@broberg/bodymap 0.2.4 → 0.2.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -78,6 +78,17 @@ function isSelectable(key, config = {}) {
78
78
  if (s?.visible === false) return false;
79
79
  return s?.selectable ?? true;
80
80
  }
81
+ var defaultUi = {
82
+ text: "#1e293b",
83
+ mutedText: "#475569",
84
+ panelBg: "#fff",
85
+ border: "#e2e8f0",
86
+ badgeBg: "#f1f5f9",
87
+ danger: "#dc2626"
88
+ };
89
+ function uiColors(palette) {
90
+ return { ...defaultUi, ...palette?.ui ?? {} };
91
+ }
81
92
  var defaultPalette = {
82
93
  body: "#d2d7de",
83
94
  hover: "#8fd0cd",
@@ -145,6 +156,7 @@ exports.baseColorFor = baseColorFor;
145
156
  exports.bodymapReportV1Schema = bodymapReportV1Schema;
146
157
  exports.createPainSelection = createPainSelection;
147
158
  exports.defaultPalette = defaultPalette;
159
+ exports.defaultUi = defaultUi;
148
160
  exports.deserializeReport = deserializeReport;
149
161
  exports.getRegion = getRegion;
150
162
  exports.heatFor = heatFor;
@@ -153,5 +165,6 @@ exports.painPointSchema = painPointSchema;
153
165
  exports.painReportSchema = painReportSchema;
154
166
  exports.resolveRegions = resolveRegions;
155
167
  exports.serializeReport = serializeReport;
168
+ exports.uiColors = uiColors;
156
169
  //# sourceMappingURL=index.cjs.map
157
170
  //# sourceMappingURL=index.cjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"names":["z"],"mappings":";;;;;AA6BO,IAAM,OAAA,GAAiC;AAAA;AAAA,EAE5C,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAO,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5C,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAO,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5C,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC9C,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,wBAAA,EAAuB,MAAM,OAAA,EAAQ;AAAA,EAC5D,EAAE,GAAA,EAAK,QAAA,EAAU,KAAA,EAAO,kBAAA,EAAiB,MAAM,QAAA,EAAS;AAAA,EACxD,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA;AAAA,EAE9C,EAAE,KAAK,eAAA,EAAiB,KAAA,EAAO,oBAAoB,IAAA,EAAM,UAAA,EAAY,MAAM,MAAA,EAAO;AAAA,EAClF,EAAE,KAAK,gBAAA,EAAkB,KAAA,EAAO,qBAAkB,IAAA,EAAM,UAAA,EAAY,MAAM,OAAA,EAAQ;AAAA,EAClF,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,oBAAoB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,qBAAkB,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,kBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,qBAAqB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EAC3E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,sBAAmB,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EAC3E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,uBAAoB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,wBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC5E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,oBAAiB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACvE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,qBAAe,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EACvE,EAAE,KAAK,UAAA,EAAY,KAAA,EAAO,kBAAkB,IAAA,EAAM,KAAA,EAAO,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,mBAAgB,IAAA,EAAM,KAAA,EAAO,MAAM,OAAA,EAAQ;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EACxE,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,oBAAc,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EACxE,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,mBAAgB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,oBAAc,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EACtE,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,qBAAqB,IAAA,EAAM,QAAA,EAAU,MAAM,MAAA,EAAO;AAAA,EAC/E,EAAE,KAAK,cAAA,EAAgB,KAAA,EAAO,sBAAmB,IAAA,EAAM,QAAA,EAAU,MAAM,OAAA,EAAQ;AAAA,EAC/E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,kBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,gBAAgB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,iBAAc,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA;AAChE;AAEA,IAAM,cAAA,GAAiB,IAAI,GAAA,CAAI,OAAA,CAAQ,IAAI,CAAC,CAAA,KAAM,CAAA,CAAE,GAAG,CAAC,CAAA;AACjD,IAAM,cAAiC,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,EAAE,GAAG;AAG/D,SAAS,UAAU,GAAA,EAAqC;AAC7D,EAAA,OAAO,QAAQ,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,QAAQ,GAAG,CAAA;AAC1C;AAIO,IAAM,UAAA,GAAa,CAAC,WAAA,EAAa,MAAA,EAAQ,YAAY,SAAS;AAK9D,IAAM,eAAA,GAAkBA,MAAE,MAAA,CAAO;AAAA,EACtC,MAAA,EAAQA,KAAA,CAAE,MAAA,EAAO,CAAE,OAAO,CAAC,CAAA,KAAM,cAAA,CAAe,GAAA,CAAI,CAAC,CAAA,EAAG,EAAE,OAAA,EAAS,kBAAkB,CAAA;AAAA,EACrF,SAAA,EAAWA,KAAA,CAAE,MAAA,EAAO,CAAE,GAAA,GAAM,GAAA,CAAI,CAAC,CAAA,CAAE,GAAA,CAAI,EAAE,CAAA;AAAA,EACzC,IAAA,EAAMA,KAAA,CAAE,IAAA,CAAK,UAAU,EAAE,QAAA,EAAS;AAAA,EAClC,SAAA,EAAWA,MAAE,MAAA;AACf,CAAC;AAGM,IAAM,gBAAA,GAAmBA,KAAA,CAAE,KAAA,CAAM,eAAe;AAuBhD,SAAS,oBACd,OAAA,GAAsB,EAAC,EACvB,IAAA,GAA6B,EAAC,EACf;AACf,EAAA,MAAM,MAAM,IAAA,CAAK,GAAA,KAAQ,uBAAM,IAAI,IAAA,IAAO,WAAA,EAAY,CAAA;AACtD,EAAA,MAAM,GAAA,uBAAU,GAAA,EAAuB;AACvC,EAAA,KAAA,MAAW,KAAK,OAAA,EAAS;AACvB,IAAA,MAAM,CAAA,GAAI,eAAA,CAAgB,KAAA,CAAM,CAAC,CAAA;AACjC,IAAA,GAAA,CAAI,GAAA,CAAI,CAAA,CAAE,MAAA,EAAQ,CAAC,CAAA;AAAA,EACrB;AACA,EAAA,OAAO;AAAA,IACL,GAAA,CAAI,MAAA,EAAQ,SAAA,EAAW,IAAA,EAAM;AAC3B,MAAA,MAAM,KAAA,GAAQ,eAAA,CAAgB,KAAA,CAAM,EAAE,MAAA,EAAQ,WAAW,IAAA,EAAM,SAAA,EAAW,GAAA,EAAI,EAAG,CAAA;AACjF,MAAA,GAAA,CAAI,GAAA,CAAI,KAAA,CAAM,MAAA,EAAQ,KAAK,CAAA;AAC3B,MAAA,OAAO,KAAA;AAAA,IACT,CAAA;AAAA,IACA,MAAA,EAAQ,CAAC,MAAA,KAAW,GAAA,CAAI,OAAO,MAAM,CAAA;AAAA,IACrC,GAAA,EAAK,CAAC,MAAA,KAAW,GAAA,CAAI,IAAI,MAAM,CAAA;AAAA,IAC/B,GAAA,EAAK,CAAC,MAAA,KAAW,GAAA,CAAI,IAAI,MAAM,CAAA;AAAA,IAC/B,KAAA,EAAO,MAAM,GAAA,CAAI,KAAA,EAAM;AAAA,IACvB,SAAA,EAAW,MAAM,gBAAA,CAAiB,KAAA,CAAM,MAAM,IAAA,CAAK,GAAA,CAAI,MAAA,EAAQ,CAAC;AAAA,GAClE;AACF;AAeO,SAAS,cAAA,CAAe,MAAA,GAAuB,EAAC,EAAiB;AACtE,EAAA,OAAO,OAAA,CAAQ,OAAO,CAAC,CAAA,KAAM,OAAO,CAAA,CAAE,GAAG,CAAA,EAAG,OAAA,IAAW,IAAI,CAAA;AAC7D;AAGO,SAAS,YAAA,CAAa,GAAA,EAAa,MAAA,GAAuB,EAAC,EAAY;AAC5E,EAAA,MAAM,CAAA,GAAI,OAAO,GAAG,CAAA;AACpB,EAAA,IAAI,CAAA,EAAG,OAAA,KAAY,KAAA,EAAO,OAAO,KAAA;AACjC,EAAA,OAAO,GAAG,UAAA,IAAc,IAAA;AAC1B;AAqBO,IAAM,cAAA,GAAiC;AAAA,EAC5C,IAAA,EAAM,SAAA;AAAA,EACN,KAAA,EAAO,SAAA;AAAA,EACP,QAAA,EAAU,SAAA;AAAA,EACV,MAAM,EAAE,GAAA,EAAK,WAAW,GAAA,EAAK,SAAA,EAAW,MAAM,SAAA;AAChD;AAGO,SAAS,OAAA,CAAQ,SAAA,EAAmB,OAAA,GAA0B,cAAA,EAAwB;AAC3F,EAAA,OAAO,SAAA,IAAa,CAAA,GAAI,OAAA,CAAQ,IAAA,CAAK,IAAA,GAAO,SAAA,IAAa,CAAA,GAAI,OAAA,CAAQ,IAAA,CAAK,GAAA,GAAM,OAAA,CAAQ,IAAA,CAAK,GAAA;AAC/F;AAGO,SAAS,YAAA,CAAa,SAAA,EAAmB,OAAA,GAA0B,cAAA,EAAwB;AAChG,EAAA,OAAO,OAAA,CAAQ,OAAA,GAAU,SAAS,CAAA,IAAK,OAAA,CAAQ,IAAA;AACjD;AA2BO,IAAM,qBAAA,GAAwBA,MAAE,MAAA,CAAO;AAAA,EAC5C,MAAA,EAAQA,KAAA,CAAE,OAAA,CAAQ,YAAY,CAAA;AAAA,EAC9B,IAAA,EAAMA,MAAE,IAAA,CAAK,CAAC,SAAS,MAAA,EAAQ,MAAA,EAAQ,OAAO,CAAC,CAAA;AAAA,EAC/C,QAAQA,KAAA,CAAE,KAAA;AAAA,IACRA,MAAE,MAAA,CAAO;AAAA,MACP,MAAA,EAAQA,MAAE,MAAA,EAAO;AAAA,MACjB,MAAMA,KAAA,CAAE,IAAA,CAAK,CAAC,MAAA,EAAQ,OAAA,EAAS,QAAQ,CAAC,CAAA;AAAA,MACxC,SAAA,EAAWA,KAAA,CAAE,MAAA,EAAO,CAAE,GAAA,GAAM,GAAA,CAAI,CAAC,CAAA,CAAE,GAAA,CAAI,EAAE,CAAA;AAAA,MACzC,OAAA,EAASA,KAAA,CAAE,IAAA,CAAK,UAAU,EAAE,QAAA;AAAS,KACtC;AAAA;AAEL,CAAC;AAGM,SAAS,eAAA,CACd,MAAA,EACA,IAAA,GAA4B,EAAC,EACZ;AACjB,EAAA,OAAO;AAAA,IACL,MAAA,EAAQ,YAAA;AAAA,IACR,IAAA,EAAM,KAAK,IAAA,IAAQ,OAAA;AAAA,IACnB,MAAA,EAAQ,MAAA,CAAO,GAAA,CAAI,CAAC,CAAA,KAAM;AACxB,MAAA,MAAM,CAAA,GAAI,SAAA,CAAU,CAAA,CAAE,MAAM,CAAA;AAC5B,MAAA,OAAO;AAAA,QACL,MAAA,EAAQ,CAAA,EAAG,IAAA,IAAQ,CAAA,CAAE,MAAA;AAAA,QACrB,IAAA,EAAO,GAAG,IAAA,IAAQ,QAAA;AAAA,QAClB,WAAW,CAAA,CAAE,SAAA;AAAA,QACb,SAAS,CAAA,CAAE;AAAA,OACb;AAAA,IACF,CAAC;AAAA,GACH;AACF;AAIO,SAAS,iBAAA,CACd,KACA,GAAA,GAAoB,MAAA,qBAAU,IAAA,EAAK,EAAE,aAAY,EACrC;AACZ,EAAA,MAAM,MAAA,GAAS,qBAAA,CAAsB,KAAA,CAAM,GAAG,CAAA;AAE9C,EAAA,MAAM,aAAa,IAAI,GAAA;AAAA,IACrB,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,CAAC,CAAA,EAAG,CAAA,CAAE,IAAI,CAAA,CAAA,EAAI,EAAE,IAAA,IAAQ,QAAQ,CAAA,CAAA,EAAI,CAAA,CAAE,GAAG,CAAU;AAAA,GACxE;AACA,EAAA,MAAM,MAAkB,EAAC;AACzB,EAAA,KAAA,MAAW,EAAA,IAAM,OAAO,MAAA,EAAQ;AAC9B,IAAA,MAAM,GAAA,GAAM,WAAW,GAAA,CAAI,CAAA,EAAG,GAAG,MAAM,CAAA,CAAA,EAAI,EAAA,CAAG,IAAI,CAAA,CAAE,CAAA;AACpD,IAAA,IAAI,CAAC,GAAA,EAAK;AACV,IAAA,GAAA,CAAI,IAAA;AAAA,MACF,gBAAgB,KAAA,CAAM;AAAA,QACpB,MAAA,EAAQ,GAAA;AAAA,QACR,WAAW,EAAA,CAAG,SAAA;AAAA,QACd,MAAM,EAAA,CAAG,OAAA;AAAA,QACT,WAAW,GAAA;AAAI,OAChB;AAAA,KACH;AAAA,EACF;AACA,EAAA,OAAO,GAAA;AACT","file":"index.cjs","sourcesContent":["// @broberg/bodymap — headless core (F052.1).\n//\n// Framework-neutral: the region taxonomy + the PainReport data model (zod) + a\n// selection engine + per-app region config. NO React/Preact/DOM import — the 2D\n// (SVG) and 3D (Three.js) renderers, and all three FD apps, share this one\n// contract. Output is a structured PainReport, never a bare image.\n\nimport { z } from \"zod\";\n\nexport type Side = \"left\" | \"right\";\n\nexport interface BodyRegion {\n /** Stable, unique identifier (snake_case) — the key used in a PainReport. */\n key: string;\n /** Human label (Danish). */\n label: string;\n /** Clinical short code (unique). */\n code: string;\n /** Body side, when the region is paired. */\n side?: Side;\n}\n\n/** The canonical body regions — the AUTHORITATIVE fd-sundhed clinical taxonomy\n * (docs/BODYMAP-TAKSONOMI.md, broberg-ai/fd-sundhed @360842f): 18 SIDE-LESS\n * clinical codes + a separate `side` field (L/R on limbs, C=center on axis\n * regions). The `key` is a unique per-side identifier; `code` is the side-less\n * clinical code that goes on the bodymap/v1 wire. NOT an anatomical atlas —\n * ~30 named surface regions for a pain-map. The 2D front renderer draws the\n * front-visible subset; the 3D body (F052.6) drives them all. */\nexport const REGIONS: readonly BodyRegion[] = [\n // axis / centre-line (serialised side \"center\")\n { key: \"head\", label: \"Hoved\", code: \"HEAD\" },\n { key: \"neck\", label: \"Nakke\", code: \"NECK\" },\n { key: \"chest\", label: \"Bryst\", code: \"CHEST\" },\n { key: \"thora\", label: \"Øvre ryg (thorakal)\", code: \"THORA\" },\n { key: \"lumbar\", label: \"Lænd (lumbal)\", code: \"LUMBAR\" },\n { key: \"groin\", label: \"Lyske\", code: \"GROIN\" },\n // paired limbs / sides (L / R)\n { key: \"shoulder_left\", label: \"Skulder, venstre\", code: \"SHOULDER\", side: \"left\" },\n { key: \"shoulder_right\", label: \"Skulder, højre\", code: \"SHOULDER\", side: \"right\" },\n { key: \"uarm_left\", label: \"Overarm, venstre\", code: \"UARM\", side: \"left\" },\n { key: \"uarm_right\", label: \"Overarm, højre\", code: \"UARM\", side: \"right\" },\n { key: \"elbow_left\", label: \"Albue, venstre\", code: \"ELBOW\", side: \"left\" },\n { key: \"elbow_right\", label: \"Albue, højre\", code: \"ELBOW\", side: \"right\" },\n { key: \"farm_left\", label: \"Underarm, venstre\", code: \"FARM\", side: \"left\" },\n { key: \"farm_right\", label: \"Underarm, højre\", code: \"FARM\", side: \"right\" },\n { key: \"wrist_left\", label: \"Håndled, venstre\", code: \"WRIST\", side: \"left\" },\n { key: \"wrist_right\", label: \"Håndled, højre\", code: \"WRIST\", side: \"right\" },\n { key: \"hand_left\", label: \"Hånd, venstre\", code: \"HAND\", side: \"left\" },\n { key: \"hand_right\", label: \"Hånd, højre\", code: \"HAND\", side: \"right\" },\n { key: \"hip_left\", label: \"Hofte, venstre\", code: \"HIP\", side: \"left\" },\n { key: \"hip_right\", label: \"Hofte, højre\", code: \"HIP\", side: \"right\" },\n { key: \"thigh_left\", label: \"Lår, venstre\", code: \"THIGH\", side: \"left\" },\n { key: \"thigh_right\", label: \"Lår, højre\", code: \"THIGH\", side: \"right\" },\n { key: \"knee_left\", label: \"Knæ, venstre\", code: \"KNEE\", side: \"left\" },\n { key: \"knee_right\", label: \"Knæ, højre\", code: \"KNEE\", side: \"right\" },\n { key: \"lowleg_left\", label: \"Underben, venstre\", code: \"LOWLEG\", side: \"left\" },\n { key: \"lowleg_right\", label: \"Underben, højre\", code: \"LOWLEG\", side: \"right\" },\n { key: \"ankle_left\", label: \"Ankel, venstre\", code: \"ANKLE\", side: \"left\" },\n { key: \"ankle_right\", label: \"Ankel, højre\", code: \"ANKLE\", side: \"right\" },\n { key: \"foot_left\", label: \"Fod, venstre\", code: \"FOOT\", side: \"left\" },\n { key: \"foot_right\", label: \"Fod, højre\", code: \"FOOT\", side: \"right\" },\n];\n\nconst REGION_KEY_SET = new Set(REGIONS.map((r) => r.key));\nexport const REGION_KEYS: readonly string[] = REGIONS.map((r) => r.key);\n\n/** Look up a region by its key. */\nexport function getRegion(key: string): BodyRegion | undefined {\n return REGIONS.find((r) => r.key === key);\n}\n\n// ---- PainReport model ---------------------------------------------------\n\nexport const PAIN_TYPES = [\"stikkende\", \"dump\", \"konstant\", \"jagende\"] as const;\nexport type PainType = (typeof PAIN_TYPES)[number];\n\n/** One marked pain point. `region` MUST be a known region key; `intensity` is a\n * 0-10 integer; `type` is optional but constrained; `timestamp` is an ISO string. */\nexport const painPointSchema = z.object({\n region: z.string().refine((k) => REGION_KEY_SET.has(k), { message: \"unknown region\" }),\n intensity: z.number().int().min(0).max(10),\n type: z.enum(PAIN_TYPES).optional(),\n timestamp: z.string(),\n});\nexport type PainPoint = z.infer<typeof painPointSchema>;\n\nexport const painReportSchema = z.array(painPointSchema);\nexport type PainReport = PainPoint[];\n\n// ---- Selection engine (framework-agnostic) ------------------------------\n\nexport interface PainSelection {\n /** Mark (or update) pain on a region. One point per region — latest wins. */\n set(region: string, intensity: number, type?: PainType): PainPoint;\n remove(region: string): boolean;\n get(region: string): PainPoint | undefined;\n has(region: string): boolean;\n clear(): void;\n /** The current, validated PainReport. */\n getReport(): PainReport;\n}\n\nexport interface PainSelectionOptions {\n /** Injectable clock (ISO string) — defaults to `new Date().toISOString()`. */\n now?: () => string;\n}\n\n/** Create a selection engine seeded with an optional report. Pure state — no\n * DOM, no framework, no network. One point per region. */\nexport function createPainSelection(\n initial: PainReport = [],\n opts: PainSelectionOptions = {},\n): PainSelection {\n const now = opts.now ?? (() => new Date().toISOString());\n const map = new Map<string, PainPoint>();\n for (const p of initial) {\n const v = painPointSchema.parse(p);\n map.set(v.region, v);\n }\n return {\n set(region, intensity, type) {\n const point = painPointSchema.parse({ region, intensity, type, timestamp: now() });\n map.set(point.region, point);\n return point;\n },\n remove: (region) => map.delete(region),\n get: (region) => map.get(region),\n has: (region) => map.has(region),\n clear: () => map.clear(),\n getReport: () => painReportSchema.parse(Array.from(map.values())),\n };\n}\n\n// ---- Per-app region config (the toggle) ---------------------------------\n\nexport interface RegionSetting {\n /** Render this region at all. Default true. */\n visible?: boolean;\n /** Allow marking pain on this region. Default true. */\n selectable?: boolean;\n}\n\n/** Per-app config keyed by region key. An absent key ⇒ visible + selectable. */\nexport type RegionConfig = Record<string, RegionSetting>;\n\n/** The regions an app should render, honouring `visible` (default true). */\nexport function resolveRegions(config: RegionConfig = {}): BodyRegion[] {\n return REGIONS.filter((r) => config[r.key]?.visible ?? true);\n}\n\n/** Whether a region may be marked. A hidden region is never selectable. */\nexport function isSelectable(key: string, config: RegionConfig = {}): boolean {\n const s = config[key];\n if (s?.visible === false) return false;\n return s?.selectable ?? true;\n}\n\n// ---- palette (consumer-defined colours — shared by the 2D + 3D renderers) ---\n\n/** Colour control for the body renderers. Consumers pass a palette to theme the\n * body base colour, the hover + selected highlights, the pain-heat colours, and\n * optional per-region base colours. All values are CSS/hex colour strings. */\nexport interface BodymapPalette {\n /** Base body colour (an unmarked region). */\n body: string;\n /** Region highlight on hover (before click). */\n hover: string;\n /** A region selected (clicked) but not yet given an intensity. */\n selected: string;\n /** Pain-intensity heat colours: low (0-3), mid (4-6), high (7-10). */\n heat: { low: string; mid: string; high: string };\n /** Optional per-region base-colour overrides (region key → colour). */\n regions?: Record<string, string>;\n}\n\n/** The fleet default palette. Override any field per consumer. */\nexport const defaultPalette: BodymapPalette = {\n body: \"#d2d7de\",\n hover: \"#8fd0cd\",\n selected: \"#5cc4b7\",\n heat: { low: \"#fcd34d\", mid: \"#fb923c\", high: \"#ef4444\" },\n};\n\n/** The heat colour for a pain intensity, honouring the palette. */\nexport function heatFor(intensity: number, palette: BodymapPalette = defaultPalette): string {\n return intensity >= 7 ? palette.heat.high : intensity >= 4 ? palette.heat.mid : palette.heat.low;\n}\n\n/** The base colour for a region (a per-region override, else the body colour). */\nexport function baseColorFor(regionKey: string, palette: BodymapPalette = defaultPalette): string {\n return palette.regions?.[regionKey] ?? palette.body;\n}\n\n// ---- bodymap/v1 serialization (the shared cross-app / native wire format) ---\n//\n// The shape every consumer + the native mobile apps read (aligned with\n// fd-sundhed's bodymap/v1: region CODE + side + intensity + quality + view).\n// The internal PainReport keys on the region KEY; this maps key -> clinical CODE\n// so the report is portable and human-readable on the wire.\n\nexport type BodyView = \"front\" | \"back\" | \"left\" | \"right\";\n/** Side in the serialized report — a midline region (no side) becomes \"center\". */\nexport type SerializedSide = \"left\" | \"right\" | \"center\";\n\nexport interface SerializedPainPoint {\n /** Clinical region CODE (e.g. \"LUMB\"). */\n region: string;\n side: SerializedSide;\n intensity: number;\n quality?: PainType;\n}\n\nexport interface BodymapReportV1 {\n schema: \"bodymap/v1\";\n view: BodyView;\n points: SerializedPainPoint[];\n}\n\nexport const bodymapReportV1Schema = z.object({\n schema: z.literal(\"bodymap/v1\"),\n view: z.enum([\"front\", \"back\", \"left\", \"right\"]),\n points: z.array(\n z.object({\n region: z.string(),\n side: z.enum([\"left\", \"right\", \"center\"]),\n intensity: z.number().int().min(0).max(10),\n quality: z.enum(PAIN_TYPES).optional(),\n }),\n ),\n});\n\n/** Serialize a PainReport to the shared `bodymap/v1` wire format. */\nexport function serializeReport(\n report: PainReport,\n opts: { view?: BodyView } = {},\n): BodymapReportV1 {\n return {\n schema: \"bodymap/v1\",\n view: opts.view ?? \"front\",\n points: report.map((p) => {\n const r = getRegion(p.region);\n return {\n region: r?.code ?? p.region,\n side: (r?.side ?? \"center\") as SerializedSide,\n intensity: p.intensity,\n quality: p.type,\n };\n }),\n };\n}\n\n/** Parse a `bodymap/v1` report back into an internal PainReport. Region CODE →\n * key; a point whose code is unknown to this taxonomy is dropped. */\nexport function deserializeReport(\n env: unknown,\n now: () => string = () => new Date().toISOString(),\n): PainReport {\n const parsed = bodymapReportV1Schema.parse(env);\n // code is side-less, so a point is identified by code + side.\n const byCodeSide = new Map(\n REGIONS.map((r) => [`${r.code}|${r.side ?? \"center\"}`, r.key] as const),\n );\n const out: PainReport = [];\n for (const sp of parsed.points) {\n const key = byCodeSide.get(`${sp.region}|${sp.side}`);\n if (!key) continue;\n out.push(\n painPointSchema.parse({\n region: key,\n intensity: sp.intensity,\n type: sp.quality,\n timestamp: now(),\n }),\n );\n }\n return out;\n}\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":["z"],"mappings":";;;;;AA6BO,IAAM,OAAA,GAAiC;AAAA;AAAA,EAE5C,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAO,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5C,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAO,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5C,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC9C,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,wBAAA,EAAuB,MAAM,OAAA,EAAQ;AAAA,EAC5D,EAAE,GAAA,EAAK,QAAA,EAAU,KAAA,EAAO,kBAAA,EAAiB,MAAM,QAAA,EAAS;AAAA,EACxD,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA;AAAA,EAE9C,EAAE,KAAK,eAAA,EAAiB,KAAA,EAAO,oBAAoB,IAAA,EAAM,UAAA,EAAY,MAAM,MAAA,EAAO;AAAA,EAClF,EAAE,KAAK,gBAAA,EAAkB,KAAA,EAAO,qBAAkB,IAAA,EAAM,UAAA,EAAY,MAAM,OAAA,EAAQ;AAAA,EAClF,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,oBAAoB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,qBAAkB,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,kBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,qBAAqB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EAC3E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,sBAAmB,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EAC3E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,uBAAoB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,wBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC5E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,oBAAiB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACvE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,qBAAe,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EACvE,EAAE,KAAK,UAAA,EAAY,KAAA,EAAO,kBAAkB,IAAA,EAAM,KAAA,EAAO,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,mBAAgB,IAAA,EAAM,KAAA,EAAO,MAAM,OAAA,EAAQ;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EACxE,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,oBAAc,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EACxE,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,mBAAgB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,oBAAc,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EACtE,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,qBAAqB,IAAA,EAAM,QAAA,EAAU,MAAM,MAAA,EAAO;AAAA,EAC/E,EAAE,KAAK,cAAA,EAAgB,KAAA,EAAO,sBAAmB,IAAA,EAAM,QAAA,EAAU,MAAM,OAAA,EAAQ;AAAA,EAC/E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,kBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,gBAAgB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,iBAAc,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA;AAChE;AAEA,IAAM,cAAA,GAAiB,IAAI,GAAA,CAAI,OAAA,CAAQ,IAAI,CAAC,CAAA,KAAM,CAAA,CAAE,GAAG,CAAC,CAAA;AACjD,IAAM,cAAiC,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,EAAE,GAAG;AAG/D,SAAS,UAAU,GAAA,EAAqC;AAC7D,EAAA,OAAO,QAAQ,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,QAAQ,GAAG,CAAA;AAC1C;AAIO,IAAM,UAAA,GAAa,CAAC,WAAA,EAAa,MAAA,EAAQ,YAAY,SAAS;AAK9D,IAAM,eAAA,GAAkBA,MAAE,MAAA,CAAO;AAAA,EACtC,MAAA,EAAQA,KAAA,CAAE,MAAA,EAAO,CAAE,OAAO,CAAC,CAAA,KAAM,cAAA,CAAe,GAAA,CAAI,CAAC,CAAA,EAAG,EAAE,OAAA,EAAS,kBAAkB,CAAA;AAAA,EACrF,SAAA,EAAWA,KAAA,CAAE,MAAA,EAAO,CAAE,GAAA,GAAM,GAAA,CAAI,CAAC,CAAA,CAAE,GAAA,CAAI,EAAE,CAAA;AAAA,EACzC,IAAA,EAAMA,KAAA,CAAE,IAAA,CAAK,UAAU,EAAE,QAAA,EAAS;AAAA,EAClC,SAAA,EAAWA,MAAE,MAAA;AACf,CAAC;AAGM,IAAM,gBAAA,GAAmBA,KAAA,CAAE,KAAA,CAAM,eAAe;AAuBhD,SAAS,oBACd,OAAA,GAAsB,EAAC,EACvB,IAAA,GAA6B,EAAC,EACf;AACf,EAAA,MAAM,MAAM,IAAA,CAAK,GAAA,KAAQ,uBAAM,IAAI,IAAA,IAAO,WAAA,EAAY,CAAA;AACtD,EAAA,MAAM,GAAA,uBAAU,GAAA,EAAuB;AACvC,EAAA,KAAA,MAAW,KAAK,OAAA,EAAS;AACvB,IAAA,MAAM,CAAA,GAAI,eAAA,CAAgB,KAAA,CAAM,CAAC,CAAA;AACjC,IAAA,GAAA,CAAI,GAAA,CAAI,CAAA,CAAE,MAAA,EAAQ,CAAC,CAAA;AAAA,EACrB;AACA,EAAA,OAAO;AAAA,IACL,GAAA,CAAI,MAAA,EAAQ,SAAA,EAAW,IAAA,EAAM;AAC3B,MAAA,MAAM,KAAA,GAAQ,eAAA,CAAgB,KAAA,CAAM,EAAE,MAAA,EAAQ,WAAW,IAAA,EAAM,SAAA,EAAW,GAAA,EAAI,EAAG,CAAA;AACjF,MAAA,GAAA,CAAI,GAAA,CAAI,KAAA,CAAM,MAAA,EAAQ,KAAK,CAAA;AAC3B,MAAA,OAAO,KAAA;AAAA,IACT,CAAA;AAAA,IACA,MAAA,EAAQ,CAAC,MAAA,KAAW,GAAA,CAAI,OAAO,MAAM,CAAA;AAAA,IACrC,GAAA,EAAK,CAAC,MAAA,KAAW,GAAA,CAAI,IAAI,MAAM,CAAA;AAAA,IAC/B,GAAA,EAAK,CAAC,MAAA,KAAW,GAAA,CAAI,IAAI,MAAM,CAAA;AAAA,IAC/B,KAAA,EAAO,MAAM,GAAA,CAAI,KAAA,EAAM;AAAA,IACvB,SAAA,EAAW,MAAM,gBAAA,CAAiB,KAAA,CAAM,MAAM,IAAA,CAAK,GAAA,CAAI,MAAA,EAAQ,CAAC;AAAA,GAClE;AACF;AAeO,SAAS,cAAA,CAAe,MAAA,GAAuB,EAAC,EAAiB;AACtE,EAAA,OAAO,OAAA,CAAQ,OAAO,CAAC,CAAA,KAAM,OAAO,CAAA,CAAE,GAAG,CAAA,EAAG,OAAA,IAAW,IAAI,CAAA;AAC7D;AAGO,SAAS,YAAA,CAAa,GAAA,EAAa,MAAA,GAAuB,EAAC,EAAY;AAC5E,EAAA,MAAM,CAAA,GAAI,OAAO,GAAG,CAAA;AACpB,EAAA,IAAI,CAAA,EAAG,OAAA,KAAY,KAAA,EAAO,OAAO,KAAA;AACjC,EAAA,OAAO,GAAG,UAAA,IAAc,IAAA;AAC1B;AAmDO,IAAM,SAAA,GAAuC;AAAA,EAClD,IAAA,EAAM,SAAA;AAAA,EACN,SAAA,EAAW,SAAA;AAAA,EACX,OAAA,EAAS,MAAA;AAAA,EACT,MAAA,EAAQ,SAAA;AAAA,EACR,OAAA,EAAS,SAAA;AAAA,EACT,MAAA,EAAQ;AACV;AAGO,SAAS,SAAS,OAAA,EAAqD;AAC5E,EAAA,OAAO,EAAE,GAAG,SAAA,EAAW,GAAI,OAAA,EAAS,EAAA,IAAM,EAAC,EAAG;AAChD;AAGO,IAAM,cAAA,GAAiC;AAAA,EAC5C,IAAA,EAAM,SAAA;AAAA,EACN,KAAA,EAAO,SAAA;AAAA,EACP,QAAA,EAAU,SAAA;AAAA,EACV,MAAM,EAAE,GAAA,EAAK,WAAW,GAAA,EAAK,SAAA,EAAW,MAAM,SAAA;AAChD;AAGO,SAAS,OAAA,CAAQ,SAAA,EAAmB,OAAA,GAA0B,cAAA,EAAwB;AAC3F,EAAA,OAAO,SAAA,IAAa,CAAA,GAAI,OAAA,CAAQ,IAAA,CAAK,IAAA,GAAO,SAAA,IAAa,CAAA,GAAI,OAAA,CAAQ,IAAA,CAAK,GAAA,GAAM,OAAA,CAAQ,IAAA,CAAK,GAAA;AAC/F;AAGO,SAAS,YAAA,CAAa,SAAA,EAAmB,OAAA,GAA0B,cAAA,EAAwB;AAChG,EAAA,OAAO,OAAA,CAAQ,OAAA,GAAU,SAAS,CAAA,IAAK,OAAA,CAAQ,IAAA;AACjD;AA2BO,IAAM,qBAAA,GAAwBA,MAAE,MAAA,CAAO;AAAA,EAC5C,MAAA,EAAQA,KAAA,CAAE,OAAA,CAAQ,YAAY,CAAA;AAAA,EAC9B,IAAA,EAAMA,MAAE,IAAA,CAAK,CAAC,SAAS,MAAA,EAAQ,MAAA,EAAQ,OAAO,CAAC,CAAA;AAAA,EAC/C,QAAQA,KAAA,CAAE,KAAA;AAAA,IACRA,MAAE,MAAA,CAAO;AAAA,MACP,MAAA,EAAQA,MAAE,MAAA,EAAO;AAAA,MACjB,MAAMA,KAAA,CAAE,IAAA,CAAK,CAAC,MAAA,EAAQ,OAAA,EAAS,QAAQ,CAAC,CAAA;AAAA,MACxC,SAAA,EAAWA,KAAA,CAAE,MAAA,EAAO,CAAE,GAAA,GAAM,GAAA,CAAI,CAAC,CAAA,CAAE,GAAA,CAAI,EAAE,CAAA;AAAA,MACzC,OAAA,EAASA,KAAA,CAAE,IAAA,CAAK,UAAU,EAAE,QAAA;AAAS,KACtC;AAAA;AAEL,CAAC;AAGM,SAAS,eAAA,CACd,MAAA,EACA,IAAA,GAA4B,EAAC,EACZ;AACjB,EAAA,OAAO;AAAA,IACL,MAAA,EAAQ,YAAA;AAAA,IACR,IAAA,EAAM,KAAK,IAAA,IAAQ,OAAA;AAAA,IACnB,MAAA,EAAQ,MAAA,CAAO,GAAA,CAAI,CAAC,CAAA,KAAM;AACxB,MAAA,MAAM,CAAA,GAAI,SAAA,CAAU,CAAA,CAAE,MAAM,CAAA;AAC5B,MAAA,OAAO;AAAA,QACL,MAAA,EAAQ,CAAA,EAAG,IAAA,IAAQ,CAAA,CAAE,MAAA;AAAA,QACrB,IAAA,EAAO,GAAG,IAAA,IAAQ,QAAA;AAAA,QAClB,WAAW,CAAA,CAAE,SAAA;AAAA,QACb,SAAS,CAAA,CAAE;AAAA,OACb;AAAA,IACF,CAAC;AAAA,GACH;AACF;AAIO,SAAS,iBAAA,CACd,KACA,GAAA,GAAoB,MAAA,qBAAU,IAAA,EAAK,EAAE,aAAY,EACrC;AACZ,EAAA,MAAM,MAAA,GAAS,qBAAA,CAAsB,KAAA,CAAM,GAAG,CAAA;AAE9C,EAAA,MAAM,aAAa,IAAI,GAAA;AAAA,IACrB,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,CAAC,CAAA,EAAG,CAAA,CAAE,IAAI,CAAA,CAAA,EAAI,EAAE,IAAA,IAAQ,QAAQ,CAAA,CAAA,EAAI,CAAA,CAAE,GAAG,CAAU;AAAA,GACxE;AACA,EAAA,MAAM,MAAkB,EAAC;AACzB,EAAA,KAAA,MAAW,EAAA,IAAM,OAAO,MAAA,EAAQ;AAC9B,IAAA,MAAM,GAAA,GAAM,WAAW,GAAA,CAAI,CAAA,EAAG,GAAG,MAAM,CAAA,CAAA,EAAI,EAAA,CAAG,IAAI,CAAA,CAAE,CAAA;AACpD,IAAA,IAAI,CAAC,GAAA,EAAK;AACV,IAAA,GAAA,CAAI,IAAA;AAAA,MACF,gBAAgB,KAAA,CAAM;AAAA,QACpB,MAAA,EAAQ,GAAA;AAAA,QACR,WAAW,EAAA,CAAG,SAAA;AAAA,QACd,MAAM,EAAA,CAAG,OAAA;AAAA,QACT,WAAW,GAAA;AAAI,OAChB;AAAA,KACH;AAAA,EACF;AACA,EAAA,OAAO,GAAA;AACT","file":"index.cjs","sourcesContent":["// @broberg/bodymap — headless core (F052.1).\n//\n// Framework-neutral: the region taxonomy + the PainReport data model (zod) + a\n// selection engine + per-app region config. NO React/Preact/DOM import — the 2D\n// (SVG) and 3D (Three.js) renderers, and all three FD apps, share this one\n// contract. Output is a structured PainReport, never a bare image.\n\nimport { z } from \"zod\";\n\nexport type Side = \"left\" | \"right\";\n\nexport interface BodyRegion {\n /** Stable, unique identifier (snake_case) — the key used in a PainReport. */\n key: string;\n /** Human label (Danish). */\n label: string;\n /** Clinical short code (unique). */\n code: string;\n /** Body side, when the region is paired. */\n side?: Side;\n}\n\n/** The canonical body regions — the AUTHORITATIVE fd-sundhed clinical taxonomy\n * (docs/BODYMAP-TAKSONOMI.md, broberg-ai/fd-sundhed @360842f): 18 SIDE-LESS\n * clinical codes + a separate `side` field (L/R on limbs, C=center on axis\n * regions). The `key` is a unique per-side identifier; `code` is the side-less\n * clinical code that goes on the bodymap/v1 wire. NOT an anatomical atlas —\n * ~30 named surface regions for a pain-map. The 2D front renderer draws the\n * front-visible subset; the 3D body (F052.6) drives them all. */\nexport const REGIONS: readonly BodyRegion[] = [\n // axis / centre-line (serialised side \"center\")\n { key: \"head\", label: \"Hoved\", code: \"HEAD\" },\n { key: \"neck\", label: \"Nakke\", code: \"NECK\" },\n { key: \"chest\", label: \"Bryst\", code: \"CHEST\" },\n { key: \"thora\", label: \"Øvre ryg (thorakal)\", code: \"THORA\" },\n { key: \"lumbar\", label: \"Lænd (lumbal)\", code: \"LUMBAR\" },\n { key: \"groin\", label: \"Lyske\", code: \"GROIN\" },\n // paired limbs / sides (L / R)\n { key: \"shoulder_left\", label: \"Skulder, venstre\", code: \"SHOULDER\", side: \"left\" },\n { key: \"shoulder_right\", label: \"Skulder, højre\", code: \"SHOULDER\", side: \"right\" },\n { key: \"uarm_left\", label: \"Overarm, venstre\", code: \"UARM\", side: \"left\" },\n { key: \"uarm_right\", label: \"Overarm, højre\", code: \"UARM\", side: \"right\" },\n { key: \"elbow_left\", label: \"Albue, venstre\", code: \"ELBOW\", side: \"left\" },\n { key: \"elbow_right\", label: \"Albue, højre\", code: \"ELBOW\", side: \"right\" },\n { key: \"farm_left\", label: \"Underarm, venstre\", code: \"FARM\", side: \"left\" },\n { key: \"farm_right\", label: \"Underarm, højre\", code: \"FARM\", side: \"right\" },\n { key: \"wrist_left\", label: \"Håndled, venstre\", code: \"WRIST\", side: \"left\" },\n { key: \"wrist_right\", label: \"Håndled, højre\", code: \"WRIST\", side: \"right\" },\n { key: \"hand_left\", label: \"Hånd, venstre\", code: \"HAND\", side: \"left\" },\n { key: \"hand_right\", label: \"Hånd, højre\", code: \"HAND\", side: \"right\" },\n { key: \"hip_left\", label: \"Hofte, venstre\", code: \"HIP\", side: \"left\" },\n { key: \"hip_right\", label: \"Hofte, højre\", code: \"HIP\", side: \"right\" },\n { key: \"thigh_left\", label: \"Lår, venstre\", code: \"THIGH\", side: \"left\" },\n { key: \"thigh_right\", label: \"Lår, højre\", code: \"THIGH\", side: \"right\" },\n { key: \"knee_left\", label: \"Knæ, venstre\", code: \"KNEE\", side: \"left\" },\n { key: \"knee_right\", label: \"Knæ, højre\", code: \"KNEE\", side: \"right\" },\n { key: \"lowleg_left\", label: \"Underben, venstre\", code: \"LOWLEG\", side: \"left\" },\n { key: \"lowleg_right\", label: \"Underben, højre\", code: \"LOWLEG\", side: \"right\" },\n { key: \"ankle_left\", label: \"Ankel, venstre\", code: \"ANKLE\", side: \"left\" },\n { key: \"ankle_right\", label: \"Ankel, højre\", code: \"ANKLE\", side: \"right\" },\n { key: \"foot_left\", label: \"Fod, venstre\", code: \"FOOT\", side: \"left\" },\n { key: \"foot_right\", label: \"Fod, højre\", code: \"FOOT\", side: \"right\" },\n];\n\nconst REGION_KEY_SET = new Set(REGIONS.map((r) => r.key));\nexport const REGION_KEYS: readonly string[] = REGIONS.map((r) => r.key);\n\n/** Look up a region by its key. */\nexport function getRegion(key: string): BodyRegion | undefined {\n return REGIONS.find((r) => r.key === key);\n}\n\n// ---- PainReport model ---------------------------------------------------\n\nexport const PAIN_TYPES = [\"stikkende\", \"dump\", \"konstant\", \"jagende\"] as const;\nexport type PainType = (typeof PAIN_TYPES)[number];\n\n/** One marked pain point. `region` MUST be a known region key; `intensity` is a\n * 0-10 integer; `type` is optional but constrained; `timestamp` is an ISO string. */\nexport const painPointSchema = z.object({\n region: z.string().refine((k) => REGION_KEY_SET.has(k), { message: \"unknown region\" }),\n intensity: z.number().int().min(0).max(10),\n type: z.enum(PAIN_TYPES).optional(),\n timestamp: z.string(),\n});\nexport type PainPoint = z.infer<typeof painPointSchema>;\n\nexport const painReportSchema = z.array(painPointSchema);\nexport type PainReport = PainPoint[];\n\n// ---- Selection engine (framework-agnostic) ------------------------------\n\nexport interface PainSelection {\n /** Mark (or update) pain on a region. One point per region — latest wins. */\n set(region: string, intensity: number, type?: PainType): PainPoint;\n remove(region: string): boolean;\n get(region: string): PainPoint | undefined;\n has(region: string): boolean;\n clear(): void;\n /** The current, validated PainReport. */\n getReport(): PainReport;\n}\n\nexport interface PainSelectionOptions {\n /** Injectable clock (ISO string) — defaults to `new Date().toISOString()`. */\n now?: () => string;\n}\n\n/** Create a selection engine seeded with an optional report. Pure state — no\n * DOM, no framework, no network. One point per region. */\nexport function createPainSelection(\n initial: PainReport = [],\n opts: PainSelectionOptions = {},\n): PainSelection {\n const now = opts.now ?? (() => new Date().toISOString());\n const map = new Map<string, PainPoint>();\n for (const p of initial) {\n const v = painPointSchema.parse(p);\n map.set(v.region, v);\n }\n return {\n set(region, intensity, type) {\n const point = painPointSchema.parse({ region, intensity, type, timestamp: now() });\n map.set(point.region, point);\n return point;\n },\n remove: (region) => map.delete(region),\n get: (region) => map.get(region),\n has: (region) => map.has(region),\n clear: () => map.clear(),\n getReport: () => painReportSchema.parse(Array.from(map.values())),\n };\n}\n\n// ---- Per-app region config (the toggle) ---------------------------------\n\nexport interface RegionSetting {\n /** Render this region at all. Default true. */\n visible?: boolean;\n /** Allow marking pain on this region. Default true. */\n selectable?: boolean;\n}\n\n/** Per-app config keyed by region key. An absent key ⇒ visible + selectable. */\nexport type RegionConfig = Record<string, RegionSetting>;\n\n/** The regions an app should render, honouring `visible` (default true). */\nexport function resolveRegions(config: RegionConfig = {}): BodyRegion[] {\n return REGIONS.filter((r) => config[r.key]?.visible ?? true);\n}\n\n/** Whether a region may be marked. A hidden region is never selectable. */\nexport function isSelectable(key: string, config: RegionConfig = {}): boolean {\n const s = config[key];\n if (s?.visible === false) return false;\n return s?.selectable ?? true;\n}\n\n// ---- palette (consumer-defined colours — shared by the 2D + 3D renderers) ---\n\n/** Colour control for the body renderers. Consumers pass a palette to theme the\n * body base colour, the hover + selected highlights, the pain-heat colours, and\n * optional per-region base colours. All values are CSS/hex colour strings. */\nexport interface BodymapPalette {\n /** Base body colour (an unmarked region). */\n body: string;\n /** Region highlight on hover (before click). */\n hover: string;\n /** A region selected (clicked) but not yet given an intensity. */\n selected: string;\n /** Pain-intensity heat colours: low (0-3), mid (4-6), high (7-10). */\n heat: { low: string; mid: string; high: string };\n /** Optional per-region base-colour overrides (region key → colour). */\n regions?: Record<string, string>;\n /**\n * Optional panel-chrome colours (the selection panel, labels, hint box) —\n * NOT the body itself. All optional; anything omitted falls back to\n * {@link defaultUi}. A palette that only themed the body was half a palette:\n * a consumer passing brand colours still got hardcoded chrome. (F052.19)\n */\n ui?: BodymapUiColors;\n}\n\n/** Panel-chrome colours. Every default is WCAG-AA (>=4.5:1) on its own background. */\nexport interface BodymapUiColors {\n /** Primary text (headings, values). */\n text?: string;\n /** Secondary text — section labels, the empty-state hint. */\n mutedText?: string;\n /** Panel background. */\n panelBg?: string;\n /** Panel + control borders. */\n border?: string;\n /** Background behind the region-code badge. */\n badgeBg?: string;\n /** The destructive action (remove a marked region). */\n danger?: string;\n}\n\n/**\n * Default panel chrome. Contrast against `panelBg` (#fff), asserted by\n * `test/contrast.test.ts`:\n * text #1e293b 14.8:1\n * mutedText #475569 7.6:1 (was #94a3b8 at 2.56:1 — WCAG AA failure)\n * danger #dc2626 4.8:1 (was #ef4444 at 3.76:1 — WCAG AA failure)\n * `mutedText` on `badgeBg` (#f1f5f9) is 6.9:1 (was #64748b at 4.34:1).\n */\nexport const defaultUi: Required<BodymapUiColors> = {\n text: \"#1e293b\",\n mutedText: \"#475569\",\n panelBg: \"#fff\",\n border: \"#e2e8f0\",\n badgeBg: \"#f1f5f9\",\n danger: \"#dc2626\",\n};\n\n/** Resolve a palette's chrome colours, filling every gap from {@link defaultUi}. */\nexport function uiColors(palette?: BodymapPalette): Required<BodymapUiColors> {\n return { ...defaultUi, ...(palette?.ui ?? {}) };\n}\n\n/** The fleet default palette. Override any field per consumer. */\nexport const defaultPalette: BodymapPalette = {\n body: \"#d2d7de\",\n hover: \"#8fd0cd\",\n selected: \"#5cc4b7\",\n heat: { low: \"#fcd34d\", mid: \"#fb923c\", high: \"#ef4444\" },\n};\n\n/** The heat colour for a pain intensity, honouring the palette. */\nexport function heatFor(intensity: number, palette: BodymapPalette = defaultPalette): string {\n return intensity >= 7 ? palette.heat.high : intensity >= 4 ? palette.heat.mid : palette.heat.low;\n}\n\n/** The base colour for a region (a per-region override, else the body colour). */\nexport function baseColorFor(regionKey: string, palette: BodymapPalette = defaultPalette): string {\n return palette.regions?.[regionKey] ?? palette.body;\n}\n\n// ---- bodymap/v1 serialization (the shared cross-app / native wire format) ---\n//\n// The shape every consumer + the native mobile apps read (aligned with\n// fd-sundhed's bodymap/v1: region CODE + side + intensity + quality + view).\n// The internal PainReport keys on the region KEY; this maps key -> clinical CODE\n// so the report is portable and human-readable on the wire.\n\nexport type BodyView = \"front\" | \"back\" | \"left\" | \"right\";\n/** Side in the serialized report — a midline region (no side) becomes \"center\". */\nexport type SerializedSide = \"left\" | \"right\" | \"center\";\n\nexport interface SerializedPainPoint {\n /** Clinical region CODE (e.g. \"LUMB\"). */\n region: string;\n side: SerializedSide;\n intensity: number;\n quality?: PainType;\n}\n\nexport interface BodymapReportV1 {\n schema: \"bodymap/v1\";\n view: BodyView;\n points: SerializedPainPoint[];\n}\n\nexport const bodymapReportV1Schema = z.object({\n schema: z.literal(\"bodymap/v1\"),\n view: z.enum([\"front\", \"back\", \"left\", \"right\"]),\n points: z.array(\n z.object({\n region: z.string(),\n side: z.enum([\"left\", \"right\", \"center\"]),\n intensity: z.number().int().min(0).max(10),\n quality: z.enum(PAIN_TYPES).optional(),\n }),\n ),\n});\n\n/** Serialize a PainReport to the shared `bodymap/v1` wire format. */\nexport function serializeReport(\n report: PainReport,\n opts: { view?: BodyView } = {},\n): BodymapReportV1 {\n return {\n schema: \"bodymap/v1\",\n view: opts.view ?? \"front\",\n points: report.map((p) => {\n const r = getRegion(p.region);\n return {\n region: r?.code ?? p.region,\n side: (r?.side ?? \"center\") as SerializedSide,\n intensity: p.intensity,\n quality: p.type,\n };\n }),\n };\n}\n\n/** Parse a `bodymap/v1` report back into an internal PainReport. Region CODE →\n * key; a point whose code is unknown to this taxonomy is dropped. */\nexport function deserializeReport(\n env: unknown,\n now: () => string = () => new Date().toISOString(),\n): PainReport {\n const parsed = bodymapReportV1Schema.parse(env);\n // code is side-less, so a point is identified by code + side.\n const byCodeSide = new Map(\n REGIONS.map((r) => [`${r.code}|${r.side ?? \"center\"}`, r.key] as const),\n );\n const out: PainReport = [];\n for (const sp of parsed.points) {\n const key = byCodeSide.get(`${sp.region}|${sp.side}`);\n if (!key) continue;\n out.push(\n painPointSchema.parse({\n region: key,\n intensity: sp.intensity,\n type: sp.quality,\n timestamp: now(),\n }),\n );\n }\n return out;\n}\n"]}
package/dist/index.d.cts CHANGED
@@ -107,7 +107,40 @@ interface BodymapPalette {
107
107
  };
108
108
  /** Optional per-region base-colour overrides (region key → colour). */
109
109
  regions?: Record<string, string>;
110
+ /**
111
+ * Optional panel-chrome colours (the selection panel, labels, hint box) —
112
+ * NOT the body itself. All optional; anything omitted falls back to
113
+ * {@link defaultUi}. A palette that only themed the body was half a palette:
114
+ * a consumer passing brand colours still got hardcoded chrome. (F052.19)
115
+ */
116
+ ui?: BodymapUiColors;
110
117
  }
118
+ /** Panel-chrome colours. Every default is WCAG-AA (>=4.5:1) on its own background. */
119
+ interface BodymapUiColors {
120
+ /** Primary text (headings, values). */
121
+ text?: string;
122
+ /** Secondary text — section labels, the empty-state hint. */
123
+ mutedText?: string;
124
+ /** Panel background. */
125
+ panelBg?: string;
126
+ /** Panel + control borders. */
127
+ border?: string;
128
+ /** Background behind the region-code badge. */
129
+ badgeBg?: string;
130
+ /** The destructive action (remove a marked region). */
131
+ danger?: string;
132
+ }
133
+ /**
134
+ * Default panel chrome. Contrast against `panelBg` (#fff), asserted by
135
+ * `test/contrast.test.ts`:
136
+ * text #1e293b 14.8:1
137
+ * mutedText #475569 7.6:1 (was #94a3b8 at 2.56:1 — WCAG AA failure)
138
+ * danger #dc2626 4.8:1 (was #ef4444 at 3.76:1 — WCAG AA failure)
139
+ * `mutedText` on `badgeBg` (#f1f5f9) is 6.9:1 (was #64748b at 4.34:1).
140
+ */
141
+ declare const defaultUi: Required<BodymapUiColors>;
142
+ /** Resolve a palette's chrome colours, filling every gap from {@link defaultUi}. */
143
+ declare function uiColors(palette?: BodymapPalette): Required<BodymapUiColors>;
111
144
  /** The fleet default palette. Override any field per consumer. */
112
145
  declare const defaultPalette: BodymapPalette;
113
146
  /** The heat colour for a pain intensity, honouring the palette. */
@@ -175,4 +208,4 @@ declare function serializeReport(report: PainReport, opts?: {
175
208
  * key; a point whose code is unknown to this taxonomy is dropped. */
176
209
  declare function deserializeReport(env: unknown, now?: () => string): PainReport;
177
210
 
178
- export { type BodyRegion, type BodyView, type BodymapPalette, type BodymapReportV1, PAIN_TYPES, type PainPoint, type PainReport, type PainSelection, type PainSelectionOptions, type PainType, REGIONS, REGION_KEYS, type RegionConfig, type RegionSetting, type SerializedPainPoint, type SerializedSide, type Side, baseColorFor, bodymapReportV1Schema, createPainSelection, defaultPalette, deserializeReport, getRegion, heatFor, isSelectable, painPointSchema, painReportSchema, resolveRegions, serializeReport };
211
+ export { type BodyRegion, type BodyView, type BodymapPalette, type BodymapReportV1, type BodymapUiColors, PAIN_TYPES, type PainPoint, type PainReport, type PainSelection, type PainSelectionOptions, type PainType, REGIONS, REGION_KEYS, type RegionConfig, type RegionSetting, type SerializedPainPoint, type SerializedSide, type Side, baseColorFor, bodymapReportV1Schema, createPainSelection, defaultPalette, defaultUi, deserializeReport, getRegion, heatFor, isSelectable, painPointSchema, painReportSchema, resolveRegions, serializeReport, uiColors };
package/dist/index.d.ts CHANGED
@@ -107,7 +107,40 @@ interface BodymapPalette {
107
107
  };
108
108
  /** Optional per-region base-colour overrides (region key → colour). */
109
109
  regions?: Record<string, string>;
110
+ /**
111
+ * Optional panel-chrome colours (the selection panel, labels, hint box) —
112
+ * NOT the body itself. All optional; anything omitted falls back to
113
+ * {@link defaultUi}. A palette that only themed the body was half a palette:
114
+ * a consumer passing brand colours still got hardcoded chrome. (F052.19)
115
+ */
116
+ ui?: BodymapUiColors;
110
117
  }
118
+ /** Panel-chrome colours. Every default is WCAG-AA (>=4.5:1) on its own background. */
119
+ interface BodymapUiColors {
120
+ /** Primary text (headings, values). */
121
+ text?: string;
122
+ /** Secondary text — section labels, the empty-state hint. */
123
+ mutedText?: string;
124
+ /** Panel background. */
125
+ panelBg?: string;
126
+ /** Panel + control borders. */
127
+ border?: string;
128
+ /** Background behind the region-code badge. */
129
+ badgeBg?: string;
130
+ /** The destructive action (remove a marked region). */
131
+ danger?: string;
132
+ }
133
+ /**
134
+ * Default panel chrome. Contrast against `panelBg` (#fff), asserted by
135
+ * `test/contrast.test.ts`:
136
+ * text #1e293b 14.8:1
137
+ * mutedText #475569 7.6:1 (was #94a3b8 at 2.56:1 — WCAG AA failure)
138
+ * danger #dc2626 4.8:1 (was #ef4444 at 3.76:1 — WCAG AA failure)
139
+ * `mutedText` on `badgeBg` (#f1f5f9) is 6.9:1 (was #64748b at 4.34:1).
140
+ */
141
+ declare const defaultUi: Required<BodymapUiColors>;
142
+ /** Resolve a palette's chrome colours, filling every gap from {@link defaultUi}. */
143
+ declare function uiColors(palette?: BodymapPalette): Required<BodymapUiColors>;
111
144
  /** The fleet default palette. Override any field per consumer. */
112
145
  declare const defaultPalette: BodymapPalette;
113
146
  /** The heat colour for a pain intensity, honouring the palette. */
@@ -175,4 +208,4 @@ declare function serializeReport(report: PainReport, opts?: {
175
208
  * key; a point whose code is unknown to this taxonomy is dropped. */
176
209
  declare function deserializeReport(env: unknown, now?: () => string): PainReport;
177
210
 
178
- export { type BodyRegion, type BodyView, type BodymapPalette, type BodymapReportV1, PAIN_TYPES, type PainPoint, type PainReport, type PainSelection, type PainSelectionOptions, type PainType, REGIONS, REGION_KEYS, type RegionConfig, type RegionSetting, type SerializedPainPoint, type SerializedSide, type Side, baseColorFor, bodymapReportV1Schema, createPainSelection, defaultPalette, deserializeReport, getRegion, heatFor, isSelectable, painPointSchema, painReportSchema, resolveRegions, serializeReport };
211
+ export { type BodyRegion, type BodyView, type BodymapPalette, type BodymapReportV1, type BodymapUiColors, PAIN_TYPES, type PainPoint, type PainReport, type PainSelection, type PainSelectionOptions, type PainType, REGIONS, REGION_KEYS, type RegionConfig, type RegionSetting, type SerializedPainPoint, type SerializedSide, type Side, baseColorFor, bodymapReportV1Schema, createPainSelection, defaultPalette, defaultUi, deserializeReport, getRegion, heatFor, isSelectable, painPointSchema, painReportSchema, resolveRegions, serializeReport, uiColors };
package/dist/index.js CHANGED
@@ -76,6 +76,17 @@ function isSelectable(key, config = {}) {
76
76
  if (s?.visible === false) return false;
77
77
  return s?.selectable ?? true;
78
78
  }
79
+ var defaultUi = {
80
+ text: "#1e293b",
81
+ mutedText: "#475569",
82
+ panelBg: "#fff",
83
+ border: "#e2e8f0",
84
+ badgeBg: "#f1f5f9",
85
+ danger: "#dc2626"
86
+ };
87
+ function uiColors(palette) {
88
+ return { ...defaultUi, ...palette?.ui ?? {} };
89
+ }
79
90
  var defaultPalette = {
80
91
  body: "#d2d7de",
81
92
  hover: "#8fd0cd",
@@ -136,6 +147,6 @@ function deserializeReport(env, now = () => (/* @__PURE__ */ new Date()).toISOSt
136
147
  return out;
137
148
  }
138
149
 
139
- export { PAIN_TYPES, REGIONS, REGION_KEYS, baseColorFor, bodymapReportV1Schema, createPainSelection, defaultPalette, deserializeReport, getRegion, heatFor, isSelectable, painPointSchema, painReportSchema, resolveRegions, serializeReport };
150
+ export { PAIN_TYPES, REGIONS, REGION_KEYS, baseColorFor, bodymapReportV1Schema, createPainSelection, defaultPalette, defaultUi, deserializeReport, getRegion, heatFor, isSelectable, painPointSchema, painReportSchema, resolveRegions, serializeReport, uiColors };
140
151
  //# sourceMappingURL=index.js.map
141
152
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;AA6BO,IAAM,OAAA,GAAiC;AAAA;AAAA,EAE5C,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAO,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5C,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAO,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5C,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC9C,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,wBAAA,EAAuB,MAAM,OAAA,EAAQ;AAAA,EAC5D,EAAE,GAAA,EAAK,QAAA,EAAU,KAAA,EAAO,kBAAA,EAAiB,MAAM,QAAA,EAAS;AAAA,EACxD,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA;AAAA,EAE9C,EAAE,KAAK,eAAA,EAAiB,KAAA,EAAO,oBAAoB,IAAA,EAAM,UAAA,EAAY,MAAM,MAAA,EAAO;AAAA,EAClF,EAAE,KAAK,gBAAA,EAAkB,KAAA,EAAO,qBAAkB,IAAA,EAAM,UAAA,EAAY,MAAM,OAAA,EAAQ;AAAA,EAClF,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,oBAAoB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,qBAAkB,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,kBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,qBAAqB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EAC3E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,sBAAmB,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EAC3E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,uBAAoB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,wBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC5E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,oBAAiB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACvE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,qBAAe,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EACvE,EAAE,KAAK,UAAA,EAAY,KAAA,EAAO,kBAAkB,IAAA,EAAM,KAAA,EAAO,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,mBAAgB,IAAA,EAAM,KAAA,EAAO,MAAM,OAAA,EAAQ;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EACxE,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,oBAAc,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EACxE,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,mBAAgB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,oBAAc,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EACtE,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,qBAAqB,IAAA,EAAM,QAAA,EAAU,MAAM,MAAA,EAAO;AAAA,EAC/E,EAAE,KAAK,cAAA,EAAgB,KAAA,EAAO,sBAAmB,IAAA,EAAM,QAAA,EAAU,MAAM,OAAA,EAAQ;AAAA,EAC/E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,kBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,gBAAgB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,iBAAc,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA;AAChE;AAEA,IAAM,cAAA,GAAiB,IAAI,GAAA,CAAI,OAAA,CAAQ,IAAI,CAAC,CAAA,KAAM,CAAA,CAAE,GAAG,CAAC,CAAA;AACjD,IAAM,cAAiC,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,EAAE,GAAG;AAG/D,SAAS,UAAU,GAAA,EAAqC;AAC7D,EAAA,OAAO,QAAQ,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,QAAQ,GAAG,CAAA;AAC1C;AAIO,IAAM,UAAA,GAAa,CAAC,WAAA,EAAa,MAAA,EAAQ,YAAY,SAAS;AAK9D,IAAM,eAAA,GAAkB,EAAE,MAAA,CAAO;AAAA,EACtC,MAAA,EAAQ,CAAA,CAAE,MAAA,EAAO,CAAE,OAAO,CAAC,CAAA,KAAM,cAAA,CAAe,GAAA,CAAI,CAAC,CAAA,EAAG,EAAE,OAAA,EAAS,kBAAkB,CAAA;AAAA,EACrF,SAAA,EAAW,CAAA,CAAE,MAAA,EAAO,CAAE,GAAA,GAAM,GAAA,CAAI,CAAC,CAAA,CAAE,GAAA,CAAI,EAAE,CAAA;AAAA,EACzC,IAAA,EAAM,CAAA,CAAE,IAAA,CAAK,UAAU,EAAE,QAAA,EAAS;AAAA,EAClC,SAAA,EAAW,EAAE,MAAA;AACf,CAAC;AAGM,IAAM,gBAAA,GAAmB,CAAA,CAAE,KAAA,CAAM,eAAe;AAuBhD,SAAS,oBACd,OAAA,GAAsB,EAAC,EACvB,IAAA,GAA6B,EAAC,EACf;AACf,EAAA,MAAM,MAAM,IAAA,CAAK,GAAA,KAAQ,uBAAM,IAAI,IAAA,IAAO,WAAA,EAAY,CAAA;AACtD,EAAA,MAAM,GAAA,uBAAU,GAAA,EAAuB;AACvC,EAAA,KAAA,MAAW,KAAK,OAAA,EAAS;AACvB,IAAA,MAAM,CAAA,GAAI,eAAA,CAAgB,KAAA,CAAM,CAAC,CAAA;AACjC,IAAA,GAAA,CAAI,GAAA,CAAI,CAAA,CAAE,MAAA,EAAQ,CAAC,CAAA;AAAA,EACrB;AACA,EAAA,OAAO;AAAA,IACL,GAAA,CAAI,MAAA,EAAQ,SAAA,EAAW,IAAA,EAAM;AAC3B,MAAA,MAAM,KAAA,GAAQ,eAAA,CAAgB,KAAA,CAAM,EAAE,MAAA,EAAQ,WAAW,IAAA,EAAM,SAAA,EAAW,GAAA,EAAI,EAAG,CAAA;AACjF,MAAA,GAAA,CAAI,GAAA,CAAI,KAAA,CAAM,MAAA,EAAQ,KAAK,CAAA;AAC3B,MAAA,OAAO,KAAA;AAAA,IACT,CAAA;AAAA,IACA,MAAA,EAAQ,CAAC,MAAA,KAAW,GAAA,CAAI,OAAO,MAAM,CAAA;AAAA,IACrC,GAAA,EAAK,CAAC,MAAA,KAAW,GAAA,CAAI,IAAI,MAAM,CAAA;AAAA,IAC/B,GAAA,EAAK,CAAC,MAAA,KAAW,GAAA,CAAI,IAAI,MAAM,CAAA;AAAA,IAC/B,KAAA,EAAO,MAAM,GAAA,CAAI,KAAA,EAAM;AAAA,IACvB,SAAA,EAAW,MAAM,gBAAA,CAAiB,KAAA,CAAM,MAAM,IAAA,CAAK,GAAA,CAAI,MAAA,EAAQ,CAAC;AAAA,GAClE;AACF;AAeO,SAAS,cAAA,CAAe,MAAA,GAAuB,EAAC,EAAiB;AACtE,EAAA,OAAO,OAAA,CAAQ,OAAO,CAAC,CAAA,KAAM,OAAO,CAAA,CAAE,GAAG,CAAA,EAAG,OAAA,IAAW,IAAI,CAAA;AAC7D;AAGO,SAAS,YAAA,CAAa,GAAA,EAAa,MAAA,GAAuB,EAAC,EAAY;AAC5E,EAAA,MAAM,CAAA,GAAI,OAAO,GAAG,CAAA;AACpB,EAAA,IAAI,CAAA,EAAG,OAAA,KAAY,KAAA,EAAO,OAAO,KAAA;AACjC,EAAA,OAAO,GAAG,UAAA,IAAc,IAAA;AAC1B;AAqBO,IAAM,cAAA,GAAiC;AAAA,EAC5C,IAAA,EAAM,SAAA;AAAA,EACN,KAAA,EAAO,SAAA;AAAA,EACP,QAAA,EAAU,SAAA;AAAA,EACV,MAAM,EAAE,GAAA,EAAK,WAAW,GAAA,EAAK,SAAA,EAAW,MAAM,SAAA;AAChD;AAGO,SAAS,OAAA,CAAQ,SAAA,EAAmB,OAAA,GAA0B,cAAA,EAAwB;AAC3F,EAAA,OAAO,SAAA,IAAa,CAAA,GAAI,OAAA,CAAQ,IAAA,CAAK,IAAA,GAAO,SAAA,IAAa,CAAA,GAAI,OAAA,CAAQ,IAAA,CAAK,GAAA,GAAM,OAAA,CAAQ,IAAA,CAAK,GAAA;AAC/F;AAGO,SAAS,YAAA,CAAa,SAAA,EAAmB,OAAA,GAA0B,cAAA,EAAwB;AAChG,EAAA,OAAO,OAAA,CAAQ,OAAA,GAAU,SAAS,CAAA,IAAK,OAAA,CAAQ,IAAA;AACjD;AA2BO,IAAM,qBAAA,GAAwB,EAAE,MAAA,CAAO;AAAA,EAC5C,MAAA,EAAQ,CAAA,CAAE,OAAA,CAAQ,YAAY,CAAA;AAAA,EAC9B,IAAA,EAAM,EAAE,IAAA,CAAK,CAAC,SAAS,MAAA,EAAQ,MAAA,EAAQ,OAAO,CAAC,CAAA;AAAA,EAC/C,QAAQ,CAAA,CAAE,KAAA;AAAA,IACR,EAAE,MAAA,CAAO;AAAA,MACP,MAAA,EAAQ,EAAE,MAAA,EAAO;AAAA,MACjB,MAAM,CAAA,CAAE,IAAA,CAAK,CAAC,MAAA,EAAQ,OAAA,EAAS,QAAQ,CAAC,CAAA;AAAA,MACxC,SAAA,EAAW,CAAA,CAAE,MAAA,EAAO,CAAE,GAAA,GAAM,GAAA,CAAI,CAAC,CAAA,CAAE,GAAA,CAAI,EAAE,CAAA;AAAA,MACzC,OAAA,EAAS,CAAA,CAAE,IAAA,CAAK,UAAU,EAAE,QAAA;AAAS,KACtC;AAAA;AAEL,CAAC;AAGM,SAAS,eAAA,CACd,MAAA,EACA,IAAA,GAA4B,EAAC,EACZ;AACjB,EAAA,OAAO;AAAA,IACL,MAAA,EAAQ,YAAA;AAAA,IACR,IAAA,EAAM,KAAK,IAAA,IAAQ,OAAA;AAAA,IACnB,MAAA,EAAQ,MAAA,CAAO,GAAA,CAAI,CAAC,CAAA,KAAM;AACxB,MAAA,MAAM,CAAA,GAAI,SAAA,CAAU,CAAA,CAAE,MAAM,CAAA;AAC5B,MAAA,OAAO;AAAA,QACL,MAAA,EAAQ,CAAA,EAAG,IAAA,IAAQ,CAAA,CAAE,MAAA;AAAA,QACrB,IAAA,EAAO,GAAG,IAAA,IAAQ,QAAA;AAAA,QAClB,WAAW,CAAA,CAAE,SAAA;AAAA,QACb,SAAS,CAAA,CAAE;AAAA,OACb;AAAA,IACF,CAAC;AAAA,GACH;AACF;AAIO,SAAS,iBAAA,CACd,KACA,GAAA,GAAoB,MAAA,qBAAU,IAAA,EAAK,EAAE,aAAY,EACrC;AACZ,EAAA,MAAM,MAAA,GAAS,qBAAA,CAAsB,KAAA,CAAM,GAAG,CAAA;AAE9C,EAAA,MAAM,aAAa,IAAI,GAAA;AAAA,IACrB,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,CAAC,CAAA,EAAG,CAAA,CAAE,IAAI,CAAA,CAAA,EAAI,EAAE,IAAA,IAAQ,QAAQ,CAAA,CAAA,EAAI,CAAA,CAAE,GAAG,CAAU;AAAA,GACxE;AACA,EAAA,MAAM,MAAkB,EAAC;AACzB,EAAA,KAAA,MAAW,EAAA,IAAM,OAAO,MAAA,EAAQ;AAC9B,IAAA,MAAM,GAAA,GAAM,WAAW,GAAA,CAAI,CAAA,EAAG,GAAG,MAAM,CAAA,CAAA,EAAI,EAAA,CAAG,IAAI,CAAA,CAAE,CAAA;AACpD,IAAA,IAAI,CAAC,GAAA,EAAK;AACV,IAAA,GAAA,CAAI,IAAA;AAAA,MACF,gBAAgB,KAAA,CAAM;AAAA,QACpB,MAAA,EAAQ,GAAA;AAAA,QACR,WAAW,EAAA,CAAG,SAAA;AAAA,QACd,MAAM,EAAA,CAAG,OAAA;AAAA,QACT,WAAW,GAAA;AAAI,OAChB;AAAA,KACH;AAAA,EACF;AACA,EAAA,OAAO,GAAA;AACT","file":"index.js","sourcesContent":["// @broberg/bodymap — headless core (F052.1).\n//\n// Framework-neutral: the region taxonomy + the PainReport data model (zod) + a\n// selection engine + per-app region config. NO React/Preact/DOM import — the 2D\n// (SVG) and 3D (Three.js) renderers, and all three FD apps, share this one\n// contract. Output is a structured PainReport, never a bare image.\n\nimport { z } from \"zod\";\n\nexport type Side = \"left\" | \"right\";\n\nexport interface BodyRegion {\n /** Stable, unique identifier (snake_case) — the key used in a PainReport. */\n key: string;\n /** Human label (Danish). */\n label: string;\n /** Clinical short code (unique). */\n code: string;\n /** Body side, when the region is paired. */\n side?: Side;\n}\n\n/** The canonical body regions — the AUTHORITATIVE fd-sundhed clinical taxonomy\n * (docs/BODYMAP-TAKSONOMI.md, broberg-ai/fd-sundhed @360842f): 18 SIDE-LESS\n * clinical codes + a separate `side` field (L/R on limbs, C=center on axis\n * regions). The `key` is a unique per-side identifier; `code` is the side-less\n * clinical code that goes on the bodymap/v1 wire. NOT an anatomical atlas —\n * ~30 named surface regions for a pain-map. The 2D front renderer draws the\n * front-visible subset; the 3D body (F052.6) drives them all. */\nexport const REGIONS: readonly BodyRegion[] = [\n // axis / centre-line (serialised side \"center\")\n { key: \"head\", label: \"Hoved\", code: \"HEAD\" },\n { key: \"neck\", label: \"Nakke\", code: \"NECK\" },\n { key: \"chest\", label: \"Bryst\", code: \"CHEST\" },\n { key: \"thora\", label: \"Øvre ryg (thorakal)\", code: \"THORA\" },\n { key: \"lumbar\", label: \"Lænd (lumbal)\", code: \"LUMBAR\" },\n { key: \"groin\", label: \"Lyske\", code: \"GROIN\" },\n // paired limbs / sides (L / R)\n { key: \"shoulder_left\", label: \"Skulder, venstre\", code: \"SHOULDER\", side: \"left\" },\n { key: \"shoulder_right\", label: \"Skulder, højre\", code: \"SHOULDER\", side: \"right\" },\n { key: \"uarm_left\", label: \"Overarm, venstre\", code: \"UARM\", side: \"left\" },\n { key: \"uarm_right\", label: \"Overarm, højre\", code: \"UARM\", side: \"right\" },\n { key: \"elbow_left\", label: \"Albue, venstre\", code: \"ELBOW\", side: \"left\" },\n { key: \"elbow_right\", label: \"Albue, højre\", code: \"ELBOW\", side: \"right\" },\n { key: \"farm_left\", label: \"Underarm, venstre\", code: \"FARM\", side: \"left\" },\n { key: \"farm_right\", label: \"Underarm, højre\", code: \"FARM\", side: \"right\" },\n { key: \"wrist_left\", label: \"Håndled, venstre\", code: \"WRIST\", side: \"left\" },\n { key: \"wrist_right\", label: \"Håndled, højre\", code: \"WRIST\", side: \"right\" },\n { key: \"hand_left\", label: \"Hånd, venstre\", code: \"HAND\", side: \"left\" },\n { key: \"hand_right\", label: \"Hånd, højre\", code: \"HAND\", side: \"right\" },\n { key: \"hip_left\", label: \"Hofte, venstre\", code: \"HIP\", side: \"left\" },\n { key: \"hip_right\", label: \"Hofte, højre\", code: \"HIP\", side: \"right\" },\n { key: \"thigh_left\", label: \"Lår, venstre\", code: \"THIGH\", side: \"left\" },\n { key: \"thigh_right\", label: \"Lår, højre\", code: \"THIGH\", side: \"right\" },\n { key: \"knee_left\", label: \"Knæ, venstre\", code: \"KNEE\", side: \"left\" },\n { key: \"knee_right\", label: \"Knæ, højre\", code: \"KNEE\", side: \"right\" },\n { key: \"lowleg_left\", label: \"Underben, venstre\", code: \"LOWLEG\", side: \"left\" },\n { key: \"lowleg_right\", label: \"Underben, højre\", code: \"LOWLEG\", side: \"right\" },\n { key: \"ankle_left\", label: \"Ankel, venstre\", code: \"ANKLE\", side: \"left\" },\n { key: \"ankle_right\", label: \"Ankel, højre\", code: \"ANKLE\", side: \"right\" },\n { key: \"foot_left\", label: \"Fod, venstre\", code: \"FOOT\", side: \"left\" },\n { key: \"foot_right\", label: \"Fod, højre\", code: \"FOOT\", side: \"right\" },\n];\n\nconst REGION_KEY_SET = new Set(REGIONS.map((r) => r.key));\nexport const REGION_KEYS: readonly string[] = REGIONS.map((r) => r.key);\n\n/** Look up a region by its key. */\nexport function getRegion(key: string): BodyRegion | undefined {\n return REGIONS.find((r) => r.key === key);\n}\n\n// ---- PainReport model ---------------------------------------------------\n\nexport const PAIN_TYPES = [\"stikkende\", \"dump\", \"konstant\", \"jagende\"] as const;\nexport type PainType = (typeof PAIN_TYPES)[number];\n\n/** One marked pain point. `region` MUST be a known region key; `intensity` is a\n * 0-10 integer; `type` is optional but constrained; `timestamp` is an ISO string. */\nexport const painPointSchema = z.object({\n region: z.string().refine((k) => REGION_KEY_SET.has(k), { message: \"unknown region\" }),\n intensity: z.number().int().min(0).max(10),\n type: z.enum(PAIN_TYPES).optional(),\n timestamp: z.string(),\n});\nexport type PainPoint = z.infer<typeof painPointSchema>;\n\nexport const painReportSchema = z.array(painPointSchema);\nexport type PainReport = PainPoint[];\n\n// ---- Selection engine (framework-agnostic) ------------------------------\n\nexport interface PainSelection {\n /** Mark (or update) pain on a region. One point per region — latest wins. */\n set(region: string, intensity: number, type?: PainType): PainPoint;\n remove(region: string): boolean;\n get(region: string): PainPoint | undefined;\n has(region: string): boolean;\n clear(): void;\n /** The current, validated PainReport. */\n getReport(): PainReport;\n}\n\nexport interface PainSelectionOptions {\n /** Injectable clock (ISO string) — defaults to `new Date().toISOString()`. */\n now?: () => string;\n}\n\n/** Create a selection engine seeded with an optional report. Pure state — no\n * DOM, no framework, no network. One point per region. */\nexport function createPainSelection(\n initial: PainReport = [],\n opts: PainSelectionOptions = {},\n): PainSelection {\n const now = opts.now ?? (() => new Date().toISOString());\n const map = new Map<string, PainPoint>();\n for (const p of initial) {\n const v = painPointSchema.parse(p);\n map.set(v.region, v);\n }\n return {\n set(region, intensity, type) {\n const point = painPointSchema.parse({ region, intensity, type, timestamp: now() });\n map.set(point.region, point);\n return point;\n },\n remove: (region) => map.delete(region),\n get: (region) => map.get(region),\n has: (region) => map.has(region),\n clear: () => map.clear(),\n getReport: () => painReportSchema.parse(Array.from(map.values())),\n };\n}\n\n// ---- Per-app region config (the toggle) ---------------------------------\n\nexport interface RegionSetting {\n /** Render this region at all. Default true. */\n visible?: boolean;\n /** Allow marking pain on this region. Default true. */\n selectable?: boolean;\n}\n\n/** Per-app config keyed by region key. An absent key ⇒ visible + selectable. */\nexport type RegionConfig = Record<string, RegionSetting>;\n\n/** The regions an app should render, honouring `visible` (default true). */\nexport function resolveRegions(config: RegionConfig = {}): BodyRegion[] {\n return REGIONS.filter((r) => config[r.key]?.visible ?? true);\n}\n\n/** Whether a region may be marked. A hidden region is never selectable. */\nexport function isSelectable(key: string, config: RegionConfig = {}): boolean {\n const s = config[key];\n if (s?.visible === false) return false;\n return s?.selectable ?? true;\n}\n\n// ---- palette (consumer-defined colours — shared by the 2D + 3D renderers) ---\n\n/** Colour control for the body renderers. Consumers pass a palette to theme the\n * body base colour, the hover + selected highlights, the pain-heat colours, and\n * optional per-region base colours. All values are CSS/hex colour strings. */\nexport interface BodymapPalette {\n /** Base body colour (an unmarked region). */\n body: string;\n /** Region highlight on hover (before click). */\n hover: string;\n /** A region selected (clicked) but not yet given an intensity. */\n selected: string;\n /** Pain-intensity heat colours: low (0-3), mid (4-6), high (7-10). */\n heat: { low: string; mid: string; high: string };\n /** Optional per-region base-colour overrides (region key → colour). */\n regions?: Record<string, string>;\n}\n\n/** The fleet default palette. Override any field per consumer. */\nexport const defaultPalette: BodymapPalette = {\n body: \"#d2d7de\",\n hover: \"#8fd0cd\",\n selected: \"#5cc4b7\",\n heat: { low: \"#fcd34d\", mid: \"#fb923c\", high: \"#ef4444\" },\n};\n\n/** The heat colour for a pain intensity, honouring the palette. */\nexport function heatFor(intensity: number, palette: BodymapPalette = defaultPalette): string {\n return intensity >= 7 ? palette.heat.high : intensity >= 4 ? palette.heat.mid : palette.heat.low;\n}\n\n/** The base colour for a region (a per-region override, else the body colour). */\nexport function baseColorFor(regionKey: string, palette: BodymapPalette = defaultPalette): string {\n return palette.regions?.[regionKey] ?? palette.body;\n}\n\n// ---- bodymap/v1 serialization (the shared cross-app / native wire format) ---\n//\n// The shape every consumer + the native mobile apps read (aligned with\n// fd-sundhed's bodymap/v1: region CODE + side + intensity + quality + view).\n// The internal PainReport keys on the region KEY; this maps key -> clinical CODE\n// so the report is portable and human-readable on the wire.\n\nexport type BodyView = \"front\" | \"back\" | \"left\" | \"right\";\n/** Side in the serialized report — a midline region (no side) becomes \"center\". */\nexport type SerializedSide = \"left\" | \"right\" | \"center\";\n\nexport interface SerializedPainPoint {\n /** Clinical region CODE (e.g. \"LUMB\"). */\n region: string;\n side: SerializedSide;\n intensity: number;\n quality?: PainType;\n}\n\nexport interface BodymapReportV1 {\n schema: \"bodymap/v1\";\n view: BodyView;\n points: SerializedPainPoint[];\n}\n\nexport const bodymapReportV1Schema = z.object({\n schema: z.literal(\"bodymap/v1\"),\n view: z.enum([\"front\", \"back\", \"left\", \"right\"]),\n points: z.array(\n z.object({\n region: z.string(),\n side: z.enum([\"left\", \"right\", \"center\"]),\n intensity: z.number().int().min(0).max(10),\n quality: z.enum(PAIN_TYPES).optional(),\n }),\n ),\n});\n\n/** Serialize a PainReport to the shared `bodymap/v1` wire format. */\nexport function serializeReport(\n report: PainReport,\n opts: { view?: BodyView } = {},\n): BodymapReportV1 {\n return {\n schema: \"bodymap/v1\",\n view: opts.view ?? \"front\",\n points: report.map((p) => {\n const r = getRegion(p.region);\n return {\n region: r?.code ?? p.region,\n side: (r?.side ?? \"center\") as SerializedSide,\n intensity: p.intensity,\n quality: p.type,\n };\n }),\n };\n}\n\n/** Parse a `bodymap/v1` report back into an internal PainReport. Region CODE →\n * key; a point whose code is unknown to this taxonomy is dropped. */\nexport function deserializeReport(\n env: unknown,\n now: () => string = () => new Date().toISOString(),\n): PainReport {\n const parsed = bodymapReportV1Schema.parse(env);\n // code is side-less, so a point is identified by code + side.\n const byCodeSide = new Map(\n REGIONS.map((r) => [`${r.code}|${r.side ?? \"center\"}`, r.key] as const),\n );\n const out: PainReport = [];\n for (const sp of parsed.points) {\n const key = byCodeSide.get(`${sp.region}|${sp.side}`);\n if (!key) continue;\n out.push(\n painPointSchema.parse({\n region: key,\n intensity: sp.intensity,\n type: sp.quality,\n timestamp: now(),\n }),\n );\n }\n return out;\n}\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;AA6BO,IAAM,OAAA,GAAiC;AAAA;AAAA,EAE5C,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAO,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5C,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAO,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5C,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC9C,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,wBAAA,EAAuB,MAAM,OAAA,EAAQ;AAAA,EAC5D,EAAE,GAAA,EAAK,QAAA,EAAU,KAAA,EAAO,kBAAA,EAAiB,MAAM,QAAA,EAAS;AAAA,EACxD,EAAE,GAAA,EAAK,OAAA,EAAS,KAAA,EAAO,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA;AAAA,EAE9C,EAAE,KAAK,eAAA,EAAiB,KAAA,EAAO,oBAAoB,IAAA,EAAM,UAAA,EAAY,MAAM,MAAA,EAAO;AAAA,EAClF,EAAE,KAAK,gBAAA,EAAkB,KAAA,EAAO,qBAAkB,IAAA,EAAM,UAAA,EAAY,MAAM,OAAA,EAAQ;AAAA,EAClF,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,oBAAoB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,qBAAkB,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,kBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,qBAAqB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EAC3E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,sBAAmB,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EAC3E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,uBAAoB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC5E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,wBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC5E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,oBAAiB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACvE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,qBAAe,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EACvE,EAAE,KAAK,UAAA,EAAY,KAAA,EAAO,kBAAkB,IAAA,EAAM,KAAA,EAAO,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,mBAAgB,IAAA,EAAM,KAAA,EAAO,MAAM,OAAA,EAAQ;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EACxE,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,oBAAc,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EACxE,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,mBAAgB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,oBAAc,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA,EAAQ;AAAA,EACtE,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,qBAAqB,IAAA,EAAM,QAAA,EAAU,MAAM,MAAA,EAAO;AAAA,EAC/E,EAAE,KAAK,cAAA,EAAgB,KAAA,EAAO,sBAAmB,IAAA,EAAM,QAAA,EAAU,MAAM,OAAA,EAAQ;AAAA,EAC/E,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,kBAAkB,IAAA,EAAM,OAAA,EAAS,MAAM,MAAA,EAAO;AAAA,EAC1E,EAAE,KAAK,aAAA,EAAe,KAAA,EAAO,mBAAgB,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAQ;AAAA,EAC1E,EAAE,KAAK,WAAA,EAAa,KAAA,EAAO,gBAAgB,IAAA,EAAM,MAAA,EAAQ,MAAM,MAAA,EAAO;AAAA,EACtE,EAAE,KAAK,YAAA,EAAc,KAAA,EAAO,iBAAc,IAAA,EAAM,MAAA,EAAQ,MAAM,OAAA;AAChE;AAEA,IAAM,cAAA,GAAiB,IAAI,GAAA,CAAI,OAAA,CAAQ,IAAI,CAAC,CAAA,KAAM,CAAA,CAAE,GAAG,CAAC,CAAA;AACjD,IAAM,cAAiC,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,EAAE,GAAG;AAG/D,SAAS,UAAU,GAAA,EAAqC;AAC7D,EAAA,OAAO,QAAQ,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,QAAQ,GAAG,CAAA;AAC1C;AAIO,IAAM,UAAA,GAAa,CAAC,WAAA,EAAa,MAAA,EAAQ,YAAY,SAAS;AAK9D,IAAM,eAAA,GAAkB,EAAE,MAAA,CAAO;AAAA,EACtC,MAAA,EAAQ,CAAA,CAAE,MAAA,EAAO,CAAE,OAAO,CAAC,CAAA,KAAM,cAAA,CAAe,GAAA,CAAI,CAAC,CAAA,EAAG,EAAE,OAAA,EAAS,kBAAkB,CAAA;AAAA,EACrF,SAAA,EAAW,CAAA,CAAE,MAAA,EAAO,CAAE,GAAA,GAAM,GAAA,CAAI,CAAC,CAAA,CAAE,GAAA,CAAI,EAAE,CAAA;AAAA,EACzC,IAAA,EAAM,CAAA,CAAE,IAAA,CAAK,UAAU,EAAE,QAAA,EAAS;AAAA,EAClC,SAAA,EAAW,EAAE,MAAA;AACf,CAAC;AAGM,IAAM,gBAAA,GAAmB,CAAA,CAAE,KAAA,CAAM,eAAe;AAuBhD,SAAS,oBACd,OAAA,GAAsB,EAAC,EACvB,IAAA,GAA6B,EAAC,EACf;AACf,EAAA,MAAM,MAAM,IAAA,CAAK,GAAA,KAAQ,uBAAM,IAAI,IAAA,IAAO,WAAA,EAAY,CAAA;AACtD,EAAA,MAAM,GAAA,uBAAU,GAAA,EAAuB;AACvC,EAAA,KAAA,MAAW,KAAK,OAAA,EAAS;AACvB,IAAA,MAAM,CAAA,GAAI,eAAA,CAAgB,KAAA,CAAM,CAAC,CAAA;AACjC,IAAA,GAAA,CAAI,GAAA,CAAI,CAAA,CAAE,MAAA,EAAQ,CAAC,CAAA;AAAA,EACrB;AACA,EAAA,OAAO;AAAA,IACL,GAAA,CAAI,MAAA,EAAQ,SAAA,EAAW,IAAA,EAAM;AAC3B,MAAA,MAAM,KAAA,GAAQ,eAAA,CAAgB,KAAA,CAAM,EAAE,MAAA,EAAQ,WAAW,IAAA,EAAM,SAAA,EAAW,GAAA,EAAI,EAAG,CAAA;AACjF,MAAA,GAAA,CAAI,GAAA,CAAI,KAAA,CAAM,MAAA,EAAQ,KAAK,CAAA;AAC3B,MAAA,OAAO,KAAA;AAAA,IACT,CAAA;AAAA,IACA,MAAA,EAAQ,CAAC,MAAA,KAAW,GAAA,CAAI,OAAO,MAAM,CAAA;AAAA,IACrC,GAAA,EAAK,CAAC,MAAA,KAAW,GAAA,CAAI,IAAI,MAAM,CAAA;AAAA,IAC/B,GAAA,EAAK,CAAC,MAAA,KAAW,GAAA,CAAI,IAAI,MAAM,CAAA;AAAA,IAC/B,KAAA,EAAO,MAAM,GAAA,CAAI,KAAA,EAAM;AAAA,IACvB,SAAA,EAAW,MAAM,gBAAA,CAAiB,KAAA,CAAM,MAAM,IAAA,CAAK,GAAA,CAAI,MAAA,EAAQ,CAAC;AAAA,GAClE;AACF;AAeO,SAAS,cAAA,CAAe,MAAA,GAAuB,EAAC,EAAiB;AACtE,EAAA,OAAO,OAAA,CAAQ,OAAO,CAAC,CAAA,KAAM,OAAO,CAAA,CAAE,GAAG,CAAA,EAAG,OAAA,IAAW,IAAI,CAAA;AAC7D;AAGO,SAAS,YAAA,CAAa,GAAA,EAAa,MAAA,GAAuB,EAAC,EAAY;AAC5E,EAAA,MAAM,CAAA,GAAI,OAAO,GAAG,CAAA;AACpB,EAAA,IAAI,CAAA,EAAG,OAAA,KAAY,KAAA,EAAO,OAAO,KAAA;AACjC,EAAA,OAAO,GAAG,UAAA,IAAc,IAAA;AAC1B;AAmDO,IAAM,SAAA,GAAuC;AAAA,EAClD,IAAA,EAAM,SAAA;AAAA,EACN,SAAA,EAAW,SAAA;AAAA,EACX,OAAA,EAAS,MAAA;AAAA,EACT,MAAA,EAAQ,SAAA;AAAA,EACR,OAAA,EAAS,SAAA;AAAA,EACT,MAAA,EAAQ;AACV;AAGO,SAAS,SAAS,OAAA,EAAqD;AAC5E,EAAA,OAAO,EAAE,GAAG,SAAA,EAAW,GAAI,OAAA,EAAS,EAAA,IAAM,EAAC,EAAG;AAChD;AAGO,IAAM,cAAA,GAAiC;AAAA,EAC5C,IAAA,EAAM,SAAA;AAAA,EACN,KAAA,EAAO,SAAA;AAAA,EACP,QAAA,EAAU,SAAA;AAAA,EACV,MAAM,EAAE,GAAA,EAAK,WAAW,GAAA,EAAK,SAAA,EAAW,MAAM,SAAA;AAChD;AAGO,SAAS,OAAA,CAAQ,SAAA,EAAmB,OAAA,GAA0B,cAAA,EAAwB;AAC3F,EAAA,OAAO,SAAA,IAAa,CAAA,GAAI,OAAA,CAAQ,IAAA,CAAK,IAAA,GAAO,SAAA,IAAa,CAAA,GAAI,OAAA,CAAQ,IAAA,CAAK,GAAA,GAAM,OAAA,CAAQ,IAAA,CAAK,GAAA;AAC/F;AAGO,SAAS,YAAA,CAAa,SAAA,EAAmB,OAAA,GAA0B,cAAA,EAAwB;AAChG,EAAA,OAAO,OAAA,CAAQ,OAAA,GAAU,SAAS,CAAA,IAAK,OAAA,CAAQ,IAAA;AACjD;AA2BO,IAAM,qBAAA,GAAwB,EAAE,MAAA,CAAO;AAAA,EAC5C,MAAA,EAAQ,CAAA,CAAE,OAAA,CAAQ,YAAY,CAAA;AAAA,EAC9B,IAAA,EAAM,EAAE,IAAA,CAAK,CAAC,SAAS,MAAA,EAAQ,MAAA,EAAQ,OAAO,CAAC,CAAA;AAAA,EAC/C,QAAQ,CAAA,CAAE,KAAA;AAAA,IACR,EAAE,MAAA,CAAO;AAAA,MACP,MAAA,EAAQ,EAAE,MAAA,EAAO;AAAA,MACjB,MAAM,CAAA,CAAE,IAAA,CAAK,CAAC,MAAA,EAAQ,OAAA,EAAS,QAAQ,CAAC,CAAA;AAAA,MACxC,SAAA,EAAW,CAAA,CAAE,MAAA,EAAO,CAAE,GAAA,GAAM,GAAA,CAAI,CAAC,CAAA,CAAE,GAAA,CAAI,EAAE,CAAA;AAAA,MACzC,OAAA,EAAS,CAAA,CAAE,IAAA,CAAK,UAAU,EAAE,QAAA;AAAS,KACtC;AAAA;AAEL,CAAC;AAGM,SAAS,eAAA,CACd,MAAA,EACA,IAAA,GAA4B,EAAC,EACZ;AACjB,EAAA,OAAO;AAAA,IACL,MAAA,EAAQ,YAAA;AAAA,IACR,IAAA,EAAM,KAAK,IAAA,IAAQ,OAAA;AAAA,IACnB,MAAA,EAAQ,MAAA,CAAO,GAAA,CAAI,CAAC,CAAA,KAAM;AACxB,MAAA,MAAM,CAAA,GAAI,SAAA,CAAU,CAAA,CAAE,MAAM,CAAA;AAC5B,MAAA,OAAO;AAAA,QACL,MAAA,EAAQ,CAAA,EAAG,IAAA,IAAQ,CAAA,CAAE,MAAA;AAAA,QACrB,IAAA,EAAO,GAAG,IAAA,IAAQ,QAAA;AAAA,QAClB,WAAW,CAAA,CAAE,SAAA;AAAA,QACb,SAAS,CAAA,CAAE;AAAA,OACb;AAAA,IACF,CAAC;AAAA,GACH;AACF;AAIO,SAAS,iBAAA,CACd,KACA,GAAA,GAAoB,MAAA,qBAAU,IAAA,EAAK,EAAE,aAAY,EACrC;AACZ,EAAA,MAAM,MAAA,GAAS,qBAAA,CAAsB,KAAA,CAAM,GAAG,CAAA;AAE9C,EAAA,MAAM,aAAa,IAAI,GAAA;AAAA,IACrB,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,KAAM,CAAC,CAAA,EAAG,CAAA,CAAE,IAAI,CAAA,CAAA,EAAI,EAAE,IAAA,IAAQ,QAAQ,CAAA,CAAA,EAAI,CAAA,CAAE,GAAG,CAAU;AAAA,GACxE;AACA,EAAA,MAAM,MAAkB,EAAC;AACzB,EAAA,KAAA,MAAW,EAAA,IAAM,OAAO,MAAA,EAAQ;AAC9B,IAAA,MAAM,GAAA,GAAM,WAAW,GAAA,CAAI,CAAA,EAAG,GAAG,MAAM,CAAA,CAAA,EAAI,EAAA,CAAG,IAAI,CAAA,CAAE,CAAA;AACpD,IAAA,IAAI,CAAC,GAAA,EAAK;AACV,IAAA,GAAA,CAAI,IAAA;AAAA,MACF,gBAAgB,KAAA,CAAM;AAAA,QACpB,MAAA,EAAQ,GAAA;AAAA,QACR,WAAW,EAAA,CAAG,SAAA;AAAA,QACd,MAAM,EAAA,CAAG,OAAA;AAAA,QACT,WAAW,GAAA;AAAI,OAChB;AAAA,KACH;AAAA,EACF;AACA,EAAA,OAAO,GAAA;AACT","file":"index.js","sourcesContent":["// @broberg/bodymap — headless core (F052.1).\n//\n// Framework-neutral: the region taxonomy + the PainReport data model (zod) + a\n// selection engine + per-app region config. NO React/Preact/DOM import — the 2D\n// (SVG) and 3D (Three.js) renderers, and all three FD apps, share this one\n// contract. Output is a structured PainReport, never a bare image.\n\nimport { z } from \"zod\";\n\nexport type Side = \"left\" | \"right\";\n\nexport interface BodyRegion {\n /** Stable, unique identifier (snake_case) — the key used in a PainReport. */\n key: string;\n /** Human label (Danish). */\n label: string;\n /** Clinical short code (unique). */\n code: string;\n /** Body side, when the region is paired. */\n side?: Side;\n}\n\n/** The canonical body regions — the AUTHORITATIVE fd-sundhed clinical taxonomy\n * (docs/BODYMAP-TAKSONOMI.md, broberg-ai/fd-sundhed @360842f): 18 SIDE-LESS\n * clinical codes + a separate `side` field (L/R on limbs, C=center on axis\n * regions). The `key` is a unique per-side identifier; `code` is the side-less\n * clinical code that goes on the bodymap/v1 wire. NOT an anatomical atlas —\n * ~30 named surface regions for a pain-map. The 2D front renderer draws the\n * front-visible subset; the 3D body (F052.6) drives them all. */\nexport const REGIONS: readonly BodyRegion[] = [\n // axis / centre-line (serialised side \"center\")\n { key: \"head\", label: \"Hoved\", code: \"HEAD\" },\n { key: \"neck\", label: \"Nakke\", code: \"NECK\" },\n { key: \"chest\", label: \"Bryst\", code: \"CHEST\" },\n { key: \"thora\", label: \"Øvre ryg (thorakal)\", code: \"THORA\" },\n { key: \"lumbar\", label: \"Lænd (lumbal)\", code: \"LUMBAR\" },\n { key: \"groin\", label: \"Lyske\", code: \"GROIN\" },\n // paired limbs / sides (L / R)\n { key: \"shoulder_left\", label: \"Skulder, venstre\", code: \"SHOULDER\", side: \"left\" },\n { key: \"shoulder_right\", label: \"Skulder, højre\", code: \"SHOULDER\", side: \"right\" },\n { key: \"uarm_left\", label: \"Overarm, venstre\", code: \"UARM\", side: \"left\" },\n { key: \"uarm_right\", label: \"Overarm, højre\", code: \"UARM\", side: \"right\" },\n { key: \"elbow_left\", label: \"Albue, venstre\", code: \"ELBOW\", side: \"left\" },\n { key: \"elbow_right\", label: \"Albue, højre\", code: \"ELBOW\", side: \"right\" },\n { key: \"farm_left\", label: \"Underarm, venstre\", code: \"FARM\", side: \"left\" },\n { key: \"farm_right\", label: \"Underarm, højre\", code: \"FARM\", side: \"right\" },\n { key: \"wrist_left\", label: \"Håndled, venstre\", code: \"WRIST\", side: \"left\" },\n { key: \"wrist_right\", label: \"Håndled, højre\", code: \"WRIST\", side: \"right\" },\n { key: \"hand_left\", label: \"Hånd, venstre\", code: \"HAND\", side: \"left\" },\n { key: \"hand_right\", label: \"Hånd, højre\", code: \"HAND\", side: \"right\" },\n { key: \"hip_left\", label: \"Hofte, venstre\", code: \"HIP\", side: \"left\" },\n { key: \"hip_right\", label: \"Hofte, højre\", code: \"HIP\", side: \"right\" },\n { key: \"thigh_left\", label: \"Lår, venstre\", code: \"THIGH\", side: \"left\" },\n { key: \"thigh_right\", label: \"Lår, højre\", code: \"THIGH\", side: \"right\" },\n { key: \"knee_left\", label: \"Knæ, venstre\", code: \"KNEE\", side: \"left\" },\n { key: \"knee_right\", label: \"Knæ, højre\", code: \"KNEE\", side: \"right\" },\n { key: \"lowleg_left\", label: \"Underben, venstre\", code: \"LOWLEG\", side: \"left\" },\n { key: \"lowleg_right\", label: \"Underben, højre\", code: \"LOWLEG\", side: \"right\" },\n { key: \"ankle_left\", label: \"Ankel, venstre\", code: \"ANKLE\", side: \"left\" },\n { key: \"ankle_right\", label: \"Ankel, højre\", code: \"ANKLE\", side: \"right\" },\n { key: \"foot_left\", label: \"Fod, venstre\", code: \"FOOT\", side: \"left\" },\n { key: \"foot_right\", label: \"Fod, højre\", code: \"FOOT\", side: \"right\" },\n];\n\nconst REGION_KEY_SET = new Set(REGIONS.map((r) => r.key));\nexport const REGION_KEYS: readonly string[] = REGIONS.map((r) => r.key);\n\n/** Look up a region by its key. */\nexport function getRegion(key: string): BodyRegion | undefined {\n return REGIONS.find((r) => r.key === key);\n}\n\n// ---- PainReport model ---------------------------------------------------\n\nexport const PAIN_TYPES = [\"stikkende\", \"dump\", \"konstant\", \"jagende\"] as const;\nexport type PainType = (typeof PAIN_TYPES)[number];\n\n/** One marked pain point. `region` MUST be a known region key; `intensity` is a\n * 0-10 integer; `type` is optional but constrained; `timestamp` is an ISO string. */\nexport const painPointSchema = z.object({\n region: z.string().refine((k) => REGION_KEY_SET.has(k), { message: \"unknown region\" }),\n intensity: z.number().int().min(0).max(10),\n type: z.enum(PAIN_TYPES).optional(),\n timestamp: z.string(),\n});\nexport type PainPoint = z.infer<typeof painPointSchema>;\n\nexport const painReportSchema = z.array(painPointSchema);\nexport type PainReport = PainPoint[];\n\n// ---- Selection engine (framework-agnostic) ------------------------------\n\nexport interface PainSelection {\n /** Mark (or update) pain on a region. One point per region — latest wins. */\n set(region: string, intensity: number, type?: PainType): PainPoint;\n remove(region: string): boolean;\n get(region: string): PainPoint | undefined;\n has(region: string): boolean;\n clear(): void;\n /** The current, validated PainReport. */\n getReport(): PainReport;\n}\n\nexport interface PainSelectionOptions {\n /** Injectable clock (ISO string) — defaults to `new Date().toISOString()`. */\n now?: () => string;\n}\n\n/** Create a selection engine seeded with an optional report. Pure state — no\n * DOM, no framework, no network. One point per region. */\nexport function createPainSelection(\n initial: PainReport = [],\n opts: PainSelectionOptions = {},\n): PainSelection {\n const now = opts.now ?? (() => new Date().toISOString());\n const map = new Map<string, PainPoint>();\n for (const p of initial) {\n const v = painPointSchema.parse(p);\n map.set(v.region, v);\n }\n return {\n set(region, intensity, type) {\n const point = painPointSchema.parse({ region, intensity, type, timestamp: now() });\n map.set(point.region, point);\n return point;\n },\n remove: (region) => map.delete(region),\n get: (region) => map.get(region),\n has: (region) => map.has(region),\n clear: () => map.clear(),\n getReport: () => painReportSchema.parse(Array.from(map.values())),\n };\n}\n\n// ---- Per-app region config (the toggle) ---------------------------------\n\nexport interface RegionSetting {\n /** Render this region at all. Default true. */\n visible?: boolean;\n /** Allow marking pain on this region. Default true. */\n selectable?: boolean;\n}\n\n/** Per-app config keyed by region key. An absent key ⇒ visible + selectable. */\nexport type RegionConfig = Record<string, RegionSetting>;\n\n/** The regions an app should render, honouring `visible` (default true). */\nexport function resolveRegions(config: RegionConfig = {}): BodyRegion[] {\n return REGIONS.filter((r) => config[r.key]?.visible ?? true);\n}\n\n/** Whether a region may be marked. A hidden region is never selectable. */\nexport function isSelectable(key: string, config: RegionConfig = {}): boolean {\n const s = config[key];\n if (s?.visible === false) return false;\n return s?.selectable ?? true;\n}\n\n// ---- palette (consumer-defined colours — shared by the 2D + 3D renderers) ---\n\n/** Colour control for the body renderers. Consumers pass a palette to theme the\n * body base colour, the hover + selected highlights, the pain-heat colours, and\n * optional per-region base colours. All values are CSS/hex colour strings. */\nexport interface BodymapPalette {\n /** Base body colour (an unmarked region). */\n body: string;\n /** Region highlight on hover (before click). */\n hover: string;\n /** A region selected (clicked) but not yet given an intensity. */\n selected: string;\n /** Pain-intensity heat colours: low (0-3), mid (4-6), high (7-10). */\n heat: { low: string; mid: string; high: string };\n /** Optional per-region base-colour overrides (region key → colour). */\n regions?: Record<string, string>;\n /**\n * Optional panel-chrome colours (the selection panel, labels, hint box) —\n * NOT the body itself. All optional; anything omitted falls back to\n * {@link defaultUi}. A palette that only themed the body was half a palette:\n * a consumer passing brand colours still got hardcoded chrome. (F052.19)\n */\n ui?: BodymapUiColors;\n}\n\n/** Panel-chrome colours. Every default is WCAG-AA (>=4.5:1) on its own background. */\nexport interface BodymapUiColors {\n /** Primary text (headings, values). */\n text?: string;\n /** Secondary text — section labels, the empty-state hint. */\n mutedText?: string;\n /** Panel background. */\n panelBg?: string;\n /** Panel + control borders. */\n border?: string;\n /** Background behind the region-code badge. */\n badgeBg?: string;\n /** The destructive action (remove a marked region). */\n danger?: string;\n}\n\n/**\n * Default panel chrome. Contrast against `panelBg` (#fff), asserted by\n * `test/contrast.test.ts`:\n * text #1e293b 14.8:1\n * mutedText #475569 7.6:1 (was #94a3b8 at 2.56:1 — WCAG AA failure)\n * danger #dc2626 4.8:1 (was #ef4444 at 3.76:1 — WCAG AA failure)\n * `mutedText` on `badgeBg` (#f1f5f9) is 6.9:1 (was #64748b at 4.34:1).\n */\nexport const defaultUi: Required<BodymapUiColors> = {\n text: \"#1e293b\",\n mutedText: \"#475569\",\n panelBg: \"#fff\",\n border: \"#e2e8f0\",\n badgeBg: \"#f1f5f9\",\n danger: \"#dc2626\",\n};\n\n/** Resolve a palette's chrome colours, filling every gap from {@link defaultUi}. */\nexport function uiColors(palette?: BodymapPalette): Required<BodymapUiColors> {\n return { ...defaultUi, ...(palette?.ui ?? {}) };\n}\n\n/** The fleet default palette. Override any field per consumer. */\nexport const defaultPalette: BodymapPalette = {\n body: \"#d2d7de\",\n hover: \"#8fd0cd\",\n selected: \"#5cc4b7\",\n heat: { low: \"#fcd34d\", mid: \"#fb923c\", high: \"#ef4444\" },\n};\n\n/** The heat colour for a pain intensity, honouring the palette. */\nexport function heatFor(intensity: number, palette: BodymapPalette = defaultPalette): string {\n return intensity >= 7 ? palette.heat.high : intensity >= 4 ? palette.heat.mid : palette.heat.low;\n}\n\n/** The base colour for a region (a per-region override, else the body colour). */\nexport function baseColorFor(regionKey: string, palette: BodymapPalette = defaultPalette): string {\n return palette.regions?.[regionKey] ?? palette.body;\n}\n\n// ---- bodymap/v1 serialization (the shared cross-app / native wire format) ---\n//\n// The shape every consumer + the native mobile apps read (aligned with\n// fd-sundhed's bodymap/v1: region CODE + side + intensity + quality + view).\n// The internal PainReport keys on the region KEY; this maps key -> clinical CODE\n// so the report is portable and human-readable on the wire.\n\nexport type BodyView = \"front\" | \"back\" | \"left\" | \"right\";\n/** Side in the serialized report — a midline region (no side) becomes \"center\". */\nexport type SerializedSide = \"left\" | \"right\" | \"center\";\n\nexport interface SerializedPainPoint {\n /** Clinical region CODE (e.g. \"LUMB\"). */\n region: string;\n side: SerializedSide;\n intensity: number;\n quality?: PainType;\n}\n\nexport interface BodymapReportV1 {\n schema: \"bodymap/v1\";\n view: BodyView;\n points: SerializedPainPoint[];\n}\n\nexport const bodymapReportV1Schema = z.object({\n schema: z.literal(\"bodymap/v1\"),\n view: z.enum([\"front\", \"back\", \"left\", \"right\"]),\n points: z.array(\n z.object({\n region: z.string(),\n side: z.enum([\"left\", \"right\", \"center\"]),\n intensity: z.number().int().min(0).max(10),\n quality: z.enum(PAIN_TYPES).optional(),\n }),\n ),\n});\n\n/** Serialize a PainReport to the shared `bodymap/v1` wire format. */\nexport function serializeReport(\n report: PainReport,\n opts: { view?: BodyView } = {},\n): BodymapReportV1 {\n return {\n schema: \"bodymap/v1\",\n view: opts.view ?? \"front\",\n points: report.map((p) => {\n const r = getRegion(p.region);\n return {\n region: r?.code ?? p.region,\n side: (r?.side ?? \"center\") as SerializedSide,\n intensity: p.intensity,\n quality: p.type,\n };\n }),\n };\n}\n\n/** Parse a `bodymap/v1` report back into an internal PainReport. Region CODE →\n * key; a point whose code is unknown to this taxonomy is dropped. */\nexport function deserializeReport(\n env: unknown,\n now: () => string = () => new Date().toISOString(),\n): PainReport {\n const parsed = bodymapReportV1Schema.parse(env);\n // code is side-less, so a point is identified by code + side.\n const byCodeSide = new Map(\n REGIONS.map((r) => [`${r.code}|${r.side ?? \"center\"}`, r.key] as const),\n );\n const out: PainReport = [];\n for (const sp of parsed.points) {\n const key = byCodeSide.get(`${sp.region}|${sp.side}`);\n if (!key) continue;\n out.push(\n painPointSchema.parse({\n region: key,\n intensity: sp.intensity,\n type: sp.quality,\n timestamp: now(),\n }),\n );\n }\n return out;\n}\n"]}
package/dist/react.cjs CHANGED
@@ -293,9 +293,21 @@ function shapeEl(s, props) {
293
293
  if (s.el === "ellipse") return /* @__PURE__ */ jsxRuntime.jsx("ellipse", { cx: s.cx, cy: s.cy, rx: s.rx, ry: s.ry, ...props });
294
294
  return /* @__PURE__ */ jsxRuntime.jsx("rect", { x: s.x, y: s.y, width: s.width, height: s.height, rx: s.rx, ...props });
295
295
  }
296
+ function chromeStyle(palette) {
297
+ if (!palette) return void 0;
298
+ const ui = palette.ui ?? {};
299
+ const vars = { "--bmap-accent": palette.selected };
300
+ if (ui.text) vars["--bmap-ink"] = ui.text;
301
+ if (ui.mutedText) vars["--bmap-muted"] = ui.mutedText;
302
+ if (ui.panelBg) vars["--bmap-panel"] = ui.panelBg;
303
+ if (ui.border) vars["--bmap-line"] = ui.border;
304
+ if (ui.badgeBg) vars["--bmap-badge-bg"] = ui.badgeBg;
305
+ if (ui.danger) vars["--bmap-danger"] = ui.danger;
306
+ return vars;
307
+ }
296
308
  var STYLE_ID = "broberg-bodymap-styles";
297
309
  var STYLE = `
298
- .bmap{--bmap-accent:var(--primary,#0e8f8a);--bmap-line:#e2e8f0;--bmap-panel:#fff;--bmap-ink:#1e293b;--bmap-muted:#64748b;
310
+ .bmap{--bmap-accent:var(--primary,#0e8f8a);--bmap-line:#e2e8f0;--bmap-panel:#fff;--bmap-ink:#1e293b;--bmap-muted:#475569;--bmap-badge-bg:#f1f5f9;--bmap-danger:#dc2626;
299
311
  display:flex;gap:18px;flex-wrap:wrap;align-items:flex-start;font:15px/1.5 ui-sans-serif,system-ui,-apple-system,sans-serif;color:var(--bmap-ink)}
300
312
  .bmap__stage{display:flex;flex-direction:column;gap:10px;flex:0 1 340px;min-width:0;max-width:360px}
301
313
  .bmap__bar{display:flex;align-items:center;gap:10px;flex-wrap:wrap}
@@ -321,7 +333,7 @@ var STYLE = `
321
333
  .bmap__panel--empty{color:var(--bmap-muted);font-size:13.5px}
322
334
  .bmap__ph{display:flex;align-items:center;justify-content:space-between;gap:8px;margin-bottom:12px}
323
335
  .bmap__ph b{font-size:16px}
324
- .bmap__code{font:11px ui-monospace,monospace;color:var(--bmap-muted);background:#f1f5f9;border-radius:6px;padding:2px 7px}
336
+ .bmap__code{font:11px ui-monospace,monospace;color:var(--bmap-muted);background:var(--bmap-badge-bg);border-radius:6px;padding:2px 7px}
325
337
  .bmap__lbl{font-size:11px;font-weight:700;letter-spacing:.06em;text-transform:uppercase;color:var(--bmap-muted);margin:0 0 7px}
326
338
  .bmap__scale{display:flex;gap:6px;flex-wrap:wrap;margin-bottom:14px}
327
339
  .bmap__i{font:inherit;font-size:14px;font-weight:600;width:38px;height:38px;border-radius:9px;border:1px solid var(--bmap-line);background:#fff;color:var(--bmap-ink);cursor:pointer;transition:border-color .1s,background .1s,transform .1s}
@@ -333,11 +345,11 @@ var STYLE = `
333
345
  .bmap__chip:hover{border-color:var(--bmap-accent);color:var(--bmap-accent)}
334
346
  .bmap__chip:active{transform:scale(.96)}
335
347
  .bmap__chip--on{background:var(--bmap-ink);border-color:var(--bmap-ink);color:#fff}
336
- .bmap__rm{font:inherit;font-size:14px;font-weight:600;border:1px solid #f6c9c9;background:#fff;color:#ef4444;border-radius:9px;padding:10px 15px;cursor:pointer;transition:.1s}
348
+ .bmap__rm{font:inherit;font-size:14px;font-weight:600;border:1px solid #f6c9c9;background:#fff;color:var(--bmap-danger);border-radius:9px;padding:10px 15px;cursor:pointer;transition:.1s}
337
349
  .bmap__rm:hover{background:#fef2f2}
338
350
  .bmap__rm:active{transform:scale(.97)}
339
351
  .bmap__i:focus-visible,.bmap__chip:focus-visible,.bmap__vbtn:focus-visible,.bmap__rm:focus-visible,.bmap__zoom button:focus-visible{outline:2px solid var(--bmap-accent);outline-offset:2px}
340
- .bmapc{--bmap-accent:var(--primary,#0e8f8a);--bmap-line:#e2e8f0;--bmap-ink:#1e293b;--bmap-muted:#64748b;font:15px/1.5 ui-sans-serif,system-ui,-apple-system,sans-serif;color:var(--bmap-ink)}
352
+ .bmapc{--bmap-accent:var(--primary,#0e8f8a);--bmap-line:#e2e8f0;--bmap-ink:#1e293b;--bmap-muted:#475569;font:15px/1.5 ui-sans-serif,system-ui,-apple-system,sans-serif;color:var(--bmap-ink)}
341
353
  .bmapc__bodies{display:flex;gap:14px;flex-wrap:wrap}
342
354
  .bmapc__fig{flex:1 1 150px;min-width:130px;max-width:220px;margin:0;text-align:center}
343
355
  .bmapc__cap{font-size:12px;font-weight:700;letter-spacing:.05em;text-transform:uppercase;color:#556274;margin-bottom:6px}
@@ -503,7 +515,7 @@ function BodyMap({
503
515
  const region = selected ? REGIONS.find((r) => r.key === selected) : void 0;
504
516
  const current = selected ? pointOf(selected) : void 0;
505
517
  const rootCls = ["bmap", className].filter(Boolean).join(" ");
506
- const rootStyle = palette ? { "--bmap-accent": palette.selected } : void 0;
518
+ const rootStyle = chromeStyle(palette);
507
519
  const ariaFor = (r, marked, interactive = true) => {
508
520
  if (marked) return L.ariaMarked(nameOf(r.key), marked.intensity, marked.type ? L.qualities[marked.type] : void 0);
509
521
  return interactive ? L.ariaUnmarked(nameOf(r.key)) : nameOf(r.key);
@@ -669,7 +681,7 @@ function BodyMapCompare({
669
681
  const [view, setView] = react.useState(defaultView);
670
682
  const L = resolveLabels(locale, labels);
671
683
  const nameOf = (k) => L.regions[k] ?? getRegion(k)?.label ?? k;
672
- const rootStyle = palette ? { "--bmap-accent": palette.selected } : void 0;
684
+ const rootStyle = chromeStyle(palette);
673
685
  const keys = Array.from(new Set([...before, ...after].map((p) => p.region)));
674
686
  const changes = keys.map((k) => ({
675
687
  key: k,