, rx: 14, ry: 10 },\n};\n\nconst FILL: Record<string, string> = {\n head: \"#cbb7ec\", neck: \"#b8a3e6\", chest: \"#e26d6d\", groin: \"#e88a52\",\n shoulder_left: \"#f6c667\", shoulder_right: \"#f6c667\",\n uarm_left: \"#7ececb\", uarm_right: \"#7ececb\",\n elbow_left: \"#86cfcc\", elbow_right: \"#86cfcc\",\n farm_left: \"#8fd0cd\", farm_right: \"#8fd0cd\",\n wrist_left: \"#9ad6d3\", wrist_right: \"#9ad6d3\",\n hand_left: \"#a7ddda\", hand_right: \"#a7ddda\",\n thigh_left: \"#7fb2e8\", thigh_right: \"#7fb2e8\",\n knee_left: \"#c79be0\", knee_right: \"#c79be0\",\n lowleg_left: \"#e39ec6\", lowleg_right: \"#e39ec6\",\n ankle_left: \"#eeaab9\", ankle_right: \"#eeaab9\",\n foot_left: \"#f0a5a5\", foot_right: \"#f0a5a5\",\n};\n\n// Back-view geometry (same viewBox 260×470 + same limb/head geometry as the\n// front, so a marked limb sits at the same spot in both views). The torso swaps\n// front regions (chest, groin) for the posterior ones — THORA (upper back),\n// LUMBAR (lower back) and HIP (buttocks, paired) — the pilot's blocker regions.\n// Same self-view L/R convention as the front (patient-left = viewer-left).\nconst SHAPES_BACK: Record<string, Shape> = {\n head: { el: \"circle\", cx: 130, cy: 40, r: 26 },\n neck: { el: \"rect\", x: 120, y: 62, width: 20, height: 16, rx: 6 },\n thora: { el: \"rect\", x: 100, y: 84, width: 60, height: 58, rx: 15 },\n lumbar: { el: \"rect\", x: 104, y: 144, width: 52, height: 44, rx: 13 },\n hip_left: { el: \"rect\", x: 100, y: 190, width: 27, height: 32, rx: 13 },\n hip_right: { el: \"rect\", x: 133, y: 190, width: 27, height: 32, rx: 13 },\n // arms — shared with the front (back of the arm sits at the same x/y)\n shoulder_left: { el: \"circle\", cx: 88, cy: 98, r: 14 },\n uarm_left: { el: \"rect\", x: 66, y: 104, width: 18, height: 54, rx: 9 },\n elbow_left: { el: \"circle\", cx: 73, cy: 164, r: 10 },\n farm_left: { el: \"rect\", x: 62, y: 174, width: 16, height: 50, rx: 8 },\n wrist_left: { el: \"circle\", cx: 68, cy: 230, r: 8 },\n hand_left: { el: \"ellipse\", cx: 67, cy: 250, rx: 11, ry: 13 },\n shoulder_right: { el: \"circle\", cx: 172, cy: 98, r: 14 },\n uarm_right: { el: \"rect\", x: 176, y: 104, width: 18, height: 54, rx: 9 },\n elbow_right: { el: \"circle\", cx: 187, cy: 164, r: 10 },\n farm_right: { el: \"rect\", x: 182, y: 174, width: 16, height: 50, rx: 8 },\n wrist_right: { el: \"circle\", cx: 192, cy: 230, r: 8 },\n hand_right: { el: \"ellipse\", cx: 193, cy: 250, rx: 11, ry: 13 },\n // legs — back (thigh→calf→heel, same x/y as the front)\n thigh_left: { el: \"rect\", x: 104, y: 224, width: 22, height: 80, rx: 11 },\n thigh_right: { el: \"rect\", x: 134, y: 224, width: 22, height: 80, rx: 11 },\n knee_left: { el: \"circle\", cx: 115, cy: 312, r: 13 },\n knee_right: { el: \"circle\", cx: 145, cy: 312, r: 13 },\n lowleg_left: { el: \"rect\", x: 106, y: 322, width: 18, height: 74, rx: 9 },\n lowleg_right: { el: \"rect\", x: 136, y: 322, width: 18, height: 74, rx: 9 },\n ankle_left: { el: \"circle\", cx: 115, cy: 404, r: 9 },\n ankle_right: { el: \"circle\", cx: 145, cy: 404, r: 9 },\n foot_left: { el: \"ellipse\", cx: 115, cy: 424, rx: 14, ry: 10 },\n foot_right: { el: \"ellipse\", cx: 145, cy: 424, rx: 14, ry: 10 },\n};\n\nconst FILL_BACK: Record<string, string> = {\n ...FILL,\n thora: \"#e2896d\",\n lumbar: \"#d97fa0\",\n hip_left: \"#c99bd6\", hip_right: \"#c99bd6\",\n};\n\nexport type BodyView2D = \"front\" | \"back\";\n\n// ---- i18n (F052.12) — every UI string is overridable; da + en ship ----------\n// Region CODE + keys + the bodymap/v1 wire are NEVER touched — labels are\n// display-only, so a report is byte-identical in any language.\n\nexport interface BodyMapLabels {\n /** Region key → display name. */\n regions: Record<string, string>;\n /** PainType → display word (e.g. \"stikkende\" → \"Stabbing\"). */\n qualities: Record<string, string>;\n intensity: string;\n quality: string;\n remove: string;\n /** Close the picker without marking anything (F052.26). */\n close: string;\n front: string;\n back: string;\n empty: string;\n /** Compare view (F052.13). */\n before: string;\n after: string;\n noChange: string;\n change: { new: string; resolved: string; improved: string; worse: string };\n /** Accessible name for a marked region. */\n ariaMarked: (name: string, intensity: number, quality?: string) => string;\n /** Accessible name for an unmarked, selectable region. */\n ariaUnmarked: (name: string) => string;\n svgLabel: string;\n viewLabel: string;\n zoomLabel: string;\n zoomIn: string;\n zoomOut: string;\n zoomReset: string;\n}\n\nconst daRegions: Record<string, string> = Object.fromEntries(REGIONS.map((r) => [r.key, r.label]));\nconst EN_CODE: Record<string, string> = {\n HEAD: \"Head\", NECK: \"Neck\", CHEST: \"Chest\", THORA: \"Upper back\", LUMBAR: \"Lower back\", GROIN: \"Groin\",\n SHOULDER: \"Shoulder\", UARM: \"Upper arm\", ELBOW: \"Elbow\", FARM: \"Forearm\", WRIST: \"Wrist\", HAND: \"Hand\",\n HIP: \"Hip\", THIGH: \"Thigh\", KNEE: \"Knee\", LOWLEG: \"Lower leg\", ANKLE: \"Ankle\", FOOT: \"Foot\",\n};\nconst enRegions: Record<string, string> = Object.fromEntries(\n REGIONS.map((r) => [r.key, EN_CODE[r.code] + (r.side ? (r.side === \"left\" ? \", left\" : \", right\") : \"\")]),\n);\n\nexport const LABELS_DA: BodyMapLabels = {\n regions: daRegions,\n qualities: { stikkende: \"stikkende\", dump: \"dump\", konstant: \"konstant\", jagende: \"jagende\" },\n intensity: \"Intensitet (0-10)\",\n quality: \"Kvalitet\",\n remove: \"Fjern punkt\",\n close: \"Luk\",\n front: \"Forfra\",\n back: \"Bagfra\",\n empty: \"Vælg en kropsdel for at markere smerte.\",\n before: \"Før\",\n after: \"Efter\",\n noChange: \"Ingen ændring\",\n change: { new: \"nyt\", resolved: \"forsvundet\", improved: \"bedre\", worse: \"værre\" },\n ariaMarked: (n, i, q) => `${n}, smerte ${i} af 10${q ? \", \" + q : \"\"}`,\n ariaUnmarked: (n) => `${n}, ikke markeret. Aktivér for at markere smerte.`,\n svgLabel: \"Kropskort — vælg hvor det gør ondt\",\n viewLabel: \"Visning\",\n zoomLabel: \"Zoom\",\n zoomIn: \"Zoom ind\",\n zoomOut: \"Zoom ud\",\n zoomReset: \"Nulstil zoom\",\n};\n\nexport const LABELS_EN: BodyMapLabels = {\n regions: enRegions,\n qualities: { stikkende: \"stabbing\", dump: \"dull\", konstant: \"constant\", jagende: \"shooting\" },\n intensity: \"Intensity (0-10)\",\n quality: \"Quality\",\n remove: \"Remove point\",\n close: \"Close\",\n front: \"Front\",\n back: \"Back\",\n empty: \"Pick a body part to mark pain.\",\n before: \"Before\",\n after: \"After\",\n noChange: \"No change\",\n change: { new: \"new\", resolved: \"resolved\", improved: \"improved\", worse: \"worse\" },\n ariaMarked: (n, i, q) => `${n}, pain ${i} of 10${q ? \", \" + q : \"\"}`,\n ariaUnmarked: (n) => `${n}, not marked. Activate to mark pain.`,\n svgLabel: \"Body map — pick where it hurts\",\n viewLabel: \"View\",\n zoomLabel: \"Zoom\",\n zoomIn: \"Zoom in\",\n zoomOut: \"Zoom out\",\n zoomReset: \"Reset zoom\",\n};\n\nexport type BodyMapLocale = \"da\" | \"en\";\n\nfunction resolveLabels(locale: BodyMapLocale, overrides?: Partial<BodyMapLabels>): BodyMapLabels {\n const base = locale === \"en\" ? LABELS_EN : LABELS_DA;\n if (!overrides) return base;\n return {\n ...base,\n ...overrides,\n regions: { ...base.regions, ...overrides.regions },\n qualities: { ...base.qualities, ...overrides.qualities },\n };\n}\n\nconst VBW = 260;\nconst VBH = 470;\n// The SVG renders ~320px wide → ~1.23 px per viewBox unit. A hit-area needs\n// ~36 units to clear the 44px touch minimum; small regions get an invisible\n// padded hit-shape at least this big (zoom handles genuinely dense clusters).\nconst MIN_HIT = 18; // half-extent (radius) in viewBox units\n\nfunction center(s: Shape): { x: number; y: number } {\n if (s.el === \"rect\") return { x: s.x + s.width / 2, y: s.y + s.height / 2 };\n return { x: s.cx, y: s.cy };\n}\n// An enlarged, invisible hit target so small regions clear the 44px touch min.\nfunction hitShape(s: Shape): Shape {\n if (s.el === \"circle\") return { el: \"circle\", cx: s.cx, cy: s.cy, r: Math.max(s.r, MIN_HIT) };\n if (s.el === \"ellipse\")\n return { el: \"ellipse\", cx: s.cx, cy: s.cy, rx: Math.max(s.rx, MIN_HIT), ry: Math.max(s.ry, MIN_HIT) };\n const c = center(s);\n const w = Math.max(s.width, MIN_HIT * 2);\n const h = Math.max(s.height, MIN_HIT * 2);\n return { el: \"rect\", x: c.x - w / 2, y: c.y - h / 2, width: w, height: h, rx: s.rx };\n}\nfunction heat(v: number): string {\n return v >= 7 ? \"#ef4444\" : v >= 4 ? \"#fb923c\" : \"#fcd34d\";\n}\nfunction heatTier(v: number): \"low\" | \"mid\" | \"high\" {\n return v >= 7 ? \"high\" : v >= 4 ? \"mid\" : \"low\";\n}\n// F052.10 palette: a `palette` prop wins (direct colour); with no prop, a CSS-var\n// chain (--bmap-region-<key> → --bmap-body) themes with the default rainbow as\n// the fallback. Marked regions likewise: palette.heat or --bmap-heat-<tier>.\nfunction baseFill(key: string, rainbow: string, palette?: BodymapPalette): string {\n return palette ? baseColorFor(key, palette) : `var(--bmap-region-${key}, var(--bmap-body, ${rainbow}))`;\n}\nfunction markedFill(v: number, palette?: BodymapPalette): string {\n return palette ? heatFor(v, palette) : `var(--bmap-heat-${heatTier(v)}, ${heat(v)})`;\n}\nfunction shapeEl(s: Shape, props: Record<string, unknown>) {\n if (s.el === \"circle\") return <circle cx={s.cx} cy={s.cy} r={s.r} {...props} />;\n if (s.el === \"ellipse\") return <ellipse cx={s.cx} cy={s.cy} rx={s.rx} ry={s.ry} {...props} />;\n return <rect x={s.x} y={s.y} width={s.width} height={s.height} rx={s.rx} {...props} />;\n}\n\n// ---- one-time style injection (no external CSS; theme via CSS variables) -----\n\n/**\n * Map a palette onto the root element's CSS custom properties, so a consumer's\n * colours reach the panel chrome and not just the body. Only keys the consumer\n * actually set are emitted — everything else falls through to the stylesheet's\n * (AA-safe) defaults. (F052.19)\n */\nfunction chromeStyle(palette?: BodymapPalette): React.CSSProperties | undefined {\n if (!palette) return undefined;\n const ui = palette.ui ?? {};\n const vars: Record<string, string> = { \"--bmap-accent\": palette.selected };\n if (ui.text) vars[\"--bmap-ink\"] = ui.text;\n if (ui.mutedText) vars[\"--bmap-muted\"] = ui.mutedText;\n if (ui.panelBg) vars[\"--bmap-panel\"] = ui.panelBg;\n if (ui.border) vars[\"--bmap-line\"] = ui.border;\n if (ui.badgeBg) vars[\"--bmap-badge-bg\"] = ui.badgeBg;\n if (ui.danger) vars[\"--bmap-danger\"] = ui.danger;\n return vars as React.CSSProperties;\n}\n\nconst STYLE_ID = \"broberg-bodymap-styles\";\nconst STYLE = `\n.bmap{--bmap-accent:var(--primary,#0e8f8a);--bmap-line:#e2e8f0;--bmap-panel:#fff;--bmap-ink:#1e293b;--bmap-muted:#475569;--bmap-badge-bg:#f1f5f9;--bmap-danger:#dc2626;\n display:flex;gap:18px;flex-wrap:wrap;align-items:flex-start;font:15px/1.5 ui-sans-serif,system-ui,-apple-system,sans-serif;color:var(--bmap-ink)}\n.bmap__stage{display:flex;flex-direction:column;gap:10px;flex:0 1 340px;min-width:0;max-width:360px}\n.bmap__bar{display:flex;align-items:center;gap:10px;flex-wrap:wrap}\n.bmap__viewtoggle{display:inline-flex;background:#f1f5f9;border:1px solid var(--bmap-line);border-radius:10px;padding:3px;gap:2px}\n.bmap__vbtn{font:inherit;font-size:13px;font-weight:600;color:#556274;background:none;border:0;border-radius:7px;padding:8px 16px;cursor:pointer;transition:color .12s,background .12s,transform .1s}\n.bmap__vbtn:hover{color:var(--bmap-ink)}\n.bmap__vbtn:active{transform:scale(.97)}\n.bmap__vbtn--on{background:#fff;color:var(--bmap-ink);box-shadow:0 1px 2px rgba(15,23,42,.14)}\n.bmap__zoom{display:inline-flex;gap:4px;margin-left:auto}\n.bmap__zoom button{font:inherit;font-weight:700;font-size:16px;line-height:1;width:36px;height:36px;border:1px solid var(--bmap-line);background:#fff;color:var(--bmap-ink);border-radius:8px;cursor:pointer;transition:border-color .12s,transform .1s;display:flex;align-items:center;justify-content:center}\n.bmap__zoom button:hover{border-color:var(--bmap-accent)}\n.bmap__zoom button:active{transform:scale(.9)}\n.bmap__zoom button:disabled{opacity:.4;cursor:default}\n.bmap__svg{width:100%;height:auto;display:block;touch-action:none;-webkit-user-select:none;user-select:none;-webkit-tap-highlight-color:transparent;background:transparent;border-radius:14px}\n.bmap__vis{stroke:#fff;stroke-width:2.4;pointer-events:none;transition:filter .12s,stroke .12s,stroke-width .12s}\n.bmap__vis--sel{stroke:var(--bmap-accent);stroke-width:3.6}\n.bmap__hit{fill:transparent;cursor:pointer;outline:none}\n.bmap__hit--locked{cursor:default}\n.bmap__hit:hover + .bmap__vis{filter:brightness(1.08) saturate(1.15)}\n.bmap__hit:focus-visible + .bmap__vis{stroke:var(--bmap-accent);stroke-width:4;stroke-dasharray:4 2.5}\n.bmap__heatn{font:700 12px ui-sans-serif;fill:#fff;pointer-events:none}\n.bmap__panel{flex:1 1 240px;min-width:220px;border:1px solid var(--bmap-line);border-radius:14px;padding:16px 18px;background:var(--bmap-panel)}\n.bmap__panel--empty{color:var(--bmap-muted);font-size:13.5px}\n.bmap__ph{display:flex;align-items:center;justify-content:space-between;gap:8px;margin-bottom:12px}\n.bmap__ph b{font-size:16px}\n.bmap__close{margin-left:auto;font:inherit;font-size:20px;line-height:1;cursor:pointer;background:none;border:1px solid transparent;border-radius:8px;width:32px;height:32px;color:var(--bmap-muted,#475569)}\n.bmap__close:hover{background:var(--bmap-badge-bg,#f1f5f9)}\n.bmap__close:active{transform:scale(.94)}\n.bmap__close:focus-visible{outline:2px solid var(--bmap-accent,#0e8f8a);outline-offset:2px}\n.bmap__code{font:11px ui-monospace,monospace;color:var(--bmap-muted);background:var(--bmap-badge-bg);border-radius:6px;padding:2px 7px}\n.bmap__lbl{font-size:11px;font-weight:700;letter-spacing:.06em;text-transform:uppercase;color:var(--bmap-muted);margin:0 0 7px}\n.bmap__scale{display:flex;gap:6px;flex-wrap:wrap;margin-bottom:14px}\n.bmap__i{font:inherit;font-size:14px;font-weight:600;width:38px;height:38px;border-radius:9px;border:1px solid var(--bmap-line);background:#fff;color:var(--bmap-ink);cursor:pointer;transition:border-color .1s,background .1s,transform .1s}\n.bmap__i:hover{border-color:var(--bmap-accent)}\n.bmap__i:active{transform:scale(.9)}\n.bmap__i--on{background:var(--bmap-accent);border-color:var(--bmap-accent);color:#fff}\n.bmap__chips{display:flex;gap:7px;flex-wrap:wrap;margin-bottom:14px}\n.bmap__chip{font:inherit;font-size:13px;border:1px solid var(--bmap-line);background:#fff;color:var(--bmap-muted);border-radius:999px;padding:9px 15px;cursor:pointer;transition:.1s}\n.bmap__chip:hover{border-color:var(--bmap-accent);color:var(--bmap-accent)}\n.bmap__chip:active{transform:scale(.96)}\n.bmap__chip--on{background:var(--bmap-ink);border-color:var(--bmap-ink);color:#fff}\n.bmap__rm{font:inherit;font-size:14px;font-weight:600;border:1px solid #f6c9c9;background:#fff;color:var(--bmap-danger);border-radius:9px;padding:10px 15px;cursor:pointer;transition:.1s}\n.bmap__rm:hover{background:#fef2f2}\n.bmap__rm:active{transform:scale(.97)}\n.bmap__i:focus-visible,.bmap__chip:focus-visible,.bmap__vbtn:focus-visible,.bmap__rm:focus-visible,.bmap__zoom button:focus-visible{outline:2px solid var(--bmap-accent);outline-offset:2px}\n.bmapc{--bmap-accent:var(--primary,#0e8f8a);--bmap-line:#e2e8f0;--bmap-ink:#1e293b;--bmap-muted:#475569;font:15px/1.5 ui-sans-serif,system-ui,-apple-system,sans-serif;color:var(--bmap-ink)}\n.bmapc__bodies{display:flex;gap:14px;flex-wrap:wrap}\n.bmapc__fig{flex:1 1 150px;min-width:130px;max-width:220px;margin:0;text-align:center}\n.bmapc__cap{font-size:12px;font-weight:700;letter-spacing:.05em;text-transform:uppercase;color:#556274;margin-bottom:6px}\n.bmapc__svg{width:100%;height:auto;display:block}\n.bmapc__vis{stroke:#fff;stroke-width:2.4}\n.bmapc__n{font:700 12px ui-sans-serif;fill:#fff;pointer-events:none}\n.bmapc__delta{margin-top:16px;display:flex;flex-direction:column;gap:6px;max-width:460px}\n.bmapc__row{display:flex;align-items:center;gap:10px;font-size:13.5px;border:1px solid var(--bmap-line);border-radius:9px;padding:7px 11px}\n.bmapc__rname{font-weight:600;flex:1 1 auto}\n.bmapc__rval{font:12px ui-monospace,monospace;color:#556274;white-space:nowrap}\n.bmapc__badge{font-size:11px;font-weight:700;border-radius:6px;padding:2px 8px;white-space:nowrap}\n.bmapc__badge--improved{background:#dcfce7;color:#166534}\n.bmapc__badge--worse{background:#fee2e2;color:#991b1b}\n.bmapc__badge--new{background:#fef3c7;color:#92400e}\n.bmapc__badge--resolved{background:#e2e8f0;color:#475569}\n.bmapc__empty{color:#556274;font-size:13.5px;margin-top:14px}\n@media (max-width:560px){\n .bmap{flex-direction:column;gap:14px}\n .bmap__stage{max-width:100%;width:100%;flex-basis:auto}\n .bmap__panel{width:100%}\n .bmap__i{width:46px;height:46px;font-size:16px}\n .bmap__chip{padding:11px 17px;font-size:15px}\n .bmap__vbtn{padding:10px 18px;font-size:15px}\n}\n@media (prefers-reduced-motion:reduce){.bmap *{transition:none !important}}\n`;\n\nfunction ensureStyles(): void {\n if (typeof document === \"undefined\") return;\n if (document.getElementById(STYLE_ID)) return;\n const el = document.createElement(\"style\");\n el.id = STYLE_ID;\n el.textContent = STYLE;\n document.head.appendChild(el);\n}\n\n// ---- component ---------------------------------------------------------------\n\nexport interface BodyMapProps {\n /** Controlled report. Omit for an uncontrolled component (use defaultValue). */\n value?: PainReport;\n /** Initial report when uncontrolled. */\n defaultValue?: PainReport;\n /** Fired with the full validated PainReport on every change. */\n onChange?: (report: PainReport) => void;\n /** Per-app region config (visible / selectable). */\n config?: RegionConfig;\n /** Initial body view (front / back). Default \"front\". */\n defaultView?: BodyView2D;\n /** Fired when the user toggles the front/back view — pass it to\n * serializeReport({ view }) so the wire report carries the active view. */\n onViewChange?: (view: BodyView2D) => void;\n /** Colour theme (F052.10). Overrides the default rainbow: body/hover/selected/\n * heat + optional per-region base colours. Without it, the rainbow is used\n * (themeable via --bmap-body / --bmap-region-<key> / --bmap-heat-* CSS vars). */\n palette?: BodymapPalette;\n /** UI language (F052.12). \"da\" (default) or \"en\". */\n locale?: BodyMapLocale;\n /** Override individual UI strings (region names, headings, quality words, …).\n * Merged over the locale set — region CODE + wire format are never affected. */\n labels?: Partial<BodyMapLabels>;\n /** Display-only mode (F052.9): render a saved report coloured by intensity\n * with NO picker and no interactivity. For journals, PDFs, clinician views. */\n readOnly?: boolean;\n /** Fired after every pick with what ACTUALLY happened (F052.22): \"select\",\n * \"clear\" or \"ignore\". Wire it to a sound (`@broberg/soundkit`) or to native\n * haptics (Capacitor `Haptics.impact()` — the only route to a real buzz on an\n * iPhone, where web vibration does not exist). A pick swallowed by the\n * pan/pinch guard fires nothing at all. */\n onFeedback?: FeedbackFn;\n /** Web vibration on select/clear. Default true; silently inert where\n * `navigator.vibrate` is absent (every browser on iPhone, most desktops).\n * Set false to keep the signal but drop the buzz. */\n haptics?: boolean;\n className?: string;\n}\n\nconst ZMIN = 1;\nconst ZMAX = 4;\nconst clampPan = (p: { x: number; y: number }, z: number) => ({\n x: Math.min(0, Math.max(VBW * (1 - z), p.x)),\n y: Math.min(0, Math.max(VBH * (1 - z), p.y)),\n});\n\n/** 2D SVG body pain-map. Click/tap a region → set intensity + quality → PainReport. */\nexport function BodyMap({\n value, defaultValue, onChange, config = {}, defaultView = \"front\", onViewChange,\n palette, locale = \"da\", labels, readOnly = false, onFeedback, haptics, className,\n}: BodyMapProps) {\n useEffect(ensureStyles, []);\n const [internal, setInternal] = useState<PainReport>(defaultValue ?? []);\n const [selected, setSelected] = useState<string | null>(null);\n const [view, setView] = useState<BodyView2D>(defaultView);\n const [zoom, setZoom] = useState(1);\n const [pan, setPan] = useState({ x: 0, y: 0 });\n const report = value ?? internal;\n const shapes = view === \"back\" ? SHAPES_BACK : SHAPES;\n const fills = view === \"back\" ? FILL_BACK : FILL;\n const L = resolveLabels(locale, labels);\n const nameOf = (key: string) => L.regions[key] ?? getRegion(key)?.label ?? key;\n\n const svgRef = useRef<SVGSVGElement>(null);\n const zoomRef = useRef(1);\n const panRef = useRef({ x: 0, y: 0 });\n const pointers = useRef(new Map<number, { x: number; y: number }>());\n const gesture = useRef({ startDist: 0, startZoom: 1, midVB: { x: 0, y: 0 }, start: { x: 0, y: 0 }, moved: false });\n const suppressClick = useRef(false);\n\n const setZP = (z: number, p: { x: number; y: number }) => {\n const cz = Math.max(ZMIN, Math.min(ZMAX, z));\n const cp = clampPan(p, cz);\n zoomRef.current = cz; panRef.current = cp;\n setZoom(cz); setPan(cp);\n };\n const screenToVB = (cx: number, cy: number) => {\n const el = svgRef.current;\n if (!el) return { x: VBW / 2, y: VBH / 2 };\n const r = el.getBoundingClientRect();\n if (!r.width || !r.height) return { x: VBW / 2, y: VBH / 2 };\n return { x: ((cx - r.left) / r.width) * VBW, y: ((cy - r.top) / r.height) * VBH };\n };\n // Zoom keeping the given viewBox focal point under the cursor/fingers.\n const zoomTo = (nz: number, focalVB: { x: number; y: number }) => {\n const z = Math.max(ZMIN, Math.min(ZMAX, nz));\n const p = panRef.current;\n setZP(z, { x: focalVB.x - (focalVB.x - p.x) * (z / zoomRef.current), y: focalVB.y - (focalVB.y - p.y) * (z / zoomRef.current) });\n };\n const zoomBtn = (factor: number) => zoomTo(zoomRef.current * factor, { x: VBW / 2, y: VBH / 2 });\n const resetZoom = () => setZP(1, { x: 0, y: 0 });\n\n const onPointerDown = (e: React.PointerEvent) => {\n pointers.current.set(e.pointerId, { x: e.clientX, y: e.clientY });\n const pts = [...pointers.current.values()];\n if (pts.length === 2) {\n gesture.current.startDist = Math.hypot(pts[0].x - pts[1].x, pts[0].y - pts[1].y);\n gesture.current.startZoom = zoomRef.current;\n gesture.current.midVB = screenToVB((pts[0].x + pts[1].x) / 2, (pts[0].y + pts[1].y) / 2);\n gesture.current.moved = true;\n suppressClick.current = true;\n } else {\n gesture.current.start = { x: e.clientX, y: e.clientY };\n gesture.current.moved = false;\n }\n };\n const onPointerMove = (e: React.PointerEvent) => {\n const prev = pointers.current.get(e.pointerId);\n if (!prev) return;\n pointers.current.set(e.pointerId, { x: e.clientX, y: e.clientY });\n const pts = [...pointers.current.values()];\n if (pts.length >= 2) {\n const dist = Math.hypot(pts[0].x - pts[1].x, pts[0].y - pts[1].y);\n if (gesture.current.startDist > 0) zoomTo(gesture.current.startZoom * (dist / gesture.current.startDist), gesture.current.midVB);\n return;\n }\n const el = svgRef.current;\n const rect = el?.getBoundingClientRect();\n if (Math.hypot(e.clientX - gesture.current.start.x, e.clientY - gesture.current.start.y) > 6) {\n gesture.current.moved = true;\n suppressClick.current = true;\n }\n if (zoomRef.current > 1 && rect && rect.width) {\n const dxVB = ((e.clientX - prev.x) / rect.width) * VBW;\n const dyVB = ((e.clientY - prev.y) / rect.height) * VBH;\n setZP(zoomRef.current, { x: panRef.current.x + dxVB, y: panRef.current.y + dyVB });\n }\n };\n const onPointerUp = (e: React.PointerEvent) => {\n pointers.current.delete(e.pointerId);\n if (pointers.current.size === 0) window.setTimeout(() => { suppressClick.current = false; }, 60);\n };\n\n const changeView = (v: BodyView2D) => {\n if (v === view) return;\n setView(v);\n const sh = v === \"back\" ? SHAPES_BACK : SHAPES;\n if (selected && !sh[selected]) setSelected(null); // selected region absent in the new view\n onViewChange?.(v);\n };\n\n const commit = (next: PainReport) => {\n if (value === undefined) setInternal(next);\n onChange?.(next);\n };\n const pointOf = (key: string) => report.find((p) => p.region === key);\n const setPain = (key: string, intensity: number, type?: PainType) => {\n const point = painPointSchema.parse({ region: key, intensity, type, timestamp: new Date().toISOString() });\n commit([...report.filter((p) => p.region !== key), point]);\n };\n const removePain = (key: string) => {\n commit(report.filter((p) => p.region !== key));\n setSelected(null);\n };\n /**\n * F052.20 — ONE decision, two entry points (tap and keyboard).\n *\n * A region that is ALREADY marked is CLEARED by picking it again. Christian's\n * call, 2026-08-28, on fd-sundhed's user asking «hvorfor kan jeg ikke bare\n * trykke på punktet igen og det forsvinder?» — taken with the cost stated:\n * re-picking a marked region used to be the only way to change its intensity,\n * so that now means clear it and mark it again.\n *\n * The «Fjern» button stays. It is the panel path right after marking a fresh\n * point, and it is the labelled control a screen-reader user reaches.\n */\n const applyPick = (key: string) => {\n const what = decidePick(key, report, config);\n // The signal carries the outcome that HAPPENED — emitted for all three,\n // including \"ignore\", so an app can tell \"locked\" from \"nothing to do\".\n // The buzz is chosen by outcome (VIBRATION_PATTERNS.ignore is empty), so a\n // tap that changed nothing never feels like it did.\n emitFeedback(what, key, { onFeedback, haptics });\n if (what === \"ignore\") return;\n if (what === \"clear\") { removePain(key); return; }\n setSelected(key);\n };\n const pickRegion = (key: string) => {\n // A pan/pinch just ended — not a tap. This guard used to protect against\n // opening a panel by accident; it now protects against DELETING a mark.\n if (suppressClick.current) { suppressClick.current = false; return; }\n applyPick(key);\n };\n\n const regions = resolveRegions(config);\n const region: BodyRegion | undefined = selected ? REGIONS.find((r) => r.key === selected) : undefined;\n const current = selected ? pointOf(selected) : undefined;\n const rootCls = [\"bmap\", className].filter(Boolean).join(\" \");\n // palette.selected drives the focus/selected stroke via --bmap-accent;\n // palette.ui drives the panel chrome (F052.19).\n const rootStyle = chromeStyle(palette);\n const ariaFor = (r: BodyRegion, marked?: PainReport[number], interactive = true): string => {\n if (marked) return L.ariaMarked(nameOf(r.key), marked.intensity, marked.type ? L.qualities[marked.type] : undefined);\n return interactive ? L.ariaUnmarked(nameOf(r.key)) : nameOf(r.key);\n };\n\n return (\n <div className={rootCls} data-testid=\"bodymap-root\" style={rootStyle}>\n <div className=\"bmap__stage\">\n <div className=\"bmap__bar\">\n <div className=\"bmap__viewtoggle\" role=\"group\" aria-label={L.viewLabel}>\n <button\n type=\"button\"\n className={\"bmap__vbtn\" + (view === \"front\" ? \" bmap__vbtn--on\" : \"\")}\n data-testid=\"bodymap-view-front\"\n aria-pressed={view === \"front\"}\n onClick={() => changeView(\"front\")}\n >\n {L.front}\n </button>\n <button\n type=\"button\"\n className={\"bmap__vbtn\" + (view === \"back\" ? \" bmap__vbtn--on\" : \"\")}\n data-testid=\"bodymap-view-back\"\n aria-pressed={view === \"back\"}\n onClick={() => changeView(\"back\")}\n >\n {L.back}\n </button>\n </div>\n <div className=\"bmap__zoom\" role=\"group\" aria-label={L.zoomLabel}>\n <button type=\"button\" data-testid=\"bodymap-zoom-out\" aria-label={L.zoomOut} disabled={zoom <= ZMIN} onClick={() => zoomBtn(1 / 1.4)}>−</button>\n <button type=\"button\" data-testid=\"bodymap-zoom-reset\" aria-label={L.zoomReset} disabled={zoom === 1 && pan.x === 0 && pan.y === 0} onClick={resetZoom}>⤢</button>\n <button type=\"button\" data-testid=\"bodymap-zoom-in\" aria-label={L.zoomIn} disabled={zoom >= ZMAX} onClick={() => zoomBtn(1.4)}>+</button>\n </div>\n </div>\n <svg\n ref={svgRef}\n className=\"bmap__svg\"\n data-testid=\"bodymap-svg\"\n viewBox=\"0 0 260 470\"\n role=\"group\"\n aria-label={L.svgLabel}\n onPointerDown={onPointerDown}\n onPointerMove={onPointerMove}\n onPointerUp={onPointerUp}\n onPointerCancel={onPointerUp}\n onWheel={(e) => zoomTo(zoomRef.current * (e.deltaY < 0 ? 1.12 : 1 / 1.12), screenToVB(e.clientX, e.clientY))}\n >\n <g transform={`translate(${pan.x} ${pan.y}) scale(${zoom})`}>\n {regions.map((r) => {\n const s = shapes[r.key];\n if (!s) return null;\n const marked = pointOf(r.key);\n const interactive = isSelectable(r.key, config) && !readOnly;\n const visCls = [\"bmap__vis\", selected === r.key && \"bmap__vis--sel\"].filter(Boolean).join(\" \");\n const fill = marked ? markedFill(marked.intensity, palette) : baseFill(r.key, fills[r.key] ?? \"#cbd5e1\", palette);\n const hs = hitShape(s);\n return (\n <g key={r.key}>\n {shapeEl(hs, {\n className: \"bmap__hit\" + (interactive ? \"\" : \" bmap__hit--locked\"),\n \"data-testid\": `bodymap-region-${r.key}`,\n role: interactive ? \"button\" : \"img\",\n tabIndex: interactive ? 0 : -1,\n \"aria-label\": ariaFor(r, marked, interactive),\n \"aria-pressed\": interactive ? selected === r.key : undefined,\n // Click is attached whenever the map is EDITABLE, even on a\n // locked region — the pick returns \"ignore\", changes nothing\n // and does not buzz, but it reaches onFeedback so an app can\n // say WHY nothing happened. Found by measurement (F052.22):\n // the 3D renderer raycasts every mesh and already reported\n // `ignore`, so gating this on `interactive` made the two\n // renderers answer the same tap differently. ARIA is\n // deliberately NOT widened — a locked region must not become\n // a focusable button that does nothing.\n onClick: readOnly ? undefined : () => pickRegion(r.key),\n onKeyDown: interactive\n ? (e: React.KeyboardEvent) => { if (e.key === \"Enter\" || e.key === \" \") { e.preventDefault(); suppressClick.current = false; applyPick(r.key); } }\n : undefined,\n })}\n {shapeEl(s, { className: visCls, fill, opacity: !readOnly && !isSelectable(r.key, config) ? 0.4 : 1 })}\n </g>\n );\n })}\n {/* intensity numbers on marked regions visible in the current view */}\n {report.map((p) => {\n const s = shapes[p.region];\n if (!s || config[p.region]?.visible === false) return null;\n const c = center(s);\n return (\n <text key={p.region} x={c.x} y={c.y + 4} textAnchor=\"middle\" className=\"bmap__heatn\">\n {p.intensity}\n </text>\n );\n })}\n </g>\n </svg>\n </div>\n\n {/* picker panel — hidden entirely in readOnly (display-only) mode */}\n {readOnly ? null : region ? (\n <div className=\"bmap__panel\" data-testid=\"bodymap-panel\">\n <div className=\"bmap__ph\">\n <b>{nameOf(region.key)}</b>\n <span className=\"bmap__code\">{region.code}</span>\n {/* F052.26 — the way OUT. Opening a region writes nothing, so there\n was no exit that did not write something: mark it, or open a\n different region you did not mean either. Always available, not\n only when nothing is marked — closing is \"stop editing this\n region\", which is a different act from removing the mark. */}\n <button\n type=\"button\"\n className=\"bmap__close\"\n data-testid=\"bodymap-close\"\n aria-label={L.close}\n onClick={() => setSelected(null)}\n >×</button>\n </div>\n <p className=\"bmap__lbl\" id=\"bmap-intensity-lbl\">{L.intensity}</p>\n <div className=\"bmap__scale\" role=\"group\" aria-labelledby=\"bmap-intensity-lbl\">\n {Array.from({ length: 11 }, (_, n) => (\n <button\n key={n}\n type=\"button\"\n className={\"bmap__i\" + (current?.intensity === n ? \" bmap__i--on\" : \"\")}\n data-testid={`bodymap-intensity-${n}`}\n aria-pressed={current?.intensity === n}\n onClick={() => setPain(region.key, n, current?.type)}\n >\n {n}\n </button>\n ))}\n </div>\n <p className=\"bmap__lbl\" id=\"bmap-quality-lbl\">{L.quality}</p>\n <div className=\"bmap__chips\" role=\"group\" aria-labelledby=\"bmap-quality-lbl\">\n {PAIN_TYPES.map((t) => (\n <button\n key={t}\n type=\"button\"\n className={\"bmap__chip\" + (current?.type === t ? \" bmap__chip--on\" : \"\")}\n data-testid={`bodymap-type-${t}`}\n aria-pressed={current?.type === t}\n onClick={() => setPain(region.key, current?.intensity ?? 5, t)}\n >\n {L.qualities[t]}\n </button>\n ))}\n </div>\n {current && (\n <button type=\"button\" className=\"bmap__rm\" data-testid=\"bodymap-remove\" onClick={() => removePain(region.key)}>\n {L.remove}\n </button>\n )}\n </div>\n ) : (\n <div className=\"bmap__panel bmap__panel--empty\" data-testid=\"bodymap-panel\">\n {L.empty}\n </div>\n )}\n </div>\n );\n}\n\n// ---- <BodyMapCompare> — before/after progress (F052.13) ---------------------\n// Two read-only bodies side by side + a per-region change list (improved /\n// worse / new / resolved). Pure UI over two PainReports — no network. NB: the\n// \"nudge the user to update their report over time\" is the CONSUMER app's job\n// (fd-sundhed's mobile app via @broberg/webpush), NOT this component.\n\ntype RegionChange = \"new\" | \"resolved\" | \"improved\" | \"worse\" | \"same\";\nfunction changeOf(b?: number, a?: number): RegionChange {\n if (b == null && a != null) return \"new\";\n if (b != null && a == null) return \"resolved\";\n if (b == null || a == null) return \"same\";\n return a < b ? \"improved\" : a > b ? \"worse\" : \"same\";\n}\n\nfunction CompareFigure({ report, view, palette, caption, testid }: {\n report: PainReport; view: BodyView2D; palette?: BodymapPalette; caption: string; testid: string;\n}) {\n const shapes = view === \"back\" ? SHAPES_BACK : SHAPES;\n const fills = view === \"back\" ? FILL_BACK : FILL;\n return (\n <figure className=\"bmapc__fig\" data-testid={testid}>\n <figcaption className=\"bmapc__cap\">{caption}</figcaption>\n <svg className=\"bmapc__svg\" viewBox=\"0 0 260 470\" role=\"img\" aria-label={caption}>\n {REGIONS.map((r) => {\n const s = shapes[r.key];\n if (!s) return null;\n const m = report.find((p) => p.region === r.key);\n const fill = m ? markedFill(m.intensity, palette) : baseFill(r.key, fills[r.key] ?? \"#cbd5e1\", palette);\n return <g key={r.key}>{shapeEl(s, { className: \"bmapc__vis\", fill })}</g>;\n })}\n {report.map((p) => {\n const s = shapes[p.region];\n if (!s) return null;\n const c = center(s);\n return (\n <text key={p.region} x={c.x} y={c.y + 4} textAnchor=\"middle\" className=\"bmapc__n\">{p.intensity}</text>\n );\n })}\n </svg>\n </figure>\n );\n}\n\nexport interface BodyMapCompareProps {\n /** The earlier report. */\n before: PainReport;\n /** The later report. */\n after: PainReport;\n palette?: BodymapPalette;\n locale?: BodyMapLocale;\n labels?: Partial<BodyMapLabels>;\n defaultView?: BodyView2D;\n className?: string;\n}\n\n/** Read-only before/after view: two bodies side by side + a per-region change list. */\nexport function BodyMapCompare({\n before, after, palette, locale = \"da\", labels, defaultView = \"front\", className,\n}: BodyMapCompareProps) {\n useEffect(ensureStyles, []);\n const [view, setView] = useState<BodyView2D>(defaultView);\n const L = resolveLabels(locale, labels);\n const nameOf = (k: string) => L.regions[k] ?? getRegion(k)?.label ?? k;\n const rootStyle = chromeStyle(palette);\n\n const keys = Array.from(new Set([...before, ...after].map((p) => p.region)));\n const changes = keys\n .map((k) => ({\n key: k,\n b: before.find((p) => p.region === k)?.intensity,\n a: after.find((p) => p.region === k)?.intensity,\n status: changeOf(before.find((p) => p.region === k)?.intensity, after.find((p) => p.region === k)?.intensity),\n }))\n .filter((c) => c.status !== \"same\")\n .sort((x, y) => (x.key < y.key ? -1 : 1));\n\n return (\n <div className={[\"bmapc\", className].filter(Boolean).join(\" \")} data-testid=\"bodymap-compare\" style={rootStyle}>\n <div className=\"bmap__viewtoggle\" role=\"group\" aria-label={L.viewLabel} style={{ marginBottom: 12 }}>\n <button type=\"button\" className={\"bmap__vbtn\" + (view === \"front\" ? \" bmap__vbtn--on\" : \"\")} data-testid=\"bodymap-compare-view-front\" aria-pressed={view === \"front\"} onClick={() => setView(\"front\")}>{L.front}</button>\n <button type=\"button\" className={\"bmap__vbtn\" + (view === \"back\" ? \" bmap__vbtn--on\" : \"\")} data-testid=\"bodymap-compare-view-back\" aria-pressed={view === \"back\"} onClick={() => setView(\"back\")}>{L.back}</button>\n </div>\n <div className=\"bmapc__bodies\">\n <CompareFigure report={before} view={view} palette={palette} caption={L.before} testid=\"bodymap-compare-before\" />\n <CompareFigure report={after} view={view} palette={palette} caption={L.after} testid=\"bodymap-compare-after\" />\n </div>\n {changes.length ? (\n <div className=\"bmapc__delta\" data-testid=\"bodymap-compare-delta\">\n {changes.map((c) => (\n <div key={c.key} className=\"bmapc__row\" data-testid={`bodymap-compare-delta-${c.key}`}>\n <span className=\"bmapc__rname\">{nameOf(c.key)}</span>\n <span className=\"bmapc__rval\">{c.b ?? \"–\"} → {c.a ?? \"–\"}</span>\n <span className={`bmapc__badge bmapc__badge--${c.status}`}>{L.change[c.status as Exclude<RegionChange, \"same\">]}</span>\n </div>\n ))}\n </div>\n ) : (\n <div className=\"bmapc__empty\" data-testid=\"bodymap-compare-delta\">{L.noChange}</div>\n )}\n </div>\n );\n}\n"]}
|
package/dist/three.cjs
CHANGED
|
@@ -183,6 +183,7 @@ var LABELS_DA = {
|
|
|
183
183
|
intensity: "Intensitet (0-10)",
|
|
184
184
|
quality: "Kvalitet",
|
|
185
185
|
remove: "Fjern punkt",
|
|
186
|
+
close: "Luk",
|
|
186
187
|
front: "Forfra",
|
|
187
188
|
back: "Bagfra",
|
|
188
189
|
empty: "V\xE6lg en kropsdel for at markere smerte.",
|
|
@@ -205,6 +206,7 @@ var LABELS_EN = {
|
|
|
205
206
|
intensity: "Intensity (0-10)",
|
|
206
207
|
quality: "Quality",
|
|
207
208
|
remove: "Remove point",
|
|
209
|
+
close: "Close",
|
|
208
210
|
front: "Front",
|
|
209
211
|
back: "Back",
|
|
210
212
|
empty: "Pick a body part to mark pain.",
|
|
@@ -623,9 +625,11 @@ function BodyMap3D(props) {
|
|
|
623
625
|
};
|
|
624
626
|
}, []);
|
|
625
627
|
react.useEffect(() => {
|
|
626
|
-
if (!isFullscreen) return;
|
|
628
|
+
if (!isFullscreen && !selected) return;
|
|
627
629
|
const onKey = (e) => {
|
|
628
|
-
if (e.key
|
|
630
|
+
if (e.key !== "Escape") return;
|
|
631
|
+
if (selected) setSelected(null);
|
|
632
|
+
else setFullscreen(false);
|
|
629
633
|
};
|
|
630
634
|
window.addEventListener("keydown", onKey);
|
|
631
635
|
return () => window.removeEventListener("keydown", onKey);
|
|
@@ -681,7 +685,17 @@ function BodyMap3D(props) {
|
|
|
681
685
|
inset: 0,
|
|
682
686
|
zIndex: 2147483e3,
|
|
683
687
|
background: chrome.panelBg,
|
|
684
|
-
|
|
688
|
+
// F052.27 — a fixed inset:0 surface in a standalone/Capacitor
|
|
689
|
+
// webview covers the STATUS BAR too, so a control laid out at the
|
|
690
|
+
// top lands on the clock and the battery. Measured by fd-sundhed
|
|
691
|
+
// on a real iPhone: the owner could not read the button or get
|
|
692
|
+
// out, and Escape does not exist on a phone. Every side gets its
|
|
693
|
+
// safe-area inset, bottom included — the home indicator covers
|
|
694
|
+
// content just as effectively.
|
|
695
|
+
paddingTop: "calc(12px + env(safe-area-inset-top))",
|
|
696
|
+
paddingBottom: "calc(12px + env(safe-area-inset-bottom))",
|
|
697
|
+
paddingLeft: "calc(12px + env(safe-area-inset-left))",
|
|
698
|
+
paddingRight: "calc(12px + env(safe-area-inset-right))",
|
|
685
699
|
display: "flex",
|
|
686
700
|
flexDirection: "column",
|
|
687
701
|
overflow: "auto"
|
|
@@ -702,8 +716,14 @@ function BodyMap3D(props) {
|
|
|
702
716
|
"aria-pressed": isFullscreen,
|
|
703
717
|
"aria-label": isFullscreen ? UI.collapse ?? "Close" : UI.expand ?? "Expand",
|
|
704
718
|
onClick: () => setFullscreen(!isFullscreen),
|
|
705
|
-
style: {
|
|
706
|
-
|
|
719
|
+
style: {
|
|
720
|
+
...btn,
|
|
721
|
+
color: chrome.text,
|
|
722
|
+
borderColor: chrome.border,
|
|
723
|
+
background: chrome.panelBg,
|
|
724
|
+
...isFullscreen ? { width: 40, height: 40, padding: 0, fontSize: 22, lineHeight: 1 } : null
|
|
725
|
+
},
|
|
726
|
+
children: isFullscreen ? "\xD7" : UI.expand ?? "Expand"
|
|
707
727
|
}
|
|
708
728
|
) }),
|
|
709
729
|
/* @__PURE__ */ jsxRuntime.jsxs("div", { style: { display: "flex", gap: 18, alignItems: "flex-start", flexWrap: "wrap", ...isFullscreen ? { flex: "1 1 auto", minHeight: 0 } : null }, children: [
|
|
@@ -733,7 +753,18 @@ function BodyMap3D(props) {
|
|
|
733
753
|
showRegionCode && /* @__PURE__ */ jsxRuntime.jsxs("span", { "data-testid": "bodymap3d-region-code", style: { font: "11px ui-monospace, monospace", color: chrome.mutedText, background: chrome.badgeBg, borderRadius: 6, padding: "2px 7px" }, children: [
|
|
734
754
|
region.code,
|
|
735
755
|
region.side ? " \xB7 " + region.side : ""
|
|
736
|
-
] })
|
|
756
|
+
] }),
|
|
757
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
758
|
+
"button",
|
|
759
|
+
{
|
|
760
|
+
type: "button",
|
|
761
|
+
"data-testid": "bodymap3d-close",
|
|
762
|
+
"aria-label": L.close,
|
|
763
|
+
onClick: () => setSelected(null),
|
|
764
|
+
style: { ...btn, width: 32, height: 32, padding: 0, fontSize: 20, lineHeight: 1, color: chrome.mutedText, borderColor: chrome.border, background: chrome.panelBg },
|
|
765
|
+
children: "\xD7"
|
|
766
|
+
}
|
|
767
|
+
)
|
|
737
768
|
] }),
|
|
738
769
|
/* @__PURE__ */ jsxRuntime.jsx("div", { style: { fontSize: 11, fontWeight: 700, letterSpacing: ".06em", textTransform: "uppercase", color: chrome.mutedText, marginBottom: 7 }, children: L.intensity }),
|
|
739
770
|
/* @__PURE__ */ jsxRuntime.jsx("div", { style: { display: "flex", flexWrap: "wrap", gap: 4, marginBottom: 12 }, children: Array.from({ length: 11 }, (_, i) => /* @__PURE__ */ jsxRuntime.jsx("button", { "data-testid": `bodymap3d-intensity-${i}`, onClick: () => setPain(region.key, i, current?.type), style: { ...btn, display: "inline-flex", alignItems: "center", justifyContent: "center", minWidth: 30, height: 30, padding: 0, background: current?.intensity === i ? "#0e8f8a" : "#fff", color: current?.intensity === i ? "#fff" : "#1e293b" }, children: i }, i)) }),
|